wine-staging/patches/wined3d-CSMT_Main
2017-04-21 13:20:03 +02:00
..
0001-wined3d-Add-additional-synchronization-CS-ops.patch wined3d-CSMT_Main: Reenable patchset. 2017-04-19 01:34:24 +02:00
0007-wined3d-Prevent-the-command-stream-from-running-ahea.patch wined3d-CSMT_Main: Reenable patchset. 2017-04-19 01:34:24 +02:00
0008-wined3d-Send-blits-through-the-command-stream.patch Rebase against 64e4a03a92498abea428dc567372f3996fa9dc3a. 2017-04-09 16:14:41 +02:00
0019-wined3d-Wrap-GL-BOs-in-a-structure.patch Rebase against 9e35dd15454be28c487b0f1bebefbbe530b2aca4. 2017-04-12 09:52:27 +02:00
0027-wined3d-Wait-for-the-cs-to-finish-before-destroying-.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0028-wined3d-Add-swapchain-waits.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0029-wined3d-Hackily-introduce-a-multithreaded-command-st.patch wined3d-CSMT_Main: Reenable patchset. 2017-04-19 01:34:24 +02:00
0030-wined3d-Run-the-cs-asynchronously.patch wined3d-CSMT_Main: Reenable patchset. 2017-04-19 01:34:24 +02:00
0031-wined3d-Introduce-a-separate-priority-queue.patch Rebase against 6c7760f2175e241b330cde0a902c96d9007922e0. 2017-04-21 13:20:03 +02:00
0032-wined3d-Use-priority-queue-for-maps-unmaps.patch wined3d-CSMT_Main: Some fixes to ensure wined3d-csmt also works with CSMT disabled. 2017-02-19 22:35:46 +01:00
0034-wined3d-Don-t-call-glFinish-before-swapping.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0039-wined3d-Use-priority-queue-for-update_sub_resource.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0042-wined3d-Reset-context-before-destruction.patch Rebase against b47487af999f48ba2700b4dd5ff6cd47891d4787. 2017-02-28 04:53:10 +01:00
0043-wined3d-Synchronize-before-resizing-swapchain-contex.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0045-wined3d-Improve-wined3d_cs_emit_update_sub_resource.patch wined3d-CSMT_Main: Reenable patchset. 2017-04-19 01:34:24 +02:00
0046-wined3d-Discard-buffer-during-upload-when-replacing-.patch wined3d-CSMT_Main: Use DISCARD when uploading full buffer. 2017-02-20 02:02:26 +01:00
9999-IfDefined.patch Rebase against 6c7760f2175e241b330cde0a902c96d9007922e0. 2017-04-21 13:20:03 +02:00
definition wined3d-CSMT_Main: Reenable patchset. 2017-04-19 01:34:24 +02:00