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94 lines
5.4 KiB
Diff
94 lines
5.4 KiB
Diff
From 2ba57281f31901b2f9ce05947e44b4a6e7035550 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Thu, 25 Aug 2016 19:54:13 +0200
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Subject: d3d11/tests: Test the creation of 1d shader resource views in
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test_create_shader_resource_view.
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---
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dlls/d3d11/tests/d3d11.c | 41 ++++++++++++++++++++++++++++++++++++++++-
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1 file changed, 40 insertions(+), 1 deletion(-)
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diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
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index 063b30ebf1..81cced86c3 100644
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--- a/dlls/d3d11/tests/d3d11.c
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+++ b/dlls/d3d11/tests/d3d11.c
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@@ -3609,6 +3609,7 @@ static void test_create_shader_resource_view(void)
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D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
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D3D11_TEXTURE3D_DESC texture3d_desc;
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D3D11_TEXTURE2D_DESC texture2d_desc;
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+ D3D11_TEXTURE1D_DESC texture1d_desc;
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ULONG refcount, expected_refcount;
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ID3D11ShaderResourceView *srview;
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D3D_FEATURE_LEVEL feature_level;
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@@ -3616,6 +3617,7 @@ static void test_create_shader_resource_view(void)
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ID3D11Device *device, *tmp;
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ID3D11Texture3D *texture3d;
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ID3D11Texture2D *texture2d;
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+ ID3D11Texture1D *texture1d;
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ID3D11Resource *texture;
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ID3D11Buffer *buffer;
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unsigned int i;
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@@ -3647,6 +3649,21 @@ static void test_create_shader_resource_view(void)
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}
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tests[] =
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{
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+ {{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_1D, 0, 10}},
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+ {{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D, 0, ~0u}, {RGBA8_UNORM, TEX_1D, 0, 10}},
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+ {{10, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D, 0, ~0u}, {RGBA8_UNORM, TEX_1D, 0, 10}},
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+ {{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D, 0, 10}, {RGBA8_UNORM, TEX_1D, 0, 10}},
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+ {{ 1, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_1D, 0, ~0u}, {RGBA8_UNORM, TEX_1D, 0, 1}},
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+ {{10, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_1D, 0, ~0u}, {RGBA8_UNORM, TEX_1D, 0, 10}},
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+ {{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 10, 0, 4}},
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+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, ~0u, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 10, 0, 4}},
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+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 1, ~0u, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 1, 9, 0, 4}},
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+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 3, ~0u, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 3, 7, 0, 4}},
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+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 5, ~0u, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 5, 5, 0, 4}},
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+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 9, ~0u, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 9, 1, 0, 4}},
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+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, ~0u, 1, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 10, 1, 3}},
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+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, ~0u, 2, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 10, 2, 2}},
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+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, ~0u, 3, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 10, 3, 1}},
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{{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0, 10}},
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{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0, ~0u}, {RGBA8_UNORM, TEX_2D, 0, 10}},
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{{10, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0, ~0u}, {RGBA8_UNORM, TEX_2D, 0, 10}},
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@@ -3847,6 +3864,12 @@ static void test_create_shader_resource_view(void)
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skip("Structured buffers require feature level 11_0.\n");
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}
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+ texture1d_desc.Width = 512;
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+ texture1d_desc.Usage = D3D11_USAGE_DEFAULT;
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+ texture1d_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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+ texture1d_desc.CPUAccessFlags = 0;
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+ texture1d_desc.MiscFlags = 0;
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+
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texture2d_desc.Width = 512;
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texture2d_desc.Height = 512;
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texture2d_desc.SampleDesc.Count = 1;
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@@ -3866,7 +3889,23 @@ static void test_create_shader_resource_view(void)
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC *current_desc;
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- if (tests[i].expected_srv_desc.dimension != D3D11_SRV_DIMENSION_TEXTURE3D)
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+ if (tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURE1D ||
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+ tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURE1DARRAY)
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+ {
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+ texture1d_desc.MipLevels = tests[i].texture.miplevel_count;
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+ texture1d_desc.ArraySize = tests[i].texture.depth_or_array_size;
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+ texture1d_desc.Format = tests[i].texture.format;
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+
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+ hr = ID3D11Device_CreateTexture1D(device, &texture1d_desc, NULL, &texture1d);
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+ ok(SUCCEEDED(hr), "Test %u: Failed to create 1d texture, hr %#x.\n", i, hr);
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+ texture = (ID3D11Resource *)texture1d;
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+ }
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+ else if (tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURE2D ||
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+ tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURE2DARRAY ||
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+ tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURE2DMS ||
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+ tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY ||
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+ tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURECUBE ||
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+ tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURECUBEARRAY)
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{
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texture2d_desc.MipLevels = tests[i].texture.miplevel_count;
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texture2d_desc.ArraySize = tests[i].texture.depth_or_array_size;
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--
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2.12.2
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