wine-staging/patches/dsound-EAX/0014-dsound-Add-delay-line-EAX-functions.patch
2015-03-27 21:24:40 +00:00

104 lines
3.2 KiB
Diff

From 8bb87c66ab1fc62d21e3b386d81a8269d979f369 Mon Sep 17 00:00:00 2001
From: Mark Harmstone <mark@harmstone.com>
Date: Sun, 22 Mar 2015 18:00:10 +0000
Subject: [PATCH 14/18] dsound: Add delay line EAX functions.
MIME-Version: 1.0
Content-Type: multipart/mixed; boundary="------------2.0.5"
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--------------2.0.5
Content-Type: text/plain; charset=UTF-8; format=fixed
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---
dlls/dsound/dsound_eax.h | 1 +
dlls/dsound/eax.c | 27 +++++++++++++++++++++++++++
2 files changed, 28 insertions(+)
--------------2.0.5
Content-Type: text/x-patch; name="0014-dsound-Add-delay-line-EAX-functions.patch"
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Content-Disposition: attachment; filename="0014-dsound-Add-delay-line-EAX-functions.patch"
diff --git a/dlls/dsound/dsound_eax.h b/dlls/dsound/dsound_eax.h
index 51bafe0..4e7748c 100644
--- a/dlls/dsound/dsound_eax.h
+++ b/dlls/dsound/dsound_eax.h
@@ -141,6 +141,7 @@ typedef struct {
FILTER LpFilter;
DelayLine Delay;
+ unsigned int DelayTap[2];
unsigned int Offset;
} eax_buffer_info;
diff --git a/dlls/dsound/eax.c b/dlls/dsound/eax.c
index 54d90cd..8aafb2a 100644
--- a/dlls/dsound/eax.c
+++ b/dlls/dsound/eax.c
@@ -106,11 +106,26 @@ static float lpFilter2P(FILTER *iir, unsigned int offset, float input)
return output;
}
+static void DelayLineIn(DelayLine *Delay, unsigned int offset, float in)
+{
+ Delay->Line[offset&Delay->Mask] = in;
+}
+
+static float DelayLineOut(DelayLine *Delay, unsigned int offset)
+{
+ return Delay->Line[offset&Delay->Mask];
+}
+
static void VerbPass(IDirectSoundBufferImpl* dsb, float in, float* out)
{
/* Low-pass filter the incoming sample. */
in = lpFilter2P(&dsb->eax.LpFilter, 0, in);
+ /* Feed the initial delay line. */
+ DelayLineIn(&dsb->eax.Delay, dsb->eax.Offset, in);
+
+ in = DelayLineOut(&dsb->eax.Delay, dsb->eax.Offset - dsb->eax.DelayTap[0]);
+
/* Step all delays forward one sample. */
dsb->eax.Offset++;
}
@@ -152,6 +167,12 @@ void process_eax_buffer(IDirectSoundBufferImpl* dsb, float* buf, DWORD count)
HeapFree(GetProcessHeap(), 0, out);
}
+static void UpdateDelayLine(float earlyDelay, float lateDelay, unsigned int frequency, eax_buffer_info *State)
+{
+ State->DelayTap[0] = fastf2u(earlyDelay * frequency);
+ State->DelayTap[1] = fastf2u((earlyDelay + lateDelay) * frequency);
+}
+
static float lpCoeffCalc(float g, float cw)
{
float a = 0.0f;
@@ -262,6 +283,10 @@ static void ReverbUpdate(IDirectSoundBufferImpl* dsb)
cw = CalcI3DL2HFreq(dsb->device->eax.eax_props.flHFReference, dsb->device->pwfx->nSamplesPerSec);
dsb->eax.LpFilter.coeff = lpCoeffCalc(dsb->device->eax.eax_props.flGainHF, cw);
+
+ UpdateDelayLine(dsb->device->eax.eax_props.flReflectionsDelay,
+ dsb->device->eax.eax_props.flLateReverbDelay,
+ dsb->device->pwfx->nSamplesPerSec, &dsb->eax);
}
static BOOL ReverbDeviceUpdate(DirectSoundDevice *dev)
@@ -286,6 +311,8 @@ void init_eax_buffer(IDirectSoundBufferImpl* dsb)
dsb->eax.Delay.Mask = 0;
dsb->eax.Delay.Line = NULL;
+ dsb->eax.DelayTap[0] = 0;
+ dsb->eax.DelayTap[1] = 0;
dsb->eax.Offset = 0;
--------------2.0.5--