mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-11-21 16:46:54 -08:00
994 lines
32 KiB
Diff
994 lines
32 KiB
Diff
From 27139df539e603ba9db27a49a37cba789b33a108 Mon Sep 17 00:00:00 2001
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From: Louis Lenders <xerox.xerox2000x@gmail.com>
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Date: Thu, 7 Jun 2018 11:51:01 +0200
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Subject: [PATCH] uianimation: Add stub dll
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Reordered code to stop the need of forwards declare.
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Removed private header.
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Split into multiple changes.
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Signed-off-by: Louis Lenders <xerox.xerox2000x@gmail.com>
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---
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dlls/uianimation/Makefile.in | 5 +
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dlls/uianimation/main.c | 897 ++++++++++++++++++++++-
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dlls/uianimation/uianimation_typelib.idl | 23 +
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3 files changed, 915 insertions(+), 10 deletions(-)
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create mode 100644 dlls/uianimation/uianimation_typelib.idl
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diff --git a/dlls/uianimation/Makefile.in b/dlls/uianimation/Makefile.in
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index 85bf1675db0..c0cab1d0fd4 100644
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--- a/dlls/uianimation/Makefile.in
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+++ b/dlls/uianimation/Makefile.in
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@@ -1,6 +1,11 @@
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MODULE = uianimation.dll
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+IMPORTS = uuid ole32
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EXTRADLLFLAGS = -mno-cygwin
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C_SRCS = \
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main.c
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+
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+IDL_SRCS = \
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+ uianimation_typelib.idl
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+
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diff --git a/dlls/uianimation/main.c b/dlls/uianimation/main.c
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index ea35a30f51d..c20cfde47df 100644
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--- a/dlls/uianimation/main.c
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+++ b/dlls/uianimation/main.c
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@@ -20,19 +20,906 @@
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#include <stdarg.h>
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+#define COBJMACROS
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+
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#include "windef.h"
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#include "winbase.h"
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#include "objbase.h"
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#include "rpcproxy.h"
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+#include "oaidl.h"
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+#include "ocidl.h"
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+#include "initguid.h"
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#include "uianimation.h"
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+#include "wine/heap.h"
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+
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(uianimation);
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static HINSTANCE hinstance;
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+struct class_factory
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+{
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+ IClassFactory IClassFactory_iface;
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+ HRESULT (*create_instance)(IUnknown *, REFIID, void **);
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+};
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+
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+static inline struct class_factory *impl_from_IClassFactory( IClassFactory *iface )
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+{
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+ return CONTAINING_RECORD( iface, struct class_factory, IClassFactory_iface );
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+}
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+
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+static HRESULT WINAPI class_factory_QueryInterface( IClassFactory *iface,
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+ REFIID iid, void **obj )
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+{
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+ if (IsEqualIID( iid, &IID_IUnknown ) ||
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+ IsEqualIID( iid, &IID_IClassFactory ))
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+ {
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+ IClassFactory_AddRef( iface );
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+ *obj = iface;
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+ return S_OK;
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+ }
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+
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+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
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+ *obj = NULL;
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+ return E_NOINTERFACE;
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+}
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+
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+static ULONG WINAPI class_factory_AddRef( IClassFactory *iface )
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+{
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+ return 2;
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+}
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+
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+static ULONG WINAPI class_factory_Release( IClassFactory *iface )
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+{
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+ return 1;
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+}
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+
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+static HRESULT WINAPI class_factory_CreateInstance( IClassFactory *iface,
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+ IUnknown *outer, REFIID iid,
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+ void **obj )
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+{
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+ struct class_factory *This = impl_from_IClassFactory( iface );
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+
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+ TRACE( "%p %s %p\n", outer, debugstr_guid( iid ), obj );
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+
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+ *obj = NULL;
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+ return This->create_instance( outer, iid, obj );
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+}
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+
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+static HRESULT WINAPI class_factory_LockServer( IClassFactory *iface,
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+ BOOL lock )
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+{
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+ FIXME( "%d: stub!\n", lock );
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+ return S_OK;
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+}
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+
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+static const struct IClassFactoryVtbl class_factory_vtbl =
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+{
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+ class_factory_QueryInterface,
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+ class_factory_AddRef,
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+ class_factory_Release,
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+ class_factory_CreateInstance,
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+ class_factory_LockServer
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+};
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+
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+/***********************************************************************
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+ * IUIAnimationManager
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+ */
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+struct manager
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+{
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+ IUIAnimationManager IUIAnimationManager_iface;
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+ LONG ref;
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+};
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+
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+struct manager *impl_from_IUIAnimationManager( IUIAnimationManager *iface )
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+{
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+ return CONTAINING_RECORD( iface, struct manager, IUIAnimationManager_iface );
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+}
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+
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+static HRESULT WINAPI manager_QueryInterface( IUIAnimationManager *iface, REFIID iid, void **obj )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+
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+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
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+
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+ if (IsEqualIID( iid, &IID_IUnknown ) ||
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+ IsEqualIID( iid, &IID_IUIAnimationManager ))
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+ {
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+ IUIAnimationManager_AddRef( iface );
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+ *obj = iface;
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+ return S_OK;
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+ }
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+
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+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
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+ *obj = NULL;
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+ return E_NOINTERFACE;
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+}
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+
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+static ULONG WINAPI manager_AddRef( IUIAnimationManager *iface )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ ULONG ref = InterlockedIncrement( &This->ref );
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+
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+ TRACE( "(%p) ref = %u\n", This, ref );
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+ return ref;
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+}
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+
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+static ULONG WINAPI manager_Release( IUIAnimationManager *iface )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ ULONG ref = InterlockedDecrement(&This->ref);
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+
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+ TRACE( "(%p) ref = %u\n", This, ref );
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+
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+ if (!ref)
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+ {
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+ heap_free( This );
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+ }
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+
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+ return ref;
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+}
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+
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+static HRESULT WINAPI manager_CreateAnimationVariable( IUIAnimationManager *iface, DOUBLE initial_value, IUIAnimationVariable **variable )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT WINAPI manager_ScheduleTransition( IUIAnimationManager *iface, IUIAnimationVariable *variable, IUIAnimationTransition *transition, UI_ANIMATION_SECONDS current_time )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT WINAPI manager_CreateStoryboard( IUIAnimationManager *iface, IUIAnimationStoryboard **storyboard )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT WINAPI manager_FinishAllStoryboards( IUIAnimationManager *iface, UI_ANIMATION_SECONDS max_time )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT WINAPI manager_AbandonAllStoryboards( IUIAnimationManager *iface )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT WINAPI manager_Update( IUIAnimationManager *iface, UI_ANIMATION_SECONDS cur_time, UI_ANIMATION_UPDATE_RESULT *update_result )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ *update_result=UI_ANIMATION_UPDATE_VARIABLES_CHANGED;
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+ return S_OK;
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+}
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+
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+static HRESULT WINAPI manager_GetVariableFromTag( IUIAnimationManager *iface, IUnknown *object, UINT32 id, IUIAnimationVariable **variable )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT WINAPI manager_GetStoryboardFromTag( IUIAnimationManager *iface, IUnknown *object, UINT32 id, IUIAnimationStoryboard **storyboard )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT WINAPI manager_GetStatus( IUIAnimationManager *iface, UI_ANIMATION_MANAGER_STATUS *status )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT WINAPI manager_SetAnimationMode( IUIAnimationManager *iface, UI_ANIMATION_MODE mode )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return S_OK;
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+}
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+
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+static HRESULT WINAPI manager_Pause( IUIAnimationManager *iface )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT WINAPI manager_Resume( IUIAnimationManager *iface )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT WINAPI manager_SetManagerEventHandler( IUIAnimationManager *iface, IUIAnimationManagerEventHandler *handler )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return S_OK;
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+}
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+
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+static HRESULT WINAPI manager_SetCancelPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT WINAPI manager_SetTrimPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT WINAPI manager_SetCompressPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison)
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT WINAPI manager_SetConcludePriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT WINAPI manager_SetDefaultLongestAcceptableDelay( IUIAnimationManager *iface, UI_ANIMATION_SECONDS delay )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT WINAPI manager_Shutdown( IUIAnimationManager *iface )
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+{
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+ struct manager *This = impl_from_IUIAnimationManager( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+const struct IUIAnimationManagerVtbl manager_vtbl =
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+{
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+ manager_QueryInterface,
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+ manager_AddRef,
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+ manager_Release,
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+ manager_CreateAnimationVariable,
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+ manager_ScheduleTransition,
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+ manager_CreateStoryboard,
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+ manager_FinishAllStoryboards,
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+ manager_AbandonAllStoryboards,
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+ manager_Update,
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+ manager_GetVariableFromTag,
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+ manager_GetStoryboardFromTag,
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+ manager_GetStatus,
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+ manager_SetAnimationMode,
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+ manager_Pause,
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+ manager_Resume,
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+ manager_SetManagerEventHandler,
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+ manager_SetCancelPriorityComparison,
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+ manager_SetTrimPriorityComparison,
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+ manager_SetCompressPriorityComparison,
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+ manager_SetConcludePriorityComparison,
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+ manager_SetDefaultLongestAcceptableDelay,
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+ manager_Shutdown
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+};
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+
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+HRESULT manager_create( IUnknown *outer, REFIID iid, void **obj )
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+{
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+ struct manager *This = heap_alloc( sizeof(*This) );
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+ HRESULT hr;
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+
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+ if (!This) return E_OUTOFMEMORY;
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+ This->IUIAnimationManager_iface.lpVtbl = &manager_vtbl;
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+ This->ref = 1;
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+
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+ hr = IUIAnimationManager_QueryInterface( &This->IUIAnimationManager_iface, iid, obj );
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+
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+ IUIAnimationManager_Release( &This->IUIAnimationManager_iface );
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+ return hr;
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+}
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+
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+/***********************************************************************
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+ * IUIAnimationTimer
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+ */
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+struct timer
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+{
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+ IUIAnimationTimer IUIAnimationTimer_iface;
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+ LONG ref;
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+};
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+
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+struct timer *impl_from_IUIAnimationTimer( IUIAnimationTimer *iface )
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+{
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+ return CONTAINING_RECORD( iface, struct timer, IUIAnimationTimer_iface );
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+}
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+
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+static HRESULT WINAPI timer_QueryInterface( IUIAnimationTimer *iface,
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+ REFIID iid, void **obj )
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+{
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+ struct timer *This = impl_from_IUIAnimationTimer( iface );
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+
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+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
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+
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+ if (IsEqualIID( iid, &IID_IUnknown ) ||
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+ IsEqualIID( iid, &IID_IUIAnimationTimer ))
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+ {
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+ IUIAnimationTimer_AddRef( iface );
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+ *obj = iface;
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+ return S_OK;
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+ }
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+
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+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
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+ *obj = NULL;
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+ return E_NOINTERFACE;
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+}
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+
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+static ULONG WINAPI timer_AddRef( IUIAnimationTimer *iface )
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+{
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+ struct timer *This = impl_from_IUIAnimationTimer( iface );
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+ ULONG ref = InterlockedIncrement( &This->ref );
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+
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+ TRACE( "(%p) ref = %u\n", This, ref );
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+ return ref;
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+}
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+
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+static ULONG WINAPI timer_Release( IUIAnimationTimer *iface )
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+{
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+ struct timer *This = impl_from_IUIAnimationTimer( iface );
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+ ULONG ref = InterlockedDecrement(&This->ref);
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+
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+ TRACE( "(%p) ref = %u\n", This, ref );
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+
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+ if (!ref)
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+ heap_free( This );
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+
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+ return ref;
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+}
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+
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+static HRESULT WINAPI timer_SetTimerUpdateHandler (IUIAnimationTimer *iface,
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+ IUIAnimationTimerUpdateHandler *update_handler,
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+ UI_ANIMATION_IDLE_BEHAVIOR idle_behaviour)
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+{
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+ struct timer *This = impl_from_IUIAnimationTimer( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+ static HRESULT WINAPI timer_SetTimerEventHandler (IUIAnimationTimer *iface,
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+ IUIAnimationTimerEventHandler *handler)
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+{
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+ struct timer *This = impl_from_IUIAnimationTimer( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return S_OK;
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+}
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+
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+static HRESULT WINAPI timer_Enable (IUIAnimationTimer *iface)
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+{
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+ struct timer *This = impl_from_IUIAnimationTimer( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return S_OK;
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+}
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+
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+static HRESULT WINAPI timer_Disable (IUIAnimationTimer *iface)
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+{
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+ struct timer *This = impl_from_IUIAnimationTimer( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT WINAPI timer_IsEnabled (IUIAnimationTimer *iface)
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+{
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+ struct timer *This = impl_from_IUIAnimationTimer( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT WINAPI timer_GetTime (IUIAnimationTimer *iface,UI_ANIMATION_SECONDS *seconds)
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+{
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+ struct timer *This = impl_from_IUIAnimationTimer( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return S_OK;
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+}
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+
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+static HRESULT WINAPI timer_SetFrameRateThreshold (IUIAnimationTimer *iface,UINT32 frames_per_sec)
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+{
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+ struct timer *This = impl_from_IUIAnimationTimer( iface );
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+ FIXME( "stub (%p)->( )\n", This );
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+ return E_NOTIMPL;
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+}
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+
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+const struct IUIAnimationTimerVtbl timer_vtbl =
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+{
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+ timer_QueryInterface,
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+ timer_AddRef,
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+ timer_Release,
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+ timer_SetTimerUpdateHandler,
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+ timer_SetTimerEventHandler,
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+ timer_Enable,
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+ timer_Disable,
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+ timer_IsEnabled,
|
|
+ timer_GetTime,
|
|
+ timer_SetFrameRateThreshold,
|
|
+};
|
|
+
|
|
+HRESULT timer_create( IUnknown *outer, REFIID iid, void **obj )
|
|
+{
|
|
+ struct timer *This = heap_alloc( sizeof(*This) );
|
|
+ HRESULT hr;
|
|
+
|
|
+ if (!This) return E_OUTOFMEMORY;
|
|
+ This->IUIAnimationTimer_iface.lpVtbl = &timer_vtbl;
|
|
+ This->ref = 1;
|
|
+
|
|
+ hr = IUIAnimationTimer_QueryInterface( &This->IUIAnimationTimer_iface, iid, obj );
|
|
+
|
|
+ IUIAnimationTimer_Release( &This->IUIAnimationTimer_iface );
|
|
+ return hr;
|
|
+}
|
|
+
|
|
+/***********************************************************************
|
|
+ * IUIAnimationTransitionFactory
|
|
+ */
|
|
+struct tr_factory
|
|
+{
|
|
+ IUIAnimationTransitionFactory IUIAnimationTransitionFactory_iface;
|
|
+ LONG ref;
|
|
+};
|
|
+
|
|
+struct tr_factory *impl_from_IUIAnimationTransitionFactory( IUIAnimationTransitionFactory *iface )
|
|
+{
|
|
+ return CONTAINING_RECORD( iface, struct tr_factory, IUIAnimationTransitionFactory_iface );
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI tr_factory_QueryInterface( IUIAnimationTransitionFactory *iface,
|
|
+ REFIID iid, void **obj )
|
|
+{
|
|
+ struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
|
|
+
|
|
+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
|
|
+
|
|
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
|
|
+ IsEqualIID( iid, &IID_IUIAnimationTransitionFactory ))
|
|
+ {
|
|
+ IUIAnimationTransitionFactory_AddRef( iface );
|
|
+ *obj = iface;
|
|
+ return S_OK;
|
|
+ }
|
|
+
|
|
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
|
|
+ *obj = NULL;
|
|
+ return E_NOINTERFACE;
|
|
+}
|
|
+
|
|
+static ULONG WINAPI tr_factory_AddRef( IUIAnimationTransitionFactory *iface )
|
|
+{
|
|
+ struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
|
|
+ ULONG ref = InterlockedIncrement( &This->ref );
|
|
+
|
|
+ TRACE( "(%p) ref = %u\n", This, ref );
|
|
+ return ref;
|
|
+}
|
|
+
|
|
+static ULONG WINAPI tr_factory_Release( IUIAnimationTransitionFactory *iface )
|
|
+{
|
|
+ struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
|
|
+ ULONG ref = InterlockedDecrement(&This->ref);
|
|
+
|
|
+ TRACE( "(%p) ref = %u\n", This, ref );
|
|
+
|
|
+ if (!ref)
|
|
+ heap_free( This );
|
|
+
|
|
+ return ref;
|
|
+}
|
|
+
|
|
+ static HRESULT WINAPI tr_factory_CreateTransition(IUIAnimationTransitionFactory *iface,
|
|
+ IUIAnimationInterpolator *interpolator, IUIAnimationTransition **transition)
|
|
+{
|
|
+ struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
|
|
+ FIXME( "stub (%p)->( )\n", This );
|
|
+ return E_NOTIMPL;
|
|
+}
|
|
+
|
|
+const struct IUIAnimationTransitionFactoryVtbl tr_factory_vtbl =
|
|
+{
|
|
+ tr_factory_QueryInterface,
|
|
+ tr_factory_AddRef,
|
|
+ tr_factory_Release,
|
|
+ tr_factory_CreateTransition
|
|
+};
|
|
+
|
|
+HRESULT tr_factory_create( IUnknown *outer, REFIID iid, void **obj )
|
|
+{
|
|
+ struct tr_factory *This = heap_alloc( sizeof(*This) );
|
|
+ HRESULT hr;
|
|
+
|
|
+ if (!This) return E_OUTOFMEMORY;
|
|
+ This->IUIAnimationTransitionFactory_iface.lpVtbl = &tr_factory_vtbl;
|
|
+ This->ref = 1;
|
|
+
|
|
+ hr = IUIAnimationTransitionFactory_QueryInterface( &This->IUIAnimationTransitionFactory_iface, iid, obj );
|
|
+
|
|
+ IUIAnimationTransitionFactory_Release( &This->IUIAnimationTransitionFactory_iface );
|
|
+ return hr;
|
|
+}
|
|
+
|
|
+/***********************************************************************
|
|
+ * IUIAnimationTransition
|
|
+ */
|
|
+struct animation_transition
|
|
+{
|
|
+ IUIAnimationTransition IUIAnimationTransition_iface;
|
|
+ LONG ref;
|
|
+};
|
|
+
|
|
+struct animation_transition *impl_from_IUIAnimationTransition( IUIAnimationTransition *iface )
|
|
+{
|
|
+ return CONTAINING_RECORD( iface, struct animation_transition, IUIAnimationTransition_iface );
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI WINAPI animation_transition_QueryInterface( IUIAnimationTransition *iface,
|
|
+ REFIID iid, void **obj )
|
|
+{
|
|
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
|
|
+
|
|
+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
|
|
+
|
|
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
|
|
+ IsEqualIID( iid, &IID_IUIAnimationTransition ))
|
|
+ {
|
|
+ IUIAnimationTransition_AddRef( iface );
|
|
+ *obj = iface;
|
|
+ return S_OK;
|
|
+ }
|
|
+
|
|
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
|
|
+ *obj = NULL;
|
|
+ return E_NOINTERFACE;
|
|
+}
|
|
+
|
|
+static ULONG WINAPI animation_transition_AddRef( IUIAnimationTransition *iface )
|
|
+{
|
|
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
|
|
+ ULONG ref = InterlockedIncrement( &This->ref );
|
|
+
|
|
+ TRACE( "(%p) ref = %u\n", This, ref );
|
|
+ return ref;
|
|
+}
|
|
+
|
|
+static ULONG WINAPI animation_transition_Release( IUIAnimationTransition *iface )
|
|
+{
|
|
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
|
|
+ ULONG ref = InterlockedDecrement(&This->ref);
|
|
+
|
|
+ TRACE( "(%p) ref = %u\n", This, ref );
|
|
+
|
|
+ if (!ref)
|
|
+ heap_free( This );
|
|
+
|
|
+ return ref;
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI animation_transition_SetInitialValue ( IUIAnimationTransition *iface, DOUBLE value)
|
|
+{
|
|
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
|
|
+ FIXME( "stub (%p)->( )\n", This );
|
|
+ return E_NOTIMPL;
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI animation_transition_SetInitialVelocity (IUIAnimationTransition *iface,DOUBLE velocity)
|
|
+{
|
|
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
|
|
+ FIXME( "stub (%p)->( )\n", This );
|
|
+ return E_NOTIMPL;
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI animation_transition_IsDurationKnown (IUIAnimationTransition *iface)
|
|
+{
|
|
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
|
|
+ FIXME( "stub (%p)->( )\n", This );
|
|
+ return E_NOTIMPL;
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI animation_transition_GetDuration (IUIAnimationTransition *iface, UI_ANIMATION_SECONDS *duration)
|
|
+{
|
|
+ struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
|
|
+ FIXME( "stub (%p)->( )\n", This );
|
|
+ return E_NOTIMPL;
|
|
+}
|
|
+
|
|
+const struct IUIAnimationTransitionVtbl animation_transition_vtbl =
|
|
+{
|
|
+ animation_transition_QueryInterface,
|
|
+ animation_transition_AddRef,
|
|
+ animation_transition_Release,
|
|
+ animation_transition_SetInitialValue,
|
|
+ animation_transition_SetInitialVelocity,
|
|
+ animation_transition_IsDurationKnown,
|
|
+ animation_transition_GetDuration
|
|
+};
|
|
+
|
|
+HRESULT animation_transition_create( IUnknown *outer, REFIID iid, void **obj )
|
|
+{
|
|
+ struct animation_transition *This = heap_alloc( sizeof(*This) );
|
|
+ HRESULT hr;
|
|
+
|
|
+ if (!This) return E_OUTOFMEMORY;
|
|
+ This->IUIAnimationTransition_iface.lpVtbl = &animation_transition_vtbl;
|
|
+ This->ref = 1;
|
|
+
|
|
+ hr = IUIAnimationTransition_QueryInterface( &This->IUIAnimationTransition_iface, iid, obj );
|
|
+
|
|
+ IUIAnimationTransition_Release( &This->IUIAnimationTransition_iface );
|
|
+ return hr;
|
|
+}
|
|
+
|
|
+/***********************************************************************
|
|
+ * IUITransitionLibrary
|
|
+ */
|
|
+struct tr_library
|
|
+{
|
|
+ IUIAnimationTransitionLibrary IUIAnimationTransitionLibrary_iface;
|
|
+ LONG ref;
|
|
+};
|
|
+
|
|
+struct tr_library *impl_from_IUIAnimationTransitionLibrary( IUIAnimationTransitionLibrary *iface )
|
|
+{
|
|
+ return CONTAINING_RECORD( iface, struct tr_library, IUIAnimationTransitionLibrary_iface );
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI WINAPI tr_library_QueryInterface( IUIAnimationTransitionLibrary *iface,
|
|
+ REFIID iid, void **obj )
|
|
+{
|
|
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
|
|
+
|
|
+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
|
|
+
|
|
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
|
|
+ IsEqualIID( iid, &IID_IUIAnimationTransitionLibrary ))
|
|
+ {
|
|
+ IUIAnimationTransitionLibrary_AddRef( iface );
|
|
+ *obj = iface;
|
|
+ return S_OK;
|
|
+ }
|
|
+
|
|
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
|
|
+ *obj = NULL;
|
|
+ return E_NOINTERFACE;
|
|
+}
|
|
+
|
|
+static ULONG WINAPI tr_library_AddRef( IUIAnimationTransitionLibrary *iface )
|
|
+{
|
|
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
|
|
+ ULONG ref = InterlockedIncrement( &This->ref );
|
|
+
|
|
+ TRACE( "(%p) ref = %u\n", This, ref );
|
|
+ return ref;
|
|
+}
|
|
+
|
|
+static ULONG WINAPI tr_library_Release( IUIAnimationTransitionLibrary *iface )
|
|
+{
|
|
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
|
|
+ ULONG ref = InterlockedDecrement(&This->ref);
|
|
+
|
|
+ TRACE( "(%p) ref = %u\n", This, ref );
|
|
+
|
|
+ if (!ref)
|
|
+ heap_free( This );
|
|
+
|
|
+ return ref;
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI tr_library_CreateInstantaneousTransition(IUIAnimationTransitionLibrary *iface,
|
|
+ double finalValue, IUIAnimationTransition **transition)
|
|
+{
|
|
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
|
|
+ struct animation_transition *tr = heap_alloc( sizeof(*tr) );
|
|
+ HRESULT hr;
|
|
+
|
|
+ FIXME( "stub (%p)->( )\n", This );
|
|
+
|
|
+ if (!tr) return E_OUTOFMEMORY;
|
|
+ tr->IUIAnimationTransition_iface.lpVtbl = &animation_transition_vtbl;
|
|
+ tr->ref = 1;
|
|
+
|
|
+ hr = animation_transition_QueryInterface( &tr->IUIAnimationTransition_iface, &IID_IUIAnimationTransition, (void **)transition );
|
|
+
|
|
+ IUIAnimationTransition_Release( &tr->IUIAnimationTransition_iface );
|
|
+ return hr;
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI tr_library_CreateConstantTransition(IUIAnimationTransitionLibrary *iface,
|
|
+ double duration, IUIAnimationTransition **transition)
|
|
+{
|
|
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
|
|
+ FIXME( "stub (%p)->( )\n", This );
|
|
+ return E_NOTIMPL;
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI tr_library_CreateDiscreteTransition(IUIAnimationTransitionLibrary *iface,
|
|
+ double delay, double finalValue, double hold, IUIAnimationTransition **transition)
|
|
+{
|
|
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
|
|
+ FIXME( "stub (%p)->( )\n", This );
|
|
+ return E_NOTIMPL;
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI tr_library_CreateLinearTransition(IUIAnimationTransitionLibrary *iface,
|
|
+ double duration, double finalValue, IUIAnimationTransition **transition)
|
|
+{
|
|
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
|
|
+ struct animation_transition *tr = heap_alloc( sizeof(*tr) );
|
|
+ HRESULT hr;
|
|
+
|
|
+ FIXME( "stub (%p)->( )\n", This );
|
|
+
|
|
+ if (!tr) return E_OUTOFMEMORY;
|
|
+ tr->IUIAnimationTransition_iface.lpVtbl = &animation_transition_vtbl;
|
|
+ tr->ref = 1;
|
|
+
|
|
+ hr = animation_transition_QueryInterface( &tr->IUIAnimationTransition_iface, &IID_IUIAnimationTransition, (void **)transition );
|
|
+
|
|
+ IUIAnimationTransition_Release( &tr->IUIAnimationTransition_iface );
|
|
+ return hr;
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI tr_library_CreateLinearTransitionFromSpeed(IUIAnimationTransitionLibrary *iface,
|
|
+ double speed, double finalValue, IUIAnimationTransition **transition)
|
|
+{
|
|
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
|
|
+ FIXME( "stub (%p)->( )\n", This );
|
|
+ return E_NOTIMPL;
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI tr_library_CreateSinusoidalTransitionFromVelocity(IUIAnimationTransitionLibrary *iface,
|
|
+ double duration, double period, IUIAnimationTransition **transition)
|
|
+{
|
|
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
|
|
+ FIXME( "stub (%p)->( )\n", This );
|
|
+ return E_NOTIMPL;
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI tr_library_CreateSinusoidalTransitionFromRange(IUIAnimationTransitionLibrary *iface,
|
|
+ double duration, double minimumValue, double maximumValue, double period,
|
|
+ UI_ANIMATION_SLOPE slope, IUIAnimationTransition **transition)
|
|
+{
|
|
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
|
|
+ FIXME( "stub (%p)->( )\n", This );
|
|
+ return E_NOTIMPL;
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI tr_library_CreateAccelerateDecelerateTransition(IUIAnimationTransitionLibrary *iface,
|
|
+ double duration, double finalValue, double accelerationRatio, double decelerationRatio,
|
|
+ IUIAnimationTransition **transition)
|
|
+{
|
|
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
|
|
+ FIXME( "stub (%p)->( )\n", This );
|
|
+ return E_NOTIMPL;
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI tr_library_CreateReversalTransition(IUIAnimationTransitionLibrary *iface, double duration,
|
|
+ IUIAnimationTransition **transition)
|
|
+{
|
|
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
|
|
+ FIXME( "stub (%p)->( )\n", This );
|
|
+ return E_NOTIMPL;
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI tr_library_CreateCubicTransition(IUIAnimationTransitionLibrary *iface, double duration,
|
|
+ double finalValue, double finalVelocity, IUIAnimationTransition **transition)
|
|
+{
|
|
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
|
|
+ FIXME( "stub (%p)->( )\n", This );
|
|
+ return E_NOTIMPL;
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI tr_library_CreateSmoothStopTransition(IUIAnimationTransitionLibrary *iface,
|
|
+ double maximumDuration, double finalValue, IUIAnimationTransition **transition)
|
|
+{
|
|
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
|
|
+ struct animation_transition *tr = heap_alloc( sizeof(*tr) );
|
|
+ HRESULT hr;
|
|
+
|
|
+ FIXME( "stub (%p)->( )\n", This );
|
|
+
|
|
+ if (!tr) return E_OUTOFMEMORY;
|
|
+ tr->IUIAnimationTransition_iface.lpVtbl = &animation_transition_vtbl;
|
|
+ tr->ref = 1;
|
|
+
|
|
+ hr = animation_transition_QueryInterface( &tr->IUIAnimationTransition_iface, &IID_IUIAnimationTransition, (void **)transition );
|
|
+
|
|
+ IUIAnimationTransition_Release( &tr->IUIAnimationTransition_iface );
|
|
+ return hr;
|
|
+}
|
|
+
|
|
+static HRESULT WINAPI tr_library_CreateParabolicTransitionFromAcceleration(IUIAnimationTransitionLibrary *iface,
|
|
+ double finalValue, double finalVelocity, double acceleration, IUIAnimationTransition **transition)
|
|
+{
|
|
+ struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
|
|
+ FIXME( "stub (%p)->( )\n", This );
|
|
+ return E_NOTIMPL;
|
|
+}
|
|
+
|
|
+const struct IUIAnimationTransitionLibraryVtbl tr_library_vtbl =
|
|
+{
|
|
+ tr_library_QueryInterface,
|
|
+ tr_library_AddRef,
|
|
+ tr_library_Release,
|
|
+ tr_library_CreateInstantaneousTransition,
|
|
+ tr_library_CreateConstantTransition,
|
|
+ tr_library_CreateDiscreteTransition,
|
|
+ tr_library_CreateLinearTransition,
|
|
+ tr_library_CreateLinearTransitionFromSpeed,
|
|
+ tr_library_CreateSinusoidalTransitionFromVelocity,
|
|
+ tr_library_CreateSinusoidalTransitionFromRange,
|
|
+ tr_library_CreateAccelerateDecelerateTransition,
|
|
+ tr_library_CreateReversalTransition,
|
|
+ tr_library_CreateCubicTransition,
|
|
+ tr_library_CreateSmoothStopTransition,
|
|
+ tr_library_CreateParabolicTransitionFromAcceleration,
|
|
+};
|
|
+
|
|
+HRESULT tr_library_create( IUnknown *outer, REFIID iid, void **obj )
|
|
+{
|
|
+ struct tr_library *This = heap_alloc( sizeof(*This) );
|
|
+ HRESULT hr;
|
|
+
|
|
+ if (!This) return E_OUTOFMEMORY;
|
|
+ This->IUIAnimationTransitionLibrary_iface.lpVtbl = &tr_library_vtbl;
|
|
+ This->ref = 1;
|
|
+
|
|
+ hr = IUIAnimationTransitionLibrary_QueryInterface( &This->IUIAnimationTransitionLibrary_iface, iid, obj );
|
|
+
|
|
+ IUIAnimationTransitionLibrary_Release( &This->IUIAnimationTransitionLibrary_iface );
|
|
+ return hr;
|
|
+}
|
|
+
|
|
+
|
|
+static struct class_factory manager_cf = { { &class_factory_vtbl }, manager_create };
|
|
+static struct class_factory timer_cf = { { &class_factory_vtbl }, timer_create };
|
|
+static struct class_factory tr_factory_cf = { { &class_factory_vtbl }, tr_factory_create };
|
|
+static struct class_factory tr_library_cf = { { &class_factory_vtbl }, tr_library_create };
|
|
+
|
|
+/******************************************************************
|
|
+ * DllGetClassObject
|
|
+ */
|
|
+HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID iid, void **obj )
|
|
+{
|
|
+ IClassFactory *cf = NULL;
|
|
+
|
|
+ TRACE( "(%s %s %p)\n", debugstr_guid( clsid ), debugstr_guid( iid ), obj );
|
|
+
|
|
+ if (IsEqualCLSID( clsid, &CLSID_UIAnimationManager ))
|
|
+ cf = &manager_cf.IClassFactory_iface;
|
|
+ else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTimer ))
|
|
+ cf = &timer_cf.IClassFactory_iface;
|
|
+ else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTransitionFactory ))
|
|
+ cf = &tr_factory_cf.IClassFactory_iface;
|
|
+ else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTransitionLibrary ))
|
|
+ cf = &tr_library_cf.IClassFactory_iface;
|
|
+ if (!cf) return CLASS_E_CLASSNOTAVAILABLE;
|
|
+
|
|
+ return IClassFactory_QueryInterface( cf, iid, obj );
|
|
+}
|
|
+
|
|
BOOL WINAPI DllMain( HINSTANCE dll, DWORD reason, LPVOID reserved )
|
|
{
|
|
TRACE("(%p %d %p)\n", dll, reason, reserved);
|
|
@@ -49,16 +936,6 @@ BOOL WINAPI DllMain( HINSTANCE dll, DWORD reason, LPVOID reserved )
|
|
return TRUE;
|
|
}
|
|
|
|
-/******************************************************************
|
|
- * DllGetClassObject
|
|
- */
|
|
-HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID iid, void **obj )
|
|
-{
|
|
- FIXME( "(%s %s %p)\n", debugstr_guid( clsid ), debugstr_guid( iid ), obj );
|
|
-
|
|
- return CLASS_E_CLASSNOTAVAILABLE;
|
|
-}
|
|
-
|
|
/******************************************************************
|
|
* DllCanUnloadNow
|
|
*/
|
|
diff --git a/dlls/uianimation/uianimation_typelib.idl b/dlls/uianimation/uianimation_typelib.idl
|
|
new file mode 100644
|
|
index 00000000000..9066c09a021
|
|
--- /dev/null
|
|
+++ b/dlls/uianimation/uianimation_typelib.idl
|
|
@@ -0,0 +1,23 @@
|
|
+/*
|
|
+ * UiAnimation typelib.
|
|
+ *
|
|
+ * Copyright (C) 2018 Louis Lenders
|
|
+ *
|
|
+ * This library is free software; you can redistribute it and/or
|
|
+ * modify it under the terms of the GNU Lesser General Public
|
|
+ * License as published by the Free Software Foundation; either
|
|
+ * version 2.1 of the License, or (at your option) any later version.
|
|
+ *
|
|
+ * This library is distributed in the hope that it will be useful,
|
|
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
++ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
+ * Lesser General Public License for more details.
|
|
+ *
|
|
+ * You should have received a copy of the GNU Lesser General Public
|
|
+ * License along with this library; if not, write to the Free Software
|
|
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
+ */
|
|
+
|
|
+#pragma makedep regtypelib
|
|
+
|
|
+#include "uianimation.idl"
|
|
--
|
|
2.17.1
|
|
|