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https://gitlab.winehq.org/wine/wine-staging.git
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157 lines
6.1 KiB
Diff
157 lines
6.1 KiB
Diff
From 3dc821fe683d1e17976ca9367465c1412e1140b4 Mon Sep 17 00:00:00 2001
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From: Sebastian Lackner <sebastian@fds-team.de>
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Date: Sat, 14 Jan 2017 07:50:36 +0100
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Subject: d3d8: Improve ValidateVertexShader stub.
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---
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dlls/d3d8/d3d8_main.c | 43 ++++++++++++++++++++++---------------------
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dlls/d3d8/tests/device.c | 40 +++++++++++++++++++++++++---------------
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2 files changed, 47 insertions(+), 36 deletions(-)
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diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c
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index 8ac704c364c..2ab0414b7f2 100644
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--- a/dlls/d3d8/d3d8_main.c
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+++ b/dlls/d3d8/d3d8_main.c
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@@ -58,38 +58,39 @@ IDirect3D8 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT sdk_version)
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/***********************************************************************
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* ValidateVertexShader (D3D8.@)
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- *
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- * I've seen reserved1 and reserved2 always passed as 0's
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- * bool seems always passed as 0 or 1, but other values work as well...
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- * toto result?
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*/
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-HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto)
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+HRESULT WINAPI ValidateVertexShader(DWORD *vertexshader, DWORD *reserved1, DWORD *reserved2,
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+ BOOL return_error, char **errors)
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{
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- HRESULT ret;
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- static BOOL warned;
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-
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- if (TRACE_ON(d3d8) || !warned) {
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- FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
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- warned = TRUE;
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- }
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+ const char *message = "";
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+ HRESULT hr = E_FAIL;
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- if (!vertexshader)
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- return E_FAIL;
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+ TRACE("(%p %p %p %d %p): semi-stub\n", vertexshader, reserved1, reserved2, return_error, errors);
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- if (reserved1 || reserved2)
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- return E_FAIL;
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+ if (!vertexshader)
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+ {
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+ message = "(Global Validation Error) Version Token: Code pointer cannot be NULL.\n";
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+ goto done;
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+ }
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- switch(*vertexshader) {
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+ switch (*vertexshader)
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+ {
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case 0xFFFE0101:
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case 0xFFFE0100:
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- ret=S_OK;
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+ hr = S_OK;
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break;
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+
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default:
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WARN("Invalid shader version token %#x.\n", *vertexshader);
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- ret=E_FAIL;
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- }
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+ message = "(Global Validation Error) Version Token: Unsupported vertex shader version.\n";
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+ }
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- return ret;
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+done:
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+ if (!return_error) message = "";
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+ if (errors && (*errors = HeapAlloc(GetProcessHeap(), 0, strlen(message) + 1)))
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+ strcpy(*errors, message);
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+
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+ return hr;
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}
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/***********************************************************************
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diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
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index 28c6af32e0c..1368ce3a2cf 100644
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--- a/dlls/d3d8/tests/device.c
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+++ b/dlls/d3d8/tests/device.c
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@@ -50,7 +50,7 @@ struct device_desc
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static DEVMODEW registry_mode;
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-static HRESULT (WINAPI *ValidateVertexShader)(DWORD *, DWORD *, DWORD *, int, DWORD *);
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+static HRESULT (WINAPI *ValidateVertexShader)(DWORD *, DWORD *, DWORD *, BOOL, char **);
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static HRESULT (WINAPI *ValidatePixelShader)(DWORD *, DWORD *, int, DWORD *);
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static BOOL (WINAPI *pGetCursorInfo)(PCURSORINFO);
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@@ -4238,18 +4238,31 @@ static void test_validate_vs(void)
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0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
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0x0000ffff, /* end */
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};
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+ char *errors;
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HRESULT hr;
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hr = ValidateVertexShader(0, 0, 0, 0, 0);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = ValidateVertexShader(0, 0, 0, 1, 0);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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+
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+ errors = (void *)0xdeadbeef;
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+ hr = ValidateVertexShader(0, 0, 0, 0, &errors);
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+ ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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+ ok(!strcmp(errors, ""), "Got unexpected string '%s'.\n", errors);
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+ HeapFree(GetProcessHeap(), 0, errors);
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+
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+ errors = (void *)0xdeadbeef;
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+ hr = ValidateVertexShader(0, 0, 0, 1, &errors);
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+ ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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+ ok(strstr(errors, "Validation Error") != NULL, "Got unexpected string '%s'.\n", errors);
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+ HeapFree(GetProcessHeap(), 0, errors);
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+
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hr = ValidateVertexShader(vs, 0, 0, 0, 0);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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-
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hr = ValidateVertexShader(vs, 0, 0, 1, 0);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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- /* Seems to do some version checking. */
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+
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*vs = 0xfffe0100; /* vs_1_0 */
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hr = ValidateVertexShader(vs, 0, 0, 0, 0);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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@@ -4257,21 +4270,18 @@ static void test_validate_vs(void)
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*vs = 0xfffe0102; /* bogus version */
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hr = ValidateVertexShader(vs, 0, 0, 1, 0);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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- /* I've seen that applications always pass the 2nd and 3rd parameter as 0.
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- * Simple test with non-zero parameters. */
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- *vs = 0xfffe0101; /* vs_1_1 */
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- hr = ValidateVertexShader(vs, vs, 0, 1, 0);
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+
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+ errors = (void *)0xdeadbeef;
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+ hr = ValidateVertexShader(vs, 0, 0, 0, &errors);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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+ ok(!strcmp(errors, ""), "Got unexpected string '%s'.\n", errors);
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+ HeapFree(GetProcessHeap(), 0, errors);
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- hr = ValidateVertexShader(vs, 0, vs, 1, 0);
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+ errors = (void *)0xdeadbeef;
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+ hr = ValidateVertexShader(vs, 0, 0, 1, &errors);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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- /* I've seen the 4th parameter always passed as either 0 or 1, but passing
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- * other values doesn't seem to hurt. */
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- hr = ValidateVertexShader(vs, 0, 0, 12345, 0);
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- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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- /* What is the 5th parameter? The following seems to work ok. */
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- hr = ValidateVertexShader(vs, 0, 0, 1, vs);
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- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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+ ok(strstr(errors, "Validation Error") != NULL, "Got unexpected string '%s'.\n", errors);
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+ HeapFree(GetProcessHeap(), 0, errors);
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}
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static void test_validate_ps(void)
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--
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2.11.0
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