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144 lines
5.3 KiB
Diff
144 lines
5.3 KiB
Diff
From 8efaebed047f1b3a466f74fc982e5a3b22326ad9 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Sat, 27 Aug 2016 22:41:05 +0200
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Subject: [PATCH 08/17] wined3d: Implement downloading from (s)rgb 1d textures
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to system memory.
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---
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dlls/wined3d/texture.c | 112 +++++++++++++++++++++++++++++++++++++++++++++++++
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1 file changed, 112 insertions(+)
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diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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index c5a4f0c..198d2a6 100644
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--- a/dlls/wined3d/texture.c
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+++ b/dlls/wined3d/texture.c
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@@ -1728,6 +1728,76 @@ static void texture1d_upload_data(struct wined3d_texture *texture, unsigned int
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}
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/* Context activation is done by the caller. */
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+static void texture1d_download_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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+ const struct wined3d_context *context, const struct wined3d_bo_address *data)
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+{
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+ struct wined3d_surface *surface = texture->sub_resources[sub_resource_idx].u.surface;
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+ const struct wined3d_format *format = texture->resource.format;
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+ const struct wined3d_gl_info *gl_info = context->gl_info;
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+ struct wined3d_texture_sub_resource *sub_resource;
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+ BYTE *temporary_mem = NULL;
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+ void *mem;
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+
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+ sub_resource = &texture->sub_resources[sub_resource_idx];
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+
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+ if (format->conv_byte_count)
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+ {
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+ FIXME("Attempting to download a converted 1d texture, format %s.\n",
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+ debug_d3dformat(format->id));
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+ return;
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+ }
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+
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+ if (surface->texture_target == GL_TEXTURE_1D_ARRAY)
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+ {
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+ WARN_(d3d_perf)("Downloading all miplevel layers to get the surface data for a single sub-resource.\n");
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+
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+ if (!(temporary_mem = heap_calloc(texture->layer_count, sub_resource->size)))
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+ {
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+ ERR("Out of memory.\n");
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+ return;
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+ }
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+
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+ mem = temporary_mem;
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+ }
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+ else if (data->buffer_object)
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+ {
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+ GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, data->buffer_object));
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+ checkGLcall("glBindBuffer");
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+ mem = data->addr;
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+ }
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+ else
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+ mem = data->addr;
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+
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+ gl_info->gl_ops.gl.p_glGetTexImage(surface->texture_target, sub_resource_idx,
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+ format->glFormat, format->glType, mem);
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+ checkGLcall("glGetTexImage");
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+
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+ if (temporary_mem)
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+ {
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+ void *src_data = temporary_mem + surface->texture_layer * sub_resource->size;
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+ if (data->buffer_object)
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+ {
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+ GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, data->buffer_object));
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+ checkGLcall("glBindBuffer");
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+ GL_EXTCALL(glBufferSubData(GL_PIXEL_PACK_BUFFER, 0, sub_resource->size, src_data));
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+ checkGLcall("glBufferSubData");
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+ }
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+ else
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+ {
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+ memcpy(data->addr, src_data, sub_resource->size);
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+ }
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+ }
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+
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+ if (data->buffer_object)
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+ {
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+ GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
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+ checkGLcall("glBindBuffer");
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+ }
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+
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+ HeapFree(GetProcessHeap(), 0, temporary_mem);
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+}
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+
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+/* Context activation is done by the caller. */
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static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD location)
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{
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@@ -1790,6 +1860,48 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
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}
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break;
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+ case WINED3D_LOCATION_SYSMEM:
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+ if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
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+ {
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+ struct wined3d_bo_address data = {0, texture->resource.heap_memory};
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+
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+ data.addr += sub_resource->offset;
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+ if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
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+ wined3d_texture_bind_and_dirtify(texture, context, FALSE);
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+ else
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+ wined3d_texture_bind_and_dirtify(texture, context, TRUE);
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+
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+ texture1d_download_data(texture, sub_resource_idx, context, &data);
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+ ++texture->download_count;
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+ }
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+ else
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+ {
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+ FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n",
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+ wined3d_debug_location(sub_resource->locations));
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+ return FALSE;
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+ }
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+ break;
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+
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+ case WINED3D_LOCATION_BUFFER:
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+ if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
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+ {
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+ struct wined3d_bo_address data = {sub_resource->buffer_object, NULL};
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+
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+ if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
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+ wined3d_texture_bind_and_dirtify(texture, context, FALSE);
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+ else
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+ wined3d_texture_bind_and_dirtify(texture, context, TRUE);
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+
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+ texture1d_download_data(texture, sub_resource_idx, context, &data);
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+ }
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+ else
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+ {
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+ FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n",
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+ wined3d_debug_location(sub_resource->locations));
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+ return FALSE;
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+ }
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+ break;
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+
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default:
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FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location),
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wined3d_debug_location(sub_resource->locations));
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--
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1.9.1
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