Files
wine-staging/patches/d3drm-starwars/0012-d3drm-IDirect3DRMFace-SetTexture.patch
Alistair Leslie-Hughes 31b114a4e3 Added d3drm-starwars patchset
This stops the crash but doesn't show the battle at all.

Patchset shows what is needed (as a minimum), to be
implemented in order for it to work correctly.
2025-10-16 17:40:42 +11:00

40 lines
1.3 KiB
Diff

From 024440f60adfa202d2b828d7a01f22afcae8115b Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Mon, 13 Jun 2022 17:57:01 +1000
Subject: [PATCH] d3drm: IDirect3DRMFace SetTexture
---
dlls/d3drm/face.c | 8 +++++---
1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/dlls/d3drm/face.c b/dlls/d3drm/face.c
index ce75c68bb59..d5e9c424a00 100644
--- a/dlls/d3drm/face.c
+++ b/dlls/d3drm/face.c
@@ -256,9 +256,11 @@ static HRESULT WINAPI d3drm_face1_SetColor(IDirect3DRMFace *iface, D3DCOLOR colo
static HRESULT WINAPI d3drm_face1_SetTexture(IDirect3DRMFace *iface, IDirect3DRMTexture *texture)
{
- FIXME("iface %p, texture %p stub!\n", iface, texture);
+ struct d3drm_face *face = impl_from_IDirect3DRMFace(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, texture %p\n", iface, texture);
+
+ return IDirect3DRMFace2_SetTexture(&face->IDirect3DRMFace2_iface, (IDirect3DRMTexture3 *)texture);
}
static HRESULT WINAPI d3drm_face1_SetTextureCoordinates(IDirect3DRMFace *iface,
@@ -486,7 +488,7 @@ static HRESULT WINAPI d3drm_face2_SetTexture(IDirect3DRMFace2 *iface, IDirect3DR
{
FIXME("iface %p, texture %p stub!\n", iface, texture);
- return E_NOTIMPL;
+ return S_OK;
}
static HRESULT WINAPI d3drm_face2_SetTextureCoordinates(IDirect3DRMFace2 *iface,
--
2.45.2