wine-staging/patches/vkd3d-latest/0001-Updated-vkd3d-to-6a942581db3093a2e5b5a76334601868e21.patch
2023-11-11 09:57:14 +11:00

10223 lines
448 KiB
Diff

From 86400edb0fa8a02a7b111afb8180bd78ad09dfd6 Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Wed, 17 May 2023 08:35:40 +1000
Subject: [PATCH] Updated vkd3d to 6a942581db3093a2e5b5a76334601868e217a60d.
---
libs/vkd3d/include/list.h | 270 ++++
libs/vkd3d/include/private/list.h | 270 ++++
libs/vkd3d/include/private/rbtree.h | 378 +++++
libs/vkd3d/include/private/vkd3d_common.h | 2 +-
libs/vkd3d/include/private/vkd3d_test.h | 432 ++++++
libs/vkd3d/include/vkd3d_d3d9types.h | 237 +++
libs/vkd3d/include/vkd3d_d3dcompiler.h | 74 +
libs/vkd3d/include/vkd3d_shader.h | 34 +-
libs/vkd3d/include/vkd3d_utils.h | 108 ++
libs/vkd3d/include/vkd3d_windows.h | 289 ++++
libs/vkd3d/libs/vkd3d-common/blob.c | 2 +
libs/vkd3d/libs/vkd3d-shader/d3d_asm.c | 42 +-
libs/vkd3d/libs/vkd3d-shader/d3dbc.c | 74 +-
libs/vkd3d/libs/vkd3d-shader/dxbc.c | 2 +-
libs/vkd3d/libs/vkd3d-shader/dxil.c | 146 +-
libs/vkd3d/libs/vkd3d-shader/hlsl.c | 54 +-
libs/vkd3d/libs/vkd3d-shader/hlsl.h | 22 +-
libs/vkd3d/libs/vkd3d-shader/hlsl.l | 2 +
libs/vkd3d/libs/vkd3d-shader/hlsl.y | 172 ++-
libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c | 319 ++--
.../libs/vkd3d-shader/hlsl_constant_ops.c | 357 ++++-
libs/vkd3d/libs/vkd3d-shader/ir.c | 326 +++-
libs/vkd3d/libs/vkd3d-shader/preproc.h | 2 +-
libs/vkd3d/libs/vkd3d-shader/spirv.c | 248 ++-
libs/vkd3d/libs/vkd3d-shader/tpf.c | 1335 +++++++++--------
.../libs/vkd3d-shader/vkd3d_shader_main.c | 39 +-
.../libs/vkd3d-shader/vkd3d_shader_private.h | 56 +-
libs/vkd3d/libs/vkd3d/command.c | 350 +++--
libs/vkd3d/libs/vkd3d/device.c | 400 +++--
libs/vkd3d/libs/vkd3d/resource.c | 28 +-
libs/vkd3d/libs/vkd3d/vkd3d_main.c | 4 +-
libs/vkd3d/libs/vkd3d/vkd3d_private.h | 23 +-
32 files changed, 4846 insertions(+), 1251 deletions(-)
create mode 100644 libs/vkd3d/include/list.h
create mode 100644 libs/vkd3d/include/private/list.h
create mode 100644 libs/vkd3d/include/private/rbtree.h
create mode 100644 libs/vkd3d/include/private/vkd3d_test.h
create mode 100644 libs/vkd3d/include/vkd3d_d3d9types.h
create mode 100644 libs/vkd3d/include/vkd3d_d3dcompiler.h
create mode 100644 libs/vkd3d/include/vkd3d_utils.h
create mode 100644 libs/vkd3d/include/vkd3d_windows.h
diff --git a/libs/vkd3d/include/list.h b/libs/vkd3d/include/list.h
new file mode 100644
index 00000000000..2e1d95f3fd4
--- /dev/null
+++ b/libs/vkd3d/include/list.h
@@ -0,0 +1,270 @@
+/*
+ * Linked lists support
+ *
+ * Copyright (C) 2002 Alexandre Julliard
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_SERVER_LIST_H
+#define __WINE_SERVER_LIST_H
+
+#include <stddef.h>
+
+struct list
+{
+ struct list *next;
+ struct list *prev;
+};
+
+/* Define a list like so:
+ *
+ * struct gadget
+ * {
+ * struct list entry; <-- doesn't have to be the first item in the struct
+ * int a, b;
+ * };
+ *
+ * static struct list global_gadgets = LIST_INIT( global_gadgets );
+ *
+ * or
+ *
+ * struct some_global_thing
+ * {
+ * struct list gadgets;
+ * };
+ *
+ * list_init( &some_global_thing->gadgets );
+ *
+ * Manipulate it like this:
+ *
+ * list_add_head( &global_gadgets, &new_gadget->entry );
+ * list_remove( &new_gadget->entry );
+ * list_add_after( &some_random_gadget->entry, &new_gadget->entry );
+ *
+ * And to iterate over it:
+ *
+ * struct gadget *gadget;
+ * LIST_FOR_EACH_ENTRY( gadget, &global_gadgets, struct gadget, entry )
+ * {
+ * ...
+ * }
+ *
+ */
+
+/* add an element after the specified one */
+static inline void list_add_after( struct list *elem, struct list *to_add )
+{
+ to_add->next = elem->next;
+ to_add->prev = elem;
+ elem->next->prev = to_add;
+ elem->next = to_add;
+}
+
+/* add an element before the specified one */
+static inline void list_add_before( struct list *elem, struct list *to_add )
+{
+ to_add->next = elem;
+ to_add->prev = elem->prev;
+ elem->prev->next = to_add;
+ elem->prev = to_add;
+}
+
+/* add element at the head of the list */
+static inline void list_add_head( struct list *list, struct list *elem )
+{
+ list_add_after( list, elem );
+}
+
+/* add element at the tail of the list */
+static inline void list_add_tail( struct list *list, struct list *elem )
+{
+ list_add_before( list, elem );
+}
+
+/* remove an element from its list */
+static inline void list_remove( struct list *elem )
+{
+ elem->next->prev = elem->prev;
+ elem->prev->next = elem->next;
+}
+
+/* get the next element */
+static inline struct list *list_next( const struct list *list, const struct list *elem )
+{
+ struct list *ret = elem->next;
+ if (elem->next == list) ret = NULL;
+ return ret;
+}
+
+/* get the previous element */
+static inline struct list *list_prev( const struct list *list, const struct list *elem )
+{
+ struct list *ret = elem->prev;
+ if (elem->prev == list) ret = NULL;
+ return ret;
+}
+
+/* get the first element */
+static inline struct list *list_head( const struct list *list )
+{
+ return list_next( list, list );
+}
+
+/* get the last element */
+static inline struct list *list_tail( const struct list *list )
+{
+ return list_prev( list, list );
+}
+
+/* check if a list is empty */
+static inline int list_empty( const struct list *list )
+{
+ return list->next == list;
+}
+
+/* initialize a list */
+static inline void list_init( struct list *list )
+{
+ list->next = list->prev = list;
+}
+
+/* count the elements of a list */
+static inline unsigned int list_count( const struct list *list )
+{
+ unsigned count = 0;
+ const struct list *ptr;
+ for (ptr = list->next; ptr != list; ptr = ptr->next) count++;
+ return count;
+}
+
+/* move all elements from src to before the specified element */
+static inline void list_move_before( struct list *dst, struct list *src )
+{
+ if (list_empty(src)) return;
+
+ dst->prev->next = src->next;
+ src->next->prev = dst->prev;
+ dst->prev = src->prev;
+ src->prev->next = dst;
+ list_init(src);
+}
+
+/* move all elements from src to after the specified element */
+static inline void list_move_after( struct list *dst, struct list *src )
+{
+ if (list_empty(src)) return;
+
+ dst->next->prev = src->prev;
+ src->prev->next = dst->next;
+ dst->next = src->next;
+ src->next->prev = dst;
+ list_init(src);
+}
+
+/* move all elements from src to the head of dst */
+static inline void list_move_head( struct list *dst, struct list *src )
+{
+ list_move_after( dst, src );
+}
+
+/* move all elements from src to the tail of dst */
+static inline void list_move_tail( struct list *dst, struct list *src )
+{
+ list_move_before( dst, src );
+}
+
+/* move the slice of elements from begin to end inclusive to the head of dst */
+static inline void list_move_slice_head( struct list *dst, struct list *begin, struct list *end )
+{
+ struct list *dst_next = dst->next;
+ begin->prev->next = end->next;
+ end->next->prev = begin->prev;
+ dst->next = begin;
+ dst_next->prev = end;
+ begin->prev = dst;
+ end->next = dst_next;
+}
+
+/* move the slice of elements from begin to end inclusive to the tail of dst */
+static inline void list_move_slice_tail( struct list *dst, struct list *begin, struct list *end )
+{
+ struct list *dst_prev = dst->prev;
+ begin->prev->next = end->next;
+ end->next->prev = begin->prev;
+ dst_prev->next = begin;
+ dst->prev = end;
+ begin->prev = dst_prev;
+ end->next = dst;
+}
+
+/* iterate through the list */
+#define LIST_FOR_EACH(cursor,list) \
+ for ((cursor) = (list)->next; (cursor) != (list); (cursor) = (cursor)->next)
+
+/* iterate through the list, with safety against removal */
+#define LIST_FOR_EACH_SAFE(cursor, cursor2, list) \
+ for ((cursor) = (list)->next, (cursor2) = (cursor)->next; \
+ (cursor) != (list); \
+ (cursor) = (cursor2), (cursor2) = (cursor)->next)
+
+/* iterate through the list using a list entry */
+#define LIST_FOR_EACH_ENTRY(elem, list, type, field) \
+ for ((elem) = LIST_ENTRY((list)->next, type, field); \
+ &(elem)->field != (list); \
+ (elem) = LIST_ENTRY((elem)->field.next, type, field))
+
+/* iterate through the list using a list entry, with safety against removal */
+#define LIST_FOR_EACH_ENTRY_SAFE(cursor, cursor2, list, type, field) \
+ for ((cursor) = LIST_ENTRY((list)->next, type, field), \
+ (cursor2) = LIST_ENTRY((cursor)->field.next, type, field); \
+ &(cursor)->field != (list); \
+ (cursor) = (cursor2), \
+ (cursor2) = LIST_ENTRY((cursor)->field.next, type, field))
+
+/* iterate through the list in reverse order */
+#define LIST_FOR_EACH_REV(cursor,list) \
+ for ((cursor) = (list)->prev; (cursor) != (list); (cursor) = (cursor)->prev)
+
+/* iterate through the list in reverse order, with safety against removal */
+#define LIST_FOR_EACH_SAFE_REV(cursor, cursor2, list) \
+ for ((cursor) = (list)->prev, (cursor2) = (cursor)->prev; \
+ (cursor) != (list); \
+ (cursor) = (cursor2), (cursor2) = (cursor)->prev)
+
+/* iterate through the list in reverse order using a list entry */
+#define LIST_FOR_EACH_ENTRY_REV(elem, list, type, field) \
+ for ((elem) = LIST_ENTRY((list)->prev, type, field); \
+ &(elem)->field != (list); \
+ (elem) = LIST_ENTRY((elem)->field.prev, type, field))
+
+/* iterate through the list in reverse order using a list entry, with safety against removal */
+#define LIST_FOR_EACH_ENTRY_SAFE_REV(cursor, cursor2, list, type, field) \
+ for ((cursor) = LIST_ENTRY((list)->prev, type, field), \
+ (cursor2) = LIST_ENTRY((cursor)->field.prev, type, field); \
+ &(cursor)->field != (list); \
+ (cursor) = (cursor2), \
+ (cursor2) = LIST_ENTRY((cursor)->field.prev, type, field))
+
+/* macros for statically initialized lists */
+#undef LIST_INIT
+#define LIST_INIT(list) { &(list), &(list) }
+
+/* get pointer to object containing list element */
+#undef LIST_ENTRY
+#define LIST_ENTRY(elem, type, field) \
+ ((type *)((char *)(elem) - offsetof(type, field)))
+
+#endif /* __WINE_SERVER_LIST_H */
diff --git a/libs/vkd3d/include/private/list.h b/libs/vkd3d/include/private/list.h
new file mode 100644
index 00000000000..2e1d95f3fd4
--- /dev/null
+++ b/libs/vkd3d/include/private/list.h
@@ -0,0 +1,270 @@
+/*
+ * Linked lists support
+ *
+ * Copyright (C) 2002 Alexandre Julliard
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_SERVER_LIST_H
+#define __WINE_SERVER_LIST_H
+
+#include <stddef.h>
+
+struct list
+{
+ struct list *next;
+ struct list *prev;
+};
+
+/* Define a list like so:
+ *
+ * struct gadget
+ * {
+ * struct list entry; <-- doesn't have to be the first item in the struct
+ * int a, b;
+ * };
+ *
+ * static struct list global_gadgets = LIST_INIT( global_gadgets );
+ *
+ * or
+ *
+ * struct some_global_thing
+ * {
+ * struct list gadgets;
+ * };
+ *
+ * list_init( &some_global_thing->gadgets );
+ *
+ * Manipulate it like this:
+ *
+ * list_add_head( &global_gadgets, &new_gadget->entry );
+ * list_remove( &new_gadget->entry );
+ * list_add_after( &some_random_gadget->entry, &new_gadget->entry );
+ *
+ * And to iterate over it:
+ *
+ * struct gadget *gadget;
+ * LIST_FOR_EACH_ENTRY( gadget, &global_gadgets, struct gadget, entry )
+ * {
+ * ...
+ * }
+ *
+ */
+
+/* add an element after the specified one */
+static inline void list_add_after( struct list *elem, struct list *to_add )
+{
+ to_add->next = elem->next;
+ to_add->prev = elem;
+ elem->next->prev = to_add;
+ elem->next = to_add;
+}
+
+/* add an element before the specified one */
+static inline void list_add_before( struct list *elem, struct list *to_add )
+{
+ to_add->next = elem;
+ to_add->prev = elem->prev;
+ elem->prev->next = to_add;
+ elem->prev = to_add;
+}
+
+/* add element at the head of the list */
+static inline void list_add_head( struct list *list, struct list *elem )
+{
+ list_add_after( list, elem );
+}
+
+/* add element at the tail of the list */
+static inline void list_add_tail( struct list *list, struct list *elem )
+{
+ list_add_before( list, elem );
+}
+
+/* remove an element from its list */
+static inline void list_remove( struct list *elem )
+{
+ elem->next->prev = elem->prev;
+ elem->prev->next = elem->next;
+}
+
+/* get the next element */
+static inline struct list *list_next( const struct list *list, const struct list *elem )
+{
+ struct list *ret = elem->next;
+ if (elem->next == list) ret = NULL;
+ return ret;
+}
+
+/* get the previous element */
+static inline struct list *list_prev( const struct list *list, const struct list *elem )
+{
+ struct list *ret = elem->prev;
+ if (elem->prev == list) ret = NULL;
+ return ret;
+}
+
+/* get the first element */
+static inline struct list *list_head( const struct list *list )
+{
+ return list_next( list, list );
+}
+
+/* get the last element */
+static inline struct list *list_tail( const struct list *list )
+{
+ return list_prev( list, list );
+}
+
+/* check if a list is empty */
+static inline int list_empty( const struct list *list )
+{
+ return list->next == list;
+}
+
+/* initialize a list */
+static inline void list_init( struct list *list )
+{
+ list->next = list->prev = list;
+}
+
+/* count the elements of a list */
+static inline unsigned int list_count( const struct list *list )
+{
+ unsigned count = 0;
+ const struct list *ptr;
+ for (ptr = list->next; ptr != list; ptr = ptr->next) count++;
+ return count;
+}
+
+/* move all elements from src to before the specified element */
+static inline void list_move_before( struct list *dst, struct list *src )
+{
+ if (list_empty(src)) return;
+
+ dst->prev->next = src->next;
+ src->next->prev = dst->prev;
+ dst->prev = src->prev;
+ src->prev->next = dst;
+ list_init(src);
+}
+
+/* move all elements from src to after the specified element */
+static inline void list_move_after( struct list *dst, struct list *src )
+{
+ if (list_empty(src)) return;
+
+ dst->next->prev = src->prev;
+ src->prev->next = dst->next;
+ dst->next = src->next;
+ src->next->prev = dst;
+ list_init(src);
+}
+
+/* move all elements from src to the head of dst */
+static inline void list_move_head( struct list *dst, struct list *src )
+{
+ list_move_after( dst, src );
+}
+
+/* move all elements from src to the tail of dst */
+static inline void list_move_tail( struct list *dst, struct list *src )
+{
+ list_move_before( dst, src );
+}
+
+/* move the slice of elements from begin to end inclusive to the head of dst */
+static inline void list_move_slice_head( struct list *dst, struct list *begin, struct list *end )
+{
+ struct list *dst_next = dst->next;
+ begin->prev->next = end->next;
+ end->next->prev = begin->prev;
+ dst->next = begin;
+ dst_next->prev = end;
+ begin->prev = dst;
+ end->next = dst_next;
+}
+
+/* move the slice of elements from begin to end inclusive to the tail of dst */
+static inline void list_move_slice_tail( struct list *dst, struct list *begin, struct list *end )
+{
+ struct list *dst_prev = dst->prev;
+ begin->prev->next = end->next;
+ end->next->prev = begin->prev;
+ dst_prev->next = begin;
+ dst->prev = end;
+ begin->prev = dst_prev;
+ end->next = dst;
+}
+
+/* iterate through the list */
+#define LIST_FOR_EACH(cursor,list) \
+ for ((cursor) = (list)->next; (cursor) != (list); (cursor) = (cursor)->next)
+
+/* iterate through the list, with safety against removal */
+#define LIST_FOR_EACH_SAFE(cursor, cursor2, list) \
+ for ((cursor) = (list)->next, (cursor2) = (cursor)->next; \
+ (cursor) != (list); \
+ (cursor) = (cursor2), (cursor2) = (cursor)->next)
+
+/* iterate through the list using a list entry */
+#define LIST_FOR_EACH_ENTRY(elem, list, type, field) \
+ for ((elem) = LIST_ENTRY((list)->next, type, field); \
+ &(elem)->field != (list); \
+ (elem) = LIST_ENTRY((elem)->field.next, type, field))
+
+/* iterate through the list using a list entry, with safety against removal */
+#define LIST_FOR_EACH_ENTRY_SAFE(cursor, cursor2, list, type, field) \
+ for ((cursor) = LIST_ENTRY((list)->next, type, field), \
+ (cursor2) = LIST_ENTRY((cursor)->field.next, type, field); \
+ &(cursor)->field != (list); \
+ (cursor) = (cursor2), \
+ (cursor2) = LIST_ENTRY((cursor)->field.next, type, field))
+
+/* iterate through the list in reverse order */
+#define LIST_FOR_EACH_REV(cursor,list) \
+ for ((cursor) = (list)->prev; (cursor) != (list); (cursor) = (cursor)->prev)
+
+/* iterate through the list in reverse order, with safety against removal */
+#define LIST_FOR_EACH_SAFE_REV(cursor, cursor2, list) \
+ for ((cursor) = (list)->prev, (cursor2) = (cursor)->prev; \
+ (cursor) != (list); \
+ (cursor) = (cursor2), (cursor2) = (cursor)->prev)
+
+/* iterate through the list in reverse order using a list entry */
+#define LIST_FOR_EACH_ENTRY_REV(elem, list, type, field) \
+ for ((elem) = LIST_ENTRY((list)->prev, type, field); \
+ &(elem)->field != (list); \
+ (elem) = LIST_ENTRY((elem)->field.prev, type, field))
+
+/* iterate through the list in reverse order using a list entry, with safety against removal */
+#define LIST_FOR_EACH_ENTRY_SAFE_REV(cursor, cursor2, list, type, field) \
+ for ((cursor) = LIST_ENTRY((list)->prev, type, field), \
+ (cursor2) = LIST_ENTRY((cursor)->field.prev, type, field); \
+ &(cursor)->field != (list); \
+ (cursor) = (cursor2), \
+ (cursor2) = LIST_ENTRY((cursor)->field.prev, type, field))
+
+/* macros for statically initialized lists */
+#undef LIST_INIT
+#define LIST_INIT(list) { &(list), &(list) }
+
+/* get pointer to object containing list element */
+#undef LIST_ENTRY
+#define LIST_ENTRY(elem, type, field) \
+ ((type *)((char *)(elem) - offsetof(type, field)))
+
+#endif /* __WINE_SERVER_LIST_H */
diff --git a/libs/vkd3d/include/private/rbtree.h b/libs/vkd3d/include/private/rbtree.h
new file mode 100644
index 00000000000..b5d38bca54c
--- /dev/null
+++ b/libs/vkd3d/include/private/rbtree.h
@@ -0,0 +1,378 @@
+/*
+ * Red-black search tree support
+ *
+ * Copyright 2009 Henri Verbeet
+ * Copyright 2009 Andrew Riedi
+ * Copyright 2016 Jacek Caban for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_WINE_RBTREE_H
+#define __WINE_WINE_RBTREE_H
+
+#define RB_ENTRY_VALUE(element, type, field) \
+ ((type *)((char *)(element) - offsetof(type, field)))
+
+struct rb_entry
+{
+ struct rb_entry *parent;
+ struct rb_entry *left;
+ struct rb_entry *right;
+ unsigned int flags;
+};
+
+typedef int (*rb_compare_func)(const void *key, const struct rb_entry *entry);
+
+struct rb_tree
+{
+ rb_compare_func compare;
+ struct rb_entry *root;
+};
+
+typedef void (rb_traverse_func)(struct rb_entry *entry, void *context);
+
+#define RB_FLAG_RED 0x1
+
+static inline int rb_is_red(struct rb_entry *entry)
+{
+ return entry && (entry->flags & RB_FLAG_RED);
+}
+
+static inline void rb_rotate_left(struct rb_tree *tree, struct rb_entry *e)
+{
+ struct rb_entry *right = e->right;
+
+ if (!e->parent)
+ tree->root = right;
+ else if (e->parent->left == e)
+ e->parent->left = right;
+ else
+ e->parent->right = right;
+
+ e->right = right->left;
+ if (e->right) e->right->parent = e;
+ right->left = e;
+ right->parent = e->parent;
+ e->parent = right;
+}
+
+static inline void rb_rotate_right(struct rb_tree *tree, struct rb_entry *e)
+{
+ struct rb_entry *left = e->left;
+
+ if (!e->parent)
+ tree->root = left;
+ else if (e->parent->left == e)
+ e->parent->left = left;
+ else
+ e->parent->right = left;
+
+ e->left = left->right;
+ if (e->left) e->left->parent = e;
+ left->right = e;
+ left->parent = e->parent;
+ e->parent = left;
+}
+
+static inline void rb_flip_color(struct rb_entry *entry)
+{
+ entry->flags ^= RB_FLAG_RED;
+ entry->left->flags ^= RB_FLAG_RED;
+ entry->right->flags ^= RB_FLAG_RED;
+}
+
+static inline struct rb_entry *rb_head(struct rb_entry *iter)
+{
+ if (!iter) return NULL;
+ while (iter->left) iter = iter->left;
+ return iter;
+}
+
+static inline struct rb_entry *rb_next(struct rb_entry *iter)
+{
+ if (iter->right) return rb_head(iter->right);
+ while (iter->parent && iter->parent->right == iter) iter = iter->parent;
+ return iter->parent;
+}
+
+static inline struct rb_entry *rb_postorder_head(struct rb_entry *iter)
+{
+ if (!iter) return NULL;
+
+ for (;;) {
+ while (iter->left) iter = iter->left;
+ if (!iter->right) return iter;
+ iter = iter->right;
+ }
+}
+
+static inline struct rb_entry *rb_postorder_next(struct rb_entry *iter)
+{
+ if (!iter->parent) return NULL;
+ if (iter == iter->parent->right || !iter->parent->right) return iter->parent;
+ return rb_postorder_head(iter->parent->right);
+}
+
+/* iterate through the tree */
+#define RB_FOR_EACH(cursor, tree) \
+ for ((cursor) = rb_head((tree)->root); (cursor); (cursor) = rb_next(cursor))
+
+/* iterate through the tree using a tree entry */
+#define RB_FOR_EACH_ENTRY(elem, tree, type, field) \
+ for ((elem) = RB_ENTRY_VALUE(rb_head((tree)->root), type, field); \
+ (elem) != RB_ENTRY_VALUE(0, type, field); \
+ (elem) = RB_ENTRY_VALUE(rb_next(&elem->field), type, field))
+
+/* iterate through the tree using using postorder, making it safe to free the entry */
+#define RB_FOR_EACH_DESTRUCTOR(cursor, cursor2, tree) \
+ for ((cursor) = rb_postorder_head((tree)->root); \
+ (cursor) && (((cursor2) = rb_postorder_next(cursor)) || 1); \
+ (cursor) = (cursor2))
+
+/* iterate through the tree using a tree entry and postorder, making it safe to free the entry */
+#define RB_FOR_EACH_ENTRY_DESTRUCTOR(elem, elem2, tree, type, field) \
+ for ((elem) = RB_ENTRY_VALUE(rb_postorder_head((tree)->root), type, field); \
+ (elem) != WINE_RB_ENTRY_VALUE(0, type, field) \
+ && (((elem2) = RB_ENTRY_VALUE(rb_postorder_next(&(elem)->field), type, field)) || 1); \
+ (elem) = (elem2))
+
+
+static inline void rb_postorder(struct rb_tree *tree, rb_traverse_func *callback, void *context)
+{
+ struct rb_entry *iter, *next;
+ RB_FOR_EACH_DESTRUCTOR(iter, next, tree) callback(iter, context);
+}
+
+static inline void rb_init(struct rb_tree *tree, rb_compare_func compare)
+{
+ tree->compare = compare;
+ tree->root = NULL;
+}
+
+static inline void rb_for_each_entry(struct rb_tree *tree, rb_traverse_func *callback, void *context)
+{
+ struct rb_entry *iter;
+ RB_FOR_EACH(iter, tree) callback(iter, context);
+}
+
+static inline void rb_clear(struct rb_tree *tree, rb_traverse_func *callback, void *context)
+{
+ /* Note that we use postorder here because the callback will likely free the entry. */
+ if (callback) rb_postorder(tree, callback, context);
+ tree->root = NULL;
+}
+
+static inline void rb_destroy(struct rb_tree *tree, rb_traverse_func *callback, void *context)
+{
+ rb_clear(tree, callback, context);
+}
+
+static inline struct rb_entry *rb_get(const struct rb_tree *tree, const void *key)
+{
+ struct rb_entry *entry = tree->root;
+ while (entry)
+ {
+ int c = tree->compare(key, entry);
+ if (!c) return entry;
+ entry = c < 0 ? entry->left : entry->right;
+ }
+ return NULL;
+}
+
+static inline int rb_put(struct rb_tree *tree, const void *key, struct rb_entry *entry)
+{
+ struct rb_entry **iter = &tree->root, *parent = tree->root;
+
+ while (*iter)
+ {
+ int c;
+
+ parent = *iter;
+ c = tree->compare(key, parent);
+ if (!c) return -1;
+ else if (c < 0) iter = &parent->left;
+ else iter = &parent->right;
+ }
+
+ entry->flags = RB_FLAG_RED;
+ entry->parent = parent;
+ entry->left = NULL;
+ entry->right = NULL;
+ *iter = entry;
+
+ while (rb_is_red(entry->parent))
+ {
+ if (entry->parent == entry->parent->parent->left)
+ {
+ if (rb_is_red(entry->parent->parent->right))
+ {
+ rb_flip_color(entry->parent->parent);
+ entry = entry->parent->parent;
+ }
+ else
+ {
+ if (entry == entry->parent->right)
+ {
+ entry = entry->parent;
+ rb_rotate_left(tree, entry);
+ }
+ entry->parent->flags &= ~RB_FLAG_RED;
+ entry->parent->parent->flags |= RB_FLAG_RED;
+ rb_rotate_right(tree, entry->parent->parent);
+ }
+ }
+ else
+ {
+ if (rb_is_red(entry->parent->parent->left))
+ {
+ rb_flip_color(entry->parent->parent);
+ entry = entry->parent->parent;
+ }
+ else
+ {
+ if (entry == entry->parent->left)
+ {
+ entry = entry->parent;
+ rb_rotate_right(tree, entry);
+ }
+ entry->parent->flags &= ~RB_FLAG_RED;
+ entry->parent->parent->flags |= RB_FLAG_RED;
+ rb_rotate_left(tree, entry->parent->parent);
+ }
+ }
+ }
+
+ tree->root->flags &= ~RB_FLAG_RED;
+
+ return 0;
+}
+
+static inline void rb_remove(struct rb_tree *tree, struct rb_entry *entry)
+{
+ struct rb_entry *iter, *child, *parent, *w;
+ int need_fixup;
+
+ if (entry->right && entry->left)
+ for(iter = entry->right; iter->left; iter = iter->left);
+ else
+ iter = entry;
+
+ child = iter->left ? iter->left : iter->right;
+
+ if (!iter->parent)
+ tree->root = child;
+ else if (iter == iter->parent->left)
+ iter->parent->left = child;
+ else
+ iter->parent->right = child;
+
+ if (child) child->parent = iter->parent;
+ parent = iter->parent;
+
+ need_fixup = !rb_is_red(iter);
+
+ if (entry != iter)
+ {
+ *iter = *entry;
+ if (!iter->parent)
+ tree->root = iter;
+ else if (entry == iter->parent->left)
+ iter->parent->left = iter;
+ else
+ iter->parent->right = iter;
+
+ if (iter->right) iter->right->parent = iter;
+ if (iter->left) iter->left->parent = iter;
+ if (parent == entry) parent = iter;
+ }
+
+ if (need_fixup)
+ {
+ while (parent && !rb_is_red(child))
+ {
+ if (child == parent->left)
+ {
+ w = parent->right;
+ if (rb_is_red(w))
+ {
+ w->flags &= ~RB_FLAG_RED;
+ parent->flags |= RB_FLAG_RED;
+ rb_rotate_left(tree, parent);
+ w = parent->right;
+ }
+ if (rb_is_red(w->left) || rb_is_red(w->right))
+ {
+ if (!rb_is_red(w->right))
+ {
+ w->left->flags &= ~RB_FLAG_RED;
+ w->flags |= RB_FLAG_RED;
+ rb_rotate_right(tree, w);
+ w = parent->right;
+ }
+ w->flags = (w->flags & ~RB_FLAG_RED) | (parent->flags & RB_FLAG_RED);
+ parent->flags &= ~RB_FLAG_RED;
+ if (w->right)
+ w->right->flags &= ~RB_FLAG_RED;
+ rb_rotate_left(tree, parent);
+ child = NULL;
+ break;
+ }
+ }
+ else
+ {
+ w = parent->left;
+ if (rb_is_red(w))
+ {
+ w->flags &= ~RB_FLAG_RED;
+ parent->flags |= RB_FLAG_RED;
+ rb_rotate_right(tree, parent);
+ w = parent->left;
+ }
+ if (rb_is_red(w->left) || rb_is_red(w->right))
+ {
+ if (!rb_is_red(w->left))
+ {
+ w->right->flags &= ~RB_FLAG_RED;
+ w->flags |= RB_FLAG_RED;
+ rb_rotate_left(tree, w);
+ w = parent->left;
+ }
+ w->flags = (w->flags & ~RB_FLAG_RED) | (parent->flags & RB_FLAG_RED);
+ parent->flags &= ~RB_FLAG_RED;
+ if (w->left)
+ w->left->flags &= ~RB_FLAG_RED;
+ rb_rotate_right(tree, parent);
+ child = NULL;
+ break;
+ }
+ }
+ w->flags |= RB_FLAG_RED;
+ child = parent;
+ parent = child->parent;
+ }
+ if (child) child->flags &= ~RB_FLAG_RED;
+ }
+
+ if (tree->root) tree->root->flags &= ~RB_FLAG_RED;
+}
+
+static inline void rb_remove_key(struct rb_tree *tree, const void *key)
+{
+ struct rb_entry *entry = rb_get(tree, key);
+ if (entry) rb_remove(tree, entry);
+}
+
+#endif /* __WINE_WINE_RBTREE_H */
diff --git a/libs/vkd3d/include/private/vkd3d_common.h b/libs/vkd3d/include/private/vkd3d_common.h
index ee733ee0d76..f7d98f327f1 100644
--- a/libs/vkd3d/include/private/vkd3d_common.h
+++ b/libs/vkd3d/include/private/vkd3d_common.h
@@ -86,7 +86,7 @@ static inline unsigned int vkd3d_popcount(unsigned int v)
{
#ifdef _MSC_VER
return __popcnt(v);
-#elif defined(__MINGW32__)
+#elif defined(HAVE_BUILTIN_POPCOUNT)
return __builtin_popcount(v);
#else
v -= (v >> 1) & 0x55555555;
diff --git a/libs/vkd3d/include/private/vkd3d_test.h b/libs/vkd3d/include/private/vkd3d_test.h
new file mode 100644
index 00000000000..081443c4fa6
--- /dev/null
+++ b/libs/vkd3d/include/private/vkd3d_test.h
@@ -0,0 +1,432 @@
+/*
+ * Copyright 2016 Józef Kucia for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __VKD3D_TEST_H
+#define __VKD3D_TEST_H
+
+#include "vkd3d_common.h"
+#include <assert.h>
+#include <inttypes.h>
+#include <stdarg.h>
+#include <stdbool.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+extern const char *vkd3d_test_name;
+extern const char *vkd3d_test_platform;
+
+static void vkd3d_test_start_todo(bool is_todo);
+static int vkd3d_test_loop_todo(void);
+static void vkd3d_test_end_todo(void);
+
+#define START_TEST(name) \
+ const char *vkd3d_test_name = #name; \
+ static void vkd3d_test_main(int argc, char **argv)
+
+/*
+ * Use assert_that() for conditions that should always be true.
+ * todo_if() and bug_if() do not influence assert_that().
+ */
+#define assert_that assert_that_(__LINE__)
+
+#define ok ok_(__LINE__)
+
+#define skip skip_(__LINE__)
+
+#define trace trace_(__LINE__)
+
+#define assert_that_(line) \
+ do { \
+ unsigned int vkd3d_line = line; \
+ VKD3D_TEST_ASSERT_THAT
+
+#define VKD3D_TEST_ASSERT_THAT(...) \
+ vkd3d_test_assert_that(vkd3d_line, __VA_ARGS__); } while (0)
+
+#define ok_(line) \
+ do { \
+ unsigned int vkd3d_line = line; \
+ VKD3D_TEST_OK
+
+#define VKD3D_TEST_OK(...) \
+ vkd3d_test_ok(vkd3d_line, __VA_ARGS__); } while (0)
+
+#define todo_(line) \
+ do { \
+ unsigned int vkd3d_line = line; \
+ VKD3D_TEST_TODO
+
+#define VKD3D_TEST_TODO(...) \
+ vkd3d_test_todo(vkd3d_line, __VA_ARGS__); } while (0)
+
+#define skip_(line) \
+ do { \
+ unsigned int vkd3d_line = line; \
+ VKD3D_TEST_SKIP
+
+#define VKD3D_TEST_SKIP(...) \
+ vkd3d_test_skip(vkd3d_line, __VA_ARGS__); } while (0)
+
+#define trace_(line) \
+ do { \
+ unsigned int vkd3d_line = line; \
+ VKD3D_TEST_TRACE
+
+#define VKD3D_TEST_TRACE(...) \
+ vkd3d_test_trace(vkd3d_line, __VA_ARGS__); } while (0)
+
+#define todo_if(is_todo) \
+ for (vkd3d_test_start_todo(is_todo); vkd3d_test_loop_todo(); vkd3d_test_end_todo())
+
+#define bug_if(is_bug) \
+ for (vkd3d_test_start_bug(is_bug); vkd3d_test_loop_bug(); vkd3d_test_end_bug())
+
+#define todo todo_if(true)
+
+struct vkd3d_test_state
+{
+ LONG success_count;
+ LONG failure_count;
+ LONG skip_count;
+ LONG todo_count;
+ LONG todo_success_count;
+ LONG bug_count;
+
+ unsigned int debug_level;
+
+ unsigned int todo_level;
+ bool todo_do_loop;
+
+ unsigned int bug_level;
+ bool bug_do_loop;
+ bool bug_enabled;
+
+ const char *test_name_filter;
+ char context[8][128];
+ unsigned int context_count;
+};
+extern struct vkd3d_test_state vkd3d_test_state;
+
+static bool
+vkd3d_test_platform_is_windows(void)
+{
+ return !strcmp(vkd3d_test_platform, "windows");
+}
+
+static inline bool
+broken(bool condition)
+{
+ return condition && vkd3d_test_platform_is_windows();
+}
+
+static void vkd3d_test_printf(unsigned int line, const char *msg)
+{
+ unsigned int i;
+
+ printf("%s:%u: ", vkd3d_test_name, line);
+ for (i = 0; i < vkd3d_test_state.context_count; ++i)
+ printf("%s: ", vkd3d_test_state.context[i]);
+ printf("%s", msg);
+}
+
+static void
+vkd3d_test_check_assert_that(unsigned int line, bool result, const char *fmt, va_list args)
+{
+ if (result)
+ {
+ InterlockedIncrement(&vkd3d_test_state.success_count);
+ if (vkd3d_test_state.debug_level > 1)
+ vkd3d_test_printf(line, "Test succeeded.\n");
+ }
+ else
+ {
+ InterlockedIncrement(&vkd3d_test_state.failure_count);
+ vkd3d_test_printf(line, "Test failed: ");
+ vprintf(fmt, args);
+ }
+}
+
+static void VKD3D_PRINTF_FUNC(3, 4) VKD3D_UNUSED
+vkd3d_test_assert_that(unsigned int line, bool result, const char *fmt, ...)
+{
+ va_list args;
+
+ va_start(args, fmt);
+ vkd3d_test_check_assert_that(line, result, fmt, args);
+ va_end(args);
+}
+
+static void
+vkd3d_test_check_ok(unsigned int line, bool result, const char *fmt, va_list args)
+{
+ bool is_todo = vkd3d_test_state.todo_level && !vkd3d_test_platform_is_windows();
+ bool is_bug = vkd3d_test_state.bug_level && !vkd3d_test_platform_is_windows();
+
+ if (is_bug && vkd3d_test_state.bug_enabled)
+ {
+ InterlockedIncrement(&vkd3d_test_state.bug_count);
+ if (is_todo)
+ result = !result;
+ if (result)
+ vkd3d_test_printf(line, "Fixed bug: ");
+ else
+ vkd3d_test_printf(line, "Bug: ");
+ vprintf(fmt, args);
+ }
+ else if (is_todo)
+ {
+ if (result)
+ {
+ InterlockedIncrement(&vkd3d_test_state.todo_success_count);
+ vkd3d_test_printf(line, "Todo succeeded: ");
+ }
+ else
+ {
+ InterlockedIncrement(&vkd3d_test_state.todo_count);
+ vkd3d_test_printf(line, "Todo: ");
+ }
+ vprintf(fmt, args);
+ }
+ else
+ {
+ vkd3d_test_check_assert_that(line, result, fmt, args);
+ }
+}
+
+static void VKD3D_PRINTF_FUNC(3, 4) VKD3D_UNUSED
+vkd3d_test_ok(unsigned int line, bool result, const char *fmt, ...)
+{
+ va_list args;
+
+ va_start(args, fmt);
+ vkd3d_test_check_ok(line, result, fmt, args);
+ va_end(args);
+}
+
+static void VKD3D_PRINTF_FUNC(2, 3) VKD3D_UNUSED
+vkd3d_test_skip(unsigned int line, const char *fmt, ...)
+{
+ va_list args;
+ va_start(args, fmt);
+ vkd3d_test_printf(line, "Test skipped: ");
+ vprintf(fmt, args);
+ va_end(args);
+ InterlockedIncrement(&vkd3d_test_state.skip_count);
+}
+
+static void VKD3D_PRINTF_FUNC(2, 3) VKD3D_UNUSED
+vkd3d_test_trace(unsigned int line, const char *fmt, ...)
+{
+ va_list args;
+ va_start(args, fmt);
+ vkd3d_test_printf(line, "");
+ vprintf(fmt, args);
+ va_end(args);
+}
+
+static void VKD3D_PRINTF_FUNC(1, 2) VKD3D_UNUSED
+vkd3d_test_debug(const char *fmt, ...)
+{
+ char buffer[512];
+ va_list args;
+ int size;
+
+ size = snprintf(buffer, sizeof(buffer), "%s: ", vkd3d_test_name);
+ if (0 < size && size < sizeof(buffer))
+ {
+ va_start(args, fmt);
+ vsnprintf(buffer + size, sizeof(buffer) - size, fmt, args);
+ va_end(args);
+ }
+ buffer[sizeof(buffer) - 1] = '\0';
+
+#ifdef _WIN32
+ OutputDebugStringA(buffer);
+#endif
+
+ if (vkd3d_test_state.debug_level > 0)
+ printf("%s\n", buffer);
+}
+
+#ifndef VKD3D_TEST_NO_DEFS
+const char *vkd3d_test_platform = "other";
+struct vkd3d_test_state vkd3d_test_state;
+
+static void vkd3d_test_main(int argc, char **argv);
+
+int main(int argc, char **argv)
+{
+ const char *test_filter = getenv("VKD3D_TEST_FILTER");
+ const char *debug_level = getenv("VKD3D_TEST_DEBUG");
+ char *test_platform = getenv("VKD3D_TEST_PLATFORM");
+ const char *bug = getenv("VKD3D_TEST_BUG");
+
+ memset(&vkd3d_test_state, 0, sizeof(vkd3d_test_state));
+ vkd3d_test_state.debug_level = debug_level ? atoi(debug_level) : 0;
+ vkd3d_test_state.bug_enabled = bug ? atoi(bug) : true;
+ vkd3d_test_state.test_name_filter = test_filter;
+
+ if (test_platform)
+ {
+ test_platform = strdup(test_platform);
+ vkd3d_test_platform = test_platform;
+ }
+
+ if (vkd3d_test_state.debug_level > 1)
+ printf("Test platform: '%s'.\n", vkd3d_test_platform);
+
+ vkd3d_test_main(argc, argv);
+
+ printf("%s: %lu tests executed (%lu failures, %lu skipped, %lu todo, %lu bugs).\n",
+ vkd3d_test_name,
+ (unsigned long)(vkd3d_test_state.success_count
+ + vkd3d_test_state.failure_count + vkd3d_test_state.todo_count
+ + vkd3d_test_state.todo_success_count),
+ (unsigned long)(vkd3d_test_state.failure_count
+ + vkd3d_test_state.todo_success_count),
+ (unsigned long)vkd3d_test_state.skip_count,
+ (unsigned long)vkd3d_test_state.todo_count,
+ (unsigned long)vkd3d_test_state.bug_count);
+
+ if (test_platform)
+ free(test_platform);
+
+ return vkd3d_test_state.failure_count || vkd3d_test_state.todo_success_count;
+}
+
+#ifdef _WIN32
+static char *vkd3d_test_strdupWtoA(WCHAR *str)
+{
+ char *out;
+ int len;
+
+ if (!(len = WideCharToMultiByte(CP_ACP, 0, str, -1, NULL, 0, NULL, NULL)))
+ return NULL;
+ if (!(out = malloc(len)))
+ return NULL;
+ WideCharToMultiByte(CP_ACP, 0, str, -1, out, len, NULL, NULL);
+
+ return out;
+}
+
+static bool running_under_wine(void)
+{
+ HMODULE module = GetModuleHandleA("ntdll.dll");
+ return module && GetProcAddress(module, "wine_server_call");
+}
+
+int wmain(int argc, WCHAR **wargv)
+{
+ char **argv;
+ int i, ret;
+
+ argv = malloc(argc * sizeof(*argv));
+ assert(argv);
+ for (i = 0; i < argc; ++i)
+ {
+ if (!(argv[i] = vkd3d_test_strdupWtoA(wargv[i])))
+ break;
+ }
+ assert(i == argc);
+
+ vkd3d_test_platform = running_under_wine() ? "wine" : "windows";
+
+ ret = main(argc, argv);
+
+ for (i = 0; i < argc; ++i)
+ free(argv[i]);
+ free(argv);
+
+ return ret;
+}
+#endif /* _WIN32 */
+#endif /* VKD3D_TEST_NO_DEFS */
+
+typedef void (*vkd3d_test_pfn)(void);
+
+static inline void vkd3d_run_test(const char *name, vkd3d_test_pfn test_pfn)
+{
+ if (vkd3d_test_state.test_name_filter && !strstr(name, vkd3d_test_state.test_name_filter))
+ return;
+
+ vkd3d_test_debug("%s", name);
+ test_pfn();
+}
+
+static inline void vkd3d_test_start_todo(bool is_todo)
+{
+ vkd3d_test_state.todo_level = (vkd3d_test_state.todo_level << 1) | is_todo;
+ vkd3d_test_state.todo_do_loop = true;
+}
+
+static inline int vkd3d_test_loop_todo(void)
+{
+ bool do_loop = vkd3d_test_state.todo_do_loop;
+ vkd3d_test_state.todo_do_loop = false;
+ return do_loop;
+}
+
+static inline void vkd3d_test_end_todo(void)
+{
+ vkd3d_test_state.todo_level >>= 1;
+}
+
+static inline void vkd3d_test_start_bug(bool is_bug)
+{
+ vkd3d_test_state.bug_level = (vkd3d_test_state.bug_level << 1) | is_bug;
+ vkd3d_test_state.bug_do_loop = true;
+}
+
+static inline int vkd3d_test_loop_bug(void)
+{
+ bool do_loop = vkd3d_test_state.bug_do_loop;
+ vkd3d_test_state.bug_do_loop = false;
+ return do_loop;
+}
+
+static inline void vkd3d_test_end_bug(void)
+{
+ vkd3d_test_state.bug_level >>= 1;
+}
+
+static inline void vkd3d_test_push_context(const char *fmt, ...)
+{
+ va_list args;
+
+ if (vkd3d_test_state.context_count < ARRAY_SIZE(vkd3d_test_state.context))
+ {
+ va_start(args, fmt);
+ vsnprintf(vkd3d_test_state.context[vkd3d_test_state.context_count],
+ sizeof(vkd3d_test_state.context), fmt, args);
+ va_end(args);
+ vkd3d_test_state.context[vkd3d_test_state.context_count][sizeof(vkd3d_test_state.context[0]) - 1] = '\0';
+ }
+ ++vkd3d_test_state.context_count;
+}
+
+static inline void vkd3d_test_pop_context(void)
+{
+ if (vkd3d_test_state.context_count)
+ --vkd3d_test_state.context_count;
+}
+
+#define run_test(test_pfn) \
+ vkd3d_run_test(#test_pfn, test_pfn)
+
+#endif /* __VKD3D_TEST_H */
diff --git a/libs/vkd3d/include/vkd3d_d3d9types.h b/libs/vkd3d/include/vkd3d_d3d9types.h
new file mode 100644
index 00000000000..75d0461409d
--- /dev/null
+++ b/libs/vkd3d/include/vkd3d_d3d9types.h
@@ -0,0 +1,237 @@
+/*
+ * Copyright 2002-2003 Jason Edmeades
+ * Copyright 2002-2003 Raphael Junqueira
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __VKD3D_D3D9TYPES_H
+#define __VKD3D_D3D9TYPES_H
+#ifndef _d3d9TYPES_H_
+
+#ifndef MAKEFOURCC
+#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
+ ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
+ ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+#endif
+
+#define D3DSI_INSTLENGTH_SHIFT 24
+
+#define D3DSP_DCL_USAGE_SHIFT 0
+#define D3DSP_DCL_USAGEINDEX_SHIFT 16
+#define D3DSP_DSTMOD_SHIFT 20
+
+#define D3DSP_SRCMOD_SHIFT 24
+
+#define D3DSP_REGTYPE_SHIFT 28
+#define D3DSP_REGTYPE_SHIFT2 8
+#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
+#define D3DSP_REGTYPE_MASK2 0x00001800
+
+#define D3DSP_WRITEMASK_0 0x00010000
+#define D3DSP_WRITEMASK_1 0x00020000
+#define D3DSP_WRITEMASK_2 0x00040000
+#define D3DSP_WRITEMASK_3 0x00080000
+#define D3DSP_WRITEMASK_ALL 0x000f0000
+
+#define D3DPS_VERSION(major, minor) (0xffff0000 | ((major) << 8) | (minor))
+#define D3DVS_VERSION(major, minor) (0xfffe0000 | ((major) << 8) | (minor))
+
+typedef enum _D3DDECLUSAGE
+{
+ D3DDECLUSAGE_POSITION = 0x0,
+ D3DDECLUSAGE_BLENDWEIGHT = 0x1,
+ D3DDECLUSAGE_BLENDINDICES = 0x2,
+ D3DDECLUSAGE_NORMAL = 0x3,
+ D3DDECLUSAGE_PSIZE = 0x4,
+ D3DDECLUSAGE_TEXCOORD = 0x5,
+ D3DDECLUSAGE_TANGENT = 0x6,
+ D3DDECLUSAGE_BINORMAL = 0x7,
+ D3DDECLUSAGE_TESSFACTOR = 0x8,
+ D3DDECLUSAGE_POSITIONT = 0x9,
+ D3DDECLUSAGE_COLOR = 0xa,
+ D3DDECLUSAGE_FOG = 0xb,
+ D3DDECLUSAGE_DEPTH = 0xc,
+ D3DDECLUSAGE_SAMPLE = 0xd,
+} D3DDECLUSAGE;
+
+typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
+{
+ D3DSIO_NOP = 0x00,
+ D3DSIO_MOV = 0x01,
+ D3DSIO_ADD = 0x02,
+ D3DSIO_SUB = 0x03,
+ D3DSIO_MAD = 0x04,
+ D3DSIO_MUL = 0x05,
+ D3DSIO_RCP = 0x06,
+ D3DSIO_RSQ = 0x07,
+ D3DSIO_DP3 = 0x08,
+ D3DSIO_DP4 = 0x09,
+ D3DSIO_MIN = 0x0a,
+ D3DSIO_MAX = 0x0b,
+ D3DSIO_SLT = 0x0c,
+ D3DSIO_SGE = 0x0d,
+ D3DSIO_EXP = 0x0e,
+ D3DSIO_LOG = 0x0f,
+ D3DSIO_LIT = 0x10,
+ D3DSIO_DST = 0x11,
+ D3DSIO_LRP = 0x12,
+ D3DSIO_FRC = 0x13,
+ D3DSIO_M4x4 = 0x14,
+ D3DSIO_M4x3 = 0x15,
+ D3DSIO_M3x4 = 0x16,
+ D3DSIO_M3x3 = 0x17,
+ D3DSIO_M3x2 = 0x18,
+ D3DSIO_CALL = 0x19,
+ D3DSIO_CALLNZ = 0x1a,
+ D3DSIO_LOOP = 0x1b,
+ D3DSIO_RET = 0x1c,
+ D3DSIO_ENDLOOP = 0x1d,
+ D3DSIO_LABEL = 0x1e,
+ D3DSIO_DCL = 0x1f,
+ D3DSIO_POW = 0x20,
+ D3DSIO_CRS = 0x21,
+ D3DSIO_SGN = 0x22,
+ D3DSIO_ABS = 0x23,
+ D3DSIO_NRM = 0x24,
+ D3DSIO_SINCOS = 0x25,
+ D3DSIO_REP = 0x26,
+ D3DSIO_ENDREP = 0x27,
+ D3DSIO_IF = 0x28,
+ D3DSIO_IFC = 0x29,
+ D3DSIO_ELSE = 0x2a,
+ D3DSIO_ENDIF = 0x2b,
+ D3DSIO_BREAK = 0x2c,
+ D3DSIO_BREAKC = 0x2d,
+ D3DSIO_MOVA = 0x2e,
+ D3DSIO_DEFB = 0x2f,
+ D3DSIO_DEFI = 0x30,
+
+ D3DSIO_TEXCOORD = 0x40,
+ D3DSIO_TEXKILL = 0x41,
+ D3DSIO_TEX = 0x42,
+ D3DSIO_TEXBEM = 0x43,
+ D3DSIO_TEXBEML = 0x44,
+ D3DSIO_TEXREG2AR = 0x45,
+ D3DSIO_TEXREG2GB = 0x46,
+ D3DSIO_TEXM3x2PAD = 0x47,
+ D3DSIO_TEXM3x2TEX = 0x48,
+ D3DSIO_TEXM3x3PAD = 0x49,
+ D3DSIO_TEXM3x3TEX = 0x4a,
+ D3DSIO_TEXM3x3DIFF = 0x4b,
+ D3DSIO_TEXM3x3SPEC = 0x4c,
+ D3DSIO_TEXM3x3VSPEC = 0x4d,
+ D3DSIO_EXPP = 0x4e,
+ D3DSIO_LOGP = 0x4f,
+ D3DSIO_CND = 0x50,
+ D3DSIO_DEF = 0x51,
+ D3DSIO_TEXREG2RGB = 0x52,
+ D3DSIO_TEXDP3TEX = 0x53,
+ D3DSIO_TEXM3x2DEPTH = 0x54,
+ D3DSIO_TEXDP3 = 0x55,
+ D3DSIO_TEXM3x3 = 0x56,
+ D3DSIO_TEXDEPTH = 0x57,
+ D3DSIO_CMP = 0x58,
+ D3DSIO_BEM = 0x59,
+ D3DSIO_DP2ADD = 0x5a,
+ D3DSIO_DSX = 0x5b,
+ D3DSIO_DSY = 0x5c,
+ D3DSIO_TEXLDD = 0x5d,
+ D3DSIO_SETP = 0x5e,
+ D3DSIO_TEXLDL = 0x5f,
+ D3DSIO_BREAKP = 0x60,
+
+ D3DSIO_PHASE = 0xfffd,
+ D3DSIO_COMMENT = 0xfffe,
+ D3DSIO_END = 0xffff,
+
+ D3DSIO_FORCE_DWORD = 0x7fffffff,
+} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
+
+typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE
+{
+ D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
+
+ D3DSPDM_FORCE_DWORD = 0x7fffffff,
+} D3DSHADER_PARAM_DSTMOD_TYPE;
+
+typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
+{
+ D3DSPR_TEMP = 0x00,
+ D3DSPR_INPUT = 0x01,
+ D3DSPR_CONST = 0x02,
+ D3DSPR_ADDR = 0x03,
+ D3DSPR_TEXTURE = 0x03,
+ D3DSPR_RASTOUT = 0x04,
+ D3DSPR_ATTROUT = 0x05,
+ D3DSPR_TEXCRDOUT = 0x06,
+ D3DSPR_OUTPUT = 0x06,
+ D3DSPR_CONSTINT = 0x07,
+ D3DSPR_COLOROUT = 0x08,
+ D3DSPR_DEPTHOUT = 0x09,
+ D3DSPR_SAMPLER = 0x0a,
+ D3DSPR_CONST2 = 0x0b,
+ D3DSPR_CONST3 = 0x0c,
+ D3DSPR_CONST4 = 0x0d,
+ D3DSPR_CONSTBOOL = 0x0e,
+ D3DSPR_LOOP = 0x0f,
+ D3DSPR_TEMPFLOAT16 = 0x10,
+ D3DSPR_MISCTYPE = 0x11,
+ D3DSPR_LABEL = 0x12,
+ D3DSPR_PREDICATE = 0x13,
+
+ D3DSPR_FORCE_DWORD = 0x7fffffff,
+} D3DSHADER_PARAM_REGISTER_TYPE;
+
+typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
+{
+ D3DSPSM_NONE = 0x0 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_NEG = 0x1 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_BIAS = 0x2 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_BIASNEG = 0x3 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_SIGN = 0x4 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_SIGNNEG = 0x5 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_COMP = 0x6 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_X2 = 0x7 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_X2NEG = 0x8 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_DZ = 0x9 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_DW = 0xa << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_ABS = 0xb << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_ABSNEG = 0xc << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_NOT = 0xd << D3DSP_SRCMOD_SHIFT,
+
+ D3DSPSM_FORCE_DWORD = 0x7fffffff,
+} D3DSHADER_PARAM_SRCMOD_TYPE;
+
+typedef enum _D3DSHADER_MISCTYPE_OFFSETS
+{
+ D3DSMO_POSITION = 0x0,
+ D3DSMO_FACE = 0x1,
+} D3DSHADER_MISCTYPE_OFFSETS;
+
+typedef enum _D3DVS_RASTOUT_OFFSETS
+{
+ D3DSRO_POSITION = 0x0,
+ D3DSRO_FOG = 0x1,
+ D3DSRO_POINT_SIZE = 0x2,
+
+ D3DSRO_FORCE_DWORD = 0x7fffffff,
+} D3DVS_RASTOUT_OFFSETS;
+
+#endif /* _d3d9TYPES_H_ */
+#endif /* __VKD3D_D3D9TYPES_H */
diff --git a/libs/vkd3d/include/vkd3d_d3dcompiler.h b/libs/vkd3d/include/vkd3d_d3dcompiler.h
new file mode 100644
index 00000000000..c934835dc0a
--- /dev/null
+++ b/libs/vkd3d/include/vkd3d_d3dcompiler.h
@@ -0,0 +1,74 @@
+/*
+ * Copyright 2010 Matteo Bruni for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __VKD3D_D3DCOMPILER_H
+#define __VKD3D_D3DCOMPILER_H
+#ifndef __D3DCOMPILER_H__
+
+#define D3DCOMPILE_DEBUG 0x00000001
+#define D3DCOMPILE_SKIP_VALIDATION 0x00000002
+#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
+#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
+#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
+#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
+#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
+#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
+#define D3DCOMPILE_NO_PRESHADER 0x00000100
+#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
+#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
+#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
+#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
+#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
+#define D3DCOMPILE_RESERVED16 0x00010000
+#define D3DCOMPILE_RESERVED17 0x00020000
+#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
+#define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000
+#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 0x00100000
+#define D3DCOMPILE_ALL_RESOURCES_BOUND 0x00200000
+#define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE 0x00400000
+#define D3DCOMPILE_DEBUG_NAME_FOR_BINARY 0x00800000
+
+#define D3DCOMPILE_EFFECT_CHILD_EFFECT 0x00000001
+#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS 0x00000002
+
+#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0x00000000
+#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 0x00000010
+#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 0x00000020
+
+#define D3DCOMPILE_SECDATA_MERGE_UAV_SLOTS 0x00000001
+#define D3DCOMPILE_SECDATA_PRESERVE_TEMPLATE_SLOTS 0x00000002
+#define D3DCOMPILE_SECDATA_REQUIRE_TEMPLATE_MATCH 0x00000004
+
+HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entrypoint,
+ const char *profile, UINT flags, UINT effect_flags, ID3DBlob **shader, ID3DBlob **error_messages);
+HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entrypoint,
+ const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags,
+ const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
+ ID3DBlob **error_messages);
+HRESULT WINAPI D3DCreateBlob(SIZE_T size, ID3DBlob **blob);
+HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *macros,
+ ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages);
+
+#endif /* __D3DCOMPILER_H__ */
+#endif /* __VKD3D_D3DCOMPILER_H */
diff --git a/libs/vkd3d/include/vkd3d_shader.h b/libs/vkd3d/include/vkd3d_shader.h
index 01356ce3931..9d0d768b43d 100644
--- a/libs/vkd3d/include/vkd3d_shader.h
+++ b/libs/vkd3d/include/vkd3d_shader.h
@@ -1383,16 +1383,30 @@ struct vkd3d_shader_descriptor_info
*
* This structure extends vkd3d_shader_compile_info.
*
- * When scanning a legacy Direct3D shader, vkd3d-shader enumerates each
- * constant register set used by the shader as a single constant buffer
- * descriptor, as follows:
- * - The \ref vkd3d_shader_descriptor_info.type field is set to
- * VKD3D_SHADER_DESCRIPTOR_TYPE_CBV.
- * - The \ref vkd3d_shader_descriptor_info.register_space field is set to zero.
- * - The \ref vkd3d_shader_descriptor_info.register_index field is set to a
- * member of enum vkd3d_shader_d3dbc_constant_register denoting which set
- * is used.
- * - The \ref vkd3d_shader_descriptor_info.count field is set to one.
+ * When scanning a legacy Direct3D shader, vkd3d-shader enumerates descriptors
+ * as follows:
+ *
+ * - Each constant register set used by the shader is scanned as a single
+ * constant buffer descriptor, as follows:
+ * * The \ref vkd3d_shader_descriptor_info.type field is set to
+ * VKD3D_SHADER_DESCRIPTOR_TYPE_CBV.
+ * * The \ref vkd3d_shader_descriptor_info.register_space field is set to zero.
+ * * The \ref vkd3d_shader_descriptor_info.register_index field is set to a
+ * member of enum vkd3d_shader_d3dbc_constant_register denoting which set
+ * is used.
+ * * The \ref vkd3d_shader_descriptor_info.count field is set to one.
+ * - Each sampler used by the shader is scanned as two separate descriptors,
+ * one representing the texture, and one representing the sampler state.
+ * If desired, these may be mapped back into a single combined sampler using
+ * struct vkd3d_shader_combined_resource_sampler.
+ * The fields are set as follows:
+ * * The \ref vkd3d_shader_descriptor_info.type field is set to
+ * VKD3D_SHADER_DESCRIPTOR_TYPE_SRV and VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
+ * respectively.
+ * * The \ref vkd3d_shader_descriptor_info.register_space field is set to zero.
+ * * The \ref vkd3d_shader_descriptor_info.register_index field is set to the
+ * binding index of the original sampler, for both descriptors.
+ * * The \ref vkd3d_shader_descriptor_info.count field is set to one.
*
* In summary, there may be up to three such descriptors, one for each register
* set used by the shader: float, integer, and boolean.
diff --git a/libs/vkd3d/include/vkd3d_utils.h b/libs/vkd3d/include/vkd3d_utils.h
new file mode 100644
index 00000000000..e8462563576
--- /dev/null
+++ b/libs/vkd3d/include/vkd3d_utils.h
@@ -0,0 +1,108 @@
+/*
+ * Copyright 2016 Józef Kucia for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __VKD3D_UTILS_H
+#define __VKD3D_UTILS_H
+
+#include <vkd3d.h>
+
+#ifndef VKD3D_UTILS_API_VERSION
+#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_0
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+/**
+ * \file vkd3d_utils.h
+ *
+ * This file contains definitions for the vkd3d-utils library.
+ *
+ * The vkd3d-utils library is a collections of routines to ease the
+ * porting of a Direct3D 12 application to vkd3d.
+ *
+ * \since 1.0
+ */
+
+#define VKD3D_WAIT_OBJECT_0 (0)
+#define VKD3D_WAIT_TIMEOUT (1)
+#define VKD3D_WAIT_FAILED (~0u)
+#define VKD3D_INFINITE (~0u)
+
+#ifdef LIBVKD3D_UTILS_SOURCE
+# define VKD3D_UTILS_API VKD3D_EXPORT
+#else
+# define VKD3D_UTILS_API VKD3D_IMPORT
+#endif
+
+/* 1.0 */
+VKD3D_UTILS_API HANDLE vkd3d_create_event(void);
+VKD3D_UTILS_API HRESULT vkd3d_signal_event(HANDLE event);
+VKD3D_UTILS_API unsigned int vkd3d_wait_event(HANDLE event, unsigned int milliseconds);
+VKD3D_UTILS_API void vkd3d_destroy_event(HANDLE event);
+
+#define D3D12CreateDevice(a, b, c, d) D3D12CreateDeviceVKD3D(a, b, c, d, VKD3D_UTILS_API_VERSION)
+VKD3D_UTILS_API HRESULT WINAPI D3D12CreateRootSignatureDeserializer(
+ const void *data, SIZE_T data_size, REFIID iid, void **deserializer);
+VKD3D_UTILS_API HRESULT WINAPI D3D12GetDebugInterface(REFIID iid, void **debug);
+VKD3D_UTILS_API HRESULT WINAPI D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *desc,
+ D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob);
+
+/* 1.2 */
+VKD3D_UTILS_API HRESULT WINAPI D3D12CreateDeviceVKD3D(IUnknown *adapter, D3D_FEATURE_LEVEL feature_level,
+ REFIID iid, void **device, enum vkd3d_api_version api_version);
+VKD3D_UTILS_API HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer(const void *data,
+ SIZE_T data_size, REFIID iid, void **deserializer);
+VKD3D_UTILS_API HRESULT WINAPI D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc,
+ ID3DBlob **blob, ID3DBlob **error_blob);
+
+/* 1.3 */
+VKD3D_UTILS_API HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT flags, UINT effect_flags, ID3DBlob **shader, ID3DBlob **error_messages);
+VKD3D_UTILS_API HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT flags, UINT effect_flags, UINT secondary_flags,
+ const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
+ ID3DBlob **error_messages);
+VKD3D_UTILS_API HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
+VKD3D_UTILS_API HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include,
+ ID3DBlob **shader, ID3DBlob **error_messages);
+
+/**
+ * Set a callback to be called when vkd3d-utils outputs debug logging.
+ *
+ * If NULL, or if this function has not been called, libvkd3d-utils will print
+ * all enabled log output to stderr.
+ *
+ * Calling this function will also set the log callback for libvkd3d and
+ * libvkd3d-shader.
+ *
+ * \param callback Callback function to set.
+ *
+ * \since 1.4
+ */
+VKD3D_UTILS_API void vkd3d_utils_set_log_callback(PFN_vkd3d_log callback);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __VKD3D_UTILS_H */
diff --git a/libs/vkd3d/include/vkd3d_windows.h b/libs/vkd3d/include/vkd3d_windows.h
new file mode 100644
index 00000000000..7b0e972d828
--- /dev/null
+++ b/libs/vkd3d/include/vkd3d_windows.h
@@ -0,0 +1,289 @@
+/*
+ * Copyright 2016 Józef Kucia for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __VKD3D_WINDOWS_H
+#define __VKD3D_WINDOWS_H
+#ifndef _INC_WINDOWS
+
+/* Nameless unions */
+#ifndef __C89_NAMELESS
+# ifdef NONAMELESSUNION
+# define __C89_NAMELESS
+# define __C89_NAMELESSUNIONNAME u
+# else
+# define __C89_NAMELESS
+# define __C89_NAMELESSUNIONNAME
+# endif /* NONAMELESSUNION */
+#endif /* __C89_NAMELESS */
+
+#if !defined(_WIN32) || defined(__WIDL__)
+
+# if !defined(__WIDL__)
+# if !defined(VKD3D_WIN32_WCHAR)
+# include <wchar.h>
+# endif
+# include <stdint.h>
+# endif
+
+# ifdef __GNUC__
+# define DECLSPEC_ALIGN(x) __attribute__((aligned(x)))
+# endif
+
+/* HRESULT */
+typedef int HRESULT;
+# define SUCCEEDED(hr) ((HRESULT)(hr) >= 0)
+# define FAILED(hr) ((HRESULT)(hr) < 0)
+
+# define _HRESULT_TYPEDEF_(x) ((HRESULT)x)
+
+# define S_OK _HRESULT_TYPEDEF_(0)
+# define S_FALSE _HRESULT_TYPEDEF_(1)
+
+# define E_NOTIMPL _HRESULT_TYPEDEF_(0x80004001)
+# define E_NOINTERFACE _HRESULT_TYPEDEF_(0x80004002)
+# define E_POINTER _HRESULT_TYPEDEF_(0x80004003)
+# define E_ABORT _HRESULT_TYPEDEF_(0x80004004)
+# define E_FAIL _HRESULT_TYPEDEF_(0x80004005)
+# define E_OUTOFMEMORY _HRESULT_TYPEDEF_(0x8007000E)
+# define E_INVALIDARG _HRESULT_TYPEDEF_(0x80070057)
+
+# define DXGI_ERROR_NOT_FOUND _HRESULT_TYPEDEF_(0x887a0002)
+# define DXGI_ERROR_MORE_DATA _HRESULT_TYPEDEF_(0x887a0003)
+# define DXGI_ERROR_UNSUPPORTED _HRESULT_TYPEDEF_(0x887a0004)
+
+# define D3DERR_INVALIDCALL _HRESULT_TYPEDEF_(0x8876086c)
+
+/* Basic types */
+typedef unsigned char BYTE;
+typedef unsigned int DWORD;
+typedef int INT;
+typedef unsigned int UINT;
+typedef int LONG;
+typedef unsigned int ULONG;
+typedef float FLOAT;
+typedef LONG BOOL;
+
+/* Assuming LP64 model */
+typedef char INT8;
+typedef unsigned char UINT8;
+typedef short INT16;
+typedef unsigned short UINT16;
+typedef int INT32;
+typedef unsigned int UINT32;
+# if defined(__WIDL__)
+typedef __int64 INT64;
+typedef unsigned __int64 UINT64;
+# else
+typedef int64_t DECLSPEC_ALIGN(8) INT64;
+typedef uint64_t DECLSPEC_ALIGN(8) UINT64;
+# endif
+typedef INT64 LONG64;
+typedef long LONG_PTR;
+typedef unsigned long ULONG_PTR;
+
+typedef ULONG_PTR SIZE_T;
+
+# ifdef VKD3D_WIN32_WCHAR
+typedef unsigned short WCHAR;
+# else
+typedef wchar_t WCHAR;
+# endif /* VKD3D_WIN32_WCHAR */
+typedef void *HANDLE;
+
+/* GUID */
+# ifdef __WIDL__
+typedef struct
+{
+ unsigned long Data1;
+ unsigned short Data2;
+ unsigned short Data3;
+ unsigned char Data4[8];
+} GUID;
+# else
+typedef struct _GUID
+{
+ unsigned int Data1;
+ unsigned short Data2;
+ unsigned short Data3;
+ unsigned char Data4[8];
+} GUID;
+# endif
+
+typedef GUID IID;
+typedef GUID CLSID;
+typedef GUID UUID;
+
+# ifdef INITGUID
+# ifndef __cplusplus
+# define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ const GUID name DECLSPEC_HIDDEN; \
+ const GUID name = \
+ { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 }}
+# else
+# define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ EXTERN_C const GUID name DECLSPEC_HIDDEN; \
+ EXTERN_C const GUID name = \
+ { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 }}
+# endif
+# else
+# define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ EXTERN_C const GUID name DECLSPEC_HIDDEN;
+# endif /* INITGUID */
+
+/* __uuidof emulation */
+#if defined(__cplusplus) && !defined(_MSC_VER)
+
+extern "C++"
+{
+ template<typename T> const GUID &__vkd3d_uuidof();
+}
+
+# define __CRT_UUID_DECL(type, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ extern "C++" \
+ { \
+ template<> inline const GUID &__vkd3d_uuidof<type>() \
+ { \
+ static const IID __uuid_inst = {l, w1, w2, {b1, b2, b3, b4, b5, b6, b7, b8}}; \
+ return __uuid_inst; \
+ } \
+ template<> inline const GUID &__vkd3d_uuidof<type *>() \
+ { \
+ return __vkd3d_uuidof<type>(); \
+ } \
+ }
+
+# define __uuidof(type) __vkd3d_uuidof<typeof(type)>()
+#else
+# define __CRT_UUID_DECL(type, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8)
+#endif /* defined(__cplusplus) && !defined(_MSC_VER) */
+
+typedef struct SECURITY_ATTRIBUTES SECURITY_ATTRIBUTES;
+#endif /* !defined(_WIN32) || defined(__WIDL__) */
+
+
+#ifndef _WIN32
+# include <stddef.h>
+# include <stdlib.h>
+# include <string.h>
+
+# define COM_NO_WINDOWS_H
+
+# define FORCEINLINE inline
+
+# define CONTAINING_RECORD(address, type, field) \
+ ((type *)((char *)(address) - offsetof(type, field)))
+
+# ifdef __x86_64__
+# define __stdcall __attribute__((ms_abi))
+# else
+# if (__GNUC__ > 4) || ((__GNUC__ == 4) && (__GNUC_MINOR__ >= 2)) || defined(__APPLE__)
+# define __stdcall __attribute__((__stdcall__)) __attribute__((__force_align_arg_pointer__))
+# else
+# define __stdcall __attribute__((__stdcall__))
+# endif
+# endif
+
+# define WINAPI __stdcall
+# define STDMETHODCALLTYPE __stdcall
+
+# ifdef __GNUC__
+# define DECLSPEC_SELECTANY __attribute__((weak))
+# endif
+
+/* Macros for COM interfaces */
+# define interface struct
+# define BEGIN_INTERFACE
+# define END_INTERFACE
+# define MIDL_INTERFACE(x) struct
+
+# ifdef __cplusplus
+# define EXTERN_C extern "C"
+# else
+# define EXTERN_C extern
+# endif
+
+# define CONST_VTBL const
+
+# define TRUE 1
+# define FALSE 0
+
+# if defined(__cplusplus) && !defined(CINTERFACE)
+# define REFIID const IID &
+# define REFGUID const GUID &
+# define REFCLSID const CLSID &
+# else
+# define REFIID const IID * const
+# define REFGUID const GUID * const
+# define REFCLSID const CLSID * const
+# endif
+
+#if defined(__cplusplus) && !defined(CINTERFACE)
+# define IsEqualGUID(guid1, guid2) (!memcmp(&(guid1), &(guid2), sizeof(GUID)))
+#else
+# define IsEqualGUID(guid1, guid2) (!memcmp(guid1, guid2, sizeof(GUID)))
+#endif
+
+#elif !defined(__WIDL__)
+
+# include <windows.h>
+
+#endif /* _WIN32 */
+
+
+/* Define DECLSPEC_HIDDEN */
+#ifndef DECLSPEC_HIDDEN
+# if defined(__MINGW32__)
+# define DECLSPEC_HIDDEN
+# elif defined(__GNUC__)
+# define DECLSPEC_HIDDEN __attribute__((visibility("hidden")))
+# else
+# define DECLSPEC_HIDDEN
+# endif
+#endif /* DECLSPEC_HIDDEN */
+
+/* Define min() & max() macros */
+#ifndef NOMINMAX
+# ifndef min
+# define min(a, b) (((a) <= (b)) ? (a) : (b))
+# endif
+
+# ifndef max
+# define max(a, b) (((a) >= (b)) ? (a) : (b))
+# endif
+#endif /* NOMINMAX */
+
+#ifndef DEFINE_ENUM_FLAG_OPERATORS
+#ifdef __cplusplus
+# define DEFINE_ENUM_FLAG_OPERATORS(type) \
+extern "C++" \
+{ \
+ inline type operator &(type x, type y) { return (type)((int)x & (int)y); } \
+ inline type operator &=(type &x, type y) { return (type &)((int &)x &= (int)y); } \
+ inline type operator ~(type x) { return (type)~(int)x; } \
+ inline type operator |(type x, type y) { return (type)((int)x | (int)y); } \
+ inline type operator |=(type &x, type y) { return (type &)((int &)x |= (int)y); } \
+ inline type operator ^(type x, type y) { return (type)((int)x ^ (int)y); } \
+ inline type operator ^=(type &x, type y) { return (type &)((int &)x ^= (int)y); } \
+}
+#else
+# define DEFINE_ENUM_FLAG_OPERATORS(type)
+#endif
+#endif /* DEFINE_ENUM_FLAG_OPERATORS */
+
+#endif /* _INC_WINDOWS */
+#endif /* __VKD3D_WINDOWS_H */
diff --git a/libs/vkd3d/libs/vkd3d-common/blob.c b/libs/vkd3d/libs/vkd3d-common/blob.c
index 30205088b1b..fa2812619ac 100644
--- a/libs/vkd3d/libs/vkd3d-common/blob.c
+++ b/libs/vkd3d/libs/vkd3d-common/blob.c
@@ -17,6 +17,8 @@
*/
#define COBJMACROS
+
+#define CONST_VTABLE
#include "vkd3d.h"
#include "vkd3d_blob.h"
#include "vkd3d_debug.h"
diff --git a/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
index f0c386f1b3a..38a607351fe 100644
--- a/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
+++ b/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
@@ -637,7 +637,7 @@ static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
- if (semantic->resource.reg.reg.type == VKD3DSPR_SAMPLER)
+ if (semantic->resource.reg.reg.type == VKD3DSPR_COMBINED_SAMPLER)
{
switch (semantic->resource_type)
{
@@ -880,9 +880,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
break;
case VKD3DSPR_COLOROUT:
- shader_addline(buffer, "o");
- if (!shader_ver_ge(&compiler->shader_version, 4, 0))
- shader_addline(buffer, "C");
+ shader_addline(buffer, "oC");
break;
case VKD3DSPR_DEPTHOUT:
@@ -926,6 +924,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
shader_addline(buffer, "aL");
break;
+ case VKD3DSPR_COMBINED_SAMPLER:
case VKD3DSPR_SAMPLER:
shader_addline(buffer, "s");
is_descriptor = true;
@@ -1066,6 +1065,14 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
shader_addline(buffer, "oStencilRef");
break;
+ case VKD3DSPR_UNDEF:
+ shader_addline(buffer, "undef");
+ break;
+
+ case VKD3DSPR_SSA:
+ shader_addline(buffer, "sr");
+ break;
+
default:
shader_addline(buffer, "<unhandled_rtype(%#x)>", reg->type);
break;
@@ -1074,9 +1081,9 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
if (reg->type == VKD3DSPR_IMMCONST)
{
shader_addline(buffer, "%s(", compiler->colours.reset);
- switch (reg->immconst_type)
+ switch (reg->dimension)
{
- case VKD3D_IMMCONST_SCALAR:
+ case VSIR_DIMENSION_SCALAR:
switch (reg->data_type)
{
case VKD3D_DATA_FLOAT:
@@ -1096,7 +1103,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
}
break;
- case VKD3D_IMMCONST_VEC4:
+ case VSIR_DIMENSION_VEC4:
switch (reg->data_type)
{
case VKD3D_DATA_FLOAT:
@@ -1126,7 +1133,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
break;
default:
- shader_addline(buffer, "<unhandled immconst_type %#x>", reg->immconst_type);
+ shader_addline(buffer, "<unhandled immconst dimension %#x>", reg->dimension);
break;
}
shader_addline(buffer, ")");
@@ -1134,13 +1141,13 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
else if (reg->type == VKD3DSPR_IMMCONST64)
{
shader_addline(buffer, "%s(", compiler->colours.reset);
- /* A double2 vector is treated as a float4 vector in enum vkd3d_immconst_type. */
- if (reg->immconst_type == VKD3D_IMMCONST_SCALAR || reg->immconst_type == VKD3D_IMMCONST_VEC4)
+ /* A double2 vector is treated as a float4 vector in enum vsir_dimension. */
+ if (reg->dimension == VSIR_DIMENSION_SCALAR || reg->dimension == VSIR_DIMENSION_VEC4)
{
if (reg->data_type == VKD3D_DATA_DOUBLE)
{
shader_print_double_literal(compiler, "", reg->u.immconst_double[0], "");
- if (reg->immconst_type == VKD3D_IMMCONST_VEC4)
+ if (reg->dimension == VSIR_DIMENSION_VEC4)
shader_print_double_literal(compiler, ", ", reg->u.immconst_double[1], "");
}
else
@@ -1150,13 +1157,14 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
}
else
{
- shader_addline(buffer, "<unhandled immconst_type %#x>", reg->immconst_type);
+ shader_addline(buffer, "<unhandled immconst64 dimension %#x>", reg->dimension);
}
shader_addline(buffer, ")");
}
else if (reg->type != VKD3DSPR_RASTOUT
&& reg->type != VKD3DSPR_MISCTYPE
- && reg->type != VKD3DSPR_NULL)
+ && reg->type != VKD3DSPR_NULL
+ && reg->type != VKD3DSPR_DEPTHOUT)
{
if (offset != ~0u)
{
@@ -1181,7 +1189,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
{
shader_print_subscript_range(compiler, reg->idx[1].offset, reg->idx[2].offset);
}
- else
+ else if (reg->type != VKD3DSPR_SSA)
{
/* For descriptors in sm < 5.1 we move the reg->idx values up one slot
* to normalise with 5.1.
@@ -1256,7 +1264,7 @@ static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
shader_dump_register(compiler, &param->reg, is_declaration);
- if (write_mask)
+ if (write_mask && param->reg.dimension == VSIR_DIMENSION_VEC4)
{
static const char write_mask_chars[] = "xyzw";
@@ -1322,7 +1330,7 @@ static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
}
if (param->reg.type != VKD3DSPR_IMMCONST && param->reg.type != VKD3DSPR_IMMCONST64
- && param->reg.type != VKD3DSPR_SAMPLER)
+ && param->reg.dimension == VSIR_DIMENSION_VEC4)
{
unsigned int swizzle_x = vkd3d_swizzle_get_component(swizzle, 0);
unsigned int swizzle_y = vkd3d_swizzle_get_component(swizzle, 1);
@@ -1374,7 +1382,7 @@ static void shader_dump_ins_modifiers(struct vkd3d_d3d_asm_compiler *compiler,
if (mmask & VKD3DSPDM_PARTIALPRECISION) shader_addline(buffer, "_pp");
if (mmask & VKD3DSPDM_MSAMPCENTROID) shader_addline(buffer, "_centroid");
- mmask &= ~(VKD3DSPDM_SATURATE | VKD3DSPDM_PARTIALPRECISION | VKD3DSPDM_MSAMPCENTROID);
+ mmask &= ~VKD3DSPDM_MASK;
if (mmask) FIXME("Unrecognised modifier %#x.\n", mmask);
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
index 1fd5ab2446d..598b7518394 100644
--- a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
+++ b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
@@ -261,7 +261,7 @@ static const struct vkd3d_sm1_opcode_info vs_opcode_table[] =
{VKD3D_SM1_OP_M3x3, 1, 2, VKD3DSIH_M3x3},
{VKD3D_SM1_OP_M3x2, 1, 2, VKD3DSIH_M3x2},
/* Declarations */
- {VKD3D_SM1_OP_DCL, 0, 2, VKD3DSIH_DCL},
+ {VKD3D_SM1_OP_DCL, 0, 0, VKD3DSIH_DCL},
/* Constant definitions */
{VKD3D_SM1_OP_DEF, 1, 1, VKD3DSIH_DEF},
{VKD3D_SM1_OP_DEFB, 1, 1, VKD3DSIH_DEFB},
@@ -328,7 +328,7 @@ static const struct vkd3d_sm1_opcode_info ps_opcode_table[] =
{VKD3D_SM1_OP_M3x3, 1, 2, VKD3DSIH_M3x3},
{VKD3D_SM1_OP_M3x2, 1, 2, VKD3DSIH_M3x2},
/* Declarations */
- {VKD3D_SM1_OP_DCL, 0, 2, VKD3DSIH_DCL},
+ {VKD3D_SM1_OP_DCL, 0, 0, VKD3DSIH_DCL},
/* Constant definitions */
{VKD3D_SM1_OP_DEF, 1, 1, VKD3DSIH_DEF},
{VKD3D_SM1_OP_DEFB, 1, 1, VKD3DSIH_DEFB},
@@ -457,18 +457,20 @@ static uint32_t swizzle_from_sm1(uint32_t swizzle)
static void shader_sm1_parse_src_param(uint32_t param, const struct vkd3d_shader_src_param *rel_addr,
struct vkd3d_shader_src_param *src)
{
- src->reg.type = ((param & VKD3D_SM1_REGISTER_TYPE_MASK) >> VKD3D_SM1_REGISTER_TYPE_SHIFT)
+ enum vkd3d_shader_register_type reg_type = ((param & VKD3D_SM1_REGISTER_TYPE_MASK) >> VKD3D_SM1_REGISTER_TYPE_SHIFT)
| ((param & VKD3D_SM1_REGISTER_TYPE_MASK2) >> VKD3D_SM1_REGISTER_TYPE_SHIFT2);
+
+ vsir_register_init(&src->reg, reg_type, VKD3D_DATA_FLOAT, 1);
src->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
src->reg.non_uniform = false;
- src->reg.data_type = VKD3D_DATA_FLOAT;
src->reg.idx[0].offset = param & VKD3D_SM1_REGISTER_NUMBER_MASK;
src->reg.idx[0].rel_addr = rel_addr;
- src->reg.idx[1].offset = ~0u;
- src->reg.idx[1].rel_addr = NULL;
- src->reg.idx[2].offset = ~0u;
- src->reg.idx[2].rel_addr = NULL;
- src->reg.idx_count = 1;
+ if (src->reg.type == VKD3DSPR_SAMPLER)
+ src->reg.dimension = VSIR_DIMENSION_NONE;
+ else if (src->reg.type == VKD3DSPR_DEPTHOUT)
+ src->reg.dimension = VSIR_DIMENSION_SCALAR;
+ else
+ src->reg.dimension = VSIR_DIMENSION_VEC4;
src->swizzle = swizzle_from_sm1((param & VKD3D_SM1_SWIZZLE_MASK) >> VKD3D_SM1_SWIZZLE_SHIFT);
src->modifiers = (param & VKD3D_SM1_SRC_MODIFIER_MASK) >> VKD3D_SM1_SRC_MODIFIER_SHIFT;
}
@@ -476,18 +478,20 @@ static void shader_sm1_parse_src_param(uint32_t param, const struct vkd3d_shader
static void shader_sm1_parse_dst_param(uint32_t param, const struct vkd3d_shader_src_param *rel_addr,
struct vkd3d_shader_dst_param *dst)
{
- dst->reg.type = ((param & VKD3D_SM1_REGISTER_TYPE_MASK) >> VKD3D_SM1_REGISTER_TYPE_SHIFT)
+ enum vkd3d_shader_register_type reg_type = ((param & VKD3D_SM1_REGISTER_TYPE_MASK) >> VKD3D_SM1_REGISTER_TYPE_SHIFT)
| ((param & VKD3D_SM1_REGISTER_TYPE_MASK2) >> VKD3D_SM1_REGISTER_TYPE_SHIFT2);
+
+ vsir_register_init(&dst->reg, reg_type, VKD3D_DATA_FLOAT, 1);
dst->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
dst->reg.non_uniform = false;
- dst->reg.data_type = VKD3D_DATA_FLOAT;
dst->reg.idx[0].offset = param & VKD3D_SM1_REGISTER_NUMBER_MASK;
dst->reg.idx[0].rel_addr = rel_addr;
- dst->reg.idx[1].offset = ~0u;
- dst->reg.idx[1].rel_addr = NULL;
- dst->reg.idx[2].offset = ~0u;
- dst->reg.idx[2].rel_addr = NULL;
- dst->reg.idx_count = 1;
+ if (dst->reg.type == VKD3DSPR_SAMPLER)
+ dst->reg.dimension = VSIR_DIMENSION_NONE;
+ else if (dst->reg.type == VKD3DSPR_DEPTHOUT)
+ dst->reg.dimension = VSIR_DIMENSION_SCALAR;
+ else
+ dst->reg.dimension = VSIR_DIMENSION_VEC4;
dst->write_mask = (param & VKD3D_SM1_WRITEMASK_MASK) >> VKD3D_SM1_WRITEMASK_SHIFT;
dst->modifiers = (param & VKD3D_SM1_DST_MODIFIER_MASK) >> VKD3D_SM1_DST_MODIFIER_SHIFT;
dst->shift = (param & VKD3D_SM1_DSTSHIFT_MASK) >> VKD3D_SM1_DSTSHIFT_SHIFT;
@@ -853,6 +857,14 @@ static void shader_sm1_skip_opcode(const struct vkd3d_shader_sm1_parser *sm1, co
return;
}
+ /* DCL instructions do not have sources or destinations, but they
+ * read two tokens to a semantic. See
+ * shader_sm1_read_semantic(). */
+ if (opcode_info->vkd3d_opcode == VKD3DSIH_DCL)
+ {
+ *ptr += 2;
+ }
+
*ptr += (opcode_info->dst_count + opcode_info->src_count);
}
@@ -951,9 +963,9 @@ static void shader_sm1_read_semantic(struct vkd3d_shader_sm1_parser *sm1,
}
static void shader_sm1_read_immconst(struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr,
- struct vkd3d_shader_src_param *src_param, enum vkd3d_immconst_type type, enum vkd3d_data_type data_type)
+ struct vkd3d_shader_src_param *src_param, enum vsir_dimension dimension, enum vkd3d_data_type data_type)
{
- unsigned int count = type == VKD3D_IMMCONST_VEC4 ? 4 : 1;
+ unsigned int count = dimension == VSIR_DIMENSION_VEC4 ? 4 : 1;
if (*ptr >= sm1->end || sm1->end - *ptr < count)
{
@@ -975,7 +987,7 @@ static void shader_sm1_read_immconst(struct vkd3d_shader_sm1_parser *sm1, const
src_param->reg.idx[2].offset = ~0u;
src_param->reg.idx[2].rel_addr = NULL;
src_param->reg.idx_count = 0;
- src_param->reg.immconst_type = type;
+ src_param->reg.dimension = dimension;
memcpy(src_param->reg.u.immconst_uint, *ptr, count * sizeof(uint32_t));
src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
src_param->modifiers = 0;
@@ -1090,7 +1102,7 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, str
goto fail;
}
- ins->handler_idx = opcode_info->vkd3d_opcode;
+ vsir_instruction_init(ins, &sm1->p.location, opcode_info->vkd3d_opcode);
ins->flags = (opcode_token & VKD3D_SM1_INSTRUCTION_FLAGS_MASK) >> VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT;
ins->coissue = opcode_token & VKD3D_SM1_COISSUE;
ins->raw = false;
@@ -1132,19 +1144,19 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, str
else if (ins->handler_idx == VKD3DSIH_DEF)
{
shader_sm1_read_dst_param(sm1, &p, dst_param);
- shader_sm1_read_immconst(sm1, &p, &src_params[0], VKD3D_IMMCONST_VEC4, VKD3D_DATA_FLOAT);
+ shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_VEC4, VKD3D_DATA_FLOAT);
shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
}
else if (ins->handler_idx == VKD3DSIH_DEFB)
{
shader_sm1_read_dst_param(sm1, &p, dst_param);
- shader_sm1_read_immconst(sm1, &p, &src_params[0], VKD3D_IMMCONST_SCALAR, VKD3D_DATA_UINT);
+ shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_SCALAR, VKD3D_DATA_UINT);
shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
}
else if (ins->handler_idx == VKD3DSIH_DEFI)
{
shader_sm1_read_dst_param(sm1, &p, dst_param);
- shader_sm1_read_immconst(sm1, &p, &src_params[0], VKD3D_IMMCONST_VEC4, VKD3D_DATA_INT);
+ shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_VEC4, VKD3D_DATA_INT);
shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
}
else
@@ -1333,12 +1345,22 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
++instructions->count;
}
- *parser = &sm1->p;
-
for (i = 0; i < ARRAY_SIZE(sm1->p.shader_desc.flat_constant_count); ++i)
sm1->p.shader_desc.flat_constant_count[i].external = get_external_constant_count(sm1, i);
- return sm1->p.failed ? VKD3D_ERROR_INVALID_SHADER : VKD3D_OK;
+ if (!sm1->p.failed)
+ vsir_validate(&sm1->p);
+
+ if (sm1->p.failed)
+ {
+ WARN("Failed to parse shader.\n");
+ shader_sm1_destroy(&sm1->p);
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
+
+ *parser = &sm1->p;
+
+ return VKD3D_OK;
}
bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
diff --git a/libs/vkd3d/libs/vkd3d-shader/dxbc.c b/libs/vkd3d/libs/vkd3d-shader/dxbc.c
index 1cb00688c76..dbbf8a5c458 100644
--- a/libs/vkd3d/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d/libs/vkd3d-shader/dxbc.c
@@ -452,7 +452,7 @@ static int isgn_handler(const struct vkd3d_shader_dxbc_section_desc *section,
{
struct shader_signature *is = ctx;
- if (section->tag != TAG_ISGN)
+ if (section->tag != TAG_ISGN && section->tag != TAG_ISG1)
return VKD3D_OK;
if (is->elements)
diff --git a/libs/vkd3d/libs/vkd3d-shader/dxil.c b/libs/vkd3d/libs/vkd3d-shader/dxil.c
index b78c78d34a7..bb50ad62b68 100644
--- a/libs/vkd3d/libs/vkd3d-shader/dxil.c
+++ b/libs/vkd3d/libs/vkd3d-shader/dxil.c
@@ -141,6 +141,7 @@ enum bitcode_value_symtab_code
enum dx_intrinsic_opcode
{
+ DX_LOAD_INPUT = 4,
DX_STORE_OUTPUT = 5,
};
@@ -296,6 +297,7 @@ struct sm6_parser
size_t global_symbol_count;
struct vkd3d_shader_dst_param *output_params;
+ struct vkd3d_shader_dst_param *input_params;
struct sm6_function *functions;
size_t function_count;
@@ -304,6 +306,7 @@ struct sm6_parser
size_t value_count;
size_t value_capacity;
size_t cur_max_value;
+ unsigned int ssa_next_id;
struct vkd3d_shader_parser p;
};
@@ -1495,7 +1498,7 @@ static unsigned int register_get_uint_value(const struct vkd3d_shader_register *
if (!register_is_constant(reg) || !data_type_is_integer(reg->data_type))
return UINT_MAX;
- if (reg->immconst_type == VKD3D_IMMCONST_VEC4)
+ if (reg->dimension == VSIR_DIMENSION_VEC4)
WARN("Returning vec4.x.\n");
if (reg->type == VKD3DSPR_IMMCONST64)
@@ -1547,6 +1550,11 @@ static inline unsigned int sm6_value_get_constant_uint(const struct sm6_value *v
return register_get_uint_value(&value->u.reg);
}
+static unsigned int sm6_parser_alloc_ssa_id(struct sm6_parser *sm6)
+{
+ return sm6->ssa_next_id++;
+}
+
static struct vkd3d_shader_src_param *instruction_src_params_alloc(struct vkd3d_shader_instruction *ins,
unsigned int count, struct sm6_parser *sm6)
{
@@ -1579,6 +1587,13 @@ static struct vkd3d_shader_dst_param *instruction_dst_params_alloc(struct vkd3d_
return params;
}
+static void register_init_with_id(struct vkd3d_shader_register *reg,
+ enum vkd3d_shader_register_type reg_type, enum vkd3d_data_type data_type, unsigned int id)
+{
+ vsir_register_init(reg, reg_type, data_type, 1);
+ reg->idx[0].offset = id;
+}
+
static enum vkd3d_data_type vkd3d_data_type_from_sm6_type(const struct sm6_type *type)
{
if (type->class == TYPE_CLASS_INTEGER)
@@ -1612,6 +1627,24 @@ static enum vkd3d_data_type vkd3d_data_type_from_sm6_type(const struct sm6_type
return VKD3D_DATA_UINT;
}
+static void register_init_ssa_scalar(struct vkd3d_shader_register *reg, const struct sm6_type *type,
+ struct sm6_parser *sm6)
+{
+ enum vkd3d_data_type data_type;
+ unsigned int id;
+
+ id = sm6_parser_alloc_ssa_id(sm6);
+ data_type = vkd3d_data_type_from_sm6_type(sm6_type_get_scalar_type(type, 0));
+ register_init_with_id(reg, VKD3DSPR_SSA, data_type, id);
+}
+
+static void dst_param_init(struct vkd3d_shader_dst_param *param)
+{
+ param->write_mask = VKD3DSP_WRITEMASK_0;
+ param->modifiers = 0;
+ param->shift = 0;
+}
+
static inline void dst_param_init_scalar(struct vkd3d_shader_dst_param *param, unsigned int component_idx)
{
param->write_mask = 1u << component_idx;
@@ -1619,12 +1652,25 @@ static inline void dst_param_init_scalar(struct vkd3d_shader_dst_param *param, u
param->shift = 0;
}
+static void dst_param_init_ssa_scalar(struct vkd3d_shader_dst_param *param, const struct sm6_type *type,
+ struct sm6_parser *sm6)
+{
+ dst_param_init(param);
+ register_init_ssa_scalar(&param->reg, type, sm6);
+}
+
static inline void src_param_init(struct vkd3d_shader_src_param *param)
{
param->swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
param->modifiers = VKD3DSPSM_NONE;
}
+static void src_param_init_scalar(struct vkd3d_shader_src_param *param, unsigned int component_idx)
+{
+ param->swizzle = vkd3d_shader_create_swizzle(component_idx, component_idx, component_idx, component_idx);
+ param->modifiers = VKD3DSPSM_NONE;
+}
+
static void src_param_init_from_value(struct vkd3d_shader_src_param *param, const struct sm6_value *src)
{
src_param_init(param);
@@ -1653,6 +1699,16 @@ static void register_address_init(struct vkd3d_shader_register *reg, const struc
}
}
+static void instruction_dst_param_init_ssa_scalar(struct vkd3d_shader_instruction *ins, struct sm6_parser *sm6)
+{
+ struct vkd3d_shader_dst_param *param = instruction_dst_params_alloc(ins, 1, sm6);
+ struct sm6_value *dst = sm6_parser_get_current_value(sm6);
+
+ dst_param_init_ssa_scalar(param, dst->type, sm6);
+ param->write_mask = VKD3DSP_WRITEMASK_0;
+ dst->u.reg = param->reg;
+}
+
/* Recurse through the block tree while maintaining a current value count. The current
* count is the sum of the global count plus all declarations within the current function.
* Store into value_capacity the highest count seen. */
@@ -1912,7 +1968,7 @@ static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const
dst->type = type;
dst->value_type = VALUE_TYPE_REG;
dst->u.reg.type = reg_type;
- dst->u.reg.immconst_type = VKD3D_IMMCONST_SCALAR;
+ dst->u.reg.dimension = VSIR_DIMENSION_SCALAR;
dst->u.reg.data_type = reg_data_type;
switch (record->code)
@@ -1999,7 +2055,7 @@ static struct vkd3d_shader_instruction *sm6_parser_add_instruction(struct sm6_pa
{
struct vkd3d_shader_instruction *ins = sm6_parser_require_space(sm6, 1);
assert(ins);
- shader_instruction_init(ins, handler_idx);
+ vsir_instruction_init(ins, &sm6->p.location, handler_idx);
++sm6->p.instructions.count;
return ins;
}
@@ -2063,7 +2119,7 @@ static void dst_param_io_init(struct vkd3d_shader_dst_param *param,
param->shift = 0;
/* DXIL types do not have signedness. Load signed elements as unsigned. */
component_type = e->component_type == VKD3D_SHADER_COMPONENT_INT ? VKD3D_SHADER_COMPONENT_UINT : e->component_type;
- shader_register_init(&param->reg, reg_type, vkd3d_data_type_from_component_type(component_type), 0);
+ vsir_register_init(&param->reg, reg_type, vkd3d_data_type_from_component_type(component_type), 0);
}
static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shader_signature *s,
@@ -2112,6 +2168,8 @@ static void sm6_parser_emit_signature(struct sm6_parser *sm6, const struct shade
param = &ins->declaration.dst;
}
+ /* TODO: set the interpolation mode when signatures are loaded from DXIL metadata. */
+ ins->flags = (handler_idx == VKD3DSIH_DCL_INPUT_PS) ? VKD3DSIM_LINEAR_NOPERSPECTIVE : 0;
*param = params[i];
}
}
@@ -2123,11 +2181,24 @@ static void sm6_parser_init_output_signature(struct sm6_parser *sm6, const struc
sm6->output_params);
}
+static void sm6_parser_init_input_signature(struct sm6_parser *sm6, const struct shader_signature *input_signature)
+{
+ sm6_parser_init_signature(sm6, input_signature, VKD3DSPR_INPUT, sm6->input_params);
+}
+
static void sm6_parser_emit_output_signature(struct sm6_parser *sm6, const struct shader_signature *output_signature)
{
sm6_parser_emit_signature(sm6, output_signature, VKD3DSIH_DCL_OUTPUT, VKD3DSIH_DCL_OUTPUT_SIV, sm6->output_params);
}
+static void sm6_parser_emit_input_signature(struct sm6_parser *sm6, const struct shader_signature *input_signature)
+{
+ sm6_parser_emit_signature(sm6, input_signature,
+ (sm6->p.shader_version.type == VKD3D_SHADER_TYPE_PIXEL) ? VKD3DSIH_DCL_INPUT_PS : VKD3DSIH_DCL_INPUT,
+ (sm6->p.shader_version.type == VKD3D_SHADER_TYPE_PIXEL) ? VKD3DSIH_DCL_INPUT_PS_SIV : VKD3DSIH_DCL_INPUT_SIV,
+ sm6->input_params);
+}
+
static const struct sm6_value *sm6_parser_next_function_definition(struct sm6_parser *sm6)
{
size_t i, count = sm6->function_count;
@@ -2150,6 +2221,38 @@ static struct sm6_block *sm6_block_create()
return block;
}
+static void sm6_parser_emit_dx_load_input(struct sm6_parser *sm6, struct sm6_block *code_block,
+ enum dx_intrinsic_opcode op, const struct sm6_value **operands, struct vkd3d_shader_instruction *ins)
+{
+ struct vkd3d_shader_src_param *src_param;
+ const struct shader_signature *signature;
+ unsigned int row_index, column_index;
+ const struct signature_element *e;
+
+ row_index = sm6_value_get_constant_uint(operands[0]);
+ column_index = sm6_value_get_constant_uint(operands[2]);
+
+ vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
+
+ signature = &sm6->p.shader_desc.input_signature;
+ if (row_index >= signature->element_count)
+ {
+ WARN("Invalid row index %u.\n", row_index);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "Invalid input row index %u.", row_index);
+ return;
+ }
+ e = &signature->elements[row_index];
+
+ src_param = instruction_src_params_alloc(ins, 1, sm6);
+ src_param->reg = sm6->input_params[row_index].reg;
+ src_param_init_scalar(src_param, column_index);
+ if (e->register_count > 1)
+ register_address_init(&src_param->reg, operands[1], 0, sm6);
+
+ instruction_dst_param_init_ssa_scalar(ins, sm6);
+}
+
static void sm6_parser_emit_dx_store_output(struct sm6_parser *sm6, struct sm6_block *code_block,
enum dx_intrinsic_opcode op, const struct sm6_value **operands, struct vkd3d_shader_instruction *ins)
{
@@ -2190,7 +2293,7 @@ static void sm6_parser_emit_dx_store_output(struct sm6_parser *sm6, struct sm6_b
return;
}
- shader_instruction_init(ins, VKD3DSIH_MOV);
+ vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
if (!(dst_param = instruction_dst_params_alloc(ins, 1, sm6)))
return;
@@ -2219,6 +2322,7 @@ struct sm6_dx_opcode_info
*/
static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
{
+ [DX_LOAD_INPUT ] = {'o', "ii8i", sm6_parser_emit_dx_load_input},
[DX_STORE_OUTPUT ] = {'v', "ii8o", sm6_parser_emit_dx_store_output},
};
@@ -2292,7 +2396,7 @@ static void sm6_parser_emit_unhandled(struct sm6_parser *sm6, struct vkd3d_shade
return;
type = sm6_type_get_scalar_type(dst->type, 0);
- shader_register_init(&dst->u.reg, VKD3DSPR_UNDEF, vkd3d_data_type_from_sm6_type(type), 0);
+ vsir_register_init(&dst->u.reg, VKD3DSPR_UNDEF, vkd3d_data_type_from_sm6_type(type), 0);
/* dst->is_undefined is not set here because it flags only explicitly undefined values. */
}
@@ -2303,7 +2407,7 @@ static void sm6_parser_decode_dx_op(struct sm6_parser *sm6, struct sm6_block *co
if (op >= ARRAY_SIZE(sm6_dx_op_table) || !sm6_dx_op_table[op].operand_info)
{
FIXME("Unhandled dx intrinsic function id %u, '%s'.\n", op, name);
- vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_UNHANDLED_INTRINSIC,
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_UNHANDLED_INTRINSIC,
"Call to intrinsic function %s is unhandled.", name);
sm6_parser_emit_unhandled(sm6, ins, dst);
return;
@@ -2418,11 +2522,11 @@ static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const
struct sm6_function *function)
{
struct vkd3d_shader_instruction *ins;
+ size_t i, block_idx, block_count;
const struct dxil_record *record;
bool ret_found, is_terminator;
struct sm6_block *code_block;
struct sm6_value *dst;
- size_t i, block_idx;
if (sm6->function_count)
{
@@ -2448,12 +2552,12 @@ static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const
return VKD3D_ERROR_INVALID_SHADER;
}
- if (!(function->block_count = block->records[0]->operands[0]))
+ if (!(block_count = block->records[0]->operands[0]))
{
WARN("Function contains no blocks.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
- if (function->block_count > 1)
+ if (block_count > 1)
{
FIXME("Branched shaders are not supported yet.\n");
return VKD3D_ERROR_INVALID_SHADER;
@@ -2464,6 +2568,7 @@ static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const
ERR("Failed to allocate code block.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
+ function->block_count = block_count;
code_block = function->blocks[0];
sm6->cur_max_value = function->value_count;
@@ -2683,6 +2788,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
const char *source_name, struct vkd3d_shader_message_context *message_context)
{
const struct shader_signature *output_signature = &sm6->p.shader_desc.output_signature;
+ const struct shader_signature *input_signature = &sm6->p.shader_desc.input_signature;
const struct vkd3d_shader_location location = {.source_name = source_name};
uint32_t version_token, dxil_version, token_count, magic;
unsigned int chunk_offset, chunk_size;
@@ -2838,11 +2944,12 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
return ret;
}
- if (!(sm6->output_params = shader_parser_get_dst_params(&sm6->p, output_signature->element_count)))
+ if (!(sm6->output_params = shader_parser_get_dst_params(&sm6->p, output_signature->element_count))
+ || !(sm6->input_params = shader_parser_get_dst_params(&sm6->p, input_signature->element_count)))
{
- ERR("Failed to allocate output parameters.\n");
+ ERR("Failed to allocate input/output parameters.\n");
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
- "Out of memory allocating output parameters.");
+ "Out of memory allocating input/output parameters.");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
@@ -2869,6 +2976,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
"Out of memory allocating DXIL value array.");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
+ sm6->ssa_next_id = 1;
if ((ret = sm6_parser_globals_init(sm6)) < 0)
{
@@ -2877,6 +2985,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
}
sm6_parser_init_output_signature(sm6, output_signature);
+ sm6_parser_init_input_signature(sm6, input_signature);
if ((ret = sm6_parser_module_init(sm6, &sm6->root_block, 0)) < 0)
{
@@ -2889,13 +2998,16 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
return ret;
}
- if (!sm6_parser_require_space(sm6, output_signature->element_count))
+ if (!sm6_parser_require_space(sm6, output_signature->element_count + input_signature->element_count))
{
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Out of memory emitting shader signature declarations.");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
sm6_parser_emit_output_signature(sm6, output_signature);
+ sm6_parser_emit_input_signature(sm6, input_signature);
+
+ sm6->p.shader_desc.ssa_count = sm6->ssa_next_id;
for (i = 0; i < sm6->function_count; ++i)
{
@@ -2955,6 +3067,12 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
compile_info->source_name, message_context);
vkd3d_free(byte_code);
+ if (!sm6->p.failed && ret >= 0)
+ vsir_validate(&sm6->p);
+
+ if (sm6->p.failed && ret >= 0)
+ ret = VKD3D_ERROR_INVALID_SHADER;
+
if (ret < 0)
{
WARN("Failed to initialise shader parser.\n");
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.c b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
index 5fe9047bf25..b42e30888a9 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
@@ -216,13 +216,15 @@ bool hlsl_type_is_resource(const struct hlsl_type *type)
return false;
}
-enum hlsl_regset hlsl_type_get_regset(const struct hlsl_type *type)
+/* Only intended to be used for derefs (after copies have been lowered to components or vectors) or
+ * resources, since for both their data types span across a single regset. */
+static enum hlsl_regset type_get_regset(const struct hlsl_type *type)
{
if (type->class <= HLSL_CLASS_LAST_NUMERIC)
return HLSL_REGSET_NUMERIC;
if (type->class == HLSL_CLASS_ARRAY)
- return hlsl_type_get_regset(type->e.array.type);
+ return type_get_regset(type->e.array.type);
if (type->class == HLSL_CLASS_OBJECT)
{
@@ -245,6 +247,18 @@ enum hlsl_regset hlsl_type_get_regset(const struct hlsl_type *type)
vkd3d_unreachable();
}
+enum hlsl_regset hlsl_deref_get_regset(struct hlsl_ctx *ctx, const struct hlsl_deref *deref)
+{
+ struct hlsl_type *type;
+
+ if (deref->data_type)
+ type = deref->data_type;
+ else
+ type = hlsl_deref_get_type(ctx, deref);
+
+ return type_get_regset(type);
+}
+
unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset)
{
/* Align to the next vec4 boundary if:
@@ -324,7 +338,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
{
if (hlsl_type_is_resource(type))
{
- enum hlsl_regset regset = hlsl_type_get_regset(type);
+ enum hlsl_regset regset = type_get_regset(type);
type->reg_size[regset] = 1;
}
@@ -452,11 +466,11 @@ struct hlsl_type *hlsl_type_get_component_type(struct hlsl_ctx *ctx, struct hlsl
}
unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_type *type,
- enum hlsl_regset regset, unsigned int index)
+ unsigned int index, enum hlsl_regset *regset)
{
+ unsigned int offset[HLSL_REGSET_LAST + 1] = {0};
struct hlsl_type *next_type;
- unsigned int offset = 0;
- unsigned int idx;
+ unsigned int idx, r;
while (!type_is_single_component(type))
{
@@ -468,19 +482,22 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
case HLSL_CLASS_MATRIX:
- if (regset == HLSL_REGSET_NUMERIC)
- offset += idx;
+ offset[HLSL_REGSET_NUMERIC] += idx;
break;
case HLSL_CLASS_STRUCT:
- offset += type->e.record.fields[idx].reg_offset[regset];
+ for (r = 0; r <= HLSL_REGSET_LAST; ++r)
+ offset[r] += type->e.record.fields[idx].reg_offset[r];
break;
case HLSL_CLASS_ARRAY:
- if (regset == HLSL_REGSET_NUMERIC)
- offset += idx * align(type->e.array.type->reg_size[regset], 4);
- else
- offset += idx * type->e.array.type->reg_size[regset];
+ for (r = 0; r <= HLSL_REGSET_LAST; ++r)
+ {
+ if (r == HLSL_REGSET_NUMERIC)
+ offset[r] += idx * align(type->e.array.type->reg_size[r], 4);
+ else
+ offset[r] += idx * type->e.array.type->reg_size[r];
+ }
break;
case HLSL_CLASS_OBJECT:
@@ -493,7 +510,8 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
type = next_type;
}
- return offset;
+ *regset = type_get_regset(type);
+ return offset[*regset];
}
static bool init_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_ir_var *var,
@@ -2193,6 +2211,10 @@ struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, unsig
vkd3d_string_buffer_printf(string, "extern ");
if (modifiers & HLSL_STORAGE_NOINTERPOLATION)
vkd3d_string_buffer_printf(string, "nointerpolation ");
+ if (modifiers & HLSL_STORAGE_CENTROID)
+ vkd3d_string_buffer_printf(string, "centroid ");
+ if (modifiers & HLSL_STORAGE_NOPERSPECTIVE)
+ vkd3d_string_buffer_printf(string, "noperspective ");
if (modifiers & HLSL_MODIFIER_PRECISE)
vkd3d_string_buffer_printf(string, "precise ");
if (modifiers & HLSL_STORAGE_SHARED)
@@ -2540,6 +2562,10 @@ static void dump_ir_jump(struct vkd3d_string_buffer *buffer, const struct hlsl_i
case HLSL_IR_JUMP_RETURN:
vkd3d_string_buffer_printf(buffer, "return");
break;
+
+ case HLSL_IR_JUMP_UNRESOLVED_CONTINUE:
+ vkd3d_string_buffer_printf(buffer, "unresolved_continue");
+ break;
}
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.h b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
index 743a746f2bf..29259767104 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
@@ -21,13 +21,10 @@
#define __VKD3D_SHADER_HLSL_H
#include "vkd3d_shader_private.h"
-#include "wine/rbtree.h"
+#include "rbtree.h"
#include "d3dcommon.h"
#include "d3dx9shader.h"
-enum vkd3d_sm4_register_type;
-enum vkd3d_sm4_swizzle_type;
-
/* The general IR structure is inspired by Mesa GLSL hir, even though the code
* ends up being quite different in practice. Anyway, here comes the relevant
* licensing information.
@@ -357,11 +354,16 @@ struct hlsl_attribute
#define HLSL_STORAGE_IN 0x00000800
#define HLSL_STORAGE_OUT 0x00001000
#define HLSL_MODIFIER_INLINE 0x00002000
+#define HLSL_STORAGE_CENTROID 0x00004000
+#define HLSL_STORAGE_NOPERSPECTIVE 0x00008000
#define HLSL_TYPE_MODIFIERS_MASK (HLSL_MODIFIER_PRECISE | HLSL_MODIFIER_VOLATILE | \
HLSL_MODIFIER_CONST | HLSL_MODIFIER_ROW_MAJOR | \
HLSL_MODIFIER_COLUMN_MAJOR)
+#define HLSL_INTERPOLATION_MODIFIERS_MASK (HLSL_STORAGE_NOINTERPOLATION | HLSL_STORAGE_CENTROID | \
+ HLSL_STORAGE_NOPERSPECTIVE)
+
#define HLSL_MODIFIERS_MAJORITY_MASK (HLSL_MODIFIER_ROW_MAJOR | HLSL_MODIFIER_COLUMN_MAJOR)
#define HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT 0
@@ -577,6 +579,10 @@ enum hlsl_ir_jump_type
HLSL_IR_JUMP_DISCARD_NEG,
HLSL_IR_JUMP_DISCARD_NZ,
HLSL_IR_JUMP_RETURN,
+ /* UNRESOLVED_CONTINUE type is used by the parser when 'continue' statement is found,
+ it never reaches code generation, and is resolved to CONTINUE type once iteration
+ and loop exit logic was properly applied. */
+ HLSL_IR_JUMP_UNRESOLVED_CONTINUE,
};
struct hlsl_ir_jump
@@ -702,6 +708,8 @@ struct hlsl_scope
struct rb_tree types;
/* Scope containing this scope. This value is NULL for the global scope. */
struct hlsl_scope *upper;
+ /* The scope was created for the loop statement. */
+ bool loop;
};
struct hlsl_profile_info
@@ -1232,13 +1240,12 @@ unsigned int hlsl_type_get_array_element_reg_size(const struct hlsl_type *type,
struct hlsl_type *hlsl_type_get_component_type(struct hlsl_ctx *ctx, struct hlsl_type *type,
unsigned int index);
unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_type *type,
- enum hlsl_regset regset, unsigned int index);
+ unsigned int index, enum hlsl_regset *regset);
bool hlsl_type_is_row_major(const struct hlsl_type *type);
unsigned int hlsl_type_minor_size(const struct hlsl_type *type);
unsigned int hlsl_type_major_size(const struct hlsl_type *type);
unsigned int hlsl_type_element_count(const struct hlsl_type *type);
bool hlsl_type_is_resource(const struct hlsl_type *type);
-enum hlsl_regset hlsl_type_get_regset(const struct hlsl_type *type);
unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset);
bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);
@@ -1251,6 +1258,7 @@ unsigned int hlsl_map_swizzle(unsigned int swizzle, unsigned int writemask);
unsigned int hlsl_swizzle_from_writemask(unsigned int writemask);
struct hlsl_type *hlsl_deref_get_type(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
+enum hlsl_regset hlsl_deref_get_regset(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
bool hlsl_component_index_range_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
unsigned int *start, unsigned int *count);
bool hlsl_regset_index_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
@@ -1273,7 +1281,7 @@ int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx,
const struct hlsl_semantic *semantic, bool output, D3D_NAME *usage);
bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
- bool output, enum vkd3d_shader_register_type *type, enum vkd3d_sm4_swizzle_type *swizzle_type, bool *has_idx);
+ bool output, enum vkd3d_shader_register_type *type, bool *has_idx);
int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
struct hlsl_ir_function_decl *hlsl_compile_internal_function(struct hlsl_ctx *ctx, const char *name, const char *hlsl);
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.l b/libs/vkd3d/libs/vkd3d-shader/hlsl.l
index e9ae3ccf3d3..90abd64a3c6 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.l
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.l
@@ -74,6 +74,7 @@ BlendState {return KW_BLENDSTATE; }
break {return KW_BREAK; }
Buffer {return KW_BUFFER; }
cbuffer {return KW_CBUFFER; }
+centroid {return KW_CENTROID; }
compile {return KW_COMPILE; }
const {return KW_CONST; }
continue {return KW_CONTINUE; }
@@ -95,6 +96,7 @@ inout {return KW_INOUT; }
matrix {return KW_MATRIX; }
namespace {return KW_NAMESPACE; }
nointerpolation {return KW_NOINTERPOLATION; }
+noperspective {return KW_NOPERSPECTIVE; }
out {return KW_OUT; }
packoffset {return KW_PACKOFFSET; }
pass {return KW_PASS; }
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.y b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
index fb6d485ea69..ba738473ffd 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
@@ -464,6 +464,50 @@ static bool attribute_list_has_duplicates(const struct parse_attribute_list *att
return false;
}
+static void resolve_loop_continue(struct hlsl_ctx *ctx, struct hlsl_block *block, enum loop_type type,
+ struct hlsl_block *cond, struct hlsl_block *iter)
+{
+ struct hlsl_ir_node *instr, *next;
+
+ LIST_FOR_EACH_ENTRY_SAFE(instr, next, &block->instrs, struct hlsl_ir_node, entry)
+ {
+ if (instr->type == HLSL_IR_IF)
+ {
+ struct hlsl_ir_if *iff = hlsl_ir_if(instr);
+
+ resolve_loop_continue(ctx, &iff->then_block, type, cond, iter);
+ resolve_loop_continue(ctx, &iff->else_block, type, cond, iter);
+ }
+ else if (instr->type == HLSL_IR_JUMP)
+ {
+ struct hlsl_ir_jump *jump = hlsl_ir_jump(instr);
+ struct hlsl_block block;
+
+ if (jump->type != HLSL_IR_JUMP_UNRESOLVED_CONTINUE)
+ continue;
+
+ if (type == LOOP_DO_WHILE)
+ {
+ if (!hlsl_clone_block(ctx, &block, cond))
+ return;
+ if (!append_conditional_break(ctx, &block))
+ {
+ hlsl_block_cleanup(&block);
+ return;
+ }
+ list_move_before(&instr->entry, &block.instrs);
+ }
+ else if (type == LOOP_FOR)
+ {
+ if (!hlsl_clone_block(ctx, &block, iter))
+ return;
+ list_move_before(&instr->entry, &block.instrs);
+ }
+ jump->type = HLSL_IR_JUMP_CONTINUE;
+ }
+ }
+}
+
static struct hlsl_block *create_loop(struct hlsl_ctx *ctx, enum loop_type type,
const struct parse_attribute_list *attributes, struct hlsl_block *init, struct hlsl_block *cond,
struct hlsl_block *iter, struct hlsl_block *body, const struct vkd3d_shader_location *loc)
@@ -501,6 +545,8 @@ static struct hlsl_block *create_loop(struct hlsl_ctx *ctx, enum loop_type type,
}
}
+ resolve_loop_continue(ctx, body, type, cond, iter);
+
if (!init && !(init = make_empty_block(ctx)))
goto oom;
@@ -2961,6 +3007,33 @@ static bool intrinsic_frac(struct hlsl_ctx *ctx,
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_FRACT, arg, loc);
}
+static bool intrinsic_fwidth(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_function_decl *func;
+ struct hlsl_type *type;
+ char *body;
+
+ static const char template[] =
+ "%s fwidth(%s x)\n"
+ "{\n"
+ " return abs(ddx(x)) + abs(ddy(x));\n"
+ "}";
+
+ if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
+ return false;
+ type = params->args[0]->data_type;
+
+ if (!(body = hlsl_sprintf_alloc(ctx, template, type->name, type->name)))
+ return false;
+ func = hlsl_compile_internal_function(ctx, "fwidth", body);
+ vkd3d_free(body);
+ if (!func)
+ return false;
+
+ return add_user_call(ctx, func, params, loc);
+}
+
static bool intrinsic_ldexp(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -3423,6 +3496,20 @@ static bool intrinsic_step(struct hlsl_ctx *ctx,
return !!add_implicit_conversion(ctx, params->instrs, ge, type, loc);
}
+static bool intrinsic_tan(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *arg = params->args[0], *sin, *cos;
+
+ if (!(sin = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SIN, arg, loc)))
+ return false;
+
+ if (!(cos = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_COS, arg, loc)))
+ return false;
+
+ return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_DIV, sin, cos, loc);
+}
+
static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *params,
const struct vkd3d_shader_location *loc, const char *name, enum hlsl_sampler_dim dim)
{
@@ -3676,6 +3763,7 @@ intrinsic_functions[] =
{"floor", 1, true, intrinsic_floor},
{"fmod", 2, true, intrinsic_fmod},
{"frac", 1, true, intrinsic_frac},
+ {"fwidth", 1, true, intrinsic_fwidth},
{"ldexp", 2, true, intrinsic_ldexp},
{"length", 1, true, intrinsic_length},
{"lerp", 3, true, intrinsic_lerp},
@@ -3697,6 +3785,7 @@ intrinsic_functions[] =
{"smoothstep", 3, true, intrinsic_smoothstep},
{"sqrt", 1, true, intrinsic_sqrt},
{"step", 2, true, intrinsic_step},
+ {"tan", 1, true, intrinsic_tan},
{"tex1D", -1, false, intrinsic_tex1D},
{"tex2D", -1, false, intrinsic_tex2D},
{"tex3D", -1, false, intrinsic_tex3D},
@@ -4544,6 +4633,14 @@ static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type
}
}
+static struct hlsl_scope *get_loop_scope(struct hlsl_scope *scope)
+{
+ if (scope->loop)
+ return scope;
+
+ return scope->upper ? get_loop_scope(scope->upper) : NULL;
+}
+
}
%locations
@@ -4588,6 +4685,7 @@ static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type
%token KW_BREAK
%token KW_BUFFER
%token KW_CBUFFER
+%token KW_CENTROID
%token KW_COLUMN_MAJOR
%token KW_COMPILE
%token KW_CONST
@@ -4610,6 +4708,7 @@ static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type
%token KW_MATRIX
%token KW_NAMESPACE
%token KW_NOINTERPOLATION
+%token KW_NOPERSPECTIVE
%token KW_OUT
%token KW_PACKOFFSET
%token KW_PASS
@@ -4952,7 +5051,7 @@ field:
if (!(type = apply_type_modifiers(ctx, $2, &modifiers, true, &@1)))
YYABORT;
- if (modifiers & ~HLSL_STORAGE_NOINTERPOLATION)
+ if (modifiers & ~HLSL_INTERPOLATION_MODIFIERS_MASK)
{
struct vkd3d_string_buffer *string;
@@ -5249,6 +5348,13 @@ scope_start:
hlsl_push_scope(ctx);
}
+loop_scope_start:
+ %empty
+ {
+ hlsl_push_scope(ctx);
+ ctx->cur_scope->loop = true;
+ }
+
var_identifier:
VAR_IDENTIFIER
| NEW_IDENTIFIER
@@ -5901,6 +6007,14 @@ var_modifiers:
{
$$ = add_modifiers(ctx, $2, HLSL_STORAGE_NOINTERPOLATION, &@1);
}
+ | KW_CENTROID var_modifiers
+ {
+ $$ = add_modifiers(ctx, $2, HLSL_STORAGE_CENTROID, &@1);
+ }
+ | KW_NOPERSPECTIVE var_modifiers
+ {
+ $$ = add_modifiers(ctx, $2, HLSL_STORAGE_NOPERSPECTIVE, &@1);
+ }
| KW_PRECISE var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_MODIFIER_PRECISE, &@1);
@@ -6061,7 +6175,43 @@ statement:
| loop_statement
jump_statement:
- KW_RETURN expr ';'
+ KW_BREAK ';'
+ {
+ struct hlsl_ir_node *jump;
+
+ /* TODO: allow 'break' in the 'switch' statements. */
+
+ if (!get_loop_scope(ctx->cur_scope))
+ {
+ hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
+ "The 'break' statement must be used inside of a loop.");
+ }
+
+ if (!($$ = make_empty_block(ctx)))
+ YYABORT;
+ if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_BREAK, NULL, &@1)))
+ YYABORT;
+ hlsl_block_add_instr($$, jump);
+ }
+ | KW_CONTINUE ';'
+ {
+ struct hlsl_ir_node *jump;
+ struct hlsl_scope *scope;
+
+ if (!(scope = get_loop_scope(ctx->cur_scope)))
+ {
+ hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
+ "The 'continue' statement must be used inside of a loop.");
+ }
+
+ if (!($$ = make_empty_block(ctx)))
+ YYABORT;
+
+ if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_UNRESOLVED_CONTINUE, NULL, &@1)))
+ YYABORT;
+ hlsl_block_add_instr($$, jump);
+ }
+ | KW_RETURN expr ';'
{
$$ = $2;
if (!add_return(ctx, $$, node_from_block($$), &@1))
@@ -6150,22 +6300,24 @@ if_body:
}
loop_statement:
- attribute_list_optional KW_WHILE '(' expr ')' statement
+ attribute_list_optional loop_scope_start KW_WHILE '(' expr ')' statement
{
- $$ = create_loop(ctx, LOOP_WHILE, &$1, NULL, $4, NULL, $6, &@2);
+ $$ = create_loop(ctx, LOOP_WHILE, &$1, NULL, $5, NULL, $7, &@3);
+ hlsl_pop_scope(ctx);
}
- | attribute_list_optional KW_DO statement KW_WHILE '(' expr ')' ';'
+ | attribute_list_optional loop_scope_start KW_DO statement KW_WHILE '(' expr ')' ';'
{
- $$ = create_loop(ctx, LOOP_DO_WHILE, &$1, NULL, $6, NULL, $3, &@2);
+ $$ = create_loop(ctx, LOOP_DO_WHILE, &$1, NULL, $7, NULL, $4, &@3);
+ hlsl_pop_scope(ctx);
}
- | attribute_list_optional KW_FOR '(' scope_start expr_statement expr_statement expr_optional ')' statement
+ | attribute_list_optional loop_scope_start KW_FOR '(' expr_statement expr_statement expr_optional ')' statement
{
- $$ = create_loop(ctx, LOOP_FOR, &$1, $5, $6, $7, $9, &@2);
+ $$ = create_loop(ctx, LOOP_FOR, &$1, $5, $6, $7, $9, &@3);
hlsl_pop_scope(ctx);
}
- | attribute_list_optional KW_FOR '(' scope_start declaration expr_statement expr_optional ')' statement
+ | attribute_list_optional loop_scope_start KW_FOR '(' declaration expr_statement expr_optional ')' statement
{
- $$ = create_loop(ctx, LOOP_FOR, &$1, $5, $6, $7, $9, &@2);
+ $$ = create_loop(ctx, LOOP_FOR, &$1, $5, $6, $7, $9, &@3);
hlsl_pop_scope(ctx);
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
index be024842164..5c816e89523 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
@@ -97,7 +97,7 @@ static struct hlsl_ir_node *new_offset_from_path_index(struct hlsl_ctx *ctx, str
static struct hlsl_ir_node *new_offset_instr_from_deref(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct hlsl_deref *deref, const struct vkd3d_shader_location *loc)
{
- enum hlsl_regset regset = hlsl_type_get_regset(deref->data_type);
+ enum hlsl_regset regset = hlsl_deref_get_regset(ctx, deref);
struct hlsl_ir_node *offset = NULL;
struct hlsl_type *type;
unsigned int i;
@@ -377,6 +377,8 @@ static void prepend_input_copy_recurse(struct hlsl_ctx *ctx, struct hlsl_block *
for (i = 0; i < hlsl_type_element_count(type); ++i)
{
+ unsigned int element_modifiers = modifiers;
+
if (type->class == HLSL_CLASS_ARRAY)
{
elem_semantic_index = semantic_index
@@ -391,6 +393,17 @@ static void prepend_input_copy_recurse(struct hlsl_ctx *ctx, struct hlsl_block *
semantic = &field->semantic;
elem_semantic_index = semantic->index;
loc = &field->loc;
+ element_modifiers |= field->storage_modifiers;
+
+ /* TODO: 'sample' modifier is not supported yet */
+
+ /* 'nointerpolation' always takes precedence, next the same is done for 'sample',
+ remaining modifiers are combined. */
+ if (element_modifiers & HLSL_STORAGE_NOINTERPOLATION)
+ {
+ element_modifiers &= ~HLSL_INTERPOLATION_MODIFIERS_MASK;
+ element_modifiers |= HLSL_STORAGE_NOINTERPOLATION;
+ }
}
if (!(c = hlsl_new_uint_constant(ctx, i, &var->loc)))
@@ -402,7 +415,7 @@ static void prepend_input_copy_recurse(struct hlsl_ctx *ctx, struct hlsl_block *
return;
list_add_after(&c->entry, &element_load->node.entry);
- prepend_input_copy_recurse(ctx, block, element_load, modifiers, semantic, elem_semantic_index);
+ prepend_input_copy_recurse(ctx, block, element_load, element_modifiers, semantic, elem_semantic_index);
}
}
else
@@ -989,7 +1002,7 @@ static bool lower_matrix_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *ins
* For the latter case, this pass takes care of lowering hlsl_ir_indexes into individual
* hlsl_ir_loads, or individual hlsl_ir_resource_loads, in case the indexing is a
* resource access. */
-static bool lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+static bool lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *val, *store;
struct hlsl_deref var_deref;
@@ -1023,8 +1036,7 @@ static bool lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
if (!(load = hlsl_new_resource_load(ctx, &params, &instr->loc)))
return false;
- list_add_before(&instr->entry, &load->entry);
- hlsl_replace_node(instr, load);
+ hlsl_block_add_instr(block, load);
return true;
}
@@ -1034,7 +1046,7 @@ static bool lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
if (!(store = hlsl_new_simple_store(ctx, var, val)))
return false;
- list_add_before(&instr->entry, &store->entry);
+ hlsl_block_add_instr(block, store);
if (hlsl_index_is_noncontiguous(index))
{
@@ -1054,38 +1066,36 @@ static bool lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
if (!(c = hlsl_new_uint_constant(ctx, i, &instr->loc)))
return false;
- list_add_before(&instr->entry, &c->entry);
+ hlsl_block_add_instr(block, c);
if (!(load = hlsl_new_load_index(ctx, &var_deref, c, &instr->loc)))
return false;
- list_add_before(&instr->entry, &load->node.entry);
+ hlsl_block_add_instr(block, &load->node);
if (!(load = hlsl_new_load_index(ctx, &load->src, index->idx.node, &instr->loc)))
return false;
- list_add_before(&instr->entry, &load->node.entry);
+ hlsl_block_add_instr(block, &load->node);
if (!(store = hlsl_new_store_index(ctx, &row_deref, c, &load->node, 0, &instr->loc)))
return false;
- list_add_before(&instr->entry, &store->entry);
+ hlsl_block_add_instr(block, store);
}
if (!(load = hlsl_new_var_load(ctx, var, &instr->loc)))
return false;
- list_add_before(&instr->entry, &load->node.entry);
- hlsl_replace_node(instr, &load->node);
+ hlsl_block_add_instr(block, &load->node);
}
else
{
if (!(load = hlsl_new_load_index(ctx, &var_deref, index->idx.node, &instr->loc)))
return false;
- list_add_before(&instr->entry, &load->node.entry);
- hlsl_replace_node(instr, &load->node);
+ hlsl_block_add_instr(block, &load->node);
}
return true;
}
/* Lower casts from vec1 to vecN to swizzles. */
-static bool lower_broadcasts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+static bool lower_broadcasts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
const struct hlsl_type *src_type, *dst_type;
struct hlsl_type *dst_scalar_type;
@@ -1101,25 +1111,22 @@ static bool lower_broadcasts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, v
if (src_type->class <= HLSL_CLASS_VECTOR && dst_type->class <= HLSL_CLASS_VECTOR && src_type->dimx == 1)
{
- struct hlsl_ir_node *replacement, *new_cast, *swizzle;
+ struct hlsl_ir_node *new_cast, *swizzle;
dst_scalar_type = hlsl_get_scalar_type(ctx, dst_type->base_type);
/* We need to preserve the cast since it might be doing more than just
* turning the scalar into a vector. */
if (!(new_cast = hlsl_new_cast(ctx, cast->operands[0].node, dst_scalar_type, &cast->node.loc)))
return false;
- list_add_after(&cast->node.entry, &new_cast->entry);
- replacement = new_cast;
+ hlsl_block_add_instr(block, new_cast);
if (dst_type->dimx != 1)
{
- if (!(swizzle = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, X, X, X), dst_type->dimx, replacement, &cast->node.loc)))
+ if (!(swizzle = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, X, X, X), dst_type->dimx, new_cast, &cast->node.loc)))
return false;
- list_add_after(&new_cast->entry, &swizzle->entry);
- replacement = swizzle;
+ hlsl_block_add_instr(block, swizzle);
}
- hlsl_replace_node(&cast->node, replacement);
return true;
}
@@ -1981,7 +1988,7 @@ static bool split_matrix_copies(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
return true;
}
-static bool lower_narrowing_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+static bool lower_narrowing_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
const struct hlsl_type *src_type, *dst_type;
struct hlsl_type *dst_vector_type;
@@ -2004,12 +2011,12 @@ static bool lower_narrowing_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *ins
* narrowing the vector. */
if (!(new_cast = hlsl_new_cast(ctx, cast->operands[0].node, dst_vector_type, &cast->node.loc)))
return false;
- list_add_after(&cast->node.entry, &new_cast->entry);
+ hlsl_block_add_instr(block, new_cast);
+
if (!(swizzle = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, Y, Z, W), dst_type->dimx, new_cast, &cast->node.loc)))
return false;
- list_add_after(&new_cast->entry, &swizzle->entry);
+ hlsl_block_add_instr(block, swizzle);
- hlsl_replace_node(&cast->node, swizzle);
return true;
}
@@ -2068,7 +2075,26 @@ static bool remove_trivial_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *i
return true;
}
-static bool lower_nonconstant_vector_derefs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+static bool remove_trivial_conditional_branches(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+{
+ struct hlsl_ir_constant *condition;
+ struct hlsl_ir_if *iff;
+
+ if (instr->type != HLSL_IR_IF)
+ return false;
+ iff = hlsl_ir_if(instr);
+ if (iff->condition.node->type != HLSL_IR_CONSTANT)
+ return false;
+ condition = hlsl_ir_constant(iff->condition.node);
+
+ list_move_before(&instr->entry, condition->value.u[0].u ? &iff->then_block.instrs : &iff->else_block.instrs);
+ list_remove(&instr->entry);
+ hlsl_free_instr(instr);
+
+ return true;
+}
+
+static bool lower_nonconstant_vector_derefs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *idx;
struct hlsl_deref *deref;
@@ -2099,11 +2125,11 @@ static bool lower_nonconstant_vector_derefs(struct hlsl_ctx *ctx, struct hlsl_ir
if (!(vector_load = hlsl_new_load_parent(ctx, deref, &instr->loc)))
return false;
- list_add_before(&instr->entry, &vector_load->node.entry);
+ hlsl_block_add_instr(block, &vector_load->node);
if (!(swizzle = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, X, X, X), type->dimx, idx, &instr->loc)))
return false;
- list_add_before(&instr->entry, &swizzle->entry);
+ hlsl_block_add_instr(block, swizzle);
value.u[0].u = 0;
value.u[1].u = 1;
@@ -2111,18 +2137,18 @@ static bool lower_nonconstant_vector_derefs(struct hlsl_ctx *ctx, struct hlsl_ir
value.u[3].u = 3;
if (!(c = hlsl_new_constant(ctx, hlsl_get_vector_type(ctx, HLSL_TYPE_UINT, type->dimx), &value, &instr->loc)))
return false;
- list_add_before(&instr->entry, &c->entry);
+ hlsl_block_add_instr(block, c);
operands[0] = swizzle;
operands[1] = c;
if (!(eq = hlsl_new_expr(ctx, HLSL_OP2_EQUAL, operands,
hlsl_get_vector_type(ctx, HLSL_TYPE_BOOL, type->dimx), &instr->loc)))
return false;
- list_add_before(&instr->entry, &eq->entry);
+ hlsl_block_add_instr(block, eq);
if (!(eq = hlsl_new_cast(ctx, eq, type, &instr->loc)))
return false;
- list_add_before(&instr->entry, &eq->entry);
+ hlsl_block_add_instr(block, eq);
op = HLSL_OP2_DOT;
if (type->dimx == 1)
@@ -2134,8 +2160,7 @@ static bool lower_nonconstant_vector_derefs(struct hlsl_ctx *ctx, struct hlsl_ir
operands[1] = eq;
if (!(dot = hlsl_new_expr(ctx, op, operands, instr->data_type, &instr->loc)))
return false;
- list_add_before(&instr->entry, &dot->entry);
- hlsl_replace_node(instr, dot);
+ hlsl_block_add_instr(block, dot);
return true;
}
@@ -2184,7 +2209,7 @@ static bool lower_combined_samples(struct hlsl_ctx *ctx, struct hlsl_ir_node *in
return false;
}
- assert(hlsl_type_get_regset(load->resource.var->data_type) == HLSL_REGSET_SAMPLERS);
+ assert(hlsl_deref_get_regset(ctx, &load->resource) == HLSL_REGSET_SAMPLERS);
if (!(name = hlsl_get_string_buffer(ctx)))
return false;
@@ -2275,10 +2300,10 @@ static bool sort_synthetic_separated_samplers_first(struct hlsl_ctx *ctx)
}
/* Lower DIV to RCP + MUL. */
-static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
+ struct hlsl_ir_node *rcp, *mul;
struct hlsl_ir_expr *expr;
- struct hlsl_ir_node *rcp;
if (instr->type != HLSL_IR_EXPR)
return false;
@@ -2288,18 +2313,20 @@ static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi
if (!(rcp = hlsl_new_unary_expr(ctx, HLSL_OP1_RCP, expr->operands[1].node, &instr->loc)))
return false;
- list_add_before(&expr->node.entry, &rcp->entry);
- expr->op = HLSL_OP2_MUL;
- hlsl_src_remove(&expr->operands[1]);
- hlsl_src_from_node(&expr->operands[1], rcp);
+ hlsl_block_add_instr(block, rcp);
+
+ if (!(mul = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, expr->operands[0].node, rcp)))
+ return false;
+ hlsl_block_add_instr(block, mul);
+
return true;
}
/* Lower SQRT to RSQ + RCP. */
-static bool lower_sqrt(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+static bool lower_sqrt(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
+ struct hlsl_ir_node *rsq, *rcp;
struct hlsl_ir_expr *expr;
- struct hlsl_ir_node *rsq;
if (instr->type != HLSL_IR_EXPR)
return false;
@@ -2309,15 +2336,16 @@ static bool lower_sqrt(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *c
if (!(rsq = hlsl_new_unary_expr(ctx, HLSL_OP1_RSQ, expr->operands[0].node, &instr->loc)))
return false;
- list_add_before(&expr->node.entry, &rsq->entry);
- expr->op = HLSL_OP1_RCP;
- hlsl_src_remove(&expr->operands[0]);
- hlsl_src_from_node(&expr->operands[0], rsq);
+ hlsl_block_add_instr(block, rsq);
+
+ if (!(rcp = hlsl_new_unary_expr(ctx, HLSL_OP1_RCP, rsq, &instr->loc)))
+ return false;
+ hlsl_block_add_instr(block, rcp);
return true;
}
/* Lower DP2 to MUL + ADD */
-static bool lower_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+static bool lower_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg1, *arg2, *mul, *replacement, *zero, *add_x, *add_y;
struct hlsl_ir_expr *expr;
@@ -2338,7 +2366,7 @@ static bool lower_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *co
if (!(zero = hlsl_new_float_constant(ctx, 0.0f, &expr->node.loc)))
return false;
- list_add_before(&instr->entry, &zero->entry);
+ hlsl_block_add_instr(block, zero);
operands[0] = arg1;
operands[1] = arg2;
@@ -2351,27 +2379,26 @@ static bool lower_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *co
{
if (!(mul = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, expr->operands[0].node, expr->operands[1].node)))
return false;
- list_add_before(&instr->entry, &mul->entry);
+ hlsl_block_add_instr(block, mul);
if (!(add_x = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, X, X, X), instr->data_type->dimx, mul, &expr->node.loc)))
return false;
- list_add_before(&instr->entry, &add_x->entry);
+ hlsl_block_add_instr(block, add_x);
if (!(add_y = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Y, Y, Y, Y), instr->data_type->dimx, mul, &expr->node.loc)))
return false;
- list_add_before(&instr->entry, &add_y->entry);
+ hlsl_block_add_instr(block, add_y);
if (!(replacement = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, add_x, add_y)))
return false;
}
- list_add_before(&instr->entry, &replacement->entry);
+ hlsl_block_add_instr(block, replacement);
- hlsl_replace_node(instr, replacement);
return true;
}
/* Lower ABS to MAX */
-static bool lower_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+static bool lower_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg, *neg, *replacement;
struct hlsl_ir_expr *expr;
@@ -2385,18 +2412,17 @@ static bool lower_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *co
if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg, &instr->loc)))
return false;
- list_add_before(&instr->entry, &neg->entry);
+ hlsl_block_add_instr(block, neg);
if (!(replacement = hlsl_new_binary_expr(ctx, HLSL_OP2_MAX, neg, arg)))
return false;
- list_add_before(&instr->entry, &replacement->entry);
+ hlsl_block_add_instr(block, replacement);
- hlsl_replace_node(instr, replacement);
return true;
}
/* Lower ROUND using FRC, ROUND(x) -> ((x + 0.5) - FRC(x + 0.5)). */
-static bool lower_round(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+static bool lower_round(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg, *neg, *sum, *frc, *half, *replacement;
struct hlsl_type *type = instr->data_type;
@@ -2417,31 +2443,29 @@ static bool lower_round(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *
half_value.u[i].f = 0.5f;
if (!(half = hlsl_new_constant(ctx, type, &half_value, &expr->node.loc)))
return false;
-
- list_add_before(&instr->entry, &half->entry);
+ hlsl_block_add_instr(block, half);
if (!(sum = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, arg, half)))
return false;
- list_add_before(&instr->entry, &sum->entry);
+ hlsl_block_add_instr(block, sum);
if (!(frc = hlsl_new_unary_expr(ctx, HLSL_OP1_FRACT, sum, &instr->loc)))
return false;
- list_add_before(&instr->entry, &frc->entry);
+ hlsl_block_add_instr(block, frc);
if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, frc, &instr->loc)))
return false;
- list_add_before(&instr->entry, &neg->entry);
+ hlsl_block_add_instr(block, neg);
if (!(replacement = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, sum, neg)))
return false;
- list_add_before(&instr->entry, &replacement->entry);
+ hlsl_block_add_instr(block, replacement);
- hlsl_replace_node(instr, replacement);
return true;
}
/* Use 'movc' for the ternary operator. */
-static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS], *replacement;
struct hlsl_ir_node *zero, *cond, *first, *second;
@@ -2464,7 +2488,7 @@ static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void
{
if (!(zero = hlsl_new_constant(ctx, cond->data_type, &zero_value, &instr->loc)))
return false;
- list_add_tail(&instr->entry, &zero->entry);
+ hlsl_block_add_instr(block, zero);
memset(operands, 0, sizeof(operands));
operands[0] = zero;
@@ -2473,7 +2497,7 @@ static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void
type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_BOOL, type->dimx, type->dimy);
if (!(cond = hlsl_new_expr(ctx, HLSL_OP2_NEQUAL, operands, type, &instr->loc)))
return false;
- list_add_before(&instr->entry, &cond->entry);
+ hlsl_block_add_instr(block, cond);
}
memset(operands, 0, sizeof(operands));
@@ -2482,17 +2506,15 @@ static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void
operands[2] = second;
if (!(replacement = hlsl_new_expr(ctx, HLSL_OP3_MOVC, operands, first->data_type, &instr->loc)))
return false;
- list_add_before(&instr->entry, &replacement->entry);
-
- hlsl_replace_node(instr, replacement);
+ hlsl_block_add_instr(block, replacement);
return true;
}
-static bool lower_casts_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+static bool lower_casts_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_type *type = instr->data_type, *arg_type;
static const struct hlsl_constant_value zero_value;
- struct hlsl_ir_node *zero;
+ struct hlsl_ir_node *zero, *neq;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
@@ -2512,10 +2534,12 @@ static bool lower_casts_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
zero = hlsl_new_constant(ctx, arg_type, &zero_value, &instr->loc);
if (!zero)
return false;
- list_add_before(&instr->entry, &zero->entry);
+ hlsl_block_add_instr(block, zero);
- expr->op = HLSL_OP2_NEQUAL;
- hlsl_src_from_node(&expr->operands[1], zero);
+ if (!(neq = hlsl_new_binary_expr(ctx, HLSL_OP2_NEQUAL, expr->operands[0].node, zero)))
+ return false;
+ neq->data_type = expr->node.data_type;
+ hlsl_block_add_instr(block, neq);
return true;
}
@@ -2523,36 +2547,19 @@ static bool lower_casts_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
struct hlsl_ir_node *hlsl_add_conditional(struct hlsl_ctx *ctx, struct hlsl_block *instrs,
struct hlsl_ir_node *condition, struct hlsl_ir_node *if_true, struct hlsl_ir_node *if_false)
{
- struct hlsl_block then_block, else_block;
- struct hlsl_ir_node *iff, *store;
- struct hlsl_ir_load *load;
- struct hlsl_ir_var *var;
+ struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS];
+ struct hlsl_ir_node *cond;
assert(hlsl_types_are_equal(if_true->data_type, if_false->data_type));
- if (!(var = hlsl_new_synthetic_var(ctx, "conditional", if_true->data_type, &condition->loc)))
- return NULL;
-
- hlsl_block_init(&then_block);
- hlsl_block_init(&else_block);
-
- if (!(store = hlsl_new_simple_store(ctx, var, if_true)))
- return NULL;
- hlsl_block_add_instr(&then_block, store);
-
- if (!(store = hlsl_new_simple_store(ctx, var, if_false)))
- return NULL;
- hlsl_block_add_instr(&else_block, store);
-
- if (!(iff = hlsl_new_if(ctx, condition, &then_block, &else_block, &condition->loc)))
- return NULL;
- hlsl_block_add_instr(instrs, iff);
-
- if (!(load = hlsl_new_var_load(ctx, var, &condition->loc)))
- return NULL;
- hlsl_block_add_instr(instrs, &load->node);
+ operands[0] = condition;
+ operands[1] = if_true;
+ operands[2] = if_false;
+ if (!(cond = hlsl_new_expr(ctx, HLSL_OP3_TERNARY, operands, if_true->data_type, &condition->loc)))
+ return false;
+ hlsl_block_add_instr(instrs, cond);
- return &load->node;
+ return cond;
}
static bool lower_int_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
@@ -2683,10 +2690,10 @@ static bool lower_int_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
return hlsl_add_conditional(ctx, block, and, neg, cast3);
}
-static bool lower_int_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+static bool lower_int_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_type *type = instr->data_type;
- struct hlsl_ir_node *arg, *neg;
+ struct hlsl_ir_node *arg, *neg, *max;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
@@ -2704,15 +2711,16 @@ static bool lower_int_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void
if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg, &instr->loc)))
return false;
- list_add_before(&instr->entry, &neg->entry);
+ hlsl_block_add_instr(block, neg);
- expr->op = HLSL_OP2_MAX;
- hlsl_src_from_node(&expr->operands[1], neg);
+ if (!(max = hlsl_new_binary_expr(ctx, HLSL_OP2_MAX, arg, neg)))
+ return false;
+ hlsl_block_add_instr(block, max);
return true;
}
-static bool lower_int_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+static bool lower_int_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg1, *arg2, *mult, *comps[4] = {0}, *res;
struct hlsl_type *type = instr->data_type;
@@ -2738,7 +2746,7 @@ static bool lower_int_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void
if (!(mult = hlsl_new_binary_expr(ctx, is_bool ? HLSL_OP2_LOGIC_AND : HLSL_OP2_MUL, arg1, arg2)))
return false;
- list_add_before(&instr->entry, &mult->entry);
+ hlsl_block_add_instr(block, mult);
for (i = 0; i < dimx; ++i)
{
@@ -2746,7 +2754,7 @@ static bool lower_int_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void
if (!(comps[i] = hlsl_new_swizzle(ctx, s, 1, mult, &instr->loc)))
return false;
- list_add_before(&instr->entry, &comps[i]->entry);
+ hlsl_block_add_instr(block, comps[i]);
}
res = comps[0];
@@ -2754,10 +2762,9 @@ static bool lower_int_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void
{
if (!(res = hlsl_new_binary_expr(ctx, is_bool ? HLSL_OP2_LOGIC_OR : HLSL_OP2_ADD, res, comps[i])))
return false;
- list_add_before(&instr->entry, &res->entry);
+ hlsl_block_add_instr(block, res);
}
- hlsl_replace_node(instr, res);
return true;
}
@@ -2993,31 +3000,39 @@ static void allocate_register_reservations(struct hlsl_ctx *ctx)
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
- enum hlsl_regset regset;
+ unsigned int r;
if (!hlsl_type_is_resource(var->data_type))
continue;
- regset = hlsl_type_get_regset(var->data_type);
- if (var->reg_reservation.reg_type && var->regs[regset].allocation_size)
+ if (var->reg_reservation.reg_type)
{
- if (var->reg_reservation.reg_type != get_regset_name(regset))
- {
- struct vkd3d_string_buffer *type_string;
-
- type_string = hlsl_type_to_string(ctx, var->data_type);
- hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
- "Object of type '%s' must be bound to register type '%c'.",
- type_string->buffer, get_regset_name(regset));
- hlsl_release_string_buffer(ctx, type_string);
- }
- else
+ for (r = 0; r <= HLSL_REGSET_LAST_OBJECT; ++r)
{
- var->regs[regset].allocated = true;
- var->regs[regset].id = var->reg_reservation.reg_index;
- TRACE("Allocated reserved %s to %c%u-%c%u.\n", var->name, var->reg_reservation.reg_type,
- var->reg_reservation.reg_index, var->reg_reservation.reg_type,
- var->reg_reservation.reg_index + var->regs[regset].allocation_size);
+ if (var->regs[r].allocation_size > 0)
+ {
+ if (var->reg_reservation.reg_type != get_regset_name(r))
+ {
+ struct vkd3d_string_buffer *type_string;
+
+ /* We can throw this error because resources can only span across a single
+ * regset, but we have to check for multiple regsets if we support register
+ * reservations for structs for SM5. */
+ type_string = hlsl_type_to_string(ctx, var->data_type);
+ hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
+ "Object of type '%s' must be bound to register type '%c'.",
+ type_string->buffer, get_regset_name(r));
+ hlsl_release_string_buffer(ctx, type_string);
+ }
+ else
+ {
+ var->regs[r].allocated = true;
+ var->regs[r].id = var->reg_reservation.reg_index;
+ TRACE("Allocated reserved %s to %c%u-%c%u.\n", var->name, var->reg_reservation.reg_type,
+ var->reg_reservation.reg_index, var->reg_reservation.reg_type,
+ var->reg_reservation.reg_index + var->regs[r].allocation_size);
+ }
+ }
}
}
}
@@ -3356,7 +3371,7 @@ static bool track_object_components_sampler_dim(struct hlsl_ctx *ctx, struct hls
load = hlsl_ir_resource_load(instr);
var = load->resource.var;
- regset = hlsl_type_get_regset(hlsl_deref_get_type(ctx, &load->resource));
+ regset = hlsl_deref_get_regset(ctx, &load->resource);
if (!hlsl_regset_index_from_deref(ctx, &load->resource, regset, &index))
return false;
@@ -3401,7 +3416,8 @@ static bool track_object_components_usage(struct hlsl_ctx *ctx, struct hlsl_ir_n
load = hlsl_ir_resource_load(instr);
var = load->resource.var;
- regset = hlsl_type_get_regset(hlsl_deref_get_type(ctx, &load->resource));
+ regset = hlsl_deref_get_regset(ctx, &load->resource);
+
if (!hlsl_regset_index_from_deref(ctx, &load->resource, regset, &index))
return false;
@@ -3728,7 +3744,7 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
"Invalid semantic '%s'.", var->semantic.name);
return;
}
- if ((builtin = hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, NULL, &has_idx)))
+ if ((builtin = hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, &has_idx)))
reg = has_idx ? var->semantic.index : 0;
}
@@ -4208,7 +4224,7 @@ bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref
return false;
*offset = hlsl_ir_constant(offset_node)->value.u[0].u;
- regset = hlsl_type_get_regset(deref->data_type);
+ regset = hlsl_deref_get_regset(ctx, deref);
size = deref->var->data_type->reg_size[regset];
if (*offset >= size)
@@ -4345,7 +4361,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
while (hlsl_transform_ir(ctx, lower_calls, body, NULL));
lower_ir(ctx, lower_matrix_swizzles, body);
- hlsl_transform_ir(ctx, lower_index_loads, body, NULL);
+ lower_ir(ctx, lower_index_loads, body);
LIST_FOR_EACH_ENTRY(var, &ctx->globals->vars, struct hlsl_ir_var, scope_entry)
{
@@ -4408,7 +4424,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
{
hlsl_transform_ir(ctx, lower_discard_neg, body, NULL);
}
- hlsl_transform_ir(ctx, lower_broadcasts, body, NULL);
+ lower_ir(ctx, lower_broadcasts, body);
while (hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL));
do
{
@@ -4418,12 +4434,12 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
while (progress);
hlsl_transform_ir(ctx, split_matrix_copies, body, NULL);
- hlsl_transform_ir(ctx, lower_narrowing_casts, body, NULL);
- hlsl_transform_ir(ctx, lower_casts_to_bool, body, NULL);
- hlsl_transform_ir(ctx, lower_int_dot, body, NULL);
+ lower_ir(ctx, lower_narrowing_casts, body);
+ lower_ir(ctx, lower_casts_to_bool, body);
+ lower_ir(ctx, lower_int_dot, body);
lower_ir(ctx, lower_int_division, body);
lower_ir(ctx, lower_int_modulus, body);
- hlsl_transform_ir(ctx, lower_int_abs, body, NULL);
+ lower_ir(ctx, lower_int_abs, body);
lower_ir(ctx, lower_float_modulus, body);
hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL);
do
@@ -4433,12 +4449,13 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
progress |= hlsl_copy_propagation_execute(ctx, body);
progress |= hlsl_transform_ir(ctx, fold_swizzle_chains, body, NULL);
progress |= hlsl_transform_ir(ctx, remove_trivial_swizzles, body, NULL);
+ progress |= hlsl_transform_ir(ctx, remove_trivial_conditional_branches, body, NULL);
}
while (progress);
- hlsl_transform_ir(ctx, lower_nonconstant_vector_derefs, body, NULL);
- hlsl_transform_ir(ctx, lower_casts_to_bool, body, NULL);
- hlsl_transform_ir(ctx, lower_int_dot, body, NULL);
+ lower_ir(ctx, lower_nonconstant_vector_derefs, body);
+ lower_ir(ctx, lower_casts_to_bool, body);
+ lower_ir(ctx, lower_int_dot, body);
hlsl_transform_ir(ctx, validate_static_object_references, body, NULL);
hlsl_transform_ir(ctx, track_object_components_sampler_dim, body, NULL);
@@ -4448,18 +4465,18 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
sort_synthetic_separated_samplers_first(ctx);
if (profile->major_version >= 4)
- hlsl_transform_ir(ctx, lower_ternary, body, NULL);
+ lower_ir(ctx, lower_ternary, body);
if (profile->major_version < 4)
{
- hlsl_transform_ir(ctx, lower_division, body, NULL);
- hlsl_transform_ir(ctx, lower_sqrt, body, NULL);
- hlsl_transform_ir(ctx, lower_dot, body, NULL);
- hlsl_transform_ir(ctx, lower_round, body, NULL);
+ lower_ir(ctx, lower_division, body);
+ lower_ir(ctx, lower_sqrt, body);
+ lower_ir(ctx, lower_dot, body);
+ lower_ir(ctx, lower_round, body);
}
if (profile->major_version < 2)
{
- hlsl_transform_ir(ctx, lower_abs, body, NULL);
+ lower_ir(ctx, lower_abs, body);
}
/* TODO: move forward, remove when no longer needed */
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c
index 41a72ab6c0d..64629dc2959 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c
@@ -63,6 +63,82 @@ static bool fold_abs(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
return true;
}
+static uint32_t float_to_uint(float x)
+{
+ if (isnan(x) || x <= 0)
+ return 0;
+
+ if (x >= 4294967296.0f)
+ return UINT32_MAX;
+
+ return x;
+}
+
+static int32_t float_to_int(float x)
+{
+ if (isnan(x))
+ return 0;
+
+ if (x <= -2147483648.0f)
+ return INT32_MIN;
+
+ if (x >= 2147483648.0f)
+ return INT32_MAX;
+
+ return x;
+}
+
+static uint32_t double_to_uint(double x)
+{
+ if (isnan(x) || x <= 0)
+ return 0;
+
+ if (x >= 4294967296.0)
+ return UINT32_MAX;
+
+ return x;
+}
+
+static int32_t double_to_int(double x)
+{
+ if (isnan(x))
+ return 0;
+
+ if (x <= -2147483648.0)
+ return INT32_MIN;
+
+ if (x >= 2147483648.0)
+ return INT32_MAX;
+
+ return x;
+}
+
+static bool fold_bit_not(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
+ const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
+{
+ enum hlsl_base_type type = dst_type->base_type;
+ unsigned int k;
+
+ assert(type == src->node.data_type->base_type);
+
+ for (k = 0; k < dst_type->dimx; ++k)
+ {
+ switch (type)
+ {
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ case HLSL_TYPE_BOOL:
+ dst->u[k].u = ~src->value.u[k].u;
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+ }
+
+ return true;
+}
+
static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
{
@@ -86,15 +162,15 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
{
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
- u = src->value.u[k].f;
- i = src->value.u[k].f;
+ u = float_to_uint(src->value.u[k].f);
+ i = float_to_int(src->value.u[k].f);
f = src->value.u[k].f;
d = src->value.u[k].f;
break;
case HLSL_TYPE_DOUBLE:
- u = src->value.u[k].d;
- i = src->value.u[k].d;
+ u = double_to_uint(src->value.u[k].d);
+ i = double_to_int(src->value.u[k].d);
f = src->value.u[k].d;
d = src->value.u[k].d;
break;
@@ -152,6 +228,59 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
return true;
}
+static bool fold_exp2(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
+ const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
+{
+ enum hlsl_base_type type = dst_type->base_type;
+ unsigned int k;
+
+ assert(type == src->node.data_type->base_type);
+
+ for (k = 0; k < dst_type->dimx; ++k)
+ {
+ switch (type)
+ {
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ dst->u[k].f = exp2f(src->value.u[k].f);
+ break;
+
+ default:
+ FIXME("Fold 'exp2' for type %s.\n", debug_hlsl_type(ctx, dst_type));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+static bool fold_fract(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
+ const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
+{
+ enum hlsl_base_type type = dst_type->base_type;
+ unsigned int k;
+ float i;
+
+ assert(type == src->node.data_type->base_type);
+
+ for (k = 0; k < dst_type->dimx; ++k)
+ {
+ switch (type)
+ {
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ dst->u[k].f = modff(src->value.u[k].f, &i);
+ break;
+
+ default:
+ FIXME("Fold 'fract' for type %s.\n", debug_hlsl_type(ctx, dst_type));
+ return false;
+ }
+ }
+
+ return true;
+}
+
static bool fold_log2(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
const struct hlsl_ir_constant *src, const struct vkd3d_shader_location *loc)
{
@@ -231,6 +360,30 @@ static bool fold_neg(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
return true;
}
+static bool fold_not(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
+ const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
+{
+ enum hlsl_base_type type = dst_type->base_type;
+ unsigned int k;
+
+ assert(type == src->node.data_type->base_type);
+
+ for (k = 0; k < dst_type->dimx; ++k)
+ {
+ switch (type)
+ {
+ case HLSL_TYPE_BOOL:
+ dst->u[k].u = ~src->value.u[k].u;
+ break;
+
+ default:
+ FIXME("Fold logic 'not' for type %s.\n", debug_hlsl_type(ctx, dst_type));
+ return false;
+ }
+ }
+ return true;
+}
+
static bool fold_rcp(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
const struct hlsl_ir_constant *src, const struct vkd3d_shader_location *loc)
{
@@ -276,6 +429,72 @@ static bool fold_rcp(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, cons
return true;
}
+static bool fold_rsq(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
+ const struct hlsl_ir_constant *src, const struct vkd3d_shader_location *loc)
+{
+ enum hlsl_base_type type = dst_type->base_type;
+ unsigned int k;
+
+ assert(type == src->node.data_type->base_type);
+
+ for (k = 0; k < dst_type->dimx; ++k)
+ {
+ switch (type)
+ {
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ if (ctx->profile->major_version >= 4)
+ {
+ if (src->value.u[k].f < 0.0f)
+ hlsl_warning(ctx, loc, VKD3D_SHADER_WARNING_HLSL_IMAGINARY_NUMERIC_RESULT,
+ "Imaginary square root result.");
+ else if (src->value.u[k].f == 0.0f)
+ hlsl_warning(ctx, loc, VKD3D_SHADER_WARNING_HLSL_IMAGINARY_NUMERIC_RESULT,
+ "Floating point division by zero.");
+ }
+ dst->u[k].f = 1.0f / sqrtf(src->value.u[k].f);
+ if (ctx->profile->major_version < 4 && !isfinite(dst->u[k].f))
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NON_FINITE_RESULT,
+ "Infinities and NaNs are not allowed by the shader model.");
+ }
+ break;
+
+ default:
+ FIXME("Fold 'rsq' for type %s.\n", debug_hlsl_type(ctx, dst_type));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+static bool fold_sat(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
+ const struct hlsl_ir_constant *src)
+{
+ enum hlsl_base_type type = dst_type->base_type;
+ unsigned int k;
+
+ assert(type == src->node.data_type->base_type);
+
+ for (k = 0; k < dst_type->dimx; ++k)
+ {
+ switch (type)
+ {
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ dst->u[k].f = min(max(0.0f, src->value.u[k].f), 1.0f);
+ break;
+
+ default:
+ FIXME("Fold 'sat' for type %s.\n", debug_hlsl_type(ctx, dst_type));
+ return false;
+ }
+ }
+
+ return true;
+}
+
static bool fold_sqrt(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
const struct hlsl_ir_constant *src, const struct vkd3d_shader_location *loc)
{
@@ -679,6 +898,36 @@ static bool fold_less(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, con
return true;
}
+static bool fold_lshift(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
+ const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2)
+{
+ unsigned int k;
+
+ assert(dst_type->base_type == src1->node.data_type->base_type);
+ assert(src2->node.data_type->base_type == HLSL_TYPE_INT);
+
+ for (k = 0; k < dst_type->dimx; ++k)
+ {
+ unsigned int shift = src2->value.u[k].u % 32;
+
+ switch (src1->node.data_type->base_type)
+ {
+ case HLSL_TYPE_INT:
+ dst->u[k].i = src1->value.u[k].i << shift;
+ break;
+
+ case HLSL_TYPE_UINT:
+ dst->u[k].u = src1->value.u[k].u << shift;
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+ }
+
+ return true;
+}
+
static bool fold_max(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2)
{
@@ -869,6 +1118,70 @@ static bool fold_nequal(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, c
return true;
}
+static bool fold_ternary(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
+ const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2, const struct hlsl_ir_constant *src3)
+{
+ unsigned int k;
+
+ assert(dst_type->base_type == src2->node.data_type->base_type);
+ assert(dst_type->base_type == src3->node.data_type->base_type);
+
+ for (k = 0; k < dst_type->dimx; ++k)
+ {
+ switch (src1->node.data_type->base_type)
+ {
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ dst->u[k] = src1->value.u[k].f != 0.0f ? src2->value.u[k] : src3->value.u[k];
+ break;
+
+ case HLSL_TYPE_DOUBLE:
+ dst->u[k] = src1->value.u[k].d != 0.0 ? src2->value.u[k] : src3->value.u[k];
+ break;
+
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ case HLSL_TYPE_BOOL:
+ dst->u[k] = src1->value.u[k].u ? src2->value.u[k] : src3->value.u[k];
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+ }
+ return true;
+}
+
+static bool fold_rshift(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
+ const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2)
+{
+ unsigned int k;
+
+ assert(dst_type->base_type == src1->node.data_type->base_type);
+ assert(src2->node.data_type->base_type == HLSL_TYPE_INT);
+
+ for (k = 0; k < dst_type->dimx; ++k)
+ {
+ unsigned int shift = src2->value.u[k].u % 32;
+
+ switch (src1->node.data_type->base_type)
+ {
+ case HLSL_TYPE_INT:
+ dst->u[k].i = src1->value.u[k].i >> shift;
+ break;
+
+ case HLSL_TYPE_UINT:
+ dst->u[k].u = src1->value.u[k].u >> shift;
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+ }
+
+ return true;
+}
+
bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct hlsl_ir_constant *arg1, *arg2 = NULL, *arg3 = NULL;
@@ -908,10 +1221,22 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
success = fold_abs(ctx, &res, instr->data_type, arg1);
break;
+ case HLSL_OP1_BIT_NOT:
+ success = fold_bit_not(ctx, &res, instr->data_type, arg1);
+ break;
+
case HLSL_OP1_CAST:
success = fold_cast(ctx, &res, instr->data_type, arg1);
break;
+ case HLSL_OP1_EXP2:
+ success = fold_exp2(ctx, &res, instr->data_type, arg1);
+ break;
+
+ case HLSL_OP1_FRACT:
+ success = fold_fract(ctx, &res, instr->data_type, arg1);
+ break;
+
case HLSL_OP1_LOG2:
success = fold_log2(ctx, &res, instr->data_type, arg1, &instr->loc);
break;
@@ -920,10 +1245,22 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
success = fold_neg(ctx, &res, instr->data_type, arg1);
break;
+ case HLSL_OP1_LOGIC_NOT:
+ success = fold_not(ctx, &res, instr->data_type, arg1);
+ break;
+
case HLSL_OP1_RCP:
success = fold_rcp(ctx, &res, instr->data_type, arg1, &instr->loc);
break;
+ case HLSL_OP1_RSQ:
+ success = fold_rsq(ctx, &res, instr->data_type, arg1, &instr->loc);
+ break;
+
+ case HLSL_OP1_SAT:
+ success = fold_sat(ctx, &res, instr->data_type, arg1);
+ break;
+
case HLSL_OP1_SQRT:
success = fold_sqrt(ctx, &res, instr->data_type, arg1, &instr->loc);
break;
@@ -966,6 +1303,10 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
success = fold_less(ctx, &res, instr->data_type, arg1, arg2);
break;
+ case HLSL_OP2_LSHIFT:
+ success = fold_lshift(ctx, &res, instr->data_type, arg1, arg2);
+ break;
+
case HLSL_OP2_MAX:
success = fold_max(ctx, &res, instr->data_type, arg1, arg2);
break;
@@ -986,10 +1327,18 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
success = fold_nequal(ctx, &res, instr->data_type, arg1, arg2);
break;
+ case HLSL_OP2_RSHIFT:
+ success = fold_rshift(ctx, &res, instr->data_type, arg1, arg2);
+ break;
+
case HLSL_OP3_DP2ADD:
success = fold_dp2add(ctx, &res, instr->data_type, arg1, arg2, arg3);
break;
+ case HLSL_OP3_TERNARY:
+ success = fold_ternary(ctx, &res, instr->data_type, arg1, arg2, arg3);
+ break;
+
default:
FIXME("Fold \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
success = false;
diff --git a/libs/vkd3d/libs/vkd3d-shader/ir.c b/libs/vkd3d/libs/vkd3d-shader/ir.c
index d2bfb933edc..511b0e8faf9 100644
--- a/libs/vkd3d/libs/vkd3d-shader/ir.c
+++ b/libs/vkd3d/libs/vkd3d-shader/ir.c
@@ -31,11 +31,9 @@ static bool shader_instruction_is_dcl(const struct vkd3d_shader_instruction *ins
static void vkd3d_shader_instruction_make_nop(struct vkd3d_shader_instruction *ins)
{
- ins->handler_idx = VKD3DSIH_NOP;
- ins->dst_count = 0;
- ins->src_count = 0;
- ins->dst = NULL;
- ins->src = NULL;
+ struct vkd3d_shader_location location = ins->location;
+
+ vsir_instruction_init(ins, &location, VKD3DSIH_NOP);
}
static void shader_register_eliminate_phase_addressing(struct vkd3d_shader_register *reg,
@@ -74,7 +72,7 @@ static void shader_instruction_eliminate_phase_instance_id(struct vkd3d_shader_i
reg->idx[2].offset = ~0u;
reg->idx[2].rel_addr = NULL;
reg->idx_count = 0;
- reg->immconst_type = VKD3D_IMMCONST_SCALAR;
+ reg->dimension = VSIR_DIMENSION_SCALAR;
reg->u.immconst_uint[0] = instance_id;
continue;
}
@@ -161,6 +159,7 @@ struct hull_flattener
unsigned int instance_count;
unsigned int phase_body_idx;
enum vkd3d_shader_opcode phase;
+ struct vkd3d_shader_location last_ret_location;
};
static bool flattener_is_in_fork_or_join_phase(const struct hull_flattener *flattener)
@@ -233,6 +232,7 @@ static void flattener_eliminate_phase_related_dcls(struct hull_flattener *normal
if (ins->handler_idx == VKD3DSIH_RET)
{
+ normaliser->last_ret_location = ins->location;
vkd3d_shader_instruction_make_nop(ins);
if (locations->count >= ARRAY_SIZE(locations->locations))
{
@@ -296,7 +296,7 @@ static enum vkd3d_result flattener_flatten_phases(struct hull_flattener *normali
return VKD3D_OK;
}
-void shader_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
+void vsir_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
enum vkd3d_data_type data_type, unsigned int idx_count)
{
reg->type = reg_type;
@@ -310,12 +310,14 @@ void shader_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_r
reg->idx[2].offset = ~0u;
reg->idx[2].rel_addr = NULL;
reg->idx_count = idx_count;
- reg->immconst_type = VKD3D_IMMCONST_SCALAR;
+ reg->dimension = VSIR_DIMENSION_SCALAR;
}
-void shader_instruction_init(struct vkd3d_shader_instruction *ins, enum vkd3d_shader_opcode handler_idx)
+void vsir_instruction_init(struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
+ enum vkd3d_shader_opcode handler_idx)
{
memset(ins, 0, sizeof(*ins));
+ ins->location = *location;
ins->handler_idx = handler_idx;
}
@@ -343,7 +345,7 @@ static enum vkd3d_result instruction_array_flatten_hull_shader_phases(struct vkd
if (!shader_instruction_array_reserve(&flattener.instructions, flattener.instructions.count + 1))
return VKD3D_ERROR_OUT_OF_MEMORY;
- shader_instruction_init(&instructions->elements[instructions->count++], VKD3DSIH_RET);
+ vsir_instruction_init(&instructions->elements[instructions->count++], &flattener.last_ret_location, VKD3DSIH_RET);
}
*src_instructions = flattener.instructions;
@@ -370,7 +372,7 @@ static struct vkd3d_shader_src_param *instruction_array_create_outpointid_param(
if (!(rel_addr = shader_src_param_allocator_get(&instructions->src_params, 1)))
return NULL;
- shader_register_init(&rel_addr->reg, VKD3DSPR_OUTPOINTID, VKD3D_DATA_UINT, 0);
+ vsir_register_init(&rel_addr->reg, VKD3DSPR_OUTPOINTID, VKD3D_DATA_UINT, 0);
rel_addr->swizzle = 0;
rel_addr->modifiers = 0;
@@ -400,11 +402,12 @@ static void shader_dst_param_io_init(struct vkd3d_shader_dst_param *param, const
param->write_mask = e->mask;
param->modifiers = 0;
param->shift = 0;
- shader_register_init(&param->reg, reg_type, vkd3d_data_type_from_component_type(e->component_type), idx_count);
+ vsir_register_init(&param->reg, reg_type, vkd3d_data_type_from_component_type(e->component_type), idx_count);
}
static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_point_normaliser *normaliser,
- const struct shader_signature *s, unsigned int input_control_point_count, unsigned int dst)
+ const struct shader_signature *s, unsigned int input_control_point_count, unsigned int dst,
+ const struct vkd3d_shader_location *location)
{
struct vkd3d_shader_instruction *ins;
struct vkd3d_shader_dst_param *param;
@@ -422,7 +425,7 @@ static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_p
normaliser->instructions.count += count;
ins = &normaliser->instructions.elements[dst];
- shader_instruction_init(ins, VKD3DSIH_HS_CONTROL_POINT_PHASE);
+ vsir_instruction_init(ins, location, VKD3DSIH_HS_CONTROL_POINT_PHASE);
ins->flags = 1;
++ins;
@@ -434,13 +437,13 @@ static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_p
if (e->sysval_semantic != VKD3D_SHADER_SV_NONE)
{
- shader_instruction_init(ins, VKD3DSIH_DCL_INPUT_SIV);
+ vsir_instruction_init(ins, location, VKD3DSIH_DCL_INPUT_SIV);
param = &ins->declaration.register_semantic.reg;
ins->declaration.register_semantic.sysval_semantic = vkd3d_siv_from_sysval(e->sysval_semantic);
}
else
{
- shader_instruction_init(ins, VKD3DSIH_DCL_INPUT);
+ vsir_instruction_init(ins, location, VKD3DSIH_DCL_INPUT);
param = &ins->declaration.dst;
}
@@ -511,7 +514,7 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
case VKD3DSIH_HS_FORK_PHASE:
case VKD3DSIH_HS_JOIN_PHASE:
ret = control_point_normaliser_emit_hs_input(&normaliser, input_signature,
- input_control_point_count, i);
+ input_control_point_count, i, &ins->location);
*src_instructions = normaliser.instructions;
return ret;
default:
@@ -1014,7 +1017,6 @@ static void shader_instruction_normalise_io_params(struct vkd3d_shader_instructi
struct io_normaliser *normaliser)
{
struct vkd3d_shader_register *reg;
- bool keep = true;
unsigned int i;
switch (ins->handler_idx)
@@ -1033,15 +1035,16 @@ static void shader_instruction_normalise_io_params(struct vkd3d_shader_instructi
/* fall through */
case VKD3DSIH_DCL_INPUT_PS:
case VKD3DSIH_DCL_OUTPUT:
- keep = shader_dst_param_io_normalise(&ins->declaration.dst, true, normaliser);
+ if (!shader_dst_param_io_normalise(&ins->declaration.dst, true, normaliser))
+ vkd3d_shader_instruction_make_nop(ins);
break;
case VKD3DSIH_DCL_INPUT_SGV:
case VKD3DSIH_DCL_INPUT_SIV:
case VKD3DSIH_DCL_INPUT_PS_SGV:
case VKD3DSIH_DCL_INPUT_PS_SIV:
case VKD3DSIH_DCL_OUTPUT_SIV:
- keep = shader_dst_param_io_normalise(&ins->declaration.register_semantic.reg, true,
- normaliser);
+ if (!shader_dst_param_io_normalise(&ins->declaration.register_semantic.reg, true, normaliser))
+ vkd3d_shader_instruction_make_nop(ins);
break;
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
case VKD3DSIH_HS_FORK_PHASE:
@@ -1060,9 +1063,6 @@ static void shader_instruction_normalise_io_params(struct vkd3d_shader_instructi
shader_src_param_io_normalise((struct vkd3d_shader_src_param *)&ins->src[i], normaliser);
break;
}
-
- if (!keep)
- shader_instruction_init(ins, VKD3DSIH_NOP);
}
static enum vkd3d_result instruction_array_normalise_io_registers(struct vkd3d_shader_instruction_array *instructions,
@@ -1207,7 +1207,7 @@ static void shader_register_normalise_flat_constants(struct vkd3d_shader_src_par
{
param->reg.type = VKD3DSPR_IMMCONST;
param->reg.idx_count = 0;
- param->reg.immconst_type = VKD3D_IMMCONST_VEC4;
+ param->reg.dimension = VSIR_DIMENSION_VEC4;
for (j = 0; j < 4; ++j)
param->reg.u.immconst_uint[j] = normaliser->defs[i].value[j];
return;
@@ -1260,6 +1260,164 @@ static enum vkd3d_result instruction_array_normalise_flat_constants(struct vkd3d
return VKD3D_OK;
}
+static void remove_dead_code(struct vkd3d_shader_parser *parser)
+{
+ size_t i, depth = 0;
+ bool dead = false;
+
+ for (i = 0; i < parser->instructions.count; ++i)
+ {
+ struct vkd3d_shader_instruction *ins = &parser->instructions.elements[i];
+
+ switch (ins->handler_idx)
+ {
+ case VKD3DSIH_IF:
+ case VKD3DSIH_LOOP:
+ case VKD3DSIH_SWITCH:
+ if (dead)
+ {
+ vkd3d_shader_instruction_make_nop(ins);
+ ++depth;
+ }
+ break;
+
+ case VKD3DSIH_ENDIF:
+ case VKD3DSIH_ENDLOOP:
+ case VKD3DSIH_ENDSWITCH:
+ case VKD3DSIH_ELSE:
+ if (dead)
+ {
+ if (depth > 0)
+ {
+ vkd3d_shader_instruction_make_nop(ins);
+ if (ins->handler_idx != VKD3DSIH_ELSE)
+ --depth;
+ }
+ else
+ {
+ dead = false;
+ }
+ }
+ break;
+
+ /* `depth' is counted with respect to where the dead code
+ * segment began. So it starts at zero and it signals the
+ * termination of the dead code segment when it would
+ * become negative. */
+ case VKD3DSIH_BREAK:
+ case VKD3DSIH_RET:
+ case VKD3DSIH_CONTINUE:
+ if (dead)
+ {
+ vkd3d_shader_instruction_make_nop(ins);
+ }
+ else
+ {
+ dead = true;
+ depth = 0;
+ }
+ break;
+
+ /* If `case' or `default' appears at zero depth, it means
+ * that they are a possible target for the corresponding
+ * switch, so the code is live again. */
+ case VKD3DSIH_CASE:
+ case VKD3DSIH_DEFAULT:
+ if (dead)
+ {
+ if (depth == 0)
+ dead = false;
+ else
+ vkd3d_shader_instruction_make_nop(ins);
+ }
+ break;
+
+ /* Phase instructions can only appear in hull shaders and
+ * outside of any block. When a phase returns, control is
+ * moved to the following phase, so they make code live
+ * again. */
+ case VKD3DSIH_HS_CONTROL_POINT_PHASE:
+ case VKD3DSIH_HS_FORK_PHASE:
+ case VKD3DSIH_HS_JOIN_PHASE:
+ dead = false;
+ break;
+
+ default:
+ if (dead)
+ vkd3d_shader_instruction_make_nop(ins);
+ break;
+ }
+ }
+}
+
+static enum vkd3d_result normalise_combined_samplers(struct vkd3d_shader_parser *parser)
+{
+ unsigned int i;
+
+ for (i = 0; i < parser->instructions.count; ++i)
+ {
+ struct vkd3d_shader_instruction *ins = &parser->instructions.elements[i];
+ struct vkd3d_shader_src_param *srcs;
+
+ switch (ins->handler_idx)
+ {
+ case VKD3DSIH_TEX:
+ if (!(srcs = shader_src_param_allocator_get(&parser->instructions.src_params, 3)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ memset(srcs, 0, sizeof(*srcs) * 3);
+
+ ins->handler_idx = VKD3DSIH_SAMPLE;
+
+ srcs[0] = ins->src[0];
+
+ srcs[1].reg.type = VKD3DSPR_RESOURCE;
+ srcs[1].reg.idx[0] = ins->src[1].reg.idx[0];
+ srcs[1].reg.idx[1] = ins->src[1].reg.idx[0];
+ srcs[1].reg.idx_count = 2;
+ srcs[1].reg.data_type = VKD3D_DATA_RESOURCE;
+ srcs[1].swizzle = VKD3D_SHADER_NO_SWIZZLE;
+
+ srcs[2].reg.type = VKD3DSPR_SAMPLER;
+ srcs[2].reg.idx[0] = ins->src[1].reg.idx[0];
+ srcs[2].reg.idx[1] = ins->src[1].reg.idx[0];
+ srcs[2].reg.idx_count = 2;
+ srcs[2].reg.data_type = VKD3D_DATA_SAMPLER;
+
+ ins->src = srcs;
+ ins->src_count = 3;
+ break;
+
+ case VKD3DSIH_TEXBEM:
+ case VKD3DSIH_TEXBEML:
+ case VKD3DSIH_TEXCOORD:
+ case VKD3DSIH_TEXDEPTH:
+ case VKD3DSIH_TEXDP3:
+ case VKD3DSIH_TEXDP3TEX:
+ case VKD3DSIH_TEXLDD:
+ case VKD3DSIH_TEXLDL:
+ case VKD3DSIH_TEXM3x2PAD:
+ case VKD3DSIH_TEXM3x2TEX:
+ case VKD3DSIH_TEXM3x3DIFF:
+ case VKD3DSIH_TEXM3x3PAD:
+ case VKD3DSIH_TEXM3x3SPEC:
+ case VKD3DSIH_TEXM3x3TEX:
+ case VKD3DSIH_TEXM3x3VSPEC:
+ case VKD3DSIH_TEXREG2AR:
+ case VKD3DSIH_TEXREG2GB:
+ case VKD3DSIH_TEXREG2RGB:
+ vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ "Aborting due to not yet implemented feature: "
+ "Combined sampler instruction %#x.", ins->handler_idx);
+ return VKD3D_ERROR_NOT_IMPLEMENTED;
+
+ default:
+ break;
+ }
+ }
+
+ return VKD3D_OK;
+}
+
enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_compile_info *compile_info)
{
@@ -1287,8 +1445,126 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
if (result >= 0)
result = instruction_array_normalise_flat_constants(parser);
+ if (result >= 0)
+ remove_dead_code(parser);
+
+ if (result >= 0)
+ result = normalise_combined_samplers(parser);
+
if (result >= 0 && TRACE_ON())
vkd3d_shader_trace(instructions, &parser->shader_version);
+ if (result >= 0 && !parser->failed)
+ vsir_validate(parser);
+
+ if (result >= 0 && parser->failed)
+ result = VKD3D_ERROR_INVALID_SHADER;
+
return result;
}
+
+struct validation_context
+{
+ struct vkd3d_shader_parser *parser;
+ size_t instruction_idx;
+};
+
+static void VKD3D_PRINTF_FUNC(3, 4) validator_error(struct validation_context *ctx,
+ enum vkd3d_shader_error error, const char *format, ...)
+{
+ struct vkd3d_string_buffer buf;
+ va_list args;
+
+ vkd3d_string_buffer_init(&buf);
+
+ va_start(args, format);
+ vkd3d_string_buffer_vprintf(&buf, format, args);
+ va_end(args);
+
+ vkd3d_shader_parser_error(ctx->parser, error, "instruction %zu: %s", ctx->instruction_idx + 1, buf.buffer);
+
+ vkd3d_string_buffer_cleanup(&buf);
+}
+
+static void vsir_validate_register(struct validation_context *ctx,
+ const struct vkd3d_shader_register *reg)
+{
+ if (reg->type >= VKD3DSPR_COUNT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE, "Invalid register type %#x.",
+ reg->type);
+}
+
+static void vsir_validate_dst_param(struct validation_context *ctx,
+ const struct vkd3d_shader_dst_param *dst)
+{
+ vsir_validate_register(ctx, &dst->reg);
+
+ if (dst->write_mask & ~VKD3DSP_WRITEMASK_ALL)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK, "Destination has invalid write mask %#x.",
+ dst->write_mask);
+
+ if (dst->modifiers & ~VKD3DSPDM_MASK)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS, "Destination has invalid modifiers %#x.",
+ dst->modifiers);
+
+ switch (dst->shift)
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 13:
+ case 14:
+ case 15:
+ break;
+
+ default:
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SHIFT, "Destination has invalid shift %#x.",
+ dst->shift);
+ }
+}
+
+static void vsir_validate_src_param(struct validation_context *ctx,
+ const struct vkd3d_shader_src_param *src)
+{
+ vsir_validate_register(ctx, &src->reg);
+
+ if (src->swizzle & ~0x03030303u)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE, "Source has invalid swizzle %#x.",
+ src->swizzle);
+
+ if (src->modifiers >= VKD3DSPSM_COUNT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS, "Source has invalid modifiers %#x.",
+ src->modifiers);
+}
+
+static void vsir_validate_instruction(struct validation_context *ctx)
+{
+ const struct vkd3d_shader_instruction *instruction = &ctx->parser->instructions.elements[ctx->instruction_idx];
+ size_t i;
+
+ ctx->parser->location = instruction->location;
+
+ for (i = 0; i < instruction->dst_count; ++i)
+ vsir_validate_dst_param(ctx, &instruction->dst[i]);
+
+ for (i = 0; i < instruction->src_count; ++i)
+ vsir_validate_src_param(ctx, &instruction->src[i]);
+
+ if (instruction->handler_idx >= VKD3DSIH_INVALID)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER, "Invalid instruction handler %#x.",
+ instruction->handler_idx);
+ }
+}
+
+void vsir_validate(struct vkd3d_shader_parser *parser)
+{
+ struct validation_context ctx = { .parser = parser };
+
+ if (!(parser->config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION))
+ return;
+
+ for (ctx.instruction_idx = 0; ctx.instruction_idx < parser->instructions.count; ++ctx.instruction_idx)
+ vsir_validate_instruction(&ctx);
+}
diff --git a/libs/vkd3d/libs/vkd3d-shader/preproc.h b/libs/vkd3d/libs/vkd3d-shader/preproc.h
index 4860cf5f90e..e1cb75e177c 100644
--- a/libs/vkd3d/libs/vkd3d-shader/preproc.h
+++ b/libs/vkd3d/libs/vkd3d-shader/preproc.h
@@ -22,7 +22,7 @@
#define __VKD3D_SHADER_PREPROC_H
#include "vkd3d_shader_private.h"
-#include "wine/rbtree.h"
+#include "rbtree.h"
struct preproc_if_state
{
diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
index 638764b81bc..1c8b52e6d37 100644
--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
@@ -18,7 +18,7 @@
*/
#include "vkd3d_shader_private.h"
-#include "wine/rbtree.h"
+#include "rbtree.h"
#include <stdarg.h>
#include <stdio.h>
@@ -1215,10 +1215,14 @@ static uint32_t vkd3d_spirv_build_op_function_call(struct vkd3d_spirv_builder *b
SpvOpFunctionCall, result_type, function_id, arguments, argument_count);
}
-static uint32_t vkd3d_spirv_build_op_undef(struct vkd3d_spirv_builder *builder,
- struct vkd3d_spirv_stream *stream, uint32_t type_id)
+static uint32_t vkd3d_spirv_build_op_undef(struct vkd3d_spirv_builder *builder, uint32_t type_id)
{
- return vkd3d_spirv_build_op_tr(builder, stream, SpvOpUndef, type_id);
+ return vkd3d_spirv_build_op_tr(builder, &builder->global_stream, SpvOpUndef, type_id);
+}
+
+static uint32_t vkd3d_spirv_get_op_undef(struct vkd3d_spirv_builder *builder, uint32_t type_id)
+{
+ return vkd3d_spirv_build_once1(builder, SpvOpUndef, type_id, vkd3d_spirv_build_op_undef);
}
static uint32_t vkd3d_spirv_build_op_access_chain(struct vkd3d_spirv_builder *builder,
@@ -1710,6 +1714,15 @@ static uint32_t vkd3d_spirv_build_op_glsl_std450_cos(struct vkd3d_spirv_builder
return vkd3d_spirv_build_op_glsl_std450_tr1(builder, GLSLstd450Cos, result_type, operand);
}
+static uint32_t vkd3d_spirv_build_op_glsl_std450_max(struct vkd3d_spirv_builder *builder,
+ uint32_t result_type, uint32_t x, uint32_t y)
+{
+ uint32_t glsl_std450_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
+ uint32_t operands[] = {x, y};
+ return vkd3d_spirv_build_op_ext_inst(builder, result_type, glsl_std450_id,
+ GLSLstd450NMax, operands, ARRAY_SIZE(operands));
+}
+
static uint32_t vkd3d_spirv_build_op_glsl_std450_nclamp(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t x, uint32_t min, uint32_t max)
{
@@ -2323,6 +2336,9 @@ struct spirv_compiler
bool write_tess_geom_point_size;
struct vkd3d_string_buffer_cache string_buffers;
+
+ uint32_t *ssa_register_ids;
+ unsigned int ssa_register_count;
};
static bool is_in_default_phase(const struct spirv_compiler *compiler)
@@ -2370,6 +2386,8 @@ static void spirv_compiler_destroy(struct spirv_compiler *compiler)
shader_signature_cleanup(&compiler->output_signature);
shader_signature_cleanup(&compiler->patch_constant_signature);
+ vkd3d_free(compiler->ssa_register_ids);
+
vkd3d_free(compiler);
}
@@ -2850,7 +2868,7 @@ static uint32_t spirv_compiler_get_constant(struct spirv_compiler *compiler,
break;
default:
FIXME("Unhandled component_type %#x.\n", component_type);
- return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id);
+ return vkd3d_spirv_get_op_undef(builder, type_id);
}
if (component_count == 1)
@@ -2879,7 +2897,7 @@ static uint32_t spirv_compiler_get_constant64(struct spirv_compiler *compiler,
if (component_type != VKD3D_SHADER_COMPONENT_DOUBLE)
{
FIXME("Unhandled component_type %#x.\n", component_type);
- return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id);
+ return vkd3d_spirv_get_op_undef(builder, type_id);
}
if (component_count == 1)
@@ -2914,6 +2932,12 @@ static uint32_t spirv_compiler_get_constant_vector(struct spirv_compiler *compil
return spirv_compiler_get_constant(compiler, component_type, component_count, values);
}
+static uint32_t spirv_compiler_get_constant_int_vector(struct spirv_compiler *compiler,
+ uint32_t value, unsigned int component_count)
+{
+ return spirv_compiler_get_constant_vector(compiler, VKD3D_SHADER_COMPONENT_INT, component_count, value);
+}
+
static uint32_t spirv_compiler_get_constant_uint_vector(struct spirv_compiler *compiler,
uint32_t value, unsigned int component_count)
{
@@ -2979,9 +3003,11 @@ static bool spirv_compiler_get_register_name(char *buffer, unsigned int buffer_s
snprintf(buffer, buffer_size, "vicp%u", idx);
break;
case VKD3DSPR_OUTPUT:
- case VKD3DSPR_COLOROUT:
snprintf(buffer, buffer_size, "o%u", idx);
break;
+ case VKD3DSPR_COLOROUT:
+ snprintf(buffer, buffer_size, "oC%u", idx);
+ break;
case VKD3DSPR_DEPTHOUT:
case VKD3DSPR_DEPTHOUTGE:
case VKD3DSPR_DEPTHOUTLE:
@@ -3576,7 +3602,7 @@ static uint32_t spirv_compiler_emit_load_constant(struct spirv_compiler *compile
assert(reg->type == VKD3DSPR_IMMCONST);
- if (reg->immconst_type == VKD3D_IMMCONST_SCALAR)
+ if (reg->dimension == VSIR_DIMENSION_SCALAR)
{
for (i = 0; i < component_count; ++i)
values[i] = *reg->u.immconst_uint;
@@ -3603,7 +3629,7 @@ static uint32_t spirv_compiler_emit_load_constant64(struct spirv_compiler *compi
assert(reg->type == VKD3DSPR_IMMCONST64);
- if (reg->immconst_type == VKD3D_IMMCONST_SCALAR)
+ if (reg->dimension == VSIR_DIMENSION_SCALAR)
{
for (i = 0; i < component_count; ++i)
values[i] = *reg->u.immconst_uint64;
@@ -3631,7 +3657,7 @@ static uint32_t spirv_compiler_emit_load_undef(struct spirv_compiler *compiler,
assert(reg->type == VKD3DSPR_UNDEF);
type_id = vkd3d_spirv_get_type_id_for_data_type(builder, reg->data_type, component_count);
- return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id);
+ return vkd3d_spirv_get_op_undef(builder, type_id);
}
static uint32_t spirv_compiler_emit_load_scalar(struct spirv_compiler *compiler,
@@ -3682,6 +3708,22 @@ static uint32_t spirv_compiler_emit_load_scalar(struct spirv_compiler *compiler,
return val_id;
}
+static uint32_t spirv_compiler_get_ssa_register_id(const struct spirv_compiler *compiler,
+ const struct vkd3d_shader_register *reg)
+{
+ assert(reg->idx[0].offset < compiler->ssa_register_count);
+ assert(reg->idx_count == 1);
+ return compiler->ssa_register_ids[reg->idx[0].offset];
+}
+
+static void spirv_compiler_set_ssa_register_id(const struct spirv_compiler *compiler,
+ const struct vkd3d_shader_register *reg, uint32_t val_id)
+{
+ unsigned int i = reg->idx[0].offset;
+ assert(i < compiler->ssa_register_count);
+ compiler->ssa_register_ids[i] = val_id;
+}
+
static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask)
{
@@ -3701,10 +3743,14 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
component_count = vkd3d_write_mask_component_count(write_mask);
component_type = vkd3d_component_type_from_data_type(reg->data_type);
+
+ if (reg->type == VKD3DSPR_SSA)
+ return spirv_compiler_get_ssa_register_id(compiler, reg);
+
if (!spirv_compiler_get_register_info(compiler, reg, &reg_info))
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
- return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id);
+ return vkd3d_spirv_get_op_undef(builder, type_id);
}
assert(reg_info.component_type != VKD3D_SHADER_COMPONENT_DOUBLE);
spirv_compiler_emit_dereference_register(compiler, reg, &reg_info);
@@ -3912,6 +3958,12 @@ static void spirv_compiler_emit_store_reg(struct spirv_compiler *compiler,
assert(!register_is_constant_or_undef(reg));
+ if (reg->type == VKD3DSPR_SSA)
+ {
+ spirv_compiler_set_ssa_register_id(compiler, reg, val_id);
+ return;
+ }
+
if (!spirv_compiler_get_register_info(compiler, reg, &reg_info))
return;
spirv_compiler_emit_dereference_register(compiler, reg, &reg_info);
@@ -4361,11 +4413,7 @@ static uint32_t spirv_compiler_get_invocation_id(struct spirv_compiler *compiler
assert(compiler->shader_type == VKD3D_SHADER_TYPE_HULL);
- memset(&r, 0, sizeof(r));
- r.type = VKD3DSPR_OUTPOINTID;
- r.idx[0].offset = ~0u;
- r.idx[1].offset = ~0u;
- r.idx_count = 0;
+ vsir_register_init(&r, VKD3DSPR_OUTPOINTID, VKD3D_DATA_FLOAT, 0);
return spirv_compiler_get_register_id(compiler, &r);
}
@@ -5015,6 +5063,9 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
if (is_patch_constant)
location += shader_signature_next_location(&compiler->output_signature);
+ else if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL
+ && signature_element->sysval_semantic == VKD3D_SHADER_SV_TARGET)
+ location = signature_element->semantic_index;
id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
storage_class, component_type, output_component_count, array_sizes, 2);
@@ -5262,10 +5313,7 @@ static void spirv_compiler_emit_hull_shader_builtins(struct spirv_compiler *comp
struct vkd3d_shader_dst_param dst;
memset(&dst, 0, sizeof(dst));
- dst.reg.type = VKD3DSPR_OUTPOINTID;
- dst.reg.idx[0].offset = ~0u;
- dst.reg.idx[1].offset = ~0u;
- dst.reg.idx_count = 0;
+ vsir_register_init(&dst.reg, VKD3DSPR_OUTPOINTID, VKD3D_DATA_FLOAT, 0);
dst.write_mask = VKD3DSP_WRITEMASK_0;
spirv_compiler_emit_input_register(compiler, &dst);
}
@@ -5375,6 +5423,18 @@ static void spirv_compiler_emit_temps(struct spirv_compiler *compiler, uint32_t
vkd3d_spirv_end_function_stream_insertion(builder);
}
+static void spirv_compiler_allocate_ssa_register_ids(struct spirv_compiler *compiler, unsigned int count)
+{
+ assert(!compiler->ssa_register_ids);
+ if (!(compiler->ssa_register_ids = vkd3d_calloc(count, sizeof(*compiler->ssa_register_ids))))
+ {
+ ERR("Failed to allocate SSA register value id array, count %u.\n", count);
+ spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY,
+ "Failed to allocate SSA register value id array of count %u.", count);
+ }
+ compiler->ssa_register_count = count;
+}
+
static void spirv_compiler_emit_dcl_indexable_temp(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
@@ -5388,11 +5448,8 @@ static void spirv_compiler_emit_dcl_indexable_temp(struct spirv_compiler *compil
if (temp->component_count != 4)
FIXME("Unhandled component count %u.\n", temp->component_count);
- memset(&reg, 0, sizeof(reg));
- reg.type = VKD3DSPR_IDXTEMP;
+ vsir_register_init(&reg, VKD3DSPR_IDXTEMP, VKD3D_DATA_FLOAT, 1);
reg.idx[0].offset = temp->register_idx;
- reg.idx[1].offset = ~0u;
- reg.idx_count = 1;
function_location = spirv_compiler_get_current_function_location(compiler);
vkd3d_spirv_begin_function_stream_insertion(builder, function_location);
@@ -5461,13 +5518,14 @@ static void spirv_compiler_emit_push_constant_buffers(struct spirv_compiler *com
struct_id = vkd3d_spirv_build_op_type_struct(builder, member_ids, count);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBlock, NULL, 0);
- vkd3d_spirv_build_op_name(builder, struct_id, "push_cb");
+ vkd3d_spirv_build_op_name(builder, struct_id, "push_cb_struct");
vkd3d_free(member_ids);
pointer_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
pointer_type_id, storage_class, 0);
compiler->push_constants_var_id = var_id;
+ vkd3d_spirv_build_op_name(builder, var_id, "push_cb");
for (i = 0, j = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
{
@@ -5571,15 +5629,14 @@ static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
const SpvStorageClass storage_class = SpvStorageClassUniform;
struct vkd3d_push_constant_buffer_binding *push_cb;
struct vkd3d_descriptor_variable_info var_info;
+ struct vkd3d_shader_register reg;
struct vkd3d_symbol reg_symbol;
unsigned int size;
- struct vkd3d_shader_register reg =
- {
- .type = VKD3DSPR_CONSTBUFFER,
- .idx[0].offset = register_id,
- .idx_count = 1,
- };
+ vsir_register_init(&reg, VKD3DSPR_CONSTBUFFER, VKD3D_DATA_FLOAT, 3);
+ reg.idx[0].offset = register_id;
+ reg.idx[1].offset = range->first;
+ reg.idx[2].offset = range->last;
size = size_in_bytes / (VKD3D_VEC4_SIZE * sizeof(uint32_t));
@@ -5644,8 +5701,7 @@ static void spirv_compiler_emit_dcl_immediate_constant_buffer(struct spirv_compi
vkd3d_spirv_build_op_name(builder, icb_id, "icb");
vkd3d_free(elements);
- memset(&reg, 0, sizeof(reg));
- reg.type = VKD3DSPR_IMMCONSTBUFFER;
+ vsir_register_init(&reg, VKD3DSPR_IMMCONSTBUFFER, VKD3D_DATA_FLOAT, 0);
vkd3d_symbol_make_register(&reg_symbol, &reg);
vkd3d_symbol_set_register_info(&reg_symbol, icb_id, SpvStorageClassPrivate,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
@@ -5658,15 +5714,12 @@ static void spirv_compiler_emit_sampler_declaration(struct spirv_compiler *compi
const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_descriptor_variable_info var_info;
+ struct vkd3d_shader_register reg;
struct vkd3d_symbol reg_symbol;
uint32_t type_id, var_id;
- const struct vkd3d_shader_register reg =
- {
- .type = VKD3DSPR_SAMPLER,
- .idx[0].offset = register_id,
- .idx_count = 1,
- };
+ vsir_register_init(&reg, VKD3DSPR_SAMPLER, VKD3D_DATA_FLOAT, 1);
+ reg.idx[0].offset = register_id;
vkd3d_symbol_make_sampler(&reg_symbol, &reg);
reg_symbol.info.sampler.range = *range;
@@ -5872,13 +5925,10 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
const struct vkd3d_spirv_resource_type *resource_type_info;
enum vkd3d_shader_component_type sampled_type;
struct vkd3d_symbol resource_symbol;
+ struct vkd3d_shader_register reg;
- struct vkd3d_shader_register reg =
- {
- .type = is_uav ? VKD3DSPR_UAV : VKD3DSPR_RESOURCE,
- .idx[0].offset = register_id,
- .idx_count = 1,
- };
+ vsir_register_init(&reg, is_uav ? VKD3DSPR_UAV : VKD3DSPR_RESOURCE, VKD3D_DATA_FLOAT, 1);
+ reg.idx[0].offset = register_id;
if (resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS && sample_count == 1)
resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
@@ -6361,20 +6411,13 @@ static void spirv_compiler_emit_default_control_point_phase(struct spirv_compile
invocation_id = spirv_compiler_emit_load_invocation_id(compiler);
memset(&invocation, 0, sizeof(invocation));
- invocation.reg.type = VKD3DSPR_OUTPOINTID;
- invocation.reg.data_type = VKD3D_DATA_INT;
- invocation.reg.idx[0].offset = ~0u;
- invocation.reg.idx[1].offset = ~0u;
- invocation.reg.idx[2].offset = ~0u;
- invocation.reg.idx_count = 0;
+ vsir_register_init(&invocation.reg, VKD3DSPR_OUTPOINTID, VKD3D_DATA_INT, 0);
invocation.swizzle = VKD3D_SHADER_NO_SWIZZLE;
- memset(&input_reg, 0, sizeof(input_reg));
- input_reg.type = VKD3DSPR_INPUT;
- input_reg.data_type = VKD3D_DATA_FLOAT;
+ vsir_register_init(&input_reg, VKD3DSPR_INPUT, VKD3D_DATA_FLOAT, 2);
+ input_reg.idx[0].offset = 0;
input_reg.idx[0].rel_addr = &invocation;
- input_reg.idx[2].offset = ~0u;
- input_reg.idx_count = 2;
+ input_reg.idx[1].offset = 0;
input_id = spirv_compiler_get_register_id(compiler, &input_reg);
assert(input_signature->element_count == output_signature->element_count);
@@ -6521,8 +6564,6 @@ static SpvOp spirv_compiler_map_alu_instruction(const struct vkd3d_shader_instru
{VKD3DSIH_DTOI, SpvOpConvertFToS},
{VKD3DSIH_DTOU, SpvOpConvertFToU},
{VKD3DSIH_FTOD, SpvOpFConvert},
- {VKD3DSIH_FTOI, SpvOpConvertFToS},
- {VKD3DSIH_FTOU, SpvOpConvertFToU},
{VKD3DSIH_IADD, SpvOpIAdd},
{VKD3DSIH_INEG, SpvOpSNegate},
{VKD3DSIH_ISHL, SpvOpShiftLeftLogical},
@@ -6694,7 +6735,8 @@ static void spirv_compiler_emit_mov(struct spirv_compiler *compiler,
uint32_t components[VKD3D_VEC4_SIZE];
unsigned int i, component_count;
- if (register_is_constant_or_undef(&src->reg) || dst->modifiers || src->modifiers)
+ if (register_is_constant_or_undef(&src->reg) || src->reg.type == VKD3DSPR_SSA || dst->reg.type == VKD3DSPR_SSA
+ || dst->modifiers || src->modifiers)
goto general_implementation;
spirv_compiler_get_register_info(compiler, &dst->reg, &dst_reg_info);
@@ -6988,6 +7030,84 @@ static void spirv_compiler_emit_udiv(struct spirv_compiler *compiler,
}
}
+static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ uint32_t src_id, int_min_id, int_max_id, zero_id, float_max_id, condition_id, val_id;
+ struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+ const struct vkd3d_shader_dst_param *dst = instruction->dst;
+ const struct vkd3d_shader_src_param *src = instruction->src;
+ uint32_t src_type_id, dst_type_id, condition_type_id;
+ unsigned int component_count;
+
+ assert(instruction->dst_count == 1);
+ assert(instruction->src_count == 1);
+
+ /* OpConvertFToI has undefined results if the result cannot be represented
+ * as a signed integer, but Direct3D expects the result to saturate,
+ * and for NaN to yield zero. */
+
+ component_count = vkd3d_write_mask_component_count(dst->write_mask);
+ src_type_id = spirv_compiler_get_type_id_for_reg(compiler, &src->reg, dst->write_mask);
+ dst_type_id = spirv_compiler_get_type_id_for_dst(compiler, dst);
+ src_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
+
+ int_min_id = spirv_compiler_get_constant_float_vector(compiler, -2147483648.0f, component_count);
+ val_id = vkd3d_spirv_build_op_glsl_std450_max(builder, src_type_id, src_id, int_min_id);
+
+ float_max_id = spirv_compiler_get_constant_float_vector(compiler, 2147483648.0f, component_count);
+ int_max_id = spirv_compiler_get_constant_int_vector(compiler, INT_MAX, component_count);
+ condition_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
+ condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
+ SpvOpFOrdGreaterThanEqual, condition_type_id, val_id, float_max_id);
+
+ val_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpConvertFToS, dst_type_id, val_id);
+ val_id = vkd3d_spirv_build_op_select(builder, dst_type_id, condition_id, int_max_id, val_id);
+
+ zero_id = spirv_compiler_get_constant_int_vector(compiler, 0, component_count);
+ condition_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpIsNan, condition_type_id, src_id);
+ val_id = vkd3d_spirv_build_op_select(builder, dst_type_id, condition_id, zero_id, val_id);
+
+ spirv_compiler_emit_store_dst(compiler, dst, val_id);
+}
+
+static void spirv_compiler_emit_ftou(struct spirv_compiler *compiler,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ uint32_t src_id, zero_id, uint_max_id, float_max_id, condition_id, val_id;
+ struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+ const struct vkd3d_shader_dst_param *dst = instruction->dst;
+ const struct vkd3d_shader_src_param *src = instruction->src;
+ uint32_t src_type_id, dst_type_id, condition_type_id;
+ unsigned int component_count;
+
+ assert(instruction->dst_count == 1);
+ assert(instruction->src_count == 1);
+
+ /* OpConvertFToU has undefined results if the result cannot be represented
+ * as an unsigned integer, but Direct3D expects the result to saturate,
+ * and for NaN to yield zero. */
+
+ component_count = vkd3d_write_mask_component_count(dst->write_mask);
+ src_type_id = spirv_compiler_get_type_id_for_reg(compiler, &src->reg, dst->write_mask);
+ dst_type_id = spirv_compiler_get_type_id_for_dst(compiler, dst);
+ src_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
+
+ zero_id = spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count);
+ val_id = vkd3d_spirv_build_op_glsl_std450_max(builder, src_type_id, src_id, zero_id);
+
+ float_max_id = spirv_compiler_get_constant_float_vector(compiler, 4294967296.0f, component_count);
+ uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, UINT_MAX, component_count);
+ condition_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
+ condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
+ SpvOpFOrdGreaterThanEqual, condition_type_id, val_id, float_max_id);
+
+ val_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpConvertFToU, dst_type_id, val_id);
+ val_id = vkd3d_spirv_build_op_select(builder, dst_type_id, condition_id, uint_max_id, val_id);
+
+ spirv_compiler_emit_store_dst(compiler, dst, val_id);
+}
+
static void spirv_compiler_emit_bitfield_instruction(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
@@ -9259,8 +9379,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VKD3DSIH_DTOI:
case VKD3DSIH_DTOU:
case VKD3DSIH_FTOD:
- case VKD3DSIH_FTOI:
- case VKD3DSIH_FTOU:
case VKD3DSIH_IADD:
case VKD3DSIH_INEG:
case VKD3DSIH_ISHL:
@@ -9321,6 +9439,12 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VKD3DSIH_UDIV:
spirv_compiler_emit_udiv(compiler, instruction);
break;
+ case VKD3DSIH_FTOI:
+ spirv_compiler_emit_ftoi(compiler, instruction);
+ break;
+ case VKD3DSIH_FTOU:
+ spirv_compiler_emit_ftou(compiler, instruction);
+ break;
case VKD3DSIH_DEQ:
case VKD3DSIH_DGE:
case VKD3DSIH_DLT:
@@ -9543,6 +9667,8 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
if (parser->shader_desc.temp_count)
spirv_compiler_emit_temps(compiler, parser->shader_desc.temp_count);
+ if (parser->shader_desc.ssa_count)
+ spirv_compiler_allocate_ssa_register_ids(compiler, parser->shader_desc.ssa_count);
spirv_compiler_emit_descriptor_declarations(compiler);
diff --git a/libs/vkd3d/libs/vkd3d-shader/tpf.c b/libs/vkd3d/libs/vkd3d-shader/tpf.c
index 045fb6c5f64..c471d1c586b 100644
--- a/libs/vkd3d/libs/vkd3d-shader/tpf.c
+++ b/libs/vkd3d/libs/vkd3d-shader/tpf.c
@@ -383,6 +383,8 @@ enum vkd3d_sm4_opcode
VKD3D_SM5_OP_SAMPLE_GRAD_CL_S = 0xe8,
VKD3D_SM5_OP_SAMPLE_C_CL_S = 0xe9,
VKD3D_SM5_OP_CHECK_ACCESS_FULLY_MAPPED = 0xea,
+
+ VKD3D_SM4_OP_COUNT,
};
enum vkd3d_sm4_instruction_modifier
@@ -510,6 +512,8 @@ enum vkd3d_sm4_swizzle_type
VKD3D_SM4_SWIZZLE_NONE = 0x0, /* swizzle bitfield contains a mask */
VKD3D_SM4_SWIZZLE_VEC4 = 0x1,
VKD3D_SM4_SWIZZLE_SCALAR = 0x2,
+
+ VKD3D_SM4_SWIZZLE_INVALID = ~0u,
};
enum vkd3d_sm4_dimension
@@ -519,6 +523,36 @@ enum vkd3d_sm4_dimension
VKD3D_SM4_DIMENSION_VEC4 = 0x2,
};
+static enum vsir_dimension vsir_dimension_from_sm4_dimension(enum vkd3d_sm4_dimension dim)
+{
+ switch (dim)
+ {
+ case VKD3D_SM4_DIMENSION_NONE:
+ return VSIR_DIMENSION_NONE;
+ case VKD3D_SM4_DIMENSION_SCALAR:
+ return VSIR_DIMENSION_SCALAR;
+ case VKD3D_SM4_DIMENSION_VEC4:
+ return VSIR_DIMENSION_VEC4;
+ default:
+ FIXME("Unknown SM4 dimension %#x.\n", dim);
+ return VSIR_DIMENSION_NONE;
+ }
+}
+
+static enum vkd3d_sm4_dimension sm4_dimension_from_vsir_dimension(enum vsir_dimension dim)
+{
+ switch (dim)
+ {
+ case VSIR_DIMENSION_NONE:
+ return VKD3D_SM4_DIMENSION_NONE;
+ case VSIR_DIMENSION_SCALAR:
+ return VKD3D_SM4_DIMENSION_SCALAR;
+ case VSIR_DIMENSION_VEC4:
+ return VKD3D_SM4_DIMENSION_VEC4;
+ }
+ vkd3d_unreachable();
+}
+
enum vkd3d_sm4_resource_type
{
VKD3D_SM4_RESOURCE_BUFFER = 0x1,
@@ -575,6 +609,7 @@ struct sm4_index_range_array
struct vkd3d_sm4_lookup_tables
{
+ const struct vkd3d_sm4_opcode_info *opcode_info_from_sm4[VKD3D_SM4_OP_COUNT];
const struct vkd3d_sm4_register_type_info *register_type_info_from_sm4[VKD3D_SM4_REGISTER_TYPE_COUNT];
const struct vkd3d_sm4_register_type_info *register_type_info_from_vkd3d[VKD3DSPR_COUNT];
};
@@ -583,8 +618,6 @@ struct vkd3d_shader_sm4_parser
{
const uint32_t *start, *end, *ptr;
- unsigned int output_map[MAX_REG_OUTPUT];
-
enum vkd3d_shader_opcode phase;
bool has_control_point_phase;
unsigned int input_register_masks[MAX_REG_OUTPUT];
@@ -1211,291 +1244,13 @@ static void shader_sm5_read_sync(struct vkd3d_shader_instruction *ins, uint32_t
ins->flags = (opcode_token & VKD3D_SM5_SYNC_FLAGS_MASK) >> VKD3D_SM5_SYNC_FLAGS_SHIFT;
}
-/*
- * d -> VKD3D_DATA_DOUBLE
- * f -> VKD3D_DATA_FLOAT
- * i -> VKD3D_DATA_INT
- * u -> VKD3D_DATA_UINT
- * O -> VKD3D_DATA_OPAQUE
- * R -> VKD3D_DATA_RESOURCE
- * S -> VKD3D_DATA_SAMPLER
- * U -> VKD3D_DATA_UAV
- */
-static const struct vkd3d_sm4_opcode_info opcode_table[] =
-{
- {VKD3D_SM4_OP_ADD, VKD3DSIH_ADD, "f", "ff"},
- {VKD3D_SM4_OP_AND, VKD3DSIH_AND, "u", "uu"},
- {VKD3D_SM4_OP_BREAK, VKD3DSIH_BREAK, "", ""},
- {VKD3D_SM4_OP_BREAKC, VKD3DSIH_BREAKP, "", "u",
- shader_sm4_read_conditional_op},
- {VKD3D_SM4_OP_CASE, VKD3DSIH_CASE, "", "u",
- shader_sm4_read_case_condition},
- {VKD3D_SM4_OP_CONTINUE, VKD3DSIH_CONTINUE, "", ""},
- {VKD3D_SM4_OP_CONTINUEC, VKD3DSIH_CONTINUEP, "", "u",
- shader_sm4_read_conditional_op},
- {VKD3D_SM4_OP_CUT, VKD3DSIH_CUT, "", ""},
- {VKD3D_SM4_OP_DEFAULT, VKD3DSIH_DEFAULT, "", ""},
- {VKD3D_SM4_OP_DERIV_RTX, VKD3DSIH_DSX, "f", "f"},
- {VKD3D_SM4_OP_DERIV_RTY, VKD3DSIH_DSY, "f", "f"},
- {VKD3D_SM4_OP_DISCARD, VKD3DSIH_DISCARD, "", "u",
- shader_sm4_read_conditional_op},
- {VKD3D_SM4_OP_DIV, VKD3DSIH_DIV, "f", "ff"},
- {VKD3D_SM4_OP_DP2, VKD3DSIH_DP2, "f", "ff"},
- {VKD3D_SM4_OP_DP3, VKD3DSIH_DP3, "f", "ff"},
- {VKD3D_SM4_OP_DP4, VKD3DSIH_DP4, "f", "ff"},
- {VKD3D_SM4_OP_ELSE, VKD3DSIH_ELSE, "", ""},
- {VKD3D_SM4_OP_EMIT, VKD3DSIH_EMIT, "", ""},
- {VKD3D_SM4_OP_ENDIF, VKD3DSIH_ENDIF, "", ""},
- {VKD3D_SM4_OP_ENDLOOP, VKD3DSIH_ENDLOOP, "", ""},
- {VKD3D_SM4_OP_ENDSWITCH, VKD3DSIH_ENDSWITCH, "", ""},
- {VKD3D_SM4_OP_EQ, VKD3DSIH_EQ, "u", "ff"},
- {VKD3D_SM4_OP_EXP, VKD3DSIH_EXP, "f", "f"},
- {VKD3D_SM4_OP_FRC, VKD3DSIH_FRC, "f", "f"},
- {VKD3D_SM4_OP_FTOI, VKD3DSIH_FTOI, "i", "f"},
- {VKD3D_SM4_OP_FTOU, VKD3DSIH_FTOU, "u", "f"},
- {VKD3D_SM4_OP_GE, VKD3DSIH_GE, "u", "ff"},
- {VKD3D_SM4_OP_IADD, VKD3DSIH_IADD, "i", "ii"},
- {VKD3D_SM4_OP_IF, VKD3DSIH_IF, "", "u",
- shader_sm4_read_conditional_op},
- {VKD3D_SM4_OP_IEQ, VKD3DSIH_IEQ, "u", "ii"},
- {VKD3D_SM4_OP_IGE, VKD3DSIH_IGE, "u", "ii"},
- {VKD3D_SM4_OP_ILT, VKD3DSIH_ILT, "u", "ii"},
- {VKD3D_SM4_OP_IMAD, VKD3DSIH_IMAD, "i", "iii"},
- {VKD3D_SM4_OP_IMAX, VKD3DSIH_IMAX, "i", "ii"},
- {VKD3D_SM4_OP_IMIN, VKD3DSIH_IMIN, "i", "ii"},
- {VKD3D_SM4_OP_IMUL, VKD3DSIH_IMUL, "ii", "ii"},
- {VKD3D_SM4_OP_INE, VKD3DSIH_INE, "u", "ii"},
- {VKD3D_SM4_OP_INEG, VKD3DSIH_INEG, "i", "i"},
- {VKD3D_SM4_OP_ISHL, VKD3DSIH_ISHL, "i", "ii"},
- {VKD3D_SM4_OP_ISHR, VKD3DSIH_ISHR, "i", "ii"},
- {VKD3D_SM4_OP_ITOF, VKD3DSIH_ITOF, "f", "i"},
- {VKD3D_SM4_OP_LABEL, VKD3DSIH_LABEL, "", "O"},
- {VKD3D_SM4_OP_LD, VKD3DSIH_LD, "u", "iR"},
- {VKD3D_SM4_OP_LD2DMS, VKD3DSIH_LD2DMS, "u", "iRi"},
- {VKD3D_SM4_OP_LOG, VKD3DSIH_LOG, "f", "f"},
- {VKD3D_SM4_OP_LOOP, VKD3DSIH_LOOP, "", ""},
- {VKD3D_SM4_OP_LT, VKD3DSIH_LT, "u", "ff"},
- {VKD3D_SM4_OP_MAD, VKD3DSIH_MAD, "f", "fff"},
- {VKD3D_SM4_OP_MIN, VKD3DSIH_MIN, "f", "ff"},
- {VKD3D_SM4_OP_MAX, VKD3DSIH_MAX, "f", "ff"},
- {VKD3D_SM4_OP_SHADER_DATA, VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, "", "",
- shader_sm4_read_shader_data},
- {VKD3D_SM4_OP_MOV, VKD3DSIH_MOV, "f", "f"},
- {VKD3D_SM4_OP_MOVC, VKD3DSIH_MOVC, "f", "uff"},
- {VKD3D_SM4_OP_MUL, VKD3DSIH_MUL, "f", "ff"},
- {VKD3D_SM4_OP_NE, VKD3DSIH_NE, "u", "ff"},
- {VKD3D_SM4_OP_NOP, VKD3DSIH_NOP, "", ""},
- {VKD3D_SM4_OP_NOT, VKD3DSIH_NOT, "u", "u"},
- {VKD3D_SM4_OP_OR, VKD3DSIH_OR, "u", "uu"},
- {VKD3D_SM4_OP_RESINFO, VKD3DSIH_RESINFO, "f", "iR"},
- {VKD3D_SM4_OP_RET, VKD3DSIH_RET, "", ""},
- {VKD3D_SM4_OP_RETC, VKD3DSIH_RETP, "", "u",
- shader_sm4_read_conditional_op},
- {VKD3D_SM4_OP_ROUND_NE, VKD3DSIH_ROUND_NE, "f", "f"},
- {VKD3D_SM4_OP_ROUND_NI, VKD3DSIH_ROUND_NI, "f", "f"},
- {VKD3D_SM4_OP_ROUND_PI, VKD3DSIH_ROUND_PI, "f", "f"},
- {VKD3D_SM4_OP_ROUND_Z, VKD3DSIH_ROUND_Z, "f", "f"},
- {VKD3D_SM4_OP_RSQ, VKD3DSIH_RSQ, "f", "f"},
- {VKD3D_SM4_OP_SAMPLE, VKD3DSIH_SAMPLE, "u", "fRS"},
- {VKD3D_SM4_OP_SAMPLE_C, VKD3DSIH_SAMPLE_C, "f", "fRSf"},
- {VKD3D_SM4_OP_SAMPLE_C_LZ, VKD3DSIH_SAMPLE_C_LZ, "f", "fRSf"},
- {VKD3D_SM4_OP_SAMPLE_LOD, VKD3DSIH_SAMPLE_LOD, "u", "fRSf"},
- {VKD3D_SM4_OP_SAMPLE_GRAD, VKD3DSIH_SAMPLE_GRAD, "u", "fRSff"},
- {VKD3D_SM4_OP_SAMPLE_B, VKD3DSIH_SAMPLE_B, "u", "fRSf"},
- {VKD3D_SM4_OP_SQRT, VKD3DSIH_SQRT, "f", "f"},
- {VKD3D_SM4_OP_SWITCH, VKD3DSIH_SWITCH, "", "i"},
- {VKD3D_SM4_OP_SINCOS, VKD3DSIH_SINCOS, "ff", "f"},
- {VKD3D_SM4_OP_UDIV, VKD3DSIH_UDIV, "uu", "uu"},
- {VKD3D_SM4_OP_ULT, VKD3DSIH_ULT, "u", "uu"},
- {VKD3D_SM4_OP_UGE, VKD3DSIH_UGE, "u", "uu"},
- {VKD3D_SM4_OP_UMUL, VKD3DSIH_UMUL, "uu", "uu"},
- {VKD3D_SM4_OP_UMAX, VKD3DSIH_UMAX, "u", "uu"},
- {VKD3D_SM4_OP_UMIN, VKD3DSIH_UMIN, "u", "uu"},
- {VKD3D_SM4_OP_USHR, VKD3DSIH_USHR, "u", "uu"},
- {VKD3D_SM4_OP_UTOF, VKD3DSIH_UTOF, "f", "u"},
- {VKD3D_SM4_OP_XOR, VKD3DSIH_XOR, "u", "uu"},
- {VKD3D_SM4_OP_DCL_RESOURCE, VKD3DSIH_DCL, "", "",
- shader_sm4_read_dcl_resource},
- {VKD3D_SM4_OP_DCL_CONSTANT_BUFFER, VKD3DSIH_DCL_CONSTANT_BUFFER, "", "",
- shader_sm4_read_dcl_constant_buffer},
- {VKD3D_SM4_OP_DCL_SAMPLER, VKD3DSIH_DCL_SAMPLER, "", "",
- shader_sm4_read_dcl_sampler},
- {VKD3D_SM4_OP_DCL_INDEX_RANGE, VKD3DSIH_DCL_INDEX_RANGE, "", "",
- shader_sm4_read_dcl_index_range},
- {VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, VKD3DSIH_DCL_OUTPUT_TOPOLOGY, "", "",
- shader_sm4_read_dcl_output_topology},
- {VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE, VKD3DSIH_DCL_INPUT_PRIMITIVE, "", "",
- shader_sm4_read_dcl_input_primitive},
- {VKD3D_SM4_OP_DCL_VERTICES_OUT, VKD3DSIH_DCL_VERTICES_OUT, "", "",
- shader_sm4_read_declaration_count},
- {VKD3D_SM4_OP_DCL_INPUT, VKD3DSIH_DCL_INPUT, "", "",
- shader_sm4_read_declaration_dst},
- {VKD3D_SM4_OP_DCL_INPUT_SGV, VKD3DSIH_DCL_INPUT_SGV, "", "",
- shader_sm4_read_declaration_register_semantic},
- {VKD3D_SM4_OP_DCL_INPUT_SIV, VKD3DSIH_DCL_INPUT_SIV, "", "",
- shader_sm4_read_declaration_register_semantic},
- {VKD3D_SM4_OP_DCL_INPUT_PS, VKD3DSIH_DCL_INPUT_PS, "", "",
- shader_sm4_read_dcl_input_ps},
- {VKD3D_SM4_OP_DCL_INPUT_PS_SGV, VKD3DSIH_DCL_INPUT_PS_SGV, "", "",
- shader_sm4_read_declaration_register_semantic},
- {VKD3D_SM4_OP_DCL_INPUT_PS_SIV, VKD3DSIH_DCL_INPUT_PS_SIV, "", "",
- shader_sm4_read_dcl_input_ps_siv},
- {VKD3D_SM4_OP_DCL_OUTPUT, VKD3DSIH_DCL_OUTPUT, "", "",
- shader_sm4_read_declaration_dst},
- {VKD3D_SM4_OP_DCL_OUTPUT_SIV, VKD3DSIH_DCL_OUTPUT_SIV, "", "",
- shader_sm4_read_declaration_register_semantic},
- {VKD3D_SM4_OP_DCL_TEMPS, VKD3DSIH_DCL_TEMPS, "", "",
- shader_sm4_read_declaration_count},
- {VKD3D_SM4_OP_DCL_INDEXABLE_TEMP, VKD3DSIH_DCL_INDEXABLE_TEMP, "", "",
- shader_sm4_read_dcl_indexable_temp},
- {VKD3D_SM4_OP_DCL_GLOBAL_FLAGS, VKD3DSIH_DCL_GLOBAL_FLAGS, "", "",
- shader_sm4_read_dcl_global_flags},
- {VKD3D_SM4_OP_LOD, VKD3DSIH_LOD, "f", "fRS"},
- {VKD3D_SM4_OP_GATHER4, VKD3DSIH_GATHER4, "u", "fRS"},
- {VKD3D_SM4_OP_SAMPLE_POS, VKD3DSIH_SAMPLE_POS, "f", "Ru"},
- {VKD3D_SM4_OP_SAMPLE_INFO, VKD3DSIH_SAMPLE_INFO, "f", "R"},
- {VKD3D_SM5_OP_HS_DECLS, VKD3DSIH_HS_DECLS, "", ""},
- {VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE, VKD3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
- {VKD3D_SM5_OP_HS_FORK_PHASE, VKD3DSIH_HS_FORK_PHASE, "", ""},
- {VKD3D_SM5_OP_HS_JOIN_PHASE, VKD3DSIH_HS_JOIN_PHASE, "", ""},
- {VKD3D_SM5_OP_EMIT_STREAM, VKD3DSIH_EMIT_STREAM, "", "f"},
- {VKD3D_SM5_OP_CUT_STREAM, VKD3DSIH_CUT_STREAM, "", "f"},
- {VKD3D_SM5_OP_FCALL, VKD3DSIH_FCALL, "", "O",
- shader_sm5_read_fcall},
- {VKD3D_SM5_OP_BUFINFO, VKD3DSIH_BUFINFO, "i", "U"},
- {VKD3D_SM5_OP_DERIV_RTX_COARSE, VKD3DSIH_DSX_COARSE, "f", "f"},
- {VKD3D_SM5_OP_DERIV_RTX_FINE, VKD3DSIH_DSX_FINE, "f", "f"},
- {VKD3D_SM5_OP_DERIV_RTY_COARSE, VKD3DSIH_DSY_COARSE, "f", "f"},
- {VKD3D_SM5_OP_DERIV_RTY_FINE, VKD3DSIH_DSY_FINE, "f", "f"},
- {VKD3D_SM5_OP_GATHER4_C, VKD3DSIH_GATHER4_C, "f", "fRSf"},
- {VKD3D_SM5_OP_GATHER4_PO, VKD3DSIH_GATHER4_PO, "f", "fiRS"},
- {VKD3D_SM5_OP_GATHER4_PO_C, VKD3DSIH_GATHER4_PO_C, "f", "fiRSf"},
- {VKD3D_SM5_OP_RCP, VKD3DSIH_RCP, "f", "f"},
- {VKD3D_SM5_OP_F32TOF16, VKD3DSIH_F32TOF16, "u", "f"},
- {VKD3D_SM5_OP_F16TOF32, VKD3DSIH_F16TOF32, "f", "u"},
- {VKD3D_SM5_OP_COUNTBITS, VKD3DSIH_COUNTBITS, "u", "u"},
- {VKD3D_SM5_OP_FIRSTBIT_HI, VKD3DSIH_FIRSTBIT_HI, "u", "u"},
- {VKD3D_SM5_OP_FIRSTBIT_LO, VKD3DSIH_FIRSTBIT_LO, "u", "u"},
- {VKD3D_SM5_OP_FIRSTBIT_SHI, VKD3DSIH_FIRSTBIT_SHI, "u", "i"},
- {VKD3D_SM5_OP_UBFE, VKD3DSIH_UBFE, "u", "iiu"},
- {VKD3D_SM5_OP_IBFE, VKD3DSIH_IBFE, "i", "iii"},
- {VKD3D_SM5_OP_BFI, VKD3DSIH_BFI, "u", "iiuu"},
- {VKD3D_SM5_OP_BFREV, VKD3DSIH_BFREV, "u", "u"},
- {VKD3D_SM5_OP_SWAPC, VKD3DSIH_SWAPC, "ff", "uff"},
- {VKD3D_SM5_OP_DCL_STREAM, VKD3DSIH_DCL_STREAM, "", "O"},
- {VKD3D_SM5_OP_DCL_FUNCTION_BODY, VKD3DSIH_DCL_FUNCTION_BODY, "", "",
- shader_sm5_read_dcl_function_body},
- {VKD3D_SM5_OP_DCL_FUNCTION_TABLE, VKD3DSIH_DCL_FUNCTION_TABLE, "", "",
- shader_sm5_read_dcl_function_table},
- {VKD3D_SM5_OP_DCL_INTERFACE, VKD3DSIH_DCL_INTERFACE, "", "",
- shader_sm5_read_dcl_interface},
- {VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", "",
- shader_sm5_read_control_point_count},
- {VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", "",
- shader_sm5_read_control_point_count},
- {VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, VKD3DSIH_DCL_TESSELLATOR_DOMAIN, "", "",
- shader_sm5_read_dcl_tessellator_domain},
- {VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING, VKD3DSIH_DCL_TESSELLATOR_PARTITIONING, "", "",
- shader_sm5_read_dcl_tessellator_partitioning},
- {VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, "", "",
- shader_sm5_read_dcl_tessellator_output_primitive},
- {VKD3D_SM5_OP_DCL_HS_MAX_TESSFACTOR, VKD3DSIH_DCL_HS_MAX_TESSFACTOR, "", "",
- shader_sm5_read_dcl_hs_max_tessfactor},
- {VKD3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", "",
- shader_sm4_read_declaration_count},
- {VKD3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, "", "",
- shader_sm4_read_declaration_count},
- {VKD3D_SM5_OP_DCL_THREAD_GROUP, VKD3DSIH_DCL_THREAD_GROUP, "", "",
- shader_sm5_read_dcl_thread_group},
- {VKD3D_SM5_OP_DCL_UAV_TYPED, VKD3DSIH_DCL_UAV_TYPED, "", "",
- shader_sm4_read_dcl_resource},
- {VKD3D_SM5_OP_DCL_UAV_RAW, VKD3DSIH_DCL_UAV_RAW, "", "",
- shader_sm5_read_dcl_uav_raw},
- {VKD3D_SM5_OP_DCL_UAV_STRUCTURED, VKD3DSIH_DCL_UAV_STRUCTURED, "", "",
- shader_sm5_read_dcl_uav_structured},
- {VKD3D_SM5_OP_DCL_TGSM_RAW, VKD3DSIH_DCL_TGSM_RAW, "", "",
- shader_sm5_read_dcl_tgsm_raw},
- {VKD3D_SM5_OP_DCL_TGSM_STRUCTURED, VKD3DSIH_DCL_TGSM_STRUCTURED, "", "",
- shader_sm5_read_dcl_tgsm_structured},
- {VKD3D_SM5_OP_DCL_RESOURCE_RAW, VKD3DSIH_DCL_RESOURCE_RAW, "", "",
- shader_sm5_read_dcl_resource_raw},
- {VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED, VKD3DSIH_DCL_RESOURCE_STRUCTURED, "", "",
- shader_sm5_read_dcl_resource_structured},
- {VKD3D_SM5_OP_LD_UAV_TYPED, VKD3DSIH_LD_UAV_TYPED, "u", "iU"},
- {VKD3D_SM5_OP_STORE_UAV_TYPED, VKD3DSIH_STORE_UAV_TYPED, "U", "iu"},
- {VKD3D_SM5_OP_LD_RAW, VKD3DSIH_LD_RAW, "u", "iU"},
- {VKD3D_SM5_OP_STORE_RAW, VKD3DSIH_STORE_RAW, "U", "uu"},
- {VKD3D_SM5_OP_LD_STRUCTURED, VKD3DSIH_LD_STRUCTURED, "u", "iiR"},
- {VKD3D_SM5_OP_STORE_STRUCTURED, VKD3DSIH_STORE_STRUCTURED, "U", "iiu"},
- {VKD3D_SM5_OP_ATOMIC_AND, VKD3DSIH_ATOMIC_AND, "U", "iu"},
- {VKD3D_SM5_OP_ATOMIC_OR, VKD3DSIH_ATOMIC_OR, "U", "iu"},
- {VKD3D_SM5_OP_ATOMIC_XOR, VKD3DSIH_ATOMIC_XOR, "U", "iu"},
- {VKD3D_SM5_OP_ATOMIC_CMP_STORE, VKD3DSIH_ATOMIC_CMP_STORE, "U", "iuu"},
- {VKD3D_SM5_OP_ATOMIC_IADD, VKD3DSIH_ATOMIC_IADD, "U", "ii"},
- {VKD3D_SM5_OP_ATOMIC_IMAX, VKD3DSIH_ATOMIC_IMAX, "U", "ii"},
- {VKD3D_SM5_OP_ATOMIC_IMIN, VKD3DSIH_ATOMIC_IMIN, "U", "ii"},
- {VKD3D_SM5_OP_ATOMIC_UMAX, VKD3DSIH_ATOMIC_UMAX, "U", "iu"},
- {VKD3D_SM5_OP_ATOMIC_UMIN, VKD3DSIH_ATOMIC_UMIN, "U", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_ALLOC, VKD3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
- {VKD3D_SM5_OP_IMM_ATOMIC_CONSUME, VKD3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
- {VKD3D_SM5_OP_IMM_ATOMIC_IADD, VKD3DSIH_IMM_ATOMIC_IADD, "uU", "ii"},
- {VKD3D_SM5_OP_IMM_ATOMIC_AND, VKD3DSIH_IMM_ATOMIC_AND, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_OR, VKD3DSIH_IMM_ATOMIC_OR, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_XOR, VKD3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_EXCH, VKD3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, VKD3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_IMAX, VKD3DSIH_IMM_ATOMIC_IMAX, "iU", "ii"},
- {VKD3D_SM5_OP_IMM_ATOMIC_IMIN, VKD3DSIH_IMM_ATOMIC_IMIN, "iU", "ii"},
- {VKD3D_SM5_OP_IMM_ATOMIC_UMAX, VKD3DSIH_IMM_ATOMIC_UMAX, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_UMIN, VKD3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"},
- {VKD3D_SM5_OP_SYNC, VKD3DSIH_SYNC, "", "",
- shader_sm5_read_sync},
- {VKD3D_SM5_OP_DADD, VKD3DSIH_DADD, "d", "dd"},
- {VKD3D_SM5_OP_DMAX, VKD3DSIH_DMAX, "d", "dd"},
- {VKD3D_SM5_OP_DMIN, VKD3DSIH_DMIN, "d", "dd"},
- {VKD3D_SM5_OP_DMUL, VKD3DSIH_DMUL, "d", "dd"},
- {VKD3D_SM5_OP_DEQ, VKD3DSIH_DEQ, "u", "dd"},
- {VKD3D_SM5_OP_DGE, VKD3DSIH_DGE, "u", "dd"},
- {VKD3D_SM5_OP_DLT, VKD3DSIH_DLT, "u", "dd"},
- {VKD3D_SM5_OP_DNE, VKD3DSIH_DNE, "u", "dd"},
- {VKD3D_SM5_OP_DMOV, VKD3DSIH_DMOV, "d", "d"},
- {VKD3D_SM5_OP_DMOVC, VKD3DSIH_DMOVC, "d", "udd"},
- {VKD3D_SM5_OP_DTOF, VKD3DSIH_DTOF, "f", "d"},
- {VKD3D_SM5_OP_FTOD, VKD3DSIH_FTOD, "d", "f"},
- {VKD3D_SM5_OP_EVAL_SAMPLE_INDEX, VKD3DSIH_EVAL_SAMPLE_INDEX, "f", "fi"},
- {VKD3D_SM5_OP_EVAL_CENTROID, VKD3DSIH_EVAL_CENTROID, "f", "f"},
- {VKD3D_SM5_OP_DCL_GS_INSTANCES, VKD3DSIH_DCL_GS_INSTANCES, "", "",
- shader_sm4_read_declaration_count},
- {VKD3D_SM5_OP_DDIV, VKD3DSIH_DDIV, "d", "dd"},
- {VKD3D_SM5_OP_DFMA, VKD3DSIH_DFMA, "d", "ddd"},
- {VKD3D_SM5_OP_DRCP, VKD3DSIH_DRCP, "d", "d"},
- {VKD3D_SM5_OP_MSAD, VKD3DSIH_MSAD, "u", "uuu"},
- {VKD3D_SM5_OP_DTOI, VKD3DSIH_DTOI, "i", "d"},
- {VKD3D_SM5_OP_DTOU, VKD3DSIH_DTOU, "u", "d"},
- {VKD3D_SM5_OP_ITOD, VKD3DSIH_ITOD, "d", "i"},
- {VKD3D_SM5_OP_UTOD, VKD3DSIH_UTOD, "d", "u"},
- {VKD3D_SM5_OP_GATHER4_S, VKD3DSIH_GATHER4_S, "uu", "fRS"},
- {VKD3D_SM5_OP_GATHER4_C_S, VKD3DSIH_GATHER4_C_S, "fu", "fRSf"},
- {VKD3D_SM5_OP_GATHER4_PO_S, VKD3DSIH_GATHER4_PO_S, "fu", "fiRS"},
- {VKD3D_SM5_OP_GATHER4_PO_C_S, VKD3DSIH_GATHER4_PO_C_S, "fu", "fiRSf"},
- {VKD3D_SM5_OP_LD_S, VKD3DSIH_LD_S, "uu", "iR"},
- {VKD3D_SM5_OP_LD2DMS_S, VKD3DSIH_LD2DMS_S, "uu", "iRi"},
- {VKD3D_SM5_OP_LD_UAV_TYPED_S, VKD3DSIH_LD_UAV_TYPED_S, "uu", "iU"},
- {VKD3D_SM5_OP_LD_RAW_S, VKD3DSIH_LD_RAW_S, "uu", "iU"},
- {VKD3D_SM5_OP_LD_STRUCTURED_S, VKD3DSIH_LD_STRUCTURED_S, "uu", "iiR"},
- {VKD3D_SM5_OP_SAMPLE_LOD_S, VKD3DSIH_SAMPLE_LOD_S, "uu", "fRSf"},
- {VKD3D_SM5_OP_SAMPLE_C_LZ_S, VKD3DSIH_SAMPLE_C_LZ_S, "fu", "fRSf"},
- {VKD3D_SM5_OP_SAMPLE_CL_S, VKD3DSIH_SAMPLE_CL_S, "uu", "fRSf"},
- {VKD3D_SM5_OP_SAMPLE_B_CL_S, VKD3DSIH_SAMPLE_B_CL_S, "uu", "fRSff"},
- {VKD3D_SM5_OP_SAMPLE_GRAD_CL_S, VKD3DSIH_SAMPLE_GRAD_CL_S, "uu", "fRSfff"},
- {VKD3D_SM5_OP_SAMPLE_C_CL_S, VKD3DSIH_SAMPLE_C_CL_S, "fu", "fRSff"},
- {VKD3D_SM5_OP_CHECK_ACCESS_FULLY_MAPPED, VKD3DSIH_CHECK_ACCESS_FULLY_MAPPED, "u", "u"},
-};
-
struct vkd3d_sm4_register_type_info
{
enum vkd3d_sm4_register_type sm4_type;
enum vkd3d_shader_register_type vkd3d_type;
+
+ /* Swizzle type to be used for src registers when their dimension is VKD3D_SM4_DIMENSION_VEC4. */
+ enum vkd3d_sm4_swizzle_type default_src_swizzle_type;
};
static const enum vkd3d_shader_register_precision register_precision_table[] =
@@ -1515,69 +1270,344 @@ struct tpf_writer
struct vkd3d_sm4_lookup_tables lookup;
};
-static const struct vkd3d_sm4_opcode_info *get_opcode_info(enum vkd3d_sm4_opcode opcode)
-{
- unsigned int i;
-
- for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
- {
- if (opcode == opcode_table[i].opcode)
- return &opcode_table[i];
- }
-
- return NULL;
-}
-
static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
{
- const struct vkd3d_sm4_register_type_info *info;
unsigned int i;
+ /*
+ * d -> VKD3D_DATA_DOUBLE
+ * f -> VKD3D_DATA_FLOAT
+ * i -> VKD3D_DATA_INT
+ * u -> VKD3D_DATA_UINT
+ * O -> VKD3D_DATA_OPAQUE
+ * R -> VKD3D_DATA_RESOURCE
+ * S -> VKD3D_DATA_SAMPLER
+ * U -> VKD3D_DATA_UAV
+ */
+ static const struct vkd3d_sm4_opcode_info opcode_table[] =
+ {
+ {VKD3D_SM4_OP_ADD, VKD3DSIH_ADD, "f", "ff"},
+ {VKD3D_SM4_OP_AND, VKD3DSIH_AND, "u", "uu"},
+ {VKD3D_SM4_OP_BREAK, VKD3DSIH_BREAK, "", ""},
+ {VKD3D_SM4_OP_BREAKC, VKD3DSIH_BREAKP, "", "u",
+ shader_sm4_read_conditional_op},
+ {VKD3D_SM4_OP_CASE, VKD3DSIH_CASE, "", "u",
+ shader_sm4_read_case_condition},
+ {VKD3D_SM4_OP_CONTINUE, VKD3DSIH_CONTINUE, "", ""},
+ {VKD3D_SM4_OP_CONTINUEC, VKD3DSIH_CONTINUEP, "", "u",
+ shader_sm4_read_conditional_op},
+ {VKD3D_SM4_OP_CUT, VKD3DSIH_CUT, "", ""},
+ {VKD3D_SM4_OP_DEFAULT, VKD3DSIH_DEFAULT, "", ""},
+ {VKD3D_SM4_OP_DERIV_RTX, VKD3DSIH_DSX, "f", "f"},
+ {VKD3D_SM4_OP_DERIV_RTY, VKD3DSIH_DSY, "f", "f"},
+ {VKD3D_SM4_OP_DISCARD, VKD3DSIH_DISCARD, "", "u",
+ shader_sm4_read_conditional_op},
+ {VKD3D_SM4_OP_DIV, VKD3DSIH_DIV, "f", "ff"},
+ {VKD3D_SM4_OP_DP2, VKD3DSIH_DP2, "f", "ff"},
+ {VKD3D_SM4_OP_DP3, VKD3DSIH_DP3, "f", "ff"},
+ {VKD3D_SM4_OP_DP4, VKD3DSIH_DP4, "f", "ff"},
+ {VKD3D_SM4_OP_ELSE, VKD3DSIH_ELSE, "", ""},
+ {VKD3D_SM4_OP_EMIT, VKD3DSIH_EMIT, "", ""},
+ {VKD3D_SM4_OP_ENDIF, VKD3DSIH_ENDIF, "", ""},
+ {VKD3D_SM4_OP_ENDLOOP, VKD3DSIH_ENDLOOP, "", ""},
+ {VKD3D_SM4_OP_ENDSWITCH, VKD3DSIH_ENDSWITCH, "", ""},
+ {VKD3D_SM4_OP_EQ, VKD3DSIH_EQ, "u", "ff"},
+ {VKD3D_SM4_OP_EXP, VKD3DSIH_EXP, "f", "f"},
+ {VKD3D_SM4_OP_FRC, VKD3DSIH_FRC, "f", "f"},
+ {VKD3D_SM4_OP_FTOI, VKD3DSIH_FTOI, "i", "f"},
+ {VKD3D_SM4_OP_FTOU, VKD3DSIH_FTOU, "u", "f"},
+ {VKD3D_SM4_OP_GE, VKD3DSIH_GE, "u", "ff"},
+ {VKD3D_SM4_OP_IADD, VKD3DSIH_IADD, "i", "ii"},
+ {VKD3D_SM4_OP_IF, VKD3DSIH_IF, "", "u",
+ shader_sm4_read_conditional_op},
+ {VKD3D_SM4_OP_IEQ, VKD3DSIH_IEQ, "u", "ii"},
+ {VKD3D_SM4_OP_IGE, VKD3DSIH_IGE, "u", "ii"},
+ {VKD3D_SM4_OP_ILT, VKD3DSIH_ILT, "u", "ii"},
+ {VKD3D_SM4_OP_IMAD, VKD3DSIH_IMAD, "i", "iii"},
+ {VKD3D_SM4_OP_IMAX, VKD3DSIH_IMAX, "i", "ii"},
+ {VKD3D_SM4_OP_IMIN, VKD3DSIH_IMIN, "i", "ii"},
+ {VKD3D_SM4_OP_IMUL, VKD3DSIH_IMUL, "ii", "ii"},
+ {VKD3D_SM4_OP_INE, VKD3DSIH_INE, "u", "ii"},
+ {VKD3D_SM4_OP_INEG, VKD3DSIH_INEG, "i", "i"},
+ {VKD3D_SM4_OP_ISHL, VKD3DSIH_ISHL, "i", "ii"},
+ {VKD3D_SM4_OP_ISHR, VKD3DSIH_ISHR, "i", "ii"},
+ {VKD3D_SM4_OP_ITOF, VKD3DSIH_ITOF, "f", "i"},
+ {VKD3D_SM4_OP_LABEL, VKD3DSIH_LABEL, "", "O"},
+ {VKD3D_SM4_OP_LD, VKD3DSIH_LD, "u", "iR"},
+ {VKD3D_SM4_OP_LD2DMS, VKD3DSIH_LD2DMS, "u", "iRi"},
+ {VKD3D_SM4_OP_LOG, VKD3DSIH_LOG, "f", "f"},
+ {VKD3D_SM4_OP_LOOP, VKD3DSIH_LOOP, "", ""},
+ {VKD3D_SM4_OP_LT, VKD3DSIH_LT, "u", "ff"},
+ {VKD3D_SM4_OP_MAD, VKD3DSIH_MAD, "f", "fff"},
+ {VKD3D_SM4_OP_MIN, VKD3DSIH_MIN, "f", "ff"},
+ {VKD3D_SM4_OP_MAX, VKD3DSIH_MAX, "f", "ff"},
+ {VKD3D_SM4_OP_SHADER_DATA, VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, "", "",
+ shader_sm4_read_shader_data},
+ {VKD3D_SM4_OP_MOV, VKD3DSIH_MOV, "f", "f"},
+ {VKD3D_SM4_OP_MOVC, VKD3DSIH_MOVC, "f", "uff"},
+ {VKD3D_SM4_OP_MUL, VKD3DSIH_MUL, "f", "ff"},
+ {VKD3D_SM4_OP_NE, VKD3DSIH_NE, "u", "ff"},
+ {VKD3D_SM4_OP_NOP, VKD3DSIH_NOP, "", ""},
+ {VKD3D_SM4_OP_NOT, VKD3DSIH_NOT, "u", "u"},
+ {VKD3D_SM4_OP_OR, VKD3DSIH_OR, "u", "uu"},
+ {VKD3D_SM4_OP_RESINFO, VKD3DSIH_RESINFO, "f", "iR"},
+ {VKD3D_SM4_OP_RET, VKD3DSIH_RET, "", ""},
+ {VKD3D_SM4_OP_RETC, VKD3DSIH_RETP, "", "u",
+ shader_sm4_read_conditional_op},
+ {VKD3D_SM4_OP_ROUND_NE, VKD3DSIH_ROUND_NE, "f", "f"},
+ {VKD3D_SM4_OP_ROUND_NI, VKD3DSIH_ROUND_NI, "f", "f"},
+ {VKD3D_SM4_OP_ROUND_PI, VKD3DSIH_ROUND_PI, "f", "f"},
+ {VKD3D_SM4_OP_ROUND_Z, VKD3DSIH_ROUND_Z, "f", "f"},
+ {VKD3D_SM4_OP_RSQ, VKD3DSIH_RSQ, "f", "f"},
+ {VKD3D_SM4_OP_SAMPLE, VKD3DSIH_SAMPLE, "u", "fRS"},
+ {VKD3D_SM4_OP_SAMPLE_C, VKD3DSIH_SAMPLE_C, "f", "fRSf"},
+ {VKD3D_SM4_OP_SAMPLE_C_LZ, VKD3DSIH_SAMPLE_C_LZ, "f", "fRSf"},
+ {VKD3D_SM4_OP_SAMPLE_LOD, VKD3DSIH_SAMPLE_LOD, "u", "fRSf"},
+ {VKD3D_SM4_OP_SAMPLE_GRAD, VKD3DSIH_SAMPLE_GRAD, "u", "fRSff"},
+ {VKD3D_SM4_OP_SAMPLE_B, VKD3DSIH_SAMPLE_B, "u", "fRSf"},
+ {VKD3D_SM4_OP_SQRT, VKD3DSIH_SQRT, "f", "f"},
+ {VKD3D_SM4_OP_SWITCH, VKD3DSIH_SWITCH, "", "i"},
+ {VKD3D_SM4_OP_SINCOS, VKD3DSIH_SINCOS, "ff", "f"},
+ {VKD3D_SM4_OP_UDIV, VKD3DSIH_UDIV, "uu", "uu"},
+ {VKD3D_SM4_OP_ULT, VKD3DSIH_ULT, "u", "uu"},
+ {VKD3D_SM4_OP_UGE, VKD3DSIH_UGE, "u", "uu"},
+ {VKD3D_SM4_OP_UMUL, VKD3DSIH_UMUL, "uu", "uu"},
+ {VKD3D_SM4_OP_UMAX, VKD3DSIH_UMAX, "u", "uu"},
+ {VKD3D_SM4_OP_UMIN, VKD3DSIH_UMIN, "u", "uu"},
+ {VKD3D_SM4_OP_USHR, VKD3DSIH_USHR, "u", "uu"},
+ {VKD3D_SM4_OP_UTOF, VKD3DSIH_UTOF, "f", "u"},
+ {VKD3D_SM4_OP_XOR, VKD3DSIH_XOR, "u", "uu"},
+ {VKD3D_SM4_OP_DCL_RESOURCE, VKD3DSIH_DCL, "", "",
+ shader_sm4_read_dcl_resource},
+ {VKD3D_SM4_OP_DCL_CONSTANT_BUFFER, VKD3DSIH_DCL_CONSTANT_BUFFER, "", "",
+ shader_sm4_read_dcl_constant_buffer},
+ {VKD3D_SM4_OP_DCL_SAMPLER, VKD3DSIH_DCL_SAMPLER, "", "",
+ shader_sm4_read_dcl_sampler},
+ {VKD3D_SM4_OP_DCL_INDEX_RANGE, VKD3DSIH_DCL_INDEX_RANGE, "", "",
+ shader_sm4_read_dcl_index_range},
+ {VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, VKD3DSIH_DCL_OUTPUT_TOPOLOGY, "", "",
+ shader_sm4_read_dcl_output_topology},
+ {VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE, VKD3DSIH_DCL_INPUT_PRIMITIVE, "", "",
+ shader_sm4_read_dcl_input_primitive},
+ {VKD3D_SM4_OP_DCL_VERTICES_OUT, VKD3DSIH_DCL_VERTICES_OUT, "", "",
+ shader_sm4_read_declaration_count},
+ {VKD3D_SM4_OP_DCL_INPUT, VKD3DSIH_DCL_INPUT, "", "",
+ shader_sm4_read_declaration_dst},
+ {VKD3D_SM4_OP_DCL_INPUT_SGV, VKD3DSIH_DCL_INPUT_SGV, "", "",
+ shader_sm4_read_declaration_register_semantic},
+ {VKD3D_SM4_OP_DCL_INPUT_SIV, VKD3DSIH_DCL_INPUT_SIV, "", "",
+ shader_sm4_read_declaration_register_semantic},
+ {VKD3D_SM4_OP_DCL_INPUT_PS, VKD3DSIH_DCL_INPUT_PS, "", "",
+ shader_sm4_read_dcl_input_ps},
+ {VKD3D_SM4_OP_DCL_INPUT_PS_SGV, VKD3DSIH_DCL_INPUT_PS_SGV, "", "",
+ shader_sm4_read_declaration_register_semantic},
+ {VKD3D_SM4_OP_DCL_INPUT_PS_SIV, VKD3DSIH_DCL_INPUT_PS_SIV, "", "",
+ shader_sm4_read_dcl_input_ps_siv},
+ {VKD3D_SM4_OP_DCL_OUTPUT, VKD3DSIH_DCL_OUTPUT, "", "",
+ shader_sm4_read_declaration_dst},
+ {VKD3D_SM4_OP_DCL_OUTPUT_SIV, VKD3DSIH_DCL_OUTPUT_SIV, "", "",
+ shader_sm4_read_declaration_register_semantic},
+ {VKD3D_SM4_OP_DCL_TEMPS, VKD3DSIH_DCL_TEMPS, "", "",
+ shader_sm4_read_declaration_count},
+ {VKD3D_SM4_OP_DCL_INDEXABLE_TEMP, VKD3DSIH_DCL_INDEXABLE_TEMP, "", "",
+ shader_sm4_read_dcl_indexable_temp},
+ {VKD3D_SM4_OP_DCL_GLOBAL_FLAGS, VKD3DSIH_DCL_GLOBAL_FLAGS, "", "",
+ shader_sm4_read_dcl_global_flags},
+ {VKD3D_SM4_OP_LOD, VKD3DSIH_LOD, "f", "fRS"},
+ {VKD3D_SM4_OP_GATHER4, VKD3DSIH_GATHER4, "u", "fRS"},
+ {VKD3D_SM4_OP_SAMPLE_POS, VKD3DSIH_SAMPLE_POS, "f", "Ru"},
+ {VKD3D_SM4_OP_SAMPLE_INFO, VKD3DSIH_SAMPLE_INFO, "f", "R"},
+ {VKD3D_SM5_OP_HS_DECLS, VKD3DSIH_HS_DECLS, "", ""},
+ {VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE, VKD3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
+ {VKD3D_SM5_OP_HS_FORK_PHASE, VKD3DSIH_HS_FORK_PHASE, "", ""},
+ {VKD3D_SM5_OP_HS_JOIN_PHASE, VKD3DSIH_HS_JOIN_PHASE, "", ""},
+ {VKD3D_SM5_OP_EMIT_STREAM, VKD3DSIH_EMIT_STREAM, "", "f"},
+ {VKD3D_SM5_OP_CUT_STREAM, VKD3DSIH_CUT_STREAM, "", "f"},
+ {VKD3D_SM5_OP_FCALL, VKD3DSIH_FCALL, "", "O",
+ shader_sm5_read_fcall},
+ {VKD3D_SM5_OP_BUFINFO, VKD3DSIH_BUFINFO, "i", "U"},
+ {VKD3D_SM5_OP_DERIV_RTX_COARSE, VKD3DSIH_DSX_COARSE, "f", "f"},
+ {VKD3D_SM5_OP_DERIV_RTX_FINE, VKD3DSIH_DSX_FINE, "f", "f"},
+ {VKD3D_SM5_OP_DERIV_RTY_COARSE, VKD3DSIH_DSY_COARSE, "f", "f"},
+ {VKD3D_SM5_OP_DERIV_RTY_FINE, VKD3DSIH_DSY_FINE, "f", "f"},
+ {VKD3D_SM5_OP_GATHER4_C, VKD3DSIH_GATHER4_C, "f", "fRSf"},
+ {VKD3D_SM5_OP_GATHER4_PO, VKD3DSIH_GATHER4_PO, "f", "fiRS"},
+ {VKD3D_SM5_OP_GATHER4_PO_C, VKD3DSIH_GATHER4_PO_C, "f", "fiRSf"},
+ {VKD3D_SM5_OP_RCP, VKD3DSIH_RCP, "f", "f"},
+ {VKD3D_SM5_OP_F32TOF16, VKD3DSIH_F32TOF16, "u", "f"},
+ {VKD3D_SM5_OP_F16TOF32, VKD3DSIH_F16TOF32, "f", "u"},
+ {VKD3D_SM5_OP_COUNTBITS, VKD3DSIH_COUNTBITS, "u", "u"},
+ {VKD3D_SM5_OP_FIRSTBIT_HI, VKD3DSIH_FIRSTBIT_HI, "u", "u"},
+ {VKD3D_SM5_OP_FIRSTBIT_LO, VKD3DSIH_FIRSTBIT_LO, "u", "u"},
+ {VKD3D_SM5_OP_FIRSTBIT_SHI, VKD3DSIH_FIRSTBIT_SHI, "u", "i"},
+ {VKD3D_SM5_OP_UBFE, VKD3DSIH_UBFE, "u", "iiu"},
+ {VKD3D_SM5_OP_IBFE, VKD3DSIH_IBFE, "i", "iii"},
+ {VKD3D_SM5_OP_BFI, VKD3DSIH_BFI, "u", "iiuu"},
+ {VKD3D_SM5_OP_BFREV, VKD3DSIH_BFREV, "u", "u"},
+ {VKD3D_SM5_OP_SWAPC, VKD3DSIH_SWAPC, "ff", "uff"},
+ {VKD3D_SM5_OP_DCL_STREAM, VKD3DSIH_DCL_STREAM, "", "O"},
+ {VKD3D_SM5_OP_DCL_FUNCTION_BODY, VKD3DSIH_DCL_FUNCTION_BODY, "", "",
+ shader_sm5_read_dcl_function_body},
+ {VKD3D_SM5_OP_DCL_FUNCTION_TABLE, VKD3DSIH_DCL_FUNCTION_TABLE, "", "",
+ shader_sm5_read_dcl_function_table},
+ {VKD3D_SM5_OP_DCL_INTERFACE, VKD3DSIH_DCL_INTERFACE, "", "",
+ shader_sm5_read_dcl_interface},
+ {VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", "",
+ shader_sm5_read_control_point_count},
+ {VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", "",
+ shader_sm5_read_control_point_count},
+ {VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, VKD3DSIH_DCL_TESSELLATOR_DOMAIN, "", "",
+ shader_sm5_read_dcl_tessellator_domain},
+ {VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING, VKD3DSIH_DCL_TESSELLATOR_PARTITIONING, "", "",
+ shader_sm5_read_dcl_tessellator_partitioning},
+ {VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, "", "",
+ shader_sm5_read_dcl_tessellator_output_primitive},
+ {VKD3D_SM5_OP_DCL_HS_MAX_TESSFACTOR, VKD3DSIH_DCL_HS_MAX_TESSFACTOR, "", "",
+ shader_sm5_read_dcl_hs_max_tessfactor},
+ {VKD3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", "",
+ shader_sm4_read_declaration_count},
+ {VKD3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, "", "",
+ shader_sm4_read_declaration_count},
+ {VKD3D_SM5_OP_DCL_THREAD_GROUP, VKD3DSIH_DCL_THREAD_GROUP, "", "",
+ shader_sm5_read_dcl_thread_group},
+ {VKD3D_SM5_OP_DCL_UAV_TYPED, VKD3DSIH_DCL_UAV_TYPED, "", "",
+ shader_sm4_read_dcl_resource},
+ {VKD3D_SM5_OP_DCL_UAV_RAW, VKD3DSIH_DCL_UAV_RAW, "", "",
+ shader_sm5_read_dcl_uav_raw},
+ {VKD3D_SM5_OP_DCL_UAV_STRUCTURED, VKD3DSIH_DCL_UAV_STRUCTURED, "", "",
+ shader_sm5_read_dcl_uav_structured},
+ {VKD3D_SM5_OP_DCL_TGSM_RAW, VKD3DSIH_DCL_TGSM_RAW, "", "",
+ shader_sm5_read_dcl_tgsm_raw},
+ {VKD3D_SM5_OP_DCL_TGSM_STRUCTURED, VKD3DSIH_DCL_TGSM_STRUCTURED, "", "",
+ shader_sm5_read_dcl_tgsm_structured},
+ {VKD3D_SM5_OP_DCL_RESOURCE_RAW, VKD3DSIH_DCL_RESOURCE_RAW, "", "",
+ shader_sm5_read_dcl_resource_raw},
+ {VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED, VKD3DSIH_DCL_RESOURCE_STRUCTURED, "", "",
+ shader_sm5_read_dcl_resource_structured},
+ {VKD3D_SM5_OP_LD_UAV_TYPED, VKD3DSIH_LD_UAV_TYPED, "u", "iU"},
+ {VKD3D_SM5_OP_STORE_UAV_TYPED, VKD3DSIH_STORE_UAV_TYPED, "U", "iu"},
+ {VKD3D_SM5_OP_LD_RAW, VKD3DSIH_LD_RAW, "u", "iU"},
+ {VKD3D_SM5_OP_STORE_RAW, VKD3DSIH_STORE_RAW, "U", "uu"},
+ {VKD3D_SM5_OP_LD_STRUCTURED, VKD3DSIH_LD_STRUCTURED, "u", "iiR"},
+ {VKD3D_SM5_OP_STORE_STRUCTURED, VKD3DSIH_STORE_STRUCTURED, "U", "iiu"},
+ {VKD3D_SM5_OP_ATOMIC_AND, VKD3DSIH_ATOMIC_AND, "U", "iu"},
+ {VKD3D_SM5_OP_ATOMIC_OR, VKD3DSIH_ATOMIC_OR, "U", "iu"},
+ {VKD3D_SM5_OP_ATOMIC_XOR, VKD3DSIH_ATOMIC_XOR, "U", "iu"},
+ {VKD3D_SM5_OP_ATOMIC_CMP_STORE, VKD3DSIH_ATOMIC_CMP_STORE, "U", "iuu"},
+ {VKD3D_SM5_OP_ATOMIC_IADD, VKD3DSIH_ATOMIC_IADD, "U", "ii"},
+ {VKD3D_SM5_OP_ATOMIC_IMAX, VKD3DSIH_ATOMIC_IMAX, "U", "ii"},
+ {VKD3D_SM5_OP_ATOMIC_IMIN, VKD3DSIH_ATOMIC_IMIN, "U", "ii"},
+ {VKD3D_SM5_OP_ATOMIC_UMAX, VKD3DSIH_ATOMIC_UMAX, "U", "iu"},
+ {VKD3D_SM5_OP_ATOMIC_UMIN, VKD3DSIH_ATOMIC_UMIN, "U", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_ALLOC, VKD3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_CONSUME, VKD3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_IADD, VKD3DSIH_IMM_ATOMIC_IADD, "uU", "ii"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_AND, VKD3DSIH_IMM_ATOMIC_AND, "uU", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_OR, VKD3DSIH_IMM_ATOMIC_OR, "uU", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_XOR, VKD3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_EXCH, VKD3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, VKD3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_IMAX, VKD3DSIH_IMM_ATOMIC_IMAX, "iU", "ii"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_IMIN, VKD3DSIH_IMM_ATOMIC_IMIN, "iU", "ii"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_UMAX, VKD3DSIH_IMM_ATOMIC_UMAX, "uU", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_UMIN, VKD3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"},
+ {VKD3D_SM5_OP_SYNC, VKD3DSIH_SYNC, "", "",
+ shader_sm5_read_sync},
+ {VKD3D_SM5_OP_DADD, VKD3DSIH_DADD, "d", "dd"},
+ {VKD3D_SM5_OP_DMAX, VKD3DSIH_DMAX, "d", "dd"},
+ {VKD3D_SM5_OP_DMIN, VKD3DSIH_DMIN, "d", "dd"},
+ {VKD3D_SM5_OP_DMUL, VKD3DSIH_DMUL, "d", "dd"},
+ {VKD3D_SM5_OP_DEQ, VKD3DSIH_DEQ, "u", "dd"},
+ {VKD3D_SM5_OP_DGE, VKD3DSIH_DGE, "u", "dd"},
+ {VKD3D_SM5_OP_DLT, VKD3DSIH_DLT, "u", "dd"},
+ {VKD3D_SM5_OP_DNE, VKD3DSIH_DNE, "u", "dd"},
+ {VKD3D_SM5_OP_DMOV, VKD3DSIH_DMOV, "d", "d"},
+ {VKD3D_SM5_OP_DMOVC, VKD3DSIH_DMOVC, "d", "udd"},
+ {VKD3D_SM5_OP_DTOF, VKD3DSIH_DTOF, "f", "d"},
+ {VKD3D_SM5_OP_FTOD, VKD3DSIH_FTOD, "d", "f"},
+ {VKD3D_SM5_OP_EVAL_SAMPLE_INDEX, VKD3DSIH_EVAL_SAMPLE_INDEX, "f", "fi"},
+ {VKD3D_SM5_OP_EVAL_CENTROID, VKD3DSIH_EVAL_CENTROID, "f", "f"},
+ {VKD3D_SM5_OP_DCL_GS_INSTANCES, VKD3DSIH_DCL_GS_INSTANCES, "", "",
+ shader_sm4_read_declaration_count},
+ {VKD3D_SM5_OP_DDIV, VKD3DSIH_DDIV, "d", "dd"},
+ {VKD3D_SM5_OP_DFMA, VKD3DSIH_DFMA, "d", "ddd"},
+ {VKD3D_SM5_OP_DRCP, VKD3DSIH_DRCP, "d", "d"},
+ {VKD3D_SM5_OP_MSAD, VKD3DSIH_MSAD, "u", "uuu"},
+ {VKD3D_SM5_OP_DTOI, VKD3DSIH_DTOI, "i", "d"},
+ {VKD3D_SM5_OP_DTOU, VKD3DSIH_DTOU, "u", "d"},
+ {VKD3D_SM5_OP_ITOD, VKD3DSIH_ITOD, "d", "i"},
+ {VKD3D_SM5_OP_UTOD, VKD3DSIH_UTOD, "d", "u"},
+ {VKD3D_SM5_OP_GATHER4_S, VKD3DSIH_GATHER4_S, "uu", "fRS"},
+ {VKD3D_SM5_OP_GATHER4_C_S, VKD3DSIH_GATHER4_C_S, "fu", "fRSf"},
+ {VKD3D_SM5_OP_GATHER4_PO_S, VKD3DSIH_GATHER4_PO_S, "fu", "fiRS"},
+ {VKD3D_SM5_OP_GATHER4_PO_C_S, VKD3DSIH_GATHER4_PO_C_S, "fu", "fiRSf"},
+ {VKD3D_SM5_OP_LD_S, VKD3DSIH_LD_S, "uu", "iR"},
+ {VKD3D_SM5_OP_LD2DMS_S, VKD3DSIH_LD2DMS_S, "uu", "iRi"},
+ {VKD3D_SM5_OP_LD_UAV_TYPED_S, VKD3DSIH_LD_UAV_TYPED_S, "uu", "iU"},
+ {VKD3D_SM5_OP_LD_RAW_S, VKD3DSIH_LD_RAW_S, "uu", "iU"},
+ {VKD3D_SM5_OP_LD_STRUCTURED_S, VKD3DSIH_LD_STRUCTURED_S, "uu", "iiR"},
+ {VKD3D_SM5_OP_SAMPLE_LOD_S, VKD3DSIH_SAMPLE_LOD_S, "uu", "fRSf"},
+ {VKD3D_SM5_OP_SAMPLE_C_LZ_S, VKD3DSIH_SAMPLE_C_LZ_S, "fu", "fRSf"},
+ {VKD3D_SM5_OP_SAMPLE_CL_S, VKD3DSIH_SAMPLE_CL_S, "uu", "fRSf"},
+ {VKD3D_SM5_OP_SAMPLE_B_CL_S, VKD3DSIH_SAMPLE_B_CL_S, "uu", "fRSff"},
+ {VKD3D_SM5_OP_SAMPLE_GRAD_CL_S, VKD3DSIH_SAMPLE_GRAD_CL_S, "uu", "fRSfff"},
+ {VKD3D_SM5_OP_SAMPLE_C_CL_S, VKD3DSIH_SAMPLE_C_CL_S, "fu", "fRSff"},
+ {VKD3D_SM5_OP_CHECK_ACCESS_FULLY_MAPPED, VKD3DSIH_CHECK_ACCESS_FULLY_MAPPED, "u", "u"},
+ };
+
static const struct vkd3d_sm4_register_type_info register_type_table[] =
{
- {VKD3D_SM4_RT_TEMP, VKD3DSPR_TEMP},
- {VKD3D_SM4_RT_INPUT, VKD3DSPR_INPUT},
- {VKD3D_SM4_RT_OUTPUT, VKD3DSPR_OUTPUT},
- {VKD3D_SM4_RT_INDEXABLE_TEMP, VKD3DSPR_IDXTEMP},
- {VKD3D_SM4_RT_IMMCONST, VKD3DSPR_IMMCONST},
- {VKD3D_SM4_RT_IMMCONST64, VKD3DSPR_IMMCONST64},
- {VKD3D_SM4_RT_SAMPLER, VKD3DSPR_SAMPLER},
- {VKD3D_SM4_RT_RESOURCE, VKD3DSPR_RESOURCE},
- {VKD3D_SM4_RT_CONSTBUFFER, VKD3DSPR_CONSTBUFFER},
- {VKD3D_SM4_RT_IMMCONSTBUFFER, VKD3DSPR_IMMCONSTBUFFER},
- {VKD3D_SM4_RT_PRIMID, VKD3DSPR_PRIMID},
- {VKD3D_SM4_RT_DEPTHOUT, VKD3DSPR_DEPTHOUT},
- {VKD3D_SM4_RT_NULL, VKD3DSPR_NULL},
- {VKD3D_SM4_RT_RASTERIZER, VKD3DSPR_RASTERIZER},
- {VKD3D_SM4_RT_OMASK, VKD3DSPR_SAMPLEMASK},
- {VKD3D_SM5_RT_STREAM, VKD3DSPR_STREAM},
- {VKD3D_SM5_RT_FUNCTION_BODY, VKD3DSPR_FUNCTIONBODY},
- {VKD3D_SM5_RT_FUNCTION_POINTER, VKD3DSPR_FUNCTIONPOINTER},
- {VKD3D_SM5_RT_OUTPUT_CONTROL_POINT_ID, VKD3DSPR_OUTPOINTID},
- {VKD3D_SM5_RT_FORK_INSTANCE_ID, VKD3DSPR_FORKINSTID},
- {VKD3D_SM5_RT_JOIN_INSTANCE_ID, VKD3DSPR_JOININSTID},
- {VKD3D_SM5_RT_INPUT_CONTROL_POINT, VKD3DSPR_INCONTROLPOINT},
- {VKD3D_SM5_RT_OUTPUT_CONTROL_POINT, VKD3DSPR_OUTCONTROLPOINT},
- {VKD3D_SM5_RT_PATCH_CONSTANT_DATA, VKD3DSPR_PATCHCONST},
- {VKD3D_SM5_RT_DOMAIN_LOCATION, VKD3DSPR_TESSCOORD},
- {VKD3D_SM5_RT_UAV, VKD3DSPR_UAV},
- {VKD3D_SM5_RT_SHARED_MEMORY, VKD3DSPR_GROUPSHAREDMEM},
- {VKD3D_SM5_RT_THREAD_ID, VKD3DSPR_THREADID},
- {VKD3D_SM5_RT_THREAD_GROUP_ID, VKD3DSPR_THREADGROUPID},
- {VKD3D_SM5_RT_LOCAL_THREAD_ID, VKD3DSPR_LOCALTHREADID},
- {VKD3D_SM5_RT_COVERAGE, VKD3DSPR_COVERAGE},
- {VKD3D_SM5_RT_LOCAL_THREAD_INDEX, VKD3DSPR_LOCALTHREADINDEX},
- {VKD3D_SM5_RT_GS_INSTANCE_ID, VKD3DSPR_GSINSTID},
- {VKD3D_SM5_RT_DEPTHOUT_GREATER_EQUAL, VKD3DSPR_DEPTHOUTGE},
- {VKD3D_SM5_RT_DEPTHOUT_LESS_EQUAL, VKD3DSPR_DEPTHOUTLE},
- {VKD3D_SM5_RT_OUTPUT_STENCIL_REF, VKD3DSPR_OUTSTENCILREF},
+ {VKD3D_SM4_RT_TEMP, VKD3DSPR_TEMP, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM4_RT_INPUT, VKD3DSPR_INPUT, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM4_RT_OUTPUT, VKD3DSPR_OUTPUT, VKD3D_SM4_SWIZZLE_INVALID},
+ {VKD3D_SM4_RT_INDEXABLE_TEMP, VKD3DSPR_IDXTEMP, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM4_RT_IMMCONST, VKD3DSPR_IMMCONST, VKD3D_SM4_SWIZZLE_NONE},
+ {VKD3D_SM4_RT_IMMCONST64, VKD3DSPR_IMMCONST64, VKD3D_SM4_SWIZZLE_NONE},
+ {VKD3D_SM4_RT_SAMPLER, VKD3DSPR_SAMPLER, VKD3D_SM4_SWIZZLE_SCALAR},
+ {VKD3D_SM4_RT_RESOURCE, VKD3DSPR_RESOURCE, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM4_RT_CONSTBUFFER, VKD3DSPR_CONSTBUFFER, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM4_RT_IMMCONSTBUFFER, VKD3DSPR_IMMCONSTBUFFER, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM4_RT_PRIMID, VKD3DSPR_PRIMID, VKD3D_SM4_SWIZZLE_NONE},
+ {VKD3D_SM4_RT_DEPTHOUT, VKD3DSPR_DEPTHOUT, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM4_RT_NULL, VKD3DSPR_NULL, VKD3D_SM4_SWIZZLE_INVALID},
+ {VKD3D_SM4_RT_RASTERIZER, VKD3DSPR_RASTERIZER, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM4_RT_OMASK, VKD3DSPR_SAMPLEMASK, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_STREAM, VKD3DSPR_STREAM, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_FUNCTION_BODY, VKD3DSPR_FUNCTIONBODY, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_FUNCTION_POINTER, VKD3DSPR_FUNCTIONPOINTER, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_OUTPUT_CONTROL_POINT_ID, VKD3DSPR_OUTPOINTID, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_FORK_INSTANCE_ID, VKD3DSPR_FORKINSTID, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_JOIN_INSTANCE_ID, VKD3DSPR_JOININSTID, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_INPUT_CONTROL_POINT, VKD3DSPR_INCONTROLPOINT, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_OUTPUT_CONTROL_POINT, VKD3DSPR_OUTCONTROLPOINT, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_PATCH_CONSTANT_DATA, VKD3DSPR_PATCHCONST, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_DOMAIN_LOCATION, VKD3DSPR_TESSCOORD, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_UAV, VKD3DSPR_UAV, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_SHARED_MEMORY, VKD3DSPR_GROUPSHAREDMEM, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_THREAD_ID, VKD3DSPR_THREADID, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_THREAD_GROUP_ID, VKD3DSPR_THREADGROUPID, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_LOCAL_THREAD_ID, VKD3DSPR_LOCALTHREADID, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_COVERAGE, VKD3DSPR_COVERAGE, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_LOCAL_THREAD_INDEX, VKD3DSPR_LOCALTHREADINDEX,VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_GS_INSTANCE_ID, VKD3DSPR_GSINSTID, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_DEPTHOUT_GREATER_EQUAL, VKD3DSPR_DEPTHOUTGE, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_DEPTHOUT_LESS_EQUAL, VKD3DSPR_DEPTHOUTLE, VKD3D_SM4_SWIZZLE_VEC4},
+ {VKD3D_SM5_RT_OUTPUT_STENCIL_REF, VKD3DSPR_OUTSTENCILREF, VKD3D_SM4_SWIZZLE_VEC4},
};
memset(lookup, 0, sizeof(*lookup));
+ for (i = 0; i < ARRAY_SIZE(opcode_table); ++i)
+ {
+ const struct vkd3d_sm4_opcode_info *info = &opcode_table[i];
+
+ lookup->opcode_info_from_sm4[info->opcode] = info;
+ }
+
for (i = 0; i < ARRAY_SIZE(register_type_table); ++i)
{
- info = &register_type_table[i];
+ const struct vkd3d_sm4_register_type_info *info = &register_type_table[i];
+
lookup->register_type_info_from_sm4[info->sm4_type] = info;
lookup->register_type_info_from_vkd3d[info->vkd3d_type] = info;
}
@@ -1590,6 +1620,14 @@ static void tpf_writer_init(struct tpf_writer *tpf, struct hlsl_ctx *ctx, struct
init_sm4_lookup_tables(&tpf->lookup);
}
+static const struct vkd3d_sm4_opcode_info *get_info_from_sm4_opcode(
+ const struct vkd3d_sm4_lookup_tables *lookup, enum vkd3d_sm4_opcode sm4_opcode)
+{
+ if (sm4_opcode >= VKD3D_SM4_OP_COUNT)
+ return NULL;
+ return lookup->opcode_info_from_sm4[sm4_opcode];
+}
+
static const struct vkd3d_sm4_register_type_info *get_info_from_sm4_register_type(
const struct vkd3d_sm4_lookup_tables *lookup, enum vkd3d_sm4_register_type sm4_type)
{
@@ -1606,29 +1644,14 @@ static const struct vkd3d_sm4_register_type_info *get_info_from_vkd3d_register_t
return lookup->register_type_info_from_vkd3d[vkd3d_type];
}
-static void map_register(const struct vkd3d_shader_sm4_parser *sm4, struct vkd3d_shader_register *reg)
+static enum vkd3d_sm4_swizzle_type vkd3d_sm4_get_default_swizzle_type(
+ const struct vkd3d_sm4_lookup_tables *lookup, enum vkd3d_shader_register_type vkd3d_type)
{
- switch (sm4->p.shader_version.type)
- {
- case VKD3D_SHADER_TYPE_PIXEL:
- if (reg->type == VKD3DSPR_OUTPUT)
- {
- unsigned int reg_idx = reg->idx[0].offset;
-
- if (reg_idx >= ARRAY_SIZE(sm4->output_map))
- {
- /* Validated later */
- break;
- }
+ const struct vkd3d_sm4_register_type_info *register_type_info =
+ get_info_from_vkd3d_register_type(lookup, vkd3d_type);
- reg->type = VKD3DSPR_COLOROUT;
- reg->idx[0].offset = sm4->output_map[reg_idx];
- }
- break;
-
- default:
- break;
- }
+ assert(register_type_info);
+ return register_type_info->default_src_swizzle_type;
}
static enum vkd3d_data_type map_data_type(char t)
@@ -1713,10 +1736,12 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
enum vkd3d_data_type data_type, struct vkd3d_shader_register *param, enum vkd3d_shader_src_modifier *modifier)
{
const struct vkd3d_sm4_register_type_info *register_type_info;
+ enum vkd3d_shader_register_type vsir_register_type;
enum vkd3d_sm4_register_precision precision;
enum vkd3d_sm4_register_type register_type;
enum vkd3d_sm4_extended_operand_type type;
enum vkd3d_sm4_register_modifier m;
+ enum vkd3d_sm4_dimension sm4_dimension;
uint32_t token, order, extended;
if (*ptr >= end)
@@ -1731,15 +1756,18 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
if (!register_type_info)
{
FIXME("Unhandled register type %#x.\n", register_type);
- param->type = VKD3DSPR_TEMP;
+ vsir_register_type = VKD3DSPR_TEMP;
}
else
{
- param->type = register_type_info->vkd3d_type;
+ vsir_register_type = register_type_info->vkd3d_type;
}
+
+ order = (token & VKD3D_SM4_REGISTER_ORDER_MASK) >> VKD3D_SM4_REGISTER_ORDER_SHIFT;
+
+ vsir_register_init(param, vsir_register_type, data_type, order);
param->precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
param->non_uniform = false;
- param->data_type = data_type;
*modifier = VKD3DSPSM_NONE;
if (token & VKD3D_SM4_EXTENDED_OPERAND)
@@ -1809,14 +1837,7 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
}
}
- order = (token & VKD3D_SM4_REGISTER_ORDER_MASK) >> VKD3D_SM4_REGISTER_ORDER_SHIFT;
-
- if (order < 1)
- {
- param->idx[0].offset = ~0u;
- param->idx[0].rel_addr = NULL;
- }
- else
+ if (order >= 1)
{
DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK0) >> VKD3D_SM4_ADDRESSING_SHIFT0;
if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[0])))
@@ -1826,12 +1847,7 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
}
}
- if (order < 2)
- {
- param->idx[1].offset = ~0u;
- param->idx[1].rel_addr = NULL;
- }
- else
+ if (order >= 2)
{
DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK1) >> VKD3D_SM4_ADDRESSING_SHIFT1;
if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[1])))
@@ -1841,12 +1857,7 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
}
}
- if (order < 3)
- {
- param->idx[2].offset = ~0u;
- param->idx[2].rel_addr = NULL;
- }
- else
+ if (order >= 3)
{
DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK2) >> VKD3D_SM4_ADDRESSING_SHIFT2;
if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[2])))
@@ -1862,17 +1873,16 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
return false;
}
- param->idx_count = order;
+ sm4_dimension = (token & VKD3D_SM4_DIMENSION_MASK) >> VKD3D_SM4_DIMENSION_SHIFT;
+ param->dimension = vsir_dimension_from_sm4_dimension(sm4_dimension);
if (register_type == VKD3D_SM4_RT_IMMCONST || register_type == VKD3D_SM4_RT_IMMCONST64)
{
- enum vkd3d_sm4_dimension dimension = (token & VKD3D_SM4_DIMENSION_MASK) >> VKD3D_SM4_DIMENSION_SHIFT;
unsigned int dword_count;
- switch (dimension)
+ switch (param->dimension)
{
- case VKD3D_SM4_DIMENSION_SCALAR:
- param->immconst_type = VKD3D_IMMCONST_SCALAR;
+ case VSIR_DIMENSION_SCALAR:
dword_count = 1 + (register_type == VKD3D_SM4_RT_IMMCONST64);
if (end - *ptr < dword_count)
{
@@ -1883,8 +1893,7 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
*ptr += dword_count;
break;
- case VKD3D_SM4_DIMENSION_VEC4:
- param->immconst_type = VKD3D_IMMCONST_VEC4;
+ case VSIR_DIMENSION_VEC4:
if (end - *ptr < VKD3D_VEC4_SIZE)
{
WARN("Invalid ptr %p, end %p.\n", *ptr, end);
@@ -1895,7 +1904,7 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
break;
default:
- FIXME("Unhandled dimension %#x.\n", dimension);
+ FIXME("Unhandled dimension %#x.\n", param->dimension);
break;
}
}
@@ -1908,8 +1917,6 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
++param->idx_count;
}
- map_register(priv, param);
-
return true;
}
@@ -1938,6 +1945,16 @@ static uint32_t swizzle_from_sm4(uint32_t s)
return vkd3d_shader_create_swizzle(s & 0x3, (s >> 2) & 0x3, (s >> 4) & 0x3, (s >> 6) & 0x3);
}
+static uint32_t swizzle_to_sm4(uint32_t s)
+{
+ uint32_t ret = 0;
+ ret |= ((vkd3d_swizzle_get_component(s, 0)) & 0x3);
+ ret |= ((vkd3d_swizzle_get_component(s, 1)) & 0x3) << 2;
+ ret |= ((vkd3d_swizzle_get_component(s, 2)) & 0x3) << 4;
+ ret |= ((vkd3d_swizzle_get_component(s, 3)) & 0x3) << 6;
+ return ret;
+}
+
static bool register_is_input_output(const struct vkd3d_shader_register *reg)
{
switch (reg->type)
@@ -2319,7 +2336,7 @@ static void shader_sm4_read_instruction(struct vkd3d_shader_sm4_parser *sm4, str
}
--len;
- if (!(opcode_info = get_opcode_info(opcode)))
+ if (!(opcode_info = get_info_from_sm4_opcode(&sm4->lookup, opcode)))
{
FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
ins->handler_idx = VKD3DSIH_INVALID;
@@ -2327,7 +2344,7 @@ static void shader_sm4_read_instruction(struct vkd3d_shader_sm4_parser *sm4, str
return;
}
- ins->handler_idx = opcode_info->handler_idx;
+ vsir_instruction_init(ins, &sm4->p.location, opcode_info->handler_idx);
if (ins->handler_idx == VKD3DSIH_HS_CONTROL_POINT_PHASE || ins->handler_idx == VKD3DSIH_HS_FORK_PHASE
|| ins->handler_idx == VKD3DSIH_HS_JOIN_PHASE)
sm4->phase = ins->handler_idx;
@@ -2430,7 +2447,6 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t
{
struct vkd3d_shader_version version;
uint32_t version_token, token_count;
- unsigned int i;
if (byte_code_size / sizeof(*byte_code) < 2)
{
@@ -2490,23 +2506,6 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t
return false;
sm4->ptr = sm4->start;
- memset(sm4->output_map, 0xff, sizeof(sm4->output_map));
- for (i = 0; i < output_signature->element_count; ++i)
- {
- struct signature_element *e = &output_signature->elements[i];
-
- if (version.type == VKD3D_SHADER_TYPE_PIXEL
- && ascii_strcasecmp(e->semantic_name, "SV_Target"))
- continue;
- if (e->register_index >= ARRAY_SIZE(sm4->output_map))
- {
- WARN("Invalid output index %u.\n", e->register_index);
- continue;
- }
-
- sm4->output_map[e->register_index] = e->semantic_index;
- }
-
init_sm4_lookup_tables(&sm4->lookup);
return true;
@@ -2642,9 +2641,19 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
if (sm4->p.shader_version.type == VKD3D_SHADER_TYPE_HULL && !sm4->has_control_point_phase && !sm4->p.failed)
shader_sm4_validate_default_phase_index_ranges(sm4);
+ if (!sm4->p.failed)
+ vsir_validate(&sm4->p);
+
+ if (sm4->p.failed)
+ {
+ WARN("Failed to parse shader.\n");
+ shader_sm4_destroy(&sm4->p);
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
+
*parser = &sm4->p;
- return sm4->p.failed ? VKD3D_ERROR_INVALID_SHADER : VKD3D_OK;
+ return VKD3D_OK;
}
static void write_sm4_block(const struct tpf_writer *tpf, const struct hlsl_block *block);
@@ -2664,7 +2673,7 @@ static bool type_is_integer(const struct hlsl_type *type)
}
bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
- bool output, enum vkd3d_shader_register_type *type, enum vkd3d_sm4_swizzle_type *swizzle_type, bool *has_idx)
+ bool output, enum vkd3d_shader_register_type *type, bool *has_idx)
{
unsigned int i;
@@ -2673,25 +2682,24 @@ bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_sem
const char *semantic;
bool output;
enum vkd3d_shader_type shader_type;
- enum vkd3d_sm4_swizzle_type swizzle_type;
enum vkd3d_shader_register_type type;
bool has_idx;
}
register_table[] =
{
- {"sv_dispatchthreadid", false, VKD3D_SHADER_TYPE_COMPUTE, VKD3D_SM4_SWIZZLE_VEC4, VKD3DSPR_THREADID, false},
- {"sv_groupid", false, VKD3D_SHADER_TYPE_COMPUTE, VKD3D_SM4_SWIZZLE_VEC4, VKD3DSPR_THREADGROUPID, false},
- {"sv_groupthreadid", false, VKD3D_SHADER_TYPE_COMPUTE, VKD3D_SM4_SWIZZLE_VEC4, VKD3DSPR_LOCALTHREADID, false},
+ {"sv_dispatchthreadid", false, VKD3D_SHADER_TYPE_COMPUTE, VKD3DSPR_THREADID, false},
+ {"sv_groupid", false, VKD3D_SHADER_TYPE_COMPUTE, VKD3DSPR_THREADGROUPID, false},
+ {"sv_groupthreadid", false, VKD3D_SHADER_TYPE_COMPUTE, VKD3DSPR_LOCALTHREADID, false},
- {"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SM4_SWIZZLE_NONE, VKD3DSPR_PRIMID, false},
+ {"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3DSPR_PRIMID, false},
/* Put sv_target in this table, instead of letting it fall through to
* default varying allocation, so that the register index matches the
* usage index. */
- {"color", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_SWIZZLE_VEC4, VKD3DSPR_OUTPUT, true},
- {"depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_SWIZZLE_VEC4, VKD3DSPR_DEPTHOUT, false},
- {"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_SWIZZLE_VEC4, VKD3DSPR_DEPTHOUT, false},
- {"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_SWIZZLE_VEC4, VKD3DSPR_OUTPUT, true},
+ {"color", true, VKD3D_SHADER_TYPE_PIXEL, VKD3DSPR_OUTPUT, true},
+ {"depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3DSPR_DEPTHOUT, false},
+ {"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3DSPR_DEPTHOUT, false},
+ {"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, VKD3DSPR_OUTPUT, true},
};
for (i = 0; i < ARRAY_SIZE(register_table); ++i)
@@ -2702,8 +2710,6 @@ bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_sem
{
if (type)
*type = register_table[i].type;
- if (swizzle_type)
- *swizzle_type = register_table[i].swizzle_type;
*has_idx = register_table[i].has_idx;
return true;
}
@@ -2815,7 +2821,7 @@ static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc,
continue;
usage_idx = var->semantic.index;
- if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, NULL, NULL, &has_idx))
+ if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, NULL, &has_idx))
{
reg_idx = has_idx ? var->semantic.index : ~0u;
}
@@ -3202,8 +3208,7 @@ static struct extern_resource *sm4_get_extern_resources(struct hlsl_ctx *ctx, un
if (!hlsl_type_is_resource(component_type))
continue;
- regset = hlsl_type_get_regset(component_type);
- regset_offset = hlsl_type_get_component_offset(ctx, var->data_type, regset, k);
+ regset_offset = hlsl_type_get_component_offset(ctx, var->data_type, k, &regset);
if (regset_offset > var->regs[regset].allocation_size)
continue;
@@ -3249,38 +3254,43 @@ static struct extern_resource *sm4_get_extern_resources(struct hlsl_ctx *ctx, un
}
else
{
+ unsigned int r;
+
if (!hlsl_type_is_resource(var->data_type))
continue;
- regset = hlsl_type_get_regset(var->data_type);
- if (!var->regs[regset].allocated)
- continue;
- if (!(hlsl_array_reserve(ctx, (void **)&extern_resources, &capacity, *count + 1,
- sizeof(*extern_resources))))
+ for (r = 0; r <= HLSL_REGSET_LAST; ++r)
{
- sm4_free_extern_resources(extern_resources, *count);
- *count = 0;
- return NULL;
- }
+ if (!var->regs[r].allocated)
+ continue;
- if (!(name = hlsl_strdup(ctx, string_skip_tag(var->name))))
- {
- sm4_free_extern_resources(extern_resources, *count);
- *count = 0;
- return NULL;
- }
+ if (!(hlsl_array_reserve(ctx, (void **)&extern_resources, &capacity, *count + 1,
+ sizeof(*extern_resources))))
+ {
+ sm4_free_extern_resources(extern_resources, *count);
+ *count = 0;
+ return NULL;
+ }
+
+ if (!(name = hlsl_strdup(ctx, string_skip_tag(var->name))))
+ {
+ sm4_free_extern_resources(extern_resources, *count);
+ *count = 0;
+ return NULL;
+ }
- extern_resources[*count].var = var;
+ extern_resources[*count].var = var;
- extern_resources[*count].name = name;
- extern_resources[*count].data_type = var->data_type;
- extern_resources[*count].is_user_packed = !!var->reg_reservation.reg_type;
+ extern_resources[*count].name = name;
+ extern_resources[*count].data_type = var->data_type;
+ extern_resources[*count].is_user_packed = !!var->reg_reservation.reg_type;
- extern_resources[*count].regset = regset;
- extern_resources[*count].id = var->regs[regset].id;
- extern_resources[*count].bind_count = var->bind_count[regset];
+ extern_resources[*count].regset = r;
+ extern_resources[*count].id = var->regs[r].id;
+ extern_resources[*count].bind_count = var->bind_count[r];
- ++*count;
+ ++*count;
+ }
}
}
@@ -3577,36 +3587,18 @@ static uint32_t sm4_encode_instruction_modifier(const struct sm4_instruction_mod
return word;
}
-struct sm4_register
-{
- enum vkd3d_shader_register_type type;
- struct vkd3d_shader_register_index idx[2];
- unsigned int idx_count;
- enum vkd3d_sm4_dimension dim;
- uint32_t immconst_uint[4];
- unsigned int mod;
-};
-
struct sm4_instruction
{
enum vkd3d_sm4_opcode opcode;
+ uint32_t extra_bits;
struct sm4_instruction_modifier modifiers[1];
unsigned int modifier_count;
- struct sm4_dst_register
- {
- struct sm4_register reg;
- unsigned int writemask;
- } dsts[2];
+ struct vkd3d_shader_dst_param dsts[2];
unsigned int dst_count;
- struct sm4_src_register
- {
- struct sm4_register reg;
- enum vkd3d_sm4_swizzle_type swizzle_type;
- unsigned int swizzle;
- } srcs[5];
+ struct vkd3d_shader_src_param srcs[5];
unsigned int src_count;
unsigned int byte_stride;
@@ -3615,23 +3607,20 @@ struct sm4_instruction
unsigned int idx_count;
};
-static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *reg,
- unsigned int *writemask, enum vkd3d_sm4_swizzle_type *swizzle_type,
- const struct hlsl_deref *deref)
+static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct vkd3d_shader_register *reg,
+ uint32_t *writemask, const struct hlsl_deref *deref)
{
const struct hlsl_type *data_type = hlsl_deref_get_type(ctx, deref);
const struct hlsl_ir_var *var = deref->var;
if (var->is_uniform)
{
- enum hlsl_regset regset = hlsl_type_get_regset(data_type);
+ enum hlsl_regset regset = hlsl_deref_get_regset(ctx, deref);
if (regset == HLSL_REGSET_TEXTURES)
{
reg->type = VKD3DSPR_RESOURCE;
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
- if (swizzle_type)
- *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
+ reg->dimension = VSIR_DIMENSION_VEC4;
reg->idx[0].offset = var->regs[HLSL_REGSET_TEXTURES].id;
reg->idx[0].offset += hlsl_offset_from_deref_safe(ctx, deref);
assert(regset == HLSL_REGSET_TEXTURES);
@@ -3641,9 +3630,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
else if (regset == HLSL_REGSET_UAVS)
{
reg->type = VKD3DSPR_UAV;
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
- if (swizzle_type)
- *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
+ reg->dimension = VSIR_DIMENSION_VEC4;
reg->idx[0].offset = var->regs[HLSL_REGSET_UAVS].id;
reg->idx[0].offset += hlsl_offset_from_deref_safe(ctx, deref);
assert(regset == HLSL_REGSET_UAVS);
@@ -3653,9 +3640,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
else if (regset == HLSL_REGSET_SAMPLERS)
{
reg->type = VKD3DSPR_SAMPLER;
- reg->dim = VKD3D_SM4_DIMENSION_NONE;
- if (swizzle_type)
- *swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
+ reg->dimension = VSIR_DIMENSION_NONE;
reg->idx[0].offset = var->regs[HLSL_REGSET_SAMPLERS].id;
reg->idx[0].offset += hlsl_offset_from_deref_safe(ctx, deref);
assert(regset == HLSL_REGSET_SAMPLERS);
@@ -3668,9 +3653,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
assert(data_type->class <= HLSL_CLASS_VECTOR);
reg->type = VKD3DSPR_CONSTBUFFER;
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
- if (swizzle_type)
- *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
+ reg->dimension = VSIR_DIMENSION_VEC4;
reg->idx[0].offset = var->buffer->reg.id;
reg->idx[1].offset = offset / 4;
reg->idx_count = 2;
@@ -3681,7 +3664,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
{
bool has_idx;
- if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, false, &reg->type, swizzle_type, &has_idx))
+ if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, false, &reg->type, &has_idx))
{
unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref);
@@ -3691,7 +3674,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
reg->idx_count = 1;
}
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
+ reg->dimension = VSIR_DIMENSION_VEC4;
*writemask = ((1u << data_type->dimx) - 1) << (offset % 4);
}
else
@@ -3700,9 +3683,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
assert(hlsl_reg.allocated);
reg->type = VKD3DSPR_INPUT;
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
- if (swizzle_type)
- *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
+ reg->dimension = VSIR_DIMENSION_VEC4;
reg->idx[0].offset = hlsl_reg.id;
reg->idx_count = 1;
*writemask = hlsl_reg.writemask;
@@ -3712,7 +3693,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
{
bool has_idx;
- if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, true, &reg->type, swizzle_type, &has_idx))
+ if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, true, &reg->type, &has_idx))
{
unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref);
@@ -3723,9 +3704,9 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
}
if (reg->type == VKD3DSPR_DEPTHOUT)
- reg->dim = VKD3D_SM4_DIMENSION_SCALAR;
+ reg->dimension = VSIR_DIMENSION_SCALAR;
else
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
+ reg->dimension = VSIR_DIMENSION_VEC4;
*writemask = ((1u << data_type->dimx) - 1) << (offset % 4);
}
else
@@ -3734,7 +3715,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
assert(hlsl_reg.allocated);
reg->type = VKD3DSPR_OUTPUT;
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
+ reg->dimension = VSIR_DIMENSION_VEC4;
reg->idx[0].offset = hlsl_reg.id;
reg->idx_count = 1;
*writemask = hlsl_reg.writemask;
@@ -3746,73 +3727,73 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
assert(hlsl_reg.allocated);
reg->type = VKD3DSPR_TEMP;
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
- if (swizzle_type)
- *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
+ reg->dimension = VSIR_DIMENSION_VEC4;
reg->idx[0].offset = hlsl_reg.id;
reg->idx_count = 1;
*writemask = hlsl_reg.writemask;
}
}
-static void sm4_src_from_deref(struct hlsl_ctx *ctx, struct sm4_src_register *src,
+static void sm4_src_from_deref(const struct tpf_writer *tpf, struct vkd3d_shader_src_param *src,
const struct hlsl_deref *deref, unsigned int map_writemask)
{
- unsigned int writemask;
+ unsigned int hlsl_swizzle;
+ uint32_t writemask;
- sm4_register_from_deref(ctx, &src->reg, &writemask, &src->swizzle_type, deref);
- if (src->swizzle_type == VKD3D_SM4_SWIZZLE_VEC4)
- src->swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), map_writemask);
+ sm4_register_from_deref(tpf->ctx, &src->reg, &writemask, deref);
+ if (vkd3d_sm4_get_default_swizzle_type(&tpf->lookup, src->reg.type) == VKD3D_SM4_SWIZZLE_VEC4)
+ {
+ hlsl_swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), map_writemask);
+ src->swizzle = swizzle_from_sm4(hlsl_swizzle);
+ }
}
-static void sm4_register_from_node(struct sm4_register *reg, unsigned int *writemask,
- enum vkd3d_sm4_swizzle_type *swizzle_type, const struct hlsl_ir_node *instr)
+static void sm4_register_from_node(struct vkd3d_shader_register *reg, uint32_t *writemask,
+ const struct hlsl_ir_node *instr)
{
assert(instr->reg.allocated);
reg->type = VKD3DSPR_TEMP;
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
- *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
+ reg->dimension = VSIR_DIMENSION_VEC4;
reg->idx[0].offset = instr->reg.id;
reg->idx_count = 1;
*writemask = instr->reg.writemask;
}
-static void sm4_dst_from_node(struct sm4_dst_register *dst, const struct hlsl_ir_node *instr)
+static void sm4_dst_from_node(struct vkd3d_shader_dst_param *dst, const struct hlsl_ir_node *instr)
{
- unsigned int swizzle_type;
-
- sm4_register_from_node(&dst->reg, &dst->writemask, &swizzle_type, instr);
+ sm4_register_from_node(&dst->reg, &dst->write_mask, instr);
}
-static void sm4_src_from_constant_value(struct sm4_src_register *src,
+static void sm4_src_from_constant_value(struct vkd3d_shader_src_param *src,
const struct hlsl_constant_value *value, unsigned int width, unsigned int map_writemask)
{
- src->swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
+ src->swizzle = VKD3D_SHADER_NO_SWIZZLE;
src->reg.type = VKD3DSPR_IMMCONST;
if (width == 1)
{
- src->reg.dim = VKD3D_SM4_DIMENSION_SCALAR;
- src->reg.immconst_uint[0] = value->u[0].u;
+ src->reg.dimension = VSIR_DIMENSION_SCALAR;
+ src->reg.u.immconst_uint[0] = value->u[0].u;
}
else
{
unsigned int i, j = 0;
- src->reg.dim = VKD3D_SM4_DIMENSION_VEC4;
+ src->reg.dimension = VSIR_DIMENSION_VEC4;
for (i = 0; i < 4; ++i)
{
if ((map_writemask & (1u << i)) && (j < width))
- src->reg.immconst_uint[i] = value->u[j++].u;
+ src->reg.u.immconst_uint[i] = value->u[j++].u;
else
- src->reg.immconst_uint[i] = 0;
+ src->reg.u.immconst_uint[i] = 0;
}
}
}
-static void sm4_src_from_node(struct sm4_src_register *src,
- const struct hlsl_ir_node *instr, unsigned int map_writemask)
+static void sm4_src_from_node(const struct tpf_writer *tpf, struct vkd3d_shader_src_param *src,
+ const struct hlsl_ir_node *instr, uint32_t map_writemask)
{
- unsigned int writemask;
+ unsigned int hlsl_swizzle;
+ uint32_t writemask;
if (instr->type == HLSL_IR_CONSTANT)
{
@@ -3822,12 +3803,15 @@ static void sm4_src_from_node(struct sm4_src_register *src,
return;
}
- sm4_register_from_node(&src->reg, &writemask, &src->swizzle_type, instr);
- if (src->swizzle_type == VKD3D_SM4_SWIZZLE_VEC4)
- src->swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), map_writemask);
+ sm4_register_from_node(&src->reg, &writemask, instr);
+ if (vkd3d_sm4_get_default_swizzle_type(&tpf->lookup, src->reg.type) == VKD3D_SM4_SWIZZLE_VEC4)
+ {
+ hlsl_swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), map_writemask);
+ src->swizzle = swizzle_from_sm4(hlsl_swizzle);
+ }
}
-static void sm4_write_dst_register(const struct tpf_writer *tpf, const struct sm4_dst_register *dst)
+static void sm4_write_dst_register(const struct tpf_writer *tpf, const struct vkd3d_shader_dst_param *dst)
{
const struct vkd3d_sm4_register_type_info *register_type_info;
struct vkd3d_bytecode_buffer *buffer = tpf->buffer;
@@ -3846,13 +3830,13 @@ static void sm4_write_dst_register(const struct tpf_writer *tpf, const struct sm
sm4_reg_type = register_type_info->sm4_type;
}
- reg_dim = dst->reg.dim;
+ reg_dim = sm4_dimension_from_vsir_dimension(dst->reg.dimension);
token |= sm4_reg_type << VKD3D_SM4_REGISTER_TYPE_SHIFT;
token |= dst->reg.idx_count << VKD3D_SM4_REGISTER_ORDER_SHIFT;
token |= reg_dim << VKD3D_SM4_DIMENSION_SHIFT;
if (reg_dim == VKD3D_SM4_DIMENSION_VEC4)
- token |= dst->writemask << VKD3D_SM4_WRITEMASK_SHIFT;
+ token |= dst->write_mask << VKD3D_SM4_WRITEMASK_SHIFT;
put_u32(buffer, token);
for (j = 0; j < dst->reg.idx_count; ++j)
@@ -3862,12 +3846,12 @@ static void sm4_write_dst_register(const struct tpf_writer *tpf, const struct sm
}
}
-static void sm4_write_src_register(const struct tpf_writer *tpf, const struct sm4_src_register *src)
+static void sm4_write_src_register(const struct tpf_writer *tpf, const struct vkd3d_shader_src_param *src)
{
const struct vkd3d_sm4_register_type_info *register_type_info;
struct vkd3d_bytecode_buffer *buffer = tpf->buffer;
uint32_t sm4_reg_type, reg_dim;
- uint32_t token = 0;
+ uint32_t token = 0, mod_token = 0;
unsigned int j;
register_type_info = get_info_from_vkd3d_register_type(&tpf->lookup, src->reg.type);
@@ -3881,23 +3865,59 @@ static void sm4_write_src_register(const struct tpf_writer *tpf, const struct sm
sm4_reg_type = register_type_info->sm4_type;
}
- reg_dim = src->reg.dim;
+ reg_dim = sm4_dimension_from_vsir_dimension(src->reg.dimension);
token |= sm4_reg_type << VKD3D_SM4_REGISTER_TYPE_SHIFT;
token |= src->reg.idx_count << VKD3D_SM4_REGISTER_ORDER_SHIFT;
token |= reg_dim << VKD3D_SM4_DIMENSION_SHIFT;
if (reg_dim == VKD3D_SM4_DIMENSION_VEC4)
{
- token |= (uint32_t)src->swizzle_type << VKD3D_SM4_SWIZZLE_TYPE_SHIFT;
- token |= src->swizzle << VKD3D_SM4_SWIZZLE_SHIFT;
+ uint32_t swizzle_type = (uint32_t)register_type_info->default_src_swizzle_type;
+
+ token |= swizzle_type << VKD3D_SM4_SWIZZLE_TYPE_SHIFT;
+ if (swizzle_type == VKD3D_SM4_SWIZZLE_SCALAR)
+ token |= (swizzle_to_sm4(src->swizzle) & 0x3) << VKD3D_SM4_SWIZZLE_SHIFT;
+ else
+ token |= swizzle_to_sm4(src->swizzle) << VKD3D_SM4_SWIZZLE_SHIFT;
}
- if (src->reg.mod)
- token |= VKD3D_SM4_EXTENDED_OPERAND;
- put_u32(buffer, token);
- if (src->reg.mod)
- put_u32(buffer, (src->reg.mod << VKD3D_SM4_REGISTER_MODIFIER_SHIFT)
- | VKD3D_SM4_EXTENDED_OPERAND_MODIFIER);
+ switch (src->modifiers)
+ {
+ case VKD3DSPSM_NONE:
+ mod_token = VKD3D_SM4_REGISTER_MODIFIER_NONE;
+ break;
+
+ case VKD3DSPSM_ABS:
+ mod_token = (VKD3D_SM4_REGISTER_MODIFIER_ABS << VKD3D_SM4_REGISTER_MODIFIER_SHIFT)
+ | VKD3D_SM4_EXTENDED_OPERAND_MODIFIER;
+ break;
+
+ case VKD3DSPSM_NEG:
+ mod_token = (VKD3D_SM4_REGISTER_MODIFIER_NEGATE << VKD3D_SM4_REGISTER_MODIFIER_SHIFT)
+ | VKD3D_SM4_EXTENDED_OPERAND_MODIFIER;
+ break;
+
+ case VKD3DSPSM_ABSNEG:
+ mod_token = (VKD3D_SM4_REGISTER_MODIFIER_ABS_NEGATE << VKD3D_SM4_REGISTER_MODIFIER_SHIFT)
+ | VKD3D_SM4_EXTENDED_OPERAND_MODIFIER;
+ break;
+
+ default:
+ ERR("Unhandled register modifier %#x.\n", src->modifiers);
+ vkd3d_unreachable();
+ break;
+ }
+
+ if (src->modifiers)
+ {
+ token |= VKD3D_SM4_EXTENDED_OPERAND;
+ put_u32(buffer, token);
+ put_u32(buffer, mod_token);
+ }
+ else
+ {
+ put_u32(buffer, token);
+ }
for (j = 0; j < src->reg.idx_count; ++j)
{
@@ -3907,54 +3927,35 @@ static void sm4_write_src_register(const struct tpf_writer *tpf, const struct sm
if (src->reg.type == VKD3DSPR_IMMCONST)
{
- put_u32(buffer, src->reg.immconst_uint[0]);
+ put_u32(buffer, src->reg.u.immconst_uint[0]);
if (reg_dim == VKD3D_SM4_DIMENSION_VEC4)
{
- put_u32(buffer, src->reg.immconst_uint[1]);
- put_u32(buffer, src->reg.immconst_uint[2]);
- put_u32(buffer, src->reg.immconst_uint[3]);
+ put_u32(buffer, src->reg.u.immconst_uint[1]);
+ put_u32(buffer, src->reg.u.immconst_uint[2]);
+ put_u32(buffer, src->reg.u.immconst_uint[3]);
}
}
}
-static uint32_t sm4_register_order(const struct sm4_register *reg)
-{
- uint32_t order = 1;
- if (reg->type == VKD3DSPR_IMMCONST)
- order += reg->dim == VKD3D_SM4_DIMENSION_VEC4 ? 4 : 1;
- order += reg->idx_count;
- if (reg->mod)
- ++order;
- return order;
-}
-
static void write_sm4_instruction(const struct tpf_writer *tpf, const struct sm4_instruction *instr)
{
struct vkd3d_bytecode_buffer *buffer = tpf->buffer;
- uint32_t token = instr->opcode;
- unsigned int size = 1, i, j;
-
- size += instr->modifier_count;
- for (i = 0; i < instr->dst_count; ++i)
- size += sm4_register_order(&instr->dsts[i].reg);
- for (i = 0; i < instr->src_count; ++i)
- size += sm4_register_order(&instr->srcs[i].reg);
- size += instr->idx_count;
- if (instr->byte_stride)
- ++size;
-
- token |= (size << VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT);
+ uint32_t token = instr->opcode | instr->extra_bits;
+ unsigned int size, i, j;
+ size_t token_position;
if (instr->modifier_count > 0)
token |= VKD3D_SM4_INSTRUCTION_MODIFIER;
- put_u32(buffer, token);
+
+ token_position = put_u32(buffer, 0);
for (i = 0; i < instr->modifier_count; ++i)
{
- token = sm4_encode_instruction_modifier(&instr->modifiers[i]);
+ uint32_t modifier_token = sm4_encode_instruction_modifier(&instr->modifiers[i]);
+
if (instr->modifier_count > i + 1)
- token |= VKD3D_SM4_INSTRUCTION_MODIFIER;
- put_u32(buffer, token);
+ modifier_token |= VKD3D_SM4_INSTRUCTION_MODIFIER;
+ put_u32(buffer, modifier_token);
}
for (i = 0; i < instr->dst_count; ++i)
@@ -3968,6 +3969,10 @@ static void write_sm4_instruction(const struct tpf_writer *tpf, const struct sm4
for (j = 0; j < instr->idx_count; ++j)
put_u32(buffer, instr->idx[j]);
+
+ size = (bytecode_get_size(buffer) - token_position) / sizeof(uint32_t);
+ token |= (size << VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT);
+ set_u32(buffer, token_position, token);
}
static bool encode_texel_offset_as_aoffimmi(struct sm4_instruction *instr,
@@ -4003,13 +4008,12 @@ static void write_sm4_dcl_constant_buffer(const struct tpf_writer *tpf, const st
{
.opcode = VKD3D_SM4_OP_DCL_CONSTANT_BUFFER,
- .srcs[0].reg.dim = VKD3D_SM4_DIMENSION_VEC4,
+ .srcs[0].reg.dimension = VSIR_DIMENSION_VEC4,
.srcs[0].reg.type = VKD3DSPR_CONSTBUFFER,
.srcs[0].reg.idx[0].offset = cbuffer->reg.id,
.srcs[0].reg.idx[1].offset = (cbuffer->used_size + 3) / 4,
.srcs[0].reg.idx_count = 2,
- .srcs[0].swizzle_type = VKD3D_SM4_SWIZZLE_VEC4,
- .srcs[0].swizzle = HLSL_SWIZZLE(X, Y, Z, W),
+ .srcs[0].swizzle = VKD3D_SHADER_NO_SWIZZLE,
.src_count = 1,
};
write_sm4_instruction(tpf, &instr);
@@ -4031,7 +4035,7 @@ static void write_sm4_dcl_samplers(const struct tpf_writer *tpf, const struct ex
component_type = hlsl_type_get_component_type(tpf->ctx, resource->data_type, 0);
if (component_type->sampler_dim == HLSL_SAMPLER_DIM_COMPARISON)
- instr.opcode |= VKD3D_SM4_SAMPLER_COMPARISON << VKD3D_SM4_SAMPLER_MODE_SHIFT;
+ instr.extra_bits |= VKD3D_SM4_SAMPLER_COMPARISON << VKD3D_SM4_SAMPLER_MODE_SHIFT;
assert(resource->regset == HLSL_REGSET_SAMPLERS);
@@ -4090,12 +4094,12 @@ static void write_sm4_dcl_textures(const struct tpf_writer *tpf, const struct ex
{
instr.opcode = VKD3D_SM4_OP_DCL_RESOURCE;
}
- instr.opcode |= (sm4_resource_dimension(component_type) << VKD3D_SM4_RESOURCE_TYPE_SHIFT);
+ instr.extra_bits |= (sm4_resource_dimension(component_type) << VKD3D_SM4_RESOURCE_TYPE_SHIFT);
if (component_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS
|| component_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY)
{
- instr.opcode |= component_type->sample_count << VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT;
+ instr.extra_bits |= component_type->sample_count << VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT;
}
write_sm4_instruction(tpf, &instr);
@@ -4111,11 +4115,11 @@ static void write_sm4_dcl_semantic(const struct tpf_writer *tpf, const struct hl
struct sm4_instruction instr =
{
- .dsts[0].reg.dim = VKD3D_SM4_DIMENSION_VEC4,
+ .dsts[0].reg.dimension = VSIR_DIMENSION_VEC4,
.dst_count = 1,
};
- if (hlsl_sm4_register_from_semantic(tpf->ctx, &var->semantic, output, &instr.dsts[0].reg.type, NULL, &has_idx))
+ if (hlsl_sm4_register_from_semantic(tpf->ctx, &var->semantic, output, &instr.dsts[0].reg.type, &has_idx))
{
if (has_idx)
{
@@ -4126,18 +4130,18 @@ static void write_sm4_dcl_semantic(const struct tpf_writer *tpf, const struct hl
{
instr.dsts[0].reg.idx_count = 0;
}
- instr.dsts[0].writemask = (1 << var->data_type->dimx) - 1;
+ instr.dsts[0].write_mask = (1 << var->data_type->dimx) - 1;
}
else
{
instr.dsts[0].reg.type = output ? VKD3DSPR_OUTPUT : VKD3DSPR_INPUT;
instr.dsts[0].reg.idx[0].offset = var->regs[HLSL_REGSET_NUMERIC].id;
instr.dsts[0].reg.idx_count = 1;
- instr.dsts[0].writemask = var->regs[HLSL_REGSET_NUMERIC].writemask;
+ instr.dsts[0].write_mask = var->regs[HLSL_REGSET_NUMERIC].writemask;
}
if (instr.dsts[0].reg.type == VKD3DSPR_DEPTHOUT)
- instr.dsts[0].reg.dim = VKD3D_SM4_DIMENSION_SCALAR;
+ instr.dsts[0].reg.dimension = VSIR_DIMENSION_SCALAR;
hlsl_sm4_usage_from_semantic(tpf->ctx, &var->semantic, output, &usage);
if (usage == ~0u)
@@ -4170,9 +4174,35 @@ static void write_sm4_dcl_semantic(const struct tpf_writer *tpf, const struct hl
enum vkd3d_shader_interpolation_mode mode = VKD3DSIM_LINEAR;
if ((var->storage_modifiers & HLSL_STORAGE_NOINTERPOLATION) || type_is_integer(var->data_type))
+ {
mode = VKD3DSIM_CONSTANT;
+ }
+ else
+ {
+ static const struct
+ {
+ unsigned int modifiers;
+ enum vkd3d_shader_interpolation_mode mode;
+ }
+ modes[] =
+ {
+ { HLSL_STORAGE_CENTROID | HLSL_STORAGE_NOPERSPECTIVE, VKD3DSIM_LINEAR_NOPERSPECTIVE_CENTROID },
+ { HLSL_STORAGE_NOPERSPECTIVE, VKD3DSIM_LINEAR_NOPERSPECTIVE },
+ { HLSL_STORAGE_CENTROID, VKD3DSIM_LINEAR_CENTROID },
+ };
+ unsigned int i;
+
+ for (i = 0; i < ARRAY_SIZE(modes); ++i)
+ {
+ if ((var->storage_modifiers & modes[i].modifiers) == modes[i].modifiers)
+ {
+ mode = modes[i].mode;
+ break;
+ }
+ }
+ }
- instr.opcode |= mode << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
+ instr.extra_bits |= mode << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
}
}
else
@@ -4241,7 +4271,7 @@ static void write_sm4_ret(const struct tpf_writer *tpf)
}
static void write_sm4_unary_op(const struct tpf_writer *tpf, enum vkd3d_sm4_opcode opcode,
- const struct hlsl_ir_node *dst, const struct hlsl_ir_node *src, unsigned int src_mod)
+ const struct hlsl_ir_node *dst, const struct hlsl_ir_node *src, enum vkd3d_shader_src_modifier src_mod)
{
struct sm4_instruction instr;
@@ -4251,8 +4281,8 @@ static void write_sm4_unary_op(const struct tpf_writer *tpf, enum vkd3d_sm4_opco
sm4_dst_from_node(&instr.dsts[0], dst);
instr.dst_count = 1;
- sm4_src_from_node(&instr.srcs[0], src, instr.dsts[0].writemask);
- instr.srcs[0].reg.mod = src_mod;
+ sm4_src_from_node(tpf, &instr.srcs[0], src, instr.dsts[0].write_mask);
+ instr.srcs[0].modifiers = src_mod;
instr.src_count = 1;
write_sm4_instruction(tpf, &instr);
@@ -4270,11 +4300,11 @@ static void write_sm4_unary_op_with_two_destinations(const struct tpf_writer *tp
sm4_dst_from_node(&instr.dsts[dst_idx], dst);
assert(1 - dst_idx >= 0);
instr.dsts[1 - dst_idx].reg.type = VKD3DSPR_NULL;
- instr.dsts[1 - dst_idx].reg.dim = VKD3D_SM4_DIMENSION_NONE;
+ instr.dsts[1 - dst_idx].reg.dimension = VSIR_DIMENSION_NONE;
instr.dsts[1 - dst_idx].reg.idx_count = 0;
instr.dst_count = 2;
- sm4_src_from_node(&instr.srcs[0], src, instr.dsts[dst_idx].writemask);
+ sm4_src_from_node(tpf, &instr.srcs[0], src, instr.dsts[dst_idx].write_mask);
instr.src_count = 1;
write_sm4_instruction(tpf, &instr);
@@ -4291,8 +4321,8 @@ static void write_sm4_binary_op(const struct tpf_writer *tpf, enum vkd3d_sm4_opc
sm4_dst_from_node(&instr.dsts[0], dst);
instr.dst_count = 1;
- sm4_src_from_node(&instr.srcs[0], src1, instr.dsts[0].writemask);
- sm4_src_from_node(&instr.srcs[1], src2, instr.dsts[0].writemask);
+ sm4_src_from_node(tpf, &instr.srcs[0], src1, instr.dsts[0].write_mask);
+ sm4_src_from_node(tpf, &instr.srcs[1], src2, instr.dsts[0].write_mask);
instr.src_count = 2;
write_sm4_instruction(tpf, &instr);
@@ -4310,8 +4340,8 @@ static void write_sm4_binary_op_dot(const struct tpf_writer *tpf, enum vkd3d_sm4
sm4_dst_from_node(&instr.dsts[0], dst);
instr.dst_count = 1;
- sm4_src_from_node(&instr.srcs[0], src1, VKD3DSP_WRITEMASK_ALL);
- sm4_src_from_node(&instr.srcs[1], src2, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_node(tpf, &instr.srcs[0], src1, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_node(tpf, &instr.srcs[1], src2, VKD3DSP_WRITEMASK_ALL);
instr.src_count = 2;
write_sm4_instruction(tpf, &instr);
@@ -4330,12 +4360,12 @@ static void write_sm4_binary_op_with_two_destinations(const struct tpf_writer *t
sm4_dst_from_node(&instr.dsts[dst_idx], dst);
assert(1 - dst_idx >= 0);
instr.dsts[1 - dst_idx].reg.type = VKD3DSPR_NULL;
- instr.dsts[1 - dst_idx].reg.dim = VKD3D_SM4_DIMENSION_NONE;
+ instr.dsts[1 - dst_idx].reg.dimension = VSIR_DIMENSION_NONE;
instr.dsts[1 - dst_idx].reg.idx_count = 0;
instr.dst_count = 2;
- sm4_src_from_node(&instr.srcs[0], src1, instr.dsts[dst_idx].writemask);
- sm4_src_from_node(&instr.srcs[1], src2, instr.dsts[dst_idx].writemask);
+ sm4_src_from_node(tpf, &instr.srcs[0], src1, instr.dsts[dst_idx].write_mask);
+ sm4_src_from_node(tpf, &instr.srcs[1], src2, instr.dsts[dst_idx].write_mask);
instr.src_count = 2;
write_sm4_instruction(tpf, &instr);
@@ -4353,9 +4383,9 @@ static void write_sm4_ternary_op(const struct tpf_writer *tpf, enum vkd3d_sm4_op
sm4_dst_from_node(&instr.dsts[0], dst);
instr.dst_count = 1;
- sm4_src_from_node(&instr.srcs[0], src1, instr.dsts[0].writemask);
- sm4_src_from_node(&instr.srcs[1], src2, instr.dsts[0].writemask);
- sm4_src_from_node(&instr.srcs[2], src3, instr.dsts[0].writemask);
+ sm4_src_from_node(tpf, &instr.srcs[0], src1, instr.dsts[0].write_mask);
+ sm4_src_from_node(tpf, &instr.srcs[1], src2, instr.dsts[0].write_mask);
+ sm4_src_from_node(tpf, &instr.srcs[2], src3, instr.dsts[0].write_mask);
instr.src_count = 3;
write_sm4_instruction(tpf, &instr);
@@ -4369,7 +4399,7 @@ static void write_sm4_ld(const struct tpf_writer *tpf, const struct hlsl_ir_node
const struct hlsl_type *resource_type = hlsl_deref_get_type(tpf->ctx, resource);
bool multisampled = resource_type->base_type == HLSL_TYPE_TEXTURE
&& (resource_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS || resource_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY);
- bool uav = (hlsl_type_get_regset(resource_type) == HLSL_REGSET_UAVS);
+ bool uav = (hlsl_deref_get_regset(tpf->ctx, resource) == HLSL_REGSET_UAVS);
unsigned int coords_writemask = VKD3DSP_WRITEMASK_ALL;
struct sm4_instruction instr;
@@ -4404,9 +4434,9 @@ static void write_sm4_ld(const struct tpf_writer *tpf, const struct hlsl_ir_node
coords_writemask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1 | VKD3DSP_WRITEMASK_3;
}
- sm4_src_from_node(&instr.srcs[0], coords, coords_writemask);
+ sm4_src_from_node(tpf, &instr.srcs[0], coords, coords_writemask);
- sm4_src_from_deref(tpf->ctx, &instr.srcs[1], resource, instr.dsts[0].writemask);
+ sm4_src_from_deref(tpf, &instr.srcs[1], resource, instr.dsts[0].write_mask);
instr.src_count = 2;
@@ -4414,16 +4444,15 @@ static void write_sm4_ld(const struct tpf_writer *tpf, const struct hlsl_ir_node
{
if (sample_index->type == HLSL_IR_CONSTANT)
{
- struct sm4_register *reg = &instr.srcs[2].reg;
+ struct vkd3d_shader_register *reg = &instr.srcs[2].reg;
struct hlsl_ir_constant *index;
index = hlsl_ir_constant(sample_index);
memset(&instr.srcs[2], 0, sizeof(instr.srcs[2]));
- instr.srcs[2].swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
reg->type = VKD3DSPR_IMMCONST;
- reg->dim = VKD3D_SM4_DIMENSION_SCALAR;
- reg->immconst_uint[0] = index->value.u[0].u;
+ reg->dimension = VSIR_DIMENSION_SCALAR;
+ reg->u.immconst_uint[0] = index->value.u[0].u;
}
else if (tpf->ctx->profile->major_version == 4 && tpf->ctx->profile->minor_version == 0)
{
@@ -4431,7 +4460,7 @@ static void write_sm4_ld(const struct tpf_writer *tpf, const struct hlsl_ir_node
}
else
{
- sm4_src_from_node(&instr.srcs[2], sample_index, 0);
+ sm4_src_from_node(tpf, &instr.srcs[2], sample_index, 0);
}
++instr.src_count;
@@ -4493,27 +4522,27 @@ static void write_sm4_sample(const struct tpf_writer *tpf, const struct hlsl_ir_
sm4_dst_from_node(&instr.dsts[0], dst);
instr.dst_count = 1;
- sm4_src_from_node(&instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL);
- sm4_src_from_deref(tpf->ctx, &instr.srcs[1], resource, instr.dsts[0].writemask);
- sm4_src_from_deref(tpf->ctx, &instr.srcs[2], sampler, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_node(tpf, &instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_deref(tpf, &instr.srcs[1], resource, instr.dsts[0].write_mask);
+ sm4_src_from_deref(tpf, &instr.srcs[2], sampler, VKD3DSP_WRITEMASK_ALL);
instr.src_count = 3;
if (load->load_type == HLSL_RESOURCE_SAMPLE_LOD
|| load->load_type == HLSL_RESOURCE_SAMPLE_LOD_BIAS)
{
- sm4_src_from_node(&instr.srcs[3], load->lod.node, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_node(tpf, &instr.srcs[3], load->lod.node, VKD3DSP_WRITEMASK_ALL);
++instr.src_count;
}
else if (load->load_type == HLSL_RESOURCE_SAMPLE_GRAD)
{
- sm4_src_from_node(&instr.srcs[3], load->ddx.node, VKD3DSP_WRITEMASK_ALL);
- sm4_src_from_node(&instr.srcs[4], load->ddy.node, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_node(tpf, &instr.srcs[3], load->ddx.node, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_node(tpf, &instr.srcs[4], load->ddy.node, VKD3DSP_WRITEMASK_ALL);
instr.src_count += 2;
}
else if (load->load_type == HLSL_RESOURCE_SAMPLE_CMP
|| load->load_type == HLSL_RESOURCE_SAMPLE_CMP_LZ)
{
- sm4_src_from_node(&instr.srcs[3], load->cmp.node, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_node(tpf, &instr.srcs[3], load->cmp.node, VKD3DSP_WRITEMASK_ALL);
++instr.src_count;
}
@@ -4531,12 +4560,12 @@ static void write_sm4_sampleinfo(const struct tpf_writer *tpf, const struct hlsl
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_SAMPLE_INFO;
if (dst->data_type->base_type == HLSL_TYPE_UINT)
- instr.opcode |= VKD3DSI_SAMPLE_INFO_UINT << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT;
+ instr.extra_bits |= VKD3DSI_SAMPLE_INFO_UINT << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT;
sm4_dst_from_node(&instr.dsts[0], dst);
instr.dst_count = 1;
- sm4_src_from_deref(tpf->ctx, &instr.srcs[0], resource, instr.dsts[0].writemask);
+ sm4_src_from_deref(tpf, &instr.srcs[0], resource, instr.dsts[0].write_mask);
instr.src_count = 1;
write_sm4_instruction(tpf, &instr);
@@ -4553,13 +4582,13 @@ static void write_sm4_resinfo(const struct tpf_writer *tpf, const struct hlsl_ir
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_RESINFO;
if (dst->data_type->base_type == HLSL_TYPE_UINT)
- instr.opcode |= VKD3DSI_RESINFO_UINT << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT;
+ instr.extra_bits |= VKD3DSI_RESINFO_UINT << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT;
sm4_dst_from_node(&instr.dsts[0], dst);
instr.dst_count = 1;
- sm4_src_from_node(&instr.srcs[0], load->lod.node, VKD3DSP_WRITEMASK_ALL);
- sm4_src_from_deref(tpf->ctx, &instr.srcs[1], resource, instr.dsts[0].writemask);
+ sm4_src_from_node(tpf, &instr.srcs[0], load->lod.node, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_deref(tpf, &instr.srcs[1], resource, instr.dsts[0].write_mask);
instr.src_count = 2;
write_sm4_instruction(tpf, &instr);
@@ -4581,11 +4610,10 @@ static void write_sm4_cast_from_bool(const struct tpf_writer *tpf, const struct
sm4_dst_from_node(&instr.dsts[0], &expr->node);
instr.dst_count = 1;
- sm4_src_from_node(&instr.srcs[0], arg, instr.dsts[0].writemask);
- instr.srcs[1].swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
+ sm4_src_from_node(tpf, &instr.srcs[0], arg, instr.dsts[0].write_mask);
instr.srcs[1].reg.type = VKD3DSPR_IMMCONST;
- instr.srcs[1].reg.dim = VKD3D_SM4_DIMENSION_SCALAR;
- instr.srcs[1].reg.immconst_uint[0] = mask;
+ instr.srcs[1].reg.dimension = VSIR_DIMENSION_SCALAR;
+ instr.srcs[1].reg.u.immconst_uint[0] = mask;
instr.src_count = 2;
write_sm4_instruction(tpf, &instr);
@@ -4708,11 +4736,11 @@ static void write_sm4_store_uav_typed(const struct tpf_writer *tpf, const struct
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM5_OP_STORE_UAV_TYPED;
- sm4_register_from_deref(tpf->ctx, &instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst);
+ sm4_register_from_deref(tpf->ctx, &instr.dsts[0].reg, &instr.dsts[0].write_mask, dst);
instr.dst_count = 1;
- sm4_src_from_node(&instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL);
- sm4_src_from_node(&instr.srcs[1], value, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_node(tpf, &instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_node(tpf, &instr.srcs[1], value, VKD3DSP_WRITEMASK_ALL);
instr.src_count = 2;
write_sm4_instruction(tpf, &instr);
@@ -4737,7 +4765,7 @@ static void write_sm4_expr(const struct tpf_writer *tpf, const struct hlsl_ir_ex
switch (dst_type->base_type)
{
case HLSL_TYPE_FLOAT:
- write_sm4_unary_op(tpf, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_ABS);
+ write_sm4_unary_op(tpf, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3DSPSM_ABS);
break;
default:
@@ -4818,7 +4846,7 @@ static void write_sm4_expr(const struct tpf_writer *tpf, const struct hlsl_ir_ex
switch (dst_type->base_type)
{
case HLSL_TYPE_FLOAT:
- write_sm4_unary_op(tpf, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_NEGATE);
+ write_sm4_unary_op(tpf, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3DSPSM_NEG);
break;
case HLSL_TYPE_INT:
@@ -5169,7 +5197,7 @@ static void write_sm4_if(const struct tpf_writer *tpf, const struct hlsl_ir_if *
assert(iff->condition.node->data_type->dimx == 1);
- sm4_src_from_node(&instr.srcs[0], iff->condition.node, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_node(tpf, &instr.srcs[0], iff->condition.node, VKD3DSP_WRITEMASK_ALL);
write_sm4_instruction(tpf, &instr);
write_sm4_block(tpf, &iff->then_block);
@@ -5198,13 +5226,17 @@ static void write_sm4_jump(const struct tpf_writer *tpf, const struct hlsl_ir_ju
instr.opcode = VKD3D_SM4_OP_BREAK;
break;
+ case HLSL_IR_JUMP_CONTINUE:
+ instr.opcode = VKD3D_SM4_OP_CONTINUE;
+ break;
+
case HLSL_IR_JUMP_DISCARD_NZ:
{
instr.opcode = VKD3D_SM4_OP_DISCARD | VKD3D_SM4_CONDITIONAL_NZ;
memset(&instr.srcs[0], 0, sizeof(*instr.srcs));
instr.src_count = 1;
- sm4_src_from_node(&instr.srcs[0], jump->condition.node, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_node(tpf, &instr.srcs[0], jump->condition.node, VKD3DSP_WRITEMASK_ALL);
break;
}
@@ -5250,19 +5282,19 @@ static void write_sm4_load(const struct tpf_writer *tpf, const struct hlsl_ir_lo
instr.opcode = VKD3D_SM4_OP_MOVC;
- sm4_src_from_deref(tpf->ctx, &instr.srcs[0], &load->src, instr.dsts[0].writemask);
+ sm4_src_from_deref(tpf, &instr.srcs[0], &load->src, instr.dsts[0].write_mask);
memset(&value, 0xff, sizeof(value));
- sm4_src_from_constant_value(&instr.srcs[1], &value, type->dimx, instr.dsts[0].writemask);
+ sm4_src_from_constant_value(&instr.srcs[1], &value, type->dimx, instr.dsts[0].write_mask);
memset(&value, 0, sizeof(value));
- sm4_src_from_constant_value(&instr.srcs[2], &value, type->dimx, instr.dsts[0].writemask);
+ sm4_src_from_constant_value(&instr.srcs[2], &value, type->dimx, instr.dsts[0].write_mask);
instr.src_count = 3;
}
else
{
instr.opcode = VKD3D_SM4_OP_MOV;
- sm4_src_from_deref(tpf->ctx, &instr.srcs[0], &load->src, instr.dsts[0].writemask);
+ sm4_src_from_deref(tpf, &instr.srcs[0], &load->src, instr.dsts[0].write_mask);
instr.src_count = 1;
}
@@ -5285,10 +5317,10 @@ static void write_sm4_loop(const struct tpf_writer *tpf, const struct hlsl_ir_lo
}
static void write_sm4_gather(const struct tpf_writer *tpf, const struct hlsl_ir_node *dst,
- const struct hlsl_deref *resource, const struct hlsl_deref *sampler, const struct hlsl_ir_node *coords,
- unsigned int swizzle, const struct hlsl_ir_node *texel_offset)
+ const struct hlsl_deref *resource, const struct hlsl_deref *sampler,
+ const struct hlsl_ir_node *coords, DWORD swizzle, const struct hlsl_ir_node *texel_offset)
{
- struct sm4_src_register *src;
+ struct vkd3d_shader_src_param *src;
struct sm4_instruction instr;
memset(&instr, 0, sizeof(instr));
@@ -5298,7 +5330,7 @@ static void write_sm4_gather(const struct tpf_writer *tpf, const struct hlsl_ir_
sm4_dst_from_node(&instr.dsts[0], dst);
instr.dst_count = 1;
- sm4_src_from_node(&instr.srcs[instr.src_count++], coords, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_node(tpf, &instr.srcs[instr.src_count++], coords, VKD3DSP_WRITEMASK_ALL);
if (texel_offset)
{
@@ -5311,16 +5343,15 @@ static void write_sm4_gather(const struct tpf_writer *tpf, const struct hlsl_ir_
return;
}
instr.opcode = VKD3D_SM5_OP_GATHER4_PO;
- sm4_src_from_node(&instr.srcs[instr.src_count++], texel_offset, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_node(tpf, &instr.srcs[instr.src_count++], texel_offset, VKD3DSP_WRITEMASK_ALL);
}
}
- sm4_src_from_deref(tpf->ctx, &instr.srcs[instr.src_count++], resource, instr.dsts[0].writemask);
+ sm4_src_from_deref(tpf, &instr.srcs[instr.src_count++], resource, instr.dsts[0].write_mask);
src = &instr.srcs[instr.src_count++];
- sm4_src_from_deref(tpf->ctx, src, sampler, VKD3DSP_WRITEMASK_ALL);
- src->reg.dim = VKD3D_SM4_DIMENSION_VEC4;
- src->swizzle_type = VKD3D_SM4_SWIZZLE_SCALAR;
+ sm4_src_from_deref(tpf, src, sampler, VKD3DSP_WRITEMASK_ALL);
+ src->reg.dimension = VSIR_DIMENSION_VEC4;
src->swizzle = swizzle;
write_sm4_instruction(tpf, &instr);
@@ -5364,22 +5395,22 @@ static void write_sm4_resource_load(const struct tpf_writer *tpf, const struct h
case HLSL_RESOURCE_GATHER_RED:
write_sm4_gather(tpf, &load->node, &load->resource, &load->sampler, coords,
- HLSL_SWIZZLE(X, X, X, X), texel_offset);
+ VKD3D_SHADER_SWIZZLE(X, X, X, X), texel_offset);
break;
case HLSL_RESOURCE_GATHER_GREEN:
write_sm4_gather(tpf, &load->node, &load->resource, &load->sampler, coords,
- HLSL_SWIZZLE(Y, Y, Y, Y), texel_offset);
+ VKD3D_SHADER_SWIZZLE(Y, Y, Y, Y), texel_offset);
break;
case HLSL_RESOURCE_GATHER_BLUE:
write_sm4_gather(tpf, &load->node, &load->resource, &load->sampler, coords,
- HLSL_SWIZZLE(Z, Z, Z, Z), texel_offset);
+ VKD3D_SHADER_SWIZZLE(Z, Z, Z, Z), texel_offset);
break;
case HLSL_RESOURCE_GATHER_ALPHA:
write_sm4_gather(tpf, &load->node, &load->resource, &load->sampler, coords,
- HLSL_SWIZZLE(W, W, W, W), texel_offset);
+ VKD3D_SHADER_SWIZZLE(W, W, W, W), texel_offset);
break;
case HLSL_RESOURCE_SAMPLE_INFO:
@@ -5415,16 +5446,16 @@ static void write_sm4_store(const struct tpf_writer *tpf, const struct hlsl_ir_s
{
const struct hlsl_ir_node *rhs = store->rhs.node;
struct sm4_instruction instr;
- unsigned int writemask;
+ uint32_t writemask;
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_MOV;
- sm4_register_from_deref(tpf->ctx, &instr.dsts[0].reg, &writemask, NULL, &store->lhs);
- instr.dsts[0].writemask = hlsl_combine_writemasks(writemask, store->writemask);
+ sm4_register_from_deref(tpf->ctx, &instr.dsts[0].reg, &writemask, &store->lhs);
+ instr.dsts[0].write_mask = hlsl_combine_writemasks(writemask, store->writemask);
instr.dst_count = 1;
- sm4_src_from_node(&instr.srcs[0], rhs, instr.dsts[0].writemask);
+ sm4_src_from_node(tpf, &instr.srcs[0], rhs, instr.dsts[0].write_mask);
instr.src_count = 1;
write_sm4_instruction(tpf, &instr);
@@ -5432,8 +5463,9 @@ static void write_sm4_store(const struct tpf_writer *tpf, const struct hlsl_ir_s
static void write_sm4_swizzle(const struct tpf_writer *tpf, const struct hlsl_ir_swizzle *swizzle)
{
+ unsigned int hlsl_swizzle;
struct sm4_instruction instr;
- unsigned int writemask;
+ uint32_t writemask;
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_MOV;
@@ -5441,9 +5473,10 @@ static void write_sm4_swizzle(const struct tpf_writer *tpf, const struct hlsl_ir
sm4_dst_from_node(&instr.dsts[0], &swizzle->node);
instr.dst_count = 1;
- sm4_register_from_node(&instr.srcs[0].reg, &writemask, &instr.srcs[0].swizzle_type, swizzle->val.node);
- instr.srcs[0].swizzle = hlsl_map_swizzle(hlsl_combine_swizzles(hlsl_swizzle_from_writemask(writemask),
- swizzle->swizzle, swizzle->node.data_type->dimx), instr.dsts[0].writemask);
+ sm4_register_from_node(&instr.srcs[0].reg, &writemask, swizzle->val.node);
+ hlsl_swizzle = hlsl_map_swizzle(hlsl_combine_swizzles(hlsl_swizzle_from_writemask(writemask),
+ swizzle->swizzle, swizzle->node.data_type->dimx), instr.dsts[0].write_mask);
+ instr.srcs[0].swizzle = swizzle_from_sm4(hlsl_swizzle);
instr.src_count = 1;
write_sm4_instruction(tpf, &instr);
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
index f25dbb04d69..d9b6995a11e 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -22,6 +22,8 @@
#include <stdio.h>
#include <math.h>
+/* VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG"); */
+
static inline int char_to_int(char c)
{
if ('0' <= c && c <= '9')
@@ -452,6 +454,25 @@ static void init_scan_signature_info(const struct vkd3d_shader_compile_info *inf
}
}
+static const struct vkd3d_debug_option vkd3d_shader_config_options[] =
+{
+ {"force_validation", VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION}, /* force validation of internal shader representations */
+};
+
+static uint64_t vkd3d_shader_init_config_flags(void)
+{
+ uint64_t config_flags;
+ const char *config;
+
+ config = getenv("VKD3D_SHADER_CONFIG");
+ config_flags = vkd3d_parse_debug_options(config, vkd3d_shader_config_options, ARRAY_SIZE(vkd3d_shader_config_options));
+
+ if (config_flags)
+ TRACE("VKD3D_SHADER_CONFIG='%s'.\n", config);
+
+ return config_flags;
+}
+
bool vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
struct vkd3d_shader_message_context *message_context, const char *source_name,
const struct vkd3d_shader_version *version, const struct vkd3d_shader_parser_ops *ops,
@@ -463,6 +484,7 @@ bool vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
parser->location.column = 0;
parser->shader_version = *version;
parser->ops = ops;
+ parser->config_flags = vkd3d_shader_init_config_flags();
return shader_instruction_array_init(&parser->instructions, instruction_reserve);
}
@@ -815,6 +837,15 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_conte
d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE;
}
+static void vkd3d_shader_scan_combined_sampler_declaration(
+ struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_semantic *semantic)
+{
+ vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &semantic->resource.reg.reg,
+ &semantic->resource.range, VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT);
+ vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, &semantic->resource.reg.reg,
+ &semantic->resource.range, semantic->resource_type, VKD3D_SHADER_RESOURCE_DATA_FLOAT);
+}
+
static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context,
const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type,
enum vkd3d_shader_resource_data_type resource_data_type,
@@ -923,6 +954,12 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
vkd3d_shader_scan_sampler_declaration(context, instruction);
break;
case VKD3DSIH_DCL:
+ if (instruction->declaration.semantic.resource.reg.reg.type == VKD3DSPR_COMBINED_SAMPLER)
+ {
+ vkd3d_shader_scan_combined_sampler_declaration(context, &instruction->declaration.semantic);
+ break;
+ }
+ /* fall through */
case VKD3DSIH_DCL_UAV_TYPED:
vkd3d_shader_scan_typed_resource_declaration(context, instruction);
break;
@@ -1751,7 +1788,7 @@ static struct vkd3d_shader_param_node *shader_param_allocator_node_create(
static void shader_param_allocator_init(struct vkd3d_shader_param_allocator *allocator,
unsigned int count, unsigned int stride)
{
- allocator->count = max(count, 4);
+ allocator->count = max(count, MAX_REG_OUTPUT);
allocator->stride = stride;
allocator->head = NULL;
allocator->current = NULL;
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
index 9443df6c232..37c9625874f 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -49,7 +49,7 @@
#include "vkd3d_common.h"
#include "vkd3d_memory.h"
#include "vkd3d_shader.h"
-#include "wine/list.h"
+#include "list.h"
#include <assert.h>
#include <inttypes.h>
@@ -92,6 +92,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING = 2002,
VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_IDX_UNSUPPORTED = 2003,
VKD3D_SHADER_ERROR_SPV_STENCIL_EXPORT_UNSUPPORTED = 2004,
+ VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY = 2005,
VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE = 2300,
@@ -174,15 +175,21 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_DXIL_INVALID_TYPE_ID = 8010,
VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE = 8011,
VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND = 8012,
+ VKD3D_SHADER_ERROR_DXIL_UNHANDLED_INTRINSIC = 8013,
VKD3D_SHADER_WARNING_DXIL_UNKNOWN_MAGIC_NUMBER = 8300,
VKD3D_SHADER_WARNING_DXIL_UNKNOWN_SHADER_TYPE = 8301,
VKD3D_SHADER_WARNING_DXIL_INVALID_BLOCK_LENGTH = 8302,
VKD3D_SHADER_WARNING_DXIL_INVALID_MODULE_LENGTH = 8303,
VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS = 8304,
- VKD3D_SHADER_WARNING_DXIL_UNHANDLED_INTRINSIC = 8305,
VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED = 9000,
+ VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER = 9001,
+ VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE = 9002,
+ VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK = 9003,
+ VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS = 9004,
+ VKD3D_SHADER_ERROR_VSIR_INVALID_SHIFT = 9005,
+ VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE = 9006,
};
enum vkd3d_shader_opcode
@@ -481,7 +488,7 @@ enum vkd3d_shader_register_type
VKD3DSPR_CONSTINT = 7,
VKD3DSPR_COLOROUT = 8,
VKD3DSPR_DEPTHOUT = 9,
- VKD3DSPR_SAMPLER = 10,
+ VKD3DSPR_COMBINED_SAMPLER = 10,
VKD3DSPR_CONST2 = 11,
VKD3DSPR_CONST3 = 12,
VKD3DSPR_CONST4 = 13,
@@ -497,6 +504,7 @@ enum vkd3d_shader_register_type
VKD3DSPR_IMMCONSTBUFFER,
VKD3DSPR_PRIMID,
VKD3DSPR_NULL,
+ VKD3DSPR_SAMPLER,
VKD3DSPR_RESOURCE,
VKD3DSPR_UAV,
VKD3DSPR_OUTPOINTID,
@@ -523,6 +531,7 @@ enum vkd3d_shader_register_type
VKD3DSPR_RASTERIZER,
VKD3DSPR_OUTSTENCILREF,
VKD3DSPR_UNDEF,
+ VKD3DSPR_SSA,
VKD3DSPR_COUNT,
@@ -563,10 +572,11 @@ static inline bool data_type_is_integer(enum vkd3d_data_type data_type)
return data_type == VKD3D_DATA_INT || data_type == VKD3D_DATA_UINT8 || data_type == VKD3D_DATA_UINT;
}
-enum vkd3d_immconst_type
+enum vsir_dimension
{
- VKD3D_IMMCONST_SCALAR,
- VKD3D_IMMCONST_VEC4,
+ VSIR_DIMENSION_NONE,
+ VSIR_DIMENSION_SCALAR,
+ VSIR_DIMENSION_VEC4,
};
enum vkd3d_shader_src_modifier
@@ -585,6 +595,7 @@ enum vkd3d_shader_src_modifier
VKD3DSPSM_ABS = 11,
VKD3DSPSM_ABSNEG = 12,
VKD3DSPSM_NOT = 13,
+ VKD3DSPSM_COUNT,
};
#define VKD3DSP_WRITEMASK_0 0x1u /* .x r */
@@ -599,6 +610,7 @@ enum vkd3d_shader_dst_modifier
VKD3DSPDM_SATURATE = 1,
VKD3DSPDM_PARTIALPRECISION = 2,
VKD3DSPDM_MSAMPCENTROID = 4,
+ VKD3DSPDM_MASK = 7,
};
enum vkd3d_shader_interpolation_mode
@@ -730,7 +742,7 @@ struct vkd3d_shader_register
enum vkd3d_data_type data_type;
struct vkd3d_shader_register_index idx[3];
unsigned int idx_count;
- enum vkd3d_immconst_type immconst_type;
+ enum vsir_dimension dimension;
union
{
DWORD immconst_uint[VKD3D_VEC4_SIZE];
@@ -741,13 +753,13 @@ struct vkd3d_shader_register
} u;
};
-void shader_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
+void vsir_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
enum vkd3d_data_type data_type, unsigned int idx_count);
struct vkd3d_shader_dst_param
{
struct vkd3d_shader_register reg;
- DWORD write_mask;
+ uint32_t write_mask;
DWORD modifiers;
DWORD shift;
};
@@ -872,6 +884,7 @@ struct vkd3d_shader_desc
struct shader_signature patch_constant_signature;
uint32_t temp_count;
+ unsigned int ssa_count;
struct
{
@@ -968,8 +981,15 @@ struct vkd3d_shader_primitive_type
unsigned int patch_vertex_count;
};
+struct vkd3d_shader_location
+{
+ const char *source_name;
+ unsigned int line, column;
+};
+
struct vkd3d_shader_instruction
{
+ struct vkd3d_shader_location location;
enum vkd3d_shader_opcode handler_idx;
DWORD flags;
unsigned int dst_count;
@@ -1008,7 +1028,8 @@ struct vkd3d_shader_instruction
} declaration;
};
-void shader_instruction_init(struct vkd3d_shader_instruction *ins, enum vkd3d_shader_opcode handler_idx);
+void vsir_instruction_init(struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
+ enum vkd3d_shader_opcode handler_idx);
static inline bool vkd3d_shader_instruction_has_texel_offset(const struct vkd3d_shader_instruction *ins)
{
@@ -1035,12 +1056,6 @@ static inline bool register_is_constant(const struct vkd3d_shader_register *reg)
return (reg->type == VKD3DSPR_IMMCONST || reg->type == VKD3DSPR_IMMCONST64);
}
-struct vkd3d_shader_location
-{
- const char *source_name;
- unsigned int line, column;
-};
-
struct vkd3d_shader_param_node
{
struct vkd3d_shader_param_node *next;
@@ -1093,6 +1108,11 @@ bool shader_instruction_array_clone_instruction(struct vkd3d_shader_instruction_
unsigned int dst, unsigned int src);
void shader_instruction_array_destroy(struct vkd3d_shader_instruction_array *instructions);
+enum vkd3d_shader_config_flags
+{
+ VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION = 0x00000001,
+};
+
struct vkd3d_shader_parser
{
struct vkd3d_shader_message_context *message_context;
@@ -1103,6 +1123,8 @@ struct vkd3d_shader_parser
struct vkd3d_shader_version shader_version;
const struct vkd3d_shader_parser_ops *ops;
struct vkd3d_shader_instruction_array instructions;
+
+ uint64_t config_flags;
};
struct vkd3d_shader_parser_ops
@@ -1291,6 +1313,8 @@ int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
+void vsir_validate(struct vkd3d_shader_parser *parser);
+
static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type(
enum vkd3d_data_type data_type)
{
diff --git a/libs/vkd3d/libs/vkd3d/command.c b/libs/vkd3d/libs/vkd3d/command.c
index 42a98763438..37484e5ea01 100644
--- a/libs/vkd3d/libs/vkd3d/command.c
+++ b/libs/vkd3d/libs/vkd3d/command.c
@@ -1942,9 +1942,9 @@ static void d3d12_command_signature_decref(struct d3d12_command_signature *signa
}
/* ID3D12CommandList */
-static inline struct d3d12_command_list *impl_from_ID3D12GraphicsCommandList3(ID3D12GraphicsCommandList3 *iface)
+static inline struct d3d12_command_list *impl_from_ID3D12GraphicsCommandList5(ID3D12GraphicsCommandList5 *iface)
{
- return CONTAINING_RECORD(iface, struct d3d12_command_list, ID3D12GraphicsCommandList3_iface);
+ return CONTAINING_RECORD(iface, struct d3d12_command_list, ID3D12GraphicsCommandList5_iface);
}
static void d3d12_command_list_invalidate_current_framebuffer(struct d3d12_command_list *list)
@@ -2290,12 +2290,14 @@ static void d3d12_command_list_track_resource_usage(struct d3d12_command_list *l
}
}
-static HRESULT STDMETHODCALLTYPE d3d12_command_list_QueryInterface(ID3D12GraphicsCommandList3 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_command_list_QueryInterface(ID3D12GraphicsCommandList5 *iface,
REFIID iid, void **object)
{
TRACE("iface %p, iid %s, object %p.\n", iface, debugstr_guid(iid), object);
- if (IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList3)
+ if (IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList5)
+ || IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList4)
+ || IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList3)
|| IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList2)
|| IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList1)
|| IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList)
@@ -2304,7 +2306,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_QueryInterface(ID3D12Graphic
|| IsEqualGUID(iid, &IID_ID3D12Object)
|| IsEqualGUID(iid, &IID_IUnknown))
{
- ID3D12GraphicsCommandList3_AddRef(iface);
+ ID3D12GraphicsCommandList5_AddRef(iface);
*object = iface;
return S_OK;
}
@@ -2315,9 +2317,9 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_QueryInterface(ID3D12Graphic
return E_NOINTERFACE;
}
-static ULONG STDMETHODCALLTYPE d3d12_command_list_AddRef(ID3D12GraphicsCommandList3 *iface)
+static ULONG STDMETHODCALLTYPE d3d12_command_list_AddRef(ID3D12GraphicsCommandList5 *iface)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
ULONG refcount = InterlockedIncrement(&list->refcount);
TRACE("%p increasing refcount to %u.\n", list, refcount);
@@ -2330,9 +2332,9 @@ static void vkd3d_pipeline_bindings_cleanup(struct vkd3d_pipeline_bindings *bind
vkd3d_free(bindings->vk_uav_counter_views);
}
-static ULONG STDMETHODCALLTYPE d3d12_command_list_Release(ID3D12GraphicsCommandList3 *iface)
+static ULONG STDMETHODCALLTYPE d3d12_command_list_Release(ID3D12GraphicsCommandList5 *iface)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
ULONG refcount = InterlockedDecrement(&list->refcount);
TRACE("%p decreasing refcount to %u.\n", list, refcount);
@@ -2358,66 +2360,66 @@ static ULONG STDMETHODCALLTYPE d3d12_command_list_Release(ID3D12GraphicsCommandL
return refcount;
}
-static HRESULT STDMETHODCALLTYPE d3d12_command_list_GetPrivateData(ID3D12GraphicsCommandList3 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_command_list_GetPrivateData(ID3D12GraphicsCommandList5 *iface,
REFGUID guid, UINT *data_size, void *data)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_get_private_data(&list->private_store, guid, data_size, data);
}
-static HRESULT STDMETHODCALLTYPE d3d12_command_list_SetPrivateData(ID3D12GraphicsCommandList3 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_command_list_SetPrivateData(ID3D12GraphicsCommandList5 *iface,
REFGUID guid, UINT data_size, const void *data)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_set_private_data(&list->private_store, guid, data_size, data);
}
-static HRESULT STDMETHODCALLTYPE d3d12_command_list_SetPrivateDataInterface(ID3D12GraphicsCommandList3 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_command_list_SetPrivateDataInterface(ID3D12GraphicsCommandList5 *iface,
REFGUID guid, const IUnknown *data)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return vkd3d_set_private_data_interface(&list->private_store, guid, data);
}
-static HRESULT STDMETHODCALLTYPE d3d12_command_list_SetName(ID3D12GraphicsCommandList3 *iface, const WCHAR *name)
+static HRESULT STDMETHODCALLTYPE d3d12_command_list_SetName(ID3D12GraphicsCommandList5 *iface, const WCHAR *name)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_w(name, list->device->wchar_size));
return name ? S_OK : E_INVALIDARG;
}
-static HRESULT STDMETHODCALLTYPE d3d12_command_list_GetDevice(ID3D12GraphicsCommandList3 *iface, REFIID iid, void **device)
+static HRESULT STDMETHODCALLTYPE d3d12_command_list_GetDevice(ID3D12GraphicsCommandList5 *iface, REFIID iid, void **device)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device);
return d3d12_device_query_interface(list->device, iid, device);
}
-static D3D12_COMMAND_LIST_TYPE STDMETHODCALLTYPE d3d12_command_list_GetType(ID3D12GraphicsCommandList3 *iface)
+static D3D12_COMMAND_LIST_TYPE STDMETHODCALLTYPE d3d12_command_list_GetType(ID3D12GraphicsCommandList5 *iface)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p.\n", iface);
return list->type;
}
-static HRESULT STDMETHODCALLTYPE d3d12_command_list_Close(ID3D12GraphicsCommandList3 *iface)
+static HRESULT STDMETHODCALLTYPE d3d12_command_list_Close(ID3D12GraphicsCommandList5 *iface)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
const struct vkd3d_vk_device_procs *vk_procs;
VkResult vr;
@@ -2461,7 +2463,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_Close(ID3D12GraphicsCommandL
static void d3d12_command_list_reset_state(struct d3d12_command_list *list,
ID3D12PipelineState *initial_pipeline_state)
{
- ID3D12GraphicsCommandList3 *iface = &list->ID3D12GraphicsCommandList3_iface;
+ ID3D12GraphicsCommandList5 *iface = &list->ID3D12GraphicsCommandList5_iface;
memset(list->strides, 0, sizeof(list->strides));
list->primitive_topology = D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
@@ -2497,14 +2499,14 @@ static void d3d12_command_list_reset_state(struct d3d12_command_list *list,
list->descriptor_heap_count = 0;
- ID3D12GraphicsCommandList3_SetPipelineState(iface, initial_pipeline_state);
+ ID3D12GraphicsCommandList5_SetPipelineState(iface, initial_pipeline_state);
}
-static HRESULT STDMETHODCALLTYPE d3d12_command_list_Reset(ID3D12GraphicsCommandList3 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_command_list_Reset(ID3D12GraphicsCommandList5 *iface,
ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_pipeline_state)
{
struct d3d12_command_allocator *allocator_impl = unsafe_impl_from_ID3D12CommandAllocator(allocator);
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
HRESULT hr;
TRACE("iface %p, allocator %p, initial_pipeline_state %p.\n",
@@ -2531,7 +2533,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_Reset(ID3D12GraphicsCommandL
return hr;
}
-static void STDMETHODCALLTYPE d3d12_command_list_ClearState(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_ClearState(ID3D12GraphicsCommandList5 *iface,
ID3D12PipelineState *pipeline_state)
{
FIXME("iface %p, pipline_state %p stub!\n", iface, pipeline_state);
@@ -3390,11 +3392,11 @@ static void d3d12_command_list_check_index_buffer_strip_cut_value(struct d3d12_c
}
}
-static void STDMETHODCALLTYPE d3d12_command_list_DrawInstanced(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_DrawInstanced(ID3D12GraphicsCommandList5 *iface,
UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location,
UINT start_instance_location)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
const struct vkd3d_vk_device_procs *vk_procs;
TRACE("iface %p, vertex_count_per_instance %u, instance_count %u, "
@@ -3414,11 +3416,11 @@ static void STDMETHODCALLTYPE d3d12_command_list_DrawInstanced(ID3D12GraphicsCom
instance_count, start_vertex_location, start_instance_location));
}
-static void STDMETHODCALLTYPE d3d12_command_list_DrawIndexedInstanced(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_DrawIndexedInstanced(ID3D12GraphicsCommandList5 *iface,
UINT index_count_per_instance, UINT instance_count, UINT start_vertex_location,
INT base_vertex_location, UINT start_instance_location)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
const struct vkd3d_vk_device_procs *vk_procs;
TRACE("iface %p, index_count_per_instance %u, instance_count %u, start_vertex_location %u, "
@@ -3440,10 +3442,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_DrawIndexedInstanced(ID3D12Grap
instance_count, start_vertex_location, base_vertex_location, start_instance_location));
}
-static void STDMETHODCALLTYPE d3d12_command_list_Dispatch(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_Dispatch(ID3D12GraphicsCommandList5 *iface,
UINT x, UINT y, UINT z)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
const struct vkd3d_vk_device_procs *vk_procs;
TRACE("iface %p, x %u, y %u, z %u.\n", iface, x, y, z);
@@ -3459,10 +3461,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_Dispatch(ID3D12GraphicsCommandL
VK_CALL(vkCmdDispatch(list->vk_command_buffer, x, y, z));
}
-static void STDMETHODCALLTYPE d3d12_command_list_CopyBufferRegion(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_CopyBufferRegion(ID3D12GraphicsCommandList5 *iface,
ID3D12Resource *dst, UINT64 dst_offset, ID3D12Resource *src, UINT64 src_offset, UINT64 byte_count)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
struct d3d12_resource *dst_resource, *src_resource;
const struct vkd3d_vk_device_procs *vk_procs;
VkBufferCopy buffer_copy;
@@ -3744,11 +3746,11 @@ static bool validate_d3d12_box(const D3D12_BOX *box)
&& box->back > box->front;
}
-static void STDMETHODCALLTYPE d3d12_command_list_CopyTextureRegion(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_CopyTextureRegion(ID3D12GraphicsCommandList5 *iface,
const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z,
const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
struct d3d12_resource *dst_resource, *src_resource;
const struct vkd3d_format *src_format, *dst_format;
const struct vkd3d_vk_device_procs *vk_procs;
@@ -3869,10 +3871,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyTextureRegion(ID3D12Graphic
}
}
-static void STDMETHODCALLTYPE d3d12_command_list_CopyResource(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_CopyResource(ID3D12GraphicsCommandList5 *iface,
ID3D12Resource *dst, ID3D12Resource *src)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
struct d3d12_resource *dst_resource, *src_resource;
const struct vkd3d_format *dst_format, *src_format;
const struct vkd3d_vk_device_procs *vk_procs;
@@ -3939,7 +3941,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyResource(ID3D12GraphicsComm
}
}
-static void STDMETHODCALLTYPE d3d12_command_list_CopyTiles(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_CopyTiles(ID3D12GraphicsCommandList5 *iface,
ID3D12Resource *tiled_resource, const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,
const D3D12_TILE_REGION_SIZE *tile_region_size, ID3D12Resource *buffer, UINT64 buffer_offset,
D3D12_TILE_COPY_FLAGS flags)
@@ -3950,11 +3952,11 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyTiles(ID3D12GraphicsCommand
buffer, buffer_offset, flags);
}
-static void STDMETHODCALLTYPE d3d12_command_list_ResolveSubresource(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_ResolveSubresource(ID3D12GraphicsCommandList5 *iface,
ID3D12Resource *dst, UINT dst_sub_resource_idx,
ID3D12Resource *src, UINT src_sub_resource_idx, DXGI_FORMAT format)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
const struct vkd3d_format *src_format, *dst_format, *vk_format;
struct d3d12_resource *dst_resource, *src_resource;
const struct vkd3d_vk_device_procs *vk_procs;
@@ -4017,10 +4019,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResolveSubresource(ID3D12Graphi
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &vk_image_resolve));
}
-static void STDMETHODCALLTYPE d3d12_command_list_IASetPrimitiveTopology(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_IASetPrimitiveTopology(ID3D12GraphicsCommandList5 *iface,
D3D12_PRIMITIVE_TOPOLOGY topology)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, topology %#x.\n", iface, topology);
@@ -4031,11 +4033,11 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetPrimitiveTopology(ID3D12Gr
d3d12_command_list_invalidate_current_pipeline(list);
}
-static void STDMETHODCALLTYPE d3d12_command_list_RSSetViewports(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_RSSetViewports(ID3D12GraphicsCommandList5 *iface,
UINT viewport_count, const D3D12_VIEWPORT *viewports)
{
VkViewport vk_viewports[D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
const struct vkd3d_vk_device_procs *vk_procs;
unsigned int i;
@@ -4069,10 +4071,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_RSSetViewports(ID3D12GraphicsCo
VK_CALL(vkCmdSetViewport(list->vk_command_buffer, 0, viewport_count, vk_viewports));
}
-static void STDMETHODCALLTYPE d3d12_command_list_RSSetScissorRects(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_RSSetScissorRects(ID3D12GraphicsCommandList5 *iface,
UINT rect_count, const D3D12_RECT *rects)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
VkRect2D vk_rects[D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
const struct vkd3d_vk_device_procs *vk_procs;
unsigned int i;
@@ -4097,10 +4099,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_RSSetScissorRects(ID3D12Graphic
VK_CALL(vkCmdSetScissor(list->vk_command_buffer, 0, rect_count, vk_rects));
}
-static void STDMETHODCALLTYPE d3d12_command_list_OMSetBlendFactor(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_OMSetBlendFactor(ID3D12GraphicsCommandList5 *iface,
const FLOAT blend_factor[4])
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
const struct vkd3d_vk_device_procs *vk_procs;
TRACE("iface %p, blend_factor %p.\n", iface, blend_factor);
@@ -4109,10 +4111,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetBlendFactor(ID3D12Graphics
VK_CALL(vkCmdSetBlendConstants(list->vk_command_buffer, blend_factor));
}
-static void STDMETHODCALLTYPE d3d12_command_list_OMSetStencilRef(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_OMSetStencilRef(ID3D12GraphicsCommandList5 *iface,
UINT stencil_ref)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
const struct vkd3d_vk_device_procs *vk_procs;
TRACE("iface %p, stencil_ref %u.\n", iface, stencil_ref);
@@ -4121,11 +4123,11 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetStencilRef(ID3D12GraphicsC
VK_CALL(vkCmdSetStencilReference(list->vk_command_buffer, VK_STENCIL_FRONT_AND_BACK, stencil_ref));
}
-static void STDMETHODCALLTYPE d3d12_command_list_SetPipelineState(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_SetPipelineState(ID3D12GraphicsCommandList5 *iface,
ID3D12PipelineState *pipeline_state)
{
struct d3d12_pipeline_state *state = unsafe_impl_from_ID3D12PipelineState(pipeline_state);
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, pipeline_state %p.\n", iface, pipeline_state);
@@ -4176,10 +4178,10 @@ static unsigned int d3d12_find_ds_multiplanar_transition(const D3D12_RESOURCE_BA
return 0;
}
-static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsCommandList5 *iface,
UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
bool have_aliasing_barriers = false, have_split_barriers = false;
const struct vkd3d_vk_device_procs *vk_procs;
const struct vkd3d_vulkan_info *vk_info;
@@ -4402,13 +4404,13 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsC
WARN("Issuing split barrier(s) on D3D12_RESOURCE_BARRIER_FLAG_END_ONLY.\n");
}
-static void STDMETHODCALLTYPE d3d12_command_list_ExecuteBundle(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_ExecuteBundle(ID3D12GraphicsCommandList5 *iface,
ID3D12GraphicsCommandList *command_list)
{
FIXME("iface %p, command_list %p stub!\n", iface, command_list);
}
-static void STDMETHODCALLTYPE d3d12_command_list_SetDescriptorHeaps(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_SetDescriptorHeaps(ID3D12GraphicsCommandList5 *iface,
UINT heap_count, ID3D12DescriptorHeap *const *heaps)
{
TRACE("iface %p, heap_count %u, heaps %p.\n", iface, heap_count, heaps);
@@ -4434,10 +4436,10 @@ static void d3d12_command_list_set_root_signature(struct d3d12_command_list *lis
d3d12_command_list_invalidate_root_parameters(list, bind_point);
}
-static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootSignature(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootSignature(ID3D12GraphicsCommandList5 *iface,
ID3D12RootSignature *root_signature)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, root_signature %p.\n", iface, root_signature);
@@ -4445,10 +4447,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootSignature(ID3D12G
unsafe_impl_from_ID3D12RootSignature(root_signature));
}
-static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootSignature(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootSignature(ID3D12GraphicsCommandList5 *iface,
ID3D12RootSignature *root_signature)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, root_signature %p.\n", iface, root_signature);
@@ -4487,10 +4489,10 @@ static void d3d12_command_list_set_descriptor_table(struct d3d12_command_list *l
bindings->descriptor_table_active_mask |= (uint64_t)1 << index;
}
-static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList5 *iface,
UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, root_parameter_index %u, base_descriptor %#"PRIx64".\n",
iface, root_parameter_index, base_descriptor.ptr);
@@ -4499,10 +4501,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootDescriptorTable(I
root_parameter_index, base_descriptor);
}
-static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList5 *iface,
UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, root_parameter_index %u, base_descriptor %#"PRIx64".\n",
iface, root_parameter_index, base_descriptor.ptr);
@@ -4524,10 +4526,10 @@ static void d3d12_command_list_set_root_constants(struct d3d12_command_list *lis
c->stage_flags, c->offset + offset * sizeof(uint32_t), count * sizeof(uint32_t), data));
}
-static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList5 *iface,
UINT root_parameter_index, UINT data, UINT dst_offset)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, root_parameter_index %u, data 0x%08x, dst_offset %u.\n",
iface, root_parameter_index, data, dst_offset);
@@ -4536,10 +4538,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRoot32BitConstant(ID3
root_parameter_index, dst_offset, 1, &data);
}
-static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList5 *iface,
UINT root_parameter_index, UINT data, UINT dst_offset)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, root_parameter_index %u, data 0x%08x, dst_offset %u.\n",
iface, root_parameter_index, data, dst_offset);
@@ -4548,10 +4550,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRoot32BitConstant(ID
root_parameter_index, dst_offset, 1, &data);
}
-static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList5 *iface,
UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, root_parameter_index %u, constant_count %u, data %p, dst_offset %u.\n",
iface, root_parameter_index, constant_count, data, dst_offset);
@@ -4560,10 +4562,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRoot32BitConstants(ID
root_parameter_index, dst_offset, constant_count, data);
}
-static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList5 *iface,
UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, root_parameter_index %u, constant_count %u, data %p, dst_offset %u.\n",
iface, root_parameter_index, constant_count, data, dst_offset);
@@ -4625,9 +4627,9 @@ static void d3d12_command_list_set_root_cbv(struct d3d12_command_list *list,
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootConstantBufferView(
- ID3D12GraphicsCommandList3 *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
+ ID3D12GraphicsCommandList5 *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
@@ -4636,9 +4638,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootConstantBufferVie
}
static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootConstantBufferView(
- ID3D12GraphicsCommandList3 *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
+ ID3D12GraphicsCommandList5 *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
@@ -4697,9 +4699,9 @@ static void d3d12_command_list_set_root_descriptor(struct d3d12_command_list *li
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootShaderResourceView(
- ID3D12GraphicsCommandList3 *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
+ ID3D12GraphicsCommandList5 *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
@@ -4709,9 +4711,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootShaderResourceVie
}
static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootShaderResourceView(
- ID3D12GraphicsCommandList3 *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
+ ID3D12GraphicsCommandList5 *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
@@ -4721,9 +4723,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootShaderResourceVi
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootUnorderedAccessView(
- ID3D12GraphicsCommandList3 *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
+ ID3D12GraphicsCommandList5 *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
@@ -4733,9 +4735,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootUnorderedAccessVi
}
static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootUnorderedAccessView(
- ID3D12GraphicsCommandList3 *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
+ ID3D12GraphicsCommandList5 *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
@@ -4744,10 +4746,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootUnorderedAccessV
root_parameter_index, address);
}
-static void STDMETHODCALLTYPE d3d12_command_list_IASetIndexBuffer(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_IASetIndexBuffer(ID3D12GraphicsCommandList5 *iface,
const D3D12_INDEX_BUFFER_VIEW *view)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
const struct vkd3d_vk_device_procs *vk_procs;
struct d3d12_resource *resource;
enum VkIndexType index_type;
@@ -4787,10 +4789,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetIndexBuffer(ID3D12Graphics
view->BufferLocation - resource->gpu_address, index_type));
}
-static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12GraphicsCommandList5 *iface,
UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
const struct vkd3d_null_resources *null_resources;
struct vkd3d_gpu_va_allocator *gpu_va_allocator;
VkDeviceSize offsets[ARRAY_SIZE(list->strides)];
@@ -4845,10 +4847,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12Graphi
d3d12_command_list_invalidate_current_pipeline(list);
}
-static void STDMETHODCALLTYPE d3d12_command_list_SOSetTargets(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_SOSetTargets(ID3D12GraphicsCommandList5 *iface,
UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
VkDeviceSize offsets[ARRAY_SIZE(list->so_counter_buffers)];
VkDeviceSize sizes[ARRAY_SIZE(list->so_counter_buffers)];
VkBuffer buffers[ARRAY_SIZE(list->so_counter_buffers)];
@@ -4910,11 +4912,11 @@ static void STDMETHODCALLTYPE d3d12_command_list_SOSetTargets(ID3D12GraphicsComm
VK_CALL(vkCmdBindTransformFeedbackBuffersEXT(list->vk_command_buffer, first, count, buffers, offsets, sizes));
}
-static void STDMETHODCALLTYPE d3d12_command_list_OMSetRenderTargets(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_OMSetRenderTargets(ID3D12GraphicsCommandList5 *iface,
UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
BOOL single_descriptor_handle, const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
const struct d3d12_rtv_desc *rtv_desc;
const struct d3d12_dsv_desc *dsv_desc;
VkFormat prev_dsv_format;
@@ -5115,12 +5117,12 @@ static void d3d12_command_list_clear(struct d3d12_command_list *list,
}
}
-static void STDMETHODCALLTYPE d3d12_command_list_ClearDepthStencilView(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_ClearDepthStencilView(ID3D12GraphicsCommandList5 *iface,
D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, float depth, UINT8 stencil,
UINT rect_count, const D3D12_RECT *rects)
{
const union VkClearValue clear_value = {.depthStencil = {depth, stencil}};
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
const struct d3d12_dsv_desc *dsv_desc = d3d12_dsv_desc_from_cpu_handle(dsv);
struct VkAttachmentDescription attachment_desc;
struct VkAttachmentReference ds_reference;
@@ -5164,10 +5166,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearDepthStencilView(ID3D12Gra
&clear_value, rect_count, rects);
}
-static void STDMETHODCALLTYPE d3d12_command_list_ClearRenderTargetView(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_ClearRenderTargetView(ID3D12GraphicsCommandList5 *iface,
D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], UINT rect_count, const D3D12_RECT *rects)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
const struct d3d12_rtv_desc *rtv_desc = d3d12_rtv_desc_from_cpu_handle(rtv);
struct VkAttachmentDescription attachment_desc;
struct VkAttachmentReference color_reference;
@@ -5412,11 +5414,11 @@ static const struct vkd3d_format *vkd3d_fixup_clear_uav_uint_colour(struct d3d12
}
}
-static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList5 *iface,
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource,
const UINT values[4], UINT rect_count, const D3D12_RECT *rects)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
struct vkd3d_view *descriptor, *uint_view = NULL;
struct d3d12_device *device = list->device;
struct vkd3d_texture_view_desc view_desc;
@@ -5461,6 +5463,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
view_desc.miplevel_count = 1;
view_desc.layer_idx = view->info.texture.layer_idx;
view_desc.layer_count = view->info.texture.layer_count;
+ view_desc.vk_image_aspect = VK_IMAGE_ASPECT_COLOR_BIT;
+ view_desc.usage = VK_IMAGE_USAGE_STORAGE_BIT;
if (!vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_UAV, resource_impl->u.vk_image, &view_desc,
&uint_view))
@@ -5478,11 +5482,11 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
vkd3d_view_decref(uint_view, device);
}
-static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList5 *iface,
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource,
const float values[4], UINT rect_count, const D3D12_RECT *rects)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
struct d3d12_resource *resource_impl;
VkClearColorValue colour;
struct vkd3d_view *view;
@@ -5498,16 +5502,16 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewFloat(I
d3d12_command_list_clear_uav(list, resource_impl, view, &colour, rect_count, rects);
}
-static void STDMETHODCALLTYPE d3d12_command_list_DiscardResource(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_DiscardResource(ID3D12GraphicsCommandList5 *iface,
ID3D12Resource *resource, const D3D12_DISCARD_REGION *region)
{
FIXME_ONCE("iface %p, resource %p, region %p stub!\n", iface, resource, region);
}
-static void STDMETHODCALLTYPE d3d12_command_list_BeginQuery(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_BeginQuery(ID3D12GraphicsCommandList5 *iface,
ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
struct d3d12_query_heap *query_heap = unsafe_impl_from_ID3D12QueryHeap(heap);
const struct vkd3d_vk_device_procs *vk_procs;
VkQueryControlFlags flags = 0;
@@ -5534,10 +5538,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_BeginQuery(ID3D12GraphicsComman
VK_CALL(vkCmdBeginQuery(list->vk_command_buffer, query_heap->vk_query_pool, index, flags));
}
-static void STDMETHODCALLTYPE d3d12_command_list_EndQuery(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_EndQuery(ID3D12GraphicsCommandList5 *iface,
ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
struct d3d12_query_heap *query_heap = unsafe_impl_from_ID3D12QueryHeap(heap);
const struct vkd3d_vk_device_procs *vk_procs;
@@ -5579,12 +5583,12 @@ static size_t get_query_stride(D3D12_QUERY_TYPE type)
return sizeof(uint64_t);
}
-static void STDMETHODCALLTYPE d3d12_command_list_ResolveQueryData(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_ResolveQueryData(ID3D12GraphicsCommandList5 *iface,
ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count,
ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset)
{
const struct d3d12_query_heap *query_heap = unsafe_impl_from_ID3D12QueryHeap(heap);
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
struct d3d12_resource *buffer = unsafe_impl_from_ID3D12Resource(dst_buffer);
const struct vkd3d_vk_device_procs *vk_procs;
unsigned int i, first, count;
@@ -5660,10 +5664,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResolveQueryData(ID3D12Graphics
}
}
-static void STDMETHODCALLTYPE d3d12_command_list_SetPredication(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_SetPredication(ID3D12GraphicsCommandList5 *iface,
ID3D12Resource *buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
struct d3d12_resource *resource = unsafe_impl_from_ID3D12Resource(buffer);
const struct vkd3d_vulkan_info *vk_info = &list->device->vk_info;
const struct vkd3d_vk_device_procs *vk_procs;
@@ -5732,19 +5736,19 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetPredication(ID3D12GraphicsCo
}
}
-static void STDMETHODCALLTYPE d3d12_command_list_SetMarker(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_SetMarker(ID3D12GraphicsCommandList5 *iface,
UINT metadata, const void *data, UINT size)
{
FIXME("iface %p, metadata %#x, data %p, size %u stub!\n", iface, metadata, data, size);
}
-static void STDMETHODCALLTYPE d3d12_command_list_BeginEvent(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_BeginEvent(ID3D12GraphicsCommandList5 *iface,
UINT metadata, const void *data, UINT size)
{
FIXME("iface %p, metadata %#x, data %p, size %u stub!\n", iface, metadata, data, size);
}
-static void STDMETHODCALLTYPE d3d12_command_list_EndEvent(ID3D12GraphicsCommandList3 *iface)
+static void STDMETHODCALLTYPE d3d12_command_list_EndEvent(ID3D12GraphicsCommandList5 *iface)
{
FIXME("iface %p stub!\n", iface);
}
@@ -5753,14 +5757,14 @@ STATIC_ASSERT(sizeof(VkDispatchIndirectCommand) == sizeof(D3D12_DISPATCH_ARGUMEN
STATIC_ASSERT(sizeof(VkDrawIndexedIndirectCommand) == sizeof(D3D12_DRAW_INDEXED_ARGUMENTS));
STATIC_ASSERT(sizeof(VkDrawIndirectCommand) == sizeof(D3D12_DRAW_ARGUMENTS));
-static void STDMETHODCALLTYPE d3d12_command_list_ExecuteIndirect(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_ExecuteIndirect(ID3D12GraphicsCommandList5 *iface,
ID3D12CommandSignature *command_signature, UINT max_command_count, ID3D12Resource *arg_buffer,
UINT64 arg_buffer_offset, ID3D12Resource *count_buffer, UINT64 count_buffer_offset)
{
struct d3d12_command_signature *sig_impl = unsafe_impl_from_ID3D12CommandSignature(command_signature);
struct d3d12_resource *count_impl = unsafe_impl_from_ID3D12Resource(count_buffer);
struct d3d12_resource *arg_impl = unsafe_impl_from_ID3D12Resource(arg_buffer);
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
const D3D12_COMMAND_SIGNATURE_DESC *signature_desc;
const struct vkd3d_vk_device_procs *vk_procs;
unsigned int i;
@@ -5859,7 +5863,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_ExecuteIndirect(ID3D12GraphicsC
d3d12_command_signature_decref(sig_impl);
}
-static void STDMETHODCALLTYPE d3d12_command_list_AtomicCopyBufferUINT(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_AtomicCopyBufferUINT(ID3D12GraphicsCommandList5 *iface,
ID3D12Resource *dst_buffer, UINT64 dst_offset,
ID3D12Resource *src_buffer, UINT64 src_offset,
UINT dependent_resource_count, ID3D12Resource * const *dependent_resources,
@@ -5872,7 +5876,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_AtomicCopyBufferUINT(ID3D12Grap
dependent_resource_count, dependent_resources, dependent_sub_resource_ranges);
}
-static void STDMETHODCALLTYPE d3d12_command_list_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList5 *iface,
ID3D12Resource *dst_buffer, UINT64 dst_offset,
ID3D12Resource *src_buffer, UINT64 src_offset,
UINT dependent_resource_count, ID3D12Resource * const *dependent_resources,
@@ -5885,20 +5889,20 @@ static void STDMETHODCALLTYPE d3d12_command_list_AtomicCopyBufferUINT64(ID3D12Gr
dependent_resource_count, dependent_resources, dependent_sub_resource_ranges);
}
-static void STDMETHODCALLTYPE d3d12_command_list_OMSetDepthBounds(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_OMSetDepthBounds(ID3D12GraphicsCommandList5 *iface,
FLOAT min, FLOAT max)
{
FIXME("iface %p, min %.8e, max %.8e stub!\n", iface, min, max);
}
-static void STDMETHODCALLTYPE d3d12_command_list_SetSamplePositions(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_SetSamplePositions(ID3D12GraphicsCommandList5 *iface,
UINT sample_count, UINT pixel_count, D3D12_SAMPLE_POSITION *sample_positions)
{
FIXME("iface %p, sample_count %u, pixel_count %u, sample_positions %p stub!\n",
iface, sample_count, pixel_count, sample_positions);
}
-static void STDMETHODCALLTYPE d3d12_command_list_ResolveSubresourceRegion(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_ResolveSubresourceRegion(ID3D12GraphicsCommandList5 *iface,
ID3D12Resource *dst_resource, UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y,
ID3D12Resource *src_resource, UINT src_sub_resource_idx,
D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode)
@@ -5910,16 +5914,16 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResolveSubresourceRegion(ID3D12
src_resource, src_sub_resource_idx, src_rect, format, mode);
}
-static void STDMETHODCALLTYPE d3d12_command_list_SetViewInstanceMask(ID3D12GraphicsCommandList3 *iface, UINT mask)
+static void STDMETHODCALLTYPE d3d12_command_list_SetViewInstanceMask(ID3D12GraphicsCommandList5 *iface, UINT mask)
{
FIXME("iface %p, mask %#x stub!\n", iface, mask);
}
-static void STDMETHODCALLTYPE d3d12_command_list_WriteBufferImmediate(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_WriteBufferImmediate(ID3D12GraphicsCommandList5 *iface,
UINT count, const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,
const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes)
{
- struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList3(iface);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
struct d3d12_resource *resource;
unsigned int i;
@@ -5932,13 +5936,88 @@ static void STDMETHODCALLTYPE d3d12_command_list_WriteBufferImmediate(ID3D12Grap
}
}
-static void STDMETHODCALLTYPE d3d12_command_list_SetProtectedResourceSession(ID3D12GraphicsCommandList3 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_SetProtectedResourceSession(ID3D12GraphicsCommandList5 *iface,
ID3D12ProtectedResourceSession *protected_session)
{
FIXME("iface %p, protected_session %p stub!\n", iface, protected_session);
}
-static const struct ID3D12GraphicsCommandList3Vtbl d3d12_command_list_vtbl =
+static void STDMETHODCALLTYPE d3d12_command_list_BeginRenderPass(ID3D12GraphicsCommandList5 *iface,
+ UINT count, const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets,
+ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, D3D12_RENDER_PASS_FLAGS flags)
+{
+ FIXME("iface %p, count %u, render_targets %p, depth_stencil %p, flags %#x stub!\n", iface,
+ count, render_targets, depth_stencil, flags);
+}
+
+static void STDMETHODCALLTYPE d3d12_command_list_EndRenderPass(ID3D12GraphicsCommandList5 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+}
+
+static void STDMETHODCALLTYPE d3d12_command_list_InitializeMetaCommand(ID3D12GraphicsCommandList5 *iface,
+ ID3D12MetaCommand *meta_command, const void *parameters_data, SIZE_T data_size_in_bytes)
+{
+ FIXME("iface %p, meta_command %p, parameters_data %p, data_size_in_bytes %lu stub!\n", iface,
+ meta_command, parameters_data, data_size_in_bytes);
+}
+
+static void STDMETHODCALLTYPE d3d12_command_list_ExecuteMetaCommand(ID3D12GraphicsCommandList5 *iface,
+ ID3D12MetaCommand *meta_command, const void *parameters_data, SIZE_T data_size_in_bytes)
+{
+ FIXME("iface %p, meta_command %p, parameters_data %p, data_size_in_bytes %lu stub!\n", iface,
+ meta_command, parameters_data, data_size_in_bytes);
+}
+
+static void STDMETHODCALLTYPE d3d12_command_list_BuildRaytracingAccelerationStructure(ID3D12GraphicsCommandList5 *iface,
+ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, UINT count,
+ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs)
+{
+ FIXME("iface %p, desc %p, count %u, postbuild_info_descs %p stub!\n", iface, desc, count, postbuild_info_descs);
+}
+
+static void STDMETHODCALLTYPE d3d12_command_list_EmitRaytracingAccelerationStructurePostbuildInfo(ID3D12GraphicsCommandList5 *iface,
+ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc,
+ UINT structures_count, const D3D12_GPU_VIRTUAL_ADDRESS *src_structure_data)
+{
+ FIXME("iface %p, desc %p, structures_count %u, src_structure_data %p stub!\n",
+ iface, desc, structures_count, src_structure_data);
+}
+
+static void STDMETHODCALLTYPE d3d12_command_list_CopyRaytracingAccelerationStructure(ID3D12GraphicsCommandList5 *iface,
+ D3D12_GPU_VIRTUAL_ADDRESS dst_structure_data,
+ D3D12_GPU_VIRTUAL_ADDRESS src_structure_data,
+ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode)
+{
+ FIXME("iface %p, dst_structure_data %#"PRIx64", src_structure_data %#"PRIx64", mode %u stub!\n",
+ iface, dst_structure_data, src_structure_data, mode);
+}
+
+static void STDMETHODCALLTYPE d3d12_command_list_SetPipelineState1(ID3D12GraphicsCommandList5 *iface,
+ ID3D12StateObject *state_object)
+{
+ FIXME("iface %p, state_object %p stub!\n", iface, state_object);
+}
+
+static void STDMETHODCALLTYPE d3d12_command_list_DispatchRays(ID3D12GraphicsCommandList5 *iface,
+ const D3D12_DISPATCH_RAYS_DESC *desc)
+{
+ FIXME("iface %p, desc %p stub!\n", iface, desc);
+}
+
+static void STDMETHODCALLTYPE d3d12_command_list_RSSetShadingRate(ID3D12GraphicsCommandList5 *iface,
+ D3D12_SHADING_RATE rate, const D3D12_SHADING_RATE_COMBINER *combiners)
+{
+ FIXME("iface %p, rate %#x, combiners %p stub!\n", iface, rate, combiners);
+}
+
+static void STDMETHODCALLTYPE d3d12_command_list_RSSetShadingRateImage(ID3D12GraphicsCommandList5 *iface,
+ ID3D12Resource *rate_image)
+{
+ FIXME("iface %p, rate_image %p stub!\n", iface, rate_image);
+}
+
+static const struct ID3D12GraphicsCommandList5Vtbl d3d12_command_list_vtbl =
{
/* IUnknown methods */
d3d12_command_list_QueryInterface,
@@ -6016,6 +6095,19 @@ static const struct ID3D12GraphicsCommandList3Vtbl d3d12_command_list_vtbl =
d3d12_command_list_WriteBufferImmediate,
/* ID3D12GraphicsCommandList3 methods */
d3d12_command_list_SetProtectedResourceSession,
+ /* ID3D12GraphicsCommandList4 methods */
+ d3d12_command_list_BeginRenderPass,
+ d3d12_command_list_EndRenderPass,
+ d3d12_command_list_InitializeMetaCommand,
+ d3d12_command_list_ExecuteMetaCommand,
+ d3d12_command_list_BuildRaytracingAccelerationStructure,
+ d3d12_command_list_EmitRaytracingAccelerationStructurePostbuildInfo,
+ d3d12_command_list_CopyRaytracingAccelerationStructure,
+ d3d12_command_list_SetPipelineState1,
+ d3d12_command_list_DispatchRays,
+ /* ID3D12GraphicsCommandList5 methods */
+ d3d12_command_list_RSSetShadingRate,
+ d3d12_command_list_RSSetShadingRateImage,
};
static struct d3d12_command_list *unsafe_impl_from_ID3D12CommandList(ID3D12CommandList *iface)
@@ -6023,7 +6115,7 @@ static struct d3d12_command_list *unsafe_impl_from_ID3D12CommandList(ID3D12Comma
if (!iface)
return NULL;
assert(iface->lpVtbl == (struct ID3D12CommandListVtbl *)&d3d12_command_list_vtbl);
- return CONTAINING_RECORD(iface, struct d3d12_command_list, ID3D12GraphicsCommandList3_iface);
+ return CONTAINING_RECORD(iface, struct d3d12_command_list, ID3D12GraphicsCommandList5_iface);
}
static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d3d12_device *device,
@@ -6032,7 +6124,7 @@ static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d
{
HRESULT hr;
- list->ID3D12GraphicsCommandList3_iface.lpVtbl = &d3d12_command_list_vtbl;
+ list->ID3D12GraphicsCommandList5_iface.lpVtbl = &d3d12_command_list_vtbl;
list->refcount = 1;
list->type = type;
diff --git a/libs/vkd3d/libs/vkd3d/device.c b/libs/vkd3d/libs/vkd3d/device.c
index c33061073a3..3e17400a78a 100644
--- a/libs/vkd3d/libs/vkd3d/device.c
+++ b/libs/vkd3d/libs/vkd3d/device.c
@@ -83,6 +83,7 @@ static const struct vkd3d_optional_extension_info optional_device_extensions[] =
VK_EXTENSION(KHR_DRAW_INDIRECT_COUNT, KHR_draw_indirect_count),
VK_EXTENSION(KHR_GET_MEMORY_REQUIREMENTS_2, KHR_get_memory_requirements2),
VK_EXTENSION(KHR_IMAGE_FORMAT_LIST, KHR_image_format_list),
+ VK_EXTENSION(KHR_MAINTENANCE2, KHR_maintenance2),
VK_EXTENSION(KHR_MAINTENANCE3, KHR_maintenance3),
VK_EXTENSION(KHR_PUSH_DESCRIPTOR, KHR_push_descriptor),
VK_EXTENSION(KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE, KHR_sampler_mirror_clamp_to_edge),
@@ -2456,17 +2457,21 @@ static void vkd3d_desc_object_cache_cleanup(struct vkd3d_desc_object_cache *cach
}
/* ID3D12Device */
-static inline struct d3d12_device *impl_from_ID3D12Device1(ID3D12Device1 *iface)
+static inline struct d3d12_device *impl_from_ID3D12Device5(ID3D12Device5 *iface)
{
- return CONTAINING_RECORD(iface, struct d3d12_device, ID3D12Device1_iface);
+ return CONTAINING_RECORD(iface, struct d3d12_device, ID3D12Device5_iface);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_QueryInterface(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_QueryInterface(ID3D12Device5 *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
- if (IsEqualGUID(riid, &IID_ID3D12Device1)
+ if (IsEqualGUID(riid, &IID_ID3D12Device5)
+ || IsEqualGUID(riid, &IID_ID3D12Device4)
+ || IsEqualGUID(riid, &IID_ID3D12Device3)
+ || IsEqualGUID(riid, &IID_ID3D12Device2)
+ || IsEqualGUID(riid, &IID_ID3D12Device1)
|| IsEqualGUID(riid, &IID_ID3D12Device)
|| IsEqualGUID(riid, &IID_ID3D12Object)
|| IsEqualGUID(riid, &IID_IUnknown))
@@ -2482,9 +2487,9 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_QueryInterface(ID3D12Device1 *ifac
return E_NOINTERFACE;
}
-static ULONG STDMETHODCALLTYPE d3d12_device_AddRef(ID3D12Device1 *iface)
+static ULONG STDMETHODCALLTYPE d3d12_device_AddRef(ID3D12Device5 *iface)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
ULONG refcount = InterlockedIncrement(&device->refcount);
TRACE("%p increasing refcount to %u.\n", device, refcount);
@@ -2492,9 +2497,9 @@ static ULONG STDMETHODCALLTYPE d3d12_device_AddRef(ID3D12Device1 *iface)
return refcount;
}
-static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device1 *iface)
+static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device5 *iface)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
ULONG refcount = InterlockedDecrement(&device->refcount);
TRACE("%p decreasing refcount to %u.\n", device, refcount);
@@ -2528,10 +2533,10 @@ static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device1 *iface)
return refcount;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_GetPrivateData(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_GetPrivateData(ID3D12Device5 *iface,
REFGUID guid, UINT *data_size, void *data)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
@@ -2539,10 +2544,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_GetPrivateData(ID3D12Device1 *ifac
return vkd3d_get_private_data(&device->private_store, guid, data_size, data);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetPrivateData(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetPrivateData(ID3D12Device5 *iface,
REFGUID guid, UINT data_size, const void *data)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
@@ -2550,19 +2555,19 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_SetPrivateData(ID3D12Device1 *ifac
return vkd3d_set_private_data(&device->private_store, guid, data_size, data);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetPrivateDataInterface(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetPrivateDataInterface(ID3D12Device5 *iface,
REFGUID guid, const IUnknown *data)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return vkd3d_set_private_data_interface(&device->private_store, guid, data);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetName(ID3D12Device1 *iface, const WCHAR *name)
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetName(ID3D12Device5 *iface, const WCHAR *name)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_w(name, device->wchar_size));
@@ -2570,17 +2575,17 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_SetName(ID3D12Device1 *iface, cons
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, name);
}
-static UINT STDMETHODCALLTYPE d3d12_device_GetNodeCount(ID3D12Device1 *iface)
+static UINT STDMETHODCALLTYPE d3d12_device_GetNodeCount(ID3D12Device5 *iface)
{
TRACE("iface %p.\n", iface);
return 1;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandQueue(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandQueue(ID3D12Device5 *iface,
const D3D12_COMMAND_QUEUE_DESC *desc, REFIID riid, void **command_queue)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
struct d3d12_command_queue *object;
HRESULT hr;
@@ -2594,10 +2599,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandQueue(ID3D12Device1 *
riid, command_queue);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandAllocator(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandAllocator(ID3D12Device5 *iface,
D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
struct d3d12_command_allocator *object;
HRESULT hr;
@@ -2611,10 +2616,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandAllocator(ID3D12Devic
riid, command_allocator);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateGraphicsPipelineState(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateGraphicsPipelineState(ID3D12Device5 *iface,
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
struct d3d12_pipeline_state *object;
HRESULT hr;
@@ -2628,10 +2633,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateGraphicsPipelineState(ID3D12
&IID_ID3D12PipelineState, riid, pipeline_state);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateComputePipelineState(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateComputePipelineState(ID3D12Device5 *iface,
const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
struct d3d12_pipeline_state *object;
HRESULT hr;
@@ -2645,11 +2650,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateComputePipelineState(ID3D12D
&IID_ID3D12PipelineState, riid, pipeline_state);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList(ID3D12Device5 *iface,
UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator,
ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
struct d3d12_command_list *object;
HRESULT hr;
@@ -2662,8 +2667,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList(ID3D12Device1 *i
initial_pipeline_state, &object)))
return hr;
- return return_interface(&object->ID3D12GraphicsCommandList3_iface,
- &IID_ID3D12GraphicsCommandList3, riid, command_list);
+ return return_interface(&object->ID3D12GraphicsCommandList5_iface,
+ &IID_ID3D12GraphicsCommandList5, riid, command_list);
}
/* Direct3D feature levels restrict which formats can be optionally supported. */
@@ -2772,10 +2777,10 @@ bool d3d12_device_is_uma(struct d3d12_device *device, bool *coherent)
return true;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device5 *iface,
D3D12_FEATURE feature, void *feature_data, UINT feature_data_size)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
TRACE("iface %p, feature %#x, feature_data %p, feature_data_size %u.\n",
iface, feature, feature_data, feature_data_size);
@@ -3274,10 +3279,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device1
}
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateDescriptorHeap(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateDescriptorHeap(ID3D12Device5 *iface,
const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
struct d3d12_descriptor_heap *object;
HRESULT hr;
@@ -3291,7 +3296,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateDescriptorHeap(ID3D12Device1
&IID_ID3D12DescriptorHeap, riid, descriptor_heap);
}
-static UINT STDMETHODCALLTYPE d3d12_device_GetDescriptorHandleIncrementSize(ID3D12Device1 *iface,
+static UINT STDMETHODCALLTYPE d3d12_device_GetDescriptorHandleIncrementSize(ID3D12Device5 *iface,
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type)
{
TRACE("iface %p, descriptor_heap_type %#x.\n", iface, descriptor_heap_type);
@@ -3314,11 +3319,11 @@ static UINT STDMETHODCALLTYPE d3d12_device_GetDescriptorHandleIncrementSize(ID3D
}
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateRootSignature(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateRootSignature(ID3D12Device5 *iface,
UINT node_mask, const void *bytecode, SIZE_T bytecode_length,
REFIID riid, void **root_signature)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
struct d3d12_root_signature *object;
HRESULT hr;
@@ -3334,10 +3339,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateRootSignature(ID3D12Device1
&IID_ID3D12RootSignature, riid, root_signature);
}
-static void STDMETHODCALLTYPE d3d12_device_CreateConstantBufferView(ID3D12Device1 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CreateConstantBufferView(ID3D12Device5 *iface,
const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
struct d3d12_desc tmp = {0};
TRACE("iface %p, desc %p, descriptor %#lx.\n", iface, desc, descriptor.ptr);
@@ -3346,11 +3351,11 @@ static void STDMETHODCALLTYPE d3d12_device_CreateConstantBufferView(ID3D12Device
d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
}
-static void STDMETHODCALLTYPE d3d12_device_CreateShaderResourceView(ID3D12Device1 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CreateShaderResourceView(ID3D12Device5 *iface,
ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
struct d3d12_desc tmp = {0};
TRACE("iface %p, resource %p, desc %p, descriptor %#lx.\n",
@@ -3360,11 +3365,11 @@ static void STDMETHODCALLTYPE d3d12_device_CreateShaderResourceView(ID3D12Device
d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
}
-static void STDMETHODCALLTYPE d3d12_device_CreateUnorderedAccessView(ID3D12Device1 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CreateUnorderedAccessView(ID3D12Device5 *iface,
ID3D12Resource *resource, ID3D12Resource *counter_resource,
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
struct d3d12_desc tmp = {0};
TRACE("iface %p, resource %p, counter_resource %p, desc %p, descriptor %#lx.\n",
@@ -3375,7 +3380,7 @@ static void STDMETHODCALLTYPE d3d12_device_CreateUnorderedAccessView(ID3D12Devic
d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
}
-static void STDMETHODCALLTYPE d3d12_device_CreateRenderTargetView(ID3D12Device1 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CreateRenderTargetView(ID3D12Device5 *iface,
ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
@@ -3383,10 +3388,10 @@ static void STDMETHODCALLTYPE d3d12_device_CreateRenderTargetView(ID3D12Device1
iface, resource, desc, descriptor.ptr);
d3d12_rtv_desc_create_rtv(d3d12_rtv_desc_from_cpu_handle(descriptor),
- impl_from_ID3D12Device1(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
+ impl_from_ID3D12Device5(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
}
-static void STDMETHODCALLTYPE d3d12_device_CreateDepthStencilView(ID3D12Device1 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CreateDepthStencilView(ID3D12Device5 *iface,
ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
@@ -3394,13 +3399,13 @@ static void STDMETHODCALLTYPE d3d12_device_CreateDepthStencilView(ID3D12Device1
iface, resource, desc, descriptor.ptr);
d3d12_dsv_desc_create_dsv(d3d12_dsv_desc_from_cpu_handle(descriptor),
- impl_from_ID3D12Device1(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
+ impl_from_ID3D12Device5(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
}
-static void STDMETHODCALLTYPE d3d12_device_CreateSampler(ID3D12Device1 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CreateSampler(ID3D12Device5 *iface,
const D3D12_SAMPLER_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
struct d3d12_desc tmp = {0};
TRACE("iface %p, desc %p, descriptor %#lx.\n", iface, desc, descriptor.ptr);
@@ -3409,14 +3414,14 @@ static void STDMETHODCALLTYPE d3d12_device_CreateSampler(ID3D12Device1 *iface,
d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
}
-static void STDMETHODCALLTYPE d3d12_device_CopyDescriptors(ID3D12Device1 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CopyDescriptors(ID3D12Device5 *iface,
UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,
const UINT *dst_descriptor_range_sizes,
UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,
const UINT *src_descriptor_range_sizes,
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
unsigned int dst_range_idx, dst_idx, src_range_idx, src_idx;
unsigned int dst_range_size, src_range_size;
struct d3d12_descriptor_heap *dst_heap;
@@ -3472,7 +3477,7 @@ static void STDMETHODCALLTYPE d3d12_device_CopyDescriptors(ID3D12Device1 *iface,
}
}
-static void STDMETHODCALLTYPE d3d12_device_CopyDescriptorsSimple(ID3D12Device1 *iface,
+static void STDMETHODCALLTYPE d3d12_device_CopyDescriptorsSimple(ID3D12Device5 *iface,
UINT descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,
const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type)
@@ -3487,10 +3492,10 @@ static void STDMETHODCALLTYPE d3d12_device_CopyDescriptorsSimple(ID3D12Device1 *
}
static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResourceAllocationInfo(
- ID3D12Device1 *iface, D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask,
+ ID3D12Device5 *iface, D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask,
UINT count, const D3D12_RESOURCE_DESC *resource_descs)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
const D3D12_RESOURCE_DESC *desc;
uint64_t requested_alignment;
@@ -3563,10 +3568,10 @@ invalid:
return info;
}
-static D3D12_HEAP_PROPERTIES * STDMETHODCALLTYPE d3d12_device_GetCustomHeapProperties(ID3D12Device1 *iface,
+static D3D12_HEAP_PROPERTIES * STDMETHODCALLTYPE d3d12_device_GetCustomHeapProperties(ID3D12Device5 *iface,
D3D12_HEAP_PROPERTIES *heap_properties, UINT node_mask, D3D12_HEAP_TYPE heap_type)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
bool coherent;
TRACE("iface %p, heap_properties %p, node_mask 0x%08x, heap_type %#x.\n",
@@ -3606,12 +3611,12 @@ static D3D12_HEAP_PROPERTIES * STDMETHODCALLTYPE d3d12_device_GetCustomHeapPrope
return heap_properties;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Device5 *iface,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID iid, void **resource)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
struct d3d12_resource *object;
HRESULT hr;
@@ -3630,17 +3635,17 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Devi
return return_interface(&object->ID3D12Resource_iface, &IID_ID3D12Resource, iid, resource);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap(ID3D12Device5 *iface,
const D3D12_HEAP_DESC *desc, REFIID iid, void **heap)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
struct d3d12_heap *object;
HRESULT hr;
TRACE("iface %p, desc %p, iid %s, heap %p.\n",
iface, desc, debugstr_guid(iid), heap);
- if (FAILED(hr = d3d12_heap_create(device, desc, NULL, &object)))
+ if (FAILED(hr = d3d12_heap_create(device, desc, NULL, NULL, &object)))
{
*heap = NULL;
return hr;
@@ -3649,12 +3654,12 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap(ID3D12Device1 *iface,
return return_interface(&object->ID3D12Heap_iface, &IID_ID3D12Heap, iid, heap);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePlacedResource(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePlacedResource(ID3D12Device5 *iface,
ID3D12Heap *heap, UINT64 heap_offset,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID iid, void **resource)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
struct d3d12_heap *heap_object;
struct d3d12_resource *object;
HRESULT hr;
@@ -3673,11 +3678,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePlacedResource(ID3D12Device1
return return_interface(&object->ID3D12Resource_iface, &IID_ID3D12Resource, iid, resource);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource(ID3D12Device5 *iface,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID iid, void **resource)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
struct d3d12_resource *object;
HRESULT hr;
@@ -3691,11 +3696,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource(ID3D12Devic
return return_interface(&object->ID3D12Resource_iface, &IID_ID3D12Resource, iid, resource);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateSharedHandle(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateSharedHandle(ID3D12Device5 *iface,
ID3D12DeviceChild *object, const SECURITY_ATTRIBUTES *attributes, DWORD access,
const WCHAR *name, HANDLE *handle)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
FIXME("iface %p, object %p, attributes %p, access %#x, name %s, handle %p stub!\n",
iface, object, attributes, access, debugstr_w(name, device->wchar_size), handle);
@@ -3703,7 +3708,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateSharedHandle(ID3D12Device1 *
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandle(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandle(ID3D12Device5 *iface,
HANDLE handle, REFIID riid, void **object)
{
FIXME("iface %p, handle %p, riid %s, object %p stub!\n",
@@ -3712,10 +3717,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandle(ID3D12Device1 *if
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandleByName(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandleByName(ID3D12Device5 *iface,
const WCHAR *name, DWORD access, HANDLE *handle)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
FIXME("iface %p, name %s, access %#x, handle %p stub!\n",
iface, debugstr_w(name, device->wchar_size), access, handle);
@@ -3723,7 +3728,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandleByName(ID3D12Devic
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_MakeResident(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_MakeResident(ID3D12Device5 *iface,
UINT object_count, ID3D12Pageable * const *objects)
{
FIXME_ONCE("iface %p, object_count %u, objects %p stub!\n",
@@ -3732,7 +3737,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_MakeResident(ID3D12Device1 *iface,
return S_OK;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_Evict(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_Evict(ID3D12Device5 *iface,
UINT object_count, ID3D12Pageable * const *objects)
{
FIXME_ONCE("iface %p, object_count %u, objects %p stub!\n",
@@ -3741,10 +3746,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_Evict(ID3D12Device1 *iface,
return S_OK;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateFence(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateFence(ID3D12Device5 *iface,
UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
struct d3d12_fence *object;
HRESULT hr;
@@ -3757,21 +3762,21 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateFence(ID3D12Device1 *iface,
return return_interface(&object->ID3D12Fence1_iface, &IID_ID3D12Fence1, riid, fence);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_GetDeviceRemovedReason(ID3D12Device1 *iface)
+static HRESULT STDMETHODCALLTYPE d3d12_device_GetDeviceRemovedReason(ID3D12Device5 *iface)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
TRACE("iface %p.\n", iface);
return device->removed_reason;
}
-static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device1 *iface,
+static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device5 *iface,
const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count,
UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,
UINT *row_counts, UINT64 *row_sizes, UINT64 *total_bytes)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
unsigned int i, sub_resource_idx, miplevel_idx, row_count, row_size, row_pitch;
unsigned int width, height, depth, plane_count, sub_resources_per_plane;
@@ -3851,10 +3856,10 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device1 *
*total_bytes = total;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateQueryHeap(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateQueryHeap(ID3D12Device5 *iface,
const D3D12_QUERY_HEAP_DESC *desc, REFIID iid, void **heap)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
struct d3d12_query_heap *object;
HRESULT hr;
@@ -3867,18 +3872,18 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateQueryHeap(ID3D12Device1 *ifa
return return_interface(&object->ID3D12QueryHeap_iface, &IID_ID3D12QueryHeap, iid, heap);
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetStablePowerState(ID3D12Device1 *iface, BOOL enable)
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetStablePowerState(ID3D12Device5 *iface, BOOL enable)
{
FIXME("iface %p, enable %#x stub!\n", iface, enable);
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandSignature(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandSignature(ID3D12Device5 *iface,
const D3D12_COMMAND_SIGNATURE_DESC *desc, ID3D12RootSignature *root_signature,
REFIID iid, void **command_signature)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
struct d3d12_command_signature *object;
HRESULT hr;
@@ -3892,14 +3897,14 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandSignature(ID3D12Devic
&IID_ID3D12CommandSignature, iid, command_signature);
}
-static void STDMETHODCALLTYPE d3d12_device_GetResourceTiling(ID3D12Device1 *iface,
+static void STDMETHODCALLTYPE d3d12_device_GetResourceTiling(ID3D12Device5 *iface,
ID3D12Resource *resource, UINT *total_tile_count,
D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape,
UINT *sub_resource_tiling_count, UINT first_sub_resource_tiling,
D3D12_SUBRESOURCE_TILING *sub_resource_tilings)
{
const struct d3d12_resource *resource_impl = impl_from_ID3D12Resource(resource);
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
TRACE("iface %p, resource %p, total_tile_count %p, packed_mip_info %p, "
"standard_title_shape %p, sub_resource_tiling_count %p, "
@@ -3912,9 +3917,9 @@ static void STDMETHODCALLTYPE d3d12_device_GetResourceTiling(ID3D12Device1 *ifac
sub_resource_tiling_count, first_sub_resource_tiling, sub_resource_tilings);
}
-static LUID * STDMETHODCALLTYPE d3d12_device_GetAdapterLuid(ID3D12Device1 *iface, LUID *luid)
+static LUID * STDMETHODCALLTYPE d3d12_device_GetAdapterLuid(ID3D12Device5 *iface, LUID *luid)
{
- struct d3d12_device *device = impl_from_ID3D12Device1(iface);
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
TRACE("iface %p, luid %p.\n", iface, luid);
@@ -3923,7 +3928,7 @@ static LUID * STDMETHODCALLTYPE d3d12_device_GetAdapterLuid(ID3D12Device1 *iface
return luid;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePipelineLibrary(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePipelineLibrary(ID3D12Device5 *iface,
const void *blob, SIZE_T blob_size, REFIID iid, void **lib)
{
FIXME("iface %p, blob %p, blob_size %lu, iid %s, lib %p stub!\n", iface, blob, blob_size, debugstr_guid(iid), lib);
@@ -3931,7 +3936,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePipelineLibrary(ID3D12Device
return DXGI_ERROR_UNSUPPORTED;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetEventOnMultipleFenceCompletion(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetEventOnMultipleFenceCompletion(ID3D12Device5 *iface,
ID3D12Fence *const *fences, const UINT64 *values, UINT fence_count,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event)
{
@@ -3941,7 +3946,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_SetEventOnMultipleFenceCompletion(
return E_NOTIMPL;
}
-static HRESULT STDMETHODCALLTYPE d3d12_device_SetResidencyPriority(ID3D12Device1 *iface,
+static HRESULT STDMETHODCALLTYPE d3d12_device_SetResidencyPriority(ID3D12Device5 *iface,
UINT object_count, ID3D12Pageable *const *objects, const D3D12_RESIDENCY_PRIORITY *priorities)
{
FIXME_ONCE("iface %p, object_count %u, objects %p, priorities %p stub!\n", iface, object_count, objects, priorities);
@@ -3949,7 +3954,186 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_SetResidencyPriority(ID3D12Device1
return S_OK;
}
-static const struct ID3D12Device1Vtbl d3d12_device_vtbl =
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePipelineState(ID3D12Device5 *iface,
+ const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID iid, void **pipeline_state)
+{
+ FIXME("iface %p, desc %p, iid %s, pipeline_state %p stub!\n", iface, desc, debugstr_guid(iid), pipeline_state);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_OpenExistingHeapFromAddress(ID3D12Device5 *iface,
+ const void *address, REFIID iid, void **heap)
+{
+ FIXME("iface %p, address %p, iid %s, heap %p stub!\n", iface, address, debugstr_guid(iid), heap);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_OpenExistingHeapFromFileMapping(ID3D12Device5 *iface,
+ HANDLE file_mapping, REFIID iid, void **heap)
+{
+ FIXME("iface %p, file_mapping %p, iid %s, heap %p stub!\n", iface, file_mapping, debugstr_guid(iid), heap);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_EnqueueMakeResident(ID3D12Device5 *iface,
+ D3D12_RESIDENCY_FLAGS flags, UINT num_objects, ID3D12Pageable *const *objects,
+ ID3D12Fence *fence, UINT64 fence_value)
+{
+ FIXME("iface %p, flags %#x, num_objects %u, objects %p, fence %p, fence_value %#"PRIx64" stub!\n",
+ iface, flags, num_objects, objects, fence, fence_value);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList1(ID3D12Device5 *iface,
+ UINT node_mask, D3D12_COMMAND_LIST_TYPE type, D3D12_COMMAND_LIST_FLAGS flags,
+ REFIID iid, void **command_list)
+{
+ FIXME("iface %p, node_mask 0x%08x, type %#x, flags %#x, iid %s, command_list %p stub!\n",
+ iface, node_mask, type, flags, debugstr_guid(iid), command_list);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateProtectedResourceSession(ID3D12Device5 *iface,
+ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, REFIID iid, void **session)
+{
+ FIXME("iface %p, desc %p, iid %s, session %p stub!\n", iface, desc, debugstr_guid(iid), session);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource1(ID3D12Device5 *iface,
+ const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
+ const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
+ const D3D12_CLEAR_VALUE *optimized_clear_value,
+ ID3D12ProtectedResourceSession *protected_session, REFIID iid, void **resource)
+{
+ FIXME("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, "
+ "optimized_clear_value %p, protected_session %p, iid %s, resource %p stub!\n",
+ iface, heap_properties, heap_flags, desc, initial_state,
+ optimized_clear_value, protected_session, debugstr_guid(iid), resource);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap1(ID3D12Device5 *iface,
+ const D3D12_HEAP_DESC *desc, ID3D12ProtectedResourceSession *protected_session,
+ REFIID iid, void **heap)
+{
+ struct d3d12_device *device = impl_from_ID3D12Device5(iface);
+ struct d3d12_heap *object;
+ HRESULT hr;
+
+ TRACE("iface %p, desc %p, protected_session %p, iid %s, heap %p.\n",
+ iface, desc, protected_session, debugstr_guid(iid), heap);
+
+ if (FAILED(hr = d3d12_heap_create(device, desc, NULL, protected_session, &object)))
+ {
+ *heap = NULL;
+ return hr;
+ }
+
+ return return_interface(&object->ID3D12Heap_iface, &IID_ID3D12Heap, iid, heap);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource1(ID3D12Device5 *iface,
+ const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
+ const D3D12_CLEAR_VALUE *optimized_clear_value,
+ ID3D12ProtectedResourceSession *protected_session, REFIID iid, void **resource)
+{
+ FIXME("iface %p, desc %p, initial_state %#x, optimized_clear_value %p, "
+ "protected_session %p, iid %s, resource %p stub!\n",
+ iface, desc, initial_state, optimized_clear_value, protected_session,
+ debugstr_guid(iid), resource);
+
+ return E_NOTIMPL;
+}
+
+static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResourceAllocationInfo1(
+ ID3D12Device5 *iface, D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask,
+ UINT count, const D3D12_RESOURCE_DESC *resource_descs,
+ D3D12_RESOURCE_ALLOCATION_INFO1 *info1)
+{
+ FIXME("iface %p, info %p, visible_mask 0x%08x, count %u, resource_descs %p, info1 %p stub!\n",
+ iface, info, visible_mask, count, resource_descs, info1);
+
+ return info;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateLifetimeTracker(ID3D12Device5 *iface,
+ ID3D12LifetimeOwner *owner, REFIID iid, void **tracker)
+{
+ FIXME("iface %p, owner %p, iid %s, tracker %p stub!\n", iface, owner, debugstr_guid(iid), tracker);
+
+ return E_NOTIMPL;
+}
+
+static void STDMETHODCALLTYPE d3d12_device_RemoveDevice(ID3D12Device5 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_EnumerateMetaCommands(ID3D12Device5 *iface,
+ UINT *num_meta_commands, D3D12_META_COMMAND_DESC *command_desc)
+{
+ FIXME("iface %p, num_meta_commands %p, command_desc %p stub!\n", iface,
+ num_meta_commands, command_desc);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_EnumerateMetaCommandParameters(ID3D12Device5 *iface,
+ REFGUID command_id, D3D12_META_COMMAND_PARAMETER_STAGE stage,
+ UINT *size_in_bytes, UINT *parameter_count,
+ D3D12_META_COMMAND_PARAMETER_DESC *parameter_desc)
+{
+ FIXME("iface %p, command_id %s, stage %u, size_in_bytes %p, "
+ "parameter_count %p, parameter_desc %p stub!\n", iface,
+ debugstr_guid(command_id), stage, size_in_bytes, parameter_count, parameter_desc);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateMetaCommand(ID3D12Device5 *iface,
+ REFGUID command_id, UINT node_mask, const void *parameters_data,
+ SIZE_T data_size_in_bytes, REFIID iid, void **meta_command)
+{
+ FIXME("iface %p, command_id %s, node_mask %#x, parameters_data %p, "
+ "data_size_in_bytes %lu, iid %s, meta_command %p stub!\n", iface,
+ debugstr_guid(command_id), node_mask, parameters_data,
+ data_size_in_bytes, debugstr_guid(iid), meta_command);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_device_CreateStateObject(ID3D12Device5 *iface,
+ const D3D12_STATE_OBJECT_DESC *desc, REFIID iid, void **state_object)
+{
+ FIXME("iface %p, desc %p, iid %s, state_object %p stub!\n", iface, desc, debugstr_guid(iid), state_object);
+
+ return E_NOTIMPL;
+}
+
+static void STDMETHODCALLTYPE d3d12_device_GetRaytracingAccelerationStructurePrebuildInfo(ID3D12Device5 *iface,
+ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,
+ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info)
+{
+ FIXME("iface %p, desc %p, info %p stub!\n", iface, desc, info);
+}
+
+static D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS STDMETHODCALLTYPE d3d12_device_CheckDriverMatchingIdentifier(ID3D12Device5 *iface,
+ D3D12_SERIALIZED_DATA_TYPE data_type, const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier)
+{
+ FIXME("iface %p, data_type %u, identifier %p stub!\n", iface, data_type, identifier);
+
+ return D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED;
+}
+
+static const struct ID3D12Device5Vtbl d3d12_device_vtbl =
{
/* IUnknown methods */
d3d12_device_QueryInterface,
@@ -4002,14 +4186,36 @@ static const struct ID3D12Device1Vtbl d3d12_device_vtbl =
d3d12_device_CreatePipelineLibrary,
d3d12_device_SetEventOnMultipleFenceCompletion,
d3d12_device_SetResidencyPriority,
+ /* ID3D12Device2 methods */
+ d3d12_device_CreatePipelineState,
+ /* ID3D12Device3 methods */
+ d3d12_device_OpenExistingHeapFromAddress,
+ d3d12_device_OpenExistingHeapFromFileMapping,
+ d3d12_device_EnqueueMakeResident,
+ /* ID3D12Device4 methods */
+ d3d12_device_CreateCommandList1,
+ d3d12_device_CreateProtectedResourceSession,
+ d3d12_device_CreateCommittedResource1,
+ d3d12_device_CreateHeap1,
+ d3d12_device_CreateReservedResource1,
+ d3d12_device_GetResourceAllocationInfo1,
+ /* ID3D12Device5 methods */
+ d3d12_device_CreateLifetimeTracker,
+ d3d12_device_RemoveDevice,
+ d3d12_device_EnumerateMetaCommands,
+ d3d12_device_EnumerateMetaCommandParameters,
+ d3d12_device_CreateMetaCommand,
+ d3d12_device_CreateStateObject,
+ d3d12_device_GetRaytracingAccelerationStructurePrebuildInfo,
+ d3d12_device_CheckDriverMatchingIdentifier,
};
-struct d3d12_device *unsafe_impl_from_ID3D12Device1(ID3D12Device1 *iface)
+struct d3d12_device *unsafe_impl_from_ID3D12Device5(ID3D12Device5 *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d12_device_vtbl);
- return impl_from_ID3D12Device1(iface);
+ return impl_from_ID3D12Device5(iface);
}
static HRESULT d3d12_device_init(struct d3d12_device *device,
@@ -4018,7 +4224,7 @@ static HRESULT d3d12_device_init(struct d3d12_device *device,
const struct vkd3d_vk_device_procs *vk_procs;
HRESULT hr;
- device->ID3D12Device1_iface.lpVtbl = &d3d12_device_vtbl;
+ device->ID3D12Device5_iface.lpVtbl = &d3d12_device_vtbl;
device->refcount = 1;
vkd3d_instance_incref(device->vkd3d_instance = instance);
@@ -4215,28 +4421,28 @@ HRESULT vkd3d_join_thread(struct vkd3d_instance *instance, union vkd3d_thread_ha
IUnknown *vkd3d_get_device_parent(ID3D12Device *device)
{
- struct d3d12_device *d3d12_device = impl_from_ID3D12Device1((ID3D12Device1 *)device);
+ struct d3d12_device *d3d12_device = impl_from_ID3D12Device5((ID3D12Device5 *)device);
return d3d12_device->parent;
}
VkDevice vkd3d_get_vk_device(ID3D12Device *device)
{
- struct d3d12_device *d3d12_device = impl_from_ID3D12Device1((ID3D12Device1 *)device);
+ struct d3d12_device *d3d12_device = impl_from_ID3D12Device5((ID3D12Device5 *)device);
return d3d12_device->vk_device;
}
VkPhysicalDevice vkd3d_get_vk_physical_device(ID3D12Device *device)
{
- struct d3d12_device *d3d12_device = impl_from_ID3D12Device1((ID3D12Device1 *)device);
+ struct d3d12_device *d3d12_device = impl_from_ID3D12Device5((ID3D12Device5 *)device);
return d3d12_device->vk_physical_device;
}
struct vkd3d_instance *vkd3d_instance_from_device(ID3D12Device *device)
{
- struct d3d12_device *d3d12_device = impl_from_ID3D12Device1((ID3D12Device1 *)device);
+ struct d3d12_device *d3d12_device = impl_from_ID3D12Device5((ID3D12Device5 *)device);
return d3d12_device->vkd3d_instance;
}
diff --git a/libs/vkd3d/libs/vkd3d/resource.c b/libs/vkd3d/libs/vkd3d/resource.c
index f3842958d96..ad1d2d66692 100644
--- a/libs/vkd3d/libs/vkd3d/resource.c
+++ b/libs/vkd3d/libs/vkd3d/resource.c
@@ -574,11 +574,15 @@ static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
}
HRESULT d3d12_heap_create(struct d3d12_device *device, const D3D12_HEAP_DESC *desc,
- const struct d3d12_resource *resource, struct d3d12_heap **heap)
+ const struct d3d12_resource *resource, ID3D12ProtectedResourceSession *protected_session,
+ struct d3d12_heap **heap)
{
struct d3d12_heap *object;
HRESULT hr;
+ if (protected_session)
+ FIXME("Protected session is not supported.\n");
+
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
@@ -2064,7 +2068,7 @@ static HRESULT vkd3d_allocate_resource_memory(
heap_desc.Properties = *heap_properties;
heap_desc.Alignment = 0;
heap_desc.Flags = heap_flags;
- if (SUCCEEDED(hr = d3d12_heap_create(device, &heap_desc, resource, &resource->heap)))
+ if (SUCCEEDED(hr = d3d12_heap_create(device, &heap_desc, resource, NULL, &resource->heap)))
resource->flags |= VKD3D_RESOURCE_DEDICATED_HEAP;
return hr;
}
@@ -2220,7 +2224,7 @@ HRESULT d3d12_reserved_resource_create(struct d3d12_device *device,
HRESULT vkd3d_create_image_resource(ID3D12Device *device,
const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource)
{
- struct d3d12_device *d3d12_device = unsafe_impl_from_ID3D12Device1((ID3D12Device1 *)device);
+ struct d3d12_device *d3d12_device = unsafe_impl_from_ID3D12Device5((ID3D12Device5 *)device);
struct d3d12_resource *object;
HRESULT hr;
@@ -2998,6 +3002,7 @@ static bool init_default_texture_view_desc(struct vkd3d_texture_view_desc *desc,
desc->components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
desc->components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
desc->allowed_swizzle = false;
+ desc->usage = 0;
return true;
}
@@ -3039,6 +3044,7 @@ bool vkd3d_create_texture_view(struct d3d12_device *device, uint32_t magic, VkIm
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
const struct vkd3d_format *format = desc->format;
+ VkImageViewUsageCreateInfoKHR usage_desc;
struct VkImageViewCreateInfo view_desc;
VkImageView vk_view = VK_NULL_HANDLE;
struct vkd3d_view *object;
@@ -3060,6 +3066,13 @@ bool vkd3d_create_texture_view(struct d3d12_device *device, uint32_t magic, VkIm
view_desc.subresourceRange.levelCount = desc->miplevel_count;
view_desc.subresourceRange.baseArrayLayer = desc->layer_idx;
view_desc.subresourceRange.layerCount = desc->layer_count;
+ if (device->vk_info.KHR_maintenance2)
+ {
+ usage_desc.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
+ usage_desc.pNext = NULL;
+ usage_desc.usage = desc->usage;
+ view_desc.pNext = &usage_desc;
+ }
if ((vr = VK_CALL(vkCreateImageView(device->vk_device, &view_desc, NULL, &vk_view))) < 0)
{
WARN("Failed to create Vulkan image view, vr %d.\n", vr);
@@ -3196,6 +3209,7 @@ static void vkd3d_create_null_srv(struct d3d12_desc *descriptor,
vkd3d_desc.components.b = VK_COMPONENT_SWIZZLE_ZERO;
vkd3d_desc.components.a = VK_COMPONENT_SWIZZLE_ZERO;
vkd3d_desc.allowed_swizzle = true;
+ vkd3d_desc.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_SRV, vk_image, &vkd3d_desc, &descriptor->s.u.view);
}
@@ -3268,6 +3282,7 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
vkd3d_desc.miplevel_count = VK_REMAINING_MIP_LEVELS;
vkd3d_desc.allowed_swizzle = true;
+ vkd3d_desc.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
if (desc)
{
@@ -3421,6 +3436,7 @@ static void vkd3d_create_null_uav(struct d3d12_desc *descriptor,
vkd3d_desc.components.b = VK_COMPONENT_SWIZZLE_B;
vkd3d_desc.components.a = VK_COMPONENT_SWIZZLE_A;
vkd3d_desc.allowed_swizzle = false;
+ vkd3d_desc.usage = VK_IMAGE_USAGE_STORAGE_BIT;
vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_UAV, vk_image, &vkd3d_desc, &descriptor->s.u.view);
}
@@ -3480,6 +3496,8 @@ static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0))
return;
+ vkd3d_desc.usage = VK_IMAGE_USAGE_STORAGE_BIT;
+
if (vkd3d_format_is_compressed(vkd3d_desc.format))
{
WARN("UAVs cannot be created for compressed formats.\n");
@@ -3747,6 +3765,8 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev
if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0))
return;
+ vkd3d_desc.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+
if (vkd3d_desc.format->vk_aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT)
{
WARN("Trying to create RTV for depth/stencil format %#x.\n", vkd3d_desc.format->dxgi_format);
@@ -3847,6 +3867,8 @@ void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_dev
if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0))
return;
+ vkd3d_desc.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+
if (!(vkd3d_desc.format->vk_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)))
{
WARN("Trying to create DSV for format %#x.\n", vkd3d_desc.format->dxgi_format);
diff --git a/libs/vkd3d/libs/vkd3d/vkd3d_main.c b/libs/vkd3d/libs/vkd3d/vkd3d_main.c
index 159560afd8e..245edb5aeac 100644
--- a/libs/vkd3d/libs/vkd3d/vkd3d_main.c
+++ b/libs/vkd3d/libs/vkd3d/vkd3d_main.c
@@ -71,11 +71,11 @@ HRESULT vkd3d_create_device(const struct vkd3d_device_create_info *create_info,
if (!device)
{
- ID3D12Device_Release(&object->ID3D12Device1_iface);
+ ID3D12Device_Release(&object->ID3D12Device5_iface);
return S_FALSE;
}
- return return_interface(&object->ID3D12Device1_iface, &IID_ID3D12Device, iid, device);
+ return return_interface(&object->ID3D12Device5_iface, &IID_ID3D12Device, iid, device);
}
/* ID3D12RootSignatureDeserializer */
diff --git a/libs/vkd3d/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/libs/vkd3d/vkd3d_private.h
index 363a7132c3a..625a43125c9 100644
--- a/libs/vkd3d/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/libs/vkd3d/vkd3d_private.h
@@ -22,6 +22,7 @@
#define COBJMACROS
#define NONAMELESSUNION
#define VK_NO_PROTOTYPES
+#define CONST_VTABLE
#ifdef _WIN32
# define _WIN32_WINNT 0x0600 /* for condition variables */
@@ -31,8 +32,8 @@
#include "vkd3d_blob.h"
#include "vkd3d_memory.h"
#include "vkd3d_utf8.h"
-#include "wine/list.h"
-#include "wine/rbtree.h"
+#include "list.h"
+#include "rbtree.h"
#include "vkd3d.h"
#include "vkd3d_shader.h"
@@ -121,6 +122,7 @@ struct vkd3d_vulkan_info
bool KHR_draw_indirect_count;
bool KHR_get_memory_requirements2;
bool KHR_image_format_list;
+ bool KHR_maintenance2;
bool KHR_maintenance3;
bool KHR_push_descriptor;
bool KHR_sampler_mirror_clamp_to_edge;
@@ -680,7 +682,7 @@ struct d3d12_heap
};
HRESULT d3d12_heap_create(struct d3d12_device *device, const D3D12_HEAP_DESC *desc,
- const struct d3d12_resource *resource, struct d3d12_heap **heap);
+ const struct d3d12_resource *resource, ID3D12ProtectedResourceSession *protected_session, struct d3d12_heap **heap);
struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface);
#define VKD3D_RESOURCE_PUBLIC_FLAGS \
@@ -835,6 +837,7 @@ struct vkd3d_texture_view_desc
VkImageAspectFlags vk_image_aspect;
VkComponentMapping components;
bool allowed_swizzle;
+ VkImageUsageFlags usage;
};
struct vkd3d_desc_header
@@ -1426,7 +1429,7 @@ enum vkd3d_pipeline_bind_point
/* ID3D12CommandList */
struct d3d12_command_list
{
- ID3D12GraphicsCommandList3 ID3D12GraphicsCommandList3_iface;
+ ID3D12GraphicsCommandList5 ID3D12GraphicsCommandList5_iface;
LONG refcount;
D3D12_COMMAND_LIST_TYPE type;
@@ -1709,7 +1712,7 @@ struct vkd3d_desc_object_cache
/* ID3D12Device */
struct d3d12_device
{
- ID3D12Device1 ID3D12Device1_iface;
+ ID3D12Device5 ID3D12Device5_iface;
LONG refcount;
VkDevice vk_device;
@@ -1775,27 +1778,27 @@ struct vkd3d_queue *d3d12_device_get_vkd3d_queue(struct d3d12_device *device, D3
bool d3d12_device_is_uma(struct d3d12_device *device, bool *coherent);
void d3d12_device_mark_as_removed(struct d3d12_device *device, HRESULT reason,
const char *message, ...) VKD3D_PRINTF_FUNC(3, 4);
-struct d3d12_device *unsafe_impl_from_ID3D12Device1(ID3D12Device1 *iface);
+struct d3d12_device *unsafe_impl_from_ID3D12Device5(ID3D12Device5 *iface);
static inline HRESULT d3d12_device_query_interface(struct d3d12_device *device, REFIID iid, void **object)
{
- return ID3D12Device1_QueryInterface(&device->ID3D12Device1_iface, iid, object);
+ return ID3D12Device5_QueryInterface(&device->ID3D12Device5_iface, iid, object);
}
static inline ULONG d3d12_device_add_ref(struct d3d12_device *device)
{
- return ID3D12Device1_AddRef(&device->ID3D12Device1_iface);
+ return ID3D12Device5_AddRef(&device->ID3D12Device5_iface);
}
static inline ULONG d3d12_device_release(struct d3d12_device *device)
{
- return ID3D12Device1_Release(&device->ID3D12Device1_iface);
+ return ID3D12Device5_Release(&device->ID3D12Device5_iface);
}
static inline unsigned int d3d12_device_get_descriptor_handle_increment_size(struct d3d12_device *device,
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_type)
{
- return ID3D12Device1_GetDescriptorHandleIncrementSize(&device->ID3D12Device1_iface, descriptor_type);
+ return ID3D12Device5_GetDescriptorHandleIncrementSize(&device->ID3D12Device5_iface, descriptor_type);
}
/* utils */
--
2.42.0