.. |
0000-Revert-wined3d-Send-shader-constant-updates-through-.patch
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Rebase against 698d4114677205c3e5a0df659d230fe982578757.
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2016-05-25 03:43:00 +02:00 |
0001-wined3d-Make-surface_load_location-return-nothing.patch
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Rebase against aa475ce23fa295a8f5d0fa120d7b3dac1a5a41b5.
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2016-05-19 13:18:45 +02:00 |
0002-wined3d-Start-to-move-surface-volume_load_location-i.patch
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Rebase against aa475ce23fa295a8f5d0fa120d7b3dac1a5a41b5.
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2016-05-19 13:18:45 +02:00 |
0003-wined3d-Call-texture_load_location-instead-of-surfac.patch
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Rebase against 58e95f72218fa018739c484f172bc236e685d5bb.
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2016-05-19 13:19:02 +02:00 |
0004-wined3d-Share-surface-and-volume-system-memory-loadi.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0006-wined3d-Don-t-call-the-public-map-function-in-surfac.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0007-wined3d-Don-t-call-the-public-map-function-in-surfac.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0008-wined3d-Move-the-framebuffer-into-wined3d_state.patch
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wined3d-CSMT_Main: Use newly introduced wined3d_calloc function.
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2016-05-26 01:38:25 +02:00 |
0009-wined3d-Preload-buffers-if-streamsrc-is-not-dirty.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0010-wined3d-Hackily-introduce-a-multithreaded-command-st.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0011-wined3d-Wait-for-resource-updates-to-finish-when-usi.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0012-wined3d-Wait-for-the-cs-before-destroying-objects.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0013-wined3d-Wait-for-the-CS-before-destroying-views.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0014-wined3d-Give-the-cs-its-own-state.patch
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Rebase against 351bd33f2cd1edd680176ef777d77a3d1256ab6d.
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2016-05-25 20:34:59 +02:00 |
0015-wined3d-Send-float-constant-updates-through-the-comm.patch
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wined3d-CSMT_Main: Make float constant updates consistent with the rest of the code.
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2016-05-19 14:44:21 +02:00 |
0016-wined3d-Request-a-glFinish-before-modifying-resource.patch
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wined3d-CSMT_Main: Make float constant updates consistent with the rest of the code.
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2016-05-19 14:44:21 +02:00 |
0017-wined3d-Finish-the-cs-before-changing-the-texture-lo.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0018-wined3d-Don-t-call-glFinish-after-clears.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0019-wined3d-Don-t-call-glFinish-after-draws.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0020-wined3d-Pass-the-depth-stencil-to-swapchain-present.patch
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Rebase against 9a80284e1a886ff7e01d33f68715c9bfdb773459.
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2016-05-19 20:06:07 +02:00 |
0021-wined3d-Keep-track-of-the-onscreen-depth-stencil-in-.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0022-wined3d-Send-base-vertex-index-updates-through-the-c.patch
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Rebase against 351bd33f2cd1edd680176ef777d77a3d1256ab6d.
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2016-05-25 20:34:59 +02:00 |
0023-wined3d-Send-primitive-type-updates-through-the-comm.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0024-wined3d-Send-bool-constant-updates-through-the-comma.patch
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wined3d-CSMT_Main: Make float constant updates consistent with the rest of the code.
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2016-05-19 14:44:21 +02:00 |
0025-wined3d-Send-int-constant-updates-through-the-comman.patch
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wined3d-CSMT_Main: Make float constant updates consistent with the rest of the code.
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2016-05-19 14:44:21 +02:00 |
0026-wined3d-Send-light-updates-through-the-command-strea.patch
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Rebase against 351bd33f2cd1edd680176ef777d77a3d1256ab6d.
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2016-05-25 20:34:59 +02:00 |
0027-wined3d-Prevent-the-command-stream-from-running-ahea.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0028-wined3d-Wait-for-the-cs-to-finish-before-destroying-.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0029-wined3d-Run-the-cs-asynchronously.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0030-wined3d-Send-blits-through-the-command-stream.patch
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Rebase against aa475ce23fa295a8f5d0fa120d7b3dac1a5a41b5.
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2016-05-19 13:18:45 +02:00 |
0031-wined3d-Hack-to-reject-unsupported-color-fills.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0032-wined3d-Restore-some-wined3d_device_copy_sub_resourc.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0033-wined3d-Don-t-force-strict-draw-ordering-for-multith.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0034-wined3d-Send-render-target-view-clears-through-the-c.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0035-wined3d-send-texture-maps-through-the-command-stream.patch
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Rebase against aa475ce23fa295a8f5d0fa120d7b3dac1a5a41b5.
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2016-05-19 13:18:45 +02:00 |
0036-wined3d-Get-rid-of-the-end_scene-flush-and-finish.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0037-wined3d-Replace-the-linked-lists-with-a-ringbuffer.patch
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wined3d-CSMT_Main: Make float constant updates consistent with the rest of the code.
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2016-05-19 14:44:21 +02:00 |
0038-wined3d-Don-t-preload-buffers-on-unmap.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0039-wined3d-Don-t-call-glFinish-before-swapping.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0040-wined3d-wined3d_-_query_issue-never-fails.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0041-wined3d-Add-query-support-to-the-command-stream.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0042-wined3d-Check-our-CS-state-to-find-out-if-a-query-is.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0043-wined3d-Poll-queries-automatically-in-the-CS.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0044-wined3d-Introduce-a-separate-queue-for-priority-comm.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0045-wined3d-Destroy-queries-through-the-CS.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0046-wined3d-Separate-main-and-worker-thread-query-state.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0047-wined3d-Don-t-poll-queries-that-failed-to-start.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0048-wined3d-Remove-restated-queries-from-the-poll-list.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0049-wined3d-Don-t-reset-the-query-state-if-it-doesn-t-ha.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0050-wined3d-Put-this-into-the-query-poll-patch.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0051-wined3d-Send-texture-preloads-through-the-CS.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0052-wined3d-Don-t-access-device-state-in-clears.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0053-wined3d-Avoid-destroying-views-in-color-and-depth-fi.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0054-wined3d-Avoid-calling-wined3d_surface_blt-from-surfa.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0055-wined3d-Send-update_texture-calls-through-the-CS.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0056-wined3d-Get-rid-of-the-surface_upload_data-glFinish.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0057-wined3d-Don-t-lock-the-src-volume-in-device_update_v.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0058-wined3d-Handle-evit_managed_resources-through-the-CS.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0059-wined3d-Introduce-resource-fencing.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0060-wined3d-Fence-update_texture-calls.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0061-wined3d-Dirtify-resources-on-unmap.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0062-wined3d-Fence-texture-reads-in-draws.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0063-wined3d-Fence-render-targets-and-depth-stencils.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0064-wined3d-Fence-blit-operations.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0065-wined3d-Fence-color_fill-operations.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0066-wined3d-Fence-clear-calls.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0067-wined3d-Fence-present-calls.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0068-d3d9-tests-Remove-a-TODO-that-has-been-hacked-away.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0069-wined3d-Make-resource-maps-and-unmaps-a-priority-com.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0070-wined3d-Send-update_sub_resource-calls-through-the-c.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0071-wined3d-Dirtify-changed-textures-through-the-command.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0072-wined3d-Wrap-GL-BOs-in-a-structure.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0073-wined3d-Separate-resource-map-and-draw-buffers.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0074-wined3d-Implement-DISCARD-texture-maps-with-PBOs.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0075-wined3d-Implement-DISCARD-resource-maps-with-heap-me.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0076-wined3d-Unset-some-objects-in-state_init_default.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0077-wined3d-Don-t-request-the-frontbuffer-to-create-dumm.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0078-wined3d-Use-double-buffered-buffers-for-multithreade.patch
|
Rebase against 81c700e0f8f8670f9c3b05a4baab2b2cffaeff89.
|
2016-05-27 23:41:15 +02:00 |
0079-wined3d-Don-t-synchronize-NOOVERWRITE-buffer-maps.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0080-wined3d-Separate-buffer-map-write-and-draw-read-memo.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0081-wined3d-Accelerate-DISCARD-buffer-maps.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0082-wined3d-Accelerate-READONLY-buffer-maps.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0083-wined3d-Access-the-buffer-dirty-areas-through-the-CS.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0084-wined3d-Ignore-buffer-resource.map_count-in-the-CS.patch
|
Rebase against 81c700e0f8f8670f9c3b05a4baab2b2cffaeff89.
|
2016-05-27 23:41:15 +02:00 |
0085-wined3d-Send-buffer-preloads-through-the-CS.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0086-wined3d-Use-glBufferSubData-instead-of-glMapBufferRa.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0087-wined3d-Separate-GL-buffer-discard-control-from-igno.patch
|
Rebase against 81c700e0f8f8670f9c3b05a4baab2b2cffaeff89.
|
2016-05-27 23:41:15 +02:00 |
0088-wined3d-Create-buffers-before-mapping-them.patch
|
Rebase against 81c700e0f8f8670f9c3b05a4baab2b2cffaeff89.
|
2016-05-27 23:41:15 +02:00 |
0089-wined3d-Destroy-views-through-the-CS.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0090-wined3d-Remove-another-glFinish.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0091-wined3d-Destroy-vertex-declarations-through-the-CS.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0092-wined3d-Destroy-shaders-through-the-CS.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0093-wined3d-Create-VBOs-through-the-command-stream.patch
|
Rebase against 81c700e0f8f8670f9c3b05a4baab2b2cffaeff89.
|
2016-05-27 23:41:15 +02:00 |
0094-wined3d-Clean-up-resource-data-through-the-CS.patch
|
Rebase against 0dcf255b51ef096d649a5b4daee7204409550376.
|
2016-05-27 23:01:46 +02:00 |
0095-wined3d-Clean-up-buffer-resource-data-through-the-CS.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0096-Swapchain-waits.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0097-wined3d-Clean-up-textures-through-the-command-stream.patch
|
Rebase against 351bd33f2cd1edd680176ef777d77a3d1256ab6d.
|
2016-05-25 20:34:59 +02:00 |
0098-wined3d-Unload-resources-through-the-CS-in-uninit_3d.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0099-wined3d-Unload-resources-through-the-CS-in-device_re.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0100-wined3d-Don-t-glFinish-after-a-depth-buffer-blit.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0101-wined3d-Use-surface_blt_ugly-in-swapchain_gl_present.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0102-wined3d-Invoke-surface_unload-through-the-CS-in-wine.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0103-wined3d-Use-an-event-to-block-the-worker-thread-when.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0104-wined3d-Fence-preload-operations.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0105-wined3d-Set-map_heap_memory-NULL-when-allocating-a-P.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0106-wined3d-Wait-only-for-the-buffer-to-be-idle.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0107-wined3d-Add-a-comment-about-worker-thread-lag.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0108-Winex11-complain-about-glfinish.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0109-wined3d-Put-GL_APPLE_flush_buffer_range-syncing-back.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0110-wined3d-Wait-for-the-resource-to-be-idle-when-destro.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0111-wined3d-Don-t-sync-on-redundant-discard-calls.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0112-wined3d-Don-t-discard-new-buffers.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0113-wined3d-Don-t-try-to-sync-VBOs-manually-on-OSX-with-.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0114-wined3d-Only-discard-buffers-that-are-in-use.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0115-wined3d-Destroy-samplers-through-the-command-stream.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0116-wined3d-Destroy-shader-resource-views-through-the-CS.patch
|
wined3d-CSMT_Main: Reenable CSMT patchset.
|
2016-05-17 12:57:30 +02:00 |
0117-wined3d-Send-getdc-and-releasedc-through-the-command.patch
|
Rebase against aa475ce23fa295a8f5d0fa120d7b3dac1a5a41b5.
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2016-05-19 13:18:45 +02:00 |
0118-wined3d-Ignore-WINED3D_MAP_NO_DIRTY_UPDATE-in-resour.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0119-d3d8-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0120-d3d9-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0121-wined3d-Create-dummy-textures-through-the-CS.patch
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Rebase against 698d4114677205c3e5a0df659d230fe982578757.
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2016-05-25 03:43:00 +02:00 |
0122-wined3d-Create-the-initial-context-through-the-CS.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0123-wined3d-Recreate-ctx-and-dummy-textures-through-the-.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0124-wined3d-Call-create_default_sampler-from-create_dumm.patch
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Rebase against c89dc58deb9ba74d8dcd7faf7012203cff0724a0.
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2016-05-30 18:24:40 +02:00 |
0125-wined3d-Delete-GL-contexts-through-the-CS-in-reset.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0126-wined3d-Delete-GL-contexts-through-the-CS-in-uninit_.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0127-wined3d-Update-the-swap-interval-through-the-CS-in-r.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0128-wined3d-Do-the-sampler-GL-init-through-the-CS.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0129-wined3d-Remove-the-device_reset-CS-sync-fixme.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0130-wined3d-Create-initial-DCs-through-the-CS.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0131-wined3d-Assign-a-read-buffer-when-discarding-a-new-t.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
0132-wined3d-Do-not-query-available-GPU-memory-on-main-th.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
9998-wined3d-Enable-CSMT-by-default-print-a-winediag-mess.patch
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |
9999-IfDefined.patch
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Rebase against 03fa4cfaffd4c10f56a2f8bfd383f4eaf67d364c.
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2016-06-02 22:15:30 +02:00 |
definition
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-05-17 12:57:30 +02:00 |