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This stops the crash but doesn't show the battle at all. Patchset shows what is needed (as a minimum), to be implemented in order for it to work correctly.
43 lines
1.3 KiB
Diff
43 lines
1.3 KiB
Diff
From fd8a5b167eee739e678b7d306bc70ccab1e33e33 Mon Sep 17 00:00:00 2001
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From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Date: Fri, 13 May 2022 15:21:26 +1000
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Subject: [PATCH] d3drm: IDirect3DRMFrame2 Move
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---
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dlls/d3drm/frame.c | 6 +++---
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1 file changed, 3 insertions(+), 3 deletions(-)
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diff --git a/dlls/d3drm/frame.c b/dlls/d3drm/frame.c
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index 2044ba8a2cb..375413af1d7 100644
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--- a/dlls/d3drm/frame.c
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+++ b/dlls/d3drm/frame.c
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@@ -1815,14 +1815,14 @@ static HRESULT WINAPI d3drm_frame3_Move(IDirect3DRMFrame3 *iface, D3DVALUE delta
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{
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FIXME("iface %p, delta %.8e stub!\n", iface, delta);
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- return E_NOTIMPL;
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+ return S_OK;
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}
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static HRESULT WINAPI d3drm_frame2_Move(IDirect3DRMFrame2 *iface, D3DVALUE delta)
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{
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FIXME("iface %p, delta %.8e stub!\n", iface, delta);
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- return E_NOTIMPL;
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+ return S_OK;
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}
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static HRESULT WINAPI d3drm_frame1_Move(IDirect3DRMFrame *iface, D3DVALUE delta)
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@@ -2483,7 +2483,7 @@ static HRESULT WINAPI d3drm_frame3_SetRotation(IDirect3DRMFrame3 *iface,
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FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n",
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iface, reference, x, y, z, theta);
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- return E_NOTIMPL;
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+ return S_OK;
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}
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static HRESULT WINAPI d3drm_frame2_SetRotation(IDirect3DRMFrame2 *iface,
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--
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2.45.2
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