Files
wine-staging/patches/d3drm-starwars/0016-d3drm-IDirect3DRMMesh-SetGroupMapping-fake-success.patch
Alistair Leslie-Hughes 31b114a4e3 Added d3drm-starwars patchset
This stops the crash but doesn't show the battle at all.

Patchset shows what is needed (as a minimum), to be
implemented in order for it to work correctly.
2025-10-16 17:40:42 +11:00

26 lines
846 B
Diff

From 3e1521e42f9ba77074be3caa8041f9844ca8dc71 Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Fri, 15 Sep 2023 15:14:28 +1000
Subject: [PATCH] d3drm: IDirect3DRMMesh SetGroupMapping fake success.
---
dlls/d3drm/meshbuilder.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index 1befe032c70..ec2615a016d 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -2715,7 +2715,7 @@ static HRESULT WINAPI d3drm_mesh_SetGroupMapping(IDirect3DRMMesh *iface, D3DRMGR
{
FIXME("iface %p, id %#lx, value %#lx stub!\n", iface, id, value);
- return E_NOTIMPL;
+ return S_OK;
}
static HRESULT WINAPI d3drm_mesh_SetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value)
--
2.45.2