wine-staging/patches/uianimation-stubs/0002-uianimation-Add-stub-dll.patch
2019-06-25 08:22:06 +10:00

994 lines
32 KiB
Diff

From 27139df539e603ba9db27a49a37cba789b33a108 Mon Sep 17 00:00:00 2001
From: Louis Lenders <xerox.xerox2000x@gmail.com>
Date: Thu, 7 Jun 2018 11:51:01 +0200
Subject: [PATCH] uianimation: Add stub dll
Reordered code to stop the need of forwards declare.
Removed private header.
Split into multiple changes.
Signed-off-by: Louis Lenders <xerox.xerox2000x@gmail.com>
---
dlls/uianimation/Makefile.in | 5 +
dlls/uianimation/main.c | 897 ++++++++++++++++++++++-
dlls/uianimation/uianimation_typelib.idl | 23 +
3 files changed, 915 insertions(+), 10 deletions(-)
create mode 100644 dlls/uianimation/uianimation_typelib.idl
diff --git a/dlls/uianimation/Makefile.in b/dlls/uianimation/Makefile.in
index 85bf1675db0..c0cab1d0fd4 100644
--- a/dlls/uianimation/Makefile.in
+++ b/dlls/uianimation/Makefile.in
@@ -1,6 +1,11 @@
MODULE = uianimation.dll
+IMPORTS = uuid ole32
EXTRADLLFLAGS = -mno-cygwin
C_SRCS = \
main.c
+
+IDL_SRCS = \
+ uianimation_typelib.idl
+
diff --git a/dlls/uianimation/main.c b/dlls/uianimation/main.c
index ea35a30f51d..c20cfde47df 100644
--- a/dlls/uianimation/main.c
+++ b/dlls/uianimation/main.c
@@ -20,19 +20,906 @@
#include <stdarg.h>
+#define COBJMACROS
+
#include "windef.h"
#include "winbase.h"
#include "objbase.h"
#include "rpcproxy.h"
+#include "oaidl.h"
+#include "ocidl.h"
+#include "initguid.h"
#include "uianimation.h"
+#include "wine/heap.h"
+
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(uianimation);
static HINSTANCE hinstance;
+struct class_factory
+{
+ IClassFactory IClassFactory_iface;
+ HRESULT (*create_instance)(IUnknown *, REFIID, void **);
+};
+
+static inline struct class_factory *impl_from_IClassFactory( IClassFactory *iface )
+{
+ return CONTAINING_RECORD( iface, struct class_factory, IClassFactory_iface );
+}
+
+static HRESULT WINAPI class_factory_QueryInterface( IClassFactory *iface,
+ REFIID iid, void **obj )
+{
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
+ IsEqualIID( iid, &IID_IClassFactory ))
+ {
+ IClassFactory_AddRef( iface );
+ *obj = iface;
+ return S_OK;
+ }
+
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+ *obj = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI class_factory_AddRef( IClassFactory *iface )
+{
+ return 2;
+}
+
+static ULONG WINAPI class_factory_Release( IClassFactory *iface )
+{
+ return 1;
+}
+
+static HRESULT WINAPI class_factory_CreateInstance( IClassFactory *iface,
+ IUnknown *outer, REFIID iid,
+ void **obj )
+{
+ struct class_factory *This = impl_from_IClassFactory( iface );
+
+ TRACE( "%p %s %p\n", outer, debugstr_guid( iid ), obj );
+
+ *obj = NULL;
+ return This->create_instance( outer, iid, obj );
+}
+
+static HRESULT WINAPI class_factory_LockServer( IClassFactory *iface,
+ BOOL lock )
+{
+ FIXME( "%d: stub!\n", lock );
+ return S_OK;
+}
+
+static const struct IClassFactoryVtbl class_factory_vtbl =
+{
+ class_factory_QueryInterface,
+ class_factory_AddRef,
+ class_factory_Release,
+ class_factory_CreateInstance,
+ class_factory_LockServer
+};
+
+/***********************************************************************
+ * IUIAnimationManager
+ */
+struct manager
+{
+ IUIAnimationManager IUIAnimationManager_iface;
+ LONG ref;
+};
+
+struct manager *impl_from_IUIAnimationManager( IUIAnimationManager *iface )
+{
+ return CONTAINING_RECORD( iface, struct manager, IUIAnimationManager_iface );
+}
+
+static HRESULT WINAPI manager_QueryInterface( IUIAnimationManager *iface, REFIID iid, void **obj )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+
+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
+ IsEqualIID( iid, &IID_IUIAnimationManager ))
+ {
+ IUIAnimationManager_AddRef( iface );
+ *obj = iface;
+ return S_OK;
+ }
+
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+ *obj = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI manager_AddRef( IUIAnimationManager *iface )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ ULONG ref = InterlockedIncrement( &This->ref );
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+ return ref;
+}
+
+static ULONG WINAPI manager_Release( IUIAnimationManager *iface )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ ULONG ref = InterlockedDecrement(&This->ref);
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+
+ if (!ref)
+ {
+ heap_free( This );
+ }
+
+ return ref;
+}
+
+static HRESULT WINAPI manager_CreateAnimationVariable( IUIAnimationManager *iface, DOUBLE initial_value, IUIAnimationVariable **variable )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_ScheduleTransition( IUIAnimationManager *iface, IUIAnimationVariable *variable, IUIAnimationTransition *transition, UI_ANIMATION_SECONDS current_time )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_CreateStoryboard( IUIAnimationManager *iface, IUIAnimationStoryboard **storyboard )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_FinishAllStoryboards( IUIAnimationManager *iface, UI_ANIMATION_SECONDS max_time )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_AbandonAllStoryboards( IUIAnimationManager *iface )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_Update( IUIAnimationManager *iface, UI_ANIMATION_SECONDS cur_time, UI_ANIMATION_UPDATE_RESULT *update_result )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ *update_result=UI_ANIMATION_UPDATE_VARIABLES_CHANGED;
+ return S_OK;
+}
+
+static HRESULT WINAPI manager_GetVariableFromTag( IUIAnimationManager *iface, IUnknown *object, UINT32 id, IUIAnimationVariable **variable )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_GetStoryboardFromTag( IUIAnimationManager *iface, IUnknown *object, UINT32 id, IUIAnimationStoryboard **storyboard )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_GetStatus( IUIAnimationManager *iface, UI_ANIMATION_MANAGER_STATUS *status )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetAnimationMode( IUIAnimationManager *iface, UI_ANIMATION_MODE mode )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+static HRESULT WINAPI manager_Pause( IUIAnimationManager *iface )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_Resume( IUIAnimationManager *iface )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetManagerEventHandler( IUIAnimationManager *iface, IUIAnimationManagerEventHandler *handler )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+static HRESULT WINAPI manager_SetCancelPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetTrimPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetCompressPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison)
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetConcludePriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetDefaultLongestAcceptableDelay( IUIAnimationManager *iface, UI_ANIMATION_SECONDS delay )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_Shutdown( IUIAnimationManager *iface )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+const struct IUIAnimationManagerVtbl manager_vtbl =
+{
+ manager_QueryInterface,
+ manager_AddRef,
+ manager_Release,
+ manager_CreateAnimationVariable,
+ manager_ScheduleTransition,
+ manager_CreateStoryboard,
+ manager_FinishAllStoryboards,
+ manager_AbandonAllStoryboards,
+ manager_Update,
+ manager_GetVariableFromTag,
+ manager_GetStoryboardFromTag,
+ manager_GetStatus,
+ manager_SetAnimationMode,
+ manager_Pause,
+ manager_Resume,
+ manager_SetManagerEventHandler,
+ manager_SetCancelPriorityComparison,
+ manager_SetTrimPriorityComparison,
+ manager_SetCompressPriorityComparison,
+ manager_SetConcludePriorityComparison,
+ manager_SetDefaultLongestAcceptableDelay,
+ manager_Shutdown
+};
+
+HRESULT manager_create( IUnknown *outer, REFIID iid, void **obj )
+{
+ struct manager *This = heap_alloc( sizeof(*This) );
+ HRESULT hr;
+
+ if (!This) return E_OUTOFMEMORY;
+ This->IUIAnimationManager_iface.lpVtbl = &manager_vtbl;
+ This->ref = 1;
+
+ hr = IUIAnimationManager_QueryInterface( &This->IUIAnimationManager_iface, iid, obj );
+
+ IUIAnimationManager_Release( &This->IUIAnimationManager_iface );
+ return hr;
+}
+
+/***********************************************************************
+ * IUIAnimationTimer
+ */
+struct timer
+{
+ IUIAnimationTimer IUIAnimationTimer_iface;
+ LONG ref;
+};
+
+struct timer *impl_from_IUIAnimationTimer( IUIAnimationTimer *iface )
+{
+ return CONTAINING_RECORD( iface, struct timer, IUIAnimationTimer_iface );
+}
+
+static HRESULT WINAPI timer_QueryInterface( IUIAnimationTimer *iface,
+ REFIID iid, void **obj )
+{
+ struct timer *This = impl_from_IUIAnimationTimer( iface );
+
+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
+ IsEqualIID( iid, &IID_IUIAnimationTimer ))
+ {
+ IUIAnimationTimer_AddRef( iface );
+ *obj = iface;
+ return S_OK;
+ }
+
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+ *obj = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI timer_AddRef( IUIAnimationTimer *iface )
+{
+ struct timer *This = impl_from_IUIAnimationTimer( iface );
+ ULONG ref = InterlockedIncrement( &This->ref );
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+ return ref;
+}
+
+static ULONG WINAPI timer_Release( IUIAnimationTimer *iface )
+{
+ struct timer *This = impl_from_IUIAnimationTimer( iface );
+ ULONG ref = InterlockedDecrement(&This->ref);
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+
+ if (!ref)
+ heap_free( This );
+
+ return ref;
+}
+
+static HRESULT WINAPI timer_SetTimerUpdateHandler (IUIAnimationTimer *iface,
+ IUIAnimationTimerUpdateHandler *update_handler,
+ UI_ANIMATION_IDLE_BEHAVIOR idle_behaviour)
+{
+ struct timer *This = impl_from_IUIAnimationTimer( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+ static HRESULT WINAPI timer_SetTimerEventHandler (IUIAnimationTimer *iface,
+ IUIAnimationTimerEventHandler *handler)
+{
+ struct timer *This = impl_from_IUIAnimationTimer( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+static HRESULT WINAPI timer_Enable (IUIAnimationTimer *iface)
+{
+ struct timer *This = impl_from_IUIAnimationTimer( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+static HRESULT WINAPI timer_Disable (IUIAnimationTimer *iface)
+{
+ struct timer *This = impl_from_IUIAnimationTimer( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI timer_IsEnabled (IUIAnimationTimer *iface)
+{
+ struct timer *This = impl_from_IUIAnimationTimer( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI timer_GetTime (IUIAnimationTimer *iface,UI_ANIMATION_SECONDS *seconds)
+{
+ struct timer *This = impl_from_IUIAnimationTimer( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+static HRESULT WINAPI timer_SetFrameRateThreshold (IUIAnimationTimer *iface,UINT32 frames_per_sec)
+{
+ struct timer *This = impl_from_IUIAnimationTimer( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+const struct IUIAnimationTimerVtbl timer_vtbl =
+{
+ timer_QueryInterface,
+ timer_AddRef,
+ timer_Release,
+ timer_SetTimerUpdateHandler,
+ timer_SetTimerEventHandler,
+ timer_Enable,
+ timer_Disable,
+ timer_IsEnabled,
+ timer_GetTime,
+ timer_SetFrameRateThreshold,
+};
+
+HRESULT timer_create( IUnknown *outer, REFIID iid, void **obj )
+{
+ struct timer *This = heap_alloc( sizeof(*This) );
+ HRESULT hr;
+
+ if (!This) return E_OUTOFMEMORY;
+ This->IUIAnimationTimer_iface.lpVtbl = &timer_vtbl;
+ This->ref = 1;
+
+ hr = IUIAnimationTimer_QueryInterface( &This->IUIAnimationTimer_iface, iid, obj );
+
+ IUIAnimationTimer_Release( &This->IUIAnimationTimer_iface );
+ return hr;
+}
+
+/***********************************************************************
+ * IUIAnimationTransitionFactory
+ */
+struct tr_factory
+{
+ IUIAnimationTransitionFactory IUIAnimationTransitionFactory_iface;
+ LONG ref;
+};
+
+struct tr_factory *impl_from_IUIAnimationTransitionFactory( IUIAnimationTransitionFactory *iface )
+{
+ return CONTAINING_RECORD( iface, struct tr_factory, IUIAnimationTransitionFactory_iface );
+}
+
+static HRESULT WINAPI tr_factory_QueryInterface( IUIAnimationTransitionFactory *iface,
+ REFIID iid, void **obj )
+{
+ struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
+
+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
+ IsEqualIID( iid, &IID_IUIAnimationTransitionFactory ))
+ {
+ IUIAnimationTransitionFactory_AddRef( iface );
+ *obj = iface;
+ return S_OK;
+ }
+
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+ *obj = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI tr_factory_AddRef( IUIAnimationTransitionFactory *iface )
+{
+ struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
+ ULONG ref = InterlockedIncrement( &This->ref );
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+ return ref;
+}
+
+static ULONG WINAPI tr_factory_Release( IUIAnimationTransitionFactory *iface )
+{
+ struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
+ ULONG ref = InterlockedDecrement(&This->ref);
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+
+ if (!ref)
+ heap_free( This );
+
+ return ref;
+}
+
+ static HRESULT WINAPI tr_factory_CreateTransition(IUIAnimationTransitionFactory *iface,
+ IUIAnimationInterpolator *interpolator, IUIAnimationTransition **transition)
+{
+ struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+const struct IUIAnimationTransitionFactoryVtbl tr_factory_vtbl =
+{
+ tr_factory_QueryInterface,
+ tr_factory_AddRef,
+ tr_factory_Release,
+ tr_factory_CreateTransition
+};
+
+HRESULT tr_factory_create( IUnknown *outer, REFIID iid, void **obj )
+{
+ struct tr_factory *This = heap_alloc( sizeof(*This) );
+ HRESULT hr;
+
+ if (!This) return E_OUTOFMEMORY;
+ This->IUIAnimationTransitionFactory_iface.lpVtbl = &tr_factory_vtbl;
+ This->ref = 1;
+
+ hr = IUIAnimationTransitionFactory_QueryInterface( &This->IUIAnimationTransitionFactory_iface, iid, obj );
+
+ IUIAnimationTransitionFactory_Release( &This->IUIAnimationTransitionFactory_iface );
+ return hr;
+}
+
+/***********************************************************************
+ * IUIAnimationTransition
+ */
+struct animation_transition
+{
+ IUIAnimationTransition IUIAnimationTransition_iface;
+ LONG ref;
+};
+
+struct animation_transition *impl_from_IUIAnimationTransition( IUIAnimationTransition *iface )
+{
+ return CONTAINING_RECORD( iface, struct animation_transition, IUIAnimationTransition_iface );
+}
+
+static HRESULT WINAPI WINAPI animation_transition_QueryInterface( IUIAnimationTransition *iface,
+ REFIID iid, void **obj )
+{
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+
+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
+ IsEqualIID( iid, &IID_IUIAnimationTransition ))
+ {
+ IUIAnimationTransition_AddRef( iface );
+ *obj = iface;
+ return S_OK;
+ }
+
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+ *obj = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI animation_transition_AddRef( IUIAnimationTransition *iface )
+{
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+ ULONG ref = InterlockedIncrement( &This->ref );
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+ return ref;
+}
+
+static ULONG WINAPI animation_transition_Release( IUIAnimationTransition *iface )
+{
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+ ULONG ref = InterlockedDecrement(&This->ref);
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+
+ if (!ref)
+ heap_free( This );
+
+ return ref;
+}
+
+static HRESULT WINAPI animation_transition_SetInitialValue ( IUIAnimationTransition *iface, DOUBLE value)
+{
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_transition_SetInitialVelocity (IUIAnimationTransition *iface,DOUBLE velocity)
+{
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_transition_IsDurationKnown (IUIAnimationTransition *iface)
+{
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_transition_GetDuration (IUIAnimationTransition *iface, UI_ANIMATION_SECONDS *duration)
+{
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+const struct IUIAnimationTransitionVtbl animation_transition_vtbl =
+{
+ animation_transition_QueryInterface,
+ animation_transition_AddRef,
+ animation_transition_Release,
+ animation_transition_SetInitialValue,
+ animation_transition_SetInitialVelocity,
+ animation_transition_IsDurationKnown,
+ animation_transition_GetDuration
+};
+
+HRESULT animation_transition_create( IUnknown *outer, REFIID iid, void **obj )
+{
+ struct animation_transition *This = heap_alloc( sizeof(*This) );
+ HRESULT hr;
+
+ if (!This) return E_OUTOFMEMORY;
+ This->IUIAnimationTransition_iface.lpVtbl = &animation_transition_vtbl;
+ This->ref = 1;
+
+ hr = IUIAnimationTransition_QueryInterface( &This->IUIAnimationTransition_iface, iid, obj );
+
+ IUIAnimationTransition_Release( &This->IUIAnimationTransition_iface );
+ return hr;
+}
+
+/***********************************************************************
+ * IUITransitionLibrary
+ */
+struct tr_library
+{
+ IUIAnimationTransitionLibrary IUIAnimationTransitionLibrary_iface;
+ LONG ref;
+};
+
+struct tr_library *impl_from_IUIAnimationTransitionLibrary( IUIAnimationTransitionLibrary *iface )
+{
+ return CONTAINING_RECORD( iface, struct tr_library, IUIAnimationTransitionLibrary_iface );
+}
+
+static HRESULT WINAPI WINAPI tr_library_QueryInterface( IUIAnimationTransitionLibrary *iface,
+ REFIID iid, void **obj )
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+
+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
+ IsEqualIID( iid, &IID_IUIAnimationTransitionLibrary ))
+ {
+ IUIAnimationTransitionLibrary_AddRef( iface );
+ *obj = iface;
+ return S_OK;
+ }
+
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+ *obj = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI tr_library_AddRef( IUIAnimationTransitionLibrary *iface )
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ ULONG ref = InterlockedIncrement( &This->ref );
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+ return ref;
+}
+
+static ULONG WINAPI tr_library_Release( IUIAnimationTransitionLibrary *iface )
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ ULONG ref = InterlockedDecrement(&This->ref);
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+
+ if (!ref)
+ heap_free( This );
+
+ return ref;
+}
+
+static HRESULT WINAPI tr_library_CreateInstantaneousTransition(IUIAnimationTransitionLibrary *iface,
+ double finalValue, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ struct animation_transition *tr = heap_alloc( sizeof(*tr) );
+ HRESULT hr;
+
+ FIXME( "stub (%p)->( )\n", This );
+
+ if (!tr) return E_OUTOFMEMORY;
+ tr->IUIAnimationTransition_iface.lpVtbl = &animation_transition_vtbl;
+ tr->ref = 1;
+
+ hr = animation_transition_QueryInterface( &tr->IUIAnimationTransition_iface, &IID_IUIAnimationTransition, (void **)transition );
+
+ IUIAnimationTransition_Release( &tr->IUIAnimationTransition_iface );
+ return hr;
+}
+
+static HRESULT WINAPI tr_library_CreateConstantTransition(IUIAnimationTransitionLibrary *iface,
+ double duration, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateDiscreteTransition(IUIAnimationTransitionLibrary *iface,
+ double delay, double finalValue, double hold, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateLinearTransition(IUIAnimationTransitionLibrary *iface,
+ double duration, double finalValue, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ struct animation_transition *tr = heap_alloc( sizeof(*tr) );
+ HRESULT hr;
+
+ FIXME( "stub (%p)->( )\n", This );
+
+ if (!tr) return E_OUTOFMEMORY;
+ tr->IUIAnimationTransition_iface.lpVtbl = &animation_transition_vtbl;
+ tr->ref = 1;
+
+ hr = animation_transition_QueryInterface( &tr->IUIAnimationTransition_iface, &IID_IUIAnimationTransition, (void **)transition );
+
+ IUIAnimationTransition_Release( &tr->IUIAnimationTransition_iface );
+ return hr;
+}
+
+static HRESULT WINAPI tr_library_CreateLinearTransitionFromSpeed(IUIAnimationTransitionLibrary *iface,
+ double speed, double finalValue, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateSinusoidalTransitionFromVelocity(IUIAnimationTransitionLibrary *iface,
+ double duration, double period, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateSinusoidalTransitionFromRange(IUIAnimationTransitionLibrary *iface,
+ double duration, double minimumValue, double maximumValue, double period,
+ UI_ANIMATION_SLOPE slope, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateAccelerateDecelerateTransition(IUIAnimationTransitionLibrary *iface,
+ double duration, double finalValue, double accelerationRatio, double decelerationRatio,
+ IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateReversalTransition(IUIAnimationTransitionLibrary *iface, double duration,
+ IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateCubicTransition(IUIAnimationTransitionLibrary *iface, double duration,
+ double finalValue, double finalVelocity, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateSmoothStopTransition(IUIAnimationTransitionLibrary *iface,
+ double maximumDuration, double finalValue, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ struct animation_transition *tr = heap_alloc( sizeof(*tr) );
+ HRESULT hr;
+
+ FIXME( "stub (%p)->( )\n", This );
+
+ if (!tr) return E_OUTOFMEMORY;
+ tr->IUIAnimationTransition_iface.lpVtbl = &animation_transition_vtbl;
+ tr->ref = 1;
+
+ hr = animation_transition_QueryInterface( &tr->IUIAnimationTransition_iface, &IID_IUIAnimationTransition, (void **)transition );
+
+ IUIAnimationTransition_Release( &tr->IUIAnimationTransition_iface );
+ return hr;
+}
+
+static HRESULT WINAPI tr_library_CreateParabolicTransitionFromAcceleration(IUIAnimationTransitionLibrary *iface,
+ double finalValue, double finalVelocity, double acceleration, IUIAnimationTransition **transition)
+{
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+const struct IUIAnimationTransitionLibraryVtbl tr_library_vtbl =
+{
+ tr_library_QueryInterface,
+ tr_library_AddRef,
+ tr_library_Release,
+ tr_library_CreateInstantaneousTransition,
+ tr_library_CreateConstantTransition,
+ tr_library_CreateDiscreteTransition,
+ tr_library_CreateLinearTransition,
+ tr_library_CreateLinearTransitionFromSpeed,
+ tr_library_CreateSinusoidalTransitionFromVelocity,
+ tr_library_CreateSinusoidalTransitionFromRange,
+ tr_library_CreateAccelerateDecelerateTransition,
+ tr_library_CreateReversalTransition,
+ tr_library_CreateCubicTransition,
+ tr_library_CreateSmoothStopTransition,
+ tr_library_CreateParabolicTransitionFromAcceleration,
+};
+
+HRESULT tr_library_create( IUnknown *outer, REFIID iid, void **obj )
+{
+ struct tr_library *This = heap_alloc( sizeof(*This) );
+ HRESULT hr;
+
+ if (!This) return E_OUTOFMEMORY;
+ This->IUIAnimationTransitionLibrary_iface.lpVtbl = &tr_library_vtbl;
+ This->ref = 1;
+
+ hr = IUIAnimationTransitionLibrary_QueryInterface( &This->IUIAnimationTransitionLibrary_iface, iid, obj );
+
+ IUIAnimationTransitionLibrary_Release( &This->IUIAnimationTransitionLibrary_iface );
+ return hr;
+}
+
+
+static struct class_factory manager_cf = { { &class_factory_vtbl }, manager_create };
+static struct class_factory timer_cf = { { &class_factory_vtbl }, timer_create };
+static struct class_factory tr_factory_cf = { { &class_factory_vtbl }, tr_factory_create };
+static struct class_factory tr_library_cf = { { &class_factory_vtbl }, tr_library_create };
+
+/******************************************************************
+ * DllGetClassObject
+ */
+HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID iid, void **obj )
+{
+ IClassFactory *cf = NULL;
+
+ TRACE( "(%s %s %p)\n", debugstr_guid( clsid ), debugstr_guid( iid ), obj );
+
+ if (IsEqualCLSID( clsid, &CLSID_UIAnimationManager ))
+ cf = &manager_cf.IClassFactory_iface;
+ else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTimer ))
+ cf = &timer_cf.IClassFactory_iface;
+ else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTransitionFactory ))
+ cf = &tr_factory_cf.IClassFactory_iface;
+ else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTransitionLibrary ))
+ cf = &tr_library_cf.IClassFactory_iface;
+ if (!cf) return CLASS_E_CLASSNOTAVAILABLE;
+
+ return IClassFactory_QueryInterface( cf, iid, obj );
+}
+
BOOL WINAPI DllMain( HINSTANCE dll, DWORD reason, LPVOID reserved )
{
TRACE("(%p %d %p)\n", dll, reason, reserved);
@@ -49,16 +936,6 @@ BOOL WINAPI DllMain( HINSTANCE dll, DWORD reason, LPVOID reserved )
return TRUE;
}
-/******************************************************************
- * DllGetClassObject
- */
-HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID iid, void **obj )
-{
- FIXME( "(%s %s %p)\n", debugstr_guid( clsid ), debugstr_guid( iid ), obj );
-
- return CLASS_E_CLASSNOTAVAILABLE;
-}
-
/******************************************************************
* DllCanUnloadNow
*/
diff --git a/dlls/uianimation/uianimation_typelib.idl b/dlls/uianimation/uianimation_typelib.idl
new file mode 100644
index 00000000000..9066c09a021
--- /dev/null
+++ b/dlls/uianimation/uianimation_typelib.idl
@@ -0,0 +1,23 @@
+/*
+ * UiAnimation typelib.
+ *
+ * Copyright (C) 2018 Louis Lenders
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
++ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#pragma makedep regtypelib
+
+#include "uianimation.idl"
--
2.17.1