wine-staging/patches/wined3d-1DTextures/0015-wined3d-Allow-creation-of-1d-shader-views.patch
2017-04-09 16:14:41 +02:00

28 lines
1.2 KiB
Diff

From 3e9426e9eddb491050a780e854ad7d7f889e91bd Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Thu, 25 Aug 2016 19:26:07 +0200
Subject: wined3d: Allow creation of 1d shader views.
---
dlls/wined3d/view.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 82fac25603..a809344126 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -46,6 +46,10 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
{
{GL_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_CUBE_MAP},
{GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_RECTANGLE},
+ {GL_TEXTURE_1D, 0, GL_TEXTURE_1D},
+ {GL_TEXTURE_1D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY},
+ {GL_TEXTURE_1D_ARRAY, 0, GL_TEXTURE_1D},
+ {GL_TEXTURE_1D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY},
{GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
{GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
{GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
--
2.11.0