mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-11-21 16:46:54 -08:00
2750 lines
105 KiB
Diff
2750 lines
105 KiB
Diff
From 9ef5dd9c786b5614acff15554de4b1ba2e5874c7 Mon Sep 17 00:00:00 2001
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From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Date: Thu, 5 Sep 2024 06:59:11 +1000
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Subject: [PATCH] Updated vkd3d to 0a6bcf5da78863cc6402756a429b21b623400790.
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---
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libs/vkd3d/libs/vkd3d-shader/d3dbc.c | 495 ++++++-----
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libs/vkd3d/libs/vkd3d-shader/hlsl.c | 205 ++++-
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libs/vkd3d/libs/vkd3d-shader/hlsl.h | 69 ++
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libs/vkd3d/libs/vkd3d-shader/hlsl.l | 1 +
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libs/vkd3d/libs/vkd3d-shader/hlsl.y | 274 +++++--
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libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c | 767 +++++++++++++++++-
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.../libs/vkd3d-shader/hlsl_constant_ops.c | 20 +-
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libs/vkd3d/libs/vkd3d-shader/ir.c | 2 +-
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libs/vkd3d/libs/vkd3d-shader/spirv.c | 36 +-
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libs/vkd3d/libs/vkd3d-shader/tpf.c | 24 +-
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.../libs/vkd3d-shader/vkd3d_shader_private.h | 13 +
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11 files changed, 1555 insertions(+), 351 deletions(-)
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diff --git a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
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index 1145a91f3e6..3b9ec98448d 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
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@@ -1468,9 +1468,11 @@ bool hlsl_sm1_usage_from_semantic(const char *semantic_name,
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struct d3dbc_compiler
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{
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+ const struct vkd3d_sm1_opcode_info *opcode_table;
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struct vsir_program *program;
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struct vkd3d_bytecode_buffer buffer;
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struct vkd3d_shader_message_context *message_context;
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+ bool failed;
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/* OBJECTIVE: Store all the required information in the other fields so
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* that this hlsl_ctx is no longer necessary. */
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@@ -2169,31 +2171,221 @@ static void d3dbc_write_cast(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
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}
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}
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-static void d3dbc_write_constant_defs(struct d3dbc_compiler *d3dbc)
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+static const struct vkd3d_sm1_opcode_info *shader_sm1_get_opcode_info_from_vsir(
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+ struct d3dbc_compiler *d3dbc, enum vkd3d_shader_opcode vkd3d_opcode)
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+{
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+ const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
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+ const struct vkd3d_sm1_opcode_info *info;
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+ unsigned int i = 0;
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+
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+ for (;;)
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+ {
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+ info = &d3dbc->opcode_table[i++];
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+ if (info->vkd3d_opcode == VKD3DSIH_INVALID)
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+ return NULL;
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+
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+ if (vkd3d_opcode == info->vkd3d_opcode
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+ && vkd3d_shader_ver_ge(version, info->min_version.major, info->min_version.minor)
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+ && (vkd3d_shader_ver_le(version, info->max_version.major, info->max_version.minor)
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+ || !info->max_version.major))
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+ return info;
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+ }
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+}
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+
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+static uint32_t swizzle_from_vsir(uint32_t swizzle)
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+{
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+ uint32_t x = vsir_swizzle_get_component(swizzle, 0);
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+ uint32_t y = vsir_swizzle_get_component(swizzle, 1);
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+ uint32_t z = vsir_swizzle_get_component(swizzle, 2);
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+ uint32_t w = vsir_swizzle_get_component(swizzle, 3);
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+
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+ if (x & ~0x3u || y & ~0x3u || z & ~0x3u || w & ~0x3u)
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+ ERR("Unexpected vsir swizzle: 0x%08x.\n", swizzle);
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+
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+ return ((x & 0x3u) << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(0))
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+ | ((y & 0x3) << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(1))
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+ | ((z & 0x3) << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(2))
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+ | ((w & 0x3) << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(3));
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+}
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+
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+static void sm1_src_reg_from_vsir(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_src_param *param,
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+ struct sm1_src_register *src, const struct vkd3d_shader_location *loc)
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+{
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+ src->mod = (uint32_t)param->modifiers << VKD3D_SM1_SRC_MODIFIER_SHIFT;
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+ src->reg = param->reg.idx[0].offset;
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+ src->type = param->reg.type;
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+ src->swizzle = swizzle_from_vsir(param->swizzle);
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+
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+ if (param->reg.idx[0].rel_addr)
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+ {
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+ vkd3d_shader_error(d3dbc->message_context, loc, VKD3D_SHADER_ERROR_D3DBC_NOT_IMPLEMENTED,
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+ "Unhandled relative addressing on source register.");
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+ d3dbc->failed = true;
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+ }
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+}
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+
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+static void sm1_dst_reg_from_vsir(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_dst_param *param,
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+ struct sm1_dst_register *dst, const struct vkd3d_shader_location *loc)
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+{
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+ dst->mod = (uint32_t)param->modifiers << VKD3D_SM1_DST_MODIFIER_SHIFT;
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+ dst->reg = param->reg.idx[0].offset;
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+ dst->type = param->reg.type;
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+ dst->writemask = param->write_mask;
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+
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+ if (param->reg.idx[0].rel_addr)
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+ {
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+ vkd3d_shader_error(d3dbc->message_context, loc, VKD3D_SHADER_ERROR_D3DBC_NOT_IMPLEMENTED,
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+ "Unhandled relative addressing on destination register.");
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+ d3dbc->failed = true;
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+ }
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+}
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+
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+static void d3dbc_write_vsir_def(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins)
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{
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const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
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struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
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- struct hlsl_ctx *ctx = d3dbc->ctx;
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- unsigned int i, x;
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+ uint32_t token;
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- for (i = 0; i < ctx->constant_defs.count; ++i)
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+ const struct sm1_dst_register reg =
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{
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- const struct hlsl_constant_register *constant_reg = &ctx->constant_defs.regs[i];
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- uint32_t token = D3DSIO_DEF;
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- const struct sm1_dst_register reg =
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- {
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- .type = VKD3DSPR_CONST,
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- .writemask = VKD3DSP_WRITEMASK_ALL,
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- .reg = constant_reg->index,
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- };
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+ .type = VKD3DSPR_CONST,
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+ .writemask = VKD3DSP_WRITEMASK_ALL,
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+ .reg = ins->dst[0].reg.idx[0].offset,
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+ };
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+
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+ token = VKD3D_SM1_OP_DEF;
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+ if (version->major > 1)
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+ token |= 5 << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
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+ put_u32(buffer, token);
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- if (version->major > 1)
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- token |= 5 << D3DSI_INSTLENGTH_SHIFT;
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- put_u32(buffer, token);
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+ write_sm1_dst_register(buffer, ®);
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+ for (unsigned int x = 0; x < 4; ++x)
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+ put_f32(buffer, ins->src[0].reg.u.immconst_f32[x]);
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+}
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+
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+static void d3dbc_write_vsir_sampler_dcl(struct d3dbc_compiler *d3dbc,
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+ unsigned int reg_id, enum vkd3d_sm1_resource_type res_type)
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+{
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+ const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
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+ struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
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+ struct sm1_dst_register reg = {0};
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+ uint32_t token;
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+
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+ token = VKD3D_SM1_OP_DCL;
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+ if (version->major > 1)
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+ token |= 2 << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
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+ put_u32(buffer, token);
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+
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+ token = VKD3D_SM1_INSTRUCTION_PARAMETER;
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+ token |= res_type << VKD3D_SM1_RESOURCE_TYPE_SHIFT;
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+ put_u32(buffer, token);
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+
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+ reg.type = VKD3DSPR_COMBINED_SAMPLER;
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+ reg.writemask = VKD3DSP_WRITEMASK_ALL;
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+ reg.reg = reg_id;
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+
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+ write_sm1_dst_register(buffer, ®);
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+}
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+
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+static void d3dbc_write_vsir_dcl(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins)
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+{
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+ const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
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+ const struct vkd3d_shader_semantic *semantic = &ins->declaration.semantic;
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+ unsigned int reg_id;
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- write_sm1_dst_register(buffer, ®);
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- for (x = 0; x < 4; ++x)
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- put_f32(buffer, constant_reg->value.f[x]);
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+ if (version->major < 2)
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+ return;
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+
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+ reg_id = semantic->resource.reg.reg.idx[0].offset;
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+
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+ if (semantic->resource.reg.reg.type != VKD3DSPR_SAMPLER)
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+ {
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+ vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_TYPE,
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+ "dcl instruction with register type %u.", semantic->resource.reg.reg.type);
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+ d3dbc->failed = true;
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+ return;
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+ }
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+
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+ switch (semantic->resource_type)
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+ {
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+ case VKD3D_SHADER_RESOURCE_TEXTURE_2D:
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+ d3dbc_write_vsir_sampler_dcl(d3dbc, reg_id, VKD3D_SM1_RESOURCE_TEXTURE_2D);
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+ break;
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+
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+ case VKD3D_SHADER_RESOURCE_TEXTURE_CUBE:
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+ d3dbc_write_vsir_sampler_dcl(d3dbc, reg_id, VKD3D_SM1_RESOURCE_TEXTURE_CUBE);
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+ break;
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+
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+ case VKD3D_SHADER_RESOURCE_TEXTURE_3D:
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+ d3dbc_write_vsir_sampler_dcl(d3dbc, reg_id, VKD3D_SM1_RESOURCE_TEXTURE_3D);
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+ break;
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+
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+ default:
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+ vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_RESOURCE_TYPE,
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+ "dcl instruction with resource_type %u.", semantic->resource_type);
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+ d3dbc->failed = true;
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+ return;
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+ }
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+}
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+
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+static void d3dbc_write_vsir_simple_instruction(struct d3dbc_compiler *d3dbc,
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+ const struct vkd3d_shader_instruction *ins)
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+{
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+ const struct vkd3d_sm1_opcode_info *info;
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+ struct sm1_instruction instr = {0};
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+
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+ info = shader_sm1_get_opcode_info_from_vsir(d3dbc, ins->opcode);
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+
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+ if (ins->dst_count != info->dst_count)
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+ {
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+ vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_COUNT,
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+ "Invalid destination count %u for vsir instruction %#x (expected %u).",
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+ ins->dst_count, ins->opcode, info->dst_count);
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+ d3dbc->failed = true;
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+ return;
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+ }
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+ if (ins->src_count != info->src_count)
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+ {
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+ vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_COUNT,
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+ "Invalid source count %u for vsir instruction %#x (expected %u).",
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+ ins->src_count, ins->opcode, info->src_count);
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+ d3dbc->failed = true;
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+ return;
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+ }
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+
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+ instr.opcode = (D3DSHADER_INSTRUCTION_OPCODE_TYPE)info->sm1_opcode;
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+ instr.has_dst = info->dst_count;
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+ instr.src_count = info->src_count;
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+
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+ if (instr.has_dst)
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+ sm1_dst_reg_from_vsir(d3dbc, &ins->dst[0], &instr.dst, &ins->location);
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+ for (unsigned int i = 0; i < instr.src_count; ++i)
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+ sm1_src_reg_from_vsir(d3dbc, &ins->src[i], &instr.srcs[i], &ins->location);
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+
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+ d3dbc_write_instruction(d3dbc, &instr);
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+}
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+
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+static void d3dbc_write_vsir_instruction(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins)
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+{
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+ switch (ins->opcode)
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+ {
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+ case VKD3DSIH_DEF:
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+ d3dbc_write_vsir_def(d3dbc, ins);
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+ break;
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+
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+ case VKD3DSIH_DCL:
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+ d3dbc_write_vsir_dcl(d3dbc, ins);
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+ break;
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+
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+ case VKD3DSIH_MOV:
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+ d3dbc_write_vsir_simple_instruction(d3dbc, ins);
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+ break;
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+
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+ default:
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+ vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
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+ "vsir instruction with opcode %#x.", ins->opcode);
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+ d3dbc->failed = true;
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+ break;
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}
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}
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@@ -2262,110 +2454,6 @@ static void d3dbc_write_semantic_dcls(struct d3dbc_compiler *d3dbc)
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}
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}
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-static void d3dbc_write_sampler_dcl(struct d3dbc_compiler *d3dbc,
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- unsigned int reg_id, enum hlsl_sampler_dim sampler_dim)
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-{
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- const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
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- struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
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- struct sm1_dst_register reg = {0};
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- uint32_t token, res_type = 0;
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-
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- token = D3DSIO_DCL;
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- if (version->major > 1)
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- token |= 2 << D3DSI_INSTLENGTH_SHIFT;
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- put_u32(buffer, token);
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-
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- switch (sampler_dim)
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- {
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- case HLSL_SAMPLER_DIM_2D:
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- res_type = VKD3D_SM1_RESOURCE_TEXTURE_2D;
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- break;
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-
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- case HLSL_SAMPLER_DIM_CUBE:
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- res_type = VKD3D_SM1_RESOURCE_TEXTURE_CUBE;
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- break;
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-
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- case HLSL_SAMPLER_DIM_3D:
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- res_type = VKD3D_SM1_RESOURCE_TEXTURE_3D;
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- break;
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-
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- default:
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- vkd3d_unreachable();
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- break;
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- }
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-
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- token = (1u << 31);
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- token |= res_type << VKD3D_SM1_RESOURCE_TYPE_SHIFT;
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- put_u32(buffer, token);
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-
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- reg.type = VKD3DSPR_COMBINED_SAMPLER;
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- reg.writemask = VKD3DSP_WRITEMASK_ALL;
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- reg.reg = reg_id;
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-
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- write_sm1_dst_register(buffer, ®);
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-}
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-
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-static void d3dbc_write_sampler_dcls(struct d3dbc_compiler *d3dbc)
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-{
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- const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
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- struct hlsl_ctx *ctx = d3dbc->ctx;
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- enum hlsl_sampler_dim sampler_dim;
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- unsigned int i, count, reg_id;
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- struct hlsl_ir_var *var;
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-
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- if (version->major < 2)
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- return;
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-
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- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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- {
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- if (!var->regs[HLSL_REGSET_SAMPLERS].allocated)
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- continue;
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-
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- count = var->bind_count[HLSL_REGSET_SAMPLERS];
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-
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- for (i = 0; i < count; ++i)
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- {
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- if (var->objects_usage[HLSL_REGSET_SAMPLERS][i].used)
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- {
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- sampler_dim = var->objects_usage[HLSL_REGSET_SAMPLERS][i].sampler_dim;
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- if (sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
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- {
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- /* These can appear in sm4-style combined sample instructions. */
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- hlsl_fixme(ctx, &var->loc, "Generic samplers need to be lowered.");
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- continue;
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- }
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-
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- reg_id = var->regs[HLSL_REGSET_SAMPLERS].index + i;
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- d3dbc_write_sampler_dcl(d3dbc, reg_id, sampler_dim);
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- }
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- }
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- }
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-}
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-
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-static void d3dbc_write_constant(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
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-{
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- const struct hlsl_ir_constant *constant = hlsl_ir_constant(instr);
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- struct sm1_instruction sm1_instr =
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- {
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- .opcode = D3DSIO_MOV,
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-
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- .dst.type = VKD3DSPR_TEMP,
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- .dst.reg = instr->reg.id,
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- .dst.writemask = instr->reg.writemask,
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- .has_dst = 1,
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-
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- .srcs[0].type = VKD3DSPR_CONST,
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- .srcs[0].reg = constant->reg.id,
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- .srcs[0].swizzle = hlsl_swizzle_from_writemask(constant->reg.writemask),
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- .src_count = 1,
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- };
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-
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- VKD3D_ASSERT(instr->reg.allocated);
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- VKD3D_ASSERT(constant->reg.allocated);
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- sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
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- d3dbc_write_instruction(d3dbc, &sm1_instr);
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-}
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-
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static void d3dbc_write_per_component_unary_op(struct d3dbc_compiler *d3dbc,
|
|
const struct hlsl_ir_node *instr, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode)
|
|
{
|
|
@@ -2636,50 +2724,6 @@ static void d3dbc_write_jump(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
|
|
}
|
|
}
|
|
|
|
-static void d3dbc_write_load(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
|
|
-{
|
|
- const struct hlsl_ir_load *load = hlsl_ir_load(instr);
|
|
- struct hlsl_ctx *ctx = d3dbc->ctx;
|
|
- const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &load->src);
|
|
- struct sm1_instruction sm1_instr =
|
|
- {
|
|
- .opcode = D3DSIO_MOV,
|
|
-
|
|
- .dst.type = VKD3DSPR_TEMP,
|
|
- .dst.reg = instr->reg.id,
|
|
- .dst.writemask = instr->reg.writemask,
|
|
- .has_dst = 1,
|
|
-
|
|
- .srcs[0].type = VKD3DSPR_TEMP,
|
|
- .srcs[0].reg = reg.id,
|
|
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(reg.writemask),
|
|
- .src_count = 1,
|
|
- };
|
|
-
|
|
- VKD3D_ASSERT(instr->reg.allocated);
|
|
-
|
|
- if (load->src.var->is_uniform)
|
|
- {
|
|
- VKD3D_ASSERT(reg.allocated);
|
|
- sm1_instr.srcs[0].type = VKD3DSPR_CONST;
|
|
- }
|
|
- else if (load->src.var->is_input_semantic)
|
|
- {
|
|
- if (!hlsl_sm1_register_from_semantic(&d3dbc->program->shader_version, load->src.var->semantic.name,
|
|
- load->src.var->semantic.index, false, &sm1_instr.srcs[0].type, &sm1_instr.srcs[0].reg))
|
|
- {
|
|
- VKD3D_ASSERT(reg.allocated);
|
|
- sm1_instr.srcs[0].type = VKD3DSPR_INPUT;
|
|
- sm1_instr.srcs[0].reg = reg.id;
|
|
- }
|
|
- else
|
|
- sm1_instr.srcs[0].swizzle = hlsl_swizzle_from_writemask((1 << load->src.var->data_type->dimx) - 1);
|
|
- }
|
|
-
|
|
- sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
|
|
- d3dbc_write_instruction(d3dbc, &sm1_instr);
|
|
-}
|
|
-
|
|
static void d3dbc_write_resource_load(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
|
|
{
|
|
const struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr);
|
|
@@ -2751,82 +2795,12 @@ static void d3dbc_write_resource_load(struct d3dbc_compiler *d3dbc, const struct
|
|
d3dbc_write_instruction(d3dbc, &sm1_instr);
|
|
}
|
|
|
|
-static void d3dbc_write_store(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
|
|
-{
|
|
- const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
|
|
- const struct hlsl_ir_store *store = hlsl_ir_store(instr);
|
|
- struct hlsl_ctx *ctx = d3dbc->ctx;
|
|
- const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs);
|
|
- const struct hlsl_ir_node *rhs = store->rhs.node;
|
|
- struct sm1_instruction sm1_instr =
|
|
- {
|
|
- .opcode = D3DSIO_MOV,
|
|
-
|
|
- .dst.type = VKD3DSPR_TEMP,
|
|
- .dst.reg = reg.id,
|
|
- .dst.writemask = hlsl_combine_writemasks(reg.writemask, store->writemask),
|
|
- .has_dst = 1,
|
|
-
|
|
- .srcs[0].type = VKD3DSPR_TEMP,
|
|
- .srcs[0].reg = rhs->reg.id,
|
|
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(rhs->reg.writemask),
|
|
- .src_count = 1,
|
|
- };
|
|
-
|
|
- if (store->lhs.var->is_output_semantic)
|
|
- {
|
|
- if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major == 1)
|
|
- {
|
|
- sm1_instr.dst.type = VKD3DSPR_TEMP;
|
|
- sm1_instr.dst.reg = 0;
|
|
- }
|
|
- else if (!hlsl_sm1_register_from_semantic(&d3dbc->program->shader_version, store->lhs.var->semantic.name,
|
|
- store->lhs.var->semantic.index, true, &sm1_instr.dst.type, &sm1_instr.dst.reg))
|
|
- {
|
|
- VKD3D_ASSERT(reg.allocated);
|
|
- sm1_instr.dst.type = VKD3DSPR_OUTPUT;
|
|
- sm1_instr.dst.reg = reg.id;
|
|
- }
|
|
- else
|
|
- sm1_instr.dst.writemask = (1u << store->lhs.var->data_type->dimx) - 1;
|
|
- }
|
|
- else
|
|
- VKD3D_ASSERT(reg.allocated);
|
|
-
|
|
- sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
|
|
- d3dbc_write_instruction(d3dbc, &sm1_instr);
|
|
-}
|
|
-
|
|
-static void d3dbc_write_swizzle(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
|
|
-{
|
|
- const struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
|
|
- const struct hlsl_ir_node *val = swizzle->val.node;
|
|
- struct sm1_instruction sm1_instr =
|
|
- {
|
|
- .opcode = D3DSIO_MOV,
|
|
-
|
|
- .dst.type = VKD3DSPR_TEMP,
|
|
- .dst.reg = instr->reg.id,
|
|
- .dst.writemask = instr->reg.writemask,
|
|
- .has_dst = 1,
|
|
-
|
|
- .srcs[0].type = VKD3DSPR_TEMP,
|
|
- .srcs[0].reg = val->reg.id,
|
|
- .srcs[0].swizzle = hlsl_combine_swizzles(hlsl_swizzle_from_writemask(val->reg.writemask),
|
|
- swizzle->swizzle, instr->data_type->dimx),
|
|
- .src_count = 1,
|
|
- };
|
|
-
|
|
- VKD3D_ASSERT(instr->reg.allocated);
|
|
- VKD3D_ASSERT(val->reg.allocated);
|
|
- sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
|
|
- d3dbc_write_instruction(d3dbc, &sm1_instr);
|
|
-}
|
|
-
|
|
static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_block *block)
|
|
{
|
|
+ struct vkd3d_shader_instruction *vsir_instr;
|
|
struct hlsl_ctx *ctx = d3dbc->ctx;
|
|
const struct hlsl_ir_node *instr;
|
|
+ unsigned int vsir_instr_idx;
|
|
|
|
LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
|
|
{
|
|
@@ -2844,10 +2818,6 @@ static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_bl
|
|
case HLSL_IR_CALL:
|
|
vkd3d_unreachable();
|
|
|
|
- case HLSL_IR_CONSTANT:
|
|
- d3dbc_write_constant(d3dbc, instr);
|
|
- break;
|
|
-
|
|
case HLSL_IR_EXPR:
|
|
d3dbc_write_expr(d3dbc, instr);
|
|
break;
|
|
@@ -2863,20 +2833,14 @@ static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_bl
|
|
d3dbc_write_jump(d3dbc, instr);
|
|
break;
|
|
|
|
- case HLSL_IR_LOAD:
|
|
- d3dbc_write_load(d3dbc, instr);
|
|
- break;
|
|
-
|
|
case HLSL_IR_RESOURCE_LOAD:
|
|
d3dbc_write_resource_load(d3dbc, instr);
|
|
break;
|
|
|
|
- case HLSL_IR_STORE:
|
|
- d3dbc_write_store(d3dbc, instr);
|
|
- break;
|
|
-
|
|
- case HLSL_IR_SWIZZLE:
|
|
- d3dbc_write_swizzle(d3dbc, instr);
|
|
+ case HLSL_IR_VSIR_INSTRUCTION_REF:
|
|
+ vsir_instr_idx = hlsl_ir_vsir_instruction_ref(instr)->vsir_instr_idx;
|
|
+ vsir_instr = &d3dbc->program->instructions.elements[vsir_instr_idx];
|
|
+ d3dbc_write_vsir_instruction(d3dbc, vsir_instr);
|
|
break;
|
|
|
|
default:
|
|
@@ -2897,26 +2861,43 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
|
|
const struct vkd3d_shader_version *version = &program->shader_version;
|
|
struct d3dbc_compiler d3dbc = {0};
|
|
struct vkd3d_bytecode_buffer *buffer = &d3dbc.buffer;
|
|
+ int result;
|
|
|
|
d3dbc.ctx = ctx;
|
|
d3dbc.program = program;
|
|
d3dbc.message_context = message_context;
|
|
+ switch (version->type)
|
|
+ {
|
|
+ case VKD3D_SHADER_TYPE_VERTEX:
|
|
+ d3dbc.opcode_table = vs_opcode_table;
|
|
+ break;
|
|
+
|
|
+ case VKD3D_SHADER_TYPE_PIXEL:
|
|
+ d3dbc.opcode_table = ps_opcode_table;
|
|
+ break;
|
|
+
|
|
+ default:
|
|
+ vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_D3DBC_INVALID_PROFILE,
|
|
+ "Invalid shader type %u.", version->type);
|
|
+ return VKD3D_ERROR_INVALID_SHADER;
|
|
+ }
|
|
|
|
put_u32(buffer, sm1_version(version->type, version->major, version->minor));
|
|
|
|
bytecode_put_bytes(buffer, ctab->code, ctab->size);
|
|
|
|
- d3dbc_write_constant_defs(&d3dbc);
|
|
d3dbc_write_semantic_dcls(&d3dbc);
|
|
- d3dbc_write_sampler_dcls(&d3dbc);
|
|
d3dbc_write_block(&d3dbc, &entry_func->body);
|
|
|
|
put_u32(buffer, D3DSIO_END);
|
|
|
|
+ result = ctx->result;
|
|
if (buffer->status)
|
|
- ctx->result = buffer->status;
|
|
+ result = buffer->status;
|
|
+ if (d3dbc.failed)
|
|
+ result = VKD3D_ERROR_INVALID_SHADER;
|
|
|
|
- if (!ctx->result)
|
|
+ if (!result)
|
|
{
|
|
out->code = buffer->data;
|
|
out->size = buffer->size;
|
|
@@ -2925,5 +2906,5 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
|
|
{
|
|
vkd3d_free(buffer->data);
|
|
}
|
|
- return ctx->result;
|
|
+ return result;
|
|
}
|
|
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.c b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
|
|
index bd5baacd83d..6f737be2e2a 100644
|
|
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.c
|
|
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
|
|
@@ -254,6 +254,45 @@ bool hlsl_type_is_resource(const struct hlsl_type *type)
|
|
}
|
|
}
|
|
|
|
+bool hlsl_type_is_shader(const struct hlsl_type *type)
|
|
+{
|
|
+ switch (type->class)
|
|
+ {
|
|
+ case HLSL_CLASS_ARRAY:
|
|
+ return hlsl_type_is_shader(type->e.array.type);
|
|
+
|
|
+ case HLSL_CLASS_COMPUTE_SHADER:
|
|
+ case HLSL_CLASS_DOMAIN_SHADER:
|
|
+ case HLSL_CLASS_GEOMETRY_SHADER:
|
|
+ case HLSL_CLASS_HULL_SHADER:
|
|
+ case HLSL_CLASS_PIXEL_SHADER:
|
|
+ case HLSL_CLASS_VERTEX_SHADER:
|
|
+ return true;
|
|
+
|
|
+ case HLSL_CLASS_SCALAR:
|
|
+ case HLSL_CLASS_VECTOR:
|
|
+ case HLSL_CLASS_MATRIX:
|
|
+ case HLSL_CLASS_STRUCT:
|
|
+ case HLSL_CLASS_DEPTH_STENCIL_STATE:
|
|
+ case HLSL_CLASS_DEPTH_STENCIL_VIEW:
|
|
+ case HLSL_CLASS_EFFECT_GROUP:
|
|
+ case HLSL_CLASS_PASS:
|
|
+ case HLSL_CLASS_RASTERIZER_STATE:
|
|
+ case HLSL_CLASS_RENDER_TARGET_VIEW:
|
|
+ case HLSL_CLASS_SAMPLER:
|
|
+ case HLSL_CLASS_STRING:
|
|
+ case HLSL_CLASS_TECHNIQUE:
|
|
+ case HLSL_CLASS_TEXTURE:
|
|
+ case HLSL_CLASS_UAV:
|
|
+ case HLSL_CLASS_CONSTANT_BUFFER:
|
|
+ case HLSL_CLASS_BLEND_STATE:
|
|
+ case HLSL_CLASS_VOID:
|
|
+ case HLSL_CLASS_NULL:
|
|
+ return false;
|
|
+ }
|
|
+ return false;
|
|
+}
|
|
+
|
|
/* Only intended to be used for derefs (after copies have been lowered to components or vectors) or
|
|
* resources, since for both their data types span across a single regset. */
|
|
static enum hlsl_regset type_get_regset(const struct hlsl_type *type)
|
|
@@ -1640,6 +1679,22 @@ struct hlsl_ir_node *hlsl_new_switch(struct hlsl_ctx *ctx, struct hlsl_ir_node *
|
|
return &s->node;
|
|
}
|
|
|
|
+struct hlsl_ir_node *hlsl_new_vsir_instruction_ref(struct hlsl_ctx *ctx, unsigned int vsir_instr_idx,
|
|
+ struct hlsl_type *type, const struct hlsl_reg *reg, const struct vkd3d_shader_location *loc)
|
|
+{
|
|
+ struct hlsl_ir_vsir_instruction_ref *vsir_instr;
|
|
+
|
|
+ if (!(vsir_instr = hlsl_alloc(ctx, sizeof(*vsir_instr))))
|
|
+ return NULL;
|
|
+ init_node(&vsir_instr->node, HLSL_IR_VSIR_INSTRUCTION_REF, type, loc);
|
|
+ vsir_instr->vsir_instr_idx = vsir_instr_idx;
|
|
+
|
|
+ if (reg)
|
|
+ vsir_instr->node.reg = *reg;
|
|
+
|
|
+ return &vsir_instr->node;
|
|
+}
|
|
+
|
|
struct hlsl_ir_load *hlsl_new_load_index(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
|
|
struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc)
|
|
{
|
|
@@ -1792,6 +1847,54 @@ struct hlsl_ir_node *hlsl_new_swizzle(struct hlsl_ctx *ctx, uint32_t s, unsigned
|
|
return &swizzle->node;
|
|
}
|
|
|
|
+struct hlsl_ir_node *hlsl_new_compile(struct hlsl_ctx *ctx, const char *profile_name,
|
|
+ struct hlsl_ir_node **args, unsigned int args_count, struct hlsl_block *args_instrs,
|
|
+ const struct vkd3d_shader_location *loc)
|
|
+{
|
|
+ const struct hlsl_profile_info *profile_info = NULL;
|
|
+ struct hlsl_ir_compile *compile;
|
|
+ struct hlsl_type *type = NULL;
|
|
+ unsigned int i;
|
|
+
|
|
+ if (!(profile_info = hlsl_get_target_info(profile_name)))
|
|
+ {
|
|
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_PROFILE, "Unknown profile \"%s\".", profile_name);
|
|
+ return NULL;
|
|
+ }
|
|
+
|
|
+ if (profile_info->type == VKD3D_SHADER_TYPE_PIXEL)
|
|
+ type = hlsl_get_type(ctx->cur_scope, "PixelShader", true, true);
|
|
+ else if (profile_info->type == VKD3D_SHADER_TYPE_VERTEX)
|
|
+ type = hlsl_get_type(ctx->cur_scope, "VertexShader", true, true);
|
|
+
|
|
+ if (!type)
|
|
+ {
|
|
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_PROFILE, "Invalid profile \"%s\".", profile_name);
|
|
+ return NULL;
|
|
+ }
|
|
+
|
|
+ if (!(compile = hlsl_alloc(ctx, sizeof(*compile))))
|
|
+ return NULL;
|
|
+
|
|
+ init_node(&compile->node, HLSL_IR_COMPILE, type, loc);
|
|
+
|
|
+ compile->profile = profile_info;
|
|
+
|
|
+ hlsl_block_init(&compile->instrs);
|
|
+ hlsl_block_add_block(&compile->instrs, args_instrs);
|
|
+
|
|
+ compile->args_count = args_count;
|
|
+ if (!(compile->args = hlsl_alloc(ctx, sizeof(*compile->args) * args_count)))
|
|
+ {
|
|
+ vkd3d_free(compile);
|
|
+ return NULL;
|
|
+ }
|
|
+ for (i = 0; i < compile->args_count; ++i)
|
|
+ hlsl_src_from_node(&compile->args[i], args[i]);
|
|
+
|
|
+ return &compile->node;
|
|
+}
|
|
+
|
|
struct hlsl_ir_node *hlsl_new_stateblock_constant(struct hlsl_ctx *ctx, const char *name,
|
|
struct vkd3d_shader_location *loc)
|
|
{
|
|
@@ -2142,6 +2245,43 @@ static struct hlsl_ir_node *clone_index(struct hlsl_ctx *ctx, struct clone_instr
|
|
return dst;
|
|
}
|
|
|
|
+static struct hlsl_ir_node *clone_compile(struct hlsl_ctx *ctx,
|
|
+ struct clone_instr_map *map, struct hlsl_ir_compile *compile)
|
|
+{
|
|
+ const char *profile_name = NULL;
|
|
+ struct hlsl_ir_node **args;
|
|
+ struct hlsl_ir_node *node;
|
|
+ struct hlsl_block block;
|
|
+ unsigned int i;
|
|
+
|
|
+ if (!(clone_block(ctx, &block, &compile->instrs, map)))
|
|
+ return NULL;
|
|
+
|
|
+ if (!(args = hlsl_alloc(ctx, sizeof(*args) * compile->args_count)))
|
|
+ {
|
|
+ hlsl_block_cleanup(&block);
|
|
+ return NULL;
|
|
+ }
|
|
+ for (i = 0; i < compile->args_count; ++i)
|
|
+ {
|
|
+ args[i] = map_instr(map, compile->args[i].node);
|
|
+ VKD3D_ASSERT(args[i]);
|
|
+ }
|
|
+
|
|
+ if (compile->profile)
|
|
+ profile_name = compile->profile->name;
|
|
+
|
|
+ if (!(node = hlsl_new_compile(ctx, profile_name, args, compile->args_count, &block, &compile->node.loc)))
|
|
+ {
|
|
+ hlsl_block_cleanup(&block);
|
|
+ vkd3d_free(args);
|
|
+ return NULL;
|
|
+ }
|
|
+
|
|
+ vkd3d_free(args);
|
|
+ return node;
|
|
+}
|
|
+
|
|
static struct hlsl_ir_node *clone_stateblock_constant(struct hlsl_ctx *ctx,
|
|
struct clone_instr_map *map, struct hlsl_ir_stateblock_constant *constant)
|
|
{
|
|
@@ -2284,8 +2424,14 @@ static struct hlsl_ir_node *clone_instr(struct hlsl_ctx *ctx,
|
|
case HLSL_IR_SWIZZLE:
|
|
return clone_swizzle(ctx, map, hlsl_ir_swizzle(instr));
|
|
|
|
+ case HLSL_IR_COMPILE:
|
|
+ return clone_compile(ctx, map, hlsl_ir_compile(instr));
|
|
+
|
|
case HLSL_IR_STATEBLOCK_CONSTANT:
|
|
return clone_stateblock_constant(ctx, map, hlsl_ir_stateblock_constant(instr));
|
|
+
|
|
+ case HLSL_IR_VSIR_INSTRUCTION_REF:
|
|
+ vkd3d_unreachable();
|
|
}
|
|
|
|
vkd3d_unreachable();
|
|
@@ -2698,7 +2844,10 @@ const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type)
|
|
[HLSL_IR_STORE ] = "HLSL_IR_STORE",
|
|
[HLSL_IR_SWITCH ] = "HLSL_IR_SWITCH",
|
|
[HLSL_IR_SWIZZLE ] = "HLSL_IR_SWIZZLE",
|
|
+
|
|
+ [HLSL_IR_COMPILE] = "HLSL_IR_COMPILE",
|
|
[HLSL_IR_STATEBLOCK_CONSTANT] = "HLSL_IR_STATEBLOCK_CONSTANT",
|
|
+ [HLSL_IR_VSIR_INSTRUCTION_REF] = "HLSL_IR_VSIR_INSTRUCTION_REF",
|
|
};
|
|
|
|
if (type >= ARRAY_SIZE(names))
|
|
@@ -3146,6 +3295,25 @@ static void dump_ir_index(struct vkd3d_string_buffer *buffer, const struct hlsl_
|
|
vkd3d_string_buffer_printf(buffer, "]");
|
|
}
|
|
|
|
+static void dump_ir_compile(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer,
|
|
+ const struct hlsl_ir_compile *compile)
|
|
+{
|
|
+ unsigned int i;
|
|
+
|
|
+ vkd3d_string_buffer_printf(buffer, "compile %s {\n", compile->profile->name);
|
|
+
|
|
+ dump_block(ctx, buffer, &compile->instrs);
|
|
+
|
|
+ vkd3d_string_buffer_printf(buffer, " %10s } (", "");
|
|
+ for (i = 0; i < compile->args_count; ++i)
|
|
+ {
|
|
+ dump_src(buffer, &compile->args[i]);
|
|
+ if (i + 1 < compile->args_count)
|
|
+ vkd3d_string_buffer_printf(buffer, ", ");
|
|
+ }
|
|
+ vkd3d_string_buffer_printf(buffer, ")");
|
|
+}
|
|
+
|
|
static void dump_ir_stateblock_constant(struct vkd3d_string_buffer *buffer,
|
|
const struct hlsl_ir_stateblock_constant *constant)
|
|
{
|
|
@@ -3245,9 +3413,18 @@ static void dump_instr(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer,
|
|
dump_ir_swizzle(buffer, hlsl_ir_swizzle(instr));
|
|
break;
|
|
|
|
+ case HLSL_IR_COMPILE:
|
|
+ dump_ir_compile(ctx, buffer, hlsl_ir_compile(instr));
|
|
+ break;
|
|
+
|
|
case HLSL_IR_STATEBLOCK_CONSTANT:
|
|
dump_ir_stateblock_constant(buffer, hlsl_ir_stateblock_constant(instr));
|
|
break;
|
|
+
|
|
+ case HLSL_IR_VSIR_INSTRUCTION_REF:
|
|
+ vkd3d_string_buffer_printf(buffer, "vsir_program instruction %u",
|
|
+ hlsl_ir_vsir_instruction_ref(instr)->vsir_instr_idx);
|
|
+ break;
|
|
}
|
|
}
|
|
|
|
@@ -3308,8 +3485,8 @@ void hlsl_replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new)
|
|
{
|
|
struct hlsl_src *src, *next;
|
|
|
|
- VKD3D_ASSERT(old->data_type->dimx == new->data_type->dimx);
|
|
- VKD3D_ASSERT(old->data_type->dimy == new->data_type->dimy);
|
|
+ VKD3D_ASSERT(old->data_type == new->data_type || old->data_type->dimx == new->data_type->dimx);
|
|
+ VKD3D_ASSERT(old->data_type == new->data_type || old->data_type->dimy == new->data_type->dimy);
|
|
|
|
LIST_FOR_EACH_ENTRY_SAFE(src, next, &old->uses, struct hlsl_src, entry)
|
|
{
|
|
@@ -3459,6 +3636,17 @@ static void free_ir_index(struct hlsl_ir_index *index)
|
|
vkd3d_free(index);
|
|
}
|
|
|
|
+static void free_ir_compile(struct hlsl_ir_compile *compile)
|
|
+{
|
|
+ unsigned int i;
|
|
+
|
|
+ for (i = 0; i < compile->args_count; ++i)
|
|
+ hlsl_src_remove(&compile->args[i]);
|
|
+
|
|
+ hlsl_block_cleanup(&compile->instrs);
|
|
+ vkd3d_free(compile);
|
|
+}
|
|
+
|
|
static void free_ir_stateblock_constant(struct hlsl_ir_stateblock_constant *constant)
|
|
{
|
|
vkd3d_free(constant->name);
|
|
@@ -3527,9 +3715,17 @@ void hlsl_free_instr(struct hlsl_ir_node *node)
|
|
free_ir_switch(hlsl_ir_switch(node));
|
|
break;
|
|
|
|
+ case HLSL_IR_COMPILE:
|
|
+ free_ir_compile(hlsl_ir_compile(node));
|
|
+ break;
|
|
+
|
|
case HLSL_IR_STATEBLOCK_CONSTANT:
|
|
free_ir_stateblock_constant(hlsl_ir_stateblock_constant(node));
|
|
break;
|
|
+
|
|
+ case HLSL_IR_VSIR_INSTRUCTION_REF:
|
|
+ vkd3d_free(hlsl_ir_vsir_instruction_ref(node));
|
|
+ break;
|
|
}
|
|
}
|
|
|
|
@@ -4078,6 +4274,11 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
|
|
}
|
|
}
|
|
|
|
+ ctx->domain = VKD3D_TESSELLATOR_DOMAIN_INVALID;
|
|
+ ctx->output_control_point_count = UINT_MAX;
|
|
+ ctx->output_primitive = 0;
|
|
+ ctx->partitioning = 0;
|
|
+
|
|
return true;
|
|
}
|
|
|
|
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.h b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
|
|
index bf38c0cd945..9bcba99efff 100644
|
|
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.h
|
|
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
|
|
@@ -70,6 +70,14 @@ static inline unsigned int hlsl_swizzle_get_component(uint32_t swizzle, unsigned
|
|
return (swizzle >> HLSL_SWIZZLE_SHIFT(idx)) & HLSL_SWIZZLE_MASK;
|
|
}
|
|
|
|
+static inline uint32_t vsir_swizzle_from_hlsl(uint32_t swizzle)
|
|
+{
|
|
+ return vkd3d_shader_create_swizzle(hlsl_swizzle_get_component(swizzle, 0),
|
|
+ hlsl_swizzle_get_component(swizzle, 1),
|
|
+ hlsl_swizzle_get_component(swizzle, 2),
|
|
+ hlsl_swizzle_get_component(swizzle, 3));
|
|
+}
|
|
+
|
|
enum hlsl_type_class
|
|
{
|
|
HLSL_CLASS_SCALAR,
|
|
@@ -316,7 +324,11 @@ enum hlsl_ir_node_type
|
|
HLSL_IR_STORE,
|
|
HLSL_IR_SWIZZLE,
|
|
HLSL_IR_SWITCH,
|
|
+
|
|
+ HLSL_IR_COMPILE,
|
|
HLSL_IR_STATEBLOCK_CONSTANT,
|
|
+
|
|
+ HLSL_IR_VSIR_INSTRUCTION_REF,
|
|
};
|
|
|
|
/* Common data for every type of IR instruction node. */
|
|
@@ -854,6 +866,27 @@ struct hlsl_ir_string_constant
|
|
char *string;
|
|
};
|
|
|
|
+/* Represents shader compilation call for effects, such as "CompileShader()".
|
|
+ *
|
|
+ * Unlike hlsl_ir_call, it is not flattened, thus, it keeps track of its
|
|
+ * arguments and maintains its own instruction block. */
|
|
+struct hlsl_ir_compile
|
|
+{
|
|
+ struct hlsl_ir_node node;
|
|
+
|
|
+ /* Special field to store the profile argument. */
|
|
+ const struct hlsl_profile_info *profile;
|
|
+
|
|
+ /* Block containing the instructions required by the arguments of the
|
|
+ * compilation call. */
|
|
+ struct hlsl_block instrs;
|
|
+
|
|
+ /* Arguments to the compilation call. For a "compile" or "CompileShader()"
|
|
+ * args[0] is an hlsl_ir_call to the specified function. */
|
|
+ struct hlsl_src *args;
|
|
+ unsigned int args_count;
|
|
+};
|
|
+
|
|
/* Stateblock constants are undeclared values found on state blocks or technique passes descriptions,
|
|
* that do not concern regular pixel, vertex, or compute shaders, except for parsing. */
|
|
struct hlsl_ir_stateblock_constant
|
|
@@ -862,6 +895,16 @@ struct hlsl_ir_stateblock_constant
|
|
char *name;
|
|
};
|
|
|
|
+/* A vkd3d_shader_instruction that can be inserted in a hlsl_block.
|
|
+ * Only used for the HLSL IR to vsir translation, might be removed once this translation is complete. */
|
|
+struct hlsl_ir_vsir_instruction_ref
|
|
+{
|
|
+ struct hlsl_ir_node node;
|
|
+
|
|
+ /* Index to a vkd3d_shader_instruction within a vkd3d_shader_instruction_array in a vsir_program. */
|
|
+ unsigned int vsir_instr_idx;
|
|
+};
|
|
+
|
|
struct hlsl_scope
|
|
{
|
|
/* Item entry for hlsl_ctx.scopes. */
|
|
@@ -1016,6 +1059,7 @@ struct hlsl_ctx
|
|
{
|
|
uint32_t index;
|
|
struct hlsl_vec4 value;
|
|
+ struct vkd3d_shader_location loc;
|
|
} *regs;
|
|
size_t count, size;
|
|
} constant_defs;
|
|
@@ -1029,6 +1073,12 @@ struct hlsl_ctx
|
|
* compute shader profiles. It is set using the numthreads() attribute in the entry point. */
|
|
uint32_t thread_count[3];
|
|
|
|
+ enum vkd3d_tessellator_domain domain;
|
|
+ unsigned int output_control_point_count;
|
|
+ enum vkd3d_shader_tessellator_output_primitive output_primitive;
|
|
+ enum vkd3d_shader_tessellator_partitioning partitioning;
|
|
+ struct hlsl_ir_function_decl *patch_constant_func;
|
|
+
|
|
/* In some cases we generate opcodes by parsing an HLSL function and then
|
|
* invoking it. If not NULL, this field is the name of the function that we
|
|
* are currently parsing, "mangled" with an internal prefix to avoid
|
|
@@ -1149,12 +1199,24 @@ static inline struct hlsl_ir_switch *hlsl_ir_switch(const struct hlsl_ir_node *n
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_switch, node);
|
|
}
|
|
|
|
+static inline struct hlsl_ir_compile *hlsl_ir_compile(const struct hlsl_ir_node *node)
|
|
+{
|
|
+ VKD3D_ASSERT(node->type == HLSL_IR_COMPILE);
|
|
+ return CONTAINING_RECORD(node, struct hlsl_ir_compile, node);
|
|
+}
|
|
+
|
|
static inline struct hlsl_ir_stateblock_constant *hlsl_ir_stateblock_constant(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_STATEBLOCK_CONSTANT);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_stateblock_constant, node);
|
|
}
|
|
|
|
+static inline struct hlsl_ir_vsir_instruction_ref *hlsl_ir_vsir_instruction_ref(const struct hlsl_ir_node *node)
|
|
+{
|
|
+ VKD3D_ASSERT(node->type == HLSL_IR_VSIR_INSTRUCTION_REF);
|
|
+ return CONTAINING_RECORD(node, struct hlsl_ir_vsir_instruction_ref, node);
|
|
+}
|
|
+
|
|
static inline void hlsl_block_init(struct hlsl_block *block)
|
|
{
|
|
list_init(&block->instrs);
|
|
@@ -1428,6 +1490,9 @@ bool hlsl_index_is_noncontiguous(struct hlsl_ir_index *index);
|
|
bool hlsl_index_is_resource_access(struct hlsl_ir_index *index);
|
|
bool hlsl_index_chain_has_resource_access(struct hlsl_ir_index *index);
|
|
|
|
+struct hlsl_ir_node *hlsl_new_compile(struct hlsl_ctx *ctx, const char *profile_name,
|
|
+ struct hlsl_ir_node **args, unsigned int args_count, struct hlsl_block *args_instrs,
|
|
+ const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *val,
|
|
struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx,
|
|
@@ -1466,6 +1531,9 @@ struct hlsl_ir_switch_case *hlsl_new_switch_case(struct hlsl_ctx *ctx, unsigned
|
|
struct hlsl_ir_node *hlsl_new_switch(struct hlsl_ctx *ctx, struct hlsl_ir_node *selector,
|
|
struct list *cases, const struct vkd3d_shader_location *loc);
|
|
|
|
+struct hlsl_ir_node *hlsl_new_vsir_instruction_ref(struct hlsl_ctx *ctx, unsigned int vsir_instr_idx,
|
|
+ struct hlsl_type *type, const struct hlsl_reg *reg, const struct vkd3d_shader_location *loc);
|
|
+
|
|
void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc,
|
|
enum vkd3d_shader_error error, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
|
|
void hlsl_fixme(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc,
|
|
@@ -1493,6 +1561,7 @@ unsigned int hlsl_type_minor_size(const struct hlsl_type *type);
|
|
unsigned int hlsl_type_major_size(const struct hlsl_type *type);
|
|
unsigned int hlsl_type_element_count(const struct hlsl_type *type);
|
|
bool hlsl_type_is_resource(const struct hlsl_type *type);
|
|
+bool hlsl_type_is_shader(const struct hlsl_type *type);
|
|
unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset);
|
|
bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);
|
|
|
|
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.l b/libs/vkd3d/libs/vkd3d-shader/hlsl.l
|
|
index 0c02b27817e..e5472709a8c 100644
|
|
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.l
|
|
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.l
|
|
@@ -80,6 +80,7 @@ centroid {return KW_CENTROID; }
|
|
column_major {return KW_COLUMN_MAJOR; }
|
|
ComputeShader {return KW_COMPUTESHADER; }
|
|
compile {return KW_COMPILE; }
|
|
+CompileShader {return KW_COMPILESHADER; }
|
|
const {return KW_CONST; }
|
|
continue {return KW_CONTINUE; }
|
|
DepthStencilState {return KW_DEPTHSTENCILSTATE; }
|
|
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.y b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
|
|
index 3f319dea0d8..816d992afa8 100644
|
|
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.y
|
|
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
|
|
@@ -516,7 +516,7 @@ enum loop_type
|
|
LOOP_DO_WHILE
|
|
};
|
|
|
|
-static bool attribute_list_has_duplicates(const struct parse_attribute_list *attrs)
|
|
+static void check_attribute_list_for_duplicates(struct hlsl_ctx *ctx, const struct parse_attribute_list *attrs)
|
|
{
|
|
unsigned int i, j;
|
|
|
|
@@ -525,11 +525,10 @@ static bool attribute_list_has_duplicates(const struct parse_attribute_list *att
|
|
for (j = i + 1; j < attrs->count; ++j)
|
|
{
|
|
if (!strcmp(attrs->attrs[i]->name, attrs->attrs[j]->name))
|
|
- return true;
|
|
+ hlsl_error(ctx, &attrs->attrs[j]->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
|
|
+ "Found duplicate attribute \"%s\".", attrs->attrs[j]->name);
|
|
}
|
|
}
|
|
-
|
|
- return false;
|
|
}
|
|
|
|
static void resolve_loop_continue(struct hlsl_ctx *ctx, struct hlsl_block *block, enum loop_type type,
|
|
@@ -628,10 +627,13 @@ static struct hlsl_default_value evaluate_static_expression(struct hlsl_ctx *ctx
|
|
case HLSL_IR_RESOURCE_LOAD:
|
|
case HLSL_IR_RESOURCE_STORE:
|
|
case HLSL_IR_SWITCH:
|
|
+ case HLSL_IR_COMPILE:
|
|
case HLSL_IR_STATEBLOCK_CONSTANT:
|
|
hlsl_error(ctx, &node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
|
|
"Expected literal expression.");
|
|
break;
|
|
+ case HLSL_IR_VSIR_INSTRUCTION_REF:
|
|
+ vkd3d_unreachable();
|
|
}
|
|
}
|
|
|
|
@@ -697,9 +699,7 @@ static struct hlsl_block *create_loop(struct hlsl_ctx *ctx, enum loop_type type,
|
|
unsigned int i, unroll_limit = 0;
|
|
struct hlsl_ir_node *loop;
|
|
|
|
- if (attribute_list_has_duplicates(attributes))
|
|
- hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Found duplicate attribute.");
|
|
-
|
|
+ check_attribute_list_for_duplicates(ctx, attributes);
|
|
check_loop_attributes(ctx, attributes, loc);
|
|
|
|
/* Ignore unroll(0) attribute, and any invalid attribute. */
|
|
@@ -2733,13 +2733,15 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
|
|
|
|
if (v->initializer.args_count)
|
|
{
|
|
- unsigned int store_index = 0;
|
|
bool is_default_values_initializer;
|
|
+ unsigned int store_index = 0;
|
|
unsigned int size, k;
|
|
|
|
is_default_values_initializer = (ctx->cur_buffer != ctx->globals_buffer)
|
|
|| (var->storage_modifiers & HLSL_STORAGE_UNIFORM)
|
|
|| ctx->cur_scope->annotations;
|
|
+ if (hlsl_type_is_shader(type))
|
|
+ is_default_values_initializer = false;
|
|
|
|
if (is_default_values_initializer)
|
|
{
|
|
@@ -2835,28 +2837,36 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
|
|
return initializers;
|
|
}
|
|
|
|
-static bool func_is_compatible_match(struct hlsl_ctx *ctx,
|
|
- const struct hlsl_ir_function_decl *decl, const struct parse_initializer *args)
|
|
+static bool func_is_compatible_match(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *decl,
|
|
+ bool is_compile, const struct parse_initializer *args)
|
|
{
|
|
- unsigned int i;
|
|
-
|
|
- if (decl->parameters.count < args->args_count)
|
|
- return false;
|
|
+ unsigned int i, k;
|
|
|
|
- for (i = 0; i < args->args_count; ++i)
|
|
+ k = 0;
|
|
+ for (i = 0; i < decl->parameters.count; ++i)
|
|
{
|
|
- if (!implicit_compatible_data_types(ctx, args->args[i]->data_type, decl->parameters.vars[i]->data_type))
|
|
+ if (is_compile && !(decl->parameters.vars[i]->storage_modifiers & HLSL_STORAGE_UNIFORM))
|
|
+ continue;
|
|
+
|
|
+ if (k >= args->args_count)
|
|
+ {
|
|
+ if (!decl->parameters.vars[i]->default_values)
|
|
+ return false;
|
|
+ return true;
|
|
+ }
|
|
+
|
|
+ if (!implicit_compatible_data_types(ctx, args->args[k]->data_type, decl->parameters.vars[i]->data_type))
|
|
return false;
|
|
- }
|
|
|
|
- if (args->args_count < decl->parameters.count && !decl->parameters.vars[args->args_count]->default_values)
|
|
+ ++k;
|
|
+ }
|
|
+ if (k < args->args_count)
|
|
return false;
|
|
-
|
|
return true;
|
|
}
|
|
|
|
static struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *ctx,
|
|
- const char *name, const struct parse_initializer *args,
|
|
+ const char *name, const struct parse_initializer *args, bool is_compile,
|
|
const struct vkd3d_shader_location *loc)
|
|
{
|
|
struct hlsl_ir_function_decl *decl, *compatible_match = NULL;
|
|
@@ -2869,7 +2879,7 @@ static struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *ctx,
|
|
|
|
LIST_FOR_EACH_ENTRY(decl, &func->overloads, struct hlsl_ir_function_decl, entry)
|
|
{
|
|
- if (func_is_compatible_match(ctx, decl, args))
|
|
+ if (func_is_compatible_match(ctx, decl, is_compile, args))
|
|
{
|
|
if (compatible_match)
|
|
{
|
|
@@ -2890,26 +2900,35 @@ static struct hlsl_ir_node *hlsl_new_void_expr(struct hlsl_ctx *ctx, const struc
|
|
return hlsl_new_expr(ctx, HLSL_OP0_VOID, operands, ctx->builtin_types.Void, loc);
|
|
}
|
|
|
|
-static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *func,
|
|
- const struct parse_initializer *args, const struct vkd3d_shader_location *loc)
|
|
+static struct hlsl_ir_node *add_user_call(struct hlsl_ctx *ctx,
|
|
+ struct hlsl_ir_function_decl *func, const struct parse_initializer *args,
|
|
+ bool is_compile, const struct vkd3d_shader_location *loc)
|
|
{
|
|
struct hlsl_ir_node *call;
|
|
- unsigned int i, j;
|
|
+ unsigned int i, j, k;
|
|
|
|
VKD3D_ASSERT(args->args_count <= func->parameters.count);
|
|
|
|
- for (i = 0; i < args->args_count; ++i)
|
|
+ k = 0;
|
|
+ for (i = 0; i < func->parameters.count; ++i)
|
|
{
|
|
struct hlsl_ir_var *param = func->parameters.vars[i];
|
|
- struct hlsl_ir_node *arg = args->args[i];
|
|
+ struct hlsl_ir_node *arg;
|
|
+
|
|
+ if (is_compile && !(param->storage_modifiers & HLSL_STORAGE_UNIFORM))
|
|
+ continue;
|
|
+
|
|
+ if (k >= args->args_count)
|
|
+ break;
|
|
+ arg = args->args[k];
|
|
|
|
if (!hlsl_types_are_equal(arg->data_type, param->data_type))
|
|
{
|
|
struct hlsl_ir_node *cast;
|
|
|
|
if (!(cast = add_cast(ctx, args->instrs, arg, param->data_type, &arg->loc)))
|
|
- return false;
|
|
- args->args[i] = cast;
|
|
+ return NULL;
|
|
+ args->args[k] = cast;
|
|
arg = cast;
|
|
}
|
|
|
|
@@ -2918,13 +2937,15 @@ static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fu
|
|
struct hlsl_ir_node *store;
|
|
|
|
if (!(store = hlsl_new_simple_store(ctx, param, arg)))
|
|
- return false;
|
|
+ return NULL;
|
|
hlsl_block_add_instr(args->instrs, store);
|
|
}
|
|
+
|
|
+ ++k;
|
|
}
|
|
|
|
/* Add default values for the remaining parameters. */
|
|
- for (i = args->args_count; i < func->parameters.count; ++i)
|
|
+ for (; i < func->parameters.count; ++i)
|
|
{
|
|
struct hlsl_ir_var *param = func->parameters.vars[i];
|
|
unsigned int comp_count = hlsl_type_component_count(param->data_type);
|
|
@@ -2932,6 +2953,9 @@ static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fu
|
|
|
|
VKD3D_ASSERT(param->default_values);
|
|
|
|
+ if (is_compile && !(param->storage_modifiers & HLSL_STORAGE_UNIFORM))
|
|
+ continue;
|
|
+
|
|
hlsl_init_simple_deref_from_var(¶m_deref, param);
|
|
|
|
for (j = 0; j < comp_count; ++j)
|
|
@@ -2945,20 +2969,23 @@ static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fu
|
|
{
|
|
value.u[0] = param->default_values[j].number;
|
|
if (!(comp = hlsl_new_constant(ctx, type, &value, loc)))
|
|
- return false;
|
|
+ return NULL;
|
|
hlsl_block_add_instr(args->instrs, comp);
|
|
|
|
if (!hlsl_new_store_component(ctx, &store_block, ¶m_deref, j, comp))
|
|
- return false;
|
|
+ return NULL;
|
|
hlsl_block_add_block(args->instrs, &store_block);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!(call = hlsl_new_call(ctx, func, loc)))
|
|
- return false;
|
|
+ return NULL;
|
|
hlsl_block_add_instr(args->instrs, call);
|
|
|
|
+ if (is_compile)
|
|
+ return call;
|
|
+
|
|
for (i = 0; i < args->args_count; ++i)
|
|
{
|
|
struct hlsl_ir_var *param = func->parameters.vars[i];
|
|
@@ -2973,11 +3000,11 @@ static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fu
|
|
"Output argument to \"%s\" is const.", func->func->name);
|
|
|
|
if (!(load = hlsl_new_var_load(ctx, param, &arg->loc)))
|
|
- return false;
|
|
+ return NULL;
|
|
hlsl_block_add_instr(args->instrs, &load->node);
|
|
|
|
if (!add_assignment(ctx, args->instrs, arg, ASSIGN_OP_ASSIGN, &load->node))
|
|
- return false;
|
|
+ return NULL;
|
|
}
|
|
}
|
|
|
|
@@ -2998,7 +3025,7 @@ static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fu
|
|
hlsl_block_add_instr(args->instrs, expr);
|
|
}
|
|
|
|
- return true;
|
|
+ return call;
|
|
}
|
|
|
|
static struct hlsl_ir_node *intrinsic_float_convert_arg(struct hlsl_ctx *ctx,
|
|
@@ -3165,7 +3192,7 @@ static bool write_acos_or_asin(struct hlsl_ctx *ctx,
|
|
if (!func)
|
|
return false;
|
|
|
|
- return add_user_call(ctx, func, params, loc);
|
|
+ return !!add_user_call(ctx, func, params, false, loc);
|
|
}
|
|
|
|
static bool intrinsic_acos(struct hlsl_ctx *ctx,
|
|
@@ -3314,7 +3341,7 @@ static bool write_atan_or_atan2(struct hlsl_ctx *ctx,
|
|
if (!func)
|
|
return false;
|
|
|
|
- return add_user_call(ctx, func, params, loc);
|
|
+ return !!add_user_call(ctx, func, params, false, loc);
|
|
}
|
|
|
|
static bool intrinsic_atan(struct hlsl_ctx *ctx,
|
|
@@ -3507,7 +3534,7 @@ static bool write_cosh_or_sinh(struct hlsl_ctx *ctx,
|
|
if (!func)
|
|
return false;
|
|
|
|
- return add_user_call(ctx, func, params, loc);
|
|
+ return !!add_user_call(ctx, func, params, false, loc);
|
|
}
|
|
|
|
static bool intrinsic_cosh(struct hlsl_ctx *ctx,
|
|
@@ -3734,7 +3761,7 @@ static bool intrinsic_determinant(struct hlsl_ctx *ctx,
|
|
if (!func)
|
|
return false;
|
|
|
|
- return add_user_call(ctx, func, params, loc);
|
|
+ return !!add_user_call(ctx, func, params, false, loc);
|
|
}
|
|
|
|
static bool intrinsic_distance(struct hlsl_ctx *ctx,
|
|
@@ -3766,6 +3793,50 @@ static bool intrinsic_dot(struct hlsl_ctx *ctx,
|
|
return !!add_binary_dot_expr(ctx, params->instrs, params->args[0], params->args[1], loc);
|
|
}
|
|
|
|
+static bool intrinsic_dst(struct hlsl_ctx *ctx, const struct parse_initializer *params,
|
|
+ const struct vkd3d_shader_location *loc)
|
|
+{
|
|
+ struct hlsl_ir_function_decl *func;
|
|
+ struct hlsl_type *type, *vec4_type;
|
|
+ char *body;
|
|
+
|
|
+ static const char template[] =
|
|
+ "%s dst(%s i0, %s i1)\n"
|
|
+ "{\n"
|
|
+ /* Scalars and vector-4s are both valid inputs, so promote scalars
|
|
+ * if necessary. */
|
|
+ " %s src0 = i0, src1 = i1;\n"
|
|
+ " return %s(1, src0.y * src1.y, src0.z, src1.w);\n"
|
|
+ "}";
|
|
+
|
|
+ if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
|
|
+ return false;
|
|
+ type = params->args[0]->data_type;
|
|
+ if (!(type->class == HLSL_CLASS_SCALAR
|
|
+ || (type->class == HLSL_CLASS_VECTOR && type->dimx == 4)))
|
|
+ {
|
|
+ struct vkd3d_string_buffer *string;
|
|
+ if ((string = hlsl_type_to_string(ctx, type)))
|
|
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
|
|
+ "Wrong dimension for dst(): expected scalar or 4-dimensional vector, but got %s.",
|
|
+ string->buffer);
|
|
+ hlsl_release_string_buffer(ctx, string);
|
|
+ }
|
|
+ vec4_type = hlsl_get_vector_type(ctx, type->e.numeric.type, 4);
|
|
+
|
|
+ if (!(body = hlsl_sprintf_alloc(ctx, template,
|
|
+ vec4_type->name, type->name, type->name,
|
|
+ vec4_type->name,
|
|
+ vec4_type->name)))
|
|
+ return false;
|
|
+ func = hlsl_compile_internal_function(ctx, "dst", body);
|
|
+ vkd3d_free(body);
|
|
+ if (!func)
|
|
+ return false;
|
|
+
|
|
+ return !!add_user_call(ctx, func, params, false, loc);
|
|
+}
|
|
+
|
|
static bool intrinsic_exp(struct hlsl_ctx *ctx,
|
|
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
|
|
{
|
|
@@ -3821,7 +3892,7 @@ static bool intrinsic_faceforward(struct hlsl_ctx *ctx,
|
|
if (!func)
|
|
return false;
|
|
|
|
- return add_user_call(ctx, func, params, loc);
|
|
+ return !!add_user_call(ctx, func, params, false, loc);
|
|
}
|
|
|
|
static bool intrinsic_f16tof32(struct hlsl_ctx *ctx,
|
|
@@ -3926,7 +3997,7 @@ static bool intrinsic_fwidth(struct hlsl_ctx *ctx,
|
|
if (!func)
|
|
return false;
|
|
|
|
- return add_user_call(ctx, func, params, loc);
|
|
+ return !!add_user_call(ctx, func, params, false, loc);
|
|
}
|
|
|
|
static bool intrinsic_ldexp(struct hlsl_ctx *ctx,
|
|
@@ -4029,7 +4100,7 @@ static bool intrinsic_lit(struct hlsl_ctx *ctx,
|
|
if (!(func = hlsl_compile_internal_function(ctx, "lit", body)))
|
|
return false;
|
|
|
|
- return add_user_call(ctx, func, params, loc);
|
|
+ return !!add_user_call(ctx, func, params, false, loc);
|
|
}
|
|
|
|
static bool intrinsic_log(struct hlsl_ctx *ctx,
|
|
@@ -4332,7 +4403,7 @@ static bool intrinsic_refract(struct hlsl_ctx *ctx,
|
|
if (!func)
|
|
return false;
|
|
|
|
- return add_user_call(ctx, func, params, loc);
|
|
+ return !!add_user_call(ctx, func, params, false, loc);
|
|
}
|
|
|
|
static bool intrinsic_round(struct hlsl_ctx *ctx,
|
|
@@ -4415,6 +4486,35 @@ static bool intrinsic_sin(struct hlsl_ctx *ctx,
|
|
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SIN, arg, loc);
|
|
}
|
|
|
|
+static bool intrinsic_sincos(struct hlsl_ctx *ctx,
|
|
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
|
|
+{
|
|
+ struct hlsl_ir_function_decl *func;
|
|
+ struct hlsl_type *type;
|
|
+ char *body;
|
|
+
|
|
+ static const char template[] =
|
|
+ "void sincos(%s f, out %s s, out %s c)\n"
|
|
+ "{\n"
|
|
+ " s = sin(f);\n"
|
|
+ " c = cos(f);\n"
|
|
+ "}";
|
|
+
|
|
+ if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
|
|
+ return false;
|
|
+ type = params->args[0]->data_type;
|
|
+
|
|
+ if (!(body = hlsl_sprintf_alloc(ctx, template,
|
|
+ type->name, type->name, type->name)))
|
|
+ return false;
|
|
+ func = hlsl_compile_internal_function(ctx, "sincos", body);
|
|
+ vkd3d_free(body);
|
|
+ if (!func)
|
|
+ return false;
|
|
+
|
|
+ return !!add_user_call(ctx, func, params, false, loc);
|
|
+}
|
|
+
|
|
static bool intrinsic_sinh(struct hlsl_ctx *ctx,
|
|
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
|
|
{
|
|
@@ -4447,7 +4547,7 @@ static bool intrinsic_smoothstep(struct hlsl_ctx *ctx,
|
|
if (!func)
|
|
return false;
|
|
|
|
- return add_user_call(ctx, func, params, loc);
|
|
+ return !!add_user_call(ctx, func, params, false, loc);
|
|
}
|
|
|
|
static bool intrinsic_sqrt(struct hlsl_ctx *ctx,
|
|
@@ -4523,7 +4623,7 @@ static bool intrinsic_tanh(struct hlsl_ctx *ctx,
|
|
if (!func)
|
|
return false;
|
|
|
|
- return add_user_call(ctx, func, params, loc);
|
|
+ return !!add_user_call(ctx, func, params, false, loc);
|
|
}
|
|
|
|
static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *params,
|
|
@@ -4937,6 +5037,7 @@ intrinsic_functions[] =
|
|
{"determinant", 1, true, intrinsic_determinant},
|
|
{"distance", 2, true, intrinsic_distance},
|
|
{"dot", 2, true, intrinsic_dot},
|
|
+ {"dst", 2, true, intrinsic_dst},
|
|
{"exp", 1, true, intrinsic_exp},
|
|
{"exp2", 1, true, intrinsic_exp2},
|
|
{"f16tof32", 1, true, intrinsic_f16tof32},
|
|
@@ -4966,6 +5067,7 @@ intrinsic_functions[] =
|
|
{"saturate", 1, true, intrinsic_saturate},
|
|
{"sign", 1, true, intrinsic_sign},
|
|
{"sin", 1, true, intrinsic_sin},
|
|
+ {"sincos", 3, true, intrinsic_sincos},
|
|
{"sinh", 1, true, intrinsic_sinh},
|
|
{"smoothstep", 3, true, intrinsic_smoothstep},
|
|
{"sqrt", 1, true, intrinsic_sqrt},
|
|
@@ -5002,9 +5104,9 @@ static struct hlsl_block *add_call(struct hlsl_ctx *ctx, const char *name,
|
|
struct intrinsic_function *intrinsic;
|
|
struct hlsl_ir_function_decl *decl;
|
|
|
|
- if ((decl = find_function_call(ctx, name, args, loc)))
|
|
+ if ((decl = find_function_call(ctx, name, args, false, loc)))
|
|
{
|
|
- if (!add_user_call(ctx, decl, args, loc))
|
|
+ if (!add_user_call(ctx, decl, args, false, loc))
|
|
goto fail;
|
|
}
|
|
else if ((intrinsic = bsearch(name, intrinsic_functions, ARRAY_SIZE(intrinsic_functions),
|
|
@@ -5060,6 +5162,53 @@ fail:
|
|
return NULL;
|
|
}
|
|
|
|
+static struct hlsl_block *add_shader_compilation(struct hlsl_ctx *ctx, const char *profile_name,
|
|
+ const char *function_name, struct parse_initializer *args, const struct vkd3d_shader_location *loc)
|
|
+{
|
|
+ struct hlsl_ir_node *compile, *call_to_compile = NULL;
|
|
+ struct hlsl_ir_function_decl *decl;
|
|
+
|
|
+ if (!ctx->in_state_block && ctx->cur_scope != ctx->globals)
|
|
+ {
|
|
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_MISPLACED_COMPILE,
|
|
+ "Shader compilation statements must be in global scope or a state block.");
|
|
+ free_parse_initializer(args);
|
|
+ return NULL;
|
|
+ }
|
|
+
|
|
+ if (!(decl = find_function_call(ctx, function_name, args, true, loc)))
|
|
+ {
|
|
+ if (rb_get(&ctx->functions, function_name))
|
|
+ {
|
|
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
|
|
+ "No compatible \"%s\" declaration with %u uniform parameters found.",
|
|
+ function_name, args->args_count);
|
|
+ }
|
|
+ else
|
|
+ {
|
|
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
|
|
+ "Function \"%s\" is not defined.", function_name);
|
|
+ }
|
|
+ free_parse_initializer(args);
|
|
+ return NULL;
|
|
+ }
|
|
+
|
|
+ if (!(call_to_compile = add_user_call(ctx, decl, args, true, loc)))
|
|
+ {
|
|
+ free_parse_initializer(args);
|
|
+ return NULL;
|
|
+ }
|
|
+
|
|
+ if (!(compile = hlsl_new_compile(ctx, profile_name, &call_to_compile, 1, args->instrs, loc)))
|
|
+ {
|
|
+ free_parse_initializer(args);
|
|
+ return NULL;
|
|
+ }
|
|
+
|
|
+ free_parse_initializer(args);
|
|
+ return make_block(ctx, compile);
|
|
+}
|
|
+
|
|
static struct hlsl_block *add_constructor(struct hlsl_ctx *ctx, struct hlsl_type *type,
|
|
struct parse_initializer *params, const struct vkd3d_shader_location *loc)
|
|
{
|
|
@@ -6058,6 +6207,7 @@ static bool state_block_add_entry(struct hlsl_state_block *state_block, struct h
|
|
%token KW_CENTROID
|
|
%token KW_COLUMN_MAJOR
|
|
%token KW_COMPILE
|
|
+%token KW_COMPILESHADER
|
|
%token KW_COMPUTESHADER
|
|
%token KW_CONST
|
|
%token KW_CONTINUE
|
|
@@ -6827,6 +6977,8 @@ func_prototype:
|
|
func_prototype_no_attrs
|
|
| attribute_list func_prototype_no_attrs
|
|
{
|
|
+ check_attribute_list_for_duplicates(ctx, &$1);
|
|
+
|
|
if ($2.first)
|
|
{
|
|
$2.decl->attr_count = $1.count;
|
|
@@ -8092,8 +8244,7 @@ selection_statement:
|
|
struct hlsl_ir_node *instr;
|
|
unsigned int i;
|
|
|
|
- if (attribute_list_has_duplicates(attributes))
|
|
- hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Found duplicate attribute.");
|
|
+ check_attribute_list_for_duplicates(ctx, attributes);
|
|
|
|
for (i = 0; i < attributes->count; ++i)
|
|
{
|
|
@@ -8391,6 +8542,29 @@ primary_expr:
|
|
{
|
|
$$ = $2;
|
|
}
|
|
+
|
|
+ | KW_COMPILE any_identifier var_identifier '(' func_arguments ')'
|
|
+ {
|
|
+ if (!($$ = add_shader_compilation(ctx, $2, $3, &$5, &@1)))
|
|
+ {
|
|
+ vkd3d_free($2);
|
|
+ vkd3d_free($3);
|
|
+ YYABORT;
|
|
+ }
|
|
+ vkd3d_free($2);
|
|
+ vkd3d_free($3);
|
|
+ }
|
|
+ | KW_COMPILESHADER '(' any_identifier ',' var_identifier '(' func_arguments ')' ')'
|
|
+ {
|
|
+ if (!($$ = add_shader_compilation(ctx, $3, $5, &$7, &@1)))
|
|
+ {
|
|
+ vkd3d_free($3);
|
|
+ vkd3d_free($5);
|
|
+ YYABORT;
|
|
+ }
|
|
+ vkd3d_free($3);
|
|
+ vkd3d_free($5);
|
|
+ }
|
|
| var_identifier '(' func_arguments ')'
|
|
{
|
|
if (!($$ = add_call(ctx, $1, &$3, &@1)))
|
|
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
|
|
index 154328a64c3..e470115f191 100644
|
|
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
|
|
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
|
|
@@ -4050,6 +4050,7 @@ static bool dce(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
|
|
switch (instr->type)
|
|
{
|
|
case HLSL_IR_CONSTANT:
|
|
+ case HLSL_IR_COMPILE:
|
|
case HLSL_IR_EXPR:
|
|
case HLSL_IR_INDEX:
|
|
case HLSL_IR_LOAD:
|
|
@@ -4088,6 +4089,9 @@ static bool dce(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
|
|
case HLSL_IR_STATEBLOCK_CONSTANT:
|
|
/* Stateblock constants should not appear in the shader program. */
|
|
vkd3d_unreachable();
|
|
+ case HLSL_IR_VSIR_INSTRUCTION_REF:
|
|
+ /* HLSL IR nodes are not translated to hlsl_ir_vsir_instruction_ref at this point. */
|
|
+ vkd3d_unreachable();
|
|
}
|
|
|
|
return false;
|
|
@@ -4213,6 +4217,9 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
|
|
case HLSL_IR_STATEBLOCK_CONSTANT:
|
|
/* Stateblock constants should not appear in the shader program. */
|
|
vkd3d_unreachable();
|
|
+ case HLSL_IR_VSIR_INSTRUCTION_REF:
|
|
+ /* HLSL IR nodes are not translated to hlsl_ir_vsir_instruction_ref at this point. */
|
|
+ vkd3d_unreachable();
|
|
|
|
case HLSL_IR_STORE:
|
|
{
|
|
@@ -4337,6 +4344,9 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
|
|
case HLSL_IR_CONSTANT:
|
|
case HLSL_IR_STRING_CONSTANT:
|
|
break;
|
|
+ case HLSL_IR_COMPILE:
|
|
+ /* Compile calls are skipped as they are only relevent to effects. */
|
|
+ break;
|
|
}
|
|
}
|
|
}
|
|
@@ -4816,7 +4826,8 @@ static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx,
|
|
}
|
|
}
|
|
|
|
-static void record_constant(struct hlsl_ctx *ctx, unsigned int component_index, float f)
|
|
+static void record_constant(struct hlsl_ctx *ctx, unsigned int component_index, float f,
|
|
+ const struct vkd3d_shader_location *loc)
|
|
{
|
|
struct hlsl_constant_defs *defs = &ctx->constant_defs;
|
|
struct hlsl_constant_register *reg;
|
|
@@ -4838,6 +4849,7 @@ static void record_constant(struct hlsl_ctx *ctx, unsigned int component_index,
|
|
memset(reg, 0, sizeof(*reg));
|
|
reg->index = component_index / 4;
|
|
reg->value.f[component_index % 4] = f;
|
|
+ reg->loc = *loc;
|
|
}
|
|
|
|
static void allocate_const_registers_recurse(struct hlsl_ctx *ctx,
|
|
@@ -4898,7 +4910,7 @@ static void allocate_const_registers_recurse(struct hlsl_ctx *ctx,
|
|
vkd3d_unreachable();
|
|
}
|
|
|
|
- record_constant(ctx, constant->reg.id * 4 + x, f);
|
|
+ record_constant(ctx, constant->reg.id * 4 + x, f, &constant->node.loc);
|
|
}
|
|
|
|
break;
|
|
@@ -4991,17 +5003,17 @@ static void allocate_sincos_const_registers(struct hlsl_ctx *ctx, struct hlsl_bl
|
|
|
|
ctx->d3dsincosconst1 = allocate_numeric_registers_for_type(ctx, allocator, 1, UINT_MAX, type);
|
|
TRACE("Allocated D3DSINCOSCONST1 to %s.\n", debug_register('c', ctx->d3dsincosconst1, type));
|
|
- record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 0, -1.55009923e-06f);
|
|
- record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 1, -2.17013894e-05f);
|
|
- record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 2, 2.60416674e-03f);
|
|
- record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 3, 2.60416680e-04f);
|
|
+ record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 0, -1.55009923e-06f, &instr->loc);
|
|
+ record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 1, -2.17013894e-05f, &instr->loc);
|
|
+ record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 2, 2.60416674e-03f, &instr->loc);
|
|
+ record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 3, 2.60416680e-04f, &instr->loc);
|
|
|
|
ctx->d3dsincosconst2 = allocate_numeric_registers_for_type(ctx, allocator, 1, UINT_MAX, type);
|
|
TRACE("Allocated D3DSINCOSCONST2 to %s.\n", debug_register('c', ctx->d3dsincosconst2, type));
|
|
- record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 0, -2.08333340e-02f);
|
|
- record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 1, -1.25000000e-01f);
|
|
- record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 2, 1.00000000e+00f);
|
|
- record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 3, 5.00000000e-01f);
|
|
+ record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 0, -2.08333340e-02f, &instr->loc);
|
|
+ record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 1, -1.25000000e-01f, &instr->loc);
|
|
+ record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 2, 1.00000000e+00f, &instr->loc);
|
|
+ record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 3, 5.00000000e-01f, &instr->loc);
|
|
|
|
return;
|
|
}
|
|
@@ -5786,6 +5798,26 @@ struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_dere
|
|
return ret;
|
|
}
|
|
|
|
+static const char *get_string_argument_value(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr, unsigned int i)
|
|
+{
|
|
+ const struct hlsl_ir_node *instr = attr->args[i].node;
|
|
+ const struct hlsl_type *type = instr->data_type;
|
|
+
|
|
+ if (type->class != HLSL_CLASS_STRING)
|
|
+ {
|
|
+ struct vkd3d_string_buffer *string;
|
|
+
|
|
+ if ((string = hlsl_type_to_string(ctx, type)))
|
|
+ hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
|
|
+ "Wrong type for the argument %u of [%s]: expected string, but got %s.",
|
|
+ i, attr->name, string->buffer);
|
|
+ hlsl_release_string_buffer(ctx, string);
|
|
+ return NULL;
|
|
+ }
|
|
+
|
|
+ return hlsl_ir_string_constant(instr)->string;
|
|
+}
|
|
+
|
|
static void parse_numthreads_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
|
|
{
|
|
unsigned int i;
|
|
@@ -5834,6 +5866,261 @@ static void parse_numthreads_attribute(struct hlsl_ctx *ctx, const struct hlsl_a
|
|
}
|
|
}
|
|
|
|
+static void parse_domain_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
|
|
+{
|
|
+ const char *value;
|
|
+
|
|
+ if (attr->args_count != 1)
|
|
+ {
|
|
+ hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
|
|
+ "Expected 1 parameter for [domain] attribute, but got %u.", attr->args_count);
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ if (!(value = get_string_argument_value(ctx, attr, 0)))
|
|
+ return;
|
|
+
|
|
+ if (!strcmp(value, "isoline"))
|
|
+ ctx->domain = VKD3D_TESSELLATOR_DOMAIN_LINE;
|
|
+ else if (!strcmp(value, "tri"))
|
|
+ ctx->domain = VKD3D_TESSELLATOR_DOMAIN_TRIANGLE;
|
|
+ else if (!strcmp(value, "quad"))
|
|
+ ctx->domain = VKD3D_TESSELLATOR_DOMAIN_QUAD;
|
|
+ else
|
|
+ hlsl_error(ctx, &attr->args[0].node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_DOMAIN,
|
|
+ "Invalid tessellator domain \"%s\": expected \"isoline\", \"tri\", or \"quad\".",
|
|
+ value);
|
|
+}
|
|
+
|
|
+static void parse_outputcontrolpoints_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
|
|
+{
|
|
+ const struct hlsl_ir_node *instr;
|
|
+ const struct hlsl_type *type;
|
|
+ const struct hlsl_ir_constant *constant;
|
|
+
|
|
+ if (attr->args_count != 1)
|
|
+ {
|
|
+ hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
|
|
+ "Expected 1 parameter for [outputcontrolpoints] attribute, but got %u.", attr->args_count);
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ instr = attr->args[0].node;
|
|
+ type = instr->data_type;
|
|
+
|
|
+ if (type->class != HLSL_CLASS_SCALAR
|
|
+ || (type->e.numeric.type != HLSL_TYPE_INT && type->e.numeric.type != HLSL_TYPE_UINT))
|
|
+ {
|
|
+ struct vkd3d_string_buffer *string;
|
|
+
|
|
+ if ((string = hlsl_type_to_string(ctx, type)))
|
|
+ hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
|
|
+ "Wrong type for argument 0 of [outputcontrolpoints]: expected int or uint, but got %s.",
|
|
+ string->buffer);
|
|
+ hlsl_release_string_buffer(ctx, string);
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ if (instr->type != HLSL_IR_CONSTANT)
|
|
+ {
|
|
+ hlsl_fixme(ctx, &instr->loc, "Non-constant expression in [outputcontrolpoints] initializer.");
|
|
+ return;
|
|
+ }
|
|
+ constant = hlsl_ir_constant(instr);
|
|
+
|
|
+ if ((type->e.numeric.type == HLSL_TYPE_INT && constant->value.u[0].i < 0)
|
|
+ || constant->value.u[0].u > 32)
|
|
+ hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_CONTROL_POINT_COUNT,
|
|
+ "Output control point count must be between 0 and 32.");
|
|
+
|
|
+ ctx->output_control_point_count = constant->value.u[0].u;
|
|
+}
|
|
+
|
|
+static void parse_outputtopology_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
|
|
+{
|
|
+ const char *value;
|
|
+
|
|
+ if (attr->args_count != 1)
|
|
+ {
|
|
+ hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
|
|
+ "Expected 1 parameter for [outputtopology] attribute, but got %u.", attr->args_count);
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ if (!(value = get_string_argument_value(ctx, attr, 0)))
|
|
+ return;
|
|
+
|
|
+ if (!strcmp(value, "point"))
|
|
+ ctx->output_primitive = VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT;
|
|
+ else if (!strcmp(value, "line"))
|
|
+ ctx->output_primitive = VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE;
|
|
+ else if (!strcmp(value, "triangle_cw"))
|
|
+ ctx->output_primitive = VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW;
|
|
+ else if (!strcmp(value, "triangle_ccw"))
|
|
+ ctx->output_primitive = VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW;
|
|
+ else
|
|
+ hlsl_error(ctx, &attr->args[0].node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE,
|
|
+ "Invalid tessellator output topology \"%s\": "
|
|
+ "expected \"point\", \"line\", \"triangle_cw\", or \"triangle_ccw\".", value);
|
|
+}
|
|
+
|
|
+static void parse_partitioning_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
|
|
+{
|
|
+ const char *value;
|
|
+
|
|
+ if (attr->args_count != 1)
|
|
+ {
|
|
+ hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
|
|
+ "Expected 1 parameter for [partitioning] attribute, but got %u.", attr->args_count);
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ if (!(value = get_string_argument_value(ctx, attr, 0)))
|
|
+ return;
|
|
+
|
|
+ if (!strcmp(value, "integer"))
|
|
+ ctx->partitioning = VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER;
|
|
+ else if (!strcmp(value, "pow2"))
|
|
+ ctx->partitioning = VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2;
|
|
+ else if (!strcmp(value, "fractional_even"))
|
|
+ ctx->partitioning = VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN;
|
|
+ else if (!strcmp(value, "fractional_odd"))
|
|
+ ctx->partitioning = VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD;
|
|
+ else
|
|
+ hlsl_error(ctx, &attr->args[0].node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_PARTITIONING,
|
|
+ "Invalid tessellator partitioning \"%s\": "
|
|
+ "expected \"integer\", \"pow2\", \"fractional_even\", or \"fractional_odd\".", value);
|
|
+}
|
|
+
|
|
+static void parse_patchconstantfunc_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
|
|
+{
|
|
+ const char *name;
|
|
+ struct hlsl_ir_function *func;
|
|
+ struct hlsl_ir_function_decl *decl;
|
|
+
|
|
+ if (attr->args_count != 1)
|
|
+ {
|
|
+ hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
|
|
+ "Expected 1 parameter for [patchconstantfunc] attribute, but got %u.", attr->args_count);
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ if (!(name = get_string_argument_value(ctx, attr, 0)))
|
|
+ return;
|
|
+
|
|
+ ctx->patch_constant_func = NULL;
|
|
+ if ((func = hlsl_get_function(ctx, name)))
|
|
+ {
|
|
+ /* Pick the last overload with a body. */
|
|
+ LIST_FOR_EACH_ENTRY_REV(decl, &func->overloads, struct hlsl_ir_function_decl, entry)
|
|
+ {
|
|
+ if (decl->has_body)
|
|
+ {
|
|
+ ctx->patch_constant_func = decl;
|
|
+ break;
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+
|
|
+ if (!ctx->patch_constant_func)
|
|
+ hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
|
|
+ "Patch constant function \"%s\" is not defined.", name);
|
|
+}
|
|
+
|
|
+static void parse_entry_function_attributes(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *entry_func)
|
|
+{
|
|
+ const struct hlsl_profile_info *profile = ctx->profile;
|
|
+ unsigned int i;
|
|
+
|
|
+ for (i = 0; i < entry_func->attr_count; ++i)
|
|
+ {
|
|
+ const struct hlsl_attribute *attr = entry_func->attrs[i];
|
|
+
|
|
+ if (!strcmp(attr->name, "numthreads") && profile->type == VKD3D_SHADER_TYPE_COMPUTE)
|
|
+ parse_numthreads_attribute(ctx, attr);
|
|
+ else if (!strcmp(attr->name, "domain")
|
|
+ && (profile->type == VKD3D_SHADER_TYPE_HULL || profile->type == VKD3D_SHADER_TYPE_DOMAIN))
|
|
+ parse_domain_attribute(ctx, attr);
|
|
+ else if (!strcmp(attr->name, "outputcontrolpoints") && profile->type == VKD3D_SHADER_TYPE_HULL)
|
|
+ parse_outputcontrolpoints_attribute(ctx, attr);
|
|
+ else if (!strcmp(attr->name, "outputtopology") && profile->type == VKD3D_SHADER_TYPE_HULL)
|
|
+ parse_outputtopology_attribute(ctx, attr);
|
|
+ else if (!strcmp(attr->name, "partitioning") && profile->type == VKD3D_SHADER_TYPE_HULL)
|
|
+ parse_partitioning_attribute(ctx, attr);
|
|
+ else if (!strcmp(attr->name, "patchconstantfunc") && profile->type == VKD3D_SHADER_TYPE_HULL)
|
|
+ parse_patchconstantfunc_attribute(ctx, attr);
|
|
+ else
|
|
+ hlsl_warning(ctx, &entry_func->attrs[i]->loc, VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE,
|
|
+ "Ignoring unknown attribute \"%s\".", entry_func->attrs[i]->name);
|
|
+ }
|
|
+}
|
|
+
|
|
+static void validate_hull_shader_attributes(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *entry_func)
|
|
+{
|
|
+ if (ctx->domain == VKD3D_TESSELLATOR_DOMAIN_INVALID)
|
|
+ {
|
|
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
|
|
+ "Entry point \"%s\" is missing a [domain] attribute.", entry_func->func->name);
|
|
+ }
|
|
+
|
|
+ if (ctx->output_control_point_count == UINT_MAX)
|
|
+ {
|
|
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
|
|
+ "Entry point \"%s\" is missing a [outputcontrolpoints] attribute.", entry_func->func->name);
|
|
+ }
|
|
+
|
|
+ if (!ctx->output_primitive)
|
|
+ {
|
|
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
|
|
+ "Entry point \"%s\" is missing a [outputtopology] attribute.", entry_func->func->name);
|
|
+ }
|
|
+
|
|
+ if (!ctx->partitioning)
|
|
+ {
|
|
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
|
|
+ "Entry point \"%s\" is missing a [partitioning] attribute.", entry_func->func->name);
|
|
+ }
|
|
+
|
|
+ if (!ctx->patch_constant_func)
|
|
+ {
|
|
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
|
|
+ "Entry point \"%s\" is missing a [patchconstantfunc] attribute.", entry_func->func->name);
|
|
+ }
|
|
+ else if (ctx->patch_constant_func == entry_func)
|
|
+ {
|
|
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_RECURSIVE_CALL,
|
|
+ "Patch constant function cannot be the entry point function.");
|
|
+ /* Native returns E_NOTIMPL instead of E_FAIL here. */
|
|
+ ctx->result = VKD3D_ERROR_NOT_IMPLEMENTED;
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ switch (ctx->domain)
|
|
+ {
|
|
+ case VKD3D_TESSELLATOR_DOMAIN_LINE:
|
|
+ if (ctx->output_primitive == VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW
|
|
+ || ctx->output_primitive == VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW)
|
|
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE,
|
|
+ "Triangle output topologies are not available for isoline domains.");
|
|
+ break;
|
|
+
|
|
+ case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
|
|
+ if (ctx->output_primitive == VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE)
|
|
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE,
|
|
+ "Line output topologies are not available for triangle domains.");
|
|
+ break;
|
|
+
|
|
+ case VKD3D_TESSELLATOR_DOMAIN_QUAD:
|
|
+ if (ctx->output_primitive == VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE)
|
|
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE,
|
|
+ "Line output topologies are not available for quad domains.");
|
|
+ break;
|
|
+
|
|
+ default:
|
|
+ break;
|
|
+ }
|
|
+}
|
|
+
|
|
static void remove_unreachable_code(struct hlsl_ctx *ctx, struct hlsl_block *body)
|
|
{
|
|
struct hlsl_ir_node *instr, *next;
|
|
@@ -6006,6 +6293,441 @@ static void sm1_generate_vsir_signature(struct hlsl_ctx *ctx, struct vsir_progra
|
|
}
|
|
}
|
|
|
|
+static uint32_t sm1_generate_vsir_get_src_swizzle(uint32_t src_writemask, uint32_t dst_writemask)
|
|
+{
|
|
+ uint32_t swizzle;
|
|
+
|
|
+ swizzle = hlsl_swizzle_from_writemask(src_writemask);
|
|
+ swizzle = hlsl_map_swizzle(swizzle, dst_writemask);
|
|
+ swizzle = vsir_swizzle_from_hlsl(swizzle);
|
|
+ return swizzle;
|
|
+}
|
|
+
|
|
+static void sm1_generate_vsir_constant_defs(struct hlsl_ctx *ctx, struct vsir_program *program,
|
|
+ struct hlsl_block *block)
|
|
+{
|
|
+ struct vkd3d_shader_instruction_array *instructions = &program->instructions;
|
|
+ struct vkd3d_shader_dst_param *dst_param;
|
|
+ struct vkd3d_shader_src_param *src_param;
|
|
+ struct vkd3d_shader_instruction *ins;
|
|
+ struct hlsl_ir_node *vsir_instr;
|
|
+ unsigned int i, x;
|
|
+
|
|
+ for (i = 0; i < ctx->constant_defs.count; ++i)
|
|
+ {
|
|
+ const struct hlsl_constant_register *constant_reg = &ctx->constant_defs.regs[i];
|
|
+
|
|
+ if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
|
|
+ {
|
|
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ ins = &instructions->elements[instructions->count];
|
|
+ if (!vsir_instruction_init_with_params(program, ins, &constant_reg->loc, VKD3DSIH_DEF, 1, 1))
|
|
+ {
|
|
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
+ return;
|
|
+ }
|
|
+ ++instructions->count;
|
|
+
|
|
+ dst_param = &ins->dst[0];
|
|
+ vsir_register_init(&dst_param->reg, VKD3DSPR_CONST, VKD3D_DATA_FLOAT, 1);
|
|
+ ins->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
|
|
+ ins->dst[0].reg.idx[0].offset = constant_reg->index;
|
|
+ ins->dst[0].write_mask = VKD3DSP_WRITEMASK_ALL;
|
|
+
|
|
+ src_param = &ins->src[0];
|
|
+ vsir_register_init(&src_param->reg, VKD3DSPR_IMMCONST, VKD3D_DATA_FLOAT, 0);
|
|
+ src_param->reg.type = VKD3DSPR_IMMCONST;
|
|
+ src_param->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
|
|
+ src_param->reg.non_uniform = false;
|
|
+ src_param->reg.data_type = VKD3D_DATA_FLOAT;
|
|
+ src_param->reg.dimension = VSIR_DIMENSION_VEC4;
|
|
+ for (x = 0; x < 4; ++x)
|
|
+ src_param->reg.u.immconst_f32[x] = constant_reg->value.f[x];
|
|
+ src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
|
|
+
|
|
+ if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, NULL, NULL,
|
|
+ &constant_reg->loc)))
|
|
+ {
|
|
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
+ return;
|
|
+ }
|
|
+ hlsl_block_add_instr(block, vsir_instr);
|
|
+ }
|
|
+}
|
|
+
|
|
+static void sm1_generate_vsir_sampler_dcls(struct hlsl_ctx *ctx,
|
|
+ struct vsir_program *program, struct hlsl_block *block)
|
|
+{
|
|
+ struct vkd3d_shader_instruction_array *instructions = &program->instructions;
|
|
+ enum vkd3d_shader_resource_type resource_type;
|
|
+ struct vkd3d_shader_register_range *range;
|
|
+ struct vkd3d_shader_dst_param *dst_param;
|
|
+ struct vkd3d_shader_semantic *semantic;
|
|
+ struct vkd3d_shader_instruction *ins;
|
|
+ enum hlsl_sampler_dim sampler_dim;
|
|
+ struct hlsl_ir_node *vsir_instr;
|
|
+ struct hlsl_ir_var *var;
|
|
+ unsigned int i, count;
|
|
+
|
|
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
|
+ {
|
|
+ if (!var->regs[HLSL_REGSET_SAMPLERS].allocated)
|
|
+ continue;
|
|
+
|
|
+ count = var->bind_count[HLSL_REGSET_SAMPLERS];
|
|
+ for (i = 0; i < count; ++i)
|
|
+ {
|
|
+ if (var->objects_usage[HLSL_REGSET_SAMPLERS][i].used)
|
|
+ {
|
|
+ sampler_dim = var->objects_usage[HLSL_REGSET_SAMPLERS][i].sampler_dim;
|
|
+
|
|
+ switch (sampler_dim)
|
|
+ {
|
|
+ case HLSL_SAMPLER_DIM_2D:
|
|
+ resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
|
|
+ break;
|
|
+
|
|
+ case HLSL_SAMPLER_DIM_CUBE:
|
|
+ resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_CUBE;
|
|
+ break;
|
|
+
|
|
+ case HLSL_SAMPLER_DIM_3D:
|
|
+ resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_3D;
|
|
+ break;
|
|
+
|
|
+ case HLSL_SAMPLER_DIM_GENERIC:
|
|
+ /* These can appear in sm4-style combined sample instructions. */
|
|
+ hlsl_fixme(ctx, &var->loc, "Generic samplers need to be lowered.");
|
|
+ continue;
|
|
+
|
|
+ default:
|
|
+ vkd3d_unreachable();
|
|
+ break;
|
|
+ }
|
|
+
|
|
+ if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
|
|
+ {
|
|
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ ins = &instructions->elements[instructions->count];
|
|
+ if (!vsir_instruction_init_with_params(program, ins, &var->loc, VKD3DSIH_DCL, 0, 0))
|
|
+ {
|
|
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
+ return;
|
|
+ }
|
|
+ ++instructions->count;
|
|
+
|
|
+ semantic = &ins->declaration.semantic;
|
|
+ semantic->resource_type = resource_type;
|
|
+
|
|
+ dst_param = &semantic->resource.reg;
|
|
+ vsir_register_init(&dst_param->reg, VKD3DSPR_SAMPLER, VKD3D_DATA_FLOAT, 1);
|
|
+ dst_param->reg.dimension = VSIR_DIMENSION_NONE;
|
|
+ dst_param->reg.idx[0].offset = var->regs[HLSL_REGSET_SAMPLERS].index + i;
|
|
+ dst_param->write_mask = 0;
|
|
+ range = &semantic->resource.range;
|
|
+ range->space = 0;
|
|
+ range->first = range->last = dst_param->reg.idx[0].offset;
|
|
+
|
|
+ if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, NULL,
|
|
+ NULL, &var->loc)))
|
|
+ {
|
|
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
+ return;
|
|
+ }
|
|
+ hlsl_block_add_instr(block, vsir_instr);
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+}
|
|
+
|
|
+static struct vkd3d_shader_instruction *generate_vsir_add_program_instruction(
|
|
+ struct hlsl_ctx *ctx, struct vsir_program *program,
|
|
+ const struct vkd3d_shader_location *loc, enum vkd3d_shader_opcode opcode,
|
|
+ unsigned int dst_count, unsigned int src_count)
|
|
+{
|
|
+ struct vkd3d_shader_instruction_array *instructions = &program->instructions;
|
|
+ struct vkd3d_shader_instruction *ins;
|
|
+
|
|
+ if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
|
|
+ {
|
|
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
+ return NULL;
|
|
+ }
|
|
+ ins = &instructions->elements[instructions->count];
|
|
+ if (!vsir_instruction_init_with_params(program, ins, loc, opcode, dst_count, src_count))
|
|
+ {
|
|
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
+ return NULL;
|
|
+ }
|
|
+ ++instructions->count;
|
|
+ return ins;
|
|
+}
|
|
+
|
|
+static void sm1_generate_vsir_instr_constant(struct hlsl_ctx *ctx,
|
|
+ struct vsir_program *program, struct hlsl_ir_constant *constant)
|
|
+{
|
|
+ struct vkd3d_shader_instruction_array *instructions = &program->instructions;
|
|
+ struct hlsl_ir_node *instr = &constant->node;
|
|
+ struct vkd3d_shader_dst_param *dst_param;
|
|
+ struct vkd3d_shader_src_param *src_param;
|
|
+ struct vkd3d_shader_instruction *ins;
|
|
+ struct hlsl_ir_node *vsir_instr;
|
|
+
|
|
+ VKD3D_ASSERT(instr->reg.allocated);
|
|
+ VKD3D_ASSERT(constant->reg.allocated);
|
|
+
|
|
+ if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_MOV, 1, 1)))
|
|
+ return;
|
|
+
|
|
+ src_param = &ins->src[0];
|
|
+ vsir_register_init(&src_param->reg, VKD3DSPR_CONST, VKD3D_DATA_FLOAT, 1);
|
|
+ src_param->reg.idx[0].offset = constant->reg.id;
|
|
+ src_param->swizzle = sm1_generate_vsir_get_src_swizzle(constant->reg.writemask, instr->reg.writemask);
|
|
+
|
|
+ dst_param = &ins->dst[0];
|
|
+ vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
|
|
+ dst_param->reg.idx[0].offset = instr->reg.id;
|
|
+ dst_param->write_mask = instr->reg.writemask;
|
|
+
|
|
+ if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1,
|
|
+ instr->data_type, &instr->reg, &instr->loc)))
|
|
+ {
|
|
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ list_add_before(&instr->entry, &vsir_instr->entry);
|
|
+ hlsl_replace_node(instr, vsir_instr);
|
|
+}
|
|
+
|
|
+static void sm1_generate_vsir_init_dst_param_from_deref(struct hlsl_ctx *ctx,
|
|
+ struct vkd3d_shader_dst_param *dst_param, struct hlsl_deref *deref,
|
|
+ const struct vkd3d_shader_location *loc, unsigned int writemask)
|
|
+{
|
|
+ enum vkd3d_shader_register_type type = VKD3DSPR_TEMP;
|
|
+ struct vkd3d_shader_version version;
|
|
+ uint32_t register_index;
|
|
+ struct hlsl_reg reg;
|
|
+
|
|
+ reg = hlsl_reg_from_deref(ctx, deref);
|
|
+ register_index = reg.id;
|
|
+ writemask = hlsl_combine_writemasks(reg.writemask, writemask);
|
|
+
|
|
+ if (deref->var->is_output_semantic)
|
|
+ {
|
|
+ version.major = ctx->profile->major_version;
|
|
+ version.minor = ctx->profile->minor_version;
|
|
+ version.type = ctx->profile->type;
|
|
+
|
|
+ if (version.type == VKD3D_SHADER_TYPE_PIXEL && version.major == 1)
|
|
+ {
|
|
+ type = VKD3DSPR_TEMP;
|
|
+ register_index = 0;
|
|
+ }
|
|
+ else if (!hlsl_sm1_register_from_semantic(&version, deref->var->semantic.name,
|
|
+ deref->var->semantic.index, true, &type, ®ister_index))
|
|
+ {
|
|
+ VKD3D_ASSERT(reg.allocated);
|
|
+ type = VKD3DSPR_OUTPUT;
|
|
+ register_index = reg.id;
|
|
+ }
|
|
+ else
|
|
+ writemask = (1u << deref->var->data_type->dimx) - 1;
|
|
+ }
|
|
+ else
|
|
+ VKD3D_ASSERT(reg.allocated);
|
|
+
|
|
+ vsir_register_init(&dst_param->reg, type, VKD3D_DATA_FLOAT, 1);
|
|
+ dst_param->write_mask = writemask;
|
|
+ dst_param->reg.idx[0].offset = register_index;
|
|
+
|
|
+ if (deref->rel_offset.node)
|
|
+ hlsl_fixme(ctx, loc, "Translate relative addressing on dst register for vsir.");
|
|
+}
|
|
+
|
|
+static void sm1_generate_vsir_init_src_param_from_deref(struct hlsl_ctx *ctx,
|
|
+ struct vkd3d_shader_src_param *src_param, struct hlsl_deref *deref,
|
|
+ unsigned int dst_writemask, const struct vkd3d_shader_location *loc)
|
|
+{
|
|
+ enum vkd3d_shader_register_type type = VKD3DSPR_TEMP;
|
|
+ struct vkd3d_shader_version version;
|
|
+ uint32_t register_index;
|
|
+ unsigned int writemask;
|
|
+ struct hlsl_reg reg;
|
|
+
|
|
+ reg = hlsl_reg_from_deref(ctx, deref);
|
|
+ register_index = reg.id;
|
|
+ writemask = reg.writemask;
|
|
+
|
|
+ if (deref->var->is_uniform)
|
|
+ {
|
|
+ VKD3D_ASSERT(reg.allocated);
|
|
+ type = VKD3DSPR_CONST;
|
|
+ }
|
|
+ else if (deref->var->is_input_semantic)
|
|
+ {
|
|
+ version.major = ctx->profile->major_version;
|
|
+ version.minor = ctx->profile->minor_version;
|
|
+ version.type = ctx->profile->type;
|
|
+ if (!hlsl_sm1_register_from_semantic(&version, deref->var->semantic.name,
|
|
+ deref->var->semantic.index, false, &type, ®ister_index))
|
|
+ {
|
|
+ VKD3D_ASSERT(reg.allocated);
|
|
+ type = VKD3DSPR_INPUT;
|
|
+ register_index = reg.id;
|
|
+ }
|
|
+ else
|
|
+ writemask = (1 << deref->var->data_type->dimx) - 1;
|
|
+ }
|
|
+
|
|
+ vsir_register_init(&src_param->reg, type, VKD3D_DATA_FLOAT, 1);
|
|
+ src_param->reg.idx[0].offset = register_index;
|
|
+ src_param->swizzle = sm1_generate_vsir_get_src_swizzle(writemask, dst_writemask);
|
|
+
|
|
+ if (deref->rel_offset.node)
|
|
+ hlsl_fixme(ctx, loc, "Translate relative addressing on src register for vsir.");
|
|
+}
|
|
+
|
|
+static void sm1_generate_vsir_instr_load(struct hlsl_ctx *ctx, struct vsir_program *program,
|
|
+ struct hlsl_ir_load *load)
|
|
+{
|
|
+ struct vkd3d_shader_instruction_array *instructions = &program->instructions;
|
|
+ struct hlsl_ir_node *instr = &load->node;
|
|
+ struct vkd3d_shader_dst_param *dst_param;
|
|
+ struct vkd3d_shader_instruction *ins;
|
|
+ struct hlsl_ir_node *vsir_instr;
|
|
+
|
|
+ VKD3D_ASSERT(instr->reg.allocated);
|
|
+
|
|
+ if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_MOV, 1, 1)))
|
|
+ return;
|
|
+
|
|
+ dst_param = &ins->dst[0];
|
|
+ vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
|
|
+ dst_param->reg.idx[0].offset = instr->reg.id;
|
|
+ dst_param->write_mask = instr->reg.writemask;
|
|
+
|
|
+ sm1_generate_vsir_init_src_param_from_deref(ctx, &ins->src[0], &load->src, dst_param->write_mask,
|
|
+ &ins->location);
|
|
+
|
|
+ if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, instr->data_type,
|
|
+ &instr->reg, &instr->loc)))
|
|
+ {
|
|
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ list_add_before(&instr->entry, &vsir_instr->entry);
|
|
+ hlsl_replace_node(instr, vsir_instr);
|
|
+}
|
|
+
|
|
+static void sm1_generate_vsir_instr_swizzle(struct hlsl_ctx *ctx, struct vsir_program *program,
|
|
+ struct hlsl_ir_swizzle *swizzle_instr)
|
|
+{
|
|
+ struct vkd3d_shader_instruction_array *instructions = &program->instructions;
|
|
+ struct hlsl_ir_node *instr = &swizzle_instr->node, *val = swizzle_instr->val.node;
|
|
+ struct vkd3d_shader_dst_param *dst_param;
|
|
+ struct vkd3d_shader_src_param *src_param;
|
|
+ struct vkd3d_shader_instruction *ins;
|
|
+ struct hlsl_ir_node *vsir_instr;
|
|
+ uint32_t swizzle;
|
|
+
|
|
+ VKD3D_ASSERT(instr->reg.allocated);
|
|
+
|
|
+ if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_MOV, 1, 1)))
|
|
+ return;
|
|
+
|
|
+ dst_param = &ins->dst[0];
|
|
+ vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
|
|
+ dst_param->reg.idx[0].offset = instr->reg.id;
|
|
+ dst_param->write_mask = instr->reg.writemask;
|
|
+
|
|
+ swizzle = hlsl_swizzle_from_writemask(val->reg.writemask);
|
|
+ swizzle = hlsl_combine_swizzles(swizzle, swizzle_instr->swizzle, instr->data_type->dimx);
|
|
+ swizzle = hlsl_map_swizzle(swizzle, ins->dst[0].write_mask);
|
|
+ swizzle = vsir_swizzle_from_hlsl(swizzle);
|
|
+
|
|
+ src_param = &ins->src[0];
|
|
+ vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
|
|
+ src_param->reg.idx[0].offset = val->reg.id;
|
|
+ src_param->swizzle = swizzle;
|
|
+
|
|
+ if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, instr->data_type,
|
|
+ &instr->reg, &instr->loc)))
|
|
+ {
|
|
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ list_add_before(&instr->entry, &vsir_instr->entry);
|
|
+ hlsl_replace_node(instr, vsir_instr);
|
|
+}
|
|
+
|
|
+static void sm1_generate_vsir_instr_store(struct hlsl_ctx *ctx, struct vsir_program *program,
|
|
+ struct hlsl_ir_store *store)
|
|
+{
|
|
+ struct vkd3d_shader_instruction_array *instructions = &program->instructions;
|
|
+ struct hlsl_ir_node *rhs = store->rhs.node;
|
|
+ struct hlsl_ir_node *instr = &store->node;
|
|
+ struct vkd3d_shader_instruction *ins;
|
|
+ struct vkd3d_shader_src_param *src_param;
|
|
+ struct hlsl_ir_node *vsir_instr;
|
|
+
|
|
+ if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_MOV, 1, 1)))
|
|
+ return;
|
|
+
|
|
+ sm1_generate_vsir_init_dst_param_from_deref(ctx, &ins->dst[0], &store->lhs, &ins->location, store->writemask);
|
|
+
|
|
+ src_param = &ins->src[0];
|
|
+ vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
|
|
+ src_param->reg.idx[0].offset = rhs->reg.id;
|
|
+ src_param->swizzle = sm1_generate_vsir_get_src_swizzle(rhs->reg.writemask, ins->dst[0].write_mask);
|
|
+
|
|
+ if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, NULL, NULL, &instr->loc)))
|
|
+ {
|
|
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ list_add_before(&instr->entry, &vsir_instr->entry);
|
|
+ hlsl_replace_node(instr, vsir_instr);
|
|
+}
|
|
+
|
|
+static bool sm1_generate_vsir_instr(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
|
|
+{
|
|
+ struct vsir_program *program = context;
|
|
+
|
|
+ switch (instr->type)
|
|
+ {
|
|
+ case HLSL_IR_CONSTANT:
|
|
+ sm1_generate_vsir_instr_constant(ctx, program, hlsl_ir_constant(instr));
|
|
+ return true;
|
|
+
|
|
+ case HLSL_IR_LOAD:
|
|
+ sm1_generate_vsir_instr_load(ctx, program, hlsl_ir_load(instr));
|
|
+ return true;
|
|
+
|
|
+ case HLSL_IR_STORE:
|
|
+ sm1_generate_vsir_instr_store(ctx, program, hlsl_ir_store(instr));
|
|
+ return true;
|
|
+
|
|
+ case HLSL_IR_SWIZZLE:
|
|
+ sm1_generate_vsir_instr_swizzle(ctx, program, hlsl_ir_swizzle(instr));
|
|
+ return true;
|
|
+
|
|
+ default:
|
|
+ break;
|
|
+ }
|
|
+
|
|
+ return false;
|
|
+}
|
|
+
|
|
/* OBJECTIVE: Translate all the information from ctx and entry_func to the
|
|
* vsir_program and ctab blob, so they can be used as input to d3dbc_compile()
|
|
* without relying on ctx and entry_func. */
|
|
@@ -6014,6 +6736,7 @@ static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
|
|
{
|
|
struct vkd3d_shader_version version = {0};
|
|
struct vkd3d_bytecode_buffer buffer = {0};
|
|
+ struct hlsl_block block;
|
|
|
|
version.major = ctx->profile->major_version;
|
|
version.minor = ctx->profile->minor_version;
|
|
@@ -6035,6 +6758,13 @@ static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
|
|
ctab->size = buffer.size;
|
|
|
|
sm1_generate_vsir_signature(ctx, program);
|
|
+
|
|
+ hlsl_block_init(&block);
|
|
+ sm1_generate_vsir_constant_defs(ctx, program, &block);
|
|
+ sm1_generate_vsir_sampler_dcls(ctx, program, &block);
|
|
+ list_move_head(&entry_func->body.instrs, &block.instrs);
|
|
+
|
|
+ hlsl_transform_ir(ctx, sm1_generate_vsir_instr, &entry_func->body, program);
|
|
}
|
|
|
|
static struct hlsl_ir_jump *loop_unrolling_find_jump(struct hlsl_block *block, struct hlsl_ir_node *stop_point,
|
|
@@ -6406,18 +7136,13 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
|
|
append_output_var_copy(ctx, body, entry_func->return_var);
|
|
}
|
|
|
|
- for (i = 0; i < entry_func->attr_count; ++i)
|
|
- {
|
|
- const struct hlsl_attribute *attr = entry_func->attrs[i];
|
|
-
|
|
- if (!strcmp(attr->name, "numthreads") && profile->type == VKD3D_SHADER_TYPE_COMPUTE)
|
|
- parse_numthreads_attribute(ctx, attr);
|
|
- else
|
|
- hlsl_warning(ctx, &entry_func->attrs[i]->loc, VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE,
|
|
- "Ignoring unknown attribute \"%s\".", entry_func->attrs[i]->name);
|
|
- }
|
|
+ parse_entry_function_attributes(ctx, entry_func);
|
|
+ if (ctx->result)
|
|
+ return ctx->result;
|
|
|
|
- if (profile->type == VKD3D_SHADER_TYPE_COMPUTE && !ctx->found_numthreads)
|
|
+ if (profile->type == VKD3D_SHADER_TYPE_HULL)
|
|
+ validate_hull_shader_attributes(ctx, entry_func);
|
|
+ else if (profile->type == VKD3D_SHADER_TYPE_COMPUTE && !ctx->found_numthreads)
|
|
hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
|
|
"Entry point \"%s\" is missing a [numthreads] attribute.", entry_func->func->name);
|
|
|
|
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c
|
|
index db4913b7c62..716adb15f08 100644
|
|
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c
|
|
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c
|
|
@@ -1452,11 +1452,15 @@ static bool constant_is_one(struct hlsl_ir_constant *const_arg)
|
|
|
|
case HLSL_TYPE_UINT:
|
|
case HLSL_TYPE_INT:
|
|
- case HLSL_TYPE_BOOL:
|
|
if (const_arg->value.u[k].u != 1)
|
|
return false;
|
|
break;
|
|
|
|
+ case HLSL_TYPE_BOOL:
|
|
+ if (const_arg->value.u[k].u != ~0)
|
|
+ return false;
|
|
+ break;
|
|
+
|
|
default:
|
|
return false;
|
|
}
|
|
@@ -1514,6 +1518,20 @@ bool hlsl_fold_constant_identities(struct hlsl_ctx *ctx, struct hlsl_ir_node *in
|
|
res_node = mut_arg;
|
|
break;
|
|
|
|
+ case HLSL_OP2_LOGIC_AND:
|
|
+ if (constant_is_zero(const_arg))
|
|
+ res_node = &const_arg->node;
|
|
+ else if (constant_is_one(const_arg))
|
|
+ res_node = mut_arg;
|
|
+ break;
|
|
+
|
|
+ case HLSL_OP2_LOGIC_OR:
|
|
+ if (constant_is_zero(const_arg))
|
|
+ res_node = mut_arg;
|
|
+ else if (constant_is_one(const_arg))
|
|
+ res_node = &const_arg->node;
|
|
+ break;
|
|
+
|
|
default:
|
|
break;
|
|
}
|
|
diff --git a/libs/vkd3d/libs/vkd3d-shader/ir.c b/libs/vkd3d/libs/vkd3d-shader/ir.c
|
|
index 747238e2fee..d765abc938b 100644
|
|
--- a/libs/vkd3d/libs/vkd3d-shader/ir.c
|
|
+++ b/libs/vkd3d/libs/vkd3d-shader/ir.c
|
|
@@ -136,7 +136,7 @@ static void vkd3d_shader_instruction_make_nop(struct vkd3d_shader_instruction *i
|
|
vsir_instruction_init(ins, &location, VKD3DSIH_NOP);
|
|
}
|
|
|
|
-static bool vsir_instruction_init_with_params(struct vsir_program *program,
|
|
+bool vsir_instruction_init_with_params(struct vsir_program *program,
|
|
struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
|
|
enum vkd3d_shader_opcode opcode, unsigned int dst_count, unsigned int src_count)
|
|
{
|
|
diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
|
|
index 8052e951704..c1fd07a533a 100644
|
|
--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
|
|
+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
|
|
@@ -97,15 +97,37 @@ static enum vkd3d_result vkd3d_spirv_binary_to_text(const struct vkd3d_shader_co
|
|
if (!(spvret = spvBinaryToText(context, spirv->code, spirv->size / sizeof(uint32_t),
|
|
get_binary_to_text_options(formatting), &text, &diagnostic)))
|
|
{
|
|
- void *code = vkd3d_malloc(text->length);
|
|
- if (code)
|
|
+ const char *p, *q, *end, *pad, *truncate;
|
|
+ struct vkd3d_string_buffer buffer;
|
|
+ size_t line_len;
|
|
+
|
|
+ vkd3d_string_buffer_init(&buffer);
|
|
+
|
|
+ for (p = text->str, end = p + text->length; p < end; p = q)
|
|
{
|
|
- memcpy(code, text->str, text->length);
|
|
- out->size = text->length;
|
|
- out->code = code;
|
|
+ if (!(q = memchr(p, '\n', end - p)))
|
|
+ q = end;
|
|
+ else
|
|
+ ++q;
|
|
+
|
|
+ /* FIXME: Note that when colour output is enabled, we count colour
|
|
+ * escape codes towards the line length. It's possible to fix
|
|
+ * that, but not completely trivial. */
|
|
+ for (pad = "", line_len = 100; q - p > line_len; line_len = 100 - strlen(pad))
|
|
+ {
|
|
+ if (!(truncate = memchr(p + line_len, ' ', q - p - line_len)))
|
|
+ break;
|
|
+ vkd3d_string_buffer_printf(&buffer, "%s%.*s\n", pad, (int)(truncate - p), p);
|
|
+ p = truncate + 1;
|
|
+ if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT)
|
|
+ pad = " ";
|
|
+ else
|
|
+ pad = " ";
|
|
+ }
|
|
+ vkd3d_string_buffer_printf(&buffer, "%s%.*s", pad, (int)(q - p), p);
|
|
}
|
|
- else
|
|
- result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
+
|
|
+ vkd3d_shader_code_from_string_buffer(out, &buffer);
|
|
}
|
|
else
|
|
{
|
|
diff --git a/libs/vkd3d/libs/vkd3d-shader/tpf.c b/libs/vkd3d/libs/vkd3d-shader/tpf.c
|
|
index 497a4c3b335..c61086419a6 100644
|
|
--- a/libs/vkd3d/libs/vkd3d-shader/tpf.c
|
|
+++ b/libs/vkd3d/libs/vkd3d-shader/tpf.c
|
|
@@ -2918,16 +2918,16 @@ static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc,
|
|
{
|
|
case HLSL_TYPE_FLOAT:
|
|
case HLSL_TYPE_HALF:
|
|
- put_u32(&buffer, D3D_REGISTER_COMPONENT_FLOAT32);
|
|
+ put_u32(&buffer, VKD3D_SHADER_COMPONENT_FLOAT);
|
|
break;
|
|
|
|
case HLSL_TYPE_INT:
|
|
- put_u32(&buffer, D3D_REGISTER_COMPONENT_SINT32);
|
|
+ put_u32(&buffer, VKD3D_SHADER_COMPONENT_INT);
|
|
break;
|
|
|
|
case HLSL_TYPE_BOOL:
|
|
case HLSL_TYPE_UINT:
|
|
- put_u32(&buffer, D3D_REGISTER_COMPONENT_UINT32);
|
|
+ put_u32(&buffer, VKD3D_SHADER_COMPONENT_UINT);
|
|
break;
|
|
|
|
default:
|
|
@@ -2935,7 +2935,7 @@ static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc,
|
|
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
|
|
"Invalid data type %s for semantic variable %s.", string->buffer, var->name);
|
|
hlsl_release_string_buffer(ctx, string);
|
|
- put_u32(&buffer, D3D_REGISTER_COMPONENT_UNKNOWN);
|
|
+ put_u32(&buffer, VKD3D_SHADER_COMPONENT_VOID);
|
|
}
|
|
put_u32(&buffer, reg_idx);
|
|
put_u32(&buffer, vkd3d_make_u16(width, use_mask));
|
|
@@ -3123,24 +3123,24 @@ static D3D_SHADER_INPUT_TYPE sm4_resource_type(const struct hlsl_type *type)
|
|
vkd3d_unreachable();
|
|
}
|
|
|
|
-static D3D_RESOURCE_RETURN_TYPE sm4_resource_format(const struct hlsl_type *type)
|
|
+static enum vkd3d_sm4_data_type sm4_data_type(const struct hlsl_type *type)
|
|
{
|
|
switch (type->e.resource.format->e.numeric.type)
|
|
{
|
|
case HLSL_TYPE_DOUBLE:
|
|
- return D3D_RETURN_TYPE_DOUBLE;
|
|
+ return VKD3D_SM4_DATA_DOUBLE;
|
|
|
|
case HLSL_TYPE_FLOAT:
|
|
case HLSL_TYPE_HALF:
|
|
- return D3D_RETURN_TYPE_FLOAT;
|
|
+ return VKD3D_SM4_DATA_FLOAT;
|
|
|
|
case HLSL_TYPE_INT:
|
|
- return D3D_RETURN_TYPE_SINT;
|
|
+ return VKD3D_SM4_DATA_INT;
|
|
break;
|
|
|
|
case HLSL_TYPE_BOOL:
|
|
case HLSL_TYPE_UINT:
|
|
- return D3D_RETURN_TYPE_UINT;
|
|
+ return VKD3D_SM4_DATA_UINT;
|
|
|
|
default:
|
|
vkd3d_unreachable();
|
|
@@ -3471,7 +3471,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
|
|
{
|
|
unsigned int dimx = resource->component_type->e.resource.format->dimx;
|
|
|
|
- put_u32(&buffer, sm4_resource_format(resource->component_type));
|
|
+ put_u32(&buffer, sm4_data_type(resource->component_type));
|
|
put_u32(&buffer, sm4_rdef_resource_dimension(resource->component_type));
|
|
put_u32(&buffer, ~0u); /* FIXME: multisample count */
|
|
flags |= (dimx - 1) << VKD3D_SM4_SIF_TEXTURE_COMPONENTS_SHIFT;
|
|
@@ -4348,7 +4348,7 @@ static void write_sm4_dcl_textures(const struct tpf_writer *tpf, const struct ex
|
|
.dsts[0].reg.idx_count = 1,
|
|
.dst_count = 1,
|
|
|
|
- .idx[0] = sm4_resource_format(component_type) * 0x1111,
|
|
+ .idx[0] = sm4_data_type(component_type) * 0x1111,
|
|
.idx_count = 1,
|
|
};
|
|
|
|
@@ -6110,7 +6110,7 @@ static void write_sm4_sfi0(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
|
|
/* FIXME: We also emit code that should require UAVS_AT_EVERY_STAGE,
|
|
* STENCIL_REF, and TYPED_UAV_LOAD_ADDITIONAL_FORMATS. */
|
|
|
|
- if (flags)
|
|
+ if (*flags)
|
|
dxbc_writer_add_section(dxbc, TAG_SFI0, flags, sizeof(*flags));
|
|
else
|
|
vkd3d_free(flags);
|
|
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
|
|
index 442885f53b4..327461371a4 100644
|
|
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
|
|
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
|
|
@@ -152,6 +152,12 @@ enum vkd3d_shader_error
|
|
VKD3D_SHADER_ERROR_HLSL_UNKNOWN_MODIFIER = 5030,
|
|
VKD3D_SHADER_ERROR_HLSL_INVALID_STATE_BLOCK_ENTRY = 5031,
|
|
VKD3D_SHADER_ERROR_HLSL_FAILED_FORCED_UNROLL = 5032,
|
|
+ VKD3D_SHADER_ERROR_HLSL_INVALID_PROFILE = 5033,
|
|
+ VKD3D_SHADER_ERROR_HLSL_MISPLACED_COMPILE = 5034,
|
|
+ VKD3D_SHADER_ERROR_HLSL_INVALID_DOMAIN = 5035,
|
|
+ VKD3D_SHADER_ERROR_HLSL_INVALID_CONTROL_POINT_COUNT = 5036,
|
|
+ VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE = 5037,
|
|
+ VKD3D_SHADER_ERROR_HLSL_INVALID_PARTITIONING = 5038,
|
|
|
|
VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
|
|
VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
|
|
@@ -169,6 +175,10 @@ enum vkd3d_shader_error
|
|
VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY = 7004,
|
|
VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_INDEX = 7005,
|
|
VKD3D_SHADER_ERROR_D3DBC_UNDECLARED_SEMANTIC = 7006,
|
|
+ VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_TYPE = 7007,
|
|
+ VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_COUNT = 7008,
|
|
+ VKD3D_SHADER_ERROR_D3DBC_NOT_IMPLEMENTED = 7009,
|
|
+ VKD3D_SHADER_ERROR_D3DBC_INVALID_PROFILE = 7010,
|
|
|
|
VKD3D_SHADER_WARNING_D3DBC_IGNORED_INSTRUCTION_FLAGS= 7300,
|
|
|
|
@@ -1389,6 +1399,9 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t
|
|
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
|
|
enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t config_flags,
|
|
const char *source_name, struct vkd3d_shader_message_context *message_context);
|
|
+bool vsir_instruction_init_with_params(struct vsir_program *program,
|
|
+ struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
|
|
+ enum vkd3d_shader_opcode opcode, unsigned int dst_count, unsigned int src_count);
|
|
|
|
static inline struct vkd3d_shader_dst_param *vsir_program_get_dst_params(
|
|
struct vsir_program *program, unsigned int count)
|
|
--
|
|
2.45.2
|
|
|