wine-staging/patches/windows.gaming.input-dll/0004-windows.gaming.input-Implement-IRawGameControllerSta.patch
2020-08-26 18:44:32 +10:00

285 lines
10 KiB
Diff

From bf6e0d12e7a2abce3548c069cc8b9bb3486419d6 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
Date: Fri, 21 Aug 2020 08:58:35 +0200
Subject: [PATCH 4/4] windows.gaming.input: Implement IRawGameControllerStatics
stubs.
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Signed-off-by: RĂ©mi Bernon <rbernon@codeweavers.com>
---
.../windows.gaming.input_main.c | 204 ++++++++++++++++++
loader/wine.inf.in | 1 +
2 files changed, 205 insertions(+)
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
index 44ad92980e..d17aa7ec6a 100644
--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
@@ -21,6 +21,7 @@ static const char *debugstr_hstring(HSTRING hstr)
}
DEFINE_GUID(IID_IGamepadStatics,0x8bbce529,0xd49c,0x39e9,0x95,0x60,0xe4,0x7d,0xde,0x96,0xb7,0xc8);
+DEFINE_GUID(IID_IRawGameControllerStatics,0xeb8d0792,0xe95a,0x4b19,0xaf,0xc7,0x0a,0x59,0xf8,0xbf,0x75,0x9e);
typedef struct EventRegistrationToken
{
@@ -149,10 +150,82 @@ struct IGamepadStatics
CONST_VTBL IGamepadStaticsVtbl* lpVtbl;
};
+typedef struct IRawGameControllerStatics IRawGameControllerStatics;
+
+typedef struct IRawGameControllerStaticsVtbl
+{
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IRawGameControllerStatics *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IRawGameControllerStatics *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IRawGameControllerStatics *This);
+
+ /*** IInspectable methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetIids)(
+ IRawGameControllerStatics *This,
+ ULONG *iidCount,
+ IID **iids);
+
+ HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
+ IRawGameControllerStatics *This,
+ HSTRING *className);
+
+ HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
+ IRawGameControllerStatics *This,
+ TrustLevel *trustLevel);
+
+ /*** IRawGameControllerStatics methods ***/
+ HRESULT (STDMETHODCALLTYPE *eventadd_RawGameControllerAdded)(
+ IRawGameControllerStatics *This,
+ /* Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*> */
+ void *value,
+ EventRegistrationToken* token);
+ HRESULT (STDMETHODCALLTYPE *eventremove_RawGameControllerAdded)(
+ IRawGameControllerStatics *This,
+ EventRegistrationToken token);
+
+ HRESULT (STDMETHODCALLTYPE *eventadd_RawGameControllerRemoved)(
+ IRawGameControllerStatics *This,
+ /* Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*> */
+ void *value,
+ EventRegistrationToken* token);
+ HRESULT (STDMETHODCALLTYPE *eventremove_RawGameControllerRemoved)(
+ IRawGameControllerStatics *This,
+ EventRegistrationToken token);
+
+ HRESULT (STDMETHODCALLTYPE *get_RawGameControllers)(
+ IRawGameControllerStatics *This,
+ /* Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController*>* */
+ void **value);
+
+ HRESULT (STDMETHODCALLTYPE *FromGameController)(
+ IRawGameControllerStatics *This,
+ /* Windows.Gaming.Input.IGameController* */
+ void *game_controller,
+ /* Windows.Gaming.Input.RawGameController** */
+ void **value);
+
+ END_INTERFACE
+} IRawGameControllerStaticsVtbl;
+
+struct IRawGameControllerStatics
+{
+ CONST_VTBL IRawGameControllerStaticsVtbl* lpVtbl;
+};
+
struct windows_gaming_input
{
IActivationFactory IActivationFactory_iface;
IGamepadStatics IGamepadStatics_iface;
+ IRawGameControllerStatics IRawGameControllerStatics_iface;
IVectorView IVectorView_iface;
LONG refcount;
};
@@ -167,6 +240,11 @@ static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadSta
return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
}
+static inline struct windows_gaming_input *impl_from_IRawGameControllerStatics(IRawGameControllerStatics *iface)
+{
+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IRawGameControllerStatics_iface);
+}
+
static inline struct windows_gaming_input *impl_from_IVectorView(IVectorView *iface)
{
return CONTAINING_RECORD(iface, struct windows_gaming_input, IVectorView_iface);
@@ -377,6 +455,124 @@ static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
gamepad_statics_get_Gamepads,
};
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_QueryInterface(
+ IRawGameControllerStatics *iface, REFIID iid, void **object)
+{
+ TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object);
+
+ if (IsEqualGUID(iid, &IID_IAgileObject))
+ {
+ IUnknown_AddRef(iface);
+ *object = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE raw_game_controller_statics_AddRef(
+ IRawGameControllerStatics *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
+ ULONG rc = InterlockedIncrement(&impl->refcount);
+ TRACE("%p increasing refcount to %u.\n", impl, rc);
+ return rc;
+}
+
+static ULONG STDMETHODCALLTYPE raw_game_controller_statics_Release(
+ IRawGameControllerStatics *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
+ ULONG rc = InterlockedDecrement(&impl->refcount);
+ TRACE("%p decreasing refcount to %u.\n", impl, rc);
+ return rc;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetIids(
+ IRawGameControllerStatics *iface, ULONG *iid_count, IID **iids)
+{
+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetRuntimeClassName(
+ IRawGameControllerStatics *iface, HSTRING *class_name)
+{
+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetTrustLevel(
+ IRawGameControllerStatics *iface, TrustLevel *trust_level)
+{
+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_eventadd_RawGameControllerAdded(
+ IRawGameControllerStatics *iface, void *value, EventRegistrationToken* token)
+{
+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_eventremove_RawGameControllerAdded(
+ IRawGameControllerStatics *iface, EventRegistrationToken token)
+{
+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_eventadd_RawGameControllerRemoved(
+ IRawGameControllerStatics *iface, void *value, EventRegistrationToken* token)
+{
+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_eventremove_RawGameControllerRemoved(
+ IRawGameControllerStatics *iface, EventRegistrationToken token)
+{
+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_get_RawGameControllers(
+ IRawGameControllerStatics *iface, void **value)
+{
+ struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
+ FIXME("iface %p, value %p stub!\n", iface, value);
+ *value = &impl->IVectorView_iface;
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_FromGameController(
+ IRawGameControllerStatics *iface, void *game_controller, void **value)
+{
+ FIXME("iface %p, game_controller %p, value %p stub!\n", iface, game_controller, value);
+ return E_NOTIMPL;
+}
+
+static const struct IRawGameControllerStaticsVtbl raw_game_controller_statics_vtbl =
+{
+ raw_game_controller_statics_QueryInterface,
+ raw_game_controller_statics_AddRef,
+ raw_game_controller_statics_Release,
+ /* IInspectable methods */
+ raw_game_controller_statics_GetIids,
+ raw_game_controller_statics_GetRuntimeClassName,
+ raw_game_controller_statics_GetTrustLevel,
+ /* IRawGameControllerStatics methods */
+ raw_game_controller_statics_eventadd_RawGameControllerAdded,
+ raw_game_controller_statics_eventremove_RawGameControllerAdded,
+ raw_game_controller_statics_eventadd_RawGameControllerRemoved,
+ raw_game_controller_statics_eventremove_RawGameControllerRemoved,
+ raw_game_controller_statics_get_RawGameControllers,
+ raw_game_controller_statics_FromGameController,
+};
+
static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
IActivationFactory *iface, REFIID iid, void **object)
{
@@ -390,6 +586,13 @@ static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
return S_OK;
}
+ if (IsEqualGUID(iid, &IID_IRawGameControllerStatics))
+ {
+ IUnknown_AddRef(iface);
+ *object = &impl->IRawGameControllerStatics_iface;
+ return S_OK;
+ }
+
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*object = NULL;
return E_NOINTERFACE;
@@ -458,6 +661,7 @@ static struct windows_gaming_input windows_gaming_input =
{
{&activation_factory_vtbl},
{&gamepad_statics_vtbl},
+ {&raw_game_controller_statics_vtbl},
{&vector_view_vtbl},
0
};
diff --git a/loader/wine.inf.in b/loader/wine.inf.in
index a5b9e866bd..c7cab25de3 100644
--- a/loader/wine.inf.in
+++ b/loader/wine.inf.in
@@ -706,6 +706,7 @@ HKLM,%MciExtStr%,"wvx",,"MPEGVideo"
[Misc]
HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.Gamepad,"DllPath",2,"Windows.Gaming.Input.dll"
+HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.RawGameController,"DllPath",2,"Windows.Gaming.Input.dll"
HKLM,Software\Borland\Database Engine\Settings\SYSTEM\INIT,SHAREDMEMLOCATION,,9000
HKLM,Software\Clients\Mail,,2,"Native Mail Client"
HKLM,Software\Clients\Mail\Native Mail Client,,2,"Native Mail Client"
--
2.28.0