wine-staging/patches/dsound-EAX/0013-dsound-Add-delay-line-EAX-functions.patch
Sebastian Lackner cd5078fa95 Merge pull request #311 from maharmstone/master
Adds support for Environmental Audio Extensions (EAX).
2015-03-28 21:27:16 +01:00

90 lines
2.7 KiB
Diff

From 687ccff7f8b336d29eb72b7975500de8cedbae93 Mon Sep 17 00:00:00 2001
From: Mark Harmstone <mark@harmstone.com>
Date: Sun, 22 Mar 2015 18:00:10 +0000
Subject: dsound: Add delay line EAX functions.
---
dlls/dsound/dsound_eax.h | 1 +
dlls/dsound/eax.c | 27 +++++++++++++++++++++++++++
2 files changed, 28 insertions(+)
diff --git a/dlls/dsound/dsound_eax.h b/dlls/dsound/dsound_eax.h
index 82b1408..bd002d7 100644
--- a/dlls/dsound/dsound_eax.h
+++ b/dlls/dsound/dsound_eax.h
@@ -142,6 +142,7 @@ typedef struct {
FILTER LpFilter;
DelayLine Delay;
+ unsigned int DelayTap[2];
unsigned int Offset;
} eax_buffer_info;
diff --git a/dlls/dsound/eax.c b/dlls/dsound/eax.c
index bbb5dad..9569c33 100644
--- a/dlls/dsound/eax.c
+++ b/dlls/dsound/eax.c
@@ -106,11 +106,26 @@ static float lpFilter2P(FILTER *iir, unsigned int offset, float input)
return output;
}
+static void DelayLineIn(DelayLine *Delay, unsigned int offset, float in)
+{
+ Delay->Line[offset&Delay->Mask] = in;
+}
+
+static float DelayLineOut(DelayLine *Delay, unsigned int offset)
+{
+ return Delay->Line[offset&Delay->Mask];
+}
+
static void VerbPass(IDirectSoundBufferImpl* dsb, float in, float* out)
{
/* Low-pass filter the incoming sample. */
in = lpFilter2P(&dsb->eax.LpFilter, 0, in);
+ /* Feed the initial delay line. */
+ DelayLineIn(&dsb->eax.Delay, dsb->eax.Offset, in);
+
+ in = DelayLineOut(&dsb->eax.Delay, dsb->eax.Offset - dsb->eax.DelayTap[0]);
+
/* Step all delays forward one sample. */
dsb->eax.Offset++;
}
@@ -152,6 +167,12 @@ void process_eax_buffer(IDirectSoundBufferImpl *dsb, float *buf, DWORD count)
HeapFree(GetProcessHeap(), 0, out);
}
+static void UpdateDelayLine(float earlyDelay, float lateDelay, unsigned int frequency, eax_buffer_info *State)
+{
+ State->DelayTap[0] = fastf2u(earlyDelay * frequency);
+ State->DelayTap[1] = fastf2u((earlyDelay + lateDelay) * frequency);
+}
+
static float lpCoeffCalc(float g, float cw)
{
float a = 0.0f;
@@ -262,6 +283,10 @@ static void ReverbUpdate(IDirectSoundBufferImpl *dsb)
cw = CalcI3DL2HFreq(dsb->device->eax.eax_props.flHFReference, dsb->device->pwfx->nSamplesPerSec);
dsb->eax.LpFilter.coeff = lpCoeffCalc(dsb->device->eax.eax_props.flGainHF, cw);
+
+ UpdateDelayLine(dsb->device->eax.eax_props.flReflectionsDelay,
+ dsb->device->eax.eax_props.flLateReverbDelay,
+ dsb->device->pwfx->nSamplesPerSec, &dsb->eax);
}
static BOOL ReverbDeviceUpdate(DirectSoundDevice *dev)
@@ -286,6 +311,8 @@ void init_eax_buffer(IDirectSoundBufferImpl *dsb)
dsb->eax.Delay.Mask = 0;
dsb->eax.Delay.Line = NULL;
+ dsb->eax.DelayTap[0] = 0;
+ dsb->eax.DelayTap[1] = 0;
dsb->eax.Offset = 0;
--
2.3.3