wine-staging/patches/vkd3d-latest/0002-Updated-vkd3d-to-23259263cf662fb203a173b30b90f44cfbb.patch
2024-03-22 17:43:13 +11:00

2797 lines
120 KiB
Diff

From 4f30265014c3d99c2cf40236d2570010680b4740 Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Sat, 9 Mar 2024 10:36:15 +1100
Subject: [PATCH] Updated vkd3d to 23259263cf662fb203a173b30b90f44cfbb9d29e.
---
libs/vkd3d/include/vkd3d_shader.h | 8 +
libs/vkd3d/include/vkd3d_types.h | 2 +
libs/vkd3d/libs/vkd3d-shader/d3d_asm.c | 250 ++++++++--
libs/vkd3d/libs/vkd3d-shader/dxil.c | 4 +-
libs/vkd3d/libs/vkd3d-shader/glsl.c | 2 +
libs/vkd3d/libs/vkd3d-shader/hlsl.c | 7 +-
libs/vkd3d/libs/vkd3d-shader/hlsl.h | 3 +-
libs/vkd3d/libs/vkd3d-shader/hlsl.y | 97 +++-
libs/vkd3d/libs/vkd3d-shader/ir.c | 444 +++++++++++++++++-
libs/vkd3d/libs/vkd3d-shader/spirv.c | 83 +++-
.../libs/vkd3d-shader/vkd3d_shader_main.c | 241 ++++------
.../libs/vkd3d-shader/vkd3d_shader_private.h | 13 +-
libs/vkd3d/libs/vkd3d/device.c | 336 ++++++++-----
libs/vkd3d/libs/vkd3d/resource.c | 9 +-
libs/vkd3d/libs/vkd3d/vkd3d_main.c | 4 +-
libs/vkd3d/libs/vkd3d/vkd3d_private.h | 12 +-
16 files changed, 1166 insertions(+), 349 deletions(-)
diff --git a/libs/vkd3d/include/vkd3d_shader.h b/libs/vkd3d/include/vkd3d_shader.h
index 9e663919c38..1a62f093d6b 100644
--- a/libs/vkd3d/include/vkd3d_shader.h
+++ b/libs/vkd3d/include/vkd3d_shader.h
@@ -148,6 +148,12 @@ enum vkd3d_shader_compile_option_formatting_flags
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS = 0x00000004,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER = 0x00000008,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS = 0x00000010,
+ /**
+ * Emit the signatures when disassembling a shader.
+ *
+ * \since 1.12
+ */
+ VKD3D_SHADER_COMPILE_OPTION_FORMATTING_IO_SIGNATURES = 0x00000020,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS),
};
@@ -886,6 +892,8 @@ enum vkd3d_shader_spirv_extension
VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT,
/** \since 1.11 */
VKD3D_SHADER_SPIRV_EXTENSION_EXT_VIEWPORT_INDEX_LAYER,
+ /** \since 1.12 */
+ VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),
};
diff --git a/libs/vkd3d/include/vkd3d_types.h b/libs/vkd3d/include/vkd3d_types.h
index 12ceef42fc4..017eaf11806 100644
--- a/libs/vkd3d/include/vkd3d_types.h
+++ b/libs/vkd3d/include/vkd3d_types.h
@@ -41,6 +41,8 @@ enum vkd3d_result
{
/** Success. */
VKD3D_OK = 0,
+ /** Success as a result of there being nothing to do. */
+ VKD3D_FALSE = 1,
/** An unspecified failure occurred. */
VKD3D_ERROR = -1,
/** There are not enough resources available to complete the operation. */
diff --git a/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
index 3f86bd45960..b8dcfd011b6 100644
--- a/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
+++ b/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
@@ -250,6 +250,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_NOT ] = "not",
[VKD3DSIH_NRM ] = "nrm",
[VKD3DSIH_OR ] = "or",
+ [VKD3DSIH_ORD ] = "ord",
[VKD3DSIH_PHASE ] = "phase",
[VKD3DSIH_PHI ] = "phi",
[VKD3DSIH_POW ] = "pow",
@@ -321,6 +322,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_UMAX ] = "umax",
[VKD3DSIH_UMIN ] = "umin",
[VKD3DSIH_UMUL ] = "umul",
+ [VKD3DSIH_UNO ] = "uno",
[VKD3DSIH_USHR ] = "ushr",
[VKD3DSIH_UTOD ] = "utod",
[VKD3DSIH_UTOF ] = "utof",
@@ -370,6 +372,7 @@ struct vkd3d_d3d_asm_colours
const char *swizzle;
const char *version;
const char *write_mask;
+ const char *label;
};
struct vkd3d_d3d_asm_compiler
@@ -377,7 +380,7 @@ struct vkd3d_d3d_asm_compiler
struct vkd3d_string_buffer buffer;
struct vkd3d_shader_version shader_version;
struct vkd3d_d3d_asm_colours colours;
- enum vsir_asm_dialect dialect;
+ enum vsir_asm_flags flags;
const struct vkd3d_shader_instruction *current;
};
@@ -920,7 +923,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
static const char * const misctype_reg_names[] = {"vPos", "vFace"};
- shader_addline(buffer, "%s", compiler->colours.reg);
+ shader_addline(buffer, "%s", reg->type == VKD3DSPR_LABEL ? compiler->colours.label : compiler->colours.reg);
switch (reg->type)
{
case VKD3DSPR_TEMP:
@@ -1370,7 +1373,7 @@ static void shader_dump_reg_type(struct vkd3d_d3d_asm_compiler *compiler,
struct vkd3d_string_buffer *buffer = &compiler->buffer;
const char *dimension;
- if (compiler->dialect != VSIR_ASM_VSIR)
+ if (!(compiler->flags & VSIR_ASM_FLAG_DUMP_TYPES))
return;
if (reg->dimension < ARRAY_SIZE(dimensions))
@@ -1383,31 +1386,45 @@ static void shader_dump_reg_type(struct vkd3d_d3d_asm_compiler *compiler,
shader_addline(buffer, ">");
}
+static void shader_print_write_mask(struct vkd3d_d3d_asm_compiler *compiler,
+ const char *prefix, uint32_t mask, const char *suffix)
+{
+ unsigned int i = 0;
+ char buffer[5];
+
+ if (mask == 0)
+ {
+ vkd3d_string_buffer_printf(&compiler->buffer, "%s%s", prefix, suffix);
+ return;
+ }
+
+ if (mask & VKD3DSP_WRITEMASK_0)
+ buffer[i++] = 'x';
+ if (mask & VKD3DSP_WRITEMASK_1)
+ buffer[i++] = 'y';
+ if (mask & VKD3DSP_WRITEMASK_2)
+ buffer[i++] = 'z';
+ if (mask & VKD3DSP_WRITEMASK_3)
+ buffer[i++] = 'w';
+ buffer[i++] = '\0';
+
+ vkd3d_string_buffer_printf(&compiler->buffer, "%s.%s%s%s%s", prefix,
+ compiler->colours.write_mask, buffer, compiler->colours.reset, suffix);
+}
+
static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_dst_param *param, bool is_declaration)
{
- struct vkd3d_string_buffer *buffer = &compiler->buffer;
uint32_t write_mask = param->write_mask;
shader_dump_register(compiler, &param->reg, is_declaration);
if (write_mask && param->reg.dimension == VSIR_DIMENSION_VEC4)
{
- static const char write_mask_chars[] = "xyzw";
-
if (data_type_is_64_bit(param->reg.data_type))
write_mask = vsir_write_mask_32_from_64(write_mask);
- shader_addline(buffer, ".%s", compiler->colours.write_mask);
- if (write_mask & VKD3DSP_WRITEMASK_0)
- shader_addline(buffer, "%c", write_mask_chars[0]);
- if (write_mask & VKD3DSP_WRITEMASK_1)
- shader_addline(buffer, "%c", write_mask_chars[1]);
- if (write_mask & VKD3DSP_WRITEMASK_2)
- shader_addline(buffer, "%c", write_mask_chars[2]);
- if (write_mask & VKD3DSP_WRITEMASK_3)
- shader_addline(buffer, "%c", write_mask_chars[3]);
- shader_addline(buffer, "%s", compiler->colours.reset);
+ shader_print_write_mask(compiler, "", write_mask, "");
}
shader_print_precision(compiler, &param->reg);
@@ -2037,21 +2054,186 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
shader_addline(buffer, "\n");
}
+static const char *get_sysval_semantic_name(enum vkd3d_shader_sysval_semantic semantic)
+{
+ switch (semantic)
+ {
+ case VKD3D_SHADER_SV_NONE: return "NONE";
+ case VKD3D_SHADER_SV_POSITION: return "POS";
+ case VKD3D_SHADER_SV_CLIP_DISTANCE: return "CLIPDST";
+ case VKD3D_SHADER_SV_CULL_DISTANCE: return "CULLDST";
+ case VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX: return "RTINDEX";
+ case VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX: return "VPINDEX";
+ case VKD3D_SHADER_SV_VERTEX_ID: return "VERTID";
+ case VKD3D_SHADER_SV_PRIMITIVE_ID: return "PRIMID";
+ case VKD3D_SHADER_SV_INSTANCE_ID: return "INSTID";
+ case VKD3D_SHADER_SV_IS_FRONT_FACE: return "FFACE";
+ case VKD3D_SHADER_SV_SAMPLE_INDEX: return "SAMPLE";
+ case VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE: return "QUADEDGE";
+ case VKD3D_SHADER_SV_TESS_FACTOR_QUADINT: return "QUADINT";
+ case VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE: return "TRIEDGE";
+ case VKD3D_SHADER_SV_TESS_FACTOR_TRIINT: return "TRIINT";
+ case VKD3D_SHADER_SV_TESS_FACTOR_LINEDET: return "LINEDET";
+ case VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN: return "LINEDEN";
+ case VKD3D_SHADER_SV_TARGET: return "TARGET";
+ case VKD3D_SHADER_SV_DEPTH: return "DEPTH";
+ case VKD3D_SHADER_SV_COVERAGE: return "COVERAGE";
+ case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL: return "DEPTHGE";
+ case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL: return "DEPTHLE";
+ case VKD3D_SHADER_SV_STENCIL_REF: return "STENCILREF";
+ default: return "??";
+ }
+}
+
+static const char *get_component_type_name(enum vkd3d_shader_component_type type)
+{
+ switch (type)
+ {
+ case VKD3D_SHADER_COMPONENT_VOID: return "void";
+ case VKD3D_SHADER_COMPONENT_UINT: return "uint";
+ case VKD3D_SHADER_COMPONENT_INT: return "int";
+ case VKD3D_SHADER_COMPONENT_FLOAT: return "float";
+ case VKD3D_SHADER_COMPONENT_BOOL: return "bool";
+ case VKD3D_SHADER_COMPONENT_DOUBLE: return "double";
+ case VKD3D_SHADER_COMPONENT_UINT64: return "uint64";
+ default: return "??";
+ }
+}
+
+static const char *get_minimum_precision_name(enum vkd3d_shader_minimum_precision prec)
+{
+ switch (prec)
+ {
+ case VKD3D_SHADER_MINIMUM_PRECISION_NONE: return "NONE";
+ case VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16: return "FLOAT_16";
+ case VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2: return "FIXED_8_2";
+ case VKD3D_SHADER_MINIMUM_PRECISION_INT_16: return "INT_16";
+ case VKD3D_SHADER_MINIMUM_PRECISION_UINT_16: return "UINT_16";
+ default: return "??";
+ }
+}
+
+static const char *get_semantic_register_name(enum vkd3d_shader_sysval_semantic semantic)
+{
+ switch (semantic)
+ {
+ case VKD3D_SHADER_SV_DEPTH: return "oDepth";
+ case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL: return "oDepthGE";
+ case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL: return "oDepthLE";
+ /* SV_Coverage has name vCoverage when used as an input,
+ * but it doens't appear in the signature in that case. */
+ case VKD3D_SHADER_SV_COVERAGE: return "oMask";
+ case VKD3D_SHADER_SV_STENCIL_REF: return "oStencilRef";
+ default: return "??";
+ }
+}
+
+static enum vkd3d_result dump_signature(struct vkd3d_d3d_asm_compiler *compiler,
+ const char *name, const char *register_name, const struct shader_signature *signature)
+{
+ struct vkd3d_string_buffer *buffer = &compiler->buffer;
+ unsigned int i;
+
+ if (signature->element_count == 0)
+ return VKD3D_OK;
+
+ vkd3d_string_buffer_printf(buffer, "%s%s%s\n",
+ compiler->colours.opcode, name, compiler->colours.reset);
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ struct signature_element *element = &signature->elements[i];
+
+ vkd3d_string_buffer_printf(buffer, "%s.param%s %s", compiler->colours.opcode,
+ compiler->colours.reset, element->semantic_name);
+
+ if (element->semantic_index != 0)
+ vkd3d_string_buffer_printf(buffer, "%u", element->semantic_index);
+
+ if (element->register_index != -1)
+ {
+ shader_print_write_mask(compiler, "", element->mask, "");
+ vkd3d_string_buffer_printf(buffer, ", %s%s%d%s", compiler->colours.reg,
+ register_name, element->register_index, compiler->colours.reset);
+ shader_print_write_mask(compiler, "", element->used_mask, "");
+ }
+ else
+ {
+ vkd3d_string_buffer_printf(buffer, ", %s%s%s", compiler->colours.reg,
+ get_semantic_register_name(element->sysval_semantic), compiler->colours.reset);
+ }
+
+ if (!element->component_type && !element->sysval_semantic
+ && !element->min_precision && !element->stream_index)
+ goto done;
+
+ vkd3d_string_buffer_printf(buffer, ", %s",
+ get_component_type_name(element->component_type));
+
+ if (!element->sysval_semantic && !element->min_precision && !element->stream_index)
+ goto done;
+
+ vkd3d_string_buffer_printf(buffer, ", %s",
+ get_sysval_semantic_name(element->sysval_semantic));
+
+ if (!element->min_precision && !element->stream_index)
+ goto done;
+
+ vkd3d_string_buffer_printf(buffer, ", %s",
+ get_minimum_precision_name(element->min_precision));
+
+ if (!element->stream_index)
+ goto done;
+
+ vkd3d_string_buffer_printf(buffer, ", m%u",
+ element->stream_index);
+
+ done:
+ vkd3d_string_buffer_printf(buffer, "\n");
+ }
+
+ return VKD3D_OK;
+}
+
+static enum vkd3d_result dump_signatures(struct vkd3d_d3d_asm_compiler *compiler,
+ const struct vkd3d_shader_desc *shader_desc, enum vkd3d_shader_type shader_type)
+{
+ enum vkd3d_result ret;
+
+ if ((ret = dump_signature(compiler, ".input",
+ shader_type == VKD3D_SHADER_TYPE_DOMAIN ? "vicp" : "v",
+ &shader_desc->input_signature)) < 0)
+ return ret;
+
+ if ((ret = dump_signature(compiler, ".output", "o",
+ &shader_desc->output_signature)) < 0)
+ return ret;
+
+ if ((ret = dump_signature(compiler, ".patch_constant",
+ shader_type == VKD3D_SHADER_TYPE_DOMAIN ? "vpc" : "o",
+ &shader_desc->patch_constant_signature)) < 0)
+ return ret;
+
+ vkd3d_string_buffer_printf(&compiler->buffer, "%s.text%s\n",
+ compiler->colours.opcode, compiler->colours.reset);
+
+ return VKD3D_OK;
+}
+
enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
- const struct vkd3d_shader_compile_info *compile_info,
- struct vkd3d_shader_code *out, enum vsir_asm_dialect dialect)
+ const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
+ struct vkd3d_shader_code *out, enum vsir_asm_flags flags)
{
const struct vkd3d_shader_version *shader_version = &program->shader_version;
enum vkd3d_shader_compile_option_formatting_flags formatting;
struct vkd3d_d3d_asm_compiler compiler =
{
- .dialect = dialect,
+ .flags = flags,
};
enum vkd3d_result result = VKD3D_OK;
struct vkd3d_string_buffer *buffer;
unsigned int indent, i, j;
const char *indent_str;
- void *code;
static const struct vkd3d_d3d_asm_colours no_colours =
{
@@ -2064,6 +2246,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
.swizzle = "",
.version = "",
.write_mask = "",
+ .label = "",
};
static const struct vkd3d_d3d_asm_colours colours =
{
@@ -2076,6 +2259,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
.swizzle = "\x1b[93m",
.version = "\x1b[36m",
.write_mask = "\x1b[93m",
+ .label = "\x1b[91m",
};
formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT
@@ -2109,6 +2293,17 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
shader_get_type_prefix(shader_version->type), shader_version->major,
shader_version->minor, compiler.colours.reset);
+ /* The signatures we emit only make sense for DXBC shaders. D3DBC
+ * doesn't even have an explicit concept of signature. */
+ if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_IO_SIGNATURES && shader_version->major >= 4)
+ {
+ if ((result = dump_signatures(&compiler, shader_desc, shader_version->type)) < 0)
+ {
+ vkd3d_string_buffer_cleanup(buffer);
+ return result;
+ }
+ }
+
indent = 0;
for (i = 0; i < program->instructions.count; ++i)
{
@@ -2150,18 +2345,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
}
}
- if ((code = vkd3d_malloc(buffer->content_size)))
- {
- memcpy(code, buffer->buffer, buffer->content_size);
- out->size = buffer->content_size;
- out->code = code;
- }
- else
- {
- result = VKD3D_ERROR_OUT_OF_MEMORY;
- }
-
- vkd3d_string_buffer_cleanup(buffer);
+ vkd3d_shader_code_from_string_buffer(out, buffer);
return result;
}
@@ -2171,7 +2355,7 @@ void vkd3d_shader_trace(const struct vsir_program *program)
const char *p, *q, *end;
struct vkd3d_shader_code code;
- if (vkd3d_dxbc_binary_to_text(program, NULL, &code, VSIR_ASM_VSIR) != VKD3D_OK)
+ if (vkd3d_dxbc_binary_to_text(program, NULL, NULL, &code, VSIR_ASM_FLAG_DUMP_TYPES) != VKD3D_OK)
return;
end = (const char *)code.code + code.size;
diff --git a/libs/vkd3d/libs/vkd3d-shader/dxil.c b/libs/vkd3d/libs/vkd3d-shader/dxil.c
index 26a8a5c1cc3..a202d208f9d 100644
--- a/libs/vkd3d/libs/vkd3d-shader/dxil.c
+++ b/libs/vkd3d/libs/vkd3d-shader/dxil.c
@@ -5187,8 +5187,8 @@ static const struct sm6_cmp_info *sm6_map_cmp2_op(uint64_t code)
[FCMP_OLT] = {VKD3DSIH_LTO},
[FCMP_OLE] = {VKD3DSIH_GEO, true},
[FCMP_ONE] = {VKD3DSIH_NEO},
- [FCMP_ORD] = {VKD3DSIH_INVALID},
- [FCMP_UNO] = {VKD3DSIH_INVALID},
+ [FCMP_ORD] = {VKD3DSIH_ORD},
+ [FCMP_UNO] = {VKD3DSIH_UNO},
[FCMP_UEQ] = {VKD3DSIH_EQU},
[FCMP_UGT] = {VKD3DSIH_LTU, true},
[FCMP_UGE] = {VKD3DSIH_GEU},
diff --git a/libs/vkd3d/libs/vkd3d-shader/glsl.c b/libs/vkd3d/libs/vkd3d-shader/glsl.c
index bdd03c1e72a..c234caf8275 100644
--- a/libs/vkd3d/libs/vkd3d-shader/glsl.c
+++ b/libs/vkd3d/libs/vkd3d-shader/glsl.c
@@ -96,6 +96,8 @@ int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
unsigned int i;
void *code;
+ ERR("Generating a GLSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
+
vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n");
vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n");
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.c b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
index 45d02ce2b4e..c315000a6e9 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
@@ -2020,7 +2020,7 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx,
}
struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name,
- const struct hlsl_reg_reservation *reservation, const struct vkd3d_shader_location *loc)
+ uint32_t modifiers, const struct hlsl_reg_reservation *reservation, const struct vkd3d_shader_location *loc)
{
struct hlsl_buffer *buffer;
@@ -2028,6 +2028,7 @@ struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type
return NULL;
buffer->type = type;
buffer->name = name;
+ buffer->modifiers = modifiers;
if (reservation)
buffer->reservation = *reservation;
buffer->loc = *loc;
@@ -3574,10 +3575,10 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
list_init(&ctx->buffers);
if (!(ctx->globals_buffer = hlsl_new_buffer(ctx, HLSL_BUFFER_CONSTANT,
- hlsl_strdup(ctx, "$Globals"), NULL, &ctx->location)))
+ hlsl_strdup(ctx, "$Globals"), 0, NULL, &ctx->location)))
return false;
if (!(ctx->params_buffer = hlsl_new_buffer(ctx, HLSL_BUFFER_CONSTANT,
- hlsl_strdup(ctx, "$Params"), NULL, &ctx->location)))
+ hlsl_strdup(ctx, "$Params"), 0, NULL, &ctx->location)))
return false;
ctx->cur_buffer = ctx->globals_buffer;
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.h b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
index 97b9021146d..49858869e7d 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
@@ -799,6 +799,7 @@ struct hlsl_buffer
struct vkd3d_shader_location loc;
enum hlsl_buffer_type type;
const char *name;
+ uint32_t modifiers;
/* Register reserved for this buffer, if any.
* If provided, it should be of type 'b' if type is HLSL_BUFFER_CONSTANT and 't' if type is
* HLSL_BUFFER_TEXTURE. */
@@ -1223,7 +1224,7 @@ struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_exp
struct hlsl_ir_node *arg2);
struct hlsl_ir_node *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc);
struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name,
- const struct hlsl_reg_reservation *reservation, const struct vkd3d_shader_location *loc);
+ uint32_t modifiers, const struct hlsl_reg_reservation *reservation, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *decl,
const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.y b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
index 8cdc8226370..b484a952497 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
@@ -3155,6 +3155,94 @@ static bool intrinsic_ddy_fine(struct hlsl_ctx *ctx,
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_DSY_FINE, arg, loc);
}
+static bool intrinsic_determinant(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ static const char determinant2x2[] =
+ "%s determinant(%s2x2 m)\n"
+ "{\n"
+ " return m._11 * m._22 - m._12 * m._21;\n"
+ "}";
+ static const char determinant3x3[] =
+ "%s determinant(%s3x3 m)\n"
+ "{\n"
+ " %s2x2 m1 = { m._22, m._23, m._32, m._33 };\n"
+ " %s2x2 m2 = { m._21, m._23, m._31, m._33 };\n"
+ " %s2x2 m3 = { m._21, m._22, m._31, m._32 };\n"
+ " %s3 v1 = { m._11, -m._12, m._13 };\n"
+ " %s3 v2 = { determinant(m1), determinant(m2), determinant(m3) };\n"
+ " return dot(v1, v2);\n"
+ "}";
+ static const char determinant4x4[] =
+ "%s determinant(%s4x4 m)\n"
+ "{\n"
+ " %s3x3 m1 = { m._22, m._23, m._24, m._32, m._33, m._34, m._42, m._43, m._44 };\n"
+ " %s3x3 m2 = { m._21, m._23, m._24, m._31, m._33, m._34, m._41, m._43, m._44 };\n"
+ " %s3x3 m3 = { m._21, m._22, m._24, m._31, m._32, m._34, m._41, m._42, m._44 };\n"
+ " %s3x3 m4 = { m._21, m._22, m._23, m._31, m._32, m._33, m._41, m._42, m._43 };\n"
+ " %s4 v1 = { m._11, -m._12, m._13, -m._14 };\n"
+ " %s4 v2 = { determinant(m1), determinant(m2), determinant(m3), determinant(m4) };\n"
+ " return dot(v1, v2);\n"
+ "}";
+ static const char *templates[] =
+ {
+ [2] = determinant2x2,
+ [3] = determinant3x3,
+ [4] = determinant4x4,
+ };
+
+ struct hlsl_ir_node *arg = params->args[0];
+ const struct hlsl_type *type = arg->data_type;
+ struct hlsl_ir_function_decl *func;
+ const char *typename, *template;
+ unsigned int dim;
+ char *body;
+
+ if (type->class != HLSL_CLASS_SCALAR && type->class != HLSL_CLASS_MATRIX)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Invalid argument type.");
+ return false;
+ }
+
+ dim = min(type->dimx, type->dimy);
+ if (dim == 1)
+ {
+ if (!(arg = intrinsic_float_convert_arg(ctx, params, arg, loc)))
+ return false;
+ return hlsl_add_load_component(ctx, params->instrs, arg, 0, loc);
+ }
+
+ typename = type->base_type == HLSL_TYPE_HALF ? "half" : "float";
+ template = templates[dim];
+
+ switch (dim)
+ {
+ case 2:
+ body = hlsl_sprintf_alloc(ctx, template, typename, typename);
+ break;
+ case 3:
+ body = hlsl_sprintf_alloc(ctx, template, typename, typename, typename,
+ typename, typename, typename, typename);
+ break;
+ case 4:
+ body = hlsl_sprintf_alloc(ctx, template, typename, typename, typename,
+ typename, typename, typename, typename, typename);
+ break;
+ default:
+ vkd3d_unreachable();
+ }
+
+ if (!body)
+ return false;
+
+ func = hlsl_compile_internal_function(ctx, "determinant", body);
+ vkd3d_free(body);
+ if (!func)
+ return false;
+
+ return add_user_call(ctx, func, params, loc);
+}
+
static bool intrinsic_distance(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -4138,6 +4226,7 @@ intrinsic_functions[] =
{"ddy_coarse", 1, true, intrinsic_ddy_coarse},
{"ddy_fine", 1, true, intrinsic_ddy_fine},
{"degrees", 1, true, intrinsic_degrees},
+ {"determinant", 1, true, intrinsic_determinant},
{"distance", 2, true, intrinsic_distance},
{"dot", 2, true, intrinsic_dot},
{"exp", 1, true, intrinsic_exp},
@@ -5579,12 +5668,12 @@ effect_group:
}
buffer_declaration:
- buffer_type any_identifier colon_attribute
+ var_modifiers buffer_type any_identifier colon_attribute
{
- if ($3.semantic.name)
- hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC, "Semantics are not allowed on buffers.");
+ if ($4.semantic.name)
+ hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC, "Semantics are not allowed on buffers.");
- if (!(ctx->cur_buffer = hlsl_new_buffer(ctx, $1, $2, &$3.reg_reservation, &@2)))
+ if (!(ctx->cur_buffer = hlsl_new_buffer(ctx, $2, $3, $1, &$4.reg_reservation, &@3)))
YYABORT;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/ir.c b/libs/vkd3d/libs/vkd3d-shader/ir.c
index f0bd85338c6..3c862f33ef1 100644
--- a/libs/vkd3d/libs/vkd3d-shader/ir.c
+++ b/libs/vkd3d/libs/vkd3d-shader/ir.c
@@ -2041,12 +2041,19 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
flattener->location = instruction->location;
/* Declarations should occur before the first code block, which in hull shaders is marked by the first
- * phase instruction, and in all other shader types begins with the first label instruction. */
- if (!after_declarations_section && !vsir_instruction_is_dcl(instruction)
- && instruction->handler_idx != VKD3DSIH_NOP)
+ * phase instruction, and in all other shader types begins with the first label instruction.
+ * Declaring an indexable temp with function scope is not considered a declaration,
+ * because it needs to live inside a function. */
+ if (!after_declarations_section && instruction->handler_idx != VKD3DSIH_NOP)
{
- after_declarations_section = true;
- cf_flattener_emit_label(flattener, cf_flattener_alloc_block_id(flattener));
+ bool is_function_indexable = instruction->handler_idx == VKD3DSIH_DCL_INDEXABLE_TEMP
+ && instruction->declaration.indexable_temp.has_function_scope;
+
+ if (!vsir_instruction_is_dcl(instruction) || is_function_indexable)
+ {
+ after_declarations_section = true;
+ cf_flattener_emit_label(flattener, cf_flattener_alloc_block_id(flattener));
+ }
}
cf_info = flattener->control_flow_depth
@@ -3025,14 +3032,8 @@ static void vsir_block_list_cleanup(struct vsir_block_list *list)
vkd3d_free(list->blocks);
}
-static enum vkd3d_result vsir_block_list_add(struct vsir_block_list *list, struct vsir_block *block)
+static enum vkd3d_result vsir_block_list_add_checked(struct vsir_block_list *list, struct vsir_block *block)
{
- size_t i;
-
- for (i = 0; i < list->count; ++i)
- if (block == list->blocks[i])
- return VKD3D_OK;
-
if (!vkd3d_array_reserve((void **)&list->blocks, &list->capacity, list->count + 1, sizeof(*list->blocks)))
{
ERR("Cannot extend block list.\n");
@@ -3044,6 +3045,24 @@ static enum vkd3d_result vsir_block_list_add(struct vsir_block_list *list, struc
return VKD3D_OK;
}
+static enum vkd3d_result vsir_block_list_add(struct vsir_block_list *list, struct vsir_block *block)
+{
+ size_t i;
+
+ for (i = 0; i < list->count; ++i)
+ if (block == list->blocks[i])
+ return VKD3D_FALSE;
+
+ return vsir_block_list_add_checked(list, block);
+}
+
+/* It is guaranteed that the relative order is kept. */
+static void vsir_block_list_remove_index(struct vsir_block_list *list, size_t idx)
+{
+ --list->count;
+ memmove(&list->blocks[idx], &list->blocks[idx + 1], (list->count - idx) * sizeof(*list->blocks));
+}
+
struct vsir_block
{
unsigned int label;
@@ -3089,12 +3108,38 @@ static void vsir_block_cleanup(struct vsir_block *block)
vkd3d_free(block->dominates);
}
+static int block_compare(const void *ptr1, const void *ptr2)
+{
+ const struct vsir_block *block1 = *(const struct vsir_block **)ptr1;
+ const struct vsir_block *block2 = *(const struct vsir_block **)ptr2;
+
+ return vkd3d_u32_compare(block1->label, block2->label);
+}
+
+static void vsir_block_list_sort(struct vsir_block_list *list)
+{
+ qsort(list->blocks, list->count, sizeof(*list->blocks), block_compare);
+}
+
+static bool vsir_block_list_search(struct vsir_block_list *list, struct vsir_block *block)
+{
+ return !!bsearch(&block, list->blocks, list->count, sizeof(*list->blocks), block_compare);
+}
+
struct vsir_cfg
{
+ struct vkd3d_shader_message_context *message_context;
struct vsir_program *program;
struct vsir_block *blocks;
struct vsir_block *entry;
size_t block_count;
+ struct vkd3d_string_buffer debug_buffer;
+
+ struct vsir_block_list *loops;
+ size_t loops_count, loops_capacity;
+ size_t *loops_by_header;
+
+ struct vsir_block_list order;
};
static void vsir_cfg_cleanup(struct vsir_cfg *cfg)
@@ -3104,7 +3149,22 @@ static void vsir_cfg_cleanup(struct vsir_cfg *cfg)
for (i = 0; i < cfg->block_count; ++i)
vsir_block_cleanup(&cfg->blocks[i]);
+ for (i = 0; i < cfg->loops_count; ++i)
+ vsir_block_list_cleanup(&cfg->loops[i]);
+
+ vsir_block_list_cleanup(&cfg->order);
+
vkd3d_free(cfg->blocks);
+ vkd3d_free(cfg->loops);
+ vkd3d_free(cfg->loops_by_header);
+
+ if (TRACE_ON())
+ vkd3d_string_buffer_cleanup(&cfg->debug_buffer);
+}
+
+static bool vsir_block_dominates(struct vsir_block *b1, struct vsir_block *b2)
+{
+ return bitmap_is_set(b1->dominates, b2->label - 1);
}
static enum vkd3d_result vsir_cfg_add_edge(struct vsir_cfg *cfg, struct vsir_block *block,
@@ -3162,19 +3222,26 @@ static void vsir_cfg_dump_dot(struct vsir_cfg *cfg)
TRACE("}\n");
}
-static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program *program)
+static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program *program,
+ struct vkd3d_shader_message_context *message_context)
{
struct vsir_block *current_block = NULL;
enum vkd3d_result ret;
size_t i;
memset(cfg, 0, sizeof(*cfg));
+ cfg->message_context = message_context;
cfg->program = program;
cfg->block_count = program->block_count;
+ vsir_block_list_init(&cfg->order);
+
if (!(cfg->blocks = vkd3d_calloc(cfg->block_count, sizeof(*cfg->blocks))))
return VKD3D_ERROR_OUT_OF_MEMORY;
+ if (TRACE_ON())
+ vkd3d_string_buffer_init(&cfg->debug_buffer);
+
for (i = 0; i < program->instructions.count; ++i)
{
struct vkd3d_shader_instruction *instruction = &program->instructions.elements[i];
@@ -3285,12 +3352,8 @@ static void vsir_cfg_compute_dominators_recurse(struct vsir_block *current, stru
static void vsir_cfg_compute_dominators(struct vsir_cfg *cfg)
{
- struct vkd3d_string_buffer buf;
size_t i, j;
- if (TRACE_ON())
- vkd3d_string_buffer_init(&buf);
-
for (i = 0; i < cfg->block_count; ++i)
{
struct vsir_block *block = &cfg->blocks[i];
@@ -3302,7 +3365,7 @@ static void vsir_cfg_compute_dominators(struct vsir_cfg *cfg)
if (TRACE_ON())
{
- vkd3d_string_buffer_printf(&buf, "Block %u dominates:", block->label);
+ vkd3d_string_buffer_printf(&cfg->debug_buffer, "Block %u dominates:", block->label);
for (j = 0; j < cfg->block_count; j++)
{
struct vsir_block *block2 = &cfg->blocks[j];
@@ -3310,16 +3373,337 @@ static void vsir_cfg_compute_dominators(struct vsir_cfg *cfg)
if (block2->label == 0)
continue;
- if (bitmap_is_set(block->dominates, j))
- vkd3d_string_buffer_printf(&buf, " %u", block2->label);
+ if (vsir_block_dominates(block, block2))
+ vkd3d_string_buffer_printf(&cfg->debug_buffer, " %u", block2->label);
+ }
+ TRACE("%s\n", cfg->debug_buffer.buffer);
+ vkd3d_string_buffer_clear(&cfg->debug_buffer);
+ }
+ }
+}
+
+/* A back edge is an edge X -> Y for which block Y dominates block
+ * X. All the other edges are forward edges, and it is required that
+ * the input CFG is reducible, i.e., it is acyclic once you strip away
+ * the back edges.
+ *
+ * Each back edge X -> Y defines a loop: block X is the header block,
+ * block Y is the back edge block, and the loop consists of all the
+ * blocks which are dominated by the header block and have a path to
+ * the back edge block that doesn't pass through the header block
+ * (including the header block itself). It can be proved that all the
+ * blocks in such a path (connecting a loop block to the back edge
+ * block without passing through the header block) belong to the same
+ * loop.
+ *
+ * If the input CFG is reducible, each two loops are either disjoint
+ * or one is a strict subset of the other, provided that each block
+ * has at most one incoming back edge. If this condition does not
+ * hold, a synthetic block can be introduced as the only back edge
+ * block for the given header block, with all the previous back edge
+ * now being forward edges to the synthetic block. This is not
+ * currently implemented (but it is rarely found in practice
+ * anyway). */
+static enum vkd3d_result vsir_cfg_scan_loop(struct vsir_block_list *loop, struct vsir_block *block,
+ struct vsir_block *header)
+{
+ enum vkd3d_result ret;
+ size_t i;
+
+ if ((ret = vsir_block_list_add(loop, block)) < 0)
+ return ret;
+
+ if (ret == VKD3D_FALSE || block == header)
+ return VKD3D_OK;
+
+ for (i = 0; i < block->predecessors.count; ++i)
+ {
+ if ((ret = vsir_cfg_scan_loop(loop, block->predecessors.blocks[i], header)) < 0)
+ return ret;
+ }
+
+ return VKD3D_OK;
+}
+
+static enum vkd3d_result vsir_cfg_compute_loops(struct vsir_cfg *cfg)
+{
+ size_t i, j, k;
+
+ if (!(cfg->loops_by_header = vkd3d_calloc(cfg->block_count, sizeof(*cfg->loops_by_header))))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ memset(cfg->loops_by_header, 0xff, cfg->block_count * sizeof(*cfg->loops_by_header));
+
+ for (i = 0; i < cfg->block_count; ++i)
+ {
+ struct vsir_block *block = &cfg->blocks[i];
+
+ if (block->label == 0)
+ continue;
+
+ for (j = 0; j < block->successors.count; ++j)
+ {
+ struct vsir_block *header = block->successors.blocks[j];
+ struct vsir_block_list *loop;
+ enum vkd3d_result ret;
+
+ /* Is this a back edge? */
+ if (!vsir_block_dominates(header, block))
+ continue;
+
+ if (!vkd3d_array_reserve((void **)&cfg->loops, &cfg->loops_capacity, cfg->loops_count + 1, sizeof(*cfg->loops)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ loop = &cfg->loops[cfg->loops_count];
+ vsir_block_list_init(loop);
+
+ if ((ret = vsir_cfg_scan_loop(loop, block, header)) < 0)
+ return ret;
+
+ vsir_block_list_sort(loop);
+
+ if (TRACE_ON())
+ {
+ vkd3d_string_buffer_printf(&cfg->debug_buffer, "Back edge %u -> %u with loop:", block->label, header->label);
+
+ for (k = 0; k < loop->count; ++k)
+ vkd3d_string_buffer_printf(&cfg->debug_buffer, " %u", loop->blocks[k]->label);
+
+ TRACE("%s\n", cfg->debug_buffer.buffer);
+ vkd3d_string_buffer_clear(&cfg->debug_buffer);
+ }
+
+ if (cfg->loops_by_header[header->label - 1] != SIZE_MAX)
+ {
+ FIXME("Block %u is header to more than one loop, this is not implemented.\n", header->label);
+ vkd3d_shader_error(cfg->message_context, &header->begin->location, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ "Block %u is header to more than one loop, this is not implemented.", header->label);
+ return VKD3D_ERROR_NOT_IMPLEMENTED;
+ }
+
+ cfg->loops_by_header[header->label - 1] = cfg->loops_count;
+
+ ++cfg->loops_count;
+ }
+ }
+
+ return VKD3D_OK;
+}
+
+struct vsir_cfg_node_sorter
+{
+ struct vsir_cfg *cfg;
+ struct vsir_cfg_node_sorter_stack_item
+ {
+ struct vsir_block_list *loop;
+ unsigned int seen_count;
+ } *stack;
+ size_t stack_count, stack_capacity;
+ struct vsir_block_list available_blocks;
+};
+
+static enum vkd3d_result vsir_cfg_node_sorter_make_node_available(struct vsir_cfg_node_sorter *sorter, struct vsir_block *block)
+{
+ struct vsir_block_list *loop = NULL;
+ struct vsir_cfg_node_sorter_stack_item *item;
+ enum vkd3d_result ret;
+
+ if (sorter->cfg->loops_by_header[block->label - 1] != SIZE_MAX)
+ loop = &sorter->cfg->loops[sorter->cfg->loops_by_header[block->label - 1]];
+
+ if ((ret = vsir_block_list_add_checked(&sorter->available_blocks, block)) < 0)
+ return ret;
+
+ if (!loop)
+ return VKD3D_OK;
+
+ if (!vkd3d_array_reserve((void **)&sorter->stack, &sorter->stack_capacity, sorter->stack_count + 1, sizeof(*sorter->stack)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ item = &sorter->stack[sorter->stack_count++];
+ item->loop = loop;
+ item->seen_count = 0;
+
+ return VKD3D_OK;
+}
+
+/* Topologically sort the blocks according to the forward edges. By
+ * definition if the input CFG is reducible then its forward edges
+ * form a DAG, so a topological sorting exists. In order to compute it
+ * we keep an array with the incoming degree for each block and an
+ * available list of all the blocks whose incoming degree has reached
+ * zero. At each step we pick a block from the available list and
+ * strip it away from the graph, updating the incoming degrees and
+ * available list.
+ *
+ * In principle at each step we can pick whatever node we want from
+ * the available list, and will get a topological sort
+ * anyway. However, we use these two criteria to give to the computed
+ * order additional properties:
+ *
+ * 1. we keep track of which loops we're into, and pick blocks
+ * belonging to the current innermost loop, so that loops are kept
+ * contiguous in the order; this can always be done when the input
+ * CFG is reducible;
+ *
+ * 2. subject to the requirement above, we always pick the most
+ * recently added block to the available list, because this tends
+ * to keep related blocks and require fewer control flow
+ * primitives.
+ */
+static enum vkd3d_result vsir_cfg_sort_nodes(struct vsir_cfg *cfg)
+{
+ struct vsir_cfg_node_sorter sorter = { .cfg = cfg };
+ unsigned int *in_degrees = NULL;
+ enum vkd3d_result ret;
+ size_t i;
+
+ if (!(in_degrees = vkd3d_calloc(cfg->block_count, sizeof(*in_degrees))))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ for (i = 0; i < cfg->block_count; ++i)
+ {
+ struct vsir_block *block = &cfg->blocks[i];
+
+ if (block->label == 0)
+ {
+ in_degrees[i] = UINT_MAX;
+ continue;
+ }
+
+ in_degrees[i] = block->predecessors.count;
+
+ /* Do not count back edges. */
+ if (cfg->loops_by_header[i] != SIZE_MAX)
+ {
+ assert(in_degrees[i] > 0);
+ in_degrees[i] -= 1;
+ }
+
+ if (in_degrees[i] == 0 && block != cfg->entry)
+ {
+ WARN("Unexpected entry point %u.\n", block->label);
+ vkd3d_shader_error(cfg->message_context, &block->begin->location, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
+ "Block %u is unreachable from the entry point.", block->label);
+ ret = VKD3D_ERROR_INVALID_SHADER;
+ goto fail;
+ }
+ }
+
+ if (in_degrees[cfg->entry->label - 1] != 0)
+ {
+ WARN("Entry point has %u incoming forward edges.\n", in_degrees[cfg->entry->label - 1]);
+ vkd3d_shader_error(cfg->message_context, &cfg->entry->begin->location, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
+ "The entry point block has %u incoming forward edges.", in_degrees[cfg->entry->label - 1]);
+ ret = VKD3D_ERROR_INVALID_SHADER;
+ goto fail;
+ }
+
+ vsir_block_list_init(&sorter.available_blocks);
+
+ if ((ret = vsir_cfg_node_sorter_make_node_available(&sorter, cfg->entry)) < 0)
+ goto fail;
+
+ while (sorter.available_blocks.count != 0)
+ {
+ struct vsir_cfg_node_sorter_stack_item *inner_stack_item = NULL;
+ struct vsir_block *block;
+ size_t new_seen_count;
+
+ if (sorter.stack_count != 0)
+ inner_stack_item = &sorter.stack[sorter.stack_count - 1];
+
+ for (i = sorter.available_blocks.count - 1; ; --i)
+ {
+ if (i == SIZE_MAX)
+ {
+ ERR("Couldn't find any viable next block, is the input CFG reducible?\n");
+ ret = VKD3D_ERROR_INVALID_SHADER;
+ goto fail;
+ }
+
+ block = sorter.available_blocks.blocks[i];
+
+ if (!inner_stack_item || vsir_block_list_search(inner_stack_item->loop, block))
+ break;
+ }
+
+ vsir_block_list_remove_index(&sorter.available_blocks, i);
+ if ((ret = vsir_block_list_add_checked(&cfg->order, block)) < 0)
+ goto fail;
+
+ /* Close loops: since each loop is a strict subset of any
+ * outer loop, we just need to track how many blocks we've
+ * seen; when I close a loop I mark the same number of seen
+ * blocks for the next outer loop. */
+ new_seen_count = 1;
+ while (sorter.stack_count != 0)
+ {
+ inner_stack_item = &sorter.stack[sorter.stack_count - 1];
+
+ inner_stack_item->seen_count += new_seen_count;
+
+ assert(inner_stack_item->seen_count <= inner_stack_item->loop->count);
+ if (inner_stack_item->seen_count != inner_stack_item->loop->count)
+ break;
+
+ new_seen_count = inner_stack_item->loop->count;
+ --sorter.stack_count;
+ }
+
+ /* Remove (forward) edges and make new nodes available. */
+ for (i = 0; i < block->successors.count; ++i)
+ {
+ struct vsir_block *successor = block->successors.blocks[i];
+
+ if (vsir_block_dominates(successor, block))
+ continue;
+
+ assert(in_degrees[successor->label - 1] > 0);
+ --in_degrees[successor->label - 1];
+
+ if (in_degrees[successor->label - 1] == 0)
+ {
+ if ((ret = vsir_cfg_node_sorter_make_node_available(&sorter, successor)) < 0)
+ goto fail;
}
- TRACE("%s\n", buf.buffer);
- vkd3d_string_buffer_clear(&buf);
}
}
+ if (cfg->order.count != cfg->block_count)
+ {
+ /* There is a cycle of forward edges. */
+ WARN("The control flow graph is not reducible.\n");
+ vkd3d_shader_error(cfg->message_context, &cfg->entry->begin->location, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
+ "The control flow graph is not reducible.");
+ ret = VKD3D_ERROR_INVALID_SHADER;
+ goto fail;
+ }
+
+ assert(sorter.stack_count == 0);
+
+ vkd3d_free(in_degrees);
+ vkd3d_free(sorter.stack);
+ vsir_block_list_cleanup(&sorter.available_blocks);
+
if (TRACE_ON())
- vkd3d_string_buffer_cleanup(&buf);
+ {
+ vkd3d_string_buffer_printf(&cfg->debug_buffer, "Block order:");
+
+ for (i = 0; i < cfg->order.count; ++i)
+ vkd3d_string_buffer_printf(&cfg->debug_buffer, " %u", cfg->order.blocks[i]->label);
+
+ TRACE("%s\n", cfg->debug_buffer.buffer);
+ vkd3d_string_buffer_clear(&cfg->debug_buffer);
+ }
+
+ return VKD3D_OK;
+
+fail:
+ vkd3d_free(in_degrees);
+ vkd3d_free(sorter.stack);
+ vsir_block_list_cleanup(&sorter.available_blocks);
+
+ return ret;
}
enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
@@ -3343,11 +3727,23 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
if ((result = materialize_ssas_to_temps(parser)) < 0)
return result;
- if ((result = vsir_cfg_init(&cfg, &parser->program)) < 0)
+ if ((result = vsir_cfg_init(&cfg, &parser->program, parser->message_context)) < 0)
return result;
vsir_cfg_compute_dominators(&cfg);
+ if ((result = vsir_cfg_compute_loops(&cfg)) < 0)
+ {
+ vsir_cfg_cleanup(&cfg);
+ return result;
+ }
+
+ if ((result = vsir_cfg_sort_nodes(&cfg)) < 0)
+ {
+ vsir_cfg_cleanup(&cfg);
+ return result;
+ }
+
if ((result = simple_structurizer_run(parser)) < 0)
{
vsir_cfg_cleanup(&cfg);
diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
index efdb0b74758..5856f2f04ba 100644
--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
@@ -1524,6 +1524,19 @@ static uint32_t vkd3d_spirv_build_op_logical_equal(struct vkd3d_spirv_builder *b
SpvOpLogicalEqual, result_type, operand0, operand1);
}
+static uint32_t vkd3d_spirv_build_op_logical_or(struct vkd3d_spirv_builder *builder,
+ uint32_t result_type, uint32_t operand0, uint32_t operand1)
+{
+ return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
+ SpvOpLogicalOr, result_type, operand0, operand1);
+}
+
+static uint32_t vkd3d_spirv_build_op_logical_not(struct vkd3d_spirv_builder *builder,
+ uint32_t result_type, uint32_t operand)
+{
+ return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpLogicalNot, result_type, operand);
+}
+
static uint32_t vkd3d_spirv_build_op_convert_utof(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t unsigned_value)
{
@@ -1940,6 +1953,9 @@ static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStorageImageArrayDynamicIndexing)
|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityShaderNonUniformEXT))
vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_descriptor_indexing");
+ if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityFragmentShaderPixelInterlockEXT)
+ || vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityFragmentShaderSampleInterlockEXT))
+ vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_fragment_shader_interlock");
if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStencilExportEXT))
vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_shader_stencil_export");
if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityShaderViewportIndexLayerEXT))
@@ -2346,6 +2362,7 @@ struct spirv_compiler
unsigned int output_control_point_count;
bool use_vocp;
+ bool use_invocation_interlock;
bool emit_point_size;
enum vkd3d_shader_opcode phase;
@@ -6272,9 +6289,24 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
if (!(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ))
vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);
- if (d->uav_flags & VKD3DSUF_GLOBALLY_COHERENT)
+ /* ROVs are implicitly globally coherent. */
+ if (d->uav_flags & (VKD3DSUF_GLOBALLY_COHERENT | VKD3DSUF_RASTERISER_ORDERED_VIEW))
vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationCoherent, NULL, 0);
+ if (d->uav_flags & VKD3DSUF_RASTERISER_ORDERED_VIEW)
+ {
+ if (compiler->shader_type != VKD3D_SHADER_TYPE_PIXEL)
+ spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
+ "Rasteriser-ordered views are only supported in fragment shaders.");
+ else if (!spirv_compiler_is_target_extension_supported(compiler,
+ VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK))
+ spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
+ "Cannot enable fragment shader interlock. "
+ "The target environment does not support fragment shader interlock.");
+ else
+ compiler->use_invocation_interlock = true;
+ }
+
if (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER)
{
assert(structure_stride); /* counters are valid only for structured buffers */
@@ -7686,6 +7718,26 @@ static void spirv_compiler_emit_comparison_instruction(struct spirv_compiler *co
spirv_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, result_id);
}
+static void spirv_compiler_emit_orderedness_instruction(struct spirv_compiler *compiler,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+ const struct vkd3d_shader_dst_param *dst = instruction->dst;
+ const struct vkd3d_shader_src_param *src = instruction->src;
+ uint32_t type_id, src0_id, src1_id, val_id;
+
+ type_id = spirv_compiler_get_type_id_for_dst(compiler, dst);
+ src0_id = spirv_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
+ src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst->write_mask);
+ /* OpOrdered and OpUnordered are only available in Kernel mode. */
+ src0_id = vkd3d_spirv_build_op_is_nan(builder, type_id, src0_id);
+ src1_id = vkd3d_spirv_build_op_is_nan(builder, type_id, src1_id);
+ val_id = vkd3d_spirv_build_op_logical_or(builder, type_id, src0_id, src1_id);
+ if (instruction->handler_idx == VKD3DSIH_ORD)
+ val_id = vkd3d_spirv_build_op_logical_not(builder, type_id, val_id);
+ spirv_compiler_emit_store_dst(compiler, dst, val_id);
+}
+
static uint32_t spirv_compiler_emit_conditional_branch(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction, uint32_t target_block_id)
{
@@ -7704,11 +7756,31 @@ static uint32_t spirv_compiler_emit_conditional_branch(struct spirv_compiler *co
return merge_block_id;
}
+static void spirv_compiler_end_invocation_interlock(struct spirv_compiler *compiler)
+{
+ struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+
+ if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilitySampleRateShading))
+ {
+ spirv_compiler_emit_execution_mode(compiler, SpvExecutionModeSampleInterlockOrderedEXT, NULL, 0);
+ vkd3d_spirv_enable_capability(builder, SpvCapabilityFragmentShaderSampleInterlockEXT);
+ }
+ else
+ {
+ spirv_compiler_emit_execution_mode(compiler, SpvExecutionModePixelInterlockOrderedEXT, NULL, 0);
+ vkd3d_spirv_enable_capability(builder, SpvCapabilityFragmentShaderPixelInterlockEXT);
+ }
+ vkd3d_spirv_build_op(&builder->function_stream, SpvOpEndInvocationInterlockEXT);
+}
+
static void spirv_compiler_emit_return(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+ if (compiler->use_invocation_interlock)
+ spirv_compiler_end_invocation_interlock(compiler);
+
if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY && (is_in_default_phase(compiler)
|| is_in_control_point_phase(compiler)))
spirv_compiler_emit_shader_epilogue_invocation(compiler);
@@ -9477,6 +9549,11 @@ static void spirv_compiler_emit_main_prolog(struct spirv_compiler *compiler)
if (compiler->emit_point_size)
spirv_compiler_emit_point_size(compiler);
+
+ /* Maybe in the future we can try to shrink the size of the interlocked
+ * section. */
+ if (compiler->use_invocation_interlock)
+ vkd3d_spirv_build_op(&compiler->spirv_builder.function_stream, SpvOpBeginInvocationInterlockEXT);
}
static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
@@ -9671,6 +9748,10 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VKD3DSIH_ULT:
spirv_compiler_emit_comparison_instruction(compiler, instruction);
break;
+ case VKD3DSIH_ORD:
+ case VKD3DSIH_UNO:
+ spirv_compiler_emit_orderedness_instruction(compiler, instruction);
+ break;
case VKD3DSIH_BFI:
case VKD3DSIH_IBFE:
case VKD3DSIH_UBFE:
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
index 385c4368e31..d128d84d6ea 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -226,6 +226,16 @@ void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *cache, struct
cache->buffers[cache->count++] = buffer;
}
+void vkd3d_shader_code_from_string_buffer(struct vkd3d_shader_code *code, struct vkd3d_string_buffer *buffer)
+{
+ code->code = buffer->buffer;
+ code->size = buffer->content_size;
+
+ buffer->buffer = NULL;
+ buffer->buffer_size = 0;
+ buffer->content_size = 0;
+}
+
void vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_log_level log_level)
{
@@ -1472,60 +1482,6 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
return ret;
}
-static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
- struct vkd3d_shader_message_context *message_context)
-{
- struct vkd3d_shader_parser *parser;
- int ret;
-
- if ((ret = vkd3d_shader_sm4_parser_create(compile_info, message_context, &parser)) < 0)
- {
- WARN("Failed to initialise shader parser.\n");
- return ret;
- }
-
- ret = scan_with_parser(compile_info, message_context, NULL, parser);
- vkd3d_shader_parser_destroy(parser);
-
- return ret;
-}
-
-static int scan_d3dbc(const struct vkd3d_shader_compile_info *compile_info,
- struct vkd3d_shader_message_context *message_context)
-{
- struct vkd3d_shader_parser *parser;
- int ret;
-
- if ((ret = vkd3d_shader_sm1_parser_create(compile_info, message_context, &parser)) < 0)
- {
- WARN("Failed to initialise shader parser.\n");
- return ret;
- }
-
- ret = scan_with_parser(compile_info, message_context, NULL, parser);
- vkd3d_shader_parser_destroy(parser);
-
- return ret;
-}
-
-static int scan_dxil(const struct vkd3d_shader_compile_info *compile_info,
- struct vkd3d_shader_message_context *message_context)
-{
- struct vkd3d_shader_parser *parser;
- int ret;
-
- if ((ret = vkd3d_shader_sm6_parser_create(compile_info, message_context, &parser)) < 0)
- {
- WARN("Failed to initialise shader parser.\n");
- return ret;
- }
-
- ret = scan_with_parser(compile_info, message_context, NULL, parser);
- vkd3d_shader_parser_destroy(parser);
-
- return ret;
-}
-
int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages)
{
struct vkd3d_shader_message_context message_context;
@@ -1545,29 +1501,44 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
vkd3d_shader_dump_shader(compile_info);
- switch (compile_info->source_type)
+ if (compile_info->source_type == VKD3D_SHADER_SOURCE_HLSL)
{
- case VKD3D_SHADER_SOURCE_DXBC_TPF:
- ret = scan_dxbc(compile_info, &message_context);
- break;
+ FIXME("HLSL support not implemented.\n");
+ ret = VKD3D_ERROR_NOT_IMPLEMENTED;
+ }
+ else
+ {
+ struct vkd3d_shader_parser *parser;
- case VKD3D_SHADER_SOURCE_HLSL:
- FIXME("HLSL support not implemented.\n");
- ret = VKD3D_ERROR_NOT_IMPLEMENTED;
- break;
+ switch (compile_info->source_type)
+ {
+ case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
+ ret = vkd3d_shader_sm1_parser_create(compile_info, &message_context, &parser);
+ break;
- case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
- ret = scan_d3dbc(compile_info, &message_context);
- break;
+ case VKD3D_SHADER_SOURCE_DXBC_TPF:
+ ret = vkd3d_shader_sm4_parser_create(compile_info, &message_context, &parser);
+ break;
- case VKD3D_SHADER_SOURCE_DXBC_DXIL:
- ret = scan_dxil(compile_info, &message_context);
- break;
+ case VKD3D_SHADER_SOURCE_DXBC_DXIL:
+ ret = vkd3d_shader_sm6_parser_create(compile_info, &message_context, &parser);
+ break;
- default:
- ERR("Unsupported source type %#x.\n", compile_info->source_type);
- ret = VKD3D_ERROR_INVALID_ARGUMENT;
- break;
+ default:
+ ERR("Unsupported source type %#x.\n", compile_info->source_type);
+ ret = VKD3D_ERROR_INVALID_ARGUMENT;
+ break;
+ }
+
+ if (ret < 0)
+ {
+ WARN("Failed to create shader parser.\n");
+ }
+ else
+ {
+ ret = scan_with_parser(compile_info, &message_context, NULL, parser);
+ vkd3d_shader_parser_destroy(parser);
+ }
}
vkd3d_shader_message_context_trace_messages(&message_context);
@@ -1591,7 +1562,8 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
switch (compile_info->target_type)
{
case VKD3D_SHADER_TARGET_D3D_ASM:
- ret = vkd3d_dxbc_binary_to_text(&parser->program, compile_info, out, VSIR_ASM_D3D);
+ ret = vkd3d_dxbc_binary_to_text(&parser->program, &parser->shader_desc,
+ compile_info, out, VSIR_ASM_FLAG_NONE);
break;
case VKD3D_SHADER_TARGET_GLSL:
@@ -1626,24 +1598,6 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
return ret;
}
-static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info,
- struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
-{
- struct vkd3d_shader_parser *parser;
- int ret;
-
- if ((ret = vkd3d_shader_sm4_parser_create(compile_info, message_context, &parser)) < 0)
- {
- WARN("Failed to initialise shader parser.\n");
- return ret;
- }
-
- ret = vkd3d_shader_parser_compile(parser, compile_info, out, message_context);
-
- vkd3d_shader_parser_destroy(parser);
- return ret;
-}
-
static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
@@ -1659,42 +1613,6 @@ static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
return ret;
}
-static int compile_d3d_bytecode(const struct vkd3d_shader_compile_info *compile_info,
- struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
-{
- struct vkd3d_shader_parser *parser;
- int ret;
-
- if ((ret = vkd3d_shader_sm1_parser_create(compile_info, message_context, &parser)) < 0)
- {
- WARN("Failed to initialise shader parser.\n");
- return ret;
- }
-
- ret = vkd3d_shader_parser_compile(parser, compile_info, out, message_context);
-
- vkd3d_shader_parser_destroy(parser);
- return ret;
-}
-
-static int compile_dxbc_dxil(const struct vkd3d_shader_compile_info *compile_info,
- struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
-{
- struct vkd3d_shader_parser *parser;
- int ret;
-
- if ((ret = vkd3d_shader_sm6_parser_create(compile_info, message_context, &parser)) < 0)
- {
- WARN("Failed to initialise shader parser.\n");
- return ret;
- }
-
- ret = vkd3d_shader_parser_compile(parser, compile_info, out, message_context);
-
- vkd3d_shader_parser_destroy(parser);
- return ret;
-}
-
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, char **messages)
{
@@ -1715,26 +1633,43 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
vkd3d_shader_dump_shader(compile_info);
- switch (compile_info->source_type)
+ if (compile_info->source_type == VKD3D_SHADER_SOURCE_HLSL)
{
- case VKD3D_SHADER_SOURCE_DXBC_TPF:
- ret = compile_dxbc_tpf(compile_info, out, &message_context);
- break;
+ ret = compile_hlsl(compile_info, out, &message_context);
+ }
+ else
+ {
+ struct vkd3d_shader_parser *parser;
- case VKD3D_SHADER_SOURCE_HLSL:
- ret = compile_hlsl(compile_info, out, &message_context);
- break;
+ switch (compile_info->source_type)
+ {
+ case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
+ ret = vkd3d_shader_sm1_parser_create(compile_info, &message_context, &parser);
+ break;
- case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
- ret = compile_d3d_bytecode(compile_info, out, &message_context);
- break;
+ case VKD3D_SHADER_SOURCE_DXBC_TPF:
+ ret = vkd3d_shader_sm4_parser_create(compile_info, &message_context, &parser);
+ break;
- case VKD3D_SHADER_SOURCE_DXBC_DXIL:
- ret = compile_dxbc_dxil(compile_info, out, &message_context);
- break;
+ case VKD3D_SHADER_SOURCE_DXBC_DXIL:
+ ret = vkd3d_shader_sm6_parser_create(compile_info, &message_context, &parser);
+ break;
- default:
- vkd3d_unreachable();
+ default:
+ ERR("Unsupported source type %#x.\n", compile_info->source_type);
+ ret = VKD3D_ERROR_INVALID_ARGUMENT;
+ break;
+ }
+
+ if (ret < 0)
+ {
+ WARN("Failed to create shader parser.\n");
+ }
+ else
+ {
+ ret = vkd3d_shader_parser_compile(parser, compile_info, out, &message_context);
+ vkd3d_shader_parser_destroy(parser);
+ }
}
vkd3d_shader_message_context_trace_messages(&message_context);
@@ -1939,7 +1874,7 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
VKD3D_SHADER_TARGET_SPIRV_TEXT,
#endif
VKD3D_SHADER_TARGET_D3D_ASM,
-#if 0
+#ifdef VKD3D_SHADER_UNSUPPORTED_GLSL
VKD3D_SHADER_TARGET_GLSL,
#endif
};
@@ -1960,13 +1895,21 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
VKD3D_SHADER_TARGET_D3D_ASM,
};
+#ifdef VKD3D_SHADER_UNSUPPORTED_DXIL
+ static const enum vkd3d_shader_target_type dxbc_dxil_types[] =
+ {
+ VKD3D_SHADER_TARGET_SPIRV_BINARY,
+# ifdef HAVE_SPIRV_TOOLS
+ VKD3D_SHADER_TARGET_SPIRV_TEXT,
+# endif
+ VKD3D_SHADER_TARGET_D3D_ASM,
+ };
+#endif
+
TRACE("source_type %#x, count %p.\n", source_type, count);
switch (source_type)
{
-#ifdef VKD3D_SHADER_UNSUPPORTED_DXIL
- case VKD3D_SHADER_SOURCE_DXBC_DXIL:
-#endif
case VKD3D_SHADER_SOURCE_DXBC_TPF:
*count = ARRAY_SIZE(dxbc_tpf_types);
return dxbc_tpf_types;
@@ -1979,6 +1922,12 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
*count = ARRAY_SIZE(d3dbc_types);
return d3dbc_types;
+#ifdef VKD3D_SHADER_UNSUPPORTED_DXIL
+ case VKD3D_SHADER_SOURCE_DXBC_DXIL:
+ *count = ARRAY_SIZE(dxbc_dxil_types);
+ return dxbc_dxil_types;
+#endif
+
default:
*count = 0;
return NULL;
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
index 990a7713308..d257d953dd5 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -446,6 +446,7 @@ enum vkd3d_shader_opcode
VKD3DSIH_NOT,
VKD3DSIH_NRM,
VKD3DSIH_OR,
+ VKD3DSIH_ORD,
VKD3DSIH_PHASE,
VKD3DSIH_PHI,
VKD3DSIH_POW,
@@ -517,6 +518,7 @@ enum vkd3d_shader_opcode
VKD3DSIH_UMAX,
VKD3DSIH_UMIN,
VKD3DSIH_UMUL,
+ VKD3DSIH_UNO,
VKD3DSIH_USHR,
VKD3DSIH_UTOD,
VKD3DSIH_UTOF,
@@ -1386,15 +1388,15 @@ struct vkd3d_string_buffer_cache
size_t count, max_count, capacity;
};
-enum vsir_asm_dialect
+enum vsir_asm_flags
{
- VSIR_ASM_VSIR,
- VSIR_ASM_D3D,
+ VSIR_ASM_FLAG_NONE = 0,
+ VSIR_ASM_FLAG_DUMP_TYPES = 0x1,
};
enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
- const struct vkd3d_shader_compile_info *compile_info,
- struct vkd3d_shader_code *out, enum vsir_asm_dialect dialect);
+ const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
+ struct vkd3d_shader_code *out, enum vsir_asm_flags flags);
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer);
struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_cache *list);
void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer);
@@ -1409,6 +1411,7 @@ void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *list, struct
vkd3d_string_buffer_trace_(buffer, __FUNCTION__)
void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function);
int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args);
+void vkd3d_shader_code_from_string_buffer(struct vkd3d_shader_code *code, struct vkd3d_string_buffer *buffer);
struct vkd3d_bytecode_buffer
{
diff --git a/libs/vkd3d/libs/vkd3d/device.c b/libs/vkd3d/libs/vkd3d/device.c
index 17c7ccb3e31..da9c1d964d4 100644
--- a/libs/vkd3d/libs/vkd3d/device.c
+++ b/libs/vkd3d/libs/vkd3d/device.c
@@ -2499,17 +2499,18 @@ static void vkd3d_desc_object_cache_cleanup(struct vkd3d_desc_object_cache *cach
}
/* ID3D12Device */
-static inline struct d3d12_device *impl_from_ID3D12Device7(ID3D12Device7 *iface)
+static inline struct d3d12_device *impl_from_ID3D12Device8(ID3D12Device8 *iface)
{
- return CONTAINING_RECORD(iface, struct d3d12_device, ID3D12Device7_iface);
+ return CONTAINING_RECORD(iface, struct d3d12_device, ID3D12Device8_iface);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_QueryInterface(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_QueryInterface(ID3D12Device8 *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
- if (IsEqualGUID(riid, &IID_ID3D12Device7)
+ if (IsEqualGUID(riid, &IID_ID3D12Device8)
+ || IsEqualGUID(riid, &IID_ID3D12Device7)
|| IsEqualGUID(riid, &IID_ID3D12Device6)
|| IsEqualGUID(riid, &IID_ID3D12Device5)
|| IsEqualGUID(riid, &IID_ID3D12Device4)
@@ -2531,9 +2532,9 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_QueryInterface(ID3D12Device7 *ifac
return E_NOINTERFACE;
}
-static ULONG STDMETHODCALLTYPE d3d12_device_AddRef(ID3D12Device7 *iface)
+static ULONG STDMETHODCALLTYPE d3d12_device_AddRef(ID3D12Device8 *iface)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
unsigned int refcount = vkd3d_atomic_increment_u32(&device->refcount);
TRACE("%p increasing refcount to %u.\n", device, refcount);
@@ -2563,9 +2564,9 @@ static HRESULT device_worker_stop(struct d3d12_device *device)
return S_OK;
}
-static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device7 *iface)
+static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device8 *iface)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
unsigned int refcount = vkd3d_atomic_decrement_u32(&device->refcount);
TRACE("%p decreasing refcount to %u.\n", device, refcount);
@@ -2602,10 +2603,10 @@ static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device7 *iface)
return refcount;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_GetPrivateData(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_GetPrivateData(ID3D12Device8 *iface,
REFGUID guid, UINT *data_size, void *data)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
@@ -2613,10 +2614,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_GetPrivateData(ID3D12Device7 *ifac
return vkd3d_get_private_data(&device->private_store, guid, data_size, data);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetPrivateData(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetPrivateData(ID3D12Device8 *iface,
REFGUID guid, UINT data_size, const void *data)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
@@ -2624,19 +2625,19 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_SetPrivateData(ID3D12Device7 *ifac
return vkd3d_set_private_data(&device->private_store, guid, data_size, data);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetPrivateDataInterface(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetPrivateDataInterface(ID3D12Device8 *iface,
REFGUID guid, const IUnknown *data)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return vkd3d_set_private_data_interface(&device->private_store, guid, data);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetName(ID3D12Device7 *iface, const WCHAR *name)
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetName(ID3D12Device8 *iface, const WCHAR *name)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_w(name, device->wchar_size));
@@ -2644,17 +2645,17 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_SetName(ID3D12Device7 *iface, cons
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, name);
}
-static UINT STDMETHODCALLTYPE d3d12_device_GetNodeCount(ID3D12Device7 *iface)
+static UINT STDMETHODCALLTYPE d3d12_device_GetNodeCount(ID3D12Device8 *iface)
{
TRACE("iface %p.\n", iface);
return 1;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandQueue(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandQueue(ID3D12Device8 *iface,
const D3D12_COMMAND_QUEUE_DESC *desc, REFIID riid, void **command_queue)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
struct d3d12_command_queue *object;
HRESULT hr;
@@ -2668,10 +2669,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandQueue(ID3D12Device7 *
riid, command_queue);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandAllocator(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandAllocator(ID3D12Device8 *iface,
D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
struct d3d12_command_allocator *object;
HRESULT hr;
@@ -2685,10 +2686,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandAllocator(ID3D12Devic
riid, command_allocator);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateGraphicsPipelineState(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateGraphicsPipelineState(ID3D12Device8 *iface,
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
struct d3d12_pipeline_state *object;
HRESULT hr;
@@ -2702,10 +2703,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateGraphicsPipelineState(ID3D12
&IID_ID3D12PipelineState, riid, pipeline_state);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateComputePipelineState(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateComputePipelineState(ID3D12Device8 *iface,
const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
struct d3d12_pipeline_state *object;
HRESULT hr;
@@ -2719,11 +2720,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateComputePipelineState(ID3D12D
&IID_ID3D12PipelineState, riid, pipeline_state);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList(ID3D12Device8 *iface,
UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator,
ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
struct d3d12_command_list *object;
HRESULT hr;
@@ -2846,10 +2847,10 @@ bool d3d12_device_is_uma(struct d3d12_device *device, bool *coherent)
return true;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device8 *iface,
D3D12_FEATURE feature, void *feature_data, UINT feature_data_size)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
TRACE("iface %p, feature %#x, feature_data %p, feature_data_size %u.\n",
iface, feature, feature_data, feature_data_size);
@@ -3521,10 +3522,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device7
}
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateDescriptorHeap(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateDescriptorHeap(ID3D12Device8 *iface,
const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
struct d3d12_descriptor_heap *object;
HRESULT hr;
@@ -3538,7 +3539,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateDescriptorHeap(ID3D12Device7
&IID_ID3D12DescriptorHeap, riid, descriptor_heap);
}
-static UINT STDMETHODCALLTYPE d3d12_device_GetDescriptorHandleIncrementSize(ID3D12Device7 *iface,
+static UINT STDMETHODCALLTYPE d3d12_device_GetDescriptorHandleIncrementSize(ID3D12Device8 *iface,
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type)
{
TRACE("iface %p, descriptor_heap_type %#x.\n", iface, descriptor_heap_type);
@@ -3561,11 +3562,11 @@ static UINT STDMETHODCALLTYPE d3d12_device_GetDescriptorHandleIncrementSize(ID3D
}
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateRootSignature(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateRootSignature(ID3D12Device8 *iface,
UINT node_mask, const void *bytecode, SIZE_T bytecode_length,
REFIID riid, void **root_signature)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
struct d3d12_root_signature *object;
HRESULT hr;
@@ -3581,10 +3582,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateRootSignature(ID3D12Device7
&IID_ID3D12RootSignature, riid, root_signature);
}
-static void STDMETHODCALLTYPE d3d12_device_CreateConstantBufferView(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CreateConstantBufferView(ID3D12Device8 *iface,
const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
struct d3d12_desc tmp = {0};
TRACE("iface %p, desc %p, descriptor %s.\n", iface, desc, debug_cpu_handle(descriptor));
@@ -3593,11 +3594,11 @@ static void STDMETHODCALLTYPE d3d12_device_CreateConstantBufferView(ID3D12Device
d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
}
-static void STDMETHODCALLTYPE d3d12_device_CreateShaderResourceView(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CreateShaderResourceView(ID3D12Device8 *iface,
ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
struct d3d12_desc tmp = {0};
TRACE("iface %p, resource %p, desc %p, descriptor %s.\n",
@@ -3607,11 +3608,11 @@ static void STDMETHODCALLTYPE d3d12_device_CreateShaderResourceView(ID3D12Device
d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
}
-static void STDMETHODCALLTYPE d3d12_device_CreateUnorderedAccessView(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CreateUnorderedAccessView(ID3D12Device8 *iface,
ID3D12Resource *resource, ID3D12Resource *counter_resource,
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
struct d3d12_desc tmp = {0};
TRACE("iface %p, resource %p, counter_resource %p, desc %p, descriptor %s.\n",
@@ -3622,7 +3623,7 @@ static void STDMETHODCALLTYPE d3d12_device_CreateUnorderedAccessView(ID3D12Devic
d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
}
-static void STDMETHODCALLTYPE d3d12_device_CreateRenderTargetView(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CreateRenderTargetView(ID3D12Device8 *iface,
ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
@@ -3630,10 +3631,10 @@ static void STDMETHODCALLTYPE d3d12_device_CreateRenderTargetView(ID3D12Device7
iface, resource, desc, debug_cpu_handle(descriptor));
d3d12_rtv_desc_create_rtv(d3d12_rtv_desc_from_cpu_handle(descriptor),
- impl_from_ID3D12Device7(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
+ impl_from_ID3D12Device8(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
}
-static void STDMETHODCALLTYPE d3d12_device_CreateDepthStencilView(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CreateDepthStencilView(ID3D12Device8 *iface,
ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
@@ -3641,13 +3642,13 @@ static void STDMETHODCALLTYPE d3d12_device_CreateDepthStencilView(ID3D12Device7
iface, resource, desc, debug_cpu_handle(descriptor));
d3d12_dsv_desc_create_dsv(d3d12_dsv_desc_from_cpu_handle(descriptor),
- impl_from_ID3D12Device7(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
+ impl_from_ID3D12Device8(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
}
-static void STDMETHODCALLTYPE d3d12_device_CreateSampler(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CreateSampler(ID3D12Device8 *iface,
const D3D12_SAMPLER_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
struct d3d12_desc tmp = {0};
TRACE("iface %p, desc %p, descriptor %s.\n", iface, desc, debug_cpu_handle(descriptor));
@@ -3656,14 +3657,14 @@ static void STDMETHODCALLTYPE d3d12_device_CreateSampler(ID3D12Device7 *iface,
d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
}
-static void STDMETHODCALLTYPE d3d12_device_CopyDescriptors(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CopyDescriptors(ID3D12Device8 *iface,
UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,
const UINT *dst_descriptor_range_sizes,
UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,
const UINT *src_descriptor_range_sizes,
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
unsigned int dst_range_idx, dst_idx, src_range_idx, src_idx;
unsigned int dst_range_size, src_range_size;
struct d3d12_descriptor_heap *dst_heap;
@@ -3719,7 +3720,7 @@ static void STDMETHODCALLTYPE d3d12_device_CopyDescriptors(ID3D12Device7 *iface,
}
}
-static void STDMETHODCALLTYPE d3d12_device_CopyDescriptorsSimple(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CopyDescriptorsSimple(ID3D12Device8 *iface,
UINT descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,
const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type)
@@ -3850,10 +3851,10 @@ static void d3d12_device_get_resource_allocation_info(struct d3d12_device *devic
}
static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResourceAllocationInfo(
- ID3D12Device7 *iface, D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask,
+ ID3D12Device8 *iface, D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask,
UINT count, const D3D12_RESOURCE_DESC *resource_descs)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
TRACE("iface %p, info %p, visible_mask 0x%08x, count %u, resource_descs %p.\n",
iface, info, visible_mask, count, resource_descs);
@@ -3865,10 +3866,10 @@ static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResour
return info;
}
-static D3D12_HEAP_PROPERTIES * STDMETHODCALLTYPE d3d12_device_GetCustomHeapProperties(ID3D12Device7 *iface,
+static D3D12_HEAP_PROPERTIES * STDMETHODCALLTYPE d3d12_device_GetCustomHeapProperties(ID3D12Device8 *iface,
D3D12_HEAP_PROPERTIES *heap_properties, UINT node_mask, D3D12_HEAP_TYPE heap_type)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
bool coherent;
TRACE("iface %p, heap_properties %p, node_mask 0x%08x, heap_type %#x.\n",
@@ -3908,12 +3909,12 @@ static D3D12_HEAP_PROPERTIES * STDMETHODCALLTYPE d3d12_device_GetCustomHeapPrope
return heap_properties;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Device8 *iface,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID iid, void **resource)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
D3D12_RESOURCE_DESC1 resource_desc;
struct d3d12_resource *object;
HRESULT hr;
@@ -3935,10 +3936,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Devi
return return_interface(&object->ID3D12Resource2_iface, &IID_ID3D12Resource2, iid, resource);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap(ID3D12Device8 *iface,
const D3D12_HEAP_DESC *desc, REFIID iid, void **heap)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
struct d3d12_heap *object;
HRESULT hr;
@@ -3954,12 +3955,12 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap(ID3D12Device7 *iface,
return return_interface(&object->ID3D12Heap_iface, &IID_ID3D12Heap, iid, heap);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePlacedResource(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePlacedResource(ID3D12Device8 *iface,
ID3D12Heap *heap, UINT64 heap_offset,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID iid, void **resource)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
D3D12_RESOURCE_DESC1 resource_desc;
struct d3d12_heap *heap_object;
struct d3d12_resource *object;
@@ -3980,11 +3981,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePlacedResource(ID3D12Device7
return return_interface(&object->ID3D12Resource2_iface, &IID_ID3D12Resource2, iid, resource);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource(ID3D12Device8 *iface,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID iid, void **resource)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
D3D12_RESOURCE_DESC1 resource_desc;
struct d3d12_resource *object;
HRESULT hr;
@@ -4001,11 +4002,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource(ID3D12Devic
return return_interface(&object->ID3D12Resource2_iface, &IID_ID3D12Resource2, iid, resource);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateSharedHandle(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateSharedHandle(ID3D12Device8 *iface,
ID3D12DeviceChild *object, const SECURITY_ATTRIBUTES *attributes, DWORD access,
const WCHAR *name, HANDLE *handle)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
FIXME("iface %p, object %p, attributes %p, access %#x, name %s, handle %p stub!\n",
iface, object, attributes, (uint32_t)access, debugstr_w(name, device->wchar_size), handle);
@@ -4013,7 +4014,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateSharedHandle(ID3D12Device7 *
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandle(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandle(ID3D12Device8 *iface,
HANDLE handle, REFIID riid, void **object)
{
FIXME("iface %p, handle %p, riid %s, object %p stub!\n",
@@ -4022,10 +4023,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandle(ID3D12Device7 *if
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandleByName(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandleByName(ID3D12Device8 *iface,
const WCHAR *name, DWORD access, HANDLE *handle)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
FIXME("iface %p, name %s, access %#x, handle %p stub!\n",
iface, debugstr_w(name, device->wchar_size), (uint32_t)access, handle);
@@ -4033,7 +4034,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandleByName(ID3D12Devic
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_MakeResident(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_MakeResident(ID3D12Device8 *iface,
UINT object_count, ID3D12Pageable * const *objects)
{
ID3D12Fence *fence;
@@ -4041,17 +4042,17 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_MakeResident(ID3D12Device7 *iface,
TRACE("iface %p, object_count %u, objects %p.\n", iface, object_count, objects);
- if (FAILED(hr = ID3D12Device7_CreateFence(iface, 0, 0, &IID_ID3D12Fence, (void **)&fence)))
+ if (FAILED(hr = ID3D12Device8_CreateFence(iface, 0, 0, &IID_ID3D12Fence, (void **)&fence)))
return hr;
- hr = ID3D12Device7_EnqueueMakeResident(iface, 0, object_count, objects, fence, 1);
+ hr = ID3D12Device8_EnqueueMakeResident(iface, 0, object_count, objects, fence, 1);
if (SUCCEEDED(hr))
ID3D12Fence_SetEventOnCompletion(fence, 1, NULL);
ID3D12Fence_Release(fence);
return hr;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_Evict(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_Evict(ID3D12Device8 *iface,
UINT object_count, ID3D12Pageable * const *objects)
{
FIXME_ONCE("iface %p, object_count %u, objects %p stub!\n",
@@ -4060,10 +4061,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_Evict(ID3D12Device7 *iface,
return S_OK;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateFence(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateFence(ID3D12Device8 *iface,
UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
struct d3d12_fence *object;
HRESULT hr;
@@ -4076,9 +4077,9 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateFence(ID3D12Device7 *iface,
return return_interface(&object->ID3D12Fence1_iface, &IID_ID3D12Fence1, riid, fence);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_GetDeviceRemovedReason(ID3D12Device7 *iface)
+static HRESULT STDMETHODCALLTYPE d3d12_device_GetDeviceRemovedReason(ID3D12Device8 *iface)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
TRACE("iface %p.\n", iface);
@@ -4163,12 +4164,12 @@ static void d3d12_device_get_copyable_footprints(struct d3d12_device *device,
*total_bytes = total;
}
-static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device8 *iface,
const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count,
UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,
UINT *row_counts, UINT64 *row_sizes, UINT64 *total_bytes)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
D3D12_RESOURCE_DESC1 resource_desc;
TRACE("iface %p, desc %p, first_sub_resource %u, sub_resource_count %u, base_offset %#"PRIx64", "
@@ -4182,10 +4183,10 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device7 *
base_offset, layouts, row_counts, row_sizes, total_bytes);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateQueryHeap(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateQueryHeap(ID3D12Device8 *iface,
const D3D12_QUERY_HEAP_DESC *desc, REFIID iid, void **heap)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
struct d3d12_query_heap *object;
HRESULT hr;
@@ -4198,18 +4199,18 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateQueryHeap(ID3D12Device7 *ifa
return return_interface(&object->ID3D12QueryHeap_iface, &IID_ID3D12QueryHeap, iid, heap);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetStablePowerState(ID3D12Device7 *iface, BOOL enable)
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetStablePowerState(ID3D12Device8 *iface, BOOL enable)
{
FIXME("iface %p, enable %#x stub!\n", iface, enable);
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandSignature(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandSignature(ID3D12Device8 *iface,
const D3D12_COMMAND_SIGNATURE_DESC *desc, ID3D12RootSignature *root_signature,
REFIID iid, void **command_signature)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
struct d3d12_command_signature *object;
HRESULT hr;
@@ -4223,14 +4224,14 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandSignature(ID3D12Devic
&IID_ID3D12CommandSignature, iid, command_signature);
}
-static void STDMETHODCALLTYPE d3d12_device_GetResourceTiling(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_GetResourceTiling(ID3D12Device8 *iface,
ID3D12Resource *resource, UINT *total_tile_count,
D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape,
UINT *sub_resource_tiling_count, UINT first_sub_resource_tiling,
D3D12_SUBRESOURCE_TILING *sub_resource_tilings)
{
const struct d3d12_resource *resource_impl = impl_from_ID3D12Resource(resource);
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
TRACE("iface %p, resource %p, total_tile_count %p, packed_mip_info %p, "
"standard_title_shape %p, sub_resource_tiling_count %p, "
@@ -4243,9 +4244,9 @@ static void STDMETHODCALLTYPE d3d12_device_GetResourceTiling(ID3D12Device7 *ifac
sub_resource_tiling_count, first_sub_resource_tiling, sub_resource_tilings);
}
-static LUID * STDMETHODCALLTYPE d3d12_device_GetAdapterLuid(ID3D12Device7 *iface, LUID *luid)
+static LUID * STDMETHODCALLTYPE d3d12_device_GetAdapterLuid(ID3D12Device8 *iface, LUID *luid)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
TRACE("iface %p, luid %p.\n", iface, luid);
@@ -4254,7 +4255,7 @@ static LUID * STDMETHODCALLTYPE d3d12_device_GetAdapterLuid(ID3D12Device7 *iface
return luid;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePipelineLibrary(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePipelineLibrary(ID3D12Device8 *iface,
const void *blob, SIZE_T blob_size, REFIID iid, void **lib)
{
FIXME("iface %p, blob %p, blob_size %"PRIuPTR", iid %s, lib %p stub!\n",
@@ -4263,7 +4264,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePipelineLibrary(ID3D12Device
return DXGI_ERROR_UNSUPPORTED;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetEventOnMultipleFenceCompletion(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetEventOnMultipleFenceCompletion(ID3D12Device8 *iface,
ID3D12Fence *const *fences, const UINT64 *values, UINT fence_count,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event)
{
@@ -4273,7 +4274,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_SetEventOnMultipleFenceCompletion(
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetResidencyPriority(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetResidencyPriority(ID3D12Device8 *iface,
UINT object_count, ID3D12Pageable *const *objects, const D3D12_RESIDENCY_PRIORITY *priorities)
{
FIXME_ONCE("iface %p, object_count %u, objects %p, priorities %p stub!\n", iface, object_count, objects, priorities);
@@ -4281,10 +4282,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_SetResidencyPriority(ID3D12Device7
return S_OK;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePipelineState(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePipelineState(ID3D12Device8 *iface,
const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID iid, void **pipeline_state)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
struct d3d12_pipeline_state *object;
HRESULT hr;
@@ -4296,7 +4297,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePipelineState(ID3D12Device7
return return_interface(&object->ID3D12PipelineState_iface, &IID_ID3D12PipelineState, iid, pipeline_state);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_OpenExistingHeapFromAddress(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_OpenExistingHeapFromAddress(ID3D12Device8 *iface,
const void *address, REFIID iid, void **heap)
{
FIXME("iface %p, address %p, iid %s, heap %p stub!\n", iface, address, debugstr_guid(iid), heap);
@@ -4304,7 +4305,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_OpenExistingHeapFromAddress(ID3D12
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_OpenExistingHeapFromFileMapping(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_OpenExistingHeapFromFileMapping(ID3D12Device8 *iface,
HANDLE file_mapping, REFIID iid, void **heap)
{
FIXME("iface %p, file_mapping %p, iid %s, heap %p stub!\n", iface, file_mapping, debugstr_guid(iid), heap);
@@ -4312,7 +4313,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_OpenExistingHeapFromFileMapping(ID
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_EnqueueMakeResident(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_EnqueueMakeResident(ID3D12Device8 *iface,
D3D12_RESIDENCY_FLAGS flags, UINT num_objects, ID3D12Pageable *const *objects,
ID3D12Fence *fence, UINT64 fence_value)
{
@@ -4323,7 +4324,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_EnqueueMakeResident(ID3D12Device7
return S_OK;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList1(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList1(ID3D12Device8 *iface,
UINT node_mask, D3D12_COMMAND_LIST_TYPE type, D3D12_COMMAND_LIST_FLAGS flags,
REFIID iid, void **command_list)
{
@@ -4333,7 +4334,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList1(ID3D12Device7 *
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateProtectedResourceSession(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateProtectedResourceSession(ID3D12Device8 *iface,
const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, REFIID iid, void **session)
{
FIXME("iface %p, desc %p, iid %s, session %p stub!\n", iface, desc, debugstr_guid(iid), session);
@@ -4341,13 +4342,13 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateProtectedResourceSession(ID3
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource1(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource1(ID3D12Device8 *iface,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value,
ID3D12ProtectedResourceSession *protected_session, REFIID iid, void **resource)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
D3D12_RESOURCE_DESC1 resource_desc;
struct d3d12_resource *object;
HRESULT hr;
@@ -4369,11 +4370,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource1(ID3D12Dev
return return_interface(&object->ID3D12Resource2_iface, &IID_ID3D12Resource2, iid, resource);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap1(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap1(ID3D12Device8 *iface,
const D3D12_HEAP_DESC *desc, ID3D12ProtectedResourceSession *protected_session,
REFIID iid, void **heap)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
struct d3d12_heap *object;
HRESULT hr;
@@ -4389,7 +4390,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap1(ID3D12Device7 *iface,
return return_interface(&object->ID3D12Heap_iface, &IID_ID3D12Heap, iid, heap);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource1(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource1(ID3D12Device8 *iface,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value,
ID3D12ProtectedResourceSession *protected_session, REFIID iid, void **resource)
@@ -4403,11 +4404,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource1(ID3D12Devi
}
static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResourceAllocationInfo1(
- ID3D12Device7 *iface, D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask,
+ ID3D12Device8 *iface, D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask,
UINT count, const D3D12_RESOURCE_DESC *resource_descs,
D3D12_RESOURCE_ALLOCATION_INFO1 *info1)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
TRACE("iface %p, info %p, visible_mask 0x%08x, count %u, resource_descs %p, info1 %p.\n",
iface, info, visible_mask, count, resource_descs, info1);
@@ -4419,7 +4420,7 @@ static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResour
return info;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateLifetimeTracker(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateLifetimeTracker(ID3D12Device8 *iface,
ID3D12LifetimeOwner *owner, REFIID iid, void **tracker)
{
FIXME("iface %p, owner %p, iid %s, tracker %p stub!\n", iface, owner, debugstr_guid(iid), tracker);
@@ -4427,12 +4428,12 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateLifetimeTracker(ID3D12Device
return E_NOTIMPL;
}
-static void STDMETHODCALLTYPE d3d12_device_RemoveDevice(ID3D12Device7 *iface)
+static void STDMETHODCALLTYPE d3d12_device_RemoveDevice(ID3D12Device8 *iface)
{
FIXME("iface %p stub!\n", iface);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_EnumerateMetaCommands(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_EnumerateMetaCommands(ID3D12Device8 *iface,
UINT *num_meta_commands, D3D12_META_COMMAND_DESC *command_desc)
{
FIXME("iface %p, num_meta_commands %p, command_desc %p stub!\n", iface,
@@ -4441,7 +4442,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_EnumerateMetaCommands(ID3D12Device
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_EnumerateMetaCommandParameters(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_EnumerateMetaCommandParameters(ID3D12Device8 *iface,
REFGUID command_id, D3D12_META_COMMAND_PARAMETER_STAGE stage,
UINT *size_in_bytes, UINT *parameter_count,
D3D12_META_COMMAND_PARAMETER_DESC *parameter_desc)
@@ -4453,7 +4454,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_EnumerateMetaCommandParameters(ID3
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateMetaCommand(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateMetaCommand(ID3D12Device8 *iface,
REFGUID command_id, UINT node_mask, const void *parameters_data,
SIZE_T data_size_in_bytes, REFIID iid, void **meta_command)
{
@@ -4465,7 +4466,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateMetaCommand(ID3D12Device7 *i
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateStateObject(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateStateObject(ID3D12Device8 *iface,
const D3D12_STATE_OBJECT_DESC *desc, REFIID iid, void **state_object)
{
FIXME("iface %p, desc %p, iid %s, state_object %p stub!\n", iface, desc, debugstr_guid(iid), state_object);
@@ -4473,14 +4474,14 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateStateObject(ID3D12Device7 *i
return E_NOTIMPL;
}
-static void STDMETHODCALLTYPE d3d12_device_GetRaytracingAccelerationStructurePrebuildInfo(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_GetRaytracingAccelerationStructurePrebuildInfo(ID3D12Device8 *iface,
const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info)
{
FIXME("iface %p, desc %p, info %p stub!\n", iface, desc, info);
}
-static D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS STDMETHODCALLTYPE d3d12_device_CheckDriverMatchingIdentifier(ID3D12Device7 *iface,
+static D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS STDMETHODCALLTYPE d3d12_device_CheckDriverMatchingIdentifier(ID3D12Device8 *iface,
D3D12_SERIALIZED_DATA_TYPE data_type, const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier)
{
FIXME("iface %p, data_type %u, identifier %p stub!\n", iface, data_type, identifier);
@@ -4488,7 +4489,7 @@ static D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS STDMETHODCALLTYPE d3d12_device_Ch
return D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetBackgroundProcessingMode(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetBackgroundProcessingMode(ID3D12Device8 *iface,
D3D12_BACKGROUND_PROCESSING_MODE mode, D3D12_MEASUREMENTS_ACTION action, HANDLE event,
BOOL *further_measurements_desired)
{
@@ -4498,7 +4499,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_SetBackgroundProcessingMode(ID3D12
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_AddToStateObject(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_AddToStateObject(ID3D12Device8 *iface,
const D3D12_STATE_OBJECT_DESC *addition, ID3D12StateObject *state_object_to_grow_from,
REFIID riid, void **new_state_object)
{
@@ -4508,7 +4509,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_AddToStateObject(ID3D12Device7 *if
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateProtectedResourceSession1(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateProtectedResourceSession1(ID3D12Device8 *iface,
const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc, REFIID riid, void **session)
{
FIXME("iface %p, desc %p, riid %s, session %p stub!\n", iface, desc, debugstr_guid(riid), session);
@@ -4516,7 +4517,94 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateProtectedResourceSession1(ID
return E_NOTIMPL;
}
-static const struct ID3D12Device7Vtbl d3d12_device_vtbl =
+static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResourceAllocationInfo2(ID3D12Device8 *iface,
+ D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask, UINT count,
+ const D3D12_RESOURCE_DESC1 *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *info1)
+{
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
+
+ TRACE("iface %p, info %p, visible_mask 0x%08x, count %u, resource_descs %p, info1 %p.\n",
+ iface, info, visible_mask, count, resource_descs, info1);
+
+ debug_ignored_node_mask(visible_mask);
+
+ d3d12_device_get_resource1_allocation_info(device, info1, count, resource_descs, info);
+
+ return info;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource2(ID3D12Device8 *iface,
+ const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC1 *desc,
+ D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value,
+ ID3D12ProtectedResourceSession *protected_session, REFIID iid, void **resource)
+{
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
+ struct d3d12_resource *object;
+ HRESULT hr;
+
+ TRACE("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, "
+ "optimized_clear_value %p, protected_session %p, iid %s, resource %p.\n",
+ iface, heap_properties, heap_flags, desc, initial_state,
+ optimized_clear_value, protected_session, debugstr_guid(iid), resource);
+
+ if (FAILED(hr = d3d12_committed_resource_create(device, heap_properties, heap_flags,
+ desc, initial_state, optimized_clear_value, protected_session, &object)))
+ {
+ *resource = NULL;
+ return hr;
+ }
+
+ return return_interface(&object->ID3D12Resource2_iface, &IID_ID3D12Resource2, iid, resource);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePlacedResource1(ID3D12Device8 *iface,
+ ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC1 *resource_desc,
+ D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value,
+ REFIID iid, void **resource)
+{
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
+ struct d3d12_heap *heap_object;
+ struct d3d12_resource *object;
+ HRESULT hr;
+
+ TRACE("iface %p, heap %p, heap_offset %#"PRIx64", desc %p, initial_state %#x, "
+ "optimized_clear_value %p, iid %s, resource %p.\n",
+ iface, heap, heap_offset, resource_desc, initial_state,
+ optimized_clear_value, debugstr_guid(iid), resource);
+
+ heap_object = unsafe_impl_from_ID3D12Heap(heap);
+
+ if (FAILED(hr = d3d12_placed_resource_create(device, heap_object, heap_offset,
+ resource_desc, initial_state, optimized_clear_value, &object)))
+ return hr;
+
+ return return_interface(&object->ID3D12Resource2_iface, &IID_ID3D12Resource2, iid, resource);
+}
+
+static void STDMETHODCALLTYPE d3d12_device_CreateSamplerFeedbackUnorderedAccessView(ID3D12Device8 *iface,
+ ID3D12Resource *target_resource, ID3D12Resource *feedback_resource, D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
+{
+ FIXME("iface %p, target_resource %p, feedback_resource %p, descriptor %s stub!\n",
+ iface, target_resource, feedback_resource, debug_cpu_handle(descriptor));
+}
+
+static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints1(ID3D12Device8 *iface,
+ const D3D12_RESOURCE_DESC1 *desc, UINT first_sub_resource, UINT sub_resource_count,
+ UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *row_counts,
+ UINT64 *row_sizes, UINT64 *total_bytes)
+{
+ struct d3d12_device *device = impl_from_ID3D12Device8(iface);
+
+ TRACE("iface %p, desc %p, first_sub_resource %u, sub_resource_count %u, base_offset %#"PRIx64", "
+ "layouts %p, row_counts %p, row_sizes %p, total_bytes %p.\n",
+ iface, desc, first_sub_resource, sub_resource_count, base_offset,
+ layouts, row_counts, row_sizes, total_bytes);
+
+ d3d12_device_get_copyable_footprints(device, desc, first_sub_resource, sub_resource_count,
+ base_offset, layouts, row_counts, row_sizes, total_bytes);
+}
+
+static const struct ID3D12Device8Vtbl d3d12_device_vtbl =
{
/* IUnknown methods */
d3d12_device_QueryInterface,
@@ -4596,14 +4684,20 @@ static const struct ID3D12Device7Vtbl d3d12_device_vtbl =
/* ID3D12Device7 methods */
d3d12_device_AddToStateObject,
d3d12_device_CreateProtectedResourceSession1,
+ /* ID3D12Device8 methods */
+ d3d12_device_GetResourceAllocationInfo2,
+ d3d12_device_CreateCommittedResource2,
+ d3d12_device_CreatePlacedResource1,
+ d3d12_device_CreateSamplerFeedbackUnorderedAccessView,
+ d3d12_device_GetCopyableFootprints1,
};
-struct d3d12_device *unsafe_impl_from_ID3D12Device7(ID3D12Device7 *iface)
+struct d3d12_device *unsafe_impl_from_ID3D12Device8(ID3D12Device8 *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d12_device_vtbl);
- return impl_from_ID3D12Device7(iface);
+ return impl_from_ID3D12Device8(iface);
}
static void *device_worker_main(void *arg)
@@ -4646,7 +4740,7 @@ static HRESULT d3d12_device_init(struct d3d12_device *device,
const struct vkd3d_vk_device_procs *vk_procs;
HRESULT hr;
- device->ID3D12Device7_iface.lpVtbl = &d3d12_device_vtbl;
+ device->ID3D12Device8_iface.lpVtbl = &d3d12_device_vtbl;
device->refcount = 1;
vkd3d_instance_incref(device->vkd3d_instance = instance);
@@ -4894,28 +4988,28 @@ HRESULT vkd3d_join_thread(struct vkd3d_instance *instance, union vkd3d_thread_ha
IUnknown *vkd3d_get_device_parent(ID3D12Device *device)
{
- struct d3d12_device *d3d12_device = impl_from_ID3D12Device7((ID3D12Device7 *)device);
+ struct d3d12_device *d3d12_device = impl_from_ID3D12Device8((ID3D12Device8 *)device);
return d3d12_device->parent;
}
VkDevice vkd3d_get_vk_device(ID3D12Device *device)
{
- struct d3d12_device *d3d12_device = impl_from_ID3D12Device7((ID3D12Device7 *)device);
+ struct d3d12_device *d3d12_device = impl_from_ID3D12Device8((ID3D12Device8 *)device);
return d3d12_device->vk_device;
}
VkPhysicalDevice vkd3d_get_vk_physical_device(ID3D12Device *device)
{
- struct d3d12_device *d3d12_device = impl_from_ID3D12Device7((ID3D12Device7 *)device);
+ struct d3d12_device *d3d12_device = impl_from_ID3D12Device8((ID3D12Device8 *)device);
return d3d12_device->vk_physical_device;
}
struct vkd3d_instance *vkd3d_instance_from_device(ID3D12Device *device)
{
- struct d3d12_device *d3d12_device = impl_from_ID3D12Device7((ID3D12Device7 *)device);
+ struct d3d12_device *d3d12_device = impl_from_ID3D12Device8((ID3D12Device8 *)device);
return d3d12_device->vkd3d_instance;
}
diff --git a/libs/vkd3d/libs/vkd3d/resource.c b/libs/vkd3d/libs/vkd3d/resource.c
index 89764d0901d..446ef3ab0db 100644
--- a/libs/vkd3d/libs/vkd3d/resource.c
+++ b/libs/vkd3d/libs/vkd3d/resource.c
@@ -1857,6 +1857,7 @@ static bool d3d12_resource_validate_texture_alignment(const D3D12_RESOURCE_DESC1
HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC1 *desc, struct d3d12_device *device)
{
+ const D3D12_MIP_REGION *mip_region = &desc->SamplerFeedbackMipRegion;
const struct vkd3d_format *format;
switch (desc->Dimension)
@@ -1926,6 +1927,12 @@ HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC1 *desc, struct d3
d3d12_validate_resource_flags(desc->Flags);
+ if (mip_region->Width && mip_region->Height && mip_region->Depth)
+ {
+ FIXME("Unhandled sampler feedback mip region size (%u, %u, %u).\n", mip_region->Width, mip_region->Height,
+ mip_region->Depth);
+ }
+
return S_OK;
}
@@ -2253,7 +2260,7 @@ HRESULT d3d12_reserved_resource_create(struct d3d12_device *device,
HRESULT vkd3d_create_image_resource(ID3D12Device *device,
const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource)
{
- struct d3d12_device *d3d12_device = unsafe_impl_from_ID3D12Device7((ID3D12Device7 *)device);
+ struct d3d12_device *d3d12_device = unsafe_impl_from_ID3D12Device8((ID3D12Device8 *)device);
struct d3d12_resource *object;
HRESULT hr;
diff --git a/libs/vkd3d/libs/vkd3d/vkd3d_main.c b/libs/vkd3d/libs/vkd3d/vkd3d_main.c
index 7919b7d8760..f6925d47bdf 100644
--- a/libs/vkd3d/libs/vkd3d/vkd3d_main.c
+++ b/libs/vkd3d/libs/vkd3d/vkd3d_main.c
@@ -71,11 +71,11 @@ HRESULT vkd3d_create_device(const struct vkd3d_device_create_info *create_info,
if (!device)
{
- ID3D12Device_Release(&object->ID3D12Device7_iface);
+ ID3D12Device_Release(&object->ID3D12Device8_iface);
return S_FALSE;
}
- return return_interface(&object->ID3D12Device7_iface, &IID_ID3D12Device, iid, device);
+ return return_interface(&object->ID3D12Device8_iface, &IID_ID3D12Device, iid, device);
}
/* ID3D12RootSignatureDeserializer */
diff --git a/libs/vkd3d/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/libs/vkd3d/vkd3d_private.h
index b092bb26ded..1f47ddd5023 100644
--- a/libs/vkd3d/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/libs/vkd3d/vkd3d_private.h
@@ -1735,7 +1735,7 @@ struct vkd3d_desc_object_cache
/* ID3D12Device */
struct d3d12_device
{
- ID3D12Device7 ID3D12Device7_iface;
+ ID3D12Device8 ID3D12Device8_iface;
unsigned int refcount;
VkDevice vk_device;
@@ -1810,29 +1810,29 @@ struct vkd3d_queue *d3d12_device_get_vkd3d_queue(struct d3d12_device *device, D3
bool d3d12_device_is_uma(struct d3d12_device *device, bool *coherent);
void d3d12_device_mark_as_removed(struct d3d12_device *device, HRESULT reason,
const char *message, ...) VKD3D_PRINTF_FUNC(3, 4);
-struct d3d12_device *unsafe_impl_from_ID3D12Device7(ID3D12Device7 *iface);
+struct d3d12_device *unsafe_impl_from_ID3D12Device8(ID3D12Device8 *iface);
HRESULT d3d12_device_add_descriptor_heap(struct d3d12_device *device, struct d3d12_descriptor_heap *heap);
void d3d12_device_remove_descriptor_heap(struct d3d12_device *device, struct d3d12_descriptor_heap *heap);
static inline HRESULT d3d12_device_query_interface(struct d3d12_device *device, REFIID iid, void **object)
{
- return ID3D12Device7_QueryInterface(&device->ID3D12Device7_iface, iid, object);
+ return ID3D12Device8_QueryInterface(&device->ID3D12Device8_iface, iid, object);
}
static inline ULONG d3d12_device_add_ref(struct d3d12_device *device)
{
- return ID3D12Device7_AddRef(&device->ID3D12Device7_iface);
+ return ID3D12Device8_AddRef(&device->ID3D12Device8_iface);
}
static inline ULONG d3d12_device_release(struct d3d12_device *device)
{
- return ID3D12Device7_Release(&device->ID3D12Device7_iface);
+ return ID3D12Device8_Release(&device->ID3D12Device8_iface);
}
static inline unsigned int d3d12_device_get_descriptor_handle_increment_size(struct d3d12_device *device,
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_type)
{
- return ID3D12Device7_GetDescriptorHandleIncrementSize(&device->ID3D12Device7_iface, descriptor_type);
+ return ID3D12Device8_GetDescriptorHandleIncrementSize(&device->ID3D12Device8_iface, descriptor_type);
}
/* utils */
--
2.43.0