wine-staging/patches/vkd3d-latest/0001-Updated-vkd3d-to-a0d52dc38508b76efedcb6fa1df3162a006.patch
2024-03-09 11:53:27 +11:00

590 lines
24 KiB
Diff

From 0b7474f224beea3cdb08e7235f45e94aacf70722 Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Thu, 7 Mar 2024 10:40:41 +1100
Subject: [PATCH] Updated vkd3d to a0d52dc38508b76efedcb6fa1df3162a0062ceaf.
---
libs/vkd3d/libs/vkd3d-common/blob.c | 2 +
libs/vkd3d/libs/vkd3d-shader/d3dbc.c | 22 +++-
libs/vkd3d/libs/vkd3d-shader/fx.c | 44 +++----
libs/vkd3d/libs/vkd3d-shader/hlsl.c | 7 +-
libs/vkd3d/libs/vkd3d-shader/hlsl.h | 1 +
libs/vkd3d/libs/vkd3d-shader/hlsl.l | 5 +
libs/vkd3d/libs/vkd3d-shader/hlsl.y | 7 +-
libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c | 119 ++++++++++++++++--
libs/vkd3d/libs/vkd3d-shader/spirv.c | 6 +-
.../libs/vkd3d-shader/vkd3d_shader_main.c | 2 +
.../libs/vkd3d-shader/vkd3d_shader_private.h | 1 +
11 files changed, 169 insertions(+), 47 deletions(-)
diff --git a/libs/vkd3d/libs/vkd3d-common/blob.c b/libs/vkd3d/libs/vkd3d-common/blob.c
index 06a12ef5bc4..dbb26de7d73 100644
--- a/libs/vkd3d/libs/vkd3d-common/blob.c
+++ b/libs/vkd3d/libs/vkd3d-common/blob.c
@@ -17,11 +17,13 @@
*/
#define COBJMACROS
+
#define CONST_VTABLE
#include "vkd3d.h"
#include "vkd3d_blob.h"
#include "vkd3d_debug.h"
#include "vkd3d_memory.h"
+#include "d3d12shader.h"
struct vkd3d_blob
{
diff --git a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
index 27f5c810436..a8cca17faa3 100644
--- a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
+++ b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
@@ -1977,16 +1977,13 @@ static void write_sm1_cast(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
{
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
- /* Integers are internally represented as floats, so no change is necessary.*/
+ case HLSL_TYPE_BOOL:
+ /* Integrals are internally represented as floats, so no change is necessary.*/
case HLSL_TYPE_HALF:
case HLSL_TYPE_FLOAT:
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
break;
- case HLSL_TYPE_BOOL:
- hlsl_fixme(ctx, &instr->loc, "SM1 cast from bool to float.");
- break;
-
case HLSL_TYPE_DOUBLE:
hlsl_fixme(ctx, &instr->loc, "SM1 cast from double to float.");
break;
@@ -2002,7 +1999,10 @@ static void write_sm1_cast(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
{
case HLSL_TYPE_HALF:
case HLSL_TYPE_FLOAT:
- /* A compilation pass applies a FLOOR operation to casts to int, so no change is necessary. */
+ /* A compilation pass turns these into FLOOR+REINTERPRET, so we should not
+ * reach this case unless we are missing something. */
+ hlsl_fixme(ctx, &instr->loc, "Unlowered SM1 cast from float to integer.");
+ break;
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
@@ -2242,6 +2242,12 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
assert(instr->reg.allocated);
+ if (expr->op == HLSL_OP1_REINTERPRET)
+ {
+ write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
+ return;
+ }
+
if (expr->op == HLSL_OP1_CAST)
{
write_sm1_cast(ctx, buffer, instr);
@@ -2329,6 +2335,10 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
}
break;
+ case HLSL_OP2_SLT:
+ write_sm1_binary_op(ctx, buffer, D3DSIO_SLT, &instr->reg, &arg1->reg, &arg2->reg);
+ break;
+
case HLSL_OP3_CMP:
write_sm1_ternary_op(ctx, buffer, D3DSIO_CMP, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
break;
diff --git a/libs/vkd3d/libs/vkd3d-shader/fx.c b/libs/vkd3d/libs/vkd3d-shader/fx.c
index bc70d5220fd..fd5c8443221 100644
--- a/libs/vkd3d/libs/vkd3d-shader/fx.c
+++ b/libs/vkd3d/libs/vkd3d-shader/fx.c
@@ -179,7 +179,6 @@ static void fx_write_context_init(struct hlsl_ctx *ctx, const struct fx_write_co
static int fx_write_context_cleanup(struct fx_write_context *fx)
{
struct type_entry *type, *next_type;
- int status = fx->status;
rb_destroy(&fx->strings, string_storage_destroy, NULL);
@@ -189,7 +188,7 @@ static int fx_write_context_cleanup(struct fx_write_context *fx)
vkd3d_free(type);
}
- return status;
+ return fx->ctx->result;
}
static bool technique_matches_version(const struct hlsl_ir_var *var, const struct fx_write_context *fx)
@@ -285,6 +284,7 @@ static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type,
[HLSL_TYPE_UINT ] = 3,
[HLSL_TYPE_BOOL ] = 4,
};
+ struct hlsl_ctx *ctx = fx->ctx;
uint32_t value = 0;
switch (type->class)
@@ -295,8 +295,7 @@ static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type,
value |= numeric_type_class[type->class];
break;
default:
- FIXME("Unexpected type class %u.\n", type->class);
- set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
+ hlsl_fixme(ctx, &ctx->location, "Not implemented for type class %u.\n", type->class);
return 0;
}
@@ -309,8 +308,7 @@ static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type,
value |= (numeric_base_type[type->base_type] << NUMERIC_BASE_TYPE_SHIFT);
break;
default:
- FIXME("Unexpected base type %u.\n", type->base_type);
- set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
+ hlsl_fixme(ctx, &ctx->location, "Not implemented for base type %u.\n", type->base_type);
return 0;
}
@@ -359,6 +357,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
[HLSL_SAMPLER_DIM_BUFFER] = "RWBuffer",
[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = "RWStructuredBuffer",
};
+ struct hlsl_ctx *ctx = fx->ctx;
/* Resolve arrays to element type and number of elements. */
if (type->class == HLSL_CLASS_ARRAY)
@@ -387,8 +386,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
put_u32_unaligned(buffer, variable_type[type->class]);
break;
default:
- FIXME("Writing type class %u is not implemented.\n", type->class);
- set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
+ hlsl_fixme(ctx, &ctx->location, "Writing type class %u is not implemented.\n", type->class);
return 0;
}
@@ -466,8 +464,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
put_u32_unaligned(buffer, uav_type[type->sampler_dim]);
break;
default:
- FIXME("Object type %u is not supported.\n", type->base_type);
- set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
+ hlsl_fixme(ctx, &ctx->location, "Object type %u is not supported.\n", type->base_type);
return 0;
}
}
@@ -643,15 +640,18 @@ static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
vkd3d_free(fx.unstructured.data);
vkd3d_free(fx.structured.data);
- if (!fx.status)
+ if (!fx.technique_count)
+ hlsl_error(ctx, &ctx->location, VKD3D_SHADER_ERROR_HLSL_MISSING_TECHNIQUE, "No techniques found.");
+
+ if (fx.status < 0)
+ ctx->result = fx.status;
+
+ if (!ctx->result)
{
out->code = buffer.data;
out->size = buffer.size;
}
- if (fx.status < 0)
- ctx->result = fx.status;
-
return fx_write_context_cleanup(&fx);
}
@@ -870,15 +870,15 @@ static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
set_status(&fx, buffer.status);
- if (!fx.status)
+ if (fx.status < 0)
+ ctx->result = fx.status;
+
+ if (!ctx->result)
{
out->code = buffer.data;
out->size = buffer.size;
}
- if (fx.status < 0)
- ctx->result = fx.status;
-
return fx_write_context_cleanup(&fx);
}
@@ -933,15 +933,15 @@ static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
set_status(&fx, buffer.status);
- if (!fx.status)
+ if (fx.status < 0)
+ ctx->result = fx.status;
+
+ if (!ctx->result)
{
out->code = buffer.data;
out->size = buffer.size;
}
- if (fx.status < 0)
- ctx->result = fx.status;
-
return fx_write_context_cleanup(&fx);
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.c b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
index 538f083df9c..45d02ce2b4e 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
@@ -784,7 +784,9 @@ static const char * get_case_insensitive_typename(const char *name)
"dword",
"float",
"matrix",
+ "pixelshader",
"vector",
+ "vertexshader",
};
unsigned int i;
@@ -2611,6 +2613,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
[HLSL_OP2_MUL] = "*",
[HLSL_OP2_NEQUAL] = "!=",
[HLSL_OP2_RSHIFT] = ">>",
+ [HLSL_OP2_SLT] = "slt",
[HLSL_OP3_CMP] = "cmp",
[HLSL_OP3_DP2ADD] = "dp2add",
@@ -3395,8 +3398,8 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
{"pass", HLSL_CLASS_OBJECT, HLSL_TYPE_PASS, 1, 1},
{"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},
{"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
- {"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
- {"VERTEXSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1},
+ {"pixelshader", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
+ {"vertexshader", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1},
{"RenderTargetView",HLSL_CLASS_OBJECT, HLSL_TYPE_RENDERTARGETVIEW, 1, 1},
{"DepthStencilView",HLSL_CLASS_OBJECT, HLSL_TYPE_DEPTHSTENCILVIEW, 1, 1},
};
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.h b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
index df0a53b20de..97b9021146d 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
@@ -593,6 +593,7 @@ enum hlsl_ir_expr_op
HLSL_OP2_MUL,
HLSL_OP2_NEQUAL,
HLSL_OP2_RSHIFT,
+ HLSL_OP2_SLT,
/* DP2ADD(a, b, c) computes the scalar product of a.xy and b.xy,
* then adds c. */
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.l b/libs/vkd3d/libs/vkd3d-shader/hlsl.l
index 558506db108..8dcceb94c1c 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.l
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.l
@@ -76,6 +76,7 @@ case {return KW_CASE; }
cbuffer {return KW_CBUFFER; }
centroid {return KW_CENTROID; }
column_major {return KW_COLUMN_MAJOR; }
+ComputeShader {return KW_COMPUTESHADER; }
compile {return KW_COMPILE; }
const {return KW_CONST; }
continue {return KW_CONTINUE; }
@@ -83,6 +84,7 @@ DepthStencilState {return KW_DEPTHSTENCILSTATE; }
DepthStencilView {return KW_DEPTHSTENCILVIEW; }
default {return KW_DEFAULT; }
discard {return KW_DISCARD; }
+DomainShader {return KW_DOMAINSHADER; }
do {return KW_DO; }
double {return KW_DOUBLE; }
else {return KW_ELSE; }
@@ -92,6 +94,7 @@ for {return KW_FOR; }
fxgroup {return KW_FXGROUP; }
GeometryShader {return KW_GEOMETRYSHADER; }
groupshared {return KW_GROUPSHARED; }
+HullShader {return KW_HULLSHADER; }
if {return KW_IF; }
in {return KW_IN; }
inline {return KW_INLINE; }
@@ -105,6 +108,7 @@ out {return KW_OUT; }
packoffset {return KW_PACKOFFSET; }
pass {return KW_PASS; }
PixelShader {return KW_PIXELSHADER; }
+pixelshader {return KW_PIXELSHADER; }
precise {return KW_PRECISE; }
RasterizerOrderedBuffer {return KW_RASTERIZERORDEREDBUFFER; }
RasterizerOrderedStructuredBuffer {return KW_RASTERIZERORDEREDSTRUCTUREDBUFFER; }
@@ -163,6 +167,7 @@ typedef {return KW_TYPEDEF; }
uniform {return KW_UNIFORM; }
vector {return KW_VECTOR; }
VertexShader {return KW_VERTEXSHADER; }
+vertexshader {return KW_VERTEXSHADER; }
void {return KW_VOID; }
volatile {return KW_VOLATILE; }
while {return KW_WHILE; }
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.y b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
index cd05fd008a6..8cdc8226370 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
@@ -5243,6 +5243,7 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
%token KW_CENTROID
%token KW_COLUMN_MAJOR
%token KW_COMPILE
+%token KW_COMPUTESHADER
%token KW_CONST
%token KW_CONTINUE
%token KW_DEFAULT
@@ -5250,6 +5251,7 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
%token KW_DEPTHSTENCILVIEW
%token KW_DISCARD
%token KW_DO
+%token KW_DOMAINSHADER
%token KW_DOUBLE
%token KW_ELSE
%token KW_EXTERN
@@ -5258,6 +5260,7 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
%token KW_FXGROUP
%token KW_GEOMETRYSHADER
%token KW_GROUPSHARED
+%token KW_HULLSHADER
%token KW_IF
%token KW_IN
%token KW_INLINE
@@ -5535,10 +5538,6 @@ technique10:
struct hlsl_scope *scope = ctx->cur_scope;
hlsl_pop_scope(ctx);
- if (ctx->profile->type == VKD3D_SHADER_TYPE_EFFECT && ctx->profile->major_version == 2)
- hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
- "The 'technique10' keyword is invalid for this profile.");
-
if (!add_technique(ctx, $2, scope, $3, "technique10", &@1))
YYABORT;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
index 307f86f55b7..8434a921a62 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
@@ -2647,10 +2647,11 @@ static bool sort_synthetic_separated_samplers_first(struct hlsl_ctx *ctx)
return false;
}
-/* Append a FLOOR before a CAST to int or uint (which is written as a mere MOV). */
+/* Turn CAST to int or uint into FLOOR + REINTERPRET (which is written as a mere MOV). */
static bool lower_casts_to_int(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
- struct hlsl_ir_node *arg, *floor, *cast2;
+ struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = { 0 };
+ struct hlsl_ir_node *arg, *floor, *res;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
@@ -2665,17 +2666,15 @@ static bool lower_casts_to_int(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
if (arg->data_type->base_type != HLSL_TYPE_FLOAT && arg->data_type->base_type != HLSL_TYPE_HALF)
return false;
- /* Check that the argument is not already a FLOOR */
- if (arg->type == HLSL_IR_EXPR && hlsl_ir_expr(arg)->op == HLSL_OP1_FLOOR)
- return false;
-
if (!(floor = hlsl_new_unary_expr(ctx, HLSL_OP1_FLOOR, arg, &instr->loc)))
return false;
hlsl_block_add_instr(block, floor);
- if (!(cast2 = hlsl_new_cast(ctx, floor, instr->data_type, &instr->loc)))
+ memset(operands, 0, sizeof(operands));
+ operands[0] = floor;
+ if (!(res = hlsl_new_expr(ctx, HLSL_OP1_REINTERPRET, operands, instr->data_type, &instr->loc)))
return false;
- hlsl_block_add_instr(block, cast2);
+ hlsl_block_add_instr(block, res);
return true;
}
@@ -2903,7 +2902,7 @@ static bool lower_floor(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct
return true;
}
-/* Use 'movc' for the ternary operator. */
+/* Use movc/cmp/slt for the ternary operator. */
static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = { 0 }, *replacement;
@@ -2949,8 +2948,44 @@ static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, stru
}
else if (ctx->profile->major_version < 4 && ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX)
{
- hlsl_fixme(ctx, &instr->loc, "Ternary operator is not implemented for %s profile.", ctx->profile->name);
- return false;
+ struct hlsl_ir_node *neg, *slt, *sum, *mul, *cond2;
+
+ /* Expression used here is "slt(<cond>) * (first - second) + second". */
+
+ if (ctx->profile->major_version == 3)
+ {
+ if (!(cond2 = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, cond, &instr->loc)))
+ return false;
+ }
+ else
+ {
+ if (!(cond2 = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, cond, cond)))
+ return false;
+ }
+ hlsl_block_add_instr(block, cond2);
+
+ if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, cond2, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, neg);
+
+ if (!(slt = hlsl_new_binary_expr(ctx, HLSL_OP2_SLT, neg, cond2)))
+ return false;
+ hlsl_block_add_instr(block, slt);
+
+ if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, second, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, neg);
+
+ if (!(sum = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, first, neg)))
+ return false;
+ hlsl_block_add_instr(block, sum);
+
+ if (!(mul = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, slt, sum)))
+ return false;
+ hlsl_block_add_instr(block, mul);
+
+ if (!(replacement = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, mul, second)))
+ return false;
}
else
{
@@ -3308,6 +3343,61 @@ static bool lower_float_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
return true;
}
+static bool lower_nonfloat_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+{
+ struct hlsl_ir_expr *expr;
+
+ if (instr->type != HLSL_IR_EXPR)
+ return false;
+ expr = hlsl_ir_expr(instr);
+ if (expr->op == HLSL_OP1_CAST || instr->data_type->base_type == HLSL_TYPE_FLOAT)
+ return false;
+
+ switch (expr->op)
+ {
+ case HLSL_OP1_ABS:
+ case HLSL_OP1_NEG:
+ case HLSL_OP2_ADD:
+ case HLSL_OP2_DIV:
+ case HLSL_OP2_MAX:
+ case HLSL_OP2_MIN:
+ case HLSL_OP2_MUL:
+ {
+ struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
+ struct hlsl_ir_node *arg, *arg_cast, *float_expr, *ret;
+ struct hlsl_type *float_type;
+ unsigned int i;
+
+ for (i = 0; i < HLSL_MAX_OPERANDS; ++i)
+ {
+ arg = expr->operands[i].node;
+ if (!arg)
+ continue;
+
+ float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, arg->data_type->dimx);
+ if (!(arg_cast = hlsl_new_cast(ctx, arg, float_type, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, arg_cast);
+
+ operands[i] = arg_cast;
+ }
+
+ float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, instr->data_type->dimx);
+ if (!(float_expr = hlsl_new_expr(ctx, expr->op, operands, float_type, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, float_expr);
+
+ if (!(ret = hlsl_new_cast(ctx, float_expr, instr->data_type, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, ret);
+
+ return true;
+ }
+ default:
+ return false;
+ }
+}
+
static bool lower_discard_neg(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct hlsl_ir_node *zero, *bool_false, *or, *cmp, *load;
@@ -5087,6 +5177,13 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
remove_unreachable_code(ctx, body);
hlsl_transform_ir(ctx, normalize_switch_cases, body, NULL);
+ if (profile-> major_version < 4)
+ {
+ lower_ir(ctx, lower_nonfloat_exprs, body);
+ /* Constants casted to float must be folded. */
+ hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL);
+ }
+
lower_ir(ctx, lower_nonconstant_vector_derefs, body);
lower_ir(ctx, lower_casts_to_bool, body);
lower_ir(ctx, lower_int_dot, body);
diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
index 5c87ff15503..efdb0b74758 100644
--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
@@ -7093,8 +7093,8 @@ static void spirv_compiler_emit_mov(struct spirv_compiler *compiler,
struct vkd3d_shader_register_info dst_reg_info, src_reg_info;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
+ unsigned int i, component_count, write_mask;
uint32_t components[VKD3D_VEC4_SIZE];
- unsigned int i, component_count;
if (register_is_constant_or_undef(&src->reg) || src->reg.type == VKD3DSPR_SSA || dst->reg.type == VKD3DSPR_SSA
|| dst->modifiers || src->modifiers)
@@ -7145,7 +7145,9 @@ static void spirv_compiler_emit_mov(struct spirv_compiler *compiler,
}
general_implementation:
- val_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
+ write_mask = (src->reg.type == VKD3DSPR_IMMCONST64 && !data_type_is_64_bit(dst->reg.data_type))
+ ? vsir_write_mask_64_from_32(dst->write_mask) : dst->write_mask;
+ val_id = spirv_compiler_emit_load_src(compiler, src, write_mask);
if (dst->reg.data_type != src->reg.data_type)
{
val_id = vkd3d_spirv_build_op_bitcast(builder, vkd3d_spirv_get_type_id_for_data_type(builder,
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
index 4f400d19f6f..385c4368e31 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -23,6 +23,8 @@
#include <stdio.h>
#include <math.h>
+/* VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG"); */
+
static inline int char_to_int(char c)
{
if ('0' <= c && c <= '9')
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
index 2d3b3254638..990a7713308 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -148,6 +148,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_HLSL_INCONSISTENT_SAMPLER = 5026,
VKD3D_SHADER_ERROR_HLSL_NON_FINITE_RESULT = 5027,
VKD3D_SHADER_ERROR_HLSL_DUPLICATE_SWITCH_CASE = 5028,
+ VKD3D_SHADER_ERROR_HLSL_MISSING_TECHNIQUE = 5029,
VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
--
2.43.0