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141 lines
5.1 KiB
Diff
141 lines
5.1 KiB
Diff
From a26d43a10fb5de70732970b20a29ce4437b33076 Mon Sep 17 00:00:00 2001
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From: Sebastian Lackner <sebastian@fds-team.de>
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Date: Sat, 14 Jan 2017 07:54:39 +0100
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Subject: [PATCH] d3d8: Improve ValidatePixelShader stub.
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---
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dlls/d3d8/d3d8_main.c | 37 +++++++++++++++++--------------------
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dlls/d3d8/tests/device.c | 34 ++++++++++++++++++++--------------
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2 files changed, 37 insertions(+), 34 deletions(-)
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diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c
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index 17f35c90..7b28bdf1 100644
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--- a/dlls/d3d8/d3d8_main.c
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+++ b/dlls/d3d8/d3d8_main.c
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@@ -105,39 +105,36 @@ done:
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/***********************************************************************
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* ValidatePixelShader (D3D8.@)
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- *
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- * PARAMS
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- * toto result?
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*/
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-HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL boolean, DWORD* toto)
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+HRESULT WINAPI ValidatePixelShader(DWORD *pixelshader, DWORD *reserved1, BOOL return_error, char **errors)
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{
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- HRESULT ret;
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- static BOOL warned;
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-
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- if (TRACE_ON(d3d8) || !warned) {
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- FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, boolean, toto);
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- warned = TRUE;
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- }
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+ const char *message = "";
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+ HRESULT hr = E_FAIL;
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- if (!pixelshader)
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- return E_FAIL;
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+ TRACE("(%p %p %d %p): semi-stub\n", pixelshader, reserved1, return_error, errors);
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- if (reserved1)
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- return E_FAIL;
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+ if (!pixelshader)
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+ return E_FAIL;
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- switch(*pixelshader) {
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+ switch (*pixelshader)
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+ {
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case 0xFFFF0100:
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case 0xFFFF0101:
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case 0xFFFF0102:
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case 0xFFFF0103:
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case 0xFFFF0104:
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- ret=S_OK;
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+ hr = S_OK;
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break;
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default:
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WARN("Invalid shader version token %#x.\n", *pixelshader);
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- ret=E_FAIL;
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- }
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- return ret;
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+ message = "(Global Validation Error) Version Token: Unsupported pixel shader version.\n";
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+ }
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+
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+ if (!return_error) message = "";
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+ if (errors && (*errors = HeapAlloc(GetProcessHeap(), 0, strlen(message) + 1)))
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+ strcpy(*errors, message);
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+
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+ return hr;
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}
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void d3d8_resource_cleanup(struct d3d8_resource *resource)
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diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
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index 315640d3..6f8354f4 100644
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--- a/dlls/d3d8/tests/device.c
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+++ b/dlls/d3d8/tests/device.c
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@@ -53,7 +53,7 @@ struct device_desc
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static DEVMODEW registry_mode;
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static HRESULT (WINAPI *ValidateVertexShader)(const DWORD *, const DWORD *, const D3DCAPS8 *, BOOL, char **);
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-static HRESULT (WINAPI *ValidatePixelShader)(DWORD *, DWORD *, int, DWORD *);
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+static HRESULT (WINAPI *ValidatePixelShader)(DWORD *, DWORD *, BOOL, char **);
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static BOOL (WINAPI *pGetCursorInfo)(PCURSORINFO);
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@@ -4474,33 +4474,39 @@ static void test_validate_ps(void)
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0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
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0x0000ffff, /* end */
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};
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+ char *errors;
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HRESULT hr;
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hr = ValidatePixelShader(0, 0, 0, 0);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = ValidatePixelShader(0, 0, 1, 0);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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+
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+ errors = (void *)0xdeadbeef;
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+ hr = ValidatePixelShader(0, 0, 1, &errors);
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+ ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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+ ok(errors == (void *)0xdeadbeef, "Expected 0xdeadbeef, got %p.\n", errors);
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+
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hr = ValidatePixelShader(ps, 0, 0, 0);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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-
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hr = ValidatePixelShader(ps, 0, 1, 0);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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- /* Seems to do some version checking. */
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+
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*ps = 0xffff0105; /* bogus version */
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hr = ValidatePixelShader(ps, 0, 1, 0);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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- /* I've seen that applications always pass the 2nd parameter as 0.
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- * Simple test with a non-zero parameter. */
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- *ps = 0xffff0101; /* ps_1_1 */
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- hr = ValidatePixelShader(ps, ps, 1, 0);
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+
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+ errors = (void *)0xdeadbeef;
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+ hr = ValidatePixelShader(ps, 0, 0, &errors);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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- /* I've seen the 3rd parameter always passed as either 0 or 1, but passing
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- * other values doesn't seem to hurt. */
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- hr = ValidatePixelShader(ps, 0, 12345, 0);
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- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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- /* What is the 4th parameter? The following seems to work ok. */
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- hr = ValidatePixelShader(ps, 0, 1, ps);
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- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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+ ok(!strcmp(errors, ""), "Got unexpected string '%s'.\n", errors);
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+ HeapFree(GetProcessHeap(), 0, errors);
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+
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+ errors = (void *)0xdeadbeef;
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+ hr = ValidatePixelShader(ps, 0, 1, &errors);
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+ ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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+ ok(strstr(errors, "Validation Error") != NULL, "Got unexpected string '%s'.\n", errors);
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+ HeapFree(GetProcessHeap(), 0, errors);
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}
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static void test_volume_get_container(void)
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--
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2.20.1
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