wine-staging/patches/vkd3d-latest/0001-Updated-vkd3d-to-4a209efb6278586d412ceb0a7cbe21e6769.patch
2024-05-03 07:37:38 +10:00

17273 lines
701 KiB
Diff

From fef220fc5d2e7bfae4b08bf0c6c5fb75aab4cf3d Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Thu, 7 Mar 2024 10:40:41 +1100
Subject: [PATCH] Updated vkd3d to 4a209efb6278586d412ceb0a7cbe21e6769a7367.
---
libs/vkd3d/Makefile.in | 1 +
libs/vkd3d/include/private/vkd3d_common.h | 189 +-
libs/vkd3d/include/private/vkd3d_memory.h | 11 +-
libs/vkd3d/include/vkd3d_shader.h | 69 +-
libs/vkd3d/include/vkd3d_types.h | 2 +
libs/vkd3d/libs/vkd3d-common/blob.c | 3 +-
libs/vkd3d/libs/vkd3d-common/debug.c | 2 +-
libs/vkd3d/libs/vkd3d-common/error.c | 1 -
libs/vkd3d/libs/vkd3d-shader/d3d_asm.c | 1151 +++---
libs/vkd3d/libs/vkd3d-shader/d3dbc.c | 165 +-
libs/vkd3d/libs/vkd3d-shader/dxbc.c | 39 +-
libs/vkd3d/libs/vkd3d-shader/dxil.c | 1610 ++++++++-
libs/vkd3d/libs/vkd3d-shader/fx.c | 517 ++-
libs/vkd3d/libs/vkd3d-shader/glsl.c | 108 +-
libs/vkd3d/libs/vkd3d-shader/hlsl.c | 495 ++-
libs/vkd3d/libs/vkd3d-shader/hlsl.h | 120 +-
libs/vkd3d/libs/vkd3d-shader/hlsl.l | 7 +-
libs/vkd3d/libs/vkd3d-shader/hlsl.y | 730 +++-
libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c | 535 ++-
.../libs/vkd3d-shader/hlsl_constant_ops.c | 23 +-
libs/vkd3d/libs/vkd3d-shader/ir.c | 3172 +++++++++++++----
libs/vkd3d/libs/vkd3d-shader/spirv.c | 383 +-
libs/vkd3d/libs/vkd3d-shader/tpf.c | 229 +-
.../libs/vkd3d-shader/vkd3d_shader_main.c | 280 +-
.../libs/vkd3d-shader/vkd3d_shader_private.h | 118 +-
libs/vkd3d/libs/vkd3d/cache.c | 59 +
libs/vkd3d/libs/vkd3d/command.c | 20 +
libs/vkd3d/libs/vkd3d/device.c | 732 +++-
libs/vkd3d/libs/vkd3d/resource.c | 21 +-
libs/vkd3d/libs/vkd3d/state.c | 34 +-
libs/vkd3d/libs/vkd3d/utils.c | 10 +
libs/vkd3d/libs/vkd3d/vkd3d_main.c | 22 +-
libs/vkd3d/libs/vkd3d/vkd3d_private.h | 92 +-
33 files changed, 8450 insertions(+), 2500 deletions(-)
create mode 100644 libs/vkd3d/libs/vkd3d/cache.c
diff --git a/libs/vkd3d/Makefile.in b/libs/vkd3d/Makefile.in
index 448e9a0e61d..94e4833dc9a 100644
--- a/libs/vkd3d/Makefile.in
+++ b/libs/vkd3d/Makefile.in
@@ -30,6 +30,7 @@ SOURCES = \
libs/vkd3d-shader/spirv.c \
libs/vkd3d-shader/tpf.c \
libs/vkd3d-shader/vkd3d_shader_main.c \
+ libs/vkd3d/cache.c \
libs/vkd3d/command.c \
libs/vkd3d/device.c \
libs/vkd3d/resource.c \
diff --git a/libs/vkd3d/include/private/vkd3d_common.h b/libs/vkd3d/include/private/vkd3d_common.h
index 6a3b530d868..f9df47d339c 100644
--- a/libs/vkd3d/include/private/vkd3d_common.h
+++ b/libs/vkd3d/include/private/vkd3d_common.h
@@ -30,6 +30,9 @@
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
+#ifndef _WIN32
+#include <pthread.h>
+#endif
#ifdef _MSC_VER
#include <intrin.h>
@@ -72,6 +75,8 @@
#define TAG_XNAP VKD3D_MAKE_TAG('X', 'N', 'A', 'P')
#define TAG_XNAS VKD3D_MAKE_TAG('X', 'N', 'A', 'S')
+#define TAG_RD11_REVERSE 0x25441313
+
static inline uint64_t align(uint64_t addr, size_t alignment)
{
return (addr + (alignment - 1)) & ~(alignment - 1);
@@ -105,11 +110,130 @@ VKD3D_NORETURN static inline void vkd3d_unreachable_(const char *filename, unsig
#define vkd3d_unreachable() vkd3d_unreachable_(__FILE__, __LINE__)
#endif
+#ifdef VKD3D_NO_TRACE_MESSAGES
+#define TRACE(args...) do { } while (0)
+#define TRACE_ON() (false)
+#endif
+
+#ifdef VKD3D_NO_DEBUG_MESSAGES
+#define WARN(args...) do { } while (0)
+#define FIXME(args...) do { } while (0)
+#endif
+
+enum vkd3d_dbg_level
+{
+ VKD3D_DBG_LEVEL_NONE,
+ VKD3D_DBG_LEVEL_ERR,
+ VKD3D_DBG_LEVEL_FIXME,
+ VKD3D_DBG_LEVEL_WARN,
+ VKD3D_DBG_LEVEL_TRACE,
+};
+
+enum vkd3d_dbg_level vkd3d_dbg_get_level(void);
+
+void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function, const char *fmt, ...) VKD3D_PRINTF_FUNC(3, 4);
+void vkd3d_dbg_set_log_callback(PFN_vkd3d_log callback);
+
+const char *vkd3d_dbg_sprintf(const char *fmt, ...) VKD3D_PRINTF_FUNC(1, 2);
+const char *vkd3d_dbg_vsprintf(const char *fmt, va_list args);
+const char *debugstr_a(const char *str);
+const char *debugstr_an(const char *str, size_t n);
+const char *debugstr_w(const WCHAR *wstr, size_t wchar_size);
+
+#define VKD3D_DBG_LOG(level) \
+ do { \
+ const enum vkd3d_dbg_level vkd3d_dbg_level = VKD3D_DBG_LEVEL_##level; \
+ VKD3D_DBG_PRINTF
+
+#define VKD3D_DBG_LOG_ONCE(first_time_level, level) \
+ do { \
+ static bool vkd3d_dbg_next_time; \
+ const enum vkd3d_dbg_level vkd3d_dbg_level = vkd3d_dbg_next_time \
+ ? VKD3D_DBG_LEVEL_##level : VKD3D_DBG_LEVEL_##first_time_level; \
+ vkd3d_dbg_next_time = true; \
+ VKD3D_DBG_PRINTF
+
+#define VKD3D_DBG_PRINTF(...) \
+ vkd3d_dbg_printf(vkd3d_dbg_level, __FUNCTION__, __VA_ARGS__); } while (0)
+
+#ifndef TRACE
+#define TRACE VKD3D_DBG_LOG(TRACE)
+#endif
+
+#ifndef WARN
+#define WARN VKD3D_DBG_LOG(WARN)
+#endif
+
+#ifndef FIXME
+#define FIXME VKD3D_DBG_LOG(FIXME)
+#endif
+
+#define ERR VKD3D_DBG_LOG(ERR)
+
+#ifndef TRACE_ON
+#define TRACE_ON() (vkd3d_dbg_get_level() == VKD3D_DBG_LEVEL_TRACE)
+#endif
+
+#ifndef WARN_ON
+#define WARN_ON() (vkd3d_dbg_get_level() >= VKD3D_DBG_LEVEL_WARN)
+#endif
+
+#define FIXME_ONCE VKD3D_DBG_LOG_ONCE(FIXME, WARN)
+
+#define VKD3D_DEBUG_ENV_NAME(name) const char *const vkd3d_dbg_env_name = name
+
+static inline const char *debugstr_guid(const GUID *guid)
+{
+ if (!guid)
+ return "(null)";
+
+ return vkd3d_dbg_sprintf("{%08lx-%04x-%04x-%02x%02x-%02x%02x%02x%02x%02x%02x}",
+ (unsigned long)guid->Data1, guid->Data2, guid->Data3, guid->Data4[0],
+ guid->Data4[1], guid->Data4[2], guid->Data4[3], guid->Data4[4],
+ guid->Data4[5], guid->Data4[6], guid->Data4[7]);
+}
+
+static inline const char *debugstr_hresult(HRESULT hr)
+{
+ switch (hr)
+ {
+#define TO_STR(u) case u: return #u;
+ TO_STR(S_OK)
+ TO_STR(S_FALSE)
+ TO_STR(E_NOTIMPL)
+ TO_STR(E_NOINTERFACE)
+ TO_STR(E_POINTER)
+ TO_STR(E_ABORT)
+ TO_STR(E_FAIL)
+ TO_STR(E_OUTOFMEMORY)
+ TO_STR(E_INVALIDARG)
+ TO_STR(DXGI_ERROR_NOT_FOUND)
+ TO_STR(DXGI_ERROR_MORE_DATA)
+ TO_STR(DXGI_ERROR_UNSUPPORTED)
+#undef TO_STR
+ default:
+ return vkd3d_dbg_sprintf("%#x", (int)hr);
+ }
+}
+
+unsigned int vkd3d_env_var_as_uint(const char *name, unsigned int default_value);
+
+struct vkd3d_debug_option
+{
+ const char *name;
+ uint64_t flag;
+};
+
+bool vkd3d_debug_list_has_member(const char *string, const char *member);
+uint64_t vkd3d_parse_debug_options(const char *string,
+ const struct vkd3d_debug_option *options, unsigned int option_count);
+void vkd3d_set_thread_name(const char *name);
+
static inline unsigned int vkd3d_popcount(unsigned int v)
{
#ifdef _MSC_VER
return __popcnt(v);
-#elif defined(__MINGW32__)
+#elif defined(HAVE_BUILTIN_POPCOUNT)
return __builtin_popcount(v);
#else
v -= (v >> 1) & 0x55555555;
@@ -305,6 +429,69 @@ static inline uint32_t vkd3d_atomic_increment_u32(uint32_t volatile *x)
return vkd3d_atomic_add_fetch_u32(x, 1);
}
+struct vkd3d_mutex
+{
+#ifdef _WIN32
+ CRITICAL_SECTION lock;
+#else
+ pthread_mutex_t lock;
+#endif
+};
+
+#ifdef _WIN32
+#define VKD3D_MUTEX_INITIALIZER {{NULL, -1, 0, 0, 0, 0}}
+#else
+#define VKD3D_MUTEX_INITIALIZER PTHREAD_MUTEX_INITIALIZER
+#endif
+
+static inline void vkd3d_mutex_init(struct vkd3d_mutex *lock)
+{
+#ifdef _WIN32
+ InitializeCriticalSection(&lock->lock);
+#else
+ int ret;
+
+ if ((ret = pthread_mutex_init(&lock->lock, NULL)))
+ ERR("Failed to initialise the mutex, ret %d.\n", ret);
+#endif
+}
+
+static inline void vkd3d_mutex_lock(struct vkd3d_mutex *lock)
+{
+#ifdef _WIN32
+ EnterCriticalSection(&lock->lock);
+#else
+ int ret;
+
+ if ((ret = pthread_mutex_lock(&lock->lock)))
+ ERR("Failed to lock the mutex, ret %d.\n", ret);
+#endif
+}
+
+static inline void vkd3d_mutex_unlock(struct vkd3d_mutex *lock)
+{
+#ifdef _WIN32
+ LeaveCriticalSection(&lock->lock);
+#else
+ int ret;
+
+ if ((ret = pthread_mutex_unlock(&lock->lock)))
+ ERR("Failed to unlock the mutex, ret %d.\n", ret);
+#endif
+}
+
+static inline void vkd3d_mutex_destroy(struct vkd3d_mutex *lock)
+{
+#ifdef _WIN32
+ DeleteCriticalSection(&lock->lock);
+#else
+ int ret;
+
+ if ((ret = pthread_mutex_destroy(&lock->lock)))
+ ERR("Failed to destroy the mutex, ret %d.\n", ret);
+#endif
+}
+
static inline void vkd3d_parse_version(const char *version, int *major, int *minor)
{
*major = atoi(version);
diff --git a/libs/vkd3d/include/private/vkd3d_memory.h b/libs/vkd3d/include/private/vkd3d_memory.h
index 8a2edb1000d..682d35c03c6 100644
--- a/libs/vkd3d/include/private/vkd3d_memory.h
+++ b/libs/vkd3d/include/private/vkd3d_memory.h
@@ -24,7 +24,7 @@
#include <stdlib.h>
#include <string.h>
-#include "vkd3d_debug.h"
+#include "vkd3d_common.h"
static inline void *vkd3d_malloc(size_t size)
{
@@ -65,6 +65,15 @@ static inline char *vkd3d_strdup(const char *string)
return ptr;
}
+static inline void *vkd3d_memdup(const void *mem, size_t size)
+{
+ void *ptr;
+
+ if ((ptr = vkd3d_malloc(size)))
+ memcpy(ptr, mem, size);
+ return ptr;
+}
+
bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size);
#endif /* __VKD3D_MEMORY_H */
diff --git a/libs/vkd3d/include/vkd3d_shader.h b/libs/vkd3d/include/vkd3d_shader.h
index 9e663919c38..2b32b8a3e98 100644
--- a/libs/vkd3d/include/vkd3d_shader.h
+++ b/libs/vkd3d/include/vkd3d_shader.h
@@ -21,6 +21,7 @@
#include <stdbool.h>
#include <stdint.h>
+#include <stddef.h>
#include <vkd3d_types.h>
#ifdef __cplusplus
@@ -148,6 +149,12 @@ enum vkd3d_shader_compile_option_formatting_flags
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS = 0x00000004,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER = 0x00000008,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS = 0x00000010,
+ /**
+ * Emit the signatures when disassembling a shader.
+ *
+ * \since 1.12
+ */
+ VKD3D_SHADER_COMPILE_OPTION_FORMATTING_IO_SIGNATURES = 0x00000020,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS),
};
@@ -208,10 +215,33 @@ enum vkd3d_shader_compile_option_feature_flags
* This corresponds to the "shaderFloat64" feature in the Vulkan API, and
* the "GL_ARB_gpu_shader_fp64" extension in the OpenGL API. */
VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64 = 0x00000002,
+ /** The SPIR-V target environment supports wave operations.
+ * This flag is valid only in VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1
+ * or greater, and corresponds to the following minimum requirements in
+ * VkPhysicalDeviceSubgroupProperties:
+ * - subgroupSize >= 4.
+ * - supportedOperations has BASIC, VOTE, ARITHMETIC, BALLOT, SHUFFLE and
+ * QUAD bits set.
+ * - supportedStages include COMPUTE and FRAGMENT. \since 1.12 */
+ VKD3D_SHADER_COMPILE_OPTION_FEATURE_WAVE_OPS = 0x00000004,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLAGS),
};
+/**
+ * Flags for vkd3d_shader_parse_dxbc().
+ *
+ * \since 1.12
+ */
+enum vkd3d_shader_parse_dxbc_flags
+{
+ /** Ignore the checksum and continue parsing even if it is
+ * incorrect. */
+ VKD3D_SHADER_PARSE_DXBC_IGNORE_CHECKSUM = 0x00000001,
+
+ VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARSE_DXBC_FLAGS),
+};
+
enum vkd3d_shader_compile_option_name
{
/**
@@ -279,6 +309,36 @@ enum vkd3d_shader_compile_option_name
* \since 1.11
*/
VKD3D_SHADER_COMPILE_OPTION_FEATURE = 0x0000000a,
+ /**
+ * If \a value is non-zero compilation will produce a child effect using
+ * shared object descriptions, as instructed by the "shared" modifier.
+ * Child effects are supported with fx_4_0, and fx_4_1 profiles. This option
+ * and "shared" modifiers are ignored for the fx_5_0 profile and non-fx profiles.
+ * The fx_2_0 profile does not have a separate concept of child effects, variables
+ * marked with "shared" modifier will be marked as such in a binary.
+ *
+ * \since 1.12
+ */
+ VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT = 0x0000000b,
+ /**
+ * If \a value is nonzero, emit a compile warning warn when vectors or
+ * matrices are truncated in an implicit conversion.
+ * If warnings are disabled, this option has no effect.
+ * This option has no effects for targets other than HLSL.
+ *
+ * The default value is nonzero, i.e. enable implicit truncation warnings.
+ *
+ * \since 1.12
+ */
+ VKD3D_SHADER_COMPILE_OPTION_WARN_IMPLICIT_TRUNCATION = 0x0000000c,
+ /**
+ * If \a value is nonzero, empty constant buffers descriptions are
+ * written out in the output effect binary. This option applies only
+ * to fx_4_0 and fx_4_1 profiles and is otherwise ignored.
+ *
+ * \since 1.12
+ */
+ VKD3D_SHADER_COMPILE_OPTION_INCLUDE_EMPTY_BUFFERS_IN_EFFECTS = 0x0000000d,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
};
@@ -872,6 +932,8 @@ enum vkd3d_shader_spirv_environment
VKD3D_SHADER_SPIRV_ENVIRONMENT_NONE,
VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5,
VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0, /* default target */
+ /** \since 1.12 */
+ VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_ENVIRONMENT),
};
@@ -886,6 +948,8 @@ enum vkd3d_shader_spirv_extension
VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT,
/** \since 1.11 */
VKD3D_SHADER_SPIRV_EXTENSION_EXT_VIEWPORT_INDEX_LAYER,
+ /** \since 1.12 */
+ VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),
};
@@ -2377,9 +2441,8 @@ VKD3D_SHADER_API void vkd3d_shader_free_dxbc(struct vkd3d_shader_dxbc_desc *dxbc
*
* \param dxbc A vkd3d_shader_code structure containing the DXBC blob to parse.
*
- * \param flags A set of flags modifying the behaviour of the function. No
- * flags are defined for this version of vkd3d-shader, and this parameter
- * should be set to 0.
+ * \param flags A combination of zero or more elements of enum
+ * vkd3d_shader_parse_dxbc_flags.
*
* \param desc A vkd3d_shader_dxbc_desc structure describing the contents of
* the DXBC blob. Its vkd3d_shader_dxbc_section_desc structures will contain
diff --git a/libs/vkd3d/include/vkd3d_types.h b/libs/vkd3d/include/vkd3d_types.h
index 12ceef42fc4..017eaf11806 100644
--- a/libs/vkd3d/include/vkd3d_types.h
+++ b/libs/vkd3d/include/vkd3d_types.h
@@ -41,6 +41,8 @@ enum vkd3d_result
{
/** Success. */
VKD3D_OK = 0,
+ /** Success as a result of there being nothing to do. */
+ VKD3D_FALSE = 1,
/** An unspecified failure occurred. */
VKD3D_ERROR = -1,
/** There are not enough resources available to complete the operation. */
diff --git a/libs/vkd3d/libs/vkd3d-common/blob.c b/libs/vkd3d/libs/vkd3d-common/blob.c
index 06a12ef5bc4..6bc95dc55c4 100644
--- a/libs/vkd3d/libs/vkd3d-common/blob.c
+++ b/libs/vkd3d/libs/vkd3d-common/blob.c
@@ -17,11 +17,12 @@
*/
#define COBJMACROS
+
#define CONST_VTABLE
#include "vkd3d.h"
#include "vkd3d_blob.h"
-#include "vkd3d_debug.h"
#include "vkd3d_memory.h"
+#include "d3d12shader.h"
struct vkd3d_blob
{
diff --git a/libs/vkd3d/libs/vkd3d-common/debug.c b/libs/vkd3d/libs/vkd3d-common/debug.c
index e12cd39450a..4523fc997ef 100644
--- a/libs/vkd3d/libs/vkd3d-common/debug.c
+++ b/libs/vkd3d/libs/vkd3d-common/debug.c
@@ -20,7 +20,7 @@
# define _WIN32_WINNT 0x0600 /* For InitOnceExecuteOnce(). */
#endif
-#include "vkd3d_debug.h"
+#include "vkd3d_common.h"
#include <assert.h>
#include <ctype.h>
diff --git a/libs/vkd3d/libs/vkd3d-common/error.c b/libs/vkd3d/libs/vkd3d-common/error.c
index 3572669ac1c..b8350a5404c 100644
--- a/libs/vkd3d/libs/vkd3d-common/error.c
+++ b/libs/vkd3d/libs/vkd3d-common/error.c
@@ -17,7 +17,6 @@
*/
#include "vkd3d_common.h"
-#include "vkd3d_debug.h"
HRESULT hresult_from_vkd3d_result(int vkd3d_result)
{
diff --git a/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
index 3f86bd45960..cd8ba0a7d2b 100644
--- a/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
+++ b/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
@@ -250,6 +250,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_NOT ] = "not",
[VKD3DSIH_NRM ] = "nrm",
[VKD3DSIH_OR ] = "or",
+ [VKD3DSIH_ORD ] = "ord",
[VKD3DSIH_PHASE ] = "phase",
[VKD3DSIH_PHI ] = "phi",
[VKD3DSIH_POW ] = "pow",
@@ -321,6 +322,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_UMAX ] = "umax",
[VKD3DSIH_UMIN ] = "umin",
[VKD3DSIH_UMUL ] = "umul",
+ [VKD3DSIH_UNO ] = "uno",
[VKD3DSIH_USHR ] = "ushr",
[VKD3DSIH_UTOD ] = "utod",
[VKD3DSIH_UTOF ] = "utof",
@@ -328,37 +330,6 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_XOR ] = "xor",
};
-static const struct
-{
- enum vkd3d_shader_input_sysval_semantic sysval_semantic;
- const char *sysval_name;
-}
-shader_input_sysval_semantic_names[] =
-{
- {VKD3D_SIV_POSITION, "position"},
- {VKD3D_SIV_CLIP_DISTANCE, "clip_distance"},
- {VKD3D_SIV_CULL_DISTANCE, "cull_distance"},
- {VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX, "render_target_array_index"},
- {VKD3D_SIV_VIEWPORT_ARRAY_INDEX, "viewport_array_index"},
- {VKD3D_SIV_VERTEX_ID, "vertex_id"},
- {VKD3D_SIV_INSTANCE_ID, "instance_id"},
- {VKD3D_SIV_PRIMITIVE_ID, "primitive_id"},
- {VKD3D_SIV_IS_FRONT_FACE, "is_front_face"},
- {VKD3D_SIV_SAMPLE_INDEX, "sample_index"},
- {VKD3D_SIV_QUAD_U0_TESS_FACTOR, "finalQuadUeq0EdgeTessFactor"},
- {VKD3D_SIV_QUAD_V0_TESS_FACTOR, "finalQuadVeq0EdgeTessFactor"},
- {VKD3D_SIV_QUAD_U1_TESS_FACTOR, "finalQuadUeq1EdgeTessFactor"},
- {VKD3D_SIV_QUAD_V1_TESS_FACTOR, "finalQuadVeq1EdgeTessFactor"},
- {VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR, "finalQuadUInsideTessFactor"},
- {VKD3D_SIV_QUAD_V_INNER_TESS_FACTOR, "finalQuadVInsideTessFactor"},
- {VKD3D_SIV_TRIANGLE_U_TESS_FACTOR, "finalTriUeq0EdgeTessFactor"},
- {VKD3D_SIV_TRIANGLE_V_TESS_FACTOR, "finalTriVeq0EdgeTessFactor"},
- {VKD3D_SIV_TRIANGLE_W_TESS_FACTOR, "finalTriWeq0EdgeTessFactor"},
- {VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR, "finalTriInsideTessFactor"},
- {VKD3D_SIV_LINE_DETAIL_TESS_FACTOR, "finalLineDetailTessFactor"},
- {VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, "finalLineDensityTessFactor"},
-};
-
struct vkd3d_d3d_asm_colours
{
const char *reset;
@@ -370,6 +341,7 @@ struct vkd3d_d3d_asm_colours
const char *swizzle;
const char *version;
const char *write_mask;
+ const char *label;
};
struct vkd3d_d3d_asm_compiler
@@ -377,22 +349,10 @@ struct vkd3d_d3d_asm_compiler
struct vkd3d_string_buffer buffer;
struct vkd3d_shader_version shader_version;
struct vkd3d_d3d_asm_colours colours;
- enum vsir_asm_dialect dialect;
+ enum vsir_asm_flags flags;
const struct vkd3d_shader_instruction *current;
};
-static int VKD3D_PRINTF_FUNC(2, 3) shader_addline(struct vkd3d_string_buffer *buffer, const char *format, ...)
-{
- va_list args;
- int ret;
-
- va_start(args, format);
- ret = vkd3d_string_buffer_vprintf(buffer, format, args);
- va_end(args);
-
- return ret;
-}
-
/* Convert floating point offset relative to a register file to an absolute
* offset for float constants. */
static unsigned int shader_get_float_offset(enum vkd3d_shader_register_type register_type, UINT register_idx)
@@ -445,6 +405,23 @@ static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler,
vkd3d_string_buffer_printf(&compiler->buffer, "unknown_flags(%#"PRIx64")", (uint64_t)global_flags);
}
+static void shader_dump_atomic_op_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t atomic_flags)
+{
+ if (atomic_flags & VKD3DARF_SEQ_CST)
+ {
+ vkd3d_string_buffer_printf(&compiler->buffer, "_seqCst");
+ atomic_flags &= ~VKD3DARF_SEQ_CST;
+ }
+ if (atomic_flags & VKD3DARF_VOLATILE)
+ {
+ vkd3d_string_buffer_printf(&compiler->buffer, "_volatile");
+ atomic_flags &= ~VKD3DARF_VOLATILE;
+ }
+
+ if (atomic_flags)
+ vkd3d_string_buffer_printf(&compiler->buffer, "_unknown_flags(%#x)", atomic_flags);
+}
+
static void shader_dump_sync_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t sync_flags)
{
if (sync_flags & VKD3DSSF_GLOBAL_UAV)
@@ -511,96 +488,138 @@ static void shader_dump_uav_flags(struct vkd3d_d3d_asm_compiler *compiler, uint3
vkd3d_string_buffer_printf(&compiler->buffer, "_unknown_flags(%#x)", uav_flags);
}
-static void shader_dump_tessellator_domain(struct vkd3d_d3d_asm_compiler *compiler,
- enum vkd3d_tessellator_domain domain)
+static void shader_print_tessellator_domain(struct vkd3d_d3d_asm_compiler *compiler,
+ const char *prefix, enum vkd3d_tessellator_domain d, const char *suffix)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
+ const char *domain;
- shader_addline(buffer, "domain_");
- switch (domain)
+ switch (d)
{
case VKD3D_TESSELLATOR_DOMAIN_LINE:
- shader_addline(buffer, "isoline");
+ domain = "domain_isoline";
break;
case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
- shader_addline(buffer, "tri");
+ domain = "domain_tri";
break;
case VKD3D_TESSELLATOR_DOMAIN_QUAD:
- shader_addline(buffer, "quad");
+ domain = "domain_quad";
break;
default:
- shader_addline(buffer, "unknown_tessellator_domain(%#x)", domain);
- break;
+ vkd3d_string_buffer_printf(buffer, "%s%s<unhandled tessellator domain %#x>%s%s",
+ prefix, compiler->colours.error, d, compiler->colours.reset, suffix);
+ return;
}
+
+ vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, domain, suffix);
}
-static void shader_dump_tessellator_output_primitive(struct vkd3d_d3d_asm_compiler *compiler,
- enum vkd3d_shader_tessellator_output_primitive output_primitive)
+static void shader_print_tessellator_output_primitive(struct vkd3d_d3d_asm_compiler *compiler,
+ const char *prefix, enum vkd3d_shader_tessellator_output_primitive p, const char *suffix)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
+ const char *primitive;
- shader_addline(buffer, "output_");
- switch (output_primitive)
+ switch (p)
{
case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT:
- shader_addline(buffer, "point");
+ primitive = "output_point";
break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE:
- shader_addline(buffer, "line");
+ primitive = "output_line";
break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW:
- shader_addline(buffer, "triangle_cw");
+ primitive = "output_triangle_cw";
break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
- shader_addline(buffer, "triangle_ccw");
+ primitive = "output_triangle_ccw";
break;
default:
- shader_addline(buffer, "unknown_tessellator_output_primitive(%#x)", output_primitive);
- break;
+ vkd3d_string_buffer_printf(buffer, "%s%s<unhandled tessellator output primitive %#x>%s%s",
+ prefix, compiler->colours.error, p, compiler->colours.reset, suffix);
+ return;
}
+
+ vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, primitive, suffix);
}
-static void shader_dump_tessellator_partitioning(struct vkd3d_d3d_asm_compiler *compiler,
- enum vkd3d_shader_tessellator_partitioning partitioning)
+static void shader_print_tessellator_partitioning(struct vkd3d_d3d_asm_compiler *compiler,
+ const char *prefix, enum vkd3d_shader_tessellator_partitioning p, const char *suffix)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
+ const char *partitioning;
- shader_addline(buffer, "partitioning_");
- switch (partitioning)
+ switch (p)
{
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER:
- shader_addline(buffer, "integer");
+ partitioning = "partitioning_integer";
break;
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2:
- shader_addline(buffer, "pow2");
+ partitioning = "partitioning_pow2";
break;
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
- shader_addline(buffer, "fractional_odd");
+ partitioning = "partitioning_fractional_odd";
break;
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
- shader_addline(buffer, "fractional_even");
+ partitioning = "partitioning_fractional_even";
break;
default:
- shader_addline(buffer, "unknown_tessellator_partitioning(%#x)", partitioning);
- break;
+ vkd3d_string_buffer_printf(buffer, "%s%s<unhandled tessellator partitioning %#x>%s%s",
+ prefix, compiler->colours.error, p, compiler->colours.reset, suffix);
+ return;
}
+
+ vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, partitioning, suffix);
}
-static void shader_dump_shader_input_sysval_semantic(struct vkd3d_d3d_asm_compiler *compiler,
- enum vkd3d_shader_input_sysval_semantic semantic)
+static void shader_print_input_sysval_semantic(struct vkd3d_d3d_asm_compiler *compiler,
+ const char *prefix, enum vkd3d_shader_input_sysval_semantic semantic, const char *suffix)
{
unsigned int i;
+ static const struct
+ {
+ enum vkd3d_shader_input_sysval_semantic sysval_semantic;
+ const char *sysval_name;
+ }
+ shader_input_sysval_semantic_names[] =
+ {
+ {VKD3D_SIV_POSITION, "position"},
+ {VKD3D_SIV_CLIP_DISTANCE, "clip_distance"},
+ {VKD3D_SIV_CULL_DISTANCE, "cull_distance"},
+ {VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX, "render_target_array_index"},
+ {VKD3D_SIV_VIEWPORT_ARRAY_INDEX, "viewport_array_index"},
+ {VKD3D_SIV_VERTEX_ID, "vertex_id"},
+ {VKD3D_SIV_INSTANCE_ID, "instance_id"},
+ {VKD3D_SIV_PRIMITIVE_ID, "primitive_id"},
+ {VKD3D_SIV_IS_FRONT_FACE, "is_front_face"},
+ {VKD3D_SIV_SAMPLE_INDEX, "sample_index"},
+ {VKD3D_SIV_QUAD_U0_TESS_FACTOR, "finalQuadUeq0EdgeTessFactor"},
+ {VKD3D_SIV_QUAD_V0_TESS_FACTOR, "finalQuadVeq0EdgeTessFactor"},
+ {VKD3D_SIV_QUAD_U1_TESS_FACTOR, "finalQuadUeq1EdgeTessFactor"},
+ {VKD3D_SIV_QUAD_V1_TESS_FACTOR, "finalQuadVeq1EdgeTessFactor"},
+ {VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR, "finalQuadUInsideTessFactor"},
+ {VKD3D_SIV_QUAD_V_INNER_TESS_FACTOR, "finalQuadVInsideTessFactor"},
+ {VKD3D_SIV_TRIANGLE_U_TESS_FACTOR, "finalTriUeq0EdgeTessFactor"},
+ {VKD3D_SIV_TRIANGLE_V_TESS_FACTOR, "finalTriVeq0EdgeTessFactor"},
+ {VKD3D_SIV_TRIANGLE_W_TESS_FACTOR, "finalTriWeq0EdgeTessFactor"},
+ {VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR, "finalTriInsideTessFactor"},
+ {VKD3D_SIV_LINE_DETAIL_TESS_FACTOR, "finalLineDetailTessFactor"},
+ {VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, "finalLineDensityTessFactor"},
+ };
+
for (i = 0; i < ARRAY_SIZE(shader_input_sysval_semantic_names); ++i)
{
- if (shader_input_sysval_semantic_names[i].sysval_semantic == semantic)
- {
- vkd3d_string_buffer_printf(&compiler->buffer, "%s", shader_input_sysval_semantic_names[i].sysval_name);
- return;
- }
+ if (shader_input_sysval_semantic_names[i].sysval_semantic != semantic)
+ continue;
+
+ vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s",
+ prefix, shader_input_sysval_semantic_names[i].sysval_name, suffix);
+ return;
}
- vkd3d_string_buffer_printf(&compiler->buffer, "unknown_shader_input_sysval_semantic(%#x)", semantic);
+ vkd3d_string_buffer_printf(&compiler->buffer, "%s%s<unhandled input sysval semantic %#x>%s%s",
+ prefix, compiler->colours.error, semantic, compiler->colours.reset, suffix);
}
static void shader_dump_resource_type(struct vkd3d_d3d_asm_compiler *compiler, enum vkd3d_shader_resource_type type)
@@ -646,6 +665,8 @@ static void shader_dump_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
[VKD3D_DATA_UINT8 ] = "uint8",
[VKD3D_DATA_UINT64 ] = "uint64",
[VKD3D_DATA_BOOL ] = "bool",
+ [VKD3D_DATA_UINT16 ] = "uint16",
+ [VKD3D_DATA_HALF ] = "half",
};
const char *name;
@@ -673,128 +694,133 @@ static void shader_dump_resource_data_type(struct vkd3d_d3d_asm_compiler *compil
vkd3d_string_buffer_printf(&compiler->buffer, ")");
}
-static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
- const struct vkd3d_shader_semantic *semantic, uint32_t flags)
+static void shader_print_dcl_usage(struct vkd3d_d3d_asm_compiler *compiler,
+ const char *prefix, const struct vkd3d_shader_semantic *semantic, uint32_t flags, const char *suffix)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
+ unsigned int usage_idx;
+ const char *usage;
+ bool indexed;
if (semantic->resource.reg.reg.type == VKD3DSPR_COMBINED_SAMPLER)
{
switch (semantic->resource_type)
{
case VKD3D_SHADER_RESOURCE_TEXTURE_2D:
- shader_addline(buffer, "_2d");
+ usage = "2d";
break;
-
case VKD3D_SHADER_RESOURCE_TEXTURE_3D:
- shader_addline(buffer, "_volume");
+ usage = "volume";
break;
-
case VKD3D_SHADER_RESOURCE_TEXTURE_CUBE:
- shader_addline(buffer, "_cube");
+ usage = "cube";
break;
-
default:
- shader_addline(buffer, "_unknown_resource_type(%#x)", semantic->resource_type);
- break;
+ vkd3d_string_buffer_printf(buffer, "%s%s<unhandled resource type %#x>%s%s",
+ prefix, compiler->colours.error, semantic->resource_type, compiler->colours.reset, suffix);
+ return;
}
+
+ vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, usage, suffix);
+ return;
}
- else if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE || semantic->resource.reg.reg.type == VKD3DSPR_UAV)
+
+ if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE || semantic->resource.reg.reg.type == VKD3DSPR_UAV)
{
+ vkd3d_string_buffer_printf(buffer, "%s", prefix);
if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE)
- shader_addline(buffer, "_resource");
+ vkd3d_string_buffer_printf(buffer, "resource_");
- shader_addline(buffer, "_");
shader_dump_resource_type(compiler, semantic->resource_type);
if (semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
|| semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
{
- shader_addline(buffer, "(%u)", semantic->sample_count);
+ vkd3d_string_buffer_printf(buffer, "(%u)", semantic->sample_count);
}
if (semantic->resource.reg.reg.type == VKD3DSPR_UAV)
shader_dump_uav_flags(compiler, flags);
- shader_addline(buffer, " ");
+ vkd3d_string_buffer_printf(buffer, " ");
shader_dump_resource_data_type(compiler, semantic->resource_data_type);
+ vkd3d_string_buffer_printf(buffer, "%s", suffix);
+ return;
}
- else
- {
- /* Pixel shaders 3.0 don't have usage semantics. */
- if (!vkd3d_shader_ver_ge(&compiler->shader_version, 3, 0)
- && compiler->shader_version.type == VKD3D_SHADER_TYPE_PIXEL)
- return;
- else
- shader_addline(buffer, "_");
-
- switch (semantic->usage)
- {
- case VKD3D_DECL_USAGE_POSITION:
- shader_addline(buffer, "position%u", semantic->usage_idx);
- break;
-
- case VKD3D_DECL_USAGE_BLEND_INDICES:
- shader_addline(buffer, "blend");
- break;
-
- case VKD3D_DECL_USAGE_BLEND_WEIGHT:
- shader_addline(buffer, "weight");
- break;
-
- case VKD3D_DECL_USAGE_NORMAL:
- shader_addline(buffer, "normal%u", semantic->usage_idx);
- break;
-
- case VKD3D_DECL_USAGE_PSIZE:
- shader_addline(buffer, "psize");
- break;
-
- case VKD3D_DECL_USAGE_COLOR:
- if (!semantic->usage_idx)
- shader_addline(buffer, "color");
- else
- shader_addline(buffer, "specular%u", (semantic->usage_idx - 1));
- break;
-
- case VKD3D_DECL_USAGE_TEXCOORD:
- shader_addline(buffer, "texcoord%u", semantic->usage_idx);
- break;
-
- case VKD3D_DECL_USAGE_TANGENT:
- shader_addline(buffer, "tangent");
- break;
-
- case VKD3D_DECL_USAGE_BINORMAL:
- shader_addline(buffer, "binormal");
- break;
-
- case VKD3D_DECL_USAGE_TESS_FACTOR:
- shader_addline(buffer, "tessfactor");
- break;
-
- case VKD3D_DECL_USAGE_POSITIONT:
- shader_addline(buffer, "positionT%u", semantic->usage_idx);
- break;
-
- case VKD3D_DECL_USAGE_FOG:
- shader_addline(buffer, "fog");
- break;
- case VKD3D_DECL_USAGE_DEPTH:
- shader_addline(buffer, "depth");
- break;
+ /* Pixel shaders 3.0 don't have usage semantics. */
+ if (!vkd3d_shader_ver_ge(&compiler->shader_version, 3, 0)
+ && compiler->shader_version.type == VKD3D_SHADER_TYPE_PIXEL)
+ return;
- case VKD3D_DECL_USAGE_SAMPLE:
- shader_addline(buffer, "sample");
+ indexed = false;
+ usage_idx = semantic->usage_idx;
+ switch (semantic->usage)
+ {
+ case VKD3D_DECL_USAGE_POSITION:
+ usage = "position";
+ indexed = true;
+ break;
+ case VKD3D_DECL_USAGE_BLEND_INDICES:
+ usage = "blend";
+ break;
+ case VKD3D_DECL_USAGE_BLEND_WEIGHT:
+ usage = "weight";
+ break;
+ case VKD3D_DECL_USAGE_NORMAL:
+ usage = "normal";
+ indexed = true;
+ break;
+ case VKD3D_DECL_USAGE_PSIZE:
+ usage = "psize";
+ break;
+ case VKD3D_DECL_USAGE_COLOR:
+ if (semantic->usage_idx)
+ {
+ usage = "specular";
+ indexed = true;
+ --usage_idx;
break;
-
- default:
- shader_addline(buffer, "<unknown_semantic(%#x)>", semantic->usage);
- FIXME("Unrecognised semantic usage %#x.\n", semantic->usage);
- }
+ }
+ usage = "color";
+ break;
+ case VKD3D_DECL_USAGE_TEXCOORD:
+ usage = "texcoord";
+ indexed = true;
+ break;
+ case VKD3D_DECL_USAGE_TANGENT:
+ usage = "tangent";
+ break;
+ case VKD3D_DECL_USAGE_BINORMAL:
+ usage = "binormal";
+ break;
+ case VKD3D_DECL_USAGE_TESS_FACTOR:
+ usage = "tessfactor";
+ break;
+ case VKD3D_DECL_USAGE_POSITIONT:
+ usage = "positionT";
+ indexed = true;
+ break;
+ case VKD3D_DECL_USAGE_FOG:
+ usage = "fog";
+ break;
+ case VKD3D_DECL_USAGE_DEPTH:
+ usage = "depth";
+ break;
+ case VKD3D_DECL_USAGE_SAMPLE:
+ usage = "sample";
+ break;
+ default:
+ vkd3d_string_buffer_printf(buffer, "%s%s<unhandled usage %#x, index %u>%s%s",
+ prefix, compiler->colours.error, semantic->usage, usage_idx, compiler->colours.reset, suffix);
+ return;
}
+
+ if (indexed)
+ vkd3d_string_buffer_printf(buffer, "%s%s%u%s", prefix, usage, usage_idx, suffix);
+ else
+ vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, usage, suffix);
}
-static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
- const struct vkd3d_shader_src_param *param);
+static void shader_print_src_param(struct vkd3d_d3d_asm_compiler *compiler,
+ const char *prefix, const struct vkd3d_shader_src_param *param, const char *suffix);
static void shader_print_float_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, float f, const char *suffix)
@@ -891,13 +917,9 @@ static void shader_print_untyped_literal(struct vkd3d_d3d_asm_compiler *compiler
static void shader_print_subscript(struct vkd3d_d3d_asm_compiler *compiler,
unsigned int offset, const struct vkd3d_shader_src_param *rel_addr)
{
- vkd3d_string_buffer_printf(&compiler->buffer, "[");
if (rel_addr)
- {
- shader_dump_src_param(compiler, rel_addr);
- vkd3d_string_buffer_printf(&compiler->buffer, " + ");
- }
- shader_print_uint_literal(compiler, "", offset, "]");
+ shader_print_src_param(compiler, "[", rel_addr, " + ");
+ shader_print_uint_literal(compiler, rel_addr ? "" : "[", offset, "]");
}
static void shader_print_subscript_range(struct vkd3d_d3d_asm_compiler *compiler,
@@ -910,8 +932,8 @@ static void shader_print_subscript_range(struct vkd3d_d3d_asm_compiler *compiler
vkd3d_string_buffer_printf(&compiler->buffer, "*]");
}
-static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg,
- bool is_declaration)
+static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const char *prefix,
+ const struct vkd3d_shader_register *reg, bool is_declaration, const char *suffix)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
unsigned int offset = reg->idx[0].offset;
@@ -920,22 +942,23 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
static const char * const misctype_reg_names[] = {"vPos", "vFace"};
- shader_addline(buffer, "%s", compiler->colours.reg);
+ vkd3d_string_buffer_printf(buffer, "%s%s", prefix,
+ reg->type == VKD3DSPR_LABEL ? compiler->colours.label : compiler->colours.reg);
switch (reg->type)
{
case VKD3DSPR_TEMP:
- shader_addline(buffer, "r");
+ vkd3d_string_buffer_printf(buffer, "r");
break;
case VKD3DSPR_INPUT:
- shader_addline(buffer, "v");
+ vkd3d_string_buffer_printf(buffer, "v");
break;
case VKD3DSPR_CONST:
case VKD3DSPR_CONST2:
case VKD3DSPR_CONST3:
case VKD3DSPR_CONST4:
- shader_addline(buffer, "c");
+ vkd3d_string_buffer_printf(buffer, "c");
offset = shader_get_float_offset(reg->type, offset);
break;
@@ -945,205 +968,202 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
break;
case VKD3DSPR_RASTOUT:
- shader_addline(buffer, "%s", rastout_reg_names[offset]);
+ vkd3d_string_buffer_printf(buffer, "%s", rastout_reg_names[offset]);
break;
case VKD3DSPR_COLOROUT:
- shader_addline(buffer, "oC");
+ vkd3d_string_buffer_printf(buffer, "oC");
break;
case VKD3DSPR_DEPTHOUT:
- shader_addline(buffer, "oDepth");
+ vkd3d_string_buffer_printf(buffer, "oDepth");
break;
case VKD3DSPR_DEPTHOUTGE:
- shader_addline(buffer, "oDepthGE");
+ vkd3d_string_buffer_printf(buffer, "oDepthGE");
break;
case VKD3DSPR_DEPTHOUTLE:
- shader_addline(buffer, "oDepthLE");
+ vkd3d_string_buffer_printf(buffer, "oDepthLE");
break;
case VKD3DSPR_ATTROUT:
- shader_addline(buffer, "oD");
+ vkd3d_string_buffer_printf(buffer, "oD");
break;
case VKD3DSPR_TEXCRDOUT:
/* Vertex shaders >= 3.0 use general purpose output registers
* (VKD3DSPR_OUTPUT), which can include an address token. */
if (vkd3d_shader_ver_ge(&compiler->shader_version, 3, 0))
- shader_addline(buffer, "o");
+ vkd3d_string_buffer_printf(buffer, "o");
else
- shader_addline(buffer, "oT");
+ vkd3d_string_buffer_printf(buffer, "oT");
break;
case VKD3DSPR_CONSTINT:
- shader_addline(buffer, "i");
+ vkd3d_string_buffer_printf(buffer, "i");
break;
case VKD3DSPR_CONSTBOOL:
- shader_addline(buffer, "b");
+ vkd3d_string_buffer_printf(buffer, "b");
break;
case VKD3DSPR_LABEL:
- shader_addline(buffer, "l");
+ vkd3d_string_buffer_printf(buffer, "l");
break;
case VKD3DSPR_LOOP:
- shader_addline(buffer, "aL");
+ vkd3d_string_buffer_printf(buffer, "aL");
break;
case VKD3DSPR_COMBINED_SAMPLER:
case VKD3DSPR_SAMPLER:
- shader_addline(buffer, "s");
+ vkd3d_string_buffer_printf(buffer, "s");
is_descriptor = true;
break;
case VKD3DSPR_MISCTYPE:
if (offset > 1)
- {
- FIXME("Unhandled misctype register %u.\n", offset);
- shader_addline(buffer, "<unhandled misctype %#x>", offset);
- }
+ vkd3d_string_buffer_printf(buffer, "%s<unhandled misctype %#x>%s",
+ compiler->colours.error, offset, compiler->colours.reset);
else
- {
- shader_addline(buffer, "%s", misctype_reg_names[offset]);
- }
+ vkd3d_string_buffer_printf(buffer, "%s", misctype_reg_names[offset]);
break;
case VKD3DSPR_PREDICATE:
- shader_addline(buffer, "p");
+ vkd3d_string_buffer_printf(buffer, "p");
break;
case VKD3DSPR_IMMCONST:
- shader_addline(buffer, "l");
+ vkd3d_string_buffer_printf(buffer, "l");
break;
case VKD3DSPR_IMMCONST64:
- shader_addline(buffer, "d");
+ vkd3d_string_buffer_printf(buffer, "d");
break;
case VKD3DSPR_CONSTBUFFER:
- shader_addline(buffer, "cb");
+ vkd3d_string_buffer_printf(buffer, "cb");
is_descriptor = true;
break;
case VKD3DSPR_IMMCONSTBUFFER:
- shader_addline(buffer, "icb");
+ vkd3d_string_buffer_printf(buffer, "icb");
break;
case VKD3DSPR_PRIMID:
- shader_addline(buffer, "primID");
+ vkd3d_string_buffer_printf(buffer, "primID");
break;
case VKD3DSPR_NULL:
- shader_addline(buffer, "null");
+ vkd3d_string_buffer_printf(buffer, "null");
break;
case VKD3DSPR_RASTERIZER:
- shader_addline(buffer, "rasterizer");
+ vkd3d_string_buffer_printf(buffer, "rasterizer");
break;
case VKD3DSPR_RESOURCE:
- shader_addline(buffer, "t");
+ vkd3d_string_buffer_printf(buffer, "t");
is_descriptor = true;
break;
case VKD3DSPR_UAV:
- shader_addline(buffer, "u");
+ vkd3d_string_buffer_printf(buffer, "u");
is_descriptor = true;
break;
case VKD3DSPR_OUTPOINTID:
- shader_addline(buffer, "vOutputControlPointID");
+ vkd3d_string_buffer_printf(buffer, "vOutputControlPointID");
break;
case VKD3DSPR_FORKINSTID:
- shader_addline(buffer, "vForkInstanceId");
+ vkd3d_string_buffer_printf(buffer, "vForkInstanceId");
break;
case VKD3DSPR_JOININSTID:
- shader_addline(buffer, "vJoinInstanceId");
+ vkd3d_string_buffer_printf(buffer, "vJoinInstanceId");
break;
case VKD3DSPR_INCONTROLPOINT:
- shader_addline(buffer, "vicp");
+ vkd3d_string_buffer_printf(buffer, "vicp");
break;
case VKD3DSPR_OUTCONTROLPOINT:
- shader_addline(buffer, "vocp");
+ vkd3d_string_buffer_printf(buffer, "vocp");
break;
case VKD3DSPR_PATCHCONST:
- shader_addline(buffer, "vpc");
+ vkd3d_string_buffer_printf(buffer, "vpc");
break;
case VKD3DSPR_TESSCOORD:
- shader_addline(buffer, "vDomainLocation");
+ vkd3d_string_buffer_printf(buffer, "vDomainLocation");
break;
case VKD3DSPR_GROUPSHAREDMEM:
- shader_addline(buffer, "g");
+ vkd3d_string_buffer_printf(buffer, "g");
break;
case VKD3DSPR_THREADID:
- shader_addline(buffer, "vThreadID");
+ vkd3d_string_buffer_printf(buffer, "vThreadID");
break;
case VKD3DSPR_THREADGROUPID:
- shader_addline(buffer, "vThreadGroupID");
+ vkd3d_string_buffer_printf(buffer, "vThreadGroupID");
break;
case VKD3DSPR_LOCALTHREADID:
- shader_addline(buffer, "vThreadIDInGroup");
+ vkd3d_string_buffer_printf(buffer, "vThreadIDInGroup");
break;
case VKD3DSPR_LOCALTHREADINDEX:
- shader_addline(buffer, "vThreadIDInGroupFlattened");
+ vkd3d_string_buffer_printf(buffer, "vThreadIDInGroupFlattened");
break;
case VKD3DSPR_IDXTEMP:
- shader_addline(buffer, "x");
+ vkd3d_string_buffer_printf(buffer, "x");
break;
case VKD3DSPR_STREAM:
- shader_addline(buffer, "m");
+ vkd3d_string_buffer_printf(buffer, "m");
break;
case VKD3DSPR_FUNCTIONBODY:
- shader_addline(buffer, "fb");
+ vkd3d_string_buffer_printf(buffer, "fb");
break;
case VKD3DSPR_FUNCTIONPOINTER:
- shader_addline(buffer, "fp");
+ vkd3d_string_buffer_printf(buffer, "fp");
break;
case VKD3DSPR_COVERAGE:
- shader_addline(buffer, "vCoverage");
+ vkd3d_string_buffer_printf(buffer, "vCoverage");
break;
case VKD3DSPR_SAMPLEMASK:
- shader_addline(buffer, "oMask");
+ vkd3d_string_buffer_printf(buffer, "oMask");
break;
case VKD3DSPR_GSINSTID:
- shader_addline(buffer, "vGSInstanceID");
+ vkd3d_string_buffer_printf(buffer, "vGSInstanceID");
break;
case VKD3DSPR_OUTSTENCILREF:
- shader_addline(buffer, "oStencilRef");
+ vkd3d_string_buffer_printf(buffer, "oStencilRef");
break;
case VKD3DSPR_UNDEF:
- shader_addline(buffer, "undef");
+ vkd3d_string_buffer_printf(buffer, "undef");
break;
case VKD3DSPR_SSA:
- shader_addline(buffer, "sr");
+ vkd3d_string_buffer_printf(buffer, "sr");
break;
default:
- shader_addline(buffer, "<unhandled_rtype(%#x)>", reg->type);
+ vkd3d_string_buffer_printf(buffer, "%s<unhandled register type %#x>%s",
+ compiler->colours.error, reg->type, compiler->colours.reset);
break;
}
@@ -1162,7 +1182,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
break;
}
- shader_addline(buffer, "%s(", compiler->colours.reset);
+ vkd3d_string_buffer_printf(buffer, "%s(", compiler->colours.reset);
switch (reg->dimension)
{
case VSIR_DIMENSION_SCALAR:
@@ -1183,7 +1203,8 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
shader_print_uint_literal(compiler, "", reg->u.immconst_u32[0], "");
break;
default:
- shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
+ vkd3d_string_buffer_printf(buffer, "%s<unhandled data type %#x>%s",
+ compiler->colours.error, reg->data_type, compiler->colours.reset);
break;
}
break;
@@ -1222,20 +1243,22 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
shader_print_uint_literal(compiler, ", ", reg->u.immconst_u32[3], "");
break;
default:
- shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
+ vkd3d_string_buffer_printf(buffer, "%s<unhandled data type %#x>%s",
+ compiler->colours.error, reg->data_type, compiler->colours.reset);
break;
}
break;
default:
- shader_addline(buffer, "<unhandled immconst dimension %#x>", reg->dimension);
+ vkd3d_string_buffer_printf(buffer, "%s<unhandled immconst dimension %#x>%s",
+ compiler->colours.error, reg->dimension, compiler->colours.reset);
break;
}
- shader_addline(buffer, ")");
+ vkd3d_string_buffer_printf(buffer, ")");
}
else if (reg->type == VKD3DSPR_IMMCONST64)
{
- shader_addline(buffer, "%s(", compiler->colours.reset);
+ vkd3d_string_buffer_printf(buffer, "%s(", compiler->colours.reset);
/* A double2 vector is treated as a float4 vector in enum vsir_dimension. */
if (reg->dimension == VSIR_DIMENSION_SCALAR || reg->dimension == VSIR_DIMENSION_VEC4)
{
@@ -1253,14 +1276,16 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
}
else
{
- shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
+ vkd3d_string_buffer_printf(buffer, "%s<unhandled data type %#x>%s",
+ compiler->colours.error, reg->data_type, compiler->colours.reset);
}
}
else
{
- shader_addline(buffer, "<unhandled immconst64 dimension %#x>", reg->dimension);
+ vkd3d_string_buffer_printf(buffer, "%s<unhandled immconst64 dimension %#x>%s",
+ compiler->colours.error, reg->dimension, compiler->colours.reset);
}
- shader_addline(buffer, ")");
+ vkd3d_string_buffer_printf(buffer, ")");
}
else if (reg->type != VKD3DSPR_RASTOUT
&& reg->type != VKD3DSPR_MISCTYPE
@@ -1304,7 +1329,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
}
else
{
- shader_addline(buffer, "%s", compiler->colours.reset);
+ vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.reset);
}
if (reg->type == VKD3DSPR_FUNCTIONPOINTER)
@@ -1312,8 +1337,9 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
}
else
{
- shader_addline(buffer, "%s", compiler->colours.reset);
+ vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.reset);
}
+ vkd3d_string_buffer_printf(buffer, "%s", suffix);
}
static void shader_print_precision(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg)
@@ -1357,8 +1383,8 @@ static void shader_print_non_uniform(struct vkd3d_d3d_asm_compiler *compiler, co
compiler->colours.modifier, compiler->colours.reset);
}
-static void shader_dump_reg_type(struct vkd3d_d3d_asm_compiler *compiler,
- const struct vkd3d_shader_register *reg)
+static void shader_print_reg_type(struct vkd3d_d3d_asm_compiler *compiler,
+ const char *prefix, const struct vkd3d_shader_register *reg, const char *suffix)
{
static const char *dimensions[] =
{
@@ -1370,7 +1396,13 @@ static void shader_dump_reg_type(struct vkd3d_d3d_asm_compiler *compiler,
struct vkd3d_string_buffer *buffer = &compiler->buffer;
const char *dimension;
- if (compiler->dialect != VSIR_ASM_VSIR)
+ if (!(compiler->flags & VSIR_ASM_FLAG_DUMP_TYPES))
+ {
+ vkd3d_string_buffer_printf(buffer, "%s%s", prefix, suffix);
+ return;
+ }
+
+ if (reg->data_type == VKD3D_DATA_UNUSED)
return;
if (reg->dimension < ARRAY_SIZE(dimensions))
@@ -1378,83 +1410,114 @@ static void shader_dump_reg_type(struct vkd3d_d3d_asm_compiler *compiler,
else
dimension = "??";
- shader_addline(buffer, " <%s", dimension);
+ vkd3d_string_buffer_printf(buffer, "%s <%s", prefix, dimension);
shader_dump_data_type(compiler, reg->data_type);
- shader_addline(buffer, ">");
+ vkd3d_string_buffer_printf(buffer, ">%s", suffix);
}
-static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
- const struct vkd3d_shader_dst_param *param, bool is_declaration)
+static void shader_print_write_mask(struct vkd3d_d3d_asm_compiler *compiler,
+ const char *prefix, uint32_t mask, const char *suffix)
+{
+ unsigned int i = 0;
+ char buffer[5];
+
+ if (mask == 0)
+ {
+ vkd3d_string_buffer_printf(&compiler->buffer, "%s%s", prefix, suffix);
+ return;
+ }
+
+ if (mask & VKD3DSP_WRITEMASK_0)
+ buffer[i++] = 'x';
+ if (mask & VKD3DSP_WRITEMASK_1)
+ buffer[i++] = 'y';
+ if (mask & VKD3DSP_WRITEMASK_2)
+ buffer[i++] = 'z';
+ if (mask & VKD3DSP_WRITEMASK_3)
+ buffer[i++] = 'w';
+ buffer[i++] = '\0';
+
+ vkd3d_string_buffer_printf(&compiler->buffer, "%s.%s%s%s%s", prefix,
+ compiler->colours.write_mask, buffer, compiler->colours.reset, suffix);
+}
+
+static void shader_print_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
+ const char *prefix, const struct vkd3d_shader_dst_param *param, bool is_declaration, const char *suffix)
{
- struct vkd3d_string_buffer *buffer = &compiler->buffer;
uint32_t write_mask = param->write_mask;
- shader_dump_register(compiler, &param->reg, is_declaration);
+ shader_print_register(compiler, prefix, &param->reg, is_declaration, "");
if (write_mask && param->reg.dimension == VSIR_DIMENSION_VEC4)
{
- static const char write_mask_chars[] = "xyzw";
-
if (data_type_is_64_bit(param->reg.data_type))
write_mask = vsir_write_mask_32_from_64(write_mask);
- shader_addline(buffer, ".%s", compiler->colours.write_mask);
- if (write_mask & VKD3DSP_WRITEMASK_0)
- shader_addline(buffer, "%c", write_mask_chars[0]);
- if (write_mask & VKD3DSP_WRITEMASK_1)
- shader_addline(buffer, "%c", write_mask_chars[1]);
- if (write_mask & VKD3DSP_WRITEMASK_2)
- shader_addline(buffer, "%c", write_mask_chars[2]);
- if (write_mask & VKD3DSP_WRITEMASK_3)
- shader_addline(buffer, "%c", write_mask_chars[3]);
- shader_addline(buffer, "%s", compiler->colours.reset);
+ shader_print_write_mask(compiler, "", write_mask, "");
}
shader_print_precision(compiler, &param->reg);
shader_print_non_uniform(compiler, &param->reg);
- shader_dump_reg_type(compiler, &param->reg);
+ shader_print_reg_type(compiler, "", &param->reg, suffix);
}
-static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
- const struct vkd3d_shader_src_param *param)
+static void shader_print_src_param(struct vkd3d_d3d_asm_compiler *compiler,
+ const char *prefix, const struct vkd3d_shader_src_param *param, const char *suffix)
{
enum vkd3d_shader_src_modifier src_modifier = param->modifiers;
struct vkd3d_string_buffer *buffer = &compiler->buffer;
uint32_t swizzle = param->swizzle;
+ const char *modifier = "";
+ bool is_abs = false;
if (src_modifier == VKD3DSPSM_NEG
|| src_modifier == VKD3DSPSM_BIASNEG
|| src_modifier == VKD3DSPSM_SIGNNEG
|| src_modifier == VKD3DSPSM_X2NEG
|| src_modifier == VKD3DSPSM_ABSNEG)
- shader_addline(buffer, "-");
+ modifier = "-";
else if (src_modifier == VKD3DSPSM_COMP)
- shader_addline(buffer, "1-");
+ modifier = "1-";
else if (src_modifier == VKD3DSPSM_NOT)
- shader_addline(buffer, "!");
+ modifier = "!";
+ vkd3d_string_buffer_printf(buffer, "%s%s", prefix, modifier);
if (src_modifier == VKD3DSPSM_ABS || src_modifier == VKD3DSPSM_ABSNEG)
- shader_addline(buffer, "|");
+ is_abs = true;
- shader_dump_register(compiler, &param->reg, false);
+ shader_print_register(compiler, is_abs ? "|" : "", &param->reg, false, "");
switch (src_modifier)
{
- case VKD3DSPSM_NONE: break;
- case VKD3DSPSM_NEG: break;
- case VKD3DSPSM_NOT: break;
- case VKD3DSPSM_BIAS: shader_addline(buffer, "_bias"); break;
- case VKD3DSPSM_BIASNEG: shader_addline(buffer, "_bias"); break;
- case VKD3DSPSM_SIGN: shader_addline(buffer, "_bx2"); break;
- case VKD3DSPSM_SIGNNEG: shader_addline(buffer, "_bx2"); break;
- case VKD3DSPSM_COMP: break;
- case VKD3DSPSM_X2: shader_addline(buffer, "_x2"); break;
- case VKD3DSPSM_X2NEG: shader_addline(buffer, "_x2"); break;
- case VKD3DSPSM_DZ: shader_addline(buffer, "_dz"); break;
- case VKD3DSPSM_DW: shader_addline(buffer, "_dw"); break;
+ case VKD3DSPSM_NONE:
+ case VKD3DSPSM_NEG:
+ case VKD3DSPSM_COMP:
+ case VKD3DSPSM_ABS:
case VKD3DSPSM_ABSNEG:
- case VKD3DSPSM_ABS: /* handled later */ break;
- default: shader_addline(buffer, "_unknown_modifier(%#x)", src_modifier);
+ case VKD3DSPSM_NOT:
+ break;
+ case VKD3DSPSM_BIAS:
+ case VKD3DSPSM_BIASNEG:
+ vkd3d_string_buffer_printf(buffer, "_bias");
+ break;
+ case VKD3DSPSM_SIGN:
+ case VKD3DSPSM_SIGNNEG:
+ vkd3d_string_buffer_printf(buffer, "_bx2");
+ break;
+ case VKD3DSPSM_X2:
+ case VKD3DSPSM_X2NEG:
+ vkd3d_string_buffer_printf(buffer, "_x2");
+ break;
+ case VKD3DSPSM_DZ:
+ vkd3d_string_buffer_printf(buffer, "_dz");
+ break;
+ case VKD3DSPSM_DW:
+ vkd3d_string_buffer_printf(buffer, "_dw");
+ break;
+ default:
+ vkd3d_string_buffer_printf(buffer, "_%s<unhandled modifier %#x>%s",
+ compiler->colours.error, src_modifier, compiler->colours.reset);
+ break;
}
if (param->reg.type != VKD3DSPR_IMMCONST && param->reg.type != VKD3DSPR_IMMCONST64
@@ -1472,26 +1535,21 @@ static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
swizzle_z = vsir_swizzle_get_component(swizzle, 2);
swizzle_w = vsir_swizzle_get_component(swizzle, 3);
- if (swizzle_x == swizzle_y
- && swizzle_x == swizzle_z
- && swizzle_x == swizzle_w)
- {
- shader_addline(buffer, ".%s%c%s", compiler->colours.swizzle,
+ if (swizzle_x == swizzle_y && swizzle_x == swizzle_z && swizzle_x == swizzle_w)
+ vkd3d_string_buffer_printf(buffer, ".%s%c%s", compiler->colours.swizzle,
swizzle_chars[swizzle_x], compiler->colours.reset);
- }
else
- {
- shader_addline(buffer, ".%s%c%c%c%c%s", compiler->colours.swizzle,
+ vkd3d_string_buffer_printf(buffer, ".%s%c%c%c%c%s", compiler->colours.swizzle,
swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
swizzle_chars[swizzle_z], swizzle_chars[swizzle_w], compiler->colours.reset);
- }
}
- if (src_modifier == VKD3DSPSM_ABS || src_modifier == VKD3DSPSM_ABSNEG)
- shader_addline(buffer, "|");
+
+ if (is_abs)
+ vkd3d_string_buffer_printf(buffer, "|");
shader_print_precision(compiler, &param->reg);
shader_print_non_uniform(compiler, &param->reg);
- shader_dump_reg_type(compiler, &param->reg);
+ shader_print_reg_type(compiler, "", &param->reg, suffix);
}
static void shader_dump_ins_modifiers(struct vkd3d_d3d_asm_compiler *compiler,
@@ -1502,105 +1560,129 @@ static void shader_dump_ins_modifiers(struct vkd3d_d3d_asm_compiler *compiler,
switch (dst->shift)
{
- case 0: break;
- case 13: shader_addline(buffer, "_d8"); break;
- case 14: shader_addline(buffer, "_d4"); break;
- case 15: shader_addline(buffer, "_d2"); break;
- case 1: shader_addline(buffer, "_x2"); break;
- case 2: shader_addline(buffer, "_x4"); break;
- case 3: shader_addline(buffer, "_x8"); break;
- default: shader_addline(buffer, "_unhandled_shift(%d)", dst->shift); break;
+ case 0:
+ break;
+ case 13:
+ vkd3d_string_buffer_printf(buffer, "_d8");
+ break;
+ case 14:
+ vkd3d_string_buffer_printf(buffer, "_d4");
+ break;
+ case 15:
+ vkd3d_string_buffer_printf(buffer, "_d2");
+ break;
+ case 1:
+ vkd3d_string_buffer_printf(buffer, "_x2");
+ break;
+ case 2:
+ vkd3d_string_buffer_printf(buffer, "_x4");
+ break;
+ case 3:
+ vkd3d_string_buffer_printf(buffer, "_x8");
+ break;
+ default:
+ vkd3d_string_buffer_printf(buffer, "_unhandled_shift(%d)", dst->shift);
+ break;
}
- if (mmask & VKD3DSPDM_SATURATE) shader_addline(buffer, "_sat");
- if (mmask & VKD3DSPDM_PARTIALPRECISION) shader_addline(buffer, "_pp");
- if (mmask & VKD3DSPDM_MSAMPCENTROID) shader_addline(buffer, "_centroid");
+ if (mmask & VKD3DSPDM_SATURATE)
+ vkd3d_string_buffer_printf(buffer, "_sat");
+ if (mmask & VKD3DSPDM_PARTIALPRECISION)
+ vkd3d_string_buffer_printf(buffer, "_pp");
+ if (mmask & VKD3DSPDM_MSAMPCENTROID)
+ vkd3d_string_buffer_printf(buffer, "_centroid");
mmask &= ~VKD3DSPDM_MASK;
if (mmask) FIXME("Unrecognised modifier %#x.\n", mmask);
}
-static void shader_dump_primitive_type(struct vkd3d_d3d_asm_compiler *compiler,
- const struct vkd3d_shader_primitive_type *primitive_type)
+static void shader_print_primitive_type(struct vkd3d_d3d_asm_compiler *compiler,
+ const char *prefix, const struct vkd3d_shader_primitive_type *p, const char *suffix)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
+ const char *primitive_type;
- switch (primitive_type->type)
+ switch (p->type)
{
case VKD3D_PT_UNDEFINED:
- shader_addline(buffer, "undefined");
+ primitive_type = "undefined";
break;
case VKD3D_PT_POINTLIST:
- shader_addline(buffer, "pointlist");
+ primitive_type = "pointlist";
break;
case VKD3D_PT_LINELIST:
- shader_addline(buffer, "linelist");
+ primitive_type = "linelist";
break;
case VKD3D_PT_LINESTRIP:
- shader_addline(buffer, "linestrip");
+ primitive_type = "linestrip";
break;
case VKD3D_PT_TRIANGLELIST:
- shader_addline(buffer, "trianglelist");
+ primitive_type = "trianglelist";
break;
case VKD3D_PT_TRIANGLESTRIP:
- shader_addline(buffer, "trianglestrip");
+ primitive_type = "trianglestrip";
break;
case VKD3D_PT_TRIANGLEFAN:
- shader_addline(buffer, "trianglefan");
+ primitive_type = "trianglefan";
break;
case VKD3D_PT_LINELIST_ADJ:
- shader_addline(buffer, "linelist_adj");
+ primitive_type = "linelist_adj";
break;
case VKD3D_PT_LINESTRIP_ADJ:
- shader_addline(buffer, "linestrip_adj");
+ primitive_type = "linestrip_adj";
break;
case VKD3D_PT_TRIANGLELIST_ADJ:
- shader_addline(buffer, "trianglelist_adj");
+ primitive_type = "trianglelist_adj";
break;
case VKD3D_PT_TRIANGLESTRIP_ADJ:
- shader_addline(buffer, "trianglestrip_adj");
+ primitive_type = "trianglestrip_adj";
break;
case VKD3D_PT_PATCH:
- shader_addline(buffer, "patch%u", primitive_type->patch_vertex_count);
- break;
+ vkd3d_string_buffer_printf(buffer, "%spatch%u%s", prefix, p->patch_vertex_count, suffix);
+ return;
default:
- shader_addline(buffer, "<unrecognized_primitive_type %#x>", primitive_type->type);
- break;
+ vkd3d_string_buffer_printf(buffer, "%s%s<unhandled primitive type %#x>%s%s",
+ prefix, compiler->colours.error, p->type, compiler->colours.reset, suffix);
+ return;
}
+ vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, primitive_type, suffix);
}
-static void shader_dump_interpolation_mode(struct vkd3d_d3d_asm_compiler *compiler,
- enum vkd3d_shader_interpolation_mode interpolation_mode)
+static void shader_print_interpolation_mode(struct vkd3d_d3d_asm_compiler *compiler,
+ const char *prefix, enum vkd3d_shader_interpolation_mode m, const char *suffix)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
+ const char *mode;
- switch (interpolation_mode)
+ switch (m)
{
case VKD3DSIM_CONSTANT:
- shader_addline(buffer, "constant");
+ mode = "constant";
break;
case VKD3DSIM_LINEAR:
- shader_addline(buffer, "linear");
+ mode = "linear";
break;
case VKD3DSIM_LINEAR_CENTROID:
- shader_addline(buffer, "linear centroid");
+ mode = "linear centroid";
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE:
- shader_addline(buffer, "linear noperspective");
+ mode = "linear noperspective";
break;
case VKD3DSIM_LINEAR_SAMPLE:
- shader_addline(buffer, "linear sample");
+ mode = "linear sample";
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE_CENTROID:
- shader_addline(buffer, "linear noperspective centroid");
+ mode = "linear noperspective centroid";
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE:
- shader_addline(buffer, "linear noperspective sample");
+ mode = "linear noperspective sample";
break;
default:
- shader_addline(buffer, "<unrecognized_interpolation_mode %#x>", interpolation_mode);
- break;
+ vkd3d_string_buffer_printf(buffer, "%s%s<unhandled interpolation mode %#x>%s%s",
+ prefix, compiler->colours.error, m, compiler->colours.reset, suffix);
+ return;
}
+ vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, mode, suffix);
}
const char *shader_get_type_prefix(enum vkd3d_shader_type type)
@@ -1654,9 +1736,15 @@ static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compile
case VKD3DSIH_RETP:
switch (ins->flags)
{
- case VKD3D_SHADER_CONDITIONAL_OP_NZ: shader_addline(buffer, "_nz"); break;
- case VKD3D_SHADER_CONDITIONAL_OP_Z: shader_addline(buffer, "_z"); break;
- default: shader_addline(buffer, "_unrecognized(%#x)", ins->flags); break;
+ case VKD3D_SHADER_CONDITIONAL_OP_NZ:
+ vkd3d_string_buffer_printf(buffer, "_nz");
+ break;
+ case VKD3D_SHADER_CONDITIONAL_OP_Z:
+ vkd3d_string_buffer_printf(buffer, "_z");
+ break;
+ default:
+ vkd3d_string_buffer_printf(buffer, "_unrecognized(%#x)", ins->flags);
+ break;
}
break;
@@ -1664,49 +1752,88 @@ static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compile
case VKD3DSIH_BREAKC:
switch (ins->flags)
{
- case VKD3D_SHADER_REL_OP_GT: shader_addline(buffer, "_gt"); break;
- case VKD3D_SHADER_REL_OP_EQ: shader_addline(buffer, "_eq"); break;
- case VKD3D_SHADER_REL_OP_GE: shader_addline(buffer, "_ge"); break;
- case VKD3D_SHADER_REL_OP_LT: shader_addline(buffer, "_lt"); break;
- case VKD3D_SHADER_REL_OP_NE: shader_addline(buffer, "_ne"); break;
- case VKD3D_SHADER_REL_OP_LE: shader_addline(buffer, "_le"); break;
- default: shader_addline(buffer, "_(%u)", ins->flags);
+ case VKD3D_SHADER_REL_OP_GT:
+ vkd3d_string_buffer_printf(buffer, "_gt");
+ break;
+ case VKD3D_SHADER_REL_OP_EQ:
+ vkd3d_string_buffer_printf(buffer, "_eq");
+ break;
+ case VKD3D_SHADER_REL_OP_GE:
+ vkd3d_string_buffer_printf(buffer, "_ge");
+ break;
+ case VKD3D_SHADER_REL_OP_LT:
+ vkd3d_string_buffer_printf(buffer, "_lt");
+ break;
+ case VKD3D_SHADER_REL_OP_NE:
+ vkd3d_string_buffer_printf(buffer, "_ne");
+ break;
+ case VKD3D_SHADER_REL_OP_LE:
+ vkd3d_string_buffer_printf(buffer, "_le");
+ break;
+ default:
+ vkd3d_string_buffer_printf(buffer, "_(%u)", ins->flags);
+ break;
}
break;
case VKD3DSIH_RESINFO:
switch (ins->flags)
{
- case VKD3DSI_NONE: break;
- case VKD3DSI_RESINFO_RCP_FLOAT: shader_addline(buffer, "_rcpFloat"); break;
- case VKD3DSI_RESINFO_UINT: shader_addline(buffer, "_uint"); break;
- default: shader_addline(buffer, "_unrecognized(%#x)", ins->flags);
+ case VKD3DSI_NONE:
+ break;
+ case VKD3DSI_RESINFO_RCP_FLOAT:
+ vkd3d_string_buffer_printf(buffer, "_rcpFloat");
+ break;
+ case VKD3DSI_RESINFO_UINT:
+ vkd3d_string_buffer_printf(buffer, "_uint");
+ break;
+ default:
+ vkd3d_string_buffer_printf(buffer, "_unrecognized(%#x)", ins->flags);
+ break;
}
break;
case VKD3DSIH_SAMPLE_INFO:
switch (ins->flags)
{
- case VKD3DSI_NONE: break;
- case VKD3DSI_SAMPLE_INFO_UINT: shader_addline(buffer, "_uint"); break;
- default: shader_addline(buffer, "_unrecognized(%#x)", ins->flags);
+ case VKD3DSI_NONE:
+ break;
+ case VKD3DSI_SAMPLE_INFO_UINT:
+ vkd3d_string_buffer_printf(buffer, "_uint");
+ break;
+ default:
+ vkd3d_string_buffer_printf(buffer, "_unrecognized(%#x)", ins->flags);
+ break;
}
break;
+ case VKD3DSIH_IMM_ATOMIC_CMP_EXCH:
+ case VKD3DSIH_IMM_ATOMIC_IADD:
+ case VKD3DSIH_IMM_ATOMIC_AND:
+ case VKD3DSIH_IMM_ATOMIC_IMAX:
+ case VKD3DSIH_IMM_ATOMIC_IMIN:
+ case VKD3DSIH_IMM_ATOMIC_OR:
+ case VKD3DSIH_IMM_ATOMIC_UMAX:
+ case VKD3DSIH_IMM_ATOMIC_UMIN:
+ case VKD3DSIH_IMM_ATOMIC_EXCH:
+ case VKD3DSIH_IMM_ATOMIC_XOR:
+ shader_dump_atomic_op_flags(compiler, ins->flags);
+ break;
+
case VKD3DSIH_SYNC:
shader_dump_sync_flags(compiler, ins->flags);
break;
case VKD3DSIH_TEX:
if (vkd3d_shader_ver_ge(&compiler->shader_version, 2, 0) && (ins->flags & VKD3DSI_TEXLD_PROJECT))
- shader_addline(buffer, "p");
+ vkd3d_string_buffer_printf(buffer, "p");
break;
case VKD3DSIH_ISHL:
case VKD3DSIH_ISHR:
case VKD3DSIH_USHR:
if (ins->flags & VKD3DSI_SHIFT_UNMASKED)
- shader_addline(buffer, "_unmasked");
+ vkd3d_string_buffer_printf(buffer, "_unmasked");
/* fall through */
default:
shader_dump_precise_flags(compiler, ins->flags);
@@ -1753,7 +1880,7 @@ static void shader_dump_icb(struct vkd3d_d3d_asm_compiler *compiler,
shader_print_hex_literal(compiler, ", ", icb->data[4 * i + 3], "},\n");
}
}
- shader_addline(buffer, "}");
+ vkd3d_string_buffer_printf(buffer, "}");
}
static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
@@ -1765,11 +1892,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
compiler->current = ins;
if (ins->predicate)
- {
- vkd3d_string_buffer_printf(buffer, "(");
- shader_dump_src_param(compiler, ins->predicate);
- vkd3d_string_buffer_printf(buffer, ") ");
- }
+ shader_print_src_param(compiler, "(", ins->predicate, ") ");
/* PixWin marks instructions with the coissue flag with a '+' */
if (ins->coissue)
@@ -1782,21 +1905,20 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
case VKD3DSIH_DCL:
case VKD3DSIH_DCL_UAV_TYPED:
vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.opcode);
- shader_dump_decl_usage(compiler, &ins->declaration.semantic, ins->flags);
+ shader_print_dcl_usage(compiler, "_", &ins->declaration.semantic, ins->flags, "");
shader_dump_ins_modifiers(compiler, &ins->declaration.semantic.resource.reg);
- vkd3d_string_buffer_printf(buffer, "%s ", compiler->colours.reset);
- shader_dump_register(compiler, &ins->declaration.semantic.resource.reg.reg, true);
+ vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.reset);
+ shader_print_register(compiler, " ", &ins->declaration.semantic.resource.reg.reg, true, "");
shader_dump_register_space(compiler, ins->declaration.semantic.resource.range.space);
break;
case VKD3DSIH_DCL_CONSTANT_BUFFER:
- vkd3d_string_buffer_printf(buffer, " ");
- shader_dump_register(compiler, &ins->declaration.cb.src.reg, true);
+ shader_print_register(compiler, " ", &ins->declaration.cb.src.reg, true, "");
if (vkd3d_shader_ver_ge(&compiler->shader_version, 6, 0))
shader_print_subscript(compiler, ins->declaration.cb.size, NULL);
else if (vkd3d_shader_ver_ge(&compiler->shader_version, 5, 1))
shader_print_subscript(compiler, ins->declaration.cb.size / VKD3D_VEC4_SIZE / sizeof(float), NULL);
- shader_addline(buffer, ", %s",
+ vkd3d_string_buffer_printf(buffer, ", %s",
ins->flags & VKD3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed");
shader_dump_register_space(compiler, ins->declaration.cb.range.space);
break;
@@ -1823,8 +1945,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
break;
case VKD3DSIH_DCL_INDEX_RANGE:
- vkd3d_string_buffer_printf(buffer, " ");
- shader_dump_dst_param(compiler, &ins->declaration.index_range.dst, true);
+ shader_print_dst_param(compiler, " ", &ins->declaration.index_range.dst, true, "");
shader_print_uint_literal(compiler, " ", ins->declaration.index_range.register_count, "");
break;
@@ -1840,41 +1961,32 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
break;
case VKD3DSIH_DCL_INPUT_PS:
- vkd3d_string_buffer_printf(buffer, " ");
- shader_dump_interpolation_mode(compiler, ins->flags);
- shader_addline(buffer, " ");
- shader_dump_dst_param(compiler, &ins->declaration.dst, true);
+ shader_print_interpolation_mode(compiler, " ", ins->flags, "");
+ shader_print_dst_param(compiler, " ", &ins->declaration.dst, true, "");
break;
case VKD3DSIH_DCL_INPUT_PS_SGV:
case VKD3DSIH_DCL_INPUT_SGV:
case VKD3DSIH_DCL_INPUT_SIV:
case VKD3DSIH_DCL_OUTPUT_SIV:
- vkd3d_string_buffer_printf(buffer, " ");
- shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg, true);
- shader_addline(buffer, ", ");
- shader_dump_shader_input_sysval_semantic(compiler, ins->declaration.register_semantic.sysval_semantic);
+ shader_print_dst_param(compiler, " ", &ins->declaration.register_semantic.reg, true, "");
+ shader_print_input_sysval_semantic(compiler, ", ", ins->declaration.register_semantic.sysval_semantic, "");
break;
case VKD3DSIH_DCL_INPUT_PS_SIV:
- vkd3d_string_buffer_printf(buffer, " ");
- shader_dump_interpolation_mode(compiler, ins->flags);
- shader_addline(buffer, " ");
- shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg, true);
- shader_addline(buffer, ", ");
- shader_dump_shader_input_sysval_semantic(compiler, ins->declaration.register_semantic.sysval_semantic);
+ shader_print_interpolation_mode(compiler, " ", ins->flags, "");
+ shader_print_dst_param(compiler, " ", &ins->declaration.register_semantic.reg, true, "");
+ shader_print_input_sysval_semantic(compiler, ", ", ins->declaration.register_semantic.sysval_semantic, "");
break;
case VKD3DSIH_DCL_INPUT:
case VKD3DSIH_DCL_OUTPUT:
- vkd3d_string_buffer_printf(buffer, " ");
- shader_dump_dst_param(compiler, &ins->declaration.dst, true);
+ shader_print_dst_param(compiler, " ", &ins->declaration.dst, true, "");
break;
case VKD3DSIH_DCL_INPUT_PRIMITIVE:
case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
- vkd3d_string_buffer_printf(buffer, " ");
- shader_dump_primitive_type(compiler, &ins->declaration.primitive_type);
+ shader_print_primitive_type(compiler, " ", &ins->declaration.primitive_type, "");
break;
case VKD3DSIH_DCL_INTERFACE:
@@ -1885,23 +1997,19 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
break;
case VKD3DSIH_DCL_RESOURCE_RAW:
- vkd3d_string_buffer_printf(buffer, " ");
- shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg, true);
+ shader_print_dst_param(compiler, " ", &ins->declaration.raw_resource.resource.reg, true, "");
shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.range.space);
break;
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
- vkd3d_string_buffer_printf(buffer, " ");
- shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg, true);
+ shader_print_dst_param(compiler, " ", &ins->declaration.structured_resource.resource.reg, true, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.structured_resource.byte_stride, "");
shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.range.space);
break;
case VKD3DSIH_DCL_SAMPLER:
- vkd3d_string_buffer_printf(buffer, " ");
- shader_dump_register(compiler, &ins->declaration.sampler.src.reg, true);
- if (ins->flags == VKD3DSI_SAMPLER_COMPARISON_MODE)
- shader_addline(buffer, ", comparisonMode");
+ shader_print_register(compiler, " ", &ins->declaration.sampler.src.reg, true,
+ ins->flags == VKD3DSI_SAMPLER_COMPARISON_MODE ? ", comparisonMode" : "");
shader_dump_register_space(compiler, ins->declaration.sampler.range.space);
break;
@@ -1916,29 +2024,24 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
break;
case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
- vkd3d_string_buffer_printf(buffer, " ");
- shader_dump_tessellator_domain(compiler, ins->declaration.tessellator_domain);
+ shader_print_tessellator_domain(compiler, " ", ins->declaration.tessellator_domain, "");
break;
case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
- vkd3d_string_buffer_printf(buffer, " ");
- shader_dump_tessellator_output_primitive(compiler, ins->declaration.tessellator_output_primitive);
+ shader_print_tessellator_output_primitive(compiler, " ", ins->declaration.tessellator_output_primitive, "");
break;
case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
- vkd3d_string_buffer_printf(buffer, " ");
- shader_dump_tessellator_partitioning(compiler, ins->declaration.tessellator_partitioning);
+ shader_print_tessellator_partitioning(compiler, " ", ins->declaration.tessellator_partitioning, "");
break;
case VKD3DSIH_DCL_TGSM_RAW:
- vkd3d_string_buffer_printf(buffer, " ");
- shader_dump_dst_param(compiler, &ins->declaration.tgsm_raw.reg, true);
+ shader_print_dst_param(compiler, " ", &ins->declaration.tgsm_raw.reg, true, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_raw.byte_count, "");
break;
case VKD3DSIH_DCL_TGSM_STRUCTURED:
- vkd3d_string_buffer_printf(buffer, " ");
- shader_dump_dst_param(compiler, &ins->declaration.tgsm_structured.reg, true);
+ shader_print_dst_param(compiler, " ", &ins->declaration.tgsm_structured.reg, true, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_structured.byte_stride, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_structured.structure_count, "");
break;
@@ -1951,15 +2054,13 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
case VKD3DSIH_DCL_UAV_RAW:
shader_dump_uav_flags(compiler, ins->flags);
- shader_addline(buffer, " ");
- shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg, true);
+ shader_print_dst_param(compiler, " ", &ins->declaration.raw_resource.resource.reg, true, "");
shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.range.space);
break;
case VKD3DSIH_DCL_UAV_STRUCTURED:
shader_dump_uav_flags(compiler, ins->flags);
- shader_addline(buffer, " ");
- shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg, true);
+ shader_print_dst_param(compiler, " ", &ins->declaration.structured_resource.resource.reg, true, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.structured_resource.byte_stride, "");
shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.range.space);
break;
@@ -1994,7 +2095,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
if (ins->resource_type != VKD3D_SHADER_RESOURCE_NONE)
{
- shader_addline(buffer, "_indexable(");
+ vkd3d_string_buffer_printf(buffer, "_indexable(");
if (ins->raw)
vkd3d_string_buffer_printf(buffer, "raw_");
if (ins->structured)
@@ -2002,7 +2103,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
shader_dump_resource_type(compiler, ins->resource_type);
if (ins->resource_stride)
shader_print_uint_literal(compiler, ", stride=", ins->resource_stride, "");
- shader_addline(buffer, ")");
+ vkd3d_string_buffer_printf(buffer, ")");
}
if (vkd3d_shader_instruction_has_texel_offset(ins))
@@ -2021,37 +2122,200 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
for (i = 0; i < ins->dst_count; ++i)
{
shader_dump_ins_modifiers(compiler, &ins->dst[i]);
- shader_addline(buffer, !i ? " " : ", ");
- shader_dump_dst_param(compiler, &ins->dst[i], false);
+ shader_print_dst_param(compiler, !i ? " " : ", ", &ins->dst[i], false, "");
}
/* Other source tokens */
for (i = ins->dst_count; i < (ins->dst_count + ins->src_count); ++i)
{
- shader_addline(buffer, !i ? " " : ", ");
- shader_dump_src_param(compiler, &ins->src[i - ins->dst_count]);
+ shader_print_src_param(compiler, !i ? " " : ", ", &ins->src[i - ins->dst_count], "");
}
break;
}
- shader_addline(buffer, "\n");
+ vkd3d_string_buffer_printf(buffer, "\n");
+}
+
+static const char *get_sysval_semantic_name(enum vkd3d_shader_sysval_semantic semantic)
+{
+ switch (semantic)
+ {
+ case VKD3D_SHADER_SV_NONE: return "NONE";
+ case VKD3D_SHADER_SV_POSITION: return "POS";
+ case VKD3D_SHADER_SV_CLIP_DISTANCE: return "CLIPDST";
+ case VKD3D_SHADER_SV_CULL_DISTANCE: return "CULLDST";
+ case VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX: return "RTINDEX";
+ case VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX: return "VPINDEX";
+ case VKD3D_SHADER_SV_VERTEX_ID: return "VERTID";
+ case VKD3D_SHADER_SV_PRIMITIVE_ID: return "PRIMID";
+ case VKD3D_SHADER_SV_INSTANCE_ID: return "INSTID";
+ case VKD3D_SHADER_SV_IS_FRONT_FACE: return "FFACE";
+ case VKD3D_SHADER_SV_SAMPLE_INDEX: return "SAMPLE";
+ case VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE: return "QUADEDGE";
+ case VKD3D_SHADER_SV_TESS_FACTOR_QUADINT: return "QUADINT";
+ case VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE: return "TRIEDGE";
+ case VKD3D_SHADER_SV_TESS_FACTOR_TRIINT: return "TRIINT";
+ case VKD3D_SHADER_SV_TESS_FACTOR_LINEDET: return "LINEDET";
+ case VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN: return "LINEDEN";
+ case VKD3D_SHADER_SV_TARGET: return "TARGET";
+ case VKD3D_SHADER_SV_DEPTH: return "DEPTH";
+ case VKD3D_SHADER_SV_COVERAGE: return "COVERAGE";
+ case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL: return "DEPTHGE";
+ case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL: return "DEPTHLE";
+ case VKD3D_SHADER_SV_STENCIL_REF: return "STENCILREF";
+ default: return "??";
+ }
+}
+
+static const char *get_component_type_name(enum vkd3d_shader_component_type type)
+{
+ switch (type)
+ {
+ case VKD3D_SHADER_COMPONENT_VOID: return "void";
+ case VKD3D_SHADER_COMPONENT_UINT: return "uint";
+ case VKD3D_SHADER_COMPONENT_INT: return "int";
+ case VKD3D_SHADER_COMPONENT_FLOAT: return "float";
+ case VKD3D_SHADER_COMPONENT_BOOL: return "bool";
+ case VKD3D_SHADER_COMPONENT_DOUBLE: return "double";
+ case VKD3D_SHADER_COMPONENT_UINT64: return "uint64";
+ default: return "??";
+ }
}
-enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
+static const char *get_minimum_precision_name(enum vkd3d_shader_minimum_precision prec)
+{
+ switch (prec)
+ {
+ case VKD3D_SHADER_MINIMUM_PRECISION_NONE: return "NONE";
+ case VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16: return "FLOAT_16";
+ case VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2: return "FIXED_8_2";
+ case VKD3D_SHADER_MINIMUM_PRECISION_INT_16: return "INT_16";
+ case VKD3D_SHADER_MINIMUM_PRECISION_UINT_16: return "UINT_16";
+ default: return "??";
+ }
+}
+
+static const char *get_semantic_register_name(enum vkd3d_shader_sysval_semantic semantic)
+{
+ switch (semantic)
+ {
+ case VKD3D_SHADER_SV_DEPTH: return "oDepth";
+ case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL: return "oDepthGE";
+ case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL: return "oDepthLE";
+ /* SV_Coverage has name vCoverage when used as an input,
+ * but it doens't appear in the signature in that case. */
+ case VKD3D_SHADER_SV_COVERAGE: return "oMask";
+ case VKD3D_SHADER_SV_STENCIL_REF: return "oStencilRef";
+ default: return "??";
+ }
+}
+
+static enum vkd3d_result dump_signature(struct vkd3d_d3d_asm_compiler *compiler,
+ const char *name, const char *register_name, const struct shader_signature *signature)
+{
+ struct vkd3d_string_buffer *buffer = &compiler->buffer;
+ unsigned int i;
+
+ if (signature->element_count == 0)
+ return VKD3D_OK;
+
+ vkd3d_string_buffer_printf(buffer, "%s%s%s\n",
+ compiler->colours.opcode, name, compiler->colours.reset);
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ struct signature_element *element = &signature->elements[i];
+
+ vkd3d_string_buffer_printf(buffer, "%s.param%s %s", compiler->colours.opcode,
+ compiler->colours.reset, element->semantic_name);
+
+ if (element->semantic_index != 0)
+ vkd3d_string_buffer_printf(buffer, "%u", element->semantic_index);
+
+ if (element->register_index != -1)
+ {
+ shader_print_write_mask(compiler, "", element->mask, "");
+ vkd3d_string_buffer_printf(buffer, ", %s%s%d%s", compiler->colours.reg,
+ register_name, element->register_index, compiler->colours.reset);
+ shader_print_write_mask(compiler, "", element->used_mask, "");
+ }
+ else
+ {
+ vkd3d_string_buffer_printf(buffer, ", %s%s%s", compiler->colours.reg,
+ get_semantic_register_name(element->sysval_semantic), compiler->colours.reset);
+ }
+
+ if (!element->component_type && !element->sysval_semantic
+ && !element->min_precision && !element->stream_index)
+ goto done;
+
+ vkd3d_string_buffer_printf(buffer, ", %s",
+ get_component_type_name(element->component_type));
+
+ if (!element->sysval_semantic && !element->min_precision && !element->stream_index)
+ goto done;
+
+ vkd3d_string_buffer_printf(buffer, ", %s",
+ get_sysval_semantic_name(element->sysval_semantic));
+
+ if (!element->min_precision && !element->stream_index)
+ goto done;
+
+ vkd3d_string_buffer_printf(buffer, ", %s",
+ get_minimum_precision_name(element->min_precision));
+
+ if (!element->stream_index)
+ goto done;
+
+ vkd3d_string_buffer_printf(buffer, ", m%u",
+ element->stream_index);
+
+ done:
+ vkd3d_string_buffer_printf(buffer, "\n");
+ }
+
+ return VKD3D_OK;
+}
+
+static enum vkd3d_result dump_signatures(struct vkd3d_d3d_asm_compiler *compiler,
+ const struct vsir_program *program)
+{
+ enum vkd3d_result ret;
+
+ if ((ret = dump_signature(compiler, ".input",
+ program->shader_version.type == VKD3D_SHADER_TYPE_DOMAIN ? "vicp" : "v",
+ &program->input_signature)) < 0)
+ return ret;
+
+ if ((ret = dump_signature(compiler, ".output", "o",
+ &program->output_signature)) < 0)
+ return ret;
+
+ if ((ret = dump_signature(compiler, ".patch_constant",
+ program->shader_version.type == VKD3D_SHADER_TYPE_DOMAIN ? "vpc" : "o",
+ &program->patch_constant_signature)) < 0)
+ return ret;
+
+ vkd3d_string_buffer_printf(&compiler->buffer, "%s.text%s\n",
+ compiler->colours.opcode, compiler->colours.reset);
+
+ return VKD3D_OK;
+}
+
+enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
const struct vkd3d_shader_compile_info *compile_info,
- struct vkd3d_shader_code *out, enum vsir_asm_dialect dialect)
+ struct vkd3d_shader_code *out, enum vsir_asm_flags flags)
{
const struct vkd3d_shader_version *shader_version = &program->shader_version;
enum vkd3d_shader_compile_option_formatting_flags formatting;
struct vkd3d_d3d_asm_compiler compiler =
{
- .dialect = dialect,
+ .flags = flags,
};
enum vkd3d_result result = VKD3D_OK;
struct vkd3d_string_buffer *buffer;
unsigned int indent, i, j;
const char *indent_str;
- void *code;
static const struct vkd3d_d3d_asm_colours no_colours =
{
@@ -2064,6 +2328,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
.swizzle = "",
.version = "",
.write_mask = "",
+ .label = "",
};
static const struct vkd3d_d3d_asm_colours colours =
{
@@ -2076,6 +2341,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
.swizzle = "\x1b[93m",
.version = "\x1b[36m",
.write_mask = "\x1b[93m",
+ .label = "\x1b[91m",
};
formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT
@@ -2109,6 +2375,17 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
shader_get_type_prefix(shader_version->type), shader_version->major,
shader_version->minor, compiler.colours.reset);
+ /* The signatures we emit only make sense for DXBC shaders. D3DBC
+ * doesn't even have an explicit concept of signature. */
+ if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_IO_SIGNATURES && shader_version->major >= 4)
+ {
+ if ((result = dump_signatures(&compiler, program)) < 0)
+ {
+ vkd3d_string_buffer_cleanup(buffer);
+ return result;
+ }
+ }
+
indent = 0;
for (i = 0; i < program->instructions.count; ++i)
{
@@ -2124,6 +2401,14 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
--indent;
break;
+ case VKD3DSIH_LABEL:
+ case VKD3DSIH_HS_DECLS:
+ case VKD3DSIH_HS_CONTROL_POINT_PHASE:
+ case VKD3DSIH_HS_FORK_PHASE:
+ case VKD3DSIH_HS_JOIN_PHASE:
+ indent = 0;
+ break;
+
default:
break;
}
@@ -2142,6 +2427,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
case VKD3DSIH_IFC:
case VKD3DSIH_LOOP:
case VKD3DSIH_SWITCH:
+ case VKD3DSIH_LABEL:
++indent;
break;
@@ -2150,18 +2436,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
}
}
- if ((code = vkd3d_malloc(buffer->content_size)))
- {
- memcpy(code, buffer->buffer, buffer->content_size);
- out->size = buffer->content_size;
- out->code = code;
- }
- else
- {
- result = VKD3D_ERROR_OUT_OF_MEMORY;
- }
-
- vkd3d_string_buffer_cleanup(buffer);
+ vkd3d_shader_code_from_string_buffer(out, buffer);
return result;
}
@@ -2171,7 +2446,7 @@ void vkd3d_shader_trace(const struct vsir_program *program)
const char *p, *q, *end;
struct vkd3d_shader_code code;
- if (vkd3d_dxbc_binary_to_text(program, NULL, &code, VSIR_ASM_VSIR) != VKD3D_OK)
+ if (d3d_asm_compile(program, NULL, &code, VSIR_ASM_FLAG_DUMP_TYPES) != VKD3D_OK)
return;
end = (const char *)code.code + code.size;
diff --git a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
index 27f5c810436..ace7694a59e 100644
--- a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
+++ b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
@@ -541,9 +541,9 @@ static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool outp
struct signature_element *element;
if (output)
- signature = &sm1->p.shader_desc.output_signature;
+ signature = &sm1->p.program.output_signature;
else
- signature = &sm1->p.shader_desc.input_signature;
+ signature = &sm1->p.program.input_signature;
if ((element = find_signature_element(signature, name, index)))
{
@@ -581,9 +581,9 @@ static void add_signature_mask(struct vkd3d_shader_sm1_parser *sm1, bool output,
struct signature_element *element;
if (output)
- signature = &sm1->p.shader_desc.output_signature;
+ signature = &sm1->p.program.output_signature;
else
- signature = &sm1->p.shader_desc.input_signature;
+ signature = &sm1->p.program.input_signature;
if (!(element = find_signature_element_by_register_index(signature, register_index)))
{
@@ -886,7 +886,6 @@ static void shader_sm1_destroy(struct vkd3d_shader_parser *parser)
struct vkd3d_shader_sm1_parser *sm1 = vkd3d_shader_sm1_parser(parser);
vsir_program_cleanup(&parser->program);
- free_shader_desc(&sm1->p.shader_desc);
vkd3d_free(sm1);
}
@@ -1237,7 +1236,6 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1,
const struct vkd3d_shader_location location = {.source_name = compile_info->source_name};
const uint32_t *code = compile_info->source.code;
size_t code_size = compile_info->source.size;
- struct vkd3d_shader_desc *shader_desc;
struct vkd3d_shader_version version;
uint16_t shader_type;
size_t token_count;
@@ -1290,9 +1288,6 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1,
if (!vkd3d_shader_parser_init(&sm1->p, message_context, compile_info->source_name, &version, &shader_sm1_parser_ops,
code_size != ~(size_t)0 ? token_count / 4u + 4 : 16))
return VKD3D_ERROR_OUT_OF_MEMORY;
- shader_desc = &sm1->p.shader_desc;
- shader_desc->byte_code = code;
- shader_desc->byte_code_size = code_size;
sm1->ptr = sm1->start;
return VKD3D_OK;
@@ -1363,7 +1358,7 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
sm1->p.shader_desc.flat_constant_count[i].external = get_external_constant_count(sm1, i);
if (!sm1->p.failed)
- ret = vsir_validate(&sm1->p);
+ ret = vkd3d_shader_parser_validate(&sm1->p);
if (sm1->p.failed && ret >= 0)
ret = VKD3D_ERROR_INVALID_SHADER;
@@ -1499,47 +1494,68 @@ static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, uns
return D3DPS_VERSION(major, minor);
}
-static D3DXPARAMETER_CLASS sm1_class(const struct hlsl_type *type)
+D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
{
switch (type->class)
{
case HLSL_CLASS_ARRAY:
- return sm1_class(type->e.array.type);
+ return hlsl_sm1_class(type->e.array.type);
case HLSL_CLASS_MATRIX:
assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
return D3DXPC_MATRIX_COLUMNS;
else
return D3DXPC_MATRIX_ROWS;
- case HLSL_CLASS_OBJECT:
- return D3DXPC_OBJECT;
case HLSL_CLASS_SCALAR:
return D3DXPC_SCALAR;
case HLSL_CLASS_STRUCT:
return D3DXPC_STRUCT;
case HLSL_CLASS_VECTOR:
return D3DXPC_VECTOR;
- default:
- ERR("Invalid class %#x.\n", type->class);
- vkd3d_unreachable();
+ case HLSL_CLASS_OBJECT:
+ case HLSL_CLASS_SAMPLER:
+ case HLSL_CLASS_STRING:
+ case HLSL_CLASS_TEXTURE:
+ return D3DXPC_OBJECT;
+ case HLSL_CLASS_UAV:
+ case HLSL_CLASS_VOID:
+ break;
}
+
+ vkd3d_unreachable();
}
-static D3DXPARAMETER_TYPE sm1_base_type(const struct hlsl_type *type)
+D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
{
- switch (type->base_type)
+ switch (type->class)
{
- case HLSL_TYPE_BOOL:
- return D3DXPT_BOOL;
- case HLSL_TYPE_FLOAT:
- case HLSL_TYPE_HALF:
- return D3DXPT_FLOAT;
- case HLSL_TYPE_INT:
- case HLSL_TYPE_UINT:
- return D3DXPT_INT;
- case HLSL_TYPE_PIXELSHADER:
- return D3DXPT_PIXELSHADER;
- case HLSL_TYPE_SAMPLER:
+ case HLSL_CLASS_SCALAR:
+ case HLSL_CLASS_VECTOR:
+ case HLSL_CLASS_MATRIX:
+ switch (type->base_type)
+ {
+ case HLSL_TYPE_BOOL:
+ return D3DXPT_BOOL;
+ /* Actually double behaves differently depending on DLL version:
+ * For <= 36, it maps to D3DXPT_FLOAT.
+ * For 37-40, it maps to zero (D3DXPT_VOID).
+ * For >= 41, it maps to 39, which is D3D_SVT_DOUBLE (note D3D_SVT_*
+ * values are mostly compatible with D3DXPT_*).
+ * However, the latter two cases look like bugs, and a reasonable
+ * application certainly wouldn't know what to do with them.
+ * For fx_2_0 it's always D3DXPT_FLOAT regardless of DLL version. */
+ case HLSL_TYPE_DOUBLE:
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ return D3DXPT_FLOAT;
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ return D3DXPT_INT;
+ default:
+ vkd3d_unreachable();
+ }
+
+ case HLSL_CLASS_SAMPLER:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
@@ -1557,9 +1573,8 @@ static D3DXPARAMETER_TYPE sm1_base_type(const struct hlsl_type *type)
vkd3d_unreachable();
}
break;
- case HLSL_TYPE_STRING:
- return D3DXPT_STRING;
- case HLSL_TYPE_TEXTURE:
+
+ case HLSL_CLASS_TEXTURE:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
@@ -1577,13 +1592,34 @@ static D3DXPARAMETER_TYPE sm1_base_type(const struct hlsl_type *type)
vkd3d_unreachable();
}
break;
- case HLSL_TYPE_VERTEXSHADER:
- return D3DXPT_VERTEXSHADER;
- case HLSL_TYPE_VOID:
- return D3DXPT_VOID;
- default:
+
+ case HLSL_CLASS_OBJECT:
+ switch (type->base_type)
+ {
+ case HLSL_TYPE_PIXELSHADER:
+ return D3DXPT_PIXELSHADER;
+ case HLSL_TYPE_VERTEXSHADER:
+ return D3DXPT_VERTEXSHADER;
+ default:
+ vkd3d_unreachable();
+ }
vkd3d_unreachable();
+
+ case HLSL_CLASS_ARRAY:
+ return hlsl_sm1_base_type(type->e.array.type);
+
+ case HLSL_CLASS_STRUCT:
+ return D3DXPT_VOID;
+
+ case HLSL_CLASS_STRING:
+ return D3DXPT_STRING;
+
+ case HLSL_CLASS_UAV:
+ case HLSL_CLASS_VOID:
+ break;
}
+
+ vkd3d_unreachable();
}
static void write_sm1_type(struct vkd3d_bytecode_buffer *buffer, struct hlsl_type *type, unsigned int ctab_start)
@@ -1620,7 +1656,7 @@ static void write_sm1_type(struct vkd3d_bytecode_buffer *buffer, struct hlsl_typ
}
}
- type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(sm1_class(type), sm1_base_type(array_type)));
+ type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(hlsl_sm1_class(type), hlsl_sm1_base_type(array_type)));
put_u32(buffer, vkd3d_make_u32(type->dimy, type->dimx));
put_u32(buffer, vkd3d_make_u32(array_size, field_count));
put_u32(buffer, fields_offset);
@@ -1977,16 +2013,13 @@ static void write_sm1_cast(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
{
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
- /* Integers are internally represented as floats, so no change is necessary.*/
+ case HLSL_TYPE_BOOL:
+ /* Integrals are internally represented as floats, so no change is necessary.*/
case HLSL_TYPE_HALF:
case HLSL_TYPE_FLOAT:
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
break;
- case HLSL_TYPE_BOOL:
- hlsl_fixme(ctx, &instr->loc, "SM1 cast from bool to float.");
- break;
-
case HLSL_TYPE_DOUBLE:
hlsl_fixme(ctx, &instr->loc, "SM1 cast from double to float.");
break;
@@ -2002,7 +2035,10 @@ static void write_sm1_cast(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
{
case HLSL_TYPE_HALF:
case HLSL_TYPE_FLOAT:
- /* A compilation pass applies a FLOOR operation to casts to int, so no change is necessary. */
+ /* A compilation pass turns these into FLOOR+REINTERPRET, so we should not
+ * reach this case unless we are missing something. */
+ hlsl_fixme(ctx, &instr->loc, "Unlowered SM1 cast from float to integer.");
+ break;
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
@@ -2067,6 +2103,9 @@ static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
D3DDECLUSAGE usage;
bool ret;
+ if ((!output && !var->last_read) || (output && !var->first_write))
+ return;
+
if (hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, &reg.type, &reg.reg))
{
usage = 0;
@@ -2242,6 +2281,12 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
assert(instr->reg.allocated);
+ if (expr->op == HLSL_OP1_REINTERPRET)
+ {
+ write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
+ return;
+ }
+
if (expr->op == HLSL_OP1_CAST)
{
write_sm1_cast(ctx, buffer, instr);
@@ -2329,7 +2374,23 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
}
break;
+ case HLSL_OP2_LOGIC_AND:
+ write_sm1_binary_op(ctx, buffer, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg);
+ break;
+
+ case HLSL_OP2_LOGIC_OR:
+ write_sm1_binary_op(ctx, buffer, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
+ break;
+
+ case HLSL_OP2_SLT:
+ if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ hlsl_fixme(ctx, &instr->loc, "Lower SLT instructions for pixel shaders.");
+ write_sm1_binary_op(ctx, buffer, D3DSIO_SLT, &instr->reg, &arg1->reg, &arg2->reg);
+ break;
+
case HLSL_OP3_CMP:
+ if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX)
+ hlsl_fixme(ctx, &instr->loc, "Lower CMP instructions for vertex shaders.");
write_sm1_ternary_op(ctx, buffer, D3DSIO_CMP, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
break;
@@ -2488,7 +2549,7 @@ static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
if (store->lhs.var->data_type->class == HLSL_CLASS_MATRIX)
{
- FIXME("Matrix writemasks need to be lowered.\n");
+ hlsl_fixme(ctx, &instr->loc, "Lower matrix writemasks.\n");
return;
}
@@ -2552,19 +2613,11 @@ static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
{
if (instr->data_type)
{
- if (instr->data_type->class == HLSL_CLASS_MATRIX)
+ if (instr->data_type->class != HLSL_CLASS_SCALAR && instr->data_type->class != HLSL_CLASS_VECTOR)
{
- /* These need to be lowered. */
- hlsl_fixme(ctx, &instr->loc, "SM1 matrix expression.");
- continue;
- }
- else if (instr->data_type->class == HLSL_CLASS_OBJECT)
- {
- hlsl_fixme(ctx, &instr->loc, "Object copy.");
+ hlsl_fixme(ctx, &instr->loc, "Class %#x should have been lowered or removed.", instr->data_type->class);
break;
}
-
- assert(instr->data_type->class == HLSL_CLASS_SCALAR || instr->data_type->class == HLSL_CLASS_VECTOR);
}
switch (instr->type)
diff --git a/libs/vkd3d/libs/vkd3d-shader/dxbc.c b/libs/vkd3d/libs/vkd3d-shader/dxbc.c
index 37ebc73c099..8a1012d909b 100644
--- a/libs/vkd3d/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d/libs/vkd3d-shader/dxbc.c
@@ -150,7 +150,7 @@ static const char *shader_get_string(const char *data, size_t data_size, size_t
}
static int parse_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context,
- const char *source_name, struct vkd3d_shader_dxbc_desc *desc)
+ const char *source_name, uint32_t flags, struct vkd3d_shader_dxbc_desc *desc)
{
const struct vkd3d_shader_location location = {.source_name = source_name};
struct vkd3d_shader_dxbc_section_desc *sections, *section;
@@ -186,17 +186,20 @@ static int parse_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_
checksum[1] = read_u32(&ptr);
checksum[2] = read_u32(&ptr);
checksum[3] = read_u32(&ptr);
- vkd3d_compute_dxbc_checksum(data, data_size, calculated_checksum);
- if (memcmp(checksum, calculated_checksum, sizeof(checksum)))
- {
- WARN("Checksum {0x%08x, 0x%08x, 0x%08x, 0x%08x} does not match "
- "calculated checksum {0x%08x, 0x%08x, 0x%08x, 0x%08x}.\n",
- checksum[0], checksum[1], checksum[2], checksum[3],
- calculated_checksum[0], calculated_checksum[1],
- calculated_checksum[2], calculated_checksum[3]);
- vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_CHECKSUM,
- "Invalid DXBC checksum.");
- return VKD3D_ERROR_INVALID_ARGUMENT;
+ if (!(flags & VKD3D_SHADER_PARSE_DXBC_IGNORE_CHECKSUM))
+ {
+ vkd3d_compute_dxbc_checksum(data, data_size, calculated_checksum);
+ if (memcmp(checksum, calculated_checksum, sizeof(checksum)))
+ {
+ WARN("Checksum {0x%08x, 0x%08x, 0x%08x, 0x%08x} does not match "
+ "calculated checksum {0x%08x, 0x%08x, 0x%08x, 0x%08x}.\n",
+ checksum[0], checksum[1], checksum[2], checksum[3],
+ calculated_checksum[0], calculated_checksum[1],
+ calculated_checksum[2], calculated_checksum[3]);
+ vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_CHECKSUM,
+ "Invalid DXBC checksum.");
+ return VKD3D_ERROR_INVALID_ARGUMENT;
+ }
}
version = read_u32(&ptr);
@@ -287,7 +290,7 @@ static int for_each_dxbc_section(const struct vkd3d_shader_code *dxbc,
unsigned int i;
int ret;
- if ((ret = parse_dxbc(dxbc, message_context, source_name, &desc)) < 0)
+ if ((ret = parse_dxbc(dxbc, message_context, source_name, 0, &desc)) < 0)
return ret;
for (i = 0; i < desc.section_count; ++i)
@@ -313,7 +316,7 @@ int vkd3d_shader_parse_dxbc(const struct vkd3d_shader_code *dxbc,
*messages = NULL;
vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
- ret = parse_dxbc(dxbc, &message_context, NULL, desc);
+ ret = parse_dxbc(dxbc, &message_context, NULL, flags, desc);
vkd3d_shader_message_context_trace_messages(&message_context);
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages) && ret >= 0)
@@ -485,7 +488,7 @@ int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
static int shdr_handler(const struct vkd3d_shader_dxbc_section_desc *section,
struct vkd3d_shader_message_context *message_context, void *context)
{
- struct vkd3d_shader_desc *desc = context;
+ struct dxbc_shader_desc *desc = context;
int ret;
switch (section->tag)
@@ -550,7 +553,7 @@ static int shdr_handler(const struct vkd3d_shader_dxbc_section_desc *section,
return VKD3D_OK;
}
-void free_shader_desc(struct vkd3d_shader_desc *desc)
+void free_dxbc_shader_desc(struct dxbc_shader_desc *desc)
{
shader_signature_cleanup(&desc->input_signature);
shader_signature_cleanup(&desc->output_signature);
@@ -558,7 +561,7 @@ void free_shader_desc(struct vkd3d_shader_desc *desc)
}
int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
- struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc)
+ struct vkd3d_shader_message_context *message_context, const char *source_name, struct dxbc_shader_desc *desc)
{
int ret;
@@ -569,7 +572,7 @@ int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
if (ret < 0)
{
WARN("Failed to parse shader, vkd3d result %d.\n", ret);
- free_shader_desc(desc);
+ free_dxbc_shader_desc(desc);
}
return ret;
diff --git a/libs/vkd3d/libs/vkd3d-shader/dxil.c b/libs/vkd3d/libs/vkd3d-shader/dxil.c
index 26a8a5c1cc3..220ba773887 100644
--- a/libs/vkd3d/libs/vkd3d-shader/dxil.c
+++ b/libs/vkd3d/libs/vkd3d-shader/dxil.c
@@ -342,6 +342,8 @@ enum dx_intrinsic_opcode
{
DX_LOAD_INPUT = 4,
DX_STORE_OUTPUT = 5,
+ DX_FABS = 6,
+ DX_SATURATE = 7,
DX_ISNAN = 8,
DX_ISINF = 9,
DX_ISFINITE = 10,
@@ -374,8 +376,15 @@ enum dx_intrinsic_opcode
DX_IMIN = 38,
DX_UMAX = 39,
DX_UMIN = 40,
+ DX_FMAD = 46,
+ DX_FMA = 47,
+ DX_IMAD = 48,
+ DX_UMAD = 49,
DX_IBFE = 51,
DX_UBFE = 52,
+ DX_DOT2 = 54,
+ DX_DOT3 = 55,
+ DX_DOT4 = 56,
DX_CREATE_HANDLE = 57,
DX_CBUFFER_LOAD_LEGACY = 59,
DX_SAMPLE = 60,
@@ -388,14 +397,29 @@ enum dx_intrinsic_opcode
DX_TEXTURE_STORE = 67,
DX_BUFFER_LOAD = 68,
DX_BUFFER_STORE = 69,
+ DX_BUFFER_UPDATE_COUNTER = 70,
DX_GET_DIMENSIONS = 72,
+ DX_TEXTURE_GATHER = 73,
+ DX_TEXTURE_GATHER_CMP = 74,
+ DX_TEX2DMS_GET_SAMPLE_POS = 75,
+ DX_RT_GET_SAMPLE_POS = 76,
+ DX_RT_GET_SAMPLE_COUNT = 77,
DX_ATOMIC_BINOP = 78,
DX_ATOMIC_CMP_XCHG = 79,
+ DX_BARRIER = 80,
+ DX_CALCULATE_LOD = 81,
+ DX_DISCARD = 82,
DX_DERIV_COARSEX = 83,
DX_DERIV_COARSEY = 84,
DX_DERIV_FINEX = 85,
DX_DERIV_FINEY = 86,
+ DX_THREAD_ID = 93,
+ DX_GROUP_ID = 94,
+ DX_THREAD_ID_IN_GROUP = 95,
+ DX_FLATTENED_THREAD_ID_IN_GROUP = 96,
+ DX_MAKE_DOUBLE = 101,
DX_SPLIT_DOUBLE = 102,
+ DX_PRIMITIVE_ID = 108,
DX_LEGACY_F32TOF16 = 130,
DX_LEGACY_F16TOF32 = 131,
DX_RAW_BUFFER_LOAD = 139,
@@ -449,6 +473,32 @@ enum dxil_predicate
ICMP_SLE = 41,
};
+enum dxil_rmw_code
+{
+ RMW_XCHG = 0,
+ RMW_ADD = 1,
+ RMW_SUB = 2,
+ RMW_AND = 3,
+ RMW_NAND = 4,
+ RMW_OR = 5,
+ RMW_XOR = 6,
+ RMW_MAX = 7,
+ RMW_MIN = 8,
+ RMW_UMAX = 9,
+ RMW_UMIN = 10,
+};
+
+enum dxil_atomic_ordering
+{
+ ORDERING_NOTATOMIC = 0,
+ ORDERING_UNORDERED = 1,
+ ORDERING_MONOTONIC = 2,
+ ORDERING_ACQUIRE = 3,
+ ORDERING_RELEASE = 4,
+ ORDERING_ACQREL = 5,
+ ORDERING_SEQCST = 6,
+};
+
enum dxil_atomic_binop_code
{
ATOMIC_BINOP_ADD,
@@ -463,6 +513,14 @@ enum dxil_atomic_binop_code
ATOMIC_BINOP_INVALID,
};
+enum dxil_sync_flags
+{
+ SYNC_THREAD_GROUP = 0x1,
+ SYNC_GLOBAL_UAV = 0x2,
+ SYNC_THREAD_GROUP_UAV = 0x4,
+ SYNC_GROUP_SHARED_MEMORY = 0x8,
+};
+
struct sm6_pointer_info
{
const struct sm6_type *type;
@@ -541,6 +599,7 @@ struct sm6_value
{
const struct sm6_type *type;
enum sm6_value_type value_type;
+ unsigned int structure_stride;
bool is_undefined;
union
{
@@ -736,9 +795,11 @@ struct sm6_parser
size_t global_symbol_count;
const char *entry_point;
+ const char *patch_constant_function;
struct vkd3d_shader_dst_param *output_params;
struct vkd3d_shader_dst_param *input_params;
+ uint32_t io_regs_declared[(VKD3DSPR_COUNT + 0x1f) / 0x20];
struct sm6_function *functions;
size_t function_count;
@@ -753,6 +814,7 @@ struct sm6_parser
unsigned int indexable_temp_count;
unsigned int icb_count;
+ unsigned int tgsm_count;
struct sm6_value *values;
size_t value_count;
@@ -1876,6 +1938,25 @@ static const struct sm6_type *sm6_type_get_pointer_to_type(const struct sm6_type
return NULL;
}
+static const struct sm6_type *sm6_type_get_cmpxchg_result_struct(struct sm6_parser *sm6)
+{
+ const struct sm6_type *type;
+ unsigned int i;
+
+ for (i = 0; i < sm6->type_count; ++i)
+ {
+ type = &sm6->types[i];
+ if (sm6_type_is_struct(type) && type->u.struc->elem_count == 2
+ && sm6_type_is_i32(type->u.struc->elem_types[0])
+ && sm6_type_is_bool(type->u.struc->elem_types[1]))
+ {
+ return type;
+ }
+ }
+
+ return NULL;
+}
+
/* Call for aggregate types only. */
static const struct sm6_type *sm6_type_get_element_type_at_index(const struct sm6_type *type, uint64_t elem_idx)
{
@@ -2110,6 +2191,15 @@ static inline bool sm6_value_is_undef(const struct sm6_value *value)
return sm6_value_is_register(value) && value->u.reg.type == VKD3DSPR_UNDEF;
}
+static bool sm6_value_vector_is_constant_or_undef(const struct sm6_value **values, unsigned int count)
+{
+ unsigned int i;
+ for (i = 0; i < count; ++i)
+ if (!sm6_value_is_constant(values[i]) && !sm6_value_is_undef(values[i]))
+ return false;
+ return true;
+}
+
static bool sm6_value_is_icb(const struct sm6_value *value)
{
return value->value_type == VALUE_TYPE_ICB;
@@ -2199,6 +2289,8 @@ static enum vkd3d_data_type vkd3d_data_type_from_sm6_type(const struct sm6_type
return VKD3D_DATA_BOOL;
case 8:
return VKD3D_DATA_UINT8;
+ case 16:
+ return VKD3D_DATA_UINT16;
case 32:
return VKD3D_DATA_UINT;
case 64:
@@ -2212,6 +2304,8 @@ static enum vkd3d_data_type vkd3d_data_type_from_sm6_type(const struct sm6_type
{
switch (type->u.width)
{
+ case 16:
+ return VKD3D_DATA_HALF;
case 32:
return VKD3D_DATA_FLOAT;
case 64:
@@ -2252,6 +2346,12 @@ static void register_init_ssa_scalar(struct vkd3d_shader_register *reg, const st
register_init_ssa_vector(reg, sm6_type_get_scalar_type(type, 0), 1, value, sm6);
}
+static void register_make_constant_uint(struct vkd3d_shader_register *reg, unsigned int value)
+{
+ vsir_register_init(reg, VKD3DSPR_IMMCONST, VKD3D_DATA_UINT, 0);
+ reg->u.immconst_u32[0] = value;
+}
+
static void dst_param_init(struct vkd3d_shader_dst_param *param)
{
param->write_mask = VKD3DSP_WRITEMASK_0;
@@ -2301,6 +2401,12 @@ static void src_param_init_scalar(struct vkd3d_shader_src_param *param, unsigned
param->modifiers = VKD3DSPSM_NONE;
}
+static void src_param_init_vector(struct vkd3d_shader_src_param *param, unsigned int component_count)
+{
+ param->swizzle = VKD3D_SHADER_NO_SWIZZLE & ((1ull << VKD3D_SHADER_SWIZZLE_SHIFT(component_count)) - 1);
+ param->modifiers = VKD3DSPSM_NONE;
+}
+
static void src_param_init_from_value(struct vkd3d_shader_src_param *param, const struct sm6_value *src)
{
src_param_init(param);
@@ -2315,6 +2421,12 @@ static void src_param_init_vector_from_reg(struct vkd3d_shader_src_param *param,
param->reg = *reg;
}
+static void src_param_make_constant_uint(struct vkd3d_shader_src_param *param, unsigned int value)
+{
+ src_param_init(param);
+ register_make_constant_uint(&param->reg, value);
+}
+
static void register_index_address_init(struct vkd3d_shader_register_index *idx, const struct sm6_value *address,
struct sm6_parser *sm6)
{
@@ -2336,14 +2448,18 @@ static void register_index_address_init(struct vkd3d_shader_register_index *idx,
}
}
-static void instruction_dst_param_init_ssa_scalar(struct vkd3d_shader_instruction *ins, struct sm6_parser *sm6)
+static bool instruction_dst_param_init_ssa_scalar(struct vkd3d_shader_instruction *ins, struct sm6_parser *sm6)
{
- struct vkd3d_shader_dst_param *param = instruction_dst_params_alloc(ins, 1, sm6);
struct sm6_value *dst = sm6_parser_get_current_value(sm6);
+ struct vkd3d_shader_dst_param *param;
+
+ if (!(param = instruction_dst_params_alloc(ins, 1, sm6)))
+ return false;
dst_param_init_ssa_scalar(param, dst->type, dst, sm6);
param->write_mask = VKD3DSP_WRITEMASK_0;
dst->u.reg = param->reg;
+ return true;
}
static void instruction_dst_param_init_ssa_vector(struct vkd3d_shader_instruction *ins,
@@ -2482,6 +2598,26 @@ static bool sm6_value_validate_is_texture_handle(const struct sm6_value *value,
return true;
}
+static bool sm6_value_validate_is_texture_2dms_handle(const struct sm6_value *value, enum dx_intrinsic_opcode op,
+ struct sm6_parser *sm6)
+{
+ enum dxil_resource_kind kind;
+
+ if (!sm6_value_validate_is_handle(value, sm6))
+ return false;
+
+ kind = value->u.handle.d->kind;
+ if (!resource_kind_is_multisampled(kind))
+ {
+ WARN("Resource kind %u for op %u is not a 2DMS texture.\n", kind, op);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCE_HANDLE,
+ "Resource kind %u for texture operation %u is not a 2DMS texture.", kind, op);
+ return false;
+ }
+
+ return true;
+}
+
static bool sm6_value_validate_is_sampler_handle(const struct sm6_value *value, enum dx_intrinsic_opcode op,
struct sm6_parser *sm6)
{
@@ -2539,6 +2675,30 @@ static bool sm6_value_validate_is_bool(const struct sm6_value *value, struct sm6
return true;
}
+static bool sm6_value_validate_is_pointer_to_i32(const struct sm6_value *value, struct sm6_parser *sm6)
+{
+ if (!sm6_type_is_pointer(value->type) || !sm6_type_is_i32(value->type->u.pointer.type))
+ {
+ WARN("Operand result type %u is not a pointer to i32.\n", value->type->class);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "An int32 pointer operand passed to a DXIL instruction is not an int32 pointer.");
+ return false;
+ }
+ return true;
+}
+
+static bool sm6_value_validate_is_i32(const struct sm6_value *value, struct sm6_parser *sm6)
+{
+ if (!sm6_type_is_i32(value->type))
+ {
+ WARN("Operand result type %u is not i32.\n", value->type->class);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "An int32 operand passed to a DXIL instruction is not an int32.");
+ return false;
+ }
+ return true;
+}
+
static const struct sm6_value *sm6_parser_get_value_safe(struct sm6_parser *sm6, unsigned int idx)
{
if (idx < sm6->value_count)
@@ -2686,7 +2846,7 @@ static inline uint64_t decode_rotated_signed_value(uint64_t value)
return value << 63;
}
-static inline float bitcast_uint64_to_float(uint64_t value)
+static float bitcast_uint_to_float(unsigned int value)
{
union
{
@@ -2710,6 +2870,23 @@ static inline double bitcast_uint64_to_double(uint64_t value)
return u.double_value;
}
+static float register_get_float_value(const struct vkd3d_shader_register *reg)
+{
+ if (!register_is_constant(reg) || !data_type_is_floating_point(reg->data_type))
+ return 0.0;
+
+ if (reg->dimension == VSIR_DIMENSION_VEC4)
+ WARN("Returning vec4.x.\n");
+
+ if (reg->type == VKD3DSPR_IMMCONST64)
+ {
+ WARN("Truncating double to float.\n");
+ return bitcast_uint64_to_double(reg->u.immconst_u64[0]);
+ }
+
+ return bitcast_uint_to_float(reg->u.immconst_u32[0]);
+}
+
static enum vkd3d_result value_allocate_constant_array(struct sm6_value *dst, const struct sm6_type *type,
const uint64_t *operands, struct sm6_parser *sm6)
{
@@ -2782,6 +2959,122 @@ static enum vkd3d_result value_allocate_constant_array(struct sm6_value *dst, co
return VKD3D_OK;
}
+static enum vkd3d_result sm6_parser_init_constexpr_gep(struct sm6_parser *sm6, const struct dxil_record *record,
+ struct sm6_value *dst)
+{
+ const struct sm6_type *elem_type, *pointee_type, *gep_type, *ptr_type;
+ struct sm6_value *operands[3];
+ unsigned int i, j, offset;
+ uint64_t value;
+
+ i = 0;
+ pointee_type = (record->operand_count & 1) ? sm6_parser_get_type(sm6, record->operands[i++]) : NULL;
+
+ if (!dxil_record_validate_operand_count(record, i + 6, i + 6, sm6))
+ return VKD3D_ERROR_INVALID_SHADER;
+
+ for (j = 0; i < record->operand_count; i += 2, ++j)
+ {
+ if (!(elem_type = sm6_parser_get_type(sm6, record->operands[i])))
+ return VKD3D_ERROR_INVALID_SHADER;
+
+ if ((value = record->operands[i + 1]) >= sm6->cur_max_value)
+ {
+ WARN("Invalid value index %"PRIu64".\n", value);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "Invalid value index %"PRIu64".", value);
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
+ else if (value == sm6->value_count)
+ {
+ WARN("Invalid value self-reference at %"PRIu64".\n", value);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "Invalid value self-reference for a constexpr GEP.");
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
+
+ operands[j] = &sm6->values[value];
+ if (value > sm6->value_count)
+ {
+ operands[j]->type = elem_type;
+ }
+ else if (operands[j]->type != elem_type)
+ {
+ WARN("Type mismatch.\n");
+ vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_TYPE_MISMATCH,
+ "Type mismatch in constexpr GEP elements.");
+ }
+ }
+
+ if (operands[0]->u.reg.idx_count > 1)
+ {
+ WARN("Unsupported stacked GEP.\n");
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "A GEP instruction on the result of a previous GEP is unsupported.");
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
+
+ if (!sm6_value_is_constant_zero(operands[1]))
+ {
+ WARN("Expected constant zero.\n");
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "The pointer dereference index for a constexpr GEP instruction is not constant zero.");
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
+ if (!sm6_value_is_constant(operands[2]) || !sm6_type_is_integer(operands[2]->type))
+ {
+ WARN("Element index is not constant int.\n");
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "A constexpr GEP element index is not a constant integer.");
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
+
+ dst->structure_stride = operands[0]->structure_stride;
+
+ ptr_type = operands[0]->type;
+ if (!sm6_type_is_pointer(ptr_type))
+ {
+ WARN("Constexpr GEP base value is not a pointer.\n");
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "A constexpr GEP base value is not a pointer.");
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
+
+ if (!pointee_type)
+ {
+ pointee_type = ptr_type->u.pointer.type;
+ }
+ else if (pointee_type != ptr_type->u.pointer.type)
+ {
+ WARN("Explicit pointee type mismatch.\n");
+ vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_TYPE_MISMATCH,
+ "Explicit pointee type for constexpr GEP does not match the element type.");
+ }
+
+ offset = sm6_value_get_constant_uint(operands[2]);
+ if (!(gep_type = sm6_type_get_element_type_at_index(pointee_type, offset)))
+ {
+ WARN("Failed to get element type.\n");
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "Failed to get the element type of a constexpr GEP.");
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
+
+ if (!(dst->type = sm6_type_get_pointer_to_type(gep_type, ptr_type->u.pointer.addr_space, sm6)))
+ {
+ WARN("Failed to get pointer type for type %u.\n", gep_type->class);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE,
+ "Module does not define a pointer type for a constexpr GEP result.");
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
+ dst->u.reg = operands[0]->u.reg;
+ dst->u.reg.idx[1].offset = offset;
+ dst->u.reg.idx[1].is_in_bounds = record->code == CST_CODE_CE_INBOUNDS_GEP;
+ dst->u.reg.idx_count = 2;
+
+ return VKD3D_OK;
+}
+
static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const struct dxil_block *block)
{
enum vkd3d_shader_register_type reg_type = VKD3DSPR_INVALID;
@@ -2876,9 +3169,9 @@ static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const
}
if (type->u.width == 16)
- FIXME("Half float type is not supported yet.\n");
+ dst->u.reg.u.immconst_u32[0] = record->operands[0];
else if (type->u.width == 32)
- dst->u.reg.u.immconst_f32[0] = bitcast_uint64_to_float(record->operands[0]);
+ dst->u.reg.u.immconst_f32[0] = bitcast_uint_to_float(record->operands[0]);
else if (type->u.width == 64)
dst->u.reg.u.immconst_f64[0] = bitcast_uint64_to_double(record->operands[0]);
else
@@ -2902,6 +3195,12 @@ static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const
break;
+ case CST_CODE_CE_GEP:
+ case CST_CODE_CE_INBOUNDS_GEP:
+ if ((ret = sm6_parser_init_constexpr_gep(sm6, record, dst)) < 0)
+ return ret;
+ break;
+
case CST_CODE_UNDEF:
dxil_record_validate_operand_max_count(record, 0, sm6);
dst->u.reg.type = VKD3DSPR_UNDEF;
@@ -2911,6 +3210,8 @@ static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const
default:
FIXME("Unhandled constant code %u.\n", record->code);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "Constant code %u is unhandled.", record->code);
dst->u.reg.type = VKD3DSPR_UNDEF;
break;
}
@@ -2994,6 +3295,58 @@ static void sm6_parser_declare_indexable_temp(struct sm6_parser *sm6, const stru
register_init_with_id(&dst->u.reg, VKD3DSPR_IDXTEMP, data_type, ins->declaration.indexable_temp.register_idx);
}
+static void sm6_parser_declare_tgsm_raw(struct sm6_parser *sm6, const struct sm6_type *elem_type,
+ unsigned int alignment, unsigned int init, struct sm6_value *dst)
+{
+ enum vkd3d_data_type data_type = vkd3d_data_type_from_sm6_type(elem_type);
+ struct vkd3d_shader_instruction *ins;
+ unsigned int byte_count;
+
+ ins = sm6_parser_add_instruction(sm6, VKD3DSIH_DCL_TGSM_RAW);
+ dst_param_init(&ins->declaration.tgsm_raw.reg);
+ register_init_with_id(&ins->declaration.tgsm_raw.reg.reg, VKD3DSPR_GROUPSHAREDMEM, data_type, sm6->tgsm_count++);
+ dst->u.reg = ins->declaration.tgsm_raw.reg.reg;
+ dst->structure_stride = 0;
+ ins->declaration.tgsm_raw.alignment = alignment;
+ byte_count = elem_type->u.width / 8u;
+ if (byte_count != 4)
+ {
+ FIXME("Unsupported byte count %u.\n", byte_count);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "Raw TGSM byte count %u is not supported.", byte_count);
+ }
+ ins->declaration.tgsm_raw.byte_count = byte_count;
+ /* The initialiser value index will be resolved later when forward references can be handled. */
+ ins->flags = init;
+}
+
+static void sm6_parser_declare_tgsm_structured(struct sm6_parser *sm6, const struct sm6_type *elem_type,
+ unsigned int count, unsigned int alignment, unsigned int init, struct sm6_value *dst)
+{
+ enum vkd3d_data_type data_type = vkd3d_data_type_from_sm6_type(elem_type);
+ struct vkd3d_shader_instruction *ins;
+ unsigned int structure_stride;
+
+ ins = sm6_parser_add_instruction(sm6, VKD3DSIH_DCL_TGSM_STRUCTURED);
+ dst_param_init(&ins->declaration.tgsm_structured.reg);
+ register_init_with_id(&ins->declaration.tgsm_structured.reg.reg, VKD3DSPR_GROUPSHAREDMEM,
+ data_type, sm6->tgsm_count++);
+ dst->u.reg = ins->declaration.tgsm_structured.reg.reg;
+ structure_stride = elem_type->u.width / 8u;
+ if (structure_stride != 4)
+ {
+ FIXME("Unsupported structure stride %u.\n", structure_stride);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "Structured TGSM byte stride %u is not supported.", structure_stride);
+ }
+ dst->structure_stride = structure_stride;
+ ins->declaration.tgsm_structured.alignment = alignment;
+ ins->declaration.tgsm_structured.byte_stride = structure_stride;
+ ins->declaration.tgsm_structured.structure_count = count;
+ /* The initialiser value index will be resolved later when forward references can be handled. */
+ ins->flags = init;
+}
+
static bool sm6_parser_declare_global(struct sm6_parser *sm6, const struct dxil_record *record)
{
const struct sm6_type *type, *scalar_type;
@@ -3119,10 +3472,17 @@ static bool sm6_parser_declare_global(struct sm6_parser *sm6, const struct dxil_
}
else if (address_space == ADDRESS_SPACE_GROUPSHARED)
{
- FIXME("Unsupported TGSM.\n");
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
- "TGSM global variables are not supported.");
- return false;
+ if (!sm6_type_is_numeric(scalar_type))
+ {
+ WARN("Unsupported type class %u.\n", scalar_type->class);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "TGSM variables of type class %u are not supported.", scalar_type->class);
+ return false;
+ }
+ if (count == 1)
+ sm6_parser_declare_tgsm_raw(sm6, scalar_type, alignment, init, dst);
+ else
+ sm6_parser_declare_tgsm_structured(sm6, scalar_type, count, alignment, init, dst);
}
else
{
@@ -3158,6 +3518,38 @@ static const struct vkd3d_shader_immediate_constant_buffer *resolve_forward_init
return NULL;
}
+static bool resolve_forward_zero_initialiser(size_t index, struct sm6_parser *sm6)
+{
+ const struct sm6_value *value;
+
+ if (!index)
+ return false;
+
+ --index;
+ if (!(value = sm6_parser_get_value_safe(sm6, index))
+ || (!sm6_value_is_icb(value) && !sm6_value_is_constant(value) && !sm6_value_is_undef(value)))
+ {
+ WARN("Invalid initialiser index %zu.\n", index);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "TGSM initialiser value index %zu is invalid.", index);
+ return false;
+ }
+ else if ((sm6_value_is_icb(value) && value->u.icb->is_null) || sm6_value_is_constant_zero(value))
+ {
+ return true;
+ }
+ else if (sm6_value_is_undef(value))
+ {
+ /* In VSIR, initialisation with undefined values of objects is implied, not explicit. */
+ return false;
+ }
+
+ FIXME("Non-zero initialisers are not supported.\n");
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "Non-zero TGSM initialisers are not supported.");
+ return false;
+}
+
static enum vkd3d_result sm6_parser_globals_init(struct sm6_parser *sm6)
{
size_t i, count, base_value_idx = sm6->value_count;
@@ -3231,6 +3623,16 @@ static enum vkd3d_result sm6_parser_globals_init(struct sm6_parser *sm6)
{
ins->declaration.icb = resolve_forward_initialiser((uintptr_t)ins->declaration.icb, sm6);
}
+ else if (ins->handler_idx == VKD3DSIH_DCL_TGSM_RAW)
+ {
+ ins->declaration.tgsm_raw.zero_init = resolve_forward_zero_initialiser(ins->flags, sm6);
+ ins->flags = 0;
+ }
+ else if (ins->handler_idx == VKD3DSIH_DCL_TGSM_STRUCTURED)
+ {
+ ins->declaration.tgsm_structured.zero_init = resolve_forward_zero_initialiser(ins->flags, sm6);
+ ins->flags = 0;
+ }
}
for (i = base_value_idx; i < sm6->value_count; ++i)
{
@@ -3270,6 +3672,22 @@ static void src_params_init_from_operands(struct vkd3d_shader_src_param *src_par
src_param_init_from_value(&src_params[i], operands[i]);
}
+static enum vkd3d_shader_register_type register_type_from_dxil_semantic_kind(
+ enum vkd3d_shader_sysval_semantic sysval_semantic)
+{
+ switch (sysval_semantic)
+ {
+ case VKD3D_SHADER_SV_DEPTH:
+ return VKD3DSPR_DEPTHOUT;
+ case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL:
+ return VKD3DSPR_DEPTHOUTGE;
+ case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL:
+ return VKD3DSPR_DEPTHOUTLE;
+ default:
+ return VKD3DSPR_INVALID;
+ }
+}
+
static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shader_signature *s,
enum vkd3d_shader_register_type reg_type, struct vkd3d_shader_dst_param *params)
{
@@ -3282,6 +3700,13 @@ static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shade
e = &s->elements[i];
param = &params[i];
+
+ if (e->register_index == UINT_MAX)
+ {
+ dst_param_io_init(param, e, register_type_from_dxil_semantic_kind(e->sysval_semantic));
+ continue;
+ }
+
dst_param_io_init(param, e, reg_type);
count = 0;
if (e->register_count > 1)
@@ -3350,6 +3775,9 @@ struct function_emission_state
unsigned int temp_idx;
};
+static bool sm6_parser_emit_reg_composite_construct(struct sm6_parser *sm6, const struct vkd3d_shader_register **operand_regs,
+ unsigned int component_count, struct function_emission_state *state, struct vkd3d_shader_register *reg);
+
static void sm6_parser_emit_alloca(struct sm6_parser *sm6, const struct dxil_record *record,
struct vkd3d_shader_instruction *ins, struct sm6_value *dst)
{
@@ -3425,30 +3853,153 @@ static void sm6_parser_emit_alloca(struct sm6_parser *sm6, const struct dxil_rec
sm6_parser_declare_indexable_temp(sm6, elem_type, type[0]->u.array.count, alignment, true, 0, ins, dst);
}
-static enum vkd3d_shader_opcode map_binary_op(uint64_t code, const struct sm6_type *type_a,
- const struct sm6_type *type_b, struct sm6_parser *sm6)
+static enum vkd3d_shader_opcode map_dx_atomicrmw_op(uint64_t code)
{
- bool is_int = sm6_type_is_bool_i16_i32_i64(type_a);
- bool is_bool = sm6_type_is_bool(type_a);
- enum vkd3d_shader_opcode op;
- bool is_valid;
-
- if (!is_int && !sm6_type_is_floating_point(type_a))
- {
- WARN("Argument type %u is not bool, int16/32/64 or floating point.\n", type_a->class);
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
- "An argument to a binary operation is not bool, int16/32/64 or floating point.");
- return VKD3DSIH_INVALID;
- }
- if (type_a != type_b)
+ switch (code)
{
- WARN("Type mismatch, type %u width %u vs type %u width %u.\n", type_a->class,
- type_a->u.width, type_b->class, type_b->u.width);
- vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_TYPE_MISMATCH,
- "Type mismatch in binary operation arguments.");
+ case RMW_ADD:
+ return VKD3DSIH_IMM_ATOMIC_IADD;
+ case RMW_AND:
+ return VKD3DSIH_IMM_ATOMIC_AND;
+ case RMW_MAX:
+ return VKD3DSIH_IMM_ATOMIC_IMAX;
+ case RMW_MIN:
+ return VKD3DSIH_IMM_ATOMIC_IMIN;
+ case RMW_OR:
+ return VKD3DSIH_IMM_ATOMIC_OR;
+ case RMW_UMAX:
+ return VKD3DSIH_IMM_ATOMIC_UMAX;
+ case RMW_UMIN:
+ return VKD3DSIH_IMM_ATOMIC_UMIN;
+ case RMW_XCHG:
+ return VKD3DSIH_IMM_ATOMIC_EXCH;
+ case RMW_XOR:
+ return VKD3DSIH_IMM_ATOMIC_XOR;
+ default:
+ /* DXIL currently doesn't use SUB and NAND. */
+ return VKD3DSIH_INVALID;
}
+}
- switch (code)
+static void sm6_parser_emit_atomicrmw(struct sm6_parser *sm6, const struct dxil_record *record,
+ struct function_emission_state *state, struct sm6_value *dst)
+{
+ struct vkd3d_shader_register coord, const_offset, const_zero;
+ const struct vkd3d_shader_register *regs[2];
+ struct vkd3d_shader_dst_param *dst_params;
+ struct vkd3d_shader_src_param *src_params;
+ struct vkd3d_shader_instruction *ins;
+ const struct sm6_value *ptr, *src;
+ enum vkd3d_shader_opcode op;
+ unsigned int i = 0;
+ bool is_volatile;
+ uint64_t code;
+
+ if (!(ptr = sm6_parser_get_value_by_ref(sm6, record, NULL, &i))
+ || !sm6_value_validate_is_pointer_to_i32(ptr, sm6))
+ return;
+
+ if (ptr->u.reg.type != VKD3DSPR_GROUPSHAREDMEM)
+ {
+ WARN("Register is not groupshared.\n");
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "The destination register for an atomicrmw instruction is not groupshared memory.");
+ return;
+ }
+
+ dst->type = ptr->type->u.pointer.type;
+
+ if (!(src = sm6_parser_get_value_by_ref(sm6, record, dst->type, &i)))
+ return;
+
+ if (!dxil_record_validate_operand_count(record, i + 4, i + 4, sm6))
+ return;
+
+ if ((op = map_dx_atomicrmw_op(code = record->operands[i++])) == VKD3DSIH_INVALID)
+ {
+ FIXME("Unhandled atomicrmw op %"PRIu64".\n", code);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "Operation %"PRIu64" for an atomicrmw instruction is unhandled.", code);
+ return;
+ }
+
+ is_volatile = record->operands[i++];
+
+ /* It's currently not possible to specify an atomic ordering in HLSL, and it defaults to seq_cst. */
+ if ((code = record->operands[i++]) != ORDERING_SEQCST)
+ FIXME("Unhandled atomic ordering %"PRIu64".\n", code);
+
+ if ((code = record->operands[i]) != 1)
+ WARN("Ignoring synchronisation scope %"PRIu64".\n", code);
+
+ if (ptr->structure_stride)
+ {
+ if (ptr->u.reg.idx[1].rel_addr)
+ {
+ regs[0] = &ptr->u.reg.idx[1].rel_addr->reg;
+ }
+ else
+ {
+ register_make_constant_uint(&const_offset, ptr->u.reg.idx[1].offset);
+ regs[0] = &const_offset;
+ }
+ register_make_constant_uint(&const_zero, 0);
+ regs[1] = &const_zero;
+ if (!sm6_parser_emit_reg_composite_construct(sm6, regs, 2, state, &coord))
+ return;
+ }
+
+ ins = state->ins;
+ vsir_instruction_init(ins, &sm6->p.location, op);
+ ins->flags = is_volatile ? VKD3DARF_SEQ_CST | VKD3DARF_VOLATILE : VKD3DARF_SEQ_CST;
+
+ if (!(src_params = instruction_src_params_alloc(ins, 2, sm6)))
+ return;
+ if (ptr->structure_stride)
+ src_param_init_vector_from_reg(&src_params[0], &coord);
+ else
+ src_param_make_constant_uint(&src_params[0], 0);
+ src_param_init_from_value(&src_params[1], src);
+
+ dst_params = instruction_dst_params_alloc(ins, 2, sm6);
+ register_init_ssa_scalar(&dst_params[0].reg, dst->type, dst, sm6);
+ dst_param_init(&dst_params[0]);
+
+ dst_params[1].reg = ptr->u.reg;
+ /* The groupshared register has data type UAV when accessed. */
+ dst_params[1].reg.data_type = VKD3D_DATA_UAV;
+ dst_params[1].reg.idx[1].rel_addr = NULL;
+ dst_params[1].reg.idx[1].offset = ~0u;
+ dst_params[1].reg.idx_count = 1;
+ dst_param_init(&dst_params[1]);
+
+ dst->u.reg = dst_params[0].reg;
+}
+
+static enum vkd3d_shader_opcode map_binary_op(uint64_t code, const struct sm6_type *type_a,
+ const struct sm6_type *type_b, struct sm6_parser *sm6)
+{
+ bool is_int = sm6_type_is_bool_i16_i32_i64(type_a);
+ bool is_bool = sm6_type_is_bool(type_a);
+ enum vkd3d_shader_opcode op;
+ bool is_valid;
+
+ if (!is_int && !sm6_type_is_floating_point(type_a))
+ {
+ WARN("Argument type %u is not bool, int16/32/64 or floating point.\n", type_a->class);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "An argument to a binary operation is not bool, int16/32/64 or floating point.");
+ return VKD3DSIH_INVALID;
+ }
+ if (type_a != type_b)
+ {
+ WARN("Type mismatch, type %u width %u vs type %u width %u.\n", type_a->class,
+ type_a->u.width, type_b->class, type_b->u.width);
+ vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_TYPE_MISMATCH,
+ "Type mismatch in binary operation arguments.");
+ }
+
+ switch (code)
{
case BINOP_ADD:
case BINOP_SUB:
@@ -3974,6 +4525,98 @@ static void sm6_parser_emit_dx_atomic_binop(struct sm6_parser *sm6, enum dx_intr
dst->u.reg = dst_params[0].reg;
}
+static void sm6_parser_emit_dx_barrier(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
+ const struct sm6_value **operands, struct function_emission_state *state)
+{
+ struct vkd3d_shader_instruction *ins = state->ins;
+ enum dxil_sync_flags flags;
+
+ vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_SYNC);
+ flags = sm6_value_get_constant_uint(operands[0]);
+ ins->flags = flags & (SYNC_THREAD_GROUP | SYNC_THREAD_GROUP_UAV);
+ if (flags & SYNC_GLOBAL_UAV)
+ ins->flags |= VKD3DSSF_GLOBAL_UAV;
+ if (flags & SYNC_GROUP_SHARED_MEMORY)
+ ins->flags |= VKD3DSSF_GROUP_SHARED_MEMORY;
+ if (flags &= ~(SYNC_THREAD_GROUP | SYNC_GLOBAL_UAV | SYNC_THREAD_GROUP_UAV | SYNC_GROUP_SHARED_MEMORY))
+ {
+ FIXME("Unhandled flags %#x.\n", flags);
+ vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS,
+ "Barrier flags %#x are unhandled.", flags);
+ }
+}
+
+static void sm6_parser_emit_dx_buffer_update_counter(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
+ const struct sm6_value **operands, struct function_emission_state *state)
+{
+ struct vkd3d_shader_instruction *ins = state->ins;
+ struct vkd3d_shader_src_param *src_params;
+ const struct sm6_value *resource;
+ unsigned int i;
+ int8_t inc;
+
+ resource = operands[0];
+ if (!sm6_value_validate_is_handle(resource, sm6))
+ return;
+
+ if (!sm6_value_is_constant(operands[1]))
+ {
+ FIXME("Unsupported dynamic update operand.\n");
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "A dynamic update value for a UAV counter operation is not supported.");
+ return;
+ }
+ i = sm6_value_get_constant_uint(operands[1]);
+ if (i != 1 && i != 255)
+ {
+ WARN("Unexpected update value %#x.\n", i);
+ vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS,
+ "Update value %#x for a UAV counter operation is not supported.", i);
+ }
+ inc = i;
+
+ vsir_instruction_init(ins, &sm6->p.location, (inc < 0) ? VKD3DSIH_IMM_ATOMIC_CONSUME : VKD3DSIH_IMM_ATOMIC_ALLOC);
+ if (!(src_params = instruction_src_params_alloc(ins, 1, sm6)))
+ return;
+ src_param_init_vector_from_reg(&src_params[0], &resource->u.handle.reg);
+
+ instruction_dst_param_init_ssa_scalar(ins, sm6);
+}
+
+static void sm6_parser_emit_dx_calculate_lod(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
+ const struct sm6_value **operands, struct function_emission_state *state)
+{
+ const struct sm6_value *resource, *sampler;
+ struct vkd3d_shader_src_param *src_params;
+ struct vkd3d_shader_instruction *ins;
+ struct vkd3d_shader_register coord;
+ unsigned int clamp;
+
+ resource = operands[0];
+ sampler = operands[1];
+ if (!sm6_value_validate_is_texture_handle(resource, op, sm6)
+ || !sm6_value_validate_is_sampler_handle(sampler, op, sm6))
+ {
+ return;
+ }
+
+ if (!sm6_parser_emit_coordinate_construct(sm6, &operands[2], 3, NULL, state, &coord))
+ return;
+
+ clamp = sm6_value_get_constant_uint(operands[5]);
+
+ ins = state->ins;
+ vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_LOD);
+ if (!(src_params = instruction_src_params_alloc(ins, 3, sm6)))
+ return;
+ src_param_init_vector_from_reg(&src_params[0], &coord);
+ src_params[1].reg = resource->u.handle.reg;
+ src_param_init_scalar(&src_params[1], !clamp);
+ src_param_init_vector_from_reg(&src_params[2], &sampler->u.handle.reg);
+
+ instruction_dst_param_init_ssa_scalar(ins, sm6);
+}
+
static void sm6_parser_emit_dx_cbuffer_load(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
const struct sm6_value **operands, struct function_emission_state *state)
{
@@ -4004,6 +4647,38 @@ static void sm6_parser_emit_dx_cbuffer_load(struct sm6_parser *sm6, enum dx_intr
instruction_dst_param_init_ssa_vector(ins, sm6_type_max_vector_size(type), sm6);
}
+static void sm6_parser_dcl_register_builtin(struct sm6_parser *sm6, enum vkd3d_shader_opcode handler_idx,
+ enum vkd3d_shader_register_type reg_type, enum vkd3d_data_type data_type, unsigned int component_count)
+{
+ struct vkd3d_shader_dst_param *dst_param;
+ struct vkd3d_shader_instruction *ins;
+
+ if (!bitmap_is_set(sm6->io_regs_declared, reg_type))
+ {
+ bitmap_set(sm6->io_regs_declared, reg_type);
+ ins = sm6_parser_add_instruction(sm6, handler_idx);
+ dst_param = &ins->declaration.dst;
+ vsir_register_init(&dst_param->reg, reg_type, data_type, 0);
+ dst_param_init_vector(dst_param, component_count);
+ }
+}
+
+static void sm6_parser_emit_dx_input_register_mov(struct sm6_parser *sm6,
+ struct vkd3d_shader_instruction *ins, enum vkd3d_shader_register_type reg_type, enum vkd3d_data_type data_type)
+{
+ struct vkd3d_shader_src_param *src_param;
+
+ vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
+
+ if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
+ return;
+ sm6_parser_dcl_register_builtin(sm6, VKD3DSIH_DCL_INPUT, reg_type, data_type, 1);
+ vsir_register_init(&src_param->reg, reg_type, data_type, 0);
+ src_param_init(src_param);
+
+ instruction_dst_param_init_ssa_scalar(ins, sm6);
+}
+
static const struct sm6_descriptor_info *sm6_parser_get_descriptor(struct sm6_parser *sm6,
enum vkd3d_shader_descriptor_type type, unsigned int id, const struct sm6_value *address)
{
@@ -4065,6 +4740,149 @@ static void sm6_parser_emit_dx_create_handle(struct sm6_parser *sm6, enum dx_int
ins->handler_idx = VKD3DSIH_NOP;
}
+static void sm6_parser_emit_dx_discard(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
+ const struct sm6_value **operands, struct function_emission_state *state)
+{
+ struct vkd3d_shader_instruction *ins = state->ins;
+ struct vkd3d_shader_src_param *src_param;
+
+ vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_DISCARD);
+
+ if ((src_param = instruction_src_params_alloc(ins, 1, sm6)))
+ src_param_init_from_value(src_param, operands[0]);
+}
+
+static void sm6_parser_emit_dx_dot(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
+ const struct sm6_value **operands, struct function_emission_state *state)
+{
+ struct vkd3d_shader_src_param *src_params;
+ struct vkd3d_shader_instruction *ins;
+ struct vkd3d_shader_register regs[2];
+ enum vkd3d_shader_opcode handler_idx;
+ unsigned int component_count;
+
+ switch (op)
+ {
+ case DX_DOT2:
+ handler_idx = VKD3DSIH_DP2;
+ component_count = 2;
+ break;
+ case DX_DOT3:
+ handler_idx = VKD3DSIH_DP3;
+ component_count = 3;
+ break;
+ case DX_DOT4:
+ handler_idx = VKD3DSIH_DP4;
+ component_count = 4;
+ break;
+ default:
+ vkd3d_unreachable();
+ }
+
+ if (!sm6_parser_emit_composite_construct(sm6, &operands[0], component_count, state, &regs[0]))
+ return;
+ if (!sm6_parser_emit_composite_construct(sm6, &operands[component_count], component_count, state, &regs[1]))
+ return;
+
+ ins = state->ins;
+ vsir_instruction_init(ins, &sm6->p.location, handler_idx);
+ if (!(src_params = instruction_src_params_alloc(ins, 2, sm6)))
+ return;
+ src_param_init_vector_from_reg(&src_params[0], &regs[0]);
+ src_param_init_vector_from_reg(&src_params[1], &regs[1]);
+
+ instruction_dst_param_init_ssa_scalar(ins, sm6);
+}
+
+static void sm6_parser_emit_dx_fabs(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
+ const struct sm6_value **operands, struct function_emission_state *state)
+{
+ struct vkd3d_shader_instruction *ins = state->ins;
+ struct vkd3d_shader_src_param *src_param;
+
+ vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
+ if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
+ return;
+ src_param_init_from_value(src_param, operands[0]);
+ src_param->modifiers = VKD3DSPSM_ABS;
+
+ instruction_dst_param_init_ssa_scalar(ins, sm6);
+}
+
+static void sm6_parser_emit_dx_compute_builtin(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
+ const struct sm6_value **operands, struct function_emission_state *state)
+{
+ unsigned int component_count = 3, component_idx = 0;
+ struct vkd3d_shader_instruction *ins = state->ins;
+ struct vkd3d_shader_src_param *src_param;
+ enum vkd3d_shader_register_type reg_type;
+
+ switch (op)
+ {
+ case DX_THREAD_ID:
+ reg_type = VKD3DSPR_THREADID;
+ break;
+ case DX_GROUP_ID:
+ reg_type = VKD3DSPR_THREADGROUPID;
+ break;
+ case DX_THREAD_ID_IN_GROUP:
+ reg_type = VKD3DSPR_LOCALTHREADID;
+ break;
+ case DX_FLATTENED_THREAD_ID_IN_GROUP:
+ reg_type = VKD3DSPR_LOCALTHREADINDEX;
+ component_count = 1;
+ break;
+ default:
+ vkd3d_unreachable();
+ }
+
+ sm6_parser_dcl_register_builtin(sm6, VKD3DSIH_DCL_INPUT, reg_type, VKD3D_DATA_UINT, component_count);
+ vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
+ if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
+ return;
+ vsir_register_init(&src_param->reg, reg_type, VKD3D_DATA_UINT, 0);
+ if (component_count > 1)
+ {
+ src_param->reg.dimension = VSIR_DIMENSION_VEC4;
+ component_idx = sm6_value_get_constant_uint(operands[0]);
+ }
+ src_param_init_scalar(src_param, component_idx);
+
+ instruction_dst_param_init_ssa_scalar(ins, sm6);
+}
+
+static enum vkd3d_shader_opcode sm6_dx_map_ma_op(enum dx_intrinsic_opcode op, const struct sm6_type *type)
+{
+ switch (op)
+ {
+ case DX_FMA:
+ return VKD3DSIH_DFMA;
+ case DX_FMAD:
+ return VKD3DSIH_MAD;
+ case DX_IMAD:
+ case DX_UMAD:
+ return VKD3DSIH_IMAD;
+ default:
+ vkd3d_unreachable();
+ }
+}
+
+static void sm6_parser_emit_dx_ma(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
+ const struct sm6_value **operands, struct function_emission_state *state)
+{
+ struct vkd3d_shader_instruction *ins = state->ins;
+ struct vkd3d_shader_src_param *src_params;
+ unsigned int i;
+
+ vsir_instruction_init(ins, &sm6->p.location, sm6_dx_map_ma_op(op, operands[0]->type));
+ if (!(src_params = instruction_src_params_alloc(ins, 3, sm6)))
+ return;
+ for (i = 0; i < 3; ++i)
+ src_param_init_from_value(&src_params[i], operands[i]);
+
+ instruction_dst_param_init_ssa_scalar(ins, sm6);
+}
+
static void sm6_parser_emit_dx_get_dimensions(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
const struct sm6_value **operands, struct function_emission_state *state)
{
@@ -4182,7 +5000,7 @@ static void sm6_parser_emit_dx_load_input(struct sm6_parser *sm6, enum dx_intrin
vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
- signature = &sm6->p.shader_desc.input_signature;
+ signature = &sm6->p.program.input_signature;
if (row_index >= signature->element_count)
{
WARN("Invalid row index %u.\n", row_index);
@@ -4202,6 +5020,32 @@ static void sm6_parser_emit_dx_load_input(struct sm6_parser *sm6, enum dx_intrin
instruction_dst_param_init_ssa_scalar(ins, sm6);
}
+static void sm6_parser_emit_dx_make_double(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
+ const struct sm6_value **operands, struct function_emission_state *state)
+{
+ struct vkd3d_shader_src_param *src_params;
+ struct vkd3d_shader_instruction *ins;
+ struct vkd3d_shader_register reg;
+
+ if (!sm6_parser_emit_composite_construct(sm6, &operands[0], 2, state, &reg))
+ return;
+
+ ins = state->ins;
+ vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
+ if (!(src_params = instruction_src_params_alloc(ins, 1, sm6)))
+ return;
+ src_params[0].reg = reg;
+ src_param_init_vector(&src_params[0], 2);
+
+ instruction_dst_param_init_ssa_scalar(ins, sm6);
+}
+
+static void sm6_parser_emit_dx_primitive_id(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
+ const struct sm6_value **operands, struct function_emission_state *state)
+{
+ sm6_parser_emit_dx_input_register_mov(sm6, state->ins, VKD3DSPR_PRIMID, VKD3D_DATA_UINT);
+}
+
static void sm6_parser_emit_dx_raw_buffer_load(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
const struct sm6_value **operands, struct function_emission_state *state)
{
@@ -4424,6 +5268,59 @@ static void sm6_parser_emit_dx_buffer_store(struct sm6_parser *sm6, enum dx_intr
dst_param->reg = resource->u.handle.reg;
}
+static void sm6_parser_emit_dx_get_sample_count(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
+ const struct sm6_value **operands, struct function_emission_state *state)
+{
+ struct vkd3d_shader_instruction *ins = state->ins;
+ struct vkd3d_shader_src_param *src_param;
+
+ vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_SAMPLE_INFO);
+ ins->flags = VKD3DSI_SAMPLE_INFO_UINT;
+
+ if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
+ return;
+ vsir_register_init(&src_param->reg, VKD3DSPR_RASTERIZER, VKD3D_DATA_FLOAT, 0);
+ src_param->reg.dimension = VSIR_DIMENSION_VEC4;
+ src_param_init(src_param);
+
+ instruction_dst_param_init_ssa_scalar(ins, sm6);
+ ins->dst->reg.data_type = VKD3D_DATA_FLOAT;
+}
+
+static void sm6_parser_emit_dx_get_sample_pos(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
+ const struct sm6_value **operands, struct function_emission_state *state)
+{
+ struct vkd3d_shader_instruction *ins = state->ins;
+ struct vkd3d_shader_src_param *src_params;
+ const struct sm6_value *resource = NULL;
+
+ if (op == DX_TEX2DMS_GET_SAMPLE_POS)
+ {
+ resource = operands[0];
+ if (!sm6_value_validate_is_texture_2dms_handle(resource, op, sm6))
+ return;
+ }
+
+ vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_SAMPLE_POS);
+
+ if (!(src_params = instruction_src_params_alloc(ins, 2, sm6)))
+ return;
+ if (op == DX_TEX2DMS_GET_SAMPLE_POS)
+ {
+ src_param_init_vector_from_reg(&src_params[0], &resource->u.handle.reg);
+ src_param_init_from_value(&src_params[1], operands[1]);
+ }
+ else
+ {
+ src_param_init_vector(&src_params[0], 2);
+ vsir_register_init(&src_params[0].reg, VKD3DSPR_RASTERIZER, VKD3D_DATA_FLOAT, 0);
+ src_params[0].reg.dimension = VSIR_DIMENSION_VEC4;
+ src_param_init_from_value(&src_params[1], operands[0]);
+ }
+
+ instruction_dst_param_init_ssa_vector(ins, 2, sm6);
+}
+
static unsigned int sm6_value_get_texel_offset(const struct sm6_value *value)
{
return sm6_value_is_undef(value) ? 0 : sm6_value_get_constant_uint(value);
@@ -4521,6 +5418,21 @@ static void sm6_parser_emit_dx_sample(struct sm6_parser *sm6, enum dx_intrinsic_
instruction_dst_param_init_ssa_vector(ins, component_count, sm6);
}
+static void sm6_parser_emit_dx_saturate(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
+ const struct sm6_value **operands, struct function_emission_state *state)
+{
+ struct vkd3d_shader_instruction *ins = state->ins;
+ struct vkd3d_shader_src_param *src_param;
+
+ vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
+ if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
+ return;
+ src_param_init_from_value(src_param, operands[0]);
+
+ if (instruction_dst_param_init_ssa_scalar(ins, sm6))
+ ins->dst->modifiers = VKD3DSPDM_SATURATE;
+}
+
static void sm6_parser_emit_dx_sincos(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
const struct sm6_value **operands, struct function_emission_state *state)
{
@@ -4572,7 +5484,7 @@ static void sm6_parser_emit_dx_store_output(struct sm6_parser *sm6, enum dx_intr
row_index = sm6_value_get_constant_uint(operands[0]);
column_index = sm6_value_get_constant_uint(operands[2]);
- signature = &sm6->p.shader_desc.output_signature;
+ signature = &sm6->p.program.output_signature;
if (row_index >= signature->element_count)
{
WARN("Invalid row index %u.\n", row_index);
@@ -4608,10 +5520,78 @@ static void sm6_parser_emit_dx_store_output(struct sm6_parser *sm6, enum dx_intr
if (e->register_count > 1)
register_index_address_init(&dst_param->reg.idx[0], operands[1], sm6);
+ if (e->register_index == UINT_MAX)
+ {
+ sm6_parser_dcl_register_builtin(sm6, VKD3DSIH_DCL_OUTPUT, dst_param->reg.type,
+ dst_param->reg.data_type, vsir_write_mask_component_count(e->mask));
+ }
+
if ((src_param = instruction_src_params_alloc(ins, 1, sm6)))
src_param_init_from_value(src_param, value);
}
+static void sm6_parser_emit_dx_texture_gather(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
+ const struct sm6_value **operands, struct function_emission_state *state)
+{
+ struct vkd3d_shader_register coord, offset;
+ const struct sm6_value *resource, *sampler;
+ struct vkd3d_shader_src_param *src_params;
+ struct vkd3d_shader_instruction *ins;
+ unsigned int swizzle;
+ bool extended_offset;
+
+ resource = operands[0];
+ sampler = operands[1];
+ if (!sm6_value_validate_is_texture_handle(resource, op, sm6)
+ || !sm6_value_validate_is_sampler_handle(sampler, op, sm6))
+ {
+ return;
+ }
+
+ if (!sm6_parser_emit_coordinate_construct(sm6, &operands[2], VKD3D_VEC4_SIZE, NULL, state, &coord))
+ return;
+
+ if ((extended_offset = !sm6_value_vector_is_constant_or_undef(&operands[6], 2))
+ && !sm6_parser_emit_coordinate_construct(sm6, &operands[6], 2, NULL, state, &offset))
+ {
+ return;
+ }
+
+ ins = state->ins;
+ if (op == DX_TEXTURE_GATHER)
+ {
+ instruction_init_with_resource(ins, extended_offset ? VKD3DSIH_GATHER4_PO : VKD3DSIH_GATHER4, resource, sm6);
+ if (!(src_params = instruction_src_params_alloc(ins, 3 + extended_offset, sm6)))
+ return;
+ }
+ else
+ {
+ instruction_init_with_resource(ins, extended_offset ? VKD3DSIH_GATHER4_PO_C : VKD3DSIH_GATHER4_C, resource, sm6);
+ if (!(src_params = instruction_src_params_alloc(ins, 4 + extended_offset, sm6)))
+ return;
+ src_param_init_from_value(&src_params[3 + extended_offset], operands[9]);
+ }
+
+ src_param_init_vector_from_reg(&src_params[0], &coord);
+ if (extended_offset)
+ src_param_init_vector_from_reg(&src_params[1], &offset);
+ else
+ instruction_set_texel_offset(ins, &operands[6], sm6);
+ src_param_init_vector_from_reg(&src_params[1 + extended_offset], &resource->u.handle.reg);
+ src_param_init_vector_from_reg(&src_params[2 + extended_offset], &sampler->u.handle.reg);
+ /* Swizzle stored in the sampler parameter is the scalar component index to be gathered. */
+ swizzle = sm6_value_get_constant_uint(operands[8]);
+ if (swizzle >= VKD3D_VEC4_SIZE)
+ {
+ WARN("Invalid swizzle %#x.\n", swizzle);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "Swizzle %#x for a texture gather operation is invalid.", swizzle);
+ }
+ src_params[2 + extended_offset].swizzle = swizzle;
+
+ instruction_dst_param_init_ssa_vector(ins, VKD3D_VEC4_SIZE, sm6);
+}
+
static void sm6_parser_emit_dx_texture_load(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
const struct sm6_value **operands, struct function_emission_state *state)
{
@@ -4741,9 +5721,12 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
[DX_ATAN ] = {"g", "R", sm6_parser_emit_dx_unary},
[DX_ATOMIC_BINOP ] = {"o", "HciiiR", sm6_parser_emit_dx_atomic_binop},
[DX_ATOMIC_CMP_XCHG ] = {"o", "HiiiRR", sm6_parser_emit_dx_atomic_binop},
+ [DX_BARRIER ] = {"v", "c", sm6_parser_emit_dx_barrier},
[DX_BFREV ] = {"m", "R", sm6_parser_emit_dx_unary},
[DX_BUFFER_LOAD ] = {"o", "Hii", sm6_parser_emit_dx_buffer_load},
[DX_BUFFER_STORE ] = {"v", "Hiiooooc", sm6_parser_emit_dx_buffer_store},
+ [DX_BUFFER_UPDATE_COUNTER ] = {"i", "H8", sm6_parser_emit_dx_buffer_update_counter},
+ [DX_CALCULATE_LOD ] = {"f", "HHfffb", sm6_parser_emit_dx_calculate_lod},
[DX_CBUFFER_LOAD_LEGACY ] = {"o", "Hi", sm6_parser_emit_dx_cbuffer_load},
[DX_COS ] = {"g", "R", sm6_parser_emit_dx_sincos},
[DX_COUNT_BITS ] = {"i", "m", sm6_parser_emit_dx_unary},
@@ -4752,18 +5735,28 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
[DX_DERIV_COARSEY ] = {"e", "R", sm6_parser_emit_dx_unary},
[DX_DERIV_FINEX ] = {"e", "R", sm6_parser_emit_dx_unary},
[DX_DERIV_FINEY ] = {"e", "R", sm6_parser_emit_dx_unary},
+ [DX_DISCARD ] = {"v", "1", sm6_parser_emit_dx_discard},
+ [DX_DOT2 ] = {"g", "RRRR", sm6_parser_emit_dx_dot},
+ [DX_DOT3 ] = {"g", "RRRRRR", sm6_parser_emit_dx_dot},
+ [DX_DOT4 ] = {"g", "RRRRRRRR", sm6_parser_emit_dx_dot},
[DX_EXP ] = {"g", "R", sm6_parser_emit_dx_unary},
+ [DX_FABS ] = {"g", "R", sm6_parser_emit_dx_fabs},
[DX_FIRST_BIT_HI ] = {"i", "m", sm6_parser_emit_dx_unary},
[DX_FIRST_BIT_LO ] = {"i", "m", sm6_parser_emit_dx_unary},
[DX_FIRST_BIT_SHI ] = {"i", "m", sm6_parser_emit_dx_unary},
+ [DX_FLATTENED_THREAD_ID_IN_GROUP ] = {"i", "", sm6_parser_emit_dx_compute_builtin},
+ [DX_FMA ] = {"g", "RRR", sm6_parser_emit_dx_ma},
+ [DX_FMAD ] = {"g", "RRR", sm6_parser_emit_dx_ma},
[DX_FMAX ] = {"g", "RR", sm6_parser_emit_dx_binary},
[DX_FMIN ] = {"g", "RR", sm6_parser_emit_dx_binary},
[DX_FRC ] = {"g", "R", sm6_parser_emit_dx_unary},
[DX_GET_DIMENSIONS ] = {"D", "Hi", sm6_parser_emit_dx_get_dimensions},
+ [DX_GROUP_ID ] = {"i", "c", sm6_parser_emit_dx_compute_builtin},
[DX_IBFE ] = {"m", "iiR", sm6_parser_emit_dx_tertiary},
[DX_HCOS ] = {"g", "R", sm6_parser_emit_dx_unary},
[DX_HSIN ] = {"g", "R", sm6_parser_emit_dx_unary},
[DX_HTAN ] = {"g", "R", sm6_parser_emit_dx_unary},
+ [DX_IMAD ] = {"m", "RRR", sm6_parser_emit_dx_ma},
[DX_IMAX ] = {"m", "RR", sm6_parser_emit_dx_binary},
[DX_IMIN ] = {"m", "RR", sm6_parser_emit_dx_binary},
[DX_ISFINITE ] = {"1", "g", sm6_parser_emit_dx_unary},
@@ -4773,6 +5766,8 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
[DX_LEGACY_F32TOF16 ] = {"i", "f", sm6_parser_emit_dx_unary},
[DX_LOAD_INPUT ] = {"o", "ii8i", sm6_parser_emit_dx_load_input},
[DX_LOG ] = {"g", "R", sm6_parser_emit_dx_unary},
+ [DX_MAKE_DOUBLE ] = {"d", "ii", sm6_parser_emit_dx_make_double},
+ [DX_PRIMITIVE_ID ] = {"i", "", sm6_parser_emit_dx_primitive_id},
[DX_RAW_BUFFER_LOAD ] = {"o", "Hii8i", sm6_parser_emit_dx_raw_buffer_load},
[DX_RAW_BUFFER_STORE ] = {"v", "Hiioooocc", sm6_parser_emit_dx_raw_buffer_store},
[DX_ROUND_NE ] = {"g", "R", sm6_parser_emit_dx_unary},
@@ -4780,20 +5775,29 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
[DX_ROUND_PI ] = {"g", "R", sm6_parser_emit_dx_unary},
[DX_ROUND_Z ] = {"g", "R", sm6_parser_emit_dx_unary},
[DX_RSQRT ] = {"g", "R", sm6_parser_emit_dx_unary},
+ [DX_RT_GET_SAMPLE_COUNT ] = {"i", "", sm6_parser_emit_dx_get_sample_count},
+ [DX_RT_GET_SAMPLE_POS ] = {"o", "i", sm6_parser_emit_dx_get_sample_pos},
[DX_SAMPLE ] = {"o", "HHffffiiif", sm6_parser_emit_dx_sample},
[DX_SAMPLE_B ] = {"o", "HHffffiiiff", sm6_parser_emit_dx_sample},
[DX_SAMPLE_C ] = {"o", "HHffffiiiff", sm6_parser_emit_dx_sample},
[DX_SAMPLE_C_LZ ] = {"o", "HHffffiiif", sm6_parser_emit_dx_sample},
[DX_SAMPLE_GRAD ] = {"o", "HHffffiiifffffff", sm6_parser_emit_dx_sample},
[DX_SAMPLE_LOD ] = {"o", "HHffffiiif", sm6_parser_emit_dx_sample},
+ [DX_SATURATE ] = {"g", "R", sm6_parser_emit_dx_saturate},
[DX_SIN ] = {"g", "R", sm6_parser_emit_dx_sincos},
[DX_SPLIT_DOUBLE ] = {"S", "d", sm6_parser_emit_dx_split_double},
[DX_SQRT ] = {"g", "R", sm6_parser_emit_dx_unary},
[DX_STORE_OUTPUT ] = {"v", "ii8o", sm6_parser_emit_dx_store_output},
[DX_TAN ] = {"g", "R", sm6_parser_emit_dx_unary},
+ [DX_TEX2DMS_GET_SAMPLE_POS ] = {"o", "Hi", sm6_parser_emit_dx_get_sample_pos},
+ [DX_TEXTURE_GATHER ] = {"o", "HHffffiic", sm6_parser_emit_dx_texture_gather},
+ [DX_TEXTURE_GATHER_CMP ] = {"o", "HHffffiicf", sm6_parser_emit_dx_texture_gather},
[DX_TEXTURE_LOAD ] = {"o", "HiiiiCCC", sm6_parser_emit_dx_texture_load},
[DX_TEXTURE_STORE ] = {"v", "Hiiiooooc", sm6_parser_emit_dx_texture_store},
+ [DX_THREAD_ID ] = {"i", "c", sm6_parser_emit_dx_compute_builtin},
+ [DX_THREAD_ID_IN_GROUP ] = {"i", "c", sm6_parser_emit_dx_compute_builtin},
[DX_UBFE ] = {"m", "iiR", sm6_parser_emit_dx_tertiary},
+ [DX_UMAD ] = {"m", "RRR", sm6_parser_emit_dx_ma},
[DX_UMAX ] = {"m", "RR", sm6_parser_emit_dx_binary},
[DX_UMIN ] = {"m", "RR", sm6_parser_emit_dx_binary},
};
@@ -5055,7 +6059,10 @@ static enum vkd3d_shader_opcode sm6_map_cast_op(uint64_t code, const struct sm6_
break;
case CAST_ZEXT:
case CAST_SEXT:
- /* nop or min precision. TODO: native 16-bit */
+ /* nop or min precision. TODO: native 16-bit.
+ * Extension instructions could be emitted for min precision, but in Windows
+ * the AMD RX 580 simply drops such instructions, which makes sense as no
+ * assumptions should be made about any behaviour which depends on bit width. */
if (to->u.width == from->u.width || (to->u.width == 32 && from->u.width == 16))
{
op = VKD3DSIH_NOP;
@@ -5187,8 +6194,8 @@ static const struct sm6_cmp_info *sm6_map_cmp2_op(uint64_t code)
[FCMP_OLT] = {VKD3DSIH_LTO},
[FCMP_OLE] = {VKD3DSIH_GEO, true},
[FCMP_ONE] = {VKD3DSIH_NEO},
- [FCMP_ORD] = {VKD3DSIH_INVALID},
- [FCMP_UNO] = {VKD3DSIH_INVALID},
+ [FCMP_ORD] = {VKD3DSIH_ORD},
+ [FCMP_UNO] = {VKD3DSIH_UNO},
[FCMP_UEQ] = {VKD3DSIH_EQU},
[FCMP_UGT] = {VKD3DSIH_LTU, true},
[FCMP_UGE] = {VKD3DSIH_GEU},
@@ -5304,6 +6311,87 @@ static void sm6_parser_emit_cmp2(struct sm6_parser *sm6, const struct dxil_recor
instruction_dst_param_init_ssa_scalar(ins, sm6);
}
+static void sm6_parser_emit_cmpxchg(struct sm6_parser *sm6, const struct dxil_record *record,
+ struct vkd3d_shader_instruction *ins, struct sm6_value *dst)
+{
+ uint64_t success_ordering, failure_ordering;
+ struct vkd3d_shader_dst_param *dst_params;
+ struct vkd3d_shader_src_param *src_params;
+ const struct sm6_value *ptr, *cmp, *new;
+ const struct sm6_type *type;
+ unsigned int i = 0;
+ bool is_volatile;
+ uint64_t code;
+
+ if (!(ptr = sm6_parser_get_value_by_ref(sm6, record, NULL, &i))
+ || !sm6_value_validate_is_pointer_to_i32(ptr, sm6))
+ return;
+
+ if (ptr->u.reg.type != VKD3DSPR_GROUPSHAREDMEM)
+ {
+ WARN("Register is not groupshared.\n");
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "The destination register for a cmpxchg instruction is not groupshared memory.");
+ return;
+ }
+
+ if (!(dst->type = sm6_type_get_cmpxchg_result_struct(sm6)))
+ {
+ WARN("Failed to find result struct.\n");
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE,
+ "Module does not define a result struct type for a cmpxchg instruction.");
+ return;
+ }
+
+ type = ptr->type->u.pointer.type;
+ cmp = sm6_parser_get_value_by_ref(sm6, record, type, &i);
+ new = sm6_parser_get_value_by_ref(sm6, record, type, &i);
+ if (!cmp || !new)
+ return;
+
+ if (!sm6_value_validate_is_i32(cmp, sm6)
+ || !sm6_value_validate_is_i32(new, sm6)
+ || !dxil_record_validate_operand_count(record, i + 3, i + 5, sm6))
+ {
+ return;
+ }
+
+ is_volatile = record->operands[i++];
+ success_ordering = record->operands[i++];
+
+ if ((code = record->operands[i++]) != 1)
+ FIXME("Ignoring synchronisation scope %"PRIu64".\n", code);
+
+ failure_ordering = (record->operand_count > i) ? record->operands[i++] : success_ordering;
+
+ /* It's currently not possible to specify an atomic ordering in HLSL, and it defaults to seq_cst. */
+ if (success_ordering != ORDERING_SEQCST)
+ FIXME("Unhandled success ordering %"PRIu64".\n", success_ordering);
+ if (success_ordering != failure_ordering)
+ FIXME("Unhandled failure ordering %"PRIu64".\n", failure_ordering);
+
+ if (record->operand_count > i && record->operands[i])
+ FIXME("Ignoring weak cmpxchg.\n");
+
+ vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_IMM_ATOMIC_CMP_EXCH);
+ ins->flags = is_volatile ? VKD3DARF_SEQ_CST | VKD3DARF_VOLATILE : VKD3DARF_SEQ_CST;
+
+ if (!(src_params = instruction_src_params_alloc(ins, 3, sm6)))
+ return;
+ src_param_make_constant_uint(&src_params[0], 0);
+ src_param_init_from_value(&src_params[1], cmp);
+ src_param_init_from_value(&src_params[2], new);
+
+ if (!(dst_params = instruction_dst_params_alloc(ins, 2, sm6)))
+ return;
+ register_init_ssa_scalar(&dst_params[0].reg, dst->type, dst, sm6);
+ dst_param_init(&dst_params[0]);
+ dst_params[1].reg = ptr->u.reg;
+ dst_param_init(&dst_params[1]);
+
+ dst->u.reg = dst_params[0].reg;
+}
+
static void sm6_parser_emit_extractval(struct sm6_parser *sm6, const struct dxil_record *record,
struct vkd3d_shader_instruction *ins, struct sm6_value *dst)
{
@@ -5459,6 +6547,7 @@ static void sm6_parser_emit_gep(struct sm6_parser *sm6, const struct dxil_record
register_index_address_init(&reg->idx[1], elem_value, sm6);
reg->idx[1].is_in_bounds = is_in_bounds;
reg->idx_count = 2;
+ dst->structure_stride = src->structure_stride;
ins->handler_idx = VKD3DSIH_NOP;
}
@@ -5467,8 +6556,8 @@ static void sm6_parser_emit_load(struct sm6_parser *sm6, const struct dxil_recor
struct vkd3d_shader_instruction *ins, struct sm6_value *dst)
{
const struct sm6_type *elem_type = NULL, *pointee_type;
- struct vkd3d_shader_src_param *src_param;
- unsigned int alignment, i = 0;
+ unsigned int alignment, operand_count, i = 0;
+ struct vkd3d_shader_src_param *src_params;
const struct sm6_value *ptr;
uint64_t alignment_code;
@@ -5505,12 +6594,34 @@ static void sm6_parser_emit_load(struct sm6_parser *sm6, const struct dxil_recor
if (record->operands[i])
WARN("Ignoring volatile modifier.\n");
- vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
+ if (ptr->structure_stride)
+ {
+ assert(ptr->u.reg.type == VKD3DSPR_GROUPSHAREDMEM);
+ vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_LD_STRUCTURED);
- if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
- return;
- src_param_init_from_value(&src_param[0], ptr);
- src_param->reg.alignment = alignment;
+ if (!(src_params = instruction_src_params_alloc(ins, 3, sm6)))
+ return;
+ if (ptr->u.reg.idx[1].rel_addr)
+ src_params[0] = *ptr->u.reg.idx[1].rel_addr;
+ else
+ src_param_make_constant_uint(&src_params[0], ptr->u.reg.idx[1].offset);
+ /* Struct offset is always zero as there is no struct, just an array. */
+ src_param_make_constant_uint(&src_params[1], 0);
+ src_param_init_from_value(&src_params[2], ptr);
+ src_params[2].reg.alignment = alignment;
+ }
+ else
+ {
+ operand_count = 1 + (ptr->u.reg.type == VKD3DSPR_GROUPSHAREDMEM);
+ vsir_instruction_init(ins, &sm6->p.location, (operand_count > 1) ? VKD3DSIH_LD_RAW : VKD3DSIH_MOV);
+
+ if (!(src_params = instruction_src_params_alloc(ins, operand_count, sm6)))
+ return;
+ if (operand_count > 1)
+ src_param_make_constant_uint(&src_params[0], 0);
+ src_param_init_from_value(&src_params[operand_count - 1], ptr);
+ src_params[operand_count - 1].reg.alignment = alignment;
+ }
instruction_dst_param_init_ssa_scalar(ins, sm6);
}
@@ -5628,11 +6739,11 @@ static void sm6_parser_emit_ret(struct sm6_parser *sm6, const struct dxil_record
static void sm6_parser_emit_store(struct sm6_parser *sm6, const struct dxil_record *record,
struct vkd3d_shader_instruction *ins, struct sm6_value *dst)
{
- struct vkd3d_shader_src_param *src_param;
+ unsigned int i = 0, alignment, operand_count;
+ struct vkd3d_shader_src_param *src_params;
struct vkd3d_shader_dst_param *dst_param;
const struct sm6_type *pointee_type;
const struct sm6_value *ptr, *src;
- unsigned int i = 0, alignment;
uint64_t alignment_code;
if (!(ptr = sm6_parser_get_value_by_ref(sm6, record, NULL, &i))
@@ -5665,16 +6776,40 @@ static void sm6_parser_emit_store(struct sm6_parser *sm6, const struct dxil_reco
if (record->operands[i])
WARN("Ignoring volatile modifier.\n");
- vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
+ if (ptr->structure_stride)
+ {
+ assert(ptr->u.reg.type == VKD3DSPR_GROUPSHAREDMEM);
+ vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_STORE_STRUCTURED);
- if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
- return;
- src_param_init_from_value(&src_param[0], src);
+ if (!(src_params = instruction_src_params_alloc(ins, 3, sm6)))
+ return;
+ if (ptr->u.reg.idx[1].rel_addr)
+ src_params[0] = *ptr->u.reg.idx[1].rel_addr;
+ else
+ src_param_make_constant_uint(&src_params[0], ptr->u.reg.idx[1].offset);
+ /* Struct offset is always zero as there is no struct, just an array. */
+ src_param_make_constant_uint(&src_params[1], 0);
+ src_param_init_from_value(&src_params[2], src);
+ }
+ else
+ {
+ operand_count = 1 + (ptr->u.reg.type == VKD3DSPR_GROUPSHAREDMEM);
+ vsir_instruction_init(ins, &sm6->p.location, (operand_count > 1) ? VKD3DSIH_STORE_RAW : VKD3DSIH_MOV);
+
+ if (!(src_params = instruction_src_params_alloc(ins, operand_count, sm6)))
+ return;
+ if (operand_count > 1)
+ src_param_make_constant_uint(&src_params[0], 0);
+ src_param_init_from_value(&src_params[operand_count - 1], src);
+ }
dst_param = instruction_dst_params_alloc(ins, 1, sm6);
dst_param_init(dst_param);
dst_param->reg = ptr->u.reg;
dst_param->reg.alignment = alignment;
+ /* Groupshared stores contain the address in the src params. */
+ if (dst_param->reg.type != VKD3DSPR_IDXTEMP)
+ dst_param->reg.idx_count = 1;
}
static void sm6_parser_emit_switch(struct sm6_parser *sm6, const struct dxil_record *record,
@@ -5855,6 +6990,25 @@ static bool sm6_metadata_get_uint64_value(const struct sm6_parser *sm6,
return true;
}
+static bool sm6_metadata_get_float_value(const struct sm6_parser *sm6,
+ const struct sm6_metadata_value *m, float *f)
+{
+ const struct sm6_value *value;
+
+ if (!m || m->type != VKD3D_METADATA_VALUE)
+ return false;
+
+ value = m->u.value;
+ if (!sm6_value_is_constant(value))
+ return false;
+ if (!sm6_type_is_floating_point(value->type))
+ return false;
+
+ *f = register_get_float_value(&value->u.reg);
+
+ return true;
+}
+
static void sm6_parser_metadata_attachment_block_init(struct sm6_parser *sm6, const struct dxil_block *target_block,
const struct dxil_block *block)
{
@@ -6215,6 +7369,13 @@ static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const
case FUNC_CODE_INST_ALLOCA:
sm6_parser_emit_alloca(sm6, record, ins, dst);
break;
+ case FUNC_CODE_INST_ATOMICRMW:
+ {
+ struct function_emission_state state = {code_block, ins};
+ sm6_parser_emit_atomicrmw(sm6, record, &state, dst);
+ sm6->p.program.temp_count = max(sm6->p.program.temp_count, state.temp_idx);
+ break;
+ }
case FUNC_CODE_INST_BINOP:
sm6_parser_emit_binop(sm6, record, ins, dst);
break;
@@ -6235,6 +7396,9 @@ static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const
case FUNC_CODE_INST_CMP2:
sm6_parser_emit_cmp2(sm6, record, ins, dst);
break;
+ case FUNC_CODE_INST_CMPXCHG:
+ sm6_parser_emit_cmpxchg(sm6, record, ins, dst);
+ break;
case FUNC_CODE_INST_EXTRACTVAL:
sm6_parser_emit_extractval(sm6, record, ins, dst);
break;
@@ -6803,11 +7967,45 @@ static const enum vkd3d_shader_sysval_semantic sysval_semantic_table[] =
[SEMANTIC_KIND_POSITION] = VKD3D_SHADER_SV_POSITION,
[SEMANTIC_KIND_ISFRONTFACE] = VKD3D_SHADER_SV_IS_FRONT_FACE,
[SEMANTIC_KIND_TARGET] = VKD3D_SHADER_SV_TARGET,
+ [SEMANTIC_KIND_DEPTH] = VKD3D_SHADER_SV_DEPTH,
+ [SEMANTIC_KIND_DEPTHLESSEQUAL] = VKD3D_SHADER_SV_DEPTH_LESS_EQUAL,
+ [SEMANTIC_KIND_DEPTHGREATEREQUAL] = VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL,
};
-static enum vkd3d_shader_sysval_semantic sysval_semantic_from_dxil_semantic_kind(enum dxil_semantic_kind kind)
+static enum vkd3d_shader_sysval_semantic sysval_semantic_from_dxil_semantic_kind(enum dxil_semantic_kind kind,
+ enum vkd3d_tessellator_domain domain)
{
- if (kind < ARRAY_SIZE(sysval_semantic_table))
+ if (kind == SEMANTIC_KIND_TESSFACTOR)
+ {
+ switch (domain)
+ {
+ case VKD3D_TESSELLATOR_DOMAIN_LINE:
+ return VKD3D_SHADER_SV_TESS_FACTOR_LINEDET;
+ case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
+ return VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE;
+ case VKD3D_TESSELLATOR_DOMAIN_QUAD:
+ return VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE;
+ default:
+ /* Error is handled during parsing. */
+ return VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE;
+ }
+ }
+ else if (kind == SEMANTIC_KIND_INSIDETESSFACTOR)
+ {
+ switch (domain)
+ {
+ case VKD3D_TESSELLATOR_DOMAIN_LINE:
+ return VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN;
+ case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
+ return VKD3D_SHADER_SV_TESS_FACTOR_TRIINT;
+ case VKD3D_TESSELLATOR_DOMAIN_QUAD:
+ return VKD3D_SHADER_SV_TESS_FACTOR_QUADINT;
+ default:
+ /* Error is handled during parsing. */
+ return VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE;
+ }
+ }
+ else if (kind < ARRAY_SIZE(sysval_semantic_table))
{
return sysval_semantic_table[kind];
}
@@ -7563,12 +8761,13 @@ static void signature_element_read_additional_element_values(struct signature_el
}
static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const struct sm6_metadata_value *m,
- struct shader_signature *s)
+ struct shader_signature *s, enum vkd3d_tessellator_domain tessellator_domain)
{
unsigned int i, j, column_count, operand_count, index;
const struct sm6_metadata_node *node, *element_node;
struct signature_element *elements, *e;
unsigned int values[10];
+ bool is_register;
if (!m)
return VKD3D_OK;
@@ -7656,7 +8855,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
e->min_precision = minimum_precision_from_dxil_component_type(values[2]);
j = values[3];
- e->sysval_semantic = sysval_semantic_from_dxil_semantic_kind(j);
+ e->sysval_semantic = sysval_semantic_from_dxil_semantic_kind(j, tessellator_domain);
if (j != SEMANTIC_KIND_ARBITRARY && j != SEMANTIC_KIND_TARGET && e->sysval_semantic == VKD3D_SHADER_SV_NONE)
{
WARN("Unhandled semantic kind %u.\n", j);
@@ -7677,7 +8876,18 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
column_count = values[7];
e->register_index = values[8];
e->target_location = e->register_index;
- if (e->register_index > MAX_REG_OUTPUT || e->register_count > MAX_REG_OUTPUT - e->register_index)
+
+ if ((is_register = e->register_index == UINT_MAX))
+ {
+ if (register_type_from_dxil_semantic_kind(e->sysval_semantic) == VKD3DSPR_INVALID)
+ {
+ WARN("Unhandled I/O register semantic kind %u.\n", j);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
+ "DXIL semantic kind %u is unhandled for an I/O register.", j);
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
+ }
+ else if (e->register_index > MAX_REG_OUTPUT || e->register_count > MAX_REG_OUTPUT - e->register_index)
{
WARN("Invalid row start %u with row count %u.\n", e->register_index, e->register_count);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
@@ -7685,8 +8895,9 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
e->register_index, e->register_count);
return VKD3D_ERROR_INVALID_SHADER;
}
+
index = values[9];
- if (index >= VKD3D_VEC4_SIZE || column_count > VKD3D_VEC4_SIZE - index)
+ if (index != UINT8_MAX && (index >= VKD3D_VEC4_SIZE || column_count > VKD3D_VEC4_SIZE - index))
{
WARN("Invalid column start %u with count %u.\n", index, column_count);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
@@ -7696,10 +8907,13 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
e->mask = vkd3d_write_mask_from_component_count(column_count);
e->used_mask = e->mask;
- e->mask <<= index;
-
signature_element_read_additional_element_values(e, element_node, sm6);
- e->used_mask <<= index;
+
+ if (index != UINT8_MAX)
+ {
+ e->mask <<= index;
+ e->used_mask <<= index;
+ }
m = element_node->operands[4];
if (!sm6_metadata_value_is_node(m))
@@ -7739,7 +8953,8 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
return VKD3D_OK;
}
-static enum vkd3d_result sm6_parser_signatures_init(struct sm6_parser *sm6, const struct sm6_metadata_value *m)
+static enum vkd3d_result sm6_parser_signatures_init(struct sm6_parser *sm6, const struct sm6_metadata_value *m,
+ enum vkd3d_tessellator_domain tessellator_domain)
{
enum vkd3d_result ret;
@@ -7752,19 +8967,19 @@ static enum vkd3d_result sm6_parser_signatures_init(struct sm6_parser *sm6, cons
}
if (m->u.node->operand_count && (ret = sm6_parser_read_signature(sm6, m->u.node->operands[0],
- &sm6->p.shader_desc.input_signature)) < 0)
+ &sm6->p.program.input_signature, tessellator_domain)) < 0)
{
return ret;
}
if (m->u.node->operand_count > 1 && (ret = sm6_parser_read_signature(sm6, m->u.node->operands[1],
- &sm6->p.shader_desc.output_signature)) < 0)
+ &sm6->p.program.output_signature, tessellator_domain)) < 0)
{
return ret;
}
/* TODO: patch constant signature in operand 2. */
- sm6_parser_init_input_signature(sm6, &sm6->p.shader_desc.input_signature);
- sm6_parser_init_output_signature(sm6, &sm6->p.shader_desc.output_signature);
+ sm6_parser_init_input_signature(sm6, &sm6->p.program.input_signature);
+ sm6_parser_init_output_signature(sm6, &sm6->p.program.output_signature);
return VKD3D_OK;
}
@@ -7850,10 +9065,216 @@ static enum vkd3d_result sm6_parser_emit_thread_group(struct sm6_parser *sm6, co
return VKD3D_OK;
}
+static void sm6_parser_emit_dcl_count(struct sm6_parser *sm6, enum vkd3d_shader_opcode handler_idx, unsigned int count)
+{
+ struct vkd3d_shader_instruction *ins;
+
+ ins = sm6_parser_add_instruction(sm6, handler_idx);
+ ins->declaration.count = count;
+}
+
+static void sm6_parser_emit_dcl_tessellator_domain(struct sm6_parser *sm6,
+ enum vkd3d_tessellator_domain tessellator_domain)
+{
+ struct vkd3d_shader_instruction *ins;
+
+ if (tessellator_domain == VKD3D_TESSELLATOR_DOMAIN_INVALID || tessellator_domain >= VKD3D_TESSELLATOR_DOMAIN_COUNT)
+ {
+ WARN("Unhandled domain %u.\n", tessellator_domain);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES,
+ "Domain shader tessellator domain %u is unhandled.", tessellator_domain);
+ }
+
+ ins = sm6_parser_add_instruction(sm6, VKD3DSIH_DCL_TESSELLATOR_DOMAIN);
+ ins->declaration.tessellator_domain = tessellator_domain;
+}
+
+static void sm6_parser_validate_control_point_count(struct sm6_parser *sm6, unsigned int count,
+ const char *type)
+{
+ if (!count || count > 32)
+ {
+ WARN("%s control point count %u invalid.\n", type, count);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES,
+ "%s control point count %u is invalid.", type, count);
+ }
+}
+
+static void sm6_parser_emit_dcl_tessellator_partitioning(struct sm6_parser *sm6,
+ enum vkd3d_shader_tessellator_partitioning tessellator_partitioning)
+{
+ struct vkd3d_shader_instruction *ins;
+
+ if (!tessellator_partitioning || tessellator_partitioning > VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN)
+ {
+ WARN("Unhandled partitioning %u.\n", tessellator_partitioning);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES,
+ "Hull shader tessellator partitioning %u is unhandled.", tessellator_partitioning);
+ }
+
+ ins = sm6_parser_add_instruction(sm6, VKD3DSIH_DCL_TESSELLATOR_PARTITIONING);
+ ins->declaration.tessellator_partitioning = tessellator_partitioning;
+}
+
+static void sm6_parser_emit_dcl_tessellator_output_primitive(struct sm6_parser *sm6,
+ enum vkd3d_shader_tessellator_output_primitive primitive)
+{
+ struct vkd3d_shader_instruction *ins;
+
+ if (!primitive || primitive > VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW)
+ {
+ WARN("Unhandled output primitive %u.\n", primitive);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES,
+ "Hull shader tessellator output primitive %u is unhandled.", primitive);
+ }
+
+ ins = sm6_parser_add_instruction(sm6, VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE);
+ ins->declaration.tessellator_output_primitive = primitive;
+}
+
+static void sm6_parser_emit_dcl_max_tessellation_factor(struct sm6_parser *sm6, struct sm6_metadata_value *m)
+{
+ struct vkd3d_shader_instruction *ins;
+ float max_tessellation_factor;
+
+ if (!sm6_metadata_get_float_value(sm6, m, &max_tessellation_factor))
+ {
+ WARN("Max tess factor property is not a float value.\n");
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES,
+ "Hull shader max tessellation factor property operand is not a float.");
+ return;
+ }
+
+ /* Exclude non-finite values. */
+ if (!(max_tessellation_factor >= 1.0f && max_tessellation_factor <= 64.0f))
+ {
+ WARN("Invalid max tess factor %f.\n", max_tessellation_factor);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES,
+ "Hull shader max tessellation factor %f is invalid.", max_tessellation_factor);
+ }
+
+ ins = sm6_parser_add_instruction(sm6, VKD3DSIH_DCL_HS_MAX_TESSFACTOR);
+ ins->declaration.max_tessellation_factor = max_tessellation_factor;
+}
+
+static enum vkd3d_tessellator_domain sm6_parser_ds_properties_init(struct sm6_parser *sm6,
+ const struct sm6_metadata_value *m)
+{
+ const struct sm6_metadata_node *node;
+ unsigned int operands[2] = {0};
+ unsigned int i;
+
+ if (!m || !sm6_metadata_value_is_node(m))
+ {
+ WARN("Missing or invalid DS properties.\n");
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES,
+ "Domain shader properties node is missing or invalid.");
+ return 0;
+ }
+
+ node = m->u.node;
+ if (node->operand_count < ARRAY_SIZE(operands))
+ {
+ WARN("Invalid operand count %u.\n", node->operand_count);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND_COUNT,
+ "Domain shader properties operand count %u is invalid.", node->operand_count);
+ return 0;
+ }
+ if (node->operand_count > ARRAY_SIZE(operands))
+ {
+ WARN("Ignoring %zu extra operands.\n", node->operand_count - ARRAY_SIZE(operands));
+ vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS,
+ "Ignoring %zu extra operands for domain shader properties.",
+ node->operand_count - ARRAY_SIZE(operands));
+ }
+
+ for (i = 0; i < node->operand_count; ++i)
+ {
+ if (!sm6_metadata_get_uint_value(sm6, node->operands[i], &operands[i]))
+ {
+ WARN("DS property at index %u is not a uint value.\n", i);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES,
+ "Domain shader properties operand at index %u is not an integer.", i);
+ }
+ }
+
+ sm6_parser_emit_dcl_tessellator_domain(sm6, operands[0]);
+ sm6_parser_validate_control_point_count(sm6, operands[1], "Domain shader input");
+ sm6->p.program.input_control_point_count = operands[1];
+
+ return operands[0];
+}
+
+static enum vkd3d_tessellator_domain sm6_parser_hs_properties_init(struct sm6_parser *sm6,
+ const struct sm6_metadata_value *m)
+{
+ const struct sm6_metadata_node *node;
+ unsigned int operands[6] = {0};
+ unsigned int i;
+
+ if (!m || !sm6_metadata_value_is_node(m))
+ {
+ WARN("Missing or invalid HS properties.\n");
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES,
+ "Hull shader properties node is missing or invalid.");
+ return 0;
+ }
+
+ node = m->u.node;
+ if (node->operand_count < 7)
+ {
+ WARN("Invalid operand count %u.\n", node->operand_count);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND_COUNT,
+ "Hull shader properties operand count %u is invalid.", node->operand_count);
+ return 0;
+ }
+ if (node->operand_count > 7)
+ {
+ WARN("Ignoring %u extra operands.\n", node->operand_count - 7);
+ vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS,
+ "Ignoring %u extra operands for hull shader properties.", node->operand_count - 7);
+ }
+
+ m = node->operands[0];
+ if (!sm6_metadata_value_is_value(m) || !sm6_value_is_function_dcl(m->u.value))
+ {
+ WARN("Patch constant function node is not a function value.\n");
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES,
+ "Hull shader patch constant function node is not a function value.");
+ }
+ else
+ {
+ sm6->patch_constant_function = m->u.value->u.function.name;
+ }
+
+ for (i = 1; i < min(node->operand_count, ARRAY_SIZE(operands)); ++i)
+ {
+ if (!sm6_metadata_get_uint_value(sm6, node->operands[i], &operands[i]))
+ {
+ WARN("HS property at index %u is not a uint value.\n", i);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES,
+ "Hull shader properties operand at index %u is not an integer.", i);
+ }
+ }
+
+ sm6_parser_validate_control_point_count(sm6, operands[1], "Hull shader input");
+ sm6->p.program.input_control_point_count = operands[1];
+ sm6_parser_validate_control_point_count(sm6, operands[2], "Hull shader output");
+ sm6_parser_emit_dcl_count(sm6, VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, operands[2]);
+ sm6->p.program.output_control_point_count = operands[2];
+ sm6_parser_emit_dcl_tessellator_domain(sm6, operands[3]);
+ sm6_parser_emit_dcl_tessellator_partitioning(sm6, operands[4]);
+ sm6_parser_emit_dcl_tessellator_output_primitive(sm6, operands[5]);
+ sm6_parser_emit_dcl_max_tessellation_factor(sm6, node->operands[6]);
+
+ return operands[3];
+}
+
static enum vkd3d_result sm6_parser_entry_point_init(struct sm6_parser *sm6)
{
const struct sm6_metadata_value *m = sm6_parser_find_named_metadata(sm6, "dx.entryPoints");
const struct sm6_metadata_node *node, *entry_node = m ? m->u.node : NULL;
+ enum vkd3d_tessellator_domain tessellator_domain = 0;
unsigned int i, operand_count, tag;
const struct sm6_value *value;
enum vkd3d_result ret;
@@ -7892,12 +9313,6 @@ static enum vkd3d_result sm6_parser_entry_point_init(struct sm6_parser *sm6)
"Entry point function name %s does not match the name in metadata.", sm6->entry_point);
}
- if (entry_node->operand_count >= 3 && (m = entry_node->operands[2])
- && (ret = sm6_parser_signatures_init(sm6, m)) < 0)
- {
- return ret;
- }
-
if (entry_node->operand_count >= 5 && (m = entry_node->operands[4]))
{
if (!sm6_metadata_value_is_node(m))
@@ -7932,6 +9347,12 @@ static enum vkd3d_result sm6_parser_entry_point_init(struct sm6_parser *sm6)
case SHADER_PROPERTIES_FLAGS:
sm6_parser_emit_global_flags(sm6, node->operands[i + 1]);
break;
+ case SHADER_PROPERTIES_DOMAIN:
+ tessellator_domain = sm6_parser_ds_properties_init(sm6, node->operands[i + 1]);
+ break;
+ case SHADER_PROPERTIES_HULL:
+ tessellator_domain = sm6_parser_hs_properties_init(sm6, node->operands[i + 1]);
+ break;
case SHADER_PROPERTIES_COMPUTE:
if ((ret = sm6_parser_emit_thread_group(sm6, node->operands[i + 1])) < 0)
return ret;
@@ -7945,6 +9366,12 @@ static enum vkd3d_result sm6_parser_entry_point_init(struct sm6_parser *sm6)
}
}
+ if (entry_node->operand_count >= 3 && (m = entry_node->operands[2])
+ && (ret = sm6_parser_signatures_init(sm6, m, tessellator_domain)) < 0)
+ {
+ return ret;
+ }
+
return VKD3D_OK;
}
@@ -8062,7 +9489,6 @@ static void sm6_parser_destroy(struct vkd3d_shader_parser *parser)
sm6_parser_metadata_cleanup(sm6);
vkd3d_free(sm6->descriptors);
vkd3d_free(sm6->values);
- free_shader_desc(&parser->shader_desc);
vkd3d_free(sm6);
}
@@ -8080,15 +9506,16 @@ static struct sm6_function *sm6_parser_get_function(const struct sm6_parser *sm6
return NULL;
}
-static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t *byte_code, size_t byte_code_size,
- const char *source_name, struct vkd3d_shader_message_context *message_context)
+static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *source_name,
+ struct vkd3d_shader_message_context *message_context, struct dxbc_shader_desc *dxbc_desc)
{
- const struct shader_signature *output_signature = &sm6->p.shader_desc.output_signature;
- const struct shader_signature *input_signature = &sm6->p.shader_desc.input_signature;
+ const struct shader_signature *output_signature = &sm6->p.program.output_signature;
+ const struct shader_signature *input_signature = &sm6->p.program.input_signature;
+ size_t count, length, function_count, byte_code_size = dxbc_desc->byte_code_size;
const struct vkd3d_shader_location location = {.source_name = source_name};
uint32_t version_token, dxil_version, token_count, magic;
+ const uint32_t *byte_code = dxbc_desc->byte_code;
unsigned int chunk_offset, chunk_size;
- size_t count, length, function_count;
enum bitcode_block_abbreviation abbr;
struct vkd3d_shader_version version;
struct dxil_block *block;
@@ -8181,6 +9608,11 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
sm6->ptr = &sm6->start[1];
sm6->bitpos = 2;
+ sm6->p.program.input_signature = dxbc_desc->input_signature;
+ sm6->p.program.output_signature = dxbc_desc->output_signature;
+ sm6->p.program.patch_constant_signature = dxbc_desc->patch_constant_signature;
+ memset(dxbc_desc, 0, sizeof(*dxbc_desc));
+
block = &sm6->root_block;
if ((ret = dxil_block_init(block, NULL, sm6)) < 0)
{
@@ -8351,7 +9783,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
{
- struct vkd3d_shader_desc *shader_desc;
+ struct dxbc_shader_desc dxbc_desc = {0};
uint32_t *byte_code = NULL;
struct sm6_parser *sm6;
int ret;
@@ -8364,35 +9796,37 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
return VKD3D_ERROR_OUT_OF_MEMORY;
}
- shader_desc = &sm6->p.shader_desc;
- shader_desc->is_dxil = true;
+ dxbc_desc.is_dxil = true;
if ((ret = shader_extract_from_dxbc(&compile_info->source, message_context, compile_info->source_name,
- shader_desc)) < 0)
+ &dxbc_desc)) < 0)
{
WARN("Failed to extract shader, vkd3d result %d.\n", ret);
vkd3d_free(sm6);
return ret;
}
- sm6->p.shader_desc = *shader_desc;
- shader_desc = &sm6->p.shader_desc;
-
- if (((uintptr_t)shader_desc->byte_code & (VKD3D_DXBC_CHUNK_ALIGNMENT - 1)))
+ if (((uintptr_t)dxbc_desc.byte_code & (VKD3D_DXBC_CHUNK_ALIGNMENT - 1)))
{
/* LLVM bitcode should be 32-bit aligned, but before dxc v1.7.2207 this was not always the case in the DXBC
* container due to missing padding after signature names. Get an aligned copy to prevent unaligned access. */
- if (!(byte_code = vkd3d_malloc(align(shader_desc->byte_code_size, VKD3D_DXBC_CHUNK_ALIGNMENT))))
- ERR("Failed to allocate aligned chunk. Unaligned access will occur.\n");
- else
- memcpy(byte_code, shader_desc->byte_code, shader_desc->byte_code_size);
+ if (!(byte_code = vkd3d_malloc(align(dxbc_desc.byte_code_size, VKD3D_DXBC_CHUNK_ALIGNMENT))))
+ {
+ ERR("Failed to allocate aligned chunk.\n");
+ free_dxbc_shader_desc(&dxbc_desc);
+ vkd3d_free(sm6);
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
+
+ memcpy(byte_code, dxbc_desc.byte_code, dxbc_desc.byte_code_size);
+ dxbc_desc.byte_code = byte_code;
}
- ret = sm6_parser_init(sm6, byte_code ? byte_code : shader_desc->byte_code, shader_desc->byte_code_size,
- compile_info->source_name, message_context);
+ ret = sm6_parser_init(sm6, compile_info->source_name, message_context, &dxbc_desc);
+ free_dxbc_shader_desc(&dxbc_desc);
vkd3d_free(byte_code);
if (!sm6->p.failed && ret >= 0)
- ret = vsir_validate(&sm6->p);
+ ret = vkd3d_shader_parser_validate(&sm6->p);
if (sm6->p.failed && ret >= 0)
ret = VKD3D_ERROR_INVALID_SHADER;
diff --git a/libs/vkd3d/libs/vkd3d-shader/fx.c b/libs/vkd3d/libs/vkd3d-shader/fx.c
index bc70d5220fd..98443797543 100644
--- a/libs/vkd3d/libs/vkd3d-shader/fx.c
+++ b/libs/vkd3d/libs/vkd3d-shader/fx.c
@@ -61,9 +61,9 @@ struct fx_write_context;
struct fx_write_context_ops
{
uint32_t (*write_string)(const char *string, struct fx_write_context *fx);
- uint32_t (*write_type)(const struct hlsl_type *type, struct fx_write_context *fx);
void (*write_technique)(struct hlsl_ir_var *var, struct fx_write_context *fx);
void (*write_pass)(struct hlsl_ir_var *var, struct fx_write_context *fx);
+ bool are_child_effects_supported;
};
struct fx_write_context
@@ -84,8 +84,14 @@ struct fx_write_context
uint32_t buffer_count;
uint32_t numeric_variable_count;
uint32_t object_variable_count;
+ uint32_t shared_object_count;
+ uint32_t shader_variable_count;
+ uint32_t parameter_count;
int status;
+ bool child_effect;
+ bool include_empty_buffers;
+
const struct fx_write_context_ops *ops;
};
@@ -97,6 +103,11 @@ static void set_status(struct fx_write_context *fx, int status)
fx->status = status;
}
+static bool has_annotations(const struct hlsl_ir_var *var)
+{
+ return var->annotations && !list_empty(&var->annotations->vars);
+}
+
static uint32_t write_string(const char *string, struct fx_write_context *fx)
{
return fx->ops->write_string(string, fx);
@@ -104,15 +115,22 @@ static uint32_t write_string(const char *string, struct fx_write_context *fx)
static void write_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
+ if (var->state_block_count)
+ hlsl_fixme(fx->ctx, &var->loc, "Write state block assignments.");
+
fx->ops->write_pass(var, fx);
}
+static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_context *fx);
+
static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context *fx)
{
struct type_entry *type_entry;
unsigned int elements_count;
const char *name;
+ assert(fx->ctx->profile->major_version >= 4);
+
if (type->class == HLSL_CLASS_ARRAY)
{
name = hlsl_get_multiarray_element_type(type)->name;
@@ -138,7 +156,7 @@ static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context
if (!(type_entry = hlsl_alloc(fx->ctx, sizeof(*type_entry))))
return 0;
- type_entry->offset = fx->ops->write_type(type, fx);
+ type_entry->offset = write_fx_4_type(type, fx);
type_entry->name = name;
type_entry->elements_count = elements_count;
@@ -151,6 +169,7 @@ static void fx_write_context_init(struct hlsl_ctx *ctx, const struct fx_write_co
struct fx_write_context *fx)
{
unsigned int version = ctx->profile->major_version;
+ struct hlsl_block block;
memset(fx, 0, sizeof(*fx));
@@ -174,12 +193,19 @@ static void fx_write_context_init(struct hlsl_ctx *ctx, const struct fx_write_co
rb_init(&fx->strings, string_storage_compare);
list_init(&fx->types);
+
+ fx->child_effect = fx->ops->are_child_effects_supported && ctx->child_effect;
+ fx->include_empty_buffers = version == 4 && ctx->include_empty_buffers;
+
+ hlsl_block_init(&block);
+ hlsl_prepend_global_uniform_copy(fx->ctx, &block);
+ hlsl_block_cleanup(&block);
+ hlsl_calculate_buffer_offsets(fx->ctx);
}
static int fx_write_context_cleanup(struct fx_write_context *fx)
{
struct type_entry *type, *next_type;
- int status = fx->status;
rb_destroy(&fx->strings, string_storage_destroy, NULL);
@@ -189,7 +215,7 @@ static int fx_write_context_cleanup(struct fx_write_context *fx)
vkd3d_free(type);
}
- return status;
+ return fx->ctx->result;
}
static bool technique_matches_version(const struct hlsl_ir_var *var, const struct fx_write_context *fx)
@@ -285,6 +311,7 @@ static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type,
[HLSL_TYPE_UINT ] = 3,
[HLSL_TYPE_BOOL ] = 4,
};
+ struct hlsl_ctx *ctx = fx->ctx;
uint32_t value = 0;
switch (type->class)
@@ -295,8 +322,7 @@ static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type,
value |= numeric_type_class[type->class];
break;
default:
- FIXME("Unexpected type class %u.\n", type->class);
- set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
+ hlsl_fixme(ctx, &ctx->location, "Not implemented for type class %u.", type->class);
return 0;
}
@@ -309,8 +335,7 @@ static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type,
value |= (numeric_base_type[type->base_type] << NUMERIC_BASE_TYPE_SHIFT);
break;
default:
- FIXME("Unexpected base type %u.\n", type->base_type);
- set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
+ hlsl_fixme(ctx, &ctx->location, "Not implemented for base type %u.", type->base_type);
return 0;
}
@@ -322,19 +347,14 @@ static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type,
return value;
}
-static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_context *fx)
+static const char * get_fx_4_type_name(const struct hlsl_type *type)
{
- struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
- uint32_t name_offset, offset, size, stride, numeric_desc;
- uint32_t elements_count = 0;
- const char *name;
- static const uint32_t variable_type[] =
+ static const char * const object_type_names[] =
{
- [HLSL_CLASS_SCALAR] = 1,
- [HLSL_CLASS_VECTOR] = 1,
- [HLSL_CLASS_MATRIX] = 1,
- [HLSL_CLASS_OBJECT] = 2,
- [HLSL_CLASS_STRUCT] = 3,
+ [HLSL_TYPE_PIXELSHADER] = "PixelShader",
+ [HLSL_TYPE_VERTEXSHADER] = "VertexShader",
+ [HLSL_TYPE_RENDERTARGETVIEW] = "RenderTargetView",
+ [HLSL_TYPE_DEPTHSTENCILVIEW] = "DepthStencilView",
};
static const char * const texture_type_names[] =
{
@@ -360,6 +380,32 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = "RWStructuredBuffer",
};
+ if (type->class == HLSL_CLASS_TEXTURE)
+ return texture_type_names[type->sampler_dim];
+
+ if (type->class == HLSL_CLASS_UAV)
+ return uav_type_names[type->sampler_dim];
+
+ switch (type->base_type)
+ {
+ case HLSL_TYPE_PIXELSHADER:
+ case HLSL_TYPE_VERTEXSHADER:
+ case HLSL_TYPE_RENDERTARGETVIEW:
+ case HLSL_TYPE_DEPTHSTENCILVIEW:
+ return object_type_names[type->base_type];
+ default:
+ return type->name;
+ }
+}
+
+static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_context *fx)
+{
+ struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
+ uint32_t name_offset, offset, size, stride, numeric_desc;
+ uint32_t elements_count = 0;
+ const char *name;
+ struct hlsl_ctx *ctx = fx->ctx;
+
/* Resolve arrays to element type and number of elements. */
if (type->class == HLSL_CLASS_ARRAY)
{
@@ -367,12 +413,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
type = hlsl_get_multiarray_element_type(type);
}
- if (type->base_type == HLSL_TYPE_TEXTURE)
- name = texture_type_names[type->sampler_dim];
- else if (type->base_type == HLSL_TYPE_UAV)
- name = uav_type_names[type->sampler_dim];
- else
- name = type->name;
+ name = get_fx_4_type_name(type);
name_offset = write_string(name, fx);
offset = put_u32_unaligned(buffer, name_offset);
@@ -382,11 +423,25 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
case HLSL_CLASS_MATRIX:
+ put_u32_unaligned(buffer, 1);
+ break;
+
case HLSL_CLASS_OBJECT:
+ case HLSL_CLASS_TEXTURE:
+ case HLSL_CLASS_UAV:
+ put_u32_unaligned(buffer, 2);
+ break;
+
case HLSL_CLASS_STRUCT:
- put_u32_unaligned(buffer, variable_type[type->class]);
+ put_u32_unaligned(buffer, 3);
break;
- default:
+
+ case HLSL_CLASS_ARRAY:
+ vkd3d_unreachable();
+
+ case HLSL_CLASS_SAMPLER:
+ case HLSL_CLASS_STRING:
+ case HLSL_CLASS_VOID:
FIXME("Writing type class %u is not implemented.\n", type->class);
set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
return 0;
@@ -422,13 +477,8 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
put_u32_unaligned(buffer, field_type_offset);
}
}
- else if (type->class == HLSL_CLASS_OBJECT)
+ else if (type->class == HLSL_CLASS_TEXTURE)
{
- static const uint32_t object_type[] =
- {
- [HLSL_TYPE_RENDERTARGETVIEW] = 19,
- [HLSL_TYPE_DEPTHSTENCILVIEW] = 20,
- };
static const uint32_t texture_type[] =
{
[HLSL_SAMPLER_DIM_GENERIC] = 9,
@@ -442,6 +492,11 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
[HLSL_SAMPLER_DIM_CUBE] = 17,
[HLSL_SAMPLER_DIM_CUBEARRAY] = 23,
};
+
+ put_u32_unaligned(buffer, texture_type[type->sampler_dim]);
+ }
+ else if (type->class == HLSL_CLASS_UAV)
+ {
static const uint32_t uav_type[] =
{
[HLSL_SAMPLER_DIM_1D] = 31,
@@ -453,21 +508,28 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = 40,
};
+ put_u32_unaligned(buffer, uav_type[type->sampler_dim]);
+ }
+ else if (type->class == HLSL_CLASS_OBJECT)
+ {
+ static const uint32_t object_type[] =
+ {
+ [HLSL_TYPE_PIXELSHADER] = 5,
+ [HLSL_TYPE_VERTEXSHADER] = 6,
+ [HLSL_TYPE_RENDERTARGETVIEW] = 19,
+ [HLSL_TYPE_DEPTHSTENCILVIEW] = 20,
+ };
+
switch (type->base_type)
{
case HLSL_TYPE_DEPTHSTENCILVIEW:
+ case HLSL_TYPE_PIXELSHADER:
case HLSL_TYPE_RENDERTARGETVIEW:
+ case HLSL_TYPE_VERTEXSHADER:
put_u32_unaligned(buffer, object_type[type->base_type]);
break;
- case HLSL_TYPE_TEXTURE:
- put_u32_unaligned(buffer, texture_type[type->sampler_dim]);
- break;
- case HLSL_TYPE_UAV:
- put_u32_unaligned(buffer, uav_type[type->sampler_dim]);
- break;
default:
- FIXME("Object type %u is not supported.\n", type->base_type);
- set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
+ hlsl_fixme(ctx, &ctx->location, "Object type %u is not supported.", type->base_type);
return 0;
}
}
@@ -565,11 +627,71 @@ static uint32_t write_fx_2_string(const char *string, struct fx_write_context *f
{
struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
const char *s = string ? string : "";
+ static const char tail[3];
uint32_t size, offset;
size = strlen(s) + 1;
offset = put_u32(buffer, size);
bytecode_put_bytes(buffer, s, size);
+ size %= 4;
+ if (size)
+ bytecode_put_bytes_unaligned(buffer, tail, 4 - size);
+ return offset;
+}
+
+static uint32_t write_fx_2_parameter(const struct hlsl_type *type, const char *name, const struct hlsl_semantic *semantic,
+ struct fx_write_context *fx)
+{
+ struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
+ uint32_t semantic_offset, offset, elements_count = 0, name_offset;
+ size_t i;
+
+ /* Resolve arrays to element type and number of elements. */
+ if (type->class == HLSL_CLASS_ARRAY)
+ {
+ elements_count = hlsl_get_multiarray_size(type);
+ type = hlsl_get_multiarray_element_type(type);
+ }
+
+ name_offset = write_string(name, fx);
+ semantic_offset = write_string(semantic->name, fx);
+
+ offset = put_u32(buffer, hlsl_sm1_base_type(type));
+ put_u32(buffer, hlsl_sm1_class(type));
+ put_u32(buffer, name_offset);
+ put_u32(buffer, semantic_offset);
+ put_u32(buffer, elements_count);
+
+ switch (type->class)
+ {
+ case HLSL_CLASS_VECTOR:
+ put_u32(buffer, type->dimx);
+ put_u32(buffer, type->dimy);
+ break;
+ case HLSL_CLASS_SCALAR:
+ case HLSL_CLASS_MATRIX:
+ put_u32(buffer, type->dimy);
+ put_u32(buffer, type->dimx);
+ break;
+ case HLSL_CLASS_STRUCT:
+ put_u32(buffer, type->e.record.field_count);
+ break;
+ default:
+ ;
+ }
+
+ if (type->class == HLSL_CLASS_STRUCT)
+ {
+ for (i = 0; i < type->e.record.field_count; ++i)
+ {
+ const struct hlsl_struct_field *field = &type->e.record.fields[i];
+
+ /* Validated in check_invalid_object_fields(). */
+ assert(hlsl_is_numeric_type(field->type));
+ write_fx_2_parameter(field->type, field->name, &field->semantic, fx);
+ }
+ }
+
return offset;
}
@@ -595,6 +717,163 @@ static void write_fx_2_technique(struct hlsl_ir_var *var, struct fx_write_contex
set_u32(buffer, count_offset, count);
}
+static uint32_t get_fx_2_type_size(const struct hlsl_type *type)
+{
+ uint32_t size = 0, elements_count;
+ size_t i;
+
+ if (type->class == HLSL_CLASS_ARRAY)
+ {
+ elements_count = hlsl_get_multiarray_size(type);
+ type = hlsl_get_multiarray_element_type(type);
+ return get_fx_2_type_size(type) * elements_count;
+ }
+ else if (type->class == HLSL_CLASS_STRUCT)
+ {
+ for (i = 0; i < type->e.record.field_count; ++i)
+ {
+ const struct hlsl_struct_field *field = &type->e.record.fields[i];
+ size += get_fx_2_type_size(field->type);
+ }
+
+ return size;
+ }
+
+ return type->dimx * type->dimy * sizeof(float);
+}
+
+static uint32_t write_fx_2_initial_value(const struct hlsl_ir_var *var, struct fx_write_context *fx)
+{
+ struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
+ const struct hlsl_type *type = var->data_type;
+ uint32_t offset, size, elements_count = 1;
+
+ size = get_fx_2_type_size(type);
+
+ if (type->class == HLSL_CLASS_ARRAY)
+ {
+ elements_count = hlsl_get_multiarray_size(type);
+ type = hlsl_get_multiarray_element_type(type);
+ }
+
+ /* Note that struct fields must all be numeric;
+ * this was validated in check_invalid_object_fields(). */
+ switch (type->class)
+ {
+ case HLSL_CLASS_SCALAR:
+ case HLSL_CLASS_VECTOR:
+ case HLSL_CLASS_MATRIX:
+ case HLSL_CLASS_STRUCT:
+ /* FIXME: write actual initial value */
+ offset = put_u32(buffer, 0);
+
+ for (uint32_t i = 1; i < size / sizeof(uint32_t); ++i)
+ put_u32(buffer, 0);
+ break;
+
+ default:
+ /* Objects are given sequential ids. */
+ offset = put_u32(buffer, fx->object_variable_count++);
+ for (uint32_t i = 1; i < elements_count; ++i)
+ put_u32(buffer, fx->object_variable_count++);
+ break;
+ }
+
+ return offset;
+}
+
+static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type *type,
+ const struct vkd3d_shader_location *loc)
+{
+ switch (type->class)
+ {
+ case HLSL_CLASS_STRUCT:
+ /* Note that the fields must all be numeric; this was validated in
+ * check_invalid_object_fields(). */
+ return true;
+
+ case HLSL_CLASS_SCALAR:
+ case HLSL_CLASS_VECTOR:
+ case HLSL_CLASS_MATRIX:
+ return true;
+
+ case HLSL_CLASS_ARRAY:
+ return is_type_supported_fx_2(ctx, type->e.array.type, loc);
+
+ case HLSL_CLASS_TEXTURE:
+ switch (type->sampler_dim)
+ {
+ case HLSL_SAMPLER_DIM_1D:
+ case HLSL_SAMPLER_DIM_2D:
+ case HLSL_SAMPLER_DIM_3D:
+ case HLSL_SAMPLER_DIM_CUBE:
+ case HLSL_SAMPLER_DIM_GENERIC:
+ return true;
+ default:
+ return false;
+ }
+ break;
+
+ case HLSL_CLASS_OBJECT:
+ switch (type->base_type)
+ {
+ case HLSL_TYPE_PIXELSHADER:
+ case HLSL_TYPE_VERTEXSHADER:
+ hlsl_fixme(ctx, loc, "Write fx 2.0 parameter object type %#x.", type->base_type);
+ return false;
+
+ default:
+ return false;
+ }
+
+ case HLSL_CLASS_SAMPLER:
+ case HLSL_CLASS_STRING:
+ hlsl_fixme(ctx, loc, "Write fx 2.0 parameter class %#x.", type->class);
+ return false;
+
+ case HLSL_CLASS_UAV:
+ case HLSL_CLASS_VOID:
+ return false;
+ }
+
+ vkd3d_unreachable();
+}
+
+static void write_fx_2_parameters(struct fx_write_context *fx)
+{
+ struct vkd3d_bytecode_buffer *buffer = &fx->structured;
+ uint32_t desc_offset, value_offset, flags;
+ struct hlsl_ctx *ctx = fx->ctx;
+ struct hlsl_ir_var *var;
+ enum fx_2_parameter_flags
+ {
+ IS_SHARED = 0x1,
+ };
+
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ if (!is_type_supported_fx_2(ctx, var->data_type, &var->loc))
+ continue;
+
+ desc_offset = write_fx_2_parameter(var->data_type, var->name, &var->semantic, fx);
+ value_offset = write_fx_2_initial_value(var, fx);
+
+ flags = 0;
+ if (var->storage_modifiers & HLSL_STORAGE_SHARED)
+ flags |= IS_SHARED;
+
+ put_u32(buffer, desc_offset); /* Parameter description */
+ put_u32(buffer, value_offset); /* Value */
+ put_u32(buffer, flags); /* Flags */
+
+ put_u32(buffer, 0); /* Annotations count */
+ if (has_annotations(var))
+ hlsl_fixme(ctx, &ctx->location, "Writing annotations for parameters is not implemented.");
+
+ ++fx->parameter_count;
+ }
+}
+
static const struct fx_write_context_ops fx_2_ops =
{
.write_string = write_fx_2_string,
@@ -604,12 +883,13 @@ static const struct fx_write_context_ops fx_2_ops =
static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
{
+ uint32_t offset, size, technique_count, parameter_count, object_count;
struct vkd3d_bytecode_buffer buffer = { 0 };
struct vkd3d_bytecode_buffer *structured;
- uint32_t offset, size, technique_count;
struct fx_write_context fx;
fx_write_context_init(ctx, &fx_2_ops, &fx);
+ fx.object_variable_count = 1;
structured = &fx.structured;
/* First entry is always zeroed and skipped. */
@@ -618,12 +898,14 @@ static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
put_u32(&buffer, 0xfeff0901); /* Version. */
offset = put_u32(&buffer, 0);
- put_u32(structured, 0); /* Parameter count */
+ parameter_count = put_u32(structured, 0); /* Parameter count */
technique_count = put_u32(structured, 0);
put_u32(structured, 0); /* Unknown */
- put_u32(structured, 0); /* Object count */
+ object_count = put_u32(structured, 0);
- /* TODO: parameters */
+ write_fx_2_parameters(&fx);
+ set_u32(structured, parameter_count, fx.parameter_count);
+ set_u32(structured, object_count, fx.object_variable_count);
write_techniques(ctx->globals, &fx);
set_u32(structured, technique_count, fx.technique_count);
@@ -643,24 +925,27 @@ static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
vkd3d_free(fx.unstructured.data);
vkd3d_free(fx.structured.data);
- if (!fx.status)
+ if (!fx.technique_count)
+ hlsl_error(ctx, &ctx->location, VKD3D_SHADER_ERROR_HLSL_MISSING_TECHNIQUE, "No techniques found.");
+
+ if (fx.status < 0)
+ ctx->result = fx.status;
+
+ if (!ctx->result)
{
out->code = buffer.data;
out->size = buffer.size;
}
- if (fx.status < 0)
- ctx->result = fx.status;
-
return fx_write_context_cleanup(&fx);
}
static const struct fx_write_context_ops fx_4_ops =
{
.write_string = write_fx_4_string,
- .write_type = write_fx_4_type,
.write_technique = write_fx_4_technique,
.write_pass = write_fx_4_pass,
+ .are_child_effects_supported = true,
};
static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, struct fx_write_context *fx)
@@ -672,6 +957,7 @@ static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, struct fx_write
{
HAS_EXPLICIT_BIND_POINT = 0x4,
};
+ struct hlsl_ctx *ctx = fx->ctx;
/* Explicit bind point. */
if (var->reg_reservation.reg_type)
@@ -690,14 +976,18 @@ static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, struct fx_write
put_u32(buffer, flags); /* Flags */
put_u32(buffer, 0); /* Annotations count */
- /* FIXME: write annotations */
+ if (has_annotations(var))
+ hlsl_fixme(ctx, &ctx->location, "Writing annotations for numeric variables is not implemented.");
}
static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
+ const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
+ uint32_t elements_count = hlsl_get_multiarray_size(var->data_type);
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
uint32_t semantic_offset, bind_point = ~0u;
- uint32_t name_offset, type_offset;
+ uint32_t name_offset, type_offset, i;
+ struct hlsl_ctx *ctx = fx->ctx;
if (var->reg_reservation.reg_type)
bind_point = var->reg_reservation.reg_index;
@@ -712,8 +1002,47 @@ static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_
semantic_offset = put_u32(buffer, semantic_offset); /* Semantic */
put_u32(buffer, bind_point); /* Explicit bind point */
+ if (fx->child_effect && var->storage_modifiers & HLSL_STORAGE_SHARED)
+ {
+ ++fx->shared_object_count;
+ return;
+ }
+
+ /* Initializer */
+ switch (type->class)
+ {
+ case HLSL_CLASS_TEXTURE:
+ case HLSL_CLASS_UAV:
+ break;
+
+ case HLSL_CLASS_OBJECT:
+ switch (type->base_type)
+ {
+ case HLSL_TYPE_RENDERTARGETVIEW:
+ break;
+ case HLSL_TYPE_PIXELSHADER:
+ case HLSL_TYPE_VERTEXSHADER:
+ /* FIXME: write shader blobs, once parser support works. */
+ for (i = 0; i < elements_count; ++i)
+ put_u32(buffer, 0);
+ ++fx->shader_variable_count;
+ break;
+ default:
+ hlsl_fixme(ctx, &ctx->location, "Writing initializer for object type %u is not implemented.",
+ type->base_type);
+ }
+ break;
+
+ default:
+ hlsl_fixme(ctx, &ctx->location, "Writing initializer for object type %u is not implemented.",
+ type->base_type);
+ }
+
put_u32(buffer, 0); /* Annotations count */
- /* FIXME: write annotations */
+ if (has_annotations(var))
+ hlsl_fixme(ctx, &ctx->location, "Writing annotations for object variables is not implemented.");
+
+ ++fx->object_variable_count;
}
static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx)
@@ -734,7 +1063,8 @@ static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx
bind_point = b->reservation.reg_index;
if (b->type == HLSL_BUFFER_TEXTURE)
flags |= IS_TBUFFER;
- /* FIXME: set 'single' flag for fx_5_0 */
+ if (ctx->profile->major_version == 5 && b->modifiers & HLSL_MODIFIER_SINGLE)
+ flags |= IS_SINGLE;
name_offset = write_string(b->name, fx);
@@ -745,7 +1075,8 @@ static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx
put_u32(buffer, bind_point); /* Bind point */
put_u32(buffer, 0); /* Annotations count */
- /* FIXME: write annotations */
+ if (b->annotations)
+ hlsl_fixme(ctx, &b->loc, "Writing annotations for buffers is not implemented.");
count = 0;
size = 0;
@@ -768,16 +1099,12 @@ static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx
static void write_buffers(struct fx_write_context *fx)
{
struct hlsl_buffer *buffer;
- struct hlsl_block block;
-
- hlsl_block_init(&block);
- hlsl_prepend_global_uniform_copy(fx->ctx, &block);
- hlsl_block_init(&block);
- hlsl_calculate_buffer_offsets(fx->ctx);
LIST_FOR_EACH_ENTRY(buffer, &fx->ctx->buffers, struct hlsl_buffer, entry)
{
- if (!buffer->size)
+ if (!buffer->size && !fx->include_empty_buffers)
+ continue;
+ if (!strcmp(buffer->name, "$Params"))
continue;
write_fx_4_buffer(buffer, fx);
@@ -789,38 +1116,46 @@ static bool is_object_variable(const struct hlsl_ir_var *var)
{
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
- if (type->class != HLSL_CLASS_OBJECT)
- return false;
-
- switch (type->base_type)
+ switch (type->class)
{
- case HLSL_TYPE_SAMPLER:
- case HLSL_TYPE_TEXTURE:
- case HLSL_TYPE_UAV:
- case HLSL_TYPE_PIXELSHADER:
- case HLSL_TYPE_VERTEXSHADER:
- case HLSL_TYPE_RENDERTARGETVIEW:
+ case HLSL_CLASS_SAMPLER:
+ case HLSL_CLASS_TEXTURE:
+ case HLSL_CLASS_UAV:
return true;
+
+ case HLSL_CLASS_OBJECT:
+ switch (type->base_type)
+ {
+ case HLSL_TYPE_PIXELSHADER:
+ case HLSL_TYPE_VERTEXSHADER:
+ case HLSL_TYPE_RENDERTARGETVIEW:
+ return true;
+ default:
+ return false;
+ }
+
default:
return false;
}
}
-static void write_objects(struct fx_write_context *fx)
+static void write_objects(struct fx_write_context *fx, bool shared)
{
struct hlsl_ir_var *var;
- uint32_t count = 0;
+
+ if (shared && !fx->child_effect)
+ return;
LIST_FOR_EACH_ENTRY(var, &fx->ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!is_object_variable(var))
continue;
+ if (fx->child_effect && (shared != !!(var->storage_modifiers & HLSL_STORAGE_SHARED)))
+ continue;
+
write_fx_4_object_variable(var, fx);
- ++count;
}
-
- fx->object_variable_count += count;
}
static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
@@ -834,9 +1169,9 @@ static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
put_u32(&fx.unstructured, 0); /* Empty string placeholder. */
write_buffers(&fx);
- write_objects(&fx);
+ write_objects(&fx, false);
/* TODO: shared buffers */
- /* TODO: shared objects */
+ write_objects(&fx, true);
write_techniques(ctx->globals, &fx);
@@ -846,7 +1181,7 @@ static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
put_u32(&buffer, fx.object_variable_count); /* Object variable count. */
put_u32(&buffer, 0); /* Pool buffer count. */
put_u32(&buffer, 0); /* Pool variable count. */
- put_u32(&buffer, 0); /* Pool object count. */
+ put_u32(&buffer, fx.shared_object_count); /* Shared object count. */
put_u32(&buffer, fx.technique_count);
size_offset = put_u32(&buffer, 0); /* Unstructured size. */
put_u32(&buffer, 0); /* String count. */
@@ -857,7 +1192,7 @@ static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
put_u32(&buffer, 0); /* Sampler state count. */
put_u32(&buffer, 0); /* Rendertarget view count. */
put_u32(&buffer, 0); /* Depth stencil view count. */
- put_u32(&buffer, 0); /* Shader count. */
+ put_u32(&buffer, fx.shader_variable_count); /* Shader count. */
put_u32(&buffer, 0); /* Inline shader count. */
set_u32(&buffer, size_offset, fx.unstructured.size);
@@ -870,15 +1205,15 @@ static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
set_status(&fx, buffer.status);
- if (!fx.status)
+ if (fx.status < 0)
+ ctx->result = fx.status;
+
+ if (!ctx->result)
{
out->code = buffer.data;
out->size = buffer.size;
}
- if (fx.status < 0)
- ctx->result = fx.status;
-
return fx_write_context_cleanup(&fx);
}
@@ -893,7 +1228,7 @@ static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
put_u32(&fx.unstructured, 0); /* Empty string placeholder. */
write_buffers(&fx);
- write_objects(&fx);
+ write_objects(&fx, false);
/* TODO: interface variables */
write_groups(&fx);
@@ -915,7 +1250,7 @@ static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
put_u32(&buffer, 0); /* Sampler state count. */
put_u32(&buffer, 0); /* Rendertarget view count. */
put_u32(&buffer, 0); /* Depth stencil view count. */
- put_u32(&buffer, 0); /* Shader count. */
+ put_u32(&buffer, fx.shader_variable_count); /* Shader count. */
put_u32(&buffer, 0); /* Inline shader count. */
put_u32(&buffer, fx.group_count); /* Group count. */
put_u32(&buffer, 0); /* UAV count. */
@@ -933,15 +1268,15 @@ static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
set_status(&fx, buffer.status);
- if (!fx.status)
+ if (fx.status < 0)
+ ctx->result = fx.status;
+
+ if (!ctx->result)
{
out->code = buffer.data;
out->size = buffer.size;
}
- if (fx.status < 0)
- ctx->result = fx.status;
-
return fx_write_context_cleanup(&fx);
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/glsl.c b/libs/vkd3d/libs/vkd3d-shader/glsl.c
index bdd03c1e72a..3e8dd2c486b 100644
--- a/libs/vkd3d/libs/vkd3d-shader/glsl.c
+++ b/libs/vkd3d/libs/vkd3d-shader/glsl.c
@@ -20,29 +20,14 @@
struct vkd3d_glsl_generator
{
- struct vkd3d_shader_version version;
+ struct vsir_program *program;
struct vkd3d_string_buffer buffer;
struct vkd3d_shader_location location;
struct vkd3d_shader_message_context *message_context;
+ unsigned int indent;
bool failed;
};
-struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
- struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location)
-{
- struct vkd3d_glsl_generator *generator;
-
- if (!(generator = vkd3d_malloc(sizeof(*generator))))
- return NULL;
-
- memset(generator, 0, sizeof(*generator));
- generator->version = *version;
- vkd3d_string_buffer_init(&generator->buffer);
- generator->location = *location;
- generator->message_context = message_context;
- return generator;
-}
-
static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error(
struct vkd3d_glsl_generator *generator,
enum vkd3d_shader_error error, const char *fmt, ...)
@@ -55,10 +40,23 @@ static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error(
generator->failed = true;
}
+static void shader_glsl_print_indent(struct vkd3d_string_buffer *buffer, unsigned int indent)
+{
+ vkd3d_string_buffer_printf(buffer, "%*s", 4 * indent, "");
+}
+
+static void shader_glsl_unhandled(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ shader_glsl_print_indent(&gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(&gen->buffer, "/* <unhandled instruction %#x> */\n", ins->handler_idx);
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled instruction %#x.", ins->handler_idx);
+}
+
static void shader_glsl_ret(struct vkd3d_glsl_generator *generator,
const struct vkd3d_shader_instruction *ins)
{
- const struct vkd3d_shader_version *version = &generator->version;
+ const struct vkd3d_shader_version *version = &generator->program->shader_version;
/*
* TODO: Implement in_subroutine
@@ -66,6 +64,7 @@ static void shader_glsl_ret(struct vkd3d_glsl_generator *generator,
*/
if (version->major >= 4)
{
+ shader_glsl_print_indent(&generator->buffer, generator->indent);
vkd3d_string_buffer_printf(&generator->buffer, "return;\n");
}
}
@@ -73,6 +72,8 @@ static void shader_glsl_ret(struct vkd3d_glsl_generator *generator,
static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator,
const struct vkd3d_shader_instruction *instruction)
{
+ generator->location = instruction->location;
+
switch (instruction->handler_idx)
{
case VKD3DSIH_DCL_INPUT:
@@ -83,38 +84,44 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
shader_glsl_ret(generator, instruction);
break;
default:
- vkd3d_glsl_compiler_error(generator,
- VKD3D_SHADER_ERROR_GLSL_INTERNAL,
- "Unhandled instruction %#x", instruction->handler_idx);
+ shader_glsl_unhandled(generator, instruction);
break;
}
}
-int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
- struct vsir_program *program, struct vkd3d_shader_code *out)
+static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *gen, struct vkd3d_shader_code *out)
{
+ const struct vkd3d_shader_instruction_array *instructions = &gen->program->instructions;
+ struct vkd3d_string_buffer *buffer = &gen->buffer;
unsigned int i;
void *code;
- vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n");
- vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n");
+ ERR("Generating a GLSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
+
+ vkd3d_string_buffer_printf(buffer, "#version 440\n\n");
+
+ vkd3d_string_buffer_printf(buffer, "/* Generated by %s. */\n\n", vkd3d_shader_get_version(NULL, NULL));
- generator->location.column = 0;
- for (i = 0; i < program->instructions.count; ++i)
+ vkd3d_string_buffer_printf(buffer, "void main()\n{\n");
+
+ ++gen->indent;
+ for (i = 0; i < instructions->count; ++i)
{
- generator->location.line = i + 1;
- vkd3d_glsl_handle_instruction(generator, &program->instructions.elements[i]);
+ vkd3d_glsl_handle_instruction(gen, &instructions->elements[i]);
}
- if (generator->failed)
- return VKD3D_ERROR_INVALID_SHADER;
+ vkd3d_string_buffer_printf(buffer, "}\n");
- vkd3d_string_buffer_printf(&generator->buffer, "}\n");
+ if (TRACE_ON())
+ vkd3d_string_buffer_trace(buffer);
+
+ if (gen->failed)
+ return VKD3D_ERROR_INVALID_SHADER;
- if ((code = vkd3d_malloc(generator->buffer.buffer_size)))
+ if ((code = vkd3d_malloc(buffer->buffer_size)))
{
- memcpy(code, generator->buffer.buffer, generator->buffer.content_size);
- out->size = generator->buffer.content_size;
+ memcpy(code, buffer->buffer, buffer->content_size);
+ out->size = buffer->content_size;
out->code = code;
}
else return VKD3D_ERROR_OUT_OF_MEMORY;
@@ -122,8 +129,33 @@ int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
return VKD3D_OK;
}
-void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator)
+static void vkd3d_glsl_generator_cleanup(struct vkd3d_glsl_generator *gen)
+{
+ vkd3d_string_buffer_cleanup(&gen->buffer);
+}
+
+static void vkd3d_glsl_generator_init(struct vkd3d_glsl_generator *gen,
+ struct vsir_program *program, struct vkd3d_shader_message_context *message_context)
{
- vkd3d_string_buffer_cleanup(&generator->buffer);
- vkd3d_free(generator);
+ memset(gen, 0, sizeof(*gen));
+ gen->program = program;
+ vkd3d_string_buffer_init(&gen->buffer);
+ gen->message_context = message_context;
+}
+
+int glsl_compile(struct vsir_program *program, uint64_t config_flags,
+ const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
+ struct vkd3d_shader_message_context *message_context)
+{
+ struct vkd3d_glsl_generator generator;
+ int ret;
+
+ if ((ret = vsir_program_normalise(program, config_flags, compile_info, message_context)) < 0)
+ return ret;
+
+ vkd3d_glsl_generator_init(&generator, program, message_context);
+ ret = vkd3d_glsl_generator_generate(&generator, out);
+ vkd3d_glsl_generator_cleanup(&generator);
+
+ return ret;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.c b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
index 538f083df9c..5dd80ff1c3f 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
@@ -134,14 +134,39 @@ struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name)
return hlsl_get_var(scope->upper, name);
}
-void hlsl_free_var(struct hlsl_ir_var *decl)
+static void free_state_block_entry(struct hlsl_state_block_entry *entry)
+{
+ vkd3d_free(entry->name);
+ vkd3d_free(entry->args);
+ hlsl_block_cleanup(entry->instrs);
+ vkd3d_free(entry->instrs);
+ vkd3d_free(entry);
+}
+
+void hlsl_free_state_block(struct hlsl_state_block *state_block)
{
unsigned int k;
+ assert(state_block);
+ for (k = 0; k < state_block->count; ++k)
+ free_state_block_entry(state_block->entries[k]);
+ vkd3d_free(state_block->entries);
+ vkd3d_free(state_block);
+}
+
+void hlsl_free_var(struct hlsl_ir_var *decl)
+{
+ unsigned int k, i;
+
vkd3d_free((void *)decl->name);
hlsl_cleanup_semantic(&decl->semantic);
for (k = 0; k <= HLSL_REGSET_LAST_OBJECT; ++k)
vkd3d_free((void *)decl->objects_usage[k]);
+
+ for (i = 0; i < decl->state_block_count; ++i)
+ hlsl_free_state_block(decl->state_blocks[i]);
+ vkd3d_free(decl->state_blocks);
+
vkd3d_free(decl);
}
@@ -201,50 +226,46 @@ unsigned int hlsl_get_multiarray_size(const struct hlsl_type *type)
bool hlsl_type_is_resource(const struct hlsl_type *type)
{
- if (type->class == HLSL_CLASS_ARRAY)
- return hlsl_type_is_resource(type->e.array.type);
-
- if (type->class == HLSL_CLASS_OBJECT)
+ switch (type->class)
{
- switch (type->base_type)
- {
- case HLSL_TYPE_TEXTURE:
- case HLSL_TYPE_SAMPLER:
- case HLSL_TYPE_UAV:
- return true;
- default:
- return false;
- }
+ case HLSL_CLASS_ARRAY:
+ return hlsl_type_is_resource(type->e.array.type);
+
+ case HLSL_CLASS_SAMPLER:
+ case HLSL_CLASS_TEXTURE:
+ case HLSL_CLASS_UAV:
+ return true;
+
+ default:
+ return false;
}
- return false;
}
/* Only intended to be used for derefs (after copies have been lowered to components or vectors) or
* resources, since for both their data types span across a single regset. */
static enum hlsl_regset type_get_regset(const struct hlsl_type *type)
{
- if (hlsl_is_numeric_type(type))
- return HLSL_REGSET_NUMERIC;
+ switch (type->class)
+ {
+ case HLSL_CLASS_SCALAR:
+ case HLSL_CLASS_VECTOR:
+ case HLSL_CLASS_MATRIX:
+ return HLSL_REGSET_NUMERIC;
- if (type->class == HLSL_CLASS_ARRAY)
- return type_get_regset(type->e.array.type);
+ case HLSL_CLASS_ARRAY:
+ return type_get_regset(type->e.array.type);
- if (type->class == HLSL_CLASS_OBJECT)
- {
- switch (type->base_type)
- {
- case HLSL_TYPE_TEXTURE:
- return HLSL_REGSET_TEXTURES;
+ case HLSL_CLASS_SAMPLER:
+ return HLSL_REGSET_SAMPLERS;
- case HLSL_TYPE_SAMPLER:
- return HLSL_REGSET_SAMPLERS;
+ case HLSL_CLASS_TEXTURE:
+ return HLSL_REGSET_TEXTURES;
- case HLSL_TYPE_UAV:
- return HLSL_REGSET_UAVS;
+ case HLSL_CLASS_UAV:
+ return HLSL_REGSET_UAVS;
- default:
- vkd3d_unreachable();
- }
+ default:
+ break;
}
vkd3d_unreachable();
@@ -330,16 +351,22 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
break;
}
- case HLSL_CLASS_OBJECT:
- {
- if (hlsl_type_is_resource(type))
- {
- enum hlsl_regset regset = type_get_regset(type);
+ case HLSL_CLASS_SAMPLER:
+ type->reg_size[HLSL_REGSET_SAMPLERS] = 1;
+ break;
- type->reg_size[regset] = 1;
- }
+ case HLSL_CLASS_TEXTURE:
+ type->reg_size[HLSL_REGSET_TEXTURES] = 1;
+ break;
+
+ case HLSL_CLASS_UAV:
+ type->reg_size[HLSL_REGSET_UAVS] = 1;
+ break;
+
+ case HLSL_CLASS_OBJECT:
+ case HLSL_CLASS_STRING:
+ case HLSL_CLASS_VOID:
break;
- }
}
}
@@ -352,6 +379,25 @@ unsigned int hlsl_type_get_array_element_reg_size(const struct hlsl_type *type,
return type->reg_size[regset];
}
+static struct hlsl_type *hlsl_new_simple_type(struct hlsl_ctx *ctx, const char *name, enum hlsl_type_class class)
+{
+ struct hlsl_type *type;
+
+ if (!(type = hlsl_alloc(ctx, sizeof(*type))))
+ return NULL;
+ if (!(type->name = hlsl_strdup(ctx, name)))
+ {
+ vkd3d_free(type);
+ return NULL;
+ }
+ type->class = class;
+ hlsl_type_calculate_reg_size(ctx, type);
+
+ list_add_tail(&ctx->types, &type->entry);
+
+ return type;
+}
+
static struct hlsl_type *hlsl_new_type(struct hlsl_ctx *ctx, const char *name, enum hlsl_type_class type_class,
enum hlsl_base_type base_type, unsigned dimx, unsigned dimy)
{
@@ -377,7 +423,26 @@ static struct hlsl_type *hlsl_new_type(struct hlsl_ctx *ctx, const char *name, e
static bool type_is_single_component(const struct hlsl_type *type)
{
- return type->class == HLSL_CLASS_SCALAR || type->class == HLSL_CLASS_OBJECT;
+ switch (type->class)
+ {
+ case HLSL_CLASS_SCALAR:
+ case HLSL_CLASS_OBJECT:
+ case HLSL_CLASS_SAMPLER:
+ case HLSL_CLASS_STRING:
+ case HLSL_CLASS_TEXTURE:
+ case HLSL_CLASS_UAV:
+ return true;
+
+ case HLSL_CLASS_VECTOR:
+ case HLSL_CLASS_MATRIX:
+ case HLSL_CLASS_STRUCT:
+ case HLSL_CLASS_ARRAY:
+ return false;
+
+ case HLSL_CLASS_VOID:
+ break;
+ }
+ vkd3d_unreachable();
}
/* Given a type and a component index, this function moves one step through the path required to
@@ -497,10 +562,14 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
break;
case HLSL_CLASS_OBJECT:
+ case HLSL_CLASS_SAMPLER:
+ case HLSL_CLASS_STRING:
+ case HLSL_CLASS_TEXTURE:
+ case HLSL_CLASS_UAV:
assert(idx == 0);
break;
- default:
+ case HLSL_CLASS_VOID:
vkd3d_unreachable();
}
type = next_type;
@@ -727,7 +796,6 @@ struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name,
if (!(type = hlsl_alloc(ctx, sizeof(*type))))
return NULL;
type->class = HLSL_CLASS_STRUCT;
- type->base_type = HLSL_TYPE_VOID;
type->name = name;
type->dimy = 1;
type->e.record.fields = fields;
@@ -746,8 +814,7 @@ struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_
if (!(type = hlsl_alloc(ctx, sizeof(*type))))
return NULL;
- type->class = HLSL_CLASS_OBJECT;
- type->base_type = HLSL_TYPE_TEXTURE;
+ type->class = HLSL_CLASS_TEXTURE;
type->dimx = 4;
type->dimy = 1;
type->sampler_dim = dim;
@@ -765,8 +832,7 @@ struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim
if (!(type = hlsl_alloc(ctx, sizeof(*type))))
return NULL;
- type->class = HLSL_CLASS_OBJECT;
- type->base_type = HLSL_TYPE_UAV;
+ type->class = HLSL_CLASS_UAV;
type->dimx = format->dimx;
type->dimy = 1;
type->sampler_dim = dim;
@@ -784,7 +850,10 @@ static const char * get_case_insensitive_typename(const char *name)
"dword",
"float",
"matrix",
+ "pixelshader",
+ "texture",
"vector",
+ "vertexshader",
};
unsigned int i;
@@ -866,11 +935,17 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
return hlsl_type_component_count(type->e.array.type) * type->e.array.elements_count;
case HLSL_CLASS_OBJECT:
+ case HLSL_CLASS_SAMPLER:
+ case HLSL_CLASS_STRING:
+ case HLSL_CLASS_TEXTURE:
+ case HLSL_CLASS_UAV:
return 1;
- default:
- vkd3d_unreachable();
+ case HLSL_CLASS_VOID:
+ break;
}
+
+ vkd3d_unreachable();
}
bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2)
@@ -882,16 +957,15 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
return false;
if (t1->base_type != t2->base_type)
return false;
- if (t1->base_type == HLSL_TYPE_SAMPLER || t1->base_type == HLSL_TYPE_TEXTURE
- || t1->base_type == HLSL_TYPE_UAV)
+ if (t1->class == HLSL_CLASS_SAMPLER || t1->class == HLSL_CLASS_TEXTURE || t1->class == HLSL_CLASS_UAV)
{
if (t1->sampler_dim != t2->sampler_dim)
return false;
- if ((t1->base_type == HLSL_TYPE_TEXTURE || t1->base_type == HLSL_TYPE_UAV)
+ if ((t1->class == HLSL_CLASS_TEXTURE || t1->class == HLSL_CLASS_UAV)
&& t1->sampler_dim != HLSL_SAMPLER_DIM_GENERIC
&& !hlsl_types_are_equal(t1->e.resource.format, t2->e.resource.format))
return false;
- if (t1->base_type == HLSL_TYPE_UAV && t1->e.resource.rasteriser_ordered != t2->e.resource.rasteriser_ordered)
+ if (t1->class == HLSL_CLASS_UAV && t1->e.resource.rasteriser_ordered != t2->e.resource.rasteriser_ordered)
return false;
}
if ((t1->modifiers & HLSL_MODIFIER_ROW_MAJOR)
@@ -1008,14 +1082,16 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
break;
}
+ case HLSL_CLASS_UAV:
+ type->e.resource.rasteriser_ordered = old->e.resource.rasteriser_ordered;
+ /* fall through */
+ case HLSL_CLASS_TEXTURE:
+ type->e.resource.format = old->e.resource.format;
+ break;
+
case HLSL_CLASS_OBJECT:
if (type->base_type == HLSL_TYPE_TECHNIQUE)
type->e.version = old->e.version;
- if (old->base_type == HLSL_TYPE_TEXTURE || old->base_type == HLSL_TYPE_UAV)
- {
- type->e.resource.format = old->e.resource.format;
- type->e.resource.rasteriser_ordered = old->e.resource.rasteriser_ordered;
- }
break;
default:
@@ -1346,6 +1422,16 @@ struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_exp
return hlsl_new_expr(ctx, op, operands, arg1->data_type, &arg1->loc);
}
+struct hlsl_ir_node *hlsl_new_ternary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op,
+ struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2, struct hlsl_ir_node *arg3)
+{
+ struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {arg1, arg2, arg3};
+
+ assert(hlsl_types_are_equal(arg1->data_type, arg2->data_type));
+ assert(hlsl_types_are_equal(arg1->data_type, arg3->data_type));
+ return hlsl_new_expr(ctx, op, operands, arg1->data_type, &arg1->loc);
+}
+
struct hlsl_ir_node *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition,
struct hlsl_block *then_block, struct hlsl_block *else_block, const struct vkd3d_shader_location *loc)
{
@@ -1548,6 +1634,27 @@ struct hlsl_ir_node *hlsl_new_swizzle(struct hlsl_ctx *ctx, uint32_t s, unsigned
return &swizzle->node;
}
+struct hlsl_ir_node *hlsl_new_stateblock_constant(struct hlsl_ctx *ctx, const char *name,
+ struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_stateblock_constant *constant;
+ struct hlsl_type *type = hlsl_get_scalar_type(ctx, HLSL_TYPE_INT);
+
+ if (!(constant = hlsl_alloc(ctx, sizeof(*constant))))
+ return NULL;
+
+ init_node(&constant->node, HLSL_IR_STATEBLOCK_CONSTANT, type, loc);
+
+ if (!(constant->name = hlsl_alloc(ctx, strlen(name) + 1)))
+ {
+ vkd3d_free(constant);
+ return NULL;
+ }
+ strcpy(constant->name, name);
+
+ return &constant->node;
+}
+
bool hlsl_index_is_noncontiguous(struct hlsl_ir_index *index)
{
struct hlsl_type *type = index->val.node->data_type;
@@ -1557,7 +1664,9 @@ bool hlsl_index_is_noncontiguous(struct hlsl_ir_index *index)
bool hlsl_index_is_resource_access(struct hlsl_ir_index *index)
{
- return index->val.node->data_type->class == HLSL_CLASS_OBJECT;
+ const struct hlsl_type *type = index->val.node->data_type;
+
+ return type->class == HLSL_CLASS_TEXTURE || type->class == HLSL_CLASS_UAV;
}
bool hlsl_index_chain_has_resource_access(struct hlsl_ir_index *index)
@@ -1578,7 +1687,7 @@ struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *v
if (!(index = hlsl_alloc(ctx, sizeof(*index))))
return NULL;
- if (type->class == HLSL_CLASS_OBJECT)
+ if (type->class == HLSL_CLASS_TEXTURE || type->class == HLSL_CLASS_UAV)
type = type->e.resource.format;
else if (type->class == HLSL_CLASS_MATRIX)
type = hlsl_get_vector_type(ctx, type->base_type, type->dimx);
@@ -1868,6 +1977,12 @@ static struct hlsl_ir_node *clone_index(struct hlsl_ctx *ctx, struct clone_instr
return dst;
}
+static struct hlsl_ir_node *clone_stateblock_constant(struct hlsl_ctx *ctx,
+ struct clone_instr_map *map, struct hlsl_ir_stateblock_constant *constant)
+{
+ return hlsl_new_stateblock_constant(ctx, constant->name, &constant->node.loc);
+}
+
void hlsl_free_ir_switch_case(struct hlsl_ir_switch_case *c)
{
hlsl_block_cleanup(&c->body);
@@ -1963,6 +2078,9 @@ static struct hlsl_ir_node *clone_instr(struct hlsl_ctx *ctx,
case HLSL_IR_SWIZZLE:
return clone_swizzle(ctx, map, hlsl_ir_swizzle(instr));
+
+ case HLSL_IR_STATEBLOCK_CONSTANT:
+ return clone_stateblock_constant(ctx, map, hlsl_ir_stateblock_constant(instr));
}
vkd3d_unreachable();
@@ -2018,7 +2136,8 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx,
}
struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name,
- const struct hlsl_reg_reservation *reservation, const struct vkd3d_shader_location *loc)
+ uint32_t modifiers, const struct hlsl_reg_reservation *reservation, struct hlsl_scope *annotations,
+ const struct vkd3d_shader_location *loc)
{
struct hlsl_buffer *buffer;
@@ -2026,8 +2145,10 @@ struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type
return NULL;
buffer->type = type;
buffer->name = name;
+ buffer->modifiers = modifiers;
if (reservation)
buffer->reservation = *reservation;
+ buffer->annotations = annotations;
buffer->loc = *loc;
list_add_tail(&ctx->buffers, &buffer->entry);
return buffer;
@@ -2130,6 +2251,19 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
[HLSL_TYPE_BOOL] = "bool",
};
+ static const char *const dimensions[] =
+ {
+ [HLSL_SAMPLER_DIM_1D] = "1D",
+ [HLSL_SAMPLER_DIM_2D] = "2D",
+ [HLSL_SAMPLER_DIM_3D] = "3D",
+ [HLSL_SAMPLER_DIM_CUBE] = "Cube",
+ [HLSL_SAMPLER_DIM_1DARRAY] = "1DArray",
+ [HLSL_SAMPLER_DIM_2DARRAY] = "2DArray",
+ [HLSL_SAMPLER_DIM_2DMS] = "2DMS",
+ [HLSL_SAMPLER_DIM_2DMSARRAY] = "2DMSArray",
+ [HLSL_SAMPLER_DIM_CUBEARRAY] = "CubeArray",
+ };
+
if (!(string = hlsl_get_string_buffer(ctx)))
return NULL;
@@ -2183,71 +2317,53 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
vkd3d_string_buffer_printf(string, "<anonymous struct>");
return string;
- case HLSL_CLASS_OBJECT:
- {
- static const char *const dimensions[] =
+ case HLSL_CLASS_TEXTURE:
+ if (type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
{
- [HLSL_SAMPLER_DIM_1D] = "1D",
- [HLSL_SAMPLER_DIM_2D] = "2D",
- [HLSL_SAMPLER_DIM_3D] = "3D",
- [HLSL_SAMPLER_DIM_CUBE] = "Cube",
- [HLSL_SAMPLER_DIM_1DARRAY] = "1DArray",
- [HLSL_SAMPLER_DIM_2DARRAY] = "2DArray",
- [HLSL_SAMPLER_DIM_2DMS] = "2DMS",
- [HLSL_SAMPLER_DIM_2DMSARRAY] = "2DMSArray",
- [HLSL_SAMPLER_DIM_CUBEARRAY] = "CubeArray",
- };
-
- switch (type->base_type)
- {
- case HLSL_TYPE_TEXTURE:
- if (type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
- {
- vkd3d_string_buffer_printf(string, "Texture");
- return string;
- }
-
- assert(type->e.resource.format->base_type < ARRAY_SIZE(base_types));
- if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
- {
- vkd3d_string_buffer_printf(string, "Buffer");
- }
- else
- {
- assert(type->sampler_dim < ARRAY_SIZE(dimensions));
- vkd3d_string_buffer_printf(string, "Texture%s", dimensions[type->sampler_dim]);
- }
- if ((inner_string = hlsl_type_to_string(ctx, type->e.resource.format)))
- {
- vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
- hlsl_release_string_buffer(ctx, inner_string);
- }
- return string;
-
- case HLSL_TYPE_UAV:
- if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
- vkd3d_string_buffer_printf(string, "RWBuffer");
- else if (type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
- vkd3d_string_buffer_printf(string, "RWStructuredBuffer");
- else
- vkd3d_string_buffer_printf(string, "RWTexture%s", dimensions[type->sampler_dim]);
- if ((inner_string = hlsl_type_to_string(ctx, type->e.resource.format)))
- {
- vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
- hlsl_release_string_buffer(ctx, inner_string);
- }
- return string;
+ vkd3d_string_buffer_printf(string, "Texture");
+ return string;
+ }
- default:
- vkd3d_string_buffer_printf(string, "<unexpected type>");
- return string;
+ assert(type->e.resource.format->base_type < ARRAY_SIZE(base_types));
+ if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
+ {
+ vkd3d_string_buffer_printf(string, "Buffer");
}
- }
+ else
+ {
+ assert(type->sampler_dim < ARRAY_SIZE(dimensions));
+ vkd3d_string_buffer_printf(string, "Texture%s", dimensions[type->sampler_dim]);
+ }
+ if ((inner_string = hlsl_type_to_string(ctx, type->e.resource.format)))
+ {
+ vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
+ hlsl_release_string_buffer(ctx, inner_string);
+ }
+ return string;
- default:
- vkd3d_string_buffer_printf(string, "<unexpected type>");
+ case HLSL_CLASS_UAV:
+ if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
+ vkd3d_string_buffer_printf(string, "RWBuffer");
+ else if (type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
+ vkd3d_string_buffer_printf(string, "RWStructuredBuffer");
+ else
+ vkd3d_string_buffer_printf(string, "RWTexture%s", dimensions[type->sampler_dim]);
+ if ((inner_string = hlsl_type_to_string(ctx, type->e.resource.format)))
+ {
+ vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
+ hlsl_release_string_buffer(ctx, inner_string);
+ }
return string;
+
+ case HLSL_CLASS_OBJECT:
+ case HLSL_CLASS_SAMPLER:
+ case HLSL_CLASS_STRING:
+ case HLSL_CLASS_VOID:
+ break;
}
+
+ vkd3d_string_buffer_printf(string, "<unexpected type>");
+ return string;
}
struct vkd3d_string_buffer *hlsl_component_to_string(struct hlsl_ctx *ctx, const struct hlsl_ir_var *var,
@@ -2611,10 +2727,10 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
[HLSL_OP2_MUL] = "*",
[HLSL_OP2_NEQUAL] = "!=",
[HLSL_OP2_RSHIFT] = ">>",
+ [HLSL_OP2_SLT] = "slt",
[HLSL_OP3_CMP] = "cmp",
[HLSL_OP3_DP2ADD] = "dp2add",
- [HLSL_OP3_MOVC] = "movc",
[HLSL_OP3_TERNARY] = "ternary",
};
@@ -2791,6 +2907,12 @@ static void dump_ir_index(struct vkd3d_string_buffer *buffer, const struct hlsl_
vkd3d_string_buffer_printf(buffer, "]");
}
+static void dump_ir_stateblock_constant(struct vkd3d_string_buffer *buffer,
+ const struct hlsl_ir_stateblock_constant *constant)
+{
+ vkd3d_string_buffer_printf(buffer, "%s", constant->name);
+}
+
static void dump_ir_switch(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_ir_switch *s)
{
struct hlsl_ir_switch_case *c;
@@ -2879,6 +3001,10 @@ static void dump_instr(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer,
case HLSL_IR_SWIZZLE:
dump_ir_swizzle(buffer, hlsl_ir_swizzle(instr));
break;
+
+ case HLSL_IR_STATEBLOCK_CONSTANT:
+ dump_ir_stateblock_constant(buffer, hlsl_ir_stateblock_constant(instr));
+ break;
}
}
@@ -3051,6 +3177,12 @@ static void free_ir_index(struct hlsl_ir_index *index)
vkd3d_free(index);
}
+static void free_ir_stateblock_constant(struct hlsl_ir_stateblock_constant *constant)
+{
+ vkd3d_free(constant->name);
+ vkd3d_free(constant);
+}
+
void hlsl_free_instr(struct hlsl_ir_node *node)
{
assert(list_empty(&node->uses));
@@ -3108,6 +3240,10 @@ void hlsl_free_instr(struct hlsl_ir_node *node)
case HLSL_IR_SWITCH:
free_ir_switch(hlsl_ir_switch(node));
break;
+
+ case HLSL_IR_STATEBLOCK_CONSTANT:
+ free_ir_stateblock_constant(hlsl_ir_stateblock_constant(node));
+ break;
}
}
@@ -3273,7 +3409,9 @@ const struct hlsl_profile_info *hlsl_get_target_info(const char *target)
{"cs_4_0", VKD3D_SHADER_TYPE_COMPUTE, 4, 0, 0, 0, false},
{"cs_4_1", VKD3D_SHADER_TYPE_COMPUTE, 4, 1, 0, 0, false},
{"cs_5_0", VKD3D_SHADER_TYPE_COMPUTE, 5, 0, 0, 0, false},
+ {"cs_5_1", VKD3D_SHADER_TYPE_COMPUTE, 5, 1, 0, 0, false},
{"ds_5_0", VKD3D_SHADER_TYPE_DOMAIN, 5, 0, 0, 0, false},
+ {"ds_5_1", VKD3D_SHADER_TYPE_DOMAIN, 5, 1, 0, 0, false},
{"fx_2_0", VKD3D_SHADER_TYPE_EFFECT, 2, 0, 0, 0, false},
{"fx_4_0", VKD3D_SHADER_TYPE_EFFECT, 4, 0, 0, 0, false},
{"fx_4_1", VKD3D_SHADER_TYPE_EFFECT, 4, 1, 0, 0, false},
@@ -3281,7 +3419,9 @@ const struct hlsl_profile_info *hlsl_get_target_info(const char *target)
{"gs_4_0", VKD3D_SHADER_TYPE_GEOMETRY, 4, 0, 0, 0, false},
{"gs_4_1", VKD3D_SHADER_TYPE_GEOMETRY, 4, 1, 0, 0, false},
{"gs_5_0", VKD3D_SHADER_TYPE_GEOMETRY, 5, 0, 0, 0, false},
+ {"gs_5_1", VKD3D_SHADER_TYPE_GEOMETRY, 5, 1, 0, 0, false},
{"hs_5_0", VKD3D_SHADER_TYPE_HULL, 5, 0, 0, 0, false},
+ {"hs_5_1", VKD3D_SHADER_TYPE_HULL, 5, 1, 0, 0, false},
{"ps.1.0", VKD3D_SHADER_TYPE_PIXEL, 1, 0, 0, 0, false},
{"ps.1.1", VKD3D_SHADER_TYPE_PIXEL, 1, 1, 0, 0, false},
{"ps.1.2", VKD3D_SHADER_TYPE_PIXEL, 1, 2, 0, 0, false},
@@ -3309,6 +3449,7 @@ const struct hlsl_profile_info *hlsl_get_target_info(const char *target)
{"ps_4_0_level_9_3", VKD3D_SHADER_TYPE_PIXEL, 4, 0, 9, 3, false},
{"ps_4_1", VKD3D_SHADER_TYPE_PIXEL, 4, 1, 0, 0, false},
{"ps_5_0", VKD3D_SHADER_TYPE_PIXEL, 5, 0, 0, 0, false},
+ {"ps_5_1", VKD3D_SHADER_TYPE_PIXEL, 5, 1, 0, 0, false},
{"tx_1_0", VKD3D_SHADER_TYPE_TEXTURE, 1, 0, 0, 0, false},
{"vs.1.0", VKD3D_SHADER_TYPE_VERTEX, 1, 0, 0, 0, false},
{"vs.1.1", VKD3D_SHADER_TYPE_VERTEX, 1, 1, 0, 0, false},
@@ -3330,6 +3471,7 @@ const struct hlsl_profile_info *hlsl_get_target_info(const char *target)
{"vs_4_0_level_9_3", VKD3D_SHADER_TYPE_VERTEX, 4, 0, 9, 3, false},
{"vs_4_1", VKD3D_SHADER_TYPE_VERTEX, 4, 1, 0, 0, false},
{"vs_5_0", VKD3D_SHADER_TYPE_VERTEX, 5, 0, 0, 0, false},
+ {"vs_5_1", VKD3D_SHADER_TYPE_VERTEX, 5, 1, 0, 0, false},
};
for (i = 0; i < ARRAY_SIZE(profiles); ++i)
@@ -3393,10 +3535,8 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
{"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
{"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1},
{"pass", HLSL_CLASS_OBJECT, HLSL_TYPE_PASS, 1, 1},
- {"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},
- {"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
- {"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
- {"VERTEXSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1},
+ {"pixelshader", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
+ {"vertexshader", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1},
{"RenderTargetView",HLSL_CLASS_OBJECT, HLSL_TYPE_RENDERTARGETVIEW, 1, 1},
{"DepthStencilView",HLSL_CLASS_OBJECT, HLSL_TYPE_DEPTHSTENCILVIEW, 1, 1},
};
@@ -3504,12 +3644,14 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
for (bt = 0; bt <= HLSL_SAMPLER_DIM_LAST_SAMPLER; ++bt)
{
- type = hlsl_new_type(ctx, sampler_names[bt], HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
+ type = hlsl_new_simple_type(ctx, sampler_names[bt], HLSL_CLASS_SAMPLER);
type->sampler_dim = bt;
ctx->builtin_types.sampler[bt] = type;
}
- ctx->builtin_types.Void = hlsl_new_type(ctx, "void", HLSL_CLASS_OBJECT, HLSL_TYPE_VOID, 1, 1);
+ ctx->builtin_types.Void = hlsl_new_simple_type(ctx, "void", HLSL_CLASS_VOID);
+ hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "STRING", HLSL_CLASS_STRING));
+ hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "texture", HLSL_CLASS_TEXTURE));
for (i = 0; i < ARRAY_SIZE(effect_types); ++i)
{
@@ -3571,27 +3713,46 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
list_init(&ctx->buffers);
if (!(ctx->globals_buffer = hlsl_new_buffer(ctx, HLSL_BUFFER_CONSTANT,
- hlsl_strdup(ctx, "$Globals"), NULL, &ctx->location)))
+ hlsl_strdup(ctx, "$Globals"), 0, NULL, NULL, &ctx->location)))
return false;
if (!(ctx->params_buffer = hlsl_new_buffer(ctx, HLSL_BUFFER_CONSTANT,
- hlsl_strdup(ctx, "$Params"), NULL, &ctx->location)))
+ hlsl_strdup(ctx, "$Params"), 0, NULL, NULL, &ctx->location)))
return false;
ctx->cur_buffer = ctx->globals_buffer;
+ ctx->warn_implicit_truncation = true;
+
for (i = 0; i < compile_info->option_count; ++i)
{
const struct vkd3d_shader_compile_option *option = &compile_info->options[i];
- if (option->name == VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER)
+ switch (option->name)
{
- if (option->value == VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR)
- ctx->matrix_majority = HLSL_MODIFIER_ROW_MAJOR;
- else if (option->value == VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR)
- ctx->matrix_majority = HLSL_MODIFIER_COLUMN_MAJOR;
- }
- else if (option->name == VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY)
- {
- ctx->semantic_compat_mapping = option->value & VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES;
+ case VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER:
+ if (option->value == VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR)
+ ctx->matrix_majority = HLSL_MODIFIER_ROW_MAJOR;
+ else if (option->value == VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR)
+ ctx->matrix_majority = HLSL_MODIFIER_COLUMN_MAJOR;
+ break;
+
+ case VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY:
+ ctx->semantic_compat_mapping = option->value & VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES;
+ break;
+
+ case VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT:
+ ctx->child_effect = option->value;
+ break;
+
+ case VKD3D_SHADER_COMPILE_OPTION_WARN_IMPLICIT_TRUNCATION:
+ ctx->warn_implicit_truncation = option->value;
+ break;
+
+ case VKD3D_SHADER_COMPILE_OPTION_INCLUDE_EMPTY_BUFFERS_IN_EFFECTS:
+ ctx->include_empty_buffers = option->value;
+ break;
+
+ default:
+ break;
}
}
@@ -3615,6 +3776,21 @@ static void hlsl_ctx_cleanup(struct hlsl_ctx *ctx)
rb_destroy(&ctx->functions, free_function_rb, NULL);
+ /* State blocks must be free before the variables, because they contain instructions that may
+ * refer to them. */
+ LIST_FOR_EACH_ENTRY_SAFE(scope, next_scope, &ctx->scopes, struct hlsl_scope, entry)
+ {
+ LIST_FOR_EACH_ENTRY_SAFE(var, next_var, &scope->vars, struct hlsl_ir_var, scope_entry)
+ {
+ for (i = 0; i < var->state_block_count; ++i)
+ hlsl_free_state_block(var->state_blocks[i]);
+ vkd3d_free(var->state_blocks);
+ var->state_blocks = NULL;
+ var->state_block_count = 0;
+ var->state_block_capacity = 0;
+ }
+ }
+
LIST_FOR_EACH_ENTRY_SAFE(scope, next_scope, &ctx->scopes, struct hlsl_scope, entry)
{
LIST_FOR_EACH_ENTRY_SAFE(var, next_var, &scope->vars, struct hlsl_ir_var, scope_entry)
@@ -3638,6 +3814,7 @@ static void hlsl_ctx_cleanup(struct hlsl_ctx *ctx)
int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
+ enum vkd3d_shader_target_type target_type = compile_info->target_type;
const struct vkd3d_shader_hlsl_source_info *hlsl_source_info;
struct hlsl_ir_function_decl *decl, *entry_func = NULL;
const struct hlsl_profile_info *profile;
@@ -3659,25 +3836,25 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
- if (compile_info->target_type != VKD3D_SHADER_TARGET_FX && profile->type == VKD3D_SHADER_TYPE_EFFECT)
+ if (target_type != VKD3D_SHADER_TARGET_FX && profile->type == VKD3D_SHADER_TYPE_EFFECT)
{
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
"The '%s' target profile is only compatible with the 'fx' target type.", profile->name);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
- else if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_BYTECODE && profile->major_version > 3)
+ else if (target_type == VKD3D_SHADER_TARGET_D3D_BYTECODE && profile->major_version > 3)
{
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
"The '%s' target profile is incompatible with the 'd3dbc' target type.", profile->name);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
- else if (compile_info->target_type == VKD3D_SHADER_TARGET_DXBC_TPF && profile->major_version < 4)
+ else if (target_type == VKD3D_SHADER_TARGET_DXBC_TPF && profile->major_version < 4)
{
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
"The '%s' target profile is incompatible with the 'dxbc-tpf' target type.", profile->name);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
- else if (compile_info->target_type == VKD3D_SHADER_TARGET_FX && profile->type != VKD3D_SHADER_TYPE_EFFECT)
+ else if (target_type == VKD3D_SHADER_TARGET_FX && profile->type != VKD3D_SHADER_TYPE_EFFECT)
{
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
"The '%s' target profile is incompatible with the 'fx' target type.", profile->name);
@@ -3741,8 +3918,40 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
return VKD3D_ERROR_INVALID_SHADER;
}
- ret = hlsl_emit_bytecode(&ctx, entry_func, compile_info->target_type, out);
+ if (target_type == VKD3D_SHADER_TARGET_SPIRV_BINARY
+ || target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT
+ || target_type == VKD3D_SHADER_TARGET_D3D_ASM)
+ {
+ struct vkd3d_shader_compile_info info = *compile_info;
+ struct vkd3d_shader_parser *parser;
+
+ if (profile->major_version < 4)
+ {
+ if ((ret = hlsl_emit_bytecode(&ctx, entry_func, VKD3D_SHADER_TARGET_D3D_BYTECODE, &info.source)) < 0)
+ goto done;
+ info.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE;
+ ret = vkd3d_shader_sm1_parser_create(&info, message_context, &parser);
+ }
+ else
+ {
+ if ((ret = hlsl_emit_bytecode(&ctx, entry_func, VKD3D_SHADER_TARGET_DXBC_TPF, &info.source)) < 0)
+ goto done;
+ info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
+ ret = vkd3d_shader_sm4_parser_create(&info, message_context, &parser);
+ }
+ if (ret >= 0)
+ {
+ ret = vkd3d_shader_parser_compile(parser, &info, out, message_context);
+ vkd3d_shader_parser_destroy(parser);
+ }
+ vkd3d_shader_free_shader_code(&info.source);
+ }
+ else
+ {
+ ret = hlsl_emit_bytecode(&ctx, entry_func, target_type, out);
+ }
+done:
hlsl_ctx_cleanup(&ctx);
return ret;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.h b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
index df0a53b20de..7a8fe4de437 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
@@ -79,6 +79,11 @@ enum hlsl_type_class
HLSL_CLASS_STRUCT,
HLSL_CLASS_ARRAY,
HLSL_CLASS_OBJECT,
+ HLSL_CLASS_SAMPLER,
+ HLSL_CLASS_STRING,
+ HLSL_CLASS_TEXTURE,
+ HLSL_CLASS_UAV,
+ HLSL_CLASS_VOID,
};
enum hlsl_base_type
@@ -90,9 +95,6 @@ enum hlsl_base_type
HLSL_TYPE_UINT,
HLSL_TYPE_BOOL,
HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL,
- HLSL_TYPE_SAMPLER,
- HLSL_TYPE_TEXTURE,
- HLSL_TYPE_UAV,
HLSL_TYPE_PIXELSHADER,
HLSL_TYPE_VERTEXSHADER,
HLSL_TYPE_PASS,
@@ -100,8 +102,6 @@ enum hlsl_base_type
HLSL_TYPE_DEPTHSTENCILVIEW,
HLSL_TYPE_TECHNIQUE,
HLSL_TYPE_EFFECT_GROUP,
- HLSL_TYPE_STRING,
- HLSL_TYPE_VOID,
};
enum hlsl_sampler_dim
@@ -150,10 +150,10 @@ struct hlsl_type
* Otherwise, base_type is not used. */
enum hlsl_base_type base_type;
- /* If base_type is HLSL_TYPE_SAMPLER, then sampler_dim is <= HLSL_SAMPLER_DIM_LAST_SAMPLER.
- * If base_type is HLSL_TYPE_TEXTURE, then sampler_dim can be any value of the enum except
+ /* If class is HLSL_CLASS_SAMPLER, then sampler_dim is <= HLSL_SAMPLER_DIM_LAST_SAMPLER.
+ * If class is HLSL_CLASS_TEXTURE, then sampler_dim can be any value of the enum except
* HLSL_SAMPLER_DIM_GENERIC and HLSL_SAMPLER_DIM_COMPARISON.
- * If base_type is HLSL_TYPE_UAV, then sampler_dim must be one of HLSL_SAMPLER_DIM_1D,
+ * If class is HLSL_CLASS_UAV, then sampler_dim must be one of HLSL_SAMPLER_DIM_1D,
* HLSL_SAMPLER_DIM_2D, HLSL_SAMPLER_DIM_3D, HLSL_SAMPLER_DIM_1DARRAY, HLSL_SAMPLER_DIM_2DARRAY,
* HLSL_SAMPLER_DIM_BUFFER, or HLSL_SAMPLER_DIM_STRUCTURED_BUFFER.
* Otherwise, sampler_dim is not used */
@@ -171,11 +171,7 @@ struct hlsl_type
* If type is HLSL_CLASS_MATRIX, then dimx is the number of columns, and dimy the number of rows.
* If type is HLSL_CLASS_ARRAY, then dimx and dimy have the same value as in the type of the array elements.
* If type is HLSL_CLASS_STRUCT, then dimx is the sum of (dimx * dimy) of every component, and dimy = 1.
- * If type is HLSL_CLASS_OBJECT, dimx and dimy depend on the base_type:
- * If base_type is HLSL_TYPE_SAMPLER, then both dimx = 1 and dimy = 1.
- * If base_type is HLSL_TYPE_TEXTURE, then dimx = 4 and dimy = 1.
- * If base_type is HLSL_TYPE_UAV, then dimx is the dimx of e.resource_format, and dimy = 1.
- * Otherwise both dimx = 1 and dimy = 1. */
+ */
unsigned int dimx;
unsigned int dimy;
/* Sample count for HLSL_SAMPLER_DIM_2DMS or HLSL_SAMPLER_DIM_2DMSARRAY. */
@@ -196,8 +192,8 @@ struct hlsl_type
/* Array length, or HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT if it is not known yet at parse time. */
unsigned int elements_count;
} array;
- /* Additional information if the base_type is HLSL_TYPE_TEXTURE or
- * HLSL_TYPE_UAV. */
+ /* Additional information if the class is HLSL_CLASS_TEXTURE or
+ * HLSL_CLASS_UAV. */
struct
{
/* Format of the data contained within the type. */
@@ -298,6 +294,7 @@ enum hlsl_ir_node_type
HLSL_IR_STORE,
HLSL_IR_SWIZZLE,
HLSL_IR_SWITCH,
+ HLSL_IR_STATEBLOCK_CONSTANT,
};
/* Common data for every type of IR instruction node. */
@@ -374,6 +371,8 @@ struct hlsl_attribute
#define HLSL_STORAGE_CENTROID 0x00004000
#define HLSL_STORAGE_NOPERSPECTIVE 0x00008000
#define HLSL_STORAGE_LINEAR 0x00010000
+#define HLSL_MODIFIER_SINGLE 0x00020000
+#define HLSL_MODIFIER_EXPORT 0x00040000
#define HLSL_TYPE_MODIFIERS_MASK (HLSL_MODIFIER_PRECISE | HLSL_MODIFIER_VOLATILE | \
HLSL_MODIFIER_CONST | HLSL_MODIFIER_ROW_MAJOR | \
@@ -421,6 +420,14 @@ struct hlsl_ir_var
/* Scope that contains annotations for this variable. */
struct hlsl_scope *annotations;
+ /* A dynamic array containing the state block on the variable's declaration, if any.
+ * An array variable may contain multiple state blocks.
+ * A technique pass will always contain one.
+ * These are only really used for effect profiles. */
+ struct hlsl_state_block **state_blocks;
+ unsigned int state_block_count;
+ size_t state_block_capacity;
+
/* Indexes of the IR instructions where the variable is first written and last read (liveness
* range). The IR instructions are numerated starting from 2, because 0 means unused, and 1
* means function entry. */
@@ -456,6 +463,38 @@ struct hlsl_ir_var
uint32_t is_separated_resource : 1;
};
+/* This struct is used to represent assignments in state block entries:
+ * name = {args[0], args[1], ...};
+ * - or -
+ * name = args[0]
+ * - or -
+ * name[lhs_index] = args[0]
+ * - or -
+ * name[lhs_index] = {args[0], args[1], ...};
+ */
+struct hlsl_state_block_entry
+{
+ /* For assignments, the name in the lhs. */
+ char *name;
+
+ /* Whether the lhs in the assignment is indexed and, in that case, its index. */
+ bool lhs_has_index;
+ unsigned int lhs_index;
+
+ /* Instructions present in the rhs. */
+ struct hlsl_block *instrs;
+
+ /* For assignments, arguments of the rhs initializer. */
+ struct hlsl_ir_node **args;
+ unsigned int args_count;
+};
+
+struct hlsl_state_block
+{
+ struct hlsl_state_block_entry **entries;
+ size_t count, capacity;
+};
+
/* Sized array of variables representing a function's parameters. */
struct hlsl_func_parameters
{
@@ -593,18 +632,15 @@ enum hlsl_ir_expr_op
HLSL_OP2_MUL,
HLSL_OP2_NEQUAL,
HLSL_OP2_RSHIFT,
+ /* SLT(a, b) retrieves 1.0 if (a < b), else 0.0. Only used for SM1-SM3 target vertex shaders. */
+ HLSL_OP2_SLT,
/* DP2ADD(a, b, c) computes the scalar product of a.xy and b.xy,
* then adds c. */
HLSL_OP3_DP2ADD,
- /* MOVC(a, b, c) returns c if a is bitwise zero and b otherwise.
- * TERNARY(a, b, c) returns c if a == 0 and b otherwise.
- * They differ for floating point numbers, because
- * -0.0 == 0.0, but it is not bitwise zero. CMP(a, b, c) returns b
- if a >= 0, and c otherwise. It's used only for SM1-SM3 targets, while
- SM4+ is using MOVC in such cases. */
+ /* TERNARY(a, b, c) returns 'b' if 'a' is true and 'c' otherwise. 'a' must always be boolean.
+ * CMP(a, b, c) returns 'b' if 'a' >= 0, and 'c' otherwise. It's used only for SM1-SM3 targets. */
HLSL_OP3_CMP,
- HLSL_OP3_MOVC,
HLSL_OP3_TERNARY,
};
@@ -750,6 +786,14 @@ struct hlsl_ir_constant
struct hlsl_reg reg;
};
+/* Stateblock constants are undeclared values found on state blocks or technique passes descriptions,
+ * that do not concern regular pixel, vertex, or compute shaders, except for parsing. */
+struct hlsl_ir_stateblock_constant
+{
+ struct hlsl_ir_node node;
+ char *name;
+};
+
struct hlsl_scope
{
/* Item entry for hlsl_ctx.scopes. */
@@ -798,10 +842,13 @@ struct hlsl_buffer
struct vkd3d_shader_location loc;
enum hlsl_buffer_type type;
const char *name;
+ uint32_t modifiers;
/* Register reserved for this buffer, if any.
* If provided, it should be of type 'b' if type is HLSL_BUFFER_CONSTANT and 't' if type is
* HLSL_BUFFER_TEXTURE. */
struct hlsl_reg_reservation reservation;
+ /* Scope that contains annotations for this buffer. */
+ struct hlsl_scope *annotations;
/* Item entry for hlsl_ctx.buffers */
struct list entry;
@@ -920,8 +967,21 @@ struct hlsl_ctx
uint32_t found_numthreads : 1;
bool semantic_compat_mapping;
+ bool child_effect;
+ bool include_empty_buffers;
+ bool warn_implicit_truncation;
};
+static inline bool hlsl_version_ge(const struct hlsl_ctx *ctx, unsigned int major, unsigned int minor)
+{
+ return ctx->profile->major_version > major || (ctx->profile->major_version == major && ctx->profile->minor_version >= minor);
+}
+
+static inline bool hlsl_version_lt(const struct hlsl_ctx *ctx, unsigned int major, unsigned int minor)
+{
+ return !hlsl_version_ge(ctx, major, minor);
+}
+
struct hlsl_resource_load_params
{
struct hlsl_type *format;
@@ -1009,6 +1069,12 @@ static inline struct hlsl_ir_switch *hlsl_ir_switch(const struct hlsl_ir_node *n
return CONTAINING_RECORD(node, struct hlsl_ir_switch, node);
}
+static inline struct hlsl_ir_stateblock_constant *hlsl_ir_stateblock_constant(const struct hlsl_ir_node *node)
+{
+ assert(node->type == HLSL_IR_STATEBLOCK_CONSTANT);
+ return CONTAINING_RECORD(node, struct hlsl_ir_stateblock_constant, node);
+}
+
static inline void hlsl_block_init(struct hlsl_block *block)
{
list_init(&block->instrs);
@@ -1201,6 +1267,7 @@ void hlsl_replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new);
void hlsl_free_attribute(struct hlsl_attribute *attr);
void hlsl_free_instr(struct hlsl_ir_node *node);
void hlsl_free_instr_list(struct list *list);
+void hlsl_free_state_block(struct hlsl_state_block *state_block);
void hlsl_free_type(struct hlsl_type *type);
void hlsl_free_var(struct hlsl_ir_var *decl);
@@ -1222,7 +1289,8 @@ struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_exp
struct hlsl_ir_node *arg2);
struct hlsl_ir_node *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc);
struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name,
- const struct hlsl_reg_reservation *reservation, const struct vkd3d_shader_location *loc);
+ uint32_t modifiers, const struct hlsl_reg_reservation *reservation, struct hlsl_scope *annotations,
+ const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *decl,
const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
@@ -1243,6 +1311,8 @@ struct hlsl_ir_node *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *cond
struct hlsl_ir_node *hlsl_new_int_constant(struct hlsl_ctx *ctx, int32_t n, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_jump(struct hlsl_ctx *ctx,
enum hlsl_ir_jump_type type, struct hlsl_ir_node *condition, const struct vkd3d_shader_location *loc);
+struct hlsl_ir_node *hlsl_new_ternary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op,
+ struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2, struct hlsl_ir_node *arg3);
void hlsl_init_simple_deref_from_var(struct hlsl_deref *deref, struct hlsl_ir_var *var);
@@ -1279,6 +1349,8 @@ struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name,
struct hlsl_struct_field *fields, size_t field_count);
struct hlsl_ir_node *hlsl_new_swizzle(struct hlsl_ctx *ctx, uint32_t s, unsigned int components,
struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc);
+struct hlsl_ir_node *hlsl_new_stateblock_constant(struct hlsl_ctx *ctx, const char *name,
+ struct vkd3d_shader_location *loc);
struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *template,
struct hlsl_type *type, const struct vkd3d_shader_location *loc);
struct hlsl_ir_var *hlsl_new_synthetic_var_named(struct hlsl_ctx *ctx, const char *name,
@@ -1356,6 +1428,8 @@ bool hlsl_fold_constant_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *inst
bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx, struct hlsl_ir_node *, void *),
struct hlsl_block *block, void *context);
+D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type);
+D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type);
bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg);
bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx);
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.l b/libs/vkd3d/libs/vkd3d-shader/hlsl.l
index 558506db108..88b917eff11 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.l
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.l
@@ -76,6 +76,7 @@ case {return KW_CASE; }
cbuffer {return KW_CBUFFER; }
centroid {return KW_CENTROID; }
column_major {return KW_COLUMN_MAJOR; }
+ComputeShader {return KW_COMPUTESHADER; }
compile {return KW_COMPILE; }
const {return KW_CONST; }
continue {return KW_CONTINUE; }
@@ -83,15 +84,18 @@ DepthStencilState {return KW_DEPTHSTENCILSTATE; }
DepthStencilView {return KW_DEPTHSTENCILVIEW; }
default {return KW_DEFAULT; }
discard {return KW_DISCARD; }
+DomainShader {return KW_DOMAINSHADER; }
do {return KW_DO; }
double {return KW_DOUBLE; }
else {return KW_ELSE; }
+export {return KW_EXPORT; }
extern {return KW_EXTERN; }
false {return KW_FALSE; }
for {return KW_FOR; }
fxgroup {return KW_FXGROUP; }
GeometryShader {return KW_GEOMETRYSHADER; }
groupshared {return KW_GROUPSHARED; }
+HullShader {return KW_HULLSHADER; }
if {return KW_IF; }
in {return KW_IN; }
inline {return KW_INLINE; }
@@ -105,7 +109,7 @@ out {return KW_OUT; }
packoffset {return KW_PACKOFFSET; }
pass {return KW_PASS; }
PixelShader {return KW_PIXELSHADER; }
-precise {return KW_PRECISE; }
+pixelshader {return KW_PIXELSHADER; }
RasterizerOrderedBuffer {return KW_RASTERIZERORDEREDBUFFER; }
RasterizerOrderedStructuredBuffer {return KW_RASTERIZERORDEREDSTRUCTUREDBUFFER; }
RasterizerOrderedTexture1D {return KW_RASTERIZERORDEREDTEXTURE1D; }
@@ -163,6 +167,7 @@ typedef {return KW_TYPEDEF; }
uniform {return KW_UNIFORM; }
vector {return KW_VECTOR; }
VertexShader {return KW_VERTEXSHADER; }
+vertexshader {return KW_VERTEXSHADER; }
void {return KW_VOID; }
volatile {return KW_VOLATILE; }
while {return KW_WHILE; }
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.y b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
index cd05fd008a6..0c196b77595 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
@@ -77,6 +77,10 @@ struct parse_variable_def
struct hlsl_type *basic_type;
uint32_t modifiers;
struct vkd3d_shader_location modifiers_loc;
+
+ struct hlsl_state_block **state_blocks;
+ unsigned int state_block_count;
+ size_t state_block_capacity;
};
struct parse_function
@@ -114,6 +118,12 @@ struct parse_attribute_list
const struct hlsl_attribute **attrs;
};
+struct state_block_index
+{
+ bool has_index;
+ unsigned int index;
+};
+
}
%code provides
@@ -413,7 +423,7 @@ static struct hlsl_ir_node *add_implicit_conversion(struct hlsl_ctx *ctx, struct
return NULL;
}
- if (dst_type->dimx * dst_type->dimy < src_type->dimx * src_type->dimy)
+ if (dst_type->dimx * dst_type->dimy < src_type->dimx * src_type->dimy && ctx->warn_implicit_truncation)
hlsl_warning(ctx, loc, VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION, "Implicit truncation of %s type.",
src_type->class == HLSL_CLASS_VECTOR ? "vector" : "matrix");
@@ -438,8 +448,9 @@ static uint32_t add_modifiers(struct hlsl_ctx *ctx, uint32_t modifiers, uint32_t
static bool append_conditional_break(struct hlsl_ctx *ctx, struct hlsl_block *cond_block)
{
- struct hlsl_ir_node *condition, *not, *iff, *jump;
+ struct hlsl_ir_node *condition, *cast, *not, *iff, *jump;
struct hlsl_block then_block;
+ struct hlsl_type *bool_type;
/* E.g. "for (i = 0; ; ++i)". */
if (list_empty(&cond_block->instrs))
@@ -449,7 +460,12 @@ static bool append_conditional_break(struct hlsl_ctx *ctx, struct hlsl_block *co
check_condition_type(ctx, condition);
- if (!(not = hlsl_new_unary_expr(ctx, HLSL_OP1_LOGIC_NOT, condition, &condition->loc)))
+ bool_type = hlsl_get_scalar_type(ctx, HLSL_TYPE_BOOL);
+ if (!(cast = hlsl_new_cast(ctx, condition, bool_type, &condition->loc)))
+ return false;
+ hlsl_block_add_instr(cond_block, cast);
+
+ if (!(not = hlsl_new_unary_expr(ctx, HLSL_OP1_LOGIC_NOT, cast, &condition->loc)))
return false;
hlsl_block_add_instr(cond_block, not);
@@ -817,8 +833,7 @@ static bool add_array_access(struct hlsl_ctx *ctx, struct hlsl_block *block, str
const struct hlsl_type *expr_type = array->data_type, *index_type = index->data_type;
struct hlsl_ir_node *return_index, *cast;
- if (expr_type->class == HLSL_CLASS_OBJECT
- && (expr_type->base_type == HLSL_TYPE_TEXTURE || expr_type->base_type == HLSL_TYPE_UAV)
+ if ((expr_type->class == HLSL_CLASS_TEXTURE || expr_type->class == HLSL_CLASS_UAV)
&& expr_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
unsigned int dim_count = hlsl_sampler_dim_count(expr_type->sampler_dim);
@@ -925,24 +940,10 @@ static void free_parse_variable_def(struct parse_variable_def *v)
vkd3d_free(v->arrays.sizes);
vkd3d_free(v->name);
hlsl_cleanup_semantic(&v->semantic);
+ assert(!v->state_blocks);
vkd3d_free(v);
}
-static bool shader_is_sm_5_1(const struct hlsl_ctx *ctx)
-{
- return ctx->profile->major_version == 5 && ctx->profile->minor_version >= 1;
-}
-
-static bool shader_profile_version_ge(const struct hlsl_ctx *ctx, unsigned int major, unsigned int minor)
-{
- return ctx->profile->major_version > major || (ctx->profile->major_version == major && ctx->profile->minor_version >= minor);
-}
-
-static bool shader_profile_version_lt(const struct hlsl_ctx *ctx, unsigned int major, unsigned int minor)
-{
- return !shader_profile_version_ge(ctx, major, minor);
-}
-
static bool gen_struct_fields(struct hlsl_ctx *ctx, struct parse_fields *fields,
struct hlsl_type *type, uint32_t modifiers, struct list *defs)
{
@@ -965,7 +966,7 @@ static bool gen_struct_fields(struct hlsl_ctx *ctx, struct parse_fields *fields,
field->type = type;
- if (shader_is_sm_5_1(ctx) && type->class == HLSL_CLASS_OBJECT)
+ if (hlsl_version_ge(ctx, 5, 1) && hlsl_type_is_resource(type))
{
for (k = 0; k < v->arrays.count; ++k)
unbounded_res_array |= (v->arrays.sizes[k] == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT);
@@ -1115,7 +1116,7 @@ static bool add_func_parameter(struct hlsl_ctx *ctx, struct hlsl_func_parameters
}
static bool add_pass(struct hlsl_ctx *ctx, const char *name, struct hlsl_scope *annotations,
- const struct vkd3d_shader_location *loc)
+ struct hlsl_state_block *state_block, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_var *var;
struct hlsl_type *type;
@@ -1125,6 +1126,11 @@ static bool add_pass(struct hlsl_ctx *ctx, const char *name, struct hlsl_scope *
return false;
var->annotations = annotations;
+ var->state_blocks = hlsl_alloc(ctx, sizeof(*var->state_blocks));
+ var->state_blocks[0] = state_block;
+ var->state_block_count = 1;
+ var->state_block_capacity = 1;
+
if (!hlsl_add_var(ctx, var, false))
{
struct hlsl_ir_var *old = hlsl_get_var(ctx->cur_scope, var->name);
@@ -1210,7 +1216,7 @@ static struct hlsl_reg_reservation parse_packoffset(struct hlsl_ctx *ctx, const
struct hlsl_reg_reservation reservation = {0};
char *endptr;
- if (shader_profile_version_lt(ctx, 4, 0))
+ if (hlsl_version_lt(ctx, 4, 0))
return reservation;
reservation.offset_index = strtoul(reg_string + 1, &endptr, 10);
@@ -1293,6 +1299,7 @@ static unsigned int evaluate_static_expression_as_uint(struct hlsl_ctx *ctx, str
case HLSL_IR_RESOURCE_STORE:
case HLSL_IR_STORE:
case HLSL_IR_SWITCH:
+ case HLSL_IR_STATEBLOCK_CONSTANT:
hlsl_error(ctx, &node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Expected literal expression.");
}
@@ -1933,10 +1940,9 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
return NULL;
resource_type = hlsl_deref_get_type(ctx, &resource_deref);
- assert(resource_type->class == HLSL_CLASS_OBJECT);
- assert(resource_type->base_type == HLSL_TYPE_TEXTURE || resource_type->base_type == HLSL_TYPE_UAV);
+ assert(resource_type->class == HLSL_CLASS_TEXTURE || resource_type->class == HLSL_CLASS_UAV);
- if (resource_type->base_type != HLSL_TYPE_UAV)
+ if (resource_type->class != HLSL_CLASS_UAV)
hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Read-only resources cannot be stored to.");
@@ -2085,24 +2091,23 @@ static void initialize_var_components(struct hlsl_ctx *ctx, struct hlsl_block *i
}
}
-static bool type_has_object_components(struct hlsl_type *type, bool must_be_in_struct)
+static bool type_has_object_components(const struct hlsl_type *type)
{
- if (type->class == HLSL_CLASS_OBJECT)
- return !must_be_in_struct;
if (type->class == HLSL_CLASS_ARRAY)
- return type_has_object_components(type->e.array.type, must_be_in_struct);
+ return type_has_object_components(type->e.array.type);
if (type->class == HLSL_CLASS_STRUCT)
{
- unsigned int i;
-
- for (i = 0; i < type->e.record.field_count; ++i)
+ for (unsigned int i = 0; i < type->e.record.field_count; ++i)
{
- if (type_has_object_components(type->e.record.fields[i].type, false))
+ if (type_has_object_components(type->e.record.fields[i].type))
return true;
}
+
+ return false;
}
- return false;
+
+ return !hlsl_is_numeric_type(type);
}
static bool type_has_numeric_components(struct hlsl_type *type)
@@ -2140,6 +2145,18 @@ static void check_invalid_in_out_modifiers(struct hlsl_ctx *ctx, unsigned int mo
}
}
+static void check_invalid_object_fields(struct hlsl_ctx *ctx, const struct hlsl_ir_var *var)
+{
+ const struct hlsl_type *type = var->data_type;
+
+ while (type->class == HLSL_CLASS_ARRAY)
+ type = type->e.array.type;
+
+ if (type->class == HLSL_CLASS_STRUCT && type_has_object_components(type))
+ hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Target profile doesn't support objects as struct members in uniform variables.");
+}
+
static void declare_var(struct hlsl_ctx *ctx, struct parse_variable_def *v)
{
struct hlsl_type *basic_type = v->basic_type;
@@ -2160,7 +2177,7 @@ static void declare_var(struct hlsl_ctx *ctx, struct parse_variable_def *v)
type = basic_type;
- if (shader_is_sm_5_1(ctx) && type->class == HLSL_CLASS_OBJECT)
+ if (hlsl_version_ge(ctx, 5, 1) && hlsl_type_is_resource(type))
{
for (i = 0; i < v->arrays.count; ++i)
unbounded_res_array |= (v->arrays.sizes[i] == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT);
@@ -2265,12 +2282,8 @@ static void declare_var(struct hlsl_ctx *ctx, struct parse_variable_def *v)
if (!(modifiers & HLSL_STORAGE_STATIC))
var->storage_modifiers |= HLSL_STORAGE_UNIFORM;
- if (ctx->profile->major_version < 5 && (var->storage_modifiers & HLSL_STORAGE_UNIFORM) &&
- type_has_object_components(var->data_type, true))
- {
- hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
- "Target profile doesn't support objects as struct members in uniform variables.");
- }
+ if (ctx->profile->major_version < 5 && (var->storage_modifiers & HLSL_STORAGE_UNIFORM))
+ check_invalid_object_fields(ctx, var);
if ((func = hlsl_get_first_func_decl(ctx, var->name)))
{
@@ -2306,7 +2319,7 @@ static void declare_var(struct hlsl_ctx *ctx, struct parse_variable_def *v)
}
if ((var->storage_modifiers & HLSL_STORAGE_STATIC) && type_has_numeric_components(var->data_type)
- && type_has_object_components(var->data_type, false))
+ && type_has_object_components(var->data_type))
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Static variables cannot have both numeric and resource components.");
@@ -2349,8 +2362,25 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
free_parse_variable_def(v);
continue;
}
+
type = var->data_type;
+ var->state_blocks = v->state_blocks;
+ var->state_block_count = v->state_block_count;
+ var->state_block_capacity = v->state_block_capacity;
+ v->state_block_count = 0;
+ v->state_block_capacity = 0;
+ v->state_blocks = NULL;
+
+ if (var->state_blocks && hlsl_type_component_count(type) != var->state_block_count)
+ {
+ hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Expected %u state blocks, but got %u.",
+ hlsl_type_component_count(type), var->state_block_count);
+ free_parse_variable_def(v);
+ continue;
+ }
+
if (v->initializer.args_count)
{
if (v->initializer.braces)
@@ -2394,7 +2424,7 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
/* Initialize statics to zero by default. */
- if (type_has_object_components(var->data_type, false))
+ if (type_has_object_components(var->data_type))
{
free_parse_variable_def(v);
continue;
@@ -2650,12 +2680,14 @@ static bool elementwise_intrinsic_convert_args(struct hlsl_ctx *ctx,
static bool elementwise_intrinsic_float_convert_args(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
+ enum hlsl_base_type base_type;
struct hlsl_type *type;
if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc)))
return false;
- type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
+ base_type = type->base_type == HLSL_TYPE_HALF ? HLSL_TYPE_HALF : HLSL_TYPE_FLOAT;
+ type = hlsl_get_numeric_type(ctx, type->class, base_type, type->dimx, type->dimy);
return convert_args(ctx, params, type, loc);
}
@@ -2715,81 +2747,62 @@ static bool intrinsic_acos(struct hlsl_ctx *ctx,
return write_acos_or_asin(ctx, params, loc, false);
}
-static bool intrinsic_all(struct hlsl_ctx *ctx,
- const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+/* Find the type corresponding to the given source type, with the same
+ * dimensions but a different base type. */
+static struct hlsl_type *convert_numeric_type(const struct hlsl_ctx *ctx,
+ const struct hlsl_type *type, enum hlsl_base_type base_type)
+{
+ return hlsl_get_numeric_type(ctx, type->class, base_type, type->dimx, type->dimy);
+}
+
+static bool add_combine_components(struct hlsl_ctx *ctx, const struct parse_initializer *params,
+ struct hlsl_ir_node *arg, enum hlsl_ir_expr_op op, const struct vkd3d_shader_location *loc)
{
- struct hlsl_ir_node *arg = params->args[0], *mul, *one, *zero, *load;
+ struct hlsl_ir_node *res, *load;
unsigned int i, count;
- if (!(one = hlsl_new_float_constant(ctx, 1.0f, loc)))
- return false;
- hlsl_block_add_instr(params->instrs, one);
+ count = hlsl_type_component_count(arg->data_type);
- if (!(zero = hlsl_new_float_constant(ctx, 0.0f, loc)))
+ if (!(res = hlsl_add_load_component(ctx, params->instrs, arg, 0, loc)))
return false;
- hlsl_block_add_instr(params->instrs, zero);
-
- mul = one;
- count = hlsl_type_component_count(arg->data_type);
- for (i = 0; i < count; ++i)
+ for (i = 1; i < count; ++i)
{
if (!(load = hlsl_add_load_component(ctx, params->instrs, arg, i, loc)))
return false;
- if (!(mul = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, load, mul, loc)))
- return false;
+ if (!(res = hlsl_new_binary_expr(ctx, op, res, load)))
+ return NULL;
+ hlsl_block_add_instr(params->instrs, res);
}
- return !!add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_NEQUAL, mul, zero, loc);
+ return true;
}
-static bool intrinsic_any(struct hlsl_ctx *ctx,
+static bool intrinsic_all(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
- struct hlsl_ir_node *arg = params->args[0], *dot, *or, *zero, *bfalse, *load;
- unsigned int i, count;
+ struct hlsl_ir_node *arg = params->args[0], *cast;
+ struct hlsl_type *bool_type;
- if (arg->data_type->class != HLSL_CLASS_VECTOR && arg->data_type->class != HLSL_CLASS_SCALAR)
- {
- hlsl_fixme(ctx, loc, "any() implementation for non-vector, non-scalar");
+ bool_type = convert_numeric_type(ctx, arg->data_type, HLSL_TYPE_BOOL);
+ if (!(cast = add_cast(ctx, params->instrs, arg, bool_type, loc)))
return false;
- }
-
- if (arg->data_type->base_type == HLSL_TYPE_FLOAT)
- {
- if (!(zero = hlsl_new_float_constant(ctx, 0.0f, loc)))
- return false;
- hlsl_block_add_instr(params->instrs, zero);
-
- if (!(dot = add_binary_dot_expr(ctx, params->instrs, arg, arg, loc)))
- return false;
- return !!add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_NEQUAL, dot, zero, loc);
- }
- else if (arg->data_type->base_type == HLSL_TYPE_BOOL)
- {
- if (!(bfalse = hlsl_new_bool_constant(ctx, false, loc)))
- return false;
- hlsl_block_add_instr(params->instrs, bfalse);
-
- or = bfalse;
-
- count = hlsl_type_component_count(arg->data_type);
- for (i = 0; i < count; ++i)
- {
- if (!(load = hlsl_add_load_component(ctx, params->instrs, arg, i, loc)))
- return false;
+ return add_combine_components(ctx, params, cast, HLSL_OP2_LOGIC_AND, loc);
+}
- if (!(or = add_binary_bitwise_expr(ctx, params->instrs, HLSL_OP2_BIT_OR, or, load, loc)))
- return false;
- }
+static bool intrinsic_any(struct hlsl_ctx *ctx, const struct parse_initializer *params,
+ const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *arg = params->args[0], *cast;
+ struct hlsl_type *bool_type;
- return true;
- }
+ bool_type = convert_numeric_type(ctx, arg->data_type, HLSL_TYPE_BOOL);
+ if (!(cast = add_cast(ctx, params->instrs, arg, bool_type, loc)))
+ return false;
- hlsl_fixme(ctx, loc, "any() implementation for non-float, non-bool");
- return false;
+ return add_combine_components(ctx, params, cast, HLSL_OP2_LOGIC_OR, loc);
}
static bool intrinsic_asin(struct hlsl_ctx *ctx,
@@ -2857,20 +2870,20 @@ static bool write_atan_or_atan2(struct hlsl_ctx *ctx,
type->name, type->name, type->name);
if (ret < 0)
{
- vkd3d_string_buffer_cleanup(buf);
+ hlsl_release_string_buffer(ctx, buf);
return false;
}
ret = vkd3d_string_buffer_printf(buf, body_template, type->name);
if (ret < 0)
{
- vkd3d_string_buffer_cleanup(buf);
+ hlsl_release_string_buffer(ctx, buf);
return false;
}
func = hlsl_compile_internal_function(ctx,
atan2_mode ? atan2_name : atan_name, buf->buffer);
- vkd3d_string_buffer_cleanup(buf);
+ hlsl_release_string_buffer(ctx, buf);
if (!func)
return false;
@@ -2890,15 +2903,6 @@ static bool intrinsic_atan2(struct hlsl_ctx *ctx,
return write_atan_or_atan2(ctx, params, loc, true);
}
-
-/* Find the type corresponding to the given source type, with the same
- * dimensions but a different base type. */
-static struct hlsl_type *convert_numeric_type(const struct hlsl_ctx *ctx,
- const struct hlsl_type *type, enum hlsl_base_type base_type)
-{
- return hlsl_get_numeric_type(ctx, type->class, base_type, type->dimx, type->dimy);
-}
-
static bool intrinsic_asfloat(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -3022,6 +3026,46 @@ static bool intrinsic_cos(struct hlsl_ctx *ctx,
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_COS, arg, loc);
}
+static bool write_cosh_or_sinh(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc, bool sinh_mode)
+{
+ struct hlsl_ir_function_decl *func;
+ struct hlsl_ir_node *arg;
+ const char *fn_name, *type_name;
+ char *body;
+
+ static const char template[] =
+ "%s %s(%s x)\n"
+ "{\n"
+ " return (exp(x) %s exp(-x)) / 2;\n"
+ "}\n";
+ static const char fn_name_sinh[] = "sinh";
+ static const char fn_name_cosh[] = "cosh";
+
+ if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
+ return false;
+
+ type_name = arg->data_type->name;
+ fn_name = sinh_mode ? fn_name_sinh : fn_name_cosh;
+
+ if (!(body = hlsl_sprintf_alloc(ctx, template,
+ type_name, fn_name, type_name, sinh_mode ? "-" : "+")))
+ return false;
+
+ func = hlsl_compile_internal_function(ctx, fn_name, body);
+ vkd3d_free(body);
+ if (!func)
+ return false;
+
+ return add_user_call(ctx, func, params, loc);
+}
+
+static bool intrinsic_cosh(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ return write_cosh_or_sinh(ctx, params, loc, false);
+}
+
static bool intrinsic_cross(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -3155,6 +3199,94 @@ static bool intrinsic_ddy_fine(struct hlsl_ctx *ctx,
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_DSY_FINE, arg, loc);
}
+static bool intrinsic_determinant(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ static const char determinant2x2[] =
+ "%s determinant(%s2x2 m)\n"
+ "{\n"
+ " return m._11 * m._22 - m._12 * m._21;\n"
+ "}";
+ static const char determinant3x3[] =
+ "%s determinant(%s3x3 m)\n"
+ "{\n"
+ " %s2x2 m1 = { m._22, m._23, m._32, m._33 };\n"
+ " %s2x2 m2 = { m._21, m._23, m._31, m._33 };\n"
+ " %s2x2 m3 = { m._21, m._22, m._31, m._32 };\n"
+ " %s3 v1 = { m._11, -m._12, m._13 };\n"
+ " %s3 v2 = { determinant(m1), determinant(m2), determinant(m3) };\n"
+ " return dot(v1, v2);\n"
+ "}";
+ static const char determinant4x4[] =
+ "%s determinant(%s4x4 m)\n"
+ "{\n"
+ " %s3x3 m1 = { m._22, m._23, m._24, m._32, m._33, m._34, m._42, m._43, m._44 };\n"
+ " %s3x3 m2 = { m._21, m._23, m._24, m._31, m._33, m._34, m._41, m._43, m._44 };\n"
+ " %s3x3 m3 = { m._21, m._22, m._24, m._31, m._32, m._34, m._41, m._42, m._44 };\n"
+ " %s3x3 m4 = { m._21, m._22, m._23, m._31, m._32, m._33, m._41, m._42, m._43 };\n"
+ " %s4 v1 = { m._11, -m._12, m._13, -m._14 };\n"
+ " %s4 v2 = { determinant(m1), determinant(m2), determinant(m3), determinant(m4) };\n"
+ " return dot(v1, v2);\n"
+ "}";
+ static const char *templates[] =
+ {
+ [2] = determinant2x2,
+ [3] = determinant3x3,
+ [4] = determinant4x4,
+ };
+
+ struct hlsl_ir_node *arg = params->args[0];
+ const struct hlsl_type *type = arg->data_type;
+ struct hlsl_ir_function_decl *func;
+ const char *typename, *template;
+ unsigned int dim;
+ char *body;
+
+ if (type->class != HLSL_CLASS_SCALAR && type->class != HLSL_CLASS_MATRIX)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Invalid argument type.");
+ return false;
+ }
+
+ dim = min(type->dimx, type->dimy);
+ if (dim == 1)
+ {
+ if (!(arg = intrinsic_float_convert_arg(ctx, params, arg, loc)))
+ return false;
+ return hlsl_add_load_component(ctx, params->instrs, arg, 0, loc);
+ }
+
+ typename = type->base_type == HLSL_TYPE_HALF ? "half" : "float";
+ template = templates[dim];
+
+ switch (dim)
+ {
+ case 2:
+ body = hlsl_sprintf_alloc(ctx, template, typename, typename);
+ break;
+ case 3:
+ body = hlsl_sprintf_alloc(ctx, template, typename, typename, typename,
+ typename, typename, typename, typename);
+ break;
+ case 4:
+ body = hlsl_sprintf_alloc(ctx, template, typename, typename, typename,
+ typename, typename, typename, typename, typename);
+ break;
+ default:
+ vkd3d_unreachable();
+ }
+
+ if (!body)
+ return false;
+
+ func = hlsl_compile_internal_function(ctx, "determinant", body);
+ vkd3d_free(body);
+ if (!func)
+ return false;
+
+ return add_user_call(ctx, func, params, loc);
+}
+
static bool intrinsic_distance(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -3646,6 +3778,59 @@ static bool intrinsic_reflect(struct hlsl_ctx *ctx,
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, i, neg, loc);
}
+static bool intrinsic_refract(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_type *r_type = params->args[0]->data_type;
+ struct hlsl_type *n_type = params->args[1]->data_type;
+ struct hlsl_type *i_type = params->args[2]->data_type;
+ struct hlsl_type *res_type, *idx_type, *scal_type;
+ struct parse_initializer mut_params;
+ struct hlsl_ir_function_decl *func;
+ enum hlsl_base_type base;
+ char *body;
+
+ static const char template[] =
+ "%s refract(%s r, %s n, %s i)\n"
+ "{\n"
+ " %s d, t;\n"
+ " d = dot(r, n);\n"
+ " t = 1 - i.x * i.x * (1 - d * d);\n"
+ " return t >= 0.0 ? i.x * r - (i.x * d + sqrt(t)) * n : 0;\n"
+ "}";
+
+ if (r_type->class == HLSL_CLASS_MATRIX
+ || n_type->class == HLSL_CLASS_MATRIX
+ || i_type->class == HLSL_CLASS_MATRIX)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Matrix arguments are not supported.");
+ return false;
+ }
+
+ assert(params->args_count == 3);
+ mut_params = *params;
+ mut_params.args_count = 2;
+ if (!(res_type = elementwise_intrinsic_get_common_type(ctx, &mut_params, loc)))
+ return false;
+
+ base = expr_common_base_type(res_type->base_type, i_type->base_type);
+ base = base == HLSL_TYPE_HALF ? HLSL_TYPE_HALF : HLSL_TYPE_FLOAT;
+ res_type = convert_numeric_type(ctx, res_type, base);
+ idx_type = convert_numeric_type(ctx, i_type, base);
+ scal_type = hlsl_get_scalar_type(ctx, base);
+
+ if (!(body = hlsl_sprintf_alloc(ctx, template, res_type->name, res_type->name,
+ res_type->name, idx_type->name, scal_type->name)))
+ return false;
+
+ func = hlsl_compile_internal_function(ctx, "refract", body);
+ vkd3d_free(body);
+ if (!func)
+ return false;
+
+ return add_user_call(ctx, func, params, loc);
+}
+
static bool intrinsic_round(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -3726,6 +3911,12 @@ static bool intrinsic_sin(struct hlsl_ctx *ctx,
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SIN, arg, loc);
}
+static bool intrinsic_sinh(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ return write_cosh_or_sinh(ctx, params, loc, true);
+}
+
/* smoothstep(a, b, x) = p^2 (3 - 2p), where p = saturate((x - a)/(b - a)) */
static bool intrinsic_smoothstep(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
@@ -3798,6 +3989,39 @@ static bool intrinsic_tan(struct hlsl_ctx *ctx,
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_DIV, sin, cos, loc);
}
+static bool intrinsic_tanh(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_function_decl *func;
+ struct hlsl_ir_node *arg;
+ struct hlsl_type *type;
+ char *body;
+
+ static const char template[] =
+ "%s tanh(%s x)\n"
+ "{\n"
+ " %s exp_pos, exp_neg;\n"
+ " exp_pos = exp(x);\n"
+ " exp_neg = exp(-x);\n"
+ " return (exp_pos - exp_neg) / (exp_pos + exp_neg);\n"
+ "}\n";
+
+ if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
+ return false;
+ type = arg->data_type;
+
+ if (!(body = hlsl_sprintf_alloc(ctx, template,
+ type->name, type->name, type->name)))
+ return false;
+
+ func = hlsl_compile_internal_function(ctx, "tanh", body);
+ vkd3d_free(body);
+ if (!func)
+ return false;
+
+ return add_user_call(ctx, func, params, loc);
+}
+
static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *params,
const struct vkd3d_shader_location *loc, const char *name, enum hlsl_sampler_dim dim)
{
@@ -3818,7 +4042,7 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
}
sampler_type = params->args[0]->data_type;
- if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
+ if (sampler_type->class != HLSL_CLASS_SAMPLER
|| (sampler_type->sampler_dim != dim && sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC))
{
struct vkd3d_string_buffer *string;
@@ -3866,7 +4090,7 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
return false;
}
- if (shader_profile_version_ge(ctx, 4, 0))
+ if (hlsl_version_ge(ctx, 4, 0))
{
unsigned int count = hlsl_sampler_dim_count(dim);
struct hlsl_ir_node *divisor;
@@ -3913,7 +4137,7 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
return false;
initialize_var_components(ctx, params->instrs, var, &idx, coords);
- if (shader_profile_version_ge(ctx, 4, 0))
+ if (hlsl_version_ge(ctx, 4, 0))
{
if (!(half = hlsl_new_float_constant(ctx, 0.5f, loc)))
return false;
@@ -4099,7 +4323,7 @@ static bool intrinsic_d3dcolor_to_ubyte4(struct hlsl_ctx *ctx,
if (!(ret = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, arg, c, loc)))
return false;
- if (shader_profile_version_ge(ctx, 4, 0))
+ if (hlsl_version_ge(ctx, 4, 0))
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_TRUNC, ret, loc);
return true;
@@ -4130,6 +4354,7 @@ intrinsic_functions[] =
{"clamp", 3, true, intrinsic_clamp},
{"clip", 1, true, intrinsic_clip},
{"cos", 1, true, intrinsic_cos},
+ {"cosh", 1, true, intrinsic_cosh},
{"cross", 2, true, intrinsic_cross},
{"ddx", 1, true, intrinsic_ddx},
{"ddx_coarse", 1, true, intrinsic_ddx_coarse},
@@ -4138,6 +4363,7 @@ intrinsic_functions[] =
{"ddy_coarse", 1, true, intrinsic_ddy_coarse},
{"ddy_fine", 1, true, intrinsic_ddy_fine},
{"degrees", 1, true, intrinsic_degrees},
+ {"determinant", 1, true, intrinsic_determinant},
{"distance", 2, true, intrinsic_distance},
{"dot", 2, true, intrinsic_dot},
{"exp", 1, true, intrinsic_exp},
@@ -4160,15 +4386,18 @@ intrinsic_functions[] =
{"pow", 2, true, intrinsic_pow},
{"radians", 1, true, intrinsic_radians},
{"reflect", 2, true, intrinsic_reflect},
+ {"refract", 3, true, intrinsic_refract},
{"round", 1, true, intrinsic_round},
{"rsqrt", 1, true, intrinsic_rsqrt},
{"saturate", 1, true, intrinsic_saturate},
{"sign", 1, true, intrinsic_sign},
{"sin", 1, true, intrinsic_sin},
+ {"sinh", 1, true, intrinsic_sinh},
{"smoothstep", 3, true, intrinsic_smoothstep},
{"sqrt", 1, true, intrinsic_sqrt},
{"step", 2, true, intrinsic_step},
{"tan", 1, true, intrinsic_tan},
+ {"tanh", 1, true, intrinsic_tanh},
{"tex1D", -1, false, intrinsic_tex1D},
{"tex2D", -1, false, intrinsic_tex2D},
{"tex2Dlod", 2, false, intrinsic_tex2Dlod},
@@ -4263,22 +4492,7 @@ static struct hlsl_block *add_constructor(struct hlsl_ctx *ctx, struct hlsl_type
return NULL;
for (i = 0; i < params->args_count; ++i)
- {
- struct hlsl_ir_node *arg = params->args[i];
-
- if (arg->data_type->class == HLSL_CLASS_OBJECT)
- {
- struct vkd3d_string_buffer *string;
-
- if ((string = hlsl_type_to_string(ctx, arg->data_type)))
- hlsl_error(ctx, &arg->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
- "Invalid type %s for constructor argument.", string->buffer);
- hlsl_release_string_buffer(ctx, string);
- continue;
- }
-
- initialize_var_components(ctx, params->instrs, var, &idx, arg);
- }
+ initialize_var_components(ctx, params->instrs, var, &idx, params->args[i]);
if (!(load = hlsl_new_var_load(ctx, var, loc)))
return NULL;
@@ -4318,26 +4532,34 @@ static bool add_ternary(struct hlsl_ctx *ctx, struct hlsl_block *block,
if (!(cond = add_implicit_conversion(ctx, block, cond, cond_type, &cond->loc)))
return false;
}
- else if (common_type->dimx == 1 && common_type->dimy == 1)
- {
- common_type = hlsl_get_numeric_type(ctx, cond_type->class,
- common_type->base_type, cond_type->dimx, cond_type->dimy);
- }
- else if (cond_type->dimx != common_type->dimx || cond_type->dimy != common_type->dimy)
+ else
{
- /* This condition looks wrong but is correct.
- * floatN is compatible with float1xN, but not with floatNx1. */
-
- struct vkd3d_string_buffer *cond_string, *value_string;
+ cond_type = hlsl_get_numeric_type(ctx, cond_type->class, HLSL_TYPE_BOOL,
+ cond_type->dimx, cond_type->dimy);
+ if (!(cond = add_implicit_conversion(ctx, block, cond, cond_type, &cond->loc)))
+ return false;
- cond_string = hlsl_type_to_string(ctx, cond_type);
- value_string = hlsl_type_to_string(ctx, common_type);
- if (cond_string && value_string)
- hlsl_error(ctx, &first->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
- "Ternary condition type '%s' is not compatible with value type '%s'.",
- cond_string->buffer, value_string->buffer);
- hlsl_release_string_buffer(ctx, cond_string);
- hlsl_release_string_buffer(ctx, value_string);
+ if (common_type->dimx == 1 && common_type->dimy == 1)
+ {
+ common_type = hlsl_get_numeric_type(ctx, cond_type->class,
+ common_type->base_type, cond_type->dimx, cond_type->dimy);
+ }
+ else if (cond_type->dimx != common_type->dimx || cond_type->dimy != common_type->dimy)
+ {
+ /* This condition looks wrong but is correct.
+ * floatN is compatible with float1xN, but not with floatNx1. */
+
+ struct vkd3d_string_buffer *cond_string, *value_string;
+
+ cond_string = hlsl_type_to_string(ctx, cond_type);
+ value_string = hlsl_type_to_string(ctx, common_type);
+ if (cond_string && value_string)
+ hlsl_error(ctx, &first->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Ternary condition type '%s' is not compatible with value type '%s'.",
+ cond_string->buffer, value_string->buffer);
+ hlsl_release_string_buffer(ctx, cond_string);
+ hlsl_release_string_buffer(ctx, value_string);
+ }
}
if (!(first = add_implicit_conversion(ctx, block, first, common_type, &first->loc)))
@@ -4362,9 +4584,16 @@ static bool add_ternary(struct hlsl_ctx *ctx, struct hlsl_block *block,
hlsl_release_string_buffer(ctx, second_string);
}
+ cond_type = hlsl_get_numeric_type(ctx, cond_type->class, HLSL_TYPE_BOOL,
+ cond_type->dimx, cond_type->dimy);
+ if (!(cond = add_implicit_conversion(ctx, block, cond, cond_type, &cond->loc)))
+ return false;
+
common_type = first->data_type;
}
+ assert(cond->data_type->base_type == HLSL_TYPE_BOOL);
+
args[0] = cond;
args[1] = first;
args[2] = second;
@@ -4490,8 +4719,7 @@ static bool add_sample_method_call(struct hlsl_ctx *ctx, struct hlsl_block *bloc
}
sampler_type = params->args[0]->data_type;
- if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
- || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
+ if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;
@@ -4555,8 +4783,7 @@ static bool add_sample_cmp_method_call(struct hlsl_ctx *ctx, struct hlsl_block *
}
sampler_type = params->args[0]->data_type;
- if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
- || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_COMPARISON)
+ if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_COMPARISON)
{
struct vkd3d_string_buffer *string;
@@ -4666,8 +4893,7 @@ static bool add_gather_method_call(struct hlsl_ctx *ctx, struct hlsl_block *bloc
}
sampler_type = params->args[0]->data_type;
- if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
- || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
+ if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;
@@ -4903,8 +5129,7 @@ static bool add_sample_lod_method_call(struct hlsl_ctx *ctx, struct hlsl_block *
}
sampler_type = params->args[0]->data_type;
- if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
- || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
+ if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;
@@ -4966,8 +5191,7 @@ static bool add_sample_grad_method_call(struct hlsl_ctx *ctx, struct hlsl_block
}
sampler_type = params->args[0]->data_type;
- if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
- || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
+ if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;
@@ -5051,8 +5275,7 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, stru
const struct hlsl_type *object_type = object->data_type;
const struct method_function *method;
- if (object_type->class != HLSL_CLASS_OBJECT || object_type->base_type != HLSL_TYPE_TEXTURE
- || object_type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
+ if (object_type->class != HLSL_CLASS_TEXTURE || object_type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;
@@ -5193,6 +5416,16 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
hlsl_release_string_buffer(ctx, string);
}
+static bool state_block_add_entry(struct hlsl_state_block *state_block, struct hlsl_state_block_entry *entry)
+{
+ if (!vkd3d_array_reserve((void **)&state_block->entries, &state_block->capacity, state_block->count + 1,
+ sizeof(*state_block->entries)))
+ return false;
+
+ state_block->entries[state_block->count++] = entry;
+ return true;
+}
+
}
%locations
@@ -5233,6 +5466,8 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
struct parse_attribute_list attr_list;
struct hlsl_ir_switch_case *switch_case;
struct hlsl_scope *scope;
+ struct hlsl_state_block *state_block;
+ struct state_block_index state_block_index;
}
%token KW_BLENDSTATE
@@ -5243,6 +5478,7 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
%token KW_CENTROID
%token KW_COLUMN_MAJOR
%token KW_COMPILE
+%token KW_COMPUTESHADER
%token KW_CONST
%token KW_CONTINUE
%token KW_DEFAULT
@@ -5250,14 +5486,17 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
%token KW_DEPTHSTENCILVIEW
%token KW_DISCARD
%token KW_DO
+%token KW_DOMAINSHADER
%token KW_DOUBLE
%token KW_ELSE
+%token KW_EXPORT
%token KW_EXTERN
%token KW_FALSE
%token KW_FOR
%token KW_FXGROUP
%token KW_GEOMETRYSHADER
%token KW_GROUPSHARED
+%token KW_HULLSHADER
%token KW_IF
%token KW_IN
%token KW_INLINE
@@ -5271,7 +5510,6 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
%token KW_PACKOFFSET
%token KW_PASS
%token KW_PIXELSHADER
-%token KW_PRECISE
%token KW_RASTERIZERORDEREDBUFFER
%token KW_RASTERIZERORDEREDSTRUCTUREDBUFFER
%token KW_RASTERIZERORDEREDTEXTURE1D
@@ -5429,6 +5667,7 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
%type <name> any_identifier
%type <name> var_identifier
+%type <name> stateblock_lhs_identifier
%type <name> name_opt
%type <parameter> parameter
@@ -5443,6 +5682,10 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
%type <semantic> semantic
+%type <state_block> state_block
+
+%type <state_block_index> state_block_index_opt
+
%type <switch_case> switch_case
%type <type> field_type
@@ -5453,6 +5696,7 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
%type <type> type_no_void
%type <type> typedef_type
+%type <variable_def> state_block_list
%type <variable_def> type_spec
%type <variable_def> variable_decl
%type <variable_def> variable_def
@@ -5483,9 +5727,9 @@ name_opt:
| any_identifier
pass:
- KW_PASS name_opt annotations_opt '{' '}'
+ KW_PASS name_opt annotations_opt '{' state_block_start state_block '}'
{
- if (!add_pass(ctx, $2, $3, &@1))
+ if (!add_pass(ctx, $2, $3, $6, &@1))
YYABORT;
}
@@ -5535,10 +5779,6 @@ technique10:
struct hlsl_scope *scope = ctx->cur_scope;
hlsl_pop_scope(ctx);
- if (ctx->profile->type == VKD3D_SHADER_TYPE_EFFECT && ctx->profile->major_version == 2)
- hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
- "The 'technique10' keyword is invalid for this profile.");
-
if (!add_technique(ctx, $2, scope, $3, "technique10", &@1))
YYABORT;
}
@@ -5580,12 +5820,12 @@ effect_group:
}
buffer_declaration:
- buffer_type any_identifier colon_attribute
+ var_modifiers buffer_type any_identifier colon_attribute annotations_opt
{
- if ($3.semantic.name)
- hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC, "Semantics are not allowed on buffers.");
+ if ($4.semantic.name)
+ hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC, "Semantics are not allowed on buffers.");
- if (!(ctx->cur_buffer = hlsl_new_buffer(ctx, $1, $2, &$3.reg_reservation, &@2)))
+ if (!(ctx->cur_buffer = hlsl_new_buffer(ctx, $2, $3, $1, &$4.reg_reservation, $5, &@3)))
YYABORT;
}
@@ -5884,9 +6124,9 @@ func_prototype_no_attrs:
/* Functions are unconditionally inlined. */
modifiers &= ~HLSL_MODIFIER_INLINE;
- if (modifiers & ~HLSL_MODIFIERS_MAJORITY_MASK)
+ if (modifiers & ~(HLSL_MODIFIERS_MAJORITY_MASK | HLSL_MODIFIER_EXPORT))
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
- "Only majority modifiers are allowed on functions.");
+ "Unexpected modifier used on a function.");
if (!(type = apply_type_modifiers(ctx, $2, &modifiers, true, &@1)))
YYABORT;
if ((var = hlsl_get_var(ctx->globals, $3)))
@@ -6388,7 +6628,7 @@ type_no_void:
{
validate_texture_format_type(ctx, $3, &@3);
- if (shader_profile_version_lt(ctx, 4, 1))
+ if (hlsl_version_lt(ctx, 4, 1))
{
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Multisampled texture object declaration needs sample count for profile %s.", ctx->profile->name);
@@ -6427,7 +6667,7 @@ type_no_void:
$$ = hlsl_get_type(ctx->cur_scope, $1, true, true);
if ($$->is_minimum_precision)
{
- if (shader_profile_version_lt(ctx, 4, 0))
+ if (hlsl_version_lt(ctx, 4, 0))
{
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Target profile doesn't support minimum-precision types.");
@@ -6454,6 +6694,14 @@ type_no_void:
{
$$ = hlsl_get_type(ctx->cur_scope, "DepthStencilView", true, true);
}
+ | KW_VERTEXSHADER
+ {
+ $$ = hlsl_get_type(ctx->cur_scope, "VertexShader", true, true);
+ }
+ | KW_PIXELSHADER
+ {
+ $$ = hlsl_get_type(ctx->cur_scope, "PixelShader", true, true);
+ }
type:
type_no_void
@@ -6583,22 +6831,91 @@ variable_decl:
$$->reg_reservation = $3.reg_reservation;
}
-state:
- any_identifier '=' expr ';'
+state_block_start:
+ %empty
{
- vkd3d_free($1);
- destroy_block($3);
+ ctx->in_state_block = 1;
}
-state_block_start:
+stateblock_lhs_identifier:
+ any_identifier
+ {
+ $$ = $1;
+ }
+ | KW_PIXELSHADER
+ {
+ if (!($$ = hlsl_strdup(ctx, "pixelshader")))
+ YYABORT;
+ }
+ | KW_VERTEXSHADER
+ {
+ if (!($$ = hlsl_strdup(ctx, "vertexshader")))
+ YYABORT;
+ }
+
+state_block_index_opt:
%empty
{
- ctx->in_state_block = 1;
+ $$.has_index = false;
+ $$.index = 0;
}
+ | '[' C_INTEGER ']'
+ {
+ if ($2 < 0)
+ {
+ hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_INVALID_INDEX,
+ "State block array index is not a positive integer constant.");
+ YYABORT;
+ }
+ $$.has_index = true;
+ $$.index = $2;
+ }
state_block:
%empty
- | state_block state
+ {
+ if (!($$ = hlsl_alloc(ctx, sizeof(*$$))))
+ YYABORT;
+ }
+ | state_block stateblock_lhs_identifier state_block_index_opt '=' complex_initializer ';'
+ {
+ struct hlsl_state_block_entry *entry;
+
+ if (!(entry = hlsl_alloc(ctx, sizeof(*entry))))
+ YYABORT;
+
+ entry->name = $2;
+ entry->lhs_has_index = $3.has_index;
+ entry->lhs_index = $3.index;
+
+ entry->instrs = $5.instrs;
+ entry->args = $5.args;
+ entry->args_count = $5.args_count;
+
+ $$ = $1;
+ state_block_add_entry($$, entry);
+ }
+
+state_block_list:
+ '{' state_block '}'
+ {
+ if (!($$ = hlsl_alloc(ctx, sizeof(*$$))))
+ YYABORT;
+
+ if(!(vkd3d_array_reserve((void **)&$$->state_blocks, &$$->state_block_capacity,
+ $$->state_block_count + 1, sizeof(*$$->state_blocks))))
+ YYABORT;
+ $$->state_blocks[$$->state_block_count++] = $2;
+ }
+ | state_block_list ',' '{' state_block '}'
+ {
+ $$ = $1;
+
+ if(!(vkd3d_array_reserve((void **)&$$->state_blocks, &$$->state_block_capacity,
+ $$->state_block_count + 1, sizeof(*$$->state_blocks))))
+ YYABORT;
+ $$->state_blocks[$$->state_block_count++] = $4;
+ }
variable_def:
variable_decl
@@ -6611,6 +6928,24 @@ variable_def:
{
$$ = $1;
ctx->in_state_block = 0;
+
+ if(!(vkd3d_array_reserve((void **)&$$->state_blocks, &$$->state_block_capacity,
+ $$->state_block_count + 1, sizeof(*$$->state_blocks))))
+ YYABORT;
+ $$->state_blocks[$$->state_block_count++] = $4;
+ }
+ | variable_decl '{' state_block_start state_block_list '}'
+ {
+ $$ = $1;
+ ctx->in_state_block = 0;
+
+ $$->state_blocks = $4->state_blocks;
+ $$->state_block_count = $4->state_block_count;
+ $$->state_block_capacity = $4->state_block_capacity;
+ $4->state_blocks = NULL;
+ $4->state_block_count = 0;
+ $4->state_block_capacity = 0;
+ free_parse_variable_def($4);
}
variable_def_typed:
@@ -6727,10 +7062,6 @@ var_modifiers:
{
$$ = add_modifiers(ctx, $2, HLSL_STORAGE_NOPERSPECTIVE, &@1);
}
- | KW_PRECISE var_modifiers
- {
- $$ = add_modifiers(ctx, $2, HLSL_MODIFIER_PRECISE, &@1);
- }
| KW_SHARED var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_STORAGE_SHARED, &@1);
@@ -6779,7 +7110,20 @@ var_modifiers:
{
$$ = add_modifiers(ctx, $2, HLSL_MODIFIER_INLINE, &@1);
}
-
+ | KW_EXPORT var_modifiers
+ {
+ $$ = add_modifiers(ctx, $2, HLSL_MODIFIER_EXPORT, &@1);
+ }
+ | var_identifier var_modifiers
+ {
+ if (!strcmp($1, "precise"))
+ $$ = add_modifiers(ctx, $2, HLSL_MODIFIER_PRECISE, &@1);
+ else if (!strcmp($1, "single"))
+ $$ = add_modifiers(ctx, $2, HLSL_MODIFIER_SINGLE, &@1);
+ else
+ hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_UNKNOWN_MODIFIER,
+ "Unknown modifier %s.", debugstr_a($1));
+ }
complex_initializer:
initializer_expr
@@ -7227,15 +7571,13 @@ primary_expr:
{
if (ctx->in_state_block)
{
- struct hlsl_ir_load *load;
- struct hlsl_ir_var *var;
+ struct hlsl_ir_node *constant;
- if (!(var = hlsl_new_synthetic_var(ctx, "state_block_expr",
- hlsl_get_scalar_type(ctx, HLSL_TYPE_INT), &@1)))
- YYABORT;
- if (!(load = hlsl_new_var_load(ctx, var, &@1)))
+ if (!(constant = hlsl_new_stateblock_constant(ctx, $1, &@1)))
YYABORT;
- if (!($$ = make_block(ctx, &load->node)))
+ vkd3d_free($1);
+
+ if (!($$ = make_block(ctx, constant)))
YYABORT;
}
else
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
index 307f86f55b7..f6cccfe8bea 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
@@ -427,7 +427,10 @@ static void prepend_input_copy_recurse(struct hlsl_ctx *ctx, struct hlsl_block *
{
field = &type->e.record.fields[i];
if (hlsl_type_is_resource(field->type))
+ {
+ hlsl_fixme(ctx, &field->loc, "Prepend uniform copies for resource components within structs.");
continue;
+ }
validate_field_semantic(ctx, field);
semantic = &field->semantic;
elem_semantic_index = semantic->index;
@@ -1562,7 +1565,7 @@ static bool copy_propagation_replace_with_single_instr(struct hlsl_ctx *ctx,
var->name, start, start + count, debug_hlsl_swizzle(swizzle, instr_component_count),
new_instr, debug_hlsl_swizzle(ret_swizzle, instr_component_count));
- if (instr->data_type->class != HLSL_CLASS_OBJECT)
+ if (new_instr->data_type->class == HLSL_CLASS_SCALAR || new_instr->data_type->class == HLSL_CLASS_VECTOR)
{
struct hlsl_ir_node *swizzle_node;
@@ -1622,6 +1625,9 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
{
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
+ case HLSL_CLASS_SAMPLER:
+ case HLSL_CLASS_TEXTURE:
+ case HLSL_CLASS_UAV:
case HLSL_CLASS_OBJECT:
break;
@@ -1631,6 +1637,10 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
/* FIXME: Actually we shouldn't even get here, but we don't split
* matrices yet. */
return false;
+
+ case HLSL_CLASS_STRING:
+ case HLSL_CLASS_VOID:
+ vkd3d_unreachable();
}
if (copy_propagation_replace_with_constant_vector(ctx, state, load, HLSL_SWIZZLE(X, Y, Z, W), &load->node))
@@ -1739,7 +1749,7 @@ static void copy_propagation_record_store(struct hlsl_ctx *ctx, struct hlsl_ir_s
{
unsigned int writemask = store->writemask;
- if (store->rhs.node->data_type->class == HLSL_CLASS_OBJECT)
+ if (!hlsl_is_numeric_type(store->rhs.node->data_type))
writemask = VKD3DSP_WRITEMASK_0;
copy_propagation_set_value(ctx, var_def, start, writemask, store->rhs.node, store->node.index);
}
@@ -2603,8 +2613,8 @@ static bool lower_combined_samples(struct hlsl_ctx *ctx, struct hlsl_ir_node *in
hlsl_copy_deref(ctx, &load->sampler, &load->resource);
load->resource.var = var;
- assert(hlsl_deref_get_type(ctx, &load->resource)->base_type == HLSL_TYPE_TEXTURE);
- assert(hlsl_deref_get_type(ctx, &load->sampler)->base_type == HLSL_TYPE_SAMPLER);
+ assert(hlsl_deref_get_type(ctx, &load->resource)->class == HLSL_CLASS_TEXTURE);
+ assert(hlsl_deref_get_type(ctx, &load->sampler)->class == HLSL_CLASS_SAMPLER);
return true;
}
@@ -2647,10 +2657,11 @@ static bool sort_synthetic_separated_samplers_first(struct hlsl_ctx *ctx)
return false;
}
-/* Append a FLOOR before a CAST to int or uint (which is written as a mere MOV). */
+/* Turn CAST to int or uint into FLOOR + REINTERPRET (which is written as a mere MOV). */
static bool lower_casts_to_int(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
- struct hlsl_ir_node *arg, *floor, *cast2;
+ struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = { 0 };
+ struct hlsl_ir_node *arg, *floor, *res;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
@@ -2665,17 +2676,15 @@ static bool lower_casts_to_int(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
if (arg->data_type->base_type != HLSL_TYPE_FLOAT && arg->data_type->base_type != HLSL_TYPE_HALF)
return false;
- /* Check that the argument is not already a FLOOR */
- if (arg->type == HLSL_IR_EXPR && hlsl_ir_expr(arg)->op == HLSL_OP1_FLOOR)
- return false;
-
if (!(floor = hlsl_new_unary_expr(ctx, HLSL_OP1_FLOOR, arg, &instr->loc)))
return false;
hlsl_block_add_instr(block, floor);
- if (!(cast2 = hlsl_new_cast(ctx, floor, instr->data_type, &instr->loc)))
+ memset(operands, 0, sizeof(operands));
+ operands[0] = floor;
+ if (!(res = hlsl_new_expr(ctx, HLSL_OP1_REINTERPRET, operands, instr->data_type, &instr->loc)))
return false;
- hlsl_block_add_instr(block, cast2);
+ hlsl_block_add_instr(block, res);
return true;
}
@@ -2903,12 +2912,60 @@ static bool lower_floor(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct
return true;
}
-/* Use 'movc' for the ternary operator. */
+static bool lower_logic_not(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+{
+ struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS];
+ struct hlsl_ir_node *arg, *arg_cast, *neg, *one, *sub, *res;
+ struct hlsl_constant_value one_value;
+ struct hlsl_type *float_type;
+ struct hlsl_ir_expr *expr;
+
+ if (instr->type != HLSL_IR_EXPR)
+ return false;
+ expr = hlsl_ir_expr(instr);
+ if (expr->op != HLSL_OP1_LOGIC_NOT)
+ return false;
+
+ arg = expr->operands[0].node;
+ float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, arg->data_type->dimx);
+
+ /* If this is happens, it means we failed to cast the argument to boolean somewhere. */
+ assert(arg->data_type->base_type == HLSL_TYPE_BOOL);
+
+ if (!(arg_cast = hlsl_new_cast(ctx, arg, float_type, &arg->loc)))
+ return false;
+ hlsl_block_add_instr(block, arg_cast);
+
+ if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg_cast, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, neg);
+
+ one_value.u[0].f = 1.0;
+ one_value.u[1].f = 1.0;
+ one_value.u[2].f = 1.0;
+ one_value.u[3].f = 1.0;
+ if (!(one = hlsl_new_constant(ctx, float_type, &one_value, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, one);
+
+ if (!(sub = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, one, neg)))
+ return false;
+ hlsl_block_add_instr(block, sub);
+
+ memset(operands, 0, sizeof(operands));
+ operands[0] = sub;
+ if (!(res = hlsl_new_expr(ctx, HLSL_OP1_REINTERPRET, operands, instr->data_type, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, res);
+
+ return true;
+}
+
+/* Lower TERNARY to CMP for SM1. */
static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = { 0 }, *replacement;
- struct hlsl_ir_node *zero, *cond, *first, *second;
- struct hlsl_constant_value zero_value = { 0 };
+ struct hlsl_ir_node *cond, *first, *second, *float_cond, *neg;
struct hlsl_ir_expr *expr;
struct hlsl_type *type;
@@ -2929,55 +2986,282 @@ static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, stru
return false;
}
- if (ctx->profile->major_version < 4 && ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ assert(cond->data_type->base_type == HLSL_TYPE_BOOL);
+
+ type = hlsl_get_numeric_type(ctx, instr->data_type->class, HLSL_TYPE_FLOAT,
+ instr->data_type->dimx, instr->data_type->dimy);
+
+ if (!(float_cond = hlsl_new_cast(ctx, cond, type, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, float_cond);
+
+ if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, float_cond, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, neg);
+
+ memset(operands, 0, sizeof(operands));
+ operands[0] = neg;
+ operands[1] = second;
+ operands[2] = first;
+ if (!(replacement = hlsl_new_expr(ctx, HLSL_OP3_CMP, operands, first->data_type, &instr->loc)))
+ return false;
+
+ hlsl_block_add_instr(block, replacement);
+ return true;
+}
+
+static bool lower_comparison_operators(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
+ struct hlsl_block *block)
+{
+ struct hlsl_ir_node *arg1, *arg1_cast, *arg2, *arg2_cast, *slt, *res, *ret;
+ struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS];
+ struct hlsl_type *float_type;
+ struct hlsl_ir_expr *expr;
+ bool negate = false;
+
+ if (instr->type != HLSL_IR_EXPR)
+ return false;
+ expr = hlsl_ir_expr(instr);
+ if (expr->op != HLSL_OP2_EQUAL && expr->op != HLSL_OP2_NEQUAL && expr->op != HLSL_OP2_LESS
+ && expr->op != HLSL_OP2_GEQUAL)
+ return false;
+
+ arg1 = expr->operands[0].node;
+ arg2 = expr->operands[1].node;
+ float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, instr->data_type->dimx);
+
+ if (!(arg1_cast = hlsl_new_cast(ctx, arg1, float_type, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, arg1_cast);
+
+ if (!(arg2_cast = hlsl_new_cast(ctx, arg2, float_type, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, arg2_cast);
+
+ switch (expr->op)
+ {
+ case HLSL_OP2_EQUAL:
+ case HLSL_OP2_NEQUAL:
+ {
+ struct hlsl_ir_node *neg, *sub, *abs, *abs_neg;
+
+ if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg2_cast, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, neg);
+
+ if (!(sub = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, arg1_cast, neg)))
+ return false;
+ hlsl_block_add_instr(block, sub);
+
+ if (ctx->profile->major_version >= 3)
+ {
+ if (!(abs = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, sub, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, abs);
+ }
+ else
+ {
+ /* Use MUL as a precarious ABS. */
+ if (!(abs = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, sub, sub)))
+ return false;
+ hlsl_block_add_instr(block, abs);
+ }
+
+ if (!(abs_neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, abs, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, abs_neg);
+
+ if (!(slt = hlsl_new_binary_expr(ctx, HLSL_OP2_SLT, abs_neg, abs)))
+ return false;
+ hlsl_block_add_instr(block, slt);
+
+ negate = (expr->op == HLSL_OP2_EQUAL);
+ break;
+ }
+
+ case HLSL_OP2_GEQUAL:
+ case HLSL_OP2_LESS:
+ {
+ if (!(slt = hlsl_new_binary_expr(ctx, HLSL_OP2_SLT, arg1_cast, arg2_cast)))
+ return false;
+ hlsl_block_add_instr(block, slt);
+
+ negate = (expr->op == HLSL_OP2_GEQUAL);
+ break;
+ }
+
+ default:
+ vkd3d_unreachable();
+ }
+
+ if (negate)
{
- struct hlsl_ir_node *abs, *neg;
+ struct hlsl_constant_value one_value;
+ struct hlsl_ir_node *one, *slt_neg;
- if (!(abs = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, cond, &instr->loc)))
+ one_value.u[0].f = 1.0;
+ one_value.u[1].f = 1.0;
+ one_value.u[2].f = 1.0;
+ one_value.u[3].f = 1.0;
+ if (!(one = hlsl_new_constant(ctx, float_type, &one_value, &instr->loc)))
return false;
- hlsl_block_add_instr(block, abs);
+ hlsl_block_add_instr(block, one);
- if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, abs, &instr->loc)))
+ if (!(slt_neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, slt, &instr->loc)))
return false;
- hlsl_block_add_instr(block, neg);
+ hlsl_block_add_instr(block, slt_neg);
- operands[0] = neg;
- operands[1] = second;
- operands[2] = first;
- if (!(replacement = hlsl_new_expr(ctx, HLSL_OP3_CMP, operands, first->data_type, &instr->loc)))
+ if (!(res = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, one, slt_neg)))
return false;
- }
- else if (ctx->profile->major_version < 4 && ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX)
- {
- hlsl_fixme(ctx, &instr->loc, "Ternary operator is not implemented for %s profile.", ctx->profile->name);
- return false;
+ hlsl_block_add_instr(block, res);
}
else
{
- if (cond->data_type->base_type == HLSL_TYPE_FLOAT)
- {
- if (!(zero = hlsl_new_constant(ctx, cond->data_type, &zero_value, &instr->loc)))
- return false;
- hlsl_block_add_instr(block, zero);
+ res = slt;
+ }
- operands[0] = zero;
- operands[1] = cond;
- type = cond->data_type;
- type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_BOOL, type->dimx, type->dimy);
- if (!(cond = hlsl_new_expr(ctx, HLSL_OP2_NEQUAL, operands, type, &instr->loc)))
- return false;
- hlsl_block_add_instr(block, cond);
- }
+ /* We need a REINTERPRET so that the HLSL IR code is valid. SLT and its arguments must be FLOAT,
+ * and casts to BOOL have already been lowered to "!= 0". */
+ memset(operands, 0, sizeof(operands));
+ operands[0] = res;
+ if (!(ret = hlsl_new_expr(ctx, HLSL_OP1_REINTERPRET, operands, instr->data_type, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, ret);
+
+ return true;
+}
+
+/* Intended to be used for SM1-SM3, lowers SLT instructions (only available in vertex shaders) to
+ * CMP instructions (only available in pixel shaders).
+ * Based on the following equivalence:
+ * SLT(x, y)
+ * = (x < y) ? 1.0 : 0.0
+ * = ((x - y) >= 0) ? 0.0 : 1.0
+ * = CMP(x - y, 0.0, 1.0)
+ */
+static bool lower_slt(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+{
+ struct hlsl_ir_node *arg1, *arg2, *arg1_cast, *arg2_cast, *neg, *sub, *zero, *one, *cmp;
+ struct hlsl_constant_value zero_value, one_value;
+ struct hlsl_type *float_type;
+ struct hlsl_ir_expr *expr;
+
+ if (instr->type != HLSL_IR_EXPR)
+ return false;
+ expr = hlsl_ir_expr(instr);
+ if (expr->op != HLSL_OP2_SLT)
+ return false;
+
+ arg1 = expr->operands[0].node;
+ arg2 = expr->operands[1].node;
+ float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, instr->data_type->dimx);
+
+ if (!(arg1_cast = hlsl_new_cast(ctx, arg1, float_type, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, arg1_cast);
- memset(operands, 0, sizeof(operands));
- operands[0] = cond;
- operands[1] = first;
- operands[2] = second;
- if (!(replacement = hlsl_new_expr(ctx, HLSL_OP3_MOVC, operands, first->data_type, &instr->loc)))
+ if (!(arg2_cast = hlsl_new_cast(ctx, arg2, float_type, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, arg2_cast);
+
+ if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg2_cast, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, neg);
+
+ if (!(sub = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, arg1_cast, neg)))
+ return false;
+ hlsl_block_add_instr(block, sub);
+
+ memset(&zero_value, 0, sizeof(zero_value));
+ if (!(zero = hlsl_new_constant(ctx, float_type, &zero_value, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, zero);
+
+ one_value.u[0].f = 1.0;
+ one_value.u[1].f = 1.0;
+ one_value.u[2].f = 1.0;
+ one_value.u[3].f = 1.0;
+ if (!(one = hlsl_new_constant(ctx, float_type, &one_value, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, one);
+
+ if (!(cmp = hlsl_new_ternary_expr(ctx, HLSL_OP3_CMP, sub, zero, one)))
+ return false;
+ hlsl_block_add_instr(block, cmp);
+
+ return true;
+}
+
+/* Intended to be used for SM1-SM3, lowers CMP instructions (only available in pixel shaders) to
+ * SLT instructions (only available in vertex shaders).
+ * Based on the following equivalence:
+ * CMP(x, y, z)
+ * = (x >= 0) ? y : z
+ * = z * ((x < 0) ? 1.0 : 0.0) + y * ((x < 0) ? 0.0 : 1.0)
+ * = z * SLT(x, 0.0) + y * (1 - SLT(x, 0.0))
+ */
+static bool lower_cmp(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+{
+ struct hlsl_ir_node *args[3], *args_cast[3], *slt, *neg_slt, *sub, *zero, *one, *mul1, *mul2, *add;
+ struct hlsl_constant_value zero_value, one_value;
+ struct hlsl_type *float_type;
+ struct hlsl_ir_expr *expr;
+ unsigned int i;
+
+ if (instr->type != HLSL_IR_EXPR)
+ return false;
+ expr = hlsl_ir_expr(instr);
+ if (expr->op != HLSL_OP3_CMP)
+ return false;
+
+ float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, instr->data_type->dimx);
+
+ for (i = 0; i < 3; ++i)
+ {
+ args[i] = expr->operands[i].node;
+
+ if (!(args_cast[i] = hlsl_new_cast(ctx, args[i], float_type, &instr->loc)))
return false;
+ hlsl_block_add_instr(block, args_cast[i]);
}
- hlsl_block_add_instr(block, replacement);
+ memset(&zero_value, 0, sizeof(zero_value));
+ if (!(zero = hlsl_new_constant(ctx, float_type, &zero_value, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, zero);
+
+ one_value.u[0].f = 1.0;
+ one_value.u[1].f = 1.0;
+ one_value.u[2].f = 1.0;
+ one_value.u[3].f = 1.0;
+ if (!(one = hlsl_new_constant(ctx, float_type, &one_value, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, one);
+
+ if (!(slt = hlsl_new_binary_expr(ctx, HLSL_OP2_SLT, args_cast[0], zero)))
+ return false;
+ hlsl_block_add_instr(block, slt);
+
+ if (!(mul1 = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, args_cast[2], slt)))
+ return false;
+ hlsl_block_add_instr(block, mul1);
+
+ if (!(neg_slt = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, slt, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, neg_slt);
+
+ if (!(sub = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, one, neg_slt)))
+ return false;
+ hlsl_block_add_instr(block, sub);
+
+ if (!(mul2 = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, args_cast[1], sub)))
+ return false;
+ hlsl_block_add_instr(block, mul2);
+
+ if (!(add = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, mul1, mul2)))
+ return false;
+ hlsl_block_add_instr(block, add);
+
return true;
}
@@ -3018,11 +3302,21 @@ static bool lower_casts_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
struct hlsl_ir_node *hlsl_add_conditional(struct hlsl_ctx *ctx, struct hlsl_block *instrs,
struct hlsl_ir_node *condition, struct hlsl_ir_node *if_true, struct hlsl_ir_node *if_false)
{
+ struct hlsl_type *cond_type = condition->data_type;
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS];
struct hlsl_ir_node *cond;
assert(hlsl_types_are_equal(if_true->data_type, if_false->data_type));
+ if (cond_type->base_type != HLSL_TYPE_BOOL)
+ {
+ cond_type = hlsl_get_numeric_type(ctx, cond_type->class, HLSL_TYPE_BOOL, cond_type->dimx, cond_type->dimy);
+
+ if (!(condition = hlsl_new_cast(ctx, condition, cond_type, &condition->loc)))
+ return NULL;
+ hlsl_block_add_instr(instrs, condition);
+ }
+
operands[0] = condition;
operands[1] = if_true;
operands[2] = if_false;
@@ -3308,6 +3602,63 @@ static bool lower_float_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
return true;
}
+static bool lower_nonfloat_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+{
+ struct hlsl_ir_expr *expr;
+
+ if (instr->type != HLSL_IR_EXPR)
+ return false;
+ expr = hlsl_ir_expr(instr);
+ if (expr->op == HLSL_OP1_CAST || instr->data_type->base_type == HLSL_TYPE_FLOAT)
+ return false;
+
+ switch (expr->op)
+ {
+ case HLSL_OP1_ABS:
+ case HLSL_OP1_NEG:
+ case HLSL_OP2_ADD:
+ case HLSL_OP2_DIV:
+ case HLSL_OP2_LOGIC_AND:
+ case HLSL_OP2_LOGIC_OR:
+ case HLSL_OP2_MAX:
+ case HLSL_OP2_MIN:
+ case HLSL_OP2_MUL:
+ {
+ struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
+ struct hlsl_ir_node *arg, *arg_cast, *float_expr, *ret;
+ struct hlsl_type *float_type;
+ unsigned int i;
+
+ for (i = 0; i < HLSL_MAX_OPERANDS; ++i)
+ {
+ arg = expr->operands[i].node;
+ if (!arg)
+ continue;
+
+ float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, arg->data_type->dimx);
+ if (!(arg_cast = hlsl_new_cast(ctx, arg, float_type, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, arg_cast);
+
+ operands[i] = arg_cast;
+ }
+
+ float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, instr->data_type->dimx);
+ if (!(float_expr = hlsl_new_expr(ctx, expr->op, operands, float_type, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, float_expr);
+
+ if (!(ret = hlsl_new_cast(ctx, float_expr, instr->data_type, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, ret);
+
+ return true;
+ }
+ default:
+ return false;
+ }
+}
+
static bool lower_discard_neg(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct hlsl_ir_node *zero, *bool_false, *or, *cmp, *load;
@@ -3402,6 +3753,9 @@ static bool dce(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
case HLSL_IR_RESOURCE_STORE:
case HLSL_IR_SWITCH:
break;
+ case HLSL_IR_STATEBLOCK_CONSTANT:
+ /* Stateblock constants should not appear in the shader program. */
+ vkd3d_unreachable();
}
return false;
@@ -3457,9 +3811,6 @@ static void allocate_register_reservations(struct hlsl_ctx *ctx)
{
unsigned int r;
- if (!hlsl_type_is_resource(var->data_type))
- continue;
-
if (var->reg_reservation.reg_type)
{
for (r = 0; r <= HLSL_REGSET_LAST_OBJECT; ++r)
@@ -3493,6 +3844,22 @@ static void allocate_register_reservations(struct hlsl_ctx *ctx)
}
}
+static void deref_mark_last_read(struct hlsl_deref *deref, unsigned int last_read)
+{
+ unsigned int i;
+
+ if (hlsl_deref_is_lowered(deref))
+ {
+ if (deref->rel_offset.node)
+ deref->rel_offset.node->last_read = last_read;
+ }
+ else
+ {
+ for (i = 0; i < deref->path_len; ++i)
+ deref->path[i].node->last_read = last_read;
+ }
+}
+
/* Compute the earliest and latest liveness for each variable. In the case that
* a variable is accessed inside of a loop, we promote its liveness to extend
* to at least the range of the entire loop. We also do this for nodes, so that
@@ -3512,6 +3879,9 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
case HLSL_IR_CALL:
/* We should have inlined all calls before computing liveness. */
vkd3d_unreachable();
+ case HLSL_IR_STATEBLOCK_CONSTANT:
+ /* Stateblock constants should not appear in the shader program. */
+ vkd3d_unreachable();
case HLSL_IR_STORE:
{
@@ -3521,8 +3891,7 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
if (!var->first_write)
var->first_write = loop_first ? min(instr->index, loop_first) : instr->index;
store->rhs.node->last_read = last_read;
- if (store->lhs.rel_offset.node)
- store->lhs.rel_offset.node->last_read = last_read;
+ deref_mark_last_read(&store->lhs, last_read);
break;
}
case HLSL_IR_EXPR:
@@ -3549,8 +3918,7 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
var = load->src.var;
var->last_read = max(var->last_read, last_read);
- if (load->src.rel_offset.node)
- load->src.rel_offset.node->last_read = last_read;
+ deref_mark_last_read(&load->src, last_read);
break;
}
case HLSL_IR_LOOP:
@@ -3567,14 +3935,12 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
var = load->resource.var;
var->last_read = max(var->last_read, last_read);
- if (load->resource.rel_offset.node)
- load->resource.rel_offset.node->last_read = last_read;
+ deref_mark_last_read(&load->resource, last_read);
if ((var = load->sampler.var))
{
var->last_read = max(var->last_read, last_read);
- if (load->sampler.rel_offset.node)
- load->sampler.rel_offset.node->last_read = last_read;
+ deref_mark_last_read(&load->sampler, last_read);
}
if (load->coords.node)
@@ -3599,8 +3965,7 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
var = store->resource.var;
var->last_read = max(var->last_read, last_read);
- if (store->resource.rel_offset.node)
- store->resource.rel_offset.node->last_read = last_read;
+ deref_mark_last_read(&store->resource, last_read);
store->coords.node->last_read = last_read;
store->value.node->last_read = last_read;
break;
@@ -4435,7 +4800,9 @@ static void validate_buffer_offsets(struct hlsl_ctx *ctx)
continue;
if (var1->reg_reservation.offset_type
- || (var1->data_type->class == HLSL_CLASS_OBJECT && var1->reg_reservation.reg_type))
+ || var1->reg_reservation.reg_type == 's'
+ || var1->reg_reservation.reg_type == 't'
+ || var1->reg_reservation.reg_type == 'u')
buffer->manually_packed_elements = true;
else
buffer->automatically_packed_elements = true;
@@ -4885,25 +5252,6 @@ static void parse_numthreads_attribute(struct hlsl_ctx *ctx, const struct hlsl_a
}
}
-static bool type_has_object_components(struct hlsl_type *type)
-{
- if (type->class == HLSL_CLASS_OBJECT)
- return true;
- if (type->class == HLSL_CLASS_ARRAY)
- return type_has_object_components(type->e.array.type);
- if (type->class == HLSL_CLASS_STRUCT)
- {
- unsigned int i;
-
- for (i = 0; i < type->e.record.field_count; ++i)
- {
- if (type_has_object_components(type->e.record.fields[i].type))
- return true;
- }
- }
- return false;
-}
-
static void remove_unreachable_code(struct hlsl_ctx *ctx, struct hlsl_block *body)
{
struct hlsl_ir_node *instr, *next;
@@ -5011,9 +5359,6 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
}
else
{
- if (type_has_object_components(var->data_type))
- hlsl_fixme(ctx, &var->loc, "Prepend uniform copies for object components within structs.");
-
if (hlsl_get_multiarray_element_type(var->data_type)->class != HLSL_CLASS_STRUCT
&& !var->semantic.name)
{
@@ -5067,11 +5412,11 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
hlsl_transform_ir(ctx, split_matrix_copies, body, NULL);
lower_ir(ctx, lower_narrowing_casts, body);
- lower_ir(ctx, lower_casts_to_bool, body);
lower_ir(ctx, lower_int_dot, body);
lower_ir(ctx, lower_int_division, body);
lower_ir(ctx, lower_int_modulus, body);
lower_ir(ctx, lower_int_abs, body);
+ lower_ir(ctx, lower_casts_to_bool, body);
lower_ir(ctx, lower_float_modulus, body);
hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL);
do
@@ -5098,9 +5443,15 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
hlsl_transform_ir(ctx, track_object_components_usage, body, NULL);
sort_synthetic_separated_samplers_first(ctx);
- lower_ir(ctx, lower_ternary, body);
if (profile->major_version < 4)
{
+ lower_ir(ctx, lower_ternary, body);
+
+ lower_ir(ctx, lower_nonfloat_exprs, body);
+ /* Constants casted to float must be folded, and new casts to bool also need to be lowered. */
+ hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL);
+ lower_ir(ctx, lower_casts_to_bool, body);
+
lower_ir(ctx, lower_casts_to_int, body);
lower_ir(ctx, lower_division, body);
lower_ir(ctx, lower_sqrt, body);
@@ -5108,6 +5459,12 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
lower_ir(ctx, lower_round, body);
lower_ir(ctx, lower_ceil, body);
lower_ir(ctx, lower_floor, body);
+ lower_ir(ctx, lower_comparison_operators, body);
+ lower_ir(ctx, lower_logic_not, body);
+ if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ lower_ir(ctx, lower_slt, body);
+ else
+ lower_ir(ctx, lower_cmp, body);
}
if (profile->major_version < 2)
@@ -5117,6 +5474,10 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
lower_ir(ctx, validate_nonconstant_vector_store_derefs, body);
+ do
+ compute_liveness(ctx, entry_func);
+ while (hlsl_transform_ir(ctx, dce, body, NULL));
+
/* TODO: move forward, remove when no longer needed */
transform_derefs(ctx, replace_deref_path_with_offset, body);
while (hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL));
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c
index b76b1fce507..4cea98e9286 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c
@@ -1177,30 +1177,11 @@ static bool fold_ternary(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
assert(dst_type->base_type == src2->node.data_type->base_type);
assert(dst_type->base_type == src3->node.data_type->base_type);
+ assert(src1->node.data_type->base_type == HLSL_TYPE_BOOL);
for (k = 0; k < dst_type->dimx; ++k)
- {
- switch (src1->node.data_type->base_type)
- {
- case HLSL_TYPE_FLOAT:
- case HLSL_TYPE_HALF:
- dst->u[k] = src1->value.u[k].f != 0.0f ? src2->value.u[k] : src3->value.u[k];
- break;
-
- case HLSL_TYPE_DOUBLE:
- dst->u[k] = src1->value.u[k].d != 0.0 ? src2->value.u[k] : src3->value.u[k];
- break;
+ dst->u[k] = src1->value.u[k].u ? src2->value.u[k] : src3->value.u[k];
- case HLSL_TYPE_INT:
- case HLSL_TYPE_UINT:
- case HLSL_TYPE_BOOL:
- dst->u[k] = src1->value.u[k].u ? src2->value.u[k] : src3->value.u[k];
- break;
-
- default:
- vkd3d_unreachable();
- }
- }
return true;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/ir.c b/libs/vkd3d/libs/vkd3d-shader/ir.c
index f0bd85338c6..eca18f4eb28 100644
--- a/libs/vkd3d/libs/vkd3d-shader/ir.c
+++ b/libs/vkd3d/libs/vkd3d-shader/ir.c
@@ -17,6 +17,7 @@
*/
#include "vkd3d_shader_private.h"
+#include "vkd3d_types.h"
bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_version *version, unsigned int reserve)
{
@@ -32,6 +33,9 @@ void vsir_program_cleanup(struct vsir_program *program)
vkd3d_free((void *)program->block_names[i]);
vkd3d_free(program->block_names);
shader_instruction_array_destroy(&program->instructions);
+ shader_signature_cleanup(&program->input_signature);
+ shader_signature_cleanup(&program->output_signature);
+ shader_signature_cleanup(&program->patch_constant_signature);
}
static inline bool shader_register_is_phase_instance_id(const struct vkd3d_shader_register *reg)
@@ -53,19 +57,6 @@ static void vkd3d_shader_instruction_make_nop(struct vkd3d_shader_instruction *i
vsir_instruction_init(ins, &location, VKD3DSIH_NOP);
}
-static void remove_dcl_temps(struct vsir_program *program)
-{
- unsigned int i;
-
- for (i = 0; i < program->instructions.count; ++i)
- {
- struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
-
- if (ins->handler_idx == VKD3DSIH_DCL_TEMPS)
- vkd3d_shader_instruction_make_nop(ins);
- }
-}
-
static bool vsir_instruction_init_with_params(struct vsir_program *program,
struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
enum vkd3d_shader_opcode handler_idx, unsigned int dst_count, unsigned int src_count)
@@ -91,86 +82,164 @@ static bool vsir_instruction_init_with_params(struct vsir_program *program,
return true;
}
-static enum vkd3d_result instruction_array_lower_texkills(struct vkd3d_shader_parser *parser)
+static enum vkd3d_result vsir_program_lower_texkill(struct vsir_program *program,
+ struct vkd3d_shader_instruction *texkill, unsigned int *tmp_idx)
{
- struct vsir_program *program = &parser->program;
+ const unsigned int components_read = 3 + (program->shader_version.major >= 2);
struct vkd3d_shader_instruction_array *instructions = &program->instructions;
- struct vkd3d_shader_instruction *texkill_ins, *ins;
- unsigned int components_read = 3 + (program->shader_version.major >= 2);
- unsigned int tmp_idx = ~0u;
- unsigned int i, k;
-
- for (i = 0; i < instructions->count; ++i)
- {
- texkill_ins = &instructions->elements[i];
+ size_t pos = texkill - instructions->elements;
+ struct vkd3d_shader_instruction *ins;
+ unsigned int j;
- if (texkill_ins->handler_idx != VKD3DSIH_TEXKILL)
- continue;
+ if (!shader_instruction_array_insert_at(instructions, pos + 1, components_read + 1))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
- if (!shader_instruction_array_insert_at(instructions, i + 1, components_read + 1))
- return VKD3D_ERROR_OUT_OF_MEMORY;
+ if (*tmp_idx == ~0u)
+ *tmp_idx = program->temp_count++;
- if (tmp_idx == ~0u)
- tmp_idx = program->temp_count++;
+ /* tmp = ins->dst[0] < 0 */
- /* tmp = ins->dst[0] < 0 */
+ ins = &instructions->elements[pos + 1];
+ if (!vsir_instruction_init_with_params(program, ins, &texkill->location, VKD3DSIH_LTO, 1, 2))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
- ins = &instructions->elements[i + 1];
- if (!vsir_instruction_init_with_params(program, ins, &texkill_ins->location, VKD3DSIH_LTO, 1, 2))
+ vsir_register_init(&ins->dst[0].reg, VKD3DSPR_TEMP, VKD3D_DATA_UINT, 1);
+ ins->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
+ ins->dst[0].reg.idx[0].offset = *tmp_idx;
+ ins->dst[0].write_mask = VKD3DSP_WRITEMASK_ALL;
+
+ ins->src[0].reg = texkill->dst[0].reg;
+ ins->src[0].swizzle = VKD3D_SHADER_NO_SWIZZLE;
+ vsir_register_init(&ins->src[1].reg, VKD3DSPR_IMMCONST, VKD3D_DATA_FLOAT, 0);
+ ins->src[1].reg.dimension = VSIR_DIMENSION_VEC4;
+ ins->src[1].reg.u.immconst_f32[0] = 0.0f;
+ ins->src[1].reg.u.immconst_f32[1] = 0.0f;
+ ins->src[1].reg.u.immconst_f32[2] = 0.0f;
+ ins->src[1].reg.u.immconst_f32[3] = 0.0f;
+
+ /* tmp.x = tmp.x || tmp.y */
+ /* tmp.x = tmp.x || tmp.z */
+ /* tmp.x = tmp.x || tmp.w, if sm >= 2.0 */
+
+ for (j = 1; j < components_read; ++j)
+ {
+ ins = &instructions->elements[pos + 1 + j];
+ if (!(vsir_instruction_init_with_params(program, ins, &texkill->location, VKD3DSIH_OR, 1, 2)))
return VKD3D_ERROR_OUT_OF_MEMORY;
vsir_register_init(&ins->dst[0].reg, VKD3DSPR_TEMP, VKD3D_DATA_UINT, 1);
ins->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
- ins->dst[0].reg.idx[0].offset = tmp_idx;
- ins->dst[0].write_mask = VKD3DSP_WRITEMASK_ALL;
+ ins->dst[0].reg.idx[0].offset = *tmp_idx;
+ ins->dst[0].write_mask = VKD3DSP_WRITEMASK_0;
- ins->src[0].reg = texkill_ins->dst[0].reg;
- vsir_register_init(&ins->src[1].reg, VKD3DSPR_IMMCONST, VKD3D_DATA_FLOAT, 0);
+ vsir_register_init(&ins->src[0].reg, VKD3DSPR_TEMP, VKD3D_DATA_UINT, 1);
+ ins->src[0].reg.dimension = VSIR_DIMENSION_VEC4;
+ ins->src[0].reg.idx[0].offset = *tmp_idx;
+ ins->src[0].swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
+ vsir_register_init(&ins->src[1].reg, VKD3DSPR_TEMP, VKD3D_DATA_UINT, 1);
ins->src[1].reg.dimension = VSIR_DIMENSION_VEC4;
- ins->src[1].reg.u.immconst_f32[0] = 0.0f;
- ins->src[1].reg.u.immconst_f32[1] = 0.0f;
- ins->src[1].reg.u.immconst_f32[2] = 0.0f;
- ins->src[1].reg.u.immconst_f32[3] = 0.0f;
+ ins->src[1].reg.idx[0].offset = *tmp_idx;
+ ins->src[1].swizzle = vkd3d_shader_create_swizzle(j, j, j, j);
+ }
- /* tmp.x = tmp.x || tmp.y */
- /* tmp.x = tmp.x || tmp.z */
- /* tmp.x = tmp.x || tmp.w, if sm >= 2.0 */
+ /* discard_nz tmp.x */
- for (k = 1; k < components_read; ++k)
- {
- ins = &instructions->elements[i + 1 + k];
- if (!(vsir_instruction_init_with_params(program, ins, &texkill_ins->location, VKD3DSIH_OR, 1, 2)))
- return VKD3D_ERROR_OUT_OF_MEMORY;
+ ins = &instructions->elements[pos + 1 + components_read];
+ if (!(vsir_instruction_init_with_params(program, ins, &texkill->location, VKD3DSIH_DISCARD, 0, 1)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ ins->flags = VKD3D_SHADER_CONDITIONAL_OP_NZ;
- vsir_register_init(&ins->dst[0].reg, VKD3DSPR_TEMP, VKD3D_DATA_UINT, 1);
- ins->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
- ins->dst[0].reg.idx[0].offset = tmp_idx;
- ins->dst[0].write_mask = VKD3DSP_WRITEMASK_0;
-
- vsir_register_init(&ins->src[0].reg, VKD3DSPR_TEMP, VKD3D_DATA_UINT, 1);
- ins->src[0].reg.dimension = VSIR_DIMENSION_VEC4;
- ins->src[0].reg.idx[0].offset = tmp_idx;
- ins->src[0].swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
- vsir_register_init(&ins->src[1].reg, VKD3DSPR_TEMP, VKD3D_DATA_UINT, 1);
- ins->src[1].reg.dimension = VSIR_DIMENSION_VEC4;
- ins->src[1].reg.idx[0].offset = tmp_idx;
- ins->src[1].swizzle = vkd3d_shader_create_swizzle(k, k, k, k);
- }
+ vsir_register_init(&ins->src[0].reg, VKD3DSPR_TEMP, VKD3D_DATA_UINT, 1);
+ ins->src[0].reg.dimension = VSIR_DIMENSION_VEC4;
+ ins->src[0].reg.idx[0].offset = *tmp_idx;
+ ins->src[0].swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
- /* discard_nz tmp.x */
+ /* Make the original instruction no-op */
+ vkd3d_shader_instruction_make_nop(texkill);
- ins = &instructions->elements[i + 1 + components_read];
- if (!(vsir_instruction_init_with_params(program, ins, &texkill_ins->location, VKD3DSIH_DISCARD, 0, 1)))
- return VKD3D_ERROR_OUT_OF_MEMORY;
- ins->flags = VKD3D_SHADER_CONDITIONAL_OP_NZ;
+ return VKD3D_OK;
+}
- vsir_register_init(&ins->src[0].reg, VKD3DSPR_TEMP, VKD3D_DATA_UINT, 1);
- ins->src[0].reg.dimension = VSIR_DIMENSION_VEC4;
- ins->src[0].reg.idx[0].offset = tmp_idx;
- ins->src[0].swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
+/* The Shader Model 5 Assembly documentation states: "If components of a mad
+ * instruction are tagged as precise, the hardware must execute a mad instruction
+ * or the exact equivalent, and it cannot split it into a multiply followed by an add."
+ * But DXIL.rst states the opposite: "Floating point multiply & add. This operation is
+ * not fused for "precise" operations."
+ * Windows drivers seem to conform with the latter, for SM 4-5 and SM 6. */
+static enum vkd3d_result vsir_program_lower_precise_mad(struct vsir_program *program,
+ struct vkd3d_shader_instruction *mad, unsigned int *tmp_idx)
+{
+ struct vkd3d_shader_instruction_array *instructions = &program->instructions;
+ struct vkd3d_shader_instruction *mul_ins, *add_ins;
+ size_t pos = mad - instructions->elements;
+ struct vkd3d_shader_dst_param *mul_dst;
+
+ if (!(mad->flags & VKD3DSI_PRECISE_XYZW))
+ return VKD3D_OK;
+
+ if (!shader_instruction_array_insert_at(instructions, pos + 1, 1))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ if (*tmp_idx == ~0u)
+ *tmp_idx = program->temp_count++;
+
+ mul_ins = &instructions->elements[pos];
+ add_ins = &instructions->elements[pos + 1];
+
+ mul_ins->handler_idx = VKD3DSIH_MUL;
+ mul_ins->src_count = 2;
+
+ if (!(vsir_instruction_init_with_params(program, add_ins, &mul_ins->location, VKD3DSIH_ADD, 1, 2)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ add_ins->flags = mul_ins->flags & VKD3DSI_PRECISE_XYZW;
+
+ mul_dst = mul_ins->dst;
+ *add_ins->dst = *mul_dst;
+
+ mul_dst->modifiers = 0;
+ vsir_register_init(&mul_dst->reg, VKD3DSPR_TEMP, mul_ins->src[0].reg.data_type, 1);
+ mul_dst->reg.dimension = add_ins->dst->reg.dimension;
+ mul_dst->reg.idx[0].offset = *tmp_idx;
+
+ add_ins->src[0].reg = mul_dst->reg;
+ add_ins->src[0].swizzle = vsir_swizzle_from_writemask(mul_dst->write_mask);
+ add_ins->src[0].modifiers = 0;
+ add_ins->src[1] = mul_ins->src[2];
+
+ return VKD3D_OK;
+}
+
+static enum vkd3d_result vsir_program_lower_instructions(struct vsir_program *program)
+{
+ struct vkd3d_shader_instruction_array *instructions = &program->instructions;
+ unsigned int tmp_idx = ~0u, i;
+ enum vkd3d_result ret;
+
+ for (i = 0; i < instructions->count; ++i)
+ {
+ struct vkd3d_shader_instruction *ins = &instructions->elements[i];
+
+ switch (ins->handler_idx)
+ {
+ case VKD3DSIH_TEXKILL:
+ if ((ret = vsir_program_lower_texkill(program, ins, &tmp_idx)) < 0)
+ return ret;
+ break;
+
+ case VKD3DSIH_MAD:
+ if ((ret = vsir_program_lower_precise_mad(program, ins, &tmp_idx)) < 0)
+ return ret;
+ break;
+
+ case VKD3DSIH_DCL_CONSTANT_BUFFER:
+ case VKD3DSIH_DCL_TEMPS:
+ vkd3d_shader_instruction_make_nop(ins);
+ break;
- /* Make the original instruction no-op */
- vkd3d_shader_instruction_make_nop(texkill_ins);
+ default:
+ break;
+ }
}
return VKD3D_OK;
@@ -227,10 +296,11 @@ static const struct vkd3d_shader_varying_map *find_varying_map(
return NULL;
}
-static enum vkd3d_result remap_output_signature(struct vkd3d_shader_parser *parser,
- const struct vkd3d_shader_compile_info *compile_info)
+static enum vkd3d_result vsir_program_remap_output_signature(struct vsir_program *program,
+ const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
{
- struct shader_signature *signature = &parser->shader_desc.output_signature;
+ const struct vkd3d_shader_location location = {.source_name = compile_info->source_name};
+ struct shader_signature *signature = &program->output_signature;
const struct vkd3d_shader_varying_map_info *varying_map;
unsigned int i;
@@ -252,7 +322,7 @@ static enum vkd3d_result remap_output_signature(struct vkd3d_shader_parser *pars
* location with a different mask. */
if (input_mask && input_mask != e->mask)
{
- vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Aborting due to not yet implemented feature: "
"Output mask %#x does not match input mask %#x.",
e->mask, input_mask);
@@ -269,7 +339,7 @@ static enum vkd3d_result remap_output_signature(struct vkd3d_shader_parser *pars
{
if (varying_map->varying_map[i].output_signature_index >= signature->element_count)
{
- vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Aborting due to not yet implemented feature: "
"The next stage consumes varyings not written by this stage.");
return VKD3D_ERROR_NOT_IMPLEMENTED;
@@ -453,7 +523,7 @@ void vsir_dst_param_init(struct vkd3d_shader_dst_param *param, enum vkd3d_shader
void vsir_src_param_init_label(struct vkd3d_shader_src_param *param, unsigned int label_id)
{
- vsir_src_param_init(param, VKD3DSPR_LABEL, VKD3D_DATA_UINT, 1);
+ vsir_src_param_init(param, VKD3DSPR_LABEL, VKD3D_DATA_UNUSED, 1);
param->reg.dimension = VSIR_DIMENSION_NONE;
param->reg.idx[0].offset = label_id;
}
@@ -464,12 +534,24 @@ static void src_param_init_ssa_bool(struct vkd3d_shader_src_param *src, unsigned
src->reg.idx[0].offset = idx;
}
+static void src_param_init_temp_bool(struct vkd3d_shader_src_param *src, unsigned int idx)
+{
+ vsir_src_param_init(src, VKD3DSPR_TEMP, VKD3D_DATA_BOOL, 1);
+ src->reg.idx[0].offset = idx;
+}
+
static void dst_param_init_ssa_bool(struct vkd3d_shader_dst_param *dst, unsigned int idx)
{
vsir_dst_param_init(dst, VKD3DSPR_SSA, VKD3D_DATA_BOOL, 1);
dst->reg.idx[0].offset = idx;
}
+static void dst_param_init_temp_bool(struct vkd3d_shader_dst_param *dst, unsigned int idx)
+{
+ vsir_dst_param_init(dst, VKD3DSPR_TEMP, VKD3D_DATA_BOOL, 1);
+ dst->reg.idx[0].offset = idx;
+}
+
static void dst_param_init_temp_uint(struct vkd3d_shader_dst_param *dst, unsigned int idx)
{
vsir_dst_param_init(dst, VKD3DSPR_TEMP, VKD3D_DATA_UINT, 1);
@@ -1383,10 +1465,9 @@ static void shader_instruction_normalise_io_params(struct vkd3d_shader_instructi
}
}
-static enum vkd3d_result shader_normalise_io_registers(struct vkd3d_shader_parser *parser)
+static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program *program)
{
- struct io_normaliser normaliser = {parser->program.instructions};
- struct vsir_program *program = &parser->program;
+ struct io_normaliser normaliser = {program->instructions};
struct vkd3d_shader_instruction *ins;
bool has_control_point_phase;
unsigned int i, j;
@@ -1394,9 +1475,9 @@ static enum vkd3d_result shader_normalise_io_registers(struct vkd3d_shader_parse
normaliser.phase = VKD3DSIH_INVALID;
normaliser.shader_type = program->shader_version.type;
normaliser.major = program->shader_version.major;
- normaliser.input_signature = &parser->shader_desc.input_signature;
- normaliser.output_signature = &parser->shader_desc.output_signature;
- normaliser.patch_constant_signature = &parser->shader_desc.patch_constant_signature;
+ normaliser.input_signature = &program->input_signature;
+ normaliser.output_signature = &program->output_signature;
+ normaliser.patch_constant_signature = &program->patch_constant_signature;
for (i = 0, has_control_point_phase = false; i < program->instructions.count; ++i)
{
@@ -1439,9 +1520,9 @@ static enum vkd3d_result shader_normalise_io_registers(struct vkd3d_shader_parse
}
}
- if (!shader_signature_merge(&parser->shader_desc.input_signature, normaliser.input_range_map, false)
- || !shader_signature_merge(&parser->shader_desc.output_signature, normaliser.output_range_map, false)
- || !shader_signature_merge(&parser->shader_desc.patch_constant_signature, normaliser.pc_range_map, true))
+ if (!shader_signature_merge(&program->input_signature, normaliser.input_range_map, false)
+ || !shader_signature_merge(&program->output_signature, normaliser.output_range_map, false)
+ || !shader_signature_merge(&program->patch_constant_signature, normaliser.pc_range_map, true))
{
program->instructions = normaliser.instructions;
return VKD3D_ERROR_OUT_OF_MEMORY;
@@ -1668,19 +1749,20 @@ static void remove_dead_code(struct vsir_program *program)
}
}
-static enum vkd3d_result normalise_combined_samplers(struct vkd3d_shader_parser *parser)
+static enum vkd3d_result vsir_program_normalise_combined_samplers(struct vsir_program *program,
+ struct vkd3d_shader_message_context *message_context)
{
unsigned int i;
- for (i = 0; i < parser->program.instructions.count; ++i)
+ for (i = 0; i < program->instructions.count; ++i)
{
- struct vkd3d_shader_instruction *ins = &parser->program.instructions.elements[i];
+ struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
struct vkd3d_shader_src_param *srcs;
switch (ins->handler_idx)
{
case VKD3DSIH_TEX:
- if (!(srcs = shader_src_param_allocator_get(&parser->program.instructions.src_params, 3)))
+ if (!(srcs = shader_src_param_allocator_get(&program->instructions.src_params, 3)))
return VKD3D_ERROR_OUT_OF_MEMORY;
memset(srcs, 0, sizeof(*srcs) * 3);
@@ -1723,7 +1805,7 @@ static enum vkd3d_result normalise_combined_samplers(struct vkd3d_shader_parser
case VKD3DSIH_TEXREG2AR:
case VKD3DSIH_TEXREG2GB:
case VKD3DSIH_TEXREG2RGB:
- vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ vkd3d_shader_error(message_context, &ins->location, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Aborting due to not yet implemented feature: "
"Combined sampler instruction %#x.", ins->handler_idx);
return VKD3D_ERROR_NOT_IMPLEMENTED;
@@ -1789,10 +1871,10 @@ struct cf_flattener_info
struct cf_flattener
{
- struct vkd3d_shader_parser *parser;
+ struct vsir_program *program;
struct vkd3d_shader_location location;
- bool allocation_failed;
+ enum vkd3d_result status;
struct vkd3d_shader_instruction *instructions;
size_t instruction_capacity;
@@ -1812,13 +1894,20 @@ struct cf_flattener
size_t control_flow_info_size;
};
+static void cf_flattener_set_error(struct cf_flattener *flattener, enum vkd3d_result error)
+{
+ if (flattener->status != VKD3D_OK)
+ return;
+ flattener->status = error;
+}
+
static struct vkd3d_shader_instruction *cf_flattener_require_space(struct cf_flattener *flattener, size_t count)
{
if (!vkd3d_array_reserve((void **)&flattener->instructions, &flattener->instruction_capacity,
flattener->instruction_count + count, sizeof(*flattener->instructions)))
{
ERR("Failed to allocate instructions.\n");
- flattener->allocation_failed = true;
+ cf_flattener_set_error(flattener, VKD3D_ERROR_OUT_OF_MEMORY);
return NULL;
}
return &flattener->instructions[flattener->instruction_count];
@@ -1850,9 +1939,9 @@ static struct vkd3d_shader_src_param *instruction_src_params_alloc(struct vkd3d_
{
struct vkd3d_shader_src_param *params;
- if (!(params = vsir_program_get_src_params(&flattener->parser->program, count)))
+ if (!(params = vsir_program_get_src_params(flattener->program, count)))
{
- flattener->allocation_failed = true;
+ cf_flattener_set_error(flattener, VKD3D_ERROR_OUT_OF_MEMORY);
return NULL;
}
ins->src = params;
@@ -1866,10 +1955,10 @@ static void cf_flattener_emit_label(struct cf_flattener *flattener, unsigned int
if (!(ins = cf_flattener_require_space(flattener, 1)))
return;
- if (vsir_instruction_init_label(ins, &flattener->location, label_id, &flattener->parser->program))
+ if (vsir_instruction_init_label(ins, &flattener->location, label_id, flattener->program))
++flattener->instruction_count;
else
- flattener->allocation_failed = true;
+ cf_flattener_set_error(flattener, VKD3D_ERROR_OUT_OF_MEMORY);
}
/* For conditional branches, this returns the false target branch parameter. */
@@ -1947,7 +2036,7 @@ static struct cf_flattener_info *cf_flattener_push_control_flow_level(struct cf_
flattener->control_flow_depth + 1, sizeof(*flattener->control_flow_info)))
{
ERR("Failed to allocate control flow info structure.\n");
- flattener->allocation_failed = true;
+ cf_flattener_set_error(flattener, VKD3D_ERROR_OUT_OF_MEMORY);
return NULL;
}
@@ -2014,12 +2103,12 @@ static void VKD3D_PRINTF_FUNC(3, 4) cf_flattener_create_block_name(struct cf_fla
flattener->block_names[block_id] = buffer.buffer;
}
-static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flattener *flattener)
+static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flattener *flattener,
+ struct vkd3d_shader_message_context *message_context)
{
bool main_block_open, is_hull_shader, after_declarations_section;
- struct vkd3d_shader_parser *parser = flattener->parser;
struct vkd3d_shader_instruction_array *instructions;
- struct vsir_program *program = &parser->program;
+ struct vsir_program *program = flattener->program;
struct vkd3d_shader_instruction *dst_ins;
size_t i;
@@ -2041,12 +2130,19 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
flattener->location = instruction->location;
/* Declarations should occur before the first code block, which in hull shaders is marked by the first
- * phase instruction, and in all other shader types begins with the first label instruction. */
- if (!after_declarations_section && !vsir_instruction_is_dcl(instruction)
- && instruction->handler_idx != VKD3DSIH_NOP)
+ * phase instruction, and in all other shader types begins with the first label instruction.
+ * Declaring an indexable temp with function scope is not considered a declaration,
+ * because it needs to live inside a function. */
+ if (!after_declarations_section && instruction->handler_idx != VKD3DSIH_NOP)
{
- after_declarations_section = true;
- cf_flattener_emit_label(flattener, cf_flattener_alloc_block_id(flattener));
+ bool is_function_indexable = instruction->handler_idx == VKD3DSIH_DCL_INDEXABLE_TEMP
+ && instruction->declaration.indexable_temp.has_function_scope;
+
+ if (!vsir_instruction_is_dcl(instruction) || is_function_indexable)
+ {
+ after_declarations_section = true;
+ cf_flattener_emit_label(flattener, cf_flattener_alloc_block_id(flattener));
+ }
}
cf_info = flattener->control_flow_depth
@@ -2064,7 +2160,8 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
break;
case VKD3DSIH_LABEL:
- vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ vkd3d_shader_error(message_context, &instruction->location,
+ VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Aborting due to not yet implemented feature: Label instruction.");
return VKD3D_ERROR_NOT_IMPLEMENTED;
@@ -2229,8 +2326,10 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
if (src->swizzle != VKD3D_SHADER_SWIZZLE(X, X, X, X))
{
WARN("Unexpected src swizzle %#x.\n", src->swizzle);
- vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE,
+ vkd3d_shader_error(message_context, &instruction->location,
+ VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE,
"The swizzle for a switch case value is not scalar X.");
+ cf_flattener_set_error(flattener, VKD3D_ERROR_INVALID_SHADER);
}
value = *src->reg.u.immconst_u32;
@@ -2358,21 +2457,18 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
++flattener->instruction_count;
}
- return flattener->allocation_failed ? VKD3D_ERROR_OUT_OF_MEMORY : VKD3D_OK;
+ return flattener->status;
}
-static enum vkd3d_result flatten_control_flow_constructs(struct vkd3d_shader_parser *parser)
+static enum vkd3d_result vsir_program_flatten_control_flow_constructs(struct vsir_program *program,
+ struct vkd3d_shader_message_context *message_context)
{
- struct vsir_program *program = &parser->program;
- struct cf_flattener flattener = {0};
+ struct cf_flattener flattener = {.program = program};
enum vkd3d_result result;
- flattener.parser = parser;
- result = cf_flattener_iterate_instruction_array(&flattener);
-
- if (result >= 0)
+ if ((result = cf_flattener_iterate_instruction_array(&flattener, message_context)) >= 0)
{
- vkd3d_free(parser->program.instructions.elements);
+ vkd3d_free(program->instructions.elements);
program->instructions.elements = flattener.instructions;
program->instructions.capacity = flattener.instruction_capacity;
program->instructions.count = flattener.instruction_count;
@@ -2548,97 +2644,6 @@ static enum vkd3d_result lower_switch_to_if_ladder(struct vsir_program *program)
}
}
- /* Second subpass: creating new blocks might have broken
- * references in PHI instructions, so we use the block map to fix
- * them. */
- current_label = 0;
- for (i = 0; i < ins_count; ++i)
- {
- struct vkd3d_shader_instruction *ins = &instructions[i];
- struct vkd3d_shader_src_param *new_src;
- unsigned int j, l, new_src_count = 0;
-
- switch (ins->handler_idx)
- {
- case VKD3DSIH_LABEL:
- current_label = label_from_src_param(&ins->src[0]);
- continue;
-
- case VKD3DSIH_PHI:
- break;
-
- default:
- continue;
- }
-
- /* First count how many source parameters we need. */
- for (j = 0; j < ins->src_count; j += 2)
- {
- unsigned int source_label = label_from_src_param(&ins->src[j + 1]);
- size_t k, match_count = 0;
-
- for (k = 0; k < map_count; ++k)
- {
- struct lower_switch_to_if_ladder_block_mapping *mapping = &block_map[k];
-
- if (mapping->switch_label == source_label && mapping->target_label == current_label)
- match_count += 1;
- }
-
- new_src_count += (match_count != 0) ? 2 * match_count : 2;
- }
-
- assert(new_src_count >= ins->src_count);
-
- /* Allocate more source parameters if needed. */
- if (new_src_count == ins->src_count)
- {
- new_src = ins->src;
- }
- else
- {
- if (!(new_src = vsir_program_get_src_params(program, new_src_count)))
- {
- ERR("Failed to allocate %u source parameters.\n", new_src_count);
- goto fail;
- }
- }
-
- /* Then do the copy. */
- for (j = 0, l = 0; j < ins->src_count; j += 2)
- {
- unsigned int source_label = label_from_src_param(&ins->src[j + 1]);
- size_t k, match_count = 0;
-
- for (k = 0; k < map_count; ++k)
- {
- struct lower_switch_to_if_ladder_block_mapping *mapping = &block_map[k];
-
- if (mapping->switch_label == source_label && mapping->target_label == current_label)
- {
- match_count += 1;
-
- new_src[l] = ins->src[j];
- new_src[l + 1] = ins->src[j + 1];
- new_src[l + 1].reg.idx[0].offset = mapping->if_label;
- l += 2;
- }
- }
-
- if (match_count == 0)
- {
- new_src[l] = ins->src[j];
- new_src[l + 1] = ins->src[j + 1];
- l += 2;
- }
- }
-
- assert(l == new_src_count);
-
- ins->src_count = new_src_count;
- ins->src = new_src;
- }
-
vkd3d_free(program->instructions.elements);
vkd3d_free(block_map);
program->instructions.elements = instructions;
@@ -2656,145 +2661,139 @@ fail:
return VKD3D_ERROR_OUT_OF_MEMORY;
}
-static void materialize_ssas_to_temps_process_src_param(struct vkd3d_shader_parser *parser, struct vkd3d_shader_src_param *src);
+struct ssas_to_temps_alloc
+{
+ unsigned int *table;
+ unsigned int next_temp_idx;
+};
-/* This is idempotent: it can be safely applied more than once on the
- * same register. */
-static void materialize_ssas_to_temps_process_reg(struct vkd3d_shader_parser *parser, struct vkd3d_shader_register *reg)
+static bool ssas_to_temps_alloc_init(struct ssas_to_temps_alloc *alloc, unsigned int ssa_count, unsigned int temp_count)
{
- unsigned int i;
+ size_t i = ssa_count * sizeof(*alloc->table);
- if (reg->type == VKD3DSPR_SSA)
+ if (!(alloc->table = vkd3d_malloc(i)))
{
- reg->type = VKD3DSPR_TEMP;
- reg->idx[0].offset += parser->program.temp_count;
+ ERR("Failed to allocate SSA table.\n");
+ return false;
}
+ memset(alloc->table, 0xff, i);
- for (i = 0; i < reg->idx_count; ++i)
- if (reg->idx[i].rel_addr)
- materialize_ssas_to_temps_process_src_param(parser, reg->idx[i].rel_addr);
-}
-
-static void materialize_ssas_to_temps_process_dst_param(struct vkd3d_shader_parser *parser, struct vkd3d_shader_dst_param *dst)
-{
- materialize_ssas_to_temps_process_reg(parser, &dst->reg);
-}
-
-static void materialize_ssas_to_temps_process_src_param(struct vkd3d_shader_parser *parser, struct vkd3d_shader_src_param *src)
-{
- materialize_ssas_to_temps_process_reg(parser, &src->reg);
+ alloc->next_temp_idx = temp_count;
+ return true;
}
-static const struct vkd3d_shader_src_param *materialize_ssas_to_temps_compute_source(struct vkd3d_shader_instruction *ins,
- unsigned int label)
+/* This is idempotent: it can be safely applied more than once on the
+ * same register. */
+static void materialize_ssas_to_temps_process_reg(struct vsir_program *program, struct ssas_to_temps_alloc *alloc,
+ struct vkd3d_shader_register *reg)
{
unsigned int i;
- assert(ins->handler_idx == VKD3DSIH_PHI);
-
- for (i = 0; i < ins->src_count; i += 2)
+ if (reg->type == VKD3DSPR_SSA && alloc->table[reg->idx[0].offset] != UINT_MAX)
{
- if (label_from_src_param(&ins->src[i + 1]) == label)
- return &ins->src[i];
+ reg->type = VKD3DSPR_TEMP;
+ reg->idx[0].offset = alloc->table[reg->idx[0].offset];
}
- vkd3d_unreachable();
+ for (i = 0; i < reg->idx_count; ++i)
+ if (reg->idx[i].rel_addr)
+ materialize_ssas_to_temps_process_reg(program, alloc, &reg->idx[i].rel_addr->reg);
}
-static bool materialize_ssas_to_temps_synthesize_mov(struct vkd3d_shader_parser *parser,
- struct vkd3d_shader_instruction *instruction, const struct vkd3d_shader_location *loc,
- const struct vkd3d_shader_dst_param *dest, const struct vkd3d_shader_src_param *cond,
- const struct vkd3d_shader_src_param *source, bool invert)
+struct ssas_to_temps_block_info
{
- struct vkd3d_shader_src_param *src;
- struct vkd3d_shader_dst_param *dst;
-
- if (!vsir_instruction_init_with_params(&parser->program, instruction, loc,
- cond ? VKD3DSIH_MOVC : VKD3DSIH_MOV, 1, cond ? 3 : 1))
- return false;
-
- dst = instruction->dst;
- src = instruction->src;
-
- dst[0] = *dest;
- materialize_ssas_to_temps_process_dst_param(parser, &dst[0]);
+ struct phi_incoming_to_temp
+ {
+ struct vkd3d_shader_src_param *src;
+ struct vkd3d_shader_dst_param *dst;
+ } *incomings;
+ size_t incoming_capacity;
+ size_t incoming_count;
+};
- assert(dst[0].write_mask == VKD3DSP_WRITEMASK_0);
- assert(dst[0].modifiers == 0);
- assert(dst[0].shift == 0);
+static void ssas_to_temps_block_info_cleanup(struct ssas_to_temps_block_info *block_info,
+ size_t count)
+{
+ size_t i;
- if (cond)
- {
- src[0] = *cond;
- src[1 + invert] = *source;
- memset(&src[2 - invert], 0, sizeof(src[2 - invert]));
- src[2 - invert].reg = dst[0].reg;
- materialize_ssas_to_temps_process_src_param(parser, &src[1]);
- materialize_ssas_to_temps_process_src_param(parser, &src[2]);
- }
- else
- {
- src[0] = *source;
- materialize_ssas_to_temps_process_src_param(parser, &src[0]);
- }
+ for (i = 0; i < count; ++i)
+ vkd3d_free(block_info[i].incomings);
- return true;
+ vkd3d_free(block_info);
}
-static enum vkd3d_result materialize_ssas_to_temps(struct vkd3d_shader_parser *parser)
+static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps(struct vsir_program *program)
{
+ size_t ins_capacity = 0, ins_count = 0, phi_count, incoming_count, i;
+ struct ssas_to_temps_block_info *info, *block_info = NULL;
struct vkd3d_shader_instruction *instructions = NULL;
- struct materialize_ssas_to_temps_block_data
- {
- size_t phi_begin;
- size_t phi_count;
- } *block_index = NULL;
- size_t ins_capacity = 0, ins_count = 0, i;
+ struct ssas_to_temps_alloc alloc = {0};
unsigned int current_label = 0;
- if (!reserve_instructions(&instructions, &ins_capacity, parser->program.instructions.count))
- goto fail;
-
- if (!(block_index = vkd3d_calloc(parser->program.block_count, sizeof(*block_index))))
+ if (!(block_info = vkd3d_calloc(program->block_count, sizeof(*block_info))))
{
- ERR("Failed to allocate block index.\n");
+ ERR("Failed to allocate block info array.\n");
goto fail;
}
- for (i = 0; i < parser->program.instructions.count; ++i)
+ if (!ssas_to_temps_alloc_init(&alloc, program->ssa_count, program->temp_count))
+ goto fail;
+
+ for (i = 0, phi_count = 0, incoming_count = 0; i < program->instructions.count; ++i)
{
- struct vkd3d_shader_instruction *ins = &parser->program.instructions.elements[i];
+ struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
+ unsigned int j, temp_idx;
- switch (ins->handler_idx)
+ /* Only phi src/dst SSA values need be converted here. Structurisation may
+ * introduce new cases of undominated SSA use, which will be handled later. */
+ if (ins->handler_idx != VKD3DSIH_PHI)
+ continue;
+ ++phi_count;
+
+ temp_idx = alloc.next_temp_idx++;
+
+ for (j = 0; j < ins->src_count; j += 2)
{
- case VKD3DSIH_LABEL:
- current_label = label_from_src_param(&ins->src[0]);
- break;
+ struct phi_incoming_to_temp *incoming;
+ unsigned int label;
- case VKD3DSIH_PHI:
- assert(current_label != 0);
- assert(i != 0);
- if (block_index[current_label - 1].phi_begin == 0)
- block_index[current_label - 1].phi_begin = i;
- block_index[current_label - 1].phi_count += 1;
- break;
+ label = label_from_src_param(&ins->src[j + 1]);
+ assert(label);
- default:
- current_label = 0;
- break;
+ info = &block_info[label - 1];
+
+ if (!(vkd3d_array_reserve((void **)&info->incomings, &info->incoming_capacity, info->incoming_count + 1,
+ sizeof(*info->incomings))))
+ goto fail;
+
+ incoming = &info->incomings[info->incoming_count++];
+ incoming->src = &ins->src[j];
+ incoming->dst = ins->dst;
+
+ alloc.table[ins->dst->reg.idx[0].offset] = temp_idx;
+
+ ++incoming_count;
}
+
+ materialize_ssas_to_temps_process_reg(program, &alloc, &ins->dst->reg);
}
- for (i = 0; i < parser->program.instructions.count; ++i)
+ if (!phi_count)
+ goto done;
+
+ if (!reserve_instructions(&instructions, &ins_capacity, program->instructions.count + incoming_count - phi_count))
+ goto fail;
+
+ for (i = 0; i < program->instructions.count; ++i)
{
- struct vkd3d_shader_instruction *ins = &parser->program.instructions.elements[i];
+ struct vkd3d_shader_instruction *mov_ins, *ins = &program->instructions.elements[i];
size_t j;
for (j = 0; j < ins->dst_count; ++j)
- materialize_ssas_to_temps_process_dst_param(parser, &ins->dst[j]);
+ materialize_ssas_to_temps_process_reg(program, &alloc, &ins->dst[j].reg);
for (j = 0; j < ins->src_count; ++j)
- materialize_ssas_to_temps_process_src_param(parser, &ins->src[j]);
+ materialize_ssas_to_temps_process_reg(program, &alloc, &ins->src[j].reg);
switch (ins->handler_idx)
{
@@ -2803,62 +2802,21 @@ static enum vkd3d_result materialize_ssas_to_temps(struct vkd3d_shader_parser *p
break;
case VKD3DSIH_BRANCH:
- {
- if (vsir_register_is_label(&ins->src[0].reg))
- {
- const struct materialize_ssas_to_temps_block_data *data = &block_index[label_from_src_param(&ins->src[0]) - 1];
-
- if (!reserve_instructions(&instructions, &ins_capacity, ins_count + data->phi_count))
- goto fail;
-
- for (j = data->phi_begin; j < data->phi_begin + data->phi_count; ++j)
- {
- const struct vkd3d_shader_src_param *source;
-
- source = materialize_ssas_to_temps_compute_source(&parser->program.instructions.elements[j], current_label);
- if (!materialize_ssas_to_temps_synthesize_mov(parser, &instructions[ins_count], &ins->location,
- &parser->program.instructions.elements[j].dst[0], NULL, source, false))
- goto fail;
+ case VKD3DSIH_SWITCH_MONOLITHIC:
+ info = &block_info[current_label - 1];
- ++ins_count;
- }
- }
- else
+ for (j = 0; j < info->incoming_count; ++j)
{
- struct materialize_ssas_to_temps_block_data *data_true = &block_index[label_from_src_param(&ins->src[1]) - 1],
- *data_false = &block_index[label_from_src_param(&ins->src[2]) - 1];
- const struct vkd3d_shader_src_param *cond = &ins->src[0];
+ struct phi_incoming_to_temp *incoming = &info->incomings[j];
- if (!reserve_instructions(&instructions, &ins_capacity,
- ins_count + data_true->phi_count + data_false->phi_count))
+ mov_ins = &instructions[ins_count++];
+ if (!vsir_instruction_init_with_params(program, mov_ins, &ins->location, VKD3DSIH_MOV, 1, 0))
goto fail;
-
- for (j = data_true->phi_begin; j < data_true->phi_begin + data_true->phi_count; ++j)
- {
- const struct vkd3d_shader_src_param *source;
-
- source = materialize_ssas_to_temps_compute_source(&parser->program.instructions.elements[j], current_label);
- if (!materialize_ssas_to_temps_synthesize_mov(parser, &instructions[ins_count], &ins->location,
- &parser->program.instructions.elements[j].dst[0], cond, source, false))
- goto fail;
-
- ++ins_count;
- }
-
- for (j = data_false->phi_begin; j < data_false->phi_begin + data_false->phi_count; ++j)
- {
- const struct vkd3d_shader_src_param *source;
-
- source = materialize_ssas_to_temps_compute_source(&parser->program.instructions.elements[j], current_label);
- if (!materialize_ssas_to_temps_synthesize_mov(parser, &instructions[ins_count], &ins->location,
- &parser->program.instructions.elements[j].dst[0], cond, source, true))
- goto fail;
-
- ++ins_count;
- }
+ *mov_ins->dst = *incoming->dst;
+ mov_ins->src = incoming->src;
+ mov_ins->src_count = 1;
}
break;
- }
case VKD3DSIH_PHI:
continue;
@@ -2867,162 +2825,55 @@ static enum vkd3d_result materialize_ssas_to_temps(struct vkd3d_shader_parser *p
break;
}
- if (!reserve_instructions(&instructions, &ins_capacity, ins_count + 1))
- goto fail;
-
instructions[ins_count++] = *ins;
}
- vkd3d_free(parser->program.instructions.elements);
- vkd3d_free(block_index);
- parser->program.instructions.elements = instructions;
- parser->program.instructions.capacity = ins_capacity;
- parser->program.instructions.count = ins_count;
- parser->program.temp_count += parser->program.ssa_count;
- parser->program.ssa_count = 0;
+ vkd3d_free(program->instructions.elements);
+ program->instructions.elements = instructions;
+ program->instructions.capacity = ins_capacity;
+ program->instructions.count = ins_count;
+ program->temp_count = alloc.next_temp_idx;
+done:
+ ssas_to_temps_block_info_cleanup(block_info, program->block_count);
+ vkd3d_free(alloc.table);
return VKD3D_OK;
fail:
vkd3d_free(instructions);
- vkd3d_free(block_index);
+ ssas_to_temps_block_info_cleanup(block_info, program->block_count);
+ vkd3d_free(alloc.table);
return VKD3D_ERROR_OUT_OF_MEMORY;
}
-static enum vkd3d_result simple_structurizer_run(struct vkd3d_shader_parser *parser)
+struct vsir_block_list
{
- const unsigned int block_temp_idx = parser->program.temp_count;
- struct vkd3d_shader_instruction *instructions = NULL;
- const struct vkd3d_shader_location no_loc = {0};
- size_t ins_capacity = 0, ins_count = 0, i;
- bool first_label_found = false;
+ struct vsir_block **blocks;
+ size_t count, capacity;
+};
- if (!reserve_instructions(&instructions, &ins_capacity, parser->program.instructions.count))
- goto fail;
+static void vsir_block_list_init(struct vsir_block_list *list)
+{
+ memset(list, 0, sizeof(*list));
+}
+
+static void vsir_block_list_cleanup(struct vsir_block_list *list)
+{
+ vkd3d_free(list->blocks);
+}
- for (i = 0; i < parser->program.instructions.count; ++i)
+static enum vkd3d_result vsir_block_list_add_checked(struct vsir_block_list *list, struct vsir_block *block)
+{
+ if (!vkd3d_array_reserve((void **)&list->blocks, &list->capacity, list->count + 1, sizeof(*list->blocks)))
{
- struct vkd3d_shader_instruction *ins = &parser->program.instructions.elements[i];
+ ERR("Cannot extend block list.\n");
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
- switch (ins->handler_idx)
- {
- case VKD3DSIH_PHI:
- case VKD3DSIH_SWITCH_MONOLITHIC:
- vkd3d_unreachable();
-
- case VKD3DSIH_LABEL:
- if (!reserve_instructions(&instructions, &ins_capacity, ins_count + 4))
- goto fail;
-
- if (!first_label_found)
- {
- first_label_found = true;
-
- if (!vsir_instruction_init_with_params(&parser->program, &instructions[ins_count], &no_loc, VKD3DSIH_MOV, 1, 1))
- goto fail;
- dst_param_init_temp_uint(&instructions[ins_count].dst[0], block_temp_idx);
- src_param_init_const_uint(&instructions[ins_count].src[0], label_from_src_param(&ins->src[0]));
- ins_count++;
-
- if (!vsir_instruction_init_with_params(&parser->program, &instructions[ins_count], &no_loc, VKD3DSIH_LOOP, 0, 0))
- goto fail;
- ins_count++;
-
- if (!vsir_instruction_init_with_params(&parser->program, &instructions[ins_count], &no_loc, VKD3DSIH_SWITCH, 0, 1))
- goto fail;
- src_param_init_temp_uint(&instructions[ins_count].src[0], block_temp_idx);
- ins_count++;
- }
-
- if (!vsir_instruction_init_with_params(&parser->program, &instructions[ins_count], &no_loc, VKD3DSIH_CASE, 0, 1))
- goto fail;
- src_param_init_const_uint(&instructions[ins_count].src[0], label_from_src_param(&ins->src[0]));
- ins_count++;
- break;
-
- case VKD3DSIH_BRANCH:
- if (!reserve_instructions(&instructions, &ins_capacity, ins_count + 2))
- goto fail;
-
- if (vsir_register_is_label(&ins->src[0].reg))
- {
- if (!vsir_instruction_init_with_params(&parser->program, &instructions[ins_count], &no_loc, VKD3DSIH_MOV, 1, 1))
- goto fail;
- dst_param_init_temp_uint(&instructions[ins_count].dst[0], block_temp_idx);
- src_param_init_const_uint(&instructions[ins_count].src[0], label_from_src_param(&ins->src[0]));
- ins_count++;
- }
- else
- {
- if (!vsir_instruction_init_with_params(&parser->program, &instructions[ins_count], &no_loc, VKD3DSIH_MOVC, 1, 3))
- goto fail;
- dst_param_init_temp_uint(&instructions[ins_count].dst[0], block_temp_idx);
- instructions[ins_count].src[0] = ins->src[0];
- src_param_init_const_uint(&instructions[ins_count].src[1], label_from_src_param(&ins->src[1]));
- src_param_init_const_uint(&instructions[ins_count].src[2], label_from_src_param(&ins->src[2]));
- ins_count++;
- }
-
- if (!vsir_instruction_init_with_params(&parser->program, &instructions[ins_count], &no_loc, VKD3DSIH_BREAK, 0, 0))
- goto fail;
- ins_count++;
- break;
-
- case VKD3DSIH_RET:
- default:
- if (!reserve_instructions(&instructions, &ins_capacity, ins_count + 1))
- goto fail;
-
- instructions[ins_count++] = *ins;
- break;
- }
- }
-
- assert(first_label_found);
-
- if (!reserve_instructions(&instructions, &ins_capacity, ins_count + 3))
- goto fail;
-
- if (!vsir_instruction_init_with_params(&parser->program, &instructions[ins_count], &no_loc, VKD3DSIH_ENDSWITCH, 0, 0))
- goto fail;
- ins_count++;
-
- if (!vsir_instruction_init_with_params(&parser->program, &instructions[ins_count], &no_loc, VKD3DSIH_ENDLOOP, 0, 0))
- goto fail;
- ins_count++;
-
- if (!vsir_instruction_init_with_params(&parser->program, &instructions[ins_count], &no_loc, VKD3DSIH_RET, 0, 0))
- goto fail;
- ins_count++;
-
- vkd3d_free(parser->program.instructions.elements);
- parser->program.instructions.elements = instructions;
- parser->program.instructions.capacity = ins_capacity;
- parser->program.instructions.count = ins_count;
- parser->program.temp_count += 1;
+ list->blocks[list->count++] = block;
return VKD3D_OK;
-
-fail:
- vkd3d_free(instructions);
- return VKD3D_ERROR_OUT_OF_MEMORY;
-}
-
-struct vsir_block_list
-{
- struct vsir_block **blocks;
- size_t count, capacity;
-};
-
-static void vsir_block_list_init(struct vsir_block_list *list)
-{
- memset(list, 0, sizeof(*list));
-}
-
-static void vsir_block_list_cleanup(struct vsir_block_list *list)
-{
- vkd3d_free(list->blocks);
}
static enum vkd3d_result vsir_block_list_add(struct vsir_block_list *list, struct vsir_block *block)
@@ -3031,22 +2882,21 @@ static enum vkd3d_result vsir_block_list_add(struct vsir_block_list *list, struc
for (i = 0; i < list->count; ++i)
if (block == list->blocks[i])
- return VKD3D_OK;
-
- if (!vkd3d_array_reserve((void **)&list->blocks, &list->capacity, list->count + 1, sizeof(*list->blocks)))
- {
- ERR("Cannot extend block list.\n");
- return VKD3D_ERROR_OUT_OF_MEMORY;
- }
+ return VKD3D_FALSE;
- list->blocks[list->count++] = block;
+ return vsir_block_list_add_checked(list, block);
+}
- return VKD3D_OK;
+/* It is guaranteed that the relative order is kept. */
+static void vsir_block_list_remove_index(struct vsir_block_list *list, size_t idx)
+{
+ --list->count;
+ memmove(&list->blocks[idx], &list->blocks[idx + 1], (list->count - idx) * sizeof(*list->blocks));
}
struct vsir_block
{
- unsigned int label;
+ unsigned int label, order_pos;
/* `begin' points to the instruction immediately following the
* LABEL that introduces the block. `end' points to the terminator
* instruction (either BRANCH or RET). They can coincide, meaning
@@ -3089,12 +2939,209 @@ static void vsir_block_cleanup(struct vsir_block *block)
vkd3d_free(block->dominates);
}
+static int block_compare(const void *ptr1, const void *ptr2)
+{
+ const struct vsir_block *block1 = *(const struct vsir_block **)ptr1;
+ const struct vsir_block *block2 = *(const struct vsir_block **)ptr2;
+
+ return vkd3d_u32_compare(block1->label, block2->label);
+}
+
+static void vsir_block_list_sort(struct vsir_block_list *list)
+{
+ qsort(list->blocks, list->count, sizeof(*list->blocks), block_compare);
+}
+
+static bool vsir_block_list_search(struct vsir_block_list *list, struct vsir_block *block)
+{
+ return !!bsearch(&block, list->blocks, list->count, sizeof(*list->blocks), block_compare);
+}
+
+struct vsir_cfg_structure_list
+{
+ struct vsir_cfg_structure *structures;
+ size_t count, capacity;
+ unsigned int end;
+};
+
+struct vsir_cfg_structure
+{
+ enum vsir_cfg_structure_type
+ {
+ /* Execute a block of the original VSIR program. */
+ STRUCTURE_TYPE_BLOCK,
+ /* Execute a loop, which is identified by an index. */
+ STRUCTURE_TYPE_LOOP,
+ /* Execute a selection construct. */
+ STRUCTURE_TYPE_SELECTION,
+ /* Execute a `return' or a (possibly) multilevel `break' or
+ * `continue', targeting a loop by its index. If `condition'
+ * is non-NULL, then the jump is conditional (this is
+ * currently not allowed for `return'). */
+ STRUCTURE_TYPE_JUMP,
+ } type;
+ union
+ {
+ struct vsir_block *block;
+ struct vsir_cfg_structure_loop
+ {
+ struct vsir_cfg_structure_list body;
+ unsigned idx;
+ bool needs_trampoline;
+ struct vsir_cfg_structure *outer_loop;
+ } loop;
+ struct vsir_cfg_structure_selection
+ {
+ struct vkd3d_shader_src_param *condition;
+ struct vsir_cfg_structure_list if_body;
+ struct vsir_cfg_structure_list else_body;
+ bool invert_condition;
+ } selection;
+ struct vsir_cfg_structure_jump
+ {
+ enum vsir_cfg_jump_type
+ {
+ /* NONE is available as an intermediate value, but it
+ * is not allowed in valid structured programs. */
+ JUMP_NONE,
+ JUMP_BREAK,
+ JUMP_CONTINUE,
+ JUMP_RET,
+ } type;
+ unsigned int target;
+ struct vkd3d_shader_src_param *condition;
+ bool invert_condition;
+ bool needs_launcher;
+ } jump;
+ } u;
+};
+
+static void vsir_cfg_structure_init(struct vsir_cfg_structure *structure, enum vsir_cfg_structure_type type);
+static void vsir_cfg_structure_cleanup(struct vsir_cfg_structure *structure);
+
+static void vsir_cfg_structure_list_cleanup(struct vsir_cfg_structure_list *list)
+{
+ unsigned int i;
+
+ for (i = 0; i < list->count; ++i)
+ vsir_cfg_structure_cleanup(&list->structures[i]);
+ vkd3d_free(list->structures);
+}
+
+static struct vsir_cfg_structure *vsir_cfg_structure_list_append(struct vsir_cfg_structure_list *list,
+ enum vsir_cfg_structure_type type)
+{
+ struct vsir_cfg_structure *ret;
+
+ if (!vkd3d_array_reserve((void **)&list->structures, &list->capacity, list->count + 1,
+ sizeof(*list->structures)))
+ return NULL;
+
+ ret = &list->structures[list->count++];
+
+ vsir_cfg_structure_init(ret, type);
+
+ return ret;
+}
+
+static enum vkd3d_result vsir_cfg_structure_list_append_from_region(struct vsir_cfg_structure_list *list,
+ struct vsir_cfg_structure *begin, size_t size)
+{
+ if (!vkd3d_array_reserve((void **)&list->structures, &list->capacity, list->count + size,
+ sizeof(*list->structures)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ memcpy(&list->structures[list->count], begin, size * sizeof(*begin));
+
+ list->count += size;
+
+ return VKD3D_OK;
+}
+
+static void vsir_cfg_structure_init(struct vsir_cfg_structure *structure, enum vsir_cfg_structure_type type)
+{
+ memset(structure, 0, sizeof(*structure));
+ structure->type = type;
+}
+
+static void vsir_cfg_structure_cleanup(struct vsir_cfg_structure *structure)
+{
+ switch (structure->type)
+ {
+ case STRUCTURE_TYPE_LOOP:
+ vsir_cfg_structure_list_cleanup(&structure->u.loop.body);
+ break;
+
+ case STRUCTURE_TYPE_SELECTION:
+ vsir_cfg_structure_list_cleanup(&structure->u.selection.if_body);
+ vsir_cfg_structure_list_cleanup(&structure->u.selection.else_body);
+ break;
+
+ default:
+ break;
+ }
+}
+
+struct vsir_cfg_emit_target
+{
+ struct vkd3d_shader_instruction *instructions;
+ size_t ins_capacity, ins_count;
+ unsigned int jump_target_temp_idx;
+ unsigned int temp_count;
+};
+
struct vsir_cfg
{
+ struct vkd3d_shader_message_context *message_context;
struct vsir_program *program;
struct vsir_block *blocks;
struct vsir_block *entry;
size_t block_count;
+ struct vkd3d_string_buffer debug_buffer;
+
+ struct vsir_block_list *loops;
+ size_t loops_count, loops_capacity;
+ size_t *loops_by_header;
+
+ struct vsir_block_list order;
+ struct cfg_loop_interval
+ {
+ /* `begin' is the position of the first block of the loop in
+ * the topological sort; `end' is the position of the first
+ * block after the loop. In other words, `begin' is where a
+ * `continue' instruction would jump and `end' is where a
+ * `break' instruction would jump. */
+ unsigned int begin, end;
+ /* Each loop interval can be natural or synthetic. Natural
+ * intervals are added to represent loops given by CFG back
+ * edges. Synthetic intervals do not correspond to loops in
+ * the input CFG, but are added to leverage their `break'
+ * instruction in order to execute forward edges.
+ *
+ * For a synthetic loop interval it's not really important
+ * which one is the `begin' block, since we don't need to
+ * execute `continue' for them. So we have some leeway for
+ * moving it provided that these conditions are met: 1. the
+ * interval must contain all `break' instructions that target
+ * it, which in practice means that `begin' can be moved
+ * backward and not forward; 2. intervals must remain properly
+ * nested (for each pair of intervals, either one contains the
+ * other or they are disjoint).
+ *
+ * Subject to these conditions, we try to reuse the same loop
+ * as much as possible (if many forward edges target the same
+ * block), but we still try to keep `begin' as forward as
+ * possible, to keep the loop scope as small as possible. */
+ bool synthetic;
+ /* The number of jump instructions (both conditional and
+ * unconditional) that target this loop. */
+ unsigned int target_count;
+ } *loop_intervals;
+ size_t loop_interval_count, loop_interval_capacity;
+
+ struct vsir_cfg_structure_list structured_program;
+
+ struct vsir_cfg_emit_target *target;
};
static void vsir_cfg_cleanup(struct vsir_cfg *cfg)
@@ -3104,7 +3151,44 @@ static void vsir_cfg_cleanup(struct vsir_cfg *cfg)
for (i = 0; i < cfg->block_count; ++i)
vsir_block_cleanup(&cfg->blocks[i]);
+ for (i = 0; i < cfg->loops_count; ++i)
+ vsir_block_list_cleanup(&cfg->loops[i]);
+
+ vsir_block_list_cleanup(&cfg->order);
+
+ vsir_cfg_structure_list_cleanup(&cfg->structured_program);
+
vkd3d_free(cfg->blocks);
+ vkd3d_free(cfg->loops);
+ vkd3d_free(cfg->loops_by_header);
+ vkd3d_free(cfg->loop_intervals);
+
+ if (TRACE_ON())
+ vkd3d_string_buffer_cleanup(&cfg->debug_buffer);
+}
+
+static enum vkd3d_result vsir_cfg_add_loop_interval(struct vsir_cfg *cfg, unsigned int begin,
+ unsigned int end, bool synthetic)
+{
+ struct cfg_loop_interval *interval;
+
+ if (!vkd3d_array_reserve((void **)&cfg->loop_intervals, &cfg->loop_interval_capacity,
+ cfg->loop_interval_count + 1, sizeof(*cfg->loop_intervals)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ interval = &cfg->loop_intervals[cfg->loop_interval_count++];
+
+ interval->begin = begin;
+ interval->end = end;
+ interval->synthetic = synthetic;
+ interval->target_count = 0;
+
+ return VKD3D_OK;
+}
+
+static bool vsir_block_dominates(struct vsir_block *b1, struct vsir_block *b2)
+{
+ return bitmap_is_set(b1->dominates, b2->label - 1);
}
static enum vkd3d_result vsir_cfg_add_edge(struct vsir_cfg *cfg, struct vsir_block *block,
@@ -3145,268 +3229,1838 @@ static void vsir_cfg_dump_dot(struct vsir_cfg *cfg)
shape = "trapezium";
break;
- case VKD3DSIH_BRANCH:
- shape = vsir_register_is_label(&block->end->src[0].reg) ? "ellipse" : "box";
+ case VKD3DSIH_BRANCH:
+ shape = vsir_register_is_label(&block->end->src[0].reg) ? "ellipse" : "box";
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+
+ TRACE(" n%u [label=\"%u\", shape=\"%s\"];\n", block->label, block->label, shape);
+
+ for (j = 0; j < block->successors.count; ++j)
+ TRACE(" n%u -> n%u;\n", block->label, block->successors.blocks[j]->label);
+ }
+
+ TRACE("}\n");
+}
+
+static void vsir_cfg_structure_list_dump(struct vsir_cfg *cfg, struct vsir_cfg_structure_list *list);
+
+static void vsir_cfg_structure_dump(struct vsir_cfg *cfg, struct vsir_cfg_structure *structure)
+{
+ switch (structure->type)
+ {
+ case STRUCTURE_TYPE_BLOCK:
+ TRACE("%sblock %u\n", cfg->debug_buffer.buffer, structure->u.block->label);
+ break;
+
+ case STRUCTURE_TYPE_LOOP:
+ TRACE("%s%u : loop {\n", cfg->debug_buffer.buffer, structure->u.loop.idx);
+
+ vsir_cfg_structure_list_dump(cfg, &structure->u.loop.body);
+
+ TRACE("%s} # %u%s\n", cfg->debug_buffer.buffer, structure->u.loop.idx,
+ structure->u.loop.needs_trampoline ? ", tramp" : "");
+ break;
+
+ case STRUCTURE_TYPE_SELECTION:
+ TRACE("%sif {\n", cfg->debug_buffer.buffer);
+
+ vsir_cfg_structure_list_dump(cfg, &structure->u.selection.if_body);
+
+ if (structure->u.selection.else_body.count == 0)
+ {
+ TRACE("%s}\n", cfg->debug_buffer.buffer);
+ }
+ else
+ {
+ TRACE("%s} else {\n", cfg->debug_buffer.buffer);
+
+ vsir_cfg_structure_list_dump(cfg, &structure->u.selection.else_body);
+
+ TRACE("%s}\n", cfg->debug_buffer.buffer);
+ }
+ break;
+
+ case STRUCTURE_TYPE_JUMP:
+ {
+ const char *type_str;
+
+ switch (structure->u.jump.type)
+ {
+ case JUMP_RET:
+ TRACE("%sret\n", cfg->debug_buffer.buffer);
+ return;
+
+ case JUMP_BREAK:
+ type_str = "break";
+ break;
+
+ case JUMP_CONTINUE:
+ type_str = "continue";
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+
+ TRACE("%s%s%s %u%s\n", cfg->debug_buffer.buffer, type_str,
+ structure->u.jump.condition ? "c" : "", structure->u.jump.target,
+ structure->u.jump.needs_launcher ? " # launch" : "");
+ break;
+ }
+
+ default:
+ vkd3d_unreachable();
+ }
+}
+
+static void vsir_cfg_structure_list_dump(struct vsir_cfg *cfg, struct vsir_cfg_structure_list *list)
+{
+ unsigned int i;
+
+ vkd3d_string_buffer_printf(&cfg->debug_buffer, " ");
+
+ for (i = 0; i < list->count; ++i)
+ vsir_cfg_structure_dump(cfg, &list->structures[i]);
+
+ vkd3d_string_buffer_truncate(&cfg->debug_buffer, cfg->debug_buffer.content_size - 2);
+}
+
+static void vsir_cfg_dump_structured_program(struct vsir_cfg *cfg)
+{
+ unsigned int i;
+
+ for (i = 0; i < cfg->structured_program.count; ++i)
+ vsir_cfg_structure_dump(cfg, &cfg->structured_program.structures[i]);
+}
+
+static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program *program,
+ struct vkd3d_shader_message_context *message_context, struct vsir_cfg_emit_target *target)
+{
+ struct vsir_block *current_block = NULL;
+ enum vkd3d_result ret;
+ size_t i;
+
+ memset(cfg, 0, sizeof(*cfg));
+ cfg->message_context = message_context;
+ cfg->program = program;
+ cfg->block_count = program->block_count;
+ cfg->target = target;
+
+ vsir_block_list_init(&cfg->order);
+
+ if (!(cfg->blocks = vkd3d_calloc(cfg->block_count, sizeof(*cfg->blocks))))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ if (TRACE_ON())
+ vkd3d_string_buffer_init(&cfg->debug_buffer);
+
+ for (i = 0; i < program->instructions.count; ++i)
+ {
+ struct vkd3d_shader_instruction *instruction = &program->instructions.elements[i];
+
+ switch (instruction->handler_idx)
+ {
+ case VKD3DSIH_PHI:
+ case VKD3DSIH_SWITCH_MONOLITHIC:
+ vkd3d_unreachable();
+
+ case VKD3DSIH_LABEL:
+ {
+ unsigned int label = label_from_src_param(&instruction->src[0]);
+
+ assert(!current_block);
+ assert(label > 0);
+ assert(label <= cfg->block_count);
+ current_block = &cfg->blocks[label - 1];
+ assert(current_block->label == 0);
+ if ((ret = vsir_block_init(current_block, label, program->block_count)) < 0)
+ goto fail;
+ current_block->begin = &program->instructions.elements[i + 1];
+ if (!cfg->entry)
+ cfg->entry = current_block;
+ break;
+ }
+
+ case VKD3DSIH_BRANCH:
+ case VKD3DSIH_RET:
+ assert(current_block);
+ current_block->end = instruction;
+ current_block = NULL;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ for (i = 0; i < cfg->block_count; ++i)
+ {
+ struct vsir_block *block = &cfg->blocks[i];
+
+ if (block->label == 0)
+ continue;
+
+ switch (block->end->handler_idx)
+ {
+ case VKD3DSIH_RET:
+ break;
+
+ case VKD3DSIH_BRANCH:
+ if (vsir_register_is_label(&block->end->src[0].reg))
+ {
+ if ((ret = vsir_cfg_add_edge(cfg, block, &block->end->src[0])) < 0)
+ goto fail;
+ }
+ else
+ {
+ if ((ret = vsir_cfg_add_edge(cfg, block, &block->end->src[1])) < 0)
+ goto fail;
+
+ if ((ret = vsir_cfg_add_edge(cfg, block, &block->end->src[2])) < 0)
+ goto fail;
+ }
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+ }
+
+ if (TRACE_ON())
+ vsir_cfg_dump_dot(cfg);
+
+ return VKD3D_OK;
+
+fail:
+ vsir_cfg_cleanup(cfg);
+
+ return ret;
+}
+
+/* Block A dominates block B if every path from the entry point to B
+ * must pass through A. Naively compute the set of blocks that are
+ * dominated by `reference' by running a graph visit starting from the
+ * entry point (which must be the initial value of `current') and
+ * avoiding `reference'. Running this for all the blocks takes
+ * quadratic time: if in the future something better is sought after,
+ * the standard tool seems to be the Lengauer-Tarjan algorithm. */
+static void vsir_cfg_compute_dominators_recurse(struct vsir_block *current, struct vsir_block *reference)
+{
+ size_t i;
+
+ assert(current->label != 0);
+
+ if (current == reference)
+ return;
+
+ if (!bitmap_is_set(reference->dominates, current->label - 1))
+ return;
+
+ bitmap_clear(reference->dominates, current->label - 1);
+
+ for (i = 0; i < current->successors.count; ++i)
+ vsir_cfg_compute_dominators_recurse(current->successors.blocks[i], reference);
+}
+
+static void vsir_cfg_compute_dominators(struct vsir_cfg *cfg)
+{
+ size_t i, j;
+
+ for (i = 0; i < cfg->block_count; ++i)
+ {
+ struct vsir_block *block = &cfg->blocks[i];
+
+ if (block->label == 0)
+ continue;
+
+ vsir_cfg_compute_dominators_recurse(cfg->entry, block);
+
+ if (TRACE_ON())
+ {
+ vkd3d_string_buffer_printf(&cfg->debug_buffer, "Block %u dominates:", block->label);
+ for (j = 0; j < cfg->block_count; j++)
+ {
+ struct vsir_block *block2 = &cfg->blocks[j];
+
+ if (block2->label == 0)
+ continue;
+
+ if (vsir_block_dominates(block, block2))
+ vkd3d_string_buffer_printf(&cfg->debug_buffer, " %u", block2->label);
+ }
+ TRACE("%s\n", cfg->debug_buffer.buffer);
+ vkd3d_string_buffer_clear(&cfg->debug_buffer);
+ }
+ }
+}
+
+/* A back edge is an edge X -> Y for which block Y dominates block
+ * X. All the other edges are forward edges, and it is required that
+ * the input CFG is reducible, i.e., it is acyclic once you strip away
+ * the back edges.
+ *
+ * Each back edge X -> Y defines a loop: block X is the header block,
+ * block Y is the back edge block, and the loop consists of all the
+ * blocks which are dominated by the header block and have a path to
+ * the back edge block that doesn't pass through the header block
+ * (including the header block itself). It can be proved that all the
+ * blocks in such a path (connecting a loop block to the back edge
+ * block without passing through the header block) belong to the same
+ * loop.
+ *
+ * If the input CFG is reducible its loops are properly nested (i.e.,
+ * each two loops are either disjoint or one is contained in the
+ * other), provided that each block has at most one incoming back
+ * edge. If this condition does not hold, a synthetic block can be
+ * introduced as the only back edge block for the given header block,
+ * with all the previous back edge now being forward edges to the
+ * synthetic block. This is not currently implemented (but it is
+ * rarely found in practice anyway). */
+static enum vkd3d_result vsir_cfg_scan_loop(struct vsir_block_list *loop, struct vsir_block *block,
+ struct vsir_block *header)
+{
+ enum vkd3d_result ret;
+ size_t i;
+
+ if ((ret = vsir_block_list_add(loop, block)) < 0)
+ return ret;
+
+ if (ret == VKD3D_FALSE || block == header)
+ return VKD3D_OK;
+
+ for (i = 0; i < block->predecessors.count; ++i)
+ {
+ if ((ret = vsir_cfg_scan_loop(loop, block->predecessors.blocks[i], header)) < 0)
+ return ret;
+ }
+
+ return VKD3D_OK;
+}
+
+static enum vkd3d_result vsir_cfg_compute_loops(struct vsir_cfg *cfg)
+{
+ size_t i, j, k;
+
+ if (!(cfg->loops_by_header = vkd3d_calloc(cfg->block_count, sizeof(*cfg->loops_by_header))))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ memset(cfg->loops_by_header, 0xff, cfg->block_count * sizeof(*cfg->loops_by_header));
+
+ for (i = 0; i < cfg->block_count; ++i)
+ {
+ struct vsir_block *block = &cfg->blocks[i];
+
+ if (block->label == 0)
+ continue;
+
+ for (j = 0; j < block->successors.count; ++j)
+ {
+ struct vsir_block *header = block->successors.blocks[j];
+ struct vsir_block_list *loop;
+ enum vkd3d_result ret;
+
+ /* Is this a back edge? */
+ if (!vsir_block_dominates(header, block))
+ continue;
+
+ if (!vkd3d_array_reserve((void **)&cfg->loops, &cfg->loops_capacity, cfg->loops_count + 1, sizeof(*cfg->loops)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ loop = &cfg->loops[cfg->loops_count];
+ vsir_block_list_init(loop);
+
+ if ((ret = vsir_cfg_scan_loop(loop, block, header)) < 0)
+ return ret;
+
+ vsir_block_list_sort(loop);
+
+ if (TRACE_ON())
+ {
+ vkd3d_string_buffer_printf(&cfg->debug_buffer, "Back edge %u -> %u with loop:", block->label, header->label);
+
+ for (k = 0; k < loop->count; ++k)
+ vkd3d_string_buffer_printf(&cfg->debug_buffer, " %u", loop->blocks[k]->label);
+
+ TRACE("%s\n", cfg->debug_buffer.buffer);
+ vkd3d_string_buffer_clear(&cfg->debug_buffer);
+ }
+
+ if (cfg->loops_by_header[header->label - 1] != SIZE_MAX)
+ {
+ FIXME("Block %u is header to more than one loop, this is not implemented.\n", header->label);
+ vkd3d_shader_error(cfg->message_context, &header->begin->location, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ "Block %u is header to more than one loop, this is not implemented.", header->label);
+ return VKD3D_ERROR_NOT_IMPLEMENTED;
+ }
+
+ cfg->loops_by_header[header->label - 1] = cfg->loops_count;
+
+ ++cfg->loops_count;
+ }
+ }
+
+ return VKD3D_OK;
+}
+
+struct vsir_cfg_node_sorter
+{
+ struct vsir_cfg *cfg;
+ struct vsir_cfg_node_sorter_stack_item
+ {
+ struct vsir_block_list *loop;
+ unsigned int seen_count;
+ unsigned int begin;
+ } *stack;
+ size_t stack_count, stack_capacity;
+ struct vsir_block_list available_blocks;
+};
+
+/* Topologically sort the blocks according to the forward edges. By
+ * definition if the input CFG is reducible then its forward edges
+ * form a DAG, so a topological sorting exists. In order to compute it
+ * we keep an array with the incoming degree for each block and an
+ * available list of all the blocks whose incoming degree has reached
+ * zero. At each step we pick a block from the available list and
+ * strip it away from the graph, updating the incoming degrees and
+ * available list.
+ *
+ * In principle at each step we can pick whatever node we want from
+ * the available list, and will get a topological sort
+ * anyway. However, we use these two criteria to give to the computed
+ * order additional properties:
+ *
+ * 1. we keep track of which loops we're into, and pick blocks
+ * belonging to the current innermost loop, so that loops are kept
+ * contiguous in the order; this can always be done when the input
+ * CFG is reducible;
+ *
+ * 2. subject to the requirement above, we always pick the most
+ * recently added block to the available list, because this tends
+ * to keep related blocks and require fewer control flow
+ * primitives.
+ */
+static enum vkd3d_result vsir_cfg_sort_nodes(struct vsir_cfg *cfg)
+{
+ struct vsir_cfg_node_sorter sorter = { .cfg = cfg };
+ unsigned int *in_degrees = NULL;
+ enum vkd3d_result ret;
+ size_t i;
+
+ if (!(in_degrees = vkd3d_calloc(cfg->block_count, sizeof(*in_degrees))))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ for (i = 0; i < cfg->block_count; ++i)
+ {
+ struct vsir_block *block = &cfg->blocks[i];
+
+ if (block->label == 0)
+ {
+ in_degrees[i] = UINT_MAX;
+ continue;
+ }
+
+ in_degrees[i] = block->predecessors.count;
+
+ /* Do not count back edges. */
+ if (cfg->loops_by_header[i] != SIZE_MAX)
+ {
+ assert(in_degrees[i] > 0);
+ in_degrees[i] -= 1;
+ }
+
+ if (in_degrees[i] == 0 && block != cfg->entry)
+ {
+ WARN("Unexpected entry point %u.\n", block->label);
+ vkd3d_shader_error(cfg->message_context, &block->begin->location, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
+ "Block %u is unreachable from the entry point.", block->label);
+ ret = VKD3D_ERROR_INVALID_SHADER;
+ goto fail;
+ }
+ }
+
+ if (in_degrees[cfg->entry->label - 1] != 0)
+ {
+ WARN("Entry point has %u incoming forward edges.\n", in_degrees[cfg->entry->label - 1]);
+ vkd3d_shader_error(cfg->message_context, &cfg->entry->begin->location, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
+ "The entry point block has %u incoming forward edges.", in_degrees[cfg->entry->label - 1]);
+ ret = VKD3D_ERROR_INVALID_SHADER;
+ goto fail;
+ }
+
+ vsir_block_list_init(&sorter.available_blocks);
+
+ if ((ret = vsir_block_list_add_checked(&sorter.available_blocks, cfg->entry)) < 0)
+ goto fail;
+
+ while (sorter.available_blocks.count != 0)
+ {
+ struct vsir_cfg_node_sorter_stack_item *inner_stack_item = NULL;
+ struct vsir_block *block;
+ size_t new_seen_count;
+
+ if (sorter.stack_count != 0)
+ inner_stack_item = &sorter.stack[sorter.stack_count - 1];
+
+ for (i = sorter.available_blocks.count - 1; ; --i)
+ {
+ if (i == SIZE_MAX)
+ {
+ ERR("Couldn't find any viable next block, is the input CFG reducible?\n");
+ ret = VKD3D_ERROR_INVALID_SHADER;
+ goto fail;
+ }
+
+ block = sorter.available_blocks.blocks[i];
+
+ if (!inner_stack_item || vsir_block_list_search(inner_stack_item->loop, block))
+ break;
+ }
+
+ /* If the node is a loop header, open the loop. */
+ if (sorter.cfg->loops_by_header[block->label - 1] != SIZE_MAX)
+ {
+ struct vsir_block_list *loop = &sorter.cfg->loops[sorter.cfg->loops_by_header[block->label - 1]];
+
+ if (loop)
+ {
+ if (!vkd3d_array_reserve((void **)&sorter.stack, &sorter.stack_capacity,
+ sorter.stack_count + 1, sizeof(*sorter.stack)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ inner_stack_item = &sorter.stack[sorter.stack_count++];
+ inner_stack_item->loop = loop;
+ inner_stack_item->seen_count = 0;
+ inner_stack_item->begin = sorter.cfg->order.count;
+ }
+ }
+
+ vsir_block_list_remove_index(&sorter.available_blocks, i);
+ block->order_pos = cfg->order.count;
+ if ((ret = vsir_block_list_add_checked(&cfg->order, block)) < 0)
+ goto fail;
+
+ /* Close loops: since each loop is a strict subset of any
+ * outer loop, we just need to track how many blocks we've
+ * seen; when I close a loop I mark the same number of seen
+ * blocks for the next outer loop. */
+ new_seen_count = 1;
+ while (sorter.stack_count != 0)
+ {
+ inner_stack_item = &sorter.stack[sorter.stack_count - 1];
+
+ inner_stack_item->seen_count += new_seen_count;
+
+ assert(inner_stack_item->seen_count <= inner_stack_item->loop->count);
+ if (inner_stack_item->seen_count != inner_stack_item->loop->count)
+ break;
+
+ if ((ret = vsir_cfg_add_loop_interval(cfg, inner_stack_item->begin,
+ cfg->order.count, false)) < 0)
+ goto fail;
+
+ new_seen_count = inner_stack_item->loop->count;
+ --sorter.stack_count;
+ }
+
+ /* Remove (forward) edges and make new nodes available. */
+ for (i = 0; i < block->successors.count; ++i)
+ {
+ struct vsir_block *successor = block->successors.blocks[i];
+
+ if (vsir_block_dominates(successor, block))
+ continue;
+
+ assert(in_degrees[successor->label - 1] > 0);
+ --in_degrees[successor->label - 1];
+
+ if (in_degrees[successor->label - 1] == 0)
+ {
+ if ((ret = vsir_block_list_add_checked(&sorter.available_blocks, successor)) < 0)
+ goto fail;
+ }
+ }
+ }
+
+ if (cfg->order.count != cfg->block_count)
+ {
+ /* There is a cycle of forward edges. */
+ WARN("The control flow graph is not reducible.\n");
+ vkd3d_shader_error(cfg->message_context, &cfg->entry->begin->location, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
+ "The control flow graph is not reducible.");
+ ret = VKD3D_ERROR_INVALID_SHADER;
+ goto fail;
+ }
+
+ assert(sorter.stack_count == 0);
+
+ vkd3d_free(in_degrees);
+ vkd3d_free(sorter.stack);
+ vsir_block_list_cleanup(&sorter.available_blocks);
+
+ if (TRACE_ON())
+ {
+ vkd3d_string_buffer_printf(&cfg->debug_buffer, "Block order:");
+
+ for (i = 0; i < cfg->order.count; ++i)
+ vkd3d_string_buffer_printf(&cfg->debug_buffer, " %u", cfg->order.blocks[i]->label);
+
+ TRACE("%s\n", cfg->debug_buffer.buffer);
+ vkd3d_string_buffer_clear(&cfg->debug_buffer);
+ }
+
+ return VKD3D_OK;
+
+fail:
+ vkd3d_free(in_degrees);
+ vkd3d_free(sorter.stack);
+ vsir_block_list_cleanup(&sorter.available_blocks);
+
+ return ret;
+}
+
+/* Sort loop intervals first by ascending begin time and then by
+ * descending end time, so that inner intervals appear after outer
+ * ones and disjoint intervals appear in their proper order. */
+static int compare_loop_intervals(const void *ptr1, const void *ptr2)
+{
+ const struct cfg_loop_interval *interval1 = ptr1;
+ const struct cfg_loop_interval *interval2 = ptr2;
+
+ if (interval1->begin != interval2->begin)
+ return vkd3d_u32_compare(interval1->begin, interval2->begin);
+
+ return -vkd3d_u32_compare(interval1->end, interval2->end);
+}
+
+static enum vkd3d_result vsir_cfg_generate_synthetic_loop_intervals(struct vsir_cfg *cfg)
+{
+ enum vkd3d_result ret;
+ size_t i, j, k;
+
+ for (i = 0; i < cfg->block_count; ++i)
+ {
+ struct vsir_block *block = &cfg->blocks[i];
+
+ if (block->label == 0)
+ continue;
+
+ for (j = 0; j < block->successors.count; ++j)
+ {
+ struct vsir_block *successor = block->successors.blocks[j];
+ struct cfg_loop_interval *extend = NULL;
+ unsigned int begin;
+ enum
+ {
+ ACTION_DO_NOTHING,
+ ACTION_CREATE_NEW,
+ ACTION_EXTEND,
+ } action = ACTION_CREATE_NEW;
+
+ /* We've already contructed loop intervals for the back
+ * edges, there's nothing more to do. */
+ if (vsir_block_dominates(successor, block))
+ continue;
+
+ assert(block->order_pos < successor->order_pos);
+
+ /* Jumping from a block to the following one is always
+ * possible, so nothing to do. */
+ if (block->order_pos + 1 == successor->order_pos)
+ continue;
+
+ /* Let's look for a loop interval that already breaks at
+ * `successor' and either contains or can be extended to
+ * contain `block'. */
+ for (k = 0; k < cfg->loop_interval_count; ++k)
+ {
+ struct cfg_loop_interval *interval = &cfg->loop_intervals[k];
+
+ if (interval->end != successor->order_pos)
+ continue;
+
+ if (interval->begin <= block->order_pos)
+ {
+ action = ACTION_DO_NOTHING;
+ break;
+ }
+
+ if (interval->synthetic)
+ {
+ action = ACTION_EXTEND;
+ extend = interval;
+ break;
+ }
+ }
+
+ if (action == ACTION_DO_NOTHING)
+ continue;
+
+ /* Ok, we have to decide where the new or replacing
+ * interval has to begin. These are the rules: 1. it must
+ * begin before `block'; 2. intervals must be properly
+ * nested; 3. the new interval should begin as late as
+ * possible, to limit control flow depth and extension. */
+ begin = block->order_pos;
+
+ /* Our candidate interval is always [begin,
+ * successor->order_pos), and we move `begin' backward
+ * until the candidate interval contains all the intervals
+ * whose endpoint lies in the candidate interval
+ * itself. */
+ for (k = 0; k < cfg->loop_interval_count; ++k)
+ {
+ struct cfg_loop_interval *interval = &cfg->loop_intervals[k];
+
+ if (begin < interval->end && interval->end < successor->order_pos)
+ begin = min(begin, interval->begin);
+ }
+
+ /* New we have to care about the intervals whose begin
+ * point lies in the candidate interval. We cannot move
+ * the candidate interval endpoint, because it is
+ * important that the loop break target matches
+ * `successor'. So we have to move that interval's begin
+ * point to the begin point of the candidate interval,
+ * i.e. `begin'. But what if the interval we should extend
+ * backward is not synthetic? This cannot happen,
+ * fortunately, because it would mean that there is a jump
+ * entering a loop via a block which is not the loop
+ * header, so the CFG would not be reducible. */
+ for (k = 0; k < cfg->loop_interval_count; ++k)
+ {
+ struct cfg_loop_interval *interval = &cfg->loop_intervals[k];
+
+ if (interval->begin < successor->order_pos && successor->order_pos < interval->end)
+ {
+ if (interval->synthetic)
+ interval->begin = min(begin, interval->begin);
+ assert(begin >= interval->begin);
+ }
+ }
+
+ if (action == ACTION_EXTEND)
+ extend->begin = begin;
+ else if ((ret = vsir_cfg_add_loop_interval(cfg, begin, successor->order_pos, true)) < 0)
+ return ret;
+ }
+ }
+
+ qsort(cfg->loop_intervals, cfg->loop_interval_count, sizeof(*cfg->loop_intervals), compare_loop_intervals);
+
+ if (TRACE_ON())
+ for (i = 0; i < cfg->loop_interval_count; ++i)
+ TRACE("%s loop interval %u - %u\n", cfg->loop_intervals[i].synthetic ? "Synthetic" : "Natural",
+ cfg->loop_intervals[i].begin, cfg->loop_intervals[i].end);
+
+ return VKD3D_OK;
+}
+
+struct vsir_cfg_edge_action
+{
+ enum vsir_cfg_jump_type jump_type;
+ unsigned int target;
+ struct vsir_block *successor;
+};
+
+static void vsir_cfg_compute_edge_action(struct vsir_cfg *cfg, struct vsir_block *block,
+ struct vsir_block *successor, struct vsir_cfg_edge_action *action)
+{
+ unsigned int i;
+
+ action->target = UINT_MAX;
+ action->successor = successor;
+
+ if (successor->order_pos <= block->order_pos)
+ {
+ /* The successor is before the current block, so we have to
+ * use `continue'. The target loop is the innermost that
+ * contains the current block and has the successor as
+ * `continue' target. */
+ for (i = 0; i < cfg->loop_interval_count; ++i)
+ {
+ struct cfg_loop_interval *interval = &cfg->loop_intervals[i];
+
+ if (interval->begin == successor->order_pos && block->order_pos < interval->end)
+ action->target = i;
+
+ if (interval->begin > successor->order_pos)
+ break;
+ }
+
+ assert(action->target != UINT_MAX);
+ action->jump_type = JUMP_CONTINUE;
+ }
+ else
+ {
+ /* The successor is after the current block, so we have to use
+ * `break', or possibly just jump to the following block. The
+ * target loop is the outermost that contains the current
+ * block and has the successor as `break' target. */
+ for (i = 0; i < cfg->loop_interval_count; ++i)
+ {
+ struct cfg_loop_interval *interval = &cfg->loop_intervals[i];
+
+ if (interval->begin <= block->order_pos && interval->end == successor->order_pos)
+ {
+ action->target = i;
+ break;
+ }
+ }
+
+ if (action->target == UINT_MAX)
+ {
+ assert(successor->order_pos == block->order_pos + 1);
+ action->jump_type = JUMP_NONE;
+ }
+ else
+ {
+ action->jump_type = JUMP_BREAK;
+ }
+ }
+}
+
+static enum vkd3d_result vsir_cfg_build_structured_program(struct vsir_cfg *cfg)
+{
+ unsigned int i, stack_depth = 1, open_interval_idx = 0;
+ struct vsir_cfg_structure_list **stack = NULL;
+
+ /* It's enough to allocate up to the maximum interval stacking
+ * depth (plus one for the full program), but this is simpler. */
+ if (!(stack = vkd3d_calloc(cfg->loop_interval_count + 1, sizeof(*stack))))
+ goto fail;
+ cfg->structured_program.end = cfg->order.count;
+ stack[0] = &cfg->structured_program;
+
+ for (i = 0; i < cfg->order.count; ++i)
+ {
+ struct vsir_block *block = cfg->order.blocks[i];
+ struct vsir_cfg_structure *structure;
+
+ assert(stack_depth > 0);
+
+ /* Open loop intervals. */
+ while (open_interval_idx < cfg->loop_interval_count)
+ {
+ struct cfg_loop_interval *interval = &cfg->loop_intervals[open_interval_idx];
+
+ if (interval->begin != i)
+ break;
+
+ if (!(structure = vsir_cfg_structure_list_append(stack[stack_depth - 1], STRUCTURE_TYPE_LOOP)))
+ goto fail;
+ structure->u.loop.idx = open_interval_idx++;
+
+ structure->u.loop.body.end = interval->end;
+ stack[stack_depth++] = &structure->u.loop.body;
+ }
+
+ /* Execute the block. */
+ if (!(structure = vsir_cfg_structure_list_append(stack[stack_depth - 1], STRUCTURE_TYPE_BLOCK)))
+ goto fail;
+ structure->u.block = block;
+
+ /* Generate between zero and two jump instructions. */
+ switch (block->end->handler_idx)
+ {
+ case VKD3DSIH_BRANCH:
+ {
+ struct vsir_cfg_edge_action action_true, action_false;
+ bool invert_condition = false;
+
+ if (vsir_register_is_label(&block->end->src[0].reg))
+ {
+ unsigned int target = label_from_src_param(&block->end->src[0]);
+ struct vsir_block *successor = &cfg->blocks[target - 1];
+
+ vsir_cfg_compute_edge_action(cfg, block, successor, &action_true);
+ action_false = action_true;
+ }
+ else
+ {
+ unsigned int target = label_from_src_param(&block->end->src[1]);
+ struct vsir_block *successor = &cfg->blocks[target - 1];
+
+ vsir_cfg_compute_edge_action(cfg, block, successor, &action_true);
+
+ target = label_from_src_param(&block->end->src[2]);
+ successor = &cfg->blocks[target - 1];
+
+ vsir_cfg_compute_edge_action(cfg, block, successor, &action_false);
+ }
+
+ /* This will happen if the branch is unconditional,
+ * but also if it's conditional with the same target
+ * in both branches, which can happen in some corner
+ * cases, e.g. when converting switch instructions to
+ * selection ladders. */
+ if (action_true.successor == action_false.successor)
+ {
+ assert(action_true.jump_type == action_false.jump_type);
+ }
+ else
+ {
+ /* At most one branch can just fall through to the
+ * next block, in which case we make sure it's the
+ * false branch. */
+ if (action_true.jump_type == JUMP_NONE)
+ {
+ invert_condition = true;
+ }
+ else if (stack_depth >= 2)
+ {
+ struct vsir_cfg_structure_list *inner_loop_frame = stack[stack_depth - 2];
+ struct vsir_cfg_structure *inner_loop = &inner_loop_frame->structures[inner_loop_frame->count - 1];
+
+ assert(inner_loop->type == STRUCTURE_TYPE_LOOP);
+
+ /* Otherwise, if one of the branches is
+ * continueing the inner loop we're inside,
+ * make sure it's the false branch (because it
+ * will be optimized out later). */
+ if (action_true.jump_type == JUMP_CONTINUE && action_true.target == inner_loop->u.loop.idx)
+ invert_condition = true;
+ }
+
+ if (invert_condition)
+ {
+ struct vsir_cfg_edge_action tmp = action_true;
+ action_true = action_false;
+ action_false = tmp;
+ }
+
+ assert(action_true.jump_type != JUMP_NONE);
+
+ if (!(structure = vsir_cfg_structure_list_append(stack[stack_depth - 1], STRUCTURE_TYPE_JUMP)))
+ goto fail;
+ structure->u.jump.type = action_true.jump_type;
+ structure->u.jump.target = action_true.target;
+ structure->u.jump.condition = &block->end->src[0];
+ structure->u.jump.invert_condition = invert_condition;
+ }
+
+ if (action_false.jump_type != JUMP_NONE)
+ {
+ if (!(structure = vsir_cfg_structure_list_append(stack[stack_depth - 1], STRUCTURE_TYPE_JUMP)))
+ goto fail;
+ structure->u.jump.type = action_false.jump_type;
+ structure->u.jump.target = action_false.target;
+ }
+ break;
+ }
+
+ case VKD3DSIH_RET:
+ if (!(structure = vsir_cfg_structure_list_append(stack[stack_depth - 1], STRUCTURE_TYPE_JUMP)))
+ goto fail;
+ structure->u.jump.type = JUMP_RET;
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+
+ /* Close loop intervals. */
+ while (stack_depth > 0)
+ {
+ if (stack[stack_depth - 1]->end != i + 1)
+ break;
+
+ --stack_depth;
+ }
+ }
+
+ assert(stack_depth == 0);
+ assert(open_interval_idx == cfg->loop_interval_count);
+
+ if (TRACE_ON())
+ vsir_cfg_dump_structured_program(cfg);
+
+ vkd3d_free(stack);
+
+ return VKD3D_OK;
+
+fail:
+ vkd3d_free(stack);
+
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+}
+
+static void vsir_cfg_remove_trailing_continue(struct vsir_cfg *cfg,
+ struct vsir_cfg_structure_list *list, unsigned int target)
+{
+ struct vsir_cfg_structure *last = &list->structures[list->count - 1];
+
+ if (last->type == STRUCTURE_TYPE_JUMP && last->u.jump.type == JUMP_CONTINUE
+ && !last->u.jump.condition && last->u.jump.target == target)
+ {
+ --list->count;
+ assert(cfg->loop_intervals[target].target_count > 0);
+ --cfg->loop_intervals[target].target_count;
+ }
+}
+
+static struct vsir_cfg_structure *vsir_cfg_get_trailing_break(struct vsir_cfg_structure_list *list)
+{
+ struct vsir_cfg_structure *structure;
+ size_t count = list->count;
+
+ if (count == 0)
+ return NULL;
+
+ structure = &list->structures[count - 1];
+
+ if (structure->type != STRUCTURE_TYPE_JUMP || structure->u.jump.type != JUMP_BREAK
+ || structure->u.jump.condition)
+ return NULL;
+
+ return structure;
+}
+
+/* When the last instruction in both branches of a selection construct
+ * is an unconditional break, any of them can be moved after the
+ * selection construct. If they break the same loop both of them can
+ * be moved out, otherwise we can choose which one: we choose the one
+ * that breaks the innermost loop, because we hope to eventually
+ * remove the loop itself.
+ *
+ * In principle a similar movement could be done when the last
+ * instructions are continue and continue, or continue and break. But
+ * in practice I don't think those situations can happen given the
+ * previous passes we do on the program, so we don't care. */
+static enum vkd3d_result vsir_cfg_move_breaks_out_of_selections(struct vsir_cfg *cfg,
+ struct vsir_cfg_structure_list *list)
+{
+ struct vsir_cfg_structure *selection, *if_break, *else_break, *new_break;
+ unsigned int if_target, else_target, max_target;
+ size_t pos = list->count - 1;
+
+ selection = &list->structures[pos];
+ assert(selection->type == STRUCTURE_TYPE_SELECTION);
+
+ if_break = vsir_cfg_get_trailing_break(&selection->u.selection.if_body);
+ else_break = vsir_cfg_get_trailing_break(&selection->u.selection.else_body);
+
+ if (!if_break || !else_break)
+ return VKD3D_OK;
+
+ if_target = if_break->u.jump.target;
+ else_target = else_break->u.jump.target;
+ max_target = max(if_target, else_target);
+
+ if (!(new_break = vsir_cfg_structure_list_append(list, STRUCTURE_TYPE_JUMP)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ new_break->u.jump.type = JUMP_BREAK;
+ new_break->u.jump.target = max_target;
+ ++cfg->loop_intervals[max_target].target_count;
+
+ /* Pointer `selection' could have been invalidated by the append
+ * operation. */
+ selection = &list->structures[pos];
+ assert(selection->type == STRUCTURE_TYPE_SELECTION);
+
+ if (if_target == max_target)
+ {
+ --selection->u.selection.if_body.count;
+ assert(cfg->loop_intervals[if_target].target_count > 0);
+ --cfg->loop_intervals[if_target].target_count;
+ }
+
+ if (else_target == max_target)
+ {
+ --selection->u.selection.else_body.count;
+ assert(cfg->loop_intervals[else_target].target_count > 0);
+ --cfg->loop_intervals[else_target].target_count;
+ }
+
+ /* If a branch becomes empty, make it the else branch, so we save a block. */
+ if (selection->u.selection.if_body.count == 0)
+ {
+ struct vsir_cfg_structure_list tmp;
+
+ selection->u.selection.invert_condition = !selection->u.selection.invert_condition;
+ tmp = selection->u.selection.if_body;
+ selection->u.selection.if_body = selection->u.selection.else_body;
+ selection->u.selection.else_body = tmp;
+ }
+
+ return VKD3D_OK;
+}
+
+static enum vkd3d_result vsir_cfg_move_breaks_out_of_selections_recursively(struct vsir_cfg *cfg,
+ struct vsir_cfg_structure_list *list)
+{
+ struct vsir_cfg_structure *trailing;
+
+ if (list->count == 0)
+ return VKD3D_OK;
+
+ trailing = &list->structures[list->count - 1];
+
+ if (trailing->type != STRUCTURE_TYPE_SELECTION)
+ return VKD3D_OK;
+
+ vsir_cfg_move_breaks_out_of_selections_recursively(cfg, &trailing->u.selection.if_body);
+ vsir_cfg_move_breaks_out_of_selections_recursively(cfg, &trailing->u.selection.else_body);
+
+ return vsir_cfg_move_breaks_out_of_selections(cfg, list);
+}
+
+static enum vkd3d_result vsir_cfg_synthesize_selections(struct vsir_cfg *cfg,
+ struct vsir_cfg_structure_list *list)
+{
+ enum vkd3d_result ret;
+ size_t i;
+
+ for (i = 0; i < list->count; ++i)
+ {
+ struct vsir_cfg_structure *structure = &list->structures[i], new_selection, *new_jump;
+
+ if (structure->type != STRUCTURE_TYPE_JUMP || !structure->u.jump.condition)
+ continue;
+
+ vsir_cfg_structure_init(&new_selection, STRUCTURE_TYPE_SELECTION);
+ new_selection.u.selection.condition = structure->u.jump.condition;
+ new_selection.u.selection.invert_condition = structure->u.jump.invert_condition;
+
+ if (!(new_jump = vsir_cfg_structure_list_append(&new_selection.u.selection.if_body,
+ STRUCTURE_TYPE_JUMP)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ new_jump->u.jump.type = structure->u.jump.type;
+ new_jump->u.jump.target = structure->u.jump.target;
+
+ /* Move the rest of the structure list in the else branch
+ * rather than leaving it after the selection construct. The
+ * reason is that this is more conducive to further
+ * optimization, because all the conditional `break's appear
+ * as the last instruction of a branch of a cascade of
+ * selection constructs at the end of the structure list we're
+ * processing, instead of being buried in the middle of the
+ * structure list itself. */
+ if ((ret = vsir_cfg_structure_list_append_from_region(&new_selection.u.selection.else_body,
+ &list->structures[i + 1], list->count - i - 1)) < 0)
+ return ret;
+
+ *structure = new_selection;
+ list->count = i + 1;
+
+ if ((ret = vsir_cfg_synthesize_selections(cfg, &structure->u.selection.else_body)) < 0)
+ return ret;
+
+ if ((ret = vsir_cfg_move_breaks_out_of_selections(cfg, list)) < 0)
+ return ret;
+
+ break;
+ }
+
+ return VKD3D_OK;
+}
+
+static enum vkd3d_result vsir_cfg_append_loop(struct vsir_cfg *cfg,
+ struct vsir_cfg_structure_list *new_list, struct vsir_cfg_structure *loop)
+{
+ struct vsir_cfg_structure_list *loop_body = &loop->u.loop.body;
+ unsigned int target, loop_idx = loop->u.loop.idx;
+ struct vsir_cfg_structure *trailing_break;
+ enum vkd3d_result ret;
+
+ trailing_break = vsir_cfg_get_trailing_break(loop_body);
+
+ /* If the loop's last instruction is not a break, we cannot remove
+ * the loop itself. */
+ if (!trailing_break)
+ {
+ if ((ret = vsir_cfg_structure_list_append_from_region(new_list, loop, 1)) < 0)
+ return ret;
+ memset(loop, 0, sizeof(*loop));
+ return VKD3D_OK;
+ }
+
+ target = trailing_break->u.jump.target;
+ assert(cfg->loop_intervals[target].target_count > 0);
+
+ /* If the loop is not targeted by any jump, we can remove it. The
+ * trailing `break' then targets another loop, so we have to keep
+ * it. */
+ if (cfg->loop_intervals[loop_idx].target_count == 0)
+ {
+ if ((ret = vsir_cfg_structure_list_append_from_region(new_list,
+ &loop_body->structures[0], loop_body->count)) < 0)
+ return ret;
+ loop_body->count = 0;
+ return VKD3D_OK;
+ }
+
+ /* If the loop is targeted only by its own trailing `break'
+ * instruction, then we can remove it together with the `break'
+ * itself. */
+ if (target == loop_idx && cfg->loop_intervals[loop_idx].target_count == 1)
+ {
+ --cfg->loop_intervals[loop_idx].target_count;
+ if ((ret = vsir_cfg_structure_list_append_from_region(new_list,
+ &loop_body->structures[0], loop_body->count - 1)) < 0)
+ return ret;
+ loop_body->count = 0;
+ return VKD3D_OK;
+ }
+
+ if ((ret = vsir_cfg_structure_list_append_from_region(new_list, loop, 1)) < 0)
+ return ret;
+ memset(loop, 0, sizeof(*loop));
+
+ return VKD3D_OK;
+}
+
+static enum vkd3d_result vsir_cfg_optimize_recurse(struct vsir_cfg *cfg, struct vsir_cfg_structure_list *list)
+{
+ struct vsir_cfg_structure_list old_list = *list, *new_list = list;
+ enum vkd3d_result ret;
+ size_t i;
+
+ memset(new_list, 0, sizeof(*new_list));
+
+ for (i = 0; i < old_list.count; ++i)
+ {
+ struct vsir_cfg_structure *loop = &old_list.structures[i], *selection;
+ struct vsir_cfg_structure_list *loop_body;
+
+ if (loop->type != STRUCTURE_TYPE_LOOP)
+ {
+ if ((ret = vsir_cfg_structure_list_append_from_region(new_list, loop, 1)) < 0)
+ goto out;
+ memset(loop, 0, sizeof(*loop));
+ continue;
+ }
+
+ loop_body = &loop->u.loop.body;
+
+ if (loop_body->count == 0)
+ {
+ if ((ret = vsir_cfg_structure_list_append_from_region(new_list, loop, 1)) < 0)
+ goto out;
+ memset(loop, 0, sizeof(*loop));
+ continue;
+ }
+
+ vsir_cfg_remove_trailing_continue(cfg, loop_body, loop->u.loop.idx);
+
+ if ((ret = vsir_cfg_optimize_recurse(cfg, loop_body)) < 0)
+ goto out;
+
+ if ((ret = vsir_cfg_synthesize_selections(cfg, loop_body)) < 0)
+ goto out;
+
+ if ((ret = vsir_cfg_append_loop(cfg, new_list, loop)) < 0)
+ goto out;
+
+ /* If the last pushed instruction is a selection and one of the branches terminates with a
+ * `break', start pushing to the other branch, in the hope of eventually push a `break'
+ * there too and be able to remove a loop. */
+ if (new_list->count == 0)
+ continue;
+
+ selection = &new_list->structures[new_list->count - 1];
+
+ if (selection->type == STRUCTURE_TYPE_SELECTION)
+ {
+ if (vsir_cfg_get_trailing_break(&selection->u.selection.if_body))
+ new_list = &selection->u.selection.else_body;
+ else if (vsir_cfg_get_trailing_break(&selection->u.selection.else_body))
+ new_list = &selection->u.selection.if_body;
+ }
+ }
+
+ ret = vsir_cfg_move_breaks_out_of_selections_recursively(cfg, list);
+
+out:
+ vsir_cfg_structure_list_cleanup(&old_list);
+
+ return ret;
+}
+
+static void vsir_cfg_count_targets(struct vsir_cfg *cfg, struct vsir_cfg_structure_list *list)
+{
+ size_t i;
+
+ for (i = 0; i < list->count; ++i)
+ {
+ struct vsir_cfg_structure *structure = &list->structures[i];
+
+ switch (structure->type)
+ {
+ case STRUCTURE_TYPE_BLOCK:
+ break;
+
+ case STRUCTURE_TYPE_LOOP:
+ vsir_cfg_count_targets(cfg, &structure->u.loop.body);
+ break;
+
+ case STRUCTURE_TYPE_SELECTION:
+ vsir_cfg_count_targets(cfg, &structure->u.selection.if_body);
+ vsir_cfg_count_targets(cfg, &structure->u.selection.else_body);
+ break;
+
+ case STRUCTURE_TYPE_JUMP:
+ if (structure->u.jump.type == JUMP_BREAK || structure->u.jump.type == JUMP_CONTINUE)
+ ++cfg->loop_intervals[structure->u.jump.target].target_count;
+ break;
+ }
+ }
+}
+
+/* Trampolines are code gadgets used to emulate multilevel jumps (which are not natively supported
+ * by SPIR-V). A trampoline is inserted just after a loop and checks whether control has reached the
+ * intended site (i.e., we just jumped out of the target block) or if other levels of jumping are
+ * needed. For each jump a trampoline is required for all the loops between the jump itself and the
+ * target loop, excluding the target loop itself. */
+static void vsir_cfg_mark_trampolines(struct vsir_cfg *cfg, struct vsir_cfg_structure_list *list,
+ struct vsir_cfg_structure *loop)
+{
+ size_t i;
+
+ for (i = 0; i < list->count; ++i)
+ {
+ struct vsir_cfg_structure *structure = &list->structures[i];
+
+ switch (structure->type)
+ {
+ case STRUCTURE_TYPE_BLOCK:
+ break;
+
+ case STRUCTURE_TYPE_LOOP:
+ structure->u.loop.outer_loop = loop;
+ vsir_cfg_mark_trampolines(cfg, &structure->u.loop.body, structure);
+ break;
+
+ case STRUCTURE_TYPE_SELECTION:
+ vsir_cfg_mark_trampolines(cfg, &structure->u.selection.if_body, loop);
+ vsir_cfg_mark_trampolines(cfg, &structure->u.selection.else_body, loop);
+ break;
+
+ case STRUCTURE_TYPE_JUMP:
+ {
+ struct vsir_cfg_structure *l;
+ if (structure->u.jump.type != JUMP_BREAK && structure->u.jump.type != JUMP_CONTINUE)
+ break;
+ for (l = loop; l && l->u.loop.idx != structure->u.jump.target; l = l->u.loop.outer_loop)
+ {
+ assert(l->type == STRUCTURE_TYPE_LOOP);
+ l->u.loop.needs_trampoline = true;
+ }
+ break;
+ }
+ }
+ }
+}
+
+/* Launchers are the counterpart of trampolines. A launcher is inserted just before a jump, and
+ * writes in a well-known variable what is the target of the jump. Trampolines will then read that
+ * variable to decide how to redirect the jump to its intended target. A launcher is needed each
+ * time the innermost loop containing the jump itself has a trampoline (independently of whether the
+ * jump is targeting that loop or not). */
+static void vsir_cfg_mark_launchers(struct vsir_cfg *cfg, struct vsir_cfg_structure_list *list,
+ struct vsir_cfg_structure *loop)
+{
+ size_t i;
+
+ for (i = 0; i < list->count; ++i)
+ {
+ struct vsir_cfg_structure *structure = &list->structures[i];
+
+ switch (structure->type)
+ {
+ case STRUCTURE_TYPE_BLOCK:
+ break;
+
+ case STRUCTURE_TYPE_LOOP:
+ vsir_cfg_mark_launchers(cfg, &structure->u.loop.body, structure);
+ break;
+
+ case STRUCTURE_TYPE_SELECTION:
+ vsir_cfg_mark_launchers(cfg, &structure->u.selection.if_body, loop);
+ vsir_cfg_mark_launchers(cfg, &structure->u.selection.else_body, loop);
+ break;
+
+ case STRUCTURE_TYPE_JUMP:
+ if (structure->u.jump.type != JUMP_BREAK && structure->u.jump.type != JUMP_CONTINUE)
+ break;
+ assert(loop && loop->type == STRUCTURE_TYPE_LOOP);
+ if (loop->u.loop.needs_trampoline)
+ structure->u.jump.needs_launcher = true;
+ break;
+ }
+ }
+}
+
+static enum vkd3d_result vsir_cfg_optimize(struct vsir_cfg *cfg)
+{
+ enum vkd3d_result ret;
+
+ vsir_cfg_count_targets(cfg, &cfg->structured_program);
+
+ ret = vsir_cfg_optimize_recurse(cfg, &cfg->structured_program);
+
+ /* Trampolines and launchers cannot be marked with the same pass,
+ * because a jump might have to be marked as launcher even when it
+ * targets its innermost loop, if other jumps in the same loop
+ * need a trampoline anyway. So launchers can be discovered only
+ * once all the trampolines are known. */
+ vsir_cfg_mark_trampolines(cfg, &cfg->structured_program, NULL);
+ vsir_cfg_mark_launchers(cfg, &cfg->structured_program, NULL);
+
+ if (TRACE_ON())
+ vsir_cfg_dump_structured_program(cfg);
+
+ return ret;
+}
+
+static enum vkd3d_result vsir_cfg_structure_list_emit(struct vsir_cfg *cfg,
+ struct vsir_cfg_structure_list *list, unsigned int loop_idx);
+
+static enum vkd3d_result vsir_cfg_structure_list_emit_block(struct vsir_cfg *cfg,
+ struct vsir_block *block)
+{
+ struct vsir_cfg_emit_target *target = cfg->target;
+
+ if (!reserve_instructions(&target->instructions, &target->ins_capacity,
+ target->ins_count + (block->end - block->begin)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ memcpy(&target->instructions[target->ins_count], block->begin,
+ (char *)block->end - (char *)block->begin);
+
+ target->ins_count += block->end - block->begin;
+
+ return VKD3D_OK;
+}
+
+static enum vkd3d_result vsir_cfg_structure_list_emit_loop(struct vsir_cfg *cfg,
+ struct vsir_cfg_structure_loop *loop, unsigned int loop_idx)
+{
+ struct vsir_cfg_emit_target *target = cfg->target;
+ const struct vkd3d_shader_location no_loc = {0};
+ enum vkd3d_result ret;
+
+ if (!reserve_instructions(&target->instructions, &target->ins_capacity, target->ins_count + 1))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ vsir_instruction_init(&target->instructions[target->ins_count++], &no_loc, VKD3DSIH_LOOP);
+
+ if ((ret = vsir_cfg_structure_list_emit(cfg, &loop->body, loop->idx)) < 0)
+ return ret;
+
+ if (!reserve_instructions(&target->instructions, &target->ins_capacity, target->ins_count + 5))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ vsir_instruction_init(&target->instructions[target->ins_count++], &no_loc, VKD3DSIH_ENDLOOP);
+
+ /* Add a trampoline to implement multilevel jumping depending on the stored
+ * jump_target value. */
+ if (loop->needs_trampoline)
+ {
+ /* If the multilevel jump is a `continue' and the target is the loop we're inside
+ * right now, then we can finally do the `continue'. */
+ const unsigned int outer_continue_target = loop_idx << 1 | 1;
+ /* If the multilevel jump is a `continue' to any other target, or if it is a `break'
+ * and the target is not the loop we just finished emitting, then it means that
+ * we have to reach an outer loop, so we keep breaking. */
+ const unsigned int inner_break_target = loop->idx << 1;
+
+ if (!vsir_instruction_init_with_params(cfg->program, &target->instructions[target->ins_count],
+ &no_loc, VKD3DSIH_IEQ, 1, 2))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ dst_param_init_temp_bool(&target->instructions[target->ins_count].dst[0], target->temp_count);
+ src_param_init_temp_uint(&target->instructions[target->ins_count].src[0], target->jump_target_temp_idx);
+ src_param_init_const_uint(&target->instructions[target->ins_count].src[1], outer_continue_target);
+
+ ++target->ins_count;
+
+ if (!vsir_instruction_init_with_params(cfg->program, &target->instructions[target->ins_count],
+ &no_loc, VKD3DSIH_CONTINUEP, 0, 1))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ src_param_init_temp_bool(&target->instructions[target->ins_count].src[0], target->temp_count);
+
+ ++target->ins_count;
+ ++target->temp_count;
+
+ if (!vsir_instruction_init_with_params(cfg->program, &target->instructions[target->ins_count],
+ &no_loc, VKD3DSIH_IEQ, 1, 2))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ dst_param_init_temp_bool(&target->instructions[target->ins_count].dst[0], target->temp_count);
+ src_param_init_temp_uint(&target->instructions[target->ins_count].src[0], target->jump_target_temp_idx);
+ src_param_init_const_uint(&target->instructions[target->ins_count].src[1], inner_break_target);
+
+ ++target->ins_count;
+
+ if (!vsir_instruction_init_with_params(cfg->program, &target->instructions[target->ins_count],
+ &no_loc, VKD3DSIH_BREAKP, 0, 1))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ target->instructions[target->ins_count].flags |= VKD3D_SHADER_CONDITIONAL_OP_Z;
+
+ src_param_init_temp_bool(&target->instructions[target->ins_count].src[0], target->temp_count);
+
+ ++target->ins_count;
+ ++target->temp_count;
+ }
+
+ return VKD3D_OK;
+}
+
+static enum vkd3d_result vsir_cfg_structure_list_emit_selection(struct vsir_cfg *cfg,
+ struct vsir_cfg_structure_selection *selection, unsigned int loop_idx)
+{
+ struct vsir_cfg_emit_target *target = cfg->target;
+ const struct vkd3d_shader_location no_loc = {0};
+ enum vkd3d_result ret;
+
+ if (!reserve_instructions(&target->instructions, &target->ins_capacity, target->ins_count + 1))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ if (!vsir_instruction_init_with_params(cfg->program, &target->instructions[target->ins_count],
+ &no_loc, VKD3DSIH_IF, 0, 1))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ target->instructions[target->ins_count].src[0] = *selection->condition;
+
+ if (selection->invert_condition)
+ target->instructions[target->ins_count].flags |= VKD3D_SHADER_CONDITIONAL_OP_Z;
+
+ ++target->ins_count;
+
+ if ((ret = vsir_cfg_structure_list_emit(cfg, &selection->if_body, loop_idx)) < 0)
+ return ret;
+
+ if (selection->else_body.count != 0)
+ {
+ if (!reserve_instructions(&target->instructions, &target->ins_capacity, target->ins_count + 1))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ vsir_instruction_init(&target->instructions[target->ins_count++], &no_loc, VKD3DSIH_ELSE);
+
+ if ((ret = vsir_cfg_structure_list_emit(cfg, &selection->else_body, loop_idx)) < 0)
+ return ret;
+ }
+
+ if (!reserve_instructions(&target->instructions, &target->ins_capacity, target->ins_count + 1))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ vsir_instruction_init(&target->instructions[target->ins_count++], &no_loc, VKD3DSIH_ENDIF);
+
+ return VKD3D_OK;
+}
+
+static enum vkd3d_result vsir_cfg_structure_list_emit_jump(struct vsir_cfg *cfg,
+ struct vsir_cfg_structure_jump *jump, unsigned int loop_idx)
+{
+ struct vsir_cfg_emit_target *target = cfg->target;
+ const struct vkd3d_shader_location no_loc = {0};
+ /* Encode the jump target as the loop index plus a bit to remember whether
+ * we're breaking or continueing. */
+ unsigned int jump_target = jump->target << 1;
+ enum vkd3d_shader_opcode opcode;
+
+ switch (jump->type)
+ {
+ case JUMP_CONTINUE:
+ /* If we're continueing the loop we're directly inside, then we can emit a
+ * `continue'. Otherwise we first have to break all the loops between here
+ * and the loop to continue, recording our intention to continue
+ * in the lowest bit of jump_target. */
+ if (jump->target == loop_idx)
+ {
+ opcode = jump->condition ? VKD3DSIH_CONTINUEP : VKD3DSIH_CONTINUE;
+ break;
+ }
+ jump_target |= 1;
+ /* fall through */
+
+ case JUMP_BREAK:
+ opcode = jump->condition ? VKD3DSIH_BREAKP : VKD3DSIH_BREAK;
+ break;
+
+ case JUMP_RET:
+ assert(!jump->condition);
+ opcode = VKD3DSIH_RET;
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+
+ if (!reserve_instructions(&target->instructions, &target->ins_capacity, target->ins_count + 2))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ if (jump->needs_launcher)
+ {
+ if (!vsir_instruction_init_with_params(cfg->program, &target->instructions[target->ins_count],
+ &no_loc, VKD3DSIH_MOV, 1, 1))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ dst_param_init_temp_uint(&target->instructions[target->ins_count].dst[0], target->jump_target_temp_idx);
+ src_param_init_const_uint(&target->instructions[target->ins_count].src[0], jump_target);
+
+ ++target->ins_count;
+ }
+
+ if (!vsir_instruction_init_with_params(cfg->program, &target->instructions[target->ins_count],
+ &no_loc, opcode, 0, !!jump->condition))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ if (jump->invert_condition)
+ target->instructions[target->ins_count].flags |= VKD3D_SHADER_CONDITIONAL_OP_Z;
+
+ if (jump->condition)
+ target->instructions[target->ins_count].src[0] = *jump->condition;
+
+ ++target->ins_count;
+
+ return VKD3D_OK;
+}
+
+static enum vkd3d_result vsir_cfg_structure_list_emit(struct vsir_cfg *cfg,
+ struct vsir_cfg_structure_list *list, unsigned int loop_idx)
+{
+ enum vkd3d_result ret;
+ size_t i;
+
+ for (i = 0; i < list->count; ++i)
+ {
+ struct vsir_cfg_structure *structure = &list->structures[i];
+
+ switch (structure->type)
+ {
+ case STRUCTURE_TYPE_BLOCK:
+ if ((ret = vsir_cfg_structure_list_emit_block(cfg, structure->u.block)) < 0)
+ return ret;
+ break;
+
+ case STRUCTURE_TYPE_LOOP:
+ if ((ret = vsir_cfg_structure_list_emit_loop(cfg, &structure->u.loop, loop_idx)) < 0)
+ return ret;
+ break;
+
+ case STRUCTURE_TYPE_SELECTION:
+ if ((ret = vsir_cfg_structure_list_emit_selection(cfg, &structure->u.selection,
+ loop_idx)) < 0)
+ return ret;
+ break;
+
+ case STRUCTURE_TYPE_JUMP:
+ if ((ret = vsir_cfg_structure_list_emit_jump(cfg, &structure->u.jump,
+ loop_idx)) < 0)
+ return ret;
break;
default:
vkd3d_unreachable();
}
-
- TRACE(" n%u [label=\"%u\", shape=\"%s\"];\n", block->label, block->label, shape);
-
- for (j = 0; j < block->successors.count; ++j)
- TRACE(" n%u -> n%u;\n", block->label, block->successors.blocks[j]->label);
}
- TRACE("}\n");
+ return VKD3D_OK;
}
-static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program *program)
+static enum vkd3d_result vsir_cfg_emit_structured_program(struct vsir_cfg *cfg)
+{
+ return vsir_cfg_structure_list_emit(cfg, &cfg->structured_program, UINT_MAX);
+}
+
+static enum vkd3d_result vsir_program_structurize_function(struct vsir_program *program,
+ struct vkd3d_shader_message_context *message_context, struct vsir_cfg_emit_target *target)
{
- struct vsir_block *current_block = NULL;
enum vkd3d_result ret;
- size_t i;
+ struct vsir_cfg cfg;
- memset(cfg, 0, sizeof(*cfg));
- cfg->program = program;
- cfg->block_count = program->block_count;
+ if ((ret = vsir_cfg_init(&cfg, program, message_context, target)) < 0)
+ return ret;
- if (!(cfg->blocks = vkd3d_calloc(cfg->block_count, sizeof(*cfg->blocks))))
- return VKD3D_ERROR_OUT_OF_MEMORY;
+ vsir_cfg_compute_dominators(&cfg);
- for (i = 0; i < program->instructions.count; ++i)
- {
- struct vkd3d_shader_instruction *instruction = &program->instructions.elements[i];
+ if ((ret = vsir_cfg_compute_loops(&cfg)) < 0)
+ goto out;
- switch (instruction->handler_idx)
- {
- case VKD3DSIH_PHI:
- case VKD3DSIH_SWITCH_MONOLITHIC:
- vkd3d_unreachable();
+ if ((ret = vsir_cfg_sort_nodes(&cfg)) < 0)
+ goto out;
- case VKD3DSIH_LABEL:
- {
- unsigned int label = label_from_src_param(&instruction->src[0]);
+ if ((ret = vsir_cfg_generate_synthetic_loop_intervals(&cfg)) < 0)
+ goto out;
- assert(!current_block);
- assert(label > 0);
- assert(label <= cfg->block_count);
- current_block = &cfg->blocks[label - 1];
- assert(current_block->label == 0);
- if ((ret = vsir_block_init(current_block, label, program->block_count)) < 0)
- goto fail;
- current_block->begin = &program->instructions.elements[i + 1];
- if (!cfg->entry)
- cfg->entry = current_block;
- break;
- }
+ if ((ret = vsir_cfg_build_structured_program(&cfg)) < 0)
+ goto out;
- case VKD3DSIH_BRANCH:
- case VKD3DSIH_RET:
- assert(current_block);
- current_block->end = instruction;
- current_block = NULL;
- break;
+ if ((ret = vsir_cfg_optimize(&cfg)) < 0)
+ goto out;
- default:
- break;
- }
- }
+ ret = vsir_cfg_emit_structured_program(&cfg);
- for (i = 0; i < cfg->block_count; ++i)
- {
- struct vsir_block *block = &cfg->blocks[i];
+out:
+ vsir_cfg_cleanup(&cfg);
- if (block->label == 0)
- continue;
+ return ret;
+}
- switch (block->end->handler_idx)
- {
- case VKD3DSIH_RET:
- break;
+static enum vkd3d_result vsir_program_structurize(struct vsir_program *program,
+ struct vkd3d_shader_message_context *message_context)
+{
+ struct vsir_cfg_emit_target target = {0};
+ enum vkd3d_result ret;
+ unsigned int i;
- case VKD3DSIH_BRANCH:
- if (vsir_register_is_label(&block->end->src[0].reg))
- {
- if ((ret = vsir_cfg_add_edge(cfg, block, &block->end->src[0])) < 0)
- goto fail;
- }
- else
- {
- if ((ret = vsir_cfg_add_edge(cfg, block, &block->end->src[1])) < 0)
- goto fail;
+ target.jump_target_temp_idx = program->temp_count;
+ target.temp_count = program->temp_count + 1;
- if ((ret = vsir_cfg_add_edge(cfg, block, &block->end->src[2])) < 0)
- goto fail;
- }
- break;
+ if (!reserve_instructions(&target.instructions, &target.ins_capacity, program->instructions.count))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
- default:
- vkd3d_unreachable();
- }
+ /* Copy declarations until the first block. */
+ for (i = 0; i < program->instructions.count; ++i)
+ {
+ struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
+
+ if (ins->handler_idx == VKD3DSIH_LABEL)
+ break;
+
+ target.instructions[target.ins_count++] = *ins;
}
- if (TRACE_ON())
- vsir_cfg_dump_dot(cfg);
+ if ((ret = vsir_program_structurize_function(program, message_context, &target)) < 0)
+ goto fail;
+
+ vkd3d_free(program->instructions.elements);
+ program->instructions.elements = target.instructions;
+ program->instructions.capacity = target.ins_capacity;
+ program->instructions.count = target.ins_count;
+ program->temp_count = target.temp_count;
return VKD3D_OK;
fail:
- vsir_cfg_cleanup(cfg);
+ vkd3d_free(target.instructions);
return ret;
}
-/* Block A dominates block B if every path from the entry point to B
- * must pass through A. Naively compute the set of blocks that are
- * dominated by `reference' by running a graph visit starting from the
- * entry point (which must be the initial value of `current') and
- * avoiding `reference'. Running this for all the blocks takes
- * quadratic time: if in the future something better is sought after,
- * the standard tool seems to be the Lengauer-Tarjan algorithm. */
-static void vsir_cfg_compute_dominators_recurse(struct vsir_block *current, struct vsir_block *reference)
+static void register_map_undominated_use(struct vkd3d_shader_register *reg, struct ssas_to_temps_alloc *alloc,
+ struct vsir_block *block, struct vsir_block **origin_blocks)
{
- size_t i;
-
- assert(current->label != 0);
-
- if (current == reference)
- return;
+ unsigned int i;
- if (!bitmap_is_set(reference->dominates, current->label - 1))
+ if (!register_is_ssa(reg))
return;
- bitmap_clear(reference->dominates, current->label - 1);
+ i = reg->idx[0].offset;
+ if (alloc->table[i] == UINT_MAX && !vsir_block_dominates(origin_blocks[i], block))
+ alloc->table[i] = alloc->next_temp_idx++;
- for (i = 0; i < current->successors.count; ++i)
- vsir_cfg_compute_dominators_recurse(current->successors.blocks[i], reference);
+ for (i = 0; i < reg->idx_count; ++i)
+ if (reg->idx[i].rel_addr)
+ register_map_undominated_use(&reg->idx[i].rel_addr->reg, alloc, block, origin_blocks);
}
-static void vsir_cfg_compute_dominators(struct vsir_cfg *cfg)
+/* Drivers are not necessarily optimised to handle very large numbers of temps. For example,
+ * using them only where necessary fixes stuttering issues in Horizon Zero Dawn on RADV.
+ * This can also result in the backend emitting less code because temps typically need an
+ * access chain and a load/store. Conversion of phi SSA values to temps should eliminate all
+ * undominated SSA use, but structurisation may create new occurrences. */
+static enum vkd3d_result vsir_cfg_materialize_undominated_ssas_to_temps(struct vsir_cfg *cfg)
{
- struct vkd3d_string_buffer buf;
- size_t i, j;
+ struct vsir_program *program = cfg->program;
+ struct ssas_to_temps_alloc alloc = {0};
+ struct vsir_block **origin_blocks;
+ unsigned int j;
+ size_t i;
- if (TRACE_ON())
- vkd3d_string_buffer_init(&buf);
+ if (!(origin_blocks = vkd3d_calloc(program->ssa_count, sizeof(*origin_blocks))))
+ {
+ ERR("Failed to allocate origin block array.\n");
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
+ if (!ssas_to_temps_alloc_init(&alloc, program->ssa_count, program->temp_count))
+ {
+ vkd3d_free(origin_blocks);
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
for (i = 0; i < cfg->block_count; ++i)
{
struct vsir_block *block = &cfg->blocks[i];
+ struct vkd3d_shader_instruction *ins;
- if (block->label == 0)
- continue;
-
- vsir_cfg_compute_dominators_recurse(cfg->entry, block);
-
- if (TRACE_ON())
+ for (ins = block->begin; ins <= block->end; ++ins)
{
- vkd3d_string_buffer_printf(&buf, "Block %u dominates:", block->label);
- for (j = 0; j < cfg->block_count; j++)
+ for (j = 0; j < ins->dst_count; ++j)
{
- struct vsir_block *block2 = &cfg->blocks[j];
-
- if (block2->label == 0)
- continue;
-
- if (bitmap_is_set(block->dominates, j))
- vkd3d_string_buffer_printf(&buf, " %u", block2->label);
+ if (register_is_ssa(&ins->dst[j].reg))
+ origin_blocks[ins->dst[j].reg.idx[0].offset] = block;
}
- TRACE("%s\n", buf.buffer);
- vkd3d_string_buffer_clear(&buf);
}
}
- if (TRACE_ON())
- vkd3d_string_buffer_cleanup(&buf);
-}
-
-enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
- const struct vkd3d_shader_compile_info *compile_info)
-{
- struct vkd3d_shader_instruction_array *instructions = &parser->program.instructions;
- enum vkd3d_result result = VKD3D_OK;
-
- remove_dcl_temps(&parser->program);
-
- if ((result = instruction_array_lower_texkills(parser)) < 0)
- return result;
-
- if (parser->shader_desc.is_dxil)
+ for (i = 0; i < cfg->block_count; ++i)
{
- struct vsir_cfg cfg;
-
- if ((result = lower_switch_to_if_ladder(&parser->program)) < 0)
- return result;
-
- if ((result = materialize_ssas_to_temps(parser)) < 0)
- return result;
-
- if ((result = vsir_cfg_init(&cfg, &parser->program)) < 0)
- return result;
-
- vsir_cfg_compute_dominators(&cfg);
+ struct vsir_block *block = &cfg->blocks[i];
+ struct vkd3d_shader_instruction *ins;
- if ((result = simple_structurizer_run(parser)) < 0)
+ for (ins = block->begin; ins <= block->end; ++ins)
{
- vsir_cfg_cleanup(&cfg);
- return result;
+ for (j = 0; j < ins->src_count; ++j)
+ register_map_undominated_use(&ins->src[j].reg, &alloc, block, origin_blocks);
}
-
- vsir_cfg_cleanup(&cfg);
}
- else
- {
- if (parser->program.shader_version.type != VKD3D_SHADER_TYPE_PIXEL)
- {
- if ((result = remap_output_signature(parser, compile_info)) < 0)
- return result;
- }
-
- if (parser->program.shader_version.type == VKD3D_SHADER_TYPE_HULL)
- {
- if ((result = instruction_array_flatten_hull_shader_phases(instructions)) < 0)
- return result;
- if ((result = instruction_array_normalise_hull_shader_control_point_io(instructions,
- &parser->shader_desc.input_signature)) < 0)
- return result;
- }
+ if (alloc.next_temp_idx == program->temp_count)
+ goto done;
- if ((result = shader_normalise_io_registers(parser)) < 0)
- return result;
+ TRACE("Emitting temps for %u values with undominated usage.\n", alloc.next_temp_idx - program->temp_count);
- if ((result = instruction_array_normalise_flat_constants(&parser->program)) < 0)
- return result;
+ for (i = 0; i < program->instructions.count; ++i)
+ {
+ struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
- remove_dead_code(&parser->program);
+ for (j = 0; j < ins->dst_count; ++j)
+ materialize_ssas_to_temps_process_reg(program, &alloc, &ins->dst[j].reg);
- if ((result = normalise_combined_samplers(parser)) < 0)
- return result;
+ for (j = 0; j < ins->src_count; ++j)
+ materialize_ssas_to_temps_process_reg(program, &alloc, &ins->src[j].reg);
}
- if ((result = flatten_control_flow_constructs(parser)) < 0)
- return result;
+ program->temp_count = alloc.next_temp_idx;
+done:
+ vkd3d_free(origin_blocks);
+ vkd3d_free(alloc.table);
- if (TRACE_ON())
- vkd3d_shader_trace(&parser->program);
+ return VKD3D_OK;
+}
- if (!parser->failed && (result = vsir_validate(parser)) < 0)
- return result;
+static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(struct vsir_program *program,
+ struct vkd3d_shader_message_context *message_context)
+{
+ enum vkd3d_result ret;
+ struct vsir_cfg cfg;
+
+ if ((ret = vsir_cfg_init(&cfg, program, message_context, NULL)) < 0)
+ return ret;
- if (parser->failed)
- result = VKD3D_ERROR_INVALID_SHADER;
+ vsir_cfg_compute_dominators(&cfg);
- return result;
+ ret = vsir_cfg_materialize_undominated_ssas_to_temps(&cfg);
+
+ vsir_cfg_cleanup(&cfg);
+
+ return ret;
}
struct validation_context
{
- struct vkd3d_shader_parser *parser;
+ struct vkd3d_shader_message_context *message_context;
const struct vsir_program *program;
size_t instruction_idx;
+ struct vkd3d_shader_location null_location;
bool invalid_instruction_idx;
+ enum vkd3d_result status;
bool dcl_temps_found;
enum vkd3d_shader_opcode phase;
enum cf_type
@@ -3452,16 +5106,21 @@ static void VKD3D_PRINTF_FUNC(3, 4) validator_error(struct validation_context *c
if (ctx->invalid_instruction_idx)
{
- vkd3d_shader_parser_error(ctx->parser, error, "%s", buf.buffer);
+ vkd3d_shader_error(ctx->message_context, &ctx->null_location, error, "%s", buf.buffer);
ERR("VSIR validation error: %s\n", buf.buffer);
}
else
{
- vkd3d_shader_parser_error(ctx->parser, error, "instruction %zu: %s", ctx->instruction_idx + 1, buf.buffer);
+ const struct vkd3d_shader_instruction *ins = &ctx->program->instructions.elements[ctx->instruction_idx];
+ vkd3d_shader_error(ctx->message_context, &ins->location, error,
+ "instruction %zu: %s", ctx->instruction_idx + 1, buf.buffer);
ERR("VSIR validation error: instruction %zu: %s\n", ctx->instruction_idx + 1, buf.buffer);
}
vkd3d_string_buffer_cleanup(&buf);
+
+ if (!ctx->status)
+ ctx->status = VKD3D_ERROR_INVALID_SHADER;
}
static void vsir_validate_src_param(struct validation_context *ctx,
@@ -3515,10 +5174,10 @@ static void vsir_validate_register(struct validation_context *ctx,
if (reg->idx[0].rel_addr)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "Non-NULL relative address for a TEMP register.");
- if (reg->idx[0].offset >= ctx->parser->program.temp_count)
+ if (reg->idx[0].offset >= ctx->program->temp_count)
{
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "TEMP register index %u exceeds the maximum count %u.",
- reg->idx[0].offset, ctx->parser->program.temp_count);
+ reg->idx[0].offset, ctx->program->temp_count);
break;
}
@@ -3606,7 +5265,7 @@ static void vsir_validate_register(struct validation_context *ctx,
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION, "Invalid precision %#x for a LABEL register.",
reg->precision);
- if (reg->data_type != VKD3D_DATA_UINT)
+ if (reg->data_type != VKD3D_DATA_UNUSED)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE, "Invalid data type %#x for a LABEL register.",
reg->data_type);
@@ -3708,7 +5367,7 @@ static void vsir_validate_dst_param(struct validation_context *ctx,
switch (dst->reg.type)
{
case VKD3DSPR_SSA:
- if (dst->reg.idx[0].offset < ctx->parser->program.ssa_count)
+ if (dst->reg.idx[0].offset < ctx->program->ssa_count)
{
struct validation_context_ssa_data *data = &ctx->ssas[dst->reg.idx[0].offset];
@@ -3761,7 +5420,7 @@ static void vsir_validate_src_param(struct validation_context *ctx,
switch (src->reg.type)
{
case VKD3DSPR_SSA:
- if (src->reg.idx[0].offset < ctx->parser->program.ssa_count)
+ if (src->reg.idx[0].offset < ctx->program->ssa_count)
{
struct validation_context_ssa_data *data = &ctx->ssas[src->reg.idx[0].offset];
unsigned int i;
@@ -3852,7 +5511,6 @@ static void vsir_validate_instruction(struct validation_context *ctx)
size_t i;
instruction = &ctx->program->instructions.elements[ctx->instruction_idx];
- ctx->parser->location = instruction->location;
for (i = 0; i < instruction->dst_count; ++i)
vsir_validate_dst_param(ctx, &instruction->dst[i]);
@@ -3884,6 +5542,46 @@ static void vsir_validate_instruction(struct validation_context *ctx)
ctx->dcl_temps_found = false;
return;
+ case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
+ /* Exclude non-finite values. */
+ if (!(instruction->declaration.max_tessellation_factor >= 1.0f
+ && instruction->declaration.max_tessellation_factor <= 64.0f))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION, "Max tessellation factor %f is invalid.",
+ instruction->declaration.max_tessellation_factor);
+ return;
+
+ /* The DXIL parser can generate these outside phases, but this is not an issue. */
+ case VKD3DSIH_DCL_INPUT:
+ case VKD3DSIH_DCL_OUTPUT:
+ return;
+
+ case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
+ if (!instruction->declaration.count || instruction->declaration.count > 32)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION, "Output control point count %u is invalid.",
+ instruction->declaration.count);
+ return;
+
+ case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
+ if (instruction->declaration.tessellator_domain == VKD3D_TESSELLATOR_DOMAIN_INVALID
+ || instruction->declaration.tessellator_domain >= VKD3D_TESSELLATOR_DOMAIN_COUNT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
+ "Tessellator domain %#x is invalid.", instruction->declaration.tessellator_domain);
+ return;
+
+ case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
+ if (!instruction->declaration.tessellator_output_primitive
+ || instruction->declaration.tessellator_output_primitive > VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
+ "Tessellator output primitive %#x is invalid.", instruction->declaration.tessellator_output_primitive);
+ return;
+
+ case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
+ if (!instruction->declaration.tessellator_partitioning
+ || instruction->declaration.tessellator_partitioning > VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
+ "Tessellator partitioning %#x is invalid.", instruction->declaration.tessellator_partitioning);
+ return;
+
default:
break;
}
@@ -4203,17 +5901,20 @@ static void vsir_validate_instruction(struct validation_context *ctx)
}
}
-enum vkd3d_result vsir_validate(struct vkd3d_shader_parser *parser)
+enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t config_flags,
+ const char *source_name, struct vkd3d_shader_message_context *message_context)
{
struct validation_context ctx =
{
- .parser = parser,
- .program = &parser->program,
+ .message_context = message_context,
+ .program = program,
+ .null_location = {.source_name = source_name},
+ .status = VKD3D_OK,
.phase = VKD3DSIH_INVALID,
};
unsigned int i;
- if (!(parser->config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION))
+ if (!(config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION))
return VKD3D_OK;
if (!(ctx.temps = vkd3d_calloc(ctx.program->temp_count, sizeof(*ctx.temps))))
@@ -4222,7 +5923,7 @@ enum vkd3d_result vsir_validate(struct vkd3d_shader_parser *parser)
if (!(ctx.ssas = vkd3d_calloc(ctx.program->ssa_count, sizeof(*ctx.ssas))))
goto fail;
- for (ctx.instruction_idx = 0; ctx.instruction_idx < parser->program.instructions.count; ++ctx.instruction_idx)
+ for (ctx.instruction_idx = 0; ctx.instruction_idx < program->instructions.count; ++ctx.instruction_idx)
vsir_validate_instruction(&ctx);
ctx.invalid_instruction_idx = true;
@@ -4247,7 +5948,7 @@ enum vkd3d_result vsir_validate(struct vkd3d_shader_parser *parser)
vkd3d_free(ctx.temps);
vkd3d_free(ctx.ssas);
- return VKD3D_OK;
+ return ctx.status;
fail:
vkd3d_free(ctx.blocks);
@@ -4256,3 +5957,72 @@ fail:
return VKD3D_ERROR_OUT_OF_MEMORY;
}
+
+enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t config_flags,
+ const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
+{
+ enum vkd3d_result result = VKD3D_OK;
+
+ if ((result = vsir_program_lower_instructions(program)) < 0)
+ return result;
+
+ if (program->shader_version.major >= 6)
+ {
+ if ((result = vsir_program_materialise_phi_ssas_to_temps(program)) < 0)
+ return result;
+
+ if ((result = lower_switch_to_if_ladder(program)) < 0)
+ return result;
+
+ if ((result = vsir_program_structurize(program, message_context)) < 0)
+ return result;
+
+ if ((result = vsir_program_flatten_control_flow_constructs(program, message_context)) < 0)
+ return result;
+
+ if ((result = vsir_program_materialize_undominated_ssas_to_temps(program, message_context)) < 0)
+ return result;
+ }
+ else
+ {
+ if (program->shader_version.type != VKD3D_SHADER_TYPE_PIXEL)
+ {
+ if ((result = vsir_program_remap_output_signature(program, compile_info, message_context)) < 0)
+ return result;
+ }
+
+ if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL)
+ {
+ if ((result = instruction_array_flatten_hull_shader_phases(&program->instructions)) < 0)
+ return result;
+
+ if ((result = instruction_array_normalise_hull_shader_control_point_io(&program->instructions,
+ &program->input_signature)) < 0)
+ return result;
+ }
+
+ if ((result = vsir_program_normalise_io_registers(program)) < 0)
+ return result;
+
+ if ((result = instruction_array_normalise_flat_constants(program)) < 0)
+ return result;
+
+ remove_dead_code(program);
+
+ if ((result = vsir_program_normalise_combined_samplers(program, message_context)) < 0)
+ return result;
+
+ if (compile_info->target_type != VKD3D_SHADER_TARGET_GLSL
+ && (result = vsir_program_flatten_control_flow_constructs(program, message_context)) < 0)
+ return result;
+ }
+
+ if (TRACE_ON())
+ vkd3d_shader_trace(program);
+
+ if ((result = vsir_program_validate(program, config_flags,
+ compile_info->source_name, message_context)) < 0)
+ return result;
+
+ return result;
+}
diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
index 5c87ff15503..c4e712b8471 100644
--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
@@ -45,6 +45,8 @@ static spv_target_env spv_target_env_from_vkd3d(enum vkd3d_shader_spirv_environm
return SPV_ENV_OPENGL_4_5;
case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0:
return SPV_ENV_VULKAN_1_0;
+ case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1:
+ return SPV_ENV_VULKAN_1_1;
default:
ERR("Invalid environment %#x.\n", environment);
return SPV_ENV_VULKAN_1_0;
@@ -223,7 +225,8 @@ enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enum vkd3d
}
}
-#define VKD3D_SPIRV_VERSION 0x00010000
+#define VKD3D_SPIRV_VERSION_1_0 0x00010000
+#define VKD3D_SPIRV_VERSION_1_3 0x00010300
#define VKD3D_SPIRV_GENERATOR_ID 18
#define VKD3D_SPIRV_GENERATOR_VERSION 11
#define VKD3D_SPIRV_GENERATOR_MAGIC vkd3d_make_u32(VKD3D_SPIRV_GENERATOR_VERSION, VKD3D_SPIRV_GENERATOR_ID)
@@ -1524,6 +1527,19 @@ static uint32_t vkd3d_spirv_build_op_logical_equal(struct vkd3d_spirv_builder *b
SpvOpLogicalEqual, result_type, operand0, operand1);
}
+static uint32_t vkd3d_spirv_build_op_logical_or(struct vkd3d_spirv_builder *builder,
+ uint32_t result_type, uint32_t operand0, uint32_t operand1)
+{
+ return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
+ SpvOpLogicalOr, result_type, operand0, operand1);
+}
+
+static uint32_t vkd3d_spirv_build_op_logical_not(struct vkd3d_spirv_builder *builder,
+ uint32_t result_type, uint32_t operand)
+{
+ return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpLogicalNot, result_type, operand);
+}
+
static uint32_t vkd3d_spirv_build_op_convert_utof(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t unsigned_value)
{
@@ -1825,6 +1841,7 @@ static uint32_t vkd3d_spirv_get_type_id_for_data_type(struct vkd3d_spirv_builder
{
switch (data_type)
{
+ case VKD3D_DATA_HALF: /* Minimum precision. TODO: native 16-bit */
case VKD3D_DATA_FLOAT:
case VKD3D_DATA_SNORM:
case VKD3D_DATA_UNORM:
@@ -1832,6 +1849,7 @@ static uint32_t vkd3d_spirv_get_type_id_for_data_type(struct vkd3d_spirv_builder
break;
case VKD3D_DATA_INT:
case VKD3D_DATA_UINT:
+ case VKD3D_DATA_UINT16: /* Minimum precision. TODO: native 16-bit */
return vkd3d_spirv_get_op_type_int(builder, 32, data_type == VKD3D_DATA_INT);
break;
case VKD3D_DATA_DOUBLE:
@@ -1900,7 +1918,7 @@ static void vkd3d_spirv_builder_free(struct vkd3d_spirv_builder *builder)
}
static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
- struct vkd3d_shader_code *spirv, const char *entry_point)
+ struct vkd3d_shader_code *spirv, const char *entry_point, enum vkd3d_shader_spirv_environment environment)
{
uint64_t capability_mask = builder->capability_mask;
struct vkd3d_spirv_stream stream;
@@ -1911,7 +1929,8 @@ static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
vkd3d_spirv_stream_init(&stream);
vkd3d_spirv_build_word(&stream, SpvMagicNumber);
- vkd3d_spirv_build_word(&stream, VKD3D_SPIRV_VERSION);
+ vkd3d_spirv_build_word(&stream, (environment == VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1)
+ ? VKD3D_SPIRV_VERSION_1_3 : VKD3D_SPIRV_VERSION_1_0);
vkd3d_spirv_build_word(&stream, VKD3D_SPIRV_GENERATOR_MAGIC);
vkd3d_spirv_build_word(&stream, builder->current_id); /* bound */
vkd3d_spirv_build_word(&stream, 0); /* schema, reserved */
@@ -1940,6 +1959,9 @@ static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStorageImageArrayDynamicIndexing)
|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityShaderNonUniformEXT))
vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_descriptor_indexing");
+ if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityFragmentShaderPixelInterlockEXT)
+ || vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityFragmentShaderSampleInterlockEXT))
+ vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_fragment_shader_interlock");
if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStencilExportEXT))
vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_shader_stencil_export");
if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityShaderViewportIndexLayerEXT))
@@ -2346,6 +2368,7 @@ struct spirv_compiler
unsigned int output_control_point_count;
bool use_vocp;
+ bool use_invocation_interlock;
bool emit_point_size;
enum vkd3d_shader_opcode phase;
@@ -2427,14 +2450,14 @@ static void spirv_compiler_destroy(struct spirv_compiler *compiler)
vkd3d_free(compiler);
}
-static struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_version *shader_version,
- struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
+static struct spirv_compiler *spirv_compiler_create(const struct vsir_program *program,
+ const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info,
struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location,
uint64_t config_flags)
{
- const struct shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
- const struct shader_signature *output_signature = &shader_desc->output_signature;
+ const struct shader_signature *patch_constant_signature = &program->patch_constant_signature;
+ const struct shader_signature *output_signature = &program->output_signature;
const struct vkd3d_shader_interface_info *shader_interface;
const struct vkd3d_shader_descriptor_offset_info *offset_info;
const struct vkd3d_shader_spirv_target_info *target_info;
@@ -2456,6 +2479,7 @@ static struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_ve
{
case VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5:
case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0:
+ case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1:
break;
default:
WARN("Invalid target environment %#x.\n", target_info->environment);
@@ -2545,7 +2569,7 @@ static struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_ve
rb_init(&compiler->symbol_table, vkd3d_symbol_compare);
- compiler->shader_type = shader_version->type;
+ compiler->shader_type = program->shader_version.type;
if ((shader_interface = vkd3d_find_struct(compile_info->next, INTERFACE_INFO)))
{
@@ -3372,7 +3396,7 @@ struct vkd3d_shader_register_info
bool is_aggregate;
};
-static bool spirv_compiler_get_register_info(const struct spirv_compiler *compiler,
+static bool spirv_compiler_get_register_info(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, struct vkd3d_shader_register_info *register_info)
{
struct vkd3d_symbol reg_symbol, *symbol;
@@ -3398,7 +3422,8 @@ static bool spirv_compiler_get_register_info(const struct spirv_compiler *compil
vkd3d_symbol_make_register(&reg_symbol, reg);
if (!(entry = rb_get(&compiler->symbol_table, &reg_symbol)))
{
- FIXME("Unrecognized register (%s).\n", debug_vkd3d_symbol(&reg_symbol));
+ spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_REGISTER_TYPE,
+ "Unrecognized register (%s).\n", debug_vkd3d_symbol(&reg_symbol));
memset(register_info, 0, sizeof(*register_info));
return false;
}
@@ -3736,6 +3761,70 @@ static uint32_t spirv_compiler_emit_bool_to_double(struct spirv_compiler *compil
return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
}
+/* Based on the implementation in the OpenGL Mathematics library. */
+static uint32_t half_to_float(uint16_t value)
+{
+ uint32_t s = (value & 0x8000u) << 16;
+ uint32_t e = (value >> 10) & 0x1fu;
+ uint32_t m = value & 0x3ffu;
+
+ if (!e)
+ {
+ if (!m)
+ {
+ /* Plus or minus zero */
+ return s;
+ }
+ else
+ {
+ /* Denormalized number -- renormalize it */
+
+ while (!(m & 0x400u))
+ {
+ m <<= 1;
+ --e;
+ }
+
+ ++e;
+ m &= ~0x400u;
+ }
+ }
+ else if (e == 31u)
+ {
+ /* Positive or negative infinity for zero 'm'.
+ * Nan for non-zero 'm' -- preserve sign and significand bits */
+ return s | 0x7f800000u | (m << 13);
+ }
+
+ /* Normalized number */
+ e += 127u - 15u;
+ m <<= 13;
+
+ /* Assemble s, e and m. */
+ return s | (e << 23) | m;
+}
+
+static uint32_t convert_raw_constant32(enum vkd3d_data_type data_type, unsigned int uint_value)
+{
+ int16_t i;
+
+ /* TODO: native 16-bit support. */
+ if (data_type != VKD3D_DATA_UINT16 && data_type != VKD3D_DATA_HALF)
+ return uint_value;
+
+ if (data_type == VKD3D_DATA_HALF)
+ return half_to_float(uint_value);
+
+ /* Values in DXIL have no signedness, so it is ambiguous whether 16-bit constants should or
+ * should not be sign-extended when 16-bit execution is not supported. The AMD RX 580 Windows
+ * driver has no 16-bit support, and sign-extends all 16-bit constant ints to 32 bits. These
+ * results differ from SM 5. The RX 6750 XT supports 16-bit execution, so constants are not
+ * extended, and results match SM 5. It seems best to replicate the sign-extension, and if
+ * execution is 16-bit, the values will be truncated. */
+ i = uint_value;
+ return (int32_t)i;
+}
+
static uint32_t spirv_compiler_emit_load_constant(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, uint32_t swizzle, uint32_t write_mask)
{
@@ -3748,14 +3837,15 @@ static uint32_t spirv_compiler_emit_load_constant(struct spirv_compiler *compile
if (reg->dimension == VSIR_DIMENSION_SCALAR)
{
for (i = 0; i < component_count; ++i)
- values[i] = *reg->u.immconst_u32;
+ values[i] = convert_raw_constant32(reg->data_type, reg->u.immconst_u32[0]);
}
else
{
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
- values[j++] = reg->u.immconst_u32[vsir_swizzle_get_component(swizzle, i)];
+ values[j++] = convert_raw_constant32(reg->data_type,
+ reg->u.immconst_u32[vsir_swizzle_get_component(swizzle, i)]);
}
}
@@ -3899,6 +3989,13 @@ static uint32_t spirv_compiler_emit_constant_array(struct spirv_compiler *compil
switch (icb->data_type)
{
+ case VKD3D_DATA_HALF:
+ case VKD3D_DATA_UINT16:
+ /* Scalar only. */
+ for (i = 0; i < element_count; ++i)
+ elements[i] = vkd3d_spirv_get_op_constant(builder, elem_type_id,
+ convert_raw_constant32(icb->data_type, icb->data[i]));
+ break;
case VKD3D_DATA_FLOAT:
case VKD3D_DATA_INT:
case VKD3D_DATA_UINT:
@@ -3998,7 +4095,7 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
struct vkd3d_shader_register_info reg_info;
unsigned int component_count;
uint32_t type_id, val_id;
- uint32_t write_mask32;
+ uint32_t val_write_mask;
if (reg->type == VKD3DSPR_IMMCONST)
return spirv_compiler_emit_load_constant(compiler, reg, swizzle, write_mask);
@@ -4018,17 +4115,17 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
return vkd3d_spirv_get_op_undef(builder, type_id);
}
- assert(reg_info.component_type != VKD3D_SHADER_COMPONENT_DOUBLE);
spirv_compiler_emit_dereference_register(compiler, reg, &reg_info);
- write_mask32 = data_type_is_64_bit(reg->data_type) ? vsir_write_mask_32_from_64(write_mask) : write_mask;
+ val_write_mask = (data_type_is_64_bit(reg->data_type) && !component_type_is_64_bit(reg_info.component_type))
+ ? vsir_write_mask_32_from_64(write_mask) : write_mask;
/* Intermediate value (no storage class). */
if (reg_info.storage_class == SpvStorageClassMax)
{
val_id = reg_info.id;
}
- else if (vsir_write_mask_component_count(write_mask32) == 1)
+ else if (vsir_write_mask_component_count(val_write_mask) == 1)
{
return spirv_compiler_emit_load_scalar(compiler, reg, swizzle, write_mask, &reg_info);
}
@@ -4041,7 +4138,7 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
swizzle = data_type_is_64_bit(reg->data_type) ? vsir_swizzle_32_from_64(swizzle) : swizzle;
val_id = spirv_compiler_emit_swizzle(compiler,
- val_id, reg_info.write_mask, reg_info.component_type, swizzle, write_mask32);
+ val_id, reg_info.write_mask, reg_info.component_type, swizzle, val_write_mask);
if (component_type != reg_info.component_type)
{
@@ -4087,7 +4184,7 @@ static uint32_t spirv_compiler_emit_abs(struct spirv_compiler *compiler,
uint32_t type_id;
type_id = spirv_compiler_get_type_id_for_reg(compiler, reg, write_mask);
- if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
+ if (data_type_is_floating_point(reg->data_type))
return vkd3d_spirv_build_op_glsl_std450_fabs(builder, type_id, val_id);
FIXME("Unhandled data type %#x.\n", reg->data_type);
@@ -4101,7 +4198,7 @@ static uint32_t spirv_compiler_emit_neg(struct spirv_compiler *compiler,
uint32_t type_id;
type_id = spirv_compiler_get_type_id_for_reg(compiler, reg, write_mask);
- if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
+ if (data_type_is_floating_point(reg->data_type))
return vkd3d_spirv_build_op_fnegate(builder, type_id, val_id);
else if (data_type_is_integer(reg->data_type))
return vkd3d_spirv_build_op_snegate(builder, type_id, val_id);
@@ -4285,7 +4382,7 @@ static uint32_t spirv_compiler_emit_sat(struct spirv_compiler *compiler,
}
type_id = spirv_compiler_get_type_id_for_reg(compiler, reg, write_mask);
- if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
+ if (data_type_is_floating_point(reg->data_type))
return vkd3d_spirv_build_op_glsl_std450_nclamp(builder, type_id, val_id, zero_id, one_id);
FIXME("Unhandled data type %#x.\n", reg->data_type);
@@ -4322,11 +4419,11 @@ static void spirv_compiler_emit_store_dst_components(struct spirv_compiler *comp
{
unsigned int component_count = vsir_write_mask_component_count(dst->write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- uint32_t type_id, val_id;
+ uint32_t type_id, dst_type_id, val_id;
+ type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
if (component_count > 1)
{
- type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
val_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, component_ids, component_count);
}
@@ -4334,6 +4431,11 @@ static void spirv_compiler_emit_store_dst_components(struct spirv_compiler *comp
{
val_id = *component_ids;
}
+
+ dst_type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type, component_count);
+ if (dst_type_id != type_id)
+ val_id = vkd3d_spirv_build_op_bitcast(builder, dst_type_id, val_id);
+
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
@@ -6272,9 +6374,24 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
if (!(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ))
vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);
- if (d->uav_flags & VKD3DSUF_GLOBALLY_COHERENT)
+ /* ROVs are implicitly globally coherent. */
+ if (d->uav_flags & (VKD3DSUF_GLOBALLY_COHERENT | VKD3DSUF_RASTERISER_ORDERED_VIEW))
vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationCoherent, NULL, 0);
+ if (d->uav_flags & VKD3DSUF_RASTERISER_ORDERED_VIEW)
+ {
+ if (compiler->shader_type != VKD3D_SHADER_TYPE_PIXEL)
+ spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
+ "Rasteriser-ordered views are only supported in fragment shaders.");
+ else if (!spirv_compiler_is_target_extension_supported(compiler,
+ VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK))
+ spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
+ "Cannot enable fragment shader interlock. "
+ "The target environment does not support fragment shader interlock.");
+ else
+ compiler->use_invocation_interlock = true;
+ }
+
if (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER)
{
assert(structure_stride); /* counters are valid only for structured buffers */
@@ -6324,20 +6441,26 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
}
static void spirv_compiler_emit_workgroup_memory(struct spirv_compiler *compiler,
- const struct vkd3d_shader_register *reg, unsigned int size, unsigned int structure_stride)
+ const struct vkd3d_shader_register *reg, unsigned int alignment, unsigned int size,
+ unsigned int structure_stride, bool zero_init)
{
- uint32_t type_id, array_type_id, length_id, pointer_type_id, var_id;
+ uint32_t type_id, array_type_id, length_id, pointer_type_id, var_id, init_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const SpvStorageClass storage_class = SpvStorageClassWorkgroup;
struct vkd3d_symbol reg_symbol;
+ /* Alignment is supported only in the Kernel execution model. */
+ if (alignment)
+ TRACE("Ignoring alignment %u.\n", alignment);
+
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
length_id = spirv_compiler_get_constant_uint(compiler, size);
array_type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
pointer_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, array_type_id);
+ init_id = zero_init ? vkd3d_spirv_get_op_constant_null(builder, array_type_id) : 0;
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
- pointer_type_id, storage_class, 0);
+ pointer_type_id, storage_class, init_id);
spirv_compiler_emit_register_debug_name(builder, var_id, reg);
@@ -6352,8 +6475,8 @@ static void spirv_compiler_emit_dcl_tgsm_raw(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_tgsm_raw *tgsm_raw = &instruction->declaration.tgsm_raw;
- spirv_compiler_emit_workgroup_memory(compiler, &tgsm_raw->reg.reg,
- tgsm_raw->byte_count / 4, 0);
+ spirv_compiler_emit_workgroup_memory(compiler, &tgsm_raw->reg.reg, tgsm_raw->alignment,
+ tgsm_raw->byte_count / 4, 0, tgsm_raw->zero_init);
}
static void spirv_compiler_emit_dcl_tgsm_structured(struct spirv_compiler *compiler,
@@ -6361,8 +6484,8 @@ static void spirv_compiler_emit_dcl_tgsm_structured(struct spirv_compiler *compi
{
const struct vkd3d_shader_tgsm_structured *tgsm_structured = &instruction->declaration.tgsm_structured;
unsigned int stride = tgsm_structured->byte_stride / 4;
- spirv_compiler_emit_workgroup_memory(compiler, &tgsm_structured->reg.reg,
- tgsm_structured->structure_count * stride, stride);
+ spirv_compiler_emit_workgroup_memory(compiler, &tgsm_structured->reg.reg, tgsm_structured->alignment,
+ tgsm_structured->structure_count * stride, stride, tgsm_structured->zero_init);
}
static void spirv_compiler_emit_dcl_input(struct spirv_compiler *compiler,
@@ -6871,7 +6994,7 @@ static void spirv_compiler_emit_bool_cast(struct spirv_compiler *compiler,
assert(src->reg.data_type == VKD3D_DATA_BOOL && dst->reg.data_type != VKD3D_DATA_BOOL);
val_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
- if (dst->reg.data_type == VKD3D_DATA_FLOAT)
+ if (dst->reg.data_type == VKD3D_DATA_HALF || dst->reg.data_type == VKD3D_DATA_FLOAT)
{
val_id = spirv_compiler_emit_bool_to_float(compiler, 1, val_id, instruction->handler_idx == VKD3DSIH_ITOF);
}
@@ -6880,7 +7003,7 @@ static void spirv_compiler_emit_bool_cast(struct spirv_compiler *compiler,
/* ITOD is not supported. Frontends which emit bool casts must use ITOF for double. */
val_id = spirv_compiler_emit_bool_to_double(compiler, 1, val_id, instruction->handler_idx == VKD3DSIH_ITOF);
}
- else if (dst->reg.data_type == VKD3D_DATA_UINT)
+ else if (dst->reg.data_type == VKD3D_DATA_UINT16 || dst->reg.data_type == VKD3D_DATA_UINT)
{
val_id = spirv_compiler_emit_bool_to_int(compiler, 1, val_id, instruction->handler_idx == VKD3DSIH_ITOI);
}
@@ -6909,6 +7032,15 @@ static enum vkd3d_result spirv_compiler_emit_alu_instruction(struct spirv_compil
SpvOp op = SpvOpMax;
unsigned int i;
+ if (src->reg.data_type == VKD3D_DATA_UINT64 && instruction->handler_idx == VKD3DSIH_COUNTBITS)
+ {
+ /* At least some drivers support this anyway, but if validation is enabled it will fail. */
+ FIXME("Unsupported 64-bit source for bit count.\n");
+ spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_NOT_IMPLEMENTED,
+ "64-bit source for bit count is not supported.");
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
+
if (src->reg.data_type == VKD3D_DATA_BOOL)
{
if (dst->reg.data_type == VKD3D_DATA_BOOL)
@@ -6997,6 +7129,7 @@ static enum GLSLstd450 spirv_compiler_map_ext_glsl_instruction(
}
glsl_insts[] =
{
+ {VKD3DSIH_ABS, GLSLstd450FAbs},
{VKD3DSIH_ACOS, GLSLstd450Acos},
{VKD3DSIH_ASIN, GLSLstd450Asin},
{VKD3DSIH_ATAN, GLSLstd450Atan},
@@ -7049,6 +7182,16 @@ static void spirv_compiler_emit_ext_glsl_instruction(struct spirv_compiler *comp
unsigned int i, component_count;
enum GLSLstd450 glsl_inst;
+ if (src[0].reg.data_type == VKD3D_DATA_UINT64 && (instruction->handler_idx == VKD3DSIH_FIRSTBIT_HI
+ || instruction->handler_idx == VKD3DSIH_FIRSTBIT_LO || instruction->handler_idx == VKD3DSIH_FIRSTBIT_SHI))
+ {
+ /* At least some drivers support this anyway, but if validation is enabled it will fail. */
+ FIXME("Unsupported 64-bit source for handler %#x.\n", instruction->handler_idx);
+ spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_NOT_IMPLEMENTED,
+ "64-bit source for handler %#x is not supported.", instruction->handler_idx);
+ return;
+ }
+
glsl_inst = spirv_compiler_map_ext_glsl_instruction(instruction);
if (glsl_inst == GLSLstd450Bad)
{
@@ -7093,8 +7236,8 @@ static void spirv_compiler_emit_mov(struct spirv_compiler *compiler,
struct vkd3d_shader_register_info dst_reg_info, src_reg_info;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
+ unsigned int i, component_count, write_mask;
uint32_t components[VKD3D_VEC4_SIZE];
- unsigned int i, component_count;
if (register_is_constant_or_undef(&src->reg) || src->reg.type == VKD3DSPR_SSA || dst->reg.type == VKD3DSPR_SSA
|| dst->modifiers || src->modifiers)
@@ -7145,7 +7288,13 @@ static void spirv_compiler_emit_mov(struct spirv_compiler *compiler,
}
general_implementation:
- val_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
+ write_mask = dst->write_mask;
+ if (src->reg.type == VKD3DSPR_IMMCONST64 && !data_type_is_64_bit(dst->reg.data_type))
+ write_mask = vsir_write_mask_64_from_32(write_mask);
+ else if (!data_type_is_64_bit(src->reg.data_type) && data_type_is_64_bit(dst->reg.data_type))
+ write_mask = vsir_write_mask_32_from_64(write_mask);
+
+ val_id = spirv_compiler_emit_load_src(compiler, src, write_mask);
if (dst->reg.data_type != src->reg.data_type)
{
val_id = vkd3d_spirv_build_op_bitcast(builder, vkd3d_spirv_get_type_id_for_data_type(builder,
@@ -7171,8 +7320,15 @@ static void spirv_compiler_emit_movc(struct spirv_compiler *compiler,
type_id = spirv_compiler_get_type_id_for_dst(compiler, dst);
if (src[0].reg.data_type != VKD3D_DATA_BOOL)
- condition_id = spirv_compiler_emit_int_to_bool(compiler,
- VKD3D_SHADER_CONDITIONAL_OP_NZ, src[0].reg.data_type, component_count, condition_id);
+ {
+ if (instruction->handler_idx == VKD3DSIH_CMP)
+ condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpFOrdGreaterThanEqual,
+ vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count), condition_id,
+ spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count));
+ else
+ condition_id = spirv_compiler_emit_int_to_bool(compiler,
+ VKD3D_SHADER_CONDITIONAL_OP_NZ, src[0].reg.data_type, component_count, condition_id);
+ }
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src1_id, src2_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
@@ -7335,7 +7491,7 @@ static void spirv_compiler_emit_imad(struct spirv_compiler *compiler,
unsigned int i, component_count;
component_count = vsir_write_mask_component_count(dst->write_mask);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_INT, component_count);
+ type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type, component_count);
for (i = 0; i < ARRAY_SIZE(src_ids); ++i)
src_ids[i] = spirv_compiler_emit_load_src(compiler, &src[i], dst->write_mask);
@@ -7684,6 +7840,56 @@ static void spirv_compiler_emit_comparison_instruction(struct spirv_compiler *co
spirv_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, result_id);
}
+static void spirv_compiler_emit_orderedness_instruction(struct spirv_compiler *compiler,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+ const struct vkd3d_shader_dst_param *dst = instruction->dst;
+ const struct vkd3d_shader_src_param *src = instruction->src;
+ uint32_t type_id, src0_id, src1_id, val_id;
+
+ type_id = spirv_compiler_get_type_id_for_dst(compiler, dst);
+ src0_id = spirv_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
+ src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst->write_mask);
+ /* OpOrdered and OpUnordered are only available in Kernel mode. */
+ src0_id = vkd3d_spirv_build_op_is_nan(builder, type_id, src0_id);
+ src1_id = vkd3d_spirv_build_op_is_nan(builder, type_id, src1_id);
+ val_id = vkd3d_spirv_build_op_logical_or(builder, type_id, src0_id, src1_id);
+ if (instruction->handler_idx == VKD3DSIH_ORD)
+ val_id = vkd3d_spirv_build_op_logical_not(builder, type_id, val_id);
+ spirv_compiler_emit_store_dst(compiler, dst, val_id);
+}
+
+static void spirv_compiler_emit_float_comparison_instruction(struct spirv_compiler *compiler,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+ const struct vkd3d_shader_dst_param *dst = instruction->dst;
+ const struct vkd3d_shader_src_param *src = instruction->src;
+ uint32_t src0_id, src1_id, type_id, result_id;
+ unsigned int component_count;
+ SpvOp op;
+
+ switch (instruction->handler_idx)
+ {
+ case VKD3DSIH_SLT: op = SpvOpFOrdLessThan; break;
+ case VKD3DSIH_SGE: op = SpvOpFOrdGreaterThanEqual; break;
+ default:
+ vkd3d_unreachable();
+ }
+
+ component_count = vsir_write_mask_component_count(dst->write_mask);
+
+ src0_id = spirv_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
+ src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst->write_mask);
+
+ type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
+ result_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, src0_id, src1_id);
+
+ result_id = spirv_compiler_emit_bool_to_float(compiler, component_count, result_id, false);
+ spirv_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, result_id);
+}
+
static uint32_t spirv_compiler_emit_conditional_branch(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction, uint32_t target_block_id)
{
@@ -7702,11 +7908,31 @@ static uint32_t spirv_compiler_emit_conditional_branch(struct spirv_compiler *co
return merge_block_id;
}
+static void spirv_compiler_end_invocation_interlock(struct spirv_compiler *compiler)
+{
+ struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+
+ if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilitySampleRateShading))
+ {
+ spirv_compiler_emit_execution_mode(compiler, SpvExecutionModeSampleInterlockOrderedEXT, NULL, 0);
+ vkd3d_spirv_enable_capability(builder, SpvCapabilityFragmentShaderSampleInterlockEXT);
+ }
+ else
+ {
+ spirv_compiler_emit_execution_mode(compiler, SpvExecutionModePixelInterlockOrderedEXT, NULL, 0);
+ vkd3d_spirv_enable_capability(builder, SpvCapabilityFragmentShaderPixelInterlockEXT);
+ }
+ vkd3d_spirv_build_op(&builder->function_stream, SpvOpEndInvocationInterlockEXT);
+}
+
static void spirv_compiler_emit_return(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+ if (compiler->use_invocation_interlock)
+ spirv_compiler_end_invocation_interlock(compiler);
+
if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY && (is_in_default_phase(compiler)
|| is_in_control_point_phase(compiler)))
spirv_compiler_emit_shader_epilogue_invocation(compiler);
@@ -7790,8 +8016,9 @@ static void spirv_compiler_emit_discard(struct spirv_compiler *compiler,
* a mismatch between the VSIR structure and the SPIR-V one, which would cause problems if
* structurisation is necessary. Therefore we emit it as a function call. */
condition_id = spirv_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
- condition_id = spirv_compiler_emit_int_to_bool(compiler,
- instruction->flags, src->reg.data_type, 1, condition_id);
+ if (src->reg.data_type != VKD3D_DATA_BOOL)
+ condition_id = spirv_compiler_emit_int_to_bool(compiler,
+ instruction->flags, src->reg.data_type, 1, condition_id);
void_id = vkd3d_spirv_get_op_type_void(builder);
vkd3d_spirv_build_op_function_call(builder, void_id, spirv_compiler_get_discard_function_id(compiler),
&condition_id, 1);
@@ -8570,7 +8797,6 @@ static void spirv_compiler_emit_ld_tgsm(struct spirv_compiler *compiler,
ptr_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, reg_info.id, coordinate_id);
constituents[j++] = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone);
}
- assert(dst->reg.data_type == VKD3D_DATA_UINT);
spirv_compiler_emit_store_dst_components(compiler, dst, VKD3D_SHADER_COMPONENT_UINT, constituents);
}
@@ -8678,8 +8904,8 @@ static void spirv_compiler_emit_store_tgsm(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t base_coordinate_id, component_idx;
- const struct vkd3d_shader_src_param *data;
struct vkd3d_shader_register_info reg_info;
+ struct vkd3d_shader_src_param data;
unsigned int component_count;
if (!spirv_compiler_get_register_info(compiler, &dst->reg, &reg_info))
@@ -8691,9 +8917,9 @@ static void spirv_compiler_emit_store_tgsm(struct spirv_compiler *compiler,
base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
- data = &src[instruction->src_count - 1];
- assert(data->reg.data_type == VKD3D_DATA_UINT);
- val_id = spirv_compiler_emit_load_src(compiler, data, dst->write_mask);
+ data = src[instruction->src_count - 1];
+ data.reg.data_type = VKD3D_DATA_UINT;
+ val_id = spirv_compiler_emit_load_src(compiler, &data, dst->write_mask);
component_count = vsir_write_mask_component_count(dst->write_mask);
for (component_idx = 0; component_idx < component_count; ++component_idx)
@@ -8944,6 +9170,7 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil
const struct vkd3d_shader_dst_param *resource;
uint32_t coordinate_id, sample_id, pointer_id;
struct vkd3d_shader_register_info reg_info;
+ SpvMemorySemanticsMask memory_semantic;
struct vkd3d_shader_image image;
unsigned int structure_stride;
uint32_t coordinate_mask;
@@ -9035,12 +9262,23 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil
val_id = spirv_compiler_emit_load_src_with_type(compiler, &src[1], VKD3DSP_WRITEMASK_0, component_type);
+ if (instruction->flags & VKD3DARF_VOLATILE)
+ {
+ WARN("Ignoring 'volatile' attribute.\n");
+ spirv_compiler_warning(compiler, VKD3D_SHADER_WARNING_SPV_IGNORING_FLAG,
+ "Ignoring the 'volatile' attribute flag for atomic instruction %#x.", instruction->handler_idx);
+ }
+
+ memory_semantic = (instruction->flags & VKD3DARF_SEQ_CST)
+ ? SpvMemorySemanticsSequentiallyConsistentMask
+ : SpvMemorySemanticsMaskNone;
+
operands[i++] = pointer_id;
operands[i++] = spirv_compiler_get_constant_uint(compiler, scope);
- operands[i++] = spirv_compiler_get_constant_uint(compiler, SpvMemorySemanticsMaskNone);
+ operands[i++] = spirv_compiler_get_constant_uint(compiler, memory_semantic);
if (instruction->src_count >= 3)
{
- operands[i++] = spirv_compiler_get_constant_uint(compiler, SpvMemorySemanticsMaskNone);
+ operands[i++] = spirv_compiler_get_constant_uint(compiler, memory_semantic);
operands[i++] = spirv_compiler_emit_load_src_with_type(compiler, &src[2], VKD3DSP_WRITEMASK_0, component_type);
}
operands[i++] = val_id;
@@ -9110,6 +9348,7 @@ static void spirv_compiler_emit_resinfo(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, lod_id, val_id, miplevel_count_id;
+ enum vkd3d_shader_component_type component_type;
uint32_t constituents[VKD3D_VEC4_SIZE];
unsigned int i, size_component_count;
struct vkd3d_shader_image image;
@@ -9146,10 +9385,16 @@ static void spirv_compiler_emit_resinfo(struct spirv_compiler *compiler,
val_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, constituents, i + 2);
+ component_type = VKD3D_SHADER_COMPONENT_FLOAT;
+
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
if (instruction->flags == VKD3DSI_RESINFO_UINT)
{
- val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
+ /* SSA registers must match the specified result type. */
+ if (!register_is_ssa(&dst->reg))
+ val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
+ else
+ component_type = VKD3D_SHADER_COMPONENT_UINT;
}
else
{
@@ -9158,7 +9403,7 @@ static void spirv_compiler_emit_resinfo(struct spirv_compiler *compiler,
val_id = vkd3d_spirv_build_op_convert_utof(builder, type_id, val_id);
}
val_id = spirv_compiler_emit_swizzle(compiler, val_id, VKD3DSP_WRITEMASK_ALL,
- VKD3D_SHADER_COMPONENT_FLOAT, src[1].swizzle, dst->write_mask);
+ component_type, src[1].swizzle, dst->write_mask);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
@@ -9475,6 +9720,11 @@ static void spirv_compiler_emit_main_prolog(struct spirv_compiler *compiler)
if (compiler->emit_point_size)
spirv_compiler_emit_point_size(compiler);
+
+ /* Maybe in the future we can try to shrink the size of the interlocked
+ * section. */
+ if (compiler->use_invocation_interlock)
+ vkd3d_spirv_build_op(&compiler->spirv_builder.function_stream, SpvOpBeginInvocationInterlockEXT);
}
static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
@@ -9549,6 +9799,7 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
break;
case VKD3DSIH_DMOVC:
case VKD3DSIH_MOVC:
+ case VKD3DSIH_CMP:
spirv_compiler_emit_movc(compiler, instruction);
break;
case VKD3DSIH_SWAPC:
@@ -9587,6 +9838,7 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VKD3DSIH_ISFINITE:
spirv_compiler_emit_isfinite(compiler, instruction);
break;
+ case VKD3DSIH_ABS:
case VKD3DSIH_ACOS:
case VKD3DSIH_ASIN:
case VKD3DSIH_ATAN:
@@ -9669,6 +9921,14 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VKD3DSIH_ULT:
spirv_compiler_emit_comparison_instruction(compiler, instruction);
break;
+ case VKD3DSIH_ORD:
+ case VKD3DSIH_UNO:
+ spirv_compiler_emit_orderedness_instruction(compiler, instruction);
+ break;
+ case VKD3DSIH_SLT:
+ case VKD3DSIH_SGE:
+ spirv_compiler_emit_float_comparison_instruction(compiler, instruction);
+ break;
case VKD3DSIH_BFI:
case VKD3DSIH_IBFE:
case VKD3DSIH_UBFE:
@@ -9796,7 +10056,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
spirv_compiler_emit_cut_stream(compiler, instruction);
break;
case VKD3DSIH_DCL:
- case VKD3DSIH_DCL_CONSTANT_BUFFER:
case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
case VKD3DSIH_DCL_INPUT_SGV:
@@ -9899,13 +10158,14 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
const struct vkd3d_shader_spirv_domain_shader_target_info *ds_info;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- struct vkd3d_shader_desc *shader_desc = &parser->shader_desc;
struct vkd3d_shader_instruction_array instructions;
struct vsir_program *program = &parser->program;
+ enum vkd3d_shader_spirv_environment environment;
enum vkd3d_result result = VKD3D_OK;
unsigned int i;
- if ((result = vkd3d_shader_normalise(parser, compile_info)) < 0)
+ if ((result = vsir_program_normalise(program, compiler->config_flags,
+ compile_info, compiler->message_context)) < 0)
return result;
if (program->temp_count)
@@ -9924,12 +10184,12 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
instructions = program->instructions;
memset(&program->instructions, 0, sizeof(program->instructions));
- compiler->input_signature = shader_desc->input_signature;
- compiler->output_signature = shader_desc->output_signature;
- compiler->patch_constant_signature = shader_desc->patch_constant_signature;
- memset(&shader_desc->input_signature, 0, sizeof(shader_desc->input_signature));
- memset(&shader_desc->output_signature, 0, sizeof(shader_desc->output_signature));
- memset(&shader_desc->patch_constant_signature, 0, sizeof(shader_desc->patch_constant_signature));
+ compiler->input_signature = program->input_signature;
+ compiler->output_signature = program->output_signature;
+ compiler->patch_constant_signature = program->patch_constant_signature;
+ memset(&program->input_signature, 0, sizeof(program->input_signature));
+ memset(&program->output_signature, 0, sizeof(program->output_signature));
+ memset(&program->patch_constant_signature, 0, sizeof(program->patch_constant_signature));
compiler->use_vocp = program->use_vocp;
compiler->block_names = program->block_names;
compiler->block_name_count = program->block_name_count;
@@ -9985,12 +10245,12 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
if (compiler->strip_debug)
vkd3d_spirv_stream_clear(&builder->debug_stream);
- if (!vkd3d_spirv_compile_module(builder, spirv, spirv_compiler_get_entry_point_name(compiler)))
+ environment = spirv_compiler_get_target_environment(compiler);
+ if (!vkd3d_spirv_compile_module(builder, spirv, spirv_compiler_get_entry_point_name(compiler), environment))
return VKD3D_ERROR;
if (TRACE_ON() || parser->config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION)
{
- enum vkd3d_shader_spirv_environment environment = spirv_compiler_get_target_environment(compiler);
struct vkd3d_string_buffer buffer;
if (TRACE_ON())
@@ -10018,7 +10278,6 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
if (compile_info->target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT)
{
struct vkd3d_shader_code text;
- enum vkd3d_shader_spirv_environment environment = spirv_compiler_get_target_environment(compiler);
if (vkd3d_spirv_binary_to_text(spirv, environment, compiler->formatting, &text) != VKD3D_OK)
return VKD3D_ERROR;
vkd3d_shader_free_shader_code(spirv);
@@ -10036,8 +10295,8 @@ int spirv_compile(struct vkd3d_shader_parser *parser,
struct spirv_compiler *spirv_compiler;
int ret;
- if (!(spirv_compiler = spirv_compiler_create(&parser->program.shader_version, &parser->shader_desc,
- compile_info, scan_descriptor_info, message_context, &parser->location, parser->config_flags)))
+ if (!(spirv_compiler = spirv_compiler_create(&parser->program, compile_info,
+ scan_descriptor_info, message_context, &parser->location, parser->config_flags)))
{
ERR("Failed to create SPIR-V compiler.\n");
return VKD3D_ERROR;
diff --git a/libs/vkd3d/libs/vkd3d-shader/tpf.c b/libs/vkd3d/libs/vkd3d-shader/tpf.c
index 3be4e40ab0c..6ee06c02d74 100644
--- a/libs/vkd3d/libs/vkd3d-shader/tpf.c
+++ b/libs/vkd3d/libs/vkd3d-shader/tpf.c
@@ -954,32 +954,32 @@ static void shader_sm4_read_dcl_index_range(struct vkd3d_shader_instruction *ins
case VKD3DSPR_INCONTROLPOINT:
io_masks = priv->input_register_masks;
ranges = &priv->input_index_ranges;
- signature = &priv->p.shader_desc.input_signature;
+ signature = &priv->p.program.input_signature;
break;
case VKD3DSPR_OUTPUT:
if (sm4_parser_is_in_fork_or_join_phase(priv))
{
io_masks = priv->patch_constant_register_masks;
ranges = &priv->patch_constant_index_ranges;
- signature = &priv->p.shader_desc.patch_constant_signature;
+ signature = &priv->p.program.patch_constant_signature;
}
else
{
io_masks = priv->output_register_masks;
ranges = &priv->output_index_ranges;
- signature = &priv->p.shader_desc.output_signature;
+ signature = &priv->p.program.output_signature;
}
break;
case VKD3DSPR_COLOROUT:
case VKD3DSPR_OUTCONTROLPOINT:
io_masks = priv->output_register_masks;
ranges = &priv->output_index_ranges;
- signature = &priv->p.shader_desc.output_signature;
+ signature = &priv->p.program.output_signature;
break;
case VKD3DSPR_PATCHCONST:
io_masks = priv->patch_constant_register_masks;
ranges = &priv->patch_constant_index_ranges;
- signature = &priv->p.shader_desc.patch_constant_signature;
+ signature = &priv->p.program.patch_constant_signature;
break;
default:
@@ -1113,7 +1113,7 @@ static void shader_sm4_read_dcl_input_ps(struct vkd3d_shader_instruction *ins, u
if (shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, dst))
{
struct signature_element *e = vsir_signature_find_element_for_reg(
- &priv->p.shader_desc.input_signature, dst->reg.idx[dst->reg.idx_count - 1].offset, dst->write_mask);
+ &priv->p.program.input_signature, dst->reg.idx[dst->reg.idx_count - 1].offset, dst->write_mask);
e->interpolation_mode = ins->flags;
}
@@ -1128,7 +1128,7 @@ static void shader_sm4_read_dcl_input_ps_siv(struct vkd3d_shader_instruction *in
if (shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, dst))
{
struct signature_element *e = vsir_signature_find_element_for_reg(
- &priv->p.shader_desc.input_signature, dst->reg.idx[dst->reg.idx_count - 1].offset, dst->write_mask);
+ &priv->p.program.input_signature, dst->reg.idx[dst->reg.idx_count - 1].offset, dst->write_mask);
e->interpolation_mode = ins->flags;
}
@@ -1263,6 +1263,7 @@ static void shader_sm5_read_dcl_tgsm_raw(struct vkd3d_shader_instruction *ins, u
ins->declaration.tgsm_raw.byte_count = *tokens;
if (ins->declaration.tgsm_raw.byte_count % 4)
FIXME("Byte count %u is not multiple of 4.\n", ins->declaration.tgsm_raw.byte_count);
+ ins->declaration.tgsm_raw.zero_init = false;
}
static void shader_sm5_read_dcl_tgsm_structured(struct vkd3d_shader_instruction *ins, uint32_t opcode,
@@ -1274,6 +1275,7 @@ static void shader_sm5_read_dcl_tgsm_structured(struct vkd3d_shader_instruction
ins->declaration.tgsm_structured.structure_count = *tokens;
if (ins->declaration.tgsm_structured.byte_stride % 4)
FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.tgsm_structured.byte_stride);
+ ins->declaration.tgsm_structured.zero_init = false;
}
static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruction *ins, uint32_t opcode,
@@ -1748,7 +1750,6 @@ static void shader_sm4_destroy(struct vkd3d_shader_parser *parser)
struct vkd3d_shader_sm4_parser *sm4 = vkd3d_shader_sm4_parser(parser);
vsir_program_cleanup(&parser->program);
- free_shader_desc(&parser->shader_desc);
vkd3d_free(sm4);
}
@@ -2504,7 +2505,7 @@ static const struct vkd3d_shader_parser_ops shader_sm4_parser_ops =
};
static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t *byte_code,
- size_t byte_code_size, const char *source_name, const struct shader_signature *output_signature,
+ size_t byte_code_size, const char *source_name,
struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_version version;
@@ -2648,9 +2649,9 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
{
struct vkd3d_shader_instruction_array *instructions;
- struct vkd3d_shader_desc *shader_desc;
struct vkd3d_shader_instruction *ins;
struct vkd3d_shader_sm4_parser *sm4;
+ struct dxbc_shader_desc dxbc_desc = {0};
int ret;
if (!(sm4 = vkd3d_calloc(1, sizeof(*sm4))))
@@ -2659,36 +2660,40 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
return VKD3D_ERROR_OUT_OF_MEMORY;
}
- shader_desc = &sm4->p.shader_desc;
- shader_desc->is_dxil = false;
+ dxbc_desc.is_dxil = false;
if ((ret = shader_extract_from_dxbc(&compile_info->source,
- message_context, compile_info->source_name, shader_desc)) < 0)
+ message_context, compile_info->source_name, &dxbc_desc)) < 0)
{
WARN("Failed to extract shader, vkd3d result %d.\n", ret);
vkd3d_free(sm4);
return ret;
}
- if (!shader_sm4_init(sm4, shader_desc->byte_code, shader_desc->byte_code_size,
- compile_info->source_name, &shader_desc->output_signature, message_context))
+ if (!shader_sm4_init(sm4, dxbc_desc.byte_code, dxbc_desc.byte_code_size,
+ compile_info->source_name, message_context))
{
WARN("Failed to initialise shader parser.\n");
- free_shader_desc(shader_desc);
+ free_dxbc_shader_desc(&dxbc_desc);
vkd3d_free(sm4);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
+ sm4->p.program.input_signature = dxbc_desc.input_signature;
+ sm4->p.program.output_signature = dxbc_desc.output_signature;
+ sm4->p.program.patch_constant_signature = dxbc_desc.patch_constant_signature;
+ memset(&dxbc_desc, 0, sizeof(dxbc_desc));
+
/* DXBC stores used masks inverted for output signatures, for some reason.
* We return them un-inverted. */
- uninvert_used_masks(&shader_desc->output_signature);
+ uninvert_used_masks(&sm4->p.program.output_signature);
if (sm4->p.program.shader_version.type == VKD3D_SHADER_TYPE_HULL)
- uninvert_used_masks(&shader_desc->patch_constant_signature);
+ uninvert_used_masks(&sm4->p.program.patch_constant_signature);
- if (!shader_sm4_parser_validate_signature(sm4, &shader_desc->input_signature,
+ if (!shader_sm4_parser_validate_signature(sm4, &sm4->p.program.input_signature,
sm4->input_register_masks, "Input")
- || !shader_sm4_parser_validate_signature(sm4, &shader_desc->output_signature,
+ || !shader_sm4_parser_validate_signature(sm4, &sm4->p.program.output_signature,
sm4->output_register_masks, "Output")
- || !shader_sm4_parser_validate_signature(sm4, &shader_desc->patch_constant_signature,
+ || !shader_sm4_parser_validate_signature(sm4, &sm4->p.program.patch_constant_signature,
sm4->patch_constant_register_masks, "Patch constant"))
{
shader_sm4_destroy(&sm4->p);
@@ -2721,7 +2726,7 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
shader_sm4_validate_default_phase_index_ranges(sm4);
if (!sm4->p.failed)
- vsir_validate(&sm4->p);
+ vkd3d_shader_parser_validate(&sm4->p);
if (sm4->p.failed)
{
@@ -2989,26 +2994,28 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
{
switch (type->class)
{
- case HLSL_CLASS_ARRAY:
- return sm4_class(type->e.array.type);
case HLSL_CLASS_MATRIX:
assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
return D3D_SVC_MATRIX_COLUMNS;
else
return D3D_SVC_MATRIX_ROWS;
- case HLSL_CLASS_OBJECT:
- return D3D_SVC_OBJECT;
case HLSL_CLASS_SCALAR:
return D3D_SVC_SCALAR;
- case HLSL_CLASS_STRUCT:
- return D3D_SVC_STRUCT;
case HLSL_CLASS_VECTOR:
return D3D_SVC_VECTOR;
- default:
- ERR("Invalid class %#x.\n", type->class);
- vkd3d_unreachable();
+
+ case HLSL_CLASS_ARRAY:
+ case HLSL_CLASS_STRUCT:
+ case HLSL_CLASS_OBJECT:
+ case HLSL_CLASS_SAMPLER:
+ case HLSL_CLASS_STRING:
+ case HLSL_CLASS_TEXTURE:
+ case HLSL_CLASS_UAV:
+ case HLSL_CLASS_VOID:
+ break;
}
+ vkd3d_unreachable();
}
static D3D_SHADER_VARIABLE_TYPE sm4_base_type(const struct hlsl_type *type)
@@ -3024,68 +3031,8 @@ static D3D_SHADER_VARIABLE_TYPE sm4_base_type(const struct hlsl_type *type)
return D3D_SVT_FLOAT;
case HLSL_TYPE_INT:
return D3D_SVT_INT;
- case HLSL_TYPE_PIXELSHADER:
- return D3D_SVT_PIXELSHADER;
- case HLSL_TYPE_SAMPLER:
- switch (type->sampler_dim)
- {
- case HLSL_SAMPLER_DIM_1D:
- return D3D_SVT_SAMPLER1D;
- case HLSL_SAMPLER_DIM_2D:
- return D3D_SVT_SAMPLER2D;
- case HLSL_SAMPLER_DIM_3D:
- return D3D_SVT_SAMPLER3D;
- case HLSL_SAMPLER_DIM_CUBE:
- return D3D_SVT_SAMPLERCUBE;
- case HLSL_SAMPLER_DIM_GENERIC:
- return D3D_SVT_SAMPLER;
- default:
- vkd3d_unreachable();
- }
- break;
- case HLSL_TYPE_STRING:
- return D3D_SVT_STRING;
- case HLSL_TYPE_TEXTURE:
- switch (type->sampler_dim)
- {
- case HLSL_SAMPLER_DIM_1D:
- return D3D_SVT_TEXTURE1D;
- case HLSL_SAMPLER_DIM_2D:
- return D3D_SVT_TEXTURE2D;
- case HLSL_SAMPLER_DIM_2DMS:
- return D3D_SVT_TEXTURE2DMS;
- case HLSL_SAMPLER_DIM_3D:
- return D3D_SVT_TEXTURE3D;
- case HLSL_SAMPLER_DIM_CUBE:
- return D3D_SVT_TEXTURECUBE;
- case HLSL_SAMPLER_DIM_GENERIC:
- return D3D_SVT_TEXTURE;
- default:
- vkd3d_unreachable();
- }
- break;
case HLSL_TYPE_UINT:
return D3D_SVT_UINT;
- case HLSL_TYPE_VERTEXSHADER:
- return D3D_SVT_VERTEXSHADER;
- case HLSL_TYPE_VOID:
- return D3D_SVT_VOID;
- case HLSL_TYPE_UAV:
- switch (type->sampler_dim)
- {
- case HLSL_SAMPLER_DIM_1D:
- return D3D_SVT_RWTEXTURE1D;
- case HLSL_SAMPLER_DIM_2D:
- return D3D_SVT_RWTEXTURE2D;
- case HLSL_SAMPLER_DIM_3D:
- return D3D_SVT_RWTEXTURE3D;
- case HLSL_SAMPLER_DIM_1DARRAY:
- return D3D_SVT_RWTEXTURE1DARRAY;
- case HLSL_SAMPLER_DIM_2DARRAY:
- return D3D_SVT_RWTEXTURE2DARRAY;
- default:
- vkd3d_unreachable();
- }
default:
vkd3d_unreachable();
}
@@ -3096,8 +3043,8 @@ static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
const struct hlsl_type *array_type = hlsl_get_multiarray_element_type(type);
const char *name = array_type->name ? array_type->name : "<unnamed>";
const struct hlsl_profile_info *profile = ctx->profile;
- unsigned int field_count = 0, array_size = 0;
- size_t fields_offset = 0, name_offset = 0;
+ unsigned int array_size = 0;
+ size_t name_offset = 0;
size_t i;
if (type->bytecode_offset)
@@ -3111,32 +3058,47 @@ static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
if (array_type->class == HLSL_CLASS_STRUCT)
{
- field_count = array_type->e.record.field_count;
+ unsigned int field_count = 0;
+ size_t fields_offset = 0;
- for (i = 0; i < field_count; ++i)
+ for (i = 0; i < array_type->e.record.field_count; ++i)
{
struct hlsl_struct_field *field = &array_type->e.record.fields[i];
+ if (!field->type->reg_size[HLSL_REGSET_NUMERIC])
+ continue;
+
field->name_bytecode_offset = put_string(buffer, field->name);
write_sm4_type(ctx, buffer, field->type);
+ ++field_count;
}
fields_offset = bytecode_align(buffer);
- for (i = 0; i < field_count; ++i)
+ for (i = 0; i < array_type->e.record.field_count; ++i)
{
struct hlsl_struct_field *field = &array_type->e.record.fields[i];
+ if (!field->type->reg_size[HLSL_REGSET_NUMERIC])
+ continue;
+
put_u32(buffer, field->name_bytecode_offset);
put_u32(buffer, field->type->bytecode_offset);
put_u32(buffer, field->reg_offset[HLSL_REGSET_NUMERIC]);
}
+ type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(D3D_SVC_STRUCT, D3D_SVT_VOID));
+ put_u32(buffer, vkd3d_make_u32(1, hlsl_type_component_count(array_type)));
+ put_u32(buffer, vkd3d_make_u32(array_size, field_count));
+ put_u32(buffer, fields_offset);
+ }
+ else
+ {
+ assert(array_type->class <= HLSL_CLASS_LAST_NUMERIC);
+ type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(sm4_class(array_type), sm4_base_type(array_type)));
+ put_u32(buffer, vkd3d_make_u32(array_type->dimy, array_type->dimx));
+ put_u32(buffer, vkd3d_make_u32(array_size, 0));
+ put_u32(buffer, 1);
}
-
- type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(sm4_class(type), sm4_base_type(type)));
- put_u32(buffer, vkd3d_make_u32(type->dimy, type->dimx));
- put_u32(buffer, vkd3d_make_u32(array_size, field_count));
- put_u32(buffer, fields_offset);
if (profile->major_version >= 5)
{
@@ -3150,20 +3112,21 @@ static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
static D3D_SHADER_INPUT_TYPE sm4_resource_type(const struct hlsl_type *type)
{
- if (type->class == HLSL_CLASS_ARRAY)
- return sm4_resource_type(type->e.array.type);
-
- switch (type->base_type)
+ switch (type->class)
{
- case HLSL_TYPE_SAMPLER:
+ case HLSL_CLASS_ARRAY:
+ return sm4_resource_type(type->e.array.type);
+ case HLSL_CLASS_SAMPLER:
return D3D_SIT_SAMPLER;
- case HLSL_TYPE_TEXTURE:
+ case HLSL_CLASS_TEXTURE:
return D3D_SIT_TEXTURE;
- case HLSL_TYPE_UAV:
+ case HLSL_CLASS_UAV:
return D3D_SIT_UAV_RWTYPED;
default:
- vkd3d_unreachable();
+ break;
}
+
+ vkd3d_unreachable();
}
static D3D_RESOURCE_RETURN_TYPE sm4_resource_format(const struct hlsl_type *type)
@@ -3328,7 +3291,7 @@ static struct extern_resource *sm4_get_extern_resources(struct hlsl_ctx *ctx, un
extern_resources[*count].name = name;
extern_resources[*count].data_type = component_type;
- extern_resources[*count].is_user_packed = false;
+ extern_resources[*count].is_user_packed = !!var->reg_reservation.reg_type;
extern_resources[*count].regset = regset;
extern_resources[*count].id = var->regs[regset].id + regset_offset;
@@ -3428,10 +3391,10 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
if (profile->major_version >= 5)
{
- put_u32(&buffer, TAG_RD11);
+ put_u32(&buffer, hlsl_version_ge(ctx, 5, 1) ? TAG_RD11_REVERSE : TAG_RD11);
put_u32(&buffer, 15 * sizeof(uint32_t)); /* size of RDEF header including this header */
put_u32(&buffer, 6 * sizeof(uint32_t)); /* size of buffer desc */
- put_u32(&buffer, 8 * sizeof(uint32_t)); /* size of binding desc */
+ put_u32(&buffer, (hlsl_version_ge(ctx, 5, 1) ? 10 : 8) * sizeof(uint32_t)); /* size of binding desc */
put_u32(&buffer, 10 * sizeof(uint32_t)); /* size of variable desc */
put_u32(&buffer, 9 * sizeof(uint32_t)); /* size of type desc */
put_u32(&buffer, 3 * sizeof(uint32_t)); /* size of member desc */
@@ -3448,6 +3411,9 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
const struct extern_resource *resource = &extern_resources[i];
uint32_t flags = 0;
+ if (hlsl_version_ge(ctx, 5, 1))
+ hlsl_fixme(ctx, &resource->var->loc, "Shader model 5.1 resource reflection.");
+
if (resource->is_user_packed)
flags |= D3D_SIF_USERPACKED;
@@ -3480,6 +3446,9 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
if (!cbuffer->reg.allocated)
continue;
+ if (hlsl_version_ge(ctx, 5, 1))
+ hlsl_fixme(ctx, &cbuffer->loc, "Shader model 5.1 resource reflection.");
+
if (cbuffer->reservation.reg_type)
flags |= D3D_SIF_USERPACKED;
@@ -3523,8 +3492,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
- if (var->is_uniform && var->buffer == cbuffer
- && var->data_type->class != HLSL_CLASS_OBJECT)
+ if (var->is_uniform && var->buffer == cbuffer && var->data_type->reg_size[HLSL_REGSET_NUMERIC])
++var_count;
}
@@ -3558,8 +3526,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
- if (var->is_uniform && var->buffer == cbuffer
- && var->data_type->class != HLSL_CLASS_OBJECT)
+ if (var->is_uniform && var->buffer == cbuffer && var->data_type->reg_size[HLSL_REGSET_NUMERIC])
{
uint32_t flags = 0;
@@ -3586,8 +3553,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
j = 0;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
- if (var->is_uniform && var->buffer == cbuffer
- && var->data_type->class != HLSL_CLASS_OBJECT)
+ if (var->is_uniform && var->buffer == cbuffer && var->data_type->reg_size[HLSL_REGSET_NUMERIC])
{
const unsigned int var_size = (profile->major_version >= 5 ? 10 : 6);
size_t var_offset = vars_start + j * var_size * sizeof(uint32_t);
@@ -4598,7 +4564,7 @@ static void write_sm4_ld(const struct tpf_writer *tpf, const struct hlsl_ir_node
enum hlsl_sampler_dim dim)
{
const struct hlsl_type *resource_type = hlsl_deref_get_type(tpf->ctx, resource);
- bool multisampled = resource_type->base_type == HLSL_TYPE_TEXTURE
+ bool multisampled = resource_type->class == HLSL_CLASS_TEXTURE
&& (resource_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS || resource_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY);
bool uav = (hlsl_deref_get_regset(tpf->ctx, resource) == HLSL_REGSET_UAVS);
unsigned int coords_writemask = VKD3DSP_WRITEMASK_ALL;
@@ -5389,7 +5355,7 @@ static void write_sm4_expr(const struct tpf_writer *tpf, const struct hlsl_ir_ex
&expr->node, arg1, arg2);
break;
- case HLSL_OP3_MOVC:
+ case HLSL_OP3_TERNARY:
write_sm4_ternary_op(tpf, VKD3D_SM4_OP_MOVC, &expr->node, arg1, arg2, arg3);
break;
@@ -5445,7 +5411,8 @@ static void write_sm4_jump(const struct tpf_writer *tpf, const struct hlsl_ir_ju
case HLSL_IR_JUMP_DISCARD_NZ:
{
- instr.opcode = VKD3D_SM4_OP_DISCARD | VKD3D_SM4_CONDITIONAL_NZ;
+ instr.opcode = VKD3D_SM4_OP_DISCARD;
+ instr.extra_bits = VKD3D_SM4_CONDITIONAL_NZ;
memset(&instr.srcs[0], 0, sizeof(*instr.srcs));
instr.src_count = 1;
@@ -5746,18 +5713,12 @@ static void write_sm4_block(const struct tpf_writer *tpf, const struct hlsl_bloc
{
if (instr->data_type)
{
- if (instr->data_type->class == HLSL_CLASS_MATRIX)
+ if (instr->data_type->class != HLSL_CLASS_SCALAR && instr->data_type->class != HLSL_CLASS_VECTOR)
{
- hlsl_fixme(tpf->ctx, &instr->loc, "Matrix operations need to be lowered.");
+ hlsl_fixme(tpf->ctx, &instr->loc, "Class %#x should have been lowered or removed.",
+ instr->data_type->class);
break;
}
- else if (instr->data_type->class == HLSL_CLASS_OBJECT)
- {
- hlsl_fixme(tpf->ctx, &instr->loc, "Object copy.");
- break;
- }
-
- assert(instr->data_type->class == HLSL_CLASS_SCALAR || instr->data_type->class == HLSL_CLASS_VECTOR);
if (!instr->reg.allocated)
{
@@ -5854,13 +5815,21 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx,
LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
{
if (cbuffer->reg.allocated)
+ {
+ if (hlsl_version_ge(ctx, 5, 1))
+ hlsl_fixme(ctx, &cbuffer->loc, "Shader model 5.1 resource definition.");
+
write_sm4_dcl_constant_buffer(&tpf, cbuffer);
+ }
}
for (i = 0; i < extern_resources_count; ++i)
{
const struct extern_resource *resource = &extern_resources[i];
+ if (hlsl_version_ge(ctx, 5, 1))
+ hlsl_fixme(ctx, &resource->var->loc, "Shader model 5.1 resource declaration.");
+
if (resource->regset == HLSL_REGSET_SAMPLERS)
write_sm4_dcl_samplers(&tpf, resource);
else if (resource->regset == HLSL_REGSET_TEXTURES)
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
index 4f400d19f6f..cb37efb53f7 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -23,6 +23,8 @@
#include <stdio.h>
#include <math.h>
+/* VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG"); */
+
static inline int char_to_int(char c)
{
if ('0' <= c && c <= '9')
@@ -71,8 +73,16 @@ void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer)
void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer)
{
- buffer->buffer[0] = '\0';
- buffer->content_size = 0;
+ vkd3d_string_buffer_truncate(buffer, 0);
+}
+
+void vkd3d_string_buffer_truncate(struct vkd3d_string_buffer *buffer, size_t size)
+{
+ if (size < buffer->content_size)
+ {
+ buffer->buffer[size] = '\0';
+ buffer->content_size = size;
+ }
}
static bool vkd3d_string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
@@ -224,6 +234,16 @@ void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *cache, struct
cache->buffers[cache->count++] = buffer;
}
+void vkd3d_shader_code_from_string_buffer(struct vkd3d_shader_code *code, struct vkd3d_string_buffer *buffer)
+{
+ code->code = buffer->buffer;
+ code->size = buffer->content_size;
+
+ buffer->buffer = NULL;
+ buffer->buffer_size = 0;
+ buffer->content_size = 0;
+}
+
void vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_log_level log_level)
{
@@ -1438,11 +1458,11 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
if (!ret && signature_info)
{
- if (!vkd3d_shader_signature_from_shader_signature(&signature_info->input, &parser->shader_desc.input_signature)
+ if (!vkd3d_shader_signature_from_shader_signature(&signature_info->input, &parser->program.input_signature)
|| !vkd3d_shader_signature_from_shader_signature(&signature_info->output,
- &parser->shader_desc.output_signature)
+ &parser->program.output_signature)
|| !vkd3d_shader_signature_from_shader_signature(&signature_info->patch_constant,
- &parser->shader_desc.patch_constant_signature))
+ &parser->program.patch_constant_signature))
{
ret = VKD3D_ERROR_OUT_OF_MEMORY;
}
@@ -1470,60 +1490,6 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
return ret;
}
-static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
- struct vkd3d_shader_message_context *message_context)
-{
- struct vkd3d_shader_parser *parser;
- int ret;
-
- if ((ret = vkd3d_shader_sm4_parser_create(compile_info, message_context, &parser)) < 0)
- {
- WARN("Failed to initialise shader parser.\n");
- return ret;
- }
-
- ret = scan_with_parser(compile_info, message_context, NULL, parser);
- vkd3d_shader_parser_destroy(parser);
-
- return ret;
-}
-
-static int scan_d3dbc(const struct vkd3d_shader_compile_info *compile_info,
- struct vkd3d_shader_message_context *message_context)
-{
- struct vkd3d_shader_parser *parser;
- int ret;
-
- if ((ret = vkd3d_shader_sm1_parser_create(compile_info, message_context, &parser)) < 0)
- {
- WARN("Failed to initialise shader parser.\n");
- return ret;
- }
-
- ret = scan_with_parser(compile_info, message_context, NULL, parser);
- vkd3d_shader_parser_destroy(parser);
-
- return ret;
-}
-
-static int scan_dxil(const struct vkd3d_shader_compile_info *compile_info,
- struct vkd3d_shader_message_context *message_context)
-{
- struct vkd3d_shader_parser *parser;
- int ret;
-
- if ((ret = vkd3d_shader_sm6_parser_create(compile_info, message_context, &parser)) < 0)
- {
- WARN("Failed to initialise shader parser.\n");
- return ret;
- }
-
- ret = scan_with_parser(compile_info, message_context, NULL, parser);
- vkd3d_shader_parser_destroy(parser);
-
- return ret;
-}
-
int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages)
{
struct vkd3d_shader_message_context message_context;
@@ -1543,29 +1509,44 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
vkd3d_shader_dump_shader(compile_info);
- switch (compile_info->source_type)
+ if (compile_info->source_type == VKD3D_SHADER_SOURCE_HLSL)
{
- case VKD3D_SHADER_SOURCE_DXBC_TPF:
- ret = scan_dxbc(compile_info, &message_context);
- break;
+ FIXME("HLSL support not implemented.\n");
+ ret = VKD3D_ERROR_NOT_IMPLEMENTED;
+ }
+ else
+ {
+ struct vkd3d_shader_parser *parser;
- case VKD3D_SHADER_SOURCE_HLSL:
- FIXME("HLSL support not implemented.\n");
- ret = VKD3D_ERROR_NOT_IMPLEMENTED;
- break;
+ switch (compile_info->source_type)
+ {
+ case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
+ ret = vkd3d_shader_sm1_parser_create(compile_info, &message_context, &parser);
+ break;
- case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
- ret = scan_d3dbc(compile_info, &message_context);
- break;
+ case VKD3D_SHADER_SOURCE_DXBC_TPF:
+ ret = vkd3d_shader_sm4_parser_create(compile_info, &message_context, &parser);
+ break;
- case VKD3D_SHADER_SOURCE_DXBC_DXIL:
- ret = scan_dxil(compile_info, &message_context);
- break;
+ case VKD3D_SHADER_SOURCE_DXBC_DXIL:
+ ret = vkd3d_shader_sm6_parser_create(compile_info, &message_context, &parser);
+ break;
- default:
- ERR("Unsupported source type %#x.\n", compile_info->source_type);
- ret = VKD3D_ERROR_INVALID_ARGUMENT;
- break;
+ default:
+ ERR("Unsupported source type %#x.\n", compile_info->source_type);
+ ret = VKD3D_ERROR_INVALID_ARGUMENT;
+ break;
+ }
+
+ if (ret < 0)
+ {
+ WARN("Failed to create shader parser.\n");
+ }
+ else
+ {
+ ret = scan_with_parser(compile_info, &message_context, NULL, parser);
+ vkd3d_shader_parser_destroy(parser);
+ }
}
vkd3d_shader_message_context_trace_messages(&message_context);
@@ -1575,12 +1556,12 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
return ret;
}
-static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
+int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_scan_descriptor_info1 scan_descriptor_info;
- struct vkd3d_glsl_generator *glsl_generator;
+ struct vsir_program *program = &parser->program;
struct vkd3d_shader_compile_info scan_info;
int ret;
@@ -1589,22 +1570,13 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
switch (compile_info->target_type)
{
case VKD3D_SHADER_TARGET_D3D_ASM:
- ret = vkd3d_dxbc_binary_to_text(&parser->program, compile_info, out, VSIR_ASM_D3D);
+ ret = d3d_asm_compile(program, compile_info, out, VSIR_ASM_FLAG_NONE);
break;
case VKD3D_SHADER_TARGET_GLSL:
if ((ret = scan_with_parser(&scan_info, message_context, &scan_descriptor_info, parser)) < 0)
return ret;
- if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->program.shader_version,
- message_context, &parser->location)))
- {
- ERR("Failed to create GLSL generator.\n");
- vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
- return VKD3D_ERROR;
- }
-
- ret = vkd3d_glsl_generator_generate(glsl_generator, &parser->program, out);
- vkd3d_glsl_generator_destroy(glsl_generator);
+ ret = glsl_compile(program, parser->config_flags, compile_info, out, message_context);
vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
break;
@@ -1624,24 +1596,6 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
return ret;
}
-static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info,
- struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
-{
- struct vkd3d_shader_parser *parser;
- int ret;
-
- if ((ret = vkd3d_shader_sm4_parser_create(compile_info, message_context, &parser)) < 0)
- {
- WARN("Failed to initialise shader parser.\n");
- return ret;
- }
-
- ret = vkd3d_shader_parser_compile(parser, compile_info, out, message_context);
-
- vkd3d_shader_parser_destroy(parser);
- return ret;
-}
-
static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
@@ -1657,42 +1611,6 @@ static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
return ret;
}
-static int compile_d3d_bytecode(const struct vkd3d_shader_compile_info *compile_info,
- struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
-{
- struct vkd3d_shader_parser *parser;
- int ret;
-
- if ((ret = vkd3d_shader_sm1_parser_create(compile_info, message_context, &parser)) < 0)
- {
- WARN("Failed to initialise shader parser.\n");
- return ret;
- }
-
- ret = vkd3d_shader_parser_compile(parser, compile_info, out, message_context);
-
- vkd3d_shader_parser_destroy(parser);
- return ret;
-}
-
-static int compile_dxbc_dxil(const struct vkd3d_shader_compile_info *compile_info,
- struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
-{
- struct vkd3d_shader_parser *parser;
- int ret;
-
- if ((ret = vkd3d_shader_sm6_parser_create(compile_info, message_context, &parser)) < 0)
- {
- WARN("Failed to initialise shader parser.\n");
- return ret;
- }
-
- ret = vkd3d_shader_parser_compile(parser, compile_info, out, message_context);
-
- vkd3d_shader_parser_destroy(parser);
- return ret;
-}
-
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, char **messages)
{
@@ -1713,26 +1631,43 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
vkd3d_shader_dump_shader(compile_info);
- switch (compile_info->source_type)
+ if (compile_info->source_type == VKD3D_SHADER_SOURCE_HLSL)
{
- case VKD3D_SHADER_SOURCE_DXBC_TPF:
- ret = compile_dxbc_tpf(compile_info, out, &message_context);
- break;
+ ret = compile_hlsl(compile_info, out, &message_context);
+ }
+ else
+ {
+ struct vkd3d_shader_parser *parser;
- case VKD3D_SHADER_SOURCE_HLSL:
- ret = compile_hlsl(compile_info, out, &message_context);
- break;
+ switch (compile_info->source_type)
+ {
+ case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
+ ret = vkd3d_shader_sm1_parser_create(compile_info, &message_context, &parser);
+ break;
- case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
- ret = compile_d3d_bytecode(compile_info, out, &message_context);
- break;
+ case VKD3D_SHADER_SOURCE_DXBC_TPF:
+ ret = vkd3d_shader_sm4_parser_create(compile_info, &message_context, &parser);
+ break;
- case VKD3D_SHADER_SOURCE_DXBC_DXIL:
- ret = compile_dxbc_dxil(compile_info, out, &message_context);
- break;
+ case VKD3D_SHADER_SOURCE_DXBC_DXIL:
+ ret = vkd3d_shader_sm6_parser_create(compile_info, &message_context, &parser);
+ break;
- default:
- vkd3d_unreachable();
+ default:
+ ERR("Unsupported source type %#x.\n", compile_info->source_type);
+ ret = VKD3D_ERROR_INVALID_ARGUMENT;
+ break;
+ }
+
+ if (ret < 0)
+ {
+ WARN("Failed to create shader parser.\n");
+ }
+ else
+ {
+ ret = vkd3d_shader_parser_compile(parser, compile_info, out, &message_context);
+ vkd3d_shader_parser_destroy(parser);
+ }
}
vkd3d_shader_message_context_trace_messages(&message_context);
@@ -1937,13 +1872,18 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
VKD3D_SHADER_TARGET_SPIRV_TEXT,
#endif
VKD3D_SHADER_TARGET_D3D_ASM,
-#if 0
+#ifdef VKD3D_SHADER_UNSUPPORTED_GLSL
VKD3D_SHADER_TARGET_GLSL,
#endif
};
static const enum vkd3d_shader_target_type hlsl_types[] =
{
+ VKD3D_SHADER_TARGET_SPIRV_BINARY,
+#ifdef HAVE_SPIRV_TOOLS
+ VKD3D_SHADER_TARGET_SPIRV_TEXT,
+#endif
+ VKD3D_SHADER_TARGET_D3D_ASM,
VKD3D_SHADER_TARGET_D3D_BYTECODE,
VKD3D_SHADER_TARGET_DXBC_TPF,
VKD3D_SHADER_TARGET_FX,
@@ -1958,13 +1898,21 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
VKD3D_SHADER_TARGET_D3D_ASM,
};
+#ifdef VKD3D_SHADER_UNSUPPORTED_DXIL
+ static const enum vkd3d_shader_target_type dxbc_dxil_types[] =
+ {
+ VKD3D_SHADER_TARGET_SPIRV_BINARY,
+# ifdef HAVE_SPIRV_TOOLS
+ VKD3D_SHADER_TARGET_SPIRV_TEXT,
+# endif
+ VKD3D_SHADER_TARGET_D3D_ASM,
+ };
+#endif
+
TRACE("source_type %#x, count %p.\n", source_type, count);
switch (source_type)
{
-#ifdef VKD3D_SHADER_UNSUPPORTED_DXIL
- case VKD3D_SHADER_SOURCE_DXBC_DXIL:
-#endif
case VKD3D_SHADER_SOURCE_DXBC_TPF:
*count = ARRAY_SIZE(dxbc_tpf_types);
return dxbc_tpf_types;
@@ -1977,6 +1925,12 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
*count = ARRAY_SIZE(d3dbc_types);
return d3dbc_types;
+#ifdef VKD3D_SHADER_UNSUPPORTED_DXIL
+ case VKD3D_SHADER_SOURCE_DXBC_DXIL:
+ *count = ARRAY_SIZE(dxbc_dxil_types);
+ return dxbc_dxil_types;
+#endif
+
default:
*count = 0;
return NULL;
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
index 2d3b3254638..1f4320968d3 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -100,6 +100,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE = 2300,
VKD3D_SHADER_WARNING_SPV_INVALID_UAV_FLAGS = 2301,
+ VKD3D_SHADER_WARNING_SPV_IGNORING_FLAG = 2302,
VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY = 3000,
VKD3D_SHADER_ERROR_RS_INVALID_VERSION = 3001,
@@ -148,6 +149,8 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_HLSL_INCONSISTENT_SAMPLER = 5026,
VKD3D_SHADER_ERROR_HLSL_NON_FINITE_RESULT = 5027,
VKD3D_SHADER_ERROR_HLSL_DUPLICATE_SWITCH_CASE = 5028,
+ VKD3D_SHADER_ERROR_HLSL_MISSING_TECHNIQUE = 5029,
+ VKD3D_SHADER_ERROR_HLSL_UNKNOWN_MODIFIER = 5030,
VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
@@ -218,6 +221,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX = 9015,
VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW = 9016,
VKD3D_SHADER_ERROR_VSIR_INVALID_SSA_USAGE = 9017,
+ VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION = 9018,
VKD3D_SHADER_WARNING_VSIR_DYNAMIC_DESCRIPTOR_ARRAY = 9300,
};
@@ -445,6 +449,7 @@ enum vkd3d_shader_opcode
VKD3DSIH_NOT,
VKD3DSIH_NRM,
VKD3DSIH_OR,
+ VKD3DSIH_ORD,
VKD3DSIH_PHASE,
VKD3DSIH_PHI,
VKD3DSIH_POW,
@@ -516,6 +521,7 @@ enum vkd3d_shader_opcode
VKD3DSIH_UMAX,
VKD3DSIH_UMIN,
VKD3DSIH_UMUL,
+ VKD3DSIH_UNO,
VKD3DSIH_USHR,
VKD3DSIH_UTOD,
VKD3DSIH_UTOF,
@@ -620,14 +626,16 @@ enum vkd3d_data_type
VKD3D_DATA_UINT8,
VKD3D_DATA_UINT64,
VKD3D_DATA_BOOL,
+ VKD3D_DATA_UINT16,
+ VKD3D_DATA_HALF,
VKD3D_DATA_COUNT,
};
static inline bool data_type_is_integer(enum vkd3d_data_type data_type)
{
- return data_type == VKD3D_DATA_INT || data_type == VKD3D_DATA_UINT8 || data_type == VKD3D_DATA_UINT
- || data_type == VKD3D_DATA_UINT64;
+ return data_type == VKD3D_DATA_INT || data_type == VKD3D_DATA_UINT8 || data_type == VKD3D_DATA_UINT16
+ || data_type == VKD3D_DATA_UINT || data_type == VKD3D_DATA_UINT64;
}
static inline bool data_type_is_bool(enum vkd3d_data_type data_type)
@@ -635,6 +643,11 @@ static inline bool data_type_is_bool(enum vkd3d_data_type data_type)
return data_type == VKD3D_DATA_BOOL;
}
+static inline bool data_type_is_floating_point(enum vkd3d_data_type data_type)
+{
+ return data_type == VKD3D_DATA_HALF || data_type == VKD3D_DATA_FLOAT || data_type == VKD3D_DATA_DOUBLE;
+}
+
static inline bool data_type_is_64_bit(enum vkd3d_data_type data_type)
{
return data_type == VKD3D_DATA_DOUBLE || data_type == VKD3D_DATA_UINT64;
@@ -749,11 +762,21 @@ enum vkd3d_shader_uav_flags
VKD3DSUF_ORDER_PRESERVING_COUNTER = 0x100,
};
+enum vkd3d_shader_atomic_rmw_flags
+{
+ VKD3DARF_SEQ_CST = 0x1,
+ VKD3DARF_VOLATILE = 0x2,
+};
+
enum vkd3d_tessellator_domain
{
+ VKD3D_TESSELLATOR_DOMAIN_INVALID = 0,
+
VKD3D_TESSELLATOR_DOMAIN_LINE = 1,
VKD3D_TESSELLATOR_DOMAIN_TRIANGLE = 2,
VKD3D_TESSELLATOR_DOMAIN_QUAD = 3,
+
+ VKD3D_TESSELLATOR_DOMAIN_COUNT = 4,
};
#define VKD3DSI_NONE 0x0
@@ -808,6 +831,8 @@ enum vkd3d_shader_type
VKD3D_SHADER_TYPE_COUNT,
};
+struct vkd3d_shader_message_context;
+
struct vkd3d_shader_version
{
enum vkd3d_shader_type type;
@@ -1025,7 +1050,7 @@ struct signature_element *vsir_signature_find_element_for_reg(const struct shade
unsigned int reg_idx, unsigned int write_mask);
void shader_signature_cleanup(struct shader_signature *signature);
-struct vkd3d_shader_desc
+struct dxbc_shader_desc
{
const uint32_t *byte_code;
size_t byte_code_size;
@@ -1033,7 +1058,10 @@ struct vkd3d_shader_desc
struct shader_signature input_signature;
struct shader_signature output_signature;
struct shader_signature patch_constant_signature;
+};
+struct vkd3d_shader_desc
+{
struct
{
uint32_t used, external;
@@ -1079,14 +1107,18 @@ struct vkd3d_shader_tgsm
struct vkd3d_shader_tgsm_raw
{
struct vkd3d_shader_dst_param reg;
+ unsigned int alignment;
unsigned int byte_count;
+ bool zero_init;
};
struct vkd3d_shader_tgsm_structured
{
struct vkd3d_shader_dst_param reg;
+ unsigned int alignment;
unsigned int byte_stride;
unsigned int structure_count;
+ bool zero_init;
};
struct vkd3d_shader_thread_group_size
@@ -1290,6 +1322,10 @@ struct vsir_program
struct vkd3d_shader_version shader_version;
struct vkd3d_shader_instruction_array instructions;
+ struct shader_signature input_signature;
+ struct shader_signature output_signature;
+ struct shader_signature patch_constant_signature;
+
unsigned int input_control_point_count, output_control_point_count;
unsigned int block_count;
unsigned int temp_count;
@@ -1302,6 +1338,10 @@ struct vsir_program
bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_version *version, unsigned int reserve);
void vsir_program_cleanup(struct vsir_program *program);
+enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t config_flags,
+ const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
+enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t config_flags,
+ const char *source_name, struct vkd3d_shader_message_context *message_context);
static inline struct vkd3d_shader_dst_param *vsir_program_get_dst_params(
struct vsir_program *program, unsigned int count)
@@ -1333,6 +1373,9 @@ struct vkd3d_shader_parser_ops
void (*parser_destroy)(struct vkd3d_shader_parser *parser);
};
+int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
+ const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
+ struct vkd3d_shader_message_context *message_context);
void vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
bool vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
@@ -1347,6 +1390,12 @@ static inline void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parse
parser->ops->parser_destroy(parser);
}
+static inline enum vkd3d_result vkd3d_shader_parser_validate(struct vkd3d_shader_parser *parser)
+{
+ return vsir_program_validate(&parser->program, parser->config_flags,
+ parser->location.source_name, parser->message_context);
+}
+
struct vkd3d_shader_descriptor_info1
{
enum vkd3d_shader_descriptor_type type;
@@ -1385,21 +1434,22 @@ struct vkd3d_string_buffer_cache
size_t count, max_count, capacity;
};
-enum vsir_asm_dialect
+enum vsir_asm_flags
{
- VSIR_ASM_VSIR,
- VSIR_ASM_D3D,
+ VSIR_ASM_FLAG_NONE = 0,
+ VSIR_ASM_FLAG_DUMP_TYPES = 0x1,
};
-enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
+enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
const struct vkd3d_shader_compile_info *compile_info,
- struct vkd3d_shader_code *out, enum vsir_asm_dialect dialect);
+ struct vkd3d_shader_code *out, enum vsir_asm_flags flags);
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer);
struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_cache *list);
void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer);
void vkd3d_string_buffer_cache_cleanup(struct vkd3d_string_buffer_cache *list);
void vkd3d_string_buffer_cache_init(struct vkd3d_string_buffer_cache *list);
void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer);
+void vkd3d_string_buffer_truncate(struct vkd3d_string_buffer *buffer, size_t size);
int vkd3d_string_buffer_print_f32(struct vkd3d_string_buffer *buffer, float f);
int vkd3d_string_buffer_print_f64(struct vkd3d_string_buffer *buffer, double d);
int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer, const char *format, ...) VKD3D_PRINTF_FUNC(2, 3);
@@ -1408,6 +1458,7 @@ void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *list, struct
vkd3d_string_buffer_trace_(buffer, __FUNCTION__)
void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function);
int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args);
+void vkd3d_shader_code_from_string_buffer(struct vkd3d_shader_code *code, struct vkd3d_string_buffer *buffer);
struct vkd3d_bytecode_buffer
{
@@ -1483,20 +1534,16 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
-void free_shader_desc(struct vkd3d_shader_desc *desc);
+void free_dxbc_shader_desc(struct dxbc_shader_desc *desc);
int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
- struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc);
+ struct vkd3d_shader_message_context *message_context, const char *source_name, struct dxbc_shader_desc *desc);
int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_message_context *message_context, struct shader_signature *signature);
-struct vkd3d_glsl_generator;
-
-struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
- struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location);
-int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
- struct vsir_program *program, struct vkd3d_shader_code *out);
-void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator);
+int glsl_compile(struct vsir_program *program, uint64_t config_flags,
+ const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
+ struct vkd3d_shader_message_context *message_context);
#define SPIRV_MAX_SRC_COUNT 6
@@ -1513,17 +1560,17 @@ int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
-enum vkd3d_result vsir_validate(struct vkd3d_shader_parser *parser);
-
static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type(
enum vkd3d_data_type data_type)
{
switch (data_type)
{
+ case VKD3D_DATA_HALF: /* Minimum precision. TODO: native 16-bit */
case VKD3D_DATA_FLOAT:
case VKD3D_DATA_UNORM:
case VKD3D_DATA_SNORM:
return VKD3D_SHADER_COMPONENT_FLOAT;
+ case VKD3D_DATA_UINT16: /* Minimum precision. TODO: native 16-bit */
case VKD3D_DATA_UINT:
return VKD3D_SHADER_COMPONENT_UINT;
case VKD3D_DATA_INT:
@@ -1585,6 +1632,11 @@ static inline enum vkd3d_shader_component_type vkd3d_component_type_from_resourc
}
}
+static inline bool component_type_is_64_bit(enum vkd3d_shader_component_type component_type)
+{
+ return component_type == VKD3D_SHADER_COMPONENT_DOUBLE || component_type == VKD3D_SHADER_COMPONENT_UINT64;
+}
+
enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enum vkd3d_shader_sysval_semantic sysval,
unsigned int index);
@@ -1724,6 +1776,31 @@ static inline unsigned int vkd3d_compact_swizzle(uint32_t swizzle, uint32_t writ
return compacted_swizzle;
}
+static inline uint32_t vsir_swizzle_from_writemask(unsigned int writemask)
+{
+ static const unsigned int swizzles[16] =
+ {
+ 0,
+ VKD3D_SHADER_SWIZZLE(X, X, X, X),
+ VKD3D_SHADER_SWIZZLE(Y, Y, Y, Y),
+ VKD3D_SHADER_SWIZZLE(X, Y, X, X),
+ VKD3D_SHADER_SWIZZLE(Z, Z, Z, Z),
+ VKD3D_SHADER_SWIZZLE(X, Z, X, X),
+ VKD3D_SHADER_SWIZZLE(Y, Z, X, X),
+ VKD3D_SHADER_SWIZZLE(X, Y, Z, X),
+ VKD3D_SHADER_SWIZZLE(W, W, W, W),
+ VKD3D_SHADER_SWIZZLE(X, W, X, X),
+ VKD3D_SHADER_SWIZZLE(Y, W, X, X),
+ VKD3D_SHADER_SWIZZLE(X, Y, W, X),
+ VKD3D_SHADER_SWIZZLE(Z, W, X, X),
+ VKD3D_SHADER_SWIZZLE(X, Z, W, X),
+ VKD3D_SHADER_SWIZZLE(Y, Z, W, X),
+ VKD3D_SHADER_SWIZZLE(X, Y, Z, W),
+ };
+
+ return swizzles[writemask & 0xf];
+}
+
struct vkd3d_struct
{
enum vkd3d_shader_structure_type type;
@@ -1760,7 +1837,4 @@ void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void
void dxbc_writer_init(struct dxbc_writer *dxbc);
int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *code);
-enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
- const struct vkd3d_shader_compile_info *compile_info);
-
#endif /* __VKD3D_SHADER_PRIVATE_H */
diff --git a/libs/vkd3d/libs/vkd3d/cache.c b/libs/vkd3d/libs/vkd3d/cache.c
new file mode 100644
index 00000000000..56ba6990420
--- /dev/null
+++ b/libs/vkd3d/libs/vkd3d/cache.c
@@ -0,0 +1,59 @@
+/*
+ * Copyright 2024 Stefan Dösinger for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "vkd3d_private.h"
+
+struct vkd3d_shader_cache
+{
+ unsigned int refcount;
+};
+
+int vkd3d_shader_open_cache(struct vkd3d_shader_cache **cache)
+{
+ struct vkd3d_shader_cache *object;
+
+ TRACE("%p.\n", cache);
+
+ object = vkd3d_malloc(sizeof(*object));
+ if (!object)
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ object->refcount = 1;
+ *cache = object;
+
+ return VKD3D_OK;
+}
+
+unsigned int vkd3d_shader_cache_incref(struct vkd3d_shader_cache *cache)
+{
+ unsigned int refcount = vkd3d_atomic_increment_u32(&cache->refcount);
+ TRACE("cache %p refcount %u.\n", cache, refcount);
+ return refcount;
+}
+
+unsigned int vkd3d_shader_cache_decref(struct vkd3d_shader_cache *cache)
+{
+ unsigned int refcount = vkd3d_atomic_decrement_u32(&cache->refcount);
+ TRACE("cache %p refcount %u.\n", cache, refcount);
+
+ if (refcount)
+ return refcount;
+
+ vkd3d_free(cache);
+ return 0;
+}
diff --git a/libs/vkd3d/libs/vkd3d/command.c b/libs/vkd3d/libs/vkd3d/command.c
index 7115a74a6f2..4a69ff530da 100644
--- a/libs/vkd3d/libs/vkd3d/command.c
+++ b/libs/vkd3d/libs/vkd3d/command.c
@@ -5414,6 +5414,26 @@ static const struct vkd3d_format *vkd3d_fixup_clear_uav_uint_colour(struct d3d12
| ((colour->uint32[2] & 0x3ff) << 22);
return vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false);
+ case DXGI_FORMAT_B5G6R5_UNORM:
+ colour->uint32[0] = (colour->uint32[2] & 0x1f)
+ | ((colour->uint32[1] & 0x3f) << 5)
+ | ((colour->uint32[0] & 0x1f) << 11);
+ return vkd3d_get_format(device, DXGI_FORMAT_R16_UINT, false);
+
+ case DXGI_FORMAT_B5G5R5A1_UNORM:
+ colour->uint32[0] = (colour->uint32[2] & 0x1f)
+ | ((colour->uint32[1] & 0x1f) << 5)
+ | ((colour->uint32[0] & 0x1f) << 10)
+ | ((colour->uint32[3] & 0x1) << 15);
+ return vkd3d_get_format(device, DXGI_FORMAT_R16_UINT, false);
+
+ case DXGI_FORMAT_B4G4R4A4_UNORM:
+ colour->uint32[0] = (colour->uint32[2] & 0xf)
+ | ((colour->uint32[1] & 0xf) << 4)
+ | ((colour->uint32[0] & 0xf) << 8)
+ | ((colour->uint32[3] & 0xf) << 12);
+ return vkd3d_get_format(device, DXGI_FORMAT_R16_UINT, false);
+
default:
return NULL;
}
diff --git a/libs/vkd3d/libs/vkd3d/device.c b/libs/vkd3d/libs/vkd3d/device.c
index 17c7ccb3e31..a394e3f7592 100644
--- a/libs/vkd3d/libs/vkd3d/device.c
+++ b/libs/vkd3d/libs/vkd3d/device.c
@@ -89,11 +89,13 @@ static const struct vkd3d_optional_extension_info optional_device_extensions[] =
VK_EXTENSION(KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE, KHR_sampler_mirror_clamp_to_edge),
VK_EXTENSION(KHR_TIMELINE_SEMAPHORE, KHR_timeline_semaphore),
/* EXT extensions */
+ VK_EXTENSION(EXT_4444_FORMATS, EXT_4444_formats),
VK_EXTENSION(EXT_CALIBRATED_TIMESTAMPS, EXT_calibrated_timestamps),
VK_EXTENSION(EXT_CONDITIONAL_RENDERING, EXT_conditional_rendering),
VK_EXTENSION(EXT_DEBUG_MARKER, EXT_debug_marker),
VK_EXTENSION(EXT_DEPTH_CLIP_ENABLE, EXT_depth_clip_enable),
VK_EXTENSION(EXT_DESCRIPTOR_INDEXING, EXT_descriptor_indexing),
+ VK_EXTENSION(EXT_FRAGMENT_SHADER_INTERLOCK, EXT_fragment_shader_interlock),
VK_EXTENSION(EXT_MUTABLE_DESCRIPTOR_TYPE, EXT_mutable_descriptor_type),
VK_EXTENSION(EXT_ROBUSTNESS_2, EXT_robustness2),
VK_EXTENSION(EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION, EXT_shader_demote_to_helper_invocation),
@@ -557,12 +559,14 @@ static HRESULT vkd3d_instance_init(struct vkd3d_instance *instance,
const struct vkd3d_optional_instance_extensions_info *optional_extensions;
const struct vkd3d_application_info *vkd3d_application_info;
const struct vkd3d_host_time_domain_info *time_domain_info;
+ PFN_vkEnumerateInstanceVersion vkEnumerateInstanceVersion;
bool *user_extension_supported = NULL;
VkApplicationInfo application_info;
VkInstanceCreateInfo instance_info;
char application_name[PATH_MAX];
uint32_t extension_count;
const char **extensions;
+ uint32_t vk_api_version;
VkInstance vk_instance;
VkResult vr;
HRESULT hr;
@@ -615,6 +619,16 @@ static HRESULT vkd3d_instance_init(struct vkd3d_instance *instance,
application_info.apiVersion = VK_API_VERSION_1_0;
instance->api_version = VKD3D_API_VERSION_1_0;
+ /* vkEnumerateInstanceVersion was added in Vulkan 1.1, and its absence indicates only 1.0 is supported. */
+ vkEnumerateInstanceVersion = (void *)vk_global_procs->vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceVersion");
+ if (vkEnumerateInstanceVersion && vkEnumerateInstanceVersion(&vk_api_version) >= 0
+ && vk_api_version >= VK_API_VERSION_1_1)
+ {
+ TRACE("Vulkan API version 1.1 is available; requesting it.\n");
+ application_info.apiVersion = VK_API_VERSION_1_1;
+ }
+ instance->vk_api_version = application_info.apiVersion;
+
if ((vkd3d_application_info = vkd3d_find_struct(create_info->next, APPLICATION_INFO)))
{
if (vkd3d_application_info->application_name)
@@ -789,6 +803,7 @@ struct vkd3d_physical_device_info
VkPhysicalDeviceConditionalRenderingFeaturesEXT conditional_rendering_features;
VkPhysicalDeviceDepthClipEnableFeaturesEXT depth_clip_features;
VkPhysicalDeviceDescriptorIndexingFeaturesEXT descriptor_indexing_features;
+ VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT fragment_shader_interlock_features;
VkPhysicalDeviceRobustness2FeaturesEXT robustness2_features;
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT demote_features;
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT texel_buffer_alignment_features;
@@ -796,6 +811,7 @@ struct vkd3d_physical_device_info
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertex_divisor_features;
VkPhysicalDeviceTimelineSemaphoreFeaturesKHR timeline_semaphore_features;
VkPhysicalDeviceMutableDescriptorTypeFeaturesEXT mutable_features;
+ VkPhysicalDevice4444FormatsFeaturesEXT formats4444_features;
VkPhysicalDeviceFeatures2 features2;
};
@@ -808,6 +824,7 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT *vertex_divisor_properties;
VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT *buffer_alignment_properties;
VkPhysicalDeviceDescriptorIndexingFeaturesEXT *descriptor_indexing_features;
+ VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT *fragment_shader_interlock_features;
VkPhysicalDeviceRobustness2FeaturesEXT *robustness2_features;
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *vertex_divisor_features;
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT *buffer_alignment_features;
@@ -818,6 +835,7 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
VkPhysicalDeviceMaintenance3Properties *maintenance3_properties;
VkPhysicalDeviceTransformFeedbackPropertiesEXT *xfb_properties;
VkPhysicalDevice physical_device = device->vk_physical_device;
+ VkPhysicalDevice4444FormatsFeaturesEXT *formats4444_features;
VkPhysicalDeviceTransformFeedbackFeaturesEXT *xfb_features;
struct vkd3d_vulkan_info *vulkan_info = &device->vk_info;
@@ -825,6 +843,7 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
conditional_rendering_features = &info->conditional_rendering_features;
depth_clip_features = &info->depth_clip_features;
descriptor_indexing_features = &info->descriptor_indexing_features;
+ fragment_shader_interlock_features = &info->fragment_shader_interlock_features;
robustness2_features = &info->robustness2_features;
descriptor_indexing_properties = &info->descriptor_indexing_properties;
maintenance3_properties = &info->maintenance3_properties;
@@ -835,6 +854,7 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
vertex_divisor_properties = &info->vertex_divisor_properties;
timeline_semaphore_features = &info->timeline_semaphore_features;
mutable_features = &info->mutable_features;
+ formats4444_features = &info->formats4444_features;
xfb_features = &info->xfb_features;
xfb_properties = &info->xfb_properties;
@@ -846,6 +866,8 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
vk_prepend_struct(&info->features2, depth_clip_features);
descriptor_indexing_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT;
vk_prepend_struct(&info->features2, descriptor_indexing_features);
+ fragment_shader_interlock_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT;
+ vk_prepend_struct(&info->features2, fragment_shader_interlock_features);
robustness2_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT;
vk_prepend_struct(&info->features2, robustness2_features);
demote_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT;
@@ -860,6 +882,8 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
vk_prepend_struct(&info->features2, timeline_semaphore_features);
mutable_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_EXT;
vk_prepend_struct(&info->features2, mutable_features);
+ formats4444_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_4444_FORMATS_FEATURES_EXT;
+ vk_prepend_struct(&info->features2, formats4444_features);
if (vulkan_info->KHR_get_physical_device_properties2)
VK_CALL(vkGetPhysicalDeviceFeatures2KHR(physical_device, &info->features2));
@@ -1158,6 +1182,7 @@ static void vkd3d_trace_physical_device_limits(const struct vkd3d_physical_devic
static void vkd3d_trace_physical_device_features(const struct vkd3d_physical_device_info *info)
{
+ const VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT *fragment_shader_interlock_features;
const VkPhysicalDeviceConditionalRenderingFeaturesEXT *conditional_rendering_features;
const VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT *demote_features;
const VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT *buffer_alignment_features;
@@ -1279,6 +1304,15 @@ static void vkd3d_trace_physical_device_features(const struct vkd3d_physical_dev
TRACE(" VkPhysicalDeviceDepthClipEnableFeaturesEXT:\n");
TRACE(" depthClipEnable: %#x.\n", depth_clip_features->depthClipEnable);
+ fragment_shader_interlock_features = &info->fragment_shader_interlock_features;
+ TRACE(" VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:\n");
+ TRACE(" fragmentShaderSampleInterlock: %#x.\n.",
+ fragment_shader_interlock_features->fragmentShaderSampleInterlock);
+ TRACE(" fragmentShaderPixelInterlock: %#x\n.",
+ fragment_shader_interlock_features->fragmentShaderPixelInterlock);
+ TRACE(" fragmentShaderShadingRateInterlock: %#x\n.",
+ fragment_shader_interlock_features->fragmentShaderShadingRateInterlock);
+
demote_features = &info->demote_features;
TRACE(" VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT:\n");
TRACE(" shaderDemoteToHelperInvocation: %#x.\n", demote_features->shaderDemoteToHelperInvocation);
@@ -1476,6 +1510,7 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
uint32_t *device_extension_count, bool **user_extension_supported)
{
const struct vkd3d_vk_instance_procs *vk_procs = &device->vkd3d_instance->vk_procs;
+ VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT *fragment_shader_interlock;
const struct vkd3d_optional_device_extensions_info *optional_extensions;
VkPhysicalDeviceDescriptorIndexingFeaturesEXT *descriptor_indexing;
VkPhysicalDevice physical_device = device->vk_physical_device;
@@ -1539,8 +1574,6 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
device->feature_options.TypedUAVLoadAdditionalFormats = features->shaderStorageImageReadWithoutFormat
&& d3d12_device_supports_typed_uav_load_additional_formats(device);
- /* GL_INTEL_fragment_shader_ordering, no Vulkan equivalent. */
- device->feature_options.ROVsSupported = FALSE;
/* GL_INTEL_conservative_rasterization, no Vulkan equivalent. */
device->feature_options.ConservativeRasterizationTier = D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED;
device->feature_options.MaxGPUVirtualAddressBitsPerResource = 40; /* FIXME */
@@ -1619,6 +1652,12 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
*user_extension_supported, vulkan_info, "device",
device->vkd3d_instance->config_flags & VKD3D_CONFIG_FLAG_VULKAN_DEBUG);
+ fragment_shader_interlock = &physical_device_info->fragment_shader_interlock_features;
+ if (!fragment_shader_interlock->fragmentShaderSampleInterlock
+ || !fragment_shader_interlock->fragmentShaderPixelInterlock)
+ vulkan_info->EXT_fragment_shader_interlock = false;
+ device->feature_options.ROVsSupported = vulkan_info->EXT_fragment_shader_interlock;
+
if (!physical_device_info->conditional_rendering_features.conditionalRendering)
vulkan_info->EXT_conditional_rendering = false;
if (!physical_device_info->depth_clip_features.depthClipEnable)
@@ -1634,6 +1673,8 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
if (!physical_device_info->timeline_semaphore_features.timelineSemaphore)
vulkan_info->KHR_timeline_semaphore = false;
+ physical_device_info->formats4444_features.formatA4B4G4R4 = VK_FALSE;
+
vulkan_info->texel_buffer_alignment_properties = physical_device_info->texel_buffer_alignment_properties;
if (get_spec_version(vk_extensions, count, VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME) >= 3)
@@ -1675,6 +1716,10 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
vulkan_info->shader_extensions[vulkan_info->shader_extension_count++]
= VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING;
+ if (vulkan_info->EXT_fragment_shader_interlock)
+ vulkan_info->shader_extensions[vulkan_info->shader_extension_count++]
+ = VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK;
+
if (vulkan_info->EXT_shader_stencil_export)
vulkan_info->shader_extensions[vulkan_info->shader_extension_count++]
= VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT;
@@ -2498,18 +2543,286 @@ static void vkd3d_desc_object_cache_cleanup(struct vkd3d_desc_object_cache *cach
}
}
+/* ID3D12ShaderCacheSession */
+struct d3d12_cache_session
+{
+ ID3D12ShaderCacheSession ID3D12ShaderCacheSession_iface;
+ unsigned int refcount;
+
+ struct list cache_list_entry;
+
+ struct d3d12_device *device;
+ struct vkd3d_private_store private_store;
+ D3D12_SHADER_CACHE_SESSION_DESC desc;
+ struct vkd3d_shader_cache *cache;
+};
+
+static struct vkd3d_mutex cache_list_mutex = VKD3D_MUTEX_INITIALIZER;
+static struct list cache_list = LIST_INIT(cache_list);
+
+static inline struct d3d12_cache_session *impl_from_ID3D12ShaderCacheSession(ID3D12ShaderCacheSession *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d12_cache_session, ID3D12ShaderCacheSession_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_cache_session_QueryInterface(ID3D12ShaderCacheSession *iface,
+ REFIID iid, void **object)
+{
+ TRACE("iface %p, iid %s, object %p.\n", iface, debugstr_guid(iid), object);
+
+ if (!object)
+ {
+ WARN("Output pointer is NULL, returning E_POINTER.\n");
+ return E_POINTER;
+ }
+
+ if (IsEqualGUID(iid, &IID_ID3D12ShaderCacheSession)
+ || IsEqualGUID(iid, &IID_ID3D12DeviceChild)
+ || IsEqualGUID(iid, &IID_ID3D12Object)
+ || IsEqualGUID(iid, &IID_IUnknown))
+ {
+ ID3D12ShaderCacheSession_AddRef(iface);
+ *object = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3d12_cache_session_AddRef(ID3D12ShaderCacheSession *iface)
+{
+ struct d3d12_cache_session *session = impl_from_ID3D12ShaderCacheSession(iface);
+ unsigned int refcount = vkd3d_atomic_increment_u32(&session->refcount);
+
+ TRACE("%p increasing refcount to %u.\n", session, refcount);
+
+ return refcount;
+}
+
+static void d3d12_cache_session_destroy(struct d3d12_cache_session *session)
+{
+ struct d3d12_device *device = session->device;
+
+ TRACE("Destroying cache session %p.\n", session);
+
+ vkd3d_mutex_lock(&cache_list_mutex);
+ list_remove(&session->cache_list_entry);
+ vkd3d_mutex_unlock(&cache_list_mutex);
+
+ vkd3d_shader_cache_decref(session->cache);
+ vkd3d_private_store_destroy(&session->private_store);
+ vkd3d_free(session);
+
+ d3d12_device_release(device);
+}
+
+static ULONG STDMETHODCALLTYPE d3d12_cache_session_Release(ID3D12ShaderCacheSession *iface)
+{
+ struct d3d12_cache_session *session = impl_from_ID3D12ShaderCacheSession(iface);
+ unsigned int refcount = vkd3d_atomic_decrement_u32(&session->refcount);
+
+ TRACE("%p decreasing refcount to %u.\n", session, refcount);
+
+ if (!refcount)
+ d3d12_cache_session_destroy(session);
+
+ return refcount;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_cache_session_GetPrivateData(ID3D12ShaderCacheSession *iface,
+ REFGUID guid, UINT *data_size, void *data)
+{
+ struct d3d12_cache_session *session = impl_from_ID3D12ShaderCacheSession(iface);
+
+ TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
+
+ return vkd3d_get_private_data(&session->private_store, guid, data_size, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_cache_session_SetPrivateData(ID3D12ShaderCacheSession *iface,
+ REFGUID guid, UINT data_size, const void *data)
+{
+ struct d3d12_cache_session *session = impl_from_ID3D12ShaderCacheSession(iface);
+
+ TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
+
+ return vkd3d_set_private_data(&session->private_store, guid, data_size, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_cache_session_SetPrivateDataInterface(
+ ID3D12ShaderCacheSession *iface, REFGUID guid, const IUnknown *data)
+{
+ struct d3d12_cache_session *session = impl_from_ID3D12ShaderCacheSession(iface);
+
+ TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
+
+ return vkd3d_set_private_data_interface(&session->private_store, guid, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_cache_session_SetName(ID3D12ShaderCacheSession *iface,
+ const WCHAR *name)
+{
+ struct d3d12_cache_session *session = impl_from_ID3D12ShaderCacheSession(iface);
+
+ TRACE("iface %p, name %s.\n", iface, debugstr_w(name, session->device->wchar_size));
+
+ return name ? S_OK : E_INVALIDARG;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_cache_session_GetDevice(ID3D12ShaderCacheSession *iface,
+ REFIID iid, void **device)
+{
+ struct d3d12_cache_session *session = impl_from_ID3D12ShaderCacheSession(iface);
+
+ TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device);
+
+ return d3d12_device_query_interface(session->device, iid, device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_cache_session_FindValue(ID3D12ShaderCacheSession *iface,
+ const void *key, UINT key_size, void *value, UINT *value_size)
+{
+ FIXME("iface %p, key %p, key_size %#x, value %p, value_size %p stub!\n",
+ iface, key, key_size, value, value_size);
+
+ return DXGI_ERROR_NOT_FOUND;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_cache_session_StoreValue(ID3D12ShaderCacheSession *iface,
+ const void *key, UINT key_size, const void *value, UINT value_size)
+{
+ FIXME("iface %p, key %p, key_size %#x, value %p, value_size %u stub!\n", iface, key, key_size,
+ value, value_size);
+
+ return E_NOTIMPL;
+}
+
+static void STDMETHODCALLTYPE d3d12_cache_session_SetDeleteOnDestroy(ID3D12ShaderCacheSession *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+}
+
+static D3D12_SHADER_CACHE_SESSION_DESC * STDMETHODCALLTYPE d3d12_cache_session_GetDesc(
+ ID3D12ShaderCacheSession *iface, D3D12_SHADER_CACHE_SESSION_DESC *desc)
+{
+ struct d3d12_cache_session *session = impl_from_ID3D12ShaderCacheSession(iface);
+
+ TRACE("iface %p.\n", iface);
+ *desc = session->desc;
+ return desc;
+}
+
+static const struct ID3D12ShaderCacheSessionVtbl d3d12_cache_session_vtbl =
+{
+ /* IUnknown methods */
+ d3d12_cache_session_QueryInterface,
+ d3d12_cache_session_AddRef,
+ d3d12_cache_session_Release,
+ /* ID3D12Object methods */
+ d3d12_cache_session_GetPrivateData,
+ d3d12_cache_session_SetPrivateData,
+ d3d12_cache_session_SetPrivateDataInterface,
+ d3d12_cache_session_SetName,
+ /* ID3D12DeviceChild methods */
+ d3d12_cache_session_GetDevice,
+ /* ID3D12ShaderCacheSession methods */
+ d3d12_cache_session_FindValue,
+ d3d12_cache_session_StoreValue,
+ d3d12_cache_session_SetDeleteOnDestroy,
+ d3d12_cache_session_GetDesc,
+};
+
+static HRESULT d3d12_cache_session_init(struct d3d12_cache_session *session,
+ struct d3d12_device *device, const D3D12_SHADER_CACHE_SESSION_DESC *desc)
+{
+ struct d3d12_cache_session *i;
+ enum vkd3d_result ret;
+ HRESULT hr;
+
+ session->ID3D12ShaderCacheSession_iface.lpVtbl = &d3d12_cache_session_vtbl;
+ session->refcount = 1;
+ session->desc = *desc;
+ session->cache = NULL;
+
+ if (!session->desc.MaximumValueFileSizeBytes)
+ session->desc.MaximumValueFileSizeBytes = 128 * 1024 * 1024;
+ if (!session->desc.MaximumInMemoryCacheSizeBytes)
+ session->desc.MaximumInMemoryCacheSizeBytes = 1024 * 1024;
+ if (!session->desc.MaximumInMemoryCacheEntries)
+ session->desc.MaximumInMemoryCacheEntries = 128;
+
+ if (FAILED(hr = vkd3d_private_store_init(&session->private_store)))
+ return hr;
+
+ vkd3d_mutex_lock(&cache_list_mutex);
+
+ /* We expect the number of open caches to be small. */
+ LIST_FOR_EACH_ENTRY(i, &cache_list, struct d3d12_cache_session, cache_list_entry)
+ {
+ if (!memcmp(&i->desc.Identifier, &desc->Identifier, sizeof(desc->Identifier)))
+ {
+ TRACE("Found an existing cache %p from session %p.\n", i->cache, i);
+ if (desc->Version == i->desc.Version)
+ {
+ session->desc = i->desc;
+ vkd3d_shader_cache_incref(session->cache = i->cache);
+ break;
+ }
+ else
+ {
+ WARN("version mismatch: Existing %"PRIu64" new %"PRIu64".\n",
+ i->desc.Version, desc->Version);
+ hr = DXGI_ERROR_ALREADY_EXISTS;
+ goto error;
+ }
+ }
+ }
+
+ if (!session->cache)
+ {
+ if (session->desc.Mode == D3D12_SHADER_CACHE_MODE_DISK)
+ FIXME("Disk caches are not yet implemented.\n");
+
+ ret = vkd3d_shader_open_cache(&session->cache);
+ if (ret)
+ {
+ WARN("Failed to open shader cache.\n");
+ hr = hresult_from_vkd3d_result(ret);
+ goto error;
+ }
+ }
+
+ /* Add it to the list even if we reused an existing cache. The other session might be destroyed,
+ * but the cache stays alive and can be opened a third time. */
+ list_add_tail(&cache_list, &session->cache_list_entry);
+ d3d12_device_add_ref(session->device = device);
+
+ vkd3d_mutex_unlock(&cache_list_mutex);
+ return S_OK;
+
+error:
+ vkd3d_private_store_destroy(&session->private_store);
+ vkd3d_mutex_unlock(&cache_list_mutex);
+ return hr;
+}
+
/* ID3D12Device */
-static inline struct d3d12_device *impl_from_ID3D12Device7(ID3D12Device7 *iface)
+static inline struct d3d12_device *impl_from_ID3D12Device9(ID3D12Device9 *iface)
{
- return CONTAINING_RECORD(iface, struct d3d12_device, ID3D12Device7_iface);
+ return CONTAINING_RECORD(iface, struct d3d12_device, ID3D12Device9_iface);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_QueryInterface(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_QueryInterface(ID3D12Device9 *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
- if (IsEqualGUID(riid, &IID_ID3D12Device7)
+ if (IsEqualGUID(riid, &IID_ID3D12Device9)
+ || IsEqualGUID(riid, &IID_ID3D12Device8)
+ || IsEqualGUID(riid, &IID_ID3D12Device7)
|| IsEqualGUID(riid, &IID_ID3D12Device6)
|| IsEqualGUID(riid, &IID_ID3D12Device5)
|| IsEqualGUID(riid, &IID_ID3D12Device4)
@@ -2531,9 +2844,9 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_QueryInterface(ID3D12Device7 *ifac
return E_NOINTERFACE;
}
-static ULONG STDMETHODCALLTYPE d3d12_device_AddRef(ID3D12Device7 *iface)
+static ULONG STDMETHODCALLTYPE d3d12_device_AddRef(ID3D12Device9 *iface)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
unsigned int refcount = vkd3d_atomic_increment_u32(&device->refcount);
TRACE("%p increasing refcount to %u.\n", device, refcount);
@@ -2563,9 +2876,9 @@ static HRESULT device_worker_stop(struct d3d12_device *device)
return S_OK;
}
-static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device7 *iface)
+static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device9 *iface)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
unsigned int refcount = vkd3d_atomic_decrement_u32(&device->refcount);
TRACE("%p decreasing refcount to %u.\n", device, refcount);
@@ -2602,10 +2915,10 @@ static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device7 *iface)
return refcount;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_GetPrivateData(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_GetPrivateData(ID3D12Device9 *iface,
REFGUID guid, UINT *data_size, void *data)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
@@ -2613,10 +2926,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_GetPrivateData(ID3D12Device7 *ifac
return vkd3d_get_private_data(&device->private_store, guid, data_size, data);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetPrivateData(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetPrivateData(ID3D12Device9 *iface,
REFGUID guid, UINT data_size, const void *data)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
@@ -2624,19 +2937,19 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_SetPrivateData(ID3D12Device7 *ifac
return vkd3d_set_private_data(&device->private_store, guid, data_size, data);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetPrivateDataInterface(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetPrivateDataInterface(ID3D12Device9 *iface,
REFGUID guid, const IUnknown *data)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return vkd3d_set_private_data_interface(&device->private_store, guid, data);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetName(ID3D12Device7 *iface, const WCHAR *name)
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetName(ID3D12Device9 *iface, const WCHAR *name)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_w(name, device->wchar_size));
@@ -2644,17 +2957,17 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_SetName(ID3D12Device7 *iface, cons
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, name);
}
-static UINT STDMETHODCALLTYPE d3d12_device_GetNodeCount(ID3D12Device7 *iface)
+static UINT STDMETHODCALLTYPE d3d12_device_GetNodeCount(ID3D12Device9 *iface)
{
TRACE("iface %p.\n", iface);
return 1;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandQueue(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandQueue(ID3D12Device9 *iface,
const D3D12_COMMAND_QUEUE_DESC *desc, REFIID riid, void **command_queue)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
struct d3d12_command_queue *object;
HRESULT hr;
@@ -2668,10 +2981,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandQueue(ID3D12Device7 *
riid, command_queue);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandAllocator(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandAllocator(ID3D12Device9 *iface,
D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
struct d3d12_command_allocator *object;
HRESULT hr;
@@ -2685,10 +2998,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandAllocator(ID3D12Devic
riid, command_allocator);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateGraphicsPipelineState(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateGraphicsPipelineState(ID3D12Device9 *iface,
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
struct d3d12_pipeline_state *object;
HRESULT hr;
@@ -2702,10 +3015,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateGraphicsPipelineState(ID3D12
&IID_ID3D12PipelineState, riid, pipeline_state);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateComputePipelineState(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateComputePipelineState(ID3D12Device9 *iface,
const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
struct d3d12_pipeline_state *object;
HRESULT hr;
@@ -2719,11 +3032,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateComputePipelineState(ID3D12D
&IID_ID3D12PipelineState, riid, pipeline_state);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList(ID3D12Device9 *iface,
UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator,
ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
struct d3d12_command_list *object;
HRESULT hr;
@@ -2846,10 +3159,10 @@ bool d3d12_device_is_uma(struct d3d12_device *device, bool *coherent)
return true;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device9 *iface,
D3D12_FEATURE feature, void *feature_data, UINT feature_data_size)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
TRACE("iface %p, feature %#x, feature_data %p, feature_data_size %u.\n",
iface, feature, feature_data, feature_data_size);
@@ -3521,10 +3834,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device7
}
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateDescriptorHeap(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateDescriptorHeap(ID3D12Device9 *iface,
const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
struct d3d12_descriptor_heap *object;
HRESULT hr;
@@ -3538,7 +3851,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateDescriptorHeap(ID3D12Device7
&IID_ID3D12DescriptorHeap, riid, descriptor_heap);
}
-static UINT STDMETHODCALLTYPE d3d12_device_GetDescriptorHandleIncrementSize(ID3D12Device7 *iface,
+static UINT STDMETHODCALLTYPE d3d12_device_GetDescriptorHandleIncrementSize(ID3D12Device9 *iface,
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type)
{
TRACE("iface %p, descriptor_heap_type %#x.\n", iface, descriptor_heap_type);
@@ -3561,11 +3874,11 @@ static UINT STDMETHODCALLTYPE d3d12_device_GetDescriptorHandleIncrementSize(ID3D
}
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateRootSignature(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateRootSignature(ID3D12Device9 *iface,
UINT node_mask, const void *bytecode, SIZE_T bytecode_length,
REFIID riid, void **root_signature)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
struct d3d12_root_signature *object;
HRESULT hr;
@@ -3581,10 +3894,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateRootSignature(ID3D12Device7
&IID_ID3D12RootSignature, riid, root_signature);
}
-static void STDMETHODCALLTYPE d3d12_device_CreateConstantBufferView(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CreateConstantBufferView(ID3D12Device9 *iface,
const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
struct d3d12_desc tmp = {0};
TRACE("iface %p, desc %p, descriptor %s.\n", iface, desc, debug_cpu_handle(descriptor));
@@ -3593,11 +3906,11 @@ static void STDMETHODCALLTYPE d3d12_device_CreateConstantBufferView(ID3D12Device
d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
}
-static void STDMETHODCALLTYPE d3d12_device_CreateShaderResourceView(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CreateShaderResourceView(ID3D12Device9 *iface,
ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
struct d3d12_desc tmp = {0};
TRACE("iface %p, resource %p, desc %p, descriptor %s.\n",
@@ -3607,11 +3920,11 @@ static void STDMETHODCALLTYPE d3d12_device_CreateShaderResourceView(ID3D12Device
d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
}
-static void STDMETHODCALLTYPE d3d12_device_CreateUnorderedAccessView(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CreateUnorderedAccessView(ID3D12Device9 *iface,
ID3D12Resource *resource, ID3D12Resource *counter_resource,
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
struct d3d12_desc tmp = {0};
TRACE("iface %p, resource %p, counter_resource %p, desc %p, descriptor %s.\n",
@@ -3622,7 +3935,7 @@ static void STDMETHODCALLTYPE d3d12_device_CreateUnorderedAccessView(ID3D12Devic
d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
}
-static void STDMETHODCALLTYPE d3d12_device_CreateRenderTargetView(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CreateRenderTargetView(ID3D12Device9 *iface,
ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
@@ -3630,10 +3943,10 @@ static void STDMETHODCALLTYPE d3d12_device_CreateRenderTargetView(ID3D12Device7
iface, resource, desc, debug_cpu_handle(descriptor));
d3d12_rtv_desc_create_rtv(d3d12_rtv_desc_from_cpu_handle(descriptor),
- impl_from_ID3D12Device7(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
+ impl_from_ID3D12Device9(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
}
-static void STDMETHODCALLTYPE d3d12_device_CreateDepthStencilView(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CreateDepthStencilView(ID3D12Device9 *iface,
ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
@@ -3641,13 +3954,13 @@ static void STDMETHODCALLTYPE d3d12_device_CreateDepthStencilView(ID3D12Device7
iface, resource, desc, debug_cpu_handle(descriptor));
d3d12_dsv_desc_create_dsv(d3d12_dsv_desc_from_cpu_handle(descriptor),
- impl_from_ID3D12Device7(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
+ impl_from_ID3D12Device9(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
}
-static void STDMETHODCALLTYPE d3d12_device_CreateSampler(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CreateSampler(ID3D12Device9 *iface,
const D3D12_SAMPLER_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
struct d3d12_desc tmp = {0};
TRACE("iface %p, desc %p, descriptor %s.\n", iface, desc, debug_cpu_handle(descriptor));
@@ -3656,14 +3969,14 @@ static void STDMETHODCALLTYPE d3d12_device_CreateSampler(ID3D12Device7 *iface,
d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
}
-static void STDMETHODCALLTYPE d3d12_device_CopyDescriptors(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CopyDescriptors(ID3D12Device9 *iface,
UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,
const UINT *dst_descriptor_range_sizes,
UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,
const UINT *src_descriptor_range_sizes,
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
unsigned int dst_range_idx, dst_idx, src_range_idx, src_idx;
unsigned int dst_range_size, src_range_size;
struct d3d12_descriptor_heap *dst_heap;
@@ -3719,7 +4032,7 @@ static void STDMETHODCALLTYPE d3d12_device_CopyDescriptors(ID3D12Device7 *iface,
}
}
-static void STDMETHODCALLTYPE d3d12_device_CopyDescriptorsSimple(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CopyDescriptorsSimple(ID3D12Device9 *iface,
UINT descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,
const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type)
@@ -3850,10 +4163,10 @@ static void d3d12_device_get_resource_allocation_info(struct d3d12_device *devic
}
static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResourceAllocationInfo(
- ID3D12Device7 *iface, D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask,
+ ID3D12Device9 *iface, D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask,
UINT count, const D3D12_RESOURCE_DESC *resource_descs)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
TRACE("iface %p, info %p, visible_mask 0x%08x, count %u, resource_descs %p.\n",
iface, info, visible_mask, count, resource_descs);
@@ -3865,10 +4178,10 @@ static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResour
return info;
}
-static D3D12_HEAP_PROPERTIES * STDMETHODCALLTYPE d3d12_device_GetCustomHeapProperties(ID3D12Device7 *iface,
+static D3D12_HEAP_PROPERTIES * STDMETHODCALLTYPE d3d12_device_GetCustomHeapProperties(ID3D12Device9 *iface,
D3D12_HEAP_PROPERTIES *heap_properties, UINT node_mask, D3D12_HEAP_TYPE heap_type)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
bool coherent;
TRACE("iface %p, heap_properties %p, node_mask 0x%08x, heap_type %#x.\n",
@@ -3908,12 +4221,12 @@ static D3D12_HEAP_PROPERTIES * STDMETHODCALLTYPE d3d12_device_GetCustomHeapPrope
return heap_properties;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Device9 *iface,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID iid, void **resource)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
D3D12_RESOURCE_DESC1 resource_desc;
struct d3d12_resource *object;
HRESULT hr;
@@ -3935,10 +4248,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Devi
return return_interface(&object->ID3D12Resource2_iface, &IID_ID3D12Resource2, iid, resource);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap(ID3D12Device9 *iface,
const D3D12_HEAP_DESC *desc, REFIID iid, void **heap)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
struct d3d12_heap *object;
HRESULT hr;
@@ -3954,12 +4267,12 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap(ID3D12Device7 *iface,
return return_interface(&object->ID3D12Heap_iface, &IID_ID3D12Heap, iid, heap);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePlacedResource(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePlacedResource(ID3D12Device9 *iface,
ID3D12Heap *heap, UINT64 heap_offset,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID iid, void **resource)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
D3D12_RESOURCE_DESC1 resource_desc;
struct d3d12_heap *heap_object;
struct d3d12_resource *object;
@@ -3980,11 +4293,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePlacedResource(ID3D12Device7
return return_interface(&object->ID3D12Resource2_iface, &IID_ID3D12Resource2, iid, resource);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource(ID3D12Device9 *iface,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID iid, void **resource)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
D3D12_RESOURCE_DESC1 resource_desc;
struct d3d12_resource *object;
HRESULT hr;
@@ -4001,11 +4314,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource(ID3D12Devic
return return_interface(&object->ID3D12Resource2_iface, &IID_ID3D12Resource2, iid, resource);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateSharedHandle(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateSharedHandle(ID3D12Device9 *iface,
ID3D12DeviceChild *object, const SECURITY_ATTRIBUTES *attributes, DWORD access,
const WCHAR *name, HANDLE *handle)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
FIXME("iface %p, object %p, attributes %p, access %#x, name %s, handle %p stub!\n",
iface, object, attributes, (uint32_t)access, debugstr_w(name, device->wchar_size), handle);
@@ -4013,7 +4326,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateSharedHandle(ID3D12Device7 *
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandle(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandle(ID3D12Device9 *iface,
HANDLE handle, REFIID riid, void **object)
{
FIXME("iface %p, handle %p, riid %s, object %p stub!\n",
@@ -4022,10 +4335,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandle(ID3D12Device7 *if
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandleByName(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandleByName(ID3D12Device9 *iface,
const WCHAR *name, DWORD access, HANDLE *handle)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
FIXME("iface %p, name %s, access %#x, handle %p stub!\n",
iface, debugstr_w(name, device->wchar_size), (uint32_t)access, handle);
@@ -4033,7 +4346,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandleByName(ID3D12Devic
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_MakeResident(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_MakeResident(ID3D12Device9 *iface,
UINT object_count, ID3D12Pageable * const *objects)
{
ID3D12Fence *fence;
@@ -4041,17 +4354,17 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_MakeResident(ID3D12Device7 *iface,
TRACE("iface %p, object_count %u, objects %p.\n", iface, object_count, objects);
- if (FAILED(hr = ID3D12Device7_CreateFence(iface, 0, 0, &IID_ID3D12Fence, (void **)&fence)))
+ if (FAILED(hr = ID3D12Device9_CreateFence(iface, 0, 0, &IID_ID3D12Fence, (void **)&fence)))
return hr;
- hr = ID3D12Device7_EnqueueMakeResident(iface, 0, object_count, objects, fence, 1);
+ hr = ID3D12Device9_EnqueueMakeResident(iface, 0, object_count, objects, fence, 1);
if (SUCCEEDED(hr))
ID3D12Fence_SetEventOnCompletion(fence, 1, NULL);
ID3D12Fence_Release(fence);
return hr;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_Evict(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_Evict(ID3D12Device9 *iface,
UINT object_count, ID3D12Pageable * const *objects)
{
FIXME_ONCE("iface %p, object_count %u, objects %p stub!\n",
@@ -4060,10 +4373,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_Evict(ID3D12Device7 *iface,
return S_OK;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateFence(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateFence(ID3D12Device9 *iface,
UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
struct d3d12_fence *object;
HRESULT hr;
@@ -4076,9 +4389,9 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateFence(ID3D12Device7 *iface,
return return_interface(&object->ID3D12Fence1_iface, &IID_ID3D12Fence1, riid, fence);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_GetDeviceRemovedReason(ID3D12Device7 *iface)
+static HRESULT STDMETHODCALLTYPE d3d12_device_GetDeviceRemovedReason(ID3D12Device9 *iface)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
TRACE("iface %p.\n", iface);
@@ -4163,12 +4476,12 @@ static void d3d12_device_get_copyable_footprints(struct d3d12_device *device,
*total_bytes = total;
}
-static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device9 *iface,
const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count,
UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,
UINT *row_counts, UINT64 *row_sizes, UINT64 *total_bytes)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
D3D12_RESOURCE_DESC1 resource_desc;
TRACE("iface %p, desc %p, first_sub_resource %u, sub_resource_count %u, base_offset %#"PRIx64", "
@@ -4182,10 +4495,10 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device7 *
base_offset, layouts, row_counts, row_sizes, total_bytes);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateQueryHeap(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateQueryHeap(ID3D12Device9 *iface,
const D3D12_QUERY_HEAP_DESC *desc, REFIID iid, void **heap)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
struct d3d12_query_heap *object;
HRESULT hr;
@@ -4198,18 +4511,18 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateQueryHeap(ID3D12Device7 *ifa
return return_interface(&object->ID3D12QueryHeap_iface, &IID_ID3D12QueryHeap, iid, heap);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetStablePowerState(ID3D12Device7 *iface, BOOL enable)
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetStablePowerState(ID3D12Device9 *iface, BOOL enable)
{
FIXME("iface %p, enable %#x stub!\n", iface, enable);
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandSignature(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandSignature(ID3D12Device9 *iface,
const D3D12_COMMAND_SIGNATURE_DESC *desc, ID3D12RootSignature *root_signature,
REFIID iid, void **command_signature)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
struct d3d12_command_signature *object;
HRESULT hr;
@@ -4223,14 +4536,14 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandSignature(ID3D12Devic
&IID_ID3D12CommandSignature, iid, command_signature);
}
-static void STDMETHODCALLTYPE d3d12_device_GetResourceTiling(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_GetResourceTiling(ID3D12Device9 *iface,
ID3D12Resource *resource, UINT *total_tile_count,
D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape,
UINT *sub_resource_tiling_count, UINT first_sub_resource_tiling,
D3D12_SUBRESOURCE_TILING *sub_resource_tilings)
{
const struct d3d12_resource *resource_impl = impl_from_ID3D12Resource(resource);
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
TRACE("iface %p, resource %p, total_tile_count %p, packed_mip_info %p, "
"standard_title_shape %p, sub_resource_tiling_count %p, "
@@ -4243,9 +4556,9 @@ static void STDMETHODCALLTYPE d3d12_device_GetResourceTiling(ID3D12Device7 *ifac
sub_resource_tiling_count, first_sub_resource_tiling, sub_resource_tilings);
}
-static LUID * STDMETHODCALLTYPE d3d12_device_GetAdapterLuid(ID3D12Device7 *iface, LUID *luid)
+static LUID * STDMETHODCALLTYPE d3d12_device_GetAdapterLuid(ID3D12Device9 *iface, LUID *luid)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
TRACE("iface %p, luid %p.\n", iface, luid);
@@ -4254,7 +4567,7 @@ static LUID * STDMETHODCALLTYPE d3d12_device_GetAdapterLuid(ID3D12Device7 *iface
return luid;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePipelineLibrary(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePipelineLibrary(ID3D12Device9 *iface,
const void *blob, SIZE_T blob_size, REFIID iid, void **lib)
{
FIXME("iface %p, blob %p, blob_size %"PRIuPTR", iid %s, lib %p stub!\n",
@@ -4263,7 +4576,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePipelineLibrary(ID3D12Device
return DXGI_ERROR_UNSUPPORTED;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetEventOnMultipleFenceCompletion(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetEventOnMultipleFenceCompletion(ID3D12Device9 *iface,
ID3D12Fence *const *fences, const UINT64 *values, UINT fence_count,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event)
{
@@ -4273,7 +4586,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_SetEventOnMultipleFenceCompletion(
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetResidencyPriority(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetResidencyPriority(ID3D12Device9 *iface,
UINT object_count, ID3D12Pageable *const *objects, const D3D12_RESIDENCY_PRIORITY *priorities)
{
FIXME_ONCE("iface %p, object_count %u, objects %p, priorities %p stub!\n", iface, object_count, objects, priorities);
@@ -4281,10 +4594,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_SetResidencyPriority(ID3D12Device7
return S_OK;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePipelineState(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePipelineState(ID3D12Device9 *iface,
const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID iid, void **pipeline_state)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
struct d3d12_pipeline_state *object;
HRESULT hr;
@@ -4296,7 +4609,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePipelineState(ID3D12Device7
return return_interface(&object->ID3D12PipelineState_iface, &IID_ID3D12PipelineState, iid, pipeline_state);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_OpenExistingHeapFromAddress(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_OpenExistingHeapFromAddress(ID3D12Device9 *iface,
const void *address, REFIID iid, void **heap)
{
FIXME("iface %p, address %p, iid %s, heap %p stub!\n", iface, address, debugstr_guid(iid), heap);
@@ -4304,7 +4617,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_OpenExistingHeapFromAddress(ID3D12
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_OpenExistingHeapFromFileMapping(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_OpenExistingHeapFromFileMapping(ID3D12Device9 *iface,
HANDLE file_mapping, REFIID iid, void **heap)
{
FIXME("iface %p, file_mapping %p, iid %s, heap %p stub!\n", iface, file_mapping, debugstr_guid(iid), heap);
@@ -4312,7 +4625,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_OpenExistingHeapFromFileMapping(ID
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_EnqueueMakeResident(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_EnqueueMakeResident(ID3D12Device9 *iface,
D3D12_RESIDENCY_FLAGS flags, UINT num_objects, ID3D12Pageable *const *objects,
ID3D12Fence *fence, UINT64 fence_value)
{
@@ -4323,7 +4636,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_EnqueueMakeResident(ID3D12Device7
return S_OK;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList1(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList1(ID3D12Device9 *iface,
UINT node_mask, D3D12_COMMAND_LIST_TYPE type, D3D12_COMMAND_LIST_FLAGS flags,
REFIID iid, void **command_list)
{
@@ -4333,7 +4646,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList1(ID3D12Device7 *
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateProtectedResourceSession(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateProtectedResourceSession(ID3D12Device9 *iface,
const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, REFIID iid, void **session)
{
FIXME("iface %p, desc %p, iid %s, session %p stub!\n", iface, desc, debugstr_guid(iid), session);
@@ -4341,13 +4654,13 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateProtectedResourceSession(ID3
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource1(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource1(ID3D12Device9 *iface,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value,
ID3D12ProtectedResourceSession *protected_session, REFIID iid, void **resource)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
D3D12_RESOURCE_DESC1 resource_desc;
struct d3d12_resource *object;
HRESULT hr;
@@ -4369,11 +4682,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource1(ID3D12Dev
return return_interface(&object->ID3D12Resource2_iface, &IID_ID3D12Resource2, iid, resource);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap1(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap1(ID3D12Device9 *iface,
const D3D12_HEAP_DESC *desc, ID3D12ProtectedResourceSession *protected_session,
REFIID iid, void **heap)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
struct d3d12_heap *object;
HRESULT hr;
@@ -4389,7 +4702,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap1(ID3D12Device7 *iface,
return return_interface(&object->ID3D12Heap_iface, &IID_ID3D12Heap, iid, heap);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource1(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource1(ID3D12Device9 *iface,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value,
ID3D12ProtectedResourceSession *protected_session, REFIID iid, void **resource)
@@ -4403,11 +4716,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource1(ID3D12Devi
}
static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResourceAllocationInfo1(
- ID3D12Device7 *iface, D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask,
+ ID3D12Device9 *iface, D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask,
UINT count, const D3D12_RESOURCE_DESC *resource_descs,
D3D12_RESOURCE_ALLOCATION_INFO1 *info1)
{
- struct d3d12_device *device = impl_from_ID3D12Device7(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
TRACE("iface %p, info %p, visible_mask 0x%08x, count %u, resource_descs %p, info1 %p.\n",
iface, info, visible_mask, count, resource_descs, info1);
@@ -4419,7 +4732,7 @@ static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResour
return info;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateLifetimeTracker(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateLifetimeTracker(ID3D12Device9 *iface,
ID3D12LifetimeOwner *owner, REFIID iid, void **tracker)
{
FIXME("iface %p, owner %p, iid %s, tracker %p stub!\n", iface, owner, debugstr_guid(iid), tracker);
@@ -4427,12 +4740,12 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateLifetimeTracker(ID3D12Device
return E_NOTIMPL;
}
-static void STDMETHODCALLTYPE d3d12_device_RemoveDevice(ID3D12Device7 *iface)
+static void STDMETHODCALLTYPE d3d12_device_RemoveDevice(ID3D12Device9 *iface)
{
FIXME("iface %p stub!\n", iface);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_EnumerateMetaCommands(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_EnumerateMetaCommands(ID3D12Device9 *iface,
UINT *num_meta_commands, D3D12_META_COMMAND_DESC *command_desc)
{
FIXME("iface %p, num_meta_commands %p, command_desc %p stub!\n", iface,
@@ -4441,7 +4754,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_EnumerateMetaCommands(ID3D12Device
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_EnumerateMetaCommandParameters(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_EnumerateMetaCommandParameters(ID3D12Device9 *iface,
REFGUID command_id, D3D12_META_COMMAND_PARAMETER_STAGE stage,
UINT *size_in_bytes, UINT *parameter_count,
D3D12_META_COMMAND_PARAMETER_DESC *parameter_desc)
@@ -4453,7 +4766,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_EnumerateMetaCommandParameters(ID3
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateMetaCommand(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateMetaCommand(ID3D12Device9 *iface,
REFGUID command_id, UINT node_mask, const void *parameters_data,
SIZE_T data_size_in_bytes, REFIID iid, void **meta_command)
{
@@ -4465,7 +4778,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateMetaCommand(ID3D12Device7 *i
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateStateObject(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateStateObject(ID3D12Device9 *iface,
const D3D12_STATE_OBJECT_DESC *desc, REFIID iid, void **state_object)
{
FIXME("iface %p, desc %p, iid %s, state_object %p stub!\n", iface, desc, debugstr_guid(iid), state_object);
@@ -4473,14 +4786,14 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateStateObject(ID3D12Device7 *i
return E_NOTIMPL;
}
-static void STDMETHODCALLTYPE d3d12_device_GetRaytracingAccelerationStructurePrebuildInfo(ID3D12Device7 *iface,
+static void STDMETHODCALLTYPE d3d12_device_GetRaytracingAccelerationStructurePrebuildInfo(ID3D12Device9 *iface,
const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info)
{
FIXME("iface %p, desc %p, info %p stub!\n", iface, desc, info);
}
-static D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS STDMETHODCALLTYPE d3d12_device_CheckDriverMatchingIdentifier(ID3D12Device7 *iface,
+static D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS STDMETHODCALLTYPE d3d12_device_CheckDriverMatchingIdentifier(ID3D12Device9 *iface,
D3D12_SERIALIZED_DATA_TYPE data_type, const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier)
{
FIXME("iface %p, data_type %u, identifier %p stub!\n", iface, data_type, identifier);
@@ -4488,7 +4801,7 @@ static D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS STDMETHODCALLTYPE d3d12_device_Ch
return D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetBackgroundProcessingMode(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetBackgroundProcessingMode(ID3D12Device9 *iface,
D3D12_BACKGROUND_PROCESSING_MODE mode, D3D12_MEASUREMENTS_ACTION action, HANDLE event,
BOOL *further_measurements_desired)
{
@@ -4498,7 +4811,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_SetBackgroundProcessingMode(ID3D12
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_AddToStateObject(ID3D12Device7 *iface,
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_AddToStateObject(ID3D12Device9 *iface,
const D3D12_STATE_OBJECT_DESC *addition, ID3D12StateObject *state_object_to_grow_from,
REFIID riid, void **new_state_object)
{
@@ -4508,7 +4822,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_AddToStateObject(ID3D12Device7 *if
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateProtectedResourceSession1(ID3D12Device7 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateProtectedResourceSession1(ID3D12Device9 *iface,
const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc, REFIID riid, void **session)
{
FIXME("iface %p, desc %p, riid %s, session %p stub!\n", iface, desc, debugstr_guid(riid), session);
@@ -4516,7 +4830,167 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateProtectedResourceSession1(ID
return E_NOTIMPL;
}
-static const struct ID3D12Device7Vtbl d3d12_device_vtbl =
+static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResourceAllocationInfo2(ID3D12Device9 *iface,
+ D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask, UINT count,
+ const D3D12_RESOURCE_DESC1 *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *info1)
+{
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
+
+ TRACE("iface %p, info %p, visible_mask 0x%08x, count %u, resource_descs %p, info1 %p.\n",
+ iface, info, visible_mask, count, resource_descs, info1);
+
+ debug_ignored_node_mask(visible_mask);
+
+ d3d12_device_get_resource1_allocation_info(device, info1, count, resource_descs, info);
+
+ return info;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource2(ID3D12Device9 *iface,
+ const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC1 *desc,
+ D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value,
+ ID3D12ProtectedResourceSession *protected_session, REFIID iid, void **resource)
+{
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
+ struct d3d12_resource *object;
+ HRESULT hr;
+
+ TRACE("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, "
+ "optimized_clear_value %p, protected_session %p, iid %s, resource %p.\n",
+ iface, heap_properties, heap_flags, desc, initial_state,
+ optimized_clear_value, protected_session, debugstr_guid(iid), resource);
+
+ if (FAILED(hr = d3d12_committed_resource_create(device, heap_properties, heap_flags,
+ desc, initial_state, optimized_clear_value, protected_session, &object)))
+ {
+ *resource = NULL;
+ return hr;
+ }
+
+ return return_interface(&object->ID3D12Resource2_iface, &IID_ID3D12Resource2, iid, resource);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePlacedResource1(ID3D12Device9 *iface,
+ ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC1 *resource_desc,
+ D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value,
+ REFIID iid, void **resource)
+{
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
+ struct d3d12_heap *heap_object;
+ struct d3d12_resource *object;
+ HRESULT hr;
+
+ TRACE("iface %p, heap %p, heap_offset %#"PRIx64", desc %p, initial_state %#x, "
+ "optimized_clear_value %p, iid %s, resource %p.\n",
+ iface, heap, heap_offset, resource_desc, initial_state,
+ optimized_clear_value, debugstr_guid(iid), resource);
+
+ heap_object = unsafe_impl_from_ID3D12Heap(heap);
+
+ if (FAILED(hr = d3d12_placed_resource_create(device, heap_object, heap_offset,
+ resource_desc, initial_state, optimized_clear_value, &object)))
+ return hr;
+
+ return return_interface(&object->ID3D12Resource2_iface, &IID_ID3D12Resource2, iid, resource);
+}
+
+static void STDMETHODCALLTYPE d3d12_device_CreateSamplerFeedbackUnorderedAccessView(ID3D12Device9 *iface,
+ ID3D12Resource *target_resource, ID3D12Resource *feedback_resource, D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
+{
+ FIXME("iface %p, target_resource %p, feedback_resource %p, descriptor %s stub!\n",
+ iface, target_resource, feedback_resource, debug_cpu_handle(descriptor));
+}
+
+static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints1(ID3D12Device9 *iface,
+ const D3D12_RESOURCE_DESC1 *desc, UINT first_sub_resource, UINT sub_resource_count,
+ UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *row_counts,
+ UINT64 *row_sizes, UINT64 *total_bytes)
+{
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
+
+ TRACE("iface %p, desc %p, first_sub_resource %u, sub_resource_count %u, base_offset %#"PRIx64", "
+ "layouts %p, row_counts %p, row_sizes %p, total_bytes %p.\n",
+ iface, desc, first_sub_resource, sub_resource_count, base_offset,
+ layouts, row_counts, row_sizes, total_bytes);
+
+ d3d12_device_get_copyable_footprints(device, desc, first_sub_resource, sub_resource_count,
+ base_offset, layouts, row_counts, row_sizes, total_bytes);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateShaderCacheSession(ID3D12Device9 *iface,
+ const D3D12_SHADER_CACHE_SESSION_DESC *desc, REFIID iid, void **session)
+{
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
+ struct d3d12_cache_session *object;
+ static const GUID guid_null = {0};
+ HRESULT hr;
+
+ static const UINT valid_flags = D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED
+ | D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR;
+
+ TRACE("iface %p, desc %p, iid %s, session %p.\n", iface, desc, debugstr_guid(iid), session);
+
+ if (!desc || !memcmp(&desc->Identifier, &guid_null, sizeof(desc->Identifier)))
+ {
+ WARN("No description or identifier, returning E_INVALIDARG.\n");
+ return E_INVALIDARG;
+ }
+ if (desc->MaximumValueFileSizeBytes > 1024 * 1024 * 1024)
+ {
+ WARN("Requested size is larger than 1GiB, returning E_INVALIDARG.\n");
+ return E_INVALIDARG;
+ }
+ if (desc->Flags & ~valid_flags)
+ {
+ WARN("Invalid flags %#x, returning E_INVALIDARG.\n", desc->Flags);
+ return E_INVALIDARG;
+ }
+ if (desc->Mode != D3D12_SHADER_CACHE_MODE_MEMORY && desc->Mode != D3D12_SHADER_CACHE_MODE_DISK)
+ {
+ WARN("Invalid mode %#x, returning E_INVALIDARG.\n", desc->Mode);
+ return E_INVALIDARG;
+ }
+ if (!session)
+ {
+ WARN("No output pointer, returning S_FALSE.\n");
+ return S_FALSE;
+ }
+ *session = NULL;
+
+ if (!(object = vkd3d_malloc(sizeof(*object))))
+ return E_OUTOFMEMORY;
+
+ if (FAILED(hr = d3d12_cache_session_init(object, device, desc)))
+ {
+ vkd3d_free(object);
+ return hr;
+ }
+
+ hr = ID3D12ShaderCacheSession_QueryInterface(&object->ID3D12ShaderCacheSession_iface, iid,
+ session);
+ ID3D12ShaderCacheSession_Release(&object->ID3D12ShaderCacheSession_iface);
+ return hr;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_ShaderCacheControl(ID3D12Device9 *iface,
+ D3D12_SHADER_CACHE_KIND_FLAGS kinds, D3D12_SHADER_CACHE_CONTROL_FLAGS control)
+{
+ FIXME("iface %p, kinds %#x control %#x stub!\n", iface, kinds, control);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandQueue1(ID3D12Device9 *iface,
+ const D3D12_COMMAND_QUEUE_DESC *desc, REFIID creator_id, REFIID iid,
+ void **command_queue)
+{
+ FIXME("iface %p, desc %p, creator %s, iid %s, queue %p stub!\n", iface, desc,
+ debugstr_guid(creator_id), debugstr_guid(iid), command_queue);
+
+ return E_NOTIMPL;
+}
+
+static const struct ID3D12Device9Vtbl d3d12_device_vtbl =
{
/* IUnknown methods */
d3d12_device_QueryInterface,
@@ -4596,14 +5070,24 @@ static const struct ID3D12Device7Vtbl d3d12_device_vtbl =
/* ID3D12Device7 methods */
d3d12_device_AddToStateObject,
d3d12_device_CreateProtectedResourceSession1,
+ /* ID3D12Device8 methods */
+ d3d12_device_GetResourceAllocationInfo2,
+ d3d12_device_CreateCommittedResource2,
+ d3d12_device_CreatePlacedResource1,
+ d3d12_device_CreateSamplerFeedbackUnorderedAccessView,
+ d3d12_device_GetCopyableFootprints1,
+ /* ID3D12Device9 methods */
+ d3d12_device_CreateShaderCacheSession,
+ d3d12_device_ShaderCacheControl,
+ d3d12_device_CreateCommandQueue1,
};
-struct d3d12_device *unsafe_impl_from_ID3D12Device7(ID3D12Device7 *iface)
+struct d3d12_device *unsafe_impl_from_ID3D12Device9(ID3D12Device9 *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d12_device_vtbl);
- return impl_from_ID3D12Device7(iface);
+ return impl_from_ID3D12Device9(iface);
}
static void *device_worker_main(void *arg)
@@ -4646,13 +5130,15 @@ static HRESULT d3d12_device_init(struct d3d12_device *device,
const struct vkd3d_vk_device_procs *vk_procs;
HRESULT hr;
- device->ID3D12Device7_iface.lpVtbl = &d3d12_device_vtbl;
+ device->ID3D12Device9_iface.lpVtbl = &d3d12_device_vtbl;
device->refcount = 1;
vkd3d_instance_incref(device->vkd3d_instance = instance);
device->vk_info = instance->vk_info;
device->signal_event = instance->signal_event;
device->wchar_size = instance->wchar_size;
+ device->environment = (instance->vk_api_version >= VK_API_VERSION_1_1)
+ ? VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1 : VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
device->adapter_luid = create_info->adapter_luid;
device->removed_reason = S_OK;
@@ -4894,28 +5380,28 @@ HRESULT vkd3d_join_thread(struct vkd3d_instance *instance, union vkd3d_thread_ha
IUnknown *vkd3d_get_device_parent(ID3D12Device *device)
{
- struct d3d12_device *d3d12_device = impl_from_ID3D12Device7((ID3D12Device7 *)device);
+ struct d3d12_device *d3d12_device = impl_from_ID3D12Device9((ID3D12Device9 *)device);
return d3d12_device->parent;
}
VkDevice vkd3d_get_vk_device(ID3D12Device *device)
{
- struct d3d12_device *d3d12_device = impl_from_ID3D12Device7((ID3D12Device7 *)device);
+ struct d3d12_device *d3d12_device = impl_from_ID3D12Device9((ID3D12Device9 *)device);
return d3d12_device->vk_device;
}
VkPhysicalDevice vkd3d_get_vk_physical_device(ID3D12Device *device)
{
- struct d3d12_device *d3d12_device = impl_from_ID3D12Device7((ID3D12Device7 *)device);
+ struct d3d12_device *d3d12_device = impl_from_ID3D12Device9((ID3D12Device9 *)device);
return d3d12_device->vk_physical_device;
}
struct vkd3d_instance *vkd3d_instance_from_device(ID3D12Device *device)
{
- struct d3d12_device *d3d12_device = impl_from_ID3D12Device7((ID3D12Device7 *)device);
+ struct d3d12_device *d3d12_device = impl_from_ID3D12Device9((ID3D12Device9 *)device);
return d3d12_device->vkd3d_instance;
}
diff --git a/libs/vkd3d/libs/vkd3d/resource.c b/libs/vkd3d/libs/vkd3d/resource.c
index 89764d0901d..179999148bc 100644
--- a/libs/vkd3d/libs/vkd3d/resource.c
+++ b/libs/vkd3d/libs/vkd3d/resource.c
@@ -1857,6 +1857,7 @@ static bool d3d12_resource_validate_texture_alignment(const D3D12_RESOURCE_DESC1
HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC1 *desc, struct d3d12_device *device)
{
+ const D3D12_MIP_REGION *mip_region = &desc->SamplerFeedbackMipRegion;
const struct vkd3d_format *format;
switch (desc->Dimension)
@@ -1892,6 +1893,13 @@ HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC1 *desc, struct d3
WARN("Invalid sample count 0.\n");
return E_INVALIDARG;
}
+ if (desc->SampleDesc.Count > 1
+ && !(desc->Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)))
+ {
+ WARN("Sample count %u invalid without ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL.\n",
+ desc->SampleDesc.Count);
+ return E_INVALIDARG;
+ }
if (!(format = vkd3d_format_from_d3d12_resource_desc(device, desc, 0)))
{
@@ -1926,6 +1934,12 @@ HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC1 *desc, struct d3
d3d12_validate_resource_flags(desc->Flags);
+ if (mip_region->Width && mip_region->Height && mip_region->Depth)
+ {
+ FIXME("Unhandled sampler feedback mip region size (%u, %u, %u).\n", mip_region->Width, mip_region->Height,
+ mip_region->Depth);
+ }
+
return S_OK;
}
@@ -1989,6 +2003,11 @@ static HRESULT d3d12_resource_init(struct d3d12_resource *resource, struct d3d12
WARN("Invalid initial resource state %#x.\n", initial_state);
return E_INVALIDARG;
}
+ if (initial_state == D3D12_RESOURCE_STATE_RENDER_TARGET && !(desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET))
+ {
+ WARN("Invalid initial resource state %#x for non-render-target.\n", initial_state);
+ return E_INVALIDARG;
+ }
if (optimized_clear_value && d3d12_resource_is_buffer(resource))
{
@@ -2253,7 +2272,7 @@ HRESULT d3d12_reserved_resource_create(struct d3d12_device *device,
HRESULT vkd3d_create_image_resource(ID3D12Device *device,
const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource)
{
- struct d3d12_device *d3d12_device = unsafe_impl_from_ID3D12Device7((ID3D12Device7 *)device);
+ struct d3d12_device *d3d12_device = unsafe_impl_from_ID3D12Device9((ID3D12Device9 *)device);
struct d3d12_resource *object;
HRESULT hr;
diff --git a/libs/vkd3d/libs/vkd3d/state.c b/libs/vkd3d/libs/vkd3d/state.c
index 08cc110e8f7..6ba29c18004 100644
--- a/libs/vkd3d/libs/vkd3d/state.c
+++ b/libs/vkd3d/libs/vkd3d/state.c
@@ -2045,6 +2045,9 @@ static ULONG STDMETHODCALLTYPE d3d12_pipeline_state_Release(ID3D12PipelineState
d3d12_pipeline_uav_counter_state_cleanup(&state->uav_counters, device);
+ if (state->implicit_root_signature)
+ d3d12_root_signature_Release(state->implicit_root_signature);
+
vkd3d_free(state);
d3d12_device_release(device);
@@ -2413,8 +2416,8 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct vkd3d_shader_interface_info shader_interface;
struct vkd3d_shader_descriptor_offset_info offset_info;
- const struct d3d12_root_signature *root_signature;
struct vkd3d_shader_spirv_target_info target_info;
+ struct d3d12_root_signature *root_signature;
VkPipelineLayout vk_pipeline_layout;
HRESULT hr;
@@ -2425,17 +2428,31 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
if (!(root_signature = unsafe_impl_from_ID3D12RootSignature(desc->root_signature)))
{
- WARN("Root signature is NULL.\n");
- return E_INVALIDARG;
+ TRACE("Root signature is NULL, looking for an embedded signature.\n");
+ if (FAILED(hr = d3d12_root_signature_create(device,
+ desc->cs.pShaderBytecode, desc->cs.BytecodeLength, &root_signature)))
+ {
+ WARN("Failed to find an embedded root signature, hr %s.\n", debugstr_hresult(hr));
+ return hr;
+ }
+ state->implicit_root_signature = &root_signature->ID3D12RootSignature_iface;
+ }
+ else
+ {
+ state->implicit_root_signature = NULL;
}
if (FAILED(hr = d3d12_pipeline_state_find_and_init_uav_counters(state, device, root_signature,
&desc->cs, VK_SHADER_STAGE_COMPUTE_BIT)))
+ {
+ if (state->implicit_root_signature)
+ d3d12_root_signature_Release(state->implicit_root_signature);
return hr;
+ }
memset(&target_info, 0, sizeof(target_info));
target_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO;
- target_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
+ target_info.environment = device->environment;
target_info.extensions = device->vk_info.shader_extensions;
target_info.extension_count = device->vk_info.shader_extension_count;
@@ -2476,6 +2493,8 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
{
WARN("Failed to create Vulkan compute pipeline, hr %s.\n", debugstr_hresult(hr));
d3d12_pipeline_uav_counter_state_cleanup(&state->uav_counters, device);
+ if (state->implicit_root_signature)
+ d3d12_root_signature_Release(state->implicit_root_signature);
return hr;
}
@@ -2483,6 +2502,8 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
{
VK_CALL(vkDestroyPipeline(device->vk_device, state->u.compute.vk_pipeline, NULL));
d3d12_pipeline_uav_counter_state_cleanup(&state->uav_counters, device);
+ if (state->implicit_root_signature)
+ d3d12_root_signature_Release(state->implicit_root_signature);
return hr;
}
@@ -3156,7 +3177,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
ps_target_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO;
ps_target_info.next = NULL;
ps_target_info.entry_point = "main";
- ps_target_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
+ ps_target_info.environment = device->environment;
ps_target_info.extensions = vk_info->shader_extensions;
ps_target_info.extension_count = vk_info->shader_extension_count;
ps_target_info.parameters = ps_shader_parameters;
@@ -3186,7 +3207,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
memset(&target_info, 0, sizeof(target_info));
target_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO;
- target_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
+ target_info.environment = device->environment;
target_info.extensions = vk_info->shader_extensions;
target_info.extension_count = vk_info->shader_extension_count;
@@ -3484,6 +3505,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
goto fail;
state->vk_bind_point = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ state->implicit_root_signature = NULL;
d3d12_device_add_ref(state->device = device);
return S_OK;
diff --git a/libs/vkd3d/libs/vkd3d/utils.c b/libs/vkd3d/libs/vkd3d/utils.c
index ac79ae5ddff..58747342b5c 100644
--- a/libs/vkd3d/libs/vkd3d/utils.c
+++ b/libs/vkd3d/libs/vkd3d/utils.c
@@ -87,6 +87,8 @@ static const struct vkd3d_format vkd3d_formats[] =
{DXGI_FORMAT_R8_SNORM, VK_FORMAT_R8_SNORM, 1, 1, 1, 1, COLOR, 1},
{DXGI_FORMAT_R8_SINT, VK_FORMAT_R8_SINT, 1, 1, 1, 1, COLOR, 1, SINT},
{DXGI_FORMAT_A8_UNORM, VK_FORMAT_R8_UNORM, 1, 1, 1, 1, COLOR, 1},
+ {DXGI_FORMAT_B5G6R5_UNORM, VK_FORMAT_R5G6B5_UNORM_PACK16, 2, 1, 1, 1, COLOR, 1},
+ {DXGI_FORMAT_B5G5R5A1_UNORM, VK_FORMAT_A1R5G5B5_UNORM_PACK16, 2, 1, 1, 1, COLOR, 1},
{DXGI_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, 4, 1, 1, 1, COLOR, 1},
{DXGI_FORMAT_B8G8R8X8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, 4, 1, 1, 1, COLOR, 1},
{DXGI_FORMAT_B8G8R8A8_TYPELESS, VK_FORMAT_B8G8R8A8_UNORM, 4, 1, 1, 1, COLOR, 1, TYPELESS},
@@ -116,6 +118,9 @@ static const struct vkd3d_format vkd3d_formats[] =
{DXGI_FORMAT_BC7_UNORM_SRGB, VK_FORMAT_BC7_SRGB_BLOCK, 1, 4, 4, 16, COLOR, 1},
};
+static const struct vkd3d_format format_b4g4r4a4 =
+ {DXGI_FORMAT_B4G4R4A4_UNORM, VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT, 2, 1, 1, 1, COLOR, 1};
+
/* Each depth/stencil format is only compatible with itself in Vulkan. */
static const struct vkd3d_format vkd3d_depth_stencil_formats[] =
{
@@ -449,6 +454,11 @@ const struct vkd3d_format *vkd3d_get_format(const struct d3d12_device *device,
return &vkd3d_formats[i];
}
+ /* Do not check VkPhysicalDevice4444FormatsFeaturesEXT because apps
+ * should query format support, which returns more detailed info. */
+ if (dxgi_format == format_b4g4r4a4.dxgi_format && device->vk_info.EXT_4444_formats)
+ return &format_b4g4r4a4;
+
return NULL;
}
diff --git a/libs/vkd3d/libs/vkd3d/vkd3d_main.c b/libs/vkd3d/libs/vkd3d/vkd3d_main.c
index 7919b7d8760..29305fbdc63 100644
--- a/libs/vkd3d/libs/vkd3d/vkd3d_main.c
+++ b/libs/vkd3d/libs/vkd3d/vkd3d_main.c
@@ -71,11 +71,11 @@ HRESULT vkd3d_create_device(const struct vkd3d_device_create_info *create_info,
if (!device)
{
- ID3D12Device_Release(&object->ID3D12Device7_iface);
+ ID3D12Device_Release(&object->ID3D12Device9_iface);
return S_FALSE;
}
- return return_interface(&object->ID3D12Device7_iface, &IID_ID3D12Device, iid, device);
+ return return_interface(&object->ID3D12Device9_iface, &IID_ID3D12Device, iid, device);
}
/* ID3D12RootSignatureDeserializer */
@@ -453,11 +453,10 @@ HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *desc,
if ((ret = vkd3d_shader_serialize_root_signature(&vkd3d_desc, &dxbc, &messages)) < 0)
{
WARN("Failed to serialize root signature, vkd3d result %d.\n", ret);
- if (error_blob && messages)
- {
- if (FAILED(hr = vkd3d_blob_create(messages, strlen(messages), error_blob)))
- ERR("Failed to create error blob, hr %s.\n", debugstr_hresult(hr));
- }
+ if (!error_blob)
+ vkd3d_shader_free_messages(messages);
+ else if (messages && FAILED(hr = vkd3d_blob_create(messages, strlen(messages), error_blob)))
+ ERR("Failed to create error blob, hr %s.\n", debugstr_hresult(hr));
return hresult_from_vkd3d_result(ret);
}
vkd3d_shader_free_messages(messages);
@@ -494,11 +493,10 @@ HRESULT vkd3d_serialize_versioned_root_signature(const D3D12_VERSIONED_ROOT_SIGN
if ((ret = vkd3d_shader_serialize_root_signature(vkd3d_desc, &dxbc, &messages)) < 0)
{
WARN("Failed to serialize root signature, vkd3d result %d.\n", ret);
- if (error_blob && messages)
- {
- if (FAILED(hr = vkd3d_blob_create(messages, strlen(messages), error_blob)))
- ERR("Failed to create error blob, hr %s.\n", debugstr_hresult(hr));
- }
+ if (!error_blob)
+ vkd3d_shader_free_messages(messages);
+ else if (messages && FAILED(hr = vkd3d_blob_create(messages, strlen(messages), error_blob)))
+ ERR("Failed to create error blob, hr %s.\n", debugstr_hresult(hr));
return hresult_from_vkd3d_result(ret);
}
vkd3d_shader_free_messages(messages);
diff --git a/libs/vkd3d/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/libs/vkd3d/vkd3d_private.h
index b092bb26ded..e0a7acb306d 100644
--- a/libs/vkd3d/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/libs/vkd3d/vkd3d_private.h
@@ -55,7 +55,7 @@
#define VKD3D_MAX_COMPATIBLE_FORMAT_COUNT 6u
#define VKD3D_MAX_QUEUE_FAMILY_COUNT 3u
-#define VKD3D_MAX_SHADER_EXTENSIONS 4u
+#define VKD3D_MAX_SHADER_EXTENSIONS 5u
#define VKD3D_MAX_SHADER_STAGES 5u
#define VKD3D_MAX_VK_SYNC_OBJECTS 4u
#define VKD3D_MAX_DEVICE_BLOCKED_QUEUES 16u
@@ -128,11 +128,13 @@ struct vkd3d_vulkan_info
bool KHR_sampler_mirror_clamp_to_edge;
bool KHR_timeline_semaphore;
/* EXT device extensions */
+ bool EXT_4444_formats;
bool EXT_calibrated_timestamps;
bool EXT_conditional_rendering;
bool EXT_debug_marker;
bool EXT_depth_clip_enable;
bool EXT_descriptor_indexing;
+ bool EXT_fragment_shader_interlock;
bool EXT_mutable_descriptor_type;
bool EXT_robustness2;
bool EXT_shader_demote_to_helper_invocation;
@@ -184,6 +186,7 @@ struct vkd3d_instance
struct vkd3d_vulkan_info vk_info;
struct vkd3d_vk_global_procs vk_global_procs;
void *libvulkan;
+ uint32_t vk_api_version;
uint64_t config_flags;
enum vkd3d_api_version api_version;
@@ -202,36 +205,11 @@ union vkd3d_thread_handle
void *handle;
};
-struct vkd3d_mutex
-{
- CRITICAL_SECTION lock;
-};
-
struct vkd3d_cond
{
CONDITION_VARIABLE cond;
};
-static inline void vkd3d_mutex_init(struct vkd3d_mutex *lock)
-{
- InitializeCriticalSection(&lock->lock);
-}
-
-static inline void vkd3d_mutex_lock(struct vkd3d_mutex *lock)
-{
- EnterCriticalSection(&lock->lock);
-}
-
-static inline void vkd3d_mutex_unlock(struct vkd3d_mutex *lock)
-{
- LeaveCriticalSection(&lock->lock);
-}
-
-static inline void vkd3d_mutex_destroy(struct vkd3d_mutex *lock)
-{
- DeleteCriticalSection(&lock->lock);
-}
-
static inline void vkd3d_cond_init(struct vkd3d_cond *cond)
{
InitializeConditionVariable(&cond->cond);
@@ -287,53 +265,11 @@ union vkd3d_thread_handle
void *handle;
};
-struct vkd3d_mutex
-{
- pthread_mutex_t lock;
-};
-
struct vkd3d_cond
{
pthread_cond_t cond;
};
-
-static inline void vkd3d_mutex_init(struct vkd3d_mutex *lock)
-{
- int ret;
-
- ret = pthread_mutex_init(&lock->lock, NULL);
- if (ret)
- ERR("Could not initialize the mutex, error %d.\n", ret);
-}
-
-static inline void vkd3d_mutex_lock(struct vkd3d_mutex *lock)
-{
- int ret;
-
- ret = pthread_mutex_lock(&lock->lock);
- if (ret)
- ERR("Could not lock the mutex, error %d.\n", ret);
-}
-
-static inline void vkd3d_mutex_unlock(struct vkd3d_mutex *lock)
-{
- int ret;
-
- ret = pthread_mutex_unlock(&lock->lock);
- if (ret)
- ERR("Could not unlock the mutex, error %d.\n", ret);
-}
-
-static inline void vkd3d_mutex_destroy(struct vkd3d_mutex *lock)
-{
- int ret;
-
- ret = pthread_mutex_destroy(&lock->lock);
- if (ret)
- ERR("Could not destroy the mutex, error %d.\n", ret);
-}
-
static inline void vkd3d_cond_init(struct vkd3d_cond *cond)
{
int ret;
@@ -1279,6 +1215,7 @@ struct d3d12_pipeline_state
struct d3d12_pipeline_uav_counter_state uav_counters;
+ ID3D12RootSignature *implicit_root_signature;
struct d3d12_device *device;
struct vkd3d_private_store private_store;
@@ -1735,7 +1672,7 @@ struct vkd3d_desc_object_cache
/* ID3D12Device */
struct d3d12_device
{
- ID3D12Device7 ID3D12Device7_iface;
+ ID3D12Device9 ID3D12Device9_iface;
unsigned int refcount;
VkDevice vk_device;
@@ -1743,6 +1680,7 @@ struct d3d12_device
struct vkd3d_vk_device_procs vk_procs;
PFN_vkd3d_signal_event signal_event;
size_t wchar_size;
+ enum vkd3d_shader_spirv_environment environment;
struct vkd3d_gpu_va_allocator gpu_va_allocator;
@@ -1810,29 +1748,29 @@ struct vkd3d_queue *d3d12_device_get_vkd3d_queue(struct d3d12_device *device, D3
bool d3d12_device_is_uma(struct d3d12_device *device, bool *coherent);
void d3d12_device_mark_as_removed(struct d3d12_device *device, HRESULT reason,
const char *message, ...) VKD3D_PRINTF_FUNC(3, 4);
-struct d3d12_device *unsafe_impl_from_ID3D12Device7(ID3D12Device7 *iface);
+struct d3d12_device *unsafe_impl_from_ID3D12Device9(ID3D12Device9 *iface);
HRESULT d3d12_device_add_descriptor_heap(struct d3d12_device *device, struct d3d12_descriptor_heap *heap);
void d3d12_device_remove_descriptor_heap(struct d3d12_device *device, struct d3d12_descriptor_heap *heap);
static inline HRESULT d3d12_device_query_interface(struct d3d12_device *device, REFIID iid, void **object)
{
- return ID3D12Device7_QueryInterface(&device->ID3D12Device7_iface, iid, object);
+ return ID3D12Device9_QueryInterface(&device->ID3D12Device9_iface, iid, object);
}
static inline ULONG d3d12_device_add_ref(struct d3d12_device *device)
{
- return ID3D12Device7_AddRef(&device->ID3D12Device7_iface);
+ return ID3D12Device9_AddRef(&device->ID3D12Device9_iface);
}
static inline ULONG d3d12_device_release(struct d3d12_device *device)
{
- return ID3D12Device7_Release(&device->ID3D12Device7_iface);
+ return ID3D12Device9_Release(&device->ID3D12Device9_iface);
}
static inline unsigned int d3d12_device_get_descriptor_handle_increment_size(struct d3d12_device *device,
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_type)
{
- return ID3D12Device7_GetDescriptorHandleIncrementSize(&device->ID3D12Device7_iface, descriptor_type);
+ return ID3D12Device9_GetDescriptorHandleIncrementSize(&device->ID3D12Device9_iface, descriptor_type);
}
/* utils */
@@ -1993,4 +1931,10 @@ static inline void vkd3d_prepend_struct(void *header, void *structure)
vkd3d_header->next = vkd3d_structure;
}
+struct vkd3d_shader_cache;
+
+int vkd3d_shader_open_cache(struct vkd3d_shader_cache **cache);
+unsigned int vkd3d_shader_cache_incref(struct vkd3d_shader_cache *cache);
+unsigned int vkd3d_shader_cache_decref(struct vkd3d_shader_cache *cache);
+
#endif /* __VKD3D_PRIVATE_H */
--
2.43.0