mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-11-21 16:46:54 -08:00
387 lines
16 KiB
Diff
387 lines
16 KiB
Diff
From 4b1bc5d293eca9de7f1f00f3afac32e329364515 Mon Sep 17 00:00:00 2001
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From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Date: Thu, 10 Oct 2024 07:16:15 +1100
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Subject: [PATCH] Updated vkd3d to 9cb4207c92ec3ee05fce15580c89f2e5146354db.
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---
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libs/vkd3d/libs/vkd3d-shader/dxil.c | 15 +++
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libs/vkd3d/libs/vkd3d-shader/glsl.c | 101 ++++++++++++++++--
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libs/vkd3d/libs/vkd3d-shader/ir.c | 40 +++++++
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libs/vkd3d/libs/vkd3d-shader/spirv.c | 24 ++---
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libs/vkd3d/libs/vkd3d-shader/tpf.c | 15 +++
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.../libs/vkd3d-shader/vkd3d_shader_main.c | 2 +
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.../libs/vkd3d-shader/vkd3d_shader_private.h | 1 +
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7 files changed, 173 insertions(+), 25 deletions(-)
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diff --git a/libs/vkd3d/libs/vkd3d-shader/dxil.c b/libs/vkd3d/libs/vkd3d-shader/dxil.c
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index c66b059325a..5db9d6da063 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/dxil.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/dxil.c
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@@ -10315,6 +10315,21 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_pro
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sm6->ptr = &sm6->start[1];
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sm6->bitpos = 2;
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+ switch (program->shader_version.type)
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+ {
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+ case VKD3D_SHADER_TYPE_HULL:
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+ case VKD3D_SHADER_TYPE_DOMAIN:
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+ break;
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+
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+ default:
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+ if (program->patch_constant_signature.element_count != 0)
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+ {
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+ WARN("The patch constant signature only makes sense for Hull and Domain Shaders, ignoring it.\n");
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+ shader_signature_cleanup(&program->patch_constant_signature);
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+ }
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+ break;
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+ }
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+
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input_signature = &program->input_signature;
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output_signature = &program->output_signature;
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patch_constant_signature = &program->patch_constant_signature;
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diff --git a/libs/vkd3d/libs/vkd3d-shader/glsl.c b/libs/vkd3d/libs/vkd3d-shader/glsl.c
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index 4dc95899a11..91ee355ed39 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/glsl.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/glsl.c
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@@ -651,6 +651,20 @@ static void shader_glsl_cast(struct vkd3d_glsl_generator *gen, const struct vkd3
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glsl_dst_cleanup(&dst, &gen->string_buffers);
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}
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+static void shader_glsl_end_block(struct vkd3d_glsl_generator *gen)
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+{
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+ --gen->indent;
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+ shader_glsl_print_indent(gen->buffer, gen->indent);
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+ vkd3d_string_buffer_printf(gen->buffer, "}\n");
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+}
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+
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+static void shader_glsl_begin_block(struct vkd3d_glsl_generator *gen)
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+{
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+ shader_glsl_print_indent(gen->buffer, gen->indent);
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+ vkd3d_string_buffer_printf(gen->buffer, "{\n");
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+ ++gen->indent;
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+}
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+
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static void shader_glsl_if(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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const char *condition;
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@@ -664,23 +678,65 @@ static void shader_glsl_if(struct vkd3d_glsl_generator *gen, const struct vkd3d_
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glsl_src_cleanup(&src, &gen->string_buffers);
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- shader_glsl_print_indent(gen->buffer, gen->indent);
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- vkd3d_string_buffer_printf(gen->buffer, "{\n");
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- ++gen->indent;
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+ shader_glsl_begin_block(gen);
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}
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static void shader_glsl_else(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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- unsigned int i = 4 * (gen->indent - 1);
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+ shader_glsl_end_block(gen);
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+ shader_glsl_print_indent(gen->buffer, gen->indent);
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+ vkd3d_string_buffer_printf(gen->buffer, "else\n");
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+ shader_glsl_begin_block(gen);
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+}
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- vkd3d_string_buffer_printf(gen->buffer, "%*s}\n%*selse\n%*s{\n", i, "", i, "", i, "");
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+static void shader_glsl_loop(struct vkd3d_glsl_generator *gen)
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+{
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+ shader_glsl_print_indent(gen->buffer, gen->indent);
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+ vkd3d_string_buffer_printf(gen->buffer, "for (;;)\n");
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+ shader_glsl_begin_block(gen);
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}
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-static void shader_glsl_endif(struct vkd3d_glsl_generator *gen)
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+static void shader_glsl_break(struct vkd3d_glsl_generator *gen)
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{
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- --gen->indent;
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shader_glsl_print_indent(gen->buffer, gen->indent);
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- vkd3d_string_buffer_printf(gen->buffer, "}\n");
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+ vkd3d_string_buffer_printf(gen->buffer, "break;\n");
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+}
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+
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+static void shader_glsl_continue(struct vkd3d_glsl_generator *gen)
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+{
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+ shader_glsl_print_indent(gen->buffer, gen->indent);
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+ vkd3d_string_buffer_printf(gen->buffer, "continue;\n");
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+}
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+
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+static void shader_glsl_switch(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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+{
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+ struct glsl_src src;
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+
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+ glsl_src_init(&src, gen, &ins->src[0], VKD3DSP_WRITEMASK_0);
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+
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+ shader_glsl_print_indent(gen->buffer, gen->indent);
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+ vkd3d_string_buffer_printf(gen->buffer, "switch (%s)\n", src.str->buffer);
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+ shader_glsl_begin_block(gen);
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+
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+ glsl_src_cleanup(&src, &gen->string_buffers);
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+}
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+
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+static void shader_glsl_case(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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+{
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+ struct glsl_src src;
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+
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+ glsl_src_init(&src, gen, &ins->src[0], VKD3DSP_WRITEMASK_0);
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+
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+ shader_glsl_print_indent(gen->buffer, gen->indent);
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+ vkd3d_string_buffer_printf(gen->buffer, "case %s:\n", src.str->buffer);
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+
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+ glsl_src_cleanup(&src, &gen->string_buffers);
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+}
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+
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+static void shader_glsl_default(struct vkd3d_glsl_generator *gen)
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+{
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+ shader_glsl_print_indent(gen->buffer, gen->indent);
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+ vkd3d_string_buffer_printf(gen->buffer, "default:\n");
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}
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static void shader_glsl_ld(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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@@ -1013,6 +1069,9 @@ static void shader_glsl_shader_prologue(struct vkd3d_glsl_generator *gen)
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case VKD3D_SHADER_COMPONENT_UINT:
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vkd3d_string_buffer_printf(buffer, " = uintBitsToFloat(shader_in_%u)", i);
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break;
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+ case VKD3D_SHADER_COMPONENT_INT:
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+ vkd3d_string_buffer_printf(buffer, " = intBitsToFloat(shader_in_%u)", i);
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+ break;
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default:
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled input component type %#x.", e->component_type);
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@@ -1127,6 +1186,15 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_AND:
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shader_glsl_binop(gen, ins, "&");
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break;
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+ case VKD3DSIH_BREAK:
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+ shader_glsl_break(gen);
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+ break;
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+ case VKD3DSIH_CASE:
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+ shader_glsl_case(gen, ins);
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+ break;
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+ case VKD3DSIH_CONTINUE:
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+ shader_glsl_continue(gen);
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+ break;
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case VKD3DSIH_DCL_INDEXABLE_TEMP:
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shader_glsl_dcl_indexable_temp(gen, ins);
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break;
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@@ -1138,6 +1206,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_DCL_OUTPUT_SIV:
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case VKD3DSIH_NOP:
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break;
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+ case VKD3DSIH_DEFAULT:
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+ shader_glsl_default(gen);
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+ break;
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case VKD3DSIH_DIV:
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shader_glsl_binop(gen, ins, "/");
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break;
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@@ -1154,7 +1225,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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shader_glsl_else(gen, ins);
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break;
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case VKD3DSIH_ENDIF:
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- shader_glsl_endif(gen);
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+ case VKD3DSIH_ENDLOOP:
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+ case VKD3DSIH_ENDSWITCH:
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+ shader_glsl_end_block(gen);
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break;
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case VKD3DSIH_EQO:
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case VKD3DSIH_IEQ:
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@@ -1184,6 +1257,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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break;
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case VKD3DSIH_ILT:
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case VKD3DSIH_LTO:
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+ case VKD3DSIH_ULT:
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shader_glsl_relop(gen, ins, "<", "lessThan");
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break;
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case VKD3DSIH_IMAX:
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@@ -1220,6 +1294,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_LOG:
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shader_glsl_intrinsic(gen, ins, "log2");
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break;
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+ case VKD3DSIH_LOOP:
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+ shader_glsl_loop(gen);
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+ break;
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case VKD3DSIH_MOV:
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shader_glsl_mov(gen, ins);
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break;
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@@ -1259,6 +1336,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_SQRT:
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shader_glsl_intrinsic(gen, ins, "sqrt");
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break;
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+ case VKD3DSIH_SWITCH:
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+ shader_glsl_switch(gen, ins);
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+ break;
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default:
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shader_glsl_unhandled(gen, ins);
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break;
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@@ -1663,6 +1743,9 @@ static void shader_glsl_generate_input_declarations(struct vkd3d_glsl_generator
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case VKD3D_SHADER_COMPONENT_UINT:
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vkd3d_string_buffer_printf(buffer, "uvec4");
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break;
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+ case VKD3D_SHADER_COMPONENT_INT:
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+ vkd3d_string_buffer_printf(buffer, "ivec4");
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+ break;
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case VKD3D_SHADER_COMPONENT_FLOAT:
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vkd3d_string_buffer_printf(buffer, "vec4");
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break;
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diff --git a/libs/vkd3d/libs/vkd3d-shader/ir.c b/libs/vkd3d/libs/vkd3d-shader/ir.c
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index 14cf23e8d1a..affbae3ea4e 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/ir.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/ir.c
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@@ -6505,6 +6505,30 @@ static bool vsir_validate_src_max_count(struct validation_context *ctx,
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return true;
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}
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+static void vsir_validate_signature_element(struct validation_context *ctx,
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+ const struct shader_signature *signature, const char *signature_type,
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+ unsigned int idx)
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+{
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+ const struct signature_element *element = &signature->elements[idx];
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+
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+ if (element->register_count == 0)
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+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
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+ "element %u of %s signature: Invalid zero register count.", idx, signature_type);
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+
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+ if (element->mask == 0 || (element->mask & ~0xf))
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+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
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+ "element %u of %s signature: Invalid mask %#x.", idx, signature_type, element->mask);
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+}
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+
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+static void vsir_validate_signature(struct validation_context *ctx,
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+ const struct shader_signature *signature, const char *signature_type)
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+{
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+ unsigned int i;
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+
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+ for (i = 0; i < signature->element_count; ++i)
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+ vsir_validate_signature_element(ctx, signature, signature_type, i);
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+}
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+
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static const char *name_from_cf_type(enum vsir_control_flow_type type)
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{
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switch (type)
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@@ -7042,6 +7066,22 @@ enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t c
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if (!(config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION))
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return VKD3D_OK;
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+ switch (program->shader_version.type)
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+ {
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+ case VKD3D_SHADER_TYPE_HULL:
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+ case VKD3D_SHADER_TYPE_DOMAIN:
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+ break;
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+
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+ default:
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+ if (program->patch_constant_signature.element_count != 0)
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+ validator_error(&ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
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+ "Patch constant signature is only valid for hull and domain shaders.");
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+ }
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+
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+ vsir_validate_signature(&ctx, &program->input_signature, "input");
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+ vsir_validate_signature(&ctx, &program->output_signature, "output");
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+ vsir_validate_signature(&ctx, &program->patch_constant_signature, "patch constant");
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+
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if (!(ctx.temps = vkd3d_calloc(ctx.program->temp_count, sizeof(*ctx.temps))))
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goto fail;
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diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
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index cb610c929b6..692432d5513 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
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@@ -3267,18 +3267,6 @@ static void spirv_compiler_emit_register_debug_name(struct vkd3d_spirv_builder *
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vkd3d_spirv_build_op_name(builder, id, "%s", debug_name);
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}
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-static uint32_t spirv_compiler_emit_variable(struct spirv_compiler *compiler,
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- struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
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- enum vkd3d_shader_component_type component_type, unsigned int component_count)
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-{
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- struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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- uint32_t type_id, ptr_type_id;
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-
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- type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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- ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
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- return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
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-}
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-
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static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compiler,
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struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
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enum vkd3d_shader_component_type component_type, unsigned int component_count,
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@@ -3288,10 +3276,6 @@ static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compil
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uint32_t type_id, length_id, ptr_type_id;
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unsigned int i;
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- if (!length_count)
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- return spirv_compiler_emit_variable(compiler,
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- stream, storage_class, component_type, component_count);
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-
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type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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for (i = 0; i < length_count; ++i)
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{
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@@ -3305,6 +3289,14 @@ static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compil
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return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
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}
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+static uint32_t spirv_compiler_emit_variable(struct spirv_compiler *compiler,
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+ struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
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+ enum vkd3d_shader_component_type component_type, unsigned int component_count)
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+{
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+ return spirv_compiler_emit_array_variable(compiler, stream, storage_class,
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+ component_type, component_count, NULL, 0);
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+}
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+
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static const struct vkd3d_spec_constant_info
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{
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enum vkd3d_shader_parameter_name name;
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diff --git a/libs/vkd3d/libs/vkd3d-shader/tpf.c b/libs/vkd3d/libs/vkd3d-shader/tpf.c
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index 75bdb06fe0e..f79e97e92d4 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/tpf.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/tpf.c
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@@ -2914,6 +2914,21 @@ int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t con
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if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL)
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uninvert_used_masks(&program->patch_constant_signature);
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+ switch (program->shader_version.type)
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+ {
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+ case VKD3D_SHADER_TYPE_HULL:
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+ case VKD3D_SHADER_TYPE_DOMAIN:
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+ break;
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+
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+ default:
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+ if (program->patch_constant_signature.element_count != 0)
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+ {
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+ WARN("The patch constant signature only makes sense for Hull and Domain Shaders, ignoring it.\n");
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+ shader_signature_cleanup(&program->patch_constant_signature);
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+ }
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+ break;
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+ }
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+
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if (!shader_sm4_parser_validate_signature(&sm4, &program->input_signature,
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sm4.input_register_masks, "Input")
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|| !shader_sm4_parser_validate_signature(&sm4, &program->output_signature,
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diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
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index 9b320106340..f84ac551272 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
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@@ -1846,6 +1846,8 @@ void shader_signature_cleanup(struct shader_signature *signature)
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}
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vkd3d_free(signature->elements);
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signature->elements = NULL;
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+ signature->elements_capacity = 0;
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+ signature->element_count = 0;
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}
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int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
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index 1a42f385fc0..41b879af4b4 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
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+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
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@@ -245,6 +245,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_VSIR_INVALID_GS = 9019,
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VKD3D_SHADER_ERROR_VSIR_INVALID_PARAMETER = 9020,
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VKD3D_SHADER_ERROR_VSIR_MISSING_SEMANTIC = 9021,
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+ VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE = 9022,
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VKD3D_SHADER_WARNING_VSIR_DYNAMIC_DESCRIPTOR_ARRAY = 9300,
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--
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2.45.2
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