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This stops the crash but doesn't show the battle at all. Patchset shows what is needed (as a minimum), to be implemented in order for it to work correctly.
26 lines
834 B
Diff
26 lines
834 B
Diff
From cfe0cdc509a8a69d151034aa0f709bdf556983c3 Mon Sep 17 00:00:00 2001
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From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Date: Fri, 13 May 2022 13:01:03 +1000
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Subject: [PATCH] d3drm: IDirect3DRMMeshBuilder2 Translate
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---
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dlls/d3drm/meshbuilder.c | 2 +-
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1 file changed, 1 insertion(+), 1 deletion(-)
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diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
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index 2f0fe1df7ba..8f9a3cb71a7 100644
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--- a/dlls/d3drm/meshbuilder.c
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+++ b/dlls/d3drm/meshbuilder.c
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@@ -612,7 +612,7 @@ static HRESULT WINAPI d3drm_mesh_builder2_Translate(IDirect3DRMMeshBuilder2 *ifa
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{
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FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
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- return E_NOTIMPL;
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+ return S_OK;
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}
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static HRESULT WINAPI d3drm_mesh_builder2_SetColorSource(IDirect3DRMMeshBuilder2 *iface, D3DRMCOLORSOURCE source)
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--
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2.45.2
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