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This stops the crash but doesn't show the battle at all. Patchset shows what is needed (as a minimum), to be implemented in order for it to work correctly.
26 lines
809 B
Diff
26 lines
809 B
Diff
From 15f7fb029e62d7027ab6f0d5546a40bef4630daa Mon Sep 17 00:00:00 2001
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From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Date: Fri, 13 May 2022 14:24:46 +1000
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Subject: [PATCH] d3drm: IDirect3DRMFrame2 LookAt
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---
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dlls/d3drm/frame.c | 2 +-
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1 file changed, 1 insertion(+), 1 deletion(-)
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diff --git a/dlls/d3drm/frame.c b/dlls/d3drm/frame.c
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index 80d47ce7896..f908ea8dfdf 100644
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--- a/dlls/d3drm/frame.c
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+++ b/dlls/d3drm/frame.c
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@@ -1800,7 +1800,7 @@ static HRESULT WINAPI d3drm_frame2_LookAt(IDirect3DRMFrame2 *iface, IDirect3DRMF
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{
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FIXME("iface %p, target %p, reference %p, constraint %#x stub!\n", iface, target, reference, constraint);
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- return E_NOTIMPL;
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+ return S_OK;
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}
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static HRESULT WINAPI d3drm_frame1_LookAt(IDirect3DRMFrame *iface, IDirect3DRMFrame *target,
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--
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2.45.2
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