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This stops the crash but doesn't show the battle at all. Patchset shows what is needed (as a minimum), to be implemented in order for it to work correctly.
28 lines
882 B
Diff
28 lines
882 B
Diff
From eed9eef5f7dda1c86dd59aa284f158ba33008480 Mon Sep 17 00:00:00 2001
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From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Date: Sat, 4 Jun 2022 14:48:54 +1000
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Subject: [PATCH] d3drm: SetBufferCount Fake success
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Wine-bug: https://bugs.winehq.org/show_bug.cgi?id=43180
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Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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---
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dlls/d3drm/device.c | 2 +-
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1 file changed, 1 insertion(+), 1 deletion(-)
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diff --git a/dlls/d3drm/device.c b/dlls/d3drm/device.c
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index 1a433746224..fe85784ee63 100644
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--- a/dlls/d3drm/device.c
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+++ b/dlls/d3drm/device.c
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@@ -783,7 +783,7 @@ static HRESULT WINAPI d3drm_device3_SetBufferCount(IDirect3DRMDevice3 *iface, DW
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{
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FIXME("iface %p, count %lu stub!\n", iface, count);
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- return E_NOTIMPL;
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+ return S_OK;
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}
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static HRESULT WINAPI d3drm_device2_SetBufferCount(IDirect3DRMDevice2 *iface, DWORD count)
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--
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2.45.2
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