Files
wine-staging/patches/d3drm-starwars/0002-d3drm-IDirect3DRMMeshBuilder2-AddFaces-stub.patch
Alistair Leslie-Hughes 31b114a4e3 Added d3drm-starwars patchset
This stops the crash but doesn't show the battle at all.

Patchset shows what is needed (as a minimum), to be
implemented in order for it to work correctly.
2025-10-16 17:40:42 +11:00

28 lines
975 B
Diff

From 689dad471ce391ed9cfcbc91a4b6c2a00c21b7d8 Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Fri, 13 May 2022 12:31:55 +1000
Subject: [PATCH] d3drm: IDirect3DRMMeshBuilder2 AddFaces stub
---
dlls/d3drm/meshbuilder.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index 0c765d77281..abad81c51ae 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -679,7 +679,9 @@ static HRESULT WINAPI d3drm_mesh_builder2_AddFaces(IDirect3DRMMeshBuilder2 *ifac
FIXME("iface %p, vertex_count %lu, vertices %p, normal_count %lu, normals %p, face_data %p, array %p stub!\n",
iface, vertex_count, vertices, normal_count, normals, face_data, array);
- return E_NOTIMPL;
+ if (array)
+ *array = NULL;
+ return S_OK;
}
static HRESULT WINAPI d3drm_mesh_builder2_ReserveSpace(IDirect3DRMMeshBuilder2 *iface,
--
2.45.2