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wine-staging
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patches
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wined3d-CSMT_Main
History
Sebastian Lackner
eb4a245bbb
Rebase against b1203af6ba44ff8858ee9ca50fc05f4f3f633892.
2017-05-03 05:45:47 +02:00
..
0001-wined3d-Add-additional-synchronization-CS-ops.patch
Rebase against b1203af6ba44ff8858ee9ca50fc05f4f3f633892.
2017-05-03 05:45:47 +02:00
0008-wined3d-Send-blits-through-the-command-stream.patch
Rebase against b1203af6ba44ff8858ee9ca50fc05f4f3f633892.
2017-05-03 05:45:47 +02:00
0019-wined3d-Wrap-GL-BOs-in-a-structure.patch
Rebase against 9e35dd15454be28c487b0f1bebefbbe530b2aca4.
2017-04-12 09:52:27 +02:00
0029-wined3d-Hackily-introduce-a-multithreaded-command-st.patch
wined3d-CSMT_Main: Reenable patchset.
2017-04-19 01:34:24 +02:00
0031-wined3d-Introduce-a-separate-priority-queue.patch
Rebase against b1203af6ba44ff8858ee9ca50fc05f4f3f633892.
2017-05-03 05:45:47 +02:00
0032-wined3d-Use-priority-queue-for-maps-unmaps.patch
Rebase against b1203af6ba44ff8858ee9ca50fc05f4f3f633892.
2017-05-03 05:45:47 +02:00
0034-wined3d-Don-t-call-glFinish-before-swapping.patch
wined3d-CSMT_Main: Rebase to upstream changes.
2017-02-19 08:33:33 +01:00
0039-wined3d-Use-priority-queue-for-update_sub_resource.patch
wined3d-CSMT_Main: Rebase to upstream changes.
2017-02-19 08:33:33 +01:00
0042-wined3d-Reset-context-before-destruction.patch
Rebase against b47487af999f48ba2700b4dd5ff6cd47891d4787.
2017-02-28 04:53:10 +01:00
0045-wined3d-Improve-wined3d_cs_emit_update_sub_resource.patch
Rebase against b1203af6ba44ff8858ee9ca50fc05f4f3f633892.
2017-05-03 05:45:47 +02:00
0046-wined3d-Discard-buffer-during-upload-when-replacing-.patch
wined3d-CSMT_Main: Use DISCARD when uploading full buffer.
2017-02-20 02:02:26 +01:00
9999-IfDefined.patch
Rebase against b1203af6ba44ff8858ee9ca50fc05f4f3f633892.
2017-05-03 05:45:47 +02:00
definition
wined3d-CSMT_Main: Reenable patchset.
2017-04-19 01:34:24 +02:00