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This stops the crash but doesn't show the battle at all. Patchset shows what is needed (as a minimum), to be implemented in order for it to work correctly.
26 lines
846 B
Diff
26 lines
846 B
Diff
From 3e1521e42f9ba77074be3caa8041f9844ca8dc71 Mon Sep 17 00:00:00 2001
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From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Date: Fri, 15 Sep 2023 15:14:28 +1000
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Subject: [PATCH] d3drm: IDirect3DRMMesh SetGroupMapping fake success.
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---
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dlls/d3drm/meshbuilder.c | 2 +-
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1 file changed, 1 insertion(+), 1 deletion(-)
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diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
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index 1befe032c70..ec2615a016d 100644
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--- a/dlls/d3drm/meshbuilder.c
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+++ b/dlls/d3drm/meshbuilder.c
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@@ -2715,7 +2715,7 @@ static HRESULT WINAPI d3drm_mesh_SetGroupMapping(IDirect3DRMMesh *iface, D3DRMGR
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{
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FIXME("iface %p, id %#lx, value %#lx stub!\n", iface, id, value);
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- return E_NOTIMPL;
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+ return S_OK;
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}
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static HRESULT WINAPI d3drm_mesh_SetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value)
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--
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2.45.2
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