Files
wine-staging/patches/d3drm-starwars/0004-d3drm-IDirect3DRMMeshBuilder2-Translate.patch
Alistair Leslie-Hughes 31b114a4e3 Added d3drm-starwars patchset
This stops the crash but doesn't show the battle at all.

Patchset shows what is needed (as a minimum), to be
implemented in order for it to work correctly.
2025-10-16 17:40:42 +11:00

26 lines
834 B
Diff

From cfe0cdc509a8a69d151034aa0f709bdf556983c3 Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Fri, 13 May 2022 13:01:03 +1000
Subject: [PATCH] d3drm: IDirect3DRMMeshBuilder2 Translate
---
dlls/d3drm/meshbuilder.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index 2f0fe1df7ba..8f9a3cb71a7 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -612,7 +612,7 @@ static HRESULT WINAPI d3drm_mesh_builder2_Translate(IDirect3DRMMeshBuilder2 *ifa
{
FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
- return E_NOTIMPL;
+ return S_OK;
}
static HRESULT WINAPI d3drm_mesh_builder2_SetColorSource(IDirect3DRMMeshBuilder2 *iface, D3DRMCOLORSOURCE source)
--
2.45.2