wine-staging/patches/vkd3d-latest/0001-Update-vkd3d-to-771e442af16228a977eebba82224f06f6d02.patch
2023-09-16 09:31:27 +10:00

30594 lines
1.2 MiB

From ffc72a34adff66a7e763f682288f95498b8b5f28 Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Wed, 17 May 2023 08:35:40 +1000
Subject: [PATCH] Update vkd3d to 771e442af16228a977eebba82224f06f6d0202fe
(1.8)
---
libs/vkd3d/Makefile.in | 6 +-
libs/vkd3d/include/list.h | 270 +
libs/vkd3d/include/private/list.h | 270 +
libs/vkd3d/include/private/rbtree.h | 378 ++
libs/vkd3d/include/private/vkd3d_common.h | 3 +-
libs/vkd3d/include/private/vkd3d_debug.h | 2 +-
libs/vkd3d/include/private/vkd3d_test.h | 432 ++
libs/vkd3d/include/vkd3d.h | 1 +
libs/vkd3d/include/vkd3d_d3d9types.h | 237 +
libs/vkd3d/include/vkd3d_d3dcompiler.h | 74 +
libs/vkd3d/include/vkd3d_shader.h | 1 +
libs/vkd3d/include/vkd3d_utils.h | 108 +
libs/vkd3d/include/vkd3d_windows.h | 284 +
libs/vkd3d/libs/vkd3d-common/blob.c | 1 +
libs/vkd3d/libs/vkd3d-common/debug.c | 4 +-
.../libs/vkd3d-shader/{trace.c => d3d_asm.c} | 25 +-
libs/vkd3d/libs/vkd3d-shader/d3dbc.c | 1131 +++-
libs/vkd3d/libs/vkd3d-shader/dxbc.c | 1773 +-----
libs/vkd3d/libs/vkd3d-shader/hlsl.c | 619 +-
libs/vkd3d/libs/vkd3d-shader/hlsl.h | 235 +-
libs/vkd3d/libs/vkd3d-shader/hlsl.l | 8 +
libs/vkd3d/libs/vkd3d-shader/hlsl.y | 2362 +++++---
libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c | 1821 ++++--
.../libs/vkd3d-shader/hlsl_constant_ops.c | 358 +-
libs/vkd3d/libs/vkd3d-shader/hlsl_sm1.c | 980 ---
libs/vkd3d/libs/vkd3d-shader/hlsl_sm4.c | 2531 --------
libs/vkd3d/libs/vkd3d-shader/ir.c | 1072 ++++
libs/vkd3d/libs/vkd3d-shader/preproc.h | 2 +-
libs/vkd3d/libs/vkd3d-shader/preproc.l | 6 +-
libs/vkd3d/libs/vkd3d-shader/spirv.c | 1325 ++---
libs/vkd3d/libs/vkd3d-shader/tpf.c | 5234 +++++++++++++++++
.../libs/vkd3d-shader/vkd3d_shader_main.c | 241 +-
.../libs/vkd3d-shader/vkd3d_shader_private.h | 91 +-
libs/vkd3d/libs/vkd3d/command.c | 160 +-
libs/vkd3d/libs/vkd3d/device.c | 205 +-
libs/vkd3d/libs/vkd3d/resource.c | 935 ++-
libs/vkd3d/libs/vkd3d/state.c | 4 +-
libs/vkd3d/libs/vkd3d/vkd3d_private.h | 238 +-
38 files changed, 14623 insertions(+), 8804 deletions(-)
create mode 100644 libs/vkd3d/include/list.h
create mode 100644 libs/vkd3d/include/private/list.h
create mode 100644 libs/vkd3d/include/private/rbtree.h
create mode 100644 libs/vkd3d/include/private/vkd3d_test.h
create mode 100644 libs/vkd3d/include/vkd3d_d3d9types.h
create mode 100644 libs/vkd3d/include/vkd3d_d3dcompiler.h
create mode 100644 libs/vkd3d/include/vkd3d_utils.h
create mode 100644 libs/vkd3d/include/vkd3d_windows.h
rename libs/vkd3d/libs/vkd3d-shader/{trace.c => d3d_asm.c} (98%)
delete mode 100644 libs/vkd3d/libs/vkd3d-shader/hlsl_sm1.c
delete mode 100644 libs/vkd3d/libs/vkd3d-shader/hlsl_sm4.c
create mode 100644 libs/vkd3d/libs/vkd3d-shader/ir.c
create mode 100644 libs/vkd3d/libs/vkd3d-shader/tpf.c
diff --git a/libs/vkd3d/Makefile.in b/libs/vkd3d/Makefile.in
index 0ed4e27ad83..1ba0e9f71e1 100644
--- a/libs/vkd3d/Makefile.in
+++ b/libs/vkd3d/Makefile.in
@@ -14,6 +14,7 @@ SOURCES = \
libs/vkd3d-common/memory.c \
libs/vkd3d-common/utf8.c \
libs/vkd3d-shader/checksum.c \
+ libs/vkd3d-shader/d3d_asm.c \
libs/vkd3d-shader/d3dbc.c \
libs/vkd3d-shader/dxbc.c \
libs/vkd3d-shader/glsl.c \
@@ -22,12 +23,11 @@ SOURCES = \
libs/vkd3d-shader/hlsl.y \
libs/vkd3d-shader/hlsl_codegen.c \
libs/vkd3d-shader/hlsl_constant_ops.c \
- libs/vkd3d-shader/hlsl_sm1.c \
- libs/vkd3d-shader/hlsl_sm4.c \
+ libs/vkd3d-shader/ir.c \
libs/vkd3d-shader/preproc.l \
libs/vkd3d-shader/preproc.y \
libs/vkd3d-shader/spirv.c \
- libs/vkd3d-shader/trace.c \
+ libs/vkd3d-shader/tpf.c \
libs/vkd3d-shader/vkd3d_shader_main.c \
libs/vkd3d/command.c \
libs/vkd3d/device.c \
diff --git a/libs/vkd3d/include/list.h b/libs/vkd3d/include/list.h
new file mode 100644
index 00000000000..2e1d95f3fd4
--- /dev/null
+++ b/libs/vkd3d/include/list.h
@@ -0,0 +1,270 @@
+/*
+ * Linked lists support
+ *
+ * Copyright (C) 2002 Alexandre Julliard
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_SERVER_LIST_H
+#define __WINE_SERVER_LIST_H
+
+#include <stddef.h>
+
+struct list
+{
+ struct list *next;
+ struct list *prev;
+};
+
+/* Define a list like so:
+ *
+ * struct gadget
+ * {
+ * struct list entry; <-- doesn't have to be the first item in the struct
+ * int a, b;
+ * };
+ *
+ * static struct list global_gadgets = LIST_INIT( global_gadgets );
+ *
+ * or
+ *
+ * struct some_global_thing
+ * {
+ * struct list gadgets;
+ * };
+ *
+ * list_init( &some_global_thing->gadgets );
+ *
+ * Manipulate it like this:
+ *
+ * list_add_head( &global_gadgets, &new_gadget->entry );
+ * list_remove( &new_gadget->entry );
+ * list_add_after( &some_random_gadget->entry, &new_gadget->entry );
+ *
+ * And to iterate over it:
+ *
+ * struct gadget *gadget;
+ * LIST_FOR_EACH_ENTRY( gadget, &global_gadgets, struct gadget, entry )
+ * {
+ * ...
+ * }
+ *
+ */
+
+/* add an element after the specified one */
+static inline void list_add_after( struct list *elem, struct list *to_add )
+{
+ to_add->next = elem->next;
+ to_add->prev = elem;
+ elem->next->prev = to_add;
+ elem->next = to_add;
+}
+
+/* add an element before the specified one */
+static inline void list_add_before( struct list *elem, struct list *to_add )
+{
+ to_add->next = elem;
+ to_add->prev = elem->prev;
+ elem->prev->next = to_add;
+ elem->prev = to_add;
+}
+
+/* add element at the head of the list */
+static inline void list_add_head( struct list *list, struct list *elem )
+{
+ list_add_after( list, elem );
+}
+
+/* add element at the tail of the list */
+static inline void list_add_tail( struct list *list, struct list *elem )
+{
+ list_add_before( list, elem );
+}
+
+/* remove an element from its list */
+static inline void list_remove( struct list *elem )
+{
+ elem->next->prev = elem->prev;
+ elem->prev->next = elem->next;
+}
+
+/* get the next element */
+static inline struct list *list_next( const struct list *list, const struct list *elem )
+{
+ struct list *ret = elem->next;
+ if (elem->next == list) ret = NULL;
+ return ret;
+}
+
+/* get the previous element */
+static inline struct list *list_prev( const struct list *list, const struct list *elem )
+{
+ struct list *ret = elem->prev;
+ if (elem->prev == list) ret = NULL;
+ return ret;
+}
+
+/* get the first element */
+static inline struct list *list_head( const struct list *list )
+{
+ return list_next( list, list );
+}
+
+/* get the last element */
+static inline struct list *list_tail( const struct list *list )
+{
+ return list_prev( list, list );
+}
+
+/* check if a list is empty */
+static inline int list_empty( const struct list *list )
+{
+ return list->next == list;
+}
+
+/* initialize a list */
+static inline void list_init( struct list *list )
+{
+ list->next = list->prev = list;
+}
+
+/* count the elements of a list */
+static inline unsigned int list_count( const struct list *list )
+{
+ unsigned count = 0;
+ const struct list *ptr;
+ for (ptr = list->next; ptr != list; ptr = ptr->next) count++;
+ return count;
+}
+
+/* move all elements from src to before the specified element */
+static inline void list_move_before( struct list *dst, struct list *src )
+{
+ if (list_empty(src)) return;
+
+ dst->prev->next = src->next;
+ src->next->prev = dst->prev;
+ dst->prev = src->prev;
+ src->prev->next = dst;
+ list_init(src);
+}
+
+/* move all elements from src to after the specified element */
+static inline void list_move_after( struct list *dst, struct list *src )
+{
+ if (list_empty(src)) return;
+
+ dst->next->prev = src->prev;
+ src->prev->next = dst->next;
+ dst->next = src->next;
+ src->next->prev = dst;
+ list_init(src);
+}
+
+/* move all elements from src to the head of dst */
+static inline void list_move_head( struct list *dst, struct list *src )
+{
+ list_move_after( dst, src );
+}
+
+/* move all elements from src to the tail of dst */
+static inline void list_move_tail( struct list *dst, struct list *src )
+{
+ list_move_before( dst, src );
+}
+
+/* move the slice of elements from begin to end inclusive to the head of dst */
+static inline void list_move_slice_head( struct list *dst, struct list *begin, struct list *end )
+{
+ struct list *dst_next = dst->next;
+ begin->prev->next = end->next;
+ end->next->prev = begin->prev;
+ dst->next = begin;
+ dst_next->prev = end;
+ begin->prev = dst;
+ end->next = dst_next;
+}
+
+/* move the slice of elements from begin to end inclusive to the tail of dst */
+static inline void list_move_slice_tail( struct list *dst, struct list *begin, struct list *end )
+{
+ struct list *dst_prev = dst->prev;
+ begin->prev->next = end->next;
+ end->next->prev = begin->prev;
+ dst_prev->next = begin;
+ dst->prev = end;
+ begin->prev = dst_prev;
+ end->next = dst;
+}
+
+/* iterate through the list */
+#define LIST_FOR_EACH(cursor,list) \
+ for ((cursor) = (list)->next; (cursor) != (list); (cursor) = (cursor)->next)
+
+/* iterate through the list, with safety against removal */
+#define LIST_FOR_EACH_SAFE(cursor, cursor2, list) \
+ for ((cursor) = (list)->next, (cursor2) = (cursor)->next; \
+ (cursor) != (list); \
+ (cursor) = (cursor2), (cursor2) = (cursor)->next)
+
+/* iterate through the list using a list entry */
+#define LIST_FOR_EACH_ENTRY(elem, list, type, field) \
+ for ((elem) = LIST_ENTRY((list)->next, type, field); \
+ &(elem)->field != (list); \
+ (elem) = LIST_ENTRY((elem)->field.next, type, field))
+
+/* iterate through the list using a list entry, with safety against removal */
+#define LIST_FOR_EACH_ENTRY_SAFE(cursor, cursor2, list, type, field) \
+ for ((cursor) = LIST_ENTRY((list)->next, type, field), \
+ (cursor2) = LIST_ENTRY((cursor)->field.next, type, field); \
+ &(cursor)->field != (list); \
+ (cursor) = (cursor2), \
+ (cursor2) = LIST_ENTRY((cursor)->field.next, type, field))
+
+/* iterate through the list in reverse order */
+#define LIST_FOR_EACH_REV(cursor,list) \
+ for ((cursor) = (list)->prev; (cursor) != (list); (cursor) = (cursor)->prev)
+
+/* iterate through the list in reverse order, with safety against removal */
+#define LIST_FOR_EACH_SAFE_REV(cursor, cursor2, list) \
+ for ((cursor) = (list)->prev, (cursor2) = (cursor)->prev; \
+ (cursor) != (list); \
+ (cursor) = (cursor2), (cursor2) = (cursor)->prev)
+
+/* iterate through the list in reverse order using a list entry */
+#define LIST_FOR_EACH_ENTRY_REV(elem, list, type, field) \
+ for ((elem) = LIST_ENTRY((list)->prev, type, field); \
+ &(elem)->field != (list); \
+ (elem) = LIST_ENTRY((elem)->field.prev, type, field))
+
+/* iterate through the list in reverse order using a list entry, with safety against removal */
+#define LIST_FOR_EACH_ENTRY_SAFE_REV(cursor, cursor2, list, type, field) \
+ for ((cursor) = LIST_ENTRY((list)->prev, type, field), \
+ (cursor2) = LIST_ENTRY((cursor)->field.prev, type, field); \
+ &(cursor)->field != (list); \
+ (cursor) = (cursor2), \
+ (cursor2) = LIST_ENTRY((cursor)->field.prev, type, field))
+
+/* macros for statically initialized lists */
+#undef LIST_INIT
+#define LIST_INIT(list) { &(list), &(list) }
+
+/* get pointer to object containing list element */
+#undef LIST_ENTRY
+#define LIST_ENTRY(elem, type, field) \
+ ((type *)((char *)(elem) - offsetof(type, field)))
+
+#endif /* __WINE_SERVER_LIST_H */
diff --git a/libs/vkd3d/include/private/list.h b/libs/vkd3d/include/private/list.h
new file mode 100644
index 00000000000..2e1d95f3fd4
--- /dev/null
+++ b/libs/vkd3d/include/private/list.h
@@ -0,0 +1,270 @@
+/*
+ * Linked lists support
+ *
+ * Copyright (C) 2002 Alexandre Julliard
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_SERVER_LIST_H
+#define __WINE_SERVER_LIST_H
+
+#include <stddef.h>
+
+struct list
+{
+ struct list *next;
+ struct list *prev;
+};
+
+/* Define a list like so:
+ *
+ * struct gadget
+ * {
+ * struct list entry; <-- doesn't have to be the first item in the struct
+ * int a, b;
+ * };
+ *
+ * static struct list global_gadgets = LIST_INIT( global_gadgets );
+ *
+ * or
+ *
+ * struct some_global_thing
+ * {
+ * struct list gadgets;
+ * };
+ *
+ * list_init( &some_global_thing->gadgets );
+ *
+ * Manipulate it like this:
+ *
+ * list_add_head( &global_gadgets, &new_gadget->entry );
+ * list_remove( &new_gadget->entry );
+ * list_add_after( &some_random_gadget->entry, &new_gadget->entry );
+ *
+ * And to iterate over it:
+ *
+ * struct gadget *gadget;
+ * LIST_FOR_EACH_ENTRY( gadget, &global_gadgets, struct gadget, entry )
+ * {
+ * ...
+ * }
+ *
+ */
+
+/* add an element after the specified one */
+static inline void list_add_after( struct list *elem, struct list *to_add )
+{
+ to_add->next = elem->next;
+ to_add->prev = elem;
+ elem->next->prev = to_add;
+ elem->next = to_add;
+}
+
+/* add an element before the specified one */
+static inline void list_add_before( struct list *elem, struct list *to_add )
+{
+ to_add->next = elem;
+ to_add->prev = elem->prev;
+ elem->prev->next = to_add;
+ elem->prev = to_add;
+}
+
+/* add element at the head of the list */
+static inline void list_add_head( struct list *list, struct list *elem )
+{
+ list_add_after( list, elem );
+}
+
+/* add element at the tail of the list */
+static inline void list_add_tail( struct list *list, struct list *elem )
+{
+ list_add_before( list, elem );
+}
+
+/* remove an element from its list */
+static inline void list_remove( struct list *elem )
+{
+ elem->next->prev = elem->prev;
+ elem->prev->next = elem->next;
+}
+
+/* get the next element */
+static inline struct list *list_next( const struct list *list, const struct list *elem )
+{
+ struct list *ret = elem->next;
+ if (elem->next == list) ret = NULL;
+ return ret;
+}
+
+/* get the previous element */
+static inline struct list *list_prev( const struct list *list, const struct list *elem )
+{
+ struct list *ret = elem->prev;
+ if (elem->prev == list) ret = NULL;
+ return ret;
+}
+
+/* get the first element */
+static inline struct list *list_head( const struct list *list )
+{
+ return list_next( list, list );
+}
+
+/* get the last element */
+static inline struct list *list_tail( const struct list *list )
+{
+ return list_prev( list, list );
+}
+
+/* check if a list is empty */
+static inline int list_empty( const struct list *list )
+{
+ return list->next == list;
+}
+
+/* initialize a list */
+static inline void list_init( struct list *list )
+{
+ list->next = list->prev = list;
+}
+
+/* count the elements of a list */
+static inline unsigned int list_count( const struct list *list )
+{
+ unsigned count = 0;
+ const struct list *ptr;
+ for (ptr = list->next; ptr != list; ptr = ptr->next) count++;
+ return count;
+}
+
+/* move all elements from src to before the specified element */
+static inline void list_move_before( struct list *dst, struct list *src )
+{
+ if (list_empty(src)) return;
+
+ dst->prev->next = src->next;
+ src->next->prev = dst->prev;
+ dst->prev = src->prev;
+ src->prev->next = dst;
+ list_init(src);
+}
+
+/* move all elements from src to after the specified element */
+static inline void list_move_after( struct list *dst, struct list *src )
+{
+ if (list_empty(src)) return;
+
+ dst->next->prev = src->prev;
+ src->prev->next = dst->next;
+ dst->next = src->next;
+ src->next->prev = dst;
+ list_init(src);
+}
+
+/* move all elements from src to the head of dst */
+static inline void list_move_head( struct list *dst, struct list *src )
+{
+ list_move_after( dst, src );
+}
+
+/* move all elements from src to the tail of dst */
+static inline void list_move_tail( struct list *dst, struct list *src )
+{
+ list_move_before( dst, src );
+}
+
+/* move the slice of elements from begin to end inclusive to the head of dst */
+static inline void list_move_slice_head( struct list *dst, struct list *begin, struct list *end )
+{
+ struct list *dst_next = dst->next;
+ begin->prev->next = end->next;
+ end->next->prev = begin->prev;
+ dst->next = begin;
+ dst_next->prev = end;
+ begin->prev = dst;
+ end->next = dst_next;
+}
+
+/* move the slice of elements from begin to end inclusive to the tail of dst */
+static inline void list_move_slice_tail( struct list *dst, struct list *begin, struct list *end )
+{
+ struct list *dst_prev = dst->prev;
+ begin->prev->next = end->next;
+ end->next->prev = begin->prev;
+ dst_prev->next = begin;
+ dst->prev = end;
+ begin->prev = dst_prev;
+ end->next = dst;
+}
+
+/* iterate through the list */
+#define LIST_FOR_EACH(cursor,list) \
+ for ((cursor) = (list)->next; (cursor) != (list); (cursor) = (cursor)->next)
+
+/* iterate through the list, with safety against removal */
+#define LIST_FOR_EACH_SAFE(cursor, cursor2, list) \
+ for ((cursor) = (list)->next, (cursor2) = (cursor)->next; \
+ (cursor) != (list); \
+ (cursor) = (cursor2), (cursor2) = (cursor)->next)
+
+/* iterate through the list using a list entry */
+#define LIST_FOR_EACH_ENTRY(elem, list, type, field) \
+ for ((elem) = LIST_ENTRY((list)->next, type, field); \
+ &(elem)->field != (list); \
+ (elem) = LIST_ENTRY((elem)->field.next, type, field))
+
+/* iterate through the list using a list entry, with safety against removal */
+#define LIST_FOR_EACH_ENTRY_SAFE(cursor, cursor2, list, type, field) \
+ for ((cursor) = LIST_ENTRY((list)->next, type, field), \
+ (cursor2) = LIST_ENTRY((cursor)->field.next, type, field); \
+ &(cursor)->field != (list); \
+ (cursor) = (cursor2), \
+ (cursor2) = LIST_ENTRY((cursor)->field.next, type, field))
+
+/* iterate through the list in reverse order */
+#define LIST_FOR_EACH_REV(cursor,list) \
+ for ((cursor) = (list)->prev; (cursor) != (list); (cursor) = (cursor)->prev)
+
+/* iterate through the list in reverse order, with safety against removal */
+#define LIST_FOR_EACH_SAFE_REV(cursor, cursor2, list) \
+ for ((cursor) = (list)->prev, (cursor2) = (cursor)->prev; \
+ (cursor) != (list); \
+ (cursor) = (cursor2), (cursor2) = (cursor)->prev)
+
+/* iterate through the list in reverse order using a list entry */
+#define LIST_FOR_EACH_ENTRY_REV(elem, list, type, field) \
+ for ((elem) = LIST_ENTRY((list)->prev, type, field); \
+ &(elem)->field != (list); \
+ (elem) = LIST_ENTRY((elem)->field.prev, type, field))
+
+/* iterate through the list in reverse order using a list entry, with safety against removal */
+#define LIST_FOR_EACH_ENTRY_SAFE_REV(cursor, cursor2, list, type, field) \
+ for ((cursor) = LIST_ENTRY((list)->prev, type, field), \
+ (cursor2) = LIST_ENTRY((cursor)->field.prev, type, field); \
+ &(cursor)->field != (list); \
+ (cursor) = (cursor2), \
+ (cursor2) = LIST_ENTRY((cursor)->field.prev, type, field))
+
+/* macros for statically initialized lists */
+#undef LIST_INIT
+#define LIST_INIT(list) { &(list), &(list) }
+
+/* get pointer to object containing list element */
+#undef LIST_ENTRY
+#define LIST_ENTRY(elem, type, field) \
+ ((type *)((char *)(elem) - offsetof(type, field)))
+
+#endif /* __WINE_SERVER_LIST_H */
diff --git a/libs/vkd3d/include/private/rbtree.h b/libs/vkd3d/include/private/rbtree.h
new file mode 100644
index 00000000000..b5d38bca54c
--- /dev/null
+++ b/libs/vkd3d/include/private/rbtree.h
@@ -0,0 +1,378 @@
+/*
+ * Red-black search tree support
+ *
+ * Copyright 2009 Henri Verbeet
+ * Copyright 2009 Andrew Riedi
+ * Copyright 2016 Jacek Caban for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_WINE_RBTREE_H
+#define __WINE_WINE_RBTREE_H
+
+#define RB_ENTRY_VALUE(element, type, field) \
+ ((type *)((char *)(element) - offsetof(type, field)))
+
+struct rb_entry
+{
+ struct rb_entry *parent;
+ struct rb_entry *left;
+ struct rb_entry *right;
+ unsigned int flags;
+};
+
+typedef int (*rb_compare_func)(const void *key, const struct rb_entry *entry);
+
+struct rb_tree
+{
+ rb_compare_func compare;
+ struct rb_entry *root;
+};
+
+typedef void (rb_traverse_func)(struct rb_entry *entry, void *context);
+
+#define RB_FLAG_RED 0x1
+
+static inline int rb_is_red(struct rb_entry *entry)
+{
+ return entry && (entry->flags & RB_FLAG_RED);
+}
+
+static inline void rb_rotate_left(struct rb_tree *tree, struct rb_entry *e)
+{
+ struct rb_entry *right = e->right;
+
+ if (!e->parent)
+ tree->root = right;
+ else if (e->parent->left == e)
+ e->parent->left = right;
+ else
+ e->parent->right = right;
+
+ e->right = right->left;
+ if (e->right) e->right->parent = e;
+ right->left = e;
+ right->parent = e->parent;
+ e->parent = right;
+}
+
+static inline void rb_rotate_right(struct rb_tree *tree, struct rb_entry *e)
+{
+ struct rb_entry *left = e->left;
+
+ if (!e->parent)
+ tree->root = left;
+ else if (e->parent->left == e)
+ e->parent->left = left;
+ else
+ e->parent->right = left;
+
+ e->left = left->right;
+ if (e->left) e->left->parent = e;
+ left->right = e;
+ left->parent = e->parent;
+ e->parent = left;
+}
+
+static inline void rb_flip_color(struct rb_entry *entry)
+{
+ entry->flags ^= RB_FLAG_RED;
+ entry->left->flags ^= RB_FLAG_RED;
+ entry->right->flags ^= RB_FLAG_RED;
+}
+
+static inline struct rb_entry *rb_head(struct rb_entry *iter)
+{
+ if (!iter) return NULL;
+ while (iter->left) iter = iter->left;
+ return iter;
+}
+
+static inline struct rb_entry *rb_next(struct rb_entry *iter)
+{
+ if (iter->right) return rb_head(iter->right);
+ while (iter->parent && iter->parent->right == iter) iter = iter->parent;
+ return iter->parent;
+}
+
+static inline struct rb_entry *rb_postorder_head(struct rb_entry *iter)
+{
+ if (!iter) return NULL;
+
+ for (;;) {
+ while (iter->left) iter = iter->left;
+ if (!iter->right) return iter;
+ iter = iter->right;
+ }
+}
+
+static inline struct rb_entry *rb_postorder_next(struct rb_entry *iter)
+{
+ if (!iter->parent) return NULL;
+ if (iter == iter->parent->right || !iter->parent->right) return iter->parent;
+ return rb_postorder_head(iter->parent->right);
+}
+
+/* iterate through the tree */
+#define RB_FOR_EACH(cursor, tree) \
+ for ((cursor) = rb_head((tree)->root); (cursor); (cursor) = rb_next(cursor))
+
+/* iterate through the tree using a tree entry */
+#define RB_FOR_EACH_ENTRY(elem, tree, type, field) \
+ for ((elem) = RB_ENTRY_VALUE(rb_head((tree)->root), type, field); \
+ (elem) != RB_ENTRY_VALUE(0, type, field); \
+ (elem) = RB_ENTRY_VALUE(rb_next(&elem->field), type, field))
+
+/* iterate through the tree using using postorder, making it safe to free the entry */
+#define RB_FOR_EACH_DESTRUCTOR(cursor, cursor2, tree) \
+ for ((cursor) = rb_postorder_head((tree)->root); \
+ (cursor) && (((cursor2) = rb_postorder_next(cursor)) || 1); \
+ (cursor) = (cursor2))
+
+/* iterate through the tree using a tree entry and postorder, making it safe to free the entry */
+#define RB_FOR_EACH_ENTRY_DESTRUCTOR(elem, elem2, tree, type, field) \
+ for ((elem) = RB_ENTRY_VALUE(rb_postorder_head((tree)->root), type, field); \
+ (elem) != WINE_RB_ENTRY_VALUE(0, type, field) \
+ && (((elem2) = RB_ENTRY_VALUE(rb_postorder_next(&(elem)->field), type, field)) || 1); \
+ (elem) = (elem2))
+
+
+static inline void rb_postorder(struct rb_tree *tree, rb_traverse_func *callback, void *context)
+{
+ struct rb_entry *iter, *next;
+ RB_FOR_EACH_DESTRUCTOR(iter, next, tree) callback(iter, context);
+}
+
+static inline void rb_init(struct rb_tree *tree, rb_compare_func compare)
+{
+ tree->compare = compare;
+ tree->root = NULL;
+}
+
+static inline void rb_for_each_entry(struct rb_tree *tree, rb_traverse_func *callback, void *context)
+{
+ struct rb_entry *iter;
+ RB_FOR_EACH(iter, tree) callback(iter, context);
+}
+
+static inline void rb_clear(struct rb_tree *tree, rb_traverse_func *callback, void *context)
+{
+ /* Note that we use postorder here because the callback will likely free the entry. */
+ if (callback) rb_postorder(tree, callback, context);
+ tree->root = NULL;
+}
+
+static inline void rb_destroy(struct rb_tree *tree, rb_traverse_func *callback, void *context)
+{
+ rb_clear(tree, callback, context);
+}
+
+static inline struct rb_entry *rb_get(const struct rb_tree *tree, const void *key)
+{
+ struct rb_entry *entry = tree->root;
+ while (entry)
+ {
+ int c = tree->compare(key, entry);
+ if (!c) return entry;
+ entry = c < 0 ? entry->left : entry->right;
+ }
+ return NULL;
+}
+
+static inline int rb_put(struct rb_tree *tree, const void *key, struct rb_entry *entry)
+{
+ struct rb_entry **iter = &tree->root, *parent = tree->root;
+
+ while (*iter)
+ {
+ int c;
+
+ parent = *iter;
+ c = tree->compare(key, parent);
+ if (!c) return -1;
+ else if (c < 0) iter = &parent->left;
+ else iter = &parent->right;
+ }
+
+ entry->flags = RB_FLAG_RED;
+ entry->parent = parent;
+ entry->left = NULL;
+ entry->right = NULL;
+ *iter = entry;
+
+ while (rb_is_red(entry->parent))
+ {
+ if (entry->parent == entry->parent->parent->left)
+ {
+ if (rb_is_red(entry->parent->parent->right))
+ {
+ rb_flip_color(entry->parent->parent);
+ entry = entry->parent->parent;
+ }
+ else
+ {
+ if (entry == entry->parent->right)
+ {
+ entry = entry->parent;
+ rb_rotate_left(tree, entry);
+ }
+ entry->parent->flags &= ~RB_FLAG_RED;
+ entry->parent->parent->flags |= RB_FLAG_RED;
+ rb_rotate_right(tree, entry->parent->parent);
+ }
+ }
+ else
+ {
+ if (rb_is_red(entry->parent->parent->left))
+ {
+ rb_flip_color(entry->parent->parent);
+ entry = entry->parent->parent;
+ }
+ else
+ {
+ if (entry == entry->parent->left)
+ {
+ entry = entry->parent;
+ rb_rotate_right(tree, entry);
+ }
+ entry->parent->flags &= ~RB_FLAG_RED;
+ entry->parent->parent->flags |= RB_FLAG_RED;
+ rb_rotate_left(tree, entry->parent->parent);
+ }
+ }
+ }
+
+ tree->root->flags &= ~RB_FLAG_RED;
+
+ return 0;
+}
+
+static inline void rb_remove(struct rb_tree *tree, struct rb_entry *entry)
+{
+ struct rb_entry *iter, *child, *parent, *w;
+ int need_fixup;
+
+ if (entry->right && entry->left)
+ for(iter = entry->right; iter->left; iter = iter->left);
+ else
+ iter = entry;
+
+ child = iter->left ? iter->left : iter->right;
+
+ if (!iter->parent)
+ tree->root = child;
+ else if (iter == iter->parent->left)
+ iter->parent->left = child;
+ else
+ iter->parent->right = child;
+
+ if (child) child->parent = iter->parent;
+ parent = iter->parent;
+
+ need_fixup = !rb_is_red(iter);
+
+ if (entry != iter)
+ {
+ *iter = *entry;
+ if (!iter->parent)
+ tree->root = iter;
+ else if (entry == iter->parent->left)
+ iter->parent->left = iter;
+ else
+ iter->parent->right = iter;
+
+ if (iter->right) iter->right->parent = iter;
+ if (iter->left) iter->left->parent = iter;
+ if (parent == entry) parent = iter;
+ }
+
+ if (need_fixup)
+ {
+ while (parent && !rb_is_red(child))
+ {
+ if (child == parent->left)
+ {
+ w = parent->right;
+ if (rb_is_red(w))
+ {
+ w->flags &= ~RB_FLAG_RED;
+ parent->flags |= RB_FLAG_RED;
+ rb_rotate_left(tree, parent);
+ w = parent->right;
+ }
+ if (rb_is_red(w->left) || rb_is_red(w->right))
+ {
+ if (!rb_is_red(w->right))
+ {
+ w->left->flags &= ~RB_FLAG_RED;
+ w->flags |= RB_FLAG_RED;
+ rb_rotate_right(tree, w);
+ w = parent->right;
+ }
+ w->flags = (w->flags & ~RB_FLAG_RED) | (parent->flags & RB_FLAG_RED);
+ parent->flags &= ~RB_FLAG_RED;
+ if (w->right)
+ w->right->flags &= ~RB_FLAG_RED;
+ rb_rotate_left(tree, parent);
+ child = NULL;
+ break;
+ }
+ }
+ else
+ {
+ w = parent->left;
+ if (rb_is_red(w))
+ {
+ w->flags &= ~RB_FLAG_RED;
+ parent->flags |= RB_FLAG_RED;
+ rb_rotate_right(tree, parent);
+ w = parent->left;
+ }
+ if (rb_is_red(w->left) || rb_is_red(w->right))
+ {
+ if (!rb_is_red(w->left))
+ {
+ w->right->flags &= ~RB_FLAG_RED;
+ w->flags |= RB_FLAG_RED;
+ rb_rotate_left(tree, w);
+ w = parent->left;
+ }
+ w->flags = (w->flags & ~RB_FLAG_RED) | (parent->flags & RB_FLAG_RED);
+ parent->flags &= ~RB_FLAG_RED;
+ if (w->left)
+ w->left->flags &= ~RB_FLAG_RED;
+ rb_rotate_right(tree, parent);
+ child = NULL;
+ break;
+ }
+ }
+ w->flags |= RB_FLAG_RED;
+ child = parent;
+ parent = child->parent;
+ }
+ if (child) child->flags &= ~RB_FLAG_RED;
+ }
+
+ if (tree->root) tree->root->flags &= ~RB_FLAG_RED;
+}
+
+static inline void rb_remove_key(struct rb_tree *tree, const void *key)
+{
+ struct rb_entry *entry = rb_get(tree, key);
+ if (entry) rb_remove(tree, entry);
+}
+
+#endif /* __WINE_WINE_RBTREE_H */
diff --git a/libs/vkd3d/include/private/vkd3d_common.h b/libs/vkd3d/include/private/vkd3d_common.h
index 3cf0422596c..1ac23b4a085 100644
--- a/libs/vkd3d/include/private/vkd3d_common.h
+++ b/libs/vkd3d/include/private/vkd3d_common.h
@@ -84,7 +84,7 @@ static inline unsigned int vkd3d_popcount(unsigned int v)
{
#ifdef _MSC_VER
return __popcnt(v);
-#elif defined(__MINGW32__)
+#elif defined(HAVE_BUILTIN_POPCOUNT)
return __builtin_popcount(v);
#else
v -= (v >> 1) & 0x55555555;
@@ -249,6 +249,7 @@ static inline LONG InterlockedDecrement(LONG volatile *x)
# else
# error "InterlockedDecrement() not implemented for this platform"
# endif
+
#endif /* _WIN32 */
static inline void vkd3d_parse_version(const char *version, int *major, int *minor)
diff --git a/libs/vkd3d/include/private/vkd3d_debug.h b/libs/vkd3d/include/private/vkd3d_debug.h
index 4f6d43af12f..6708cad344f 100644
--- a/libs/vkd3d/include/private/vkd3d_debug.h
+++ b/libs/vkd3d/include/private/vkd3d_debug.h
@@ -91,7 +91,7 @@ const char *debugstr_w(const WCHAR *wstr, size_t wchar_size);
#define FIXME_ONCE VKD3D_DBG_LOG_ONCE(FIXME, WARN)
-#define VKD3D_DEBUG_ENV_NAME(name) const char *vkd3d_dbg_env_name = name
+#define VKD3D_DEBUG_ENV_NAME(name) const char *const vkd3d_dbg_env_name = name
static inline const char *debugstr_guid(const GUID *guid)
{
diff --git a/libs/vkd3d/include/private/vkd3d_test.h b/libs/vkd3d/include/private/vkd3d_test.h
new file mode 100644
index 00000000000..081443c4fa6
--- /dev/null
+++ b/libs/vkd3d/include/private/vkd3d_test.h
@@ -0,0 +1,432 @@
+/*
+ * Copyright 2016 Józef Kucia for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __VKD3D_TEST_H
+#define __VKD3D_TEST_H
+
+#include "vkd3d_common.h"
+#include <assert.h>
+#include <inttypes.h>
+#include <stdarg.h>
+#include <stdbool.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+extern const char *vkd3d_test_name;
+extern const char *vkd3d_test_platform;
+
+static void vkd3d_test_start_todo(bool is_todo);
+static int vkd3d_test_loop_todo(void);
+static void vkd3d_test_end_todo(void);
+
+#define START_TEST(name) \
+ const char *vkd3d_test_name = #name; \
+ static void vkd3d_test_main(int argc, char **argv)
+
+/*
+ * Use assert_that() for conditions that should always be true.
+ * todo_if() and bug_if() do not influence assert_that().
+ */
+#define assert_that assert_that_(__LINE__)
+
+#define ok ok_(__LINE__)
+
+#define skip skip_(__LINE__)
+
+#define trace trace_(__LINE__)
+
+#define assert_that_(line) \
+ do { \
+ unsigned int vkd3d_line = line; \
+ VKD3D_TEST_ASSERT_THAT
+
+#define VKD3D_TEST_ASSERT_THAT(...) \
+ vkd3d_test_assert_that(vkd3d_line, __VA_ARGS__); } while (0)
+
+#define ok_(line) \
+ do { \
+ unsigned int vkd3d_line = line; \
+ VKD3D_TEST_OK
+
+#define VKD3D_TEST_OK(...) \
+ vkd3d_test_ok(vkd3d_line, __VA_ARGS__); } while (0)
+
+#define todo_(line) \
+ do { \
+ unsigned int vkd3d_line = line; \
+ VKD3D_TEST_TODO
+
+#define VKD3D_TEST_TODO(...) \
+ vkd3d_test_todo(vkd3d_line, __VA_ARGS__); } while (0)
+
+#define skip_(line) \
+ do { \
+ unsigned int vkd3d_line = line; \
+ VKD3D_TEST_SKIP
+
+#define VKD3D_TEST_SKIP(...) \
+ vkd3d_test_skip(vkd3d_line, __VA_ARGS__); } while (0)
+
+#define trace_(line) \
+ do { \
+ unsigned int vkd3d_line = line; \
+ VKD3D_TEST_TRACE
+
+#define VKD3D_TEST_TRACE(...) \
+ vkd3d_test_trace(vkd3d_line, __VA_ARGS__); } while (0)
+
+#define todo_if(is_todo) \
+ for (vkd3d_test_start_todo(is_todo); vkd3d_test_loop_todo(); vkd3d_test_end_todo())
+
+#define bug_if(is_bug) \
+ for (vkd3d_test_start_bug(is_bug); vkd3d_test_loop_bug(); vkd3d_test_end_bug())
+
+#define todo todo_if(true)
+
+struct vkd3d_test_state
+{
+ LONG success_count;
+ LONG failure_count;
+ LONG skip_count;
+ LONG todo_count;
+ LONG todo_success_count;
+ LONG bug_count;
+
+ unsigned int debug_level;
+
+ unsigned int todo_level;
+ bool todo_do_loop;
+
+ unsigned int bug_level;
+ bool bug_do_loop;
+ bool bug_enabled;
+
+ const char *test_name_filter;
+ char context[8][128];
+ unsigned int context_count;
+};
+extern struct vkd3d_test_state vkd3d_test_state;
+
+static bool
+vkd3d_test_platform_is_windows(void)
+{
+ return !strcmp(vkd3d_test_platform, "windows");
+}
+
+static inline bool
+broken(bool condition)
+{
+ return condition && vkd3d_test_platform_is_windows();
+}
+
+static void vkd3d_test_printf(unsigned int line, const char *msg)
+{
+ unsigned int i;
+
+ printf("%s:%u: ", vkd3d_test_name, line);
+ for (i = 0; i < vkd3d_test_state.context_count; ++i)
+ printf("%s: ", vkd3d_test_state.context[i]);
+ printf("%s", msg);
+}
+
+static void
+vkd3d_test_check_assert_that(unsigned int line, bool result, const char *fmt, va_list args)
+{
+ if (result)
+ {
+ InterlockedIncrement(&vkd3d_test_state.success_count);
+ if (vkd3d_test_state.debug_level > 1)
+ vkd3d_test_printf(line, "Test succeeded.\n");
+ }
+ else
+ {
+ InterlockedIncrement(&vkd3d_test_state.failure_count);
+ vkd3d_test_printf(line, "Test failed: ");
+ vprintf(fmt, args);
+ }
+}
+
+static void VKD3D_PRINTF_FUNC(3, 4) VKD3D_UNUSED
+vkd3d_test_assert_that(unsigned int line, bool result, const char *fmt, ...)
+{
+ va_list args;
+
+ va_start(args, fmt);
+ vkd3d_test_check_assert_that(line, result, fmt, args);
+ va_end(args);
+}
+
+static void
+vkd3d_test_check_ok(unsigned int line, bool result, const char *fmt, va_list args)
+{
+ bool is_todo = vkd3d_test_state.todo_level && !vkd3d_test_platform_is_windows();
+ bool is_bug = vkd3d_test_state.bug_level && !vkd3d_test_platform_is_windows();
+
+ if (is_bug && vkd3d_test_state.bug_enabled)
+ {
+ InterlockedIncrement(&vkd3d_test_state.bug_count);
+ if (is_todo)
+ result = !result;
+ if (result)
+ vkd3d_test_printf(line, "Fixed bug: ");
+ else
+ vkd3d_test_printf(line, "Bug: ");
+ vprintf(fmt, args);
+ }
+ else if (is_todo)
+ {
+ if (result)
+ {
+ InterlockedIncrement(&vkd3d_test_state.todo_success_count);
+ vkd3d_test_printf(line, "Todo succeeded: ");
+ }
+ else
+ {
+ InterlockedIncrement(&vkd3d_test_state.todo_count);
+ vkd3d_test_printf(line, "Todo: ");
+ }
+ vprintf(fmt, args);
+ }
+ else
+ {
+ vkd3d_test_check_assert_that(line, result, fmt, args);
+ }
+}
+
+static void VKD3D_PRINTF_FUNC(3, 4) VKD3D_UNUSED
+vkd3d_test_ok(unsigned int line, bool result, const char *fmt, ...)
+{
+ va_list args;
+
+ va_start(args, fmt);
+ vkd3d_test_check_ok(line, result, fmt, args);
+ va_end(args);
+}
+
+static void VKD3D_PRINTF_FUNC(2, 3) VKD3D_UNUSED
+vkd3d_test_skip(unsigned int line, const char *fmt, ...)
+{
+ va_list args;
+ va_start(args, fmt);
+ vkd3d_test_printf(line, "Test skipped: ");
+ vprintf(fmt, args);
+ va_end(args);
+ InterlockedIncrement(&vkd3d_test_state.skip_count);
+}
+
+static void VKD3D_PRINTF_FUNC(2, 3) VKD3D_UNUSED
+vkd3d_test_trace(unsigned int line, const char *fmt, ...)
+{
+ va_list args;
+ va_start(args, fmt);
+ vkd3d_test_printf(line, "");
+ vprintf(fmt, args);
+ va_end(args);
+}
+
+static void VKD3D_PRINTF_FUNC(1, 2) VKD3D_UNUSED
+vkd3d_test_debug(const char *fmt, ...)
+{
+ char buffer[512];
+ va_list args;
+ int size;
+
+ size = snprintf(buffer, sizeof(buffer), "%s: ", vkd3d_test_name);
+ if (0 < size && size < sizeof(buffer))
+ {
+ va_start(args, fmt);
+ vsnprintf(buffer + size, sizeof(buffer) - size, fmt, args);
+ va_end(args);
+ }
+ buffer[sizeof(buffer) - 1] = '\0';
+
+#ifdef _WIN32
+ OutputDebugStringA(buffer);
+#endif
+
+ if (vkd3d_test_state.debug_level > 0)
+ printf("%s\n", buffer);
+}
+
+#ifndef VKD3D_TEST_NO_DEFS
+const char *vkd3d_test_platform = "other";
+struct vkd3d_test_state vkd3d_test_state;
+
+static void vkd3d_test_main(int argc, char **argv);
+
+int main(int argc, char **argv)
+{
+ const char *test_filter = getenv("VKD3D_TEST_FILTER");
+ const char *debug_level = getenv("VKD3D_TEST_DEBUG");
+ char *test_platform = getenv("VKD3D_TEST_PLATFORM");
+ const char *bug = getenv("VKD3D_TEST_BUG");
+
+ memset(&vkd3d_test_state, 0, sizeof(vkd3d_test_state));
+ vkd3d_test_state.debug_level = debug_level ? atoi(debug_level) : 0;
+ vkd3d_test_state.bug_enabled = bug ? atoi(bug) : true;
+ vkd3d_test_state.test_name_filter = test_filter;
+
+ if (test_platform)
+ {
+ test_platform = strdup(test_platform);
+ vkd3d_test_platform = test_platform;
+ }
+
+ if (vkd3d_test_state.debug_level > 1)
+ printf("Test platform: '%s'.\n", vkd3d_test_platform);
+
+ vkd3d_test_main(argc, argv);
+
+ printf("%s: %lu tests executed (%lu failures, %lu skipped, %lu todo, %lu bugs).\n",
+ vkd3d_test_name,
+ (unsigned long)(vkd3d_test_state.success_count
+ + vkd3d_test_state.failure_count + vkd3d_test_state.todo_count
+ + vkd3d_test_state.todo_success_count),
+ (unsigned long)(vkd3d_test_state.failure_count
+ + vkd3d_test_state.todo_success_count),
+ (unsigned long)vkd3d_test_state.skip_count,
+ (unsigned long)vkd3d_test_state.todo_count,
+ (unsigned long)vkd3d_test_state.bug_count);
+
+ if (test_platform)
+ free(test_platform);
+
+ return vkd3d_test_state.failure_count || vkd3d_test_state.todo_success_count;
+}
+
+#ifdef _WIN32
+static char *vkd3d_test_strdupWtoA(WCHAR *str)
+{
+ char *out;
+ int len;
+
+ if (!(len = WideCharToMultiByte(CP_ACP, 0, str, -1, NULL, 0, NULL, NULL)))
+ return NULL;
+ if (!(out = malloc(len)))
+ return NULL;
+ WideCharToMultiByte(CP_ACP, 0, str, -1, out, len, NULL, NULL);
+
+ return out;
+}
+
+static bool running_under_wine(void)
+{
+ HMODULE module = GetModuleHandleA("ntdll.dll");
+ return module && GetProcAddress(module, "wine_server_call");
+}
+
+int wmain(int argc, WCHAR **wargv)
+{
+ char **argv;
+ int i, ret;
+
+ argv = malloc(argc * sizeof(*argv));
+ assert(argv);
+ for (i = 0; i < argc; ++i)
+ {
+ if (!(argv[i] = vkd3d_test_strdupWtoA(wargv[i])))
+ break;
+ }
+ assert(i == argc);
+
+ vkd3d_test_platform = running_under_wine() ? "wine" : "windows";
+
+ ret = main(argc, argv);
+
+ for (i = 0; i < argc; ++i)
+ free(argv[i]);
+ free(argv);
+
+ return ret;
+}
+#endif /* _WIN32 */
+#endif /* VKD3D_TEST_NO_DEFS */
+
+typedef void (*vkd3d_test_pfn)(void);
+
+static inline void vkd3d_run_test(const char *name, vkd3d_test_pfn test_pfn)
+{
+ if (vkd3d_test_state.test_name_filter && !strstr(name, vkd3d_test_state.test_name_filter))
+ return;
+
+ vkd3d_test_debug("%s", name);
+ test_pfn();
+}
+
+static inline void vkd3d_test_start_todo(bool is_todo)
+{
+ vkd3d_test_state.todo_level = (vkd3d_test_state.todo_level << 1) | is_todo;
+ vkd3d_test_state.todo_do_loop = true;
+}
+
+static inline int vkd3d_test_loop_todo(void)
+{
+ bool do_loop = vkd3d_test_state.todo_do_loop;
+ vkd3d_test_state.todo_do_loop = false;
+ return do_loop;
+}
+
+static inline void vkd3d_test_end_todo(void)
+{
+ vkd3d_test_state.todo_level >>= 1;
+}
+
+static inline void vkd3d_test_start_bug(bool is_bug)
+{
+ vkd3d_test_state.bug_level = (vkd3d_test_state.bug_level << 1) | is_bug;
+ vkd3d_test_state.bug_do_loop = true;
+}
+
+static inline int vkd3d_test_loop_bug(void)
+{
+ bool do_loop = vkd3d_test_state.bug_do_loop;
+ vkd3d_test_state.bug_do_loop = false;
+ return do_loop;
+}
+
+static inline void vkd3d_test_end_bug(void)
+{
+ vkd3d_test_state.bug_level >>= 1;
+}
+
+static inline void vkd3d_test_push_context(const char *fmt, ...)
+{
+ va_list args;
+
+ if (vkd3d_test_state.context_count < ARRAY_SIZE(vkd3d_test_state.context))
+ {
+ va_start(args, fmt);
+ vsnprintf(vkd3d_test_state.context[vkd3d_test_state.context_count],
+ sizeof(vkd3d_test_state.context), fmt, args);
+ va_end(args);
+ vkd3d_test_state.context[vkd3d_test_state.context_count][sizeof(vkd3d_test_state.context[0]) - 1] = '\0';
+ }
+ ++vkd3d_test_state.context_count;
+}
+
+static inline void vkd3d_test_pop_context(void)
+{
+ if (vkd3d_test_state.context_count)
+ --vkd3d_test_state.context_count;
+}
+
+#define run_test(test_pfn) \
+ vkd3d_run_test(#test_pfn, test_pfn)
+
+#endif /* __VKD3D_TEST_H */
diff --git a/libs/vkd3d/include/vkd3d.h b/libs/vkd3d/include/vkd3d.h
index ff2b15c51dc..72ed3ced671 100644
--- a/libs/vkd3d/include/vkd3d.h
+++ b/libs/vkd3d/include/vkd3d.h
@@ -76,6 +76,7 @@ enum vkd3d_api_version
VKD3D_API_VERSION_1_5,
VKD3D_API_VERSION_1_6,
VKD3D_API_VERSION_1_7,
+ VKD3D_API_VERSION_1_8,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_API_VERSION),
};
diff --git a/libs/vkd3d/include/vkd3d_d3d9types.h b/libs/vkd3d/include/vkd3d_d3d9types.h
new file mode 100644
index 00000000000..75d0461409d
--- /dev/null
+++ b/libs/vkd3d/include/vkd3d_d3d9types.h
@@ -0,0 +1,237 @@
+/*
+ * Copyright 2002-2003 Jason Edmeades
+ * Copyright 2002-2003 Raphael Junqueira
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __VKD3D_D3D9TYPES_H
+#define __VKD3D_D3D9TYPES_H
+#ifndef _d3d9TYPES_H_
+
+#ifndef MAKEFOURCC
+#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
+ ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
+ ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+#endif
+
+#define D3DSI_INSTLENGTH_SHIFT 24
+
+#define D3DSP_DCL_USAGE_SHIFT 0
+#define D3DSP_DCL_USAGEINDEX_SHIFT 16
+#define D3DSP_DSTMOD_SHIFT 20
+
+#define D3DSP_SRCMOD_SHIFT 24
+
+#define D3DSP_REGTYPE_SHIFT 28
+#define D3DSP_REGTYPE_SHIFT2 8
+#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
+#define D3DSP_REGTYPE_MASK2 0x00001800
+
+#define D3DSP_WRITEMASK_0 0x00010000
+#define D3DSP_WRITEMASK_1 0x00020000
+#define D3DSP_WRITEMASK_2 0x00040000
+#define D3DSP_WRITEMASK_3 0x00080000
+#define D3DSP_WRITEMASK_ALL 0x000f0000
+
+#define D3DPS_VERSION(major, minor) (0xffff0000 | ((major) << 8) | (minor))
+#define D3DVS_VERSION(major, minor) (0xfffe0000 | ((major) << 8) | (minor))
+
+typedef enum _D3DDECLUSAGE
+{
+ D3DDECLUSAGE_POSITION = 0x0,
+ D3DDECLUSAGE_BLENDWEIGHT = 0x1,
+ D3DDECLUSAGE_BLENDINDICES = 0x2,
+ D3DDECLUSAGE_NORMAL = 0x3,
+ D3DDECLUSAGE_PSIZE = 0x4,
+ D3DDECLUSAGE_TEXCOORD = 0x5,
+ D3DDECLUSAGE_TANGENT = 0x6,
+ D3DDECLUSAGE_BINORMAL = 0x7,
+ D3DDECLUSAGE_TESSFACTOR = 0x8,
+ D3DDECLUSAGE_POSITIONT = 0x9,
+ D3DDECLUSAGE_COLOR = 0xa,
+ D3DDECLUSAGE_FOG = 0xb,
+ D3DDECLUSAGE_DEPTH = 0xc,
+ D3DDECLUSAGE_SAMPLE = 0xd,
+} D3DDECLUSAGE;
+
+typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
+{
+ D3DSIO_NOP = 0x00,
+ D3DSIO_MOV = 0x01,
+ D3DSIO_ADD = 0x02,
+ D3DSIO_SUB = 0x03,
+ D3DSIO_MAD = 0x04,
+ D3DSIO_MUL = 0x05,
+ D3DSIO_RCP = 0x06,
+ D3DSIO_RSQ = 0x07,
+ D3DSIO_DP3 = 0x08,
+ D3DSIO_DP4 = 0x09,
+ D3DSIO_MIN = 0x0a,
+ D3DSIO_MAX = 0x0b,
+ D3DSIO_SLT = 0x0c,
+ D3DSIO_SGE = 0x0d,
+ D3DSIO_EXP = 0x0e,
+ D3DSIO_LOG = 0x0f,
+ D3DSIO_LIT = 0x10,
+ D3DSIO_DST = 0x11,
+ D3DSIO_LRP = 0x12,
+ D3DSIO_FRC = 0x13,
+ D3DSIO_M4x4 = 0x14,
+ D3DSIO_M4x3 = 0x15,
+ D3DSIO_M3x4 = 0x16,
+ D3DSIO_M3x3 = 0x17,
+ D3DSIO_M3x2 = 0x18,
+ D3DSIO_CALL = 0x19,
+ D3DSIO_CALLNZ = 0x1a,
+ D3DSIO_LOOP = 0x1b,
+ D3DSIO_RET = 0x1c,
+ D3DSIO_ENDLOOP = 0x1d,
+ D3DSIO_LABEL = 0x1e,
+ D3DSIO_DCL = 0x1f,
+ D3DSIO_POW = 0x20,
+ D3DSIO_CRS = 0x21,
+ D3DSIO_SGN = 0x22,
+ D3DSIO_ABS = 0x23,
+ D3DSIO_NRM = 0x24,
+ D3DSIO_SINCOS = 0x25,
+ D3DSIO_REP = 0x26,
+ D3DSIO_ENDREP = 0x27,
+ D3DSIO_IF = 0x28,
+ D3DSIO_IFC = 0x29,
+ D3DSIO_ELSE = 0x2a,
+ D3DSIO_ENDIF = 0x2b,
+ D3DSIO_BREAK = 0x2c,
+ D3DSIO_BREAKC = 0x2d,
+ D3DSIO_MOVA = 0x2e,
+ D3DSIO_DEFB = 0x2f,
+ D3DSIO_DEFI = 0x30,
+
+ D3DSIO_TEXCOORD = 0x40,
+ D3DSIO_TEXKILL = 0x41,
+ D3DSIO_TEX = 0x42,
+ D3DSIO_TEXBEM = 0x43,
+ D3DSIO_TEXBEML = 0x44,
+ D3DSIO_TEXREG2AR = 0x45,
+ D3DSIO_TEXREG2GB = 0x46,
+ D3DSIO_TEXM3x2PAD = 0x47,
+ D3DSIO_TEXM3x2TEX = 0x48,
+ D3DSIO_TEXM3x3PAD = 0x49,
+ D3DSIO_TEXM3x3TEX = 0x4a,
+ D3DSIO_TEXM3x3DIFF = 0x4b,
+ D3DSIO_TEXM3x3SPEC = 0x4c,
+ D3DSIO_TEXM3x3VSPEC = 0x4d,
+ D3DSIO_EXPP = 0x4e,
+ D3DSIO_LOGP = 0x4f,
+ D3DSIO_CND = 0x50,
+ D3DSIO_DEF = 0x51,
+ D3DSIO_TEXREG2RGB = 0x52,
+ D3DSIO_TEXDP3TEX = 0x53,
+ D3DSIO_TEXM3x2DEPTH = 0x54,
+ D3DSIO_TEXDP3 = 0x55,
+ D3DSIO_TEXM3x3 = 0x56,
+ D3DSIO_TEXDEPTH = 0x57,
+ D3DSIO_CMP = 0x58,
+ D3DSIO_BEM = 0x59,
+ D3DSIO_DP2ADD = 0x5a,
+ D3DSIO_DSX = 0x5b,
+ D3DSIO_DSY = 0x5c,
+ D3DSIO_TEXLDD = 0x5d,
+ D3DSIO_SETP = 0x5e,
+ D3DSIO_TEXLDL = 0x5f,
+ D3DSIO_BREAKP = 0x60,
+
+ D3DSIO_PHASE = 0xfffd,
+ D3DSIO_COMMENT = 0xfffe,
+ D3DSIO_END = 0xffff,
+
+ D3DSIO_FORCE_DWORD = 0x7fffffff,
+} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
+
+typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE
+{
+ D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
+
+ D3DSPDM_FORCE_DWORD = 0x7fffffff,
+} D3DSHADER_PARAM_DSTMOD_TYPE;
+
+typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
+{
+ D3DSPR_TEMP = 0x00,
+ D3DSPR_INPUT = 0x01,
+ D3DSPR_CONST = 0x02,
+ D3DSPR_ADDR = 0x03,
+ D3DSPR_TEXTURE = 0x03,
+ D3DSPR_RASTOUT = 0x04,
+ D3DSPR_ATTROUT = 0x05,
+ D3DSPR_TEXCRDOUT = 0x06,
+ D3DSPR_OUTPUT = 0x06,
+ D3DSPR_CONSTINT = 0x07,
+ D3DSPR_COLOROUT = 0x08,
+ D3DSPR_DEPTHOUT = 0x09,
+ D3DSPR_SAMPLER = 0x0a,
+ D3DSPR_CONST2 = 0x0b,
+ D3DSPR_CONST3 = 0x0c,
+ D3DSPR_CONST4 = 0x0d,
+ D3DSPR_CONSTBOOL = 0x0e,
+ D3DSPR_LOOP = 0x0f,
+ D3DSPR_TEMPFLOAT16 = 0x10,
+ D3DSPR_MISCTYPE = 0x11,
+ D3DSPR_LABEL = 0x12,
+ D3DSPR_PREDICATE = 0x13,
+
+ D3DSPR_FORCE_DWORD = 0x7fffffff,
+} D3DSHADER_PARAM_REGISTER_TYPE;
+
+typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
+{
+ D3DSPSM_NONE = 0x0 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_NEG = 0x1 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_BIAS = 0x2 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_BIASNEG = 0x3 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_SIGN = 0x4 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_SIGNNEG = 0x5 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_COMP = 0x6 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_X2 = 0x7 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_X2NEG = 0x8 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_DZ = 0x9 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_DW = 0xa << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_ABS = 0xb << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_ABSNEG = 0xc << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_NOT = 0xd << D3DSP_SRCMOD_SHIFT,
+
+ D3DSPSM_FORCE_DWORD = 0x7fffffff,
+} D3DSHADER_PARAM_SRCMOD_TYPE;
+
+typedef enum _D3DSHADER_MISCTYPE_OFFSETS
+{
+ D3DSMO_POSITION = 0x0,
+ D3DSMO_FACE = 0x1,
+} D3DSHADER_MISCTYPE_OFFSETS;
+
+typedef enum _D3DVS_RASTOUT_OFFSETS
+{
+ D3DSRO_POSITION = 0x0,
+ D3DSRO_FOG = 0x1,
+ D3DSRO_POINT_SIZE = 0x2,
+
+ D3DSRO_FORCE_DWORD = 0x7fffffff,
+} D3DVS_RASTOUT_OFFSETS;
+
+#endif /* _d3d9TYPES_H_ */
+#endif /* __VKD3D_D3D9TYPES_H */
diff --git a/libs/vkd3d/include/vkd3d_d3dcompiler.h b/libs/vkd3d/include/vkd3d_d3dcompiler.h
new file mode 100644
index 00000000000..c934835dc0a
--- /dev/null
+++ b/libs/vkd3d/include/vkd3d_d3dcompiler.h
@@ -0,0 +1,74 @@
+/*
+ * Copyright 2010 Matteo Bruni for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __VKD3D_D3DCOMPILER_H
+#define __VKD3D_D3DCOMPILER_H
+#ifndef __D3DCOMPILER_H__
+
+#define D3DCOMPILE_DEBUG 0x00000001
+#define D3DCOMPILE_SKIP_VALIDATION 0x00000002
+#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
+#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
+#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
+#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
+#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
+#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
+#define D3DCOMPILE_NO_PRESHADER 0x00000100
+#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
+#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
+#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
+#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
+#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
+#define D3DCOMPILE_RESERVED16 0x00010000
+#define D3DCOMPILE_RESERVED17 0x00020000
+#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
+#define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000
+#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 0x00100000
+#define D3DCOMPILE_ALL_RESOURCES_BOUND 0x00200000
+#define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE 0x00400000
+#define D3DCOMPILE_DEBUG_NAME_FOR_BINARY 0x00800000
+
+#define D3DCOMPILE_EFFECT_CHILD_EFFECT 0x00000001
+#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS 0x00000002
+
+#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0x00000000
+#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 0x00000010
+#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 0x00000020
+
+#define D3DCOMPILE_SECDATA_MERGE_UAV_SLOTS 0x00000001
+#define D3DCOMPILE_SECDATA_PRESERVE_TEMPLATE_SLOTS 0x00000002
+#define D3DCOMPILE_SECDATA_REQUIRE_TEMPLATE_MATCH 0x00000004
+
+HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entrypoint,
+ const char *profile, UINT flags, UINT effect_flags, ID3DBlob **shader, ID3DBlob **error_messages);
+HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entrypoint,
+ const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags,
+ const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
+ ID3DBlob **error_messages);
+HRESULT WINAPI D3DCreateBlob(SIZE_T size, ID3DBlob **blob);
+HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *macros,
+ ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages);
+
+#endif /* __D3DCOMPILER_H__ */
+#endif /* __VKD3D_D3DCOMPILER_H */
diff --git a/libs/vkd3d/include/vkd3d_shader.h b/libs/vkd3d/include/vkd3d_shader.h
index 859b8c79792..274241546ea 100644
--- a/libs/vkd3d/include/vkd3d_shader.h
+++ b/libs/vkd3d/include/vkd3d_shader.h
@@ -49,6 +49,7 @@ enum vkd3d_shader_api_version
VKD3D_SHADER_API_VERSION_1_5,
VKD3D_SHADER_API_VERSION_1_6,
VKD3D_SHADER_API_VERSION_1_7,
+ VKD3D_SHADER_API_VERSION_1_8,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_API_VERSION),
};
diff --git a/libs/vkd3d/include/vkd3d_utils.h b/libs/vkd3d/include/vkd3d_utils.h
new file mode 100644
index 00000000000..e8462563576
--- /dev/null
+++ b/libs/vkd3d/include/vkd3d_utils.h
@@ -0,0 +1,108 @@
+/*
+ * Copyright 2016 Józef Kucia for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __VKD3D_UTILS_H
+#define __VKD3D_UTILS_H
+
+#include <vkd3d.h>
+
+#ifndef VKD3D_UTILS_API_VERSION
+#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_0
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+/**
+ * \file vkd3d_utils.h
+ *
+ * This file contains definitions for the vkd3d-utils library.
+ *
+ * The vkd3d-utils library is a collections of routines to ease the
+ * porting of a Direct3D 12 application to vkd3d.
+ *
+ * \since 1.0
+ */
+
+#define VKD3D_WAIT_OBJECT_0 (0)
+#define VKD3D_WAIT_TIMEOUT (1)
+#define VKD3D_WAIT_FAILED (~0u)
+#define VKD3D_INFINITE (~0u)
+
+#ifdef LIBVKD3D_UTILS_SOURCE
+# define VKD3D_UTILS_API VKD3D_EXPORT
+#else
+# define VKD3D_UTILS_API VKD3D_IMPORT
+#endif
+
+/* 1.0 */
+VKD3D_UTILS_API HANDLE vkd3d_create_event(void);
+VKD3D_UTILS_API HRESULT vkd3d_signal_event(HANDLE event);
+VKD3D_UTILS_API unsigned int vkd3d_wait_event(HANDLE event, unsigned int milliseconds);
+VKD3D_UTILS_API void vkd3d_destroy_event(HANDLE event);
+
+#define D3D12CreateDevice(a, b, c, d) D3D12CreateDeviceVKD3D(a, b, c, d, VKD3D_UTILS_API_VERSION)
+VKD3D_UTILS_API HRESULT WINAPI D3D12CreateRootSignatureDeserializer(
+ const void *data, SIZE_T data_size, REFIID iid, void **deserializer);
+VKD3D_UTILS_API HRESULT WINAPI D3D12GetDebugInterface(REFIID iid, void **debug);
+VKD3D_UTILS_API HRESULT WINAPI D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *desc,
+ D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob);
+
+/* 1.2 */
+VKD3D_UTILS_API HRESULT WINAPI D3D12CreateDeviceVKD3D(IUnknown *adapter, D3D_FEATURE_LEVEL feature_level,
+ REFIID iid, void **device, enum vkd3d_api_version api_version);
+VKD3D_UTILS_API HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer(const void *data,
+ SIZE_T data_size, REFIID iid, void **deserializer);
+VKD3D_UTILS_API HRESULT WINAPI D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc,
+ ID3DBlob **blob, ID3DBlob **error_blob);
+
+/* 1.3 */
+VKD3D_UTILS_API HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT flags, UINT effect_flags, ID3DBlob **shader, ID3DBlob **error_messages);
+VKD3D_UTILS_API HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT flags, UINT effect_flags, UINT secondary_flags,
+ const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
+ ID3DBlob **error_messages);
+VKD3D_UTILS_API HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
+VKD3D_UTILS_API HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include,
+ ID3DBlob **shader, ID3DBlob **error_messages);
+
+/**
+ * Set a callback to be called when vkd3d-utils outputs debug logging.
+ *
+ * If NULL, or if this function has not been called, libvkd3d-utils will print
+ * all enabled log output to stderr.
+ *
+ * Calling this function will also set the log callback for libvkd3d and
+ * libvkd3d-shader.
+ *
+ * \param callback Callback function to set.
+ *
+ * \since 1.4
+ */
+VKD3D_UTILS_API void vkd3d_utils_set_log_callback(PFN_vkd3d_log callback);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __VKD3D_UTILS_H */
diff --git a/libs/vkd3d/include/vkd3d_windows.h b/libs/vkd3d/include/vkd3d_windows.h
new file mode 100644
index 00000000000..002ff667cbc
--- /dev/null
+++ b/libs/vkd3d/include/vkd3d_windows.h
@@ -0,0 +1,284 @@
+/*
+ * Copyright 2016 Józef Kucia for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __VKD3D_WINDOWS_H
+#define __VKD3D_WINDOWS_H
+#ifndef _INC_WINDOWS
+
+/* Nameless unions */
+#ifndef __C89_NAMELESS
+# ifdef NONAMELESSUNION
+# define __C89_NAMELESS
+# define __C89_NAMELESSUNIONNAME u
+# else
+# define __C89_NAMELESS
+# define __C89_NAMELESSUNIONNAME
+# endif /* NONAMELESSUNION */
+#endif /* __C89_NAMELESS */
+
+#if !defined(_WIN32) || defined(__WIDL__)
+
+# if !defined(__WIDL__)
+# if !defined(VKD3D_WIN32_WCHAR)
+# include <wchar.h>
+# endif
+# include <stdint.h>
+# endif
+
+# ifdef __GNUC__
+# define DECLSPEC_ALIGN(x) __attribute__((aligned(x)))
+# endif
+
+/* HRESULT */
+typedef int HRESULT;
+# define SUCCEEDED(hr) ((HRESULT)(hr) >= 0)
+# define FAILED(hr) ((HRESULT)(hr) < 0)
+
+# define _HRESULT_TYPEDEF_(x) ((HRESULT)x)
+
+# define S_OK _HRESULT_TYPEDEF_(0)
+# define S_FALSE _HRESULT_TYPEDEF_(1)
+
+# define E_NOTIMPL _HRESULT_TYPEDEF_(0x80004001)
+# define E_NOINTERFACE _HRESULT_TYPEDEF_(0x80004002)
+# define E_POINTER _HRESULT_TYPEDEF_(0x80004003)
+# define E_ABORT _HRESULT_TYPEDEF_(0x80004004)
+# define E_FAIL _HRESULT_TYPEDEF_(0x80004005)
+# define E_OUTOFMEMORY _HRESULT_TYPEDEF_(0x8007000E)
+# define E_INVALIDARG _HRESULT_TYPEDEF_(0x80070057)
+
+# define DXGI_ERROR_NOT_FOUND _HRESULT_TYPEDEF_(0x887a0002)
+# define DXGI_ERROR_MORE_DATA _HRESULT_TYPEDEF_(0x887a0003)
+
+# define D3DERR_INVALIDCALL _HRESULT_TYPEDEF_(0x8876086c)
+
+/* Basic types */
+typedef unsigned char BYTE;
+typedef unsigned int DWORD;
+typedef int INT;
+typedef unsigned int UINT;
+typedef int LONG;
+typedef unsigned int ULONG;
+typedef float FLOAT;
+typedef LONG BOOL;
+
+/* Assuming LP64 model */
+typedef char INT8;
+typedef unsigned char UINT8;
+typedef short INT16;
+typedef unsigned short UINT16;
+typedef int INT32;
+typedef unsigned int UINT32;
+# if defined(__WIDL__)
+typedef __int64 INT64;
+typedef unsigned __int64 UINT64;
+# else
+typedef int64_t DECLSPEC_ALIGN(8) INT64;
+typedef uint64_t DECLSPEC_ALIGN(8) UINT64;
+# endif
+typedef INT64 LONG64;
+typedef long LONG_PTR;
+typedef unsigned long ULONG_PTR;
+
+typedef ULONG_PTR SIZE_T;
+
+# ifdef VKD3D_WIN32_WCHAR
+typedef unsigned short WCHAR;
+# else
+typedef wchar_t WCHAR;
+# endif /* VKD3D_WIN32_WCHAR */
+typedef void *HANDLE;
+
+/* GUID */
+# ifdef __WIDL__
+typedef struct
+{
+ unsigned long Data1;
+ unsigned short Data2;
+ unsigned short Data3;
+ unsigned char Data4[8];
+} GUID;
+# else
+typedef struct _GUID
+{
+ unsigned int Data1;
+ unsigned short Data2;
+ unsigned short Data3;
+ unsigned char Data4[8];
+} GUID;
+# endif
+
+typedef GUID IID;
+
+# ifdef INITGUID
+# ifndef __cplusplus
+# define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ const GUID name DECLSPEC_HIDDEN; \
+ const GUID name = \
+ { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 }}
+# else
+# define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ EXTERN_C const GUID name DECLSPEC_HIDDEN; \
+ EXTERN_C const GUID name = \
+ { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 }}
+# endif
+# else
+# define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ EXTERN_C const GUID name DECLSPEC_HIDDEN;
+# endif /* INITGUID */
+
+/* __uuidof emulation */
+#if defined(__cplusplus) && !defined(_MSC_VER)
+
+extern "C++"
+{
+ template<typename T> const GUID &__vkd3d_uuidof();
+}
+
+# define __CRT_UUID_DECL(type, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ extern "C++" \
+ { \
+ template<> inline const GUID &__vkd3d_uuidof<type>() \
+ { \
+ static const IID __uuid_inst = {l, w1, w2, {b1, b2, b3, b4, b5, b6, b7, b8}}; \
+ return __uuid_inst; \
+ } \
+ template<> inline const GUID &__vkd3d_uuidof<type *>() \
+ { \
+ return __vkd3d_uuidof<type>(); \
+ } \
+ }
+
+# define __uuidof(type) __vkd3d_uuidof<typeof(type)>()
+#else
+# define __CRT_UUID_DECL(type, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8)
+#endif /* defined(__cplusplus) && !defined(_MSC_VER) */
+
+typedef struct SECURITY_ATTRIBUTES SECURITY_ATTRIBUTES;
+#endif /* !defined(_WIN32) || defined(__WIDL__) */
+
+
+#ifndef _WIN32
+# include <stddef.h>
+# include <stdlib.h>
+# include <string.h>
+
+# define COM_NO_WINDOWS_H
+
+# define FORCEINLINE inline
+
+# define CONTAINING_RECORD(address, type, field) \
+ ((type *)((char *)(address) - offsetof(type, field)))
+
+# ifdef __x86_64__
+# define __stdcall __attribute__((ms_abi))
+# else
+# if (__GNUC__ > 4) || ((__GNUC__ == 4) && (__GNUC_MINOR__ >= 2)) || defined(__APPLE__)
+# define __stdcall __attribute__((__stdcall__)) __attribute__((__force_align_arg_pointer__))
+# else
+# define __stdcall __attribute__((__stdcall__))
+# endif
+# endif
+
+# define WINAPI __stdcall
+# define STDMETHODCALLTYPE __stdcall
+
+# ifdef __GNUC__
+# define DECLSPEC_SELECTANY __attribute__((weak))
+# endif
+
+/* Macros for COM interfaces */
+# define interface struct
+# define BEGIN_INTERFACE
+# define END_INTERFACE
+# define MIDL_INTERFACE(x) struct
+
+# ifdef __cplusplus
+# define EXTERN_C extern "C"
+# else
+# define EXTERN_C extern
+# endif
+
+# define CONST_VTBL const
+
+# define TRUE 1
+# define FALSE 0
+
+# if defined(__cplusplus) && !defined(CINTERFACE)
+# define REFIID const IID &
+# define REFGUID const GUID &
+# else
+# define REFIID const IID * const
+# define REFGUID const GUID * const
+# endif
+
+#if defined(__cplusplus) && !defined(CINTERFACE)
+# define IsEqualGUID(guid1, guid2) (!memcmp(&(guid1), &(guid2), sizeof(GUID)))
+#else
+# define IsEqualGUID(guid1, guid2) (!memcmp(guid1, guid2, sizeof(GUID)))
+#endif
+
+#elif !defined(__WIDL__)
+
+# include <windows.h>
+
+#endif /* _WIN32 */
+
+
+/* Define DECLSPEC_HIDDEN */
+#ifndef DECLSPEC_HIDDEN
+# if defined(__MINGW32__)
+# define DECLSPEC_HIDDEN
+# elif defined(__GNUC__)
+# define DECLSPEC_HIDDEN __attribute__((visibility("hidden")))
+# else
+# define DECLSPEC_HIDDEN
+# endif
+#endif /* DECLSPEC_HIDDEN */
+
+/* Define min() & max() macros */
+#ifndef NOMINMAX
+# ifndef min
+# define min(a, b) (((a) <= (b)) ? (a) : (b))
+# endif
+
+# ifndef max
+# define max(a, b) (((a) >= (b)) ? (a) : (b))
+# endif
+#endif /* NOMINMAX */
+
+#ifndef DEFINE_ENUM_FLAG_OPERATORS
+#ifdef __cplusplus
+# define DEFINE_ENUM_FLAG_OPERATORS(type) \
+extern "C++" \
+{ \
+ inline type operator &(type x, type y) { return (type)((int)x & (int)y); } \
+ inline type operator &=(type &x, type y) { return (type &)((int &)x &= (int)y); } \
+ inline type operator ~(type x) { return (type)~(int)x; } \
+ inline type operator |(type x, type y) { return (type)((int)x | (int)y); } \
+ inline type operator |=(type &x, type y) { return (type &)((int &)x |= (int)y); } \
+ inline type operator ^(type x, type y) { return (type)((int)x ^ (int)y); } \
+ inline type operator ^=(type &x, type y) { return (type &)((int &)x ^= (int)y); } \
+}
+#else
+# define DEFINE_ENUM_FLAG_OPERATORS(type)
+#endif
+#endif /* DEFINE_ENUM_FLAG_OPERATORS */
+
+#endif /* _INC_WINDOWS */
+#endif /* __VKD3D_WINDOWS_H */
diff --git a/libs/vkd3d/libs/vkd3d-common/blob.c b/libs/vkd3d/libs/vkd3d-common/blob.c
index 30205088b1b..ce00e536d39 100644
--- a/libs/vkd3d/libs/vkd3d-common/blob.c
+++ b/libs/vkd3d/libs/vkd3d-common/blob.c
@@ -17,6 +17,7 @@
*/
#define COBJMACROS
+
#include "vkd3d.h"
#include "vkd3d_blob.h"
#include "vkd3d_debug.h"
diff --git a/libs/vkd3d/libs/vkd3d-common/debug.c b/libs/vkd3d/libs/vkd3d-common/debug.c
index 499334a35f1..b363efbd360 100644
--- a/libs/vkd3d/libs/vkd3d-common/debug.c
+++ b/libs/vkd3d/libs/vkd3d-common/debug.c
@@ -40,9 +40,9 @@
#define VKD3D_DEBUG_BUFFER_COUNT 64
#define VKD3D_DEBUG_BUFFER_SIZE 512
-extern const char *vkd3d_dbg_env_name;
+extern const char *const vkd3d_dbg_env_name;
-static const char *debug_level_names[] =
+static const char *const debug_level_names[] =
{
/* VKD3D_DBG_LEVEL_NONE */ "none",
/* VKD3D_DBG_LEVEL_ERR */ "err",
diff --git a/libs/vkd3d/libs/vkd3d-shader/trace.c b/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
similarity index 98%
rename from libs/vkd3d/libs/vkd3d-shader/trace.c
rename to libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
index 6cd2dcb270c..0a821b5c878 100644
--- a/libs/vkd3d/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
@@ -109,6 +109,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_DEQ ] = "deq",
[VKD3DSIH_DFMA ] = "dfma",
[VKD3DSIH_DGE ] = "dge",
+ [VKD3DSIH_DISCARD ] = "discard",
[VKD3DSIH_DIV ] = "div",
[VKD3DSIH_DLT ] = "dlt",
[VKD3DSIH_DMAX ] = "dmax",
@@ -645,7 +646,7 @@ static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_3D:
- shader_addline(buffer, "_3d");
+ shader_addline(buffer, "_volume");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_CUBE:
@@ -660,8 +661,9 @@ static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
else if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE || semantic->resource.reg.reg.type == VKD3DSPR_UAV)
{
if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE)
- shader_addline(buffer, "_resource_");
+ shader_addline(buffer, "_resource");
+ shader_addline(buffer, "_");
shader_dump_resource_type(compiler, semantic->resource_type);
if (semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
|| semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
@@ -1505,9 +1507,9 @@ static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compile
{
case VKD3DSIH_BREAKP:
case VKD3DSIH_CONTINUEP:
+ case VKD3DSIH_DISCARD:
case VKD3DSIH_IF:
case VKD3DSIH_RETP:
- case VKD3DSIH_TEXKILL:
switch (ins->flags)
{
case VKD3D_SHADER_CONDITIONAL_OP_NZ: shader_addline(buffer, "_nz"); break;
@@ -1857,11 +1859,11 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
shader_addline(buffer, "\n");
}
-enum vkd3d_result vkd3d_dxbc_binary_to_text(struct vkd3d_shader_parser *parser,
- const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out)
+enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vkd3d_shader_instruction_array *instructions,
+ const struct vkd3d_shader_version *shader_version, const struct vkd3d_shader_compile_info *compile_info,
+ struct vkd3d_shader_code *out)
{
enum vkd3d_shader_compile_option_formatting_flags formatting;
- struct vkd3d_shader_version *shader_version;
struct vkd3d_d3d_asm_compiler compiler;
enum vkd3d_result result = VKD3D_OK;
struct vkd3d_string_buffer *buffer;
@@ -1919,16 +1921,16 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(struct vkd3d_shader_parser *parser,
buffer = &compiler.buffer;
vkd3d_string_buffer_init(buffer);
+ compiler.shader_version = *shader_version;
shader_version = &compiler.shader_version;
- *shader_version = parser->shader_version;
vkd3d_string_buffer_printf(buffer, "%s%s_%u_%u%s\n", compiler.colours.version,
shader_get_type_prefix(shader_version->type), shader_version->major,
shader_version->minor, compiler.colours.reset);
indent = 0;
- for (i = 0; i < parser->instructions.count; ++i)
+ for (i = 0; i < instructions->count; ++i)
{
- struct vkd3d_shader_instruction *ins = &parser->instructions.elements[i];
+ struct vkd3d_shader_instruction *ins = &instructions->elements[i];
switch (ins->handler_idx)
{
@@ -1981,12 +1983,13 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(struct vkd3d_shader_parser *parser,
return result;
}
-void vkd3d_shader_trace(struct vkd3d_shader_parser *parser)
+void vkd3d_shader_trace(const struct vkd3d_shader_instruction_array *instructions,
+ const struct vkd3d_shader_version *shader_version)
{
const char *p, *q, *end;
struct vkd3d_shader_code code;
- if (vkd3d_dxbc_binary_to_text(parser, NULL, &code) != VKD3D_OK)
+ if (vkd3d_dxbc_binary_to_text(instructions, shader_version, NULL, &code) != VKD3D_OK)
return;
end = (const char *)code.code + code.size;
diff --git a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
index ed81137d225..712613ac13b 100644
--- a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
+++ b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
@@ -1,4 +1,6 @@
/*
+ * d3dbc (Direct3D shader models 1-3 bytecode) support
+ *
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2004 Christian Costa
@@ -6,6 +8,7 @@
* Copyright 2006 Ivan Gyurdiev
* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
* Copyright 2009, 2021 Henri Verbeet for CodeWeavers
+ * Copyright 2019-2020 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -22,7 +25,7 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include "vkd3d_shader_private.h"
+#include "hlsl.h"
#define VKD3D_SM1_VS 0xfffeu
#define VKD3D_SM1_PS 0xffffu
@@ -207,7 +210,7 @@ struct vkd3d_sm1_opcode_info
struct vkd3d_shader_sm1_parser
{
const struct vkd3d_sm1_opcode_info *opcode_table;
- const uint32_t *start, *end;
+ const uint32_t *start, *end, *ptr;
bool abort;
struct vkd3d_shader_parser p;
@@ -462,6 +465,7 @@ static void shader_sm1_parse_src_param(uint32_t param, const struct vkd3d_shader
src->reg.idx[1].rel_addr = NULL;
src->reg.idx[2].offset = ~0u;
src->reg.idx[2].rel_addr = NULL;
+ src->reg.idx_count = 1;
src->swizzle = swizzle_from_sm1((param & VKD3D_SM1_SWIZZLE_MASK) >> VKD3D_SM1_SWIZZLE_SHIFT);
src->modifiers = (param & VKD3D_SM1_SRC_MODIFIER_MASK) >> VKD3D_SM1_SRC_MODIFIER_SHIFT;
}
@@ -480,6 +484,7 @@ static void shader_sm1_parse_dst_param(uint32_t param, const struct vkd3d_shader
dst->reg.idx[1].rel_addr = NULL;
dst->reg.idx[2].offset = ~0u;
dst->reg.idx[2].rel_addr = NULL;
+ dst->reg.idx_count = 1;
dst->write_mask = (param & VKD3D_SM1_WRITEMASK_MASK) >> VKD3D_SM1_WRITEMASK_SHIFT;
dst->modifiers = (param & VKD3D_SM1_DST_MODIFIER_MASK) >> VKD3D_SM1_DST_MODIFIER_SHIFT;
dst->shift = (param & VKD3D_SM1_DSTSHIFT_MASK) >> VKD3D_SM1_DSTSHIFT_SHIFT;
@@ -661,6 +666,7 @@ static void shader_sm1_read_immconst(struct vkd3d_shader_sm1_parser *sm1, const
src_param->reg.idx[1].rel_addr = NULL;
src_param->reg.idx[2].offset = ~0u;
src_param->reg.idx[2].rel_addr = NULL;
+ src_param->reg.idx_count = 0;
src_param->reg.immconst_type = type;
memcpy(src_param->reg.u.immconst_uint, *ptr, count * sizeof(uint32_t));
src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
@@ -671,7 +677,7 @@ static void shader_sm1_read_immconst(struct vkd3d_shader_sm1_parser *sm1, const
static void shader_sm1_read_comment(struct vkd3d_shader_sm1_parser *sm1)
{
- const uint32_t **ptr = &sm1->p.ptr;
+ const uint32_t **ptr = &sm1->ptr;
const char *comment;
unsigned int size;
size_t remaining;
@@ -738,13 +744,12 @@ static void shader_sm1_validate_instruction(struct vkd3d_shader_sm1_parser *sm1,
}
}
-static void shader_sm1_read_instruction(struct vkd3d_shader_parser *parser, struct vkd3d_shader_instruction *ins)
+static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, struct vkd3d_shader_instruction *ins)
{
- struct vkd3d_shader_sm1_parser *sm1 = vkd3d_shader_sm1_parser(parser);
struct vkd3d_shader_src_param *src_params, *predicate;
const struct vkd3d_sm1_opcode_info *opcode_info;
struct vkd3d_shader_dst_param *dst_param;
- const uint32_t **ptr = &parser->ptr;
+ const uint32_t **ptr = &sm1->ptr;
uint32_t opcode_token;
const uint32_t *p;
bool predicated;
@@ -758,11 +763,11 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_parser *parser, stru
goto fail;
}
- ++parser->location.line;
+ ++sm1->p.location.line;
opcode_token = read_u32(ptr);
if (!(opcode_info = shader_sm1_get_opcode_info(sm1, opcode_token & VKD3D_SM1_OPCODE_MASK)))
{
- vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
+ vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
"Invalid opcode %#x (token 0x%08x, shader version %u.%u).",
opcode_token & VKD3D_SM1_OPCODE_MASK, opcode_token,
sm1->p.shader_version.major, sm1->p.shader_version.minor);
@@ -775,14 +780,14 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_parser *parser, stru
ins->raw = false;
ins->structured = false;
predicated = !!(opcode_token & VKD3D_SM1_INSTRUCTION_PREDICATED);
- ins->predicate = predicate = predicated ? shader_parser_get_src_params(parser, 1) : NULL;
+ ins->predicate = predicate = predicated ? shader_parser_get_src_params(&sm1->p, 1) : NULL;
ins->dst_count = opcode_info->dst_count;
- ins->dst = dst_param = shader_parser_get_dst_params(parser, ins->dst_count);
+ ins->dst = dst_param = shader_parser_get_dst_params(&sm1->p, ins->dst_count);
ins->src_count = opcode_info->src_count;
- ins->src = src_params = shader_parser_get_src_params(parser, ins->src_count);
+ ins->src = src_params = shader_parser_get_src_params(&sm1->p, ins->src_count);
if ((!predicate && predicated) || (!src_params && ins->src_count) || (!dst_param && ins->dst_count))
{
- vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY, "Out of memory.");
+ vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY, "Out of memory.");
goto fail;
}
@@ -852,10 +857,9 @@ fail:
*ptr = sm1->end;
}
-static bool shader_sm1_is_end(struct vkd3d_shader_parser *parser)
+static bool shader_sm1_is_end(struct vkd3d_shader_sm1_parser *sm1)
{
- struct vkd3d_shader_sm1_parser *sm1 = vkd3d_shader_sm1_parser(parser);
- const uint32_t **ptr = &parser->ptr;
+ const uint32_t **ptr = &sm1->ptr;
shader_sm1_read_comment(sm1);
@@ -938,7 +942,7 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1,
shader_desc = &sm1->p.shader_desc;
shader_desc->byte_code = code;
shader_desc->byte_code_size = code_size;
- sm1->p.ptr = sm1->start;
+ sm1->ptr = sm1->start;
return VKD3D_OK;
}
@@ -965,7 +969,7 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
}
instructions = &sm1->p.instructions;
- while (!shader_sm1_is_end(&sm1->p))
+ while (!shader_sm1_is_end(sm1))
{
if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
{
@@ -975,7 +979,7 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
return VKD3D_ERROR_OUT_OF_MEMORY;
}
ins = &instructions->elements[instructions->count];
- shader_sm1_read_instruction(&sm1->p, ins);
+ shader_sm1_read_instruction(sm1, ins);
if (ins->handler_idx == VKD3DSIH_INVALID)
{
@@ -988,5 +992,1094 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
*parser = &sm1->p;
- return VKD3D_OK;
+ return sm1->p.failed ? VKD3D_ERROR_INVALID_SHADER : VKD3D_OK;
+}
+
+bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
+ bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg)
+{
+ unsigned int i;
+
+ static const struct
+ {
+ const char *semantic;
+ bool output;
+ enum vkd3d_shader_type shader_type;
+ unsigned int major_version;
+ D3DSHADER_PARAM_REGISTER_TYPE type;
+ DWORD offset;
+ }
+ register_table[] =
+ {
+ {"color", false, VKD3D_SHADER_TYPE_PIXEL, 1, D3DSPR_INPUT},
+ {"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 1, D3DSPR_TEXTURE},
+
+ {"color", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT},
+ {"depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT},
+ {"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT},
+ {"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT},
+ {"color", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_INPUT},
+ {"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_TEXTURE},
+
+ {"color", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT},
+ {"depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT},
+ {"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT},
+ {"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT},
+ {"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION},
+ {"vface", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_FACE},
+ {"vpos", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION},
+
+ {"color", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_ATTROUT},
+ {"fog", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_FOG},
+ {"position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION},
+ {"psize", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
+ {"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION},
+ {"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_TEXCRDOUT},
+
+ {"color", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_ATTROUT},
+ {"fog", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_FOG},
+ {"position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION},
+ {"psize", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
+ {"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION},
+ {"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_TEXCRDOUT},
+ };
+
+ for (i = 0; i < ARRAY_SIZE(register_table); ++i)
+ {
+ if (!ascii_strcasecmp(semantic->name, register_table[i].semantic)
+ && output == register_table[i].output
+ && ctx->profile->type == register_table[i].shader_type
+ && ctx->profile->major_version == register_table[i].major_version)
+ {
+ *type = register_table[i].type;
+ if (register_table[i].type == D3DSPR_MISCTYPE || register_table[i].type == D3DSPR_RASTOUT)
+ *reg = register_table[i].offset;
+ else
+ *reg = semantic->index;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx)
+{
+ static const struct
+ {
+ const char *name;
+ D3DDECLUSAGE usage;
+ }
+ semantics[] =
+ {
+ {"binormal", D3DDECLUSAGE_BINORMAL},
+ {"blendindices", D3DDECLUSAGE_BLENDINDICES},
+ {"blendweight", D3DDECLUSAGE_BLENDWEIGHT},
+ {"color", D3DDECLUSAGE_COLOR},
+ {"depth", D3DDECLUSAGE_DEPTH},
+ {"fog", D3DDECLUSAGE_FOG},
+ {"normal", D3DDECLUSAGE_NORMAL},
+ {"position", D3DDECLUSAGE_POSITION},
+ {"positiont", D3DDECLUSAGE_POSITIONT},
+ {"psize", D3DDECLUSAGE_PSIZE},
+ {"sample", D3DDECLUSAGE_SAMPLE},
+ {"sv_depth", D3DDECLUSAGE_DEPTH},
+ {"sv_position", D3DDECLUSAGE_POSITION},
+ {"sv_target", D3DDECLUSAGE_COLOR},
+ {"tangent", D3DDECLUSAGE_TANGENT},
+ {"tessfactor", D3DDECLUSAGE_TESSFACTOR},
+ {"texcoord", D3DDECLUSAGE_TEXCOORD},
+ };
+
+ unsigned int i;
+
+ for (i = 0; i < ARRAY_SIZE(semantics); ++i)
+ {
+ if (!ascii_strcasecmp(semantic->name, semantics[i].name))
+ {
+ *usage = semantics[i].usage;
+ *usage_idx = semantic->index;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor)
+{
+ if (type == VKD3D_SHADER_TYPE_VERTEX)
+ return D3DVS_VERSION(major, minor);
+ else
+ return D3DPS_VERSION(major, minor);
+}
+
+static D3DXPARAMETER_CLASS sm1_class(const struct hlsl_type *type)
+{
+ switch (type->class)
+ {
+ case HLSL_CLASS_ARRAY:
+ return sm1_class(type->e.array.type);
+ case HLSL_CLASS_MATRIX:
+ assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
+ if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
+ return D3DXPC_MATRIX_COLUMNS;
+ else
+ return D3DXPC_MATRIX_ROWS;
+ case HLSL_CLASS_OBJECT:
+ return D3DXPC_OBJECT;
+ case HLSL_CLASS_SCALAR:
+ return D3DXPC_SCALAR;
+ case HLSL_CLASS_STRUCT:
+ return D3DXPC_STRUCT;
+ case HLSL_CLASS_VECTOR:
+ return D3DXPC_VECTOR;
+ default:
+ ERR("Invalid class %#x.\n", type->class);
+ vkd3d_unreachable();
+ }
+}
+
+static D3DXPARAMETER_TYPE sm1_base_type(const struct hlsl_type *type)
+{
+ switch (type->base_type)
+ {
+ case HLSL_TYPE_BOOL:
+ return D3DXPT_BOOL;
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ return D3DXPT_FLOAT;
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ return D3DXPT_INT;
+ case HLSL_TYPE_PIXELSHADER:
+ return D3DXPT_PIXELSHADER;
+ case HLSL_TYPE_SAMPLER:
+ switch (type->sampler_dim)
+ {
+ case HLSL_SAMPLER_DIM_1D:
+ return D3DXPT_SAMPLER1D;
+ case HLSL_SAMPLER_DIM_2D:
+ return D3DXPT_SAMPLER2D;
+ case HLSL_SAMPLER_DIM_3D:
+ return D3DXPT_SAMPLER3D;
+ case HLSL_SAMPLER_DIM_CUBE:
+ return D3DXPT_SAMPLERCUBE;
+ case HLSL_SAMPLER_DIM_GENERIC:
+ return D3DXPT_SAMPLER;
+ default:
+ ERR("Invalid dimension %#x.\n", type->sampler_dim);
+ vkd3d_unreachable();
+ }
+ break;
+ case HLSL_TYPE_STRING:
+ return D3DXPT_STRING;
+ case HLSL_TYPE_TEXTURE:
+ switch (type->sampler_dim)
+ {
+ case HLSL_SAMPLER_DIM_1D:
+ return D3DXPT_TEXTURE1D;
+ case HLSL_SAMPLER_DIM_2D:
+ return D3DXPT_TEXTURE2D;
+ case HLSL_SAMPLER_DIM_3D:
+ return D3DXPT_TEXTURE3D;
+ case HLSL_SAMPLER_DIM_CUBE:
+ return D3DXPT_TEXTURECUBE;
+ case HLSL_SAMPLER_DIM_GENERIC:
+ return D3DXPT_TEXTURE;
+ default:
+ ERR("Invalid dimension %#x.\n", type->sampler_dim);
+ vkd3d_unreachable();
+ }
+ break;
+ case HLSL_TYPE_VERTEXSHADER:
+ return D3DXPT_VERTEXSHADER;
+ case HLSL_TYPE_VOID:
+ return D3DXPT_VOID;
+ default:
+ vkd3d_unreachable();
+ }
+}
+
+static void write_sm1_type(struct vkd3d_bytecode_buffer *buffer, struct hlsl_type *type, unsigned int ctab_start)
+{
+ const struct hlsl_type *array_type = hlsl_get_multiarray_element_type(type);
+ unsigned int array_size = hlsl_get_multiarray_size(type);
+ unsigned int field_count = 0;
+ size_t fields_offset = 0;
+ size_t i;
+
+ if (type->bytecode_offset)
+ return;
+
+ if (array_type->class == HLSL_CLASS_STRUCT)
+ {
+ field_count = array_type->e.record.field_count;
+
+ for (i = 0; i < field_count; ++i)
+ {
+ struct hlsl_struct_field *field = &array_type->e.record.fields[i];
+
+ field->name_bytecode_offset = put_string(buffer, field->name);
+ write_sm1_type(buffer, field->type, ctab_start);
+ }
+
+ fields_offset = bytecode_align(buffer) - ctab_start;
+
+ for (i = 0; i < field_count; ++i)
+ {
+ struct hlsl_struct_field *field = &array_type->e.record.fields[i];
+
+ put_u32(buffer, field->name_bytecode_offset - ctab_start);
+ put_u32(buffer, field->type->bytecode_offset - ctab_start);
+ }
+ }
+
+ type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(sm1_class(type), sm1_base_type(array_type)));
+ put_u32(buffer, vkd3d_make_u32(type->dimy, type->dimx));
+ put_u32(buffer, vkd3d_make_u32(array_size, field_count));
+ put_u32(buffer, fields_offset);
+}
+
+static void sm1_sort_extern(struct list *sorted, struct hlsl_ir_var *to_sort)
+{
+ struct hlsl_ir_var *var;
+
+ list_remove(&to_sort->extern_entry);
+
+ LIST_FOR_EACH_ENTRY(var, sorted, struct hlsl_ir_var, extern_entry)
+ {
+ if (strcmp(to_sort->name, var->name) < 0)
+ {
+ list_add_before(&var->extern_entry, &to_sort->extern_entry);
+ return;
+ }
+ }
+
+ list_add_tail(sorted, &to_sort->extern_entry);
+}
+
+static void sm1_sort_externs(struct hlsl_ctx *ctx)
+{
+ struct list sorted = LIST_INIT(sorted);
+ struct hlsl_ir_var *var, *next;
+
+ LIST_FOR_EACH_ENTRY_SAFE(var, next, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ if (var->is_uniform)
+ sm1_sort_extern(&sorted, var);
+ }
+ list_move_tail(&ctx->extern_vars, &sorted);
+}
+
+static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ struct hlsl_ir_function_decl *entry_func)
+{
+ size_t ctab_offset, ctab_start, ctab_end, vars_start, size_offset, creator_offset, offset;
+ unsigned int uniform_count = 0;
+ struct hlsl_ir_var *var;
+
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ unsigned int r;
+
+ for (r = 0; r <= HLSL_REGSET_LAST; ++r)
+ {
+ if (var->semantic.name || !var->regs[r].allocated)
+ continue;
+
+ ++uniform_count;
+
+ if (var->is_param && var->is_uniform)
+ {
+ struct vkd3d_string_buffer *name;
+
+ if (!(name = hlsl_get_string_buffer(ctx)))
+ {
+ buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
+ return;
+ }
+ vkd3d_string_buffer_printf(name, "$%s", var->name);
+ vkd3d_free((char *)var->name);
+ var->name = hlsl_strdup(ctx, name->buffer);
+ hlsl_release_string_buffer(ctx, name);
+ }
+ }
+ }
+
+ sm1_sort_externs(ctx);
+
+ size_offset = put_u32(buffer, 0);
+ ctab_offset = put_u32(buffer, VKD3D_MAKE_TAG('C','T','A','B'));
+
+ ctab_start = put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE));
+ creator_offset = put_u32(buffer, 0);
+ put_u32(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
+ put_u32(buffer, uniform_count);
+ put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); /* offset of constants */
+ put_u32(buffer, 0); /* FIXME: flags */
+ put_u32(buffer, 0); /* FIXME: target string */
+
+ vars_start = bytecode_align(buffer);
+
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ unsigned int r;
+
+ for (r = 0; r <= HLSL_REGSET_LAST; ++r)
+ {
+ if (var->semantic.name || !var->regs[r].allocated)
+ continue;
+
+ put_u32(buffer, 0); /* name */
+ if (r == HLSL_REGSET_NUMERIC)
+ {
+ put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->regs[r].id));
+ put_u32(buffer, var->data_type->reg_size[r] / 4);
+ }
+ else
+ {
+ put_u32(buffer, vkd3d_make_u32(D3DXRS_SAMPLER, var->regs[r].id));
+ put_u32(buffer, var->regs[r].bind_count);
+ }
+ put_u32(buffer, 0); /* type */
+ put_u32(buffer, 0); /* FIXME: default value */
+ }
+ }
+
+ uniform_count = 0;
+
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ unsigned int r;
+
+ for (r = 0; r <= HLSL_REGSET_LAST; ++r)
+ {
+ size_t var_offset, name_offset;
+
+ if (var->semantic.name || !var->regs[r].allocated)
+ continue;
+
+ var_offset = vars_start + (uniform_count * 5 * sizeof(uint32_t));
+
+ name_offset = put_string(buffer, var->name);
+ set_u32(buffer, var_offset, name_offset - ctab_start);
+
+ write_sm1_type(buffer, var->data_type, ctab_start);
+ set_u32(buffer, var_offset + 3 * sizeof(uint32_t), var->data_type->bytecode_offset - ctab_start);
+ ++uniform_count;
+ }
+ }
+
+ offset = put_string(buffer, vkd3d_shader_get_version(NULL, NULL));
+ set_u32(buffer, creator_offset, offset - ctab_start);
+
+ ctab_end = bytecode_align(buffer);
+ set_u32(buffer, size_offset, vkd3d_make_u32(D3DSIO_COMMENT, (ctab_end - ctab_offset) / sizeof(uint32_t)));
+}
+
+static uint32_t sm1_encode_register_type(D3DSHADER_PARAM_REGISTER_TYPE type)
+{
+ return ((type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK)
+ | ((type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2);
+}
+
+struct sm1_instruction
+{
+ D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode;
+
+ struct sm1_dst_register
+ {
+ D3DSHADER_PARAM_REGISTER_TYPE type;
+ D3DSHADER_PARAM_DSTMOD_TYPE mod;
+ unsigned int writemask;
+ uint32_t reg;
+ } dst;
+
+ struct sm1_src_register
+ {
+ D3DSHADER_PARAM_REGISTER_TYPE type;
+ D3DSHADER_PARAM_SRCMOD_TYPE mod;
+ unsigned int swizzle;
+ uint32_t reg;
+ } srcs[3];
+ unsigned int src_count;
+
+ unsigned int has_dst;
+};
+
+static void write_sm1_dst_register(struct vkd3d_bytecode_buffer *buffer, const struct sm1_dst_register *reg)
+{
+ assert(reg->writemask);
+ put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->writemask << 16) | reg->reg);
+}
+
+static void write_sm1_src_register(struct vkd3d_bytecode_buffer *buffer,
+ const struct sm1_src_register *reg)
+{
+ put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->swizzle << 16) | reg->reg);
+}
+
+static void write_sm1_instruction(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ const struct sm1_instruction *instr)
+{
+ uint32_t token = instr->opcode;
+ unsigned int i;
+
+ if (ctx->profile->major_version > 1)
+ token |= (instr->has_dst + instr->src_count) << D3DSI_INSTLENGTH_SHIFT;
+ put_u32(buffer, token);
+
+ if (instr->has_dst)
+ write_sm1_dst_register(buffer, &instr->dst);
+
+ for (i = 0; i < instr->src_count; ++i)
+ write_sm1_src_register(buffer, &instr->srcs[i]);
+};
+
+static void sm1_map_src_swizzle(struct sm1_src_register *src, unsigned int map_writemask)
+{
+ src->swizzle = hlsl_map_swizzle(src->swizzle, map_writemask);
+}
+
+static void write_sm1_dp2add(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2,
+ const struct hlsl_reg *src3)
+{
+ struct sm1_instruction instr =
+ {
+ .opcode = D3DSIO_DP2ADD,
+
+ .dst.type = D3DSPR_TEMP,
+ .dst.writemask = dst->writemask,
+ .dst.reg = dst->id,
+ .has_dst = 1,
+
+ .srcs[0].type = D3DSPR_TEMP,
+ .srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
+ .srcs[0].reg = src1->id,
+ .srcs[1].type = D3DSPR_TEMP,
+ .srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
+ .srcs[1].reg = src2->id,
+ .srcs[2].type = D3DSPR_TEMP,
+ .srcs[2].swizzle = hlsl_swizzle_from_writemask(src3->writemask),
+ .srcs[2].reg = src3->id,
+ .src_count = 3,
+ };
+
+ write_sm1_instruction(ctx, buffer, &instr);
+}
+
+static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
+ const struct hlsl_reg *src1, const struct hlsl_reg *src2)
+{
+ struct sm1_instruction instr =
+ {
+ .opcode = opcode,
+
+ .dst.type = D3DSPR_TEMP,
+ .dst.writemask = dst->writemask,
+ .dst.reg = dst->id,
+ .has_dst = 1,
+
+ .srcs[0].type = D3DSPR_TEMP,
+ .srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
+ .srcs[0].reg = src1->id,
+ .srcs[1].type = D3DSPR_TEMP,
+ .srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
+ .srcs[1].reg = src2->id,
+ .src_count = 2,
+ };
+
+ sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
+ sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask);
+ write_sm1_instruction(ctx, buffer, &instr);
+}
+
+static void write_sm1_binary_op_dot(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
+ const struct hlsl_reg *src1, const struct hlsl_reg *src2)
+{
+ struct sm1_instruction instr =
+ {
+ .opcode = opcode,
+
+ .dst.type = D3DSPR_TEMP,
+ .dst.writemask = dst->writemask,
+ .dst.reg = dst->id,
+ .has_dst = 1,
+
+ .srcs[0].type = D3DSPR_TEMP,
+ .srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
+ .srcs[0].reg = src1->id,
+ .srcs[1].type = D3DSPR_TEMP,
+ .srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
+ .srcs[1].reg = src2->id,
+ .src_count = 2,
+ };
+
+ write_sm1_instruction(ctx, buffer, &instr);
+}
+
+static void write_sm1_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
+ const struct hlsl_reg *src, D3DSHADER_PARAM_SRCMOD_TYPE src_mod, D3DSHADER_PARAM_DSTMOD_TYPE dst_mod)
+{
+ struct sm1_instruction instr =
+ {
+ .opcode = opcode,
+
+ .dst.type = D3DSPR_TEMP,
+ .dst.mod = dst_mod,
+ .dst.writemask = dst->writemask,
+ .dst.reg = dst->id,
+ .has_dst = 1,
+
+ .srcs[0].type = D3DSPR_TEMP,
+ .srcs[0].swizzle = hlsl_swizzle_from_writemask(src->writemask),
+ .srcs[0].reg = src->id,
+ .srcs[0].mod = src_mod,
+ .src_count = 1,
+ };
+
+ sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
+ write_sm1_instruction(ctx, buffer, &instr);
+}
+
+static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
+{
+ unsigned int i, x;
+
+ for (i = 0; i < ctx->constant_defs.count; ++i)
+ {
+ uint32_t token = D3DSIO_DEF;
+ const struct sm1_dst_register reg =
+ {
+ .type = D3DSPR_CONST,
+ .writemask = VKD3DSP_WRITEMASK_ALL,
+ .reg = i,
+ };
+
+ if (ctx->profile->major_version > 1)
+ token |= 5 << D3DSI_INSTLENGTH_SHIFT;
+ put_u32(buffer, token);
+
+ write_sm1_dst_register(buffer, &reg);
+ for (x = 0; x < 4; ++x)
+ put_f32(buffer, ctx->constant_defs.values[i].f[x]);
+ }
+}
+
+static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ const struct hlsl_ir_var *var, bool output)
+{
+ struct sm1_dst_register reg = {0};
+ uint32_t token, usage_idx;
+ D3DDECLUSAGE usage;
+ bool ret;
+
+ if (hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, &reg.type, &reg.reg))
+ {
+ usage = 0;
+ usage_idx = 0;
+ }
+ else
+ {
+ ret = hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx);
+ assert(ret);
+ reg.type = output ? D3DSPR_OUTPUT : D3DSPR_INPUT;
+ reg.reg = var->regs[HLSL_REGSET_NUMERIC].id;
+ }
+
+ token = D3DSIO_DCL;
+ if (ctx->profile->major_version > 1)
+ token |= 2 << D3DSI_INSTLENGTH_SHIFT;
+ put_u32(buffer, token);
+
+ token = (1u << 31);
+ token |= usage << D3DSP_DCL_USAGE_SHIFT;
+ token |= usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT;
+ put_u32(buffer, token);
+
+ reg.writemask = (1 << var->data_type->dimx) - 1;
+ write_sm1_dst_register(buffer, &reg);
+}
+
+static void write_sm1_semantic_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
+{
+ bool write_in = false, write_out = false;
+ struct hlsl_ir_var *var;
+
+ if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL && ctx->profile->major_version >= 2)
+ write_in = true;
+ else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version == 3)
+ write_in = write_out = true;
+ else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version < 3)
+ write_in = true;
+
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ if (write_in && var->is_input_semantic)
+ write_sm1_semantic_dcl(ctx, buffer, var, false);
+ if (write_out && var->is_output_semantic)
+ write_sm1_semantic_dcl(ctx, buffer, var, true);
+ }
+}
+
+static void write_sm1_sampler_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ unsigned int reg_id, enum hlsl_sampler_dim sampler_dim)
+{
+ struct sm1_dst_register reg = {0};
+ uint32_t token, res_type = 0;
+
+ token = D3DSIO_DCL;
+ if (ctx->profile->major_version > 1)
+ token |= 2 << D3DSI_INSTLENGTH_SHIFT;
+ put_u32(buffer, token);
+
+ switch (sampler_dim)
+ {
+ case HLSL_SAMPLER_DIM_1D:
+ res_type = VKD3D_SM1_RESOURCE_TEXTURE_1D;
+ break;
+
+ case HLSL_SAMPLER_DIM_2D:
+ res_type = VKD3D_SM1_RESOURCE_TEXTURE_2D;
+ break;
+
+ case HLSL_SAMPLER_DIM_CUBE:
+ res_type = VKD3D_SM1_RESOURCE_TEXTURE_CUBE;
+ break;
+
+ case HLSL_SAMPLER_DIM_3D:
+ res_type = VKD3D_SM1_RESOURCE_TEXTURE_3D;
+ break;
+
+ default:
+ vkd3d_unreachable();
+ break;
+ }
+
+ token = (1u << 31);
+ token |= res_type << VKD3D_SM1_RESOURCE_TYPE_SHIFT;
+ put_u32(buffer, token);
+
+ reg.type = D3DSPR_SAMPLER;
+ reg.writemask = VKD3DSP_WRITEMASK_ALL;
+ reg.reg = reg_id;
+
+ write_sm1_dst_register(buffer, &reg);
+}
+
+static void write_sm1_sampler_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
+{
+ enum hlsl_sampler_dim sampler_dim;
+ unsigned int i, count, reg_id;
+ struct hlsl_ir_var *var;
+
+ if (ctx->profile->major_version < 2)
+ return;
+
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ if (!var->regs[HLSL_REGSET_SAMPLERS].allocated)
+ continue;
+
+ count = var->regs[HLSL_REGSET_SAMPLERS].bind_count;
+
+ for (i = 0; i < count; ++i)
+ {
+ if (var->objects_usage[HLSL_REGSET_SAMPLERS][i].used)
+ {
+ sampler_dim = var->objects_usage[HLSL_REGSET_SAMPLERS][i].sampler_dim;
+ assert(sampler_dim != HLSL_SAMPLER_DIM_GENERIC);
+
+ reg_id = var->regs[HLSL_REGSET_SAMPLERS].id + i;
+ write_sm1_sampler_dcl(ctx, buffer, reg_id, sampler_dim);
+ }
+ }
+ }
+}
+
+static void write_sm1_constant(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ const struct hlsl_ir_node *instr)
+{
+ const struct hlsl_ir_constant *constant = hlsl_ir_constant(instr);
+ struct sm1_instruction sm1_instr =
+ {
+ .opcode = D3DSIO_MOV,
+
+ .dst.type = D3DSPR_TEMP,
+ .dst.reg = instr->reg.id,
+ .dst.writemask = instr->reg.writemask,
+ .has_dst = 1,
+
+ .srcs[0].type = D3DSPR_CONST,
+ .srcs[0].reg = constant->reg.id,
+ .srcs[0].swizzle = hlsl_swizzle_from_writemask(constant->reg.writemask),
+ .src_count = 1,
+ };
+
+ assert(instr->reg.allocated);
+ assert(constant->reg.allocated);
+ sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
+ write_sm1_instruction(ctx, buffer, &sm1_instr);
+}
+
+static void write_sm1_per_component_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ const struct hlsl_ir_node *instr, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode)
+{
+ struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
+ struct hlsl_ir_node *arg1 = expr->operands[0].node;
+ unsigned int i;
+
+ for (i = 0; i < instr->data_type->dimx; ++i)
+ {
+ struct hlsl_reg src = arg1->reg, dst = instr->reg;
+
+ src.writemask = hlsl_combine_writemasks(src.writemask, 1u << i);
+ dst.writemask = hlsl_combine_writemasks(dst.writemask, 1u << i);
+ write_sm1_unary_op(ctx, buffer, opcode, &dst, &src, 0, 0);
+ }
+}
+
+static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
+{
+ struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
+ struct hlsl_ir_node *arg1 = expr->operands[0].node;
+ struct hlsl_ir_node *arg2 = expr->operands[1].node;
+ struct hlsl_ir_node *arg3 = expr->operands[2].node;
+
+ assert(instr->reg.allocated);
+
+ if (instr->data_type->base_type != HLSL_TYPE_FLOAT)
+ {
+ /* These need to be lowered. */
+ hlsl_fixme(ctx, &instr->loc, "SM1 non-float expression.");
+ return;
+ }
+
+ switch (expr->op)
+ {
+ case HLSL_OP1_ABS:
+ write_sm1_unary_op(ctx, buffer, D3DSIO_ABS, &instr->reg, &arg1->reg, 0, 0);
+ break;
+
+ case HLSL_OP1_DSX:
+ write_sm1_unary_op(ctx, buffer, D3DSIO_DSX, &instr->reg, &arg1->reg, 0, 0);
+ break;
+
+ case HLSL_OP1_DSY:
+ write_sm1_unary_op(ctx, buffer, D3DSIO_DSY, &instr->reg, &arg1->reg, 0, 0);
+ break;
+
+ case HLSL_OP1_EXP2:
+ write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_EXP);
+ break;
+
+ case HLSL_OP1_LOG2:
+ write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_LOG);
+ break;
+
+ case HLSL_OP1_NEG:
+ write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG, 0);
+ break;
+
+ case HLSL_OP1_SAT:
+ write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, D3DSPDM_SATURATE);
+ break;
+
+ case HLSL_OP1_RCP:
+ write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_RCP);
+ break;
+
+ case HLSL_OP1_RSQ:
+ write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_RSQ);
+ break;
+
+ case HLSL_OP2_ADD:
+ write_sm1_binary_op(ctx, buffer, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
+ break;
+
+ case HLSL_OP2_MAX:
+ write_sm1_binary_op(ctx, buffer, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
+ break;
+
+ case HLSL_OP2_MIN:
+ write_sm1_binary_op(ctx, buffer, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg);
+ break;
+
+ case HLSL_OP2_MUL:
+ write_sm1_binary_op(ctx, buffer, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
+ break;
+
+ case HLSL_OP1_FRACT:
+ write_sm1_unary_op(ctx, buffer, D3DSIO_FRC, &instr->reg, &arg1->reg, D3DSPSM_NONE, 0);
+ break;
+
+ case HLSL_OP2_DOT:
+ switch (arg1->data_type->dimx)
+ {
+ case 4:
+ write_sm1_binary_op_dot(ctx, buffer, D3DSIO_DP4, &instr->reg, &arg1->reg, &arg2->reg);
+ break;
+
+ case 3:
+ write_sm1_binary_op_dot(ctx, buffer, D3DSIO_DP3, &instr->reg, &arg1->reg, &arg2->reg);
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+ break;
+
+ case HLSL_OP3_DP2ADD:
+ write_sm1_dp2add(ctx, buffer, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &instr->loc, "SM1 \"%s\" expression.", debug_hlsl_expr_op(expr->op));
+ break;
+ }
+}
+
+static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
+{
+ const struct hlsl_ir_load *load = hlsl_ir_load(instr);
+ const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &load->src);
+ struct sm1_instruction sm1_instr =
+ {
+ .opcode = D3DSIO_MOV,
+
+ .dst.type = D3DSPR_TEMP,
+ .dst.reg = instr->reg.id,
+ .dst.writemask = instr->reg.writemask,
+ .has_dst = 1,
+
+ .srcs[0].type = D3DSPR_TEMP,
+ .srcs[0].reg = reg.id,
+ .srcs[0].swizzle = hlsl_swizzle_from_writemask(reg.writemask),
+ .src_count = 1,
+ };
+
+ assert(instr->reg.allocated);
+
+ if (load->src.var->is_uniform)
+ {
+ assert(reg.allocated);
+ sm1_instr.srcs[0].type = D3DSPR_CONST;
+ }
+ else if (load->src.var->is_input_semantic)
+ {
+ if (!hlsl_sm1_register_from_semantic(ctx, &load->src.var->semantic,
+ false, &sm1_instr.srcs[0].type, &sm1_instr.srcs[0].reg))
+ {
+ assert(reg.allocated);
+ sm1_instr.srcs[0].type = D3DSPR_INPUT;
+ sm1_instr.srcs[0].reg = reg.id;
+ }
+ else
+ sm1_instr.srcs[0].swizzle = hlsl_swizzle_from_writemask((1 << load->src.var->data_type->dimx) - 1);
+ }
+
+ sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
+ write_sm1_instruction(ctx, buffer, &sm1_instr);
+}
+
+static void write_sm1_resource_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ const struct hlsl_ir_node *instr)
+{
+ const struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr);
+ struct hlsl_ir_node *coords = load->coords.node;
+ unsigned int sampler_offset, reg_id;
+ struct sm1_instruction sm1_instr;
+
+ sampler_offset = hlsl_offset_from_deref_safe(ctx, &load->resource);
+ reg_id = load->resource.var->regs[HLSL_REGSET_SAMPLERS].id + sampler_offset;
+
+ sm1_instr = (struct sm1_instruction)
+ {
+ .opcode = D3DSIO_TEX,
+
+ .dst.type = D3DSPR_TEMP,
+ .dst.reg = instr->reg.id,
+ .dst.writemask = instr->reg.writemask,
+ .has_dst = 1,
+
+ .srcs[0].type = D3DSPR_TEMP,
+ .srcs[0].reg = coords->reg.id,
+ .srcs[0].swizzle = hlsl_swizzle_from_writemask(VKD3DSP_WRITEMASK_ALL),
+
+ .srcs[1].type = D3DSPR_SAMPLER,
+ .srcs[1].reg = reg_id,
+ .srcs[1].swizzle = hlsl_swizzle_from_writemask(VKD3DSP_WRITEMASK_ALL),
+
+ .src_count = 2,
+ };
+
+ assert(instr->reg.allocated);
+
+ write_sm1_instruction(ctx, buffer, &sm1_instr);
+}
+
+static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ const struct hlsl_ir_node *instr)
+{
+ const struct hlsl_ir_store *store = hlsl_ir_store(instr);
+ const struct hlsl_ir_node *rhs = store->rhs.node;
+ const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs);
+ struct sm1_instruction sm1_instr =
+ {
+ .opcode = D3DSIO_MOV,
+
+ .dst.type = D3DSPR_TEMP,
+ .dst.reg = reg.id,
+ .dst.writemask = hlsl_combine_writemasks(reg.writemask, store->writemask),
+ .has_dst = 1,
+
+ .srcs[0].type = D3DSPR_TEMP,
+ .srcs[0].reg = rhs->reg.id,
+ .srcs[0].swizzle = hlsl_swizzle_from_writemask(rhs->reg.writemask),
+ .src_count = 1,
+ };
+
+ if (store->lhs.var->data_type->class == HLSL_CLASS_MATRIX)
+ {
+ FIXME("Matrix writemasks need to be lowered.\n");
+ return;
+ }
+
+ if (store->lhs.var->is_output_semantic)
+ {
+ if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL && ctx->profile->major_version == 1)
+ {
+ sm1_instr.dst.type = D3DSPR_TEMP;
+ sm1_instr.dst.reg = 0;
+ }
+ else if (!hlsl_sm1_register_from_semantic(ctx, &store->lhs.var->semantic,
+ true, &sm1_instr.dst.type, &sm1_instr.dst.reg))
+ {
+ assert(reg.allocated);
+ sm1_instr.dst.type = D3DSPR_OUTPUT;
+ sm1_instr.dst.reg = reg.id;
+ }
+ else
+ sm1_instr.dst.writemask = (1u << store->lhs.var->data_type->dimx) - 1;
+ }
+ else
+ assert(reg.allocated);
+
+ sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
+ write_sm1_instruction(ctx, buffer, &sm1_instr);
+}
+
+static void write_sm1_swizzle(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ const struct hlsl_ir_node *instr)
+{
+ const struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
+ const struct hlsl_ir_node *val = swizzle->val.node;
+ struct sm1_instruction sm1_instr =
+ {
+ .opcode = D3DSIO_MOV,
+
+ .dst.type = D3DSPR_TEMP,
+ .dst.reg = instr->reg.id,
+ .dst.writemask = instr->reg.writemask,
+ .has_dst = 1,
+
+ .srcs[0].type = D3DSPR_TEMP,
+ .srcs[0].reg = val->reg.id,
+ .srcs[0].swizzle = hlsl_combine_swizzles(hlsl_swizzle_from_writemask(val->reg.writemask),
+ swizzle->swizzle, instr->data_type->dimx),
+ .src_count = 1,
+ };
+
+ assert(instr->reg.allocated);
+ assert(val->reg.allocated);
+ sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
+ write_sm1_instruction(ctx, buffer, &sm1_instr);
+}
+
+static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ const struct hlsl_ir_function_decl *entry_func)
+{
+ const struct hlsl_ir_node *instr;
+
+ LIST_FOR_EACH_ENTRY(instr, &entry_func->body.instrs, struct hlsl_ir_node, entry)
+ {
+ if (instr->data_type)
+ {
+ if (instr->data_type->class == HLSL_CLASS_MATRIX)
+ {
+ /* These need to be lowered. */
+ hlsl_fixme(ctx, &instr->loc, "SM1 matrix expression.");
+ continue;
+ }
+ else if (instr->data_type->class == HLSL_CLASS_OBJECT)
+ {
+ hlsl_fixme(ctx, &instr->loc, "Object copy.");
+ break;
+ }
+
+ assert(instr->data_type->class == HLSL_CLASS_SCALAR || instr->data_type->class == HLSL_CLASS_VECTOR);
+ }
+
+ switch (instr->type)
+ {
+ case HLSL_IR_CALL:
+ vkd3d_unreachable();
+
+ case HLSL_IR_CONSTANT:
+ write_sm1_constant(ctx, buffer, instr);
+ break;
+
+ case HLSL_IR_EXPR:
+ write_sm1_expr(ctx, buffer, instr);
+ break;
+
+ case HLSL_IR_LOAD:
+ write_sm1_load(ctx, buffer, instr);
+ break;
+
+ case HLSL_IR_RESOURCE_LOAD:
+ write_sm1_resource_load(ctx, buffer, instr);
+ break;
+
+ case HLSL_IR_STORE:
+ write_sm1_store(ctx, buffer, instr);
+ break;
+
+ case HLSL_IR_SWIZZLE:
+ write_sm1_swizzle(ctx, buffer, instr);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &instr->loc, "Instruction type %s.", hlsl_node_type_to_string(instr->type));
+ }
+ }
+}
+
+int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out)
+{
+ struct vkd3d_bytecode_buffer buffer = {0};
+ int ret;
+
+ put_u32(&buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
+
+ write_sm1_uniforms(ctx, &buffer, entry_func);
+
+ write_sm1_constant_defs(ctx, &buffer);
+ write_sm1_semantic_dcls(ctx, &buffer);
+ write_sm1_sampler_dcls(ctx, &buffer);
+ write_sm1_instructions(ctx, &buffer, entry_func);
+
+ put_u32(&buffer, D3DSIO_END);
+
+ if (!(ret = buffer.status))
+ {
+ out->code = buffer.data;
+ out->size = buffer.size;
+ }
+ return ret;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/dxbc.c b/libs/vkd3d/libs/vkd3d-shader/dxbc.c
index d99ea2e36b6..3e3f06faeb5 100644
--- a/libs/vkd3d/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d/libs/vkd3d-shader/dxbc.c
@@ -19,1680 +19,74 @@
*/
#include "vkd3d_shader_private.h"
-#include "sm4.h"
-#define SM4_MAX_SRC_COUNT 6
-#define SM4_MAX_DST_COUNT 2
-
-STATIC_ASSERT(SM4_MAX_SRC_COUNT <= SPIRV_MAX_SRC_COUNT);
-
-void dxbc_writer_init(struct dxbc_writer *dxbc)
-{
- memset(dxbc, 0, sizeof(*dxbc));
-}
-
-void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void *data, size_t size)
-{
- struct vkd3d_shader_dxbc_section_desc *section;
-
- assert(dxbc->section_count < ARRAY_SIZE(dxbc->sections));
-
- section = &dxbc->sections[dxbc->section_count++];
- section->tag = tag;
- section->data.code = data;
- section->data.size = size;
-}
-
-int vkd3d_shader_serialize_dxbc(size_t section_count, const struct vkd3d_shader_dxbc_section_desc *sections,
- struct vkd3d_shader_code *dxbc, char **messages)
-{
- size_t size_position, offsets_position, checksum_position, i;
- struct vkd3d_bytecode_buffer buffer = {0};
- uint32_t checksum[4];
-
- TRACE("section_count %zu, sections %p, dxbc %p, messages %p.\n", section_count, sections, dxbc, messages);
-
- if (messages)
- *messages = NULL;
-
- put_u32(&buffer, TAG_DXBC);
-
- checksum_position = bytecode_get_size(&buffer);
- for (i = 0; i < 4; ++i)
- put_u32(&buffer, 0);
-
- put_u32(&buffer, 1); /* version */
- size_position = put_u32(&buffer, 0);
- put_u32(&buffer, section_count);
-
- offsets_position = bytecode_get_size(&buffer);
- for (i = 0; i < section_count; ++i)
- put_u32(&buffer, 0);
-
- for (i = 0; i < section_count; ++i)
- {
- set_u32(&buffer, offsets_position + i * sizeof(uint32_t), bytecode_get_size(&buffer));
- put_u32(&buffer, sections[i].tag);
- put_u32(&buffer, sections[i].data.size);
- bytecode_put_bytes(&buffer, sections[i].data.code, sections[i].data.size);
- }
- set_u32(&buffer, size_position, bytecode_get_size(&buffer));
-
- vkd3d_compute_dxbc_checksum(buffer.data, buffer.size, checksum);
- for (i = 0; i < 4; ++i)
- set_u32(&buffer, checksum_position + i * sizeof(uint32_t), checksum[i]);
-
- if (!buffer.status)
- {
- dxbc->code = buffer.data;
- dxbc->size = buffer.size;
- }
- return buffer.status;
-}
-
-int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *out)
-{
- return vkd3d_shader_serialize_dxbc(dxbc->section_count, dxbc->sections, out, NULL);
-}
-
-struct vkd3d_shader_src_param_entry
-{
- struct list entry;
- struct vkd3d_shader_src_param param;
-};
-
-struct vkd3d_shader_sm4_parser
-{
- const uint32_t *start, *end;
-
- unsigned int output_map[MAX_REG_OUTPUT];
-
- struct vkd3d_shader_parser p;
-};
-
-struct vkd3d_sm4_opcode_info
-{
- enum vkd3d_sm4_opcode opcode;
- enum vkd3d_shader_opcode handler_idx;
- char dst_info[SM4_MAX_DST_COUNT];
- char src_info[SM4_MAX_SRC_COUNT];
- void (*read_opcode_func)(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token,
- const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv);
-};
-
-static const enum vkd3d_primitive_type output_primitive_type_table[] =
-{
- /* UNKNOWN */ VKD3D_PT_UNDEFINED,
- /* VKD3D_SM4_OUTPUT_PT_POINTLIST */ VKD3D_PT_POINTLIST,
- /* UNKNOWN */ VKD3D_PT_UNDEFINED,
- /* VKD3D_SM4_OUTPUT_PT_LINESTRIP */ VKD3D_PT_LINESTRIP,
- /* UNKNOWN */ VKD3D_PT_UNDEFINED,
- /* VKD3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ VKD3D_PT_TRIANGLESTRIP,
-};
-
-static const enum vkd3d_primitive_type input_primitive_type_table[] =
-{
- /* UNKNOWN */ VKD3D_PT_UNDEFINED,
- /* VKD3D_SM4_INPUT_PT_POINT */ VKD3D_PT_POINTLIST,
- /* VKD3D_SM4_INPUT_PT_LINE */ VKD3D_PT_LINELIST,
- /* VKD3D_SM4_INPUT_PT_TRIANGLE */ VKD3D_PT_TRIANGLELIST,
- /* UNKNOWN */ VKD3D_PT_UNDEFINED,
- /* UNKNOWN */ VKD3D_PT_UNDEFINED,
- /* VKD3D_SM4_INPUT_PT_LINEADJ */ VKD3D_PT_LINELIST_ADJ,
- /* VKD3D_SM4_INPUT_PT_TRIANGLEADJ */ VKD3D_PT_TRIANGLELIST_ADJ,
-};
-
-static const enum vkd3d_shader_resource_type resource_type_table[] =
-{
- /* 0 */ VKD3D_SHADER_RESOURCE_NONE,
- /* VKD3D_SM4_RESOURCE_BUFFER */ VKD3D_SHADER_RESOURCE_BUFFER,
- /* VKD3D_SM4_RESOURCE_TEXTURE_1D */ VKD3D_SHADER_RESOURCE_TEXTURE_1D,
- /* VKD3D_SM4_RESOURCE_TEXTURE_2D */ VKD3D_SHADER_RESOURCE_TEXTURE_2D,
- /* VKD3D_SM4_RESOURCE_TEXTURE_2DMS */ VKD3D_SHADER_RESOURCE_TEXTURE_2DMS,
- /* VKD3D_SM4_RESOURCE_TEXTURE_3D */ VKD3D_SHADER_RESOURCE_TEXTURE_3D,
- /* VKD3D_SM4_RESOURCE_TEXTURE_CUBE */ VKD3D_SHADER_RESOURCE_TEXTURE_CUBE,
- /* VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
- /* VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
- /* VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
- /* VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
- /* VKD3D_SM4_RESOURCE_RAW_BUFFER */ VKD3D_SHADER_RESOURCE_BUFFER,
- /* VKD3D_SM4_RESOURCE_STRUCTURED_BUFFER */ VKD3D_SHADER_RESOURCE_BUFFER,
-};
-
-static const enum vkd3d_data_type data_type_table[] =
-{
- /* 0 */ VKD3D_DATA_FLOAT,
- /* VKD3D_SM4_DATA_UNORM */ VKD3D_DATA_UNORM,
- /* VKD3D_SM4_DATA_SNORM */ VKD3D_DATA_SNORM,
- /* VKD3D_SM4_DATA_INT */ VKD3D_DATA_INT,
- /* VKD3D_SM4_DATA_UINT */ VKD3D_DATA_UINT,
- /* VKD3D_SM4_DATA_FLOAT */ VKD3D_DATA_FLOAT,
- /* VKD3D_SM4_DATA_MIXED */ VKD3D_DATA_MIXED,
- /* VKD3D_SM4_DATA_DOUBLE */ VKD3D_DATA_DOUBLE,
- /* VKD3D_SM4_DATA_CONTINUED */ VKD3D_DATA_CONTINUED,
- /* VKD3D_SM4_DATA_UNUSED */ VKD3D_DATA_UNUSED,
-};
-
-static struct vkd3d_shader_sm4_parser *vkd3d_shader_sm4_parser(struct vkd3d_shader_parser *parser)
-{
- return CONTAINING_RECORD(parser, struct vkd3d_shader_sm4_parser, p);
-}
-
-static bool shader_is_sm_5_1(const struct vkd3d_shader_sm4_parser *sm4)
-{
- const struct vkd3d_shader_version *version = &sm4->p.shader_version;
-
- return version->major >= 5 && version->minor >= 1;
-}
-
-static bool shader_sm4_read_src_param(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr,
- const uint32_t *end, enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param);
-static bool shader_sm4_read_dst_param(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr,
- const uint32_t *end, enum vkd3d_data_type data_type, struct vkd3d_shader_dst_param *dst_param);
-
-static bool shader_sm4_read_register_space(struct vkd3d_shader_sm4_parser *priv,
- const uint32_t **ptr, const uint32_t *end, unsigned int *register_space)
-{
- *register_space = 0;
-
- if (!shader_is_sm_5_1(priv))
- return true;
-
- if (*ptr >= end)
- {
- WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
- return false;
- }
-
- *register_space = *(*ptr)++;
- return true;
-}
-
-static void shader_sm4_read_conditional_op(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_UINT,
- (struct vkd3d_shader_src_param *)&ins->src[0]);
- ins->flags = (opcode_token & VKD3D_SM4_CONDITIONAL_NZ) ?
- VKD3D_SHADER_CONDITIONAL_OP_NZ : VKD3D_SHADER_CONDITIONAL_OP_Z;
-}
-
-static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token,
- const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- struct vkd3d_shader_immediate_constant_buffer *icb;
- enum vkd3d_sm4_shader_data_type type;
- unsigned int icb_size;
-
- type = (opcode_token & VKD3D_SM4_SHADER_DATA_TYPE_MASK) >> VKD3D_SM4_SHADER_DATA_TYPE_SHIFT;
- if (type != VKD3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER)
- {
- FIXME("Ignoring shader data type %#x.\n", type);
- ins->handler_idx = VKD3DSIH_NOP;
- return;
- }
-
- ++tokens;
- icb_size = token_count - 1;
- if (icb_size % 4)
- {
- FIXME("Unexpected immediate constant buffer size %u.\n", icb_size);
- ins->handler_idx = VKD3DSIH_INVALID;
- return;
- }
-
- if (!(icb = vkd3d_malloc(offsetof(struct vkd3d_shader_immediate_constant_buffer, data[icb_size]))))
- {
- ERR("Failed to allocate immediate constant buffer, size %u.\n", icb_size);
- vkd3d_shader_parser_error(&priv->p, VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY, "Out of memory.");
- ins->handler_idx = VKD3DSIH_INVALID;
- return;
- }
- icb->vec4_count = icb_size / 4;
- memcpy(icb->data, tokens, sizeof(*tokens) * icb_size);
- shader_instruction_array_add_icb(&priv->p.instructions, icb);
- ins->declaration.icb = icb;
-}
-
-static void shader_sm4_set_descriptor_register_range(struct vkd3d_shader_sm4_parser *sm4,
- const struct vkd3d_shader_register *reg, struct vkd3d_shader_register_range *range)
-{
- range->first = reg->idx[1].offset;
- range->last = reg->idx[shader_is_sm_5_1(sm4) ? 2 : 1].offset;
- if (range->last < range->first)
- {
- FIXME("Invalid register range [%u:%u].\n", range->first, range->last);
- vkd3d_shader_parser_error(&sm4->p, VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_RANGE,
- "Last register %u must not be less than first register %u in range.\n", range->last, range->first);
- }
-}
-
-static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- struct vkd3d_shader_semantic *semantic = &ins->declaration.semantic;
- enum vkd3d_sm4_resource_type resource_type;
- const uint32_t *end = &tokens[token_count];
- enum vkd3d_sm4_data_type data_type;
- enum vkd3d_data_type reg_data_type;
- DWORD components;
- unsigned int i;
-
- resource_type = (opcode_token & VKD3D_SM4_RESOURCE_TYPE_MASK) >> VKD3D_SM4_RESOURCE_TYPE_SHIFT;
- if (!resource_type || (resource_type >= ARRAY_SIZE(resource_type_table)))
- {
- FIXME("Unhandled resource type %#x.\n", resource_type);
- semantic->resource_type = VKD3D_SHADER_RESOURCE_NONE;
- }
- else
- {
- semantic->resource_type = resource_type_table[resource_type];
- }
-
- if (semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
- || semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
- {
- semantic->sample_count = (opcode_token & VKD3D_SM4_RESOURCE_SAMPLE_COUNT_MASK) >> VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT;
- }
-
- reg_data_type = opcode == VKD3D_SM4_OP_DCL_RESOURCE ? VKD3D_DATA_RESOURCE : VKD3D_DATA_UAV;
- shader_sm4_read_dst_param(priv, &tokens, end, reg_data_type, &semantic->resource.reg);
- shader_sm4_set_descriptor_register_range(priv, &semantic->resource.reg.reg, &semantic->resource.range);
-
- components = *tokens++;
- for (i = 0; i < VKD3D_VEC4_SIZE; i++)
- {
- data_type = VKD3D_SM4_TYPE_COMPONENT(components, i);
-
- if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
- {
- FIXME("Unhandled data type %#x.\n", data_type);
- semantic->resource_data_type[i] = VKD3D_DATA_FLOAT;
- }
- else
- {
- semantic->resource_data_type[i] = data_type_table[data_type];
- }
- }
-
- if (reg_data_type == VKD3D_DATA_UAV)
- ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
-
- shader_sm4_read_register_space(priv, &tokens, end, &semantic->resource.range.space);
-}
-
-static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- const uint32_t *end = &tokens[token_count];
-
- shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_FLOAT, &ins->declaration.cb.src);
- shader_sm4_set_descriptor_register_range(priv, &ins->declaration.cb.src.reg, &ins->declaration.cb.range);
- if (opcode_token & VKD3D_SM4_INDEX_TYPE_MASK)
- ins->flags |= VKD3DSI_INDEXED_DYNAMIC;
-
- ins->declaration.cb.size = ins->declaration.cb.src.reg.idx[2].offset;
- ins->declaration.cb.range.space = 0;
-
- if (shader_is_sm_5_1(priv))
- {
- if (tokens >= end)
- {
- FIXME("Invalid ptr %p >= end %p.\n", tokens, end);
- return;
- }
-
- ins->declaration.cb.size = *tokens++;
- shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.cb.range.space);
- }
-}
-
-static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token,
- const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- const uint32_t *end = &tokens[token_count];
-
- ins->flags = (opcode_token & VKD3D_SM4_SAMPLER_MODE_MASK) >> VKD3D_SM4_SAMPLER_MODE_SHIFT;
- if (ins->flags & ~VKD3D_SM4_SAMPLER_COMPARISON)
- FIXME("Unhandled sampler mode %#x.\n", ins->flags);
- shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_SAMPLER, &ins->declaration.sampler.src);
- shader_sm4_set_descriptor_register_range(priv, &ins->declaration.sampler.src.reg, &ins->declaration.sampler.range);
- shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.sampler.range.space);
-}
-
-static void shader_sm4_read_dcl_index_range(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_OPAQUE,
- &ins->declaration.index_range.dst);
- ins->declaration.index_range.register_count = *tokens;
-}
-
-static void shader_sm4_read_dcl_output_topology(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- enum vkd3d_sm4_output_primitive_type primitive_type;
-
- primitive_type = (opcode_token & VKD3D_SM4_PRIMITIVE_TYPE_MASK) >> VKD3D_SM4_PRIMITIVE_TYPE_SHIFT;
- if (primitive_type >= ARRAY_SIZE(output_primitive_type_table))
- ins->declaration.primitive_type.type = VKD3D_PT_UNDEFINED;
- else
- ins->declaration.primitive_type.type = output_primitive_type_table[primitive_type];
-
- if (ins->declaration.primitive_type.type == VKD3D_PT_UNDEFINED)
- FIXME("Unhandled output primitive type %#x.\n", primitive_type);
-}
-
-static void shader_sm4_read_dcl_input_primitive(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- enum vkd3d_sm4_input_primitive_type primitive_type;
-
- primitive_type = (opcode_token & VKD3D_SM4_PRIMITIVE_TYPE_MASK) >> VKD3D_SM4_PRIMITIVE_TYPE_SHIFT;
- if (VKD3D_SM5_INPUT_PT_PATCH1 <= primitive_type && primitive_type <= VKD3D_SM5_INPUT_PT_PATCH32)
- {
- ins->declaration.primitive_type.type = VKD3D_PT_PATCH;
- ins->declaration.primitive_type.patch_vertex_count = primitive_type - VKD3D_SM5_INPUT_PT_PATCH1 + 1;
- }
- else if (primitive_type >= ARRAY_SIZE(input_primitive_type_table))
- {
- ins->declaration.primitive_type.type = VKD3D_PT_UNDEFINED;
- }
- else
- {
- ins->declaration.primitive_type.type = input_primitive_type_table[primitive_type];
- }
-
- if (ins->declaration.primitive_type.type == VKD3D_PT_UNDEFINED)
- FIXME("Unhandled input primitive type %#x.\n", primitive_type);
-}
-
-static void shader_sm4_read_declaration_count(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- ins->declaration.count = *tokens;
-}
-
-static void shader_sm4_read_declaration_dst(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.dst);
-}
-
-static void shader_sm4_read_declaration_register_semantic(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT,
- &ins->declaration.register_semantic.reg);
- ins->declaration.register_semantic.sysval_semantic = *tokens;
-}
-
-static void shader_sm4_read_dcl_input_ps(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- ins->flags = (opcode_token & VKD3D_SM4_INTERPOLATION_MODE_MASK) >> VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
- shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.dst);
-}
-
-static void shader_sm4_read_dcl_input_ps_siv(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- ins->flags = (opcode_token & VKD3D_SM4_INTERPOLATION_MODE_MASK) >> VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
- shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT,
- &ins->declaration.register_semantic.reg);
- ins->declaration.register_semantic.sysval_semantic = *tokens;
-}
-
-static void shader_sm4_read_dcl_indexable_temp(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- ins->declaration.indexable_temp.register_idx = *tokens++;
- ins->declaration.indexable_temp.register_size = *tokens++;
- ins->declaration.indexable_temp.component_count = *tokens;
-}
-
-static void shader_sm4_read_dcl_global_flags(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- ins->flags = (opcode_token & VKD3D_SM4_GLOBAL_FLAGS_MASK) >> VKD3D_SM4_GLOBAL_FLAGS_SHIFT;
-}
-
-static void shader_sm5_read_fcall(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token,
- const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- struct vkd3d_shader_src_param *src_params = (struct vkd3d_shader_src_param *)ins->src;
- src_params[0].reg.u.fp_body_idx = *tokens++;
- shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_OPAQUE, &src_params[0]);
-}
-
-static void shader_sm5_read_dcl_function_body(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- ins->declaration.index = *tokens;
-}
-
-static void shader_sm5_read_dcl_function_table(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- ins->declaration.index = *tokens++;
- FIXME("Ignoring set of function bodies (count %u).\n", *tokens);
-}
-
-static void shader_sm5_read_dcl_interface(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- ins->declaration.fp.index = *tokens++;
- ins->declaration.fp.body_count = *tokens++;
- ins->declaration.fp.array_size = *tokens >> VKD3D_SM5_FP_ARRAY_SIZE_SHIFT;
- ins->declaration.fp.table_count = *tokens++ & VKD3D_SM5_FP_TABLE_COUNT_MASK;
- FIXME("Ignoring set of function tables (count %u).\n", ins->declaration.fp.table_count);
-}
-
-static void shader_sm5_read_control_point_count(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- ins->declaration.count = (opcode_token & VKD3D_SM5_CONTROL_POINT_COUNT_MASK)
- >> VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT;
-}
-
-static void shader_sm5_read_dcl_tessellator_domain(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- ins->declaration.tessellator_domain = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK)
- >> VKD3D_SM5_TESSELLATOR_SHIFT;
-}
-
-static void shader_sm5_read_dcl_tessellator_partitioning(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- ins->declaration.tessellator_partitioning = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK)
- >> VKD3D_SM5_TESSELLATOR_SHIFT;
-}
-
-static void shader_sm5_read_dcl_tessellator_output_primitive(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- ins->declaration.tessellator_output_primitive = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK)
- >> VKD3D_SM5_TESSELLATOR_SHIFT;
-}
-
-static void shader_sm5_read_dcl_hs_max_tessfactor(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- ins->declaration.max_tessellation_factor = *(float *)tokens;
-}
-
-static void shader_sm5_read_dcl_thread_group(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- ins->declaration.thread_group_size.x = *tokens++;
- ins->declaration.thread_group_size.y = *tokens++;
- ins->declaration.thread_group_size.z = *tokens++;
-}
-
-static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token,
- const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource;
- const uint32_t *end = &tokens[token_count];
-
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
- shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
- ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
- shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
-}
-
-static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource;
- const uint32_t *end = &tokens[token_count];
-
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
- shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
- ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
- resource->byte_stride = *tokens++;
- if (resource->byte_stride % 4)
- FIXME("Byte stride %u is not multiple of 4.\n", resource->byte_stride);
- shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
-}
-
-static void shader_sm5_read_dcl_tgsm_raw(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.tgsm_raw.reg);
- ins->declaration.tgsm_raw.byte_count = *tokens;
- if (ins->declaration.tgsm_raw.byte_count % 4)
- FIXME("Byte count %u is not multiple of 4.\n", ins->declaration.tgsm_raw.byte_count);
-}
-
-static void shader_sm5_read_dcl_tgsm_structured(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT,
- &ins->declaration.tgsm_structured.reg);
- ins->declaration.tgsm_structured.byte_stride = *tokens++;
- ins->declaration.tgsm_structured.structure_count = *tokens;
- if (ins->declaration.tgsm_structured.byte_stride % 4)
- FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.tgsm_structured.byte_stride);
-}
-
-static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource;
- const uint32_t *end = &tokens[token_count];
-
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg);
- shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
- resource->byte_stride = *tokens++;
- if (resource->byte_stride % 4)
- FIXME("Byte stride %u is not multiple of 4.\n", resource->byte_stride);
- shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
-}
-
-static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource;
- const uint32_t *end = &tokens[token_count];
-
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg);
- shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
- shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
-}
-
-static void shader_sm5_read_sync(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token,
- const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
-{
- ins->flags = (opcode_token & VKD3D_SM5_SYNC_FLAGS_MASK) >> VKD3D_SM5_SYNC_FLAGS_SHIFT;
-}
-
-/*
- * d -> VKD3D_DATA_DOUBLE
- * f -> VKD3D_DATA_FLOAT
- * i -> VKD3D_DATA_INT
- * u -> VKD3D_DATA_UINT
- * O -> VKD3D_DATA_OPAQUE
- * R -> VKD3D_DATA_RESOURCE
- * S -> VKD3D_DATA_SAMPLER
- * U -> VKD3D_DATA_UAV
- */
-static const struct vkd3d_sm4_opcode_info opcode_table[] =
-{
- {VKD3D_SM4_OP_ADD, VKD3DSIH_ADD, "f", "ff"},
- {VKD3D_SM4_OP_AND, VKD3DSIH_AND, "u", "uu"},
- {VKD3D_SM4_OP_BREAK, VKD3DSIH_BREAK, "", ""},
- {VKD3D_SM4_OP_BREAKC, VKD3DSIH_BREAKP, "", "u",
- shader_sm4_read_conditional_op},
- {VKD3D_SM4_OP_CASE, VKD3DSIH_CASE, "", "u"},
- {VKD3D_SM4_OP_CONTINUE, VKD3DSIH_CONTINUE, "", ""},
- {VKD3D_SM4_OP_CONTINUEC, VKD3DSIH_CONTINUEP, "", "u",
- shader_sm4_read_conditional_op},
- {VKD3D_SM4_OP_CUT, VKD3DSIH_CUT, "", ""},
- {VKD3D_SM4_OP_DEFAULT, VKD3DSIH_DEFAULT, "", ""},
- {VKD3D_SM4_OP_DERIV_RTX, VKD3DSIH_DSX, "f", "f"},
- {VKD3D_SM4_OP_DERIV_RTY, VKD3DSIH_DSY, "f", "f"},
- {VKD3D_SM4_OP_DISCARD, VKD3DSIH_TEXKILL, "", "u",
- shader_sm4_read_conditional_op},
- {VKD3D_SM4_OP_DIV, VKD3DSIH_DIV, "f", "ff"},
- {VKD3D_SM4_OP_DP2, VKD3DSIH_DP2, "f", "ff"},
- {VKD3D_SM4_OP_DP3, VKD3DSIH_DP3, "f", "ff"},
- {VKD3D_SM4_OP_DP4, VKD3DSIH_DP4, "f", "ff"},
- {VKD3D_SM4_OP_ELSE, VKD3DSIH_ELSE, "", ""},
- {VKD3D_SM4_OP_EMIT, VKD3DSIH_EMIT, "", ""},
- {VKD3D_SM4_OP_ENDIF, VKD3DSIH_ENDIF, "", ""},
- {VKD3D_SM4_OP_ENDLOOP, VKD3DSIH_ENDLOOP, "", ""},
- {VKD3D_SM4_OP_ENDSWITCH, VKD3DSIH_ENDSWITCH, "", ""},
- {VKD3D_SM4_OP_EQ, VKD3DSIH_EQ, "u", "ff"},
- {VKD3D_SM4_OP_EXP, VKD3DSIH_EXP, "f", "f"},
- {VKD3D_SM4_OP_FRC, VKD3DSIH_FRC, "f", "f"},
- {VKD3D_SM4_OP_FTOI, VKD3DSIH_FTOI, "i", "f"},
- {VKD3D_SM4_OP_FTOU, VKD3DSIH_FTOU, "u", "f"},
- {VKD3D_SM4_OP_GE, VKD3DSIH_GE, "u", "ff"},
- {VKD3D_SM4_OP_IADD, VKD3DSIH_IADD, "i", "ii"},
- {VKD3D_SM4_OP_IF, VKD3DSIH_IF, "", "u",
- shader_sm4_read_conditional_op},
- {VKD3D_SM4_OP_IEQ, VKD3DSIH_IEQ, "u", "ii"},
- {VKD3D_SM4_OP_IGE, VKD3DSIH_IGE, "u", "ii"},
- {VKD3D_SM4_OP_ILT, VKD3DSIH_ILT, "u", "ii"},
- {VKD3D_SM4_OP_IMAD, VKD3DSIH_IMAD, "i", "iii"},
- {VKD3D_SM4_OP_IMAX, VKD3DSIH_IMAX, "i", "ii"},
- {VKD3D_SM4_OP_IMIN, VKD3DSIH_IMIN, "i", "ii"},
- {VKD3D_SM4_OP_IMUL, VKD3DSIH_IMUL, "ii", "ii"},
- {VKD3D_SM4_OP_INE, VKD3DSIH_INE, "u", "ii"},
- {VKD3D_SM4_OP_INEG, VKD3DSIH_INEG, "i", "i"},
- {VKD3D_SM4_OP_ISHL, VKD3DSIH_ISHL, "i", "ii"},
- {VKD3D_SM4_OP_ISHR, VKD3DSIH_ISHR, "i", "ii"},
- {VKD3D_SM4_OP_ITOF, VKD3DSIH_ITOF, "f", "i"},
- {VKD3D_SM4_OP_LABEL, VKD3DSIH_LABEL, "", "O"},
- {VKD3D_SM4_OP_LD, VKD3DSIH_LD, "u", "iR"},
- {VKD3D_SM4_OP_LD2DMS, VKD3DSIH_LD2DMS, "u", "iRi"},
- {VKD3D_SM4_OP_LOG, VKD3DSIH_LOG, "f", "f"},
- {VKD3D_SM4_OP_LOOP, VKD3DSIH_LOOP, "", ""},
- {VKD3D_SM4_OP_LT, VKD3DSIH_LT, "u", "ff"},
- {VKD3D_SM4_OP_MAD, VKD3DSIH_MAD, "f", "fff"},
- {VKD3D_SM4_OP_MIN, VKD3DSIH_MIN, "f", "ff"},
- {VKD3D_SM4_OP_MAX, VKD3DSIH_MAX, "f", "ff"},
- {VKD3D_SM4_OP_SHADER_DATA, VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, "", "",
- shader_sm4_read_shader_data},
- {VKD3D_SM4_OP_MOV, VKD3DSIH_MOV, "f", "f"},
- {VKD3D_SM4_OP_MOVC, VKD3DSIH_MOVC, "f", "uff"},
- {VKD3D_SM4_OP_MUL, VKD3DSIH_MUL, "f", "ff"},
- {VKD3D_SM4_OP_NE, VKD3DSIH_NE, "u", "ff"},
- {VKD3D_SM4_OP_NOP, VKD3DSIH_NOP, "", ""},
- {VKD3D_SM4_OP_NOT, VKD3DSIH_NOT, "u", "u"},
- {VKD3D_SM4_OP_OR, VKD3DSIH_OR, "u", "uu"},
- {VKD3D_SM4_OP_RESINFO, VKD3DSIH_RESINFO, "f", "iR"},
- {VKD3D_SM4_OP_RET, VKD3DSIH_RET, "", ""},
- {VKD3D_SM4_OP_RETC, VKD3DSIH_RETP, "", "u",
- shader_sm4_read_conditional_op},
- {VKD3D_SM4_OP_ROUND_NE, VKD3DSIH_ROUND_NE, "f", "f"},
- {VKD3D_SM4_OP_ROUND_NI, VKD3DSIH_ROUND_NI, "f", "f"},
- {VKD3D_SM4_OP_ROUND_PI, VKD3DSIH_ROUND_PI, "f", "f"},
- {VKD3D_SM4_OP_ROUND_Z, VKD3DSIH_ROUND_Z, "f", "f"},
- {VKD3D_SM4_OP_RSQ, VKD3DSIH_RSQ, "f", "f"},
- {VKD3D_SM4_OP_SAMPLE, VKD3DSIH_SAMPLE, "u", "fRS"},
- {VKD3D_SM4_OP_SAMPLE_C, VKD3DSIH_SAMPLE_C, "f", "fRSf"},
- {VKD3D_SM4_OP_SAMPLE_C_LZ, VKD3DSIH_SAMPLE_C_LZ, "f", "fRSf"},
- {VKD3D_SM4_OP_SAMPLE_LOD, VKD3DSIH_SAMPLE_LOD, "u", "fRSf"},
- {VKD3D_SM4_OP_SAMPLE_GRAD, VKD3DSIH_SAMPLE_GRAD, "u", "fRSff"},
- {VKD3D_SM4_OP_SAMPLE_B, VKD3DSIH_SAMPLE_B, "u", "fRSf"},
- {VKD3D_SM4_OP_SQRT, VKD3DSIH_SQRT, "f", "f"},
- {VKD3D_SM4_OP_SWITCH, VKD3DSIH_SWITCH, "", "i"},
- {VKD3D_SM4_OP_SINCOS, VKD3DSIH_SINCOS, "ff", "f"},
- {VKD3D_SM4_OP_UDIV, VKD3DSIH_UDIV, "uu", "uu"},
- {VKD3D_SM4_OP_ULT, VKD3DSIH_ULT, "u", "uu"},
- {VKD3D_SM4_OP_UGE, VKD3DSIH_UGE, "u", "uu"},
- {VKD3D_SM4_OP_UMUL, VKD3DSIH_UMUL, "uu", "uu"},
- {VKD3D_SM4_OP_UMAX, VKD3DSIH_UMAX, "u", "uu"},
- {VKD3D_SM4_OP_UMIN, VKD3DSIH_UMIN, "u", "uu"},
- {VKD3D_SM4_OP_USHR, VKD3DSIH_USHR, "u", "uu"},
- {VKD3D_SM4_OP_UTOF, VKD3DSIH_UTOF, "f", "u"},
- {VKD3D_SM4_OP_XOR, VKD3DSIH_XOR, "u", "uu"},
- {VKD3D_SM4_OP_DCL_RESOURCE, VKD3DSIH_DCL, "", "",
- shader_sm4_read_dcl_resource},
- {VKD3D_SM4_OP_DCL_CONSTANT_BUFFER, VKD3DSIH_DCL_CONSTANT_BUFFER, "", "",
- shader_sm4_read_dcl_constant_buffer},
- {VKD3D_SM4_OP_DCL_SAMPLER, VKD3DSIH_DCL_SAMPLER, "", "",
- shader_sm4_read_dcl_sampler},
- {VKD3D_SM4_OP_DCL_INDEX_RANGE, VKD3DSIH_DCL_INDEX_RANGE, "", "",
- shader_sm4_read_dcl_index_range},
- {VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, VKD3DSIH_DCL_OUTPUT_TOPOLOGY, "", "",
- shader_sm4_read_dcl_output_topology},
- {VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE, VKD3DSIH_DCL_INPUT_PRIMITIVE, "", "",
- shader_sm4_read_dcl_input_primitive},
- {VKD3D_SM4_OP_DCL_VERTICES_OUT, VKD3DSIH_DCL_VERTICES_OUT, "", "",
- shader_sm4_read_declaration_count},
- {VKD3D_SM4_OP_DCL_INPUT, VKD3DSIH_DCL_INPUT, "", "",
- shader_sm4_read_declaration_dst},
- {VKD3D_SM4_OP_DCL_INPUT_SGV, VKD3DSIH_DCL_INPUT_SGV, "", "",
- shader_sm4_read_declaration_register_semantic},
- {VKD3D_SM4_OP_DCL_INPUT_SIV, VKD3DSIH_DCL_INPUT_SIV, "", "",
- shader_sm4_read_declaration_register_semantic},
- {VKD3D_SM4_OP_DCL_INPUT_PS, VKD3DSIH_DCL_INPUT_PS, "", "",
- shader_sm4_read_dcl_input_ps},
- {VKD3D_SM4_OP_DCL_INPUT_PS_SGV, VKD3DSIH_DCL_INPUT_PS_SGV, "", "",
- shader_sm4_read_declaration_register_semantic},
- {VKD3D_SM4_OP_DCL_INPUT_PS_SIV, VKD3DSIH_DCL_INPUT_PS_SIV, "", "",
- shader_sm4_read_dcl_input_ps_siv},
- {VKD3D_SM4_OP_DCL_OUTPUT, VKD3DSIH_DCL_OUTPUT, "", "",
- shader_sm4_read_declaration_dst},
- {VKD3D_SM4_OP_DCL_OUTPUT_SIV, VKD3DSIH_DCL_OUTPUT_SIV, "", "",
- shader_sm4_read_declaration_register_semantic},
- {VKD3D_SM4_OP_DCL_TEMPS, VKD3DSIH_DCL_TEMPS, "", "",
- shader_sm4_read_declaration_count},
- {VKD3D_SM4_OP_DCL_INDEXABLE_TEMP, VKD3DSIH_DCL_INDEXABLE_TEMP, "", "",
- shader_sm4_read_dcl_indexable_temp},
- {VKD3D_SM4_OP_DCL_GLOBAL_FLAGS, VKD3DSIH_DCL_GLOBAL_FLAGS, "", "",
- shader_sm4_read_dcl_global_flags},
- {VKD3D_SM4_OP_LOD, VKD3DSIH_LOD, "f", "fRS"},
- {VKD3D_SM4_OP_GATHER4, VKD3DSIH_GATHER4, "u", "fRS"},
- {VKD3D_SM4_OP_SAMPLE_POS, VKD3DSIH_SAMPLE_POS, "f", "Ru"},
- {VKD3D_SM4_OP_SAMPLE_INFO, VKD3DSIH_SAMPLE_INFO, "f", "R"},
- {VKD3D_SM5_OP_HS_DECLS, VKD3DSIH_HS_DECLS, "", ""},
- {VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE, VKD3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
- {VKD3D_SM5_OP_HS_FORK_PHASE, VKD3DSIH_HS_FORK_PHASE, "", ""},
- {VKD3D_SM5_OP_HS_JOIN_PHASE, VKD3DSIH_HS_JOIN_PHASE, "", ""},
- {VKD3D_SM5_OP_EMIT_STREAM, VKD3DSIH_EMIT_STREAM, "", "f"},
- {VKD3D_SM5_OP_CUT_STREAM, VKD3DSIH_CUT_STREAM, "", "f"},
- {VKD3D_SM5_OP_FCALL, VKD3DSIH_FCALL, "", "O",
- shader_sm5_read_fcall},
- {VKD3D_SM5_OP_BUFINFO, VKD3DSIH_BUFINFO, "i", "U"},
- {VKD3D_SM5_OP_DERIV_RTX_COARSE, VKD3DSIH_DSX_COARSE, "f", "f"},
- {VKD3D_SM5_OP_DERIV_RTX_FINE, VKD3DSIH_DSX_FINE, "f", "f"},
- {VKD3D_SM5_OP_DERIV_RTY_COARSE, VKD3DSIH_DSY_COARSE, "f", "f"},
- {VKD3D_SM5_OP_DERIV_RTY_FINE, VKD3DSIH_DSY_FINE, "f", "f"},
- {VKD3D_SM5_OP_GATHER4_C, VKD3DSIH_GATHER4_C, "f", "fRSf"},
- {VKD3D_SM5_OP_GATHER4_PO, VKD3DSIH_GATHER4_PO, "f", "fiRS"},
- {VKD3D_SM5_OP_GATHER4_PO_C, VKD3DSIH_GATHER4_PO_C, "f", "fiRSf"},
- {VKD3D_SM5_OP_RCP, VKD3DSIH_RCP, "f", "f"},
- {VKD3D_SM5_OP_F32TOF16, VKD3DSIH_F32TOF16, "u", "f"},
- {VKD3D_SM5_OP_F16TOF32, VKD3DSIH_F16TOF32, "f", "u"},
- {VKD3D_SM5_OP_COUNTBITS, VKD3DSIH_COUNTBITS, "u", "u"},
- {VKD3D_SM5_OP_FIRSTBIT_HI, VKD3DSIH_FIRSTBIT_HI, "u", "u"},
- {VKD3D_SM5_OP_FIRSTBIT_LO, VKD3DSIH_FIRSTBIT_LO, "u", "u"},
- {VKD3D_SM5_OP_FIRSTBIT_SHI, VKD3DSIH_FIRSTBIT_SHI, "u", "i"},
- {VKD3D_SM5_OP_UBFE, VKD3DSIH_UBFE, "u", "iiu"},
- {VKD3D_SM5_OP_IBFE, VKD3DSIH_IBFE, "i", "iii"},
- {VKD3D_SM5_OP_BFI, VKD3DSIH_BFI, "u", "iiuu"},
- {VKD3D_SM5_OP_BFREV, VKD3DSIH_BFREV, "u", "u"},
- {VKD3D_SM5_OP_SWAPC, VKD3DSIH_SWAPC, "ff", "uff"},
- {VKD3D_SM5_OP_DCL_STREAM, VKD3DSIH_DCL_STREAM, "", "O"},
- {VKD3D_SM5_OP_DCL_FUNCTION_BODY, VKD3DSIH_DCL_FUNCTION_BODY, "", "",
- shader_sm5_read_dcl_function_body},
- {VKD3D_SM5_OP_DCL_FUNCTION_TABLE, VKD3DSIH_DCL_FUNCTION_TABLE, "", "",
- shader_sm5_read_dcl_function_table},
- {VKD3D_SM5_OP_DCL_INTERFACE, VKD3DSIH_DCL_INTERFACE, "", "",
- shader_sm5_read_dcl_interface},
- {VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", "",
- shader_sm5_read_control_point_count},
- {VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", "",
- shader_sm5_read_control_point_count},
- {VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, VKD3DSIH_DCL_TESSELLATOR_DOMAIN, "", "",
- shader_sm5_read_dcl_tessellator_domain},
- {VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING, VKD3DSIH_DCL_TESSELLATOR_PARTITIONING, "", "",
- shader_sm5_read_dcl_tessellator_partitioning},
- {VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, "", "",
- shader_sm5_read_dcl_tessellator_output_primitive},
- {VKD3D_SM5_OP_DCL_HS_MAX_TESSFACTOR, VKD3DSIH_DCL_HS_MAX_TESSFACTOR, "", "",
- shader_sm5_read_dcl_hs_max_tessfactor},
- {VKD3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", "",
- shader_sm4_read_declaration_count},
- {VKD3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, "", "",
- shader_sm4_read_declaration_count},
- {VKD3D_SM5_OP_DCL_THREAD_GROUP, VKD3DSIH_DCL_THREAD_GROUP, "", "",
- shader_sm5_read_dcl_thread_group},
- {VKD3D_SM5_OP_DCL_UAV_TYPED, VKD3DSIH_DCL_UAV_TYPED, "", "",
- shader_sm4_read_dcl_resource},
- {VKD3D_SM5_OP_DCL_UAV_RAW, VKD3DSIH_DCL_UAV_RAW, "", "",
- shader_sm5_read_dcl_uav_raw},
- {VKD3D_SM5_OP_DCL_UAV_STRUCTURED, VKD3DSIH_DCL_UAV_STRUCTURED, "", "",
- shader_sm5_read_dcl_uav_structured},
- {VKD3D_SM5_OP_DCL_TGSM_RAW, VKD3DSIH_DCL_TGSM_RAW, "", "",
- shader_sm5_read_dcl_tgsm_raw},
- {VKD3D_SM5_OP_DCL_TGSM_STRUCTURED, VKD3DSIH_DCL_TGSM_STRUCTURED, "", "",
- shader_sm5_read_dcl_tgsm_structured},
- {VKD3D_SM5_OP_DCL_RESOURCE_RAW, VKD3DSIH_DCL_RESOURCE_RAW, "", "",
- shader_sm5_read_dcl_resource_raw},
- {VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED, VKD3DSIH_DCL_RESOURCE_STRUCTURED, "", "",
- shader_sm5_read_dcl_resource_structured},
- {VKD3D_SM5_OP_LD_UAV_TYPED, VKD3DSIH_LD_UAV_TYPED, "u", "iU"},
- {VKD3D_SM5_OP_STORE_UAV_TYPED, VKD3DSIH_STORE_UAV_TYPED, "U", "iu"},
- {VKD3D_SM5_OP_LD_RAW, VKD3DSIH_LD_RAW, "u", "iU"},
- {VKD3D_SM5_OP_STORE_RAW, VKD3DSIH_STORE_RAW, "U", "uu"},
- {VKD3D_SM5_OP_LD_STRUCTURED, VKD3DSIH_LD_STRUCTURED, "u", "iiR"},
- {VKD3D_SM5_OP_STORE_STRUCTURED, VKD3DSIH_STORE_STRUCTURED, "U", "iiu"},
- {VKD3D_SM5_OP_ATOMIC_AND, VKD3DSIH_ATOMIC_AND, "U", "iu"},
- {VKD3D_SM5_OP_ATOMIC_OR, VKD3DSIH_ATOMIC_OR, "U", "iu"},
- {VKD3D_SM5_OP_ATOMIC_XOR, VKD3DSIH_ATOMIC_XOR, "U", "iu"},
- {VKD3D_SM5_OP_ATOMIC_CMP_STORE, VKD3DSIH_ATOMIC_CMP_STORE, "U", "iuu"},
- {VKD3D_SM5_OP_ATOMIC_IADD, VKD3DSIH_ATOMIC_IADD, "U", "ii"},
- {VKD3D_SM5_OP_ATOMIC_IMAX, VKD3DSIH_ATOMIC_IMAX, "U", "ii"},
- {VKD3D_SM5_OP_ATOMIC_IMIN, VKD3DSIH_ATOMIC_IMIN, "U", "ii"},
- {VKD3D_SM5_OP_ATOMIC_UMAX, VKD3DSIH_ATOMIC_UMAX, "U", "iu"},
- {VKD3D_SM5_OP_ATOMIC_UMIN, VKD3DSIH_ATOMIC_UMIN, "U", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_ALLOC, VKD3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
- {VKD3D_SM5_OP_IMM_ATOMIC_CONSUME, VKD3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
- {VKD3D_SM5_OP_IMM_ATOMIC_IADD, VKD3DSIH_IMM_ATOMIC_IADD, "uU", "ii"},
- {VKD3D_SM5_OP_IMM_ATOMIC_AND, VKD3DSIH_IMM_ATOMIC_AND, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_OR, VKD3DSIH_IMM_ATOMIC_OR, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_XOR, VKD3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_EXCH, VKD3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, VKD3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_IMAX, VKD3DSIH_IMM_ATOMIC_IMAX, "iU", "ii"},
- {VKD3D_SM5_OP_IMM_ATOMIC_IMIN, VKD3DSIH_IMM_ATOMIC_IMIN, "iU", "ii"},
- {VKD3D_SM5_OP_IMM_ATOMIC_UMAX, VKD3DSIH_IMM_ATOMIC_UMAX, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_UMIN, VKD3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"},
- {VKD3D_SM5_OP_SYNC, VKD3DSIH_SYNC, "", "",
- shader_sm5_read_sync},
- {VKD3D_SM5_OP_DADD, VKD3DSIH_DADD, "d", "dd"},
- {VKD3D_SM5_OP_DMAX, VKD3DSIH_DMAX, "d", "dd"},
- {VKD3D_SM5_OP_DMIN, VKD3DSIH_DMIN, "d", "dd"},
- {VKD3D_SM5_OP_DMUL, VKD3DSIH_DMUL, "d", "dd"},
- {VKD3D_SM5_OP_DEQ, VKD3DSIH_DEQ, "u", "dd"},
- {VKD3D_SM5_OP_DGE, VKD3DSIH_DGE, "u", "dd"},
- {VKD3D_SM5_OP_DLT, VKD3DSIH_DLT, "u", "dd"},
- {VKD3D_SM5_OP_DNE, VKD3DSIH_DNE, "u", "dd"},
- {VKD3D_SM5_OP_DMOV, VKD3DSIH_DMOV, "d", "d"},
- {VKD3D_SM5_OP_DMOVC, VKD3DSIH_DMOVC, "d", "udd"},
- {VKD3D_SM5_OP_DTOF, VKD3DSIH_DTOF, "f", "d"},
- {VKD3D_SM5_OP_FTOD, VKD3DSIH_FTOD, "d", "f"},
- {VKD3D_SM5_OP_EVAL_SAMPLE_INDEX, VKD3DSIH_EVAL_SAMPLE_INDEX, "f", "fi"},
- {VKD3D_SM5_OP_EVAL_CENTROID, VKD3DSIH_EVAL_CENTROID, "f", "f"},
- {VKD3D_SM5_OP_DCL_GS_INSTANCES, VKD3DSIH_DCL_GS_INSTANCES, "", "",
- shader_sm4_read_declaration_count},
- {VKD3D_SM5_OP_DDIV, VKD3DSIH_DDIV, "d", "dd"},
- {VKD3D_SM5_OP_DFMA, VKD3DSIH_DFMA, "d", "ddd"},
- {VKD3D_SM5_OP_DRCP, VKD3DSIH_DRCP, "d", "d"},
- {VKD3D_SM5_OP_MSAD, VKD3DSIH_MSAD, "u", "uuu"},
- {VKD3D_SM5_OP_DTOI, VKD3DSIH_DTOI, "i", "d"},
- {VKD3D_SM5_OP_DTOU, VKD3DSIH_DTOU, "u", "d"},
- {VKD3D_SM5_OP_ITOD, VKD3DSIH_ITOD, "d", "i"},
- {VKD3D_SM5_OP_UTOD, VKD3DSIH_UTOD, "d", "u"},
- {VKD3D_SM5_OP_GATHER4_S, VKD3DSIH_GATHER4_S, "uu", "fRS"},
- {VKD3D_SM5_OP_GATHER4_C_S, VKD3DSIH_GATHER4_C_S, "fu", "fRSf"},
- {VKD3D_SM5_OP_GATHER4_PO_S, VKD3DSIH_GATHER4_PO_S, "fu", "fiRS"},
- {VKD3D_SM5_OP_GATHER4_PO_C_S, VKD3DSIH_GATHER4_PO_C_S, "fu", "fiRSf"},
- {VKD3D_SM5_OP_LD_S, VKD3DSIH_LD_S, "uu", "iR"},
- {VKD3D_SM5_OP_LD2DMS_S, VKD3DSIH_LD2DMS_S, "uu", "iRi"},
- {VKD3D_SM5_OP_LD_UAV_TYPED_S, VKD3DSIH_LD_UAV_TYPED_S, "uu", "iU"},
- {VKD3D_SM5_OP_LD_RAW_S, VKD3DSIH_LD_RAW_S, "uu", "iU"},
- {VKD3D_SM5_OP_LD_STRUCTURED_S, VKD3DSIH_LD_STRUCTURED_S, "uu", "iiR"},
- {VKD3D_SM5_OP_SAMPLE_LOD_S, VKD3DSIH_SAMPLE_LOD_S, "uu", "fRSf"},
- {VKD3D_SM5_OP_SAMPLE_C_LZ_S, VKD3DSIH_SAMPLE_C_LZ_S, "fu", "fRSf"},
- {VKD3D_SM5_OP_SAMPLE_CL_S, VKD3DSIH_SAMPLE_CL_S, "uu", "fRSf"},
- {VKD3D_SM5_OP_SAMPLE_B_CL_S, VKD3DSIH_SAMPLE_B_CL_S, "uu", "fRSff"},
- {VKD3D_SM5_OP_SAMPLE_GRAD_CL_S, VKD3DSIH_SAMPLE_GRAD_CL_S, "uu", "fRSfff"},
- {VKD3D_SM5_OP_SAMPLE_C_CL_S, VKD3DSIH_SAMPLE_C_CL_S, "fu", "fRSff"},
- {VKD3D_SM5_OP_CHECK_ACCESS_FULLY_MAPPED, VKD3DSIH_CHECK_ACCESS_FULLY_MAPPED, "u", "u"},
-};
-
-static const enum vkd3d_shader_register_type register_type_table[] =
-{
- /* VKD3D_SM4_RT_TEMP */ VKD3DSPR_TEMP,
- /* VKD3D_SM4_RT_INPUT */ VKD3DSPR_INPUT,
- /* VKD3D_SM4_RT_OUTPUT */ VKD3DSPR_OUTPUT,
- /* VKD3D_SM4_RT_INDEXABLE_TEMP */ VKD3DSPR_IDXTEMP,
- /* VKD3D_SM4_RT_IMMCONST */ VKD3DSPR_IMMCONST,
- /* VKD3D_SM4_RT_IMMCONST64 */ VKD3DSPR_IMMCONST64,
- /* VKD3D_SM4_RT_SAMPLER */ VKD3DSPR_SAMPLER,
- /* VKD3D_SM4_RT_RESOURCE */ VKD3DSPR_RESOURCE,
- /* VKD3D_SM4_RT_CONSTBUFFER */ VKD3DSPR_CONSTBUFFER,
- /* VKD3D_SM4_RT_IMMCONSTBUFFER */ VKD3DSPR_IMMCONSTBUFFER,
- /* UNKNOWN */ ~0u,
- /* VKD3D_SM4_RT_PRIMID */ VKD3DSPR_PRIMID,
- /* VKD3D_SM4_RT_DEPTHOUT */ VKD3DSPR_DEPTHOUT,
- /* VKD3D_SM4_RT_NULL */ VKD3DSPR_NULL,
- /* VKD3D_SM4_RT_RASTERIZER */ VKD3DSPR_RASTERIZER,
- /* VKD3D_SM4_RT_OMASK */ VKD3DSPR_SAMPLEMASK,
- /* VKD3D_SM5_RT_STREAM */ VKD3DSPR_STREAM,
- /* VKD3D_SM5_RT_FUNCTION_BODY */ VKD3DSPR_FUNCTIONBODY,
- /* UNKNOWN */ ~0u,
- /* VKD3D_SM5_RT_FUNCTION_POINTER */ VKD3DSPR_FUNCTIONPOINTER,
- /* UNKNOWN */ ~0u,
- /* UNKNOWN */ ~0u,
- /* VKD3D_SM5_RT_OUTPUT_CONTROL_POINT_ID */ VKD3DSPR_OUTPOINTID,
- /* VKD3D_SM5_RT_FORK_INSTANCE_ID */ VKD3DSPR_FORKINSTID,
- /* VKD3D_SM5_RT_JOIN_INSTANCE_ID */ VKD3DSPR_JOININSTID,
- /* VKD3D_SM5_RT_INPUT_CONTROL_POINT */ VKD3DSPR_INCONTROLPOINT,
- /* VKD3D_SM5_RT_OUTPUT_CONTROL_POINT */ VKD3DSPR_OUTCONTROLPOINT,
- /* VKD3D_SM5_RT_PATCH_CONSTANT_DATA */ VKD3DSPR_PATCHCONST,
- /* VKD3D_SM5_RT_DOMAIN_LOCATION */ VKD3DSPR_TESSCOORD,
- /* UNKNOWN */ ~0u,
- /* VKD3D_SM5_RT_UAV */ VKD3DSPR_UAV,
- /* VKD3D_SM5_RT_SHARED_MEMORY */ VKD3DSPR_GROUPSHAREDMEM,
- /* VKD3D_SM5_RT_THREAD_ID */ VKD3DSPR_THREADID,
- /* VKD3D_SM5_RT_THREAD_GROUP_ID */ VKD3DSPR_THREADGROUPID,
- /* VKD3D_SM5_RT_LOCAL_THREAD_ID */ VKD3DSPR_LOCALTHREADID,
- /* VKD3D_SM5_RT_COVERAGE */ VKD3DSPR_COVERAGE,
- /* VKD3D_SM5_RT_LOCAL_THREAD_INDEX */ VKD3DSPR_LOCALTHREADINDEX,
- /* VKD3D_SM5_RT_GS_INSTANCE_ID */ VKD3DSPR_GSINSTID,
- /* VKD3D_SM5_RT_DEPTHOUT_GREATER_EQUAL */ VKD3DSPR_DEPTHOUTGE,
- /* VKD3D_SM5_RT_DEPTHOUT_LESS_EQUAL */ VKD3DSPR_DEPTHOUTLE,
- /* VKD3D_SM5_RT_CYCLE_COUNTER */ ~0u,
- /* VKD3D_SM5_RT_OUTPUT_STENCIL_REF */ VKD3DSPR_OUTSTENCILREF,
-};
-
-static const enum vkd3d_shader_register_precision register_precision_table[] =
-{
- /* VKD3D_SM4_REGISTER_PRECISION_DEFAULT */ VKD3D_SHADER_REGISTER_PRECISION_DEFAULT,
- /* VKD3D_SM4_REGISTER_PRECISION_MIN_FLOAT_16 */ VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_16,
- /* VKD3D_SM4_REGISTER_PRECISION_MIN_FLOAT_10 */ VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_10,
- /* UNKNOWN */ VKD3D_SHADER_REGISTER_PRECISION_INVALID,
- /* VKD3D_SM4_REGISTER_PRECISION_MIN_INT_16 */ VKD3D_SHADER_REGISTER_PRECISION_MIN_INT_16,
- /* VKD3D_SM4_REGISTER_PRECISION_MIN_UINT_16 */ VKD3D_SHADER_REGISTER_PRECISION_MIN_UINT_16,
-};
-
-static const struct vkd3d_sm4_opcode_info *get_opcode_info(enum vkd3d_sm4_opcode opcode)
-{
- unsigned int i;
-
- for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
- {
- if (opcode == opcode_table[i].opcode) return &opcode_table[i];
- }
-
- return NULL;
-}
-
-static void map_register(const struct vkd3d_shader_sm4_parser *sm4, struct vkd3d_shader_register *reg)
-{
- switch (sm4->p.shader_version.type)
- {
- case VKD3D_SHADER_TYPE_PIXEL:
- if (reg->type == VKD3DSPR_OUTPUT)
- {
- unsigned int reg_idx = reg->idx[0].offset;
-
- if (reg_idx >= ARRAY_SIZE(sm4->output_map))
- {
- ERR("Invalid output index %u.\n", reg_idx);
- break;
- }
-
- reg->type = VKD3DSPR_COLOROUT;
- reg->idx[0].offset = sm4->output_map[reg_idx];
- }
- break;
-
- default:
- break;
- }
-}
-
-static enum vkd3d_data_type map_data_type(char t)
-{
- switch (t)
- {
- case 'd':
- return VKD3D_DATA_DOUBLE;
- case 'f':
- return VKD3D_DATA_FLOAT;
- case 'i':
- return VKD3D_DATA_INT;
- case 'u':
- return VKD3D_DATA_UINT;
- case 'O':
- return VKD3D_DATA_OPAQUE;
- case 'R':
- return VKD3D_DATA_RESOURCE;
- case 'S':
- return VKD3D_DATA_SAMPLER;
- case 'U':
- return VKD3D_DATA_UAV;
- default:
- ERR("Invalid data type '%c'.\n", t);
- return VKD3D_DATA_FLOAT;
- }
-}
-
-static void shader_sm4_destroy(struct vkd3d_shader_parser *parser)
-{
- struct vkd3d_shader_sm4_parser *sm4 = vkd3d_shader_sm4_parser(parser);
-
- shader_instruction_array_destroy(&parser->instructions);
- free_shader_desc(&parser->shader_desc);
- vkd3d_free(sm4);
-}
-
-static bool shader_sm4_read_reg_idx(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr,
- const uint32_t *end, uint32_t addressing, struct vkd3d_shader_register_index *reg_idx)
-{
- if (addressing & VKD3D_SM4_ADDRESSING_RELATIVE)
- {
- struct vkd3d_shader_src_param *rel_addr = shader_parser_get_src_params(&priv->p, 1);
-
- if (!(reg_idx->rel_addr = rel_addr))
- {
- ERR("Failed to get src param for relative addressing.\n");
- return false;
- }
-
- if (addressing & VKD3D_SM4_ADDRESSING_OFFSET)
- reg_idx->offset = *(*ptr)++;
- else
- reg_idx->offset = 0;
- shader_sm4_read_src_param(priv, ptr, end, VKD3D_DATA_INT, rel_addr);
- }
- else
- {
- reg_idx->rel_addr = NULL;
- reg_idx->offset = *(*ptr)++;
- }
-
- return true;
-}
-
-static bool sm4_register_is_descriptor(enum vkd3d_sm4_register_type register_type)
-{
- switch (register_type)
- {
- case VKD3D_SM4_RT_SAMPLER:
- case VKD3D_SM4_RT_RESOURCE:
- case VKD3D_SM4_RT_CONSTBUFFER:
- case VKD3D_SM5_RT_UAV:
- return true;
-
- default:
- return false;
- }
-}
-
-static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr, const uint32_t *end,
- enum vkd3d_data_type data_type, struct vkd3d_shader_register *param, enum vkd3d_shader_src_modifier *modifier)
-{
- enum vkd3d_sm4_register_precision precision;
- enum vkd3d_sm4_register_type register_type;
- enum vkd3d_sm4_extended_operand_type type;
- enum vkd3d_sm4_register_modifier m;
- uint32_t token, order, extended;
-
- if (*ptr >= end)
- {
- WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
- return false;
- }
- token = *(*ptr)++;
-
- register_type = (token & VKD3D_SM4_REGISTER_TYPE_MASK) >> VKD3D_SM4_REGISTER_TYPE_SHIFT;
- if (register_type >= ARRAY_SIZE(register_type_table)
- || register_type_table[register_type] == VKD3DSPR_INVALID)
- {
- FIXME("Unhandled register type %#x.\n", register_type);
- param->type = VKD3DSPR_TEMP;
- }
- else
- {
- param->type = register_type_table[register_type];
- }
- param->precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
- param->non_uniform = false;
- param->data_type = data_type;
-
- *modifier = VKD3DSPSM_NONE;
- if (token & VKD3D_SM4_EXTENDED_OPERAND)
- {
- if (*ptr >= end)
- {
- WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
- return false;
- }
- extended = *(*ptr)++;
-
- if (extended & VKD3D_SM4_EXTENDED_OPERAND)
- {
- FIXME("Skipping second-order extended operand.\n");
- *ptr += *ptr < end;
- }
-
- type = extended & VKD3D_SM4_EXTENDED_OPERAND_TYPE_MASK;
- if (type == VKD3D_SM4_EXTENDED_OPERAND_MODIFIER)
- {
- m = (extended & VKD3D_SM4_REGISTER_MODIFIER_MASK) >> VKD3D_SM4_REGISTER_MODIFIER_SHIFT;
- switch (m)
- {
- case VKD3D_SM4_REGISTER_MODIFIER_NEGATE:
- *modifier = VKD3DSPSM_NEG;
- break;
-
- case VKD3D_SM4_REGISTER_MODIFIER_ABS:
- *modifier = VKD3DSPSM_ABS;
- break;
-
- case VKD3D_SM4_REGISTER_MODIFIER_ABS_NEGATE:
- *modifier = VKD3DSPSM_ABSNEG;
- break;
-
- default:
- FIXME("Unhandled register modifier %#x.\n", m);
- /* fall-through */
- case VKD3D_SM4_REGISTER_MODIFIER_NONE:
- break;
- }
-
- precision = (extended & VKD3D_SM4_REGISTER_PRECISION_MASK) >> VKD3D_SM4_REGISTER_PRECISION_SHIFT;
- if (precision >= ARRAY_SIZE(register_precision_table)
- || register_precision_table[precision] == VKD3D_SHADER_REGISTER_PRECISION_INVALID)
- {
- FIXME("Unhandled register precision %#x.\n", precision);
- param->precision = VKD3D_SHADER_REGISTER_PRECISION_INVALID;
- }
- else
- {
- param->precision = register_precision_table[precision];
- }
-
- if (extended & VKD3D_SM4_REGISTER_NON_UNIFORM_MASK)
- param->non_uniform = true;
-
- extended &= ~(VKD3D_SM4_EXTENDED_OPERAND_TYPE_MASK | VKD3D_SM4_REGISTER_MODIFIER_MASK
- | VKD3D_SM4_REGISTER_PRECISION_MASK | VKD3D_SM4_REGISTER_NON_UNIFORM_MASK
- | VKD3D_SM4_EXTENDED_OPERAND);
- if (extended)
- FIXME("Skipping unhandled extended operand bits 0x%08x.\n", extended);
- }
- else if (type)
- {
- FIXME("Skipping unhandled extended operand token 0x%08x (type %#x).\n", extended, type);
- }
- }
-
- order = (token & VKD3D_SM4_REGISTER_ORDER_MASK) >> VKD3D_SM4_REGISTER_ORDER_SHIFT;
-
- if (order < 1)
- {
- param->idx[0].offset = ~0u;
- param->idx[0].rel_addr = NULL;
- }
- else
- {
- DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK0) >> VKD3D_SM4_ADDRESSING_SHIFT0;
- if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[0])))
- {
- ERR("Failed to read register index.\n");
- return false;
- }
- }
-
- if (order < 2)
- {
- param->idx[1].offset = ~0u;
- param->idx[1].rel_addr = NULL;
- }
- else
- {
- DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK1) >> VKD3D_SM4_ADDRESSING_SHIFT1;
- if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[1])))
- {
- ERR("Failed to read register index.\n");
- return false;
- }
- }
-
- if (order < 3)
- {
- param->idx[2].offset = ~0u;
- param->idx[2].rel_addr = NULL;
- }
- else
- {
- DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK2) >> VKD3D_SM4_ADDRESSING_SHIFT2;
- if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[2])))
- {
- ERR("Failed to read register index.\n");
- return false;
- }
- }
-
- if (order > 3)
- {
- WARN("Unhandled order %u.\n", order);
- return false;
- }
-
- if (register_type == VKD3D_SM4_RT_IMMCONST || register_type == VKD3D_SM4_RT_IMMCONST64)
- {
- enum vkd3d_sm4_dimension dimension = (token & VKD3D_SM4_DIMENSION_MASK) >> VKD3D_SM4_DIMENSION_SHIFT;
- unsigned int dword_count;
-
- switch (dimension)
- {
- case VKD3D_SM4_DIMENSION_SCALAR:
- param->immconst_type = VKD3D_IMMCONST_SCALAR;
- dword_count = 1 + (register_type == VKD3D_SM4_RT_IMMCONST64);
- if (end - *ptr < dword_count)
- {
- WARN("Invalid ptr %p, end %p.\n", *ptr, end);
- return false;
- }
- memcpy(param->u.immconst_uint, *ptr, dword_count * sizeof(DWORD));
- *ptr += dword_count;
- break;
-
- case VKD3D_SM4_DIMENSION_VEC4:
- param->immconst_type = VKD3D_IMMCONST_VEC4;
- if (end - *ptr < VKD3D_VEC4_SIZE)
- {
- WARN("Invalid ptr %p, end %p.\n", *ptr, end);
- return false;
- }
- memcpy(param->u.immconst_uint, *ptr, VKD3D_VEC4_SIZE * sizeof(DWORD));
- *ptr += 4;
- break;
-
- default:
- FIXME("Unhandled dimension %#x.\n", dimension);
- break;
- }
- }
- else if (!shader_is_sm_5_1(priv) && sm4_register_is_descriptor(register_type))
- {
- /* SM5.1 places a symbol identifier in idx[0] and moves
- * other values up one slot. Normalize to SM5.1. */
- param->idx[2] = param->idx[1];
- param->idx[1] = param->idx[0];
- }
-
- map_register(priv, param);
-
- return true;
-}
-
-static bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *reg)
-{
- switch (reg->type)
- {
- case VKD3DSPR_COVERAGE:
- case VKD3DSPR_DEPTHOUT:
- case VKD3DSPR_DEPTHOUTGE:
- case VKD3DSPR_DEPTHOUTLE:
- case VKD3DSPR_GSINSTID:
- case VKD3DSPR_LOCALTHREADINDEX:
- case VKD3DSPR_OUTPOINTID:
- case VKD3DSPR_PRIMID:
- case VKD3DSPR_SAMPLEMASK:
- case VKD3DSPR_OUTSTENCILREF:
- return true;
- default:
- return false;
- }
-}
-
-static uint32_t swizzle_from_sm4(uint32_t s)
-{
- return vkd3d_shader_create_swizzle(s & 0x3, (s >> 2) & 0x3, (s >> 4) & 0x3, (s >> 6) & 0x3);
-}
-
-static bool shader_sm4_read_src_param(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr,
- const uint32_t *end, enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param)
+void dxbc_writer_init(struct dxbc_writer *dxbc)
{
- DWORD token;
-
- if (*ptr >= end)
- {
- WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
- return false;
- }
- token = **ptr;
-
- if (!shader_sm4_read_param(priv, ptr, end, data_type, &src_param->reg, &src_param->modifiers))
- {
- ERR("Failed to read parameter.\n");
- return false;
- }
-
- if (src_param->reg.type == VKD3DSPR_IMMCONST || src_param->reg.type == VKD3DSPR_IMMCONST64)
- {
- src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
- }
- else
- {
- enum vkd3d_sm4_swizzle_type swizzle_type =
- (token & VKD3D_SM4_SWIZZLE_TYPE_MASK) >> VKD3D_SM4_SWIZZLE_TYPE_SHIFT;
-
- switch (swizzle_type)
- {
- case VKD3D_SM4_SWIZZLE_NONE:
- if (shader_sm4_is_scalar_register(&src_param->reg))
- src_param->swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
- else
- src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
- break;
-
- case VKD3D_SM4_SWIZZLE_SCALAR:
- src_param->swizzle = (token & VKD3D_SM4_SWIZZLE_MASK) >> VKD3D_SM4_SWIZZLE_SHIFT;
- src_param->swizzle = (src_param->swizzle & 0x3) * 0x01010101;
- break;
-
- case VKD3D_SM4_SWIZZLE_VEC4:
- src_param->swizzle = swizzle_from_sm4((token & VKD3D_SM4_SWIZZLE_MASK) >> VKD3D_SM4_SWIZZLE_SHIFT);
- break;
-
- default:
- FIXME("Unhandled swizzle type %#x.\n", swizzle_type);
- break;
- }
- }
-
- return true;
+ memset(dxbc, 0, sizeof(*dxbc));
}
-static bool shader_sm4_read_dst_param(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr,
- const uint32_t *end, enum vkd3d_data_type data_type, struct vkd3d_shader_dst_param *dst_param)
+void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void *data, size_t size)
{
- enum vkd3d_shader_src_modifier modifier;
- DWORD token;
-
- if (*ptr >= end)
- {
- WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
- return false;
- }
- token = **ptr;
-
- if (!shader_sm4_read_param(priv, ptr, end, data_type, &dst_param->reg, &modifier))
- {
- ERR("Failed to read parameter.\n");
- return false;
- }
-
- if (modifier != VKD3DSPSM_NONE)
- {
- ERR("Invalid source modifier %#x on destination register.\n", modifier);
- return false;
- }
+ struct vkd3d_shader_dxbc_section_desc *section;
- dst_param->write_mask = (token & VKD3D_SM4_WRITEMASK_MASK) >> VKD3D_SM4_WRITEMASK_SHIFT;
- if (data_type == VKD3D_DATA_DOUBLE)
- dst_param->write_mask = vkd3d_write_mask_64_from_32(dst_param->write_mask);
- /* Scalar registers are declared with no write mask in shader bytecode. */
- if (!dst_param->write_mask && shader_sm4_is_scalar_register(&dst_param->reg))
- dst_param->write_mask = VKD3DSP_WRITEMASK_0;
- dst_param->modifiers = 0;
- dst_param->shift = 0;
+ assert(dxbc->section_count < ARRAY_SIZE(dxbc->sections));
- return true;
+ section = &dxbc->sections[dxbc->section_count++];
+ section->tag = tag;
+ section->data.code = data;
+ section->data.size = size;
}
-static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_shader_instruction *ins)
+int vkd3d_shader_serialize_dxbc(size_t section_count, const struct vkd3d_shader_dxbc_section_desc *sections,
+ struct vkd3d_shader_code *dxbc, char **messages)
{
- enum vkd3d_sm4_instruction_modifier modifier_type = modifier & VKD3D_SM4_MODIFIER_MASK;
-
- switch (modifier_type)
- {
- case VKD3D_SM4_MODIFIER_AOFFIMMI:
- {
- static const DWORD recognized_bits = VKD3D_SM4_INSTRUCTION_MODIFIER
- | VKD3D_SM4_MODIFIER_MASK
- | VKD3D_SM4_AOFFIMMI_U_MASK
- | VKD3D_SM4_AOFFIMMI_V_MASK
- | VKD3D_SM4_AOFFIMMI_W_MASK;
-
- /* Bit fields are used for sign extension. */
- struct
- {
- int u : 4;
- int v : 4;
- int w : 4;
- } aoffimmi;
-
- if (modifier & ~recognized_bits)
- FIXME("Unhandled instruction modifier %#x.\n", modifier);
-
- aoffimmi.u = (modifier & VKD3D_SM4_AOFFIMMI_U_MASK) >> VKD3D_SM4_AOFFIMMI_U_SHIFT;
- aoffimmi.v = (modifier & VKD3D_SM4_AOFFIMMI_V_MASK) >> VKD3D_SM4_AOFFIMMI_V_SHIFT;
- aoffimmi.w = (modifier & VKD3D_SM4_AOFFIMMI_W_MASK) >> VKD3D_SM4_AOFFIMMI_W_SHIFT;
- ins->texel_offset.u = aoffimmi.u;
- ins->texel_offset.v = aoffimmi.v;
- ins->texel_offset.w = aoffimmi.w;
- break;
- }
-
- case VKD3D_SM5_MODIFIER_DATA_TYPE:
- {
- DWORD components = (modifier & VKD3D_SM5_MODIFIER_DATA_TYPE_MASK) >> VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT;
- unsigned int i;
-
- for (i = 0; i < VKD3D_VEC4_SIZE; i++)
- {
- enum vkd3d_sm4_data_type data_type = VKD3D_SM4_TYPE_COMPONENT(components, i);
-
- if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
- {
- FIXME("Unhandled data type %#x.\n", data_type);
- ins->resource_data_type[i] = VKD3D_DATA_FLOAT;
- }
- else
- {
- ins->resource_data_type[i] = data_type_table[data_type];
- }
- }
- break;
- }
-
- case VKD3D_SM5_MODIFIER_RESOURCE_TYPE:
- {
- enum vkd3d_sm4_resource_type resource_type
- = (modifier & VKD3D_SM5_MODIFIER_RESOURCE_TYPE_MASK) >> VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT;
-
- if (resource_type == VKD3D_SM4_RESOURCE_RAW_BUFFER)
- ins->raw = true;
- else if (resource_type == VKD3D_SM4_RESOURCE_STRUCTURED_BUFFER)
- ins->structured = true;
-
- if (resource_type < ARRAY_SIZE(resource_type_table))
- ins->resource_type = resource_type_table[resource_type];
- else
- {
- FIXME("Unhandled resource type %#x.\n", resource_type);
- ins->resource_type = VKD3D_SHADER_RESOURCE_NONE;
- }
-
- ins->resource_stride
- = (modifier & VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_MASK) >> VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_SHIFT;
- break;
- }
+ size_t size_position, offsets_position, checksum_position, i;
+ struct vkd3d_bytecode_buffer buffer = {0};
+ uint32_t checksum[4];
- default:
- FIXME("Unhandled instruction modifier %#x.\n", modifier);
- }
-}
+ TRACE("section_count %zu, sections %p, dxbc %p, messages %p.\n", section_count, sections, dxbc, messages);
-static void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser, struct vkd3d_shader_instruction *ins)
-{
- struct vkd3d_shader_sm4_parser *sm4 = vkd3d_shader_sm4_parser(parser);
- const struct vkd3d_sm4_opcode_info *opcode_info;
- uint32_t opcode_token, opcode, previous_token;
- struct vkd3d_shader_dst_param *dst_params;
- struct vkd3d_shader_src_param *src_params;
- const uint32_t **ptr = &parser->ptr;
- unsigned int i, len;
- size_t remaining;
- const uint32_t *p;
- DWORD precise;
+ if (messages)
+ *messages = NULL;
- if (*ptr >= sm4->end)
- {
- WARN("End of byte-code, failed to read opcode.\n");
- goto fail;
- }
- remaining = sm4->end - *ptr;
+ put_u32(&buffer, TAG_DXBC);
- ++parser->location.line;
+ checksum_position = bytecode_get_size(&buffer);
+ for (i = 0; i < 4; ++i)
+ put_u32(&buffer, 0);
- opcode_token = *(*ptr)++;
- opcode = opcode_token & VKD3D_SM4_OPCODE_MASK;
+ put_u32(&buffer, 1); /* version */
+ size_position = put_u32(&buffer, 0);
+ put_u32(&buffer, section_count);
- len = ((opcode_token & VKD3D_SM4_INSTRUCTION_LENGTH_MASK) >> VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT);
- if (!len)
- {
- if (remaining < 2)
- {
- WARN("End of byte-code, failed to read length token.\n");
- goto fail;
- }
- len = **ptr;
- }
- if (!len || remaining < len)
- {
- WARN("Read invalid length %u (remaining %zu).\n", len, remaining);
- goto fail;
- }
- --len;
+ offsets_position = bytecode_get_size(&buffer);
+ for (i = 0; i < section_count; ++i)
+ put_u32(&buffer, 0);
- if (!(opcode_info = get_opcode_info(opcode)))
+ for (i = 0; i < section_count; ++i)
{
- FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
- ins->handler_idx = VKD3DSIH_INVALID;
- *ptr += len;
- return;
- }
-
- ins->handler_idx = opcode_info->handler_idx;
- ins->flags = 0;
- ins->coissue = false;
- ins->raw = false;
- ins->structured = false;
- ins->predicate = NULL;
- ins->dst_count = strnlen(opcode_info->dst_info, SM4_MAX_DST_COUNT);
- ins->src_count = strnlen(opcode_info->src_info, SM4_MAX_SRC_COUNT);
- ins->src = src_params = shader_parser_get_src_params(parser, ins->src_count);
- if (!src_params && ins->src_count)
- {
- ERR("Failed to allocate src parameters.\n");
- vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY, "Out of memory.");
- ins->handler_idx = VKD3DSIH_INVALID;
- return;
+ set_u32(&buffer, offsets_position + i * sizeof(uint32_t), bytecode_align(&buffer));
+ put_u32(&buffer, sections[i].tag);
+ put_u32(&buffer, sections[i].data.size);
+ bytecode_put_bytes(&buffer, sections[i].data.code, sections[i].data.size);
}
- ins->resource_type = VKD3D_SHADER_RESOURCE_NONE;
- ins->resource_stride = 0;
- ins->resource_data_type[0] = VKD3D_DATA_FLOAT;
- ins->resource_data_type[1] = VKD3D_DATA_FLOAT;
- ins->resource_data_type[2] = VKD3D_DATA_FLOAT;
- ins->resource_data_type[3] = VKD3D_DATA_FLOAT;
- memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
+ set_u32(&buffer, size_position, bytecode_get_size(&buffer));
- p = *ptr;
- *ptr += len;
+ vkd3d_compute_dxbc_checksum(buffer.data, buffer.size, checksum);
+ for (i = 0; i < 4; ++i)
+ set_u32(&buffer, checksum_position + i * sizeof(uint32_t), checksum[i]);
- if (opcode_info->read_opcode_func)
- {
- ins->dst = NULL;
- ins->dst_count = 0;
- opcode_info->read_opcode_func(ins, opcode, opcode_token, p, len, sm4);
- }
- else
+ if (!buffer.status)
{
- enum vkd3d_shader_dst_modifier instruction_dst_modifier = VKD3DSPDM_NONE;
-
- previous_token = opcode_token;
- while (previous_token & VKD3D_SM4_INSTRUCTION_MODIFIER && p != *ptr)
- shader_sm4_read_instruction_modifier(previous_token = *p++, ins);
-
- ins->flags = (opcode_token & VKD3D_SM4_INSTRUCTION_FLAGS_MASK) >> VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT;
- if (ins->flags & VKD3D_SM4_INSTRUCTION_FLAG_SATURATE)
- {
- ins->flags &= ~VKD3D_SM4_INSTRUCTION_FLAG_SATURATE;
- instruction_dst_modifier = VKD3DSPDM_SATURATE;
- }
- precise = (opcode_token & VKD3D_SM5_PRECISE_MASK) >> VKD3D_SM5_PRECISE_SHIFT;
- ins->flags |= precise << VKD3DSI_PRECISE_SHIFT;
-
- ins->dst = dst_params = shader_parser_get_dst_params(parser, ins->dst_count);
- if (!dst_params && ins->dst_count)
- {
- ERR("Failed to allocate dst parameters.\n");
- vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY, "Out of memory.");
- ins->handler_idx = VKD3DSIH_INVALID;
- return;
- }
- for (i = 0; i < ins->dst_count; ++i)
- {
- if (!(shader_sm4_read_dst_param(sm4, &p, *ptr, map_data_type(opcode_info->dst_info[i]),
- &dst_params[i])))
- {
- ins->handler_idx = VKD3DSIH_INVALID;
- return;
- }
- dst_params[i].modifiers |= instruction_dst_modifier;
- }
-
- for (i = 0; i < ins->src_count; ++i)
- {
- if (!(shader_sm4_read_src_param(sm4, &p, *ptr, map_data_type(opcode_info->src_info[i]),
- &src_params[i])))
- {
- ins->handler_idx = VKD3DSIH_INVALID;
- return;
- }
- }
+ dxbc->code = buffer.data;
+ dxbc->size = buffer.size;
}
-
- return;
-
-fail:
- *ptr = sm4->end;
- ins->handler_idx = VKD3DSIH_INVALID;
- return;
-}
-
-static bool shader_sm4_is_end(struct vkd3d_shader_parser *parser)
-{
- struct vkd3d_shader_sm4_parser *sm4 = vkd3d_shader_sm4_parser(parser);
-
- return parser->ptr == sm4->end;
+ return buffer.status;
}
-static const struct vkd3d_shader_parser_ops shader_sm4_parser_ops =
-{
- .parser_destroy = shader_sm4_destroy,
-};
-
-static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t *byte_code,
- size_t byte_code_size, const char *source_name, const struct vkd3d_shader_signature *output_signature,
- struct vkd3d_shader_message_context *message_context)
+int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *out)
{
- struct vkd3d_shader_version version;
- uint32_t version_token, token_count;
- unsigned int i;
-
- if (byte_code_size / sizeof(*byte_code) < 2)
- {
- WARN("Invalid byte code size %lu.\n", (long)byte_code_size);
- return false;
- }
-
- version_token = byte_code[0];
- TRACE("Version: 0x%08x.\n", version_token);
- token_count = byte_code[1];
- TRACE("Token count: %u.\n", token_count);
-
- if (token_count < 2 || byte_code_size / sizeof(*byte_code) < token_count)
- {
- WARN("Invalid token count %u.\n", token_count);
- return false;
- }
-
- sm4->start = &byte_code[2];
- sm4->end = &byte_code[token_count];
-
- switch (version_token >> 16)
- {
- case VKD3D_SM4_PS:
- version.type = VKD3D_SHADER_TYPE_PIXEL;
- break;
-
- case VKD3D_SM4_VS:
- version.type = VKD3D_SHADER_TYPE_VERTEX;
- break;
-
- case VKD3D_SM4_GS:
- version.type = VKD3D_SHADER_TYPE_GEOMETRY;
- break;
-
- case VKD3D_SM5_HS:
- version.type = VKD3D_SHADER_TYPE_HULL;
- break;
-
- case VKD3D_SM5_DS:
- version.type = VKD3D_SHADER_TYPE_DOMAIN;
- break;
-
- case VKD3D_SM5_CS:
- version.type = VKD3D_SHADER_TYPE_COMPUTE;
- break;
-
- default:
- FIXME("Unrecognised shader type %#x.\n", version_token >> 16);
- }
- version.major = VKD3D_SM4_VERSION_MAJOR(version_token);
- version.minor = VKD3D_SM4_VERSION_MINOR(version_token);
-
- /* Estimate instruction count to avoid reallocation in most shaders. */
- if (!vkd3d_shader_parser_init(&sm4->p, message_context, source_name, &version, &shader_sm4_parser_ops,
- token_count / 7u + 20))
- return false;
- sm4->p.ptr = sm4->start;
-
- memset(sm4->output_map, 0xff, sizeof(sm4->output_map));
- for (i = 0; i < output_signature->element_count; ++i)
- {
- struct vkd3d_shader_signature_element *e = &output_signature->elements[i];
-
- if (version.type == VKD3D_SHADER_TYPE_PIXEL
- && ascii_strcasecmp(e->semantic_name, "SV_Target"))
- continue;
- if (e->register_index >= ARRAY_SIZE(sm4->output_map))
- {
- WARN("Invalid output index %u.\n", e->register_index);
- continue;
- }
-
- sm4->output_map[e->register_index] = e->semantic_index;
- }
-
- return true;
+ return vkd3d_shader_serialize_dxbc(dxbc->section_count, dxbc->sections, out, NULL);
}
static bool require_space(size_t offset, size_t count, size_t size, size_t data_size)
@@ -1928,12 +322,12 @@ int vkd3d_shader_parse_dxbc(const struct vkd3d_shader_code *dxbc,
}
static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *section,
- struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *s)
+ struct vkd3d_shader_message_context *message_context, struct shader_signature *s)
{
bool has_stream_index, has_min_precision;
- struct vkd3d_shader_signature_element *e;
const char *data = section->data.code;
uint32_t count, header_size;
+ struct signature_element *e;
const char *ptr = data;
unsigned int i;
@@ -1979,6 +373,8 @@ static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *s
{
uint32_t name_offset, mask;
+ e[i].sort_index = i;
+
if (has_stream_index)
read_dword(&ptr, &e[i].stream_index);
else
@@ -1995,6 +391,7 @@ static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *s
read_dword(&ptr, &e[i].sysval_semantic);
read_dword(&ptr, &e[i].component_type);
read_dword(&ptr, &e[i].register_index);
+ e[i].register_count = 1;
read_dword(&ptr, &mask);
e[i].mask = mask & 0xff;
e[i].used_mask = (mask >> 8) & 0xff;
@@ -2029,7 +426,7 @@ static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *s
static int isgn_handler(const struct vkd3d_shader_dxbc_section_desc *section,
struct vkd3d_shader_message_context *message_context, void *ctx)
{
- struct vkd3d_shader_signature *is = ctx;
+ struct shader_signature *is = ctx;
if (section->tag != TAG_ISGN)
return VKD3D_OK;
@@ -2037,13 +434,13 @@ static int isgn_handler(const struct vkd3d_shader_dxbc_section_desc *section,
if (is->elements)
{
FIXME("Multiple input signatures.\n");
- vkd3d_shader_free_shader_signature(is);
+ shader_signature_cleanup(is);
}
return shader_parse_signature(section, message_context, is);
}
int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
- struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature)
+ struct vkd3d_shader_message_context *message_context, struct shader_signature *signature)
{
int ret;
@@ -2122,12 +519,12 @@ static int shdr_handler(const struct vkd3d_shader_dxbc_section_desc *section,
void free_shader_desc(struct vkd3d_shader_desc *desc)
{
- vkd3d_shader_free_shader_signature(&desc->input_signature);
- vkd3d_shader_free_shader_signature(&desc->output_signature);
- vkd3d_shader_free_shader_signature(&desc->patch_constant_signature);
+ shader_signature_cleanup(&desc->input_signature);
+ shader_signature_cleanup(&desc->output_signature);
+ shader_signature_cleanup(&desc->patch_constant_signature);
}
-static int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
+int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc)
{
int ret;
@@ -2151,66 +548,6 @@ static int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
return ret;
}
-int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info,
- struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
-{
- struct vkd3d_shader_instruction_array *instructions;
- struct vkd3d_shader_desc *shader_desc;
- struct vkd3d_shader_instruction *ins;
- struct vkd3d_shader_sm4_parser *sm4;
- int ret;
-
- if (!(sm4 = vkd3d_calloc(1, sizeof(*sm4))))
- {
- ERR("Failed to allocate parser.\n");
- return VKD3D_ERROR_OUT_OF_MEMORY;
- }
-
- shader_desc = &sm4->p.shader_desc;
- if ((ret = shader_extract_from_dxbc(&compile_info->source,
- message_context, compile_info->source_name, shader_desc)) < 0)
- {
- WARN("Failed to extract shader, vkd3d result %d.\n", ret);
- vkd3d_free(sm4);
- return ret;
- }
-
- if (!shader_sm4_init(sm4, shader_desc->byte_code, shader_desc->byte_code_size,
- compile_info->source_name, &shader_desc->output_signature, message_context))
- {
- WARN("Failed to initialise shader parser.\n");
- free_shader_desc(shader_desc);
- vkd3d_free(sm4);
- return VKD3D_ERROR_INVALID_ARGUMENT;
- }
-
- instructions = &sm4->p.instructions;
- while (!shader_sm4_is_end(&sm4->p))
- {
- if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
- {
- ERR("Failed to allocate instructions.\n");
- vkd3d_shader_parser_error(&sm4->p, VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY, "Out of memory.");
- shader_sm4_destroy(&sm4->p);
- return VKD3D_ERROR_OUT_OF_MEMORY;
- }
- ins = &instructions->elements[instructions->count];
- shader_sm4_read_instruction(&sm4->p, ins);
-
- if (ins->handler_idx == VKD3DSIH_INVALID)
- {
- WARN("Encountered unrecognized or invalid instruction.\n");
- shader_sm4_destroy(&sm4->p);
- return VKD3D_ERROR_OUT_OF_MEMORY;
- }
- ++instructions->count;
- }
-
- *parser = &sm4->p;
-
- return VKD3D_OK;
-}
-
/* root signatures */
#define VKD3D_ROOT_SIGNATURE_1_0_ROOT_DESCRIPTOR_FLAGS VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE
@@ -2862,7 +1199,7 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co
size_t parameters_position;
unsigned int i;
- parameters_position = bytecode_get_size(buffer);
+ parameters_position = bytecode_align(buffer);
for (i = 0; i < parameter_count; ++i)
{
put_u32(buffer, versioned_root_signature_get_parameter_type(desc, i));
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.c b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
index 64d6e87065b..ba5bcfbfaf0 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
@@ -112,8 +112,12 @@ struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name)
void hlsl_free_var(struct hlsl_ir_var *decl)
{
+ unsigned int k;
+
vkd3d_free((void *)decl->name);
hlsl_cleanup_semantic(&decl->semantic);
+ for (k = 0; k <= HLSL_REGSET_LAST_OBJECT; ++k)
+ vkd3d_free((void *)decl->objects_usage[k]);
vkd3d_free(decl);
}
@@ -126,7 +130,7 @@ bool hlsl_type_is_row_major(const struct hlsl_type *type)
unsigned int hlsl_type_minor_size(const struct hlsl_type *type)
{
- if (type->type != HLSL_CLASS_MATRIX || hlsl_type_is_row_major(type))
+ if (type->class != HLSL_CLASS_MATRIX || hlsl_type_is_row_major(type))
return type->dimx;
else
return type->dimy;
@@ -134,7 +138,7 @@ unsigned int hlsl_type_minor_size(const struct hlsl_type *type)
unsigned int hlsl_type_major_size(const struct hlsl_type *type)
{
- if (type->type != HLSL_CLASS_MATRIX || hlsl_type_is_row_major(type))
+ if (type->class != HLSL_CLASS_MATRIX || hlsl_type_is_row_major(type))
return type->dimy;
else
return type->dimx;
@@ -142,7 +146,7 @@ unsigned int hlsl_type_major_size(const struct hlsl_type *type)
unsigned int hlsl_type_element_count(const struct hlsl_type *type)
{
- switch (type->type)
+ switch (type->class)
{
case HLSL_CLASS_VECTOR:
return type->dimx;
@@ -157,16 +161,26 @@ unsigned int hlsl_type_element_count(const struct hlsl_type *type)
}
}
-static unsigned int get_array_size(const struct hlsl_type *type)
+const struct hlsl_type *hlsl_get_multiarray_element_type(const struct hlsl_type *type)
+{
+ if (type->class == HLSL_CLASS_ARRAY)
+ return hlsl_get_multiarray_element_type(type->e.array.type);
+ return type;
+}
+
+unsigned int hlsl_get_multiarray_size(const struct hlsl_type *type)
{
- if (type->type == HLSL_CLASS_ARRAY)
- return get_array_size(type->e.array.type) * type->e.array.elements_count;
+ if (type->class == HLSL_CLASS_ARRAY)
+ return hlsl_get_multiarray_size(type->e.array.type) * type->e.array.elements_count;
return 1;
}
bool hlsl_type_is_resource(const struct hlsl_type *type)
{
- if (type->type == HLSL_CLASS_OBJECT)
+ if (type->class == HLSL_CLASS_ARRAY)
+ return hlsl_type_is_resource(type->e.array.type);
+
+ if (type->class == HLSL_CLASS_OBJECT)
{
switch (type->base_type)
{
@@ -183,10 +197,13 @@ bool hlsl_type_is_resource(const struct hlsl_type *type)
enum hlsl_regset hlsl_type_get_regset(const struct hlsl_type *type)
{
- if (type->type <= HLSL_CLASS_LAST_NUMERIC)
+ if (type->class <= HLSL_CLASS_LAST_NUMERIC)
return HLSL_REGSET_NUMERIC;
- if (type->type == HLSL_CLASS_OBJECT)
+ if (type->class == HLSL_CLASS_ARRAY)
+ return hlsl_type_get_regset(type->e.array.type);
+
+ if (type->class == HLSL_CLASS_OBJECT)
{
switch (type->base_type)
{
@@ -203,8 +220,6 @@ enum hlsl_regset hlsl_type_get_regset(const struct hlsl_type *type)
vkd3d_unreachable();
}
}
- else if (type->type == HLSL_CLASS_ARRAY)
- return hlsl_type_get_regset(type->e.array.type);
vkd3d_unreachable();
}
@@ -216,7 +231,8 @@ unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int
* (b) the type would cross a vec4 boundary; i.e. a vec3 and a
* vec1 can be packed together, but not a vec3 and a vec2.
*/
- if (type->type > HLSL_CLASS_LAST_NUMERIC || (offset & 3) + type->reg_size[HLSL_REGSET_NUMERIC] > 4)
+ if (type->class == HLSL_CLASS_STRUCT || type->class == HLSL_CLASS_ARRAY
+ || (offset & 3) + type->reg_size[HLSL_REGSET_NUMERIC] > 4)
return align(offset, 4);
return offset;
}
@@ -229,7 +245,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
for (k = 0; k <= HLSL_REGSET_LAST; ++k)
type->reg_size[k] = 0;
- switch (type->type)
+ switch (type->class)
{
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
@@ -278,7 +294,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
type->reg_size[k] += field->type->reg_size[k];
}
- type->dimx += field->type->dimx * field->type->dimy * get_array_size(field->type);
+ type->dimx += field->type->dimx * field->type->dimy * hlsl_get_multiarray_size(field->type);
}
break;
}
@@ -317,7 +333,7 @@ static struct hlsl_type *hlsl_new_type(struct hlsl_ctx *ctx, const char *name, e
vkd3d_free(type);
return NULL;
}
- type->type = type_class;
+ type->class = type_class;
type->base_type = base_type;
type->dimx = dimx;
type->dimy = dimy;
@@ -330,7 +346,7 @@ static struct hlsl_type *hlsl_new_type(struct hlsl_ctx *ctx, const char *name, e
static bool type_is_single_component(const struct hlsl_type *type)
{
- return type->type == HLSL_CLASS_SCALAR || type->type == HLSL_CLASS_OBJECT;
+ return type->class == HLSL_CLASS_SCALAR || type->class == HLSL_CLASS_OBJECT;
}
/* Given a type and a component index, this function moves one step through the path required to
@@ -349,7 +365,7 @@ static unsigned int traverse_path_from_component_index(struct hlsl_ctx *ctx,
assert(!type_is_single_component(type));
assert(index < hlsl_type_component_count(type));
- switch (type->type)
+ switch (type->class)
{
case HLSL_CLASS_VECTOR:
assert(index < type->dimx);
@@ -427,7 +443,7 @@ static bool init_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hl
return true;
}
- if (!(deref->path = hlsl_alloc(ctx, sizeof(*deref->path) * deref->path_len)))
+ if (!(deref->path = hlsl_calloc(ctx, deref->path_len, sizeof(*deref->path))))
{
deref->var = NULL;
deref->path_len = 0;
@@ -437,6 +453,71 @@ static bool init_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hl
return true;
}
+bool hlsl_init_deref_from_index_chain(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_ir_node *chain)
+{
+ struct hlsl_ir_index *index;
+ struct hlsl_ir_load *load;
+ unsigned int chain_len, i;
+ struct hlsl_ir_node *ptr;
+
+ deref->path = NULL;
+ deref->path_len = 0;
+ deref->offset.node = NULL;
+
+ assert(chain);
+ if (chain->type == HLSL_IR_INDEX)
+ assert(!hlsl_index_is_noncontiguous(hlsl_ir_index(chain)));
+
+ /* Find the length of the index chain */
+ chain_len = 0;
+ ptr = chain;
+ while (ptr->type == HLSL_IR_INDEX)
+ {
+ index = hlsl_ir_index(ptr);
+
+ chain_len++;
+ ptr = index->val.node;
+ }
+
+ if (ptr->type != HLSL_IR_LOAD)
+ {
+ hlsl_error(ctx, &chain->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_LVALUE, "Invalid l-value.");
+ return false;
+ }
+ load = hlsl_ir_load(ptr);
+
+ if (!init_deref(ctx, deref, load->src.var, load->src.path_len + chain_len))
+ return false;
+
+ for (i = 0; i < load->src.path_len; ++i)
+ hlsl_src_from_node(&deref->path[i], load->src.path[i].node);
+
+ chain_len = 0;
+ ptr = chain;
+ while (ptr->type == HLSL_IR_INDEX)
+ {
+ unsigned int p = deref->path_len - 1 - chain_len;
+
+ index = hlsl_ir_index(ptr);
+ if (hlsl_index_is_noncontiguous(index))
+ {
+ hlsl_src_from_node(&deref->path[p], deref->path[p + 1].node);
+ hlsl_src_remove(&deref->path[p + 1]);
+ hlsl_src_from_node(&deref->path[p + 1], index->idx.node);
+ }
+ else
+ {
+ hlsl_src_from_node(&deref->path[p], index->idx.node);
+ }
+
+ chain_len++;
+ ptr = index->val.node;
+ }
+ assert(deref->path_len == load->src.path_len + chain_len);
+
+ return true;
+}
+
struct hlsl_type *hlsl_deref_get_type(struct hlsl_ctx *ctx, const struct hlsl_deref *deref)
{
struct hlsl_type *type;
@@ -459,9 +540,9 @@ static bool init_deref_from_component_index(struct hlsl_ctx *ctx, struct hlsl_bl
{
unsigned int path_len, path_index, deref_path_len, i;
struct hlsl_type *path_type;
- struct hlsl_ir_constant *c;
+ struct hlsl_ir_node *c;
- list_init(&block->instrs);
+ hlsl_block_init(block);
path_len = 0;
path_type = hlsl_deref_get_type(ctx, prefix);
@@ -487,12 +568,12 @@ static bool init_deref_from_component_index(struct hlsl_ctx *ctx, struct hlsl_bl
if (!(c = hlsl_new_uint_constant(ctx, next_index, loc)))
{
- hlsl_free_instr_list(&block->instrs);
+ hlsl_block_cleanup(block);
return false;
}
- list_add_tail(&block->instrs, &c->node.entry);
+ hlsl_block_add_instr(block, c);
- hlsl_src_from_node(&deref->path[deref_path_len++], &c->node);
+ hlsl_src_from_node(&deref->path[deref_path_len++], c);
}
assert(deref_path_len == deref->path_len);
@@ -505,7 +586,7 @@ struct hlsl_type *hlsl_get_element_type_from_path_index(struct hlsl_ctx *ctx, co
{
assert(idx);
- switch (type->type)
+ switch (type->class)
{
case HLSL_CLASS_VECTOR:
return hlsl_get_scalar_type(ctx, type->base_type);
@@ -523,8 +604,8 @@ struct hlsl_type *hlsl_get_element_type_from_path_index(struct hlsl_ctx *ctx, co
{
struct hlsl_ir_constant *c = hlsl_ir_constant(idx);
- assert(c->value[0].u < type->e.record.field_count);
- return type->e.record.fields[c->value[0].u].type;
+ assert(c->value.u[0].u < type->e.record.field_count);
+ return type->e.record.fields[c->value.u[0].u].type;
}
default:
@@ -539,7 +620,7 @@ struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *ba
if (!(type = hlsl_alloc(ctx, sizeof(*type))))
return NULL;
- type->type = HLSL_CLASS_ARRAY;
+ type->class = HLSL_CLASS_ARRAY;
type->modifiers = basic_type->modifiers;
type->e.array.elements_count = array_size;
type->e.array.type = basic_type;
@@ -559,7 +640,7 @@ struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name,
if (!(type = hlsl_alloc(ctx, sizeof(*type))))
return NULL;
- type->type = HLSL_CLASS_STRUCT;
+ type->class = HLSL_CLASS_STRUCT;
type->base_type = HLSL_TYPE_VOID;
type->name = name;
type->dimy = 1;
@@ -579,7 +660,7 @@ struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_
if (!(type = hlsl_alloc(ctx, sizeof(*type))))
return NULL;
- type->type = HLSL_CLASS_OBJECT;
+ type->class = HLSL_CLASS_OBJECT;
type->base_type = HLSL_TYPE_TEXTURE;
type->dimx = 4;
type->dimy = 1;
@@ -597,7 +678,7 @@ struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim
if (!(type = vkd3d_calloc(1, sizeof(*type))))
return NULL;
- type->type = HLSL_CLASS_OBJECT;
+ type->class = HLSL_CLASS_OBJECT;
type->base_type = HLSL_TYPE_UAV;
type->dimx = format->dimx;
type->dimy = 1;
@@ -614,6 +695,8 @@ static const char * get_case_insensitive_typename(const char *name)
{
"dword",
"float",
+ "matrix",
+ "vector",
};
unsigned int i;
@@ -677,7 +760,7 @@ struct hlsl_ir_function_decl *hlsl_get_func_decl(struct hlsl_ctx *ctx, const cha
unsigned int hlsl_type_component_count(const struct hlsl_type *type)
{
- switch (type->type)
+ switch (type->class)
{
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
@@ -709,7 +792,7 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
if (t1 == t2)
return true;
- if (t1->type != t2->type)
+ if (t1->class != t2->class)
return false;
if (t1->base_type != t2->base_type)
return false;
@@ -729,7 +812,7 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
return false;
if (t1->dimy != t2->dimy)
return false;
- if (t1->type == HLSL_CLASS_STRUCT)
+ if (t1->class == HLSL_CLASS_STRUCT)
{
size_t i;
@@ -748,7 +831,7 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
return false;
}
}
- if (t1->type == HLSL_CLASS_ARRAY)
+ if (t1->class == HLSL_CLASS_ARRAY)
return t1->e.array.elements_count == t2->e.array.elements_count
&& hlsl_types_are_equal(t1->e.array.type, t2->e.array.type);
@@ -772,7 +855,7 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
return NULL;
}
}
- type->type = old->type;
+ type->class = old->class;
type->base_type = old->base_type;
type->dimx = old->dimx;
type->dimy = old->dimy;
@@ -781,7 +864,7 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
type->modifiers |= default_majority;
type->sampler_dim = old->sampler_dim;
type->is_minimum_precision = old->is_minimum_precision;
- switch (old->type)
+ switch (old->class)
{
case HLSL_CLASS_ARRAY:
if (!(type->e.array.type = hlsl_type_clone(ctx, old->e.array.type, default_majority, modifiers)))
@@ -799,7 +882,7 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
type->e.record.field_count = field_count;
- if (!(type->e.record.fields = hlsl_alloc(ctx, field_count * sizeof(*type->e.record.fields))))
+ if (!(type->e.record.fields = hlsl_calloc(ctx, field_count, sizeof(*type->e.record.fields))))
{
vkd3d_free((void *)type->name);
vkd3d_free(type);
@@ -848,40 +931,58 @@ bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type)
return true;
}
-struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
+struct hlsl_ir_node *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *cast;
- cast = hlsl_new_unary_expr(ctx, HLSL_OP1_CAST, node, *loc);
+ cast = hlsl_new_unary_expr(ctx, HLSL_OP1_CAST, node, loc);
if (cast)
cast->data_type = type;
- return hlsl_ir_expr(cast);
+ return cast;
}
-struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node)
+struct hlsl_ir_node *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node)
{
/* Use a cast to the same type as a makeshift identity expression. */
return hlsl_new_cast(ctx, node, node->data_type, &node->loc);
}
struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
- const struct vkd3d_shader_location loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
+ const struct vkd3d_shader_location *loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
const struct hlsl_reg_reservation *reg_reservation)
{
struct hlsl_ir_var *var;
+ unsigned int k;
if (!(var = hlsl_alloc(ctx, sizeof(*var))))
return NULL;
var->name = name;
var->data_type = type;
- var->loc = loc;
+ var->loc = *loc;
if (semantic)
var->semantic = *semantic;
var->storage_modifiers = modifiers;
if (reg_reservation)
var->reg_reservation = *reg_reservation;
+
+ for (k = 0; k <= HLSL_REGSET_LAST_OBJECT; ++k)
+ {
+ unsigned int i, obj_count = type->reg_size[k];
+
+ if (obj_count == 0)
+ continue;
+
+ if (!(var->objects_usage[k] = hlsl_calloc(ctx, obj_count, sizeof(*var->objects_usage[0]))))
+ {
+ for (i = 0; i < k; ++i)
+ vkd3d_free(var->objects_usage[i]);
+ vkd3d_free(var);
+ return NULL;
+ }
+ }
+
return var;
}
@@ -901,7 +1002,7 @@ struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *tem
hlsl_release_string_buffer(ctx, string);
return NULL;
}
- var = hlsl_new_var(ctx, name, type, *loc, NULL, 0, NULL);
+ var = hlsl_new_var(ctx, name, type, loc, NULL, 0, NULL);
hlsl_release_string_buffer(ctx, string);
if (var)
list_add_tail(&ctx->dummy_scope->vars, &var->scope_entry);
@@ -910,7 +1011,7 @@ struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *tem
static bool type_is_single_reg(const struct hlsl_type *type)
{
- return type->type == HLSL_CLASS_SCALAR || type->type == HLSL_CLASS_VECTOR;
+ return type->class == HLSL_CLASS_SCALAR || type->class == HLSL_CLASS_VECTOR;
}
bool hlsl_copy_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, const struct hlsl_deref *other)
@@ -964,7 +1065,7 @@ static void init_node(struct hlsl_ir_node *node, enum hlsl_ir_node_type type,
list_init(&node->uses);
}
-struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs)
+struct hlsl_ir_node *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs)
{
struct hlsl_deref lhs_deref;
@@ -972,7 +1073,7 @@ struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir
return hlsl_new_store_index(ctx, &lhs_deref, NULL, rhs, 0, &rhs->loc);
}
-struct hlsl_ir_store *hlsl_new_store_index(struct hlsl_ctx *ctx, const struct hlsl_deref *lhs,
+struct hlsl_ir_node *hlsl_new_store_index(struct hlsl_ctx *ctx, const struct hlsl_deref *lhs,
struct hlsl_ir_node *idx, struct hlsl_ir_node *rhs, unsigned int writemask, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_store *store;
@@ -1001,35 +1102,35 @@ struct hlsl_ir_store *hlsl_new_store_index(struct hlsl_ctx *ctx, const struct hl
writemask = (1 << rhs->data_type->dimx) - 1;
store->writemask = writemask;
- return store;
+ return &store->node;
}
-struct hlsl_ir_store *hlsl_new_store_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
+bool hlsl_new_store_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct hlsl_deref *lhs, unsigned int comp, struct hlsl_ir_node *rhs)
{
struct hlsl_block comp_path_block;
struct hlsl_ir_store *store;
- list_init(&block->instrs);
+ hlsl_block_init(block);
if (!(store = hlsl_alloc(ctx, sizeof(*store))))
- return NULL;
+ return false;
init_node(&store->node, HLSL_IR_STORE, NULL, &rhs->loc);
if (!init_deref_from_component_index(ctx, &comp_path_block, &store->lhs, lhs, comp, &rhs->loc))
{
vkd3d_free(store);
- return NULL;
+ return false;
}
- list_move_tail(&block->instrs, &comp_path_block.instrs);
+ hlsl_block_add_block(block, &comp_path_block);
hlsl_src_from_node(&store->rhs, rhs);
if (type_is_single_reg(rhs->data_type))
store->writemask = (1 << rhs->data_type->dimx) - 1;
- list_add_tail(&block->instrs, &store->node.entry);
+ hlsl_block_add_instr(block, &store->node);
- return store;
+ return true;
}
struct hlsl_ir_node *hlsl_new_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *decl,
@@ -1045,66 +1146,54 @@ struct hlsl_ir_node *hlsl_new_call(struct hlsl_ctx *ctx, struct hlsl_ir_function
return &call->node;
}
-struct hlsl_ir_constant *hlsl_new_constant(struct hlsl_ctx *ctx, struct hlsl_type *type,
- const struct vkd3d_shader_location *loc)
+struct hlsl_ir_node *hlsl_new_constant(struct hlsl_ctx *ctx, struct hlsl_type *type,
+ const struct hlsl_constant_value *value, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_constant *c;
- assert(type->type <= HLSL_CLASS_VECTOR);
+ assert(type->class <= HLSL_CLASS_VECTOR);
if (!(c = hlsl_alloc(ctx, sizeof(*c))))
return NULL;
init_node(&c->node, HLSL_IR_CONSTANT, type, loc);
+ c->value = *value;
- return c;
+ return &c->node;
}
-struct hlsl_ir_constant *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc)
+struct hlsl_ir_node *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc)
{
- struct hlsl_ir_constant *c;
-
- if ((c = hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_BOOL), loc)))
- c->value[0].u = b ? ~0u : 0;
+ struct hlsl_constant_value value;
- return c;
+ value.u[0].u = b ? ~0u : 0;
+ return hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_BOOL), &value, loc);
}
-struct hlsl_ir_constant *hlsl_new_float_constant(struct hlsl_ctx *ctx, float f,
+struct hlsl_ir_node *hlsl_new_float_constant(struct hlsl_ctx *ctx, float f,
const struct vkd3d_shader_location *loc)
{
- struct hlsl_ir_constant *c;
+ struct hlsl_constant_value value;
- if ((c = hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_FLOAT), loc)))
- c->value[0].f = f;
-
- return c;
+ value.u[0].f = f;
+ return hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_FLOAT), &value, loc);
}
-struct hlsl_ir_constant *hlsl_new_int_constant(struct hlsl_ctx *ctx, int n,
- const struct vkd3d_shader_location *loc)
+struct hlsl_ir_node *hlsl_new_int_constant(struct hlsl_ctx *ctx, int32_t n, const struct vkd3d_shader_location *loc)
{
- struct hlsl_ir_constant *c;
-
- c = hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_INT), loc);
-
- if (c)
- c->value[0].i = n;
+ struct hlsl_constant_value value;
- return c;
+ value.u[0].i = n;
+ return hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_INT), &value, loc);
}
-struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
+struct hlsl_ir_node *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
const struct vkd3d_shader_location *loc)
{
- struct hlsl_ir_constant *c;
-
- c = hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), loc);
+ struct hlsl_constant_value value;
- if (c)
- c->value[0].u = n;
-
- return c;
+ value.u[0].u = n;
+ return hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), &value, loc);
}
struct hlsl_ir_node *hlsl_new_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op,
@@ -1124,11 +1213,11 @@ struct hlsl_ir_node *hlsl_new_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op
}
struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op,
- struct hlsl_ir_node *arg, struct vkd3d_shader_location loc)
+ struct hlsl_ir_node *arg, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {arg};
- return hlsl_new_expr(ctx, op, operands, arg->data_type, &loc);
+ return hlsl_new_expr(ctx, op, operands, arg->data_type, loc);
}
struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op,
@@ -1140,17 +1229,21 @@ struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_exp
return hlsl_new_expr(ctx, op, operands, arg1->data_type, &arg1->loc);
}
-struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition, struct vkd3d_shader_location loc)
+struct hlsl_ir_node *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition,
+ struct hlsl_block *then_block, struct hlsl_block *else_block, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_if *iff;
if (!(iff = hlsl_alloc(ctx, sizeof(*iff))))
return NULL;
- init_node(&iff->node, HLSL_IR_IF, NULL, &loc);
+ init_node(&iff->node, HLSL_IR_IF, NULL, loc);
hlsl_src_from_node(&iff->condition, condition);
- list_init(&iff->then_instrs.instrs);
- list_init(&iff->else_instrs.instrs);
- return iff;
+ hlsl_block_init(&iff->then_block);
+ hlsl_block_add_block(&iff->then_block, then_block);
+ hlsl_block_init(&iff->else_block);
+ if (else_block)
+ hlsl_block_add_block(&iff->else_block, else_block);
+ return &iff->node;
}
struct hlsl_ir_load *hlsl_new_load_index(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
@@ -1183,23 +1276,36 @@ struct hlsl_ir_load *hlsl_new_load_index(struct hlsl_ctx *ctx, const struct hlsl
return load;
}
+struct hlsl_ir_load *hlsl_new_load_parent(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
+ const struct vkd3d_shader_location *loc)
+{
+ /* This deref can only exists temporarily because it is not the real owner of its members. */
+ struct hlsl_deref tmp_deref;
+
+ assert(deref->path_len >= 1);
+
+ tmp_deref = *deref;
+ tmp_deref.path_len = deref->path_len - 1;
+ return hlsl_new_load_index(ctx, &tmp_deref, NULL, loc);
+}
+
struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
- struct vkd3d_shader_location loc)
+ const struct vkd3d_shader_location *loc)
{
struct hlsl_deref var_deref;
hlsl_init_simple_deref_from_var(&var_deref, var);
- return hlsl_new_load_index(ctx, &var_deref, NULL, &loc);
+ return hlsl_new_load_index(ctx, &var_deref, NULL, loc);
}
-struct hlsl_ir_load *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
+struct hlsl_ir_node *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct hlsl_deref *deref, unsigned int comp, const struct vkd3d_shader_location *loc)
{
struct hlsl_type *type, *comp_type;
struct hlsl_block comp_path_block;
struct hlsl_ir_load *load;
- list_init(&block->instrs);
+ hlsl_block_init(block);
if (!(load = hlsl_alloc(ctx, sizeof(*load))))
return NULL;
@@ -1213,14 +1319,14 @@ struct hlsl_ir_load *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_b
vkd3d_free(load);
return NULL;
}
- list_move_tail(&block->instrs, &comp_path_block.instrs);
+ hlsl_block_add_block(block, &comp_path_block);
- list_add_tail(&block->instrs, &load->node.entry);
+ hlsl_block_add_instr(block, &load->node);
- return load;
+ return &load->node;
}
-struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx,
+struct hlsl_ir_node *hlsl_new_resource_load(struct hlsl_ctx *ctx,
const struct hlsl_resource_load_params *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_resource_load *load;
@@ -1229,24 +1335,37 @@ struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx,
return NULL;
init_node(&load->node, HLSL_IR_RESOURCE_LOAD, params->format, loc);
load->load_type = params->type;
- if (!hlsl_copy_deref(ctx, &load->resource, &params->resource))
+
+ if (!hlsl_init_deref_from_index_chain(ctx, &load->resource, params->resource))
{
vkd3d_free(load);
return NULL;
}
- if (!hlsl_copy_deref(ctx, &load->sampler, &params->sampler))
+
+ if (params->sampler)
{
- hlsl_cleanup_deref(&load->resource);
- vkd3d_free(load);
- return NULL;
+ if (!hlsl_init_deref_from_index_chain(ctx, &load->sampler, params->sampler))
+ {
+ hlsl_cleanup_deref(&load->resource);
+ vkd3d_free(load);
+ return NULL;
+ }
}
+
hlsl_src_from_node(&load->coords, params->coords);
+ hlsl_src_from_node(&load->sample_index, params->sample_index);
hlsl_src_from_node(&load->texel_offset, params->texel_offset);
hlsl_src_from_node(&load->lod, params->lod);
- return load;
+ hlsl_src_from_node(&load->ddx, params->ddx);
+ hlsl_src_from_node(&load->ddy, params->ddy);
+ hlsl_src_from_node(&load->cmp, params->cmp);
+ load->sampling_dim = params->sampling_dim;
+ if (load->sampling_dim == HLSL_SAMPLER_DIM_GENERIC)
+ load->sampling_dim = hlsl_deref_get_type(ctx, &load->resource)->sampler_dim;
+ return &load->node;
}
-struct hlsl_ir_resource_store *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct hlsl_deref *resource,
+struct hlsl_ir_node *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct hlsl_deref *resource,
struct hlsl_ir_node *coords, struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_resource_store *store;
@@ -1257,10 +1376,10 @@ struct hlsl_ir_resource_store *hlsl_new_resource_store(struct hlsl_ctx *ctx, con
hlsl_copy_deref(ctx, &store->resource, resource);
hlsl_src_from_node(&store->coords, coords);
hlsl_src_from_node(&store->value, value);
- return store;
+ return &store->node;
}
-struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
+struct hlsl_ir_node *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_swizzle *swizzle;
@@ -1275,29 +1394,66 @@ struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned
init_node(&swizzle->node, HLSL_IR_SWIZZLE, type, loc);
hlsl_src_from_node(&swizzle->val, val);
swizzle->swizzle = s;
- return swizzle;
+ return &swizzle->node;
+}
+
+bool hlsl_index_is_noncontiguous(struct hlsl_ir_index *index)
+{
+ struct hlsl_type *type = index->val.node->data_type;
+
+ return type->class == HLSL_CLASS_MATRIX && !hlsl_type_is_row_major(type);
+}
+
+bool hlsl_index_is_resource_access(struct hlsl_ir_index *index)
+{
+ return index->val.node->data_type->class == HLSL_CLASS_OBJECT;
+}
+
+struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *val,
+ struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_type *type = val->data_type;
+ struct hlsl_ir_index *index;
+
+ if (!(index = hlsl_alloc(ctx, sizeof(*index))))
+ return NULL;
+
+ if (type->class == HLSL_CLASS_OBJECT)
+ type = type->e.resource_format;
+ else if (type->class == HLSL_CLASS_MATRIX)
+ type = hlsl_get_vector_type(ctx, type->base_type, type->dimx);
+ else
+ type = hlsl_get_element_type_from_path_index(ctx, type, idx);
+
+ init_node(&index->node, HLSL_IR_INDEX, type, loc);
+ hlsl_src_from_node(&index->val, val);
+ hlsl_src_from_node(&index->idx, idx);
+ return &index->node;
}
-struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc)
+struct hlsl_ir_node *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type,
+ const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_jump *jump;
if (!(jump = hlsl_alloc(ctx, sizeof(*jump))))
return NULL;
- init_node(&jump->node, HLSL_IR_JUMP, NULL, &loc);
+ init_node(&jump->node, HLSL_IR_JUMP, NULL, loc);
jump->type = type;
- return jump;
+ return &jump->node;
}
-struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc)
+struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx,
+ struct hlsl_block *block, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_loop *loop;
if (!(loop = hlsl_alloc(ctx, sizeof(*loop))))
return NULL;
- init_node(&loop->node, HLSL_IR_LOOP, NULL, &loc);
- list_init(&loop->body.instrs);
- return loop;
+ init_node(&loop->node, HLSL_IR_LOOP, NULL, loc);
+ hlsl_block_init(&loop->body);
+ hlsl_block_add_block(&loop->body, block);
+ return &loop->node;
}
struct clone_instr_map
@@ -1319,11 +1475,13 @@ static bool clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block,
const struct hlsl_ir_node *src;
struct hlsl_ir_node *dst;
+ hlsl_block_init(dst_block);
+
LIST_FOR_EACH_ENTRY(src, &src_block->instrs, struct hlsl_ir_node, entry)
{
if (!(dst = clone_instr(ctx, map, src)))
{
- hlsl_free_instr_list(&dst_block->instrs);
+ hlsl_block_cleanup(dst_block);
return false;
}
list_add_tail(&dst_block->instrs, &dst->entry);
@@ -1332,7 +1490,7 @@ static bool clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block,
{
if (!vkd3d_array_reserve((void **)&map->instrs, &map->capacity, map->count + 1, sizeof(*map->instrs)))
{
- hlsl_free_instr_list(&dst_block->instrs);
+ hlsl_block_cleanup(dst_block);
return false;
}
@@ -1390,12 +1548,7 @@ static struct hlsl_ir_node *clone_call(struct hlsl_ctx *ctx, struct hlsl_ir_call
static struct hlsl_ir_node *clone_constant(struct hlsl_ctx *ctx, struct hlsl_ir_constant *src)
{
- struct hlsl_ir_constant *dst;
-
- if (!(dst = hlsl_new_constant(ctx, src->node.data_type, &src->node.loc)))
- return NULL;
- memcpy(dst->value, src->value, sizeof(src->value));
- return &dst->node;
+ return hlsl_new_constant(ctx, src->node.data_type, &src->value, &src->node.loc);
}
static struct hlsl_ir_node *clone_expr(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_expr *src)
@@ -1411,27 +1564,30 @@ static struct hlsl_ir_node *clone_expr(struct hlsl_ctx *ctx, struct clone_instr_
static struct hlsl_ir_node *clone_if(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_if *src)
{
- struct hlsl_ir_if *dst;
+ struct hlsl_block then_block, else_block;
+ struct hlsl_ir_node *dst;
- if (!(dst = hlsl_new_if(ctx, map_instr(map, src->condition.node), src->node.loc)))
+ if (!clone_block(ctx, &then_block, &src->then_block, map))
+ return NULL;
+ if (!clone_block(ctx, &else_block, &src->else_block, map))
+ {
+ hlsl_block_cleanup(&then_block);
return NULL;
+ }
- if (!clone_block(ctx, &dst->then_instrs, &src->then_instrs, map)
- || !clone_block(ctx, &dst->else_instrs, &src->else_instrs, map))
+ if (!(dst = hlsl_new_if(ctx, map_instr(map, src->condition.node), &then_block, &else_block, &src->node.loc)))
{
- hlsl_free_instr(&dst->node);
+ hlsl_block_cleanup(&then_block);
+ hlsl_block_cleanup(&else_block);
return NULL;
}
- return &dst->node;
+
+ return dst;
}
static struct hlsl_ir_node *clone_jump(struct hlsl_ctx *ctx, struct hlsl_ir_jump *src)
{
- struct hlsl_ir_jump *dst;
-
- if (!(dst = hlsl_new_jump(ctx, src->type, src->node.loc)))
- return NULL;
- return &dst->node;
+ return hlsl_new_jump(ctx, src->type, &src->node.loc);
}
static struct hlsl_ir_node *clone_load(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_load *src)
@@ -1452,16 +1608,18 @@ static struct hlsl_ir_node *clone_load(struct hlsl_ctx *ctx, struct clone_instr_
static struct hlsl_ir_node *clone_loop(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_loop *src)
{
- struct hlsl_ir_loop *dst;
+ struct hlsl_ir_node *dst;
+ struct hlsl_block body;
- if (!(dst = hlsl_new_loop(ctx, src->node.loc)))
+ if (!clone_block(ctx, &body, &src->body, map))
return NULL;
- if (!clone_block(ctx, &dst->body, &src->body, map))
+
+ if (!(dst = hlsl_new_loop(ctx, &body, &src->node.loc)))
{
- hlsl_free_instr(&dst->node);
+ hlsl_block_cleanup(&body);
return NULL;
}
- return &dst->node;
+ return dst;
}
static struct hlsl_ir_node *clone_resource_load(struct hlsl_ctx *ctx,
@@ -1486,7 +1644,12 @@ static struct hlsl_ir_node *clone_resource_load(struct hlsl_ctx *ctx,
}
clone_src(map, &dst->coords, &src->coords);
clone_src(map, &dst->lod, &src->lod);
+ clone_src(map, &dst->ddx, &src->ddx);
+ clone_src(map, &dst->ddy, &src->ddy);
+ clone_src(map, &dst->sample_index, &src->sample_index);
+ clone_src(map, &dst->cmp, &src->cmp);
clone_src(map, &dst->texel_offset, &src->texel_offset);
+ dst->sampling_dim = src->sampling_dim;
return &dst->node;
}
@@ -1529,12 +1692,19 @@ static struct hlsl_ir_node *clone_store(struct hlsl_ctx *ctx, struct clone_instr
static struct hlsl_ir_node *clone_swizzle(struct hlsl_ctx *ctx,
struct clone_instr_map *map, struct hlsl_ir_swizzle *src)
{
- struct hlsl_ir_swizzle *dst;
+ return hlsl_new_swizzle(ctx, src->swizzle, src->node.data_type->dimx,
+ map_instr(map, src->val.node), &src->node.loc);
+}
- if (!(dst = hlsl_new_swizzle(ctx, src->swizzle, src->node.data_type->dimx,
- map_instr(map, src->val.node), &src->node.loc)))
+static struct hlsl_ir_node *clone_index(struct hlsl_ctx *ctx, struct clone_instr_map *map,
+ struct hlsl_ir_index *src)
+{
+ struct hlsl_ir_node *dst;
+
+ if (!(dst = hlsl_new_index(ctx, map_instr(map, src->val.node), map_instr(map, src->idx.node),
+ &src->node.loc)))
return NULL;
- return &dst->node;
+ return dst;
}
static struct hlsl_ir_node *clone_instr(struct hlsl_ctx *ctx,
@@ -1554,6 +1724,9 @@ static struct hlsl_ir_node *clone_instr(struct hlsl_ctx *ctx,
case HLSL_IR_IF:
return clone_if(ctx, map, hlsl_ir_if(instr));
+ case HLSL_IR_INDEX:
+ return clone_index(ctx, map, hlsl_ir_index(instr));
+
case HLSL_IR_JUMP:
return clone_jump(ctx, hlsl_ir_jump(instr));
@@ -1593,13 +1766,12 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx,
struct hlsl_type *return_type, const struct hlsl_func_parameters *parameters,
const struct hlsl_semantic *semantic, const struct vkd3d_shader_location *loc)
{
+ struct hlsl_ir_node *constant, *store;
struct hlsl_ir_function_decl *decl;
- struct hlsl_ir_constant *constant;
- struct hlsl_ir_store *store;
if (!(decl = hlsl_alloc(ctx, sizeof(*decl))))
return NULL;
- list_init(&decl->body.instrs);
+ hlsl_block_init(&decl->body);
decl->return_type = return_type;
decl->parameters = *parameters;
decl->loc = *loc;
@@ -1620,17 +1792,17 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx,
if (!(constant = hlsl_new_bool_constant(ctx, false, loc)))
return decl;
- list_add_tail(&decl->body.instrs, &constant->node.entry);
+ hlsl_block_add_instr(&decl->body, constant);
- if (!(store = hlsl_new_simple_store(ctx, decl->early_return_var, &constant->node)))
+ if (!(store = hlsl_new_simple_store(ctx, decl->early_return_var, constant)))
return decl;
- list_add_tail(&decl->body.instrs, &store->node.entry);
+ hlsl_block_add_instr(&decl->body, store);
return decl;
}
struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name,
- const struct hlsl_reg_reservation *reservation, struct vkd3d_shader_location loc)
+ const struct hlsl_reg_reservation *reservation, const struct vkd3d_shader_location *loc)
{
struct hlsl_buffer *buffer;
@@ -1640,7 +1812,7 @@ struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type
buffer->name = name;
if (reservation)
buffer->reservation = *reservation;
- buffer->loc = loc;
+ buffer->loc = *loc;
list_add_tail(&ctx->buffers, &buffer->entry);
return buffer;
}
@@ -1698,10 +1870,10 @@ static int compare_param_hlsl_types(const struct hlsl_type *t1, const struct hls
{
int r;
- if ((r = vkd3d_u32_compare(t1->type, t2->type)))
+ if ((r = vkd3d_u32_compare(t1->class, t2->class)))
{
- if (!((t1->type == HLSL_CLASS_SCALAR && t2->type == HLSL_CLASS_VECTOR)
- || (t1->type == HLSL_CLASS_VECTOR && t2->type == HLSL_CLASS_SCALAR)))
+ if (!((t1->class == HLSL_CLASS_SCALAR && t2->class == HLSL_CLASS_VECTOR)
+ || (t1->class == HLSL_CLASS_VECTOR && t2->class == HLSL_CLASS_SCALAR)))
return r;
}
if ((r = vkd3d_u32_compare(t1->base_type, t2->base_type)))
@@ -1718,7 +1890,7 @@ static int compare_param_hlsl_types(const struct hlsl_type *t1, const struct hls
return r;
if ((r = vkd3d_u32_compare(t1->dimy, t2->dimy)))
return r;
- if (t1->type == HLSL_CLASS_STRUCT)
+ if (t1->class == HLSL_CLASS_STRUCT)
{
size_t i;
@@ -1738,7 +1910,7 @@ static int compare_param_hlsl_types(const struct hlsl_type *t1, const struct hls
}
return 0;
}
- if (t1->type == HLSL_CLASS_ARRAY)
+ if (t1->class == HLSL_CLASS_ARRAY)
{
if ((r = vkd3d_u32_compare(t1->e.array.elements_count, t2->e.array.elements_count)))
return r;
@@ -1768,7 +1940,7 @@ static int compare_function_decl_rb(const void *key, const struct rb_entry *entr
struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const struct hlsl_type *type)
{
- struct vkd3d_string_buffer *string;
+ struct vkd3d_string_buffer *string, *inner_string;
static const char *const base_types[] =
{
@@ -1789,7 +1961,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
return string;
}
- switch (type->type)
+ switch (type->class)
{
case HLSL_CLASS_SCALAR:
assert(type->base_type < ARRAY_SIZE(base_types));
@@ -1808,10 +1980,9 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
case HLSL_CLASS_ARRAY:
{
- struct vkd3d_string_buffer *inner_string;
const struct hlsl_type *t;
- for (t = type; t->type == HLSL_CLASS_ARRAY; t = t->e.array.type)
+ for (t = type; t->class == HLSL_CLASS_ARRAY; t = t->e.array.type)
;
if ((inner_string = hlsl_type_to_string(ctx, t)))
@@ -1820,7 +1991,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
hlsl_release_string_buffer(ctx, inner_string);
}
- for (t = type; t->type == HLSL_CLASS_ARRAY; t = t->e.array.type)
+ for (t = type; t->class == HLSL_CLASS_ARRAY; t = t->e.array.type)
{
if (t->e.array.elements_count == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT)
vkd3d_string_buffer_printf(string, "[]");
@@ -1860,13 +2031,26 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
assert(type->sampler_dim < ARRAY_SIZE(dimensions));
assert(type->e.resource_format->base_type < ARRAY_SIZE(base_types));
- vkd3d_string_buffer_printf(string, "Texture%s<%s%u>", dimensions[type->sampler_dim],
- base_types[type->e.resource_format->base_type], type->e.resource_format->dimx);
+ vkd3d_string_buffer_printf(string, "Texture%s", dimensions[type->sampler_dim]);
+ if ((inner_string = hlsl_type_to_string(ctx, type->e.resource_format)))
+ {
+ vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
+ hlsl_release_string_buffer(ctx, inner_string);
+ }
return string;
case HLSL_TYPE_UAV:
- vkd3d_string_buffer_printf(string, "RWTexture%s<%s%u>", dimensions[type->sampler_dim],
- base_types[type->e.resource_format->base_type], type->e.resource_format->dimx);
+ if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
+ vkd3d_string_buffer_printf(string, "RWBuffer");
+ else if (type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
+ vkd3d_string_buffer_printf(string, "RWStructuredBuffer");
+ else
+ vkd3d_string_buffer_printf(string, "RWTexture%s", dimensions[type->sampler_dim]);
+ if ((inner_string = hlsl_type_to_string(ctx, type->e.resource_format)))
+ {
+ vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
+ hlsl_release_string_buffer(ctx, inner_string);
+ }
return string;
default:
@@ -1943,6 +2127,7 @@ const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type)
"HLSL_IR_CONSTANT",
"HLSL_IR_EXPR",
"HLSL_IR_IF",
+ "HLSL_IR_INDEX",
"HLSL_IR_LOAD",
"HLSL_IR_LOOP",
"HLSL_IR_JUMP",
@@ -2107,7 +2292,7 @@ static void dump_ir_constant(struct vkd3d_string_buffer *buffer, const struct hl
vkd3d_string_buffer_printf(buffer, "{");
for (x = 0; x < type->dimx; ++x)
{
- const union hlsl_constant_value *value = &constant->value[x];
+ const union hlsl_constant_value_component *value = &constant->value.u[x];
switch (type->base_type)
{
@@ -2168,6 +2353,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
[HLSL_OP1_SIN] = "sin",
[HLSL_OP1_SIN_REDUCED] = "sin_reduced",
[HLSL_OP1_SQRT] = "sqrt",
+ [HLSL_OP1_TRUNC] = "trunc",
[HLSL_OP2_ADD] = "+",
[HLSL_OP2_BIT_AND] = "&",
@@ -2214,9 +2400,9 @@ static void dump_ir_if(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer,
vkd3d_string_buffer_printf(buffer, "if (");
dump_src(buffer, &if_node->condition);
vkd3d_string_buffer_printf(buffer, ") {\n");
- dump_instr_list(ctx, buffer, &if_node->then_instrs.instrs);
+ dump_instr_list(ctx, buffer, &if_node->then_block.instrs);
vkd3d_string_buffer_printf(buffer, " %10s } else {\n", "");
- dump_instr_list(ctx, buffer, &if_node->else_instrs.instrs);
+ dump_instr_list(ctx, buffer, &if_node->else_block.instrs);
vkd3d_string_buffer_printf(buffer, " %10s }", "");
}
@@ -2255,7 +2441,11 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
{
[HLSL_RESOURCE_LOAD] = "load_resource",
[HLSL_RESOURCE_SAMPLE] = "sample",
+ [HLSL_RESOURCE_SAMPLE_CMP] = "sample_cmp",
+ [HLSL_RESOURCE_SAMPLE_CMP_LZ] = "sample_cmp_lz",
[HLSL_RESOURCE_SAMPLE_LOD] = "sample_lod",
+ [HLSL_RESOURCE_SAMPLE_LOD_BIAS] = "sample_biased",
+ [HLSL_RESOURCE_SAMPLE_GRAD] = "sample_grad",
[HLSL_RESOURCE_GATHER_RED] = "gather_red",
[HLSL_RESOURCE_GATHER_GREEN] = "gather_green",
[HLSL_RESOURCE_GATHER_BLUE] = "gather_blue",
@@ -2269,6 +2459,11 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
dump_deref(buffer, &load->sampler);
vkd3d_string_buffer_printf(buffer, ", coords = ");
dump_src(buffer, &load->coords);
+ if (load->sample_index.node)
+ {
+ vkd3d_string_buffer_printf(buffer, ", sample index = ");
+ dump_src(buffer, &load->sample_index);
+ }
if (load->texel_offset.node)
{
vkd3d_string_buffer_printf(buffer, ", offset = ");
@@ -2279,6 +2474,21 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
vkd3d_string_buffer_printf(buffer, ", lod = ");
dump_src(buffer, &load->lod);
}
+ if (load->ddx.node)
+ {
+ vkd3d_string_buffer_printf(buffer, ", ddx = ");
+ dump_src(buffer, &load->ddx);
+ }
+ if (load->ddy.node)
+ {
+ vkd3d_string_buffer_printf(buffer, ", ddy = ");
+ dump_src(buffer, &load->ddy);
+ }
+ if (load->cmp.node)
+ {
+ vkd3d_string_buffer_printf(buffer, ", cmp = ");
+ dump_src(buffer, &load->cmp);
+ }
vkd3d_string_buffer_printf(buffer, ")");
}
@@ -2321,6 +2531,14 @@ static void dump_ir_swizzle(struct vkd3d_string_buffer *buffer, const struct hls
}
}
+static void dump_ir_index(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_index *index)
+{
+ dump_src(buffer, &index->val);
+ vkd3d_string_buffer_printf(buffer, "[idx:");
+ dump_src(buffer, &index->idx);
+ vkd3d_string_buffer_printf(buffer, "]");
+}
+
static void dump_instr(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_ir_node *instr)
{
if (instr->index)
@@ -2348,6 +2566,10 @@ static void dump_instr(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer,
dump_ir_if(ctx, buffer, hlsl_ir_if(instr));
break;
+ case HLSL_IR_INDEX:
+ dump_ir_index(buffer, hlsl_ir_index(instr));
+ break;
+
case HLSL_IR_JUMP:
dump_ir_jump(buffer, hlsl_ir_jump(instr));
break;
@@ -2421,7 +2643,7 @@ void hlsl_free_type(struct hlsl_type *type)
size_t i;
vkd3d_free((void *)type->name);
- if (type->type == HLSL_CLASS_STRUCT)
+ if (type->class == HLSL_CLASS_STRUCT)
{
for (i = 0; i < type->e.record.field_count; ++i)
{
@@ -2447,6 +2669,11 @@ void hlsl_free_instr_list(struct list *list)
hlsl_free_instr(node);
}
+void hlsl_block_cleanup(struct hlsl_block *block)
+{
+ hlsl_free_instr_list(&block->instrs);
+}
+
static void free_ir_call(struct hlsl_ir_call *call)
{
vkd3d_free(call);
@@ -2468,8 +2695,8 @@ static void free_ir_expr(struct hlsl_ir_expr *expr)
static void free_ir_if(struct hlsl_ir_if *if_node)
{
- hlsl_free_instr_list(&if_node->then_instrs.instrs);
- hlsl_free_instr_list(&if_node->else_instrs.instrs);
+ hlsl_block_cleanup(&if_node->then_block);
+ hlsl_block_cleanup(&if_node->else_block);
hlsl_src_remove(&if_node->condition);
vkd3d_free(if_node);
}
@@ -2487,7 +2714,7 @@ static void free_ir_load(struct hlsl_ir_load *load)
static void free_ir_loop(struct hlsl_ir_loop *loop)
{
- hlsl_free_instr_list(&loop->body.instrs);
+ hlsl_block_cleanup(&loop->body);
vkd3d_free(loop);
}
@@ -2497,7 +2724,11 @@ static void free_ir_resource_load(struct hlsl_ir_resource_load *load)
hlsl_cleanup_deref(&load->resource);
hlsl_src_remove(&load->coords);
hlsl_src_remove(&load->lod);
+ hlsl_src_remove(&load->ddx);
+ hlsl_src_remove(&load->ddy);
+ hlsl_src_remove(&load->cmp);
hlsl_src_remove(&load->texel_offset);
+ hlsl_src_remove(&load->sample_index);
vkd3d_free(load);
}
@@ -2522,6 +2753,13 @@ static void free_ir_swizzle(struct hlsl_ir_swizzle *swizzle)
vkd3d_free(swizzle);
}
+static void free_ir_index(struct hlsl_ir_index *index)
+{
+ hlsl_src_remove(&index->val);
+ hlsl_src_remove(&index->idx);
+ vkd3d_free(index);
+}
+
void hlsl_free_instr(struct hlsl_ir_node *node)
{
assert(list_empty(&node->uses));
@@ -2544,6 +2782,10 @@ void hlsl_free_instr(struct hlsl_ir_node *node)
free_ir_if(hlsl_ir_if(node));
break;
+ case HLSL_IR_INDEX:
+ free_ir_index(hlsl_ir_index(node));
+ break;
+
case HLSL_IR_JUMP:
free_ir_jump(hlsl_ir_jump(node));
break;
@@ -2600,7 +2842,7 @@ static void free_function_decl(struct hlsl_ir_function_decl *decl)
vkd3d_free((void *)decl->attrs);
vkd3d_free(decl->parameters.vars);
- hlsl_free_instr_list(&decl->body.instrs);
+ hlsl_block_cleanup(&decl->body);
vkd3d_free(decl);
}
@@ -2826,11 +3068,12 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
static const char *const sampler_names[] =
{
- [HLSL_SAMPLER_DIM_GENERIC] = "sampler",
- [HLSL_SAMPLER_DIM_1D] = "sampler1D",
- [HLSL_SAMPLER_DIM_2D] = "sampler2D",
- [HLSL_SAMPLER_DIM_3D] = "sampler3D",
- [HLSL_SAMPLER_DIM_CUBE] = "samplerCUBE",
+ [HLSL_SAMPLER_DIM_GENERIC] = "sampler",
+ [HLSL_SAMPLER_DIM_COMPARISON] = "SamplerComparisonState",
+ [HLSL_SAMPLER_DIM_1D] = "sampler1D",
+ [HLSL_SAMPLER_DIM_2D] = "sampler2D",
+ [HLSL_SAMPLER_DIM_3D] = "sampler3D",
+ [HLSL_SAMPLER_DIM_CUBE] = "samplerCUBE",
};
static const struct
@@ -2844,8 +3087,8 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
{
{"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 1},
{"float", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1},
- {"VECTOR", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
- {"MATRIX", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
+ {"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
+ {"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
{"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},
{"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
{"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
@@ -2993,16 +3236,16 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const char *source_name,
rb_init(&ctx->functions, compare_function_rb);
- list_init(&ctx->static_initializers);
+ hlsl_block_init(&ctx->static_initializers);
list_init(&ctx->extern_vars);
list_init(&ctx->buffers);
if (!(ctx->globals_buffer = hlsl_new_buffer(ctx, HLSL_BUFFER_CONSTANT,
- hlsl_strdup(ctx, "$Globals"), NULL, ctx->location)))
+ hlsl_strdup(ctx, "$Globals"), NULL, &ctx->location)))
return false;
if (!(ctx->params_buffer = hlsl_new_buffer(ctx, HLSL_BUFFER_CONSTANT,
- hlsl_strdup(ctx, "$Params"), NULL, ctx->location)))
+ hlsl_strdup(ctx, "$Params"), NULL, &ctx->location)))
return false;
ctx->cur_buffer = ctx->globals_buffer;
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.h b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
index ccbf22a5801..bce48e94b24 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
@@ -21,10 +21,12 @@
#define __VKD3D_SHADER_HLSL_H
#include "vkd3d_shader_private.h"
-#include "wine/rbtree.h"
+#include "rbtree.h"
#include "d3dcommon.h"
#include "d3dx9shader.h"
-#include "sm4.h"
+
+enum vkd3d_sm4_register_type;
+enum vkd3d_sm4_swizzle_type;
/* The general IR structure is inspired by Mesa GLSL hir, even though the code
* ends up being quite different in practice. Anyway, here comes the relevant
@@ -102,18 +104,22 @@ enum hlsl_base_type
enum hlsl_sampler_dim
{
- HLSL_SAMPLER_DIM_GENERIC,
- HLSL_SAMPLER_DIM_1D,
- HLSL_SAMPLER_DIM_2D,
- HLSL_SAMPLER_DIM_3D,
- HLSL_SAMPLER_DIM_CUBE,
- HLSL_SAMPLER_DIM_LAST_SAMPLER = HLSL_SAMPLER_DIM_CUBE,
- HLSL_SAMPLER_DIM_1DARRAY,
- HLSL_SAMPLER_DIM_2DARRAY,
- HLSL_SAMPLER_DIM_2DMS,
- HLSL_SAMPLER_DIM_2DMSARRAY,
- HLSL_SAMPLER_DIM_CUBEARRAY,
- HLSL_SAMPLER_DIM_MAX = HLSL_SAMPLER_DIM_CUBEARRAY,
+ HLSL_SAMPLER_DIM_GENERIC,
+ HLSL_SAMPLER_DIM_COMPARISON,
+ HLSL_SAMPLER_DIM_1D,
+ HLSL_SAMPLER_DIM_2D,
+ HLSL_SAMPLER_DIM_3D,
+ HLSL_SAMPLER_DIM_CUBE,
+ HLSL_SAMPLER_DIM_LAST_SAMPLER = HLSL_SAMPLER_DIM_CUBE,
+ HLSL_SAMPLER_DIM_1DARRAY,
+ HLSL_SAMPLER_DIM_2DARRAY,
+ HLSL_SAMPLER_DIM_2DMS,
+ HLSL_SAMPLER_DIM_2DMSARRAY,
+ HLSL_SAMPLER_DIM_CUBEARRAY,
+ HLSL_SAMPLER_DIM_LAST_TEXTURE = HLSL_SAMPLER_DIM_CUBEARRAY,
+ HLSL_SAMPLER_DIM_BUFFER,
+ HLSL_SAMPLER_DIM_STRUCTURED_BUFFER,
+ HLSL_SAMPLER_DIM_MAX = HLSL_SAMPLER_DIM_STRUCTURED_BUFFER,
};
enum hlsl_regset
@@ -134,16 +140,17 @@ struct hlsl_type
/* Item entry in hlsl_scope->types. hlsl_type->name is used as key (if not NULL). */
struct rb_entry scope_entry;
- enum hlsl_type_class type;
+ enum hlsl_type_class class;
/* If type is <= HLSL_CLASS_LAST_NUMERIC, then base_type is <= HLSL_TYPE_LAST_SCALAR.
* If type is HLSL_CLASS_OBJECT, then base_type is > HLSL_TYPE_LAST_SCALAR.
* Otherwise, base_type is not used. */
enum hlsl_base_type base_type;
/* If base_type is HLSL_TYPE_SAMPLER, then sampler_dim is <= HLSL_SAMPLER_DIM_LAST_SAMPLER.
- * If base_type is HLSL_TYPE_TEXTURE, then sampler_dim can have any value of the enum.
- * If base_type is HLSL_TYPE_UAV, them sampler_dim must be one of HLSL_SAMPLER_DIM_1D,
- * HLSL_SAMPLER_DIM_2D, HLSL_SAMPLER_DIM_3D, HLSL_SAMPLER_DIM_1DARRAY, or HLSL_SAMPLER_DIM_2DARRAY.
+ * If base_type is HLSL_TYPE_TEXTURE, then sampler_dim is <= HLSL_SAMPLER_DIM_LAST_TEXTURE.
+ * If base_type is HLSL_TYPE_UAV, then sampler_dim must be one of HLSL_SAMPLER_DIM_1D,
+ * HLSL_SAMPLER_DIM_2D, HLSL_SAMPLER_DIM_3D, HLSL_SAMPLER_DIM_1DARRAY, HLSL_SAMPLER_DIM_2DARRAY,
+ * HLSL_SAMPLER_DIM_BUFFER, or HLSL_SAMPLER_DIM_STRUCTURED_BUFFER.
* Otherwise, sampler_dim is not used */
enum hlsl_sampler_dim sampler_dim;
/* Name, in case the type is a named struct or a typedef. */
@@ -207,6 +214,16 @@ struct hlsl_semantic
{
const char *name;
uint32_t index;
+
+ /* If the variable or field that stores this hlsl_semantic has already reported that it is missing. */
+ bool reported_missing;
+ /* In case the variable or field that stores this semantic has already reported to use a
+ * duplicated output semantic, this value stores the last reported index + 1. Otherwise it is 0. */
+ uint32_t reported_duplicated_output_next_index;
+ /* In case the variable or field that stores this semantic has already reported to use a
+ * duplicated input semantic with incompatible values, this value stores the last reported
+ * index + 1. Otherwise it is 0. */
+ uint32_t reported_duplicated_input_incompatible_next_index;
};
/* A field within a struct type declaration, used in hlsl_type.e.fields. */
@@ -228,16 +245,21 @@ struct hlsl_struct_field
size_t name_bytecode_offset;
};
-/* Information of the register allocated for an instruction node or variable.
+/* Information of the register(s) allocated for an instruction node or variable.
* These values are initialized at the end of hlsl_emit_bytecode(), after the compilation passes,
* just before writing the bytecode.
- * For numeric registers, a writemask can be provided to indicate the reservation of only some of the
- * 4 components.
* The type of register (register class) is implied from its use, so it is not stored in this
* struct. */
struct hlsl_reg
{
+ /* Index of the first register allocated. */
uint32_t id;
+ /* Number of registers to be allocated.
+ * Unlike the variable's type's regsize, it is not expressed in register components, but rather
+ * in whole registers, and may depend on which components are used within the shader. */
+ uint32_t bind_count;
+ /* For numeric registers, a writemask can be provided to indicate the reservation of only some
+ * of the 4 components. */
unsigned int writemask;
/* Whether the register has been allocated. */
bool allocated;
@@ -254,6 +276,7 @@ enum hlsl_ir_node_type
HLSL_IR_CONSTANT,
HLSL_IR_EXPR,
HLSL_IR_IF,
+ HLSL_IR_INDEX,
HLSL_IR_LOAD,
HLSL_IR_LOOP,
HLSL_IR_JUMP,
@@ -342,12 +365,17 @@ struct hlsl_attribute
#define HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT 0
-/* Reservation of a specific register to a variable, field, or buffer, written in the HLSL source
- * using the register(·) syntax */
+/* Reservation of a register and/or an offset for objects inside constant buffers, to be used as a
+ * starting point of their allocation. They are available through the register(·) and the
+ * packoffset(·) syntaxes, respectivelly.
+ * The costant buffer offset is measured register components. */
struct hlsl_reg_reservation
{
- char type;
- unsigned int index;
+ char reg_type;
+ unsigned int reg_index;
+
+ char offset_type;
+ unsigned int offset_index;
};
struct hlsl_ir_var
@@ -360,8 +388,7 @@ struct hlsl_ir_var
struct hlsl_buffer *buffer;
/* Bitfield for storage modifiers (type modifiers are stored in data_type->modifiers). */
unsigned int storage_modifiers;
- /* Optional register to be used as a starting point for the variable allocation, specified
- * by the user via the register(·) syntax. */
+ /* Optional reservations of registers and/or offsets for variables within constant buffers. */
struct hlsl_reg_reservation reg_reservation;
/* Item entry in hlsl_scope.vars. Specifically hlsl_ctx.globals.vars if the variable is global. */
@@ -384,6 +411,13 @@ struct hlsl_ir_var
* and the buffer_offset instead. */
struct hlsl_reg regs[HLSL_REGSET_LAST + 1];
+ struct
+ {
+ bool used;
+ enum hlsl_sampler_dim sampler_dim;
+ struct vkd3d_shader_location first_sampler_dim_loc;
+ } *objects_usage[HLSL_REGSET_LAST_OBJECT + 1];
+
uint32_t is_input_semantic : 1;
uint32_t is_output_semantic : 1;
uint32_t is_uniform : 1;
@@ -446,8 +480,8 @@ struct hlsl_ir_if
{
struct hlsl_ir_node node;
struct hlsl_src condition;
- struct hlsl_block then_instrs;
- struct hlsl_block else_instrs;
+ struct hlsl_block then_block;
+ struct hlsl_block else_block;
};
struct hlsl_ir_loop
@@ -485,6 +519,7 @@ enum hlsl_ir_expr_op
HLSL_OP1_SIN,
HLSL_OP1_SIN_REDUCED, /* Reduced range [-pi, pi] */
HLSL_OP1_SQRT,
+ HLSL_OP1_TRUNC,
HLSL_OP2_ADD,
HLSL_OP2_BIT_AND,
@@ -540,6 +575,12 @@ struct hlsl_ir_swizzle
DWORD swizzle;
};
+struct hlsl_ir_index
+{
+ struct hlsl_ir_node node;
+ struct hlsl_src val, idx;
+};
+
/* Reference to a variable, or a part of it (e.g. a vector within a matrix within a struct). */
struct hlsl_deref
{
@@ -574,7 +615,11 @@ enum hlsl_resource_load_type
{
HLSL_RESOURCE_LOAD,
HLSL_RESOURCE_SAMPLE,
+ HLSL_RESOURCE_SAMPLE_CMP,
+ HLSL_RESOURCE_SAMPLE_CMP_LZ,
HLSL_RESOURCE_SAMPLE_LOD,
+ HLSL_RESOURCE_SAMPLE_LOD_BIAS,
+ HLSL_RESOURCE_SAMPLE_GRAD,
HLSL_RESOURCE_GATHER_RED,
HLSL_RESOURCE_GATHER_GREEN,
HLSL_RESOURCE_GATHER_BLUE,
@@ -586,7 +631,8 @@ struct hlsl_ir_resource_load
struct hlsl_ir_node node;
enum hlsl_resource_load_type load_type;
struct hlsl_deref resource, sampler;
- struct hlsl_src coords, lod, texel_offset;
+ struct hlsl_src coords, lod, ddx, ddy, cmp, sample_index, texel_offset;
+ enum hlsl_sampler_dim sampling_dim;
};
struct hlsl_ir_resource_store
@@ -607,13 +653,16 @@ struct hlsl_ir_store
struct hlsl_ir_constant
{
struct hlsl_ir_node node;
- union hlsl_constant_value
+ struct hlsl_constant_value
{
- uint32_t u;
- int32_t i;
- float f;
- double d;
- } value[4];
+ union hlsl_constant_value_component
+ {
+ uint32_t u;
+ int32_t i;
+ float f;
+ double d;
+ } u[4];
+ } value;
/* Constant register of type 'c' where the constant value is stored for SM1. */
struct hlsl_reg reg;
};
@@ -674,6 +723,9 @@ struct hlsl_buffer
unsigned size, used_size;
/* Register of type 'b' on which the buffer is allocated. */
struct hlsl_reg reg;
+
+ bool manually_packed_elements;
+ bool automatically_packed_elements;
};
struct hlsl_ctx
@@ -744,9 +796,8 @@ struct hlsl_ctx
struct hlsl_type *Void;
} builtin_types;
- /* List of the instruction nodes for initializing static variables; linked by the
- * hlsl_ir_node.entry fields. */
- struct list static_initializers;
+ /* List of the instruction nodes for initializing static variables. */
+ struct hlsl_block static_initializers;
/* Dynamic array of constant values that appear in the shader, associated to the 'c' registers.
* Only used for SM1 profiles. */
@@ -780,8 +831,9 @@ struct hlsl_resource_load_params
{
struct hlsl_type *format;
enum hlsl_resource_load_type type;
- struct hlsl_deref resource, sampler;
- struct hlsl_ir_node *coords, *lod, *texel_offset;
+ struct hlsl_ir_node *resource, *sampler;
+ struct hlsl_ir_node *coords, *lod, *ddx, *ddy, *cmp, *sample_index, *texel_offset;
+ enum hlsl_sampler_dim sampling_dim;
};
static inline struct hlsl_ir_call *hlsl_ir_call(const struct hlsl_ir_node *node)
@@ -850,6 +902,27 @@ static inline struct hlsl_ir_swizzle *hlsl_ir_swizzle(const struct hlsl_ir_node
return CONTAINING_RECORD(node, struct hlsl_ir_swizzle, node);
}
+static inline struct hlsl_ir_index *hlsl_ir_index(const struct hlsl_ir_node *node)
+{
+ assert(node->type == HLSL_IR_INDEX);
+ return CONTAINING_RECORD(node, struct hlsl_ir_index, node);
+}
+
+static inline void hlsl_block_init(struct hlsl_block *block)
+{
+ list_init(&block->instrs);
+}
+
+static inline void hlsl_block_add_instr(struct hlsl_block *block, struct hlsl_ir_node *instr)
+{
+ list_add_tail(&block->instrs, &instr->entry);
+}
+
+static inline void hlsl_block_add_block(struct hlsl_block *block, struct hlsl_block *add)
+{
+ list_move_tail(&block->instrs, &add->instrs);
+}
+
static inline void hlsl_src_from_node(struct hlsl_src *src, struct hlsl_ir_node *node)
{
src->node = node;
@@ -873,6 +946,15 @@ static inline void *hlsl_alloc(struct hlsl_ctx *ctx, size_t size)
return ptr;
}
+static inline void *hlsl_calloc(struct hlsl_ctx *ctx, size_t count, size_t size)
+{
+ void *ptr = vkd3d_calloc(count, size);
+
+ if (!ptr)
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
+ return ptr;
+}
+
static inline void *hlsl_realloc(struct hlsl_ctx *ctx, void *ptr, size_t size)
{
void *ret = vkd3d_realloc(ptr, size);
@@ -948,6 +1030,8 @@ static inline unsigned int hlsl_sampler_dim_count(enum hlsl_sampler_dim dim)
switch (dim)
{
case HLSL_SAMPLER_DIM_1D:
+ case HLSL_SAMPLER_DIM_BUFFER:
+ case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER:
return 1;
case HLSL_SAMPLER_DIM_1DARRAY:
case HLSL_SAMPLER_DIM_2D:
@@ -974,11 +1058,12 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, unsigned int modifiers);
const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type);
-struct hlsl_ir_load *hlsl_add_conditional(struct hlsl_ctx *ctx, struct list *instrs,
+struct hlsl_ir_node *hlsl_add_conditional(struct hlsl_ctx *ctx, struct list *instrs,
struct hlsl_ir_node *condition, struct hlsl_ir_node *if_true, struct hlsl_ir_node *if_false);
void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl);
bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var);
+void hlsl_block_cleanup(struct hlsl_block *block);
bool hlsl_clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block, const struct hlsl_block *src_block);
void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func);
@@ -986,6 +1071,7 @@ void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl
int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out);
+bool hlsl_init_deref_from_index_chain(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_ir_node *chain);
bool hlsl_copy_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, const struct hlsl_deref *other);
void hlsl_cleanup_deref(struct hlsl_deref *deref);
@@ -1012,64 +1098,73 @@ const char *hlsl_jump_type_to_string(enum hlsl_ir_jump_type type);
struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type, unsigned int array_size);
struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1,
struct hlsl_ir_node *arg2);
-struct hlsl_ir_constant *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc);
+struct hlsl_ir_node *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc);
struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name,
- const struct hlsl_reg_reservation *reservation, struct vkd3d_shader_location loc);
+ const struct hlsl_reg_reservation *reservation, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *decl,
const struct vkd3d_shader_location *loc);
-struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
- const struct vkd3d_shader_location *loc);
-struct hlsl_ir_constant *hlsl_new_constant(struct hlsl_ctx *ctx, struct hlsl_type *type,
+struct hlsl_ir_node *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
const struct vkd3d_shader_location *loc);
-struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node);
+struct hlsl_ir_node *hlsl_new_constant(struct hlsl_ctx *ctx, struct hlsl_type *type,
+ const struct hlsl_constant_value *value, const struct vkd3d_shader_location *loc);
+struct hlsl_ir_node *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node);
struct hlsl_ir_node *hlsl_new_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op,
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS],
struct hlsl_type *data_type, const struct vkd3d_shader_location *loc);
-struct hlsl_ir_constant *hlsl_new_float_constant(struct hlsl_ctx *ctx,
+struct hlsl_ir_node *hlsl_new_float_constant(struct hlsl_ctx *ctx,
float f, const struct vkd3d_shader_location *loc);
struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx,
struct hlsl_type *return_type, const struct hlsl_func_parameters *parameters,
const struct hlsl_semantic *semantic, const struct vkd3d_shader_location *loc);
-struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition, struct vkd3d_shader_location loc);
-struct hlsl_ir_constant *hlsl_new_int_constant(struct hlsl_ctx *ctx, int n,
- const struct vkd3d_shader_location *loc);
-struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc);
+struct hlsl_ir_node *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition,
+ struct hlsl_block *then_block, struct hlsl_block *else_block, const struct vkd3d_shader_location *loc);
+struct hlsl_ir_node *hlsl_new_int_constant(struct hlsl_ctx *ctx, int32_t n, const struct vkd3d_shader_location *loc);
+struct hlsl_ir_node *hlsl_new_jump(struct hlsl_ctx *ctx,
+ enum hlsl_ir_jump_type type, const struct vkd3d_shader_location *loc);
void hlsl_init_simple_deref_from_var(struct hlsl_deref *deref, struct hlsl_ir_var *var);
struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
- struct vkd3d_shader_location loc);
+ const struct vkd3d_shader_location *loc);
struct hlsl_ir_load *hlsl_new_load_index(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
-struct hlsl_ir_load *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
+struct hlsl_ir_load *hlsl_new_load_parent(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
+ const struct vkd3d_shader_location *loc);
+struct hlsl_ir_node *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct hlsl_deref *deref, unsigned int comp, const struct vkd3d_shader_location *loc);
-struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
-struct hlsl_ir_store *hlsl_new_store_index(struct hlsl_ctx *ctx, const struct hlsl_deref *lhs,
+struct hlsl_ir_node *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
+struct hlsl_ir_node *hlsl_new_store_index(struct hlsl_ctx *ctx, const struct hlsl_deref *lhs,
struct hlsl_ir_node *idx, struct hlsl_ir_node *rhs, unsigned int writemask, const struct vkd3d_shader_location *loc);
-struct hlsl_ir_store *hlsl_new_store_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
+bool hlsl_new_store_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct hlsl_deref *lhs, unsigned int comp, struct hlsl_ir_node *rhs);
-struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc);
-struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx,
+bool hlsl_index_is_noncontiguous(struct hlsl_ir_index *index);
+bool hlsl_index_is_resource_access(struct hlsl_ir_index *index);
+
+struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *val,
+ struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
+struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx,
+ struct hlsl_block *block, const struct vkd3d_shader_location *loc);
+struct hlsl_ir_node *hlsl_new_resource_load(struct hlsl_ctx *ctx,
const struct hlsl_resource_load_params *params, const struct vkd3d_shader_location *loc);
-struct hlsl_ir_resource_store *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct hlsl_deref *resource,
+struct hlsl_ir_node *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct hlsl_deref *resource,
struct hlsl_ir_node *coords, struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc);
struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name,
struct hlsl_struct_field *fields, size_t field_count);
-struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
+struct hlsl_ir_node *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc);
struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *template,
struct hlsl_type *type, const struct vkd3d_shader_location *loc);
struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, struct hlsl_type *format,
unsigned int sample_count);
struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, struct hlsl_type *format);
-struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
+struct hlsl_ir_node *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
- struct vkd3d_shader_location loc);
+ const struct vkd3d_shader_location *loc);
struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
- const struct vkd3d_shader_location loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
+ const struct vkd3d_shader_location *loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
const struct hlsl_reg_reservation *reg_reservation);
void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc,
@@ -1101,6 +1196,9 @@ enum hlsl_regset hlsl_type_get_regset(const struct hlsl_type *type);
unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset);
bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);
+const struct hlsl_type *hlsl_get_multiarray_element_type(const struct hlsl_type *type);
+unsigned int hlsl_get_multiarray_size(const struct hlsl_type *type);
+
unsigned int hlsl_combine_swizzles(unsigned int first, unsigned int second, unsigned int dim);
unsigned int hlsl_combine_writemasks(unsigned int first, unsigned int second);
unsigned int hlsl_map_swizzle(unsigned int swizzle, unsigned int writemask);
@@ -1109,12 +1207,17 @@ unsigned int hlsl_swizzle_from_writemask(unsigned int writemask);
struct hlsl_type *hlsl_deref_get_type(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
bool hlsl_component_index_range_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
unsigned int *start, unsigned int *count);
+bool hlsl_regset_index_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
+ enum hlsl_regset regset, unsigned int *index);
bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, unsigned int *offset);
unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
+bool hlsl_copy_propagation_execute(struct hlsl_ctx *ctx, struct hlsl_block *block);
bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
bool hlsl_fold_constant_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
+bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx, struct hlsl_ir_node *, void *),
+ struct hlsl_block *block, void *context);
bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg);
@@ -1124,7 +1227,7 @@ int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx,
const struct hlsl_semantic *semantic, bool output, D3D_NAME *usage);
bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
- bool output, enum vkd3d_sm4_register_type *type, enum vkd3d_sm4_swizzle_type *swizzle_type, bool *has_idx);
+ bool output, unsigned int *type, enum vkd3d_sm4_swizzle_type *swizzle_type, bool *has_idx);
int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl);
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.l b/libs/vkd3d/libs/vkd3d-shader/hlsl.l
index adff1da04d8..e9ae3ccf3d3 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.l
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.l
@@ -37,6 +37,7 @@ static void update_location(struct hlsl_ctx *ctx, YYLTYPE *loc);
%option bison-locations
%option extra-type="struct hlsl_ctx *"
%option never-interactive
+%option nodefault
%option noinput
%option nounput
%option noyywrap
@@ -95,6 +96,7 @@ matrix {return KW_MATRIX; }
namespace {return KW_NAMESPACE; }
nointerpolation {return KW_NOINTERPOLATION; }
out {return KW_OUT; }
+packoffset {return KW_PACKOFFSET; }
pass {return KW_PASS; }
PixelShader {return KW_PIXELSHADER; }
precise {return KW_PRECISE; }
@@ -102,6 +104,8 @@ RasterizerState {return KW_RASTERIZERSTATE; }
RenderTargetView {return KW_RENDERTARGETVIEW; }
return {return KW_RETURN; }
register {return KW_REGISTER; }
+RWBuffer {return KW_RWBUFFER; }
+RWStructuredBuffer {return KW_RWSTRUCTUREDBUFFER; }
RWTexture1D {return KW_RWTEXTURE1D; }
RWTexture2D {return KW_RWTEXTURE2D; }
RWTexture3D {return KW_RWTEXTURE3D; }
@@ -265,6 +269,10 @@ row_major {return KW_ROW_MAJOR; }
return STRING;
}
<pp_line>{WS}+ {}
+<pp_line>{ANY} {
+ FIXME("Malformed preprocessor line directive?\n");
+ BEGIN(INITIAL);
+ }
<pp_line>{NEWLINE} {
FIXME("Malformed preprocessor line directive?\n");
BEGIN(INITIAL);
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.y b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
index fd1eaf6ec95..0e07fe578e1 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
@@ -85,8 +85,8 @@ struct parse_function
struct parse_if_body
{
- struct list *then_instrs;
- struct list *else_instrs;
+ struct list *then_block;
+ struct list *else_block;
};
enum parse_assign_op
@@ -164,7 +164,7 @@ static bool hlsl_types_are_componentwise_compatible(struct hlsl_ctx *ctx, struct
src_comp_type = hlsl_type_get_component_type(ctx, src, k);
dst_comp_type = hlsl_type_get_component_type(ctx, dst, k);
- if ((src_comp_type->type != HLSL_CLASS_SCALAR || dst_comp_type->type != HLSL_CLASS_SCALAR)
+ if ((src_comp_type->class != HLSL_CLASS_SCALAR || dst_comp_type->class != HLSL_CLASS_SCALAR)
&& !hlsl_types_are_equal(src_comp_type, dst_comp_type))
return false;
}
@@ -196,9 +196,9 @@ static bool type_contains_only_numerics(struct hlsl_type *type)
{
unsigned int i;
- if (type->type == HLSL_CLASS_ARRAY)
+ if (type->class == HLSL_CLASS_ARRAY)
return type_contains_only_numerics(type->e.array.type);
- if (type->type == HLSL_CLASS_STRUCT)
+ if (type->class == HLSL_CLASS_STRUCT)
{
for (i = 0; i < type->e.record.field_count; ++i)
{
@@ -207,23 +207,23 @@ static bool type_contains_only_numerics(struct hlsl_type *type)
}
return true;
}
- return type->type <= HLSL_CLASS_LAST_NUMERIC;
+ return type->class <= HLSL_CLASS_LAST_NUMERIC;
}
static bool explicit_compatible_data_types(struct hlsl_ctx *ctx, struct hlsl_type *src, struct hlsl_type *dst)
{
- if (src->type <= HLSL_CLASS_LAST_NUMERIC && src->dimx == 1 && src->dimy == 1 && type_contains_only_numerics(dst))
+ if (src->class <= HLSL_CLASS_LAST_NUMERIC && src->dimx == 1 && src->dimy == 1 && type_contains_only_numerics(dst))
return true;
- if (src->type == HLSL_CLASS_MATRIX && dst->type == HLSL_CLASS_MATRIX
+ if (src->class == HLSL_CLASS_MATRIX && dst->class == HLSL_CLASS_MATRIX
&& src->dimx >= dst->dimx && src->dimy >= dst->dimy)
return true;
- if ((src->type == HLSL_CLASS_MATRIX && src->dimx > 1 && src->dimy > 1)
+ if ((src->class == HLSL_CLASS_MATRIX && src->dimx > 1 && src->dimy > 1)
&& hlsl_type_component_count(src) != hlsl_type_component_count(dst))
return false;
- if ((dst->type == HLSL_CLASS_MATRIX && dst->dimy > 1)
+ if ((dst->class == HLSL_CLASS_MATRIX && dst->dimy > 1)
&& hlsl_type_component_count(src) != hlsl_type_component_count(dst))
return false;
@@ -232,10 +232,10 @@ static bool explicit_compatible_data_types(struct hlsl_ctx *ctx, struct hlsl_typ
static bool implicit_compatible_data_types(struct hlsl_ctx *ctx, struct hlsl_type *src, struct hlsl_type *dst)
{
- if ((src->type <= HLSL_CLASS_LAST_NUMERIC) != (dst->type <= HLSL_CLASS_LAST_NUMERIC))
+ if ((src->class <= HLSL_CLASS_LAST_NUMERIC) != (dst->class <= HLSL_CLASS_LAST_NUMERIC))
return false;
- if (src->type <= HLSL_CLASS_LAST_NUMERIC)
+ if (src->class <= HLSL_CLASS_LAST_NUMERIC)
{
/* Scalar vars can be converted to any other numeric data type */
if (src->dimx == 1 && src->dimy == 1)
@@ -244,21 +244,21 @@ static bool implicit_compatible_data_types(struct hlsl_ctx *ctx, struct hlsl_typ
if (dst->dimx == 1 && dst->dimy == 1)
return true;
- if (src->type == HLSL_CLASS_MATRIX || dst->type == HLSL_CLASS_MATRIX)
+ if (src->class == HLSL_CLASS_MATRIX || dst->class == HLSL_CLASS_MATRIX)
{
- if (src->type == HLSL_CLASS_MATRIX && dst->type == HLSL_CLASS_MATRIX)
+ if (src->class == HLSL_CLASS_MATRIX && dst->class == HLSL_CLASS_MATRIX)
return src->dimx >= dst->dimx && src->dimy >= dst->dimy;
/* Matrix-vector conversion is apparently allowed if they have
* the same components count, or if the matrix is 1xN or Nx1
* and we are reducing the component count */
- if (src->type == HLSL_CLASS_VECTOR || dst->type == HLSL_CLASS_VECTOR)
+ if (src->class == HLSL_CLASS_VECTOR || dst->class == HLSL_CLASS_VECTOR)
{
if (hlsl_type_component_count(src) == hlsl_type_component_count(dst))
return true;
- if ((src->type == HLSL_CLASS_VECTOR || src->dimx == 1 || src->dimy == 1) &&
- (dst->type == HLSL_CLASS_VECTOR || dst->dimx == 1 || dst->dimy == 1))
+ if ((src->class == HLSL_CLASS_VECTOR || src->dimx == 1 || src->dimy == 1) &&
+ (dst->class == HLSL_CLASS_VECTOR || dst->dimx == 1 || dst->dimy == 1))
return hlsl_type_component_count(src) >= hlsl_type_component_count(dst);
}
@@ -273,19 +273,19 @@ static bool implicit_compatible_data_types(struct hlsl_ctx *ctx, struct hlsl_typ
return hlsl_types_are_componentwise_equal(ctx, src, dst);
}
-static struct hlsl_ir_load *add_load_component(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *var_instr,
+static struct hlsl_ir_node *add_load_component(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *var_instr,
unsigned int comp, const struct vkd3d_shader_location *loc);
static struct hlsl_ir_node *add_cast(struct hlsl_ctx *ctx, struct list *instrs,
struct hlsl_ir_node *node, struct hlsl_type *dst_type, const struct vkd3d_shader_location *loc)
{
struct hlsl_type *src_type = node->data_type;
- struct hlsl_ir_expr *cast;
+ struct hlsl_ir_node *cast;
if (hlsl_types_are_equal(src_type, dst_type))
return node;
- if (src_type->type > HLSL_CLASS_VECTOR || dst_type->type > HLSL_CLASS_VECTOR)
+ if (src_type->class > HLSL_CLASS_VECTOR || dst_type->class > HLSL_CLASS_VECTOR)
{
unsigned int src_comp_count = hlsl_type_component_count(src_type);
unsigned int dst_comp_count = hlsl_type_component_count(dst_type);
@@ -295,9 +295,9 @@ static struct hlsl_ir_node *add_cast(struct hlsl_ctx *ctx, struct list *instrs,
struct hlsl_ir_var *var;
unsigned int dst_idx;
- broadcast = src_type->type <= HLSL_CLASS_LAST_NUMERIC && src_type->dimx == 1 && src_type->dimy == 1;
+ broadcast = src_type->class <= HLSL_CLASS_LAST_NUMERIC && src_type->dimx == 1 && src_type->dimy == 1;
matrix_cast = !broadcast && dst_comp_count != src_comp_count
- && src_type->type == HLSL_CLASS_MATRIX && dst_type->type == HLSL_CLASS_MATRIX;
+ && src_type->class == HLSL_CLASS_MATRIX && dst_type->class == HLSL_CLASS_MATRIX;
assert(src_comp_count >= dst_comp_count || broadcast);
if (matrix_cast)
{
@@ -311,8 +311,8 @@ static struct hlsl_ir_node *add_cast(struct hlsl_ctx *ctx, struct list *instrs,
for (dst_idx = 0; dst_idx < dst_comp_count; ++dst_idx)
{
+ struct hlsl_ir_node *component_load;
struct hlsl_type *dst_comp_type;
- struct hlsl_ir_store *store;
struct hlsl_block block;
unsigned int src_idx;
@@ -333,19 +333,19 @@ static struct hlsl_ir_node *add_cast(struct hlsl_ctx *ctx, struct list *instrs,
dst_comp_type = hlsl_type_get_component_type(ctx, dst_type, dst_idx);
- if (!(load = add_load_component(ctx, instrs, node, src_idx, loc)))
+ if (!(component_load = add_load_component(ctx, instrs, node, src_idx, loc)))
return NULL;
- if (!(cast = hlsl_new_cast(ctx, &load->node, dst_comp_type, loc)))
+ if (!(cast = hlsl_new_cast(ctx, component_load, dst_comp_type, loc)))
return NULL;
- list_add_tail(instrs, &cast->node.entry);
+ list_add_tail(instrs, &cast->entry);
- if (!(store = hlsl_new_store_component(ctx, &block, &var_deref, dst_idx, &cast->node)))
+ if (!hlsl_new_store_component(ctx, &block, &var_deref, dst_idx, cast))
return NULL;
list_move_tail(instrs, &block.instrs);
}
- if (!(load = hlsl_new_var_load(ctx, var, *loc)))
+ if (!(load = hlsl_new_var_load(ctx, var, loc)))
return NULL;
list_add_tail(instrs, &load->node.entry);
@@ -355,8 +355,8 @@ static struct hlsl_ir_node *add_cast(struct hlsl_ctx *ctx, struct list *instrs,
{
if (!(cast = hlsl_new_cast(ctx, node, dst_type, loc)))
return NULL;
- list_add_tail(instrs, &cast->node.entry);
- return &cast->node;
+ list_add_tail(instrs, &cast->entry);
+ return cast;
}
}
@@ -384,19 +384,20 @@ static struct hlsl_ir_node *add_implicit_conversion(struct hlsl_ctx *ctx, struct
if (dst_type->dimx * dst_type->dimy < src_type->dimx * src_type->dimy)
hlsl_warning(ctx, loc, VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION, "Implicit truncation of %s type.",
- src_type->type == HLSL_CLASS_VECTOR ? "vector" : "matrix");
+ src_type->class == HLSL_CLASS_VECTOR ? "vector" : "matrix");
return add_cast(ctx, instrs, node, dst_type, loc);
}
-static DWORD add_modifiers(struct hlsl_ctx *ctx, DWORD modifiers, DWORD mod, const struct vkd3d_shader_location loc)
+static DWORD add_modifiers(struct hlsl_ctx *ctx, DWORD modifiers, DWORD mod,
+ const struct vkd3d_shader_location *loc)
{
if (modifiers & mod)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_modifiers_to_string(ctx, mod)))
- hlsl_error(ctx, &loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Modifier '%s' was already specified.", string->buffer);
hlsl_release_string_buffer(ctx, string);
return modifiers;
@@ -406,26 +407,27 @@ static DWORD add_modifiers(struct hlsl_ctx *ctx, DWORD modifiers, DWORD mod, con
static bool append_conditional_break(struct hlsl_ctx *ctx, struct list *cond_list)
{
- struct hlsl_ir_node *condition, *not;
- struct hlsl_ir_jump *jump;
- struct hlsl_ir_if *iff;
+ struct hlsl_ir_node *condition, *not, *iff, *jump;
+ struct hlsl_block then_block;
/* E.g. "for (i = 0; ; ++i)". */
if (list_empty(cond_list))
return true;
condition = node_from_list(cond_list);
- if (!(not = hlsl_new_unary_expr(ctx, HLSL_OP1_LOGIC_NOT, condition, condition->loc)))
+ if (!(not = hlsl_new_unary_expr(ctx, HLSL_OP1_LOGIC_NOT, condition, &condition->loc)))
return false;
list_add_tail(cond_list, &not->entry);
- if (!(iff = hlsl_new_if(ctx, not, condition->loc)))
+ hlsl_block_init(&then_block);
+
+ if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_BREAK, &condition->loc)))
return false;
- list_add_tail(cond_list, &iff->node.entry);
+ hlsl_block_add_instr(&then_block, jump);
- if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_BREAK, condition->loc)))
+ if (!(iff = hlsl_new_if(ctx, not, &then_block, NULL, &condition->loc)))
return false;
- list_add_head(&iff->then_instrs.instrs, &jump->node.entry);
+ list_add_tail(cond_list, &iff->entry);
return true;
}
@@ -436,46 +438,87 @@ enum loop_type
LOOP_DO_WHILE
};
-static struct list *create_loop(struct hlsl_ctx *ctx, enum loop_type type, struct list *init, struct list *cond,
- struct list *iter, struct list *body, struct vkd3d_shader_location loc)
+static bool attribute_list_has_duplicates(const struct parse_attribute_list *attrs)
{
- struct list *list = NULL;
- struct hlsl_ir_loop *loop = NULL;
- struct hlsl_ir_if *cond_jump = NULL;
+ unsigned int i, j;
- if (!(list = make_empty_list(ctx)))
- goto oom;
+ for (i = 0; i < attrs->count; ++i)
+ {
+ for (j = i + 1; j < attrs->count; ++j)
+ {
+ if (!strcmp(attrs->attrs[i]->name, attrs->attrs[j]->name))
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static struct list *create_loop(struct hlsl_ctx *ctx, enum loop_type type, const struct parse_attribute_list *attributes, struct list *init, struct list *cond,
+ struct list *iter, struct list *body, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_block body_block;
+ struct hlsl_ir_node *loop;
+ unsigned int i;
+
+ if (attribute_list_has_duplicates(attributes))
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Found duplicate attribute.");
- if (init)
- list_move_head(list, init);
+ /* Ignore unroll(0) attribute, and any invalid attribute. */
+ for (i = 0; i < attributes->count; ++i)
+ {
+ const struct hlsl_attribute *attr = attributes->attrs[i];
+ if (!strcmp(attr->name, "unroll"))
+ {
+ if (attr->args_count)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_IMPLEMENTED, "Unroll attribute with iteration count.");
+ }
+ else
+ {
+ hlsl_warning(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_IMPLEMENTED, "Loop unrolling is not implemented.\n");
+ }
+ }
+ else if (!strcmp(attr->name, "loop")
+ || !strcmp(attr->name, "fastopt")
+ || !strcmp(attr->name, "allow_uav_condition"))
+ {
+ hlsl_fixme(ctx, loc, "Unhandled attribute %s.", attr->name);
+ }
+ else
+ {
+ hlsl_warning(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_IMPLEMENTED, "Unrecognized attribute %s.", attr->name);
+ }
+ }
- if (!(loop = hlsl_new_loop(ctx, loc)))
+ if (!init && !(init = make_empty_list(ctx)))
goto oom;
- list_add_tail(list, &loop->node.entry);
if (!append_conditional_break(ctx, cond))
goto oom;
+ hlsl_block_init(&body_block);
+
if (type != LOOP_DO_WHILE)
- list_move_tail(&loop->body.instrs, cond);
+ list_move_tail(&body_block.instrs, cond);
- list_move_tail(&loop->body.instrs, body);
+ list_move_tail(&body_block.instrs, body);
if (iter)
- list_move_tail(&loop->body.instrs, iter);
+ list_move_tail(&body_block.instrs, iter);
if (type == LOOP_DO_WHILE)
- list_move_tail(&loop->body.instrs, cond);
+ list_move_tail(&body_block.instrs, cond);
+
+ if (!(loop = hlsl_new_loop(ctx, &body_block, loc)))
+ goto oom;
+ list_add_tail(init, &loop->entry);
- vkd3d_free(init);
vkd3d_free(cond);
vkd3d_free(body);
- return list;
+ return init;
oom:
- vkd3d_free(loop);
- vkd3d_free(cond_jump);
- vkd3d_free(list);
destroy_instr_list(init);
destroy_instr_list(cond);
destroy_instr_list(iter);
@@ -500,14 +543,14 @@ static void free_parse_initializer(struct parse_initializer *initializer)
vkd3d_free(initializer->args);
}
-static struct hlsl_ir_swizzle *get_swizzle(struct hlsl_ctx *ctx, struct hlsl_ir_node *value, const char *swizzle,
+static struct hlsl_ir_node *get_swizzle(struct hlsl_ctx *ctx, struct hlsl_ir_node *value, const char *swizzle,
struct vkd3d_shader_location *loc)
{
unsigned int len = strlen(swizzle), component = 0;
unsigned int i, set, swiz = 0;
bool valid;
- if (value->data_type->type == HLSL_CLASS_MATRIX)
+ if (value->data_type->class == HLSL_CLASS_MATRIX)
{
/* Matrix swizzle */
bool m_swizzle;
@@ -582,224 +625,102 @@ static struct hlsl_ir_swizzle *get_swizzle(struct hlsl_ctx *ctx, struct hlsl_ir_
return NULL;
}
-static struct hlsl_ir_jump *add_return(struct hlsl_ctx *ctx, struct list *instrs,
- struct hlsl_ir_node *return_value, struct vkd3d_shader_location loc)
+static bool add_return(struct hlsl_ctx *ctx, struct list *instrs,
+ struct hlsl_ir_node *return_value, const struct vkd3d_shader_location *loc)
{
struct hlsl_type *return_type = ctx->cur_function->return_type;
- struct hlsl_ir_jump *jump;
+ struct hlsl_ir_node *jump;
if (ctx->cur_function->return_var)
{
if (return_value)
{
- struct hlsl_ir_store *store;
+ struct hlsl_ir_node *store;
- if (!(return_value = add_implicit_conversion(ctx, instrs, return_value, return_type, &loc)))
- return NULL;
+ if (!(return_value = add_implicit_conversion(ctx, instrs, return_value, return_type, loc)))
+ return false;
if (!(store = hlsl_new_simple_store(ctx, ctx->cur_function->return_var, return_value)))
- return NULL;
- list_add_after(&return_value->entry, &store->node.entry);
+ return false;
+ list_add_after(&return_value->entry, &store->entry);
}
else
{
- hlsl_error(ctx, &loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RETURN, "Non-void functions must return a value.");
- return NULL;
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RETURN, "Non-void functions must return a value.");
+ return false;
}
}
else
{
if (return_value)
- hlsl_error(ctx, &loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RETURN, "Void functions cannot return a value.");
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RETURN, "Void functions cannot return a value.");
}
if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_RETURN, loc)))
- return NULL;
- list_add_tail(instrs, &jump->node.entry);
-
- return jump;
-}
-
-static struct hlsl_ir_load *add_load_index(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *var_instr,
- struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc)
-{
- const struct hlsl_deref *src;
- struct hlsl_ir_load *load;
-
- if (var_instr->type == HLSL_IR_LOAD)
- {
- src = &hlsl_ir_load(var_instr)->src;
- }
- else
- {
- struct hlsl_ir_store *store;
- struct hlsl_ir_var *var;
-
- if (!(var = hlsl_new_synthetic_var(ctx, "deref", var_instr->data_type, &var_instr->loc)))
- return NULL;
-
- if (!(store = hlsl_new_simple_store(ctx, var, var_instr)))
- return NULL;
- list_add_tail(instrs, &store->node.entry);
-
- src = &store->lhs;
- }
-
- if (!(load = hlsl_new_load_index(ctx, src, idx, loc)))
- return NULL;
- list_add_tail(instrs, &load->node.entry);
+ return false;
+ list_add_tail(instrs, &jump->entry);
- return load;
+ return true;
}
-static struct hlsl_ir_load *add_load_component(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *var_instr,
+static struct hlsl_ir_node *add_load_component(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *var_instr,
unsigned int comp, const struct vkd3d_shader_location *loc)
{
- const struct hlsl_deref *src;
- struct hlsl_ir_load *load;
+ struct hlsl_ir_node *load, *store;
struct hlsl_block block;
+ struct hlsl_ir_var *var;
+ struct hlsl_deref src;
- if (var_instr->type == HLSL_IR_LOAD)
- {
- src = &hlsl_ir_load(var_instr)->src;
- }
- else
- {
- struct hlsl_ir_store *store;
- struct hlsl_ir_var *var;
-
- if (!(var = hlsl_new_synthetic_var(ctx, "deref", var_instr->data_type, &var_instr->loc)))
- return NULL;
-
- if (!(store = hlsl_new_simple_store(ctx, var, var_instr)))
- return NULL;
- list_add_tail(instrs, &store->node.entry);
+ if (!(var = hlsl_new_synthetic_var(ctx, "deref", var_instr->data_type, &var_instr->loc)))
+ return NULL;
- src = &store->lhs;
- }
+ if (!(store = hlsl_new_simple_store(ctx, var, var_instr)))
+ return NULL;
+ list_add_tail(instrs, &store->entry);
- if (!(load = hlsl_new_load_component(ctx, &block, src, comp, loc)))
+ hlsl_init_simple_deref_from_var(&src, var);
+ if (!(load = hlsl_new_load_component(ctx, &block, &src, comp, loc)))
return NULL;
list_move_tail(instrs, &block.instrs);
return load;
}
-static bool add_record_load(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *record,
- unsigned int idx, const struct vkd3d_shader_location loc)
+static bool add_record_access(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *record,
+ unsigned int idx, const struct vkd3d_shader_location *loc)
{
- struct hlsl_ir_constant *c;
+ struct hlsl_ir_node *index, *c;
assert(idx < record->data_type->e.record.field_count);
- if (!(c = hlsl_new_uint_constant(ctx, idx, &loc)))
- return false;
- list_add_tail(instrs, &c->node.entry);
-
- return !!add_load_index(ctx, instrs, record, &c->node, &loc);
-}
-
-static struct hlsl_ir_node *add_binary_arithmetic_expr(struct hlsl_ctx *ctx, struct list *instrs,
- enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2,
- const struct vkd3d_shader_location *loc);
-
-static bool add_matrix_index(struct hlsl_ctx *ctx, struct list *instrs,
- struct hlsl_ir_node *matrix, struct hlsl_ir_node *index, const struct vkd3d_shader_location *loc)
-{
- struct hlsl_type *mat_type = matrix->data_type, *ret_type;
- struct hlsl_deref var_deref;
- struct hlsl_ir_load *load;
- struct hlsl_ir_var *var;
- unsigned int i;
-
- if (hlsl_type_is_row_major(mat_type))
- return add_load_index(ctx, instrs, matrix, index, loc);
-
- ret_type = hlsl_get_vector_type(ctx, mat_type->base_type, mat_type->dimx);
-
- if (!(var = hlsl_new_synthetic_var(ctx, "index", ret_type, loc)))
+ if (!(c = hlsl_new_uint_constant(ctx, idx, loc)))
return false;
- hlsl_init_simple_deref_from_var(&var_deref, var);
-
- for (i = 0; i < mat_type->dimx; ++i)
- {
- struct hlsl_ir_load *column, *value;
- struct hlsl_ir_store *store;
- struct hlsl_ir_constant *c;
- struct hlsl_block block;
-
- if (!(c = hlsl_new_uint_constant(ctx, i, loc)))
- return false;
- list_add_tail(instrs, &c->node.entry);
-
- if (!(column = add_load_index(ctx, instrs, matrix, &c->node, loc)))
- return false;
-
- if (!(value = add_load_index(ctx, instrs, &column->node, index, loc)))
- return false;
+ list_add_tail(instrs, &c->entry);
- if (!(store = hlsl_new_store_component(ctx, &block, &var_deref, i, &value->node)))
- return false;
- list_move_tail(instrs, &block.instrs);
- }
-
- if (!(load = hlsl_new_var_load(ctx, var, *loc)))
+ if (!(index = hlsl_new_index(ctx, record, c, loc)))
return false;
- list_add_tail(instrs, &load->node.entry);
+ list_add_tail(instrs, &index->entry);
return true;
}
-static struct hlsl_ir_node *add_zero_mipmap_level(struct hlsl_ctx *ctx, struct list *instrs,
- struct hlsl_ir_node *index, unsigned int dim_count, const struct vkd3d_shader_location *loc)
-{
- struct hlsl_ir_load *coords_load;
- struct hlsl_deref coords_deref;
- struct hlsl_ir_constant *zero;
- struct hlsl_ir_store *store;
- struct hlsl_ir_var *coords;
-
- if (!(coords = hlsl_new_synthetic_var(ctx, "coords",
- hlsl_get_vector_type(ctx, HLSL_TYPE_UINT, dim_count + 1), loc)))
- return NULL;
-
- hlsl_init_simple_deref_from_var(&coords_deref, coords);
- if (!(store = hlsl_new_store_index(ctx, &coords_deref, NULL, index, (1u << dim_count) - 1, loc)))
- return NULL;
- list_add_tail(instrs, &store->node.entry);
-
- if (!(zero = hlsl_new_uint_constant(ctx, 0, loc)))
- return NULL;
- list_add_tail(instrs, &zero->node.entry);
-
- if (!(store = hlsl_new_store_index(ctx, &coords_deref, NULL, &zero->node, 1u << dim_count, loc)))
- return NULL;
- list_add_tail(instrs, &store->node.entry);
-
- if (!(coords_load = hlsl_new_var_load(ctx, coords, *loc)))
- return NULL;
- list_add_tail(instrs, &coords_load->node.entry);
-
- return &coords_load->node;
-}
+static struct hlsl_ir_node *add_binary_arithmetic_expr(struct hlsl_ctx *ctx, struct list *instrs,
+ enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2,
+ const struct vkd3d_shader_location *loc);
-static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *array,
+static bool add_array_access(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *array,
struct hlsl_ir_node *index, const struct vkd3d_shader_location *loc)
{
const struct hlsl_type *expr_type = array->data_type, *index_type = index->data_type;
- struct hlsl_ir_expr *cast;
+ struct hlsl_ir_node *return_index, *cast;
- if (expr_type->type == HLSL_CLASS_OBJECT
+ if (expr_type->class == HLSL_CLASS_OBJECT
&& (expr_type->base_type == HLSL_TYPE_TEXTURE || expr_type->base_type == HLSL_TYPE_UAV)
&& expr_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
- struct hlsl_resource_load_params load_params = {.type = HLSL_RESOURCE_LOAD};
unsigned int dim_count = hlsl_sampler_dim_count(expr_type->sampler_dim);
- /* Only HLSL_IR_LOAD can return an object. */
- struct hlsl_ir_load *object_load = hlsl_ir_load(array);
- struct hlsl_ir_resource_load *resource_load;
- if (index_type->type > HLSL_CLASS_VECTOR || index_type->dimx != dim_count)
+ if (index_type->class > HLSL_CLASS_VECTOR || index_type->dimx != dim_count)
{
struct vkd3d_string_buffer *string;
@@ -814,20 +735,14 @@ static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct hls
hlsl_get_vector_type(ctx, HLSL_TYPE_UINT, dim_count), &index->loc)))
return false;
- if (!(index = add_zero_mipmap_level(ctx, instrs, index, dim_count, loc)))
+ if (!(return_index = hlsl_new_index(ctx, array, index, loc)))
return false;
+ list_add_tail(instrs, &return_index->entry);
- load_params.format = expr_type->e.resource_format;
- load_params.resource = object_load->src;
- load_params.coords = index;
-
- if (!(resource_load = hlsl_new_resource_load(ctx, &load_params, loc)))
- return false;
- list_add_tail(instrs, &resource_load->node.entry);
return true;
}
- if (index_type->type != HLSL_CLASS_SCALAR)
+ if (index_type->class != HLSL_CLASS_SCALAR)
{
hlsl_error(ctx, &index->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Array index is not scalar.");
return false;
@@ -835,23 +750,21 @@ static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct hls
if (!(cast = hlsl_new_cast(ctx, index, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), &index->loc)))
return false;
- list_add_tail(instrs, &cast->node.entry);
- index = &cast->node;
+ list_add_tail(instrs, &cast->entry);
+ index = cast;
- if (expr_type->type == HLSL_CLASS_MATRIX)
- return add_matrix_index(ctx, instrs, array, index, loc);
-
- if (expr_type->type != HLSL_CLASS_ARRAY && expr_type->type != HLSL_CLASS_VECTOR)
+ if (expr_type->class != HLSL_CLASS_ARRAY && expr_type->class != HLSL_CLASS_VECTOR && expr_type->class != HLSL_CLASS_MATRIX)
{
- if (expr_type->type == HLSL_CLASS_SCALAR)
+ if (expr_type->class == HLSL_CLASS_SCALAR)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_INDEX, "Scalar expressions cannot be array-indexed.");
else
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_INDEX, "Expression cannot be array-indexed.");
return false;
}
- if (!add_load_index(ctx, instrs, array, index, loc))
+ if (!(return_index = hlsl_new_index(ctx, array, index, loc)))
return false;
+ list_add_tail(instrs, &return_index->entry);
return true;
}
@@ -877,12 +790,12 @@ static struct hlsl_type *apply_type_modifiers(struct hlsl_ctx *ctx, struct hlsl_
if (!(*modifiers & HLSL_MODIFIERS_MAJORITY_MASK)
&& !(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK)
- && type->type == HLSL_CLASS_MATRIX)
+ && type->class == HLSL_CLASS_MATRIX)
{
if (!(default_majority = ctx->matrix_majority) && force_majority)
default_majority = HLSL_MODIFIER_COLUMN_MAJOR;
}
- else if (type->type != HLSL_CLASS_MATRIX && (*modifiers & HLSL_MODIFIERS_MAJORITY_MASK))
+ else if (type->class != HLSL_CLASS_MATRIX && (*modifiers & HLSL_MODIFIERS_MAJORITY_MASK))
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"'row_major' and 'column_major' modifiers are only allowed for matrices.");
@@ -923,7 +836,7 @@ static bool gen_struct_fields(struct hlsl_ctx *ctx, struct parse_fields *fields,
struct parse_variable_def *v, *v_next;
size_t i = 0;
- if (type->type == HLSL_CLASS_MATRIX)
+ if (type->class == HLSL_CLASS_MATRIX)
assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
memset(fields, 0, sizeof(*fields));
@@ -939,7 +852,7 @@ static bool gen_struct_fields(struct hlsl_ctx *ctx, struct parse_fields *fields,
field->type = type;
- if (shader_is_sm_5_1(ctx) && type->type == HLSL_CLASS_OBJECT)
+ if (shader_is_sm_5_1(ctx) && type->class == HLSL_CLASS_OBJECT)
{
for (k = 0; k < v->arrays.count; ++k)
unbounded_res_array |= (v->arrays.sizes[k] == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT);
@@ -983,6 +896,9 @@ static bool gen_struct_fields(struct hlsl_ctx *ctx, struct parse_fields *fields,
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Illegal initializer on a struct field.");
free_parse_initializer(&v->initializer);
}
+ if (v->reg_reservation.offset_type)
+ hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
+ "packoffset() is not allowed inside struct definitions.");
vkd3d_free(v);
}
vkd3d_free(defs);
@@ -1052,18 +968,23 @@ static bool add_typedef(struct hlsl_ctx *ctx, struct hlsl_type *const orig_type,
}
static bool add_func_parameter(struct hlsl_ctx *ctx, struct hlsl_func_parameters *parameters,
- struct parse_parameter *param, const struct vkd3d_shader_location loc)
+ struct parse_parameter *param, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_var *var;
- if (param->type->type == HLSL_CLASS_MATRIX)
+ if (param->type->class == HLSL_CLASS_MATRIX)
assert(param->type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
if ((param->modifiers & HLSL_STORAGE_OUT) && (param->modifiers & HLSL_STORAGE_UNIFORM))
- hlsl_error(ctx, &loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Parameter '%s' is declared as both \"out\" and \"uniform\".", param->name);
- if (!(var = hlsl_new_var(ctx, param->name, param->type, loc, &param->semantic, param->modifiers, &param->reg_reservation)))
+ if (param->reg_reservation.offset_type)
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
+ "packoffset() is not allowed on function parameters.");
+
+ if (!(var = hlsl_new_var(ctx, param->name, param->type, loc, &param->semantic, param->modifiers,
+ &param->reg_reservation)))
return false;
var->is_param = 1;
@@ -1084,12 +1005,61 @@ static struct hlsl_reg_reservation parse_reg_reservation(const char *reg_string)
{
struct hlsl_reg_reservation reservation = {0};
- if (!sscanf(reg_string + 1, "%u", &reservation.index))
+ if (!sscanf(reg_string + 1, "%u", &reservation.reg_index))
{
FIXME("Unsupported register reservation syntax.\n");
return reservation;
}
- reservation.type = reg_string[0];
+ reservation.reg_type = ascii_tolower(reg_string[0]);
+ return reservation;
+}
+
+static struct hlsl_reg_reservation parse_packoffset(struct hlsl_ctx *ctx, const char *reg_string,
+ const char *swizzle, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_reg_reservation reservation = {0};
+ char *endptr;
+
+ if (ctx->profile->major_version < 4)
+ return reservation;
+
+ reservation.offset_index = strtoul(reg_string + 1, &endptr, 10);
+ if (*endptr)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
+ "Invalid packoffset() syntax.");
+ return reservation;
+ }
+
+ reservation.offset_type = ascii_tolower(reg_string[0]);
+ if (reservation.offset_type != 'c')
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
+ "Only 'c' registers are allowed in packoffset().");
+ return reservation;
+ }
+
+ reservation.offset_index *= 4;
+
+ if (swizzle)
+ {
+ if (strlen(swizzle) != 1)
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
+ "Invalid packoffset() component \"%s\".", swizzle);
+
+ if (swizzle[0] == 'x' || swizzle[0] == 'r')
+ reservation.offset_index += 0;
+ else if (swizzle[0] == 'y' || swizzle[0] == 'g')
+ reservation.offset_index += 1;
+ else if (swizzle[0] == 'z' || swizzle[0] == 'b')
+ reservation.offset_index += 2;
+ else if (swizzle[0] == 'w' || swizzle[0] == 'a')
+ reservation.offset_index += 3;
+ else
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
+ "Invalid packoffset() component \"%s\".", swizzle);
+ }
+
return reservation;
}
@@ -1122,53 +1092,37 @@ static struct list *make_list(struct hlsl_ctx *ctx, struct hlsl_ir_node *node)
return list;
}
-static unsigned int evaluate_static_expression(struct hlsl_ir_node *node)
+static unsigned int evaluate_static_expression_as_uint(struct hlsl_ctx *ctx, struct hlsl_block *block,
+ const struct vkd3d_shader_location *loc)
{
- if (node->data_type->type != HLSL_CLASS_SCALAR)
+ struct hlsl_ir_constant *constant;
+ struct hlsl_ir_node *node;
+ unsigned int ret = 0;
+ bool progress;
+
+ if (!add_implicit_conversion(ctx, &block->instrs, node_from_list(&block->instrs),
+ hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), loc))
return 0;
- switch (node->type)
+ do
{
- case HLSL_IR_CONSTANT:
- {
- struct hlsl_ir_constant *constant = hlsl_ir_constant(node);
- const union hlsl_constant_value *value = &constant->value[0];
-
- switch (constant->node.data_type->base_type)
- {
- case HLSL_TYPE_UINT:
- return value->u;
- case HLSL_TYPE_INT:
- return value->i;
- case HLSL_TYPE_FLOAT:
- case HLSL_TYPE_HALF:
- return value->f;
- case HLSL_TYPE_DOUBLE:
- return value->d;
- case HLSL_TYPE_BOOL:
- return !!value->u;
- default:
- vkd3d_unreachable();
- }
- }
-
- case HLSL_IR_EXPR:
- case HLSL_IR_LOAD:
- case HLSL_IR_RESOURCE_LOAD:
- case HLSL_IR_SWIZZLE:
- FIXME("Unhandled type %s.\n", hlsl_node_type_to_string(node->type));
- return 0;
+ progress = hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, block, NULL);
+ progress |= hlsl_copy_propagation_execute(ctx, block);
+ } while (progress);
- case HLSL_IR_CALL:
- case HLSL_IR_IF:
- case HLSL_IR_JUMP:
- case HLSL_IR_LOOP:
- case HLSL_IR_RESOURCE_STORE:
- case HLSL_IR_STORE:
- vkd3d_unreachable();
+ node = node_from_list(&block->instrs);
+ if (node->type == HLSL_IR_CONSTANT)
+ {
+ constant = hlsl_ir_constant(node);
+ ret = constant->value.u[0].u;
+ }
+ else
+ {
+ hlsl_error(ctx, &node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
+ "Failed to evaluate constant expression %d.", node->type);
}
- vkd3d_unreachable();
+ return ret;
}
static bool expr_compatible_data_types(struct hlsl_type *t1, struct hlsl_type *t2)
@@ -1180,20 +1134,20 @@ static bool expr_compatible_data_types(struct hlsl_type *t1, struct hlsl_type *t
if ((t1->dimx == 1 && t1->dimy == 1) || (t2->dimx == 1 && t2->dimy == 1))
return true;
- if (t1->type == HLSL_CLASS_VECTOR && t2->type == HLSL_CLASS_VECTOR)
+ if (t1->class == HLSL_CLASS_VECTOR && t2->class == HLSL_CLASS_VECTOR)
return true;
- if (t1->type == HLSL_CLASS_MATRIX || t2->type == HLSL_CLASS_MATRIX)
+ if (t1->class == HLSL_CLASS_MATRIX || t2->class == HLSL_CLASS_MATRIX)
{
/* Matrix-vector conversion is apparently allowed if either they have the same components
count or the matrix is nx1 or 1xn */
- if (t1->type == HLSL_CLASS_VECTOR || t2->type == HLSL_CLASS_VECTOR)
+ if (t1->class == HLSL_CLASS_VECTOR || t2->class == HLSL_CLASS_VECTOR)
{
if (hlsl_type_component_count(t1) == hlsl_type_component_count(t2))
return true;
- return (t1->type == HLSL_CLASS_MATRIX && (t1->dimx == 1 || t1->dimy == 1))
- || (t2->type == HLSL_CLASS_MATRIX && (t2->dimx == 1 || t2->dimy == 1));
+ return (t1->class == HLSL_CLASS_MATRIX && (t1->dimx == 1 || t1->dimy == 1))
+ || (t2->class == HLSL_CLASS_MATRIX && (t2->dimx == 1 || t2->dimy == 1));
}
/* Both matrices */
@@ -1226,7 +1180,7 @@ static enum hlsl_base_type expr_common_base_type(enum hlsl_base_type t1, enum hl
static bool expr_common_shape(struct hlsl_ctx *ctx, struct hlsl_type *t1, struct hlsl_type *t2,
const struct vkd3d_shader_location *loc, enum hlsl_type_class *type, unsigned int *dimx, unsigned int *dimy)
{
- if (t1->type > HLSL_CLASS_LAST_NUMERIC)
+ if (t1->class > HLSL_CLASS_LAST_NUMERIC)
{
struct vkd3d_string_buffer *string;
@@ -1237,7 +1191,7 @@ static bool expr_common_shape(struct hlsl_ctx *ctx, struct hlsl_type *t1, struct
return false;
}
- if (t2->type > HLSL_CLASS_LAST_NUMERIC)
+ if (t2->class > HLSL_CLASS_LAST_NUMERIC)
{
struct vkd3d_string_buffer *string;
@@ -1264,17 +1218,17 @@ static bool expr_common_shape(struct hlsl_ctx *ctx, struct hlsl_type *t1, struct
if (t1->dimx == 1 && t1->dimy == 1)
{
- *type = t2->type;
+ *type = t2->class;
*dimx = t2->dimx;
*dimy = t2->dimy;
}
else if (t2->dimx == 1 && t2->dimy == 1)
{
- *type = t1->type;
+ *type = t1->class;
*dimx = t1->dimx;
*dimy = t1->dimy;
}
- else if (t1->type == HLSL_CLASS_MATRIX && t2->type == HLSL_CLASS_MATRIX)
+ else if (t1->class == HLSL_CLASS_MATRIX && t2->class == HLSL_CLASS_MATRIX)
{
*type = HLSL_CLASS_MATRIX;
*dimx = min(t1->dimx, t2->dimx);
@@ -1284,13 +1238,13 @@ static bool expr_common_shape(struct hlsl_ctx *ctx, struct hlsl_type *t1, struct
{
if (t1->dimx * t1->dimy <= t2->dimx * t2->dimy)
{
- *type = t1->type;
+ *type = t1->class;
*dimx = t1->dimx;
*dimy = t1->dimy;
}
else
{
- *type = t2->type;
+ *type = t2->class;
*dimx = t2->dimx;
*dimy = t2->dimy;
}
@@ -1306,55 +1260,50 @@ static struct hlsl_ir_node *add_expr(struct hlsl_ctx *ctx, struct list *instrs,
struct hlsl_ir_node *expr;
unsigned int i;
- if (type->type == HLSL_CLASS_MATRIX)
+ if (type->class == HLSL_CLASS_MATRIX)
{
- struct hlsl_type *vector_type;
+ struct hlsl_type *scalar_type;
+ struct hlsl_ir_load *var_load;
struct hlsl_deref var_deref;
- struct hlsl_ir_load *load;
+ struct hlsl_ir_node *load;
struct hlsl_ir_var *var;
- vector_type = hlsl_get_vector_type(ctx, type->base_type, hlsl_type_minor_size(type));
+ scalar_type = hlsl_get_scalar_type(ctx, type->base_type);
if (!(var = hlsl_new_synthetic_var(ctx, "split_op", type, loc)))
return NULL;
hlsl_init_simple_deref_from_var(&var_deref, var);
- for (i = 0; i < hlsl_type_major_size(type); ++i)
+ for (i = 0; i < type->dimy * type->dimx; ++i)
{
- struct hlsl_ir_node *value, *vector_operands[HLSL_MAX_OPERANDS] = { NULL };
- struct hlsl_ir_store *store;
- struct hlsl_ir_constant *c;
+ struct hlsl_ir_node *value, *cell_operands[HLSL_MAX_OPERANDS] = { NULL };
+ struct hlsl_block block;
unsigned int j;
- if (!(c = hlsl_new_uint_constant(ctx, i, loc)))
- return NULL;
- list_add_tail(instrs, &c->node.entry);
-
for (j = 0; j < HLSL_MAX_OPERANDS; j++)
{
if (operands[j])
{
- struct hlsl_ir_load *load;
-
- if (!(load = add_load_index(ctx, instrs, operands[j], &c->node, loc)))
+ if (!(load = add_load_component(ctx, instrs, operands[j], i, loc)))
return NULL;
- vector_operands[j] = &load->node;
+
+ cell_operands[j] = load;
}
}
- if (!(value = add_expr(ctx, instrs, op, vector_operands, vector_type, loc)))
+ if (!(value = add_expr(ctx, instrs, op, cell_operands, scalar_type, loc)))
return NULL;
- if (!(store = hlsl_new_store_index(ctx, &var_deref, &c->node, value, 0, loc)))
+ if (!hlsl_new_store_component(ctx, &block, &var_deref, i, value))
return NULL;
- list_add_tail(instrs, &store->node.entry);
+ list_move_tail(instrs, &block.instrs);
}
- if (!(load = hlsl_new_var_load(ctx, var, *loc)))
+ if (!(var_load = hlsl_new_var_load(ctx, var, loc)))
return NULL;
- list_add_tail(instrs, &load->node.entry);
+ list_add_tail(instrs, &var_load->node.entry);
- return &load->node;
+ return &var_load->node;
}
if (!(expr = hlsl_new_expr(ctx, op, operands, type, loc)))
@@ -1407,7 +1356,7 @@ static struct hlsl_ir_node *add_unary_logical_expr(struct hlsl_ctx *ctx, struct
struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
struct hlsl_type *bool_type;
- bool_type = hlsl_get_numeric_type(ctx, arg->data_type->type, HLSL_TYPE_BOOL,
+ bool_type = hlsl_get_numeric_type(ctx, arg->data_type->class, HLSL_TYPE_BOOL,
arg->data_type->dimx, arg->data_type->dimy);
if (!(args[0] = add_implicit_conversion(ctx, instrs, arg, bool_type, loc)))
@@ -1416,20 +1365,27 @@ static struct hlsl_ir_node *add_unary_logical_expr(struct hlsl_ctx *ctx, struct
return add_expr(ctx, instrs, op, args, bool_type, loc);
}
-static struct hlsl_ir_node *add_binary_arithmetic_expr(struct hlsl_ctx *ctx, struct list *instrs,
- enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2,
- const struct vkd3d_shader_location *loc)
+static struct hlsl_type *get_common_numeric_type(struct hlsl_ctx *ctx, const struct hlsl_ir_node *arg1,
+ const struct hlsl_ir_node *arg2, const struct vkd3d_shader_location *loc)
{
- struct hlsl_type *common_type;
enum hlsl_base_type base = expr_common_base_type(arg1->data_type->base_type, arg2->data_type->base_type);
enum hlsl_type_class type;
unsigned int dimx, dimy;
- struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
if (!expr_common_shape(ctx, arg1->data_type, arg2->data_type, loc, &type, &dimx, &dimy))
return NULL;
- common_type = hlsl_get_numeric_type(ctx, type, base, dimx, dimy);
+ return hlsl_get_numeric_type(ctx, type, base, dimx, dimy);
+}
+
+static struct hlsl_ir_node *add_binary_arithmetic_expr(struct hlsl_ctx *ctx, struct list *instrs,
+ enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2,
+ const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
+ struct hlsl_type *common_type;
+
+ common_type = get_common_numeric_type(ctx, arg1, arg2, loc);
if (!(args[0] = add_implicit_conversion(ctx, instrs, arg1, common_type, loc)))
return NULL;
@@ -1441,13 +1397,13 @@ static struct hlsl_ir_node *add_binary_arithmetic_expr(struct hlsl_ctx *ctx, str
}
static struct list *add_binary_arithmetic_expr_merge(struct hlsl_ctx *ctx, struct list *list1, struct list *list2,
- enum hlsl_ir_expr_op op, struct vkd3d_shader_location loc)
+ enum hlsl_ir_expr_op op, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg1 = node_from_list(list1), *arg2 = node_from_list(list2);
list_move_tail(list1, list2);
vkd3d_free(list2);
- add_binary_arithmetic_expr(ctx, list1, op, arg1, arg2, &loc);
+ add_binary_arithmetic_expr(ctx, list1, op, arg1, arg2, loc);
return list1;
}
@@ -1499,13 +1455,13 @@ static struct hlsl_ir_node *add_binary_comparison_expr(struct hlsl_ctx *ctx, str
}
static struct list *add_binary_comparison_expr_merge(struct hlsl_ctx *ctx, struct list *list1, struct list *list2,
- enum hlsl_ir_expr_op op, const struct vkd3d_shader_location loc)
+ enum hlsl_ir_expr_op op, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg1 = node_from_list(list1), *arg2 = node_from_list(list2);
list_move_tail(list1, list2);
vkd3d_free(list2);
- add_binary_comparison_expr(ctx, list1, op, arg1, arg2, &loc);
+ add_binary_comparison_expr(ctx, list1, op, arg1, arg2, loc);
return list1;
}
@@ -1596,7 +1552,7 @@ static struct hlsl_ir_node *add_binary_dot_expr(struct hlsl_ctx *ctx, struct lis
enum hlsl_ir_expr_op op;
unsigned dim;
- if (arg1->data_type->type == HLSL_CLASS_MATRIX)
+ if (arg1->data_type->class == HLSL_CLASS_MATRIX)
{
struct vkd3d_string_buffer *string;
@@ -1607,7 +1563,7 @@ static struct hlsl_ir_node *add_binary_dot_expr(struct hlsl_ctx *ctx, struct lis
return NULL;
}
- if (arg2->data_type->type == HLSL_CLASS_MATRIX)
+ if (arg2->data_type->class == HLSL_CLASS_MATRIX)
{
struct vkd3d_string_buffer *string;
@@ -1618,9 +1574,9 @@ static struct hlsl_ir_node *add_binary_dot_expr(struct hlsl_ctx *ctx, struct lis
return NULL;
}
- if (arg1->data_type->type == HLSL_CLASS_SCALAR)
+ if (arg1->data_type->class == HLSL_CLASS_SCALAR)
dim = arg2->data_type->dimx;
- else if (arg2->data_type->type == HLSL_CLASS_SCALAR)
+ else if (arg2->data_type->class == HLSL_CLASS_SCALAR)
dim = arg1->data_type->dimx;
else
dim = min(arg1->data_type->dimx, arg2->data_type->dimx);
@@ -1702,7 +1658,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct list *in
enum parse_assign_op assign_op, struct hlsl_ir_node *rhs)
{
struct hlsl_type *lhs_type = lhs->data_type;
- struct hlsl_ir_expr *copy;
+ struct hlsl_ir_node *copy;
unsigned int writemask = 0;
if (assign_op == ASSIGN_OP_SUB)
@@ -1720,13 +1676,13 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct list *in
return NULL;
}
- if (lhs_type->type <= HLSL_CLASS_LAST_NUMERIC)
+ if (lhs_type->class <= HLSL_CLASS_LAST_NUMERIC)
writemask = (1 << lhs_type->dimx) - 1;
if (!(rhs = add_implicit_conversion(ctx, instrs, rhs, lhs_type, &rhs->loc)))
return NULL;
- while (lhs->type != HLSL_IR_LOAD && lhs->type != HLSL_IR_RESOURCE_LOAD)
+ while (lhs->type != HLSL_IR_LOAD && lhs->type != HLSL_IR_INDEX)
{
if (lhs->type == HLSL_IR_EXPR && hlsl_ir_expr(lhs)->op == HLSL_OP1_CAST)
{
@@ -1735,10 +1691,11 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct list *in
}
else if (lhs->type == HLSL_IR_SWIZZLE)
{
- struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(lhs), *new_swizzle;
+ struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(lhs);
unsigned int width, s = swizzle->swizzle;
+ struct hlsl_ir_node *new_swizzle;
- if (lhs->data_type->type == HLSL_CLASS_MATRIX)
+ if (lhs->data_type->class == HLSL_CLASS_MATRIX)
hlsl_fixme(ctx, &lhs->loc, "Matrix assignment with a writemask.");
if (!invert_swizzle(&s, &writemask, &width))
@@ -1751,10 +1708,10 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct list *in
{
return NULL;
}
- list_add_tail(instrs, &new_swizzle->node.entry);
+ list_add_tail(instrs, &new_swizzle->entry);
lhs = swizzle->val.node;
- rhs = &new_swizzle->node;
+ rhs = new_swizzle;
}
else
{
@@ -1763,18 +1720,19 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct list *in
}
}
- if (lhs->type == HLSL_IR_RESOURCE_LOAD)
+ if (lhs->type == HLSL_IR_INDEX && hlsl_index_is_resource_access(hlsl_ir_index(lhs)))
{
- struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(lhs);
- struct hlsl_ir_resource_store *store;
+ struct hlsl_ir_node *coords = hlsl_ir_index(lhs)->idx.node;
+ struct hlsl_deref resource_deref;
struct hlsl_type *resource_type;
- struct hlsl_ir_swizzle *coords;
+ struct hlsl_ir_node *store;
unsigned int dim_count;
- /* Such an lvalue was produced by an index expression. */
- assert(load->load_type == HLSL_RESOURCE_LOAD);
- resource_type = hlsl_deref_get_type(ctx, &load->resource);
- assert(resource_type->type == HLSL_CLASS_OBJECT);
+ if (!hlsl_init_deref_from_index_chain(ctx, &resource_deref, hlsl_ir_index(lhs)->val.node))
+ return NULL;
+
+ resource_type = hlsl_deref_get_type(ctx, &resource_deref);
+ assert(resource_type->class == HLSL_CLASS_OBJECT);
assert(resource_type->base_type == HLSL_TYPE_TEXTURE || resource_type->base_type == HLSL_TYPE_UAV);
if (resource_type->base_type != HLSL_TYPE_UAV)
@@ -1787,25 +1745,70 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct list *in
hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_WRITEMASK,
"Resource store expressions must write to all components.");
- /* Remove the (implicit) mipmap level from the load expression. */
- assert(load->coords.node->data_type->type == HLSL_CLASS_VECTOR);
- assert(load->coords.node->data_type->base_type == HLSL_TYPE_UINT);
- assert(load->coords.node->data_type->dimx == dim_count + 1);
- if (!(coords = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, Y, Z, W), dim_count, load->coords.node, &lhs->loc)))
- return NULL;
- list_add_tail(instrs, &coords->node.entry);
+ assert(coords->data_type->class == HLSL_CLASS_VECTOR);
+ assert(coords->data_type->base_type == HLSL_TYPE_UINT);
+ assert(coords->data_type->dimx == dim_count);
- if (!(store = hlsl_new_resource_store(ctx, &load->resource, &coords->node, rhs, &lhs->loc)))
+ if (!(store = hlsl_new_resource_store(ctx, &resource_deref, coords, rhs, &lhs->loc)))
+ {
+ hlsl_cleanup_deref(&resource_deref);
return NULL;
- list_add_tail(instrs, &store->node.entry);
+ }
+ list_add_tail(instrs, &store->entry);
+ hlsl_cleanup_deref(&resource_deref);
+ }
+ else if (lhs->type == HLSL_IR_INDEX && hlsl_index_is_noncontiguous(hlsl_ir_index(lhs)))
+ {
+ struct hlsl_ir_index *row = hlsl_ir_index(lhs);
+ struct hlsl_ir_node *mat = row->val.node;
+ unsigned int i, k = 0;
+
+ for (i = 0; i < mat->data_type->dimx; ++i)
+ {
+ struct hlsl_ir_node *cell, *load, *store, *c;
+ struct hlsl_deref deref;
+
+ if (!(writemask & (1 << i)))
+ continue;
+
+ if (!(c = hlsl_new_uint_constant(ctx, i, &lhs->loc)))
+ return NULL;
+ list_add_tail(instrs, &c->entry);
+
+ if (!(cell = hlsl_new_index(ctx, &row->node, c, &lhs->loc)))
+ return NULL;
+ list_add_tail(instrs, &cell->entry);
+
+ if (!(load = add_load_component(ctx, instrs, rhs, k++, &rhs->loc)))
+ return NULL;
+
+ if (!hlsl_init_deref_from_index_chain(ctx, &deref, cell))
+ return NULL;
+
+ if (!(store = hlsl_new_store_index(ctx, &deref, NULL, load, 0, &rhs->loc)))
+ {
+ hlsl_cleanup_deref(&deref);
+ return NULL;
+ }
+ list_add_tail(instrs, &store->entry);
+ hlsl_cleanup_deref(&deref);
+ }
}
else
{
- struct hlsl_ir_store *store;
+ struct hlsl_ir_node *store;
+ struct hlsl_deref deref;
- if (!(store = hlsl_new_store_index(ctx, &hlsl_ir_load(lhs)->src, NULL, rhs, writemask, &rhs->loc)))
+ if (!hlsl_init_deref_from_index_chain(ctx, &deref, lhs))
return NULL;
- list_add_tail(instrs, &store->node.entry);
+
+ if (!(store = hlsl_new_store_index(ctx, &deref, NULL, rhs, writemask, &rhs->loc)))
+ {
+ hlsl_cleanup_deref(&deref);
+ return NULL;
+ }
+ list_add_tail(instrs, &store->entry);
+ hlsl_cleanup_deref(&deref);
}
/* Don't use the instruction itself as a source, as this makes structure
@@ -1813,37 +1816,37 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct list *in
* the last instruction in the list, we do need to copy. */
if (!(copy = hlsl_new_copy(ctx, rhs)))
return NULL;
- list_add_tail(instrs, &copy->node.entry);
- return &copy->node;
+ list_add_tail(instrs, &copy->entry);
+ return copy;
}
static bool add_increment(struct hlsl_ctx *ctx, struct list *instrs, bool decrement, bool post,
- struct vkd3d_shader_location loc)
+ const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *lhs = node_from_list(instrs);
- struct hlsl_ir_constant *one;
+ struct hlsl_ir_node *one;
if (lhs->data_type->modifiers & HLSL_MODIFIER_CONST)
- hlsl_error(ctx, &loc, VKD3D_SHADER_ERROR_HLSL_MODIFIES_CONST,
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_MODIFIES_CONST,
"Argument to %s%screment operator is const.", post ? "post" : "pre", decrement ? "de" : "in");
- if (!(one = hlsl_new_int_constant(ctx, 1, &loc)))
+ if (!(one = hlsl_new_int_constant(ctx, 1, loc)))
return false;
- list_add_tail(instrs, &one->node.entry);
+ list_add_tail(instrs, &one->entry);
- if (!add_assignment(ctx, instrs, lhs, decrement ? ASSIGN_OP_SUB : ASSIGN_OP_ADD, &one->node))
+ if (!add_assignment(ctx, instrs, lhs, decrement ? ASSIGN_OP_SUB : ASSIGN_OP_ADD, one))
return false;
if (post)
{
- struct hlsl_ir_expr *copy;
+ struct hlsl_ir_node *copy;
if (!(copy = hlsl_new_copy(ctx, lhs)))
return false;
- list_add_tail(instrs, &copy->node.entry);
+ list_add_tail(instrs, &copy->entry);
/* Post increment/decrement expressions are considered const. */
- if (!(copy->node.data_type = hlsl_type_clone(ctx, copy->node.data_type, 0, HLSL_MODIFIER_CONST)))
+ if (!(copy->data_type = hlsl_type_clone(ctx, copy->data_type, 0, HLSL_MODIFIER_CONST)))
return false;
}
@@ -1861,10 +1864,8 @@ static void initialize_var_components(struct hlsl_ctx *ctx, struct list *instrs,
for (k = 0; k < src_comp_count; ++k)
{
+ struct hlsl_ir_node *conv, *load;
struct hlsl_type *dst_comp_type;
- struct hlsl_ir_store *store;
- struct hlsl_ir_load *load;
- struct hlsl_ir_node *conv;
struct hlsl_block block;
if (!(load = add_load_component(ctx, instrs, src, k, &src->loc)))
@@ -1872,10 +1873,10 @@ static void initialize_var_components(struct hlsl_ctx *ctx, struct list *instrs,
dst_comp_type = hlsl_type_get_component_type(ctx, dst->data_type, *store_index);
- if (!(conv = add_implicit_conversion(ctx, instrs, &load->node, dst_comp_type, &src->loc)))
+ if (!(conv = add_implicit_conversion(ctx, instrs, load, dst_comp_type, &src->loc)))
return;
- if (!(store = hlsl_new_store_component(ctx, &block, &dst_deref, *store_index, conv)))
+ if (!hlsl_new_store_component(ctx, &block, &dst_deref, *store_index, conv))
return;
list_move_tail(instrs, &block.instrs);
@@ -1885,12 +1886,12 @@ static void initialize_var_components(struct hlsl_ctx *ctx, struct list *instrs,
static bool type_has_object_components(struct hlsl_type *type, bool must_be_in_struct)
{
- if (type->type == HLSL_CLASS_OBJECT)
+ if (type->class == HLSL_CLASS_OBJECT)
return !must_be_in_struct;
- if (type->type == HLSL_CLASS_ARRAY)
+ if (type->class == HLSL_CLASS_ARRAY)
return type_has_object_components(type->e.array.type, must_be_in_struct);
- if (type->type == HLSL_CLASS_STRUCT)
+ if (type->class == HLSL_CLASS_STRUCT)
{
unsigned int i;
@@ -1905,12 +1906,12 @@ static bool type_has_object_components(struct hlsl_type *type, bool must_be_in_s
static bool type_has_numeric_components(struct hlsl_type *type)
{
- if (type->type <= HLSL_CLASS_LAST_NUMERIC)
+ if (type->class <= HLSL_CLASS_LAST_NUMERIC)
return true;
- if (type->type == HLSL_CLASS_ARRAY)
+ if (type->class == HLSL_CLASS_ARRAY)
return type_has_numeric_components(type->e.array.type);
- if (type->type == HLSL_CLASS_STRUCT)
+ if (type->class == HLSL_CLASS_STRUCT)
{
unsigned int i;
@@ -1934,7 +1935,7 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
struct hlsl_type *type;
bool local = true;
- if (basic_type->type == HLSL_CLASS_MATRIX)
+ if (basic_type->class == HLSL_CLASS_MATRIX)
assert(basic_type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
if (!(statements_list = make_empty_list(ctx)))
@@ -1966,7 +1967,7 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
type = basic_type;
- if (shader_is_sm_5_1(ctx) && type->type == HLSL_CLASS_OBJECT)
+ if (shader_is_sm_5_1(ctx) && type->class == HLSL_CLASS_OBJECT)
{
for (i = 0; i < v->arrays.count; ++i)
unbounded_res_array |= (v->arrays.sizes[i] == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT);
@@ -2035,7 +2036,7 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
}
vkd3d_free(v->arrays.sizes);
- if (!(var = hlsl_new_var(ctx, v->name, type, v->loc, &v->semantic, modifiers, &v->reg_reservation)))
+ if (!(var = hlsl_new_var(ctx, v->name, type, &v->loc, &v->semantic, modifiers, &v->reg_reservation)))
{
free_parse_variable_def(v);
continue;
@@ -2043,6 +2044,13 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
var->buffer = ctx->cur_buffer;
+ if (var->buffer == ctx->globals_buffer)
+ {
+ if (var->reg_reservation.offset_type)
+ hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
+ "packoffset() is only allowed inside constant buffer declarations.");
+ }
+
if (ctx->cur_scope == ctx->globals)
{
local = false;
@@ -2148,7 +2156,7 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
}
else
{
- struct hlsl_ir_load *load = hlsl_new_var_load(ctx, var, var->loc);
+ struct hlsl_ir_load *load = hlsl_new_var_load(ctx, var, &var->loc);
assert(v->initializer.args_count == 1);
list_add_tail(v->initializer.instrs, &load->node.entry);
@@ -2156,7 +2164,7 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
}
if (modifiers & HLSL_STORAGE_STATIC)
- list_move_tail(&ctx->static_initializers, v->initializer.instrs);
+ list_move_tail(&ctx->static_initializers.instrs, v->initializer.instrs);
else
list_move_tail(statements_list, v->initializer.instrs);
vkd3d_free(v->initializer.args);
@@ -2164,9 +2172,7 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
}
else if (var->storage_modifiers & HLSL_STORAGE_STATIC)
{
- struct hlsl_ir_constant *zero;
- struct hlsl_ir_store *store;
- struct hlsl_ir_node *cast;
+ struct hlsl_ir_node *cast, *store, *zero;
/* Initialize statics to zero by default. */
@@ -2181,9 +2187,9 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
vkd3d_free(v);
continue;
}
- list_add_tail(&ctx->static_initializers, &zero->node.entry);
+ hlsl_block_add_instr(&ctx->static_initializers, zero);
- if (!(cast = add_cast(ctx, &ctx->static_initializers, &zero->node, var->data_type, &var->loc)))
+ if (!(cast = add_cast(ctx, &ctx->static_initializers.instrs, zero, var->data_type, &var->loc)))
{
vkd3d_free(v);
continue;
@@ -2194,7 +2200,7 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
vkd3d_free(v);
continue;
}
- list_add_tail(&ctx->static_initializers, &store->node.entry);
+ hlsl_block_add_instr(&ctx->static_initializers, store);
}
vkd3d_free(v);
}
@@ -2279,7 +2285,7 @@ static struct hlsl_ir_node *intrinsic_float_convert_arg(struct hlsl_ctx *ctx,
if (type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF)
return arg;
- type = hlsl_get_numeric_type(ctx, type->type, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
+ type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
return add_implicit_conversion(ctx, params->instrs, arg, type, loc);
}
@@ -2315,12 +2321,12 @@ static struct hlsl_type *elementwise_intrinsic_get_common_type(struct hlsl_ctx *
base = expr_common_base_type(base, arg_type->base_type);
- if (arg_type->type == HLSL_CLASS_VECTOR)
+ if (arg_type->class == HLSL_CLASS_VECTOR)
{
vectors = true;
dimx = min(dimx, arg_type->dimx);
}
- else if (arg_type->type == HLSL_CLASS_MATRIX)
+ else if (arg_type->class == HLSL_CLASS_MATRIX)
{
matrices = true;
dimx = min(dimx, arg_type->dimx);
@@ -2369,7 +2375,7 @@ static bool elementwise_intrinsic_float_convert_args(struct hlsl_ctx *ctx,
if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc)))
return false;
- type = hlsl_get_numeric_type(ctx, type->type, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
+ type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
return convert_args(ctx, params, type, loc);
}
@@ -2383,20 +2389,18 @@ static bool intrinsic_abs(struct hlsl_ctx *ctx,
static bool intrinsic_all(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
- struct hlsl_ir_node *arg = params->args[0], *mul;
- struct hlsl_ir_constant *one, *zero;
- struct hlsl_ir_load *load;
+ struct hlsl_ir_node *arg = params->args[0], *mul, *one, *zero, *load;
unsigned int i, count;
if (!(one = hlsl_new_float_constant(ctx, 1.0f, loc)))
return false;
- list_add_tail(params->instrs, &one->node.entry);
+ list_add_tail(params->instrs, &one->entry);
if (!(zero = hlsl_new_float_constant(ctx, 0.0f, loc)))
return false;
- list_add_tail(params->instrs, &zero->node.entry);
+ list_add_tail(params->instrs, &zero->entry);
- mul = &one->node;
+ mul = one;
count = hlsl_type_component_count(arg->data_type);
for (i = 0; i < count; ++i)
@@ -2404,52 +2408,123 @@ static bool intrinsic_all(struct hlsl_ctx *ctx,
if (!(load = add_load_component(ctx, params->instrs, arg, i, loc)))
return false;
- if (!(mul = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, &load->node, mul, loc)))
+ if (!(mul = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, load, mul, loc)))
return false;
}
- return !!add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_NEQUAL, mul, &zero->node, loc);
-}
-
-/* Find the type corresponding to the given source type, with the same
- * dimensions but a different base type. */
-static struct hlsl_type *convert_numeric_type(const struct hlsl_ctx *ctx,
- const struct hlsl_type *type, enum hlsl_base_type base_type)
-{
- return hlsl_get_numeric_type(ctx, type->type, base_type, type->dimx, type->dimy);
+ return !!add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_NEQUAL, mul, zero, loc);
}
-static bool intrinsic_asuint(struct hlsl_ctx *ctx,
+static bool intrinsic_any(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
- struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
- struct hlsl_type *data_type;
+ struct hlsl_ir_node *arg = params->args[0], *dot, *or, *zero, *bfalse, *load;
+ unsigned int i, count;
- if (params->args_count != 1 && params->args_count != 3)
+ if (arg->data_type->class != HLSL_CLASS_VECTOR && arg->data_type->class != HLSL_CLASS_SCALAR)
{
- hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
- "Wrong number of arguments to function 'asuint': expected 1 or 3, but got %u.", params->args_count);
+ hlsl_fixme(ctx, loc, "any() implementation for non-vector, non-scalar");
return false;
}
- if (params->args_count == 3)
+ if (arg->data_type->base_type == HLSL_TYPE_FLOAT)
{
- hlsl_fixme(ctx, loc, "Double-to-integer conversion.");
- return false;
- }
+ if (!(zero = hlsl_new_float_constant(ctx, 0.0f, loc)))
+ return false;
+ list_add_tail(params->instrs, &zero->entry);
- data_type = params->args[0]->data_type;
- if (data_type->base_type == HLSL_TYPE_BOOL || data_type->base_type == HLSL_TYPE_DOUBLE)
- {
- struct vkd3d_string_buffer *string;
+ if (!(dot = add_binary_dot_expr(ctx, params->instrs, arg, arg, loc)))
+ return false;
- if ((string = hlsl_type_to_string(ctx, data_type)))
- hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
- "Wrong type for argument 0 of asuint(): expected 'int', 'uint', 'float', or 'half', but got '%s'.",
- string->buffer);
- hlsl_release_string_buffer(ctx, string);
+ return !!add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_NEQUAL, dot, zero, loc);
}
- data_type = convert_numeric_type(ctx, data_type, HLSL_TYPE_UINT);
+ else if (arg->data_type->base_type == HLSL_TYPE_BOOL)
+ {
+ if (!(bfalse = hlsl_new_bool_constant(ctx, false, loc)))
+ return false;
+ list_add_tail(params->instrs, &bfalse->entry);
+
+ or = bfalse;
+
+ count = hlsl_type_component_count(arg->data_type);
+ for (i = 0; i < count; ++i)
+ {
+ if (!(load = add_load_component(ctx, params->instrs, arg, i, loc)))
+ return false;
+
+ if (!(or = add_binary_bitwise_expr(ctx, params->instrs, HLSL_OP2_BIT_OR, or, load, loc)))
+ return false;
+ }
+
+ return true;
+ }
+
+ hlsl_fixme(ctx, loc, "any() implementation for non-float, non-bool");
+ return false;
+}
+
+/* Find the type corresponding to the given source type, with the same
+ * dimensions but a different base type. */
+static struct hlsl_type *convert_numeric_type(const struct hlsl_ctx *ctx,
+ const struct hlsl_type *type, enum hlsl_base_type base_type)
+{
+ return hlsl_get_numeric_type(ctx, type->class, base_type, type->dimx, type->dimy);
+}
+
+static bool intrinsic_asfloat(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
+ struct hlsl_type *data_type;
+
+ data_type = params->args[0]->data_type;
+ if (data_type->base_type == HLSL_TYPE_BOOL || data_type->base_type == HLSL_TYPE_DOUBLE)
+ {
+ struct vkd3d_string_buffer *string;
+
+ if ((string = hlsl_type_to_string(ctx, data_type)))
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Wrong argument type of asfloat(): expected 'int', 'uint', 'float', or 'half', but got '%s'.",
+ string->buffer);
+ hlsl_release_string_buffer(ctx, string);
+ }
+ data_type = convert_numeric_type(ctx, data_type, HLSL_TYPE_FLOAT);
+
+ operands[0] = params->args[0];
+ return add_expr(ctx, params->instrs, HLSL_OP1_REINTERPRET, operands, data_type, loc);
+}
+
+static bool intrinsic_asuint(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
+ struct hlsl_type *data_type;
+
+ if (params->args_count != 1 && params->args_count != 3)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Wrong number of arguments to function 'asuint': expected 1 or 3, but got %u.", params->args_count);
+ return false;
+ }
+
+ if (params->args_count == 3)
+ {
+ hlsl_fixme(ctx, loc, "Double-to-integer conversion.");
+ return false;
+ }
+
+ data_type = params->args[0]->data_type;
+ if (data_type->base_type == HLSL_TYPE_BOOL || data_type->base_type == HLSL_TYPE_DOUBLE)
+ {
+ struct vkd3d_string_buffer *string;
+
+ if ((string = hlsl_type_to_string(ctx, data_type)))
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Wrong type for argument 0 of asuint(): expected 'int', 'uint', 'float', or 'half', but got '%s'.",
+ string->buffer);
+ hlsl_release_string_buffer(ctx, string);
+ }
+ data_type = convert_numeric_type(ctx, data_type, HLSL_TYPE_UINT);
operands[0] = params->args[0];
return add_expr(ctx, params->instrs, HLSL_OP1_REINTERPRET, operands, data_type, loc);
@@ -2483,7 +2558,7 @@ static bool intrinsic_cos(struct hlsl_ctx *ctx,
static bool intrinsic_cross(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
- struct hlsl_ir_swizzle *arg1_swzl1, *arg1_swzl2, *arg2_swzl1, *arg2_swzl2;
+ struct hlsl_ir_node *arg1_swzl1, *arg1_swzl2, *arg2_swzl1, *arg2_swzl2;
struct hlsl_ir_node *arg1 = params->args[0], *arg2 = params->args[1];
struct hlsl_ir_node *arg1_cast, *arg2_cast, *mul1_neg, *mul1, *mul2;
struct hlsl_type *cast_type;
@@ -2504,35 +2579,55 @@ static bool intrinsic_cross(struct hlsl_ctx *ctx,
if (!(arg1_swzl1 = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Z, X, Y, Z), 3, arg1_cast, loc)))
return false;
- list_add_tail(params->instrs, &arg1_swzl1->node.entry);
+ list_add_tail(params->instrs, &arg1_swzl1->entry);
if (!(arg2_swzl1 = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Y, Z, X, Y), 3, arg2_cast, loc)))
return false;
- list_add_tail(params->instrs, &arg2_swzl1->node.entry);
+ list_add_tail(params->instrs, &arg2_swzl1->entry);
- if (!(mul1 = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL,
- &arg1_swzl1->node, &arg2_swzl1->node, loc)))
+ if (!(mul1 = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, arg1_swzl1, arg2_swzl1, loc)))
return false;
- if (!(mul1_neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, mul1, *loc)))
+ if (!(mul1_neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, mul1, loc)))
return false;
list_add_tail(params->instrs, &mul1_neg->entry);
if (!(arg1_swzl2 = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Y, Z, X, Y), 3, arg1_cast, loc)))
return false;
- list_add_tail(params->instrs, &arg1_swzl2->node.entry);
+ list_add_tail(params->instrs, &arg1_swzl2->entry);
if (!(arg2_swzl2 = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Z, X, Y, Z), 3, arg2_cast, loc)))
return false;
- list_add_tail(params->instrs, &arg2_swzl2->node.entry);
+ list_add_tail(params->instrs, &arg2_swzl2->entry);
- if (!(mul2 = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL,
- &arg1_swzl2->node, &arg2_swzl2->node, loc)))
+ if (!(mul2 = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, arg1_swzl2, arg2_swzl2, loc)))
return false;
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, mul2, mul1_neg, loc);
}
+static bool intrinsic_ddx(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *arg;
+
+ if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
+ return false;
+
+ return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_DSX, arg, loc);
+}
+
+static bool intrinsic_ddy(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *arg;
+
+ if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
+ return false;
+
+ return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_DSY, arg, loc);
+}
+
static bool intrinsic_distance(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -2565,8 +2660,7 @@ static bool intrinsic_dot(struct hlsl_ctx *ctx,
static bool intrinsic_exp(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
- struct hlsl_ir_constant *coeff;
- struct hlsl_ir_node *arg, *mul;
+ struct hlsl_ir_node *arg, *mul, *coeff;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
@@ -2574,9 +2668,9 @@ static bool intrinsic_exp(struct hlsl_ctx *ctx,
/* 1/ln(2) */
if (!(coeff = hlsl_new_float_constant(ctx, 1.442695f, loc)))
return false;
- list_add_tail(params->instrs, &coeff->node.entry);
+ list_add_tail(params->instrs, &coeff->entry);
- if (!(mul = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, &coeff->node, params->args[0], loc)))
+ if (!(mul = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, coeff, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_EXP2, mul, loc);
@@ -2604,6 +2698,43 @@ static bool intrinsic_floor(struct hlsl_ctx *ctx,
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_FLOOR, arg, loc);
}
+static bool intrinsic_fmod(struct hlsl_ctx *ctx, const struct parse_initializer *params,
+ const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *x, *y, *div, *abs, *frac, *neg_frac, *ge, *select, *zero;
+ static const struct hlsl_constant_value zero_value;
+
+ if (!(x = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
+ return false;
+
+ if (!(y = intrinsic_float_convert_arg(ctx, params, params->args[1], loc)))
+ return false;
+
+ if (!(div = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_DIV, x, y, loc)))
+ return false;
+
+ if (!(zero = hlsl_new_constant(ctx, div->data_type, &zero_value, loc)))
+ return false;
+ list_add_tail(params->instrs, &zero->entry);
+
+ if (!(abs = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ABS, div, loc)))
+ return false;
+
+ if (!(frac = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_FRACT, abs, loc)))
+ return false;
+
+ if (!(neg_frac = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_NEG, frac, loc)))
+ return false;
+
+ if (!(ge = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_GEQUAL, div, zero, loc)))
+ return false;
+
+ if (!(select = hlsl_add_conditional(ctx, params->instrs, ge, frac, neg_frac)))
+ return false;
+
+ return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, select, y, loc);
+}
+
static bool intrinsic_frac(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -2635,7 +2766,7 @@ static bool intrinsic_length(struct hlsl_ctx *ctx,
struct hlsl_type *type = params->args[0]->data_type;
struct hlsl_ir_node *arg, *dot;
- if (type->type == HLSL_CLASS_MATRIX)
+ if (type->class == HLSL_CLASS_MATRIX)
{
struct vkd3d_string_buffer *string;
@@ -2692,20 +2823,18 @@ static struct hlsl_ir_node * add_pow_expr(struct hlsl_ctx *ctx,
static bool intrinsic_lit(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
- struct hlsl_ir_node *n_l_neg, *n_h_neg, *specular_or, *specular_pow;
- struct hlsl_ir_constant *init, *zero;
- struct hlsl_ir_node *n_l, *n_h, *m;
- struct hlsl_ir_node *diffuse;
- struct hlsl_ir_store *store;
+ struct hlsl_ir_node *n_l_neg, *n_h_neg, *specular_or, *specular_pow, *load;
+ struct hlsl_ir_node *n_l, *n_h, *m, *diffuse, *zero, *store, *init;
+ struct hlsl_constant_value init_value;
+ struct hlsl_ir_load *var_load;
struct hlsl_deref var_deref;
struct hlsl_type *ret_type;
- struct hlsl_ir_load *load;
struct hlsl_ir_var *var;
struct hlsl_block block;
- if (params->args[0]->data_type->type != HLSL_CLASS_SCALAR
- || params->args[1]->data_type->type != HLSL_CLASS_SCALAR
- || params->args[2]->data_type->type != HLSL_CLASS_SCALAR)
+ if (params->args[0]->data_type->class != HLSL_CLASS_SCALAR
+ || params->args[1]->data_type->class != HLSL_CLASS_SCALAR
+ || params->args[2]->data_type->class != HLSL_CLASS_SCALAR)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Invalid argument type.");
return false;
@@ -2726,37 +2855,35 @@ static bool intrinsic_lit(struct hlsl_ctx *ctx,
return false;
hlsl_init_simple_deref_from_var(&var_deref, var);
- if (!(init = hlsl_new_constant(ctx, ret_type, loc)))
+ init_value.u[0].f = 1.0f;
+ init_value.u[1].f = 0.0f;
+ init_value.u[2].f = 0.0f;
+ init_value.u[3].f = 1.0f;
+ if (!(init = hlsl_new_constant(ctx, ret_type, &init_value, loc)))
return false;
- init->value[0].f = 1.0f;
- init->value[1].f = 0.0f;
- init->value[2].f = 0.0f;
- init->value[3].f = 1.0f;
- list_add_tail(params->instrs, &init->node.entry);
+ list_add_tail(params->instrs, &init->entry);
- if (!(store = hlsl_new_simple_store(ctx, var, &init->node)))
+ if (!(store = hlsl_new_simple_store(ctx, var, init)))
return false;
- list_add_tail(params->instrs, &store->node.entry);
+ list_add_tail(params->instrs, &store->entry);
if (!(zero = hlsl_new_float_constant(ctx, 0.0f, loc)))
return false;
- list_add_tail(params->instrs, &zero->node.entry);
+ list_add_tail(params->instrs, &zero->entry);
/* Diffuse component. */
- if (!(diffuse = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MAX, n_l, &zero->node, loc)))
+ if (!(diffuse = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MAX, n_l, zero, loc)))
return false;
- if (!(store = hlsl_new_store_component(ctx, &block, &var_deref, 1, diffuse)))
+ if (!hlsl_new_store_component(ctx, &block, &var_deref, 1, diffuse))
return false;
list_move_tail(params->instrs, &block.instrs);
/* Specular component. */
- if (!(n_h_neg = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_LESS,
- n_h, &zero->node, loc)))
+ if (!(n_h_neg = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_LESS, n_h, zero, loc)))
return false;
- if (!(n_l_neg = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_LESS,
- n_l, &zero->node, loc)))
+ if (!(n_l_neg = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_LESS, n_l, zero, loc)))
return false;
if (!(specular_or = add_binary_logical_expr(ctx, params->instrs, HLSL_OP2_LOGIC_OR, n_l_neg, n_h_neg, loc)))
@@ -2765,20 +2892,67 @@ static bool intrinsic_lit(struct hlsl_ctx *ctx,
if (!(specular_pow = add_pow_expr(ctx, params->instrs, n_h, m, loc)))
return false;
- if (!(load = hlsl_add_conditional(ctx, params->instrs, specular_or, &zero->node, specular_pow)))
+ if (!(load = hlsl_add_conditional(ctx, params->instrs, specular_or, zero, specular_pow)))
return false;
- if (!(store = hlsl_new_store_component(ctx, &block, &var_deref, 2, &load->node)))
+ if (!hlsl_new_store_component(ctx, &block, &var_deref, 2, load))
return false;
list_move_tail(params->instrs, &block.instrs);
- if (!(load = hlsl_new_var_load(ctx, var, *loc)))
+ if (!(var_load = hlsl_new_var_load(ctx, var, loc)))
return false;
- list_add_tail(params->instrs, &load->node.entry);
+ list_add_tail(params->instrs, &var_load->node.entry);
return true;
}
+static bool intrinsic_log(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *log, *arg, *coeff;
+
+ if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
+ return false;
+
+ if (!(log = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_LOG2, arg, loc)))
+ return false;
+
+ /* ln(2) */
+ if (!(coeff = hlsl_new_float_constant(ctx, 0.69314718055f, loc)))
+ return false;
+
+ return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, log, coeff, loc);
+}
+
+static bool intrinsic_log10(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *log, *arg, *coeff;
+
+ if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
+ return false;
+
+ if (!(log = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_LOG2, arg, loc)))
+ return false;
+
+ /* 1 / log2(10) */
+ if (!(coeff = hlsl_new_float_constant(ctx, 0.301029996f, loc)))
+ return false;
+
+ return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, log, coeff, loc);
+}
+
+static bool intrinsic_log2(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *arg;
+
+ if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
+ return false;
+
+ return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_LOG2, arg, loc);
+}
+
static bool intrinsic_max(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -2808,15 +2982,15 @@ static bool intrinsic_mul(struct hlsl_ctx *ctx,
struct hlsl_ir_load *load;
struct hlsl_ir_var *var;
- if (arg1->data_type->type == HLSL_CLASS_SCALAR || arg2->data_type->type == HLSL_CLASS_SCALAR)
+ if (arg1->data_type->class == HLSL_CLASS_SCALAR || arg2->data_type->class == HLSL_CLASS_SCALAR)
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, arg1, arg2, loc);
- if (arg1->data_type->type == HLSL_CLASS_VECTOR)
+ if (arg1->data_type->class == HLSL_CLASS_VECTOR)
{
vect_count++;
cast_type1 = hlsl_get_matrix_type(ctx, base, arg1->data_type->dimx, 1);
}
- if (arg2->data_type->type == HLSL_CLASS_VECTOR)
+ if (arg2->data_type->class == HLSL_CLASS_VECTOR)
{
vect_count++;
cast_type2 = hlsl_get_matrix_type(ctx, base, 1, arg2->data_type->dimx);
@@ -2854,13 +3028,11 @@ static bool intrinsic_mul(struct hlsl_ctx *ctx,
for (j = 0; j < matrix_type->dimy; ++j)
{
struct hlsl_ir_node *instr = NULL;
- struct hlsl_ir_store *store;
struct hlsl_block block;
for (k = 0; k < cast_type1->dimx && k < cast_type2->dimy; ++k)
{
- struct hlsl_ir_load *value1, *value2;
- struct hlsl_ir_node *mul;
+ struct hlsl_ir_node *value1, *value2, *mul;
if (!(value1 = add_load_component(ctx, params->instrs, cast1, j * cast1->data_type->dimx + k, loc)))
return false;
@@ -2868,7 +3040,7 @@ static bool intrinsic_mul(struct hlsl_ctx *ctx,
if (!(value2 = add_load_component(ctx, params->instrs, cast2, k * cast2->data_type->dimx + i, loc)))
return false;
- if (!(mul = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, &value1->node, &value2->node, loc)))
+ if (!(mul = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, value1, value2, loc)))
return false;
if (instr)
@@ -2882,13 +3054,13 @@ static bool intrinsic_mul(struct hlsl_ctx *ctx,
}
}
- if (!(store = hlsl_new_store_component(ctx, &block, &var_deref, j * matrix_type->dimx + i, instr)))
+ if (!hlsl_new_store_component(ctx, &block, &var_deref, j * matrix_type->dimx + i, instr))
return false;
list_move_tail(params->instrs, &block.instrs);
}
}
- if (!(load = hlsl_new_var_load(ctx, var, *loc)))
+ if (!(load = hlsl_new_var_load(ctx, var, loc)))
return false;
list_add_tail(params->instrs, &load->node.entry);
@@ -2901,7 +3073,7 @@ static bool intrinsic_normalize(struct hlsl_ctx *ctx,
struct hlsl_type *type = params->args[0]->data_type;
struct hlsl_ir_node *dot, *rsq, *arg;
- if (type->type == HLSL_CLASS_MATRIX)
+ if (type->class == HLSL_CLASS_MATRIX)
{
struct vkd3d_string_buffer *string;
@@ -2986,6 +3158,42 @@ static bool intrinsic_saturate(struct hlsl_ctx *ctx,
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SAT, arg, loc);
}
+static bool intrinsic_sign(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *lt, *neg, *op1, *op2, *zero, *arg = params->args[0];
+ static const struct hlsl_constant_value zero_value;
+
+ struct hlsl_type *int_type = hlsl_get_numeric_type(ctx, arg->data_type->class, HLSL_TYPE_INT,
+ arg->data_type->dimx, arg->data_type->dimy);
+
+ if (!(zero = hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, arg->data_type->base_type), &zero_value, loc)))
+ return false;
+ list_add_tail(params->instrs, &zero->entry);
+
+ /* Check if 0 < arg, cast bool to int */
+
+ if (!(lt = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_LESS, zero, arg, loc)))
+ return false;
+
+ if (!(op1 = add_implicit_conversion(ctx, params->instrs, lt, int_type, loc)))
+ return false;
+
+ /* Check if arg < 0, cast bool to int and invert (meaning true is -1) */
+
+ if (!(lt = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_LESS, arg, zero, loc)))
+ return false;
+
+ if (!(op2 = add_implicit_conversion(ctx, params->instrs, lt, int_type, loc)))
+ return false;
+
+ if (!(neg = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_NEG, op2, loc)))
+ return false;
+
+ /* Adding these two together will make 1 when > 0, -1 when < 0, and 0 when neither */
+ return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, neg, op1, loc);
+}
+
static bool intrinsic_sin(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -3001,8 +3209,7 @@ static bool intrinsic_sin(struct hlsl_ctx *ctx,
static bool intrinsic_smoothstep(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
- struct hlsl_ir_node *min_arg, *max_arg, *x_arg, *p, *p_num, *p_denom, *res;
- struct hlsl_ir_constant *one, *minus_two, *three;
+ struct hlsl_ir_node *min_arg, *max_arg, *x_arg, *p, *p_num, *p_denom, *res, *one, *minus_two, *three;
if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
return false;
@@ -3022,9 +3229,9 @@ static bool intrinsic_smoothstep(struct hlsl_ctx *ctx,
if (!(one = hlsl_new_float_constant(ctx, 1.0, loc)))
return false;
- list_add_tail(params->instrs, &one->node.entry);
+ list_add_tail(params->instrs, &one->entry);
- if (!(p_denom = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_DIV, &one->node, p_denom, loc)))
+ if (!(p_denom = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_DIV, one, p_denom, loc)))
return false;
if (!(p = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, p_num, p_denom, loc)))
@@ -3035,16 +3242,16 @@ static bool intrinsic_smoothstep(struct hlsl_ctx *ctx,
if (!(minus_two = hlsl_new_float_constant(ctx, -2.0, loc)))
return false;
- list_add_tail(params->instrs, &minus_two->node.entry);
+ list_add_tail(params->instrs, &minus_two->entry);
if (!(three = hlsl_new_float_constant(ctx, 3.0, loc)))
return false;
- list_add_tail(params->instrs, &three->node.entry);
+ list_add_tail(params->instrs, &three->entry);
- if (!(res = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, &minus_two->node, p, loc)))
+ if (!(res = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, minus_two, p, loc)))
return false;
- if (!(res = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, &three->node, res, loc)))
+ if (!(res = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, three, res, loc)))
return false;
if (!(p = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, p, p, loc)))
@@ -3081,7 +3288,7 @@ static bool intrinsic_step(struct hlsl_ctx *ctx,
return false;
type = ge->data_type;
- type = hlsl_get_numeric_type(ctx, type->type, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
+ type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
return !!add_implicit_conversion(ctx, params->instrs, ge, type, loc);
}
@@ -3090,9 +3297,7 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
{
struct hlsl_resource_load_params load_params = {.type = HLSL_RESOURCE_SAMPLE};
const struct hlsl_type *sampler_type;
- struct hlsl_ir_resource_load *load;
- struct hlsl_ir_load *sampler_load;
- struct hlsl_ir_node *coords;
+ struct hlsl_ir_node *coords, *load;
if (params->args_count != 2 && params->args_count != 4)
{
@@ -3107,7 +3312,7 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
}
sampler_type = params->args[0]->data_type;
- if (sampler_type->type != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
+ if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
|| (sampler_type->sampler_dim != dim && sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC))
{
struct vkd3d_string_buffer *string;
@@ -3118,24 +3323,19 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
name, ctx->builtin_types.sampler[dim]->name, string->buffer);
hlsl_release_string_buffer(ctx, string);
}
- else
- {
- /* Only HLSL_IR_LOAD can return an object. */
- sampler_load = hlsl_ir_load(params->args[0]);
-
- load_params.resource = sampler_load->src;
- }
if (!(coords = add_implicit_conversion(ctx, params->instrs, params->args[1],
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, hlsl_sampler_dim_count(dim)), loc)))
coords = params->args[1];
load_params.coords = coords;
+ load_params.resource = params->args[0];
load_params.format = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 4);
+ load_params.sampling_dim = dim;
if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
return false;
- list_add_tail(params->instrs, &load->node.entry);
+ list_add_tail(params->instrs, &load->entry);
return true;
}
@@ -3156,13 +3356,14 @@ static bool intrinsic_transpose(struct hlsl_ctx *ctx,
{
struct hlsl_ir_node *arg = params->args[0];
struct hlsl_type *arg_type = arg->data_type;
+ struct hlsl_ir_load *var_load;
struct hlsl_deref var_deref;
struct hlsl_type *mat_type;
- struct hlsl_ir_load *load;
+ struct hlsl_ir_node *load;
struct hlsl_ir_var *var;
unsigned int i, j;
- if (arg_type->type != HLSL_CLASS_SCALAR && arg_type->type != HLSL_CLASS_MATRIX)
+ if (arg_type->class != HLSL_CLASS_SCALAR && arg_type->class != HLSL_CLASS_MATRIX)
{
struct vkd3d_string_buffer *string;
@@ -3174,7 +3375,7 @@ static bool intrinsic_transpose(struct hlsl_ctx *ctx,
return false;
}
- if (arg_type->type == HLSL_CLASS_SCALAR)
+ if (arg_type->class == HLSL_CLASS_SCALAR)
{
list_add_tail(params->instrs, &arg->entry);
return true;
@@ -3190,21 +3391,75 @@ static bool intrinsic_transpose(struct hlsl_ctx *ctx,
{
for (j = 0; j < arg_type->dimy; ++j)
{
- struct hlsl_ir_store *store;
struct hlsl_block block;
if (!(load = add_load_component(ctx, params->instrs, arg, j * arg->data_type->dimx + i, loc)))
return false;
- if (!(store = hlsl_new_store_component(ctx, &block, &var_deref, i * var->data_type->dimx + j, &load->node)))
+ if (!hlsl_new_store_component(ctx, &block, &var_deref, i * var->data_type->dimx + j, load))
return false;
list_move_tail(params->instrs, &block.instrs);
}
}
- if (!(load = hlsl_new_var_load(ctx, var, *loc)))
+ if (!(var_load = hlsl_new_var_load(ctx, var, loc)))
return false;
- list_add_tail(params->instrs, &load->node.entry);
+ list_add_tail(params->instrs, &var_load->node.entry);
+
+ return true;
+}
+
+static bool intrinsic_trunc(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *arg;
+
+ if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
+ return false;
+
+ return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_TRUNC, arg, loc);
+}
+
+static bool intrinsic_d3dcolor_to_ubyte4(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *arg = params->args[0], *ret, *c, *swizzle;
+ struct hlsl_type *arg_type = arg->data_type;
+
+ if (arg_type->class != HLSL_CLASS_SCALAR && !(arg_type->class == HLSL_CLASS_VECTOR && arg_type->dimx == 4))
+ {
+ struct vkd3d_string_buffer *string;
+
+ if ((string = hlsl_type_to_string(ctx, arg_type)))
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Wrong argument type '%s'.", string->buffer);
+ hlsl_release_string_buffer(ctx, string);
+ }
+
+ return false;
+ }
+
+ if (!(arg = intrinsic_float_convert_arg(ctx, params, arg, loc)))
+ return false;
+
+ if (!(c = hlsl_new_float_constant(ctx, 255.0f + (0.5f / 256.0f), loc)))
+ return false;
+ list_add_tail(params->instrs, &c->entry);
+
+ if (arg_type->class == HLSL_CLASS_VECTOR)
+ {
+ if (!(swizzle = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Z, Y, X, W), 4, arg, loc)))
+ return false;
+ list_add_tail(params->instrs, &swizzle->entry);
+
+ arg = swizzle;
+ }
+
+ if (!(ret = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, arg, c, loc)))
+ return false;
+
+ if (ctx->profile->major_version >= 4)
+ return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_TRUNC, ret, loc);
return true;
}
@@ -3220,22 +3475,31 @@ static const struct intrinsic_function
intrinsic_functions[] =
{
/* Note: these entries should be kept in alphabetical order. */
+ {"D3DCOLORtoUBYTE4", 1, true, intrinsic_d3dcolor_to_ubyte4},
{"abs", 1, true, intrinsic_abs},
{"all", 1, true, intrinsic_all},
+ {"any", 1, true, intrinsic_any},
+ {"asfloat", 1, true, intrinsic_asfloat},
{"asuint", -1, true, intrinsic_asuint},
{"clamp", 3, true, intrinsic_clamp},
{"cos", 1, true, intrinsic_cos},
{"cross", 2, true, intrinsic_cross},
+ {"ddx", 1, true, intrinsic_ddx},
+ {"ddy", 1, true, intrinsic_ddy},
{"distance", 2, true, intrinsic_distance},
{"dot", 2, true, intrinsic_dot},
{"exp", 1, true, intrinsic_exp},
{"exp2", 1, true, intrinsic_exp2},
{"floor", 1, true, intrinsic_floor},
+ {"fmod", 2, true, intrinsic_fmod},
{"frac", 1, true, intrinsic_frac},
{"ldexp", 2, true, intrinsic_ldexp},
{"length", 1, true, intrinsic_length},
{"lerp", 3, true, intrinsic_lerp},
{"lit", 3, true, intrinsic_lit},
+ {"log", 1, true, intrinsic_log},
+ {"log10", 1, true, intrinsic_log10},
+ {"log2", 1, true, intrinsic_log2},
{"max", 2, true, intrinsic_max},
{"min", 2, true, intrinsic_min},
{"mul", 2, true, intrinsic_mul},
@@ -3245,6 +3509,7 @@ intrinsic_functions[] =
{"round", 1, true, intrinsic_round},
{"rsqrt", 1, true, intrinsic_rsqrt},
{"saturate", 1, true, intrinsic_saturate},
+ {"sign", 1, true, intrinsic_sign},
{"sin", 1, true, intrinsic_sin},
{"smoothstep", 3, true, intrinsic_smoothstep},
{"sqrt", 1, true, intrinsic_sqrt},
@@ -3252,6 +3517,7 @@ intrinsic_functions[] =
{"tex2D", -1, false, intrinsic_tex2D},
{"tex3D", -1, false, intrinsic_tex3D},
{"transpose", 1, true, intrinsic_transpose},
+ {"trunc", 1, true, intrinsic_trunc},
};
static int intrinsic_function_name_compare(const void *a, const void *b)
@@ -3291,11 +3557,11 @@ static struct list *add_call(struct hlsl_ctx *ctx, const char *name,
if (param->storage_modifiers & HLSL_STORAGE_IN)
{
- struct hlsl_ir_store *store;
+ struct hlsl_ir_node *store;
if (!(store = hlsl_new_simple_store(ctx, param, arg)))
goto fail;
- list_add_tail(args->instrs, &store->node.entry);
+ list_add_tail(args->instrs, &store->entry);
}
}
@@ -3316,7 +3582,7 @@ static struct list *add_call(struct hlsl_ctx *ctx, const char *name,
hlsl_error(ctx, &arg->loc, VKD3D_SHADER_ERROR_HLSL_MODIFIES_CONST,
"Output argument to \"%s\" is const.", decl->func->name);
- if (!(load = hlsl_new_var_load(ctx, param, arg->loc)))
+ if (!(load = hlsl_new_var_load(ctx, param, &arg->loc)))
goto fail;
list_add_tail(args->instrs, &load->node.entry);
@@ -3329,7 +3595,7 @@ static struct list *add_call(struct hlsl_ctx *ctx, const char *name,
{
struct hlsl_ir_load *load;
- if (!(load = hlsl_new_var_load(ctx, decl->return_var, *loc)))
+ if (!(load = hlsl_new_var_load(ctx, decl->return_var, loc)))
goto fail;
list_add_tail(args->instrs, &load->node.entry);
}
@@ -3360,7 +3626,7 @@ static struct list *add_call(struct hlsl_ctx *ctx, const char *name,
for (i = 0; i < args->args_count; ++i)
{
- if (args->args[i]->data_type->type > HLSL_CLASS_LAST_NUMERIC)
+ if (args->args[i]->data_type->class > HLSL_CLASS_LAST_NUMERIC)
{
struct vkd3d_string_buffer *string;
@@ -3397,20 +3663,20 @@ fail:
}
static struct list *add_constructor(struct hlsl_ctx *ctx, struct hlsl_type *type,
- struct parse_initializer *params, struct vkd3d_shader_location loc)
+ struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_load *load;
struct hlsl_ir_var *var;
unsigned int i, idx = 0;
- if (!(var = hlsl_new_synthetic_var(ctx, "constructor", type, &loc)))
+ if (!(var = hlsl_new_synthetic_var(ctx, "constructor", type, loc)))
return NULL;
for (i = 0; i < params->args_count; ++i)
{
struct hlsl_ir_node *arg = params->args[i];
- if (arg->data_type->type == HLSL_CLASS_OBJECT)
+ if (arg->data_type->class == HLSL_CLASS_OBJECT)
{
struct vkd3d_string_buffer *string;
@@ -3455,320 +3721,526 @@ static unsigned int hlsl_offset_dim_count(enum hlsl_sampler_dim dim)
}
}
-static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *object,
- const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
-{
- const struct hlsl_type *object_type = object->data_type;
- struct hlsl_ir_load *object_load;
+static bool raise_invalid_method_object_type(struct hlsl_ctx *ctx, const struct hlsl_type *object_type,
+ const char *method, const struct vkd3d_shader_location *loc)
+{
+ struct vkd3d_string_buffer *string;
+
+ if ((string = hlsl_type_to_string(ctx, object_type)))
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
+ "Method '%s' is not defined on type '%s'.", method, string->buffer);
+ hlsl_release_string_buffer(ctx, string);
+ return false;
+}
+
+static bool add_load_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *object,
+ const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ const struct hlsl_type *object_type = object->data_type;
+ const unsigned int sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
+ const unsigned int offset_dim = hlsl_offset_dim_count(object_type->sampler_dim);
+ struct hlsl_resource_load_params load_params = {.type = HLSL_RESOURCE_LOAD};
+ struct hlsl_ir_node *load;
+ bool multisampled;
+
+ if (object_type->sampler_dim == HLSL_SAMPLER_DIM_CUBE
+ || object_type->sampler_dim == HLSL_SAMPLER_DIM_CUBEARRAY)
+ {
+ return raise_invalid_method_object_type(ctx, object_type, name, loc);
+ }
+
+ multisampled = object_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS
+ || object_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY;
+
+ if (params->args_count < 1 + multisampled || params->args_count > 3 + multisampled)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Wrong number of arguments to method 'Load': expected between %u and %u, but got %u.",
+ 1 + multisampled, 3 + multisampled, params->args_count);
+ return false;
+ }
+ if (multisampled)
+ {
+ if (!(load_params.sample_index = add_implicit_conversion(ctx, instrs, params->args[1],
+ hlsl_get_scalar_type(ctx, HLSL_TYPE_INT), loc)))
+ return false;
+ }
+
+ assert(offset_dim);
+ if (params->args_count > 1 + multisampled)
+ {
+ if (!(load_params.texel_offset = add_implicit_conversion(ctx, instrs, params->args[1 + multisampled],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
+ return false;
+ }
+ if (params->args_count > 2 + multisampled)
+ {
+ hlsl_fixme(ctx, loc, "Tiled resource status argument.");
+ }
+
+ /* +1 for the mipmap level for non-multisampled textures */
+ if (!(load_params.coords = add_implicit_conversion(ctx, instrs, params->args[0],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim + !multisampled), loc)))
+ return false;
+
+ load_params.format = object_type->e.resource_format;
+ load_params.resource = object;
+
+ if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
+ return false;
+ list_add_tail(instrs, &load->entry);
+ return true;
+}
+
+static bool add_sample_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *object,
+ const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ const struct hlsl_type *object_type = object->data_type;
+ const unsigned int sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
+ const unsigned int offset_dim = hlsl_offset_dim_count(object_type->sampler_dim);
+ struct hlsl_resource_load_params load_params = {.type = HLSL_RESOURCE_SAMPLE};
+ const struct hlsl_type *sampler_type;
+ struct hlsl_ir_node *load;
+
+ if (object_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS
+ || object_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY)
+ {
+ return raise_invalid_method_object_type(ctx, object_type, name, loc);
+ }
+
+ if (params->args_count < 2 || params->args_count > 4 + !!offset_dim)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Wrong number of arguments to method 'Sample': expected from 2 to %u, but got %u.",
+ 4 + !!offset_dim, params->args_count);
+ return false;
+ }
+
+ sampler_type = params->args[0]->data_type;
+ if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
+ || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
+ {
+ struct vkd3d_string_buffer *string;
+
+ if ((string = hlsl_type_to_string(ctx, sampler_type)))
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Wrong type for argument 0 of Sample(): expected 'sampler', but got '%s'.", string->buffer);
+ hlsl_release_string_buffer(ctx, string);
+ return false;
+ }
+
+ if (!(load_params.coords = add_implicit_conversion(ctx, instrs, params->args[1],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
+ return false;
+
+ if (offset_dim && params->args_count > 2)
+ {
+ if (!(load_params.texel_offset = add_implicit_conversion(ctx, instrs, params->args[2],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
+ return false;
+ }
+
+ if (params->args_count > 2 + !!offset_dim)
+ hlsl_fixme(ctx, loc, "Sample() clamp parameter.");
+ if (params->args_count > 3 + !!offset_dim)
+ hlsl_fixme(ctx, loc, "Tiled resource status argument.");
+
+ load_params.format = object_type->e.resource_format;
+ load_params.resource = object;
+ load_params.sampler = params->args[0];
+
+ if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
+ return false;
+ list_add_tail(instrs, &load->entry);
+
+ return true;
+}
+
+static bool add_sample_cmp_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *object,
+ const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ const struct hlsl_type *object_type = object->data_type;
+ const unsigned int sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
+ const unsigned int offset_dim = hlsl_offset_dim_count(object_type->sampler_dim);
+ struct hlsl_resource_load_params load_params = { 0 };
+ const struct hlsl_type *sampler_type;
+ struct hlsl_ir_node *load;
+
+ if (object_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS
+ || object_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY)
+ {
+ return raise_invalid_method_object_type(ctx, object_type, name, loc);
+ }
+
+ if (!strcmp(name, "SampleCmpLevelZero"))
+ load_params.type = HLSL_RESOURCE_SAMPLE_CMP_LZ;
+ else
+ load_params.type = HLSL_RESOURCE_SAMPLE_CMP;
+
+ if (params->args_count < 3 || params->args_count > 5 + !!offset_dim)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Wrong number of arguments to method '%s': expected from 3 to %u, but got %u.",
+ name, 5 + !!offset_dim, params->args_count);
+ return false;
+ }
+
+ sampler_type = params->args[0]->data_type;
+ if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
+ || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_COMPARISON)
+ {
+ struct vkd3d_string_buffer *string;
+
+ if ((string = hlsl_type_to_string(ctx, sampler_type)))
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Wrong type for argument 0 of %s(): expected 'SamplerComparisonState', but got '%s'.",
+ name, string->buffer);
+ hlsl_release_string_buffer(ctx, string);
+ return false;
+ }
+
+ if (!(load_params.coords = add_implicit_conversion(ctx, instrs, params->args[1],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
+ return false;
+
+ if (!(load_params.cmp = add_implicit_conversion(ctx, instrs, params->args[2],
+ hlsl_get_scalar_type(ctx, HLSL_TYPE_FLOAT), loc)))
+ load_params.cmp = params->args[2];
+
+ if (offset_dim && params->args_count > 3)
+ {
+ if (!(load_params.texel_offset = add_implicit_conversion(ctx, instrs, params->args[2],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
+ return false;
+ }
+
+ if (params->args_count > 3 + !!offset_dim)
+ hlsl_fixme(ctx, loc, "%s() clamp parameter.", name);
+ if (params->args_count > 4 + !!offset_dim)
+ hlsl_fixme(ctx, loc, "Tiled resource status argument.");
+
+ load_params.format = object_type->e.resource_format;
+ load_params.resource = object;
+ load_params.sampler = params->args[0];
+
+ if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
+ return false;
+ list_add_tail(instrs, &load->entry);
+
+ return true;
+}
+
+static bool add_gather_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *object,
+ const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ const struct hlsl_type *object_type = object->data_type;
+ const unsigned int sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
+ const unsigned int offset_dim = hlsl_offset_dim_count(object_type->sampler_dim);
+ struct hlsl_resource_load_params load_params = {0};
+ const struct hlsl_type *sampler_type;
+ struct hlsl_ir_node *load;
+ unsigned int read_channel;
+
+ if (object_type->sampler_dim != HLSL_SAMPLER_DIM_2D
+ && object_type->sampler_dim != HLSL_SAMPLER_DIM_2DARRAY
+ && object_type->sampler_dim != HLSL_SAMPLER_DIM_CUBE
+ && object_type->sampler_dim != HLSL_SAMPLER_DIM_CUBEARRAY)
+ {
+ return raise_invalid_method_object_type(ctx, object_type, name, loc);
+ }
+
+ if (!strcmp(name, "GatherGreen"))
+ {
+ load_params.type = HLSL_RESOURCE_GATHER_GREEN;
+ read_channel = 1;
+ }
+ else if (!strcmp(name, "GatherBlue"))
+ {
+ load_params.type = HLSL_RESOURCE_GATHER_BLUE;
+ read_channel = 2;
+ }
+ else if (!strcmp(name, "GatherAlpha"))
+ {
+ load_params.type = HLSL_RESOURCE_GATHER_ALPHA;
+ read_channel = 3;
+ }
+ else
+ {
+ load_params.type = HLSL_RESOURCE_GATHER_RED;
+ read_channel = 0;
+ }
+
+ if (!strcmp(name, "Gather") || !offset_dim)
+ {
+ if (params->args_count < 2 || params->args_count > 3 + !!offset_dim)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Wrong number of arguments to method '%s': expected from 2 to %u, but got %u.",
+ name, 3 + !!offset_dim, params->args_count);
+ return false;
+ }
+ }
+ else if (params->args_count < 2 || params->args_count == 5 || params->args_count > 7)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Wrong number of arguments to method '%s': expected 2, 3, 4, 6 or 7, but got %u.",
+ name, params->args_count);
+ return false;
+ }
+
+ if (params->args_count == 3 + !!offset_dim || params->args_count == 7)
+ hlsl_fixme(ctx, loc, "Tiled resource status argument.");
- if (object_type->type != HLSL_CLASS_OBJECT || object_type->base_type != HLSL_TYPE_TEXTURE
- || object_type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
+ if (params->args_count == 6 || params->args_count == 7)
+ {
+ hlsl_fixme(ctx, loc, "Multiple %s() offset parameters.", name);
+ }
+ else if (offset_dim && params->args_count > 2)
+ {
+ if (!(load_params.texel_offset = add_implicit_conversion(ctx, instrs, params->args[2],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
+ return false;
+ }
+
+ sampler_type = params->args[0]->data_type;
+ if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
+ || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;
- if ((string = hlsl_type_to_string(ctx, object_type)))
+ if ((string = hlsl_type_to_string(ctx, sampler_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
- "Type '%s' does not have methods.", string->buffer);
+ "Wrong type for argument 1 of %s(): expected 'sampler', but got '%s'.", name, string->buffer);
hlsl_release_string_buffer(ctx, string);
return false;
}
- /* Only HLSL_IR_LOAD can return an object. */
- object_load = hlsl_ir_load(object);
-
- if (!strcmp(name, "Load")
- && object_type->sampler_dim != HLSL_SAMPLER_DIM_CUBE
- && object_type->sampler_dim != HLSL_SAMPLER_DIM_CUBEARRAY)
+ if (read_channel >= object_type->e.resource_format->dimx)
{
- const unsigned int sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
- const unsigned int offset_dim = hlsl_offset_dim_count(object_type->sampler_dim);
- struct hlsl_resource_load_params load_params = {.type = HLSL_RESOURCE_LOAD};
- struct hlsl_ir_resource_load *load;
- bool multisampled;
-
- multisampled = object_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS
- || object_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY;
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Method %s() requires at least %u channels.", name, read_channel + 1);
+ return false;
+ }
- if (params->args_count < 1 + multisampled || params->args_count > 3 + multisampled)
- {
- hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
- "Wrong number of arguments to method 'Load': expected between %u and %u, but got %u.",
- 1 + multisampled, 3 + multisampled, params->args_count);
- return false;
- }
- if (multisampled)
- {
- hlsl_fixme(ctx, loc, "Load() sampling index parameter.");
- }
+ if (!(load_params.coords = add_implicit_conversion(ctx, instrs, params->args[1],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
+ return false;
- assert(offset_dim);
- if (params->args_count > 1 + multisampled)
- {
- if (!(load_params.texel_offset = add_implicit_conversion(ctx, instrs, params->args[1 + multisampled],
- hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
- return false;
- }
- if (params->args_count > 2 + multisampled)
- {
- hlsl_fixme(ctx, loc, "Tiled resource status argument.");
- }
+ load_params.format = hlsl_get_vector_type(ctx, object_type->e.resource_format->base_type, 4);
+ load_params.resource = object;
+ load_params.sampler = params->args[0];
- /* +1 for the mipmap level */
- if (!(load_params.coords = add_implicit_conversion(ctx, instrs, params->args[0],
- hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim + 1), loc)))
- return false;
+ if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
+ return false;
+ list_add_tail(instrs, &load->entry);
+ return true;
+}
- load_params.format = object_type->e.resource_format;
- load_params.resource = object_load->src;
+static bool add_sample_lod_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *object,
+ const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ const struct hlsl_type *object_type = object->data_type;
+ struct hlsl_resource_load_params load_params = { 0 };
+ const unsigned int sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
+ const unsigned int offset_dim = hlsl_offset_dim_count(object_type->sampler_dim);
+ const struct hlsl_type *sampler_type;
+ struct hlsl_ir_node *load;
- if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
- return false;
- list_add_tail(instrs, &load->node.entry);
- return true;
+ if (object_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS
+ || object_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY)
+ {
+ return raise_invalid_method_object_type(ctx, object_type, name, loc);
}
- else if (!strcmp(name, "Sample")
- && object_type->sampler_dim != HLSL_SAMPLER_DIM_2DMS
- && object_type->sampler_dim != HLSL_SAMPLER_DIM_2DMSARRAY)
+
+ if (!strcmp(name, "SampleLevel"))
+ load_params.type = HLSL_RESOURCE_SAMPLE_LOD;
+ else
+ load_params.type = HLSL_RESOURCE_SAMPLE_LOD_BIAS;
+
+ if (params->args_count < 3 || params->args_count > 4 + !!offset_dim)
{
- const unsigned int sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
- const unsigned int offset_dim = hlsl_offset_dim_count(object_type->sampler_dim);
- struct hlsl_resource_load_params load_params = {.type = HLSL_RESOURCE_SAMPLE};
- const struct hlsl_type *sampler_type;
- struct hlsl_ir_resource_load *load;
- struct hlsl_ir_load *sampler_load;
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Wrong number of arguments to method '%s': expected from 3 to %u, but got %u.",
+ name, 4 + !!offset_dim, params->args_count);
+ return false;
+ }
- if (params->args_count < 2 || params->args_count > 4 + !!offset_dim)
- {
- hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
- "Wrong number of arguments to method 'Sample': expected from 2 to %u, but got %u.",
- 4 + !!offset_dim, params->args_count);
- return false;
- }
+ sampler_type = params->args[0]->data_type;
+ if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
+ || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
+ {
+ struct vkd3d_string_buffer *string;
- sampler_type = params->args[0]->data_type;
- if (sampler_type->type != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
- || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
- {
- struct vkd3d_string_buffer *string;
+ if ((string = hlsl_type_to_string(ctx, sampler_type)))
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Wrong type for argument 0 of %s(): expected 'sampler', but got '%s'.", name, string->buffer);
+ hlsl_release_string_buffer(ctx, string);
+ return false;
+ }
- if ((string = hlsl_type_to_string(ctx, sampler_type)))
- hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
- "Wrong type for argument 0 of Sample(): expected 'sampler', but got '%s'.", string->buffer);
- hlsl_release_string_buffer(ctx, string);
- return false;
- }
+ if (!(load_params.coords = add_implicit_conversion(ctx, instrs, params->args[1],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
+ load_params.coords = params->args[1];
- /* Only HLSL_IR_LOAD can return an object. */
- sampler_load = hlsl_ir_load(params->args[0]);
+ if (!(load_params.lod = add_implicit_conversion(ctx, instrs, params->args[2],
+ hlsl_get_scalar_type(ctx, HLSL_TYPE_FLOAT), loc)))
+ load_params.lod = params->args[2];
- if (!(load_params.coords = add_implicit_conversion(ctx, instrs, params->args[1],
- hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
+ if (offset_dim && params->args_count > 3)
+ {
+ if (!(load_params.texel_offset = add_implicit_conversion(ctx, instrs, params->args[3],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
return false;
+ }
- if (offset_dim && params->args_count > 2)
- {
- if (!(load_params.texel_offset = add_implicit_conversion(ctx, instrs, params->args[2],
- hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
- return false;
- }
+ if (params->args_count > 3 + !!offset_dim)
+ hlsl_fixme(ctx, loc, "Tiled resource status argument.");
- if (params->args_count > 2 + !!offset_dim)
- hlsl_fixme(ctx, loc, "Sample() clamp parameter.");
- if (params->args_count > 3 + !!offset_dim)
- hlsl_fixme(ctx, loc, "Tiled resource status argument.");
+ load_params.format = object_type->e.resource_format;
+ load_params.resource = object;
+ load_params.sampler = params->args[0];
- load_params.format = object_type->e.resource_format;
- load_params.resource = object_load->src;
- load_params.sampler = sampler_load->src;
+ if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
+ return false;
+ list_add_tail(instrs, &load->entry);
+ return true;
+}
- if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
- return false;
- list_add_tail(instrs, &load->node.entry);
+static bool add_sample_grad_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *object,
+ const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ const struct hlsl_type *object_type = object->data_type;
+ struct hlsl_resource_load_params load_params = { 0 };
+ const unsigned int sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
+ const unsigned int offset_dim = hlsl_offset_dim_count(object_type->sampler_dim);
+ const struct hlsl_type *sampler_type;
+ struct hlsl_ir_node *load;
- return true;
- }
- else if ((!strcmp(name, "Gather") || !strcmp(name, "GatherRed") || !strcmp(name, "GatherBlue")
- || !strcmp(name, "GatherGreen") || !strcmp(name, "GatherAlpha"))
- && (object_type->sampler_dim == HLSL_SAMPLER_DIM_2D
- || object_type->sampler_dim == HLSL_SAMPLER_DIM_2DARRAY
- || object_type->sampler_dim == HLSL_SAMPLER_DIM_CUBE
- || object_type->sampler_dim == HLSL_SAMPLER_DIM_CUBEARRAY))
+ if (object_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS
+ || object_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY)
{
- const unsigned int sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
- const unsigned int offset_dim = hlsl_offset_dim_count(object_type->sampler_dim);
- struct hlsl_resource_load_params load_params = {0};
- const struct hlsl_type *sampler_type;
- struct hlsl_ir_resource_load *load;
- struct hlsl_ir_load *sampler_load;
- unsigned int read_channel;
-
- if (!strcmp(name, "GatherGreen"))
- {
- load_params.type = HLSL_RESOURCE_GATHER_GREEN;
- read_channel = 1;
- }
- else if (!strcmp(name, "GatherBlue"))
- {
- load_params.type = HLSL_RESOURCE_GATHER_BLUE;
- read_channel = 2;
- }
- else if (!strcmp(name, "GatherAlpha"))
- {
- load_params.type = HLSL_RESOURCE_GATHER_ALPHA;
- read_channel = 3;
- }
- else
- {
- load_params.type = HLSL_RESOURCE_GATHER_RED;
- read_channel = 0;
- }
-
- if (!strcmp(name, "Gather") || !offset_dim)
- {
- if (params->args_count < 2 || params->args_count > 3 + !!offset_dim)
- {
- hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
- "Wrong number of arguments to method '%s': expected from 2 to %u, but got %u.",
- name, 3 + !!offset_dim, params->args_count);
- return false;
- }
- }
- else if (params->args_count < 2 || params->args_count == 5 || params->args_count > 7)
- {
- hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
- "Wrong number of arguments to method '%s': expected 2, 3, 4, 6 or 7, but got %u.",
- name, params->args_count);
- return false;
- }
-
- if (params->args_count == 3 + !!offset_dim || params->args_count == 7)
- hlsl_fixme(ctx, loc, "Tiled resource status argument.");
+ return raise_invalid_method_object_type(ctx, object_type, name, loc);
+ }
- if (params->args_count == 6 || params->args_count == 7)
- {
- hlsl_fixme(ctx, loc, "Multiple %s() offset parameters.", name);
- }
- else if (offset_dim && params->args_count > 2)
- {
- if (!(load_params.texel_offset = add_implicit_conversion(ctx, instrs, params->args[2],
- hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
- return false;
- }
+ load_params.type = HLSL_RESOURCE_SAMPLE_GRAD;
- sampler_type = params->args[0]->data_type;
- if (sampler_type->type != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
- || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
- {
- struct vkd3d_string_buffer *string;
+ if (params->args_count < 4 || params->args_count > 5 + !!offset_dim)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Wrong number of arguments to method '%s': expected from 4 to %u, but got %u.",
+ name, 5 + !!offset_dim, params->args_count);
+ return false;
+ }
- if ((string = hlsl_type_to_string(ctx, sampler_type)))
- hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
- "Wrong type for argument 1 of %s(): expected 'sampler', but got '%s'.", name, string->buffer);
- hlsl_release_string_buffer(ctx, string);
- return false;
- }
+ sampler_type = params->args[0]->data_type;
+ if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
+ || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
+ {
+ struct vkd3d_string_buffer *string;
- if (read_channel >= object_type->e.resource_format->dimx)
- {
+ if ((string = hlsl_type_to_string(ctx, sampler_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
- "Method %s() requires at least %u channels.", name, read_channel + 1);
- return false;
- }
+ "Wrong type for argument 0 of %s(): expected 'sampler', but got '%s'.", name, string->buffer);
+ hlsl_release_string_buffer(ctx, string);
+ return false;
+ }
- /* Only HLSL_IR_LOAD can return an object. */
- sampler_load = hlsl_ir_load(params->args[0]);
+ if (!(load_params.coords = add_implicit_conversion(ctx, instrs, params->args[1],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
+ load_params.coords = params->args[1];
- if (!(load_params.coords = add_implicit_conversion(ctx, instrs, params->args[1],
- hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
- return false;
+ if (!(load_params.ddx = add_implicit_conversion(ctx, instrs, params->args[2],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
+ load_params.ddx = params->args[2];
- load_params.format = hlsl_get_vector_type(ctx, object_type->e.resource_format->base_type, 4);
- load_params.resource = object_load->src;
- load_params.sampler = sampler_load->src;
+ if (!(load_params.ddy = add_implicit_conversion(ctx, instrs, params->args[3],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
+ load_params.ddy = params->args[3];
- if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
- return false;
- list_add_tail(instrs, &load->node.entry);
- return true;
- }
- else if (!strcmp(name, "SampleLevel")
- && object_type->sampler_dim != HLSL_SAMPLER_DIM_2DMS
- && object_type->sampler_dim != HLSL_SAMPLER_DIM_2DMSARRAY)
+ if (offset_dim && params->args_count > 4)
{
- struct hlsl_resource_load_params load_params = {.type = HLSL_RESOURCE_SAMPLE_LOD};
- const unsigned int sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
- const unsigned int offset_dim = hlsl_offset_dim_count(object_type->sampler_dim);
- const struct hlsl_type *sampler_type;
- struct hlsl_ir_resource_load *load;
- struct hlsl_ir_load *sampler_load;
-
- if (params->args_count < 3 || params->args_count > 4 + !!offset_dim)
- {
- hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
- "Wrong number of arguments to method 'SampleLevel': expected from 3 to %u, but got %u.",
- 4 + !!offset_dim, params->args_count);
+ if (!(load_params.texel_offset = add_implicit_conversion(ctx, instrs, params->args[4],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
return false;
- }
-
- sampler_type = params->args[0]->data_type;
- if (sampler_type->type != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
- || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
- {
- struct vkd3d_string_buffer *string;
+ }
- if ((string = hlsl_type_to_string(ctx, sampler_type)))
- hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
- "Wrong type for argument 0 of SampleLevel(): expected 'sampler', but got '%s'.", string->buffer);
- hlsl_release_string_buffer(ctx, string);
- return false;
- }
+ if (params->args_count > 4 + !!offset_dim)
+ hlsl_fixme(ctx, loc, "Tiled resource status argument.");
- /* Only HLSL_IR_LOAD can return an object. */
- sampler_load = hlsl_ir_load(params->args[0]);
+ load_params.format = object_type->e.resource_format;
+ load_params.resource = object;
+ load_params.sampler = params->args[0];
- if (!(load_params.coords = add_implicit_conversion(ctx, instrs, params->args[1],
- hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
- load_params.coords = params->args[1];
+ if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
+ return false;
+ list_add_tail(instrs, &load->entry);
+ return true;
+}
- if (!(load_params.lod = add_implicit_conversion(ctx, instrs, params->args[2],
- hlsl_get_scalar_type(ctx, HLSL_TYPE_FLOAT), loc)))
- load_params.lod = params->args[2];
+static const struct method_function
+{
+ const char *name;
+ bool (*handler)(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *object,
+ const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc);
+}
+object_methods[] =
+{
+ { "Gather", add_gather_method_call },
+ { "GatherAlpha", add_gather_method_call },
+ { "GatherBlue", add_gather_method_call },
+ { "GatherGreen", add_gather_method_call },
+ { "GatherRed", add_gather_method_call },
+
+ { "Load", add_load_method_call },
+
+ { "Sample", add_sample_method_call },
+ { "SampleBias", add_sample_lod_method_call },
+ { "SampleCmp", add_sample_cmp_method_call },
+ { "SampleCmpLevelZero", add_sample_cmp_method_call },
+ { "SampleGrad", add_sample_grad_method_call },
+ { "SampleLevel", add_sample_lod_method_call },
+};
- if (offset_dim && params->args_count > 3)
- {
- if (!(load_params.texel_offset = add_implicit_conversion(ctx, instrs, params->args[3],
- hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
- return false;
- }
+static int object_method_function_name_compare(const void *a, const void *b)
+{
+ const struct method_function *func = b;
- if (params->args_count > 3 + !!offset_dim)
- hlsl_fixme(ctx, loc, "Tiled resource status argument.");
+ return strcmp(a, func->name);
+}
- load_params.format = object_type->e.resource_format;
- load_params.resource = object_load->src;
- load_params.sampler = sampler_load->src;
+static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *object,
+ const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ const struct hlsl_type *object_type = object->data_type;
+ const struct method_function *method;
- if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
- return false;
- list_add_tail(instrs, &load->node.entry);
- return true;
- }
- else
+ if (object_type->class != HLSL_CLASS_OBJECT || object_type->base_type != HLSL_TYPE_TEXTURE
+ || object_type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, object_type)))
- hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
- "Method '%s' is not defined on type '%s'.", name, string->buffer);
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Type '%s' does not have methods.", string->buffer);
hlsl_release_string_buffer(ctx, string);
return false;
}
+
+ if ((method = bsearch(name, object_methods, ARRAY_SIZE(object_methods),
+ sizeof(*method), object_method_function_name_compare)))
+ {
+ return method->handler(ctx, instrs, object, name, params, loc);
+ }
+ else
+ {
+ return raise_invalid_method_object_type(ctx, object_type, name, loc);
+ }
}
static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type *format,
const struct vkd3d_shader_location *loc)
{
- if (format->type > HLSL_CLASS_VECTOR)
+ if (format->class > HLSL_CLASS_VECTOR)
{
struct vkd3d_string_buffer *string;
@@ -3846,6 +4318,7 @@ static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type
%token KW_NAMESPACE
%token KW_NOINTERPOLATION
%token KW_OUT
+%token KW_PACKOFFSET
%token KW_PASS
%token KW_PIXELSHADER
%token KW_PRECISE
@@ -3854,6 +4327,8 @@ static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type
%token KW_RETURN
%token KW_REGISTER
%token KW_ROW_MAJOR
+%token KW_RWBUFFER
+%token KW_RWSTRUCTUREDBUFFER
%token KW_RWTEXTURE1D
%token KW_RWTEXTURE2D
%token KW_RWTEXTURE3D
@@ -3933,6 +4408,7 @@ static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type
%type <list> conditional_expr
%type <list> declaration
%type <list> declaration_statement
+%type <list> discard_statement
%type <list> equality_expr
%type <list> expr
%type <list> expr_optional
@@ -3968,6 +4444,7 @@ static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type
%type <attr> attribute
%type <attr_list> attribute_list
+%type <attr_list> attribute_list_optional
%type <boolval> boolean
@@ -3999,6 +4476,7 @@ static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type
%type <parameters> parameters
%type <reg_reservation> register_opt
+%type <reg_reservation> packoffset_opt
%type <sampler_dim> texture_type texture_ms_type uav_type
@@ -4037,7 +4515,7 @@ buffer_declaration:
if ($3.semantic.name)
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC, "Semantics are not allowed on buffers.");
- if (!(ctx->cur_buffer = hlsl_new_buffer(ctx, $1, $2, &$3.reg_reservation, @2)))
+ if (!(ctx->cur_buffer = hlsl_new_buffer(ctx, $1, $2, &$3.reg_reservation, &@2)))
YYABORT;
}
@@ -4261,6 +4739,14 @@ attribute_list:
$$.attrs[$$.count++] = $2;
}
+attribute_list_optional:
+ %empty
+ {
+ $$.count = 0;
+ $$.attrs = NULL;
+ }
+ | attribute_list
+
func_declaration:
func_prototype compound_statement
{
@@ -4349,8 +4835,11 @@ func_prototype_no_attrs:
"Semantics are not allowed on void functions.");
}
- if ($7.reg_reservation.type)
+ if ($7.reg_reservation.reg_type)
FIXME("Unexpected register reservation for a function.\n");
+ if ($7.reg_reservation.offset_type)
+ hlsl_error(ctx, &@5, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
+ "packoffset() is not allowed on functions.");
if (($$.decl = get_func_decl(&ctx->functions, $3, &$5)))
{
@@ -4476,17 +4965,24 @@ var_identifier:
colon_attribute:
%empty
{
- $$.semantic.name = NULL;
- $$.reg_reservation.type = 0;
+ $$.semantic = (struct hlsl_semantic){0};
+ $$.reg_reservation.reg_type = 0;
+ $$.reg_reservation.offset_type = 0;
}
| semantic
{
$$.semantic = $1;
- $$.reg_reservation.type = 0;
+ $$.reg_reservation.reg_type = 0;
+ $$.reg_reservation.offset_type = 0;
}
| register_opt
{
- $$.semantic.name = NULL;
+ $$.semantic = (struct hlsl_semantic){0};
+ $$.reg_reservation = $1;
+ }
+ | packoffset_opt
+ {
+ $$.semantic = (struct hlsl_semantic){0};
$$.reg_reservation = $1;
}
@@ -4499,6 +4995,9 @@ semantic:
;
$$.name = $2;
$$.index = atoi(p);
+ $$.reported_missing = false;
+ $$.reported_duplicated_output_next_index = 0;
+ $$.reported_duplicated_input_incompatible_next_index = 0;
*p = 0;
}
@@ -4518,6 +5017,21 @@ register_opt:
vkd3d_free($6);
}
+packoffset_opt:
+ ':' KW_PACKOFFSET '(' any_identifier ')'
+ {
+ $$ = parse_packoffset(ctx, $4, NULL, &@$);
+
+ vkd3d_free($4);
+ }
+ | ':' KW_PACKOFFSET '(' any_identifier '.' any_identifier ')'
+ {
+ $$ = parse_packoffset(ctx, $4, $6, &@$);
+
+ vkd3d_free($4);
+ vkd3d_free($6);
+ }
+
parameters:
scope_start
{
@@ -4536,7 +5050,7 @@ param_list:
parameter
{
memset(&$$, 0, sizeof($$));
- if (!add_func_parameter(ctx, &$$, &$1, @1))
+ if (!add_func_parameter(ctx, &$$, &$1, &@1))
{
ERR("Error adding function parameter %s.\n", $1.name);
YYABORT;
@@ -4545,7 +5059,7 @@ param_list:
| param_list ',' parameter
{
$$ = $1;
- if (!add_func_parameter(ctx, &$$, &$3, @3))
+ if (!add_func_parameter(ctx, &$$, &$3, &@3))
{
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_REDEFINED,
"Parameter \"%s\" is already declared.", $3.name);
@@ -4624,7 +5138,15 @@ texture_ms_type:
}
uav_type:
- KW_RWTEXTURE1D
+ KW_RWBUFFER
+ {
+ $$ = HLSL_SAMPLER_DIM_BUFFER;
+ }
+ | KW_RWSTRUCTUREDBUFFER
+ {
+ $$ = HLSL_SAMPLER_DIM_STRUCTURED_BUFFER;
+ }
+ | KW_RWTEXTURE1D
{
$$ = HLSL_SAMPLER_DIM_1D;
}
@@ -4640,7 +5162,7 @@ uav_type:
type_no_void:
KW_VECTOR '<' type ',' C_INTEGER '>'
{
- if ($3->type != HLSL_CLASS_SCALAR)
+ if ($3->class != HLSL_CLASS_SCALAR)
{
struct vkd3d_string_buffer *string;
@@ -4667,7 +5189,7 @@ type_no_void:
}
| KW_MATRIX '<' type ',' C_INTEGER ',' C_INTEGER '>'
{
- if ($3->type != HLSL_CLASS_SCALAR)
+ if ($3->class != HLSL_CLASS_SCALAR)
{
struct vkd3d_string_buffer *string;
@@ -4702,6 +5224,10 @@ type_no_void:
{
$$ = ctx->builtin_types.sampler[HLSL_SAMPLER_DIM_GENERIC];
}
+ | KW_SAMPLERCOMPARISONSTATE
+ {
+ $$ = ctx->builtin_types.sampler[HLSL_SAMPLER_DIM_COMPARISON];
+ }
| KW_SAMPLER1D
{
$$ = ctx->builtin_types.sampler[HLSL_SAMPLER_DIM_1D];
@@ -4716,7 +5242,7 @@ type_no_void:
}
| KW_SAMPLERCUBE
{
- $$ = ctx->builtin_types.sampler[HLSL_SAMPLER_DIM_3D];
+ $$ = ctx->builtin_types.sampler[HLSL_SAMPLER_DIM_CUBE];
}
| KW_TEXTURE
{
@@ -4740,23 +5266,58 @@ type_no_void:
}
| texture_ms_type '<' type ',' shift_expr '>'
{
- unsigned int sample_count = evaluate_static_expression(node_from_list($5));
- destroy_instr_list($5);
+ unsigned int sample_count;
+ struct hlsl_block block;
+
+ hlsl_block_init(&block);
+ list_move_tail(&block.instrs, $5);
+
+ sample_count = evaluate_static_expression_as_uint(ctx, &block, &@5);
+
+ hlsl_block_cleanup(&block);
+
+ vkd3d_free($5);
$$ = hlsl_new_texture_type(ctx, $1, $3, sample_count);
}
| uav_type '<' type '>'
{
- if ($3->type > HLSL_CLASS_VECTOR)
- {
- struct vkd3d_string_buffer *string;
+ struct vkd3d_string_buffer *string = hlsl_type_to_string(ctx, $3);
- string = hlsl_type_to_string(ctx, $3);
+ if (!type_contains_only_numerics($3))
+ {
if (string)
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
- "UAV data type %s is not scalar or vector.", string->buffer);
- hlsl_release_string_buffer(ctx, string);
+ "UAV type %s is not numeric.", string->buffer);
+ }
+
+ switch ($1)
+ {
+ case HLSL_SAMPLER_DIM_BUFFER:
+ case HLSL_SAMPLER_DIM_1D:
+ case HLSL_SAMPLER_DIM_2D:
+ case HLSL_SAMPLER_DIM_3D:
+ if ($3->class == HLSL_CLASS_ARRAY)
+ {
+ if (string)
+ hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "This type of UAV does not support array type.");
+ }
+ else if (hlsl_type_component_count($3) > 4)
+ {
+ if (string)
+ hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "UAV data type %s size exceeds maximum size.", string->buffer);
+ }
+ break;
+ case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER:
+ break;
+ default:
+ vkd3d_unreachable();
}
+
+ hlsl_release_string_buffer(ctx, string);
+
$$ = hlsl_new_uav_type(ctx, $1, $3);
}
| TYPE_IDENTIFIER
@@ -4779,7 +5340,7 @@ type_no_void:
| KW_STRUCT TYPE_IDENTIFIER
{
$$ = hlsl_get_type(ctx->cur_scope, $2, true, true);
- if ($$->type != HLSL_CLASS_STRUCT)
+ if ($$->class != HLSL_CLASS_STRUCT)
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_REDEFINED, "\"%s\" redefined as a structure.", $2);
vkd3d_free($2);
}
@@ -4934,10 +5495,17 @@ arrays:
}
| '[' expr ']' arrays
{
- unsigned int size = evaluate_static_expression(node_from_list($2));
+ struct hlsl_block block;
uint32_t *new_array;
+ unsigned int size;
- destroy_instr_list($2);
+ hlsl_clone_block(ctx, &block, &ctx->static_initializers);
+ list_move_tail(&block.instrs, $2);
+
+ size = evaluate_static_expression_as_uint(ctx, &block, &@2);
+
+ hlsl_block_cleanup(&block);
+ vkd3d_free($2);
$$ = $4;
@@ -4988,59 +5556,59 @@ var_modifiers:
}
| KW_EXTERN var_modifiers
{
- $$ = add_modifiers(ctx, $2, HLSL_STORAGE_EXTERN, @1);
+ $$ = add_modifiers(ctx, $2, HLSL_STORAGE_EXTERN, &@1);
}
| KW_NOINTERPOLATION var_modifiers
{
- $$ = add_modifiers(ctx, $2, HLSL_STORAGE_NOINTERPOLATION, @1);
+ $$ = add_modifiers(ctx, $2, HLSL_STORAGE_NOINTERPOLATION, &@1);
}
| KW_PRECISE var_modifiers
{
- $$ = add_modifiers(ctx, $2, HLSL_MODIFIER_PRECISE, @1);
+ $$ = add_modifiers(ctx, $2, HLSL_MODIFIER_PRECISE, &@1);
}
| KW_SHARED var_modifiers
{
- $$ = add_modifiers(ctx, $2, HLSL_STORAGE_SHARED, @1);
+ $$ = add_modifiers(ctx, $2, HLSL_STORAGE_SHARED, &@1);
}
| KW_GROUPSHARED var_modifiers
{
- $$ = add_modifiers(ctx, $2, HLSL_STORAGE_GROUPSHARED, @1);
+ $$ = add_modifiers(ctx, $2, HLSL_STORAGE_GROUPSHARED, &@1);
}
| KW_STATIC var_modifiers
{
- $$ = add_modifiers(ctx, $2, HLSL_STORAGE_STATIC, @1);
+ $$ = add_modifiers(ctx, $2, HLSL_STORAGE_STATIC, &@1);
}
| KW_UNIFORM var_modifiers
{
- $$ = add_modifiers(ctx, $2, HLSL_STORAGE_UNIFORM, @1);
+ $$ = add_modifiers(ctx, $2, HLSL_STORAGE_UNIFORM, &@1);
}
| KW_VOLATILE var_modifiers
{
- $$ = add_modifiers(ctx, $2, HLSL_MODIFIER_VOLATILE, @1);
+ $$ = add_modifiers(ctx, $2, HLSL_MODIFIER_VOLATILE, &@1);
}
| KW_CONST var_modifiers
{
- $$ = add_modifiers(ctx, $2, HLSL_MODIFIER_CONST, @1);
+ $$ = add_modifiers(ctx, $2, HLSL_MODIFIER_CONST, &@1);
}
| KW_ROW_MAJOR var_modifiers
{
- $$ = add_modifiers(ctx, $2, HLSL_MODIFIER_ROW_MAJOR, @1);
+ $$ = add_modifiers(ctx, $2, HLSL_MODIFIER_ROW_MAJOR, &@1);
}
| KW_COLUMN_MAJOR var_modifiers
{
- $$ = add_modifiers(ctx, $2, HLSL_MODIFIER_COLUMN_MAJOR, @1);
+ $$ = add_modifiers(ctx, $2, HLSL_MODIFIER_COLUMN_MAJOR, &@1);
}
| KW_IN var_modifiers
{
- $$ = add_modifiers(ctx, $2, HLSL_STORAGE_IN, @1);
+ $$ = add_modifiers(ctx, $2, HLSL_STORAGE_IN, &@1);
}
| KW_OUT var_modifiers
{
- $$ = add_modifiers(ctx, $2, HLSL_STORAGE_OUT, @1);
+ $$ = add_modifiers(ctx, $2, HLSL_STORAGE_OUT, &@1);
}
| KW_INOUT var_modifiers
{
- $$ = add_modifiers(ctx, $2, HLSL_STORAGE_IN | HLSL_STORAGE_OUT, @1);
+ $$ = add_modifiers(ctx, $2, HLSL_STORAGE_IN | HLSL_STORAGE_OUT, &@1);
}
@@ -5145,6 +5713,7 @@ statement:
declaration_statement
| expr_statement
| compound_statement
+ | discard_statement
| jump_statement
| selection_statement
| loop_statement
@@ -5152,7 +5721,7 @@ statement:
jump_statement:
KW_RETURN expr ';'
{
- if (!add_return(ctx, $2, node_from_list($2), @1))
+ if (!add_return(ctx, $2, node_from_list($2), &@1))
YYABORT;
$$ = $2;
}
@@ -5160,65 +5729,81 @@ jump_statement:
{
if (!($$ = make_empty_list(ctx)))
YYABORT;
- if (!add_return(ctx, $$, NULL, @1))
+ if (!add_return(ctx, $$, NULL, &@1))
+ YYABORT;
+ }
+
+discard_statement:
+ KW_DISCARD ';'
+ {
+ struct hlsl_ir_node *discard;
+
+ if (!($$ = make_empty_list(ctx)))
YYABORT;
+ if (!(discard = hlsl_new_jump(ctx, HLSL_IR_JUMP_DISCARD, &@1)))
+ return false;
+ list_add_tail($$, &discard->entry);
}
selection_statement:
KW_IF '(' expr ')' if_body
{
struct hlsl_ir_node *condition = node_from_list($3);
- struct hlsl_ir_if *instr;
-
- if (!(instr = hlsl_new_if(ctx, condition, @1)))
+ struct hlsl_block then_block, else_block;
+ struct hlsl_ir_node *instr;
+
+ hlsl_block_init(&then_block);
+ list_move_tail(&then_block.instrs, $5.then_block);
+ hlsl_block_init(&else_block);
+ if ($5.else_block)
+ list_move_tail(&else_block.instrs, $5.else_block);
+ vkd3d_free($5.then_block);
+ vkd3d_free($5.else_block);
+
+ if (!(instr = hlsl_new_if(ctx, condition, &then_block, &else_block, &@1)))
YYABORT;
- list_move_tail(&instr->then_instrs.instrs, $5.then_instrs);
- if ($5.else_instrs)
- list_move_tail(&instr->else_instrs.instrs, $5.else_instrs);
- vkd3d_free($5.then_instrs);
- vkd3d_free($5.else_instrs);
if (condition->data_type->dimx > 1 || condition->data_type->dimy > 1)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, condition->data_type)))
- hlsl_error(ctx, &instr->node.loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"if condition type %s is not scalar.", string->buffer);
hlsl_release_string_buffer(ctx, string);
}
$$ = $3;
- list_add_tail($$, &instr->node.entry);
+ list_add_tail($$, &instr->entry);
}
if_body:
statement
{
- $$.then_instrs = $1;
- $$.else_instrs = NULL;
+ $$.then_block = $1;
+ $$.else_block = NULL;
}
| statement KW_ELSE statement
{
- $$.then_instrs = $1;
- $$.else_instrs = $3;
+ $$.then_block = $1;
+ $$.else_block = $3;
}
loop_statement:
- KW_WHILE '(' expr ')' statement
+ attribute_list_optional KW_WHILE '(' expr ')' statement
{
- $$ = create_loop(ctx, LOOP_WHILE, NULL, $3, NULL, $5, @1);
+ $$ = create_loop(ctx, LOOP_WHILE, &$1, NULL, $4, NULL, $6, &@2);
}
- | KW_DO statement KW_WHILE '(' expr ')' ';'
+ | attribute_list_optional KW_DO statement KW_WHILE '(' expr ')' ';'
{
- $$ = create_loop(ctx, LOOP_DO_WHILE, NULL, $5, NULL, $2, @1);
+ $$ = create_loop(ctx, LOOP_DO_WHILE, &$1, NULL, $6, NULL, $3, &@2);
}
- | KW_FOR '(' scope_start expr_statement expr_statement expr_optional ')' statement
+ | attribute_list_optional KW_FOR '(' scope_start expr_statement expr_statement expr_optional ')' statement
{
- $$ = create_loop(ctx, LOOP_FOR, $4, $5, $6, $8, @1);
+ $$ = create_loop(ctx, LOOP_FOR, &$1, $5, $6, $7, $9, &@2);
hlsl_pop_scope(ctx);
}
- | KW_FOR '(' scope_start declaration expr_statement expr_optional ')' statement
+ | attribute_list_optional KW_FOR '(' scope_start declaration expr_statement expr_optional ')' statement
{
- $$ = create_loop(ctx, LOOP_FOR, $4, $5, $6, $8, @1);
+ $$ = create_loop(ctx, LOOP_FOR, &$1, $5, $6, $7, $9, &@2);
hlsl_pop_scope(ctx);
}
@@ -5250,31 +5835,31 @@ func_arguments:
primary_expr:
C_FLOAT
{
- struct hlsl_ir_constant *c;
+ struct hlsl_ir_node *c;
if (!(c = hlsl_new_float_constant(ctx, $1, &@1)))
YYABORT;
- if (!($$ = make_list(ctx, &c->node)))
+ if (!($$ = make_list(ctx, c)))
YYABORT;
}
| C_INTEGER
{
- struct hlsl_ir_constant *c;
+ struct hlsl_ir_node *c;
if (!(c = hlsl_new_int_constant(ctx, $1, &@1)))
YYABORT;
- if (!($$ = make_list(ctx, &c->node)))
+ if (!($$ = make_list(ctx, c)))
YYABORT;
}
| boolean
{
- struct hlsl_ir_constant *c;
+ struct hlsl_ir_node *c;
if (!(c = hlsl_new_bool_constant(ctx, $1, &@1)))
YYABORT;
- if (!($$ = make_list(ctx, &c->node)))
+ if (!($$ = make_list(ctx, c)))
{
- hlsl_free_instr(&c->node);
+ hlsl_free_instr(c);
YYABORT;
}
}
@@ -5288,7 +5873,7 @@ primary_expr:
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "Variable \"%s\" is not defined.", $1);
YYABORT;
}
- if (!(load = hlsl_new_var_load(ctx, var, @1)))
+ if (!(load = hlsl_new_var_load(ctx, var, &@1)))
YYABORT;
if (!($$ = make_list(ctx, &load->node)))
YYABORT;
@@ -5316,7 +5901,7 @@ primary_expr:
if (!(var = hlsl_new_synthetic_var(ctx, "state_block_expr",
hlsl_get_scalar_type(ctx, HLSL_TYPE_INT), &@1)))
YYABORT;
- if (!(load = hlsl_new_var_load(ctx, var, @1)))
+ if (!(load = hlsl_new_var_load(ctx, var, &@1)))
YYABORT;
if (!($$ = make_list(ctx, &load->node)))
YYABORT;
@@ -5332,7 +5917,7 @@ postfix_expr:
primary_expr
| postfix_expr OP_INC
{
- if (!add_increment(ctx, $1, false, true, @2))
+ if (!add_increment(ctx, $1, false, true, &@2))
{
destroy_instr_list($1);
YYABORT;
@@ -5341,7 +5926,7 @@ postfix_expr:
}
| postfix_expr OP_DEC
{
- if (!add_increment(ctx, $1, true, true, @2))
+ if (!add_increment(ctx, $1, true, true, &@2))
{
destroy_instr_list($1);
YYABORT;
@@ -5352,7 +5937,7 @@ postfix_expr:
{
struct hlsl_ir_node *node = node_from_list($1);
- if (node->data_type->type == HLSL_CLASS_STRUCT)
+ if (node->data_type->class == HLSL_CLASS_STRUCT)
{
struct hlsl_type *type = node->data_type;
const struct hlsl_struct_field *field;
@@ -5365,20 +5950,20 @@ postfix_expr:
}
field_idx = field - type->e.record.fields;
- if (!add_record_load(ctx, $1, node, field_idx, @2))
+ if (!add_record_access(ctx, $1, node, field_idx, &@2))
YYABORT;
$$ = $1;
}
- else if (node->data_type->type <= HLSL_CLASS_LAST_NUMERIC)
+ else if (node->data_type->class <= HLSL_CLASS_LAST_NUMERIC)
{
- struct hlsl_ir_swizzle *swizzle;
+ struct hlsl_ir_node *swizzle;
if (!(swizzle = get_swizzle(ctx, node, $3, &@3)))
{
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Invalid swizzle \"%s\".", $3);
YYABORT;
}
- list_add_tail($1, &swizzle->node.entry);
+ list_add_tail($1, &swizzle->entry);
$$ = $1;
}
else
@@ -5391,10 +5976,10 @@ postfix_expr:
{
struct hlsl_ir_node *array = node_from_list($1), *index = node_from_list($3);
- list_move_tail($1, $3);
+ list_move_head($1, $3);
vkd3d_free($3);
- if (!add_array_load(ctx, $1, array, index, &@2))
+ if (!add_array_access(ctx, $1, array, index, &@2))
{
destroy_instr_list($1);
YYABORT;
@@ -5412,7 +5997,7 @@ postfix_expr:
free_parse_initializer(&$4);
YYABORT;
}
- if ($2->type > HLSL_CLASS_LAST_NUMERIC)
+ if ($2->class > HLSL_CLASS_LAST_NUMERIC)
{
struct vkd3d_string_buffer *string;
@@ -5432,7 +6017,7 @@ postfix_expr:
YYABORT;
}
- if (!($$ = add_constructor(ctx, $2, &$4, @2)))
+ if (!($$ = add_constructor(ctx, $2, &$4, &@2)))
{
free_parse_initializer(&$4);
YYABORT;
@@ -5459,7 +6044,7 @@ unary_expr:
postfix_expr
| OP_INC unary_expr
{
- if (!add_increment(ctx, $2, false, false, @1))
+ if (!add_increment(ctx, $2, false, false, &@1))
{
destroy_instr_list($2);
YYABORT;
@@ -5468,7 +6053,7 @@ unary_expr:
}
| OP_DEC unary_expr
{
- if (!add_increment(ctx, $2, true, false, @1))
+ if (!add_increment(ctx, $2, true, false, &@1))
{
destroy_instr_list($2);
YYABORT;
@@ -5545,31 +6130,31 @@ mul_expr:
unary_expr
| mul_expr '*' unary_expr
{
- $$ = add_binary_arithmetic_expr_merge(ctx, $1, $3, HLSL_OP2_MUL, @2);
+ $$ = add_binary_arithmetic_expr_merge(ctx, $1, $3, HLSL_OP2_MUL, &@2);
}
| mul_expr '/' unary_expr
{
- $$ = add_binary_arithmetic_expr_merge(ctx, $1, $3, HLSL_OP2_DIV, @2);
+ $$ = add_binary_arithmetic_expr_merge(ctx, $1, $3, HLSL_OP2_DIV, &@2);
}
| mul_expr '%' unary_expr
{
- $$ = add_binary_arithmetic_expr_merge(ctx, $1, $3, HLSL_OP2_MOD, @2);
+ $$ = add_binary_arithmetic_expr_merge(ctx, $1, $3, HLSL_OP2_MOD, &@2);
}
add_expr:
mul_expr
| add_expr '+' mul_expr
{
- $$ = add_binary_arithmetic_expr_merge(ctx, $1, $3, HLSL_OP2_ADD, @2);
+ $$ = add_binary_arithmetic_expr_merge(ctx, $1, $3, HLSL_OP2_ADD, &@2);
}
| add_expr '-' mul_expr
{
struct hlsl_ir_node *neg;
- if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, node_from_list($3), @2)))
+ if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, node_from_list($3), &@2)))
YYABORT;
list_add_tail($3, &neg->entry);
- $$ = add_binary_arithmetic_expr_merge(ctx, $1, $3, HLSL_OP2_ADD, @2);
+ $$ = add_binary_arithmetic_expr_merge(ctx, $1, $3, HLSL_OP2_ADD, &@2);
}
shift_expr:
@@ -5587,30 +6172,30 @@ relational_expr:
shift_expr
| relational_expr '<' shift_expr
{
- $$ = add_binary_comparison_expr_merge(ctx, $1, $3, HLSL_OP2_LESS, @2);
+ $$ = add_binary_comparison_expr_merge(ctx, $1, $3, HLSL_OP2_LESS, &@2);
}
| relational_expr '>' shift_expr
{
- $$ = add_binary_comparison_expr_merge(ctx, $3, $1, HLSL_OP2_LESS, @2);
+ $$ = add_binary_comparison_expr_merge(ctx, $3, $1, HLSL_OP2_LESS, &@2);
}
| relational_expr OP_LE shift_expr
{
- $$ = add_binary_comparison_expr_merge(ctx, $3, $1, HLSL_OP2_GEQUAL, @2);
+ $$ = add_binary_comparison_expr_merge(ctx, $3, $1, HLSL_OP2_GEQUAL, &@2);
}
| relational_expr OP_GE shift_expr
{
- $$ = add_binary_comparison_expr_merge(ctx, $1, $3, HLSL_OP2_GEQUAL, @2);
+ $$ = add_binary_comparison_expr_merge(ctx, $1, $3, HLSL_OP2_GEQUAL, &@2);
}
equality_expr:
relational_expr
| equality_expr OP_EQ relational_expr
{
- $$ = add_binary_comparison_expr_merge(ctx, $1, $3, HLSL_OP2_EQUAL, @2);
+ $$ = add_binary_comparison_expr_merge(ctx, $1, $3, HLSL_OP2_EQUAL, &@2);
}
| equality_expr OP_NE relational_expr
{
- $$ = add_binary_comparison_expr_merge(ctx, $1, $3, HLSL_OP2_NEQUAL, @2);
+ $$ = add_binary_comparison_expr_merge(ctx, $1, $3, HLSL_OP2_NEQUAL, &@2);
}
bitand_expr:
@@ -5652,7 +6237,26 @@ conditional_expr:
logicor_expr
| logicor_expr '?' expr ':' assignment_expr
{
- hlsl_fixme(ctx, &@$, "Ternary operator.");
+ struct hlsl_ir_node *cond = node_from_list($1), *first = node_from_list($3), *second = node_from_list($5);
+ struct hlsl_type *common_type;
+
+ list_move_tail($1, $3);
+ list_move_tail($1, $5);
+ vkd3d_free($3);
+ vkd3d_free($5);
+
+ if (!(common_type = get_common_numeric_type(ctx, first, second, &@3)))
+ YYABORT;
+
+ if (!(first = add_implicit_conversion(ctx, $1, first, common_type, &@3)))
+ YYABORT;
+
+ if (!(second = add_implicit_conversion(ctx, $1, second, common_type, &@5)))
+ YYABORT;
+
+ if (!hlsl_add_conditional(ctx, $1, cond, first, second))
+ YYABORT;
+ $$ = $1;
}
assignment_expr:
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
index ab59875738c..765b1907426 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
@@ -27,11 +27,11 @@ static struct hlsl_ir_node *new_offset_from_path_index(struct hlsl_ctx *ctx, str
enum hlsl_regset regset, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *idx_offset = NULL;
- struct hlsl_ir_constant *c;
+ struct hlsl_ir_node *c;
- list_init(&block->instrs);
+ hlsl_block_init(block);
- switch (type->type)
+ switch (type->class)
{
case HLSL_CLASS_VECTOR:
idx_offset = idx;
@@ -41,11 +41,11 @@ static struct hlsl_ir_node *new_offset_from_path_index(struct hlsl_ctx *ctx, str
{
if (!(c = hlsl_new_uint_constant(ctx, 4, loc)))
return NULL;
- list_add_tail(&block->instrs, &c->node.entry);
+ hlsl_block_add_instr(block, c);
- if (!(idx_offset = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, &c->node, idx)))
+ if (!(idx_offset = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, c, idx)))
return NULL;
- list_add_tail(&block->instrs, &idx_offset->entry);
+ hlsl_block_add_instr(block, idx_offset);
break;
}
@@ -56,25 +56,25 @@ static struct hlsl_ir_node *new_offset_from_path_index(struct hlsl_ctx *ctx, str
if (!(c = hlsl_new_uint_constant(ctx, size, loc)))
return NULL;
- list_add_tail(&block->instrs, &c->node.entry);
+ hlsl_block_add_instr(block, c);
- if (!(idx_offset = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, &c->node, idx)))
+ if (!(idx_offset = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, c, idx)))
return NULL;
- list_add_tail(&block->instrs, &idx_offset->entry);
+ hlsl_block_add_instr(block, idx_offset);
break;
}
case HLSL_CLASS_STRUCT:
{
- unsigned int field_idx = hlsl_ir_constant(idx)->value[0].u;
+ unsigned int field_idx = hlsl_ir_constant(idx)->value.u[0].u;
struct hlsl_struct_field *field = &type->e.record.fields[field_idx];
if (!(c = hlsl_new_uint_constant(ctx, field->reg_offset[regset], loc)))
return NULL;
- list_add_tail(&block->instrs, &c->node.entry);
+ hlsl_block_add_instr(block, c);
- idx_offset = &c->node;
+ idx_offset = c;
break;
}
@@ -87,7 +87,7 @@ static struct hlsl_ir_node *new_offset_from_path_index(struct hlsl_ctx *ctx, str
{
if (!(idx_offset = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, offset, idx_offset)))
return NULL;
- list_add_tail(&block->instrs, &idx_offset->entry);
+ hlsl_block_add_instr(block, idx_offset);
}
return idx_offset;
@@ -101,7 +101,7 @@ static struct hlsl_ir_node *new_offset_instr_from_deref(struct hlsl_ctx *ctx, st
struct hlsl_type *type;
unsigned int i;
- list_init(&block->instrs);
+ hlsl_block_init(block);
assert(deref->var);
type = deref->var->data_type;
@@ -114,7 +114,7 @@ static struct hlsl_ir_node *new_offset_instr_from_deref(struct hlsl_ctx *ctx, st
deref->offset_regset, loc)))
return NULL;
- list_move_tail(&block->instrs, &idx_block.instrs);
+ hlsl_block_add_block(block, &idx_block);
type = hlsl_get_element_type_from_path_index(ctx, type, deref->path[i].node);
}
@@ -123,15 +123,14 @@ static struct hlsl_ir_node *new_offset_instr_from_deref(struct hlsl_ctx *ctx, st
}
/* TODO: remove when no longer needed, only used for transform_deref_paths_into_offsets() */
-static void replace_deref_path_with_offset(struct hlsl_ctx *ctx, struct hlsl_deref *deref,
+static bool replace_deref_path_with_offset(struct hlsl_ctx *ctx, struct hlsl_deref *deref,
struct hlsl_ir_node *instr)
{
const struct hlsl_type *type;
struct hlsl_ir_node *offset;
struct hlsl_block block;
- if (!deref->var)
- return;
+ assert(deref->var);
/* register offsets shouldn't be used before this point is reached. */
assert(!deref->offset.node);
@@ -140,48 +139,22 @@ static void replace_deref_path_with_offset(struct hlsl_ctx *ctx, struct hlsl_der
/* Instructions that directly refer to structs or arrays (instead of single-register components)
* are removed later by dce. So it is not a problem to just cleanup their derefs. */
- if (type->type == HLSL_CLASS_STRUCT || type->type == HLSL_CLASS_ARRAY)
+ if (type->class == HLSL_CLASS_STRUCT || type->class == HLSL_CLASS_ARRAY)
{
hlsl_cleanup_deref(deref);
- return;
+ return true;
}
deref->offset_regset = hlsl_type_get_regset(type);
if (!(offset = new_offset_instr_from_deref(ctx, &block, deref, &instr->loc)))
- return;
+ return false;
list_move_before(&instr->entry, &block.instrs);
hlsl_cleanup_deref(deref);
hlsl_src_from_node(&deref->offset, offset);
-}
-
-/* TODO: remove when no longer needed. */
-static bool transform_deref_paths_into_offsets(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
-{
- switch(instr->type)
- {
- case HLSL_IR_LOAD:
- replace_deref_path_with_offset(ctx, &hlsl_ir_load(instr)->src, instr);
- return true;
-
- case HLSL_IR_STORE:
- replace_deref_path_with_offset(ctx, &hlsl_ir_store(instr)->lhs, instr);
- return true;
- case HLSL_IR_RESOURCE_LOAD:
- replace_deref_path_with_offset(ctx, &hlsl_ir_resource_load(instr)->resource, instr);
- replace_deref_path_with_offset(ctx, &hlsl_ir_resource_load(instr)->sampler, instr);
- return true;
-
- case HLSL_IR_RESOURCE_STORE:
- replace_deref_path_with_offset(ctx, &hlsl_ir_resource_store(instr)->resource, instr);
- return true;
-
- default:
- return false;
- }
- return false;
+ return true;
}
/* Split uniforms into two variables representing the constant and temp
@@ -191,14 +164,14 @@ static void prepend_uniform_copy(struct hlsl_ctx *ctx, struct list *instrs, stru
{
struct vkd3d_string_buffer *name;
struct hlsl_ir_var *uniform;
- struct hlsl_ir_store *store;
+ struct hlsl_ir_node *store;
struct hlsl_ir_load *load;
/* Use the synthetic name for the temp, rather than the uniform, so that we
* can write the uniform name into the shader reflection data. */
if (!(uniform = hlsl_new_var(ctx, temp->name, temp->data_type,
- temp->loc, NULL, temp->storage_modifiers, &temp->reg_reservation)))
+ &temp->loc, NULL, temp->storage_modifiers, &temp->reg_reservation)))
return;
list_add_before(&temp->scope_entry, &uniform->scope_entry);
list_add_tail(&ctx->extern_vars, &uniform->extern_entry);
@@ -212,17 +185,53 @@ static void prepend_uniform_copy(struct hlsl_ctx *ctx, struct list *instrs, stru
temp->name = hlsl_strdup(ctx, name->buffer);
hlsl_release_string_buffer(ctx, name);
- if (!(load = hlsl_new_var_load(ctx, uniform, temp->loc)))
+ if (!(load = hlsl_new_var_load(ctx, uniform, &temp->loc)))
return;
list_add_head(instrs, &load->node.entry);
if (!(store = hlsl_new_simple_store(ctx, temp, &load->node)))
return;
- list_add_after(&load->node.entry, &store->node.entry);
+ list_add_after(&load->node.entry, &store->entry);
+}
+
+static void validate_field_semantic(struct hlsl_ctx *ctx, struct hlsl_struct_field *field)
+{
+ if (!field->semantic.name && hlsl_get_multiarray_element_type(field->type)->class <= HLSL_CLASS_LAST_NUMERIC
+ && !field->semantic.reported_missing)
+ {
+ hlsl_error(ctx, &field->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_SEMANTIC,
+ "Field '%s' is missing a semantic.", field->name);
+ field->semantic.reported_missing = true;
+ }
+}
+
+static enum hlsl_base_type base_type_get_semantic_equivalent(enum hlsl_base_type base)
+{
+ if (base == HLSL_TYPE_BOOL)
+ return HLSL_TYPE_UINT;
+ if (base == HLSL_TYPE_INT)
+ return HLSL_TYPE_UINT;
+ if (base == HLSL_TYPE_HALF)
+ return HLSL_TYPE_FLOAT;
+ return base;
+}
+
+static bool types_are_semantic_equivalent(struct hlsl_ctx *ctx, const struct hlsl_type *type1,
+ const struct hlsl_type *type2)
+{
+ if (ctx->profile->major_version < 4)
+ return true;
+
+ if (type1->dimx != type2->dimx)
+ return false;
+
+ return base_type_get_semantic_equivalent(type1->base_type)
+ == base_type_get_semantic_equivalent(type2->base_type);
}
static struct hlsl_ir_var *add_semantic_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
- struct hlsl_type *type, unsigned int modifiers, const struct hlsl_semantic *semantic, bool output)
+ struct hlsl_type *type, unsigned int modifiers, struct hlsl_semantic *semantic,
+ uint32_t index, bool output, const struct vkd3d_shader_location *loc)
{
struct hlsl_semantic new_semantic;
struct vkd3d_string_buffer *name;
@@ -230,15 +239,50 @@ static struct hlsl_ir_var *add_semantic_var(struct hlsl_ctx *ctx, struct hlsl_ir
if (!(name = hlsl_get_string_buffer(ctx)))
return NULL;
- vkd3d_string_buffer_printf(name, "<%s-%s%u>", output ? "output" : "input", semantic->name, semantic->index);
+ vkd3d_string_buffer_printf(name, "<%s-%s%u>", output ? "output" : "input", semantic->name, index);
+
+ LIST_FOR_EACH_ENTRY(ext_var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ if (!ascii_strcasecmp(ext_var->name, name->buffer))
+ {
+ if (output)
+ {
+ if (index >= semantic->reported_duplicated_output_next_index)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
+ "Output semantic \"%s%u\" is used multiple times.", semantic->name, index);
+ hlsl_note(ctx, &ext_var->loc, HLSL_LEVEL_ERROR,
+ "First use of \"%s%u\" is here.", semantic->name, index);
+ semantic->reported_duplicated_output_next_index = index + 1;
+ }
+ }
+ else
+ {
+ if (index >= semantic->reported_duplicated_input_incompatible_next_index
+ && !types_are_semantic_equivalent(ctx, ext_var->data_type, type))
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
+ "Input semantic \"%s%u\" is used multiple times with incompatible types.",
+ semantic->name, index);
+ hlsl_note(ctx, &ext_var->loc, HLSL_LEVEL_ERROR,
+ "First declaration of \"%s%u\" is here.", semantic->name, index);
+ semantic->reported_duplicated_input_incompatible_next_index = index + 1;
+ }
+ }
+
+ hlsl_release_string_buffer(ctx, name);
+ return ext_var;
+ }
+ }
+
if (!(new_semantic.name = hlsl_strdup(ctx, semantic->name)))
{
hlsl_release_string_buffer(ctx, name);
return NULL;
}
- new_semantic.index = semantic->index;
- if (!(ext_var = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer),
- type, var->loc, &new_semantic, modifiers, NULL)))
+ new_semantic.index = index;
+ if (!(ext_var = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer), type, loc, &new_semantic,
+ modifiers, NULL)))
{
hlsl_release_string_buffer(ctx, name);
hlsl_cleanup_semantic(&new_semantic);
@@ -257,80 +301,116 @@ static struct hlsl_ir_var *add_semantic_var(struct hlsl_ctx *ctx, struct hlsl_ir
}
static void prepend_input_copy(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_load *lhs,
- unsigned int modifiers, const struct hlsl_semantic *semantic)
+ unsigned int modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
{
- struct hlsl_type *type = lhs->node.data_type, *vector_type;
+ struct hlsl_type *type = lhs->node.data_type, *vector_type_src, *vector_type_dst;
+ struct vkd3d_shader_location *loc = &lhs->node.loc;
struct hlsl_ir_var *var = lhs->src.var;
+ struct hlsl_ir_node *c;
unsigned int i;
- vector_type = hlsl_get_vector_type(ctx, type->base_type, hlsl_type_minor_size(type));
+ if (type->class > HLSL_CLASS_LAST_NUMERIC)
+ {
+ struct vkd3d_string_buffer *string;
+ if (!(string = hlsl_type_to_string(ctx, type)))
+ return;
+ hlsl_fixme(ctx, &var->loc, "Input semantics for type %s.", string->buffer);
+ hlsl_release_string_buffer(ctx, string);
+ }
+ if (!semantic->name)
+ return;
+
+ vector_type_src = hlsl_get_vector_type(ctx, type->base_type,
+ (ctx->profile->major_version < 4) ? 4 : hlsl_type_minor_size(type));
+ vector_type_dst = hlsl_get_vector_type(ctx, type->base_type, hlsl_type_minor_size(type));
for (i = 0; i < hlsl_type_major_size(type); ++i)
{
- struct hlsl_semantic semantic_copy = *semantic;
- struct hlsl_ir_store *store;
- struct hlsl_ir_constant *c;
+ struct hlsl_ir_node *store, *cast;
struct hlsl_ir_var *input;
struct hlsl_ir_load *load;
- semantic_copy.index = semantic->index + i;
-
- if (!(input = add_semantic_var(ctx, var, vector_type, modifiers, &semantic_copy, false)))
+ if (!(input = add_semantic_var(ctx, var, vector_type_src, modifiers, semantic,
+ semantic_index + i, false, loc)))
return;
- if (!(load = hlsl_new_var_load(ctx, input, var->loc)))
+ if (!(load = hlsl_new_var_load(ctx, input, &var->loc)))
return;
list_add_after(&lhs->node.entry, &load->node.entry);
- if (type->type == HLSL_CLASS_MATRIX)
+ if (!(cast = hlsl_new_cast(ctx, &load->node, vector_type_dst, &var->loc)))
+ return;
+ list_add_after(&load->node.entry, &cast->entry);
+
+ if (type->class == HLSL_CLASS_MATRIX)
{
if (!(c = hlsl_new_uint_constant(ctx, i, &var->loc)))
return;
- list_add_after(&load->node.entry, &c->node.entry);
+ list_add_after(&cast->entry, &c->entry);
- if (!(store = hlsl_new_store_index(ctx, &lhs->src, &c->node, &load->node, 0, &var->loc)))
+ if (!(store = hlsl_new_store_index(ctx, &lhs->src, c, cast, 0, &var->loc)))
return;
- list_add_after(&c->node.entry, &store->node.entry);
+ list_add_after(&c->entry, &store->entry);
}
else
{
assert(i == 0);
- if (!(store = hlsl_new_store_index(ctx, &lhs->src, NULL, &load->node, 0, &var->loc)))
+ if (!(store = hlsl_new_store_index(ctx, &lhs->src, NULL, cast, 0, &var->loc)))
return;
- list_add_after(&load->node.entry, &store->node.entry);
+ list_add_after(&cast->entry, &store->entry);
}
}
}
-static void prepend_input_struct_copy(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_load *lhs)
+static void prepend_input_copy_recurse(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_load *lhs,
+ unsigned int modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
{
+ struct vkd3d_shader_location *loc = &lhs->node.loc;
struct hlsl_type *type = lhs->node.data_type;
struct hlsl_ir_var *var = lhs->src.var;
- size_t i;
+ struct hlsl_ir_node *c;
+ unsigned int i;
- for (i = 0; i < type->e.record.field_count; ++i)
+ if (type->class == HLSL_CLASS_ARRAY || type->class == HLSL_CLASS_STRUCT)
{
- const struct hlsl_struct_field *field = &type->e.record.fields[i];
- struct hlsl_ir_load *field_load;
- struct hlsl_ir_constant *c;
+ struct hlsl_ir_load *element_load;
+ struct hlsl_struct_field *field;
+ uint32_t elem_semantic_index;
- if (!(c = hlsl_new_uint_constant(ctx, i, &var->loc)))
- return;
- list_add_after(&lhs->node.entry, &c->node.entry);
+ for (i = 0; i < hlsl_type_element_count(type); ++i)
+ {
+ if (type->class == HLSL_CLASS_ARRAY)
+ {
+ elem_semantic_index = semantic_index
+ + i * hlsl_type_get_array_element_reg_size(type->e.array.type, HLSL_REGSET_NUMERIC) / 4;
+ }
+ else
+ {
+ field = &type->e.record.fields[i];
+ if (hlsl_type_is_resource(field->type))
+ continue;
+ validate_field_semantic(ctx, field);
+ semantic = &field->semantic;
+ elem_semantic_index = semantic->index;
+ loc = &field->loc;
+ }
- /* This redundant load is expected to be deleted later by DCE. */
- if (!(field_load = hlsl_new_load_index(ctx, &lhs->src, &c->node, &var->loc)))
- return;
- list_add_after(&c->node.entry, &field_load->node.entry);
+ if (!(c = hlsl_new_uint_constant(ctx, i, &var->loc)))
+ return;
+ list_add_after(&lhs->node.entry, &c->entry);
- if (field->type->type == HLSL_CLASS_STRUCT)
- prepend_input_struct_copy(ctx, instrs, field_load);
- else if (field->semantic.name)
- prepend_input_copy(ctx, instrs, field_load, field->storage_modifiers, &field->semantic);
- else
- hlsl_error(ctx, &field->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_SEMANTIC,
- "Field '%s' is missing a semantic.", field->name);
+ /* This redundant load is expected to be deleted later by DCE. */
+ if (!(element_load = hlsl_new_load_index(ctx, &lhs->src, c, loc)))
+ return;
+ list_add_after(&c->entry, &element_load->node.entry);
+
+ prepend_input_copy_recurse(ctx, instrs, element_load, modifiers, semantic, elem_semantic_index);
+ }
+ }
+ else
+ {
+ prepend_input_copy(ctx, instrs, lhs, modifiers, semantic, semantic_index);
}
}
@@ -341,45 +421,51 @@ static void prepend_input_var_copy(struct hlsl_ctx *ctx, struct list *instrs, st
struct hlsl_ir_load *load;
/* This redundant load is expected to be deleted later by DCE. */
- if (!(load = hlsl_new_var_load(ctx, var, var->loc)))
+ if (!(load = hlsl_new_var_load(ctx, var, &var->loc)))
return;
list_add_head(instrs, &load->node.entry);
- if (var->data_type->type == HLSL_CLASS_STRUCT)
- prepend_input_struct_copy(ctx, instrs, load);
- else if (var->semantic.name)
- prepend_input_copy(ctx, instrs, load, var->storage_modifiers, &var->semantic);
+ prepend_input_copy_recurse(ctx, instrs, load, var->storage_modifiers, &var->semantic, var->semantic.index);
}
static void append_output_copy(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_load *rhs,
- unsigned int modifiers, const struct hlsl_semantic *semantic)
+ unsigned int modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
{
struct hlsl_type *type = rhs->node.data_type, *vector_type;
+ struct vkd3d_shader_location *loc = &rhs->node.loc;
struct hlsl_ir_var *var = rhs->src.var;
+ struct hlsl_ir_node *c;
unsigned int i;
+ if (type->class > HLSL_CLASS_LAST_NUMERIC)
+ {
+ struct vkd3d_string_buffer *string;
+ if (!(string = hlsl_type_to_string(ctx, type)))
+ return;
+ hlsl_fixme(ctx, &var->loc, "Output semantics for type %s.", string->buffer);
+ hlsl_release_string_buffer(ctx, string);
+ }
+ if (!semantic->name)
+ return;
+
vector_type = hlsl_get_vector_type(ctx, type->base_type, hlsl_type_minor_size(type));
for (i = 0; i < hlsl_type_major_size(type); ++i)
{
- struct hlsl_semantic semantic_copy = *semantic;
- struct hlsl_ir_store *store;
- struct hlsl_ir_constant *c;
+ struct hlsl_ir_node *store;
struct hlsl_ir_var *output;
struct hlsl_ir_load *load;
- semantic_copy.index = semantic->index + i;
-
- if (!(output = add_semantic_var(ctx, var, vector_type, modifiers, &semantic_copy, true)))
+ if (!(output = add_semantic_var(ctx, var, vector_type, modifiers, semantic, semantic_index + i, true, loc)))
return;
- if (type->type == HLSL_CLASS_MATRIX)
+ if (type->class == HLSL_CLASS_MATRIX)
{
if (!(c = hlsl_new_uint_constant(ctx, i, &var->loc)))
return;
- list_add_tail(instrs, &c->node.entry);
+ list_add_tail(instrs, &c->entry);
- if (!(load = hlsl_new_load_index(ctx, &rhs->src, &c->node, &var->loc)))
+ if (!(load = hlsl_new_load_index(ctx, &rhs->src, c, &var->loc)))
return;
list_add_tail(instrs, &load->node.entry);
}
@@ -394,38 +480,57 @@ static void append_output_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
if (!(store = hlsl_new_simple_store(ctx, output, &load->node)))
return;
- list_add_tail(instrs, &store->node.entry);
+ list_add_tail(instrs, &store->entry);
}
}
-static void append_output_struct_copy(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_load *rhs)
+static void append_output_copy_recurse(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_load *rhs,
+ unsigned int modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
{
+ struct vkd3d_shader_location *loc = &rhs->node.loc;
struct hlsl_type *type = rhs->node.data_type;
struct hlsl_ir_var *var = rhs->src.var;
- size_t i;
+ struct hlsl_ir_node *c;
+ unsigned int i;
- for (i = 0; i < type->e.record.field_count; ++i)
+ if (type->class == HLSL_CLASS_ARRAY || type->class == HLSL_CLASS_STRUCT)
{
- const struct hlsl_struct_field *field = &type->e.record.fields[i];
- struct hlsl_ir_load *field_load;
- struct hlsl_ir_constant *c;
+ struct hlsl_ir_load *element_load;
+ struct hlsl_struct_field *field;
+ uint32_t elem_semantic_index;
- if (!(c = hlsl_new_uint_constant(ctx, i, &var->loc)))
- return;
- list_add_tail(instrs, &c->node.entry);
+ for (i = 0; i < hlsl_type_element_count(type); ++i)
+ {
+ if (type->class == HLSL_CLASS_ARRAY)
+ {
+ elem_semantic_index = semantic_index
+ + i * hlsl_type_get_array_element_reg_size(type->e.array.type, HLSL_REGSET_NUMERIC) / 4;
+ }
+ else
+ {
+ field = &type->e.record.fields[i];
+ if (hlsl_type_is_resource(field->type))
+ continue;
+ validate_field_semantic(ctx, field);
+ semantic = &field->semantic;
+ elem_semantic_index = semantic->index;
+ loc = &field->loc;
+ }
- /* This redundant load is expected to be deleted later by DCE. */
- if (!(field_load = hlsl_new_load_index(ctx, &rhs->src, &c->node, &var->loc)))
- return;
- list_add_tail(instrs, &field_load->node.entry);
+ if (!(c = hlsl_new_uint_constant(ctx, i, &var->loc)))
+ return;
+ list_add_tail(instrs, &c->entry);
- if (field->type->type == HLSL_CLASS_STRUCT)
- append_output_struct_copy(ctx, instrs, field_load);
- else if (field->semantic.name)
- append_output_copy(ctx, instrs, field_load, field->storage_modifiers, &field->semantic);
- else
- hlsl_error(ctx, &field->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_SEMANTIC,
- "Field '%s' is missing a semantic.", field->name);
+ if (!(element_load = hlsl_new_load_index(ctx, &rhs->src, c, loc)))
+ return;
+ list_add_tail(instrs, &element_load->node.entry);
+
+ append_output_copy_recurse(ctx, instrs, element_load, modifiers, semantic, elem_semantic_index);
+ }
+ }
+ else
+ {
+ append_output_copy(ctx, instrs, rhs, modifiers, semantic, semantic_index);
}
}
@@ -437,17 +542,14 @@ static void append_output_var_copy(struct hlsl_ctx *ctx, struct list *instrs, st
struct hlsl_ir_load *load;
/* This redundant load is expected to be deleted later by DCE. */
- if (!(load = hlsl_new_var_load(ctx, var, var->loc)))
+ if (!(load = hlsl_new_var_load(ctx, var, &var->loc)))
return;
list_add_tail(instrs, &load->node.entry);
- if (var->data_type->type == HLSL_CLASS_STRUCT)
- append_output_struct_copy(ctx, instrs, load);
- else if (var->semantic.name)
- append_output_copy(ctx, instrs, load, var->storage_modifiers, &var->semantic);
+ append_output_copy_recurse(ctx, instrs, load, var->storage_modifiers, &var->semantic, var->semantic.index);
}
-static bool transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx, struct hlsl_ir_node *, void *),
+bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx, struct hlsl_ir_node *, void *),
struct hlsl_block *block, void *context)
{
struct hlsl_ir_node *instr, *next;
@@ -459,11 +561,11 @@ static bool transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
- progress |= transform_ir(ctx, func, &iff->then_instrs, context);
- progress |= transform_ir(ctx, func, &iff->else_instrs, context);
+ progress |= hlsl_transform_ir(ctx, func, &iff->then_block, context);
+ progress |= hlsl_transform_ir(ctx, func, &iff->else_block, context);
}
else if (instr->type == HLSL_IR_LOOP)
- progress |= transform_ir(ctx, func, &hlsl_ir_loop(instr)->body, context);
+ progress |= hlsl_transform_ir(ctx, func, &hlsl_ir_loop(instr)->body, context);
progress |= func(ctx, instr, context);
}
@@ -471,6 +573,44 @@ static bool transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx
return progress;
}
+static bool transform_instr_derefs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+{
+ bool res;
+ bool (*func)(struct hlsl_ctx *ctx, struct hlsl_deref *, struct hlsl_ir_node *) = context;
+
+ switch(instr->type)
+ {
+ case HLSL_IR_LOAD:
+ res = func(ctx, &hlsl_ir_load(instr)->src, instr);
+ return res;
+
+ case HLSL_IR_STORE:
+ res = func(ctx, &hlsl_ir_store(instr)->lhs, instr);
+ return res;
+
+ case HLSL_IR_RESOURCE_LOAD:
+ res = func(ctx, &hlsl_ir_resource_load(instr)->resource, instr);
+ if (hlsl_ir_resource_load(instr)->sampler.var)
+ res |= func(ctx, &hlsl_ir_resource_load(instr)->sampler, instr);
+ return res;
+
+ case HLSL_IR_RESOURCE_STORE:
+ res = func(ctx, &hlsl_ir_resource_store(instr)->resource, instr);
+ return res;
+
+ default:
+ return false;
+ }
+ return false;
+}
+
+static bool transform_derefs(struct hlsl_ctx *ctx,
+ bool (*func)(struct hlsl_ctx *ctx, struct hlsl_deref *, struct hlsl_ir_node *),
+ struct hlsl_block *block)
+{
+ return hlsl_transform_ir(ctx, transform_instr_derefs, block, func);
+}
+
struct recursive_call_ctx
{
const struct hlsl_ir_function_decl **backtrace;
@@ -506,7 +646,7 @@ static bool find_recursive_calls(struct hlsl_ctx *ctx, struct hlsl_ir_node *inst
return false;
call_ctx->backtrace[call_ctx->count++] = decl;
- transform_ir(ctx, find_recursive_calls, &decl->body, call_ctx);
+ hlsl_transform_ir(ctx, find_recursive_calls, &decl->body, call_ctx);
--call_ctx->count;
@@ -516,21 +656,23 @@ static bool find_recursive_calls(struct hlsl_ctx *ctx, struct hlsl_ir_node *inst
static void insert_early_return_break(struct hlsl_ctx *ctx,
struct hlsl_ir_function_decl *func, struct hlsl_ir_node *cf_instr)
{
- struct hlsl_ir_jump *jump;
+ struct hlsl_ir_node *iff, *jump;
+ struct hlsl_block then_block;
struct hlsl_ir_load *load;
- struct hlsl_ir_if *iff;
- if (!(load = hlsl_new_var_load(ctx, func->early_return_var, cf_instr->loc)))
+ hlsl_block_init(&then_block);
+
+ if (!(load = hlsl_new_var_load(ctx, func->early_return_var, &cf_instr->loc)))
return;
list_add_after(&cf_instr->entry, &load->node.entry);
- if (!(iff = hlsl_new_if(ctx, &load->node, cf_instr->loc)))
+ if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_BREAK, &cf_instr->loc)))
return;
- list_add_after(&load->node.entry, &iff->node.entry);
+ hlsl_block_add_instr(&then_block, jump);
- if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_BREAK, cf_instr->loc)))
+ if (!(iff = hlsl_new_if(ctx, &load->node, &then_block, NULL, &cf_instr->loc)))
return;
- list_add_tail(&iff->then_instrs.instrs, &jump->node.entry);
+ list_add_after(&load->node.entry, &iff->entry);
}
/* Remove HLSL_IR_JUMP_RETURN calls by altering subsequent control flow. */
@@ -566,7 +708,7 @@ static bool lower_return(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fun
* the CF instruction, shove it into an if block, and then lower that if
* block.
*
- * (We could return a "did we make progress" boolean like transform_ir()
+ * (We could return a "did we make progress" boolean like hlsl_transform_ir()
* and run this pass multiple times, but we already know the only block
* that still needs to be addressed, so there's not much point.)
*
@@ -591,8 +733,8 @@ static bool lower_return(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fun
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
- has_early_return |= lower_return(ctx, func, &iff->then_instrs, in_loop);
- has_early_return |= lower_return(ctx, func, &iff->else_instrs, in_loop);
+ has_early_return |= lower_return(ctx, func, &iff->then_block, in_loop);
+ has_early_return |= lower_return(ctx, func, &iff->else_block, in_loop);
if (has_early_return)
{
@@ -628,18 +770,17 @@ static bool lower_return(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fun
else if (instr->type == HLSL_IR_JUMP)
{
struct hlsl_ir_jump *jump = hlsl_ir_jump(instr);
- struct hlsl_ir_constant *constant;
- struct hlsl_ir_store *store;
+ struct hlsl_ir_node *constant, *store;
if (jump->type == HLSL_IR_JUMP_RETURN)
{
if (!(constant = hlsl_new_bool_constant(ctx, true, &jump->node.loc)))
return false;
- list_add_before(&jump->node.entry, &constant->node.entry);
+ list_add_before(&jump->node.entry, &constant->entry);
- if (!(store = hlsl_new_simple_store(ctx, func->early_return_var, &constant->node)))
+ if (!(store = hlsl_new_simple_store(ctx, func->early_return_var, constant)))
return false;
- list_add_after(&constant->node.entry, &store->node.entry);
+ list_add_after(&constant->entry, &store->entry);
has_early_return = true;
if (in_loop)
@@ -675,9 +816,9 @@ static bool lower_return(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fun
else if (cf_instr)
{
struct list *tail = list_tail(&block->instrs);
+ struct hlsl_ir_node *not, *iff;
+ struct hlsl_block then_block;
struct hlsl_ir_load *load;
- struct hlsl_ir_node *not;
- struct hlsl_ir_if *iff;
/* If we're in a loop, we should have used "break" instead. */
assert(!in_loop);
@@ -685,21 +826,21 @@ static bool lower_return(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fun
if (tail == &cf_instr->entry)
return has_early_return;
- if (!(load = hlsl_new_var_load(ctx, func->early_return_var, cf_instr->loc)))
- return false;
- list_add_tail(&block->instrs, &load->node.entry);
+ hlsl_block_init(&then_block);
+ list_move_slice_tail(&then_block.instrs, list_next(&block->instrs, &cf_instr->entry), tail);
+ lower_return(ctx, func, &then_block, in_loop);
- if (!(not = hlsl_new_unary_expr(ctx, HLSL_OP1_LOGIC_NOT, &load->node, cf_instr->loc)))
+ if (!(load = hlsl_new_var_load(ctx, func->early_return_var, &cf_instr->loc)))
return false;
- list_add_tail(&block->instrs, &not->entry);
+ hlsl_block_add_instr(block, &load->node);
- if (!(iff = hlsl_new_if(ctx, not, cf_instr->loc)))
+ if (!(not = hlsl_new_unary_expr(ctx, HLSL_OP1_LOGIC_NOT, &load->node, &cf_instr->loc)))
return false;
- list_add_tail(&block->instrs, &iff->node.entry);
-
- list_move_slice_tail(&iff->then_instrs.instrs, list_next(&block->instrs, &cf_instr->entry), tail);
+ hlsl_block_add_instr(block, not);
- lower_return(ctx, func, &iff->then_instrs, in_loop);
+ if (!(iff = hlsl_new_if(ctx, not, &then_block, NULL, &cf_instr->loc)))
+ return false;
+ list_add_tail(&block->instrs, &iff->entry);
}
return has_early_return;
@@ -721,7 +862,6 @@ static bool lower_calls(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *
hlsl_error(ctx, &call->node.loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
"Function \"%s\" is not defined.", decl->func->name);
- list_init(&block.instrs);
if (!hlsl_clone_block(ctx, &block, &decl->body))
return false;
list_move_before(&call->node.entry, &block.instrs);
@@ -731,6 +871,142 @@ static bool lower_calls(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *
return true;
}
+static struct hlsl_ir_node *add_zero_mipmap_level(struct hlsl_ctx *ctx, struct hlsl_ir_node *index,
+ const struct vkd3d_shader_location *loc)
+{
+ unsigned int dim_count = index->data_type->dimx;
+ struct hlsl_ir_node *store, *zero;
+ struct hlsl_ir_load *coords_load;
+ struct hlsl_deref coords_deref;
+ struct hlsl_ir_var *coords;
+
+ assert(dim_count < 4);
+
+ if (!(coords = hlsl_new_synthetic_var(ctx, "coords",
+ hlsl_get_vector_type(ctx, HLSL_TYPE_UINT, dim_count + 1), loc)))
+ return NULL;
+
+ hlsl_init_simple_deref_from_var(&coords_deref, coords);
+ if (!(store = hlsl_new_store_index(ctx, &coords_deref, NULL, index, (1u << dim_count) - 1, loc)))
+ return NULL;
+ list_add_after(&index->entry, &store->entry);
+
+ if (!(zero = hlsl_new_uint_constant(ctx, 0, loc)))
+ return NULL;
+ list_add_after(&store->entry, &zero->entry);
+
+ if (!(store = hlsl_new_store_index(ctx, &coords_deref, NULL, zero, 1u << dim_count, loc)))
+ return NULL;
+ list_add_after(&zero->entry, &store->entry);
+
+ if (!(coords_load = hlsl_new_var_load(ctx, coords, loc)))
+ return NULL;
+ list_add_after(&store->entry, &coords_load->node.entry);
+
+ return &coords_load->node;
+}
+
+/* hlsl_ir_index nodes are a parse-time construct used to represent array indexing and struct
+ * record access before knowing if they will be used in the lhs of an assignment --in which case
+ * they are lowered into a deref-- or as the load of an element within a larger value.
+ * For the latter case, this pass takes care of lowering hlsl_ir_indexes into individual
+ * hlsl_ir_loads, or individual hlsl_ir_resource_loads, in case the indexing is a
+ * resource access. */
+static bool lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+{
+ struct hlsl_ir_node *val, *store;
+ struct hlsl_deref var_deref;
+ struct hlsl_ir_index *index;
+ struct hlsl_ir_load *load;
+ struct hlsl_ir_var *var;
+
+ if (instr->type != HLSL_IR_INDEX)
+ return false;
+ index = hlsl_ir_index(instr);
+ val = index->val.node;
+
+ if (hlsl_index_is_resource_access(index))
+ {
+ unsigned int dim_count = hlsl_sampler_dim_count(val->data_type->sampler_dim);
+ struct hlsl_ir_node *coords = index->idx.node;
+ struct hlsl_resource_load_params params = {0};
+ struct hlsl_ir_node *load;
+
+ assert(coords->data_type->class == HLSL_CLASS_VECTOR);
+ assert(coords->data_type->base_type == HLSL_TYPE_UINT);
+ assert(coords->data_type->dimx == dim_count);
+
+ if (!(coords = add_zero_mipmap_level(ctx, coords, &instr->loc)))
+ return false;
+
+ params.type = HLSL_RESOURCE_LOAD;
+ params.resource = val;
+ params.coords = coords;
+ params.format = val->data_type->e.resource_format;
+
+ if (!(load = hlsl_new_resource_load(ctx, &params, &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &load->entry);
+ hlsl_replace_node(instr, load);
+ return true;
+ }
+
+ if (!(var = hlsl_new_synthetic_var(ctx, "index-val", val->data_type, &instr->loc)))
+ return false;
+ hlsl_init_simple_deref_from_var(&var_deref, var);
+
+ if (!(store = hlsl_new_simple_store(ctx, var, val)))
+ return false;
+ list_add_before(&instr->entry, &store->entry);
+
+ if (hlsl_index_is_noncontiguous(index))
+ {
+ struct hlsl_ir_node *mat = index->val.node;
+ struct hlsl_deref row_deref;
+ unsigned int i;
+
+ assert(!hlsl_type_is_row_major(mat->data_type));
+
+ if (!(var = hlsl_new_synthetic_var(ctx, "row", instr->data_type, &instr->loc)))
+ return false;
+ hlsl_init_simple_deref_from_var(&row_deref, var);
+
+ for (i = 0; i < mat->data_type->dimx; ++i)
+ {
+ struct hlsl_ir_node *c;
+
+ if (!(c = hlsl_new_uint_constant(ctx, i, &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &c->entry);
+
+ if (!(load = hlsl_new_load_index(ctx, &var_deref, c, &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &load->node.entry);
+
+ if (!(load = hlsl_new_load_index(ctx, &load->src, index->idx.node, &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &load->node.entry);
+
+ if (!(store = hlsl_new_store_index(ctx, &row_deref, c, &load->node, 0, &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &store->entry);
+ }
+
+ if (!(load = hlsl_new_var_load(ctx, var, &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &load->node.entry);
+ hlsl_replace_node(instr, &load->node);
+ }
+ else
+ {
+ if (!(load = hlsl_new_load_index(ctx, &var_deref, index->idx.node, &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &load->node.entry);
+ hlsl_replace_node(instr, &load->node);
+ }
+ return true;
+}
+
/* Lower casts from vec1 to vecN to swizzles. */
static bool lower_broadcasts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
@@ -746,26 +1022,24 @@ static bool lower_broadcasts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, v
src_type = cast->operands[0].node->data_type;
dst_type = cast->node.data_type;
- if (src_type->type <= HLSL_CLASS_VECTOR && dst_type->type <= HLSL_CLASS_VECTOR && src_type->dimx == 1)
+ if (src_type->class <= HLSL_CLASS_VECTOR && dst_type->class <= HLSL_CLASS_VECTOR && src_type->dimx == 1)
{
- struct hlsl_ir_node *replacement;
- struct hlsl_ir_swizzle *swizzle;
- struct hlsl_ir_expr *new_cast;
+ struct hlsl_ir_node *replacement, *new_cast, *swizzle;
dst_scalar_type = hlsl_get_scalar_type(ctx, dst_type->base_type);
/* We need to preserve the cast since it might be doing more than just
* turning the scalar into a vector. */
if (!(new_cast = hlsl_new_cast(ctx, cast->operands[0].node, dst_scalar_type, &cast->node.loc)))
return false;
- list_add_after(&cast->node.entry, &new_cast->node.entry);
- replacement = &new_cast->node;
+ list_add_after(&cast->node.entry, &new_cast->entry);
+ replacement = new_cast;
if (dst_type->dimx != 1)
{
if (!(swizzle = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, X, X, X), dst_type->dimx, replacement, &cast->node.loc)))
return false;
- list_add_after(&new_cast->node.entry, &swizzle->node.entry);
- replacement = &swizzle->node;
+ list_add_after(&new_cast->entry, &swizzle->entry);
+ replacement = swizzle;
}
hlsl_replace_node(&cast->node, replacement);
@@ -949,9 +1223,9 @@ static void copy_propagation_invalidate_variable_from_deref_recurse(struct hlsl_
path_node = deref->path[depth].node;
subtype = hlsl_get_element_type_from_path_index(ctx, type, path_node);
- if (type->type == HLSL_CLASS_STRUCT)
+ if (type->class == HLSL_CLASS_STRUCT)
{
- unsigned int idx = hlsl_ir_constant(path_node)->value[0].u;
+ unsigned int idx = hlsl_ir_constant(path_node)->value.u[0].u;
for (i = 0; i < idx; ++i)
comp_start += hlsl_type_component_count(type->e.record.fields[i].type);
@@ -966,7 +1240,7 @@ static void copy_propagation_invalidate_variable_from_deref_recurse(struct hlsl_
if (path_node->type == HLSL_IR_CONSTANT)
{
copy_propagation_invalidate_variable_from_deref_recurse(ctx, var_def, deref, subtype,
- depth + 1, hlsl_ir_constant(path_node)->value[0].u * subtype_comp_count, writemask);
+ depth + 1, hlsl_ir_constant(path_node)->value.u[0].u * subtype_comp_count, writemask);
}
else
{
@@ -1041,14 +1315,14 @@ static bool copy_propagation_replace_with_single_instr(struct hlsl_ctx *ctx,
var->name, start, start + count, debug_hlsl_swizzle(swizzle, instr_component_count),
new_instr, debug_hlsl_swizzle(ret_swizzle, instr_component_count));
- if (instr->data_type->type != HLSL_CLASS_OBJECT)
+ if (instr->data_type->class != HLSL_CLASS_OBJECT)
{
- struct hlsl_ir_swizzle *swizzle_node;
+ struct hlsl_ir_node *swizzle_node;
if (!(swizzle_node = hlsl_new_swizzle(ctx, ret_swizzle, instr_component_count, new_instr, &instr->loc)))
return false;
- list_add_before(&instr->entry, &swizzle_node->node.entry);
- new_instr = &swizzle_node->node;
+ list_add_before(&instr->entry, &swizzle_node->entry);
+ new_instr = swizzle_node;
}
hlsl_replace_node(instr, new_instr);
@@ -1061,9 +1335,9 @@ static bool copy_propagation_replace_with_constant_vector(struct hlsl_ctx *ctx,
{
const unsigned int instr_component_count = hlsl_type_component_count(instr->data_type);
const struct hlsl_ir_var *var = deref->var;
- union hlsl_constant_value values[4] = {0};
- struct hlsl_ir_constant *cons;
+ struct hlsl_constant_value values = {0};
unsigned int start, count, i;
+ struct hlsl_ir_node *cons;
if (!hlsl_component_index_range_from_deref(ctx, deref, &start, &count))
return false;
@@ -1076,21 +1350,17 @@ static bool copy_propagation_replace_with_constant_vector(struct hlsl_ctx *ctx,
|| value->node->type != HLSL_IR_CONSTANT)
return false;
- values[i] = hlsl_ir_constant(value->node)->value[value->component];
+ values.u[i] = hlsl_ir_constant(value->node)->value.u[value->component];
}
- if (!(cons = hlsl_new_constant(ctx, instr->data_type, &instr->loc)))
+ if (!(cons = hlsl_new_constant(ctx, instr->data_type, &values, &instr->loc)))
return false;
- cons->value[0] = values[0];
- cons->value[1] = values[1];
- cons->value[2] = values[2];
- cons->value[3] = values[3];
- list_add_before(&instr->entry, &cons->node.entry);
+ list_add_before(&instr->entry, &cons->entry);
TRACE("Load from %s[%u-%u]%s turned into a constant %p.\n",
var->name, start, start + count, debug_hlsl_swizzle(swizzle, instr_component_count), cons);
- hlsl_replace_node(instr, &cons->node);
+ hlsl_replace_node(instr, cons);
return true;
}
@@ -1099,7 +1369,7 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
{
struct hlsl_type *type = load->node.data_type;
- switch (type->type)
+ switch (type->class)
{
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
@@ -1220,7 +1490,7 @@ static void copy_propagation_record_store(struct hlsl_ctx *ctx, struct hlsl_ir_s
{
unsigned int writemask = store->writemask;
- if (store->rhs.node->data_type->type == HLSL_CLASS_OBJECT)
+ if (store->rhs.node->data_type->class == HLSL_CLASS_OBJECT)
writemask = VKD3DSP_WRITEMASK_0;
copy_propagation_set_value(var_def, start, writemask, store->rhs.node);
}
@@ -1270,8 +1540,8 @@ static void copy_propagation_invalidate_from_block(struct hlsl_ctx *ctx, struct
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
- copy_propagation_invalidate_from_block(ctx, state, &iff->then_instrs);
- copy_propagation_invalidate_from_block(ctx, state, &iff->else_instrs);
+ copy_propagation_invalidate_from_block(ctx, state, &iff->then_block);
+ copy_propagation_invalidate_from_block(ctx, state, &iff->else_block);
break;
}
@@ -1301,19 +1571,19 @@ static bool copy_propagation_process_if(struct hlsl_ctx *ctx, struct hlsl_ir_if
bool progress = false;
copy_propagation_state_init(ctx, &inner_state, state);
- progress |= copy_propagation_transform_block(ctx, &iff->then_instrs, &inner_state);
+ progress |= copy_propagation_transform_block(ctx, &iff->then_block, &inner_state);
copy_propagation_state_destroy(&inner_state);
copy_propagation_state_init(ctx, &inner_state, state);
- progress |= copy_propagation_transform_block(ctx, &iff->else_instrs, &inner_state);
+ progress |= copy_propagation_transform_block(ctx, &iff->else_block, &inner_state);
copy_propagation_state_destroy(&inner_state);
/* Ideally we'd invalidate the outer state looking at what was
* touched in the two inner states, but this doesn't work for
* loops (because we need to know what is invalidated in advance),
* so we need copy_propagation_invalidate_from_block() anyway. */
- copy_propagation_invalidate_from_block(ctx, state, &iff->then_instrs);
- copy_propagation_invalidate_from_block(ctx, state, &iff->else_instrs);
+ copy_propagation_invalidate_from_block(ctx, state, &iff->then_block);
+ copy_propagation_invalidate_from_block(ctx, state, &iff->else_block);
return progress;
}
@@ -1379,7 +1649,7 @@ static bool copy_propagation_transform_block(struct hlsl_ctx *ctx, struct hlsl_b
return progress;
}
-static bool copy_propagation_execute(struct hlsl_ctx *ctx, struct hlsl_block *block)
+bool hlsl_copy_propagation_execute(struct hlsl_ctx *ctx, struct hlsl_block *block)
{
struct copy_propagation_state state;
bool progress;
@@ -1471,7 +1741,7 @@ static bool validate_static_object_references(struct hlsl_ctx *ctx, struct hlsl_
static bool is_vec1(const struct hlsl_type *type)
{
- return (type->type == HLSL_CLASS_SCALAR) || (type->type == HLSL_CLASS_VECTOR && type->dimx == 1);
+ return (type->class == HLSL_CLASS_SCALAR) || (type->class == HLSL_CLASS_VECTOR && type->dimx == 1);
}
static bool fold_redundant_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
@@ -1505,21 +1775,20 @@ static bool fold_redundant_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *inst
static bool split_copy(struct hlsl_ctx *ctx, struct hlsl_ir_store *store,
const struct hlsl_ir_load *load, const unsigned int idx, struct hlsl_type *type)
{
- struct hlsl_ir_store *split_store;
+ struct hlsl_ir_node *split_store, *c;
struct hlsl_ir_load *split_load;
- struct hlsl_ir_constant *c;
if (!(c = hlsl_new_uint_constant(ctx, idx, &store->node.loc)))
return false;
- list_add_before(&store->node.entry, &c->node.entry);
+ list_add_before(&store->node.entry, &c->entry);
- if (!(split_load = hlsl_new_load_index(ctx, &load->src, &c->node, &store->node.loc)))
+ if (!(split_load = hlsl_new_load_index(ctx, &load->src, c, &store->node.loc)))
return false;
list_add_before(&store->node.entry, &split_load->node.entry);
- if (!(split_store = hlsl_new_store_index(ctx, &store->lhs, &c->node, &split_load->node, 0, &store->node.loc)))
+ if (!(split_store = hlsl_new_store_index(ctx, &store->lhs, c, &split_load->node, 0, &store->node.loc)))
return false;
- list_add_before(&store->node.entry, &split_store->node.entry);
+ list_add_before(&store->node.entry, &split_store->entry);
return true;
}
@@ -1538,7 +1807,7 @@ static bool split_array_copies(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
store = hlsl_ir_store(instr);
rhs = store->rhs.node;
type = rhs->data_type;
- if (type->type != HLSL_CLASS_ARRAY)
+ if (type->class != HLSL_CLASS_ARRAY)
return false;
element_type = type->e.array.type;
@@ -1575,7 +1844,7 @@ static bool split_struct_copies(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
store = hlsl_ir_store(instr);
rhs = store->rhs.node;
type = rhs->data_type;
- if (type->type != HLSL_CLASS_STRUCT)
+ if (type->class != HLSL_CLASS_STRUCT)
return false;
if (rhs->type != HLSL_IR_LOAD)
@@ -1614,7 +1883,7 @@ static bool split_matrix_copies(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
store = hlsl_ir_store(instr);
rhs = store->rhs.node;
type = rhs->data_type;
- if (type->type != HLSL_CLASS_MATRIX)
+ if (type->class != HLSL_CLASS_MATRIX)
return false;
element_type = hlsl_get_vector_type(ctx, type->base_type, hlsl_type_minor_size(type));
@@ -1649,22 +1918,21 @@ static bool lower_narrowing_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *ins
src_type = cast->operands[0].node->data_type;
dst_type = cast->node.data_type;
- if (src_type->type <= HLSL_CLASS_VECTOR && dst_type->type <= HLSL_CLASS_VECTOR && dst_type->dimx < src_type->dimx)
+ if (src_type->class <= HLSL_CLASS_VECTOR && dst_type->class <= HLSL_CLASS_VECTOR && dst_type->dimx < src_type->dimx)
{
- struct hlsl_ir_swizzle *swizzle;
- struct hlsl_ir_expr *new_cast;
+ struct hlsl_ir_node *new_cast, *swizzle;
dst_vector_type = hlsl_get_vector_type(ctx, dst_type->base_type, src_type->dimx);
/* We need to preserve the cast since it might be doing more than just
* narrowing the vector. */
if (!(new_cast = hlsl_new_cast(ctx, cast->operands[0].node, dst_vector_type, &cast->node.loc)))
return false;
- list_add_after(&cast->node.entry, &new_cast->node.entry);
- if (!(swizzle = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, Y, Z, W), dst_type->dimx, &new_cast->node, &cast->node.loc)))
+ list_add_after(&cast->node.entry, &new_cast->entry);
+ if (!(swizzle = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, Y, Z, W), dst_type->dimx, new_cast, &cast->node.loc)))
return false;
- list_add_after(&new_cast->node.entry, &swizzle->node.entry);
+ list_add_after(&new_cast->entry, &swizzle->entry);
- hlsl_replace_node(&cast->node, &swizzle->node);
+ hlsl_replace_node(&cast->node, swizzle);
return true;
}
@@ -1684,8 +1952,7 @@ static bool fold_swizzle_chains(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
if (next_instr->type == HLSL_IR_SWIZZLE)
{
- struct hlsl_ir_swizzle *new_swizzle;
- struct hlsl_ir_node *new_instr;
+ struct hlsl_ir_node *new_swizzle;
unsigned int combined_swizzle;
combined_swizzle = hlsl_combine_swizzles(hlsl_ir_swizzle(next_instr)->swizzle,
@@ -1695,9 +1962,8 @@ static bool fold_swizzle_chains(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
if (!(new_swizzle = hlsl_new_swizzle(ctx, combined_swizzle, instr->data_type->dimx, next_instr, &instr->loc)))
return false;
- new_instr = &new_swizzle->node;
- list_add_before(&instr->entry, &new_instr->entry);
- hlsl_replace_node(instr, new_instr);
+ list_add_before(&instr->entry, &new_swizzle->entry);
+ hlsl_replace_node(instr, new_swizzle);
return true;
}
@@ -1725,6 +1991,81 @@ static bool remove_trivial_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *i
return true;
}
+static bool lower_nonconstant_vector_derefs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+{
+ struct hlsl_ir_node *idx;
+ struct hlsl_deref *deref;
+ struct hlsl_type *type;
+ unsigned int i;
+
+ if (instr->type != HLSL_IR_LOAD)
+ return false;
+
+ deref = &hlsl_ir_load(instr)->src;
+ assert(deref->var);
+
+ if (deref->path_len == 0)
+ return false;
+
+ type = deref->var->data_type;
+ for (i = 0; i < deref->path_len - 1; ++i)
+ type = hlsl_get_element_type_from_path_index(ctx, type, deref->path[i].node);
+
+ idx = deref->path[deref->path_len - 1].node;
+
+ if (type->class == HLSL_CLASS_VECTOR && idx->type != HLSL_IR_CONSTANT)
+ {
+ struct hlsl_ir_node *eq, *swizzle, *dot, *c, *operands[HLSL_MAX_OPERANDS] = {0};
+ struct hlsl_constant_value value;
+ struct hlsl_ir_load *vector_load;
+ enum hlsl_ir_expr_op op;
+
+ if (!(vector_load = hlsl_new_load_parent(ctx, deref, &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &vector_load->node.entry);
+
+ if (!(swizzle = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, X, X, X), type->dimx, idx, &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &swizzle->entry);
+
+ value.u[0].u = 0;
+ value.u[1].u = 1;
+ value.u[2].u = 2;
+ value.u[3].u = 3;
+ if (!(c = hlsl_new_constant(ctx, hlsl_get_vector_type(ctx, HLSL_TYPE_UINT, type->dimx), &value, &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &c->entry);
+
+ operands[0] = swizzle;
+ operands[1] = c;
+ if (!(eq = hlsl_new_expr(ctx, HLSL_OP2_EQUAL, operands,
+ hlsl_get_vector_type(ctx, HLSL_TYPE_BOOL, type->dimx), &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &eq->entry);
+
+ if (!(eq = hlsl_new_cast(ctx, eq, type, &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &eq->entry);
+
+ op = HLSL_OP2_DOT;
+ if (type->dimx == 1)
+ op = type->base_type == HLSL_TYPE_BOOL ? HLSL_OP2_LOGIC_AND : HLSL_OP2_MUL;
+
+ /* Note: We may be creating a DOT for bool vectors here, which we need to lower to
+ * LOGIC_OR + LOGIC_AND. */
+ operands[0] = &vector_load->node;
+ operands[1] = eq;
+ if (!(dot = hlsl_new_expr(ctx, op, operands, instr->data_type, &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &dot->entry);
+ hlsl_replace_node(instr, dot);
+
+ return true;
+ }
+
+ return false;
+}
+
/* Lower DIV to RCP + MUL. */
static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
@@ -1737,7 +2078,7 @@ static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi
if (expr->op != HLSL_OP2_DIV)
return false;
- if (!(rcp = hlsl_new_unary_expr(ctx, HLSL_OP1_RCP, expr->operands[1].node, instr->loc)))
+ if (!(rcp = hlsl_new_unary_expr(ctx, HLSL_OP1_RCP, expr->operands[1].node, &instr->loc)))
return false;
list_add_before(&expr->node.entry, &rcp->entry);
expr->op = HLSL_OP2_MUL;
@@ -1758,7 +2099,7 @@ static bool lower_sqrt(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *c
if (expr->op != HLSL_OP1_SQRT)
return false;
- if (!(rsq = hlsl_new_unary_expr(ctx, HLSL_OP1_RSQ, expr->operands[0].node, instr->loc)))
+ if (!(rsq = hlsl_new_unary_expr(ctx, HLSL_OP1_RSQ, expr->operands[0].node, &instr->loc)))
return false;
list_add_before(&expr->node.entry, &rsq->entry);
expr->op = HLSL_OP1_RCP;
@@ -1770,9 +2111,7 @@ static bool lower_sqrt(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *c
/* Lower DP2 to MUL + ADD */
static bool lower_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
- struct hlsl_ir_node *arg1, *arg2, *mul, *replacement;
- struct hlsl_ir_swizzle *add_x, *add_y;
- struct hlsl_ir_constant *zero;
+ struct hlsl_ir_node *arg1, *arg2, *mul, *replacement, *zero, *add_x, *add_y;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
@@ -1791,11 +2130,11 @@ static bool lower_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *co
if (!(zero = hlsl_new_float_constant(ctx, 0.0f, &expr->node.loc)))
return false;
- list_add_before(&instr->entry, &zero->node.entry);
+ list_add_before(&instr->entry, &zero->entry);
operands[0] = arg1;
operands[1] = arg2;
- operands[2] = &zero->node;
+ operands[2] = zero;
if (!(replacement = hlsl_new_expr(ctx, HLSL_OP3_DP2ADD, operands, instr->data_type, &expr->node.loc)))
return false;
@@ -1808,13 +2147,13 @@ static bool lower_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *co
if (!(add_x = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, X, X, X), instr->data_type->dimx, mul, &expr->node.loc)))
return false;
- list_add_before(&instr->entry, &add_x->node.entry);
+ list_add_before(&instr->entry, &add_x->entry);
if (!(add_y = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Y, Y, Y, Y), instr->data_type->dimx, mul, &expr->node.loc)))
return false;
- list_add_before(&instr->entry, &add_y->node.entry);
+ list_add_before(&instr->entry, &add_y->entry);
- if (!(replacement = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, &add_x->node, &add_y->node)))
+ if (!(replacement = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, add_x, add_y)))
return false;
}
list_add_before(&instr->entry, &replacement->entry);
@@ -1836,7 +2175,7 @@ static bool lower_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *co
if (expr->op != HLSL_OP1_ABS)
return false;
- if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg, instr->loc)))
+ if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg, &instr->loc)))
return false;
list_add_before(&instr->entry, &neg->entry);
@@ -1848,77 +2187,124 @@ static bool lower_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *co
return true;
}
-static bool lower_casts_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+/* Lower ROUND using FRC, ROUND(x) -> ((x + 0.5) - FRC(x + 0.5)). */
+static bool lower_round(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
- struct hlsl_type *type = instr->data_type, *arg_type;
- struct hlsl_ir_constant *zero;
+ struct hlsl_ir_node *arg, *neg, *sum, *frc, *half, *replacement;
+ struct hlsl_type *type = instr->data_type;
+ struct hlsl_constant_value half_value;
+ unsigned int i, component_count;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
return false;
+
expr = hlsl_ir_expr(instr);
- if (expr->op != HLSL_OP1_CAST)
- return false;
- arg_type = expr->operands[0].node->data_type;
- if (type->type > HLSL_CLASS_VECTOR || arg_type->type > HLSL_CLASS_VECTOR)
+ arg = expr->operands[0].node;
+ if (expr->op != HLSL_OP1_ROUND)
return false;
- if (type->base_type != HLSL_TYPE_BOOL)
+
+ component_count = hlsl_type_component_count(type);
+ for (i = 0; i < component_count; ++i)
+ half_value.u[i].f = 0.5f;
+ if (!(half = hlsl_new_constant(ctx, type, &half_value, &expr->node.loc)))
return false;
- /* Narrowing casts should have already been lowered. */
- assert(type->dimx == arg_type->dimx);
+ list_add_before(&instr->entry, &half->entry);
- zero = hlsl_new_constant(ctx, arg_type, &instr->loc);
- if (!zero)
+ if (!(sum = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, arg, half)))
return false;
- list_add_before(&instr->entry, &zero->node.entry);
+ list_add_before(&instr->entry, &sum->entry);
- expr->op = HLSL_OP2_NEQUAL;
- hlsl_src_from_node(&expr->operands[1], &zero->node);
+ if (!(frc = hlsl_new_unary_expr(ctx, HLSL_OP1_FRACT, sum, &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &frc->entry);
+ if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, frc, &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &neg->entry);
+
+ if (!(replacement = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, sum, neg)))
+ return false;
+ list_add_before(&instr->entry, &replacement->entry);
+
+ hlsl_replace_node(instr, replacement);
return true;
}
-struct hlsl_ir_load *hlsl_add_conditional(struct hlsl_ctx *ctx, struct list *instrs,
+static bool lower_casts_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+{
+ struct hlsl_type *type = instr->data_type, *arg_type;
+ static const struct hlsl_constant_value zero_value;
+ struct hlsl_ir_node *zero;
+ struct hlsl_ir_expr *expr;
+
+ if (instr->type != HLSL_IR_EXPR)
+ return false;
+ expr = hlsl_ir_expr(instr);
+ if (expr->op != HLSL_OP1_CAST)
+ return false;
+ arg_type = expr->operands[0].node->data_type;
+ if (type->class > HLSL_CLASS_VECTOR || arg_type->class > HLSL_CLASS_VECTOR)
+ return false;
+ if (type->base_type != HLSL_TYPE_BOOL)
+ return false;
+
+ /* Narrowing casts should have already been lowered. */
+ assert(type->dimx == arg_type->dimx);
+
+ zero = hlsl_new_constant(ctx, arg_type, &zero_value, &instr->loc);
+ if (!zero)
+ return false;
+ list_add_before(&instr->entry, &zero->entry);
+
+ expr->op = HLSL_OP2_NEQUAL;
+ hlsl_src_from_node(&expr->operands[1], zero);
+
+ return true;
+}
+
+struct hlsl_ir_node *hlsl_add_conditional(struct hlsl_ctx *ctx, struct list *instrs,
struct hlsl_ir_node *condition, struct hlsl_ir_node *if_true, struct hlsl_ir_node *if_false)
{
- struct hlsl_ir_store *store;
+ struct hlsl_block then_block, else_block;
+ struct hlsl_ir_node *iff, *store;
struct hlsl_ir_load *load;
struct hlsl_ir_var *var;
- struct hlsl_ir_if *iff;
assert(hlsl_types_are_equal(if_true->data_type, if_false->data_type));
if (!(var = hlsl_new_synthetic_var(ctx, "conditional", if_true->data_type, &condition->loc)))
return NULL;
- if (!(iff = hlsl_new_if(ctx, condition, condition->loc)))
- return NULL;
- list_add_tail(instrs, &iff->node.entry);
+ hlsl_block_init(&then_block);
+ hlsl_block_init(&else_block);
if (!(store = hlsl_new_simple_store(ctx, var, if_true)))
return NULL;
- list_add_tail(&iff->then_instrs.instrs, &store->node.entry);
+ hlsl_block_add_instr(&then_block, store);
if (!(store = hlsl_new_simple_store(ctx, var, if_false)))
return NULL;
- list_add_tail(&iff->else_instrs.instrs, &store->node.entry);
+ hlsl_block_add_instr(&else_block, store);
- if (!(load = hlsl_new_var_load(ctx, var, condition->loc)))
+ if (!(iff = hlsl_new_if(ctx, condition, &then_block, &else_block, &condition->loc)))
+ return NULL;
+ list_add_tail(instrs, &iff->entry);
+
+ if (!(load = hlsl_new_var_load(ctx, var, &condition->loc)))
return NULL;
list_add_tail(instrs, &load->node.entry);
- return load;
+ return &load->node;
}
static bool lower_int_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
- struct hlsl_ir_node *arg1, *arg2, *xor, *and, *abs1, *abs2, *div, *neg;
+ struct hlsl_ir_node *arg1, *arg2, *xor, *and, *abs1, *abs2, *div, *neg, *cast1, *cast2, *cast3, *cond, *high_bit;
struct hlsl_type *type = instr->data_type, *utype;
- struct hlsl_ir_expr *cast1, *cast2, *cast3;
- struct hlsl_ir_constant *high_bit;
+ struct hlsl_constant_value high_bit_value;
struct hlsl_ir_expr *expr;
- struct hlsl_ir_load *cond;
unsigned int i;
if (instr->type != HLSL_IR_EXPR)
@@ -1928,69 +2314,67 @@ static bool lower_int_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
arg2 = expr->operands[1].node;
if (expr->op != HLSL_OP2_DIV)
return false;
- if (type->type != HLSL_CLASS_SCALAR && type->type != HLSL_CLASS_VECTOR)
+ if (type->class != HLSL_CLASS_SCALAR && type->class != HLSL_CLASS_VECTOR)
return false;
if (type->base_type != HLSL_TYPE_INT)
return false;
- utype = hlsl_get_numeric_type(ctx, type->type, HLSL_TYPE_UINT, type->dimx, type->dimy);
+ utype = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_UINT, type->dimx, type->dimy);
if (!(xor = hlsl_new_binary_expr(ctx, HLSL_OP2_BIT_XOR, arg1, arg2)))
return false;
list_add_before(&instr->entry, &xor->entry);
- if (!(high_bit = hlsl_new_constant(ctx, type, &instr->loc)))
- return false;
for (i = 0; i < type->dimx; ++i)
- high_bit->value[i].u = 0x80000000;
- list_add_before(&instr->entry, &high_bit->node.entry);
+ high_bit_value.u[i].u = 0x80000000;
+ if (!(high_bit = hlsl_new_constant(ctx, type, &high_bit_value, &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &high_bit->entry);
- if (!(and = hlsl_new_binary_expr(ctx, HLSL_OP2_BIT_AND, xor, &high_bit->node)))
+ if (!(and = hlsl_new_binary_expr(ctx, HLSL_OP2_BIT_AND, xor, high_bit)))
return false;
list_add_before(&instr->entry, &and->entry);
- if (!(abs1 = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, arg1, instr->loc)))
+ if (!(abs1 = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, arg1, &instr->loc)))
return false;
list_add_before(&instr->entry, &abs1->entry);
if (!(cast1 = hlsl_new_cast(ctx, abs1, utype, &instr->loc)))
return false;
- list_add_before(&instr->entry, &cast1->node.entry);
+ list_add_before(&instr->entry, &cast1->entry);
- if (!(abs2 = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, arg2, instr->loc)))
+ if (!(abs2 = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, arg2, &instr->loc)))
return false;
list_add_before(&instr->entry, &abs2->entry);
if (!(cast2 = hlsl_new_cast(ctx, abs2, utype, &instr->loc)))
return false;
- list_add_before(&instr->entry, &cast2->node.entry);
+ list_add_before(&instr->entry, &cast2->entry);
- if (!(div = hlsl_new_binary_expr(ctx, HLSL_OP2_DIV, &cast1->node, &cast2->node)))
+ if (!(div = hlsl_new_binary_expr(ctx, HLSL_OP2_DIV, cast1, cast2)))
return false;
list_add_before(&instr->entry, &div->entry);
if (!(cast3 = hlsl_new_cast(ctx, div, type, &instr->loc)))
return false;
- list_add_before(&instr->entry, &cast3->node.entry);
+ list_add_before(&instr->entry, &cast3->entry);
- if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, &cast3->node, instr->loc)))
+ if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, cast3, &instr->loc)))
return false;
list_add_before(&instr->entry, &neg->entry);
- if (!(cond = hlsl_add_conditional(ctx, &instr->entry, and, neg, &cast3->node)))
+ if (!(cond = hlsl_add_conditional(ctx, &instr->entry, and, neg, cast3)))
return false;
- hlsl_replace_node(instr, &cond->node);
+ hlsl_replace_node(instr, cond);
return true;
}
static bool lower_int_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
- struct hlsl_ir_node *arg1, *arg2, *and, *abs1, *abs2, *div, *neg;
+ struct hlsl_ir_node *arg1, *arg2, *and, *abs1, *abs2, *div, *neg, *cast1, *cast2, *cast3, *cond, *high_bit;
struct hlsl_type *type = instr->data_type, *utype;
- struct hlsl_ir_expr *cast1, *cast2, *cast3;
- struct hlsl_ir_constant *high_bit;
+ struct hlsl_constant_value high_bit_value;
struct hlsl_ir_expr *expr;
- struct hlsl_ir_load *cond;
unsigned int i;
if (instr->type != HLSL_IR_EXPR)
@@ -2000,53 +2384,53 @@ static bool lower_int_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
arg2 = expr->operands[1].node;
if (expr->op != HLSL_OP2_MOD)
return false;
- if (type->type != HLSL_CLASS_SCALAR && type->type != HLSL_CLASS_VECTOR)
+ if (type->class != HLSL_CLASS_SCALAR && type->class != HLSL_CLASS_VECTOR)
return false;
if (type->base_type != HLSL_TYPE_INT)
return false;
- utype = hlsl_get_numeric_type(ctx, type->type, HLSL_TYPE_UINT, type->dimx, type->dimy);
+ utype = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_UINT, type->dimx, type->dimy);
- if (!(high_bit = hlsl_new_constant(ctx, type, &instr->loc)))
- return false;
for (i = 0; i < type->dimx; ++i)
- high_bit->value[i].u = 0x80000000;
- list_add_before(&instr->entry, &high_bit->node.entry);
+ high_bit_value.u[i].u = 0x80000000;
+ if (!(high_bit = hlsl_new_constant(ctx, type, &high_bit_value, &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &high_bit->entry);
- if (!(and = hlsl_new_binary_expr(ctx, HLSL_OP2_BIT_AND, arg1, &high_bit->node)))
+ if (!(and = hlsl_new_binary_expr(ctx, HLSL_OP2_BIT_AND, arg1, high_bit)))
return false;
list_add_before(&instr->entry, &and->entry);
- if (!(abs1 = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, arg1, instr->loc)))
+ if (!(abs1 = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, arg1, &instr->loc)))
return false;
list_add_before(&instr->entry, &abs1->entry);
if (!(cast1 = hlsl_new_cast(ctx, abs1, utype, &instr->loc)))
return false;
- list_add_before(&instr->entry, &cast1->node.entry);
+ list_add_before(&instr->entry, &cast1->entry);
- if (!(abs2 = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, arg2, instr->loc)))
+ if (!(abs2 = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, arg2, &instr->loc)))
return false;
list_add_before(&instr->entry, &abs2->entry);
if (!(cast2 = hlsl_new_cast(ctx, abs2, utype, &instr->loc)))
return false;
- list_add_before(&instr->entry, &cast2->node.entry);
+ list_add_before(&instr->entry, &cast2->entry);
- if (!(div = hlsl_new_binary_expr(ctx, HLSL_OP2_MOD, &cast1->node, &cast2->node)))
+ if (!(div = hlsl_new_binary_expr(ctx, HLSL_OP2_MOD, cast1, cast2)))
return false;
list_add_before(&instr->entry, &div->entry);
if (!(cast3 = hlsl_new_cast(ctx, div, type, &instr->loc)))
return false;
- list_add_before(&instr->entry, &cast3->node.entry);
+ list_add_before(&instr->entry, &cast3->entry);
- if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, &cast3->node, instr->loc)))
+ if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, cast3, &instr->loc)))
return false;
list_add_before(&instr->entry, &neg->entry);
- if (!(cond = hlsl_add_conditional(ctx, &instr->entry, and, neg, &cast3->node)))
+ if (!(cond = hlsl_add_conditional(ctx, &instr->entry, and, neg, cast3)))
return false;
- hlsl_replace_node(instr, &cond->node);
+ hlsl_replace_node(instr, cond);
return true;
}
@@ -2063,14 +2447,14 @@ static bool lower_int_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void
if (expr->op != HLSL_OP1_ABS)
return false;
- if (type->type != HLSL_CLASS_SCALAR && type->type != HLSL_CLASS_VECTOR)
+ if (type->class != HLSL_CLASS_SCALAR && type->class != HLSL_CLASS_VECTOR)
return false;
if (type->base_type != HLSL_TYPE_INT)
return false;
arg = expr->operands[0].node;
- if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg, instr->loc)))
+ if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg, &instr->loc)))
return false;
list_add_before(&instr->entry, &neg->entry);
@@ -2080,12 +2464,63 @@ static bool lower_int_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void
return true;
}
+static bool lower_int_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+{
+ struct hlsl_ir_node *arg1, *arg2, *mult, *comps[4] = {0}, *res;
+ struct hlsl_type *type = instr->data_type;
+ struct hlsl_ir_expr *expr;
+ unsigned int i, dimx;
+ bool is_bool;
+
+ if (instr->type != HLSL_IR_EXPR)
+ return false;
+ expr = hlsl_ir_expr(instr);
+
+ if (expr->op != HLSL_OP2_DOT)
+ return false;
+
+ if (type->base_type == HLSL_TYPE_INT || type->base_type == HLSL_TYPE_UINT
+ || type->base_type == HLSL_TYPE_BOOL)
+ {
+ arg1 = expr->operands[0].node;
+ arg2 = expr->operands[1].node;
+ assert(arg1->data_type->dimx == arg2->data_type->dimx);
+ dimx = arg1->data_type->dimx;
+ is_bool = type->base_type == HLSL_TYPE_BOOL;
+
+ if (!(mult = hlsl_new_binary_expr(ctx, is_bool ? HLSL_OP2_LOGIC_AND : HLSL_OP2_MUL, arg1, arg2)))
+ return false;
+ list_add_before(&instr->entry, &mult->entry);
+
+ for (i = 0; i < dimx; ++i)
+ {
+ unsigned int s = hlsl_swizzle_from_writemask(1 << i);
+
+ if (!(comps[i] = hlsl_new_swizzle(ctx, s, 1, mult, &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &comps[i]->entry);
+ }
+
+ res = comps[0];
+ for (i = 1; i < dimx; ++i)
+ {
+ if (!(res = hlsl_new_binary_expr(ctx, is_bool ? HLSL_OP2_LOGIC_OR : HLSL_OP2_ADD, res, comps[i])))
+ return false;
+ list_add_before(&instr->entry, &res->entry);
+ }
+
+ hlsl_replace_node(instr, res);
+ return true;
+ }
+
+ return false;
+}
+
static bool lower_float_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
- struct hlsl_ir_node *arg1, *arg2, *mul1, *neg1, *ge, *neg2, *div, *mul2, *frc;
+ struct hlsl_ir_node *arg1, *arg2, *mul1, *neg1, *ge, *neg2, *div, *mul2, *frc, *cond, *one;
struct hlsl_type *type = instr->data_type, *btype;
- struct hlsl_ir_constant *one;
- struct hlsl_ir_load *cond;
+ struct hlsl_constant_value one_value;
struct hlsl_ir_expr *expr;
unsigned int i;
@@ -2096,17 +2531,17 @@ static bool lower_float_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
arg2 = expr->operands[1].node;
if (expr->op != HLSL_OP2_MOD)
return false;
- if (type->type != HLSL_CLASS_SCALAR && type->type != HLSL_CLASS_VECTOR)
+ if (type->class != HLSL_CLASS_SCALAR && type->class != HLSL_CLASS_VECTOR)
return false;
if (type->base_type != HLSL_TYPE_FLOAT)
return false;
- btype = hlsl_get_numeric_type(ctx, type->type, HLSL_TYPE_BOOL, type->dimx, type->dimy);
+ btype = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_BOOL, type->dimx, type->dimy);
if (!(mul1 = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, arg2, arg1)))
return false;
list_add_before(&instr->entry, &mul1->entry);
- if (!(neg1 = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, mul1, instr->loc)))
+ if (!(neg1 = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, mul1, &instr->loc)))
return false;
list_add_before(&instr->entry, &neg1->entry);
@@ -2115,20 +2550,20 @@ static bool lower_float_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
ge->data_type = btype;
list_add_before(&instr->entry, &ge->entry);
- if (!(neg2 = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg2, instr->loc)))
+ if (!(neg2 = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg2, &instr->loc)))
return false;
list_add_before(&instr->entry, &neg2->entry);
if (!(cond = hlsl_add_conditional(ctx, &instr->entry, ge, arg2, neg2)))
return false;
- if (!(one = hlsl_new_constant(ctx, type, &instr->loc)))
- return false;
for (i = 0; i < type->dimx; ++i)
- one->value[i].f = 1.0f;
- list_add_before(&instr->entry, &one->node.entry);
+ one_value.u[i].f = 1.0f;
+ if (!(one = hlsl_new_constant(ctx, type, &one_value, &instr->loc)))
+ return false;
+ list_add_before(&instr->entry, &one->entry);
- if (!(div = hlsl_new_binary_expr(ctx, HLSL_OP2_DIV, &one->node, &cond->node)))
+ if (!(div = hlsl_new_binary_expr(ctx, HLSL_OP2_DIV, one, cond)))
return false;
list_add_before(&instr->entry, &div->entry);
@@ -2136,7 +2571,7 @@ static bool lower_float_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
return false;
list_add_before(&instr->entry, &mul2->entry);
- if (!(frc = hlsl_new_unary_expr(ctx, HLSL_OP1_FRACT, mul2, instr->loc)))
+ if (!(frc = hlsl_new_unary_expr(ctx, HLSL_OP1_FRACT, mul2, &instr->loc)))
return false;
list_add_before(&instr->entry, &frc->entry);
@@ -2144,7 +2579,7 @@ static bool lower_float_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
hlsl_src_remove(&expr->operands[0]);
hlsl_src_remove(&expr->operands[1]);
hlsl_src_from_node(&expr->operands[0], frc);
- hlsl_src_from_node(&expr->operands[1], &cond->node);
+ hlsl_src_from_node(&expr->operands[1], cond);
return true;
}
@@ -2155,6 +2590,7 @@ static bool dce(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
case HLSL_IR_CONSTANT:
case HLSL_IR_EXPR:
+ case HLSL_IR_INDEX:
case HLSL_IR_LOAD:
case HLSL_IR_RESOURCE_LOAD:
case HLSL_IR_SWIZZLE:
@@ -2204,8 +2640,8 @@ static unsigned int index_instructions(struct hlsl_block *block, unsigned int in
if (instr->type == HLSL_IR_IF)
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
- index = index_instructions(&iff->then_instrs, index);
- index = index_instructions(&iff->else_instrs, index);
+ index = index_instructions(&iff->then_block, index);
+ index = index_instructions(&iff->else_block, index);
}
else if (instr->type == HLSL_IR_LOOP)
{
@@ -2262,9 +2698,9 @@ static void allocate_register_reservations(struct hlsl_ctx *ctx)
continue;
regset = hlsl_type_get_regset(var->data_type);
- if (var->reg_reservation.type)
+ if (var->reg_reservation.reg_type && var->regs[regset].bind_count)
{
- if (var->reg_reservation.type != get_regset_name(regset))
+ if (var->reg_reservation.reg_type != get_regset_name(regset))
{
struct vkd3d_string_buffer *type_string;
@@ -2277,8 +2713,10 @@ static void allocate_register_reservations(struct hlsl_ctx *ctx)
else
{
var->regs[regset].allocated = true;
- var->regs[regset].id = var->reg_reservation.index;
- TRACE("Allocated reserved %s to %c%u.\n", var->name, var->reg_reservation.type, var->reg_reservation.index);
+ var->regs[regset].id = var->reg_reservation.reg_index;
+ TRACE("Allocated reserved %s to %c%u-%c%u.\n", var->name, var->reg_reservation.reg_type,
+ var->reg_reservation.reg_index, var->reg_reservation.reg_type,
+ var->reg_reservation.reg_index + var->regs[regset].bind_count);
}
}
}
@@ -2286,9 +2724,9 @@ static void allocate_register_reservations(struct hlsl_ctx *ctx)
/* Compute the earliest and latest liveness for each variable. In the case that
* a variable is accessed inside of a loop, we promote its liveness to extend
- * to at least the range of the entire loop. Note that we don't need to do this
- * for anonymous nodes, since there's currently no way to use a node which was
- * calculated in an earlier iteration of the loop. */
+ * to at least the range of the entire loop. We also do this for nodes, so that
+ * nodes produced before the loop have their temp register protected from being
+ * overridden after the last read within an iteration. */
static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop_first, unsigned int loop_last)
{
struct hlsl_ir_node *instr;
@@ -2296,7 +2734,7 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
{
- const unsigned int var_last_read = loop_last ? max(instr->index, loop_last) : instr->index;
+ const unsigned int last_read = loop_last ? max(instr->index, loop_last) : instr->index;
switch (instr->type)
{
@@ -2311,9 +2749,9 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
var = store->lhs.var;
if (!var->first_write)
var->first_write = loop_first ? min(instr->index, loop_first) : instr->index;
- store->rhs.node->last_read = instr->index;
+ store->rhs.node->last_read = last_read;
if (store->lhs.offset.node)
- store->lhs.offset.node->last_read = instr->index;
+ store->lhs.offset.node->last_read = last_read;
break;
}
case HLSL_IR_EXPR:
@@ -2322,16 +2760,16 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
unsigned int i;
for (i = 0; i < ARRAY_SIZE(expr->operands) && expr->operands[i].node; ++i)
- expr->operands[i].node->last_read = instr->index;
+ expr->operands[i].node->last_read = last_read;
break;
}
case HLSL_IR_IF:
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
- compute_liveness_recurse(&iff->then_instrs, loop_first, loop_last);
- compute_liveness_recurse(&iff->else_instrs, loop_first, loop_last);
- iff->condition.node->last_read = instr->index;
+ compute_liveness_recurse(&iff->then_block, loop_first, loop_last);
+ compute_liveness_recurse(&iff->else_block, loop_first, loop_last);
+ iff->condition.node->last_read = last_read;
break;
}
case HLSL_IR_LOAD:
@@ -2339,9 +2777,9 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
struct hlsl_ir_load *load = hlsl_ir_load(instr);
var = load->src.var;
- var->last_read = max(var->last_read, var_last_read);
+ var->last_read = max(var->last_read, last_read);
if (load->src.offset.node)
- load->src.offset.node->last_read = instr->index;
+ load->src.offset.node->last_read = last_read;
break;
}
case HLSL_IR_LOOP:
@@ -2357,22 +2795,30 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr);
var = load->resource.var;
- var->last_read = max(var->last_read, var_last_read);
+ var->last_read = max(var->last_read, last_read);
if (load->resource.offset.node)
- load->resource.offset.node->last_read = instr->index;
+ load->resource.offset.node->last_read = last_read;
if ((var = load->sampler.var))
{
- var->last_read = max(var->last_read, var_last_read);
+ var->last_read = max(var->last_read, last_read);
if (load->sampler.offset.node)
- load->sampler.offset.node->last_read = instr->index;
+ load->sampler.offset.node->last_read = last_read;
}
- load->coords.node->last_read = instr->index;
+ load->coords.node->last_read = last_read;
if (load->texel_offset.node)
- load->texel_offset.node->last_read = instr->index;
+ load->texel_offset.node->last_read = last_read;
if (load->lod.node)
- load->lod.node->last_read = instr->index;
+ load->lod.node->last_read = last_read;
+ if (load->ddx.node)
+ load->ddx.node->last_read = last_read;
+ if (load->ddy.node)
+ load->ddy.node->last_read = last_read;
+ if (load->sample_index.node)
+ load->sample_index.node->last_read = last_read;
+ if (load->cmp.node)
+ load->cmp.node->last_read = last_read;
break;
}
case HLSL_IR_RESOURCE_STORE:
@@ -2380,18 +2826,26 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
struct hlsl_ir_resource_store *store = hlsl_ir_resource_store(instr);
var = store->resource.var;
- var->last_read = max(var->last_read, var_last_read);
+ var->last_read = max(var->last_read, last_read);
if (store->resource.offset.node)
- store->resource.offset.node->last_read = instr->index;
- store->coords.node->last_read = instr->index;
- store->value.node->last_read = instr->index;
+ store->resource.offset.node->last_read = last_read;
+ store->coords.node->last_read = last_read;
+ store->value.node->last_read = last_read;
break;
}
case HLSL_IR_SWIZZLE:
{
struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
- swizzle->val.node->last_read = instr->index;
+ swizzle->val.node->last_read = last_read;
+ break;
+ }
+ case HLSL_IR_INDEX:
+ {
+ struct hlsl_ir_index *index = hlsl_ir_index(instr);
+
+ index->val.node->last_read = last_read;
+ index->idx.node->last_read = last_read;
break;
}
case HLSL_IR_CONSTANT:
@@ -2426,127 +2880,142 @@ static void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
compute_liveness_recurse(&entry_func->body, 0, 0);
}
-struct liveness
+struct register_allocator
{
- size_t size;
- uint32_t reg_count;
- struct
+ size_t count, capacity;
+
+ /* Highest register index that has been allocated.
+ * Used to declare sm4 temp count. */
+ uint32_t max_reg;
+
+ struct allocation
{
- /* 0 if not live yet. */
- unsigned int last_read;
- } *regs;
+ uint32_t reg;
+ unsigned int writemask;
+ unsigned int first_write, last_read;
+ } *allocations;
};
-static unsigned int get_available_writemask(struct liveness *liveness,
- unsigned int first_write, unsigned int component_idx, unsigned int reg_size)
+static unsigned int get_available_writemask(const struct register_allocator *allocator,
+ unsigned int first_write, unsigned int last_read, uint32_t reg_idx)
{
- unsigned int i, writemask = 0, count = 0;
+ unsigned int writemask = VKD3DSP_WRITEMASK_ALL;
+ size_t i;
- for (i = 0; i < 4; ++i)
+ for (i = 0; i < allocator->count; ++i)
{
- if (liveness->regs[component_idx + i].last_read <= first_write)
- {
- writemask |= 1u << i;
- if (++count == reg_size)
- return writemask;
- }
+ const struct allocation *allocation = &allocator->allocations[i];
+
+ /* We do not overlap if first write == last read:
+ * this is the case where we are allocating the result of that
+ * expression, e.g. "add r0, r0, r1". */
+
+ if (allocation->reg == reg_idx
+ && first_write < allocation->last_read && last_read > allocation->first_write)
+ writemask &= ~allocation->writemask;
+
+ if (!writemask)
+ break;
}
- return 0;
+ return writemask;
}
-static bool resize_liveness(struct hlsl_ctx *ctx, struct liveness *liveness, size_t new_count)
+static void record_allocation(struct hlsl_ctx *ctx, struct register_allocator *allocator,
+ uint32_t reg_idx, unsigned int writemask, unsigned int first_write, unsigned int last_read)
{
- size_t old_capacity = liveness->size;
+ struct allocation *allocation;
- if (!hlsl_array_reserve(ctx, (void **)&liveness->regs, &liveness->size, new_count, sizeof(*liveness->regs)))
- return false;
+ if (!hlsl_array_reserve(ctx, (void **)&allocator->allocations, &allocator->capacity,
+ allocator->count + 1, sizeof(*allocator->allocations)))
+ return;
- if (liveness->size > old_capacity)
- memset(liveness->regs + old_capacity, 0, (liveness->size - old_capacity) * sizeof(*liveness->regs));
- return true;
+ allocation = &allocator->allocations[allocator->count++];
+ allocation->reg = reg_idx;
+ allocation->writemask = writemask;
+ allocation->first_write = first_write;
+ allocation->last_read = last_read;
+
+ allocator->max_reg = max(allocator->max_reg, reg_idx);
}
/* reg_size is the number of register components to be reserved, while component_count is the number
* of components for the register's writemask. In SM1, floats and vectors allocate the whole
* register, even if they don't use it completely. */
-static struct hlsl_reg allocate_register(struct hlsl_ctx *ctx, struct liveness *liveness,
+static struct hlsl_reg allocate_register(struct hlsl_ctx *ctx, struct register_allocator *allocator,
unsigned int first_write, unsigned int last_read, unsigned int reg_size,
unsigned int component_count)
{
- unsigned int component_idx, writemask, i;
struct hlsl_reg ret = {0};
+ unsigned int writemask;
+ uint32_t reg_idx;
assert(component_count <= reg_size);
- for (component_idx = 0; component_idx < liveness->size; component_idx += 4)
+ for (reg_idx = 0;; ++reg_idx)
{
- if ((writemask = get_available_writemask(liveness, first_write, component_idx, reg_size)))
+ writemask = get_available_writemask(allocator, first_write, last_read, reg_idx);
+
+ if (vkd3d_popcount(writemask) >= reg_size)
+ {
+ writemask = hlsl_combine_writemasks(writemask, (1u << reg_size) - 1);
break;
+ }
}
- if (component_idx == liveness->size)
- {
- if (!resize_liveness(ctx, liveness, component_idx + 4))
- return ret;
- writemask = (1u << reg_size) - 1;
- }
- for (i = 0; i < 4; ++i)
- {
- if (writemask & (1u << i))
- liveness->regs[component_idx + i].last_read = last_read;
- }
- ret.id = component_idx / 4;
+
+ record_allocation(ctx, allocator, reg_idx, writemask, first_write, last_read);
+
+ ret.id = reg_idx;
+ ret.bind_count = 1;
ret.writemask = hlsl_combine_writemasks(writemask, (1u << component_count) - 1);
ret.allocated = true;
- liveness->reg_count = max(liveness->reg_count, ret.id + 1);
return ret;
}
-static bool is_range_available(struct liveness *liveness, unsigned int first_write,
- unsigned int component_idx, unsigned int reg_size)
+static bool is_range_available(const struct register_allocator *allocator,
+ unsigned int first_write, unsigned int last_read, uint32_t reg_idx, unsigned int reg_size)
{
- unsigned int i;
+ uint32_t i;
- for (i = 0; i < reg_size; i += 4)
+ for (i = 0; i < (reg_size / 4); ++i)
{
- if (!get_available_writemask(liveness, first_write, component_idx + i, 4))
+ if (get_available_writemask(allocator, first_write, last_read, reg_idx + i) != VKD3DSP_WRITEMASK_ALL)
return false;
}
return true;
}
-static struct hlsl_reg allocate_range(struct hlsl_ctx *ctx, struct liveness *liveness,
+static struct hlsl_reg allocate_range(struct hlsl_ctx *ctx, struct register_allocator *allocator,
unsigned int first_write, unsigned int last_read, unsigned int reg_size)
{
- unsigned int i, component_idx;
struct hlsl_reg ret = {0};
+ uint32_t reg_idx;
+ unsigned int i;
- for (component_idx = 0; component_idx < liveness->size; component_idx += 4)
+ for (reg_idx = 0;; ++reg_idx)
{
- if (is_range_available(liveness, first_write, component_idx,
- min(reg_size, liveness->size - component_idx)))
+ if (is_range_available(allocator, first_write, last_read, reg_idx, reg_size))
break;
}
- if (!resize_liveness(ctx, liveness, component_idx + reg_size))
- return ret;
- for (i = 0; i < reg_size; ++i)
- liveness->regs[component_idx + i].last_read = last_read;
- ret.id = component_idx / 4;
+ for (i = 0; i < reg_size / 4; ++i)
+ record_allocation(ctx, allocator, reg_idx + i, VKD3DSP_WRITEMASK_ALL, first_write, last_read);
+
+ ret.id = reg_idx;
+ ret.bind_count = align(reg_size, 4) / 4;
ret.allocated = true;
- liveness->reg_count = max(liveness->reg_count, ret.id + align(reg_size, 4));
return ret;
}
-static struct hlsl_reg allocate_numeric_registers_for_type(struct hlsl_ctx *ctx, struct liveness *liveness,
+static struct hlsl_reg allocate_numeric_registers_for_type(struct hlsl_ctx *ctx, struct register_allocator *allocator,
unsigned int first_write, unsigned int last_read, const struct hlsl_type *type)
{
unsigned int reg_size = type->reg_size[HLSL_REGSET_NUMERIC];
- if (type->type <= HLSL_CLASS_VECTOR)
- return allocate_register(ctx, liveness, first_write, last_read, reg_size, type->dimx);
+ if (type->class <= HLSL_CLASS_VECTOR)
+ return allocate_register(ctx, allocator, first_write, last_read, reg_size, type->dimx);
else
- return allocate_range(ctx, liveness, first_write, last_read, reg_size);
+ return allocate_range(ctx, allocator, first_write, last_read, reg_size);
}
static const char *debug_register(char class, struct hlsl_reg reg, const struct hlsl_type *type)
@@ -2565,14 +3034,99 @@ static const char *debug_register(char class, struct hlsl_reg reg, const struct
return vkd3d_dbg_sprintf("%c%u%s", class, reg.id, debug_hlsl_writemask(reg.writemask));
}
-static void allocate_variable_temp_register(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct liveness *liveness)
+static bool track_object_components_usage(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+{
+ struct hlsl_ir_resource_load *load;
+ struct hlsl_ir_var *var;
+ enum hlsl_regset regset;
+ unsigned int index;
+
+ if (instr->type != HLSL_IR_RESOURCE_LOAD)
+ return false;
+
+ load = hlsl_ir_resource_load(instr);
+ var = load->resource.var;
+ regset = hlsl_type_get_regset(hlsl_deref_get_type(ctx, &load->resource));
+
+ if (regset == HLSL_REGSET_SAMPLERS)
+ {
+ enum hlsl_sampler_dim dim;
+
+ assert(!load->sampler.var);
+ if (!hlsl_regset_index_from_deref(ctx, &load->resource, regset, &index))
+ return false;
+
+ dim = var->objects_usage[regset][index].sampler_dim;
+ if (dim != load->sampling_dim)
+ {
+ if (dim == HLSL_SAMPLER_DIM_GENERIC)
+ {
+ var->objects_usage[regset][index].first_sampler_dim_loc = instr->loc;
+ }
+ else
+ {
+ hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INCONSISTENT_SAMPLER,
+ "Inconsistent generic sampler usage dimension.");
+ hlsl_note(ctx, &var->objects_usage[regset][index].first_sampler_dim_loc,
+ VKD3D_SHADER_LOG_ERROR, "First use is here.");
+ return false;
+ }
+ }
+ var->objects_usage[regset][index].used = true;
+ var->objects_usage[regset][index].sampler_dim = load->sampling_dim;
+ }
+ else
+ {
+ if (!hlsl_regset_index_from_deref(ctx, &load->resource, regset, &index))
+ return false;
+
+ var->objects_usage[regset][index].used = true;
+ var->objects_usage[regset][index].sampler_dim = load->sampling_dim;
+
+ if (load->sampler.var)
+ {
+ var = load->sampler.var;
+ if (!hlsl_regset_index_from_deref(ctx, &load->sampler, HLSL_REGSET_SAMPLERS, &index))
+ return false;
+
+ var->objects_usage[HLSL_REGSET_SAMPLERS][index].used = true;
+ }
+ }
+
+ return false;
+}
+
+static void calculate_resource_register_counts(struct hlsl_ctx *ctx)
+{
+ struct hlsl_ir_var *var;
+ struct hlsl_type *type;
+ unsigned int i, k;
+
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ type = var->data_type;
+
+ for (k = 0; k <= HLSL_REGSET_LAST_OBJECT; ++k)
+ {
+ for (i = 0; i < type->reg_size[k]; ++i)
+ {
+ /* Samplers are only allocated until the last used one. */
+ if (var->objects_usage[k][i].used)
+ var->regs[k].bind_count = (k == HLSL_REGSET_SAMPLERS) ? i + 1 : type->reg_size[k];
+ }
+ }
+ }
+}
+
+static void allocate_variable_temp_register(struct hlsl_ctx *ctx,
+ struct hlsl_ir_var *var, struct register_allocator *allocator)
{
if (var->is_input_semantic || var->is_output_semantic || var->is_uniform)
return;
if (!var->regs[HLSL_REGSET_NUMERIC].allocated && var->last_read)
{
- var->regs[HLSL_REGSET_NUMERIC] = allocate_numeric_registers_for_type(ctx, liveness,
+ var->regs[HLSL_REGSET_NUMERIC] = allocate_numeric_registers_for_type(ctx, allocator,
var->first_write, var->last_read, var->data_type);
TRACE("Allocated %s to %s (liveness %u-%u).\n", var->name, debug_register('r',
@@ -2580,15 +3134,20 @@ static void allocate_variable_temp_register(struct hlsl_ctx *ctx, struct hlsl_ir
}
}
-static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_block *block, struct liveness *liveness)
+static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx,
+ struct hlsl_block *block, struct register_allocator *allocator)
{
struct hlsl_ir_node *instr;
LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
{
+ /* In SM4 all constants are inlined. */
+ if (ctx->profile->major_version >= 4 && instr->type == HLSL_IR_CONSTANT)
+ continue;
+
if (!instr->reg.allocated && instr->last_read)
{
- instr->reg = allocate_numeric_registers_for_type(ctx, liveness, instr->index, instr->last_read,
+ instr->reg = allocate_numeric_registers_for_type(ctx, allocator, instr->index, instr->last_read,
instr->data_type);
TRACE("Allocated anonymous expression @%u to %s (liveness %u-%u).\n", instr->index,
debug_register('r', instr->reg, instr->data_type), instr->index, instr->last_read);
@@ -2599,8 +3158,8 @@ static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_bl
case HLSL_IR_IF:
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
- allocate_temp_registers_recurse(ctx, &iff->then_instrs, liveness);
- allocate_temp_registers_recurse(ctx, &iff->else_instrs, liveness);
+ allocate_temp_registers_recurse(ctx, &iff->then_block, allocator);
+ allocate_temp_registers_recurse(ctx, &iff->else_block, allocator);
break;
}
@@ -2609,21 +3168,21 @@ static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_bl
struct hlsl_ir_load *load = hlsl_ir_load(instr);
/* We need to at least allocate a variable for undefs.
* FIXME: We should probably find a way to remove them instead. */
- allocate_variable_temp_register(ctx, load->src.var, liveness);
+ allocate_variable_temp_register(ctx, load->src.var, allocator);
break;
}
case HLSL_IR_LOOP:
{
struct hlsl_ir_loop *loop = hlsl_ir_loop(instr);
- allocate_temp_registers_recurse(ctx, &loop->body, liveness);
+ allocate_temp_registers_recurse(ctx, &loop->body, allocator);
break;
}
case HLSL_IR_STORE:
{
struct hlsl_ir_store *store = hlsl_ir_store(instr);
- allocate_variable_temp_register(ctx, store->lhs.var, liveness);
+ allocate_variable_temp_register(ctx, store->lhs.var, allocator);
break;
}
@@ -2633,7 +3192,8 @@ static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_bl
}
}
-static void allocate_const_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_block *block, struct liveness *liveness)
+static void allocate_const_registers_recurse(struct hlsl_ctx *ctx,
+ struct hlsl_block *block, struct register_allocator *allocator)
{
struct hlsl_constant_defs *defs = &ctx->constant_defs;
struct hlsl_ir_node *instr;
@@ -2649,7 +3209,7 @@ static void allocate_const_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_b
unsigned int x, y, i, writemask, end_reg;
unsigned int reg_size = type->reg_size[HLSL_REGSET_NUMERIC];
- constant->reg = allocate_numeric_registers_for_type(ctx, liveness, 1, UINT_MAX, type);
+ constant->reg = allocate_numeric_registers_for_type(ctx, allocator, 1, UINT_MAX, type);
TRACE("Allocated constant @%u to %s.\n", instr->index, debug_register('c', constant->reg, type));
if (!hlsl_array_reserve(ctx, (void **)&defs->values, &defs->size,
@@ -2662,7 +3222,7 @@ static void allocate_const_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_b
defs->count = end_reg;
}
- assert(type->type <= HLSL_CLASS_LAST_NUMERIC);
+ assert(type->class <= HLSL_CLASS_LAST_NUMERIC);
if (!(writemask = constant->reg.writemask))
writemask = (1u << type->dimx) - 1;
@@ -2671,12 +3231,12 @@ static void allocate_const_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_b
{
for (x = 0, i = 0; x < 4; ++x)
{
- const union hlsl_constant_value *value;
+ const union hlsl_constant_value_component *value;
float f;
if (!(writemask & (1u << x)))
continue;
- value = &constant->value[i++];
+ value = &constant->value.u[i++];
switch (type->base_type)
{
@@ -2714,15 +3274,15 @@ static void allocate_const_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_b
case HLSL_IR_IF:
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
- allocate_const_registers_recurse(ctx, &iff->then_instrs, liveness);
- allocate_const_registers_recurse(ctx, &iff->else_instrs, liveness);
+ allocate_const_registers_recurse(ctx, &iff->then_block, allocator);
+ allocate_const_registers_recurse(ctx, &iff->else_block, allocator);
break;
}
case HLSL_IR_LOOP:
{
struct hlsl_ir_loop *loop = hlsl_ir_loop(instr);
- allocate_const_registers_recurse(ctx, &loop->body, liveness);
+ allocate_const_registers_recurse(ctx, &loop->body, allocator);
break;
}
@@ -2734,10 +3294,10 @@ static void allocate_const_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_b
static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
{
- struct liveness liveness = {0};
+ struct register_allocator allocator = {0};
struct hlsl_ir_var *var;
- allocate_const_registers_recurse(ctx, &entry_func->body, &liveness);
+ allocate_const_registers_recurse(ctx, &entry_func->body, &allocator);
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
@@ -2748,12 +3308,14 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functi
if (reg_size == 0)
continue;
- var->regs[HLSL_REGSET_NUMERIC] = allocate_numeric_registers_for_type(ctx, &liveness,
+ var->regs[HLSL_REGSET_NUMERIC] = allocate_numeric_registers_for_type(ctx, &allocator,
1, UINT_MAX, var->data_type);
TRACE("Allocated %s to %s.\n", var->name,
debug_register('c', var->regs[HLSL_REGSET_NUMERIC], var->data_type));
}
}
+
+ vkd3d_free(allocator.allocations);
}
/* Simple greedy temporary register allocation pass that just assigns a unique
@@ -2762,15 +3324,33 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functi
* does not handle constants. */
static void allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
{
- struct liveness liveness = {0};
- allocate_temp_registers_recurse(ctx, &entry_func->body, &liveness);
- ctx->temp_count = liveness.reg_count;
- vkd3d_free(liveness.regs);
+ struct register_allocator allocator = {0};
+
+ /* ps_1_* outputs are special and go in temp register 0. */
+ if (ctx->profile->major_version == 1 && ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ {
+ size_t i;
+
+ for (i = 0; i < entry_func->parameters.count; ++i)
+ {
+ const struct hlsl_ir_var *var = entry_func->parameters.vars[i];
+
+ if (var->is_output_semantic)
+ {
+ record_allocation(ctx, &allocator, 0, VKD3DSP_WRITEMASK_ALL, var->first_write, var->last_read);
+ break;
+ }
+ }
+ }
+
+ allocate_temp_registers_recurse(ctx, &entry_func->body, &allocator);
+ ctx->temp_count = allocator.max_reg + 1;
+ vkd3d_free(allocator.allocations);
}
static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, unsigned int *counter, bool output)
{
- static const char *shader_names[] =
+ static const char *const shader_names[] =
{
[VKD3D_SHADER_TYPE_PIXEL] = "Pixel",
[VKD3D_SHADER_TYPE_VERTEX] = "Vertex",
@@ -2791,7 +3371,12 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
D3DDECLUSAGE usage;
uint32_t usage_idx;
- if (!hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx))
+ /* ps_1_* outputs are special and go in temp register 0. */
+ if (ctx->profile->major_version == 1 && output && ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ return;
+
+ builtin = hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, &type, &reg);
+ if (!builtin && !hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx))
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
"Invalid semantic '%s'.", var->semantic.name);
@@ -2800,8 +3385,6 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
if ((!output && !var->last_read) || (output && !var->first_write))
return;
-
- builtin = hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, &type, &reg);
}
else
{
@@ -2827,6 +3410,7 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
{
var->regs[HLSL_REGSET_NUMERIC].allocated = true;
var->regs[HLSL_REGSET_NUMERIC].id = (*counter)++;
+ var->regs[HLSL_REGSET_NUMERIC].bind_count = 1;
var->regs[HLSL_REGSET_NUMERIC].writemask = (1 << var->data_type->dimx) - 1;
TRACE("Allocated %s to %s.\n", var->name, debug_register(output ? 'o' : 'v',
var->regs[HLSL_REGSET_NUMERIC], var->data_type));
@@ -2853,23 +3437,117 @@ static const struct hlsl_buffer *get_reserved_buffer(struct hlsl_ctx *ctx, uint3
LIST_FOR_EACH_ENTRY(buffer, &ctx->buffers, const struct hlsl_buffer, entry)
{
- if (buffer->used_size && buffer->reservation.type == 'b' && buffer->reservation.index == index)
+ if (buffer->used_size && buffer->reservation.reg_type == 'b' && buffer->reservation.reg_index == index)
return buffer;
}
return NULL;
}
-static void calculate_buffer_offset(struct hlsl_ir_var *var)
+static void calculate_buffer_offset(struct hlsl_ctx *ctx, struct hlsl_ir_var *var)
{
+ unsigned int var_reg_size = var->data_type->reg_size[HLSL_REGSET_NUMERIC];
+ enum hlsl_type_class var_class = var->data_type->class;
struct hlsl_buffer *buffer = var->buffer;
- buffer->size = hlsl_type_get_sm4_offset(var->data_type, buffer->size);
+ if (var->reg_reservation.offset_type == 'c')
+ {
+ if (var->reg_reservation.offset_index % 4)
+ {
+ if (var_class == HLSL_CLASS_MATRIX)
+ {
+ hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
+ "packoffset() reservations with matrix types must be aligned with the beginning of a register.");
+ }
+ else if (var_class == HLSL_CLASS_ARRAY)
+ {
+ hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
+ "packoffset() reservations with array types must be aligned with the beginning of a register.");
+ }
+ else if (var_class == HLSL_CLASS_STRUCT)
+ {
+ hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
+ "packoffset() reservations with struct types must be aligned with the beginning of a register.");
+ }
+ else if (var_class == HLSL_CLASS_VECTOR)
+ {
+ unsigned int aligned_offset = hlsl_type_get_sm4_offset(var->data_type, var->reg_reservation.offset_index);
+
+ if (var->reg_reservation.offset_index != aligned_offset)
+ hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
+ "packoffset() reservations with vector types cannot span multiple registers.");
+ }
+ }
+ var->buffer_offset = var->reg_reservation.offset_index;
+ }
+ else
+ {
+ var->buffer_offset = hlsl_type_get_sm4_offset(var->data_type, buffer->size);
+ }
- var->buffer_offset = buffer->size;
TRACE("Allocated buffer offset %u to %s.\n", var->buffer_offset, var->name);
- buffer->size += var->data_type->reg_size[HLSL_REGSET_NUMERIC];
+ buffer->size = max(buffer->size, var->buffer_offset + var_reg_size);
if (var->last_read)
- buffer->used_size = buffer->size;
+ buffer->used_size = max(buffer->used_size, var->buffer_offset + var_reg_size);
+}
+
+static void validate_buffer_offsets(struct hlsl_ctx *ctx)
+{
+ struct hlsl_ir_var *var1, *var2;
+ struct hlsl_buffer *buffer;
+
+ LIST_FOR_EACH_ENTRY(var1, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ if (!var1->is_uniform || var1->data_type->class == HLSL_CLASS_OBJECT)
+ continue;
+
+ buffer = var1->buffer;
+ if (!buffer->used_size)
+ continue;
+
+ LIST_FOR_EACH_ENTRY(var2, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ unsigned int var1_reg_size, var2_reg_size;
+
+ if (!var2->is_uniform || var2->data_type->class == HLSL_CLASS_OBJECT)
+ continue;
+
+ if (var1 == var2 || var1->buffer != var2->buffer)
+ continue;
+
+ /* This is to avoid reporting the error twice for the same pair of overlapping variables. */
+ if (strcmp(var1->name, var2->name) >= 0)
+ continue;
+
+ var1_reg_size = var1->data_type->reg_size[HLSL_REGSET_NUMERIC];
+ var2_reg_size = var2->data_type->reg_size[HLSL_REGSET_NUMERIC];
+
+ if (var1->buffer_offset < var2->buffer_offset + var2_reg_size
+ && var2->buffer_offset < var1->buffer_offset + var1_reg_size)
+ hlsl_error(ctx, &buffer->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
+ "Invalid packoffset() reservation: Variables %s and %s overlap.",
+ var1->name, var2->name);
+ }
+ }
+
+ LIST_FOR_EACH_ENTRY(var1, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ buffer = var1->buffer;
+ if (!buffer || buffer == ctx->globals_buffer)
+ continue;
+
+ if (var1->reg_reservation.offset_type
+ || (var1->data_type->class == HLSL_CLASS_OBJECT && var1->reg_reservation.reg_type))
+ buffer->manually_packed_elements = true;
+ else
+ buffer->automatically_packed_elements = true;
+
+ if (buffer->manually_packed_elements && buffer->automatically_packed_elements)
+ {
+ hlsl_error(ctx, &buffer->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
+ "packoffset() must be specified for all the buffer elements, or none of them.");
+ break;
+ }
+ }
}
static void allocate_buffers(struct hlsl_ctx *ctx)
@@ -2880,15 +3558,17 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
- if (var->is_uniform && var->data_type->type != HLSL_CLASS_OBJECT)
+ if (var->is_uniform && var->data_type->class != HLSL_CLASS_OBJECT)
{
if (var->is_param)
var->buffer = ctx->params_buffer;
- calculate_buffer_offset(var);
+ calculate_buffer_offset(ctx, var);
}
}
+ validate_buffer_offsets(ctx);
+
LIST_FOR_EACH_ENTRY(buffer, &ctx->buffers, struct hlsl_buffer, entry)
{
if (!buffer->used_size)
@@ -2896,28 +3576,30 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
if (buffer->type == HLSL_BUFFER_CONSTANT)
{
- if (buffer->reservation.type == 'b')
+ if (buffer->reservation.reg_type == 'b')
{
- const struct hlsl_buffer *reserved_buffer = get_reserved_buffer(ctx, buffer->reservation.index);
+ const struct hlsl_buffer *reserved_buffer = get_reserved_buffer(ctx, buffer->reservation.reg_index);
if (reserved_buffer && reserved_buffer != buffer)
{
hlsl_error(ctx, &buffer->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
- "Multiple buffers bound to cb%u.", buffer->reservation.index);
+ "Multiple buffers bound to cb%u.", buffer->reservation.reg_index);
hlsl_note(ctx, &reserved_buffer->loc, VKD3D_SHADER_LOG_ERROR,
- "Buffer %s is already bound to cb%u.", reserved_buffer->name, buffer->reservation.index);
+ "Buffer %s is already bound to cb%u.", reserved_buffer->name, buffer->reservation.reg_index);
}
- buffer->reg.id = buffer->reservation.index;
+ buffer->reg.id = buffer->reservation.reg_index;
+ buffer->reg.bind_count = 1;
buffer->reg.allocated = true;
TRACE("Allocated reserved %s to cb%u.\n", buffer->name, index);
}
- else if (!buffer->reservation.type)
+ else if (!buffer->reservation.reg_type)
{
while (get_reserved_buffer(ctx, index))
++index;
buffer->reg.id = index;
+ buffer->reg.bind_count = 1;
buffer->reg.allocated = true;
TRACE("Allocated %s to cb%u.\n", buffer->name, index);
++index;
@@ -2939,13 +3621,29 @@ static const struct hlsl_ir_var *get_allocated_object(struct hlsl_ctx *ctx, enum
uint32_t index)
{
const struct hlsl_ir_var *var;
+ unsigned int start, count;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, const struct hlsl_ir_var, extern_entry)
{
- if (!var->regs[regset].allocated)
+ if (var->reg_reservation.reg_type == get_regset_name(regset)
+ && var->data_type->reg_size[regset])
+ {
+ /* Vars with a reservation prevent non-reserved vars from being
+ * bound there even if the reserved vars aren't used. */
+ start = var->reg_reservation.reg_index;
+ count = var->data_type->reg_size[regset];
+ }
+ else if (var->regs[regset].allocated)
+ {
+ start = var->regs[regset].id;
+ count = var->regs[regset].bind_count;
+ }
+ else
+ {
continue;
+ }
- if (index == var->regs[regset].id)
+ if (start <= index && index < start + count)
return var;
}
return NULL;
@@ -2956,7 +3654,6 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset)
char regset_name = get_regset_name(regset);
struct hlsl_ir_var *var;
uint32_t min_index = 0;
- uint32_t index;
if (regset == HLSL_REGSET_UAVS)
{
@@ -2968,19 +3665,17 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset)
}
}
- index = min_index;
-
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
- if (!var->last_read || !var->data_type->reg_size[regset])
+ unsigned int count = var->regs[regset].bind_count;
+
+ if (count == 0)
continue;
if (var->regs[regset].allocated)
{
- const struct hlsl_ir_var *reserved_object;
- unsigned int index = var->regs[regset].id;
-
- reserved_object = get_allocated_object(ctx, regset, index);
+ const struct hlsl_ir_var *reserved_object, *last_reported = NULL;
+ unsigned int index, i;
if (var->regs[regset].id < min_index)
{
@@ -2988,28 +3683,44 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset)
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
"UAV index (%u) must be higher than the maximum render target index (%u).",
var->regs[regset].id, min_index - 1);
+ continue;
}
- else if (reserved_object && reserved_object != var)
+
+ for (i = 0; i < count; ++i)
{
- hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
- "Multiple objects bound to %c%u.", regset_name, index);
- hlsl_note(ctx, &reserved_object->loc, VKD3D_SHADER_LOG_ERROR,
- "Object '%s' is already bound to %c%u.", reserved_object->name,
- regset_name, index);
- }
+ index = var->regs[regset].id + i;
- var->regs[regset].id = var->reg_reservation.index;
- var->regs[regset].allocated = true;
- TRACE("Allocated reserved %s to %c%u.\n", var->name, regset_name, var->regs[regset].id);
+ reserved_object = get_allocated_object(ctx, regset, index);
+ if (reserved_object && reserved_object != var && reserved_object != last_reported)
+ {
+ hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
+ "Multiple variables bound to %c%u.", regset_name, index);
+ hlsl_note(ctx, &reserved_object->loc, VKD3D_SHADER_LOG_ERROR,
+ "Variable '%s' is already bound to %c%u.", reserved_object->name,
+ regset_name, index);
+ last_reported = reserved_object;
+ }
+ }
}
else
{
- while (get_allocated_object(ctx, regset, index))
+ unsigned int index = min_index;
+ unsigned int available = 0;
+
+ while (available < count)
+ {
+ if (get_allocated_object(ctx, regset, index))
+ available = 0;
+ else
+ ++available;
++index;
+ }
+ index -= count;
var->regs[regset].id = index;
var->regs[regset].allocated = true;
- TRACE("Allocated object to %c%u.\n", regset_name, index);
+ TRACE("Allocated variable %s to %c%u-%c%u.\n", var->name, regset_name, index, regset_name,
+ index + count);
++index;
}
}
@@ -3034,12 +3745,12 @@ bool hlsl_component_index_range_from_deref(struct hlsl_ctx *ctx, const struct hl
return false;
/* We should always have generated a cast to UINT. */
- assert(path_node->data_type->type == HLSL_CLASS_SCALAR
+ assert(path_node->data_type->class == HLSL_CLASS_SCALAR
&& path_node->data_type->base_type == HLSL_TYPE_UINT);
- idx = hlsl_ir_constant(path_node)->value[0].u;
+ idx = hlsl_ir_constant(path_node)->value.u[0].u;
- switch (type->type)
+ switch (type->class)
{
case HLSL_CLASS_VECTOR:
if (idx >= type->dimx)
@@ -3090,6 +3801,55 @@ bool hlsl_component_index_range_from_deref(struct hlsl_ctx *ctx, const struct hl
return true;
}
+bool hlsl_regset_index_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
+ enum hlsl_regset regset, unsigned int *index)
+{
+ struct hlsl_type *type = deref->var->data_type;
+ unsigned int i;
+
+ assert(regset <= HLSL_REGSET_LAST_OBJECT);
+
+ *index = 0;
+
+ for (i = 0; i < deref->path_len; ++i)
+ {
+ struct hlsl_ir_node *path_node = deref->path[i].node;
+ unsigned int idx = 0;
+
+ assert(path_node);
+ if (path_node->type != HLSL_IR_CONSTANT)
+ return false;
+
+ /* We should always have generated a cast to UINT. */
+ assert(path_node->data_type->class == HLSL_CLASS_SCALAR
+ && path_node->data_type->base_type == HLSL_TYPE_UINT);
+
+ idx = hlsl_ir_constant(path_node)->value.u[0].u;
+
+ switch (type->class)
+ {
+ case HLSL_CLASS_ARRAY:
+ if (idx >= type->e.array.elements_count)
+ return false;
+
+ *index += idx * type->e.array.type->reg_size[regset];
+ break;
+
+ case HLSL_CLASS_STRUCT:
+ *index += type->e.record.fields[idx].reg_offset[regset];
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+
+ type = hlsl_get_element_type_from_path_index(ctx, type, path_node);
+ }
+
+ assert(type->reg_size[regset] == 1);
+ return true;
+}
+
bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, unsigned int *offset)
{
struct hlsl_ir_node *offset_node = deref->offset.node;
@@ -3102,13 +3862,13 @@ bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref
}
/* We should always have generated a cast to UINT. */
- assert(offset_node->data_type->type == HLSL_CLASS_SCALAR
+ assert(offset_node->data_type->class == HLSL_CLASS_SCALAR
&& offset_node->data_type->base_type == HLSL_TYPE_UINT);
if (offset_node->type != HLSL_IR_CONSTANT)
return false;
- *offset = hlsl_ir_constant(offset_node)->value[0].u;
+ *offset = hlsl_ir_constant(offset_node)->value.u[0].u;
size = deref->var->data_type->reg_size[deref->offset_regset];
if (*offset >= size)
@@ -3170,7 +3930,7 @@ static void parse_numthreads_attribute(struct hlsl_ctx *ctx, const struct hlsl_a
const struct hlsl_type *type = instr->data_type;
const struct hlsl_ir_constant *constant;
- if (type->type != HLSL_CLASS_SCALAR
+ if (type->class != HLSL_CLASS_SCALAR
|| (type->base_type != HLSL_TYPE_INT && type->base_type != HLSL_TYPE_UINT))
{
struct vkd3d_string_buffer *string;
@@ -3190,15 +3950,34 @@ static void parse_numthreads_attribute(struct hlsl_ctx *ctx, const struct hlsl_a
}
constant = hlsl_ir_constant(instr);
- if ((type->base_type == HLSL_TYPE_INT && constant->value[0].i <= 0)
- || (type->base_type == HLSL_TYPE_UINT && !constant->value[0].u))
+ if ((type->base_type == HLSL_TYPE_INT && constant->value.u[0].i <= 0)
+ || (type->base_type == HLSL_TYPE_UINT && !constant->value.u[0].u))
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_THREAD_COUNT,
"Thread count must be a positive integer.");
- ctx->thread_count[i] = constant->value[0].u;
+ ctx->thread_count[i] = constant->value.u[0].u;
}
}
+static bool type_has_object_components(struct hlsl_type *type)
+{
+ if (type->class == HLSL_CLASS_OBJECT)
+ return true;
+ if (type->class == HLSL_CLASS_ARRAY)
+ return type_has_object_components(type->e.array.type);
+ if (type->class == HLSL_CLASS_STRUCT)
+ {
+ unsigned int i;
+
+ for (i = 0; i < type->e.record.field_count; ++i)
+ {
+ if (type_has_object_components(type->e.record.fields[i].type))
+ return true;
+ }
+ }
+ return false;
+}
+
int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out)
{
@@ -3209,10 +3988,10 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
unsigned int i;
bool progress;
- list_move_head(&body->instrs, &ctx->static_initializers);
+ list_move_head(&body->instrs, &ctx->static_initializers.instrs);
memset(&recursive_call_ctx, 0, sizeof(recursive_call_ctx));
- transform_ir(ctx, find_recursive_calls, body, &recursive_call_ctx);
+ hlsl_transform_ir(ctx, find_recursive_calls, body, &recursive_call_ctx);
vkd3d_free(recursive_call_ctx.backtrace);
/* Avoid going into an infinite loop when processing call instructions.
@@ -3222,7 +4001,9 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
lower_return(ctx, entry_func, body, false);
- while (transform_ir(ctx, lower_calls, body, NULL));
+ while (hlsl_transform_ir(ctx, lower_calls, body, NULL));
+
+ hlsl_transform_ir(ctx, lower_index_loads, body, NULL);
LIST_FOR_EACH_ENTRY(var, &ctx->globals->vars, struct hlsl_ir_var, scope_entry)
{
@@ -3234,15 +4015,22 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
{
var = entry_func->parameters.vars[i];
- if (var->data_type->type == HLSL_CLASS_OBJECT || (var->storage_modifiers & HLSL_STORAGE_UNIFORM))
+ if (hlsl_type_is_resource(var->data_type) || (var->storage_modifiers & HLSL_STORAGE_UNIFORM))
{
prepend_uniform_copy(ctx, &body->instrs, var);
}
else
{
- if (var->data_type->type != HLSL_CLASS_STRUCT && !var->semantic.name)
+ if (type_has_object_components(var->data_type))
+ hlsl_fixme(ctx, &var->loc, "Prepend uniform copies for object components within structs.");
+
+ if (hlsl_get_multiarray_element_type(var->data_type)->class != HLSL_CLASS_STRUCT
+ && !var->semantic.name)
+ {
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_SEMANTIC,
"Parameter \"%s\" is missing a semantic.", var->name);
+ var->semantic.reported_missing = true;
+ }
if (var->storage_modifiers & HLSL_STORAGE_IN)
prepend_input_var_copy(ctx, &body->instrs, var);
@@ -3252,7 +4040,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
}
if (entry_func->return_var)
{
- if (entry_func->return_var->data_type->type != HLSL_CLASS_STRUCT && !entry_func->return_var->semantic.name)
+ if (entry_func->return_var->data_type->class != HLSL_CLASS_STRUCT && !entry_func->return_var->semantic.name)
hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_SEMANTIC,
"Entry point \"%s\" is missing a return value semantic.", entry_func->func->name);
@@ -3274,60 +4062,71 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
"Entry point \"%s\" is missing a [numthreads] attribute.", entry_func->func->name);
- transform_ir(ctx, lower_broadcasts, body, NULL);
- while (transform_ir(ctx, fold_redundant_casts, body, NULL));
+ hlsl_transform_ir(ctx, lower_broadcasts, body, NULL);
+ while (hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL));
do
{
- progress = transform_ir(ctx, split_array_copies, body, NULL);
- progress |= transform_ir(ctx, split_struct_copies, body, NULL);
+ progress = hlsl_transform_ir(ctx, split_array_copies, body, NULL);
+ progress |= hlsl_transform_ir(ctx, split_struct_copies, body, NULL);
}
while (progress);
- transform_ir(ctx, split_matrix_copies, body, NULL);
-
- transform_ir(ctx, lower_narrowing_casts, body, NULL);
- transform_ir(ctx, lower_casts_to_bool, body, NULL);
- transform_ir(ctx, lower_int_division, body, NULL);
- transform_ir(ctx, lower_int_modulus, body, NULL);
- transform_ir(ctx, lower_int_abs, body, NULL);
- transform_ir(ctx, lower_float_modulus, body, NULL);
+ hlsl_transform_ir(ctx, split_matrix_copies, body, NULL);
+
+ hlsl_transform_ir(ctx, lower_narrowing_casts, body, NULL);
+ hlsl_transform_ir(ctx, lower_casts_to_bool, body, NULL);
+ hlsl_transform_ir(ctx, lower_int_dot, body, NULL);
+ hlsl_transform_ir(ctx, lower_int_division, body, NULL);
+ hlsl_transform_ir(ctx, lower_int_modulus, body, NULL);
+ hlsl_transform_ir(ctx, lower_int_abs, body, NULL);
+ hlsl_transform_ir(ctx, lower_float_modulus, body, NULL);
+ hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL);
do
{
- progress = transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL);
- progress |= transform_ir(ctx, hlsl_fold_constant_swizzles, body, NULL);
- progress |= copy_propagation_execute(ctx, body);
- progress |= transform_ir(ctx, fold_swizzle_chains, body, NULL);
- progress |= transform_ir(ctx, remove_trivial_swizzles, body, NULL);
+ progress = hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL);
+ progress |= hlsl_transform_ir(ctx, hlsl_fold_constant_swizzles, body, NULL);
+ progress |= hlsl_copy_propagation_execute(ctx, body);
+ progress |= hlsl_transform_ir(ctx, fold_swizzle_chains, body, NULL);
+ progress |= hlsl_transform_ir(ctx, remove_trivial_swizzles, body, NULL);
}
while (progress);
+ hlsl_transform_ir(ctx, lower_nonconstant_vector_derefs, body, NULL);
+ hlsl_transform_ir(ctx, lower_casts_to_bool, body, NULL);
+ hlsl_transform_ir(ctx, lower_int_dot, body, NULL);
+
if (profile->major_version < 4)
{
- transform_ir(ctx, lower_division, body, NULL);
- transform_ir(ctx, lower_sqrt, body, NULL);
- transform_ir(ctx, lower_dot, body, NULL);
+ hlsl_transform_ir(ctx, lower_division, body, NULL);
+ hlsl_transform_ir(ctx, lower_sqrt, body, NULL);
+ hlsl_transform_ir(ctx, lower_dot, body, NULL);
+ hlsl_transform_ir(ctx, lower_round, body, NULL);
}
if (profile->major_version < 2)
{
- transform_ir(ctx, lower_abs, body, NULL);
+ hlsl_transform_ir(ctx, lower_abs, body, NULL);
}
- transform_ir(ctx, validate_static_object_references, body, NULL);
+ hlsl_transform_ir(ctx, validate_static_object_references, body, NULL);
+ hlsl_transform_ir(ctx, track_object_components_usage, body, NULL);
/* TODO: move forward, remove when no longer needed */
- transform_ir(ctx, transform_deref_paths_into_offsets, body, NULL);
- while (transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL));
+ transform_derefs(ctx, replace_deref_path_with_offset, body);
+ while (hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL));
do
compute_liveness(ctx, entry_func);
- while (transform_ir(ctx, dce, body, NULL));
+ while (hlsl_transform_ir(ctx, dce, body, NULL));
compute_liveness(ctx, entry_func);
if (TRACE_ON())
rb_for_each_entry(&ctx->functions, dump_function, ctx);
+ calculate_resource_register_counts(ctx);
+
allocate_register_reservations(ctx);
+
allocate_temp_registers(ctx, entry_func);
if (profile->major_version < 4)
{
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c
index 3210bbd5712..301113c8477 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c
@@ -22,7 +22,49 @@
#include "hlsl.h"
-static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct hlsl_ir_constant *src)
+static bool fold_abs(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
+ const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
+{
+ enum hlsl_base_type type = dst_type->base_type;
+ unsigned int k;
+
+ assert(type == src->node.data_type->base_type);
+
+ for (k = 0; k < dst_type->dimx; ++k)
+ {
+ switch (type)
+ {
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ dst->u[k].f = fabsf(src->value.u[k].f);
+ break;
+
+ case HLSL_TYPE_DOUBLE:
+ dst->u[k].d = fabs(src->value.u[k].d);
+ break;
+
+ case HLSL_TYPE_INT:
+ /* C's abs(INT_MIN) is undefined, but HLSL evaluates this to INT_MIN */
+ if (src->value.u[k].i == INT_MIN)
+ dst->u[k].i = INT_MIN;
+ else
+ dst->u[k].i = abs(src->value.u[k].i);
+ break;
+
+ case HLSL_TYPE_UINT:
+ dst->u[k].u = src->value.u[k].u;
+ break;
+
+ default:
+ FIXME("Fold abs() for type %s.\n", debug_hlsl_type(ctx, dst_type));
+ return false;
+ }
+ }
+ return true;
+}
+
+static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
+ const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
{
unsigned int k;
uint32_t u;
@@ -30,11 +72,11 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct
double d;
float f;
- if (dst->node.data_type->dimx != src->node.data_type->dimx
- || dst->node.data_type->dimy != src->node.data_type->dimy)
+ if (dst_type->dimx != src->node.data_type->dimx
+ || dst_type->dimy != src->node.data_type->dimy)
{
FIXME("Cast from %s to %s.\n", debug_hlsl_type(ctx, src->node.data_type),
- debug_hlsl_type(ctx, dst->node.data_type));
+ debug_hlsl_type(ctx, dst_type));
return false;
}
@@ -44,61 +86,61 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct
{
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
- u = src->value[k].f;
- i = src->value[k].f;
- f = src->value[k].f;
- d = src->value[k].f;
+ u = src->value.u[k].f;
+ i = src->value.u[k].f;
+ f = src->value.u[k].f;
+ d = src->value.u[k].f;
break;
case HLSL_TYPE_DOUBLE:
- u = src->value[k].d;
- i = src->value[k].d;
- f = src->value[k].d;
- d = src->value[k].d;
+ u = src->value.u[k].d;
+ i = src->value.u[k].d;
+ f = src->value.u[k].d;
+ d = src->value.u[k].d;
break;
case HLSL_TYPE_INT:
- u = src->value[k].i;
- i = src->value[k].i;
- f = src->value[k].i;
- d = src->value[k].i;
+ u = src->value.u[k].i;
+ i = src->value.u[k].i;
+ f = src->value.u[k].i;
+ d = src->value.u[k].i;
break;
case HLSL_TYPE_UINT:
- u = src->value[k].u;
- i = src->value[k].u;
- f = src->value[k].u;
- d = src->value[k].u;
+ u = src->value.u[k].u;
+ i = src->value.u[k].u;
+ f = src->value.u[k].u;
+ d = src->value.u[k].u;
break;
case HLSL_TYPE_BOOL:
- u = !!src->value[k].u;
- i = !!src->value[k].u;
- f = !!src->value[k].u;
- d = !!src->value[k].u;
+ u = !!src->value.u[k].u;
+ i = !!src->value.u[k].u;
+ f = !!src->value.u[k].u;
+ d = !!src->value.u[k].u;
break;
default:
vkd3d_unreachable();
}
- switch (dst->node.data_type->base_type)
+ switch (dst_type->base_type)
{
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
- dst->value[k].f = f;
+ dst->u[k].f = f;
break;
case HLSL_TYPE_DOUBLE:
- dst->value[k].d = d;
+ dst->u[k].d = d;
break;
case HLSL_TYPE_INT:
- dst->value[k].i = i;
+ dst->u[k].i = i;
break;
case HLSL_TYPE_UINT:
- dst->value[k].u = u;
+ dst->u[k].u = u;
break;
case HLSL_TYPE_BOOL:
@@ -110,9 +152,10 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct
return true;
}
-static bool fold_neg(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct hlsl_ir_constant *src)
+static bool fold_neg(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
+ const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
{
- enum hlsl_base_type type = dst->node.data_type->base_type;
+ enum hlsl_base_type type = dst_type->base_type;
unsigned int k;
assert(type == src->node.data_type->base_type);
@@ -123,30 +166,30 @@ static bool fold_neg(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct
{
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
- dst->value[k].f = -src->value[k].f;
+ dst->u[k].f = -src->value.u[k].f;
break;
case HLSL_TYPE_DOUBLE:
- dst->value[k].d = -src->value[k].d;
+ dst->u[k].d = -src->value.u[k].d;
break;
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
- dst->value[k].u = -src->value[k].u;
+ dst->u[k].u = -src->value.u[k].u;
break;
default:
- FIXME("Fold negation for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type));
+ FIXME("Fold negation for type %s.\n", debug_hlsl_type(ctx, dst_type));
return false;
}
}
return true;
}
-static bool fold_add(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct hlsl_ir_constant *src1,
- struct hlsl_ir_constant *src2)
+static bool fold_add(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
+ const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2)
{
- enum hlsl_base_type type = dst->node.data_type->base_type;
+ enum hlsl_base_type type = dst_type->base_type;
unsigned int k;
assert(type == src1->node.data_type->base_type);
@@ -158,32 +201,32 @@ static bool fold_add(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct
{
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
- dst->value[k].f = src1->value[k].f + src2->value[k].f;
+ dst->u[k].f = src1->value.u[k].f + src2->value.u[k].f;
break;
case HLSL_TYPE_DOUBLE:
- dst->value[k].d = src1->value[k].d + src2->value[k].d;
+ dst->u[k].d = src1->value.u[k].d + src2->value.u[k].d;
break;
/* Handling HLSL_TYPE_INT through the unsigned field to avoid
* undefined behavior with signed integers in C. */
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
- dst->value[k].u = src1->value[k].u + src2->value[k].u;
+ dst->u[k].u = src1->value.u[k].u + src2->value.u[k].u;
break;
default:
- FIXME("Fold addition for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type));
+ FIXME("Fold addition for type %s.\n", debug_hlsl_type(ctx, dst_type));
return false;
}
}
return true;
}
-static bool fold_mul(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
- struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
+static bool fold_mul(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
+ const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2)
{
- enum hlsl_base_type type = dst->node.data_type->base_type;
+ enum hlsl_base_type type = dst_type->base_type;
unsigned int k;
assert(type == src1->node.data_type->base_type);
@@ -195,32 +238,32 @@ static bool fold_mul(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
{
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
- dst->value[k].f = src1->value[k].f * src2->value[k].f;
+ dst->u[k].f = src1->value.u[k].f * src2->value.u[k].f;
break;
case HLSL_TYPE_DOUBLE:
- dst->value[k].d = src1->value[k].d * src2->value[k].d;
+ dst->u[k].d = src1->value.u[k].d * src2->value.u[k].d;
break;
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
- dst->value[k].u = src1->value[k].u * src2->value[k].u;
+ dst->u[k].u = src1->value.u[k].u * src2->value.u[k].u;
break;
default:
- FIXME("Fold multiplication for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type));
+ FIXME("Fold multiplication for type %s.\n", debug_hlsl_type(ctx, dst_type));
return false;
}
}
return true;
}
-static bool fold_nequal(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
- struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
+static bool fold_nequal(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
+ const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2)
{
unsigned int k;
- assert(dst->node.data_type->base_type == HLSL_TYPE_BOOL);
+ assert(dst_type->base_type == HLSL_TYPE_BOOL);
assert(src1->node.data_type->base_type == src2->node.data_type->base_type);
for (k = 0; k < 4; ++k)
@@ -229,270 +272,270 @@ static bool fold_nequal(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
{
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
- dst->value[k].u = src1->value[k].f != src2->value[k].f;
+ dst->u[k].u = src1->value.u[k].f != src2->value.u[k].f;
break;
case HLSL_TYPE_DOUBLE:
- dst->value[k].u = src1->value[k].d != src2->value[k].d;
+ dst->u[k].u = src1->value.u[k].d != src2->value.u[k].d;
break;
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
case HLSL_TYPE_BOOL:
- dst->value[k].u = src1->value[k].u != src2->value[k].u;
+ dst->u[k].u = src1->value.u[k].u != src2->value.u[k].u;
break;
default:
vkd3d_unreachable();
}
- dst->value[k].u *= ~0u;
+ dst->u[k].u *= ~0u;
}
return true;
}
-static bool fold_div(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
- struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
+static bool fold_div(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
+ const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2,
+ const struct vkd3d_shader_location *loc)
{
- enum hlsl_base_type type = dst->node.data_type->base_type;
+ enum hlsl_base_type type = dst_type->base_type;
unsigned int k;
assert(type == src1->node.data_type->base_type);
assert(type == src2->node.data_type->base_type);
- for (k = 0; k < dst->node.data_type->dimx; ++k)
+ for (k = 0; k < dst_type->dimx; ++k)
{
switch (type)
{
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
- if (ctx->profile->major_version >= 4 && src2->value[k].f == 0)
+ if (ctx->profile->major_version >= 4 && src2->value.u[k].f == 0)
{
- hlsl_warning(ctx, &dst->node.loc, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO,
+ hlsl_warning(ctx, loc, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO,
"Floating point division by zero.");
}
- dst->value[k].f = src1->value[k].f / src2->value[k].f;
- if (ctx->profile->major_version < 4 && !isfinite(dst->value[k].f))
+ dst->u[k].f = src1->value.u[k].f / src2->value.u[k].f;
+ if (ctx->profile->major_version < 4 && !isfinite(dst->u[k].f))
{
- hlsl_error(ctx, &dst->node.loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
"Infinities and NaNs are not allowed by the shader model.");
}
break;
case HLSL_TYPE_DOUBLE:
- if (src2->value[k].d == 0)
+ if (src2->value.u[k].d == 0)
{
- hlsl_warning(ctx, &dst->node.loc, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO,
+ hlsl_warning(ctx, loc, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO,
"Floating point division by zero.");
}
- dst->value[k].d = src1->value[k].d / src2->value[k].d;
+ dst->u[k].d = src1->value.u[k].d / src2->value.u[k].d;
break;
case HLSL_TYPE_INT:
- if (src2->value[k].i == 0)
+ if (src2->value.u[k].i == 0)
{
- hlsl_error(ctx, &dst->node.loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
"Division by zero.");
return false;
}
- if (src1->value[k].i == INT_MIN && src2->value[k].i == -1)
- dst->value[k].i = INT_MIN;
+ if (src1->value.u[k].i == INT_MIN && src2->value.u[k].i == -1)
+ dst->u[k].i = INT_MIN;
else
- dst->value[k].i = src1->value[k].i / src2->value[k].i;
+ dst->u[k].i = src1->value.u[k].i / src2->value.u[k].i;
break;
case HLSL_TYPE_UINT:
- if (src2->value[k].u == 0)
+ if (src2->value.u[k].u == 0)
{
- hlsl_error(ctx, &dst->node.loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
"Division by zero.");
return false;
}
- dst->value[k].u = src1->value[k].u / src2->value[k].u;
+ dst->u[k].u = src1->value.u[k].u / src2->value.u[k].u;
break;
default:
- FIXME("Fold division for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type));
+ FIXME("Fold division for type %s.\n", debug_hlsl_type(ctx, dst_type));
return false;
}
}
return true;
}
-static bool fold_mod(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
- struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
+static bool fold_mod(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
+ const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2,
+ const struct vkd3d_shader_location *loc)
{
- enum hlsl_base_type type = dst->node.data_type->base_type;
+ enum hlsl_base_type type = dst_type->base_type;
unsigned int k;
assert(type == src1->node.data_type->base_type);
assert(type == src2->node.data_type->base_type);
- for (k = 0; k < dst->node.data_type->dimx; ++k)
+ for (k = 0; k < dst_type->dimx; ++k)
{
switch (type)
{
case HLSL_TYPE_INT:
- if (src2->value[k].i == 0)
+ if (src2->value.u[k].i == 0)
{
- hlsl_error(ctx, &dst->node.loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
- "Division by zero.");
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO, "Division by zero.");
return false;
}
- if (src1->value[k].i == INT_MIN && src2->value[k].i == -1)
- dst->value[k].i = 0;
+ if (src1->value.u[k].i == INT_MIN && src2->value.u[k].i == -1)
+ dst->u[k].i = 0;
else
- dst->value[k].i = src1->value[k].i % src2->value[k].i;
+ dst->u[k].i = src1->value.u[k].i % src2->value.u[k].i;
break;
case HLSL_TYPE_UINT:
- if (src2->value[k].u == 0)
+ if (src2->value.u[k].u == 0)
{
- hlsl_error(ctx, &dst->node.loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
- "Division by zero.");
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO, "Division by zero.");
return false;
}
- dst->value[k].u = src1->value[k].u % src2->value[k].u;
+ dst->u[k].u = src1->value.u[k].u % src2->value.u[k].u;
break;
default:
- FIXME("Fold modulus for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type));
+ FIXME("Fold modulus for type %s.\n", debug_hlsl_type(ctx, dst_type));
return false;
}
}
return true;
}
-static bool fold_max(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
- struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
+static bool fold_max(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
+ const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2)
{
- enum hlsl_base_type type = dst->node.data_type->base_type;
+ enum hlsl_base_type type = dst_type->base_type;
unsigned int k;
assert(type == src1->node.data_type->base_type);
assert(type == src2->node.data_type->base_type);
- for (k = 0; k < dst->node.data_type->dimx; ++k)
+ for (k = 0; k < dst_type->dimx; ++k)
{
switch (type)
{
case HLSL_TYPE_INT:
- dst->value[k].i = max(src1->value[k].i, src2->value[k].i);
+ dst->u[k].i = max(src1->value.u[k].i, src2->value.u[k].i);
break;
case HLSL_TYPE_UINT:
- dst->value[k].u = max(src1->value[k].u, src2->value[k].u);
+ dst->u[k].u = max(src1->value.u[k].u, src2->value.u[k].u);
break;
default:
- FIXME("Fold max for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type));
+ FIXME("Fold max for type %s.\n", debug_hlsl_type(ctx, dst_type));
return false;
}
}
return true;
}
-static bool fold_min(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
- struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
+static bool fold_min(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
+ const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2)
{
- enum hlsl_base_type type = dst->node.data_type->base_type;
+ enum hlsl_base_type type = dst_type->base_type;
unsigned int k;
assert(type == src1->node.data_type->base_type);
assert(type == src2->node.data_type->base_type);
- for (k = 0; k < dst->node.data_type->dimx; ++k)
+ for (k = 0; k < dst_type->dimx; ++k)
{
switch (type)
{
case HLSL_TYPE_INT:
- dst->value[k].i = min(src1->value[k].i, src2->value[k].i);
+ dst->u[k].i = min(src1->value.u[k].i, src2->value.u[k].i);
break;
case HLSL_TYPE_UINT:
- dst->value[k].u = min(src1->value[k].u, src2->value[k].u);
+ dst->u[k].u = min(src1->value.u[k].u, src2->value.u[k].u);
break;
default:
- FIXME("Fold min for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type));
+ FIXME("Fold min for type %s.\n", debug_hlsl_type(ctx, dst_type));
return false;
}
}
return true;
}
-static bool fold_bit_xor(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
- struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
+static bool fold_bit_xor(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
+ const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2)
{
- enum hlsl_base_type type = dst->node.data_type->base_type;
+ enum hlsl_base_type type = dst_type->base_type;
unsigned int k;
assert(type == src1->node.data_type->base_type);
assert(type == src2->node.data_type->base_type);
- for (k = 0; k < dst->node.data_type->dimx; ++k)
+ for (k = 0; k < dst_type->dimx; ++k)
{
switch (type)
{
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
- dst->value[k].u = src1->value[k].u ^ src2->value[k].u;
+ dst->u[k].u = src1->value.u[k].u ^ src2->value.u[k].u;
break;
default:
- FIXME("Fold bit xor for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type));
+ FIXME("Fold bit xor for type %s.\n", debug_hlsl_type(ctx, dst_type));
return false;
}
}
return true;
}
-static bool fold_bit_and(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
- struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
+static bool fold_bit_and(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
+ const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2)
{
- enum hlsl_base_type type = dst->node.data_type->base_type;
+ enum hlsl_base_type type = dst_type->base_type;
unsigned int k;
assert(type == src1->node.data_type->base_type);
assert(type == src2->node.data_type->base_type);
- for (k = 0; k < dst->node.data_type->dimx; ++k)
+ for (k = 0; k < dst_type->dimx; ++k)
{
switch (type)
{
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
- dst->value[k].u = src1->value[k].u & src2->value[k].u;
+ dst->u[k].u = src1->value.u[k].u & src2->value.u[k].u;
break;
default:
- FIXME("Fold bit and for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type));
+ FIXME("Fold bit and for type %s.\n", debug_hlsl_type(ctx, dst_type));
return false;
}
}
return true;
}
-static bool fold_bit_or(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
- struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
+static bool fold_bit_or(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
+ const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2)
{
- enum hlsl_base_type type = dst->node.data_type->base_type;
+ enum hlsl_base_type type = dst_type->base_type;
unsigned int k;
assert(type == src1->node.data_type->base_type);
assert(type == src2->node.data_type->base_type);
- for (k = 0; k < dst->node.data_type->dimx; ++k)
+ for (k = 0; k < dst_type->dimx; ++k)
{
switch (type)
{
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
- dst->value[k].u = src1->value[k].u | src2->value[k].u;
+ dst->u[k].u = src1->value.u[k].u | src2->value.u[k].u;
break;
default:
- FIXME("Fold bit or for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type));
+ FIXME("Fold bit or for type %s.\n", debug_hlsl_type(ctx, dst_type));
return false;
}
}
@@ -501,7 +544,9 @@ static bool fold_bit_or(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
- struct hlsl_ir_constant *arg1, *arg2 = NULL, *res;
+ struct hlsl_ir_constant *arg1, *arg2 = NULL;
+ struct hlsl_constant_value res = {0};
+ struct hlsl_ir_node *res_node;
struct hlsl_ir_expr *expr;
unsigned int i;
bool success;
@@ -512,7 +557,7 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
if (!expr->operands[0].node)
return false;
- if (instr->data_type->type > HLSL_CLASS_VECTOR)
+ if (instr->data_type->class > HLSL_CLASS_VECTOR)
return false;
for (i = 0; i < ARRAY_SIZE(expr->operands); ++i)
@@ -521,64 +566,65 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
{
if (expr->operands[i].node->type != HLSL_IR_CONSTANT)
return false;
- assert(expr->operands[i].node->data_type->type <= HLSL_CLASS_VECTOR);
+ assert(expr->operands[i].node->data_type->class <= HLSL_CLASS_VECTOR);
}
}
arg1 = hlsl_ir_constant(expr->operands[0].node);
if (expr->operands[1].node)
arg2 = hlsl_ir_constant(expr->operands[1].node);
- if (!(res = hlsl_new_constant(ctx, instr->data_type, &instr->loc)))
- return false;
-
switch (expr->op)
{
+ case HLSL_OP1_ABS:
+ success = fold_abs(ctx, &res, instr->data_type, arg1);
+ break;
+
case HLSL_OP1_CAST:
- success = fold_cast(ctx, res, arg1);
+ success = fold_cast(ctx, &res, instr->data_type, arg1);
break;
case HLSL_OP1_NEG:
- success = fold_neg(ctx, res, arg1);
+ success = fold_neg(ctx, &res, instr->data_type, arg1);
break;
case HLSL_OP2_ADD:
- success = fold_add(ctx, res, arg1, arg2);
+ success = fold_add(ctx, &res, instr->data_type, arg1, arg2);
break;
case HLSL_OP2_MUL:
- success = fold_mul(ctx, res, arg1, arg2);
+ success = fold_mul(ctx, &res, instr->data_type, arg1, arg2);
break;
case HLSL_OP2_NEQUAL:
- success = fold_nequal(ctx, res, arg1, arg2);
+ success = fold_nequal(ctx, &res, instr->data_type, arg1, arg2);
break;
case HLSL_OP2_DIV:
- success = fold_div(ctx, res, arg1, arg2);
+ success = fold_div(ctx, &res, instr->data_type, arg1, arg2, &instr->loc);
break;
case HLSL_OP2_MOD:
- success = fold_mod(ctx, res, arg1, arg2);
+ success = fold_mod(ctx, &res, instr->data_type, arg1, arg2, &instr->loc);
break;
case HLSL_OP2_MAX:
- success = fold_max(ctx, res, arg1, arg2);
+ success = fold_max(ctx, &res, instr->data_type, arg1, arg2);
break;
case HLSL_OP2_MIN:
- success = fold_min(ctx, res, arg1, arg2);
+ success = fold_min(ctx, &res, instr->data_type, arg1, arg2);
break;
case HLSL_OP2_BIT_XOR:
- success = fold_bit_xor(ctx, res, arg1, arg2);
+ success = fold_bit_xor(ctx, &res, instr->data_type, arg1, arg2);
break;
case HLSL_OP2_BIT_AND:
- success = fold_bit_and(ctx, res, arg1, arg2);
+ success = fold_bit_and(ctx, &res, instr->data_type, arg1, arg2);
break;
case HLSL_OP2_BIT_OR:
- success = fold_bit_or(ctx, res, arg1, arg2);
+ success = fold_bit_or(ctx, &res, instr->data_type, arg1, arg2);
break;
default:
@@ -589,20 +635,20 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
if (success)
{
- list_add_before(&expr->node.entry, &res->node.entry);
- hlsl_replace_node(&expr->node, &res->node);
- }
- else
- {
- vkd3d_free(res);
+ if (!(res_node = hlsl_new_constant(ctx, instr->data_type, &res, &instr->loc)))
+ return false;
+ list_add_before(&expr->node.entry, &res_node->entry);
+ hlsl_replace_node(&expr->node, res_node);
}
return success;
}
bool hlsl_fold_constant_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
- struct hlsl_ir_constant *value, *res;
+ struct hlsl_constant_value value;
struct hlsl_ir_swizzle *swizzle;
+ struct hlsl_ir_constant *src;
+ struct hlsl_ir_node *dst;
unsigned int i;
if (instr->type != HLSL_IR_SWIZZLE)
@@ -610,15 +656,15 @@ bool hlsl_fold_constant_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *inst
swizzle = hlsl_ir_swizzle(instr);
if (swizzle->val.node->type != HLSL_IR_CONSTANT)
return false;
- value = hlsl_ir_constant(swizzle->val.node);
-
- if (!(res = hlsl_new_constant(ctx, instr->data_type, &instr->loc)))
- return false;
+ src = hlsl_ir_constant(swizzle->val.node);
for (i = 0; i < swizzle->node.data_type->dimx; ++i)
- res->value[i] = value->value[hlsl_swizzle_get_component(swizzle->swizzle, i)];
+ value.u[i] = src->value.u[hlsl_swizzle_get_component(swizzle->swizzle, i)];
+
+ if (!(dst = hlsl_new_constant(ctx, instr->data_type, &value, &instr->loc)))
+ return false;
- list_add_before(&swizzle->node.entry, &res->node.entry);
- hlsl_replace_node(&swizzle->node, &res->node);
+ list_add_before(&swizzle->node.entry, &dst->entry);
+ hlsl_replace_node(&swizzle->node, dst);
return true;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_sm1.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_sm1.c
deleted file mode 100644
index 4a62d804ed6..00000000000
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_sm1.c
+++ /dev/null
@@ -1,980 +0,0 @@
-/*
- * HLSL code generation for DXBC shader models 1-3
- *
- * Copyright 2019-2020 Zebediah Figura for CodeWeavers
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "hlsl.h"
-#include <stdio.h>
-
-bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
- bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg)
-{
- unsigned int i;
-
- static const struct
- {
- const char *semantic;
- bool output;
- enum vkd3d_shader_type shader_type;
- unsigned int major_version;
- D3DSHADER_PARAM_REGISTER_TYPE type;
- DWORD offset;
- }
- register_table[] =
- {
- {"color", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT},
- {"depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT},
- {"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT},
- {"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT},
- {"color", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_INPUT},
- {"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_TEXTURE},
-
- {"color", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT},
- {"depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT},
- {"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT},
- {"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT},
- {"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION},
- {"vface", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_FACE},
- {"vpos", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION},
-
- {"color", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_ATTROUT},
- {"fog", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_FOG},
- {"position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION},
- {"psize", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
- {"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION},
- {"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_TEXCRDOUT},
-
- {"color", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_ATTROUT},
- {"fog", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_FOG},
- {"position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION},
- {"psize", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
- {"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION},
- {"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_TEXCRDOUT},
- };
-
- for (i = 0; i < ARRAY_SIZE(register_table); ++i)
- {
- if (!ascii_strcasecmp(semantic->name, register_table[i].semantic)
- && output == register_table[i].output
- && ctx->profile->type == register_table[i].shader_type
- && ctx->profile->major_version == register_table[i].major_version)
- {
- *type = register_table[i].type;
- if (register_table[i].type == D3DSPR_MISCTYPE || register_table[i].type == D3DSPR_RASTOUT)
- *reg = register_table[i].offset;
- else
- *reg = semantic->index;
- return true;
- }
- }
-
- return false;
-}
-
-bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx)
-{
- static const struct
- {
- const char *name;
- D3DDECLUSAGE usage;
- }
- semantics[] =
- {
- {"binormal", D3DDECLUSAGE_BINORMAL},
- {"blendindices", D3DDECLUSAGE_BLENDINDICES},
- {"blendweight", D3DDECLUSAGE_BLENDWEIGHT},
- {"color", D3DDECLUSAGE_COLOR},
- {"depth", D3DDECLUSAGE_DEPTH},
- {"fog", D3DDECLUSAGE_FOG},
- {"normal", D3DDECLUSAGE_NORMAL},
- {"position", D3DDECLUSAGE_POSITION},
- {"positiont", D3DDECLUSAGE_POSITIONT},
- {"psize", D3DDECLUSAGE_PSIZE},
- {"sample", D3DDECLUSAGE_SAMPLE},
- {"sv_depth", D3DDECLUSAGE_DEPTH},
- {"sv_position", D3DDECLUSAGE_POSITION},
- {"sv_target", D3DDECLUSAGE_COLOR},
- {"tangent", D3DDECLUSAGE_TANGENT},
- {"tessfactor", D3DDECLUSAGE_TESSFACTOR},
- {"texcoord", D3DDECLUSAGE_TEXCOORD},
- };
-
- unsigned int i;
-
- for (i = 0; i < ARRAY_SIZE(semantics); ++i)
- {
- if (!ascii_strcasecmp(semantic->name, semantics[i].name))
- {
- *usage = semantics[i].usage;
- *usage_idx = semantic->index;
- return true;
- }
- }
-
- return false;
-}
-
-static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor)
-{
- if (type == VKD3D_SHADER_TYPE_VERTEX)
- return D3DVS_VERSION(major, minor);
- else
- return D3DPS_VERSION(major, minor);
-}
-
-static D3DXPARAMETER_CLASS sm1_class(const struct hlsl_type *type)
-{
- switch (type->type)
- {
- case HLSL_CLASS_ARRAY:
- return sm1_class(type->e.array.type);
- case HLSL_CLASS_MATRIX:
- assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
- if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
- return D3DXPC_MATRIX_COLUMNS;
- else
- return D3DXPC_MATRIX_ROWS;
- case HLSL_CLASS_OBJECT:
- return D3DXPC_OBJECT;
- case HLSL_CLASS_SCALAR:
- return D3DXPC_SCALAR;
- case HLSL_CLASS_STRUCT:
- return D3DXPC_STRUCT;
- case HLSL_CLASS_VECTOR:
- return D3DXPC_VECTOR;
- default:
- ERR("Invalid class %#x.\n", type->type);
- vkd3d_unreachable();
- }
-}
-
-static D3DXPARAMETER_TYPE sm1_base_type(const struct hlsl_type *type)
-{
- switch (type->base_type)
- {
- case HLSL_TYPE_BOOL:
- return D3DXPT_BOOL;
- case HLSL_TYPE_FLOAT:
- case HLSL_TYPE_HALF:
- return D3DXPT_FLOAT;
- case HLSL_TYPE_INT:
- case HLSL_TYPE_UINT:
- return D3DXPT_INT;
- case HLSL_TYPE_PIXELSHADER:
- return D3DXPT_PIXELSHADER;
- case HLSL_TYPE_SAMPLER:
- switch (type->sampler_dim)
- {
- case HLSL_SAMPLER_DIM_1D:
- return D3DXPT_SAMPLER1D;
- case HLSL_SAMPLER_DIM_2D:
- return D3DXPT_SAMPLER2D;
- case HLSL_SAMPLER_DIM_3D:
- return D3DXPT_SAMPLER3D;
- case HLSL_SAMPLER_DIM_CUBE:
- return D3DXPT_SAMPLERCUBE;
- case HLSL_SAMPLER_DIM_GENERIC:
- return D3DXPT_SAMPLER;
- default:
- ERR("Invalid dimension %#x.\n", type->sampler_dim);
- vkd3d_unreachable();
- }
- break;
- case HLSL_TYPE_STRING:
- return D3DXPT_STRING;
- case HLSL_TYPE_TEXTURE:
- switch (type->sampler_dim)
- {
- case HLSL_SAMPLER_DIM_1D:
- return D3DXPT_TEXTURE1D;
- case HLSL_SAMPLER_DIM_2D:
- return D3DXPT_TEXTURE2D;
- case HLSL_SAMPLER_DIM_3D:
- return D3DXPT_TEXTURE3D;
- case HLSL_SAMPLER_DIM_CUBE:
- return D3DXPT_TEXTURECUBE;
- case HLSL_SAMPLER_DIM_GENERIC:
- return D3DXPT_TEXTURE;
- default:
- ERR("Invalid dimension %#x.\n", type->sampler_dim);
- vkd3d_unreachable();
- }
- break;
- case HLSL_TYPE_VERTEXSHADER:
- return D3DXPT_VERTEXSHADER;
- case HLSL_TYPE_VOID:
- return D3DXPT_VOID;
- default:
- vkd3d_unreachable();
- }
-}
-
-static const struct hlsl_type *get_array_type(const struct hlsl_type *type)
-{
- if (type->type == HLSL_CLASS_ARRAY)
- return get_array_type(type->e.array.type);
- return type;
-}
-
-static unsigned int get_array_size(const struct hlsl_type *type)
-{
- if (type->type == HLSL_CLASS_ARRAY)
- return get_array_size(type->e.array.type) * type->e.array.elements_count;
- return 1;
-}
-
-static void write_sm1_type(struct vkd3d_bytecode_buffer *buffer, struct hlsl_type *type, unsigned int ctab_start)
-{
- const struct hlsl_type *array_type = get_array_type(type);
- unsigned int array_size = get_array_size(type);
- unsigned int field_count = 0;
- size_t fields_offset = 0;
- size_t i;
-
- if (type->bytecode_offset)
- return;
-
- if (array_type->type == HLSL_CLASS_STRUCT)
- {
- field_count = array_type->e.record.field_count;
-
- for (i = 0; i < field_count; ++i)
- {
- struct hlsl_struct_field *field = &array_type->e.record.fields[i];
-
- field->name_bytecode_offset = put_string(buffer, field->name);
- write_sm1_type(buffer, field->type, ctab_start);
- }
-
- fields_offset = bytecode_get_size(buffer) - ctab_start;
-
- for (i = 0; i < field_count; ++i)
- {
- struct hlsl_struct_field *field = &array_type->e.record.fields[i];
-
- put_u32(buffer, field->name_bytecode_offset - ctab_start);
- put_u32(buffer, field->type->bytecode_offset - ctab_start);
- }
- }
-
- type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(sm1_class(type), sm1_base_type(array_type)));
- put_u32(buffer, vkd3d_make_u32(type->dimy, type->dimx));
- put_u32(buffer, vkd3d_make_u32(array_size, field_count));
- put_u32(buffer, fields_offset);
-}
-
-static void sm1_sort_extern(struct list *sorted, struct hlsl_ir_var *to_sort)
-{
- struct hlsl_ir_var *var;
-
- list_remove(&to_sort->extern_entry);
-
- LIST_FOR_EACH_ENTRY(var, sorted, struct hlsl_ir_var, extern_entry)
- {
- if (strcmp(to_sort->name, var->name) < 0)
- {
- list_add_before(&var->extern_entry, &to_sort->extern_entry);
- return;
- }
- }
-
- list_add_tail(sorted, &to_sort->extern_entry);
-}
-
-static void sm1_sort_externs(struct hlsl_ctx *ctx)
-{
- struct list sorted = LIST_INIT(sorted);
- struct hlsl_ir_var *var, *next;
-
- LIST_FOR_EACH_ENTRY_SAFE(var, next, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
- sm1_sort_extern(&sorted, var);
- list_move_tail(&ctx->extern_vars, &sorted);
-}
-
-static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
- struct hlsl_ir_function_decl *entry_func)
-{
- size_t ctab_offset, ctab_start, ctab_end, vars_start, size_offset, creator_offset, offset;
- unsigned int uniform_count = 0;
- struct hlsl_ir_var *var;
-
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
- {
- enum hlsl_regset regset = hlsl_type_get_regset(var->data_type);
-
- if (!var->semantic.name && var->regs[regset].allocated)
- {
- ++uniform_count;
-
- if (var->is_param && var->is_uniform)
- {
- struct vkd3d_string_buffer *name;
-
- if (!(name = hlsl_get_string_buffer(ctx)))
- {
- buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
- return;
- }
- vkd3d_string_buffer_printf(name, "$%s", var->name);
- vkd3d_free((char *)var->name);
- var->name = hlsl_strdup(ctx, name->buffer);
- hlsl_release_string_buffer(ctx, name);
- }
- }
- }
-
- sm1_sort_externs(ctx);
-
- size_offset = put_u32(buffer, 0);
- ctab_offset = put_u32(buffer, VKD3D_MAKE_TAG('C','T','A','B'));
-
- ctab_start = put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE));
- creator_offset = put_u32(buffer, 0);
- put_u32(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
- put_u32(buffer, uniform_count);
- put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); /* offset of constants */
- put_u32(buffer, 0); /* FIXME: flags */
- put_u32(buffer, 0); /* FIXME: target string */
-
- vars_start = bytecode_get_size(buffer);
-
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
- {
- enum hlsl_regset regset = hlsl_type_get_regset(var->data_type);
-
- if (!var->semantic.name && var->regs[regset].allocated)
- {
- put_u32(buffer, 0); /* name */
- if (var->data_type->type == HLSL_CLASS_OBJECT
- && (var->data_type->base_type == HLSL_TYPE_SAMPLER
- || var->data_type->base_type == HLSL_TYPE_TEXTURE))
- {
- assert(regset == HLSL_REGSET_SAMPLERS);
- put_u32(buffer, vkd3d_make_u32(D3DXRS_SAMPLER, var->regs[regset].id));
- put_u32(buffer, 1);
- }
- else
- {
- assert(regset == HLSL_REGSET_NUMERIC);
- put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->regs[regset].id));
- put_u32(buffer, var->data_type->reg_size[regset] / 4);
- }
- put_u32(buffer, 0); /* type */
- put_u32(buffer, 0); /* FIXME: default value */
- }
- }
-
- uniform_count = 0;
-
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
- {
- enum hlsl_regset regset = hlsl_type_get_regset(var->data_type);
-
- if (!var->semantic.name && var->regs[regset].allocated)
- {
- size_t var_offset = vars_start + (uniform_count * 5 * sizeof(uint32_t));
- size_t name_offset;
-
- name_offset = put_string(buffer, var->name);
- set_u32(buffer, var_offset, name_offset - ctab_start);
-
- write_sm1_type(buffer, var->data_type, ctab_start);
- set_u32(buffer, var_offset + 3 * sizeof(uint32_t), var->data_type->bytecode_offset - ctab_start);
- ++uniform_count;
- }
- }
-
- offset = put_string(buffer, vkd3d_shader_get_version(NULL, NULL));
- set_u32(buffer, creator_offset, offset - ctab_start);
-
- ctab_end = bytecode_get_size(buffer);
- set_u32(buffer, size_offset, vkd3d_make_u32(D3DSIO_COMMENT, (ctab_end - ctab_offset) / sizeof(uint32_t)));
-}
-
-static uint32_t sm1_encode_register_type(D3DSHADER_PARAM_REGISTER_TYPE type)
-{
- return ((type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK)
- | ((type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2);
-}
-
-struct sm1_instruction
-{
- D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode;
-
- struct sm1_dst_register
- {
- D3DSHADER_PARAM_REGISTER_TYPE type;
- D3DSHADER_PARAM_DSTMOD_TYPE mod;
- unsigned int writemask;
- uint32_t reg;
- } dst;
-
- struct sm1_src_register
- {
- D3DSHADER_PARAM_REGISTER_TYPE type;
- D3DSHADER_PARAM_SRCMOD_TYPE mod;
- unsigned int swizzle;
- uint32_t reg;
- } srcs[3];
- unsigned int src_count;
-
- unsigned int has_dst;
-};
-
-static void write_sm1_dst_register(struct vkd3d_bytecode_buffer *buffer, const struct sm1_dst_register *reg)
-{
- assert(reg->writemask);
- put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->writemask << 16) | reg->reg);
-}
-
-static void write_sm1_src_register(struct vkd3d_bytecode_buffer *buffer,
- const struct sm1_src_register *reg)
-{
- put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->swizzle << 16) | reg->reg);
-}
-
-static void write_sm1_instruction(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
- const struct sm1_instruction *instr)
-{
- uint32_t token = instr->opcode;
- unsigned int i;
-
- if (ctx->profile->major_version > 1)
- token |= (instr->has_dst + instr->src_count) << D3DSI_INSTLENGTH_SHIFT;
- put_u32(buffer, token);
-
- if (instr->has_dst)
- write_sm1_dst_register(buffer, &instr->dst);
-
- for (i = 0; i < instr->src_count; ++i)
- write_sm1_src_register(buffer, &instr->srcs[i]);
-};
-
-static void sm1_map_src_swizzle(struct sm1_src_register *src, unsigned int map_writemask)
-{
- src->swizzle = hlsl_map_swizzle(src->swizzle, map_writemask);
-}
-
-static void write_sm1_dp2add(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
- const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2,
- const struct hlsl_reg *src3)
-{
- struct sm1_instruction instr =
- {
- .opcode = D3DSIO_DP2ADD,
-
- .dst.type = D3DSPR_TEMP,
- .dst.writemask = dst->writemask,
- .dst.reg = dst->id,
- .has_dst = 1,
-
- .srcs[0].type = D3DSPR_TEMP,
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
- .srcs[0].reg = src1->id,
- .srcs[1].type = D3DSPR_TEMP,
- .srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
- .srcs[1].reg = src2->id,
- .srcs[2].type = D3DSPR_TEMP,
- .srcs[2].swizzle = hlsl_swizzle_from_writemask(src3->writemask),
- .srcs[2].reg = src3->id,
- .src_count = 3,
- };
-
- write_sm1_instruction(ctx, buffer, &instr);
-}
-
-static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
- D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
- const struct hlsl_reg *src1, const struct hlsl_reg *src2)
-{
- struct sm1_instruction instr =
- {
- .opcode = opcode,
-
- .dst.type = D3DSPR_TEMP,
- .dst.writemask = dst->writemask,
- .dst.reg = dst->id,
- .has_dst = 1,
-
- .srcs[0].type = D3DSPR_TEMP,
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
- .srcs[0].reg = src1->id,
- .srcs[1].type = D3DSPR_TEMP,
- .srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
- .srcs[1].reg = src2->id,
- .src_count = 2,
- };
-
- sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
- sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask);
- write_sm1_instruction(ctx, buffer, &instr);
-}
-
-static void write_sm1_binary_op_dot(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
- D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
- const struct hlsl_reg *src1, const struct hlsl_reg *src2)
-{
- struct sm1_instruction instr =
- {
- .opcode = opcode,
-
- .dst.type = D3DSPR_TEMP,
- .dst.writemask = dst->writemask,
- .dst.reg = dst->id,
- .has_dst = 1,
-
- .srcs[0].type = D3DSPR_TEMP,
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
- .srcs[0].reg = src1->id,
- .srcs[1].type = D3DSPR_TEMP,
- .srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
- .srcs[1].reg = src2->id,
- .src_count = 2,
- };
-
- write_sm1_instruction(ctx, buffer, &instr);
-}
-
-static void write_sm1_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
- D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
- const struct hlsl_reg *src, D3DSHADER_PARAM_SRCMOD_TYPE src_mod, D3DSHADER_PARAM_DSTMOD_TYPE dst_mod)
-{
- struct sm1_instruction instr =
- {
- .opcode = opcode,
-
- .dst.type = D3DSPR_TEMP,
- .dst.mod = dst_mod,
- .dst.writemask = dst->writemask,
- .dst.reg = dst->id,
- .has_dst = 1,
-
- .srcs[0].type = D3DSPR_TEMP,
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(src->writemask),
- .srcs[0].reg = src->id,
- .srcs[0].mod = src_mod,
- .src_count = 1,
- };
-
- sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
- write_sm1_instruction(ctx, buffer, &instr);
-}
-
-static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
-{
- unsigned int i, x;
-
- for (i = 0; i < ctx->constant_defs.count; ++i)
- {
- uint32_t token = D3DSIO_DEF;
- const struct sm1_dst_register reg =
- {
- .type = D3DSPR_CONST,
- .writemask = VKD3DSP_WRITEMASK_ALL,
- .reg = i,
- };
-
- if (ctx->profile->major_version > 1)
- token |= 5 << D3DSI_INSTLENGTH_SHIFT;
- put_u32(buffer, token);
-
- write_sm1_dst_register(buffer, &reg);
- for (x = 0; x < 4; ++x)
- put_f32(buffer, ctx->constant_defs.values[i].f[x]);
- }
-}
-
-static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
- const struct hlsl_ir_var *var, bool output)
-{
- struct sm1_dst_register reg = {0};
- uint32_t token, usage_idx;
- D3DDECLUSAGE usage;
- bool ret;
-
- if (hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, &reg.type, &reg.reg))
- {
- usage = 0;
- usage_idx = 0;
- }
- else
- {
- ret = hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx);
- assert(ret);
- reg.type = output ? D3DSPR_OUTPUT : D3DSPR_INPUT;
- reg.reg = var->regs[HLSL_REGSET_NUMERIC].id;
- }
-
- token = D3DSIO_DCL;
- if (ctx->profile->major_version > 1)
- token |= 2 << D3DSI_INSTLENGTH_SHIFT;
- put_u32(buffer, token);
-
- token = (1u << 31);
- token |= usage << D3DSP_DCL_USAGE_SHIFT;
- token |= usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT;
- put_u32(buffer, token);
-
- reg.writemask = (1 << var->data_type->dimx) - 1;
- write_sm1_dst_register(buffer, &reg);
-}
-
-static void write_sm1_semantic_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
-{
- bool write_in = false, write_out = false;
- struct hlsl_ir_var *var;
-
- if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
- write_in = true;
- else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version == 3)
- write_in = write_out = true;
- else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version < 3)
- write_in = true;
-
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
- {
- if (write_in && var->is_input_semantic)
- write_sm1_semantic_dcl(ctx, buffer, var, false);
- if (write_out && var->is_output_semantic)
- write_sm1_semantic_dcl(ctx, buffer, var, true);
- }
-}
-
-static void write_sm1_constant(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
- const struct hlsl_ir_node *instr)
-{
- const struct hlsl_ir_constant *constant = hlsl_ir_constant(instr);
- struct sm1_instruction sm1_instr =
- {
- .opcode = D3DSIO_MOV,
-
- .dst.type = D3DSPR_TEMP,
- .dst.reg = instr->reg.id,
- .dst.writemask = instr->reg.writemask,
- .has_dst = 1,
-
- .srcs[0].type = D3DSPR_CONST,
- .srcs[0].reg = constant->reg.id,
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(constant->reg.writemask),
- .src_count = 1,
- };
-
- assert(instr->reg.allocated);
- assert(constant->reg.allocated);
- sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
- write_sm1_instruction(ctx, buffer, &sm1_instr);
-}
-
-static void write_sm1_per_component_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
- const struct hlsl_ir_node *instr, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode)
-{
- struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
- struct hlsl_ir_node *arg1 = expr->operands[0].node;
- unsigned int i;
-
- for (i = 0; i < instr->data_type->dimx; ++i)
- {
- struct hlsl_reg src = arg1->reg, dst = instr->reg;
-
- src.writemask = hlsl_combine_writemasks(src.writemask, 1u << i);
- dst.writemask = hlsl_combine_writemasks(dst.writemask, 1u << i);
- write_sm1_unary_op(ctx, buffer, opcode, &dst, &src, 0, 0);
- }
-}
-
-static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
-{
- struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
- struct hlsl_ir_node *arg1 = expr->operands[0].node;
- struct hlsl_ir_node *arg2 = expr->operands[1].node;
- struct hlsl_ir_node *arg3 = expr->operands[2].node;
-
- assert(instr->reg.allocated);
-
- if (instr->data_type->base_type != HLSL_TYPE_FLOAT)
- {
- /* These need to be lowered. */
- hlsl_fixme(ctx, &instr->loc, "SM1 non-float expression.");
- return;
- }
-
- switch (expr->op)
- {
- case HLSL_OP1_ABS:
- write_sm1_unary_op(ctx, buffer, D3DSIO_ABS, &instr->reg, &arg1->reg, 0, 0);
- break;
-
- case HLSL_OP1_EXP2:
- write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_EXP);
- break;
-
- case HLSL_OP1_NEG:
- write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG, 0);
- break;
-
- case HLSL_OP1_SAT:
- write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, D3DSPDM_SATURATE);
- break;
-
- case HLSL_OP1_RCP:
- write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_RCP);
- break;
-
- case HLSL_OP1_RSQ:
- write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_RSQ);
- break;
-
- case HLSL_OP2_ADD:
- write_sm1_binary_op(ctx, buffer, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
- break;
-
- case HLSL_OP2_MAX:
- write_sm1_binary_op(ctx, buffer, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
- break;
-
- case HLSL_OP2_MIN:
- write_sm1_binary_op(ctx, buffer, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg);
- break;
-
- case HLSL_OP2_MUL:
- write_sm1_binary_op(ctx, buffer, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
- break;
-
- case HLSL_OP1_FRACT:
- write_sm1_unary_op(ctx, buffer, D3DSIO_FRC, &instr->reg, &arg1->reg, D3DSPSM_NONE, 0);
- break;
-
- case HLSL_OP2_DOT:
- switch (arg1->data_type->dimx)
- {
- case 4:
- write_sm1_binary_op_dot(ctx, buffer, D3DSIO_DP4, &instr->reg, &arg1->reg, &arg2->reg);
- break;
-
- case 3:
- write_sm1_binary_op_dot(ctx, buffer, D3DSIO_DP3, &instr->reg, &arg1->reg, &arg2->reg);
- break;
-
- default:
- vkd3d_unreachable();
- }
- break;
-
- case HLSL_OP3_DP2ADD:
- write_sm1_dp2add(ctx, buffer, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
- break;
-
- default:
- hlsl_fixme(ctx, &instr->loc, "SM1 \"%s\" expression.", debug_hlsl_expr_op(expr->op));
- break;
- }
-}
-
-static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
-{
- const struct hlsl_ir_load *load = hlsl_ir_load(instr);
- const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &load->src);
- struct sm1_instruction sm1_instr =
- {
- .opcode = D3DSIO_MOV,
-
- .dst.type = D3DSPR_TEMP,
- .dst.reg = instr->reg.id,
- .dst.writemask = instr->reg.writemask,
- .has_dst = 1,
-
- .srcs[0].type = D3DSPR_TEMP,
- .srcs[0].reg = reg.id,
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(reg.writemask),
- .src_count = 1,
- };
-
- assert(instr->reg.allocated);
-
- if (load->src.var->is_uniform)
- {
- assert(reg.allocated);
- sm1_instr.srcs[0].type = D3DSPR_CONST;
- }
- else if (load->src.var->is_input_semantic)
- {
- if (!hlsl_sm1_register_from_semantic(ctx, &load->src.var->semantic,
- false, &sm1_instr.srcs[0].type, &sm1_instr.srcs[0].reg))
- {
- assert(reg.allocated);
- sm1_instr.srcs[0].type = D3DSPR_INPUT;
- sm1_instr.srcs[0].reg = reg.id;
- }
- else
- sm1_instr.srcs[0].swizzle = hlsl_swizzle_from_writemask((1 << load->src.var->data_type->dimx) - 1);
- }
-
- sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
- write_sm1_instruction(ctx, buffer, &sm1_instr);
-}
-
-static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
- const struct hlsl_ir_node *instr)
-{
- const struct hlsl_ir_store *store = hlsl_ir_store(instr);
- const struct hlsl_ir_node *rhs = store->rhs.node;
- const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs);
- struct sm1_instruction sm1_instr =
- {
- .opcode = D3DSIO_MOV,
-
- .dst.type = D3DSPR_TEMP,
- .dst.reg = reg.id,
- .dst.writemask = hlsl_combine_writemasks(reg.writemask, store->writemask),
- .has_dst = 1,
-
- .srcs[0].type = D3DSPR_TEMP,
- .srcs[0].reg = rhs->reg.id,
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(rhs->reg.writemask),
- .src_count = 1,
- };
-
- if (store->lhs.var->data_type->type == HLSL_CLASS_MATRIX)
- {
- FIXME("Matrix writemasks need to be lowered.\n");
- return;
- }
-
- if (store->lhs.var->is_output_semantic)
- {
- if (!hlsl_sm1_register_from_semantic(ctx, &store->lhs.var->semantic,
- true, &sm1_instr.dst.type, &sm1_instr.dst.reg))
- {
- assert(reg.allocated);
- sm1_instr.dst.type = D3DSPR_OUTPUT;
- sm1_instr.dst.reg = reg.id;
- }
- else
- sm1_instr.dst.writemask = (1u << store->lhs.var->data_type->dimx) - 1;
- }
- else
- assert(reg.allocated);
-
- sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
- write_sm1_instruction(ctx, buffer, &sm1_instr);
-}
-
-static void write_sm1_swizzle(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
- const struct hlsl_ir_node *instr)
-{
- const struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
- const struct hlsl_ir_node *val = swizzle->val.node;
- struct sm1_instruction sm1_instr =
- {
- .opcode = D3DSIO_MOV,
-
- .dst.type = D3DSPR_TEMP,
- .dst.reg = instr->reg.id,
- .dst.writemask = instr->reg.writemask,
- .has_dst = 1,
-
- .srcs[0].type = D3DSPR_TEMP,
- .srcs[0].reg = val->reg.id,
- .srcs[0].swizzle = hlsl_combine_swizzles(hlsl_swizzle_from_writemask(val->reg.writemask),
- swizzle->swizzle, instr->data_type->dimx),
- .src_count = 1,
- };
-
- assert(instr->reg.allocated);
- assert(val->reg.allocated);
- sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
- write_sm1_instruction(ctx, buffer, &sm1_instr);
-}
-
-static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
- const struct hlsl_ir_function_decl *entry_func)
-{
- const struct hlsl_ir_node *instr;
-
- LIST_FOR_EACH_ENTRY(instr, &entry_func->body.instrs, struct hlsl_ir_node, entry)
- {
- if (instr->data_type)
- {
- if (instr->data_type->type == HLSL_CLASS_MATRIX)
- {
- /* These need to be lowered. */
- hlsl_fixme(ctx, &instr->loc, "SM1 matrix expression.");
- continue;
- }
- else if (instr->data_type->type == HLSL_CLASS_OBJECT)
- {
- hlsl_fixme(ctx, &instr->loc, "Object copy.");
- break;
- }
-
- assert(instr->data_type->type == HLSL_CLASS_SCALAR || instr->data_type->type == HLSL_CLASS_VECTOR);
- }
-
- switch (instr->type)
- {
- case HLSL_IR_CALL:
- vkd3d_unreachable();
-
- case HLSL_IR_CONSTANT:
- write_sm1_constant(ctx, buffer, instr);
- break;
-
- case HLSL_IR_EXPR:
- write_sm1_expr(ctx, buffer, instr);
- break;
-
- case HLSL_IR_LOAD:
- write_sm1_load(ctx, buffer, instr);
- break;
-
- case HLSL_IR_STORE:
- write_sm1_store(ctx, buffer, instr);
- break;
-
- case HLSL_IR_SWIZZLE:
- write_sm1_swizzle(ctx, buffer, instr);
- break;
-
- default:
- hlsl_fixme(ctx, &instr->loc, "Instruction type %s.", hlsl_node_type_to_string(instr->type));
- }
- }
-}
-
-int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out)
-{
- struct vkd3d_bytecode_buffer buffer = {0};
- int ret;
-
- put_u32(&buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
-
- write_sm1_uniforms(ctx, &buffer, entry_func);
-
- write_sm1_constant_defs(ctx, &buffer);
- write_sm1_semantic_dcls(ctx, &buffer);
- write_sm1_instructions(ctx, &buffer, entry_func);
-
- put_u32(&buffer, D3DSIO_END);
-
- if (!(ret = buffer.status))
- {
- out->code = buffer.data;
- out->size = buffer.size;
- }
- return ret;
-}
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_sm4.c
deleted file mode 100644
index 553a75818e7..00000000000
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_sm4.c
+++ /dev/null
@@ -1,2531 +0,0 @@
-/*
- * HLSL code generation for DXBC shader models 4-5
- *
- * Copyright 2019-2020 Zebediah Figura for CodeWeavers
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "hlsl.h"
-#include <stdio.h>
-#include "d3dcommon.h"
-#include "sm4.h"
-
-static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_block *block);
-
-static bool type_is_integer(const struct hlsl_type *type)
-{
- switch (type->base_type)
- {
- case HLSL_TYPE_BOOL:
- case HLSL_TYPE_INT:
- case HLSL_TYPE_UINT:
- return true;
-
- default:
- return false;
- }
-}
-
-bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
- bool output, enum vkd3d_sm4_register_type *type, enum vkd3d_sm4_swizzle_type *swizzle_type, bool *has_idx)
-{
- unsigned int i;
-
- static const struct
- {
- const char *semantic;
- bool output;
- enum vkd3d_shader_type shader_type;
- enum vkd3d_sm4_swizzle_type swizzle_type;
- enum vkd3d_sm4_register_type type;
- bool has_idx;
- }
- register_table[] =
- {
- {"sv_dispatchthreadid", false, VKD3D_SHADER_TYPE_COMPUTE, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM5_RT_THREAD_ID, false},
- {"sv_groupid", false, VKD3D_SHADER_TYPE_COMPUTE, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM5_RT_THREAD_GROUP_ID, false},
- {"sv_groupthreadid", false, VKD3D_SHADER_TYPE_COMPUTE, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM5_RT_LOCAL_THREAD_ID, false},
-
- {"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SM4_SWIZZLE_NONE, VKD3D_SM4_RT_PRIMID, false},
-
- /* Put sv_target in this table, instead of letting it fall through to
- * default varying allocation, so that the register index matches the
- * usage index. */
- {"color", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM4_RT_OUTPUT, true},
- {"depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM4_RT_DEPTHOUT, false},
- {"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM4_RT_DEPTHOUT, false},
- {"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM4_RT_OUTPUT, true},
- };
-
- for (i = 0; i < ARRAY_SIZE(register_table); ++i)
- {
- if (!ascii_strcasecmp(semantic->name, register_table[i].semantic)
- && output == register_table[i].output
- && ctx->profile->type == register_table[i].shader_type)
- {
- *type = register_table[i].type;
- if (swizzle_type)
- *swizzle_type = register_table[i].swizzle_type;
- *has_idx = register_table[i].has_idx;
- return true;
- }
- }
-
- return false;
-}
-
-bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
- bool output, D3D_NAME *usage)
-{
- unsigned int i;
-
- static const struct
- {
- const char *name;
- bool output;
- enum vkd3d_shader_type shader_type;
- D3DDECLUSAGE usage;
- }
- semantics[] =
- {
- {"sv_dispatchthreadid", false, VKD3D_SHADER_TYPE_COMPUTE, ~0u},
- {"sv_groupid", false, VKD3D_SHADER_TYPE_COMPUTE, ~0u},
- {"sv_groupthreadid", false, VKD3D_SHADER_TYPE_COMPUTE, ~0u},
-
- {"position", false, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
- {"sv_position", false, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
- {"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_PRIMITIVE_ID},
-
- {"position", true, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
- {"sv_position", true, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
- {"sv_primitiveid", true, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_PRIMITIVE_ID},
-
- {"position", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_POSITION},
- {"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_POSITION},
-
- {"color", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_TARGET},
- {"depth", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_DEPTH},
- {"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_TARGET},
- {"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_DEPTH},
-
- {"sv_position", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_UNDEFINED},
- {"sv_vertexid", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_VERTEX_ID},
-
- {"position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION},
- {"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION},
- };
-
- for (i = 0; i < ARRAY_SIZE(semantics); ++i)
- {
- if (!ascii_strcasecmp(semantic->name, semantics[i].name)
- && output == semantics[i].output
- && ctx->profile->type == semantics[i].shader_type
- && !ascii_strncasecmp(semantic->name, "sv_", 3))
- {
- *usage = semantics[i].usage;
- return true;
- }
- }
-
- if (!ascii_strncasecmp(semantic->name, "sv_", 3))
- return false;
-
- *usage = D3D_NAME_UNDEFINED;
- return true;
-}
-
-static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc, bool output)
-{
- struct vkd3d_bytecode_buffer buffer = {0};
- struct vkd3d_string_buffer *string;
- const struct hlsl_ir_var *var;
- size_t count_position;
- unsigned int i;
- bool ret;
-
- count_position = put_u32(&buffer, 0);
- put_u32(&buffer, 8); /* unknown */
-
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
- {
- unsigned int width = (1u << var->data_type->dimx) - 1, use_mask;
- enum vkd3d_sm4_register_type type;
- uint32_t usage_idx, reg_idx;
- D3D_NAME usage;
- bool has_idx;
-
- if ((output && !var->is_output_semantic) || (!output && !var->is_input_semantic))
- continue;
-
- ret = hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage);
- assert(ret);
- if (usage == ~0u)
- continue;
- usage_idx = var->semantic.index;
-
- if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, NULL, &has_idx))
- {
- reg_idx = has_idx ? var->semantic.index : ~0u;
- }
- else
- {
- assert(var->regs[HLSL_REGSET_NUMERIC].allocated);
- type = VKD3D_SM4_RT_INPUT;
- reg_idx = var->regs[HLSL_REGSET_NUMERIC].id;
- }
-
- use_mask = width; /* FIXME: accurately report use mask */
- if (output)
- use_mask = 0xf ^ use_mask;
-
- /* Special pixel shader semantics (TARGET, DEPTH, COVERAGE). */
- if (usage >= 64)
- usage = 0;
-
- put_u32(&buffer, 0); /* name */
- put_u32(&buffer, usage_idx);
- put_u32(&buffer, usage);
- switch (var->data_type->base_type)
- {
- case HLSL_TYPE_FLOAT:
- case HLSL_TYPE_HALF:
- put_u32(&buffer, D3D_REGISTER_COMPONENT_FLOAT32);
- break;
-
- case HLSL_TYPE_INT:
- put_u32(&buffer, D3D_REGISTER_COMPONENT_SINT32);
- break;
-
- case HLSL_TYPE_BOOL:
- case HLSL_TYPE_UINT:
- put_u32(&buffer, D3D_REGISTER_COMPONENT_UINT32);
- break;
-
- default:
- if ((string = hlsl_type_to_string(ctx, var->data_type)))
- hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
- "Invalid data type %s for semantic variable %s.", string->buffer, var->name);
- hlsl_release_string_buffer(ctx, string);
- put_u32(&buffer, D3D_REGISTER_COMPONENT_UNKNOWN);
- }
- put_u32(&buffer, reg_idx);
- put_u32(&buffer, vkd3d_make_u16(width, use_mask));
- }
-
- i = 0;
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
- {
- const char *semantic = var->semantic.name;
- size_t string_offset;
- D3D_NAME usage;
-
- if ((output && !var->is_output_semantic) || (!output && !var->is_input_semantic))
- continue;
-
- hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage);
- if (usage == ~0u)
- continue;
-
- if (usage == D3D_NAME_TARGET && !ascii_strcasecmp(semantic, "color"))
- string_offset = put_string(&buffer, "SV_Target");
- else if (usage == D3D_NAME_DEPTH && !ascii_strcasecmp(semantic, "depth"))
- string_offset = put_string(&buffer, "SV_Depth");
- else if (usage == D3D_NAME_POSITION && !ascii_strcasecmp(semantic, "position"))
- string_offset = put_string(&buffer, "SV_Position");
- else
- string_offset = put_string(&buffer, semantic);
- set_u32(&buffer, (2 + i++ * 6) * sizeof(uint32_t), string_offset);
- }
-
- set_u32(&buffer, count_position, i);
-
- dxbc_writer_add_section(dxbc, output ? TAG_OSGN : TAG_ISGN, buffer.data, buffer.size);
-}
-
-static const struct hlsl_type *get_array_type(const struct hlsl_type *type)
-{
- if (type->type == HLSL_CLASS_ARRAY)
- return get_array_type(type->e.array.type);
- return type;
-}
-
-static unsigned int get_array_size(const struct hlsl_type *type)
-{
- if (type->type == HLSL_CLASS_ARRAY)
- return get_array_size(type->e.array.type) * type->e.array.elements_count;
- return 1;
-}
-
-static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
-{
- switch (type->type)
- {
- case HLSL_CLASS_ARRAY:
- return sm4_class(type->e.array.type);
- case HLSL_CLASS_MATRIX:
- assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
- if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
- return D3D_SVC_MATRIX_COLUMNS;
- else
- return D3D_SVC_MATRIX_ROWS;
- case HLSL_CLASS_OBJECT:
- return D3D_SVC_OBJECT;
- case HLSL_CLASS_SCALAR:
- return D3D_SVC_SCALAR;
- case HLSL_CLASS_STRUCT:
- return D3D_SVC_STRUCT;
- case HLSL_CLASS_VECTOR:
- return D3D_SVC_VECTOR;
- default:
- ERR("Invalid class %#x.\n", type->type);
- vkd3d_unreachable();
- }
-}
-
-static D3D_SHADER_VARIABLE_TYPE sm4_base_type(const struct hlsl_type *type)
-{
- switch (type->base_type)
- {
- case HLSL_TYPE_BOOL:
- return D3D_SVT_BOOL;
- case HLSL_TYPE_DOUBLE:
- return D3D_SVT_DOUBLE;
- case HLSL_TYPE_FLOAT:
- case HLSL_TYPE_HALF:
- return D3D_SVT_FLOAT;
- case HLSL_TYPE_INT:
- return D3D_SVT_INT;
- case HLSL_TYPE_PIXELSHADER:
- return D3D_SVT_PIXELSHADER;
- case HLSL_TYPE_SAMPLER:
- switch (type->sampler_dim)
- {
- case HLSL_SAMPLER_DIM_1D:
- return D3D_SVT_SAMPLER1D;
- case HLSL_SAMPLER_DIM_2D:
- return D3D_SVT_SAMPLER2D;
- case HLSL_SAMPLER_DIM_3D:
- return D3D_SVT_SAMPLER3D;
- case HLSL_SAMPLER_DIM_CUBE:
- return D3D_SVT_SAMPLERCUBE;
- case HLSL_SAMPLER_DIM_GENERIC:
- return D3D_SVT_SAMPLER;
- default:
- vkd3d_unreachable();
- }
- break;
- case HLSL_TYPE_STRING:
- return D3D_SVT_STRING;
- case HLSL_TYPE_TEXTURE:
- switch (type->sampler_dim)
- {
- case HLSL_SAMPLER_DIM_1D:
- return D3D_SVT_TEXTURE1D;
- case HLSL_SAMPLER_DIM_2D:
- return D3D_SVT_TEXTURE2D;
- case HLSL_SAMPLER_DIM_3D:
- return D3D_SVT_TEXTURE3D;
- case HLSL_SAMPLER_DIM_CUBE:
- return D3D_SVT_TEXTURECUBE;
- case HLSL_SAMPLER_DIM_GENERIC:
- return D3D_SVT_TEXTURE;
- default:
- vkd3d_unreachable();
- }
- break;
- case HLSL_TYPE_UINT:
- return D3D_SVT_UINT;
- case HLSL_TYPE_VERTEXSHADER:
- return D3D_SVT_VERTEXSHADER;
- case HLSL_TYPE_VOID:
- return D3D_SVT_VOID;
- default:
- vkd3d_unreachable();
- }
-}
-
-static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, struct hlsl_type *type)
-{
- const struct hlsl_type *array_type = get_array_type(type);
- const char *name = array_type->name ? array_type->name : "<unnamed>";
- const struct hlsl_profile_info *profile = ctx->profile;
- unsigned int field_count = 0, array_size = 0;
- size_t fields_offset = 0, name_offset = 0;
- size_t i;
-
- if (type->bytecode_offset)
- return;
-
- if (profile->major_version >= 5)
- name_offset = put_string(buffer, name);
-
- if (type->type == HLSL_CLASS_ARRAY)
- array_size = get_array_size(type);
-
- if (array_type->type == HLSL_CLASS_STRUCT)
- {
- field_count = array_type->e.record.field_count;
-
- for (i = 0; i < field_count; ++i)
- {
- struct hlsl_struct_field *field = &array_type->e.record.fields[i];
-
- field->name_bytecode_offset = put_string(buffer, field->name);
- write_sm4_type(ctx, buffer, field->type);
- }
-
- fields_offset = bytecode_get_size(buffer);
-
- for (i = 0; i < field_count; ++i)
- {
- struct hlsl_struct_field *field = &array_type->e.record.fields[i];
-
- put_u32(buffer, field->name_bytecode_offset);
- put_u32(buffer, field->type->bytecode_offset);
- put_u32(buffer, field->reg_offset[HLSL_REGSET_NUMERIC]);
- }
- }
-
- type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(sm4_class(type), sm4_base_type(type)));
- put_u32(buffer, vkd3d_make_u32(type->dimy, type->dimx));
- put_u32(buffer, vkd3d_make_u32(array_size, field_count));
- put_u32(buffer, fields_offset);
-
- if (profile->major_version >= 5)
- {
- put_u32(buffer, 0); /* FIXME: unknown */
- put_u32(buffer, 0); /* FIXME: unknown */
- put_u32(buffer, 0); /* FIXME: unknown */
- put_u32(buffer, 0); /* FIXME: unknown */
- put_u32(buffer, name_offset);
- }
-}
-
-static D3D_SHADER_INPUT_TYPE sm4_resource_type(const struct hlsl_type *type)
-{
- switch (type->base_type)
- {
- case HLSL_TYPE_SAMPLER:
- return D3D_SIT_SAMPLER;
- case HLSL_TYPE_TEXTURE:
- return D3D_SIT_TEXTURE;
- case HLSL_TYPE_UAV:
- return D3D_SIT_UAV_RWTYPED;
- default:
- vkd3d_unreachable();
- }
-}
-
-static D3D_RESOURCE_RETURN_TYPE sm4_resource_format(const struct hlsl_type *type)
-{
- switch (type->e.resource_format->base_type)
- {
- case HLSL_TYPE_DOUBLE:
- return D3D_RETURN_TYPE_DOUBLE;
-
- case HLSL_TYPE_FLOAT:
- case HLSL_TYPE_HALF:
- return D3D_RETURN_TYPE_FLOAT;
-
- case HLSL_TYPE_INT:
- return D3D_RETURN_TYPE_SINT;
- break;
-
- case HLSL_TYPE_BOOL:
- case HLSL_TYPE_UINT:
- return D3D_RETURN_TYPE_UINT;
-
- default:
- vkd3d_unreachable();
- }
-}
-
-static D3D_SRV_DIMENSION sm4_rdef_resource_dimension(const struct hlsl_type *type)
-{
- switch (type->sampler_dim)
- {
- case HLSL_SAMPLER_DIM_1D:
- return D3D_SRV_DIMENSION_TEXTURE1D;
- case HLSL_SAMPLER_DIM_2D:
- return D3D_SRV_DIMENSION_TEXTURE2D;
- case HLSL_SAMPLER_DIM_3D:
- return D3D_SRV_DIMENSION_TEXTURE3D;
- case HLSL_SAMPLER_DIM_CUBE:
- return D3D_SRV_DIMENSION_TEXTURECUBE;
- case HLSL_SAMPLER_DIM_1DARRAY:
- return D3D_SRV_DIMENSION_TEXTURE1DARRAY;
- case HLSL_SAMPLER_DIM_2DARRAY:
- return D3D_SRV_DIMENSION_TEXTURE2DARRAY;
- case HLSL_SAMPLER_DIM_2DMS:
- return D3D_SRV_DIMENSION_TEXTURE2DMS;
- case HLSL_SAMPLER_DIM_2DMSARRAY:
- return D3D_SRV_DIMENSION_TEXTURE2DMSARRAY;
- case HLSL_SAMPLER_DIM_CUBEARRAY:
- return D3D_SRV_DIMENSION_TEXTURECUBEARRAY;
- default:
- vkd3d_unreachable();
- }
-}
-
-static int sm4_compare_extern_resources(const void *a, const void *b)
-{
- const struct hlsl_ir_var *aa = *(const struct hlsl_ir_var **)a;
- const struct hlsl_ir_var *bb = *(const struct hlsl_ir_var **)b;
- enum hlsl_regset aa_regset, bb_regset;
-
- aa_regset = hlsl_type_get_regset(aa->data_type);
- bb_regset = hlsl_type_get_regset(bb->data_type);
-
- if (aa_regset != bb_regset)
- return aa_regset - bb_regset;
-
- return aa->regs[aa_regset].id - bb->regs[bb_regset].id;
-}
-
-static const struct hlsl_ir_var **sm4_get_extern_resources(struct hlsl_ctx *ctx, unsigned int *count)
-{
- const struct hlsl_ir_var **extern_resources = NULL;
- const struct hlsl_ir_var *var;
- enum hlsl_regset regset;
- size_t capacity = 0;
-
- *count = 0;
-
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
- {
- if (!hlsl_type_is_resource(var->data_type))
- continue;
- regset = hlsl_type_get_regset(var->data_type);
- if (!var->regs[regset].allocated)
- continue;
-
- if (!(hlsl_array_reserve(ctx, (void **)&extern_resources, &capacity, *count + 1,
- sizeof(*extern_resources))))
- {
- *count = 0;
- return NULL;
- }
-
- extern_resources[*count] = var;
- ++*count;
- }
-
- qsort(extern_resources, *count, sizeof(*extern_resources), sm4_compare_extern_resources);
- return extern_resources;
-}
-
-static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
-{
- unsigned int cbuffer_count = 0, resource_count = 0, extern_resources_count, i, j;
- size_t cbuffers_offset, resources_offset, creator_offset, string_offset;
- size_t cbuffer_position, resource_position, creator_position;
- const struct hlsl_profile_info *profile = ctx->profile;
- const struct hlsl_ir_var **extern_resources;
- struct vkd3d_bytecode_buffer buffer = {0};
- const struct hlsl_buffer *cbuffer;
- const struct hlsl_ir_var *var;
-
- static const uint16_t target_types[] =
- {
- 0xffff, /* PIXEL */
- 0xfffe, /* VERTEX */
- 0x4753, /* GEOMETRY */
- 0x4853, /* HULL */
- 0x4453, /* DOMAIN */
- 0x4353, /* COMPUTE */
- };
-
- extern_resources = sm4_get_extern_resources(ctx, &extern_resources_count);
-
- resource_count += extern_resources_count;
- LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
- {
- if (cbuffer->reg.allocated)
- {
- ++cbuffer_count;
- ++resource_count;
- }
- }
-
- put_u32(&buffer, cbuffer_count);
- cbuffer_position = put_u32(&buffer, 0);
- put_u32(&buffer, resource_count);
- resource_position = put_u32(&buffer, 0);
- put_u32(&buffer, vkd3d_make_u32(vkd3d_make_u16(profile->minor_version, profile->major_version),
- target_types[profile->type]));
- put_u32(&buffer, 0); /* FIXME: compilation flags */
- creator_position = put_u32(&buffer, 0);
-
- if (profile->major_version >= 5)
- {
- put_u32(&buffer, TAG_RD11);
- put_u32(&buffer, 15 * sizeof(uint32_t)); /* size of RDEF header including this header */
- put_u32(&buffer, 6 * sizeof(uint32_t)); /* size of buffer desc */
- put_u32(&buffer, 8 * sizeof(uint32_t)); /* size of binding desc */
- put_u32(&buffer, 10 * sizeof(uint32_t)); /* size of variable desc */
- put_u32(&buffer, 9 * sizeof(uint32_t)); /* size of type desc */
- put_u32(&buffer, 3 * sizeof(uint32_t)); /* size of member desc */
- put_u32(&buffer, 0); /* unknown; possibly a null terminator */
- }
-
- /* Bound resources. */
-
- resources_offset = bytecode_get_size(&buffer);
- set_u32(&buffer, resource_position, resources_offset);
-
- for (i = 0; i < extern_resources_count; ++i)
- {
- enum hlsl_regset regset;
- uint32_t flags = 0;
-
- var = extern_resources[i];
- regset = hlsl_type_get_regset(var->data_type);
-
- if (var->reg_reservation.type)
- flags |= D3D_SIF_USERPACKED;
-
- put_u32(&buffer, 0); /* name */
- put_u32(&buffer, sm4_resource_type(var->data_type));
- if (regset == HLSL_REGSET_SAMPLERS)
- {
- put_u32(&buffer, 0);
- put_u32(&buffer, 0);
- put_u32(&buffer, 0);
- }
- else
- {
- put_u32(&buffer, sm4_resource_format(var->data_type));
- put_u32(&buffer, sm4_rdef_resource_dimension(var->data_type));
- put_u32(&buffer, ~0u); /* FIXME: multisample count */
- flags |= (var->data_type->e.resource_format->dimx - 1) << VKD3D_SM4_SIF_TEXTURE_COMPONENTS_SHIFT;
- }
- put_u32(&buffer, var->regs[regset].id);
- put_u32(&buffer, 1); /* bind count */
- put_u32(&buffer, flags);
- }
-
- LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
- {
- uint32_t flags = 0;
-
- if (!cbuffer->reg.allocated)
- continue;
-
- if (cbuffer->reservation.type)
- flags |= D3D_SIF_USERPACKED;
-
- put_u32(&buffer, 0); /* name */
- put_u32(&buffer, cbuffer->type == HLSL_BUFFER_CONSTANT ? D3D_SIT_CBUFFER : D3D_SIT_TBUFFER);
- put_u32(&buffer, 0); /* return type */
- put_u32(&buffer, 0); /* dimension */
- put_u32(&buffer, 0); /* multisample count */
- put_u32(&buffer, cbuffer->reg.id); /* bind point */
- put_u32(&buffer, 1); /* bind count */
- put_u32(&buffer, flags); /* flags */
- }
-
- for (i = 0; i < extern_resources_count; ++i)
- {
- var = extern_resources[i];
-
- string_offset = put_string(&buffer, var->name);
- set_u32(&buffer, resources_offset + i++ * 8 * sizeof(uint32_t), string_offset);
- }
-
- LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
- {
- if (!cbuffer->reg.allocated)
- continue;
-
- string_offset = put_string(&buffer, cbuffer->name);
- set_u32(&buffer, resources_offset + i++ * 8 * sizeof(uint32_t), string_offset);
- }
-
- /* Buffers. */
-
- cbuffers_offset = bytecode_get_size(&buffer);
- set_u32(&buffer, cbuffer_position, cbuffers_offset);
- LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
- {
- unsigned int var_count = 0;
-
- if (!cbuffer->reg.allocated)
- continue;
-
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
- {
- if (var->is_uniform && var->buffer == cbuffer)
- ++var_count;
- }
-
- put_u32(&buffer, 0); /* name */
- put_u32(&buffer, var_count);
- put_u32(&buffer, 0); /* variable offset */
- put_u32(&buffer, align(cbuffer->size, 4) * sizeof(float));
- put_u32(&buffer, 0); /* FIXME: flags */
- put_u32(&buffer, cbuffer->type == HLSL_BUFFER_CONSTANT ? D3D_CT_CBUFFER : D3D_CT_TBUFFER);
- }
-
- i = 0;
- LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
- {
- if (!cbuffer->reg.allocated)
- continue;
-
- string_offset = put_string(&buffer, cbuffer->name);
- set_u32(&buffer, cbuffers_offset + i++ * 6 * sizeof(uint32_t), string_offset);
- }
-
- i = 0;
- LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
- {
- size_t vars_start = bytecode_get_size(&buffer);
-
- if (!cbuffer->reg.allocated)
- continue;
-
- set_u32(&buffer, cbuffers_offset + (i++ * 6 + 2) * sizeof(uint32_t), vars_start);
-
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
- {
- if (var->is_uniform && var->buffer == cbuffer)
- {
- uint32_t flags = 0;
-
- if (var->last_read)
- flags |= D3D_SVF_USED;
-
- put_u32(&buffer, 0); /* name */
- put_u32(&buffer, var->buffer_offset * sizeof(float));
- put_u32(&buffer, var->data_type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float));
- put_u32(&buffer, flags);
- put_u32(&buffer, 0); /* type */
- put_u32(&buffer, 0); /* FIXME: default value */
-
- if (profile->major_version >= 5)
- {
- put_u32(&buffer, 0); /* texture start */
- put_u32(&buffer, 0); /* texture count */
- put_u32(&buffer, 0); /* sampler start */
- put_u32(&buffer, 0); /* sampler count */
- }
- }
- }
-
- j = 0;
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
- {
- if (var->is_uniform && var->buffer == cbuffer)
- {
- const unsigned int var_size = (profile->major_version >= 5 ? 10 : 6);
- size_t var_offset = vars_start + j * var_size * sizeof(uint32_t);
- size_t string_offset = put_string(&buffer, var->name);
-
- set_u32(&buffer, var_offset, string_offset);
- write_sm4_type(ctx, &buffer, var->data_type);
- set_u32(&buffer, var_offset + 4 * sizeof(uint32_t), var->data_type->bytecode_offset);
- ++j;
- }
- }
- }
-
- creator_offset = put_string(&buffer, vkd3d_shader_get_version(NULL, NULL));
- set_u32(&buffer, creator_position, creator_offset);
-
- dxbc_writer_add_section(dxbc, TAG_RDEF, buffer.data, buffer.size);
-
- vkd3d_free(extern_resources);
-}
-
-static enum vkd3d_sm4_resource_type sm4_resource_dimension(const struct hlsl_type *type)
-{
- switch (type->sampler_dim)
- {
- case HLSL_SAMPLER_DIM_1D:
- return VKD3D_SM4_RESOURCE_TEXTURE_1D;
- case HLSL_SAMPLER_DIM_2D:
- return VKD3D_SM4_RESOURCE_TEXTURE_2D;
- case HLSL_SAMPLER_DIM_3D:
- return VKD3D_SM4_RESOURCE_TEXTURE_3D;
- case HLSL_SAMPLER_DIM_CUBE:
- return VKD3D_SM4_RESOURCE_TEXTURE_CUBE;
- case HLSL_SAMPLER_DIM_1DARRAY:
- return VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY;
- case HLSL_SAMPLER_DIM_2DARRAY:
- return VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY;
- case HLSL_SAMPLER_DIM_2DMS:
- return VKD3D_SM4_RESOURCE_TEXTURE_2DMS;
- case HLSL_SAMPLER_DIM_2DMSARRAY:
- return VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY;
- case HLSL_SAMPLER_DIM_CUBEARRAY:
- return VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY;
- default:
- vkd3d_unreachable();
- }
-}
-
-struct sm4_instruction_modifier
-{
- enum vkd3d_sm4_instruction_modifier type;
-
- union
- {
- struct
- {
- int u, v, w;
- } aoffimmi;
- } u;
-};
-
-static uint32_t sm4_encode_instruction_modifier(const struct sm4_instruction_modifier *imod)
-{
- uint32_t word = 0;
-
- word |= VKD3D_SM4_MODIFIER_MASK & imod->type;
-
- switch (imod->type)
- {
- case VKD3D_SM4_MODIFIER_AOFFIMMI:
- assert(-8 <= imod->u.aoffimmi.u && imod->u.aoffimmi.u <= 7);
- assert(-8 <= imod->u.aoffimmi.v && imod->u.aoffimmi.v <= 7);
- assert(-8 <= imod->u.aoffimmi.w && imod->u.aoffimmi.w <= 7);
- word |= ((uint32_t)imod->u.aoffimmi.u & 0xf) << VKD3D_SM4_AOFFIMMI_U_SHIFT;
- word |= ((uint32_t)imod->u.aoffimmi.v & 0xf) << VKD3D_SM4_AOFFIMMI_V_SHIFT;
- word |= ((uint32_t)imod->u.aoffimmi.w & 0xf) << VKD3D_SM4_AOFFIMMI_W_SHIFT;
- break;
-
- default:
- vkd3d_unreachable();
- }
-
- return word;
-}
-
-struct sm4_register
-{
- enum vkd3d_sm4_register_type type;
- uint32_t idx[2];
- unsigned int idx_count;
- enum vkd3d_sm4_dimension dim;
- uint32_t immconst_uint[4];
- unsigned int mod;
-};
-
-struct sm4_instruction
-{
- enum vkd3d_sm4_opcode opcode;
-
- struct sm4_instruction_modifier modifiers[1];
- unsigned int modifier_count;
-
- struct sm4_dst_register
- {
- struct sm4_register reg;
- unsigned int writemask;
- } dsts[2];
- unsigned int dst_count;
-
- struct sm4_src_register
- {
- struct sm4_register reg;
- enum vkd3d_sm4_swizzle_type swizzle_type;
- unsigned int swizzle;
- } srcs[4];
- unsigned int src_count;
-
- uint32_t idx[3];
- unsigned int idx_count;
-};
-
-static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *reg,
- unsigned int *writemask, enum vkd3d_sm4_swizzle_type *swizzle_type,
- const struct hlsl_deref *deref, const struct hlsl_type *data_type)
-{
- const struct hlsl_ir_var *var = deref->var;
-
- if (var->is_uniform)
- {
- if (data_type->type == HLSL_CLASS_OBJECT && data_type->base_type == HLSL_TYPE_TEXTURE)
- {
- reg->type = VKD3D_SM4_RT_RESOURCE;
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
- if (swizzle_type)
- *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
- reg->idx[0] = var->regs[HLSL_REGSET_TEXTURES].id;
- reg->idx_count = 1;
- *writemask = VKD3DSP_WRITEMASK_ALL;
- }
- else if (data_type->type == HLSL_CLASS_OBJECT && data_type->base_type == HLSL_TYPE_UAV)
- {
- reg->type = VKD3D_SM5_RT_UAV;
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
- if (swizzle_type)
- *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
- reg->idx[0] = var->regs[HLSL_REGSET_UAVS].id;
- reg->idx_count = 1;
- *writemask = VKD3DSP_WRITEMASK_ALL;
- }
- else if (data_type->type == HLSL_CLASS_OBJECT && data_type->base_type == HLSL_TYPE_SAMPLER)
- {
- reg->type = VKD3D_SM4_RT_SAMPLER;
- reg->dim = VKD3D_SM4_DIMENSION_NONE;
- if (swizzle_type)
- *swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
- reg->idx[0] = var->regs[HLSL_REGSET_SAMPLERS].id;
- reg->idx_count = 1;
- *writemask = VKD3DSP_WRITEMASK_ALL;
- }
- else
- {
- unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref) + var->buffer_offset;
-
- assert(data_type->type <= HLSL_CLASS_VECTOR);
- reg->type = VKD3D_SM4_RT_CONSTBUFFER;
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
- if (swizzle_type)
- *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
- reg->idx[0] = var->buffer->reg.id;
- reg->idx[1] = offset / 4;
- reg->idx_count = 2;
- *writemask = ((1u << data_type->dimx) - 1) << (offset & 3);
- }
- }
- else if (var->is_input_semantic)
- {
- bool has_idx;
-
- if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, false, &reg->type, swizzle_type, &has_idx))
- {
- unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref);
-
- if (has_idx)
- {
- reg->idx[0] = var->semantic.index + offset / 4;
- reg->idx_count = 1;
- }
-
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
- *writemask = ((1u << data_type->dimx) - 1) << (offset % 4);
- }
- else
- {
- struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref);
-
- assert(hlsl_reg.allocated);
- reg->type = VKD3D_SM4_RT_INPUT;
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
- if (swizzle_type)
- *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
- reg->idx[0] = hlsl_reg.id;
- reg->idx_count = 1;
- *writemask = hlsl_reg.writemask;
- }
- }
- else if (var->is_output_semantic)
- {
- bool has_idx;
-
- if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, true, &reg->type, swizzle_type, &has_idx))
- {
- unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref);
-
- if (has_idx)
- {
- reg->idx[0] = var->semantic.index + offset / 4;
- reg->idx_count = 1;
- }
-
- if (reg->type == VKD3D_SM4_RT_DEPTHOUT)
- reg->dim = VKD3D_SM4_DIMENSION_SCALAR;
- else
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
- *writemask = ((1u << data_type->dimx) - 1) << (offset % 4);
- }
- else
- {
- struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref);
-
- assert(hlsl_reg.allocated);
- reg->type = VKD3D_SM4_RT_OUTPUT;
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
- reg->idx[0] = hlsl_reg.id;
- reg->idx_count = 1;
- *writemask = hlsl_reg.writemask;
- }
- }
- else
- {
- struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref);
-
- assert(hlsl_reg.allocated);
- reg->type = VKD3D_SM4_RT_TEMP;
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
- if (swizzle_type)
- *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
- reg->idx[0] = hlsl_reg.id;
- reg->idx_count = 1;
- *writemask = hlsl_reg.writemask;
- }
-}
-
-static void sm4_src_from_deref(struct hlsl_ctx *ctx, struct sm4_src_register *src,
- const struct hlsl_deref *deref, const struct hlsl_type *data_type, unsigned int map_writemask)
-{
- unsigned int writemask;
-
- sm4_register_from_deref(ctx, &src->reg, &writemask, &src->swizzle_type, deref, data_type);
- if (src->swizzle_type == VKD3D_SM4_SWIZZLE_VEC4)
- src->swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), map_writemask);
-}
-
-static void sm4_register_from_node(struct sm4_register *reg, unsigned int *writemask,
- enum vkd3d_sm4_swizzle_type *swizzle_type, const struct hlsl_ir_node *instr)
-{
- assert(instr->reg.allocated);
- reg->type = VKD3D_SM4_RT_TEMP;
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
- *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
- reg->idx[0] = instr->reg.id;
- reg->idx_count = 1;
- *writemask = instr->reg.writemask;
-}
-
-static void sm4_dst_from_node(struct sm4_dst_register *dst, const struct hlsl_ir_node *instr)
-{
- unsigned int swizzle_type;
-
- sm4_register_from_node(&dst->reg, &dst->writemask, &swizzle_type, instr);
-}
-
-static void sm4_src_from_node(struct sm4_src_register *src,
- const struct hlsl_ir_node *instr, unsigned int map_writemask)
-{
- unsigned int writemask;
-
- sm4_register_from_node(&src->reg, &writemask, &src->swizzle_type, instr);
- if (src->swizzle_type == VKD3D_SM4_SWIZZLE_VEC4)
- src->swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), map_writemask);
-}
-
-static uint32_t sm4_encode_register(const struct sm4_register *reg)
-{
- return (reg->type << VKD3D_SM4_REGISTER_TYPE_SHIFT)
- | (reg->idx_count << VKD3D_SM4_REGISTER_ORDER_SHIFT)
- | (reg->dim << VKD3D_SM4_DIMENSION_SHIFT);
-}
-
-static uint32_t sm4_register_order(const struct sm4_register *reg)
-{
- uint32_t order = 1;
- if (reg->type == VKD3D_SM4_RT_IMMCONST)
- order += reg->dim == VKD3D_SM4_DIMENSION_VEC4 ? 4 : 1;
- order += reg->idx_count;
- if (reg->mod)
- ++order;
- return order;
-}
-
-static void write_sm4_instruction(struct vkd3d_bytecode_buffer *buffer, const struct sm4_instruction *instr)
-{
- uint32_t token = instr->opcode;
- unsigned int size = 1, i, j;
-
- size += instr->modifier_count;
- for (i = 0; i < instr->dst_count; ++i)
- size += sm4_register_order(&instr->dsts[i].reg);
- for (i = 0; i < instr->src_count; ++i)
- size += sm4_register_order(&instr->srcs[i].reg);
- size += instr->idx_count;
-
- token |= (size << VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT);
-
- if (instr->modifier_count > 0)
- token |= VKD3D_SM4_INSTRUCTION_MODIFIER;
- put_u32(buffer, token);
-
- for (i = 0; i < instr->modifier_count; ++i)
- {
- token = sm4_encode_instruction_modifier(&instr->modifiers[i]);
- if (instr->modifier_count > i + 1)
- token |= VKD3D_SM4_INSTRUCTION_MODIFIER;
- put_u32(buffer, token);
- }
-
- for (i = 0; i < instr->dst_count; ++i)
- {
- token = sm4_encode_register(&instr->dsts[i].reg);
- if (instr->dsts[i].reg.dim == VKD3D_SM4_DIMENSION_VEC4)
- token |= instr->dsts[i].writemask << VKD3D_SM4_WRITEMASK_SHIFT;
- put_u32(buffer, token);
-
- for (j = 0; j < instr->dsts[i].reg.idx_count; ++j)
- put_u32(buffer, instr->dsts[i].reg.idx[j]);
- }
-
- for (i = 0; i < instr->src_count; ++i)
- {
- token = sm4_encode_register(&instr->srcs[i].reg);
- token |= (uint32_t)instr->srcs[i].swizzle_type << VKD3D_SM4_SWIZZLE_TYPE_SHIFT;
- token |= instr->srcs[i].swizzle << VKD3D_SM4_SWIZZLE_SHIFT;
- if (instr->srcs[i].reg.mod)
- token |= VKD3D_SM4_EXTENDED_OPERAND;
- put_u32(buffer, token);
-
- if (instr->srcs[i].reg.mod)
- put_u32(buffer, (instr->srcs[i].reg.mod << VKD3D_SM4_REGISTER_MODIFIER_SHIFT)
- | VKD3D_SM4_EXTENDED_OPERAND_MODIFIER);
-
- for (j = 0; j < instr->srcs[i].reg.idx_count; ++j)
- put_u32(buffer, instr->srcs[i].reg.idx[j]);
-
- if (instr->srcs[i].reg.type == VKD3D_SM4_RT_IMMCONST)
- {
- put_u32(buffer, instr->srcs[i].reg.immconst_uint[0]);
- if (instr->srcs[i].reg.dim == VKD3D_SM4_DIMENSION_VEC4)
- {
- put_u32(buffer, instr->srcs[i].reg.immconst_uint[1]);
- put_u32(buffer, instr->srcs[i].reg.immconst_uint[2]);
- put_u32(buffer, instr->srcs[i].reg.immconst_uint[3]);
- }
- }
- }
-
- for (j = 0; j < instr->idx_count; ++j)
- put_u32(buffer, instr->idx[j]);
-}
-
-static bool encode_texel_offset_as_aoffimmi(struct sm4_instruction *instr,
- const struct hlsl_ir_node *texel_offset)
-{
- struct sm4_instruction_modifier modif;
- struct hlsl_ir_constant *offset;
-
- if (!texel_offset || texel_offset->type != HLSL_IR_CONSTANT)
- return false;
- offset = hlsl_ir_constant(texel_offset);
-
- modif.type = VKD3D_SM4_MODIFIER_AOFFIMMI;
- modif.u.aoffimmi.u = offset->value[0].i;
- modif.u.aoffimmi.v = offset->value[1].i;
- modif.u.aoffimmi.w = offset->value[2].i;
- if (modif.u.aoffimmi.u < -8 || modif.u.aoffimmi.u > 7
- || modif.u.aoffimmi.v < -8 || modif.u.aoffimmi.v > 7
- || modif.u.aoffimmi.w < -8 || modif.u.aoffimmi.w > 7)
- return false;
-
- instr->modifiers[instr->modifier_count++] = modif;
- return true;
-}
-
-static void write_sm4_dcl_constant_buffer(struct vkd3d_bytecode_buffer *buffer, const struct hlsl_buffer *cbuffer)
-{
- const struct sm4_instruction instr =
- {
- .opcode = VKD3D_SM4_OP_DCL_CONSTANT_BUFFER,
-
- .srcs[0].reg.dim = VKD3D_SM4_DIMENSION_VEC4,
- .srcs[0].reg.type = VKD3D_SM4_RT_CONSTBUFFER,
- .srcs[0].reg.idx = {cbuffer->reg.id, (cbuffer->used_size + 3) / 4},
- .srcs[0].reg.idx_count = 2,
- .srcs[0].swizzle_type = VKD3D_SM4_SWIZZLE_VEC4,
- .srcs[0].swizzle = HLSL_SWIZZLE(X, Y, Z, W),
- .src_count = 1,
- };
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_dcl_sampler(struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_var *var)
-{
- const struct sm4_instruction instr =
- {
- .opcode = VKD3D_SM4_OP_DCL_SAMPLER,
-
- .dsts[0].reg.type = VKD3D_SM4_RT_SAMPLER,
- .dsts[0].reg.idx = {var->regs[HLSL_REGSET_SAMPLERS].id},
- .dsts[0].reg.idx_count = 1,
- .dst_count = 1,
- };
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_dcl_texture(struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_var *var)
-{
- bool uav = (var->data_type->base_type == HLSL_TYPE_UAV);
- struct sm4_instruction instr =
- {
- .opcode = (uav ? VKD3D_SM5_OP_DCL_UAV_TYPED : VKD3D_SM4_OP_DCL_RESOURCE)
- | (sm4_resource_dimension(var->data_type) << VKD3D_SM4_RESOURCE_TYPE_SHIFT),
-
- .dsts[0].reg.type = uav ? VKD3D_SM5_RT_UAV : VKD3D_SM4_RT_RESOURCE,
- .dsts[0].reg.idx = {uav ? var->regs[HLSL_REGSET_UAVS].id : var->regs[HLSL_REGSET_TEXTURES].id},
- .dsts[0].reg.idx_count = 1,
- .dst_count = 1,
-
- .idx[0] = sm4_resource_format(var->data_type) * 0x1111,
- .idx_count = 1,
- };
-
- if (var->data_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS
- || var->data_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY)
- {
- instr.opcode |= var->data_type->sample_count << VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT;
- }
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_dcl_semantic(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_var *var)
-{
- const struct hlsl_profile_info *profile = ctx->profile;
- const bool output = var->is_output_semantic;
- D3D_NAME usage;
- bool has_idx;
-
- struct sm4_instruction instr =
- {
- .dsts[0].reg.dim = VKD3D_SM4_DIMENSION_VEC4,
- .dst_count = 1,
- };
-
- if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &instr.dsts[0].reg.type, NULL, &has_idx))
- {
- if (has_idx)
- {
- instr.dsts[0].reg.idx[0] = var->semantic.index;
- instr.dsts[0].reg.idx_count = 1;
- }
- else
- {
- instr.dsts[0].reg.idx_count = 0;
- }
- instr.dsts[0].writemask = (1 << var->data_type->dimx) - 1;
- }
- else
- {
- instr.dsts[0].reg.type = output ? VKD3D_SM4_RT_OUTPUT : VKD3D_SM4_RT_INPUT;
- instr.dsts[0].reg.idx[0] = var->regs[HLSL_REGSET_NUMERIC].id;
- instr.dsts[0].reg.idx_count = 1;
- instr.dsts[0].writemask = var->regs[HLSL_REGSET_NUMERIC].writemask;
- }
-
- if (instr.dsts[0].reg.type == VKD3D_SM4_RT_DEPTHOUT)
- instr.dsts[0].reg.dim = VKD3D_SM4_DIMENSION_SCALAR;
-
- hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage);
- if (usage == ~0u)
- usage = D3D_NAME_UNDEFINED;
-
- if (var->is_input_semantic)
- {
- switch (usage)
- {
- case D3D_NAME_UNDEFINED:
- instr.opcode = (profile->type == VKD3D_SHADER_TYPE_PIXEL)
- ? VKD3D_SM4_OP_DCL_INPUT_PS : VKD3D_SM4_OP_DCL_INPUT;
- break;
-
- case D3D_NAME_INSTANCE_ID:
- case D3D_NAME_PRIMITIVE_ID:
- case D3D_NAME_VERTEX_ID:
- instr.opcode = (profile->type == VKD3D_SHADER_TYPE_PIXEL)
- ? VKD3D_SM4_OP_DCL_INPUT_PS_SGV : VKD3D_SM4_OP_DCL_INPUT_SGV;
- break;
-
- default:
- instr.opcode = (profile->type == VKD3D_SHADER_TYPE_PIXEL)
- ? VKD3D_SM4_OP_DCL_INPUT_PS_SIV : VKD3D_SM4_OP_DCL_INPUT_SIV;
- break;
- }
-
- if (profile->type == VKD3D_SHADER_TYPE_PIXEL)
- {
- enum vkd3d_shader_interpolation_mode mode = VKD3DSIM_LINEAR;
-
- if ((var->storage_modifiers & HLSL_STORAGE_NOINTERPOLATION) || type_is_integer(var->data_type))
- mode = VKD3DSIM_CONSTANT;
-
- instr.opcode |= mode << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
- }
- }
- else
- {
- if (usage == D3D_NAME_UNDEFINED || profile->type == VKD3D_SHADER_TYPE_PIXEL)
- instr.opcode = VKD3D_SM4_OP_DCL_OUTPUT;
- else
- instr.opcode = VKD3D_SM4_OP_DCL_OUTPUT_SIV;
- }
-
- switch (usage)
- {
- case D3D_NAME_COVERAGE:
- case D3D_NAME_DEPTH:
- case D3D_NAME_DEPTH_GREATER_EQUAL:
- case D3D_NAME_DEPTH_LESS_EQUAL:
- case D3D_NAME_TARGET:
- case D3D_NAME_UNDEFINED:
- break;
-
- default:
- instr.idx_count = 1;
- instr.idx[0] = usage;
- break;
- }
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_dcl_temps(struct vkd3d_bytecode_buffer *buffer, uint32_t temp_count)
-{
- struct sm4_instruction instr =
- {
- .opcode = VKD3D_SM4_OP_DCL_TEMPS,
-
- .idx = {temp_count},
- .idx_count = 1,
- };
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_dcl_thread_group(struct vkd3d_bytecode_buffer *buffer, const uint32_t thread_count[3])
-{
- struct sm4_instruction instr =
- {
- .opcode = VKD3D_SM5_OP_DCL_THREAD_GROUP,
-
- .idx = {thread_count[0], thread_count[1], thread_count[2]},
- .idx_count = 3,
- };
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_ret(struct vkd3d_bytecode_buffer *buffer)
-{
- struct sm4_instruction instr =
- {
- .opcode = VKD3D_SM4_OP_RET,
- };
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_unary_op(struct vkd3d_bytecode_buffer *buffer, enum vkd3d_sm4_opcode opcode,
- const struct hlsl_ir_node *dst, const struct hlsl_ir_node *src, unsigned int src_mod)
-{
- struct sm4_instruction instr;
-
- memset(&instr, 0, sizeof(instr));
- instr.opcode = opcode;
-
- sm4_dst_from_node(&instr.dsts[0], dst);
- instr.dst_count = 1;
-
- sm4_src_from_node(&instr.srcs[0], src, instr.dsts[0].writemask);
- instr.srcs[0].reg.mod = src_mod;
- instr.src_count = 1;
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_unary_op_with_two_destinations(struct vkd3d_bytecode_buffer *buffer,
- enum vkd3d_sm4_opcode opcode, const struct hlsl_ir_node *dst, unsigned dst_idx,
- const struct hlsl_ir_node *src)
-{
- struct sm4_instruction instr;
-
- memset(&instr, 0, sizeof(instr));
- instr.opcode = opcode;
-
- assert(dst_idx < ARRAY_SIZE(instr.dsts));
- sm4_dst_from_node(&instr.dsts[dst_idx], dst);
- assert(1 - dst_idx >= 0);
- instr.dsts[1 - dst_idx].reg.type = VKD3D_SM4_RT_NULL;
- instr.dsts[1 - dst_idx].reg.dim = VKD3D_SM4_DIMENSION_NONE;
- instr.dsts[1 - dst_idx].reg.idx_count = 0;
- instr.dst_count = 2;
-
- sm4_src_from_node(&instr.srcs[0], src, instr.dsts[dst_idx].writemask);
- instr.src_count = 1;
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_binary_op(struct vkd3d_bytecode_buffer *buffer, enum vkd3d_sm4_opcode opcode,
- const struct hlsl_ir_node *dst, const struct hlsl_ir_node *src1, const struct hlsl_ir_node *src2)
-{
- struct sm4_instruction instr;
-
- memset(&instr, 0, sizeof(instr));
- instr.opcode = opcode;
-
- sm4_dst_from_node(&instr.dsts[0], dst);
- instr.dst_count = 1;
-
- sm4_src_from_node(&instr.srcs[0], src1, instr.dsts[0].writemask);
- sm4_src_from_node(&instr.srcs[1], src2, instr.dsts[0].writemask);
- instr.src_count = 2;
-
- write_sm4_instruction(buffer, &instr);
-}
-
-/* dp# instructions don't map the swizzle. */
-static void write_sm4_binary_op_dot(struct vkd3d_bytecode_buffer *buffer, enum vkd3d_sm4_opcode opcode,
- const struct hlsl_ir_node *dst, const struct hlsl_ir_node *src1, const struct hlsl_ir_node *src2)
-{
- struct sm4_instruction instr;
-
- memset(&instr, 0, sizeof(instr));
- instr.opcode = opcode;
-
- sm4_dst_from_node(&instr.dsts[0], dst);
- instr.dst_count = 1;
-
- sm4_src_from_node(&instr.srcs[0], src1, VKD3DSP_WRITEMASK_ALL);
- sm4_src_from_node(&instr.srcs[1], src2, VKD3DSP_WRITEMASK_ALL);
- instr.src_count = 2;
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_binary_op_with_two_destinations(struct vkd3d_bytecode_buffer *buffer,
- enum vkd3d_sm4_opcode opcode, const struct hlsl_ir_node *dst, unsigned dst_idx,
- const struct hlsl_ir_node *src1, const struct hlsl_ir_node *src2)
-{
- struct sm4_instruction instr;
-
- memset(&instr, 0, sizeof(instr));
- instr.opcode = opcode;
-
- assert(dst_idx < ARRAY_SIZE(instr.dsts));
- sm4_dst_from_node(&instr.dsts[dst_idx], dst);
- assert(1 - dst_idx >= 0);
- instr.dsts[1 - dst_idx].reg.type = VKD3D_SM4_RT_NULL;
- instr.dsts[1 - dst_idx].reg.dim = VKD3D_SM4_DIMENSION_NONE;
- instr.dsts[1 - dst_idx].reg.idx_count = 0;
- instr.dst_count = 2;
-
- sm4_src_from_node(&instr.srcs[0], src1, instr.dsts[dst_idx].writemask);
- sm4_src_from_node(&instr.srcs[1], src2, instr.dsts[dst_idx].writemask);
- instr.src_count = 2;
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_constant(struct hlsl_ctx *ctx,
- struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_constant *constant)
-{
- const unsigned int dimx = constant->node.data_type->dimx;
- struct sm4_instruction instr;
- struct sm4_register *reg = &instr.srcs[0].reg;
-
- memset(&instr, 0, sizeof(instr));
- instr.opcode = VKD3D_SM4_OP_MOV;
-
- sm4_dst_from_node(&instr.dsts[0], &constant->node);
- instr.dst_count = 1;
-
- instr.srcs[0].swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
- reg->type = VKD3D_SM4_RT_IMMCONST;
- if (dimx == 1)
- {
- reg->dim = VKD3D_SM4_DIMENSION_SCALAR;
- reg->immconst_uint[0] = constant->value[0].u;
- }
- else
- {
- unsigned int i, j = 0;
-
- reg->dim = VKD3D_SM4_DIMENSION_VEC4;
- for (i = 0; i < 4; ++i)
- {
- if (instr.dsts[0].writemask & (1u << i))
- reg->immconst_uint[i] = constant->value[j++].u;
- }
- }
- instr.src_count = 1,
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
- const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
- const struct hlsl_deref *resource, const struct hlsl_ir_node *coords,
- const struct hlsl_ir_node *texel_offset)
-{
- bool uav = (resource_type->base_type == HLSL_TYPE_UAV);
- struct sm4_instruction instr;
- unsigned int dim_count;
-
- memset(&instr, 0, sizeof(instr));
- instr.opcode = uav ? VKD3D_SM5_OP_LD_UAV_TYPED : VKD3D_SM4_OP_LD;
-
- if (texel_offset)
- {
- if (!encode_texel_offset_as_aoffimmi(&instr, texel_offset))
- {
- hlsl_error(ctx, &texel_offset->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET,
- "Offset must resolve to integer literal in the range -8 to 7.");
- return;
- }
- }
-
- sm4_dst_from_node(&instr.dsts[0], dst);
- instr.dst_count = 1;
-
- sm4_src_from_node(&instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL);
-
- if (!uav)
- {
- /* Mipmap level is in the last component in the IR, but needs to be in the W
- * component in the instruction. */
- dim_count = hlsl_sampler_dim_count(resource_type->sampler_dim);
- if (dim_count == 1)
- instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, X, X, Y), 4);
- if (dim_count == 2)
- instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, Y, X, Z), 4);
- }
-
- sm4_src_from_deref(ctx, &instr.srcs[1], resource, resource_type, instr.dsts[0].writemask);
-
- instr.src_count = 2;
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
- const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
- const struct hlsl_deref *resource, const struct hlsl_deref *sampler,
- const struct hlsl_ir_node *coords, const struct hlsl_ir_node *texel_offset)
-{
- struct sm4_instruction instr;
-
- memset(&instr, 0, sizeof(instr));
- instr.opcode = VKD3D_SM4_OP_SAMPLE;
-
- if (texel_offset)
- {
- if (!encode_texel_offset_as_aoffimmi(&instr, texel_offset))
- {
- hlsl_error(ctx, &texel_offset->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET,
- "Offset must resolve to integer literal in the range -8 to 7.");
- return;
- }
- }
-
- sm4_dst_from_node(&instr.dsts[0], dst);
- instr.dst_count = 1;
-
- sm4_src_from_node(&instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL);
- sm4_src_from_deref(ctx, &instr.srcs[1], resource, resource_type, instr.dsts[0].writemask);
- sm4_src_from_deref(ctx, &instr.srcs[2], sampler, sampler->var->data_type, VKD3DSP_WRITEMASK_ALL);
- instr.src_count = 3;
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static bool type_is_float(const struct hlsl_type *type)
-{
- return type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF;
-}
-
-static void write_sm4_cast_from_bool(struct hlsl_ctx *ctx,
- struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr,
- const struct hlsl_ir_node *arg, uint32_t mask)
-{
- struct sm4_instruction instr;
-
- memset(&instr, 0, sizeof(instr));
- instr.opcode = VKD3D_SM4_OP_AND;
-
- sm4_dst_from_node(&instr.dsts[0], &expr->node);
- instr.dst_count = 1;
-
- sm4_src_from_node(&instr.srcs[0], arg, instr.dsts[0].writemask);
- instr.srcs[1].swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
- instr.srcs[1].reg.type = VKD3D_SM4_RT_IMMCONST;
- instr.srcs[1].reg.dim = VKD3D_SM4_DIMENSION_SCALAR;
- instr.srcs[1].reg.immconst_uint[0] = mask;
- instr.src_count = 2;
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_cast(struct hlsl_ctx *ctx,
- struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr)
-{
- static const union
- {
- uint32_t u;
- float f;
- } one = { .f = 1.0 };
- const struct hlsl_ir_node *arg1 = expr->operands[0].node;
- const struct hlsl_type *dst_type = expr->node.data_type;
- const struct hlsl_type *src_type = arg1->data_type;
-
- /* Narrowing casts were already lowered. */
- assert(src_type->dimx == dst_type->dimx);
-
- switch (dst_type->base_type)
- {
- case HLSL_TYPE_FLOAT:
- switch (src_type->base_type)
- {
- case HLSL_TYPE_HALF:
- case HLSL_TYPE_FLOAT:
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
- break;
-
- case HLSL_TYPE_INT:
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_ITOF, &expr->node, arg1, 0);
- break;
-
- case HLSL_TYPE_UINT:
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_UTOF, &expr->node, arg1, 0);
- break;
-
- case HLSL_TYPE_BOOL:
- write_sm4_cast_from_bool(ctx, buffer, expr, arg1, one.u);
- break;
-
- case HLSL_TYPE_DOUBLE:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to float.");
- break;
-
- default:
- vkd3d_unreachable();
- }
- break;
-
- case HLSL_TYPE_INT:
- switch (src_type->base_type)
- {
- case HLSL_TYPE_HALF:
- case HLSL_TYPE_FLOAT:
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOI, &expr->node, arg1, 0);
- break;
-
- case HLSL_TYPE_INT:
- case HLSL_TYPE_UINT:
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
- break;
-
- case HLSL_TYPE_BOOL:
- write_sm4_cast_from_bool(ctx, buffer, expr, arg1, 1);
- break;
-
- case HLSL_TYPE_DOUBLE:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to int.");
- break;
-
- default:
- vkd3d_unreachable();
- }
- break;
-
- case HLSL_TYPE_UINT:
- switch (src_type->base_type)
- {
- case HLSL_TYPE_HALF:
- case HLSL_TYPE_FLOAT:
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOU, &expr->node, arg1, 0);
- break;
-
- case HLSL_TYPE_INT:
- case HLSL_TYPE_UINT:
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
- break;
-
- case HLSL_TYPE_BOOL:
- write_sm4_cast_from_bool(ctx, buffer, expr, arg1, 1);
- break;
-
- case HLSL_TYPE_DOUBLE:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.");
- break;
-
- default:
- vkd3d_unreachable();
- }
- break;
-
- case HLSL_TYPE_HALF:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to half.");
- break;
-
- case HLSL_TYPE_DOUBLE:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double.");
- break;
-
- case HLSL_TYPE_BOOL:
- /* Casts to bool should have already been lowered. */
- default:
- vkd3d_unreachable();
- }
-}
-
-static void write_sm4_store_uav_typed(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
- const struct hlsl_deref *dst, const struct hlsl_ir_node *coords, const struct hlsl_ir_node *value)
-{
- struct sm4_instruction instr;
-
- memset(&instr, 0, sizeof(instr));
- instr.opcode = VKD3D_SM5_OP_STORE_UAV_TYPED;
-
- sm4_register_from_deref(ctx, &instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst, dst->var->data_type);
- instr.dst_count = 1;
-
- sm4_src_from_node(&instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL);
- sm4_src_from_node(&instr.srcs[1], value, VKD3DSP_WRITEMASK_ALL);
- instr.src_count = 2;
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_expr(struct hlsl_ctx *ctx,
- struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr)
-{
- const struct hlsl_ir_node *arg1 = expr->operands[0].node;
- const struct hlsl_ir_node *arg2 = expr->operands[1].node;
- const struct hlsl_type *dst_type = expr->node.data_type;
- struct vkd3d_string_buffer *dst_type_string;
-
- assert(expr->node.reg.allocated);
-
- if (!(dst_type_string = hlsl_type_to_string(ctx, dst_type)))
- return;
-
- switch (expr->op)
- {
- case HLSL_OP1_ABS:
- switch (dst_type->base_type)
- {
- case HLSL_TYPE_FLOAT:
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_ABS);
- break;
-
- default:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 %s absolute value expression.", dst_type_string->buffer);
- }
- break;
-
- case HLSL_OP1_BIT_NOT:
- assert(type_is_integer(dst_type));
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_NOT, &expr->node, arg1, 0);
- break;
-
- case HLSL_OP1_CAST:
- write_sm4_cast(ctx, buffer, expr);
- break;
-
- case HLSL_OP1_COS:
- assert(type_is_float(dst_type));
- write_sm4_unary_op_with_two_destinations(buffer, VKD3D_SM4_OP_SINCOS, &expr->node, 1, arg1);
- break;
-
- case HLSL_OP1_EXP2:
- assert(type_is_float(dst_type));
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0);
- break;
-
- case HLSL_OP1_FLOOR:
- assert(type_is_float(dst_type));
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NI, &expr->node, arg1, 0);
- break;
-
- case HLSL_OP1_FRACT:
- assert(type_is_float(dst_type));
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_FRC, &expr->node, arg1, 0);
- break;
-
- case HLSL_OP1_LOG2:
- assert(type_is_float(dst_type));
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0);
- break;
-
- case HLSL_OP1_LOGIC_NOT:
- assert(dst_type->base_type == HLSL_TYPE_BOOL);
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_NOT, &expr->node, arg1, 0);
- break;
-
- case HLSL_OP1_NEG:
- switch (dst_type->base_type)
- {
- case HLSL_TYPE_FLOAT:
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_NEGATE);
- break;
-
- case HLSL_TYPE_INT:
- case HLSL_TYPE_UINT:
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_INEG, &expr->node, arg1, 0);
- break;
-
- default:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 %s negation expression.", dst_type_string->buffer);
- }
- break;
-
- case HLSL_OP1_REINTERPRET:
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
- break;
-
- case HLSL_OP1_ROUND:
- assert(type_is_float(dst_type));
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NE, &expr->node, arg1, 0);
- break;
-
- case HLSL_OP1_RSQ:
- assert(type_is_float(dst_type));
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_RSQ, &expr->node, arg1, 0);
- break;
-
- case HLSL_OP1_SAT:
- assert(type_is_float(dst_type));
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV
- | (VKD3D_SM4_INSTRUCTION_FLAG_SATURATE << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT),
- &expr->node, arg1, 0);
- break;
-
- case HLSL_OP1_SIN:
- assert(type_is_float(dst_type));
- write_sm4_unary_op_with_two_destinations(buffer, VKD3D_SM4_OP_SINCOS, &expr->node, 0, arg1);
- break;
-
- case HLSL_OP1_SQRT:
- assert(type_is_float(dst_type));
- write_sm4_unary_op(buffer, VKD3D_SM4_OP_SQRT, &expr->node, arg1, 0);
- break;
-
- case HLSL_OP2_ADD:
- switch (dst_type->base_type)
- {
- case HLSL_TYPE_FLOAT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_ADD, &expr->node, arg1, arg2);
- break;
-
- case HLSL_TYPE_INT:
- case HLSL_TYPE_UINT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_IADD, &expr->node, arg1, arg2);
- break;
-
- default:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 %s addition expression.", dst_type_string->buffer);
- }
- break;
-
- case HLSL_OP2_BIT_AND:
- assert(type_is_integer(dst_type));
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_AND, &expr->node, arg1, arg2);
- break;
-
- case HLSL_OP2_BIT_OR:
- assert(type_is_integer(dst_type));
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_OR, &expr->node, arg1, arg2);
- break;
-
- case HLSL_OP2_BIT_XOR:
- assert(type_is_integer(dst_type));
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_XOR, &expr->node, arg1, arg2);
- break;
-
- case HLSL_OP2_DIV:
- switch (dst_type->base_type)
- {
- case HLSL_TYPE_FLOAT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_DIV, &expr->node, arg1, arg2);
- break;
-
- case HLSL_TYPE_UINT:
- write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_UDIV, &expr->node, 0, arg1, arg2);
- break;
-
- default:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 %s division expression.", dst_type_string->buffer);
- }
- break;
-
- case HLSL_OP2_DOT:
- switch (dst_type->base_type)
- {
- case HLSL_TYPE_FLOAT:
- switch (arg1->data_type->dimx)
- {
- case 4:
- write_sm4_binary_op_dot(buffer, VKD3D_SM4_OP_DP4, &expr->node, arg1, arg2);
- break;
-
- case 3:
- write_sm4_binary_op_dot(buffer, VKD3D_SM4_OP_DP3, &expr->node, arg1, arg2);
- break;
-
- case 2:
- write_sm4_binary_op_dot(buffer, VKD3D_SM4_OP_DP2, &expr->node, arg1, arg2);
- break;
-
- case 1:
- default:
- vkd3d_unreachable();
- }
- break;
-
- default:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 %s dot expression.", dst_type_string->buffer);
- }
- break;
-
- case HLSL_OP2_EQUAL:
- {
- const struct hlsl_type *src_type = arg1->data_type;
-
- assert(dst_type->base_type == HLSL_TYPE_BOOL);
-
- switch (src_type->base_type)
- {
- case HLSL_TYPE_FLOAT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_EQ, &expr->node, arg1, arg2);
- break;
-
- case HLSL_TYPE_BOOL:
- case HLSL_TYPE_INT:
- case HLSL_TYPE_UINT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_IEQ, &expr->node, arg1, arg2);
- break;
-
- default:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 equality between \"%s\" operands.",
- debug_hlsl_type(ctx, src_type));
- break;
- }
- break;
- }
-
- case HLSL_OP2_GEQUAL:
- {
- const struct hlsl_type *src_type = arg1->data_type;
-
- assert(dst_type->base_type == HLSL_TYPE_BOOL);
-
- switch (src_type->base_type)
- {
- case HLSL_TYPE_FLOAT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_GE, &expr->node, arg1, arg2);
- break;
-
- case HLSL_TYPE_INT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_IGE, &expr->node, arg1, arg2);
- break;
-
- case HLSL_TYPE_BOOL:
- case HLSL_TYPE_UINT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_UGE, &expr->node, arg1, arg2);
- break;
-
- default:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 greater-than-or-equal between \"%s\" operands.",
- debug_hlsl_type(ctx, src_type));
- break;
- }
- break;
- }
-
- case HLSL_OP2_LESS:
- {
- const struct hlsl_type *src_type = arg1->data_type;
-
- assert(dst_type->base_type == HLSL_TYPE_BOOL);
-
- switch (src_type->base_type)
- {
- case HLSL_TYPE_FLOAT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_LT, &expr->node, arg1, arg2);
- break;
-
- case HLSL_TYPE_INT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_ILT, &expr->node, arg1, arg2);
- break;
-
- case HLSL_TYPE_BOOL:
- case HLSL_TYPE_UINT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_ULT, &expr->node, arg1, arg2);
- break;
-
- default:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 less-than between \"%s\" operands.",
- debug_hlsl_type(ctx, src_type));
- break;
- }
- break;
- }
-
- case HLSL_OP2_LOGIC_AND:
- assert(dst_type->base_type == HLSL_TYPE_BOOL);
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_AND, &expr->node, arg1, arg2);
- break;
-
- case HLSL_OP2_LOGIC_OR:
- assert(dst_type->base_type == HLSL_TYPE_BOOL);
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_OR, &expr->node, arg1, arg2);
- break;
-
- case HLSL_OP2_LSHIFT:
- assert(type_is_integer(dst_type));
- assert(dst_type->base_type != HLSL_TYPE_BOOL);
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_ISHL, &expr->node, arg1, arg2);
- break;
-
- case HLSL_OP2_MAX:
- switch (dst_type->base_type)
- {
- case HLSL_TYPE_FLOAT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_MAX, &expr->node, arg1, arg2);
- break;
-
- case HLSL_TYPE_INT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMAX, &expr->node, arg1, arg2);
- break;
-
- case HLSL_TYPE_UINT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_UMAX, &expr->node, arg1, arg2);
- break;
-
- default:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 %s maximum expression.", dst_type_string->buffer);
- }
- break;
-
- case HLSL_OP2_MIN:
- switch (dst_type->base_type)
- {
- case HLSL_TYPE_FLOAT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_MIN, &expr->node, arg1, arg2);
- break;
-
- case HLSL_TYPE_INT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMIN, &expr->node, arg1, arg2);
- break;
-
- case HLSL_TYPE_UINT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_UMIN, &expr->node, arg1, arg2);
- break;
-
- default:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 %s minimum expression.", dst_type_string->buffer);
- }
- break;
-
- case HLSL_OP2_MOD:
- switch (dst_type->base_type)
- {
- case HLSL_TYPE_UINT:
- write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_UDIV, &expr->node, 1, arg1, arg2);
- break;
-
- default:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 %s modulus expression.", dst_type_string->buffer);
- }
- break;
-
- case HLSL_OP2_MUL:
- switch (dst_type->base_type)
- {
- case HLSL_TYPE_FLOAT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_MUL, &expr->node, arg1, arg2);
- break;
-
- case HLSL_TYPE_INT:
- case HLSL_TYPE_UINT:
- /* Using IMUL instead of UMUL because we're taking the low
- * bits, and the native compiler generates IMUL. */
- write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_IMUL, &expr->node, 1, arg1, arg2);
- break;
-
- default:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 %s multiplication expression.", dst_type_string->buffer);
- }
- break;
-
- case HLSL_OP2_NEQUAL:
- {
- const struct hlsl_type *src_type = arg1->data_type;
-
- assert(dst_type->base_type == HLSL_TYPE_BOOL);
-
- switch (src_type->base_type)
- {
- case HLSL_TYPE_FLOAT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_NE, &expr->node, arg1, arg2);
- break;
-
- case HLSL_TYPE_BOOL:
- case HLSL_TYPE_INT:
- case HLSL_TYPE_UINT:
- write_sm4_binary_op(buffer, VKD3D_SM4_OP_INE, &expr->node, arg1, arg2);
- break;
-
- default:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 inequality between \"%s\" operands.",
- debug_hlsl_type(ctx, src_type));
- break;
- }
- break;
- }
-
- case HLSL_OP2_RSHIFT:
- assert(type_is_integer(dst_type));
- assert(dst_type->base_type != HLSL_TYPE_BOOL);
- write_sm4_binary_op(buffer, dst_type->base_type == HLSL_TYPE_INT ? VKD3D_SM4_OP_ISHR : VKD3D_SM4_OP_USHR,
- &expr->node, arg1, arg2);
- break;
-
- default:
- hlsl_fixme(ctx, &expr->node.loc, "SM4 %s expression.", debug_hlsl_expr_op(expr->op));
- }
-
- hlsl_release_string_buffer(ctx, dst_type_string);
-}
-
-static void write_sm4_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_if *iff)
-{
- struct sm4_instruction instr =
- {
- .opcode = VKD3D_SM4_OP_IF | VKD3D_SM4_CONDITIONAL_NZ,
- .src_count = 1,
- };
-
- assert(iff->condition.node->data_type->dimx == 1);
-
- sm4_src_from_node(&instr.srcs[0], iff->condition.node, VKD3DSP_WRITEMASK_ALL);
- write_sm4_instruction(buffer, &instr);
-
- write_sm4_block(ctx, buffer, &iff->then_instrs);
-
- if (!list_empty(&iff->else_instrs.instrs))
- {
- instr.opcode = VKD3D_SM4_OP_ELSE;
- instr.src_count = 0;
- write_sm4_instruction(buffer, &instr);
-
- write_sm4_block(ctx, buffer, &iff->else_instrs);
- }
-
- instr.opcode = VKD3D_SM4_OP_ENDIF;
- instr.src_count = 0;
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_jump(struct hlsl_ctx *ctx,
- struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_jump *jump)
-{
- struct sm4_instruction instr = {0};
-
- switch (jump->type)
- {
- case HLSL_IR_JUMP_BREAK:
- instr.opcode = VKD3D_SM4_OP_BREAK;
- break;
-
- case HLSL_IR_JUMP_RETURN:
- vkd3d_unreachable();
-
- default:
- hlsl_fixme(ctx, &jump->node.loc, "Jump type %s.\n", hlsl_jump_type_to_string(jump->type));
- return;
- }
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_load(struct hlsl_ctx *ctx,
- struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_load *load)
-{
- struct sm4_instruction instr;
-
- memset(&instr, 0, sizeof(instr));
- instr.opcode = VKD3D_SM4_OP_MOV;
-
- sm4_dst_from_node(&instr.dsts[0], &load->node);
- instr.dst_count = 1;
-
- sm4_src_from_deref(ctx, &instr.srcs[0], &load->src, load->node.data_type, instr.dsts[0].writemask);
- instr.src_count = 1;
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_loop(struct hlsl_ctx *ctx,
- struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_loop *loop)
-{
- struct sm4_instruction instr =
- {
- .opcode = VKD3D_SM4_OP_LOOP,
- };
-
- write_sm4_instruction(buffer, &instr);
-
- write_sm4_block(ctx, buffer, &loop->body);
-
- instr.opcode = VKD3D_SM4_OP_ENDLOOP;
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_gather(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
- const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
- const struct hlsl_deref *resource, const struct hlsl_deref *sampler,
- const struct hlsl_ir_node *coords, unsigned int swizzle, const struct hlsl_ir_node *texel_offset)
-{
- struct sm4_src_register *src;
- struct sm4_instruction instr;
-
- memset(&instr, 0, sizeof(instr));
-
- instr.opcode = VKD3D_SM4_OP_GATHER4;
-
- sm4_dst_from_node(&instr.dsts[0], dst);
- instr.dst_count = 1;
-
- sm4_src_from_node(&instr.srcs[instr.src_count++], coords, VKD3DSP_WRITEMASK_ALL);
-
- if (texel_offset)
- {
- if (!encode_texel_offset_as_aoffimmi(&instr, texel_offset))
- {
- if (ctx->profile->major_version < 5)
- {
- hlsl_error(ctx, &texel_offset->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET,
- "Offset must resolve to integer literal in the range -8 to 7 for profiles < 5.");
- return;
- }
- instr.opcode = VKD3D_SM5_OP_GATHER4_PO;
- sm4_src_from_node(&instr.srcs[instr.src_count++], texel_offset, VKD3DSP_WRITEMASK_ALL);
- }
- }
-
- sm4_src_from_deref(ctx, &instr.srcs[instr.src_count++], resource, resource_type, instr.dsts[0].writemask);
-
- src = &instr.srcs[instr.src_count++];
- sm4_src_from_deref(ctx, src, sampler, sampler->var->data_type, VKD3DSP_WRITEMASK_ALL);
- src->reg.dim = VKD3D_SM4_DIMENSION_VEC4;
- src->swizzle_type = VKD3D_SM4_SWIZZLE_SCALAR;
- src->swizzle = swizzle;
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_resource_load(struct hlsl_ctx *ctx,
- struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_load *load)
-{
- const struct hlsl_type *resource_type = load->resource.var->data_type;
- const struct hlsl_ir_node *texel_offset = load->texel_offset.node;
- const struct hlsl_ir_node *coords = load->coords.node;
-
- if (resource_type->type != HLSL_CLASS_OBJECT)
- {
- assert(resource_type->type == HLSL_CLASS_ARRAY || resource_type->type == HLSL_CLASS_STRUCT);
- hlsl_fixme(ctx, &load->node.loc, "Resource being a component of another variable.");
- return;
- }
-
- if (load->sampler.var)
- {
- const struct hlsl_type *sampler_type = load->sampler.var->data_type;
-
- if (sampler_type->type != HLSL_CLASS_OBJECT)
- {
- assert(sampler_type->type == HLSL_CLASS_ARRAY || sampler_type->type == HLSL_CLASS_STRUCT);
- hlsl_fixme(ctx, &load->node.loc, "Sampler being a component of another variable.");
- return;
- }
- assert(sampler_type->base_type == HLSL_TYPE_SAMPLER);
- assert(sampler_type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC);
-
- if (!load->sampler.var->is_uniform)
- {
- hlsl_fixme(ctx, &load->node.loc, "Sample using non-uniform sampler variable.");
- return;
- }
- }
-
- if (!load->resource.var->is_uniform)
- {
- hlsl_fixme(ctx, &load->node.loc, "Load from non-uniform resource variable.");
- return;
- }
-
- switch (load->load_type)
- {
- case HLSL_RESOURCE_LOAD:
- write_sm4_ld(ctx, buffer, resource_type, &load->node, &load->resource,
- coords, texel_offset);
- break;
-
- case HLSL_RESOURCE_SAMPLE:
- if (!load->sampler.var)
- {
- hlsl_fixme(ctx, &load->node.loc, "SM4 combined sample expression.");
- return;
- }
- write_sm4_sample(ctx, buffer, resource_type, &load->node,
- &load->resource, &load->sampler, coords, texel_offset);
- break;
-
- case HLSL_RESOURCE_GATHER_RED:
- write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
- &load->sampler, coords, HLSL_SWIZZLE(X, X, X, X), texel_offset);
- break;
-
- case HLSL_RESOURCE_GATHER_GREEN:
- write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
- &load->sampler, coords, HLSL_SWIZZLE(Y, Y, Y, Y), texel_offset);
- break;
-
- case HLSL_RESOURCE_GATHER_BLUE:
- write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
- &load->sampler, coords, HLSL_SWIZZLE(Z, Z, Z, Z), texel_offset);
- break;
-
- case HLSL_RESOURCE_GATHER_ALPHA:
- write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
- &load->sampler, coords, HLSL_SWIZZLE(W, W, W, W), texel_offset);
- break;
-
- case HLSL_RESOURCE_SAMPLE_LOD:
- hlsl_fixme(ctx, &load->node.loc, "SM4 sample-LOD expression.");
- break;
- }
-}
-
-static void write_sm4_resource_store(struct hlsl_ctx *ctx,
- struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_store *store)
-{
- const struct hlsl_type *resource_type = store->resource.var->data_type;
-
- if (resource_type->type != HLSL_CLASS_OBJECT)
- {
- assert(resource_type->type == HLSL_CLASS_ARRAY || resource_type->type == HLSL_CLASS_STRUCT);
- hlsl_fixme(ctx, &store->node.loc, "Resource being a component of another variable.");
- return;
- }
-
- if (!store->resource.var->is_uniform)
- {
- hlsl_fixme(ctx, &store->node.loc, "Store to non-uniform resource variable.");
- return;
- }
-
- write_sm4_store_uav_typed(ctx, buffer, &store->resource, store->coords.node, store->value.node);
-}
-
-static void write_sm4_store(struct hlsl_ctx *ctx,
- struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_store *store)
-{
- const struct hlsl_ir_node *rhs = store->rhs.node;
- struct sm4_instruction instr;
- unsigned int writemask;
-
- memset(&instr, 0, sizeof(instr));
- instr.opcode = VKD3D_SM4_OP_MOV;
-
- sm4_register_from_deref(ctx, &instr.dsts[0].reg, &writemask, NULL, &store->lhs, rhs->data_type);
- instr.dsts[0].writemask = hlsl_combine_writemasks(writemask, store->writemask);
- instr.dst_count = 1;
-
- sm4_src_from_node(&instr.srcs[0], rhs, instr.dsts[0].writemask);
- instr.src_count = 1;
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_swizzle(struct hlsl_ctx *ctx,
- struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_swizzle *swizzle)
-{
- struct sm4_instruction instr;
- unsigned int writemask;
-
- memset(&instr, 0, sizeof(instr));
- instr.opcode = VKD3D_SM4_OP_MOV;
-
- sm4_dst_from_node(&instr.dsts[0], &swizzle->node);
- instr.dst_count = 1;
-
- sm4_register_from_node(&instr.srcs[0].reg, &writemask, &instr.srcs[0].swizzle_type, swizzle->val.node);
- instr.srcs[0].swizzle = hlsl_map_swizzle(hlsl_combine_swizzles(hlsl_swizzle_from_writemask(writemask),
- swizzle->swizzle, swizzle->node.data_type->dimx), instr.dsts[0].writemask);
- instr.src_count = 1;
-
- write_sm4_instruction(buffer, &instr);
-}
-
-static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
- const struct hlsl_block *block)
-{
- const struct hlsl_ir_node *instr;
-
- LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
- {
- if (instr->data_type)
- {
- if (instr->data_type->type == HLSL_CLASS_MATRIX)
- {
- hlsl_fixme(ctx, &instr->loc, "Matrix operations need to be lowered.");
- break;
- }
- else if (instr->data_type->type == HLSL_CLASS_OBJECT)
- {
- hlsl_fixme(ctx, &instr->loc, "Object copy.");
- break;
- }
-
- assert(instr->data_type->type == HLSL_CLASS_SCALAR || instr->data_type->type == HLSL_CLASS_VECTOR);
- }
-
- switch (instr->type)
- {
- case HLSL_IR_CALL:
- vkd3d_unreachable();
-
- case HLSL_IR_CONSTANT:
- write_sm4_constant(ctx, buffer, hlsl_ir_constant(instr));
- break;
-
- case HLSL_IR_EXPR:
- write_sm4_expr(ctx, buffer, hlsl_ir_expr(instr));
- break;
-
- case HLSL_IR_IF:
- write_sm4_if(ctx, buffer, hlsl_ir_if(instr));
- break;
-
- case HLSL_IR_JUMP:
- write_sm4_jump(ctx, buffer, hlsl_ir_jump(instr));
- break;
-
- case HLSL_IR_LOAD:
- write_sm4_load(ctx, buffer, hlsl_ir_load(instr));
- break;
-
- case HLSL_IR_RESOURCE_LOAD:
- write_sm4_resource_load(ctx, buffer, hlsl_ir_resource_load(instr));
- break;
-
- case HLSL_IR_RESOURCE_STORE:
- write_sm4_resource_store(ctx, buffer, hlsl_ir_resource_store(instr));
- break;
-
- case HLSL_IR_LOOP:
- write_sm4_loop(ctx, buffer, hlsl_ir_loop(instr));
- break;
-
- case HLSL_IR_STORE:
- write_sm4_store(ctx, buffer, hlsl_ir_store(instr));
- break;
-
- case HLSL_IR_SWIZZLE:
- write_sm4_swizzle(ctx, buffer, hlsl_ir_swizzle(instr));
- break;
-
- default:
- hlsl_fixme(ctx, &instr->loc, "Instruction type %s.", hlsl_node_type_to_string(instr->type));
- }
- }
-}
-
-static void write_sm4_shdr(struct hlsl_ctx *ctx,
- const struct hlsl_ir_function_decl *entry_func, struct dxbc_writer *dxbc)
-{
- const struct hlsl_profile_info *profile = ctx->profile;
- const struct hlsl_ir_var **extern_resources;
- struct vkd3d_bytecode_buffer buffer = {0};
- unsigned int extern_resources_count, i;
- const struct hlsl_buffer *cbuffer;
- const struct hlsl_ir_var *var;
- size_t token_count_position;
-
- static const uint16_t shader_types[VKD3D_SHADER_TYPE_COUNT] =
- {
- VKD3D_SM4_PS,
- VKD3D_SM4_VS,
- VKD3D_SM4_GS,
- VKD3D_SM5_HS,
- VKD3D_SM5_DS,
- VKD3D_SM5_CS,
- 0, /* EFFECT */
- 0, /* TEXTURE */
- VKD3D_SM4_LIB,
- };
-
- extern_resources = sm4_get_extern_resources(ctx, &extern_resources_count);
-
- put_u32(&buffer, vkd3d_make_u32((profile->major_version << 4) | profile->minor_version, shader_types[profile->type]));
- token_count_position = put_u32(&buffer, 0);
-
- LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
- {
- if (cbuffer->reg.allocated)
- write_sm4_dcl_constant_buffer(&buffer, cbuffer);
- }
-
- for (i = 0; i < extern_resources_count; ++i)
- {
- var = extern_resources[i];
-
- if (var->data_type->base_type == HLSL_TYPE_SAMPLER)
- write_sm4_dcl_sampler(&buffer, var);
- else if (var->data_type->base_type == HLSL_TYPE_TEXTURE || var->data_type->base_type == HLSL_TYPE_UAV)
- write_sm4_dcl_texture(&buffer, var);
- }
-
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
- {
- if ((var->is_input_semantic && var->last_read) || (var->is_output_semantic && var->first_write))
- write_sm4_dcl_semantic(ctx, &buffer, var);
- }
-
- if (profile->type == VKD3D_SHADER_TYPE_COMPUTE)
- write_sm4_dcl_thread_group(&buffer, ctx->thread_count);
-
- if (ctx->temp_count)
- write_sm4_dcl_temps(&buffer, ctx->temp_count);
-
- write_sm4_block(ctx, &buffer, &entry_func->body);
-
- write_sm4_ret(&buffer);
-
- set_u32(&buffer, token_count_position, bytecode_get_size(&buffer) / sizeof(uint32_t));
-
- dxbc_writer_add_section(dxbc, TAG_SHDR, buffer.data, buffer.size);
-
- vkd3d_free(extern_resources);
-}
-
-int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out)
-{
- struct dxbc_writer dxbc;
- size_t i;
- int ret;
-
- dxbc_writer_init(&dxbc);
-
- write_sm4_signature(ctx, &dxbc, false);
- write_sm4_signature(ctx, &dxbc, true);
- write_sm4_rdef(ctx, &dxbc);
- write_sm4_shdr(ctx, entry_func, &dxbc);
-
- if (!(ret = ctx->result))
- ret = dxbc_writer_write(&dxbc, out);
- for (i = 0; i < dxbc.section_count; ++i)
- vkd3d_shader_free_shader_code(&dxbc.sections[i].data);
- return ret;
-}
diff --git a/libs/vkd3d/libs/vkd3d-shader/ir.c b/libs/vkd3d/libs/vkd3d-shader/ir.c
new file mode 100644
index 00000000000..9eefb82c226
--- /dev/null
+++ b/libs/vkd3d/libs/vkd3d-shader/ir.c
@@ -0,0 +1,1072 @@
+/*
+ * Copyright 2023 Conor McCarthy for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "vkd3d_shader_private.h"
+
+static inline bool shader_register_is_phase_instance_id(const struct vkd3d_shader_register *reg)
+{
+ return reg->type == VKD3DSPR_FORKINSTID || reg->type == VKD3DSPR_JOININSTID;
+}
+
+static bool shader_instruction_is_dcl(const struct vkd3d_shader_instruction *ins)
+{
+ return (VKD3DSIH_DCL <= ins->handler_idx && ins->handler_idx <= VKD3DSIH_DCL_VERTICES_OUT)
+ || ins->handler_idx == VKD3DSIH_HS_DECLS;
+}
+
+static void vkd3d_shader_instruction_make_nop(struct vkd3d_shader_instruction *ins)
+{
+ ins->handler_idx = VKD3DSIH_NOP;
+ ins->dst_count = 0;
+ ins->src_count = 0;
+ ins->dst = NULL;
+ ins->src = NULL;
+}
+
+static void shader_register_eliminate_phase_addressing(struct vkd3d_shader_register *reg,
+ unsigned int instance_id)
+{
+ unsigned int i;
+
+ for (i = 0; i < reg->idx_count; ++i)
+ {
+ if (reg->idx[i].rel_addr && shader_register_is_phase_instance_id(&reg->idx[i].rel_addr->reg))
+ {
+ reg->idx[i].rel_addr = NULL;
+ reg->idx[i].offset += instance_id;
+ }
+ }
+}
+
+static void shader_instruction_eliminate_phase_instance_id(struct vkd3d_shader_instruction *ins,
+ unsigned int instance_id)
+{
+ struct vkd3d_shader_register *reg;
+ unsigned int i;
+
+ for (i = 0; i < ins->src_count; ++i)
+ {
+ reg = (struct vkd3d_shader_register *)&ins->src[i].reg;
+ if (shader_register_is_phase_instance_id(reg))
+ {
+ reg->type = VKD3DSPR_IMMCONST;
+ reg->precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
+ reg->non_uniform = false;
+ reg->idx[0].offset = ~0u;
+ reg->idx[0].rel_addr = NULL;
+ reg->idx[1].offset = ~0u;
+ reg->idx[1].rel_addr = NULL;
+ reg->idx[2].offset = ~0u;
+ reg->idx[2].rel_addr = NULL;
+ reg->idx_count = 0;
+ reg->immconst_type = VKD3D_IMMCONST_SCALAR;
+ reg->u.immconst_uint[0] = instance_id;
+ continue;
+ }
+ shader_register_eliminate_phase_addressing(reg, instance_id);
+ }
+
+ for (i = 0; i < ins->dst_count; ++i)
+ shader_register_eliminate_phase_addressing((struct vkd3d_shader_register *)&ins->dst[i].reg, instance_id);
+}
+
+struct hull_flattener
+{
+ struct vkd3d_shader_instruction_array instructions;
+
+ unsigned int max_temp_count;
+ unsigned int temp_dcl_idx;
+
+ unsigned int instance_count;
+ unsigned int phase_body_idx;
+ enum vkd3d_shader_opcode phase;
+};
+
+static bool flattener_is_in_fork_or_join_phase(const struct hull_flattener *flattener)
+{
+ return flattener->phase == VKD3DSIH_HS_FORK_PHASE || flattener->phase == VKD3DSIH_HS_JOIN_PHASE;
+}
+
+struct shader_phase_location
+{
+ unsigned int index;
+ unsigned int instance_count;
+ unsigned int instruction_count;
+};
+
+struct shader_phase_location_array
+{
+ /* Unlikely worst case: one phase for each component of each output register. */
+ struct shader_phase_location locations[MAX_REG_OUTPUT * VKD3D_VEC4_SIZE];
+ unsigned int count;
+};
+
+static void flattener_eliminate_phase_related_dcls(struct hull_flattener *normaliser,
+ unsigned int index, struct shader_phase_location_array *locations)
+{
+ struct vkd3d_shader_instruction *ins = &normaliser->instructions.elements[index];
+ struct shader_phase_location *loc;
+ bool b;
+
+ if (ins->handler_idx == VKD3DSIH_HS_FORK_PHASE || ins->handler_idx == VKD3DSIH_HS_JOIN_PHASE)
+ {
+ b = flattener_is_in_fork_or_join_phase(normaliser);
+ /* Reset the phase info. */
+ normaliser->phase_body_idx = ~0u;
+ normaliser->phase = ins->handler_idx;
+ normaliser->instance_count = 1;
+ /* Leave the first occurrence and delete the rest. */
+ if (b)
+ vkd3d_shader_instruction_make_nop(ins);
+ return;
+ }
+ else if (ins->handler_idx == VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
+ || ins->handler_idx == VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT)
+ {
+ normaliser->instance_count = ins->declaration.count + !ins->declaration.count;
+ vkd3d_shader_instruction_make_nop(ins);
+ return;
+ }
+ else if (ins->handler_idx == VKD3DSIH_DCL_INPUT && shader_register_is_phase_instance_id(
+ &ins->declaration.dst.reg))
+ {
+ vkd3d_shader_instruction_make_nop(ins);
+ return;
+ }
+ else if (ins->handler_idx == VKD3DSIH_DCL_TEMPS && normaliser->phase != VKD3DSIH_INVALID)
+ {
+ /* Leave only the first temp declaration and set it to the max count later. */
+ if (!normaliser->max_temp_count)
+ normaliser->temp_dcl_idx = index;
+ else
+ vkd3d_shader_instruction_make_nop(ins);
+ normaliser->max_temp_count = max(normaliser->max_temp_count, ins->declaration.count);
+ return;
+ }
+
+ if (normaliser->phase == VKD3DSIH_INVALID || shader_instruction_is_dcl(ins))
+ return;
+
+ if (normaliser->phase_body_idx == ~0u)
+ normaliser->phase_body_idx = index;
+
+ if (ins->handler_idx == VKD3DSIH_RET)
+ {
+ vkd3d_shader_instruction_make_nop(ins);
+ if (locations->count >= ARRAY_SIZE(locations->locations))
+ {
+ FIXME("Insufficient space for phase location.\n");
+ return;
+ }
+ loc = &locations->locations[locations->count++];
+ loc->index = normaliser->phase_body_idx;
+ loc->instance_count = normaliser->instance_count;
+ loc->instruction_count = index - normaliser->phase_body_idx;
+ }
+}
+
+static enum vkd3d_result flattener_flatten_phases(struct hull_flattener *normaliser,
+ struct shader_phase_location_array *locations)
+{
+ struct shader_phase_location *loc;
+ unsigned int i, j, k, end, count;
+
+ for (i = 0, count = 0; i < locations->count; ++i)
+ count += (locations->locations[i].instance_count - 1) * locations->locations[i].instruction_count;
+
+ if (!shader_instruction_array_reserve(&normaliser->instructions, normaliser->instructions.count + count))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ end = normaliser->instructions.count;
+ normaliser->instructions.count += count;
+
+ for (i = locations->count; i > 0; --i)
+ {
+ loc = &locations->locations[i - 1];
+ j = loc->index + loc->instruction_count;
+ memmove(&normaliser->instructions.elements[j + count], &normaliser->instructions.elements[j],
+ (end - j) * sizeof(*normaliser->instructions.elements));
+ end = j;
+ count -= (loc->instance_count - 1) * loc->instruction_count;
+ loc->index += count;
+ }
+
+ for (i = 0, count = 0; i < locations->count; ++i)
+ {
+ loc = &locations->locations[i];
+ /* Make a copy of the non-dcl instructions for each instance. */
+ for (j = 1; j < loc->instance_count; ++j)
+ {
+ for (k = 0; k < loc->instruction_count; ++k)
+ {
+ if (!shader_instruction_array_clone_instruction(&normaliser->instructions,
+ loc->index + loc->instruction_count * j + k, loc->index + k))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
+ }
+ /* Replace each reference to the instance id with a constant instance id. */
+ for (j = 0; j < loc->instance_count; ++j)
+ {
+ for (k = 0; k < loc->instruction_count; ++k)
+ shader_instruction_eliminate_phase_instance_id(
+ &normaliser->instructions.elements[loc->index + loc->instruction_count * j + k], j);
+ }
+ }
+
+ return VKD3D_OK;
+}
+
+static void shader_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
+ enum vkd3d_data_type data_type, unsigned int idx_count)
+{
+ reg->type = reg_type;
+ reg->precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
+ reg->non_uniform = false;
+ reg->data_type = data_type;
+ reg->idx[0].offset = ~0u;
+ reg->idx[0].rel_addr = NULL;
+ reg->idx[1].offset = ~0u;
+ reg->idx[1].rel_addr = NULL;
+ reg->idx[2].offset = ~0u;
+ reg->idx[2].rel_addr = NULL;
+ reg->idx_count = idx_count;
+ reg->immconst_type = VKD3D_IMMCONST_SCALAR;
+}
+
+static void shader_instruction_init(struct vkd3d_shader_instruction *ins, enum vkd3d_shader_opcode handler_idx)
+{
+ memset(ins, 0, sizeof(*ins));
+ ins->handler_idx = handler_idx;
+}
+
+enum vkd3d_result instruction_array_flatten_hull_shader_phases(struct vkd3d_shader_instruction_array *src_instructions)
+{
+ struct hull_flattener flattener = {*src_instructions};
+ struct vkd3d_shader_instruction_array *instructions;
+ struct shader_phase_location_array locations;
+ enum vkd3d_result result = VKD3D_OK;
+ unsigned int i;
+
+ instructions = &flattener.instructions;
+
+ flattener.phase = VKD3DSIH_INVALID;
+ for (i = 0, locations.count = 0; i < instructions->count; ++i)
+ flattener_eliminate_phase_related_dcls(&flattener, i, &locations);
+
+ if ((result = flattener_flatten_phases(&flattener, &locations)) < 0)
+ return result;
+
+ if (flattener.phase != VKD3DSIH_INVALID)
+ {
+ if (flattener.temp_dcl_idx)
+ instructions->elements[flattener.temp_dcl_idx].declaration.count = flattener.max_temp_count;
+
+ if (!shader_instruction_array_reserve(&flattener.instructions, flattener.instructions.count + 1))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ shader_instruction_init(&instructions->elements[instructions->count++], VKD3DSIH_RET);
+ }
+
+ *src_instructions = flattener.instructions;
+ return result;
+}
+
+struct control_point_normaliser
+{
+ struct vkd3d_shader_instruction_array instructions;
+ enum vkd3d_shader_opcode phase;
+ struct vkd3d_shader_src_param *outpointid_param;
+};
+
+static bool control_point_normaliser_is_in_control_point_phase(const struct control_point_normaliser *normaliser)
+{
+ return normaliser->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE;
+}
+
+static struct vkd3d_shader_src_param *instruction_array_create_outpointid_param(
+ struct vkd3d_shader_instruction_array *instructions)
+{
+ struct vkd3d_shader_src_param *rel_addr;
+
+ if (!(rel_addr = shader_src_param_allocator_get(&instructions->src_params, 1)))
+ return NULL;
+
+ shader_register_init(&rel_addr->reg, VKD3DSPR_OUTPOINTID, VKD3D_DATA_UINT, 0);
+ rel_addr->swizzle = 0;
+ rel_addr->modifiers = 0;
+
+ return rel_addr;
+}
+
+static void shader_dst_param_normalise_outpointid(struct vkd3d_shader_dst_param *dst_param,
+ struct control_point_normaliser *normaliser)
+{
+ struct vkd3d_shader_register *reg = &dst_param->reg;
+
+ if (control_point_normaliser_is_in_control_point_phase(normaliser) && reg->type == VKD3DSPR_OUTPUT)
+ {
+ /* The TPF reader validates idx_count. */
+ assert(reg->idx_count == 1);
+ reg->idx[1] = reg->idx[0];
+ /* The control point id param is implicit here. Avoid later complications by inserting it. */
+ reg->idx[0].offset = 0;
+ reg->idx[0].rel_addr = normaliser->outpointid_param;
+ ++reg->idx_count;
+ }
+}
+
+static void shader_dst_param_io_init(struct vkd3d_shader_dst_param *param, const struct signature_element *e,
+ enum vkd3d_shader_register_type reg_type, unsigned int idx_count)
+{
+ param->write_mask = e->mask;
+ param->modifiers = 0;
+ param->shift = 0;
+ shader_register_init(&param->reg, reg_type, vkd3d_data_type_from_component_type(e->component_type), idx_count);
+}
+
+static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_point_normaliser *normaliser,
+ const struct shader_signature *s, unsigned int input_control_point_count, unsigned int dst)
+{
+ struct vkd3d_shader_instruction *ins;
+ struct vkd3d_shader_dst_param *param;
+ const struct signature_element *e;
+ unsigned int i, count;
+
+ for (i = 0, count = 1; i < s->element_count; ++i)
+ count += !!s->elements[i].used_mask;
+
+ if (!shader_instruction_array_reserve(&normaliser->instructions, normaliser->instructions.count + count))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ memmove(&normaliser->instructions.elements[dst + count], &normaliser->instructions.elements[dst],
+ (normaliser->instructions.count - dst) * sizeof(*normaliser->instructions.elements));
+ normaliser->instructions.count += count;
+
+ ins = &normaliser->instructions.elements[dst];
+ shader_instruction_init(ins, VKD3DSIH_HS_CONTROL_POINT_PHASE);
+ ins->flags = 1;
+ ++ins;
+
+ for (i = 0; i < s->element_count; ++i)
+ {
+ e = &s->elements[i];
+ if (!e->used_mask)
+ continue;
+
+ if (e->sysval_semantic != VKD3D_SHADER_SV_NONE)
+ {
+ shader_instruction_init(ins, VKD3DSIH_DCL_INPUT_SIV);
+ param = &ins->declaration.register_semantic.reg;
+ ins->declaration.register_semantic.sysval_semantic = vkd3d_siv_from_sysval(e->sysval_semantic);
+ }
+ else
+ {
+ shader_instruction_init(ins, VKD3DSIH_DCL_INPUT);
+ param = &ins->declaration.dst;
+ }
+
+ shader_dst_param_io_init(param, e, VKD3DSPR_INPUT, 2);
+ param->reg.idx[0].offset = input_control_point_count;
+ param->reg.idx[1].offset = i;
+
+ ++ins;
+ }
+
+ return VKD3D_OK;
+}
+
+enum vkd3d_result instruction_array_normalise_hull_shader_control_point_io(
+ struct vkd3d_shader_instruction_array *src_instructions, const struct shader_signature *input_signature)
+{
+ struct vkd3d_shader_instruction_array *instructions;
+ struct control_point_normaliser normaliser;
+ unsigned int input_control_point_count;
+ struct vkd3d_shader_instruction *ins;
+ enum vkd3d_result ret;
+ unsigned int i, j;
+
+ if (!(normaliser.outpointid_param = instruction_array_create_outpointid_param(src_instructions)))
+ {
+ ERR("Failed to allocate src param.\n");
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
+ normaliser.instructions = *src_instructions;
+ instructions = &normaliser.instructions;
+ normaliser.phase = VKD3DSIH_INVALID;
+
+ for (i = 0; i < normaliser.instructions.count; ++i)
+ {
+ ins = &instructions->elements[i];
+
+ switch (ins->handler_idx)
+ {
+ case VKD3DSIH_HS_CONTROL_POINT_PHASE:
+ case VKD3DSIH_HS_FORK_PHASE:
+ case VKD3DSIH_HS_JOIN_PHASE:
+ normaliser.phase = ins->handler_idx;
+ break;
+ default:
+ if (shader_instruction_is_dcl(ins))
+ break;
+ for (j = 0; j < ins->dst_count; ++j)
+ shader_dst_param_normalise_outpointid((struct vkd3d_shader_dst_param *)&ins->dst[j], &normaliser);
+ break;
+ }
+ }
+
+ normaliser.phase = VKD3DSIH_INVALID;
+ input_control_point_count = 1;
+
+ for (i = 0; i < instructions->count; ++i)
+ {
+ ins = &instructions->elements[i];
+
+ switch (ins->handler_idx)
+ {
+ case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
+ input_control_point_count = ins->declaration.count;
+ break;
+ case VKD3DSIH_HS_CONTROL_POINT_PHASE:
+ *src_instructions = normaliser.instructions;
+ return VKD3D_OK;
+ case VKD3DSIH_HS_FORK_PHASE:
+ case VKD3DSIH_HS_JOIN_PHASE:
+ ret = control_point_normaliser_emit_hs_input(&normaliser, input_signature,
+ input_control_point_count, i);
+ *src_instructions = normaliser.instructions;
+ return ret;
+ default:
+ break;
+ }
+ }
+
+ *src_instructions = normaliser.instructions;
+ return VKD3D_OK;
+}
+
+struct io_normaliser
+{
+ struct vkd3d_shader_instruction_array instructions;
+ enum vkd3d_shader_type shader_type;
+ struct shader_signature *input_signature;
+ struct shader_signature *output_signature;
+ struct shader_signature *patch_constant_signature;
+
+ unsigned int max_temp_count;
+ unsigned int temp_dcl_idx;
+
+ unsigned int instance_count;
+ unsigned int phase_body_idx;
+ enum vkd3d_shader_opcode phase;
+ unsigned int output_control_point_count;
+
+ struct vkd3d_shader_src_param *outpointid_param;
+
+ struct vkd3d_shader_dst_param *input_dcl_params[MAX_REG_OUTPUT];
+ struct vkd3d_shader_dst_param *output_dcl_params[MAX_REG_OUTPUT];
+ struct vkd3d_shader_dst_param *pc_dcl_params[MAX_REG_OUTPUT];
+ uint8_t input_range_map[MAX_REG_OUTPUT][VKD3D_VEC4_SIZE];
+ uint8_t output_range_map[MAX_REG_OUTPUT][VKD3D_VEC4_SIZE];
+ uint8_t pc_range_map[MAX_REG_OUTPUT][VKD3D_VEC4_SIZE];
+};
+
+static bool io_normaliser_is_in_fork_or_join_phase(const struct io_normaliser *normaliser)
+{
+ return normaliser->phase == VKD3DSIH_HS_FORK_PHASE || normaliser->phase == VKD3DSIH_HS_JOIN_PHASE;
+}
+
+static bool io_normaliser_is_in_control_point_phase(const struct io_normaliser *normaliser)
+{
+ return normaliser->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE;
+}
+
+static unsigned int shader_signature_find_element_for_reg(const struct shader_signature *signature,
+ unsigned int reg_idx, unsigned int write_mask)
+{
+ unsigned int i;
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ struct signature_element *e = &signature->elements[i];
+ if (e->register_index <= reg_idx && e->register_index + e->register_count > reg_idx
+ && (e->mask & write_mask) == write_mask)
+ {
+ return i;
+ }
+ }
+
+ /* Validated in the TPF reader. */
+ vkd3d_unreachable();
+}
+
+static unsigned int range_map_get_register_count(uint8_t range_map[][VKD3D_VEC4_SIZE],
+ unsigned int register_idx, unsigned int write_mask)
+{
+ return range_map[register_idx][vkd3d_write_mask_get_component_idx(write_mask)];
+}
+
+static void range_map_set_register_range(uint8_t range_map[][VKD3D_VEC4_SIZE], unsigned int register_idx,
+ unsigned int register_count, unsigned int write_mask, bool is_dcl_indexrange)
+{
+ unsigned int i, j, r, c, component_idx, component_count;
+
+ assert(write_mask <= VKD3DSP_WRITEMASK_ALL);
+ component_idx = vkd3d_write_mask_get_component_idx(write_mask);
+ component_count = vkd3d_write_mask_component_count(write_mask);
+
+ assert(register_idx < MAX_REG_OUTPUT && MAX_REG_OUTPUT - register_idx >= register_count);
+
+ if (range_map[register_idx][component_idx] > register_count && is_dcl_indexrange)
+ {
+ /* Validated in the TPF reader. */
+ assert(range_map[register_idx][component_idx] != UINT8_MAX);
+ return;
+ }
+ if (range_map[register_idx][component_idx] == register_count)
+ {
+ /* Already done. This happens when fxc splits a register declaration by
+ * component(s). The dcl_indexrange instructions are split too. */
+ return;
+ }
+ range_map[register_idx][component_idx] = register_count;
+
+ for (i = 0; i < register_count; ++i)
+ {
+ r = register_idx + i;
+ for (j = !i; j < component_count; ++j)
+ {
+ c = component_idx + j;
+ /* A synthetic patch constant range which overlaps an existing range can start upstream of it
+ * for fork/join phase instancing, but ranges declared by dcl_indexrange should not overlap.
+ * The latter is validated in the TPF reader. */
+ assert(!range_map[r][c] || !is_dcl_indexrange);
+ range_map[r][c] = UINT8_MAX;
+ }
+ }
+}
+
+static void io_normaliser_add_index_range(struct io_normaliser *normaliser,
+ const struct vkd3d_shader_instruction *ins)
+{
+ const struct vkd3d_shader_index_range *range = &ins->declaration.index_range;
+ const struct vkd3d_shader_register *reg = &range->dst.reg;
+ unsigned int reg_idx, write_mask, element_idx;
+ const struct shader_signature *signature;
+ uint8_t (*range_map)[VKD3D_VEC4_SIZE];
+
+ switch (reg->type)
+ {
+ case VKD3DSPR_INPUT:
+ case VKD3DSPR_INCONTROLPOINT:
+ range_map = normaliser->input_range_map;
+ signature = normaliser->input_signature;
+ break;
+ case VKD3DSPR_OUTCONTROLPOINT:
+ range_map = normaliser->output_range_map;
+ signature = normaliser->output_signature;
+ break;
+ case VKD3DSPR_OUTPUT:
+ if (!io_normaliser_is_in_fork_or_join_phase(normaliser))
+ {
+ range_map = normaliser->output_range_map;
+ signature = normaliser->output_signature;
+ break;
+ }
+ /* fall through */
+ case VKD3DSPR_PATCHCONST:
+ range_map = normaliser->pc_range_map;
+ signature = normaliser->patch_constant_signature;
+ break;
+ default:
+ /* Validated in the TPF reader. */
+ vkd3d_unreachable();
+ }
+
+ reg_idx = reg->idx[reg->idx_count - 1].offset;
+ write_mask = range->dst.write_mask;
+ element_idx = shader_signature_find_element_for_reg(signature, reg_idx, write_mask);
+ range_map_set_register_range(range_map, reg_idx, range->register_count,
+ signature->elements[element_idx].mask, true);
+}
+
+static int signature_element_mask_compare(const void *a, const void *b)
+{
+ const struct signature_element *e = a, *f = b;
+ int ret;
+
+ return (ret = vkd3d_u32_compare(e->mask, f->mask)) ? ret : vkd3d_u32_compare(e->register_index, f->register_index);
+}
+
+static bool sysval_semantics_should_merge(const struct signature_element *e, const struct signature_element *f)
+{
+ if (e->sysval_semantic < VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE
+ || e->sysval_semantic > VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN)
+ return false;
+
+ return e->sysval_semantic == f->sysval_semantic
+ /* Line detail and density must be merged together to match the SPIR-V array.
+ * This deletes one of the two sysvals, but these are not used. */
+ || (e->sysval_semantic == VKD3D_SHADER_SV_TESS_FACTOR_LINEDET
+ && f->sysval_semantic == VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN)
+ || (e->sysval_semantic == VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN
+ && f->sysval_semantic == VKD3D_SHADER_SV_TESS_FACTOR_LINEDET);
+}
+
+/* Merge tess factor sysvals because they are an array in SPIR-V. */
+static void shader_signature_map_patch_constant_index_ranges(struct shader_signature *s,
+ uint8_t range_map[][VKD3D_VEC4_SIZE])
+{
+ struct signature_element *e, *f;
+ unsigned int i, j, register_count;
+
+ qsort(s->elements, s->element_count, sizeof(s->elements[0]), signature_element_mask_compare);
+
+ for (i = 0; i < s->element_count; i += register_count)
+ {
+ e = &s->elements[i];
+ register_count = 1;
+
+ if (!e->sysval_semantic)
+ continue;
+
+ for (j = i + 1; j < s->element_count; ++j, ++register_count)
+ {
+ f = &s->elements[j];
+ if (f->register_index != e->register_index + register_count || !sysval_semantics_should_merge(e, f))
+ break;
+ }
+ if (register_count < 2)
+ continue;
+
+ range_map_set_register_range(range_map, e->register_index, register_count, e->mask, false);
+ }
+}
+
+static int signature_element_register_compare(const void *a, const void *b)
+{
+ const struct signature_element *e = a, *f = b;
+
+ return vkd3d_u32_compare(e->register_index, f->register_index);
+}
+
+static int signature_element_index_compare(const void *a, const void *b)
+{
+ const struct signature_element *e = a, *f = b;
+
+ return vkd3d_u32_compare(e->sort_index, f->sort_index);
+}
+
+static bool shader_signature_merge(struct shader_signature *s, uint8_t range_map[][VKD3D_VEC4_SIZE],
+ bool is_patch_constant)
+{
+ unsigned int i, j, element_count, new_count, register_count;
+ struct signature_element *elements;
+ struct signature_element *e, *f;
+
+ element_count = s->element_count;
+ if (!(elements = vkd3d_malloc(element_count * sizeof(*elements))))
+ return false;
+ memcpy(elements, s->elements, element_count * sizeof(*elements));
+
+ qsort(elements, element_count, sizeof(elements[0]), signature_element_register_compare);
+
+ for (i = 0, new_count = 0; i < element_count; i = j, elements[new_count++] = *e)
+ {
+ e = &elements[i];
+ j = i + 1;
+
+ if (e->register_index == ~0u)
+ continue;
+
+ /* Do not merge if the register index will be relative-addressed. */
+ if (range_map_get_register_count(range_map, e->register_index, e->mask) > 1)
+ continue;
+
+ for (; j < element_count; ++j)
+ {
+ f = &elements[j];
+
+ /* Merge different components of the same register unless sysvals are different,
+ * or it will be relative-addressed. */
+ if (f->register_index != e->register_index || f->sysval_semantic != e->sysval_semantic
+ || range_map_get_register_count(range_map, f->register_index, f->mask) > 1)
+ break;
+
+ TRACE("Merging %s, reg %u, mask %#x, sysval %#x with %s, mask %#x, sysval %#x.\n", e->semantic_name,
+ e->register_index, e->mask, e->sysval_semantic, f->semantic_name, f->mask, f->sysval_semantic);
+ assert(!(e->mask & f->mask));
+
+ e->mask |= f->mask;
+ e->used_mask |= f->used_mask;
+ e->semantic_index = min(e->semantic_index, f->semantic_index);
+ }
+ }
+ element_count = new_count;
+ vkd3d_free(s->elements);
+ s->elements = elements;
+ s->element_count = element_count;
+
+ if (is_patch_constant)
+ shader_signature_map_patch_constant_index_ranges(s, range_map);
+
+ for (i = 0, new_count = 0; i < element_count; i += register_count, elements[new_count++] = *e)
+ {
+ e = &elements[i];
+ register_count = 1;
+
+ if (e->register_index >= MAX_REG_OUTPUT)
+ continue;
+
+ register_count = range_map_get_register_count(range_map, e->register_index, e->mask);
+ assert(register_count != UINT8_MAX);
+ register_count += !register_count;
+
+ if (register_count > 1)
+ {
+ TRACE("Merging %s, base reg %u, count %u.\n", e->semantic_name, e->register_index, register_count);
+ e->register_count = register_count;
+ }
+ }
+ element_count = new_count;
+
+ /* Restoring the original order is required for sensible trace output. */
+ qsort(elements, element_count, sizeof(elements[0]), signature_element_index_compare);
+
+ s->element_count = element_count;
+
+ return true;
+}
+
+static bool sysval_semantic_is_tess_factor(enum vkd3d_shader_sysval_semantic sysval_semantic)
+{
+ return sysval_semantic >= VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE
+ && sysval_semantic <= VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN;
+}
+
+static unsigned int shader_register_normalise_arrayed_addressing(struct vkd3d_shader_register *reg,
+ unsigned int id_idx, unsigned int register_index)
+{
+ assert(id_idx < ARRAY_SIZE(reg->idx) - 1);
+
+ /* For a relative-addressed register index, move the id up a slot to separate it from the address,
+ * because rel_addr can be replaced with a constant offset in some cases. */
+ if (reg->idx[id_idx].rel_addr)
+ {
+ reg->idx[id_idx + 1].rel_addr = NULL;
+ reg->idx[id_idx + 1].offset = reg->idx[id_idx].offset;
+ reg->idx[id_idx].offset -= register_index;
+ ++id_idx;
+ }
+ /* Otherwise we have no address for the arrayed register, so insert one. This happens e.g. where
+ * tessellation level registers are merged into an array because they're an array in SPIR-V. */
+ else
+ {
+ ++id_idx;
+ memmove(&reg->idx[1], &reg->idx[0], id_idx * sizeof(reg->idx[0]));
+ reg->idx[0].rel_addr = NULL;
+ reg->idx[0].offset = reg->idx[id_idx].offset - register_index;
+ }
+
+ return id_idx;
+}
+
+static bool shader_dst_param_io_normalise(struct vkd3d_shader_dst_param *dst_param, bool is_io_dcl,
+ struct io_normaliser *normaliser)
+ {
+ unsigned int id_idx, reg_idx, write_mask, element_idx;
+ struct vkd3d_shader_register *reg = &dst_param->reg;
+ struct vkd3d_shader_dst_param **dcl_params;
+ const struct shader_signature *signature;
+ const struct signature_element *e;
+
+ if ((reg->type == VKD3DSPR_OUTPUT && io_normaliser_is_in_fork_or_join_phase(normaliser))
+ || reg->type == VKD3DSPR_PATCHCONST)
+ {
+ signature = normaliser->patch_constant_signature;
+ /* Convert patch constant outputs to the patch constant register type to avoid the need
+ * to convert compiler symbols when accessed as inputs in a later stage. */
+ reg->type = VKD3DSPR_PATCHCONST;
+ dcl_params = normaliser->pc_dcl_params;
+ }
+ else if (reg->type == VKD3DSPR_OUTPUT || dst_param->reg.type == VKD3DSPR_COLOROUT)
+ {
+ signature = normaliser->output_signature;
+ dcl_params = normaliser->output_dcl_params;
+ }
+ else if (dst_param->reg.type == VKD3DSPR_INCONTROLPOINT || dst_param->reg.type == VKD3DSPR_INPUT)
+ {
+ signature = normaliser->input_signature;
+ dcl_params = normaliser->input_dcl_params;
+ }
+ else
+ {
+ return true;
+ }
+
+ id_idx = reg->idx_count - 1;
+ reg_idx = reg->idx[id_idx].offset;
+ write_mask = dst_param->write_mask;
+ element_idx = shader_signature_find_element_for_reg(signature, reg_idx, write_mask);
+ e = &signature->elements[element_idx];
+
+ dst_param->write_mask >>= vkd3d_write_mask_get_component_idx(e->mask);
+ if (is_io_dcl)
+ {
+ /* Validated in the TPF reader. */
+ assert(element_idx < ARRAY_SIZE(normaliser->input_dcl_params));
+
+ if (dcl_params[element_idx])
+ {
+ /* Merge split declarations into a single one. */
+ dcl_params[element_idx]->write_mask |= dst_param->write_mask;
+ /* Turn this into a nop. */
+ return false;
+ }
+ else
+ {
+ dcl_params[element_idx] = dst_param;
+ }
+ }
+
+ if (io_normaliser_is_in_control_point_phase(normaliser) && reg->type == VKD3DSPR_OUTPUT)
+ {
+ if (is_io_dcl)
+ {
+ /* Emit an array size for the control points for consistency with inputs. */
+ reg->idx[0].offset = normaliser->output_control_point_count;
+ }
+ else
+ {
+ /* The control point id param. */
+ assert(reg->idx[0].rel_addr);
+ }
+ id_idx = 1;
+ }
+
+ if ((e->register_count > 1 || sysval_semantic_is_tess_factor(e->sysval_semantic)))
+ {
+ if (is_io_dcl)
+ {
+ /* For control point I/O, idx 0 contains the control point count.
+ * Ensure it is moved up to the next slot. */
+ reg->idx[id_idx].offset = reg->idx[0].offset;
+ reg->idx[0].offset = e->register_count;
+ ++id_idx;
+ }
+ else
+ {
+ id_idx = shader_register_normalise_arrayed_addressing(reg, id_idx, e->register_index);
+ }
+ }
+
+ /* Replace the register index with the signature element index */
+ reg->idx[id_idx].offset = element_idx;
+ reg->idx_count = id_idx + 1;
+
+ return true;
+}
+
+static void shader_src_param_io_normalise(struct vkd3d_shader_src_param *src_param,
+ struct io_normaliser *normaliser)
+{
+ unsigned int i, id_idx, reg_idx, write_mask, element_idx, component_idx;
+ struct vkd3d_shader_register *reg = &src_param->reg;
+ const struct shader_signature *signature;
+ const struct signature_element *e;
+
+ /* Input/output registers from one phase can be used as inputs in
+ * subsequent phases. Specifically:
+ *
+ * - Control phase inputs are available as "vicp" in fork and join
+ * phases.
+ * - Control phase outputs are available as "vocp" in fork and join
+ * phases.
+ * - Fork phase patch constants are available as "vpc" in join
+ * phases.
+ *
+ * We handle "vicp" here by converting INCONTROLPOINT src registers to
+ * type INPUT so they match the control phase declarations. We handle
+ * "vocp" by converting OUTCONTROLPOINT registers to type OUTPUT.
+ * Merging fork and join phases handles "vpc". */
+
+ switch (reg->type)
+ {
+ case VKD3DSPR_PATCHCONST:
+ signature = normaliser->patch_constant_signature;
+ break;
+ case VKD3DSPR_INCONTROLPOINT:
+ if (normaliser->shader_type == VKD3D_SHADER_TYPE_HULL)
+ reg->type = VKD3DSPR_INPUT;
+ /* fall through */
+ case VKD3DSPR_INPUT:
+ signature = normaliser->input_signature;
+ break;
+ case VKD3DSPR_OUTCONTROLPOINT:
+ if (normaliser->shader_type == VKD3D_SHADER_TYPE_HULL)
+ reg->type = VKD3DSPR_OUTPUT;
+ /* fall through */
+ case VKD3DSPR_OUTPUT:
+ signature = normaliser->output_signature;
+ break;
+ default:
+ return;
+ }
+
+ id_idx = reg->idx_count - 1;
+ reg_idx = reg->idx[id_idx].offset;
+ write_mask = VKD3DSP_WRITEMASK_0 << vkd3d_swizzle_get_component(src_param->swizzle, 0);
+ element_idx = shader_signature_find_element_for_reg(signature, reg_idx, write_mask);
+
+ e = &signature->elements[element_idx];
+ if ((e->register_count > 1 || sysval_semantic_is_tess_factor(e->sysval_semantic)))
+ id_idx = shader_register_normalise_arrayed_addressing(reg, id_idx, e->register_index);
+ reg->idx[id_idx].offset = element_idx;
+ reg->idx_count = id_idx + 1;
+
+ if ((component_idx = vkd3d_write_mask_get_component_idx(e->mask)))
+ {
+ for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
+ if (vkd3d_swizzle_get_component(src_param->swizzle, i))
+ src_param->swizzle -= component_idx << VKD3D_SHADER_SWIZZLE_SHIFT(i);
+ }
+}
+
+static void shader_instruction_normalise_io_params(struct vkd3d_shader_instruction *ins,
+ struct io_normaliser *normaliser)
+{
+ struct vkd3d_shader_register *reg;
+ bool keep = true;
+ unsigned int i;
+
+ switch (ins->handler_idx)
+ {
+ case VKD3DSIH_DCL_INPUT:
+ if (normaliser->shader_type == VKD3D_SHADER_TYPE_HULL)
+ {
+ reg = &ins->declaration.dst.reg;
+ /* We don't need to keep OUTCONTROLPOINT or PATCHCONST input declarations since their
+ * equivalents were declared earlier, but INCONTROLPOINT may be the first occurrence. */
+ if (reg->type == VKD3DSPR_OUTCONTROLPOINT || reg->type == VKD3DSPR_PATCHCONST)
+ vkd3d_shader_instruction_make_nop(ins);
+ else if (reg->type == VKD3DSPR_INCONTROLPOINT)
+ reg->type = VKD3DSPR_INPUT;
+ }
+ /* fall through */
+ case VKD3DSIH_DCL_INPUT_PS:
+ case VKD3DSIH_DCL_OUTPUT:
+ keep = shader_dst_param_io_normalise(&ins->declaration.dst, true, normaliser);
+ break;
+ case VKD3DSIH_DCL_INPUT_SGV:
+ case VKD3DSIH_DCL_INPUT_SIV:
+ case VKD3DSIH_DCL_INPUT_PS_SGV:
+ case VKD3DSIH_DCL_INPUT_PS_SIV:
+ case VKD3DSIH_DCL_OUTPUT_SIV:
+ keep = shader_dst_param_io_normalise(&ins->declaration.register_semantic.reg, true,
+ normaliser);
+ break;
+ case VKD3DSIH_HS_CONTROL_POINT_PHASE:
+ case VKD3DSIH_HS_FORK_PHASE:
+ case VKD3DSIH_HS_JOIN_PHASE:
+ normaliser->phase = ins->handler_idx;
+ memset(normaliser->input_dcl_params, 0, sizeof(normaliser->input_dcl_params));
+ memset(normaliser->output_dcl_params, 0, sizeof(normaliser->output_dcl_params));
+ memset(normaliser->pc_dcl_params, 0, sizeof(normaliser->pc_dcl_params));
+ break;
+ default:
+ if (shader_instruction_is_dcl(ins))
+ break;
+ for (i = 0; i < ins->dst_count; ++i)
+ shader_dst_param_io_normalise((struct vkd3d_shader_dst_param *)&ins->dst[i], false, normaliser);
+ for (i = 0; i < ins->src_count; ++i)
+ shader_src_param_io_normalise((struct vkd3d_shader_src_param *)&ins->src[i], normaliser);
+ break;
+ }
+
+ if (!keep)
+ shader_instruction_init(ins, VKD3DSIH_NOP);
+}
+
+enum vkd3d_result instruction_array_normalise_io_registers(struct vkd3d_shader_instruction_array *instructions,
+ enum vkd3d_shader_type shader_type, struct shader_signature *input_signature,
+ struct shader_signature *output_signature, struct shader_signature *patch_constant_signature)
+{
+ struct io_normaliser normaliser = {*instructions};
+ struct vkd3d_shader_instruction *ins;
+ bool has_control_point_phase;
+ unsigned int i, j;
+
+ normaliser.phase = VKD3DSIH_INVALID;
+ normaliser.shader_type = shader_type;
+ normaliser.input_signature = input_signature;
+ normaliser.output_signature = output_signature;
+ normaliser.patch_constant_signature = patch_constant_signature;
+
+ for (i = 0, has_control_point_phase = false; i < instructions->count; ++i)
+ {
+ ins = &instructions->elements[i];
+
+ switch (ins->handler_idx)
+ {
+ case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
+ normaliser.output_control_point_count = ins->declaration.count;
+ break;
+ case VKD3DSIH_DCL_INDEX_RANGE:
+ io_normaliser_add_index_range(&normaliser, ins);
+ vkd3d_shader_instruction_make_nop(ins);
+ break;
+ case VKD3DSIH_HS_CONTROL_POINT_PHASE:
+ has_control_point_phase = true;
+ /* fall through */
+ case VKD3DSIH_HS_FORK_PHASE:
+ case VKD3DSIH_HS_JOIN_PHASE:
+ normaliser.phase = ins->handler_idx;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (normaliser.shader_type == VKD3D_SHADER_TYPE_HULL && !has_control_point_phase)
+ {
+ /* Inputs and outputs must match for the default phase, so merge ranges must match too. */
+ for (i = 0; i < MAX_REG_OUTPUT; ++i)
+ {
+ for (j = 0; j < VKD3D_VEC4_SIZE; ++j)
+ {
+ if (!normaliser.input_range_map[i][j] && normaliser.output_range_map[i][j])
+ normaliser.input_range_map[i][j] = normaliser.output_range_map[i][j];
+ else if (normaliser.input_range_map[i][j] && !normaliser.output_range_map[i][j])
+ normaliser.output_range_map[i][j] = normaliser.input_range_map[i][j];
+ else assert(normaliser.input_range_map[i][j] == normaliser.output_range_map[i][j]);
+ }
+ }
+ }
+
+ if (!shader_signature_merge(input_signature, normaliser.input_range_map, false)
+ || !shader_signature_merge(output_signature, normaliser.output_range_map, false)
+ || !shader_signature_merge(patch_constant_signature, normaliser.pc_range_map, true))
+ {
+ *instructions = normaliser.instructions;
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
+
+ normaliser.phase = VKD3DSIH_INVALID;
+ for (i = 0; i < normaliser.instructions.count; ++i)
+ shader_instruction_normalise_io_params(&normaliser.instructions.elements[i], &normaliser);
+
+ *instructions = normaliser.instructions;
+ return VKD3D_OK;
+}
diff --git a/libs/vkd3d/libs/vkd3d-shader/preproc.h b/libs/vkd3d/libs/vkd3d-shader/preproc.h
index 4860cf5f90e..e1cb75e177c 100644
--- a/libs/vkd3d/libs/vkd3d-shader/preproc.h
+++ b/libs/vkd3d/libs/vkd3d-shader/preproc.h
@@ -22,7 +22,7 @@
#define __VKD3D_SHADER_PREPROC_H
#include "vkd3d_shader_private.h"
-#include "wine/rbtree.h"
+#include "rbtree.h"
struct preproc_if_state
{
diff --git a/libs/vkd3d/libs/vkd3d-shader/preproc.l b/libs/vkd3d/libs/vkd3d-shader/preproc.l
index bb5a6b61de1..94079696280 100644
--- a/libs/vkd3d/libs/vkd3d-shader/preproc.l
+++ b/libs/vkd3d/libs/vkd3d-shader/preproc.l
@@ -41,6 +41,7 @@ static void update_location(struct preproc_ctx *ctx);
%option bison-locations
%option extra-type="struct preproc_ctx *"
%option never-interactive
+%option nodefault
%option noinput
%option nounput
%option noyy_top_state
@@ -75,6 +76,7 @@ INT_SUFFIX [uUlL]{0,2}
<C_COMMENT>"*/" {yy_pop_state(yyscanner);}
<C_COMMENT,CXX_COMMENT><<EOF>> {yy_pop_state(yyscanner);}
<C_COMMENT,CXX_COMMENT>. {}
+<C_COMMENT>\n {}
<ERROR>(\\{NEWLINE}|[^\n])* {return T_STRING;}
@@ -176,9 +178,9 @@ INT_SUFFIX [uUlL]{0,2}
return T_NEWLINE;
}
-<INITIAL>{WS}+ {}
+<INITIAL,INCLUDE,LINE>{WS}+ {}
<INITIAL>[-()\[\]{},+!*/<>&|^?:] {return yytext[0];}
-<INITIAL>. {return T_TEXT;}
+<INITIAL,INCLUDE,LINE>. {return T_TEXT;}
%%
diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
index 53e13735937..3542b5fac51 100644
--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
@@ -18,7 +18,7 @@
*/
#include "vkd3d_shader_private.h"
-#include "wine/rbtree.h"
+#include "rbtree.h"
#include <stdarg.h>
#include <stdio.h>
@@ -168,7 +168,7 @@ static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv,
#endif /* HAVE_SPIRV_TOOLS */
-static enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enum vkd3d_shader_sysval_semantic sysval,
+enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enum vkd3d_shader_sysval_semantic sysval,
unsigned int index)
{
switch (sysval)
@@ -199,14 +199,9 @@ static enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enu
}
}
-static enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval(enum vkd3d_shader_sysval_semantic sysval)
-{
- return vkd3d_siv_from_sysval_indexed(sysval, 0);
-}
-
#define VKD3D_SPIRV_VERSION 0x00010000
#define VKD3D_SPIRV_GENERATOR_ID 18
-#define VKD3D_SPIRV_GENERATOR_VERSION 7
+#define VKD3D_SPIRV_GENERATOR_VERSION 8
#define VKD3D_SPIRV_GENERATOR_MAGIC vkd3d_make_u32(VKD3D_SPIRV_GENERATOR_VERSION, VKD3D_SPIRV_GENERATOR_ID)
struct vkd3d_spirv_stream
@@ -1967,11 +1962,9 @@ struct vkd3d_symbol_register_data
uint32_t member_idx;
enum vkd3d_shader_component_type component_type;
unsigned int write_mask;
- uint32_t dcl_mask;
unsigned int structure_stride;
unsigned int binding_base_idx;
bool is_aggregate; /* An aggregate, i.e. a structure or an array. */
- bool is_dynamically_indexed; /* If member_idx is a variable ID instead of a constant. */
};
struct vkd3d_symbol_resource_data
@@ -2064,10 +2057,14 @@ static void vkd3d_symbol_make_register(struct vkd3d_symbol *symbol,
symbol->type = VKD3D_SYMBOL_REGISTER;
memset(&symbol->key, 0, sizeof(symbol->key));
symbol->key.reg.type = reg->type;
- if (vkd3d_shader_register_is_input(reg) && reg->idx[1].offset != ~0u)
- symbol->key.reg.idx = reg->idx[1].offset;
+ if (vkd3d_shader_register_is_input(reg) || vkd3d_shader_register_is_output(reg)
+ || vkd3d_shader_register_is_patch_constant(reg))
+ {
+ symbol->key.reg.idx = reg->idx_count ? reg->idx[reg->idx_count - 1].offset : ~0u;
+ assert(!reg->idx_count || symbol->key.reg.idx != ~0u);
+ }
else if (reg->type != VKD3DSPR_IMMCONSTBUFFER)
- symbol->key.reg.idx = reg->idx[0].offset;
+ symbol->key.reg.idx = reg->idx_count ? reg->idx[0].offset : ~0u;
}
static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol,
@@ -2080,11 +2077,9 @@ static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol,
symbol->info.reg.member_idx = 0;
symbol->info.reg.component_type = component_type;
symbol->info.reg.write_mask = write_mask;
- symbol->info.reg.dcl_mask = 0;
symbol->info.reg.structure_stride = 0;
symbol->info.reg.binding_base_idx = 0;
symbol->info.reg.is_aggregate = false;
- symbol->info.reg.is_dynamically_indexed = false;
}
static void vkd3d_symbol_make_resource(struct vkd3d_symbol *symbol,
@@ -2197,11 +2192,7 @@ struct vkd3d_push_constant_buffer_binding
struct vkd3d_shader_phase
{
- enum vkd3d_shader_opcode type;
- unsigned int idx;
- unsigned int instance_count;
uint32_t function_id;
- uint32_t instance_id;
size_t function_location;
};
@@ -2253,10 +2244,11 @@ struct spirv_compiler
struct vkd3d_push_constant_buffer_binding *push_constants;
const struct vkd3d_shader_spirv_target_info *spirv_target_info;
+ bool main_block_open;
bool after_declarations_section;
- const struct vkd3d_shader_signature *input_signature;
- const struct vkd3d_shader_signature *output_signature;
- const struct vkd3d_shader_signature *patch_constant_signature;
+ struct shader_signature input_signature;
+ struct shader_signature output_signature;
+ struct shader_signature patch_constant_signature;
const struct vkd3d_shader_transform_feedback_info *xfb_info;
struct vkd3d_shader_output_info
{
@@ -2276,9 +2268,10 @@ struct spirv_compiler
unsigned int output_control_point_count;
bool use_vocp;
- unsigned int shader_phase_count;
- struct vkd3d_shader_phase *shader_phases;
- size_t shader_phases_size;
+ enum vkd3d_shader_opcode phase;
+ bool emit_default_control_point_phase;
+ struct vkd3d_shader_phase control_point_phase;
+ struct vkd3d_shader_phase patch_constant_phase;
uint32_t current_spec_constant_id;
unsigned int spec_constant_count;
@@ -2290,9 +2283,19 @@ struct spirv_compiler
struct vkd3d_string_buffer_cache string_buffers;
};
-static bool is_control_point_phase(const struct vkd3d_shader_phase *phase)
+static bool is_in_default_phase(const struct spirv_compiler *compiler)
+{
+ return compiler->phase == VKD3DSIH_INVALID;
+}
+
+static bool is_in_control_point_phase(const struct spirv_compiler *compiler)
+{
+ return compiler->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE;
+}
+
+static bool is_in_fork_or_join_phase(const struct spirv_compiler *compiler)
{
- return phase && phase->type == VKD3DSIH_HS_CONTROL_POINT_PHASE;
+ return compiler->phase == VKD3DSIH_HS_FORK_PHASE || compiler->phase == VKD3DSIH_HS_JOIN_PHASE;
}
static void spirv_compiler_emit_initial_declarations(struct spirv_compiler *compiler);
@@ -2304,13 +2307,37 @@ static const char *spirv_compiler_get_entry_point_name(const struct spirv_compil
return info && info->entry_point ? info->entry_point : "main";
}
-struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_version *shader_version,
- const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
+static void spirv_compiler_destroy(struct spirv_compiler *compiler)
+{
+ vkd3d_free(compiler->control_flow_info);
+
+ vkd3d_free(compiler->output_info);
+
+ vkd3d_free(compiler->push_constants);
+ vkd3d_free(compiler->descriptor_offset_ids);
+
+ vkd3d_spirv_builder_free(&compiler->spirv_builder);
+
+ rb_destroy(&compiler->symbol_table, vkd3d_symbol_free, NULL);
+
+ vkd3d_free(compiler->spec_constants);
+
+ vkd3d_string_buffer_cache_cleanup(&compiler->string_buffers);
+
+ shader_signature_cleanup(&compiler->input_signature);
+ shader_signature_cleanup(&compiler->output_signature);
+ shader_signature_cleanup(&compiler->patch_constant_signature);
+
+ vkd3d_free(compiler);
+}
+
+static struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_version *shader_version,
+ struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location)
{
- const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
- const struct vkd3d_shader_signature *output_signature = &shader_desc->output_signature;
+ const struct shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
+ const struct shader_signature *output_signature = &shader_desc->output_signature;
const struct vkd3d_shader_interface_info *shader_interface;
const struct vkd3d_shader_descriptor_offset_info *offset_info;
const struct vkd3d_shader_spirv_target_info *target_info;
@@ -2402,9 +2429,12 @@ struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_version *
compiler->shader_type = shader_version->type;
- compiler->input_signature = &shader_desc->input_signature;
- compiler->output_signature = &shader_desc->output_signature;
- compiler->patch_constant_signature = &shader_desc->patch_constant_signature;
+ compiler->input_signature = shader_desc->input_signature;
+ compiler->output_signature = shader_desc->output_signature;
+ compiler->patch_constant_signature = shader_desc->patch_constant_signature;
+ memset(&shader_desc->input_signature, 0, sizeof(shader_desc->input_signature));
+ memset(&shader_desc->output_signature, 0, sizeof(shader_desc->output_signature));
+ memset(&shader_desc->patch_constant_signature, 0, sizeof(shader_desc->patch_constant_signature));
if ((shader_interface = vkd3d_find_struct(compile_info->next, INTERFACE_INFO)))
{
@@ -2437,6 +2467,8 @@ struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_version *
compiler->scan_descriptor_info = scan_descriptor_info;
+ compiler->phase = VKD3DSIH_INVALID;
+
vkd3d_string_buffer_cache_init(&compiler->string_buffers);
spirv_compiler_emit_initial_declarations(compiler);
@@ -2857,7 +2889,7 @@ static bool spirv_compiler_get_register_name(char *buffer, unsigned int buffer_s
{
unsigned int idx;
- idx = reg->idx[1].offset != ~0u ? reg->idx[1].offset : reg->idx[0].offset;
+ idx = reg->idx_count ? reg->idx[reg->idx_count - 1].offset : 0;
switch (reg->type)
{
case VKD3DSPR_RESOURCE:
@@ -2887,12 +2919,6 @@ static bool spirv_compiler_get_register_name(char *buffer, unsigned int buffer_s
case VKD3DSPR_DEPTHOUTLE:
snprintf(buffer, buffer_size, "oDepth");
break;
- case VKD3DSPR_FORKINSTID:
- snprintf(buffer, buffer_size, "vForkInstanceId");
- break;
- case VKD3DSPR_JOININSTID:
- snprintf(buffer, buffer_size, "vJoinInstanceId");
- break;
case VKD3DSPR_GSINSTID:
snprintf(buffer, buffer_size, "vGSInstanceID");
break;
@@ -2965,18 +2991,26 @@ static uint32_t spirv_compiler_emit_variable(struct spirv_compiler *compiler,
static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compiler,
struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
- enum vkd3d_shader_component_type component_type, unsigned int component_count, unsigned int array_length)
+ enum vkd3d_shader_component_type component_type, unsigned int component_count,
+ const unsigned int *array_lengths, unsigned int length_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, length_id, ptr_type_id;
+ unsigned int i;
- if (!array_length)
+ if (!length_count)
return spirv_compiler_emit_variable(compiler,
stream, storage_class, component_type, component_count);
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
- length_id = spirv_compiler_get_constant_uint(compiler, array_length);
- type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
+ for (i = 0; i < length_count; ++i)
+ {
+ if (!array_lengths[i])
+ continue;
+ length_id = spirv_compiler_get_constant_uint(compiler, array_lengths[i]);
+ type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
+ }
+
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
}
@@ -3169,7 +3203,6 @@ struct vkd3d_shader_register_info
unsigned int structure_stride;
unsigned int binding_base_idx;
bool is_aggregate;
- bool is_dynamically_indexed;
};
static bool spirv_compiler_get_register_info(const struct spirv_compiler *compiler,
@@ -3192,7 +3225,6 @@ static bool spirv_compiler_get_register_info(const struct spirv_compiler *compil
register_info->structure_stride = 0;
register_info->binding_base_idx = 0;
register_info->is_aggregate = false;
- register_info->is_dynamically_indexed = false;
return true;
}
@@ -3214,7 +3246,6 @@ static bool spirv_compiler_get_register_info(const struct spirv_compiler *compil
register_info->structure_stride = symbol->info.reg.structure_stride;
register_info->binding_base_idx = symbol->info.reg.binding_base_idx;
register_info->is_aggregate = symbol->info.reg.is_aggregate;
- register_info->is_dynamically_indexed = symbol->info.reg.is_dynamically_indexed;
return true;
}
@@ -3344,41 +3375,22 @@ static void spirv_compiler_emit_dereference_register(struct spirv_compiler *comp
}
else if (register_info->is_aggregate)
{
- if (reg->type == VKD3DSPR_INPUT || reg->type == VKD3DSPR_INCONTROLPOINT)
- {
- /* Indices for these are swapped compared to the generated SPIR-V. */
- if (reg->idx[1].offset != ~0u)
- indexes[index_count++] = spirv_compiler_emit_register_addressing(compiler, &reg->idx[1]);
- if (reg->idx[0].offset != ~0u)
- indexes[index_count++] = spirv_compiler_emit_register_addressing(compiler, &reg->idx[0]);
- }
- else
- {
- struct vkd3d_shader_register_index reg_idx = reg->idx[0];
-
- if (reg->idx[1].rel_addr)
- FIXME("Relative addressing not implemented.\n");
-
- if (register_info->is_dynamically_indexed)
- {
- indexes[index_count++] = vkd3d_spirv_build_op_load(builder,
- vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_INT, 1),
- register_info->member_idx, SpvMemoryAccessMaskNone);
- }
- else
- {
- reg_idx.offset = register_info->member_idx;
- indexes[index_count++] = spirv_compiler_emit_register_addressing(compiler, &reg_idx);
- }
- }
+ /* Indices for these are swapped compared to the generated SPIR-V. */
+ if (reg->idx_count > 2)
+ indexes[index_count++] = spirv_compiler_emit_register_addressing(compiler, &reg->idx[1]);
+ if (reg->idx_count > 1)
+ indexes[index_count++] = spirv_compiler_emit_register_addressing(compiler, &reg->idx[0]);
+ if (!index_count)
+ /* A register sysval which is an array in SPIR-V, e.g. SAMPLEMASK. */
+ indexes[index_count++] = spirv_compiler_get_constant_uint(compiler, 0);
}
else
{
- if (reg->idx[1].rel_addr || (reg->idx[1].offset == ~0u && reg->idx[0].rel_addr))
+ if (reg->idx_count && reg->idx[reg->idx_count - 1].rel_addr)
FIXME("Relative addressing not implemented.\n");
/* Handle arrayed registers, e.g. v[3][0]. */
- if (reg->idx[1].offset != ~0u && !register_is_descriptor(reg))
+ if (reg->idx_count > 1 && !register_is_descriptor(reg))
indexes[index_count++] = spirv_compiler_emit_register_addressing(compiler, &reg->idx[0]);
}
@@ -4249,35 +4261,12 @@ static const struct vkd3d_spirv_builtin *vkd3d_get_spirv_builtin(const struct sp
if ((builtin = get_spirv_builtin_for_register(reg_type)))
return builtin;
- if (sysval != VKD3D_SIV_NONE || (reg_type != VKD3DSPR_OUTPUT && reg_type != VKD3DSPR_COLOROUT))
+ if (sysval != VKD3D_SIV_NONE || (reg_type != VKD3DSPR_OUTPUT && reg_type != VKD3DSPR_COLOROUT
+ && reg_type != VKD3DSPR_PATCHCONST))
FIXME("Unhandled builtin (register type %#x, sysval %#x).\n", reg_type, sysval);
return NULL;
}
-static const struct vkd3d_shader_signature_element *vkd3d_find_signature_element_for_reg(
- const struct vkd3d_shader_signature *signature, unsigned int *signature_element_index,
- unsigned int reg_idx, DWORD write_mask)
-{
- unsigned int signature_idx;
-
- for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx)
- {
- if (signature->elements[signature_idx].register_index == reg_idx
- && (signature->elements[signature_idx].mask & write_mask) == write_mask)
- {
- if (signature_element_index)
- *signature_element_index = signature_idx;
- return &signature->elements[signature_idx];
- }
- }
-
- FIXME("Could not find shader signature element (register %u, write mask %#x).\n",
- reg_idx, write_mask);
- if (signature_element_index)
- *signature_element_index = ~0u;
- return NULL;
-}
-
static uint32_t spirv_compiler_get_invocation_id(struct spirv_compiler *compiler)
{
struct vkd3d_shader_register r;
@@ -4288,6 +4277,7 @@ static uint32_t spirv_compiler_get_invocation_id(struct spirv_compiler *compiler
r.type = VKD3DSPR_OUTPOINTID;
r.idx[0].offset = ~0u;
r.idx[1].offset = ~0u;
+ r.idx_count = 0;
return spirv_compiler_get_register_id(compiler, &r);
}
@@ -4302,7 +4292,7 @@ static uint32_t spirv_compiler_emit_load_invocation_id(struct spirv_compiler *co
}
static void spirv_compiler_emit_shader_phase_name(struct spirv_compiler *compiler,
- uint32_t id, const struct vkd3d_shader_phase *phase, const char *suffix)
+ uint32_t id, const char *suffix)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const char *name;
@@ -4310,7 +4300,7 @@ static void spirv_compiler_emit_shader_phase_name(struct spirv_compiler *compile
if (!suffix)
suffix = "";
- switch (phase->type)
+ switch (compiler->phase)
{
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
name = "control";
@@ -4322,62 +4312,23 @@ static void spirv_compiler_emit_shader_phase_name(struct spirv_compiler *compile
name = "join";
break;
default:
- ERR("Invalid phase type %#x.\n", phase->type);
+ ERR("Invalid phase type %#x.\n", compiler->phase);
return;
}
- vkd3d_spirv_build_op_name(builder, id, "%s%u%s", name, phase->idx, suffix);
-}
-
-static void spirv_compiler_begin_shader_phase(struct spirv_compiler *compiler,
- struct vkd3d_shader_phase *phase)
-{
- struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- uint32_t void_id, function_type_id;
- unsigned int param_count;
- uint32_t param_type_id;
-
- if (phase->instance_count)
- {
- param_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
- param_count = 1;
- }
- else
- {
- param_count = 0;
- }
-
- phase->function_id = vkd3d_spirv_alloc_id(builder);
-
- void_id = vkd3d_spirv_get_op_type_void(builder);
- function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, &param_type_id, param_count);
- vkd3d_spirv_build_op_function(builder, void_id, phase->function_id,
- SpvFunctionControlMaskNone, function_type_id);
-
- if (phase->instance_count)
- phase->instance_id = vkd3d_spirv_build_op_function_parameter(builder, param_type_id);
-
- vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
- phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
-
- spirv_compiler_emit_shader_phase_name(compiler, phase->function_id, phase, NULL);
+ vkd3d_spirv_build_op_name(builder, id, "%s%s", name, suffix);
}
static const struct vkd3d_shader_phase *spirv_compiler_get_current_shader_phase(
struct spirv_compiler *compiler)
{
- struct vkd3d_shader_phase *phase;
-
- if (!compiler->shader_phase_count)
+ if (is_in_default_phase(compiler))
return NULL;
- phase = &compiler->shader_phases[compiler->shader_phase_count - 1];
- if (!phase->function_id)
- spirv_compiler_begin_shader_phase(compiler, phase);
- return phase;
+ return is_in_control_point_phase(compiler) ? &compiler->control_point_phase : &compiler->patch_constant_phase;
}
static void spirv_compiler_decorate_xfb_output(struct spirv_compiler *compiler,
- uint32_t id, unsigned int component_count, const struct vkd3d_shader_signature_element *signature_element)
+ uint32_t id, unsigned int component_count, const struct signature_element *signature_element)
{
const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info;
const struct vkd3d_shader_transform_feedback_element *xfb_element;
@@ -4436,17 +4387,21 @@ static void spirv_compiler_decorate_xfb_output(struct spirv_compiler *compiler,
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationOffset, offset);
}
-static uint32_t spirv_compiler_emit_builtin_variable(struct spirv_compiler *compiler,
- const struct vkd3d_spirv_builtin *builtin, SpvStorageClass storage_class, unsigned int array_size)
+static uint32_t spirv_compiler_emit_builtin_variable_v(struct spirv_compiler *compiler,
+ const struct vkd3d_spirv_builtin *builtin, SpvStorageClass storage_class, const unsigned int *array_sizes,
+ unsigned int size_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+ unsigned int sizes[2];
uint32_t id;
- array_size = max(array_size, builtin->spirv_array_size);
+ assert(size_count <= ARRAY_SIZE(sizes));
+ memcpy(sizes, array_sizes, size_count * sizeof(sizes[0]));
+ array_sizes = sizes;
+ sizes[0] = max(sizes[0], builtin->spirv_array_size);
- id = spirv_compiler_emit_array_variable(compiler,
- &builder->global_stream, storage_class,
- builtin->component_type, builtin->component_count, array_size);
+ id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream, storage_class,
+ builtin->component_type, builtin->component_count, array_sizes, size_count);
vkd3d_spirv_add_iface_variable(builder, id);
spirv_compiler_decorate_builtin(compiler, id, builtin->spirv_builtin);
@@ -4458,54 +4413,45 @@ static uint32_t spirv_compiler_emit_builtin_variable(struct spirv_compiler *comp
return id;
}
-static bool needs_private_io_variable(const struct vkd3d_shader_signature *signature,
- unsigned int reg_idx, const struct vkd3d_spirv_builtin *builtin,
- unsigned int *component_count, unsigned int *out_write_mask)
+static uint32_t spirv_compiler_emit_builtin_variable(struct spirv_compiler *compiler,
+ const struct vkd3d_spirv_builtin *builtin, SpvStorageClass storage_class, unsigned int array_size)
{
- unsigned int write_mask = 0;
- bool have_sysval = false;
- unsigned int i, count;
-
- /* Always use private variables for arrayed builtins. These are generally
- * scalars on the D3D side, so would need extra array indices when
- * accessing them. It may be feasible to insert those indices at the point
- * where the builtins are used, but it's not clear it's worth the effort. */
- if (builtin && (builtin->spirv_array_size || builtin->fixup_pfn))
- return true;
-
- if (*component_count == VKD3D_VEC4_SIZE)
- return false;
-
- for (i = 0, count = 0; i < signature->element_count; ++i)
- {
- const struct vkd3d_shader_signature_element *current = &signature->elements[i];
+ return spirv_compiler_emit_builtin_variable_v(compiler, builtin, storage_class, &array_size, 1);
+}
- if (current->register_index != reg_idx)
- continue;
+static bool needs_private_io_variable(const struct vkd3d_spirv_builtin *builtin)
+{
+ return builtin && builtin->fixup_pfn;
+}
- write_mask |= current->mask;
- ++count;
+static unsigned int shader_signature_next_location(const struct shader_signature *signature)
+{
+ unsigned int i, max_row;
- if (current->sysval_semantic)
- have_sysval = true;
- }
+ if (!signature)
+ return 0;
- if (count == 1)
- return false;
+ for (i = 0, max_row = 0; i < signature->element_count; ++i)
+ max_row = max(max_row, signature->elements[i].register_index + signature->elements[i].register_count);
+ return max_row;
+}
- if (builtin || have_sysval)
- return true;
+static unsigned int shader_register_get_io_indices(const struct vkd3d_shader_register *reg,
+ unsigned int *array_sizes)
+{
+ unsigned int i, element_idx;
- if (!vkd3d_bitmask_is_contiguous(write_mask))
+ array_sizes[0] = 0;
+ array_sizes[1] = 0;
+ element_idx = reg->idx[0].offset;
+ for (i = 1; i < reg->idx_count; ++i)
{
- FIXME("Write mask %#x is non-contiguous.\n", write_mask);
- return true;
+ array_sizes[1] = array_sizes[0];
+ array_sizes[0] = element_idx;
+ element_idx = reg->idx[i].offset;
}
- assert(vkd3d_write_mask_component_count(write_mask) >= *component_count);
- *component_count = vkd3d_write_mask_component_count(write_mask);
- *out_write_mask = write_mask;
- return false;
+ return element_idx;
}
static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
@@ -4513,50 +4459,35 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
enum vkd3d_shader_interpolation_mode interpolation_mode)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- const struct vkd3d_shader_signature_element *signature_element;
- const struct vkd3d_shader_signature *shader_signature;
const struct vkd3d_shader_register *reg = &dst->reg;
unsigned int component_idx, input_component_count;
+ const struct signature_element *signature_element;
+ const struct shader_signature *shader_signature;
enum vkd3d_shader_component_type component_type;
uint32_t type_id, ptr_type_id, float_type_id;
const struct vkd3d_spirv_builtin *builtin;
+ unsigned int write_mask, reg_write_mask;
struct vkd3d_symbol *symbol = NULL;
uint32_t val_id, input_id, var_id;
struct vkd3d_symbol reg_symbol;
- struct vkd3d_symbol tmp_symbol;
SpvStorageClass storage_class;
struct rb_entry *entry = NULL;
bool use_private_var = false;
- unsigned int write_mask;
- unsigned int array_size;
- unsigned int reg_idx;
+ unsigned int array_sizes[2];
+ unsigned int element_idx;
uint32_t i, index;
- assert(!reg->idx[0].rel_addr);
- assert(!reg->idx[1].rel_addr);
-
- if (reg->idx[1].offset != ~0u)
- {
- array_size = reg->idx[0].offset;
- reg_idx = reg->idx[1].offset;
- }
- else
- {
- array_size = 0;
- reg_idx = reg->idx[0].offset;
- }
+ assert(!reg->idx_count || !reg->idx[0].rel_addr);
+ assert(reg->idx_count < 2 || !reg->idx[1].rel_addr);
shader_signature = reg->type == VKD3DSPR_PATCHCONST
- ? compiler->patch_constant_signature : compiler->input_signature;
+ ? &compiler->patch_constant_signature : &compiler->input_signature;
- if (!(signature_element = vkd3d_find_signature_element_for_reg(shader_signature,
- NULL, reg_idx, dst->write_mask)))
- {
- FIXME("No signature element for shader input, ignoring shader input.\n");
- return 0;
- }
+ element_idx = shader_register_get_io_indices(reg, array_sizes);
+ signature_element = &shader_signature->elements[element_idx];
- if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && !sysval && signature_element->sysval_semantic)
+ if ((compiler->shader_type == VKD3D_SHADER_TYPE_HULL || compiler->shader_type == VKD3D_SHADER_TYPE_GEOMETRY)
+ && !sysval && signature_element->sysval_semantic)
sysval = vkd3d_siv_from_sysval(signature_element->sysval_semantic);
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
@@ -4576,12 +4507,16 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
component_idx = vkd3d_write_mask_get_component_idx(signature_element->mask);
}
- if (needs_private_io_variable(shader_signature, reg_idx, builtin, &input_component_count, &write_mask)
- && (compiler->shader_type != VKD3D_SHADER_TYPE_HULL
- || (reg->type != VKD3DSPR_INCONTROLPOINT && reg->type != VKD3DSPR_PATCHCONST)))
+ if (needs_private_io_variable(builtin))
+ {
use_private_var = true;
+ reg_write_mask = write_mask;
+ }
else
+ {
component_idx = vkd3d_write_mask_get_component_idx(write_mask);
+ reg_write_mask = write_mask >> component_idx;
+ }
storage_class = SpvStorageClassInput;
@@ -4589,111 +4524,68 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
{
+ /* Except for vicp there should be one declaration per signature element. Sources of
+ * duplicate declarations are: a single register split into multiple declarations having
+ * different components, which should have been merged, and declarations in one phase
+ * being repeated in another (i.e. vcp/vocp), which should have been deleted. */
+ if (reg->type != VKD3DSPR_INPUT || !is_in_fork_or_join_phase(compiler))
+ FIXME("Duplicate input definition found.\n");
symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
- input_id = symbol->id;
- }
- else if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL
- && (reg->type == VKD3DSPR_INCONTROLPOINT || reg->type == VKD3DSPR_PATCHCONST))
- {
- /* Input/output registers from one phase can be used as inputs in
- * subsequent phases. Specifically:
- *
- * - Control phase inputs are available as "vicp" in fork and join
- * phases.
- * - Control phase outputs are available as "vocp" in fork and join
- * phases.
- * - Fork phase patch constants are available as "vpc" in join
- * phases.
- *
- * We handle "vicp" and "vpc" here by creating aliases to the shader's
- * global inputs and outputs. We handle "vocp" in
- * spirv_compiler_leave_shader_phase(). */
-
- tmp_symbol = reg_symbol;
- if (reg->type == VKD3DSPR_PATCHCONST)
- tmp_symbol.key.reg.type = VKD3DSPR_OUTPUT;
- else
- tmp_symbol.key.reg.type = VKD3DSPR_INPUT;
-
- if ((entry = rb_get(&compiler->symbol_table, &tmp_symbol)))
- {
- symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
- tmp_symbol = *symbol;
- tmp_symbol.key.reg.type = reg->type;
- spirv_compiler_put_symbol(compiler, &tmp_symbol);
-
- input_id = symbol->id;
- }
- else
- {
- if (reg->type == VKD3DSPR_PATCHCONST)
- ERR("Patch constant register %u was not declared in a previous phase.\n", reg_idx);
- else
- ERR("Input control point register %u was not declared in a previous phase.\n", reg_idx);
- }
+ return symbol->id;
}
- if (!symbol || ~symbol->info.reg.dcl_mask & write_mask)
+ if (builtin)
{
- if (builtin)
- {
- input_id = spirv_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size);
- if (reg->type == VKD3DSPR_PATCHCONST)
- vkd3d_spirv_build_op_decorate(builder, input_id, SpvDecorationPatch, NULL, 0);
- }
- else
- {
- unsigned int location = reg_idx;
-
- input_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
- storage_class, component_type, input_component_count, array_size);
- vkd3d_spirv_add_iface_variable(builder, input_id);
- if (reg->type == VKD3DSPR_PATCHCONST)
- {
- vkd3d_spirv_build_op_decorate(builder, input_id, SpvDecorationPatch, NULL, 0);
- location += compiler->input_signature->element_count;
- }
- vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationLocation, location);
- if (component_idx)
- vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationComponent, component_idx);
-
- spirv_compiler_emit_interpolation_decorations(compiler, input_id, interpolation_mode);
- }
+ input_id = spirv_compiler_emit_builtin_variable_v(compiler, builtin, storage_class, array_sizes, 2);
+ if (reg->type == VKD3DSPR_PATCHCONST)
+ vkd3d_spirv_build_op_decorate(builder, input_id, SpvDecorationPatch, NULL, 0);
}
-
- if (!symbol)
+ else
{
- var_id = input_id;
- if (use_private_var)
+ unsigned int location = signature_element->register_index;
+
+ input_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
+ storage_class, component_type, input_component_count, array_sizes, 2);
+ vkd3d_spirv_add_iface_variable(builder, input_id);
+ if (reg->type == VKD3DSPR_PATCHCONST)
{
- storage_class = SpvStorageClassPrivate;
- var_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
- storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, array_size);
+ vkd3d_spirv_build_op_decorate(builder, input_id, SpvDecorationPatch, NULL, 0);
+ location += shader_signature_next_location(&compiler->input_signature);
}
+ vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationLocation, location);
+ if (component_idx)
+ vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationComponent, component_idx);
- vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
- use_private_var ? VKD3D_SHADER_COMPONENT_FLOAT : component_type,
- use_private_var ? VKD3DSP_WRITEMASK_ALL : write_mask);
- reg_symbol.info.reg.dcl_mask |= write_mask;
- spirv_compiler_put_symbol(compiler, &reg_symbol);
-
- spirv_compiler_emit_register_debug_name(builder, var_id, reg);
+ spirv_compiler_emit_interpolation_decorations(compiler, input_id, interpolation_mode);
}
- else
+
+ var_id = input_id;
+ if (use_private_var)
{
- symbol->info.reg.dcl_mask |= write_mask;
+ storage_class = SpvStorageClassPrivate;
+ var_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
+ storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, array_sizes, 2);
}
+ vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
+ use_private_var ? VKD3D_SHADER_COMPONENT_FLOAT : component_type,
+ use_private_var ? VKD3DSP_WRITEMASK_ALL : reg_write_mask);
+ reg_symbol.info.reg.is_aggregate = array_sizes[0] || array_sizes[1];
+ assert(!builtin || !builtin->spirv_array_size || use_private_var || array_sizes[0] || array_sizes[1]);
+ spirv_compiler_put_symbol(compiler, &reg_symbol);
+
+ spirv_compiler_emit_register_debug_name(builder, var_id, reg);
+
if (use_private_var)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, input_component_count);
- for (i = 0; i < max(array_size, 1); ++i)
+ for (i = 0; i < max(array_sizes[0], 1); ++i)
{
struct vkd3d_shader_register dst_reg = *reg;
dst_reg.data_type = VKD3D_DATA_FLOAT;
val_id = input_id;
- if (array_size)
+ if (array_sizes[0])
{
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassInput, type_id);
index = spirv_compiler_get_constant_uint(compiler, i);
@@ -4708,7 +4600,7 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassInput, type_id);
index = spirv_compiler_get_constant_uint(compiler, builtin->member_idx);
val_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, ptr_type_id, input_id, index);
- dst_reg.idx[0].offset = reg_idx + i;
+ dst_reg.idx[0].offset = element_idx + i;
}
val_id = vkd3d_spirv_build_op_load(builder, type_id, val_id, SpvMemoryAccessMaskNone);
@@ -4743,9 +4635,8 @@ static void spirv_compiler_emit_input_register(struct spirv_compiler *compiler,
uint32_t write_mask;
uint32_t input_id;
- assert(!reg->idx[0].rel_addr);
- assert(!reg->idx[1].rel_addr);
- assert(reg->idx[1].offset == ~0u);
+ assert(!reg->idx_count || !reg->idx[0].rel_addr);
+ assert(reg->idx_count < 2);
if (!(builtin = get_spirv_builtin_for_register(reg->type)))
{
@@ -4763,19 +4654,15 @@ static void spirv_compiler_emit_input_register(struct spirv_compiler *compiler,
write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
vkd3d_symbol_set_register_info(&reg_symbol, input_id,
SpvStorageClassInput, builtin->component_type, write_mask);
- reg_symbol.info.reg.dcl_mask = write_mask;
reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
spirv_compiler_put_symbol(compiler, &reg_symbol);
spirv_compiler_emit_register_debug_name(builder, input_id, reg);
}
static void spirv_compiler_emit_shader_phase_input(struct spirv_compiler *compiler,
- const struct vkd3d_shader_phase *phase, const struct vkd3d_shader_dst_param *dst)
+ const struct vkd3d_shader_dst_param *dst)
{
- struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &dst->reg;
- struct vkd3d_symbol reg_symbol;
- uint32_t val_id;
switch (reg->type)
{
@@ -4787,10 +4674,6 @@ static void spirv_compiler_emit_shader_phase_input(struct spirv_compiler *compil
case VKD3DSPR_PRIMID:
spirv_compiler_emit_input_register(compiler, dst);
return;
- case VKD3DSPR_FORKINSTID:
- case VKD3DSPR_JOININSTID:
- val_id = phase->instance_id;
- break;
case VKD3DSPR_OUTPOINTID: /* Emitted in spirv_compiler_emit_initial_declarations(). */
case VKD3DSPR_OUTCONTROLPOINT: /* See spirv_compiler_leave_shader_phase(). */
return;
@@ -4798,22 +4681,6 @@ static void spirv_compiler_emit_shader_phase_input(struct spirv_compiler *compil
FIXME("Unhandled shader phase input register %#x.\n", reg->type);
return;
}
-
- vkd3d_symbol_make_register(&reg_symbol, reg);
- vkd3d_symbol_set_register_info(&reg_symbol, val_id,
- SpvStorageClassMax /* Intermediate value */,
- VKD3D_SHADER_COMPONENT_UINT, VKD3DSP_WRITEMASK_0);
- spirv_compiler_put_symbol(compiler, &reg_symbol);
- spirv_compiler_emit_register_debug_name(builder, val_id, reg);
-}
-
-static unsigned int spirv_compiler_get_output_variable_index(
- struct spirv_compiler *compiler, unsigned int register_idx)
-{
- if (register_idx == ~0u) /* oDepth */
- return ARRAY_SIZE(compiler->private_output_variable) - 1;
- assert(register_idx < ARRAY_SIZE(compiler->private_output_variable) - 1);
- return register_idx;
}
static unsigned int get_shader_output_swizzle(const struct spirv_compiler *compiler,
@@ -4835,8 +4702,7 @@ static bool is_dual_source_blending(const struct spirv_compiler *compiler)
return compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL && info && info->dual_source_blending;
}
-static void calculate_clip_or_cull_distance_mask(const struct vkd3d_shader_signature_element *e,
- uint32_t *mask)
+static void calculate_clip_or_cull_distance_mask(const struct signature_element *e, uint32_t *mask)
{
if (e->semantic_index >= sizeof(*mask) * CHAR_BIT / VKD3D_VEC4_SIZE)
{
@@ -4847,38 +4713,10 @@ static void calculate_clip_or_cull_distance_mask(const struct vkd3d_shader_signa
*mask |= (e->mask & VKD3DSP_WRITEMASK_ALL) << (VKD3D_VEC4_SIZE * e->semantic_index);
}
-static uint32_t calculate_sysval_array_mask(struct spirv_compiler *compiler,
- const struct vkd3d_shader_signature *signature, enum vkd3d_shader_input_sysval_semantic sysval)
-{
- const struct vkd3d_shader_signature_element *e;
- const struct vkd3d_spirv_builtin *sig_builtin;
- const struct vkd3d_spirv_builtin *builtin;
- uint32_t signature_idx, mask = 0;
-
- if (!(builtin = get_spirv_builtin_for_sysval(compiler, sysval)))
- {
- FIXME("Unhandled sysval %#x.\n", sysval);
- return 0;
- }
-
- for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx)
- {
- e = &signature->elements[signature_idx];
-
- sig_builtin = get_spirv_builtin_for_sysval(compiler,
- vkd3d_siv_from_sysval_indexed(e->sysval_semantic, e->semantic_index));
-
- if (sig_builtin && sig_builtin->spirv_builtin == builtin->spirv_builtin)
- mask |= (e->mask & VKD3DSP_WRITEMASK_ALL) << (VKD3D_VEC4_SIZE * sig_builtin->member_idx);
- }
-
- return mask;
-}
-
/* Emits arrayed SPIR-V built-in variables. */
static void spirv_compiler_emit_shader_signature_outputs(struct spirv_compiler *compiler)
{
- const struct vkd3d_shader_signature *output_signature = compiler->output_signature;
+ const struct shader_signature *output_signature = &compiler->output_signature;
uint32_t clip_distance_mask = 0, clip_distance_id = 0;
uint32_t cull_distance_mask = 0, cull_distance_id = 0;
const struct vkd3d_spirv_builtin *builtin;
@@ -4886,7 +4724,7 @@ static void spirv_compiler_emit_shader_signature_outputs(struct spirv_compiler *
for (i = 0; i < output_signature->element_count; ++i)
{
- const struct vkd3d_shader_signature_element *e = &output_signature->elements[i];
+ const struct signature_element *e = &output_signature->elements[i];
switch (e->sysval_semantic)
{
@@ -4921,7 +4759,7 @@ static void spirv_compiler_emit_shader_signature_outputs(struct spirv_compiler *
for (i = 0; i < output_signature->element_count; ++i)
{
- const struct vkd3d_shader_signature_element *e = &output_signature->elements[i];
+ const struct signature_element *e = &output_signature->elements[i];
switch (e->sysval_semantic)
{
@@ -4953,9 +4791,8 @@ static void spirv_compiler_emit_output_register(struct spirv_compiler *compiler,
uint32_t write_mask;
uint32_t output_id;
- assert(!reg->idx[0].rel_addr);
- assert(!reg->idx[1].rel_addr);
- assert(reg->idx[1].offset == ~0u);
+ assert(!reg->idx_count || !reg->idx[0].rel_addr);
+ assert(reg->idx_count < 2);
if (!(builtin = get_spirv_builtin_for_register(reg->type)))
{
@@ -4969,7 +4806,6 @@ static void spirv_compiler_emit_output_register(struct spirv_compiler *compiler,
write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
vkd3d_symbol_set_register_info(&reg_symbol, output_id,
SpvStorageClassOutput, builtin->component_type, write_mask);
- reg_symbol.info.reg.dcl_mask = write_mask;
reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
spirv_compiler_put_symbol(compiler, &reg_symbol);
spirv_compiler_emit_register_execution_mode(compiler, reg);
@@ -4977,7 +4813,7 @@ static void spirv_compiler_emit_output_register(struct spirv_compiler *compiler,
}
static uint32_t spirv_compiler_emit_shader_phase_builtin_variable(struct spirv_compiler *compiler,
- const struct vkd3d_shader_phase *phase, const struct vkd3d_spirv_builtin *builtin)
+ const struct vkd3d_spirv_builtin *builtin)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t *variable_id, id;
@@ -4993,7 +4829,7 @@ static uint32_t spirv_compiler_emit_shader_phase_builtin_variable(struct spirv_c
return *variable_id;
id = spirv_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassOutput, 0);
- if (phase->type == VKD3DSIH_HS_FORK_PHASE || phase->type == VKD3DSIH_HS_JOIN_PHASE)
+ if (is_in_fork_or_join_phase(compiler))
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationPatch, NULL, 0);
if (variable_id)
@@ -5005,44 +4841,34 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- const struct vkd3d_shader_signature_element *signature_element;
- const struct vkd3d_shader_signature *shader_signature;
const struct vkd3d_shader_register *reg = &dst->reg;
unsigned int component_idx, output_component_count;
+ const struct signature_element *signature_element;
enum vkd3d_shader_component_type component_type;
+ const struct shader_signature *shader_signature;
const struct vkd3d_spirv_builtin *builtin;
- const struct vkd3d_shader_phase *phase;
- struct vkd3d_symbol *symbol = NULL;
+ unsigned int write_mask, reg_write_mask;
bool use_private_variable = false;
struct vkd3d_symbol reg_symbol;
SpvStorageClass storage_class;
- struct rb_entry *entry = NULL;
- unsigned int signature_idx;
- unsigned int write_mask;
- unsigned int array_size;
+ unsigned int array_sizes[2];
+ unsigned int element_idx;
bool is_patch_constant;
uint32_t id, var_id;
- phase = spirv_compiler_get_current_shader_phase(compiler);
- is_patch_constant = phase && (phase->type == VKD3DSIH_HS_FORK_PHASE || phase->type == VKD3DSIH_HS_JOIN_PHASE);
+ is_patch_constant = is_in_fork_or_join_phase(compiler);
- shader_signature = is_patch_constant ? compiler->patch_constant_signature : compiler->output_signature;
+ shader_signature = is_patch_constant ? &compiler->patch_constant_signature : &compiler->output_signature;
- array_size = is_control_point_phase(phase) ? compiler->output_control_point_count : 0;
-
- if (!(signature_element = vkd3d_find_signature_element_for_reg(shader_signature,
- &signature_idx, reg->idx[0].offset, dst->write_mask)))
- {
- FIXME("No signature element for shader output, ignoring shader output.\n");
- return;
- }
+ element_idx = shader_register_get_io_indices(reg, array_sizes);
+ signature_element = &shader_signature->elements[element_idx];
builtin = vkd3d_get_spirv_builtin(compiler, dst->reg.type, sysval);
write_mask = signature_element->mask;
- component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);
- output_component_count = vkd3d_write_mask_component_count(signature_element->mask);
+ component_idx = vkd3d_write_mask_get_component_idx(write_mask);
+ output_component_count = vkd3d_write_mask_component_count(write_mask);
if (builtin)
{
component_type = builtin->component_type;
@@ -5058,128 +4884,103 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
storage_class = SpvStorageClassOutput;
if (get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_SHADER_NO_SWIZZLE
- || needs_private_io_variable(shader_signature, signature_element->register_index,
- builtin, &output_component_count, &write_mask)
- || is_patch_constant)
+ || (compiler->output_info[element_idx].id && compiler->output_info[element_idx].array_element_mask)
+ || needs_private_io_variable(builtin))
+ {
use_private_variable = true;
+ reg_write_mask = write_mask;
+ }
else
+ {
component_idx = vkd3d_write_mask_get_component_idx(write_mask);
+ reg_write_mask = write_mask >> component_idx;
+ }
vkd3d_symbol_make_register(&reg_symbol, reg);
- if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
+ if (rb_get(&compiler->symbol_table, &reg_symbol))
{
- symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
- id = symbol->id;
+ /* See spirv_compiler_emit_input() for possible causes. */
+ FIXME("Duplicate output definition found.\n");
+ return;
}
- if (!symbol || ~symbol->info.reg.dcl_mask & write_mask)
+ if (compiler->output_info[element_idx].id)
{
- if (compiler->output_info[signature_idx].id)
- {
- id = compiler->output_info[signature_idx].id;
- if (compiler->output_info[signature_idx].array_element_mask)
- use_private_variable = true;
- }
- else if (builtin)
- {
- if (phase)
- id = spirv_compiler_emit_shader_phase_builtin_variable(compiler, phase, builtin);
- else
- id = spirv_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size);
-
- if (builtin->spirv_array_size)
- compiler->output_info[signature_idx].array_element_mask =
- calculate_sysval_array_mask(compiler, shader_signature, sysval);
-
- spirv_compiler_emit_register_execution_mode(compiler, &dst->reg);
- }
+ id = compiler->output_info[element_idx].id;
+ }
+ else if (builtin)
+ {
+ if (spirv_compiler_get_current_shader_phase(compiler))
+ id = spirv_compiler_emit_shader_phase_builtin_variable(compiler, builtin);
else
- {
- unsigned int location = reg->idx[0].offset;
-
- if (is_patch_constant)
- location += compiler->output_signature->element_count;
-
- id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
- storage_class, component_type, output_component_count, array_size);
- vkd3d_spirv_add_iface_variable(builder, id);
-
- if (is_dual_source_blending(compiler) && reg->idx[0].offset < 2)
- {
- vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationLocation, 0);
- vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationIndex, reg->idx[0].offset);
- }
- else
- {
- vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationLocation, location);
- }
-
- if (component_idx)
- vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationComponent, component_idx);
- }
+ id = spirv_compiler_emit_builtin_variable_v(compiler, builtin, storage_class, array_sizes, 2);
- if (is_patch_constant)
- vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationPatch, NULL, 0);
-
- spirv_compiler_decorate_xfb_output(compiler, id, output_component_count, signature_element);
-
- compiler->output_info[signature_idx].id = id;
- compiler->output_info[signature_idx].component_type = component_type;
+ spirv_compiler_emit_register_execution_mode(compiler, &dst->reg);
}
-
- if (!symbol)
+ else
{
- var_id = id;
- if (use_private_variable)
- storage_class = SpvStorageClassPrivate;
+ unsigned int location = signature_element->register_index;
+
if (is_patch_constant)
- var_id = compiler->hs.patch_constants_id;
- else if (use_private_variable)
- var_id = spirv_compiler_emit_variable(compiler, &builder->global_stream,
- storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
+ location += shader_signature_next_location(&compiler->output_signature);
- vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
- use_private_variable ? VKD3D_SHADER_COMPONENT_FLOAT : component_type,
- use_private_variable ? VKD3DSP_WRITEMASK_ALL : write_mask);
- reg_symbol.info.reg.is_aggregate = use_private_variable ? is_patch_constant : array_size;
- if (!use_private_variable && is_control_point_phase(phase))
+ id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
+ storage_class, component_type, output_component_count, array_sizes, 2);
+ vkd3d_spirv_add_iface_variable(builder, id);
+
+ if (is_dual_source_blending(compiler) && signature_element->register_index < 2)
{
- reg_symbol.info.reg.member_idx = spirv_compiler_get_invocation_id(compiler);
- reg_symbol.info.reg.is_dynamically_indexed = true;
+ vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationLocation, 0);
+ vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationIndex, signature_element->register_index);
}
- else if (is_patch_constant)
+ else
{
- reg_symbol.info.reg.member_idx = reg->idx[0].offset;
+ vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationLocation, location);
}
- reg_symbol.info.reg.dcl_mask = write_mask;
-
- spirv_compiler_put_symbol(compiler, &reg_symbol);
- if (!is_patch_constant)
- spirv_compiler_emit_register_debug_name(builder, var_id, reg);
+ if (component_idx)
+ vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationComponent, component_idx);
}
- else
+
+ if (is_patch_constant)
+ vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationPatch, NULL, 0);
+
+ spirv_compiler_decorate_xfb_output(compiler, id, output_component_count, signature_element);
+
+ compiler->output_info[element_idx].id = id;
+ compiler->output_info[element_idx].component_type = component_type;
+
+ var_id = id;
+ if (use_private_variable)
{
- symbol->info.reg.dcl_mask |= write_mask;
- var_id = symbol->id;
+ storage_class = SpvStorageClassPrivate;
+ var_id = spirv_compiler_emit_variable(compiler, &builder->global_stream,
+ storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
}
+ vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
+ use_private_variable ? VKD3D_SHADER_COMPONENT_FLOAT : component_type,
+ use_private_variable ? VKD3DSP_WRITEMASK_ALL : reg_write_mask);
+ reg_symbol.info.reg.is_aggregate = array_sizes[0] || array_sizes[1];
+ assert(!builtin || !builtin->spirv_array_size || use_private_variable || array_sizes[0] || array_sizes[1]);
+
+ spirv_compiler_put_symbol(compiler, &reg_symbol);
+
+ if (!is_patch_constant)
+ spirv_compiler_emit_register_debug_name(builder, var_id, reg);
+
if (use_private_variable)
{
- unsigned int idx = spirv_compiler_get_output_variable_index(compiler, reg->idx[0].offset);
- compiler->private_output_variable[idx] = var_id;
- compiler->private_output_variable_write_mask[idx] |= dst->write_mask;
- if (is_patch_constant)
- compiler->private_output_variable_array_idx[idx] = spirv_compiler_get_constant_uint(
- compiler, reg->idx[0].offset);
+ compiler->private_output_variable[element_idx] = var_id;
+ compiler->private_output_variable_write_mask[element_idx] |= reg_write_mask;
if (!compiler->epilogue_function_id)
compiler->epilogue_function_id = vkd3d_spirv_alloc_id(builder);
}
}
static uint32_t spirv_compiler_get_output_array_index(struct spirv_compiler *compiler,
- const struct vkd3d_shader_signature_element *e)
+ const struct signature_element *e)
{
enum vkd3d_shader_input_sysval_semantic sysval;
const struct vkd3d_spirv_builtin *builtin;
@@ -5198,14 +4999,14 @@ static uint32_t spirv_compiler_get_output_array_index(struct spirv_compiler *com
}
static void spirv_compiler_emit_store_shader_output(struct spirv_compiler *compiler,
- const struct vkd3d_shader_signature *signature, const struct vkd3d_shader_signature_element *output,
+ const struct shader_signature *signature, const struct signature_element *output,
const struct vkd3d_shader_output_info *output_info,
uint32_t output_index_id, uint32_t val_id, unsigned int write_mask)
{
unsigned int dst_write_mask, use_mask, uninit_mask, swizzle, mask;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, zero_id, ptr_type_id, chain_id, object_id;
- const struct vkd3d_shader_signature_element *element;
+ const struct signature_element *element;
unsigned int i, index, array_idx;
uint32_t output_id;
@@ -5224,6 +5025,9 @@ static void spirv_compiler_emit_store_shader_output(struct spirv_compiler *compi
use_mask |= element->used_mask;
}
}
+ index = vkd3d_write_mask_get_component_idx(output->mask);
+ dst_write_mask >>= index;
+ use_mask >>= index;
write_mask &= dst_write_mask;
if (!write_mask)
@@ -5294,22 +5098,19 @@ static void spirv_compiler_emit_shader_epilogue_function(struct spirv_compiler *
uint32_t param_type_id[MAX_REG_OUTPUT + 1], param_id[MAX_REG_OUTPUT + 1] = {0};
uint32_t void_id, type_id, ptr_type_id, function_type_id, function_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- const struct vkd3d_shader_signature *signature;
- const struct vkd3d_shader_phase *phase;
+ const struct shader_signature *signature;
uint32_t output_index_id = 0;
bool is_patch_constant;
unsigned int i, count;
- DWORD variable_idx;
STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_id));
STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_type_id));
STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(compiler->private_output_variable_array_idx));
STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(compiler->private_output_variable_write_mask));
- phase = spirv_compiler_get_current_shader_phase(compiler);
- is_patch_constant = phase && (phase->type == VKD3DSIH_HS_FORK_PHASE || phase->type == VKD3DSIH_HS_JOIN_PHASE);
+ is_patch_constant = is_in_fork_or_join_phase(compiler);
- signature = is_patch_constant ? compiler->patch_constant_signature : compiler->output_signature;
+ signature = is_patch_constant ? &compiler->patch_constant_signature : &compiler->output_signature;
function_id = compiler->epilogue_function_id;
@@ -5340,7 +5141,7 @@ static void spirv_compiler_emit_shader_epilogue_function(struct spirv_compiler *
param_id[i] = vkd3d_spirv_build_op_load(builder, type_id, param_id[i], SpvMemoryAccessMaskNone);
}
- if (is_control_point_phase(phase))
+ if (is_in_control_point_phase(compiler))
output_index_id = spirv_compiler_emit_load_invocation_id(compiler);
for (i = 0; i < signature->element_count; ++i)
@@ -5348,14 +5149,12 @@ static void spirv_compiler_emit_shader_epilogue_function(struct spirv_compiler *
if (!compiler->output_info[i].id)
continue;
- variable_idx = spirv_compiler_get_output_variable_index(compiler,
- signature->elements[i].register_index);
- if (!param_id[variable_idx])
+ if (!param_id[i])
continue;
spirv_compiler_emit_store_shader_output(compiler, signature,
&signature->elements[i], &compiler->output_info[i], output_index_id,
- param_id[variable_idx], compiler->private_output_variable_write_mask[variable_idx]);
+ param_id[i], compiler->private_output_variable_write_mask[i]);
}
vkd3d_spirv_build_op_return(&compiler->spirv_builder);
@@ -5375,28 +5174,11 @@ static void spirv_compiler_emit_hull_shader_builtins(struct spirv_compiler *comp
dst.reg.type = VKD3DSPR_OUTPOINTID;
dst.reg.idx[0].offset = ~0u;
dst.reg.idx[1].offset = ~0u;
+ dst.reg.idx_count = 0;
dst.write_mask = VKD3DSP_WRITEMASK_0;
spirv_compiler_emit_input_register(compiler, &dst);
}
-static void spirv_compiler_emit_hull_shader_patch_constants(struct spirv_compiler *compiler)
-{
- const struct vkd3d_shader_signature *signature = compiler->patch_constant_signature;
- struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- uint32_t register_count = 0;
- unsigned int signature_idx;
-
- for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx)
- register_count = max(register_count, signature->elements[signature_idx].register_index + 1);
-
- if (!register_count)
- return;
-
- compiler->hs.patch_constants_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
- SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, register_count);
- vkd3d_spirv_build_op_name(builder, compiler->hs.patch_constants_id, "opc");
-}
-
static void spirv_compiler_emit_initial_declarations(struct spirv_compiler *compiler)
{
const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info;
@@ -5410,7 +5192,6 @@ static void spirv_compiler_emit_initial_declarations(struct spirv_compiler *comp
case VKD3D_SHADER_TYPE_HULL:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationControl);
spirv_compiler_emit_hull_shader_builtins(compiler);
- spirv_compiler_emit_hull_shader_patch_constants(compiler);
break;
case VKD3D_SHADER_TYPE_DOMAIN:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationEvaluation);
@@ -5439,8 +5220,7 @@ static void spirv_compiler_emit_initial_declarations(struct spirv_compiler *comp
if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL)
{
vkd3d_spirv_builder_begin_main_function(builder);
-
- spirv_compiler_emit_shader_signature_outputs(compiler);
+ compiler->main_block_open = true;
}
}
@@ -5522,12 +5302,13 @@ static void spirv_compiler_emit_dcl_indexable_temp(struct spirv_compiler *compil
reg.type = VKD3DSPR_IDXTEMP;
reg.idx[0].offset = temp->register_idx;
reg.idx[1].offset = ~0u;
+ reg.idx_count = 1;
function_location = spirv_compiler_get_current_function_location(compiler);
vkd3d_spirv_begin_function_stream_insertion(builder, function_location);
id = spirv_compiler_emit_array_variable(compiler, &builder->function_stream,
- SpvStorageClassFunction, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, temp->register_size);
+ SpvStorageClassFunction, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, &temp->register_size, 1);
spirv_compiler_emit_register_debug_name(builder, id, &reg);
@@ -6097,6 +5878,7 @@ static void spirv_compiler_emit_dcl_resource(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
+ enum vkd3d_shader_resource_type resource_type = semantic->resource_type;
uint32_t flags = instruction->flags;
/* We don't distinguish between APPEND and COUNTER UAVs. */
@@ -6104,8 +5886,13 @@ static void spirv_compiler_emit_dcl_resource(struct spirv_compiler *compiler,
if (flags)
FIXME("Unhandled UAV flags %#x.\n", flags);
+ if (resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS && semantic->sample_count == 1)
+ resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
+ else if (resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY && semantic->sample_count == 1)
+ resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY;
+
spirv_compiler_emit_resource_declaration(compiler, &semantic->resource,
- semantic->resource_type, semantic->resource_data_type[0], 0, false);
+ resource_type, semantic->resource_data_type[0], 0, false);
}
static void spirv_compiler_emit_dcl_resource_raw(struct spirv_compiler *compiler,
@@ -6185,10 +5972,9 @@ static void spirv_compiler_emit_dcl_input(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst;
- const struct vkd3d_shader_phase *phase;
- if ((phase = spirv_compiler_get_current_shader_phase(compiler)))
- spirv_compiler_emit_shader_phase_input(compiler, phase, dst);
+ if (spirv_compiler_get_current_shader_phase(compiler))
+ spirv_compiler_emit_shader_phase_input(compiler, dst);
else if (vkd3d_shader_register_is_input(&dst->reg) || dst->reg.type == VKD3DSPR_PATCHCONST)
spirv_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE, VKD3DSIM_NONE);
else
@@ -6224,7 +6010,8 @@ static void spirv_compiler_emit_dcl_output(struct spirv_compiler *compiler,
{
const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst;
- if (vkd3d_shader_register_is_output(&dst->reg))
+ if (vkd3d_shader_register_is_output(&dst->reg)
+ || (is_in_fork_or_join_phase(compiler) && vkd3d_shader_register_is_patch_constant(&dst->reg)))
spirv_compiler_emit_output(compiler, dst, VKD3D_SIV_NONE);
else
spirv_compiler_emit_output_register(compiler, dst);
@@ -6242,64 +6029,6 @@ static void spirv_compiler_emit_dcl_output_siv(struct spirv_compiler *compiler,
spirv_compiler_emit_output(compiler, dst, sysval);
}
-static bool spirv_compiler_check_index_range(struct spirv_compiler *compiler,
- const struct vkd3d_shader_index_range *range)
-{
- const struct vkd3d_shader_register *reg = &range->dst.reg;
- struct vkd3d_shader_register_info reg_info;
- struct vkd3d_shader_register current_reg;
- struct vkd3d_symbol reg_symbol;
- unsigned int i;
- uint32_t id;
-
- current_reg = *reg;
- vkd3d_symbol_make_register(&reg_symbol, &current_reg);
- if (!spirv_compiler_get_register_info(compiler, &current_reg, &reg_info))
- {
- ERR("Failed to get register info.\n");
- return false;
- }
-
- /* FIXME: We should check if it's an array. */
- if (!reg_info.is_aggregate)
- {
- FIXME("Unhandled register %#x.\n", reg->type);
- return false;
- }
- id = reg_info.id;
-
- for (i = reg->idx[0].offset; i < reg->idx[0].offset + range->register_count; ++i)
- {
- current_reg.idx[0].offset = i;
- vkd3d_symbol_make_register(&reg_symbol, &current_reg);
-
- if (range->dst.write_mask != reg_info.write_mask
- || vkd3d_write_mask_component_count(reg_info.write_mask) != 1)
- {
- FIXME("Unhandled index range write mask %#x (%#x).\n",
- range->dst.write_mask, reg_info.write_mask);
- return false;
- }
-
- if (reg_info.id != id)
- {
- FIXME("Unhandled index range %#x, %u.\n", reg->type, i);
- return false;
- }
- }
-
- return true;
-}
-
-static void spirv_compiler_emit_dcl_index_range(struct spirv_compiler *compiler,
- const struct vkd3d_shader_instruction *instruction)
-{
- const struct vkd3d_shader_index_range *range = &instruction->declaration.index_range;
-
- if (!spirv_compiler_check_index_range(compiler, range))
- FIXME("Ignoring dcl_index_range %#x %u.\n", range->dst.reg.type, range->register_count);
-}
-
static void spirv_compiler_emit_dcl_stream(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
@@ -6495,157 +6224,83 @@ static void spirv_compiler_emit_dcl_thread_group(struct spirv_compiler *compiler
SpvExecutionModeLocalSize, local_size, ARRAY_SIZE(local_size));
}
-static void spirv_compiler_leave_shader_phase(struct spirv_compiler *compiler,
- const struct vkd3d_shader_phase *phase)
+static void spirv_compiler_emit_default_control_point_phase(struct spirv_compiler *compiler);
+
+static void spirv_compiler_leave_shader_phase(struct spirv_compiler *compiler)
{
- const struct vkd3d_shader_signature *signature = compiler->output_signature;
+ const struct shader_signature *signature = &compiler->output_signature;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- struct vkd3d_symbol reg_symbol, *symbol;
- struct vkd3d_shader_register reg;
- struct rb_entry *entry;
- unsigned int i;
+
+ if (is_in_control_point_phase(compiler) && compiler->emit_default_control_point_phase)
+ spirv_compiler_emit_default_control_point_phase(compiler);
vkd3d_spirv_build_op_function_end(builder);
compiler->temp_id = 0;
compiler->temp_count = 0;
- /*
- * vocp inputs in fork and join shader phases are outputs of the control
- * point phase. Reinsert symbols for vocp registers while leaving the
- * control point phase.
- */
- if (is_control_point_phase(phase))
+ if (is_in_control_point_phase(compiler))
{
if (compiler->epilogue_function_id)
{
- spirv_compiler_emit_shader_phase_name(compiler, compiler->epilogue_function_id, phase, "_epilogue");
+ spirv_compiler_emit_shader_phase_name(compiler, compiler->epilogue_function_id, "_epilogue");
spirv_compiler_emit_shader_epilogue_function(compiler);
}
- memset(&reg, 0, sizeof(reg));
- reg.idx[1].offset = ~0u;
-
/* Fork and join phases share output registers (patch constants).
* Control point phase has separate output registers. */
memset(compiler->output_info, 0, signature->element_count * sizeof(*compiler->output_info));
memset(compiler->private_output_variable, 0, sizeof(compiler->private_output_variable));
memset(compiler->private_output_variable_array_idx, 0, sizeof(compiler->private_output_variable_array_idx));
memset(compiler->private_output_variable_write_mask, 0, sizeof(compiler->private_output_variable_write_mask));
-
- for (i = 0; i < signature->element_count; ++i)
- {
- const struct vkd3d_shader_signature_element *e = &signature->elements[i];
-
- reg.type = VKD3DSPR_OUTPUT;
- reg.idx[0].offset = e->register_index;
- vkd3d_symbol_make_register(&reg_symbol, &reg);
- if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
- {
- rb_remove(&compiler->symbol_table, entry);
-
- symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
-
- reg.type = VKD3DSPR_OUTCONTROLPOINT;
- reg.idx[1].offset = reg.idx[0].offset;
- reg.idx[0].offset = compiler->output_control_point_count;
- vkd3d_symbol_make_register(symbol, &reg);
- symbol->info.reg.is_aggregate = false;
-
- if (rb_put(&compiler->symbol_table, symbol, entry) == -1)
- {
- ERR("Failed to insert vocp symbol entry (%s).\n", debug_vkd3d_symbol(symbol));
- vkd3d_symbol_free(entry, NULL);
- }
- }
- }
- }
-
- if (phase->instance_count)
- {
- memset(&reg, 0, sizeof(reg));
- reg.type = phase->type == VKD3DSIH_HS_FORK_PHASE ? VKD3DSPR_FORKINSTID : VKD3DSPR_JOININSTID;
- reg.idx[0].offset = ~0u;
- reg.idx[1].offset = ~0u;
- vkd3d_symbol_make_register(&reg_symbol, &reg);
- if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
- {
- rb_remove(&compiler->symbol_table, entry);
- vkd3d_symbol_free(entry, NULL);
- }
}
}
static void spirv_compiler_enter_shader_phase(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
- const struct vkd3d_shader_phase *previous_phase;
+ struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+ uint32_t function_id, void_id, function_type_id;
struct vkd3d_shader_phase *phase;
- if ((previous_phase = spirv_compiler_get_current_shader_phase(compiler)))
- spirv_compiler_leave_shader_phase(compiler, previous_phase);
+ assert(compiler->phase != instruction->handler_idx);
- if (!vkd3d_array_reserve((void **)&compiler->shader_phases, &compiler->shader_phases_size,
- compiler->shader_phase_count + 1, sizeof(*compiler->shader_phases)))
- return;
- phase = &compiler->shader_phases[compiler->shader_phase_count];
+ if (!is_in_default_phase(compiler))
+ spirv_compiler_leave_shader_phase(compiler);
- phase->type = instruction->handler_idx;
- phase->idx = compiler->shader_phase_count;
- phase->instance_count = 0;
- phase->function_id = 0;
- phase->instance_id = 0;
- phase->function_location = 0;
+ function_id = vkd3d_spirv_alloc_id(builder);
- ++compiler->shader_phase_count;
-}
-
-static int spirv_compiler_emit_shader_phase_instance_count(struct spirv_compiler *compiler,
- const struct vkd3d_shader_instruction *instruction)
-{
- struct vkd3d_shader_phase *phase = &compiler->shader_phases[compiler->shader_phase_count - 1];
-
- if (!compiler->shader_phase_count
- || (phase->type != VKD3DSIH_HS_FORK_PHASE && phase->type != VKD3DSIH_HS_JOIN_PHASE)
- || phase->function_id)
- {
- WARN("Unexpected dcl_hs_{fork,join}_phase_instance_count instruction.\n");
- return VKD3D_ERROR_INVALID_SHADER;
- }
-
- phase->instance_count = instruction->declaration.count;
-
- spirv_compiler_begin_shader_phase(compiler, phase);
-
- return VKD3D_OK;
-}
+ void_id = vkd3d_spirv_get_op_type_void(builder);
+ function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, NULL, 0);
+ vkd3d_spirv_build_op_function(builder, void_id, function_id,
+ SpvFunctionControlMaskNone, function_type_id);
-static const struct vkd3d_shader_phase *spirv_compiler_get_control_point_phase(
- struct spirv_compiler *compiler)
-{
- const struct vkd3d_shader_phase *phase;
+ vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
- if (compiler->shader_phase_count < 1)
- return NULL;
+ compiler->phase = instruction->handler_idx;
+ spirv_compiler_emit_shader_phase_name(compiler, function_id, NULL);
- phase = &compiler->shader_phases[0];
- if (is_control_point_phase(phase))
- return phase;
+ phase = (instruction->handler_idx == VKD3DSIH_HS_CONTROL_POINT_PHASE)
+ ? &compiler->control_point_phase : &compiler->patch_constant_phase;
+ phase->function_id = function_id;
+ phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
- return NULL;
+ if (instruction->handler_idx == VKD3DSIH_HS_CONTROL_POINT_PHASE)
+ compiler->emit_default_control_point_phase = instruction->flags;
}
static void spirv_compiler_emit_default_control_point_phase(struct spirv_compiler *compiler)
{
- const struct vkd3d_shader_signature *output_signature = compiler->output_signature;
- const struct vkd3d_shader_signature *input_signature = compiler->input_signature;
+ const struct shader_signature *output_signature = &compiler->output_signature;
+ const struct shader_signature *input_signature = &compiler->input_signature;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
enum vkd3d_shader_component_type component_type;
- uint32_t input_id, output_id, dst_id, src_id;
struct vkd3d_shader_src_param invocation;
struct vkd3d_shader_register input_reg;
uint32_t type_id, output_ptr_type_id;
+ uint32_t input_id, output_id, dst_id;
unsigned int component_count;
+ unsigned int array_sizes[2];
uint32_t invocation_id;
unsigned int i;
@@ -6657,6 +6312,7 @@ static void spirv_compiler_emit_default_control_point_phase(struct spirv_compile
invocation.reg.idx[0].offset = ~0u;
invocation.reg.idx[1].offset = ~0u;
invocation.reg.idx[2].offset = ~0u;
+ invocation.reg.idx_count = 0;
invocation.swizzle = VKD3D_SHADER_NO_SWIZZLE;
memset(&input_reg, 0, sizeof(input_reg));
@@ -6664,37 +6320,42 @@ static void spirv_compiler_emit_default_control_point_phase(struct spirv_compile
input_reg.data_type = VKD3D_DATA_FLOAT;
input_reg.idx[0].rel_addr = &invocation;
input_reg.idx[2].offset = ~0u;
+ input_reg.idx_count = 2;
input_id = spirv_compiler_get_register_id(compiler, &input_reg);
assert(input_signature->element_count == output_signature->element_count);
for (i = 0; i < output_signature->element_count; ++i)
{
- const struct vkd3d_shader_signature_element *output = &output_signature->elements[i];
- const struct vkd3d_shader_signature_element *input = &input_signature->elements[i];
+ const struct signature_element *output = &output_signature->elements[i];
+ const struct signature_element *input = &input_signature->elements[i];
assert(input->mask == output->mask);
assert(input->component_type == output->component_type);
- input_reg.idx[1].offset = input->register_index;
+ input_reg.idx[1].offset = i;
input_id = spirv_compiler_get_register_id(compiler, &input_reg);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4);
- src_id = vkd3d_spirv_build_op_load(builder, type_id, input_id, SpvMemoryAccessMaskNone);
component_type = output->component_type;
component_count = vkd3d_write_mask_component_count(output->mask);
- output_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
- SpvStorageClassOutput, component_type, component_count, compiler->output_control_point_count);
+ type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
+ if ((array_sizes[0] = (input->register_count > 1) ? input->register_count : 0))
+ type_id = vkd3d_spirv_get_op_type_array(builder, type_id, spirv_compiler_get_constant_uint(compiler,
+ array_sizes[0]));
+
+ array_sizes[1] = compiler->output_control_point_count;
+ output_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream, SpvStorageClassOutput,
+ component_type, component_count, array_sizes, 2);
vkd3d_spirv_add_iface_variable(builder, output_id);
vkd3d_spirv_build_op_decorate1(builder, output_id, SpvDecorationLocation, output->register_index);
vkd3d_spirv_build_op_name(builder, output_id, "vocp%u", output->register_index);
- type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
output_ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
dst_id = vkd3d_spirv_build_op_access_chain1(builder, output_ptr_type_id, output_id, invocation_id);
- spirv_compiler_emit_store(compiler, dst_id, output->mask,
- component_type, SpvStorageClassOutput, VKD3DSP_WRITEMASK_ALL, src_id);
+ vkd3d_spirv_build_op_copy_memory(builder, dst_id, input_id, SpvMemoryAccessMaskNone);
}
+
+ vkd3d_spirv_build_op_return(builder);
}
static void spirv_compiler_emit_barrier(struct spirv_compiler *compiler,
@@ -6723,95 +6384,6 @@ static void spirv_compiler_emit_hull_shader_barrier(struct spirv_compiler *compi
SpvScopeWorkgroup, SpvScopeInvocation, SpvMemorySemanticsMaskNone);
}
-static void spirv_compiler_emit_hull_shader_input_initialisation(struct spirv_compiler *compiler)
-{
- uint32_t type_id, length_id, register_index_id, src_array_id, dst_array_id, vicp_id, tmp_id;
- const struct vkd3d_shader_signature *signature = compiler->input_signature;
- uint32_t src_type_id, dst_type_id, src_id, dst_id, point_index_id;
- struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- const struct vkd3d_shader_signature_element *element;
- enum vkd3d_shader_input_sysval_semantic sysval;
- const struct vkd3d_spirv_builtin *builtin;
- struct vkd3d_symbol *symbol, symbol_key;
- unsigned int register_count, i, j;
- struct vkd3d_shader_register r;
- struct rb_entry *entry;
- uint32_t indices[2];
-
- for (i = 0, register_count = 0; i < signature->element_count; ++i)
- {
- register_count = max(register_count, signature->elements[i].register_index + 1);
- }
-
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4);
- length_id = spirv_compiler_get_constant_uint(compiler, compiler->input_control_point_count);
- type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
- type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
-
- memset(&r, 0, sizeof(r));
- r.type = VKD3DSPR_INPUT;
- r.idx[0].offset = 0;
- r.idx[1].offset = ~0u;
- vkd3d_symbol_make_register(&symbol_key, &r);
-
- for (i = 0; i < signature->element_count; ++i)
- {
- element = &signature->elements[i];
-
- symbol_key.key.reg.idx = element->register_index;
- entry = rb_get(&compiler->symbol_table, &symbol_key);
- symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
-
- vicp_id = symbol->id;
- register_index_id = spirv_compiler_get_constant_uint(compiler, element->register_index);
- dst_array_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, type_id, vicp_id, register_index_id);
-
- if (element->sysval_semantic)
- {
- sysval = vkd3d_siv_from_sysval(element->sysval_semantic);
- builtin = get_spirv_builtin_for_sysval(compiler, sysval);
- src_array_id = spirv_compiler_emit_builtin_variable(compiler, builtin,
- SpvStorageClassInput, compiler->input_control_point_count);
-
- if (builtin->component_count == 4)
- {
- vkd3d_spirv_build_op_copy_memory(builder, dst_array_id, src_array_id, SpvMemoryAccessMaskNone);
- }
- else
- {
- tmp_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, builtin->component_count);
- src_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassInput, tmp_id);
- dst_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, tmp_id);
-
- for (j = 0; j < compiler->input_control_point_count; ++j)
- {
- point_index_id = spirv_compiler_get_constant_uint(compiler, j);
- src_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder,
- src_type_id, src_array_id, point_index_id);
-
- indices[0] = point_index_id;
- indices[1] = spirv_compiler_get_constant_uint(compiler, 0);
- dst_id = vkd3d_spirv_build_op_in_bounds_access_chain(builder,
- dst_type_id, dst_array_id, indices, 2);
-
- vkd3d_spirv_build_op_copy_memory(builder, dst_id, src_id, SpvMemoryAccessMaskNone);
- }
- }
- }
- else
- {
- src_array_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
- SpvStorageClassInput, VKD3D_SHADER_COMPONENT_FLOAT, 4, compiler->input_control_point_count);
- vkd3d_spirv_add_iface_variable(builder, src_array_id);
- vkd3d_spirv_build_op_decorate1(builder, src_array_id, SpvDecorationLocation, element->register_index);
- vkd3d_spirv_build_op_name(builder, src_array_id, "v%u", element->register_index);
-
- vkd3d_spirv_build_op_copy_memory(builder, dst_array_id, src_array_id, SpvMemoryAccessMaskNone);
- }
- symbol->info.reg.dcl_mask |= element->mask;
- }
-}
-
static void spirv_compiler_emit_shader_epilogue_invocation(struct spirv_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
@@ -6854,46 +6426,21 @@ static void spirv_compiler_emit_shader_epilogue_invocation(struct spirv_compiler
static void spirv_compiler_emit_hull_shader_main(struct spirv_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- const struct vkd3d_shader_phase *control_point_phase, *phase;
- uint32_t phase_instance_id;
- unsigned int i, j;
uint32_t void_id;
vkd3d_spirv_builder_begin_main_function(builder);
- spirv_compiler_emit_hull_shader_input_initialisation(compiler);
-
void_id = vkd3d_spirv_get_op_type_void(builder);
- if ((control_point_phase = spirv_compiler_get_control_point_phase(compiler)))
- vkd3d_spirv_build_op_function_call(builder, void_id, control_point_phase->function_id, NULL, 0);
- else
- spirv_compiler_emit_default_control_point_phase(compiler);
+ vkd3d_spirv_build_op_function_call(builder, void_id, compiler->control_point_phase.function_id, NULL, 0);
if (compiler->use_vocp)
spirv_compiler_emit_hull_shader_barrier(compiler);
- for (i = 0; i < compiler->shader_phase_count; ++i)
- {
- phase = &compiler->shader_phases[i];
- if (is_control_point_phase(phase))
- continue;
-
- if (phase->instance_count)
- {
- for (j = 0; j < phase->instance_count; ++j)
- {
- phase_instance_id = spirv_compiler_get_constant_uint(compiler, j);
- vkd3d_spirv_build_op_function_call(builder,
- void_id, phase->function_id, &phase_instance_id, 1);
- }
- }
- else
- {
- vkd3d_spirv_build_op_function_call(builder, void_id, phase->function_id, NULL, 0);
- }
- }
-
+ /* TODO: only call the patch constant function for invocation 0. The simplest way
+ * is to avoid use of private variables there, otherwise we would need a separate
+ * patch constant epilogue also only called from invocation 0. */
+ vkd3d_spirv_build_op_function_call(builder, void_id, compiler->patch_constant_phase.function_id, NULL, 0);
spirv_compiler_emit_shader_epilogue_invocation(compiler);
vkd3d_spirv_build_op_return(builder);
vkd3d_spirv_build_op_function_end(builder);
@@ -7575,10 +7122,10 @@ static uint32_t spirv_compiler_emit_conditional_branch(struct spirv_compiler *co
static void spirv_compiler_emit_return(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
- const struct vkd3d_shader_phase *phase = spirv_compiler_get_current_shader_phase(compiler);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY && (!phase || is_control_point_phase(phase)))
+ if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY && (is_in_default_phase(compiler)
+ || is_in_control_point_phase(compiler)))
spirv_compiler_emit_shader_epilogue_invocation(compiler);
vkd3d_spirv_build_op_return(builder);
@@ -7972,12 +7519,15 @@ static int spirv_compiler_emit_control_flow_instruction(struct spirv_compiler *c
if (cf_info)
cf_info->inside_block = false;
+ else
+ compiler->main_block_open = false;
break;
case VKD3DSIH_RETP:
spirv_compiler_emit_retc(compiler, instruction);
break;
+ case VKD3DSIH_DISCARD:
case VKD3DSIH_TEXKILL:
spirv_compiler_emit_kill(compiler, instruction);
break;
@@ -8256,7 +7806,7 @@ static void spirv_compiler_emit_ld(struct spirv_compiler *compiler,
image_operands[image_operand_count++] = spirv_compiler_emit_texel_offset(compiler,
instruction, image.resource_type_info);
}
- if (multisample)
+ if (multisample && image.resource_type_info->ms)
{
operands_mask |= SpvImageOperandsSampleMask;
image_operands[image_operand_count++] = spirv_compiler_emit_load_src(compiler,
@@ -9521,58 +9071,6 @@ static void spirv_compiler_emit_cut_stream(struct spirv_compiler *compiler,
vkd3d_spirv_build_op_end_primitive(builder);
}
-static void spirv_compiler_emit_hull_shader_inputs(struct spirv_compiler *compiler)
-{
- const struct vkd3d_shader_signature *signature = compiler->input_signature;
- struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- uint32_t type_id, length_id, vicp_id, vicp_type_id;
- unsigned int register_count, register_idx, i;
- struct vkd3d_shader_register r;
- struct vkd3d_symbol symbol;
- struct rb_entry *entry;
-
- for (i = 0, register_count = 0; i < signature->element_count; ++i)
- {
- register_count = max(register_count, signature->elements[i].register_index + 1);
- }
-
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4);
- length_id = spirv_compiler_get_constant_uint(compiler, compiler->input_control_point_count);
- type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
- length_id = spirv_compiler_get_constant_uint(compiler, register_count);
- type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
- vicp_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
-
- vicp_id = vkd3d_spirv_build_op_variable(builder,
- &builder->global_stream, vicp_type_id, SpvStorageClassPrivate, 0);
- vkd3d_spirv_build_op_name(builder, vicp_id, "vicp");
-
- memset(&r, 0, sizeof(r));
- r.type = VKD3DSPR_INPUT;
- r.idx[0].offset = 0;
- r.idx[1].offset = ~0u;
- vkd3d_symbol_make_register(&symbol, &r);
-
- for (i = 0; i < signature->element_count; ++i)
- {
- register_idx = signature->elements[i].register_index;
-
- symbol.key.reg.idx = register_idx;
- if ((entry = rb_get(&compiler->symbol_table, &symbol)))
- {
- struct vkd3d_symbol *s = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
- s->info.reg.dcl_mask |= signature->elements[i].mask;
- continue;
- }
-
- vkd3d_symbol_set_register_info(&symbol, vicp_id, SpvStorageClassPrivate,
- VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
- symbol.info.reg.dcl_mask = signature->elements[i].mask;
- symbol.info.reg.is_aggregate = true;
- spirv_compiler_put_symbol(compiler, &symbol);
- }
-}
-
/* This function is called after declarations are processed. */
static void spirv_compiler_emit_main_prolog(struct spirv_compiler *compiler)
{
@@ -9581,8 +9079,6 @@ static void spirv_compiler_emit_main_prolog(struct spirv_compiler *compiler)
if (compiler->xfb_info && compiler->xfb_info->element_count
&& compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY)
spirv_compiler_emit_point_size(compiler);
- if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL)
- spirv_compiler_emit_hull_shader_inputs(compiler);
}
static bool is_dcl_instruction(enum vkd3d_shader_opcode handler_idx)
@@ -9660,9 +9156,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VKD3DSIH_DCL_OUTPUT_SIV:
spirv_compiler_emit_dcl_output_siv(compiler, instruction);
break;
- case VKD3DSIH_DCL_INDEX_RANGE:
- spirv_compiler_emit_dcl_index_range(compiler, instruction);
- break;
case VKD3DSIH_DCL_STREAM:
spirv_compiler_emit_dcl_stream(compiler, instruction);
break;
@@ -9699,10 +9192,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VKD3DSIH_DCL_THREAD_GROUP:
spirv_compiler_emit_dcl_thread_group(compiler, instruction);
break;
- case VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT:
- case VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT:
- ret = spirv_compiler_emit_shader_phase_instance_count(compiler, instruction);
- break;
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
case VKD3DSIH_HS_FORK_PHASE:
case VKD3DSIH_HS_JOIN_PHASE:
@@ -9826,6 +9315,7 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VKD3DSIH_CONTINUE:
case VKD3DSIH_CONTINUEP:
case VKD3DSIH_DEFAULT:
+ case VKD3DSIH_DISCARD:
case VKD3DSIH_ELSE:
case VKD3DSIH_ENDIF:
case VKD3DSIH_ENDLOOP:
@@ -9947,28 +9437,55 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
return ret;
}
-int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
+static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_parser *parser,
struct vkd3d_shader_code *spirv)
{
- const struct vkd3d_shader_instruction_array *instructions = &parser->instructions;
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
const struct vkd3d_shader_spirv_domain_shader_target_info *ds_info;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- const struct vkd3d_shader_phase *phase;
+ struct vkd3d_shader_instruction_array instructions;
enum vkd3d_result result = VKD3D_OK;
unsigned int i;
compiler->location.column = 0;
- for (i = 0; i < instructions->count; ++i)
+ compiler->location.line = 1;
+
+ instructions = parser->instructions;
+ memset(&parser->instructions, 0, sizeof(parser->instructions));
+
+ if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL
+ && (result = instruction_array_flatten_hull_shader_phases(&instructions)) >= 0)
+ {
+ result = instruction_array_normalise_hull_shader_control_point_io(&instructions,
+ &compiler->input_signature);
+ }
+ if (result >= 0)
+ result = instruction_array_normalise_io_registers(&instructions, parser->shader_version.type,
+ &compiler->input_signature, &compiler->output_signature, &compiler->patch_constant_signature);
+
+ if (result >= 0 && TRACE_ON())
+ vkd3d_shader_trace(&instructions, &parser->shader_version);
+
+ if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL)
+ spirv_compiler_emit_shader_signature_outputs(compiler);
+
+ for (i = 0; i < instructions.count && result >= 0; ++i)
{
compiler->location.line = i + 1;
- if ((result = spirv_compiler_handle_instruction(compiler, &instructions->elements[i])) < 0)
- return result;
+ result = spirv_compiler_handle_instruction(compiler, &instructions.elements[i]);
}
- if ((phase = spirv_compiler_get_current_shader_phase(compiler)))
- spirv_compiler_leave_shader_phase(compiler, phase);
+ shader_instruction_array_destroy(&instructions);
+
+ if (result < 0)
+ return result;
+
+ if (compiler->main_block_open)
+ vkd3d_spirv_build_op_return(builder);
+
+ if (!is_in_default_phase(compiler))
+ spirv_compiler_leave_shader_phase(compiler);
else
vkd3d_spirv_build_op_function_end(builder);
@@ -10023,23 +9540,23 @@ int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
return VKD3D_OK;
}
-void spirv_compiler_destroy(struct spirv_compiler *compiler)
+int spirv_compile(struct vkd3d_shader_parser *parser,
+ const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
+ const struct vkd3d_shader_compile_info *compile_info,
+ struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
- vkd3d_free(compiler->control_flow_info);
-
- vkd3d_free(compiler->output_info);
-
- vkd3d_free(compiler->push_constants);
- vkd3d_free(compiler->descriptor_offset_ids);
-
- vkd3d_spirv_builder_free(&compiler->spirv_builder);
-
- rb_destroy(&compiler->symbol_table, vkd3d_symbol_free, NULL);
+ struct spirv_compiler *spirv_compiler;
+ int ret;
- vkd3d_free(compiler->shader_phases);
- vkd3d_free(compiler->spec_constants);
+ if (!(spirv_compiler = spirv_compiler_create(&parser->shader_version, &parser->shader_desc,
+ compile_info, scan_descriptor_info, message_context, &parser->location)))
+ {
+ ERR("Failed to create SPIR-V compiler.\n");
+ return VKD3D_ERROR;
+ }
- vkd3d_string_buffer_cache_cleanup(&compiler->string_buffers);
+ ret = spirv_compiler_generate_spirv(spirv_compiler, compile_info, parser, out);
- vkd3d_free(compiler);
+ spirv_compiler_destroy(spirv_compiler);
+ return ret;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/tpf.c b/libs/vkd3d/libs/vkd3d-shader/tpf.c
new file mode 100644
index 00000000000..d066b13ee4e
--- /dev/null
+++ b/libs/vkd3d/libs/vkd3d-shader/tpf.c
@@ -0,0 +1,5234 @@
+/*
+ * TPF (Direct3D shader models 4 and 5 bytecode) support
+ *
+ * Copyright 2008-2009 Henri Verbeet for CodeWeavers
+ * Copyright 2010 Rico Schüller
+ * Copyright 2017 Józef Kucia for CodeWeavers
+ * Copyright 2019-2020 Zebediah Figura for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "hlsl.h"
+
+#define SM4_MAX_SRC_COUNT 6
+#define SM4_MAX_DST_COUNT 2
+
+STATIC_ASSERT(SM4_MAX_SRC_COUNT <= SPIRV_MAX_SRC_COUNT);
+
+#define VKD3D_SM4_PS 0x0000u
+#define VKD3D_SM4_VS 0x0001u
+#define VKD3D_SM4_GS 0x0002u
+#define VKD3D_SM5_HS 0x0003u
+#define VKD3D_SM5_DS 0x0004u
+#define VKD3D_SM5_CS 0x0005u
+#define VKD3D_SM4_LIB 0xfff0u
+
+#define VKD3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
+
+#define VKD3D_SM4_MODIFIER_MASK 0x3fu
+
+#define VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT 6
+#define VKD3D_SM5_MODIFIER_DATA_TYPE_MASK (0xffffu << VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT)
+
+#define VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT 6
+#define VKD3D_SM5_MODIFIER_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT)
+
+#define VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_SHIFT 11
+#define VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_MASK (0xfffu << VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_SHIFT)
+
+#define VKD3D_SM4_AOFFIMMI_U_SHIFT 9
+#define VKD3D_SM4_AOFFIMMI_U_MASK (0xfu << VKD3D_SM4_AOFFIMMI_U_SHIFT)
+#define VKD3D_SM4_AOFFIMMI_V_SHIFT 13
+#define VKD3D_SM4_AOFFIMMI_V_MASK (0xfu << VKD3D_SM4_AOFFIMMI_V_SHIFT)
+#define VKD3D_SM4_AOFFIMMI_W_SHIFT 17
+#define VKD3D_SM4_AOFFIMMI_W_MASK (0xfu << VKD3D_SM4_AOFFIMMI_W_SHIFT)
+
+#define VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
+#define VKD3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT)
+
+#define VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT 11
+#define VKD3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT)
+
+#define VKD3D_SM4_RESOURCE_TYPE_SHIFT 11
+#define VKD3D_SM4_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM4_RESOURCE_TYPE_SHIFT)
+
+#define VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT 16
+#define VKD3D_SM4_RESOURCE_SAMPLE_COUNT_MASK (0xfu << VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT)
+
+#define VKD3D_SM4_PRIMITIVE_TYPE_SHIFT 11
+#define VKD3D_SM4_PRIMITIVE_TYPE_MASK (0x3fu << VKD3D_SM4_PRIMITIVE_TYPE_SHIFT)
+
+#define VKD3D_SM4_INDEX_TYPE_SHIFT 11
+#define VKD3D_SM4_INDEX_TYPE_MASK (0x1u << VKD3D_SM4_INDEX_TYPE_SHIFT)
+
+#define VKD3D_SM4_SAMPLER_MODE_SHIFT 11
+#define VKD3D_SM4_SAMPLER_MODE_MASK (0xfu << VKD3D_SM4_SAMPLER_MODE_SHIFT)
+
+#define VKD3D_SM4_SHADER_DATA_TYPE_SHIFT 11
+#define VKD3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << VKD3D_SM4_SHADER_DATA_TYPE_SHIFT)
+
+#define VKD3D_SM4_INTERPOLATION_MODE_SHIFT 11
+#define VKD3D_SM4_INTERPOLATION_MODE_MASK (0xfu << VKD3D_SM4_INTERPOLATION_MODE_SHIFT)
+
+#define VKD3D_SM4_GLOBAL_FLAGS_SHIFT 11
+#define VKD3D_SM4_GLOBAL_FLAGS_MASK (0xffu << VKD3D_SM4_GLOBAL_FLAGS_SHIFT)
+
+#define VKD3D_SM5_PRECISE_SHIFT 19
+#define VKD3D_SM5_PRECISE_MASK (0xfu << VKD3D_SM5_PRECISE_SHIFT)
+
+#define VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT 11
+#define VKD3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT)
+
+#define VKD3D_SM5_FP_ARRAY_SIZE_SHIFT 16
+#define VKD3D_SM5_FP_TABLE_COUNT_MASK 0xffffu
+
+#define VKD3D_SM5_UAV_FLAGS_SHIFT 15
+#define VKD3D_SM5_UAV_FLAGS_MASK (0x1ffu << VKD3D_SM5_UAV_FLAGS_SHIFT)
+
+#define VKD3D_SM5_SYNC_FLAGS_SHIFT 11
+#define VKD3D_SM5_SYNC_FLAGS_MASK (0xffu << VKD3D_SM5_SYNC_FLAGS_SHIFT)
+
+#define VKD3D_SM5_TESSELLATOR_SHIFT 11
+#define VKD3D_SM5_TESSELLATOR_MASK (0xfu << VKD3D_SM5_TESSELLATOR_SHIFT)
+
+#define VKD3D_SM4_OPCODE_MASK 0xff
+
+#define VKD3D_SM4_EXTENDED_OPERAND (0x1u << 31)
+
+#define VKD3D_SM4_EXTENDED_OPERAND_TYPE_MASK 0x3fu
+
+#define VKD3D_SM4_REGISTER_MODIFIER_SHIFT 6
+#define VKD3D_SM4_REGISTER_MODIFIER_MASK (0xffu << VKD3D_SM4_REGISTER_MODIFIER_SHIFT)
+
+#define VKD3D_SM4_REGISTER_PRECISION_SHIFT 14
+#define VKD3D_SM4_REGISTER_PRECISION_MASK (0x7u << VKD3D_SM4_REGISTER_PRECISION_SHIFT)
+
+#define VKD3D_SM4_REGISTER_NON_UNIFORM_SHIFT 17
+#define VKD3D_SM4_REGISTER_NON_UNIFORM_MASK (0x1u << VKD3D_SM4_REGISTER_NON_UNIFORM_SHIFT)
+
+#define VKD3D_SM4_ADDRESSING_SHIFT2 28
+#define VKD3D_SM4_ADDRESSING_MASK2 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT2)
+
+#define VKD3D_SM4_ADDRESSING_SHIFT1 25
+#define VKD3D_SM4_ADDRESSING_MASK1 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT1)
+
+#define VKD3D_SM4_ADDRESSING_SHIFT0 22
+#define VKD3D_SM4_ADDRESSING_MASK0 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT0)
+
+#define VKD3D_SM4_REGISTER_ORDER_SHIFT 20
+#define VKD3D_SM4_REGISTER_ORDER_MASK (0x3u << VKD3D_SM4_REGISTER_ORDER_SHIFT)
+
+#define VKD3D_SM4_REGISTER_TYPE_SHIFT 12
+#define VKD3D_SM4_REGISTER_TYPE_MASK (0xffu << VKD3D_SM4_REGISTER_TYPE_SHIFT)
+
+#define VKD3D_SM4_SWIZZLE_TYPE_SHIFT 2
+#define VKD3D_SM4_SWIZZLE_TYPE_MASK (0x3u << VKD3D_SM4_SWIZZLE_TYPE_SHIFT)
+
+#define VKD3D_SM4_DIMENSION_SHIFT 0
+#define VKD3D_SM4_DIMENSION_MASK (0x3u << VKD3D_SM4_DIMENSION_SHIFT)
+
+#define VKD3D_SM4_WRITEMASK_SHIFT 4
+#define VKD3D_SM4_WRITEMASK_MASK (0xfu << VKD3D_SM4_WRITEMASK_SHIFT)
+
+#define VKD3D_SM4_SWIZZLE_SHIFT 4
+#define VKD3D_SM4_SWIZZLE_MASK (0xffu << VKD3D_SM4_SWIZZLE_SHIFT)
+
+#define VKD3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
+#define VKD3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
+
+#define VKD3D_SM4_ADDRESSING_RELATIVE 0x2
+#define VKD3D_SM4_ADDRESSING_OFFSET 0x1
+
+#define VKD3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4
+
+#define VKD3D_SM4_CONDITIONAL_NZ (0x1u << 18)
+
+#define VKD3D_SM4_TYPE_COMPONENT(com, i) (((com) >> (4 * (i))) & 0xfu)
+
+/* The shift that corresponds to the D3D_SIF_TEXTURE_COMPONENTS mask. */
+#define VKD3D_SM4_SIF_TEXTURE_COMPONENTS_SHIFT 2
+
+enum vkd3d_sm4_opcode
+{
+ VKD3D_SM4_OP_ADD = 0x00,
+ VKD3D_SM4_OP_AND = 0x01,
+ VKD3D_SM4_OP_BREAK = 0x02,
+ VKD3D_SM4_OP_BREAKC = 0x03,
+ VKD3D_SM4_OP_CASE = 0x06,
+ VKD3D_SM4_OP_CONTINUE = 0x07,
+ VKD3D_SM4_OP_CONTINUEC = 0x08,
+ VKD3D_SM4_OP_CUT = 0x09,
+ VKD3D_SM4_OP_DEFAULT = 0x0a,
+ VKD3D_SM4_OP_DERIV_RTX = 0x0b,
+ VKD3D_SM4_OP_DERIV_RTY = 0x0c,
+ VKD3D_SM4_OP_DISCARD = 0x0d,
+ VKD3D_SM4_OP_DIV = 0x0e,
+ VKD3D_SM4_OP_DP2 = 0x0f,
+ VKD3D_SM4_OP_DP3 = 0x10,
+ VKD3D_SM4_OP_DP4 = 0x11,
+ VKD3D_SM4_OP_ELSE = 0x12,
+ VKD3D_SM4_OP_EMIT = 0x13,
+ VKD3D_SM4_OP_ENDIF = 0x15,
+ VKD3D_SM4_OP_ENDLOOP = 0x16,
+ VKD3D_SM4_OP_ENDSWITCH = 0x17,
+ VKD3D_SM4_OP_EQ = 0x18,
+ VKD3D_SM4_OP_EXP = 0x19,
+ VKD3D_SM4_OP_FRC = 0x1a,
+ VKD3D_SM4_OP_FTOI = 0x1b,
+ VKD3D_SM4_OP_FTOU = 0x1c,
+ VKD3D_SM4_OP_GE = 0x1d,
+ VKD3D_SM4_OP_IADD = 0x1e,
+ VKD3D_SM4_OP_IF = 0x1f,
+ VKD3D_SM4_OP_IEQ = 0x20,
+ VKD3D_SM4_OP_IGE = 0x21,
+ VKD3D_SM4_OP_ILT = 0x22,
+ VKD3D_SM4_OP_IMAD = 0x23,
+ VKD3D_SM4_OP_IMAX = 0x24,
+ VKD3D_SM4_OP_IMIN = 0x25,
+ VKD3D_SM4_OP_IMUL = 0x26,
+ VKD3D_SM4_OP_INE = 0x27,
+ VKD3D_SM4_OP_INEG = 0x28,
+ VKD3D_SM4_OP_ISHL = 0x29,
+ VKD3D_SM4_OP_ISHR = 0x2a,
+ VKD3D_SM4_OP_ITOF = 0x2b,
+ VKD3D_SM4_OP_LABEL = 0x2c,
+ VKD3D_SM4_OP_LD = 0x2d,
+ VKD3D_SM4_OP_LD2DMS = 0x2e,
+ VKD3D_SM4_OP_LOG = 0x2f,
+ VKD3D_SM4_OP_LOOP = 0x30,
+ VKD3D_SM4_OP_LT = 0x31,
+ VKD3D_SM4_OP_MAD = 0x32,
+ VKD3D_SM4_OP_MIN = 0x33,
+ VKD3D_SM4_OP_MAX = 0x34,
+ VKD3D_SM4_OP_SHADER_DATA = 0x35,
+ VKD3D_SM4_OP_MOV = 0x36,
+ VKD3D_SM4_OP_MOVC = 0x37,
+ VKD3D_SM4_OP_MUL = 0x38,
+ VKD3D_SM4_OP_NE = 0x39,
+ VKD3D_SM4_OP_NOP = 0x3a,
+ VKD3D_SM4_OP_NOT = 0x3b,
+ VKD3D_SM4_OP_OR = 0x3c,
+ VKD3D_SM4_OP_RESINFO = 0x3d,
+ VKD3D_SM4_OP_RET = 0x3e,
+ VKD3D_SM4_OP_RETC = 0x3f,
+ VKD3D_SM4_OP_ROUND_NE = 0x40,
+ VKD3D_SM4_OP_ROUND_NI = 0x41,
+ VKD3D_SM4_OP_ROUND_PI = 0x42,
+ VKD3D_SM4_OP_ROUND_Z = 0x43,
+ VKD3D_SM4_OP_RSQ = 0x44,
+ VKD3D_SM4_OP_SAMPLE = 0x45,
+ VKD3D_SM4_OP_SAMPLE_C = 0x46,
+ VKD3D_SM4_OP_SAMPLE_C_LZ = 0x47,
+ VKD3D_SM4_OP_SAMPLE_LOD = 0x48,
+ VKD3D_SM4_OP_SAMPLE_GRAD = 0x49,
+ VKD3D_SM4_OP_SAMPLE_B = 0x4a,
+ VKD3D_SM4_OP_SQRT = 0x4b,
+ VKD3D_SM4_OP_SWITCH = 0x4c,
+ VKD3D_SM4_OP_SINCOS = 0x4d,
+ VKD3D_SM4_OP_UDIV = 0x4e,
+ VKD3D_SM4_OP_ULT = 0x4f,
+ VKD3D_SM4_OP_UGE = 0x50,
+ VKD3D_SM4_OP_UMUL = 0x51,
+ VKD3D_SM4_OP_UMAX = 0x53,
+ VKD3D_SM4_OP_UMIN = 0x54,
+ VKD3D_SM4_OP_USHR = 0x55,
+ VKD3D_SM4_OP_UTOF = 0x56,
+ VKD3D_SM4_OP_XOR = 0x57,
+ VKD3D_SM4_OP_DCL_RESOURCE = 0x58,
+ VKD3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
+ VKD3D_SM4_OP_DCL_SAMPLER = 0x5a,
+ VKD3D_SM4_OP_DCL_INDEX_RANGE = 0x5b,
+ VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
+ VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
+ VKD3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
+ VKD3D_SM4_OP_DCL_INPUT = 0x5f,
+ VKD3D_SM4_OP_DCL_INPUT_SGV = 0x60,
+ VKD3D_SM4_OP_DCL_INPUT_SIV = 0x61,
+ VKD3D_SM4_OP_DCL_INPUT_PS = 0x62,
+ VKD3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
+ VKD3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
+ VKD3D_SM4_OP_DCL_OUTPUT = 0x65,
+ VKD3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
+ VKD3D_SM4_OP_DCL_TEMPS = 0x68,
+ VKD3D_SM4_OP_DCL_INDEXABLE_TEMP = 0x69,
+ VKD3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
+ VKD3D_SM4_OP_LOD = 0x6c,
+ VKD3D_SM4_OP_GATHER4 = 0x6d,
+ VKD3D_SM4_OP_SAMPLE_POS = 0x6e,
+ VKD3D_SM4_OP_SAMPLE_INFO = 0x6f,
+ VKD3D_SM5_OP_HS_DECLS = 0x71,
+ VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
+ VKD3D_SM5_OP_HS_FORK_PHASE = 0x73,
+ VKD3D_SM5_OP_HS_JOIN_PHASE = 0x74,
+ VKD3D_SM5_OP_EMIT_STREAM = 0x75,
+ VKD3D_SM5_OP_CUT_STREAM = 0x76,
+ VKD3D_SM5_OP_FCALL = 0x78,
+ VKD3D_SM5_OP_BUFINFO = 0x79,
+ VKD3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
+ VKD3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
+ VKD3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
+ VKD3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
+ VKD3D_SM5_OP_GATHER4_C = 0x7e,
+ VKD3D_SM5_OP_GATHER4_PO = 0x7f,
+ VKD3D_SM5_OP_GATHER4_PO_C = 0x80,
+ VKD3D_SM5_OP_RCP = 0x81,
+ VKD3D_SM5_OP_F32TOF16 = 0x82,
+ VKD3D_SM5_OP_F16TOF32 = 0x83,
+ VKD3D_SM5_OP_COUNTBITS = 0x86,
+ VKD3D_SM5_OP_FIRSTBIT_HI = 0x87,
+ VKD3D_SM5_OP_FIRSTBIT_LO = 0x88,
+ VKD3D_SM5_OP_FIRSTBIT_SHI = 0x89,
+ VKD3D_SM5_OP_UBFE = 0x8a,
+ VKD3D_SM5_OP_IBFE = 0x8b,
+ VKD3D_SM5_OP_BFI = 0x8c,
+ VKD3D_SM5_OP_BFREV = 0x8d,
+ VKD3D_SM5_OP_SWAPC = 0x8e,
+ VKD3D_SM5_OP_DCL_STREAM = 0x8f,
+ VKD3D_SM5_OP_DCL_FUNCTION_BODY = 0x90,
+ VKD3D_SM5_OP_DCL_FUNCTION_TABLE = 0x91,
+ VKD3D_SM5_OP_DCL_INTERFACE = 0x92,
+ VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93,
+ VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94,
+ VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95,
+ VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING = 0x96,
+ VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97,
+ VKD3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98,
+ VKD3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
+ VKD3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT = 0x9a,
+ VKD3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
+ VKD3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
+ VKD3D_SM5_OP_DCL_UAV_RAW = 0x9d,
+ VKD3D_SM5_OP_DCL_UAV_STRUCTURED = 0x9e,
+ VKD3D_SM5_OP_DCL_TGSM_RAW = 0x9f,
+ VKD3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0,
+ VKD3D_SM5_OP_DCL_RESOURCE_RAW = 0xa1,
+ VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
+ VKD3D_SM5_OP_LD_UAV_TYPED = 0xa3,
+ VKD3D_SM5_OP_STORE_UAV_TYPED = 0xa4,
+ VKD3D_SM5_OP_LD_RAW = 0xa5,
+ VKD3D_SM5_OP_STORE_RAW = 0xa6,
+ VKD3D_SM5_OP_LD_STRUCTURED = 0xa7,
+ VKD3D_SM5_OP_STORE_STRUCTURED = 0xa8,
+ VKD3D_SM5_OP_ATOMIC_AND = 0xa9,
+ VKD3D_SM5_OP_ATOMIC_OR = 0xaa,
+ VKD3D_SM5_OP_ATOMIC_XOR = 0xab,
+ VKD3D_SM5_OP_ATOMIC_CMP_STORE = 0xac,
+ VKD3D_SM5_OP_ATOMIC_IADD = 0xad,
+ VKD3D_SM5_OP_ATOMIC_IMAX = 0xae,
+ VKD3D_SM5_OP_ATOMIC_IMIN = 0xaf,
+ VKD3D_SM5_OP_ATOMIC_UMAX = 0xb0,
+ VKD3D_SM5_OP_ATOMIC_UMIN = 0xb1,
+ VKD3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2,
+ VKD3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
+ VKD3D_SM5_OP_IMM_ATOMIC_IADD = 0xb4,
+ VKD3D_SM5_OP_IMM_ATOMIC_AND = 0xb5,
+ VKD3D_SM5_OP_IMM_ATOMIC_OR = 0xb6,
+ VKD3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7,
+ VKD3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8,
+ VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9,
+ VKD3D_SM5_OP_IMM_ATOMIC_IMAX = 0xba,
+ VKD3D_SM5_OP_IMM_ATOMIC_IMIN = 0xbb,
+ VKD3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc,
+ VKD3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd,
+ VKD3D_SM5_OP_SYNC = 0xbe,
+ VKD3D_SM5_OP_DADD = 0xbf,
+ VKD3D_SM5_OP_DMAX = 0xc0,
+ VKD3D_SM5_OP_DMIN = 0xc1,
+ VKD3D_SM5_OP_DMUL = 0xc2,
+ VKD3D_SM5_OP_DEQ = 0xc3,
+ VKD3D_SM5_OP_DGE = 0xc4,
+ VKD3D_SM5_OP_DLT = 0xc5,
+ VKD3D_SM5_OP_DNE = 0xc6,
+ VKD3D_SM5_OP_DMOV = 0xc7,
+ VKD3D_SM5_OP_DMOVC = 0xc8,
+ VKD3D_SM5_OP_DTOF = 0xc9,
+ VKD3D_SM5_OP_FTOD = 0xca,
+ VKD3D_SM5_OP_EVAL_SAMPLE_INDEX = 0xcc,
+ VKD3D_SM5_OP_EVAL_CENTROID = 0xcd,
+ VKD3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
+ VKD3D_SM5_OP_DDIV = 0xd2,
+ VKD3D_SM5_OP_DFMA = 0xd3,
+ VKD3D_SM5_OP_DRCP = 0xd4,
+ VKD3D_SM5_OP_MSAD = 0xd5,
+ VKD3D_SM5_OP_DTOI = 0xd6,
+ VKD3D_SM5_OP_DTOU = 0xd7,
+ VKD3D_SM5_OP_ITOD = 0xd8,
+ VKD3D_SM5_OP_UTOD = 0xd9,
+ VKD3D_SM5_OP_GATHER4_S = 0xdb,
+ VKD3D_SM5_OP_GATHER4_C_S = 0xdc,
+ VKD3D_SM5_OP_GATHER4_PO_S = 0xdd,
+ VKD3D_SM5_OP_GATHER4_PO_C_S = 0xde,
+ VKD3D_SM5_OP_LD_S = 0xdf,
+ VKD3D_SM5_OP_LD2DMS_S = 0xe0,
+ VKD3D_SM5_OP_LD_UAV_TYPED_S = 0xe1,
+ VKD3D_SM5_OP_LD_RAW_S = 0xe2,
+ VKD3D_SM5_OP_LD_STRUCTURED_S = 0xe3,
+ VKD3D_SM5_OP_SAMPLE_LOD_S = 0xe4,
+ VKD3D_SM5_OP_SAMPLE_C_LZ_S = 0xe5,
+ VKD3D_SM5_OP_SAMPLE_CL_S = 0xe6,
+ VKD3D_SM5_OP_SAMPLE_B_CL_S = 0xe7,
+ VKD3D_SM5_OP_SAMPLE_GRAD_CL_S = 0xe8,
+ VKD3D_SM5_OP_SAMPLE_C_CL_S = 0xe9,
+ VKD3D_SM5_OP_CHECK_ACCESS_FULLY_MAPPED = 0xea,
+};
+
+enum vkd3d_sm4_instruction_modifier
+{
+ VKD3D_SM4_MODIFIER_AOFFIMMI = 0x1,
+ VKD3D_SM5_MODIFIER_RESOURCE_TYPE = 0x2,
+ VKD3D_SM5_MODIFIER_DATA_TYPE = 0x3,
+};
+
+enum vkd3d_sm4_register_type
+{
+ VKD3D_SM4_RT_TEMP = 0x00,
+ VKD3D_SM4_RT_INPUT = 0x01,
+ VKD3D_SM4_RT_OUTPUT = 0x02,
+ VKD3D_SM4_RT_INDEXABLE_TEMP = 0x03,
+ VKD3D_SM4_RT_IMMCONST = 0x04,
+ VKD3D_SM4_RT_IMMCONST64 = 0x05,
+ VKD3D_SM4_RT_SAMPLER = 0x06,
+ VKD3D_SM4_RT_RESOURCE = 0x07,
+ VKD3D_SM4_RT_CONSTBUFFER = 0x08,
+ VKD3D_SM4_RT_IMMCONSTBUFFER = 0x09,
+ VKD3D_SM4_RT_PRIMID = 0x0b,
+ VKD3D_SM4_RT_DEPTHOUT = 0x0c,
+ VKD3D_SM4_RT_NULL = 0x0d,
+ VKD3D_SM4_RT_RASTERIZER = 0x0e,
+ VKD3D_SM4_RT_OMASK = 0x0f,
+ VKD3D_SM5_RT_STREAM = 0x10,
+ VKD3D_SM5_RT_FUNCTION_BODY = 0x11,
+ VKD3D_SM5_RT_FUNCTION_POINTER = 0x13,
+ VKD3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16,
+ VKD3D_SM5_RT_FORK_INSTANCE_ID = 0x17,
+ VKD3D_SM5_RT_JOIN_INSTANCE_ID = 0x18,
+ VKD3D_SM5_RT_INPUT_CONTROL_POINT = 0x19,
+ VKD3D_SM5_RT_OUTPUT_CONTROL_POINT = 0x1a,
+ VKD3D_SM5_RT_PATCH_CONSTANT_DATA = 0x1b,
+ VKD3D_SM5_RT_DOMAIN_LOCATION = 0x1c,
+ VKD3D_SM5_RT_UAV = 0x1e,
+ VKD3D_SM5_RT_SHARED_MEMORY = 0x1f,
+ VKD3D_SM5_RT_THREAD_ID = 0x20,
+ VKD3D_SM5_RT_THREAD_GROUP_ID = 0x21,
+ VKD3D_SM5_RT_LOCAL_THREAD_ID = 0x22,
+ VKD3D_SM5_RT_COVERAGE = 0x23,
+ VKD3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24,
+ VKD3D_SM5_RT_GS_INSTANCE_ID = 0x25,
+ VKD3D_SM5_RT_DEPTHOUT_GREATER_EQUAL = 0x26,
+ VKD3D_SM5_RT_DEPTHOUT_LESS_EQUAL = 0x27,
+ VKD3D_SM5_RT_OUTPUT_STENCIL_REF = 0x29,
+};
+
+enum vkd3d_sm4_extended_operand_type
+{
+ VKD3D_SM4_EXTENDED_OPERAND_NONE = 0x0,
+ VKD3D_SM4_EXTENDED_OPERAND_MODIFIER = 0x1,
+};
+
+enum vkd3d_sm4_register_modifier
+{
+ VKD3D_SM4_REGISTER_MODIFIER_NONE = 0x00,
+ VKD3D_SM4_REGISTER_MODIFIER_NEGATE = 0x01,
+ VKD3D_SM4_REGISTER_MODIFIER_ABS = 0x02,
+ VKD3D_SM4_REGISTER_MODIFIER_ABS_NEGATE = 0x03,
+};
+
+enum vkd3d_sm4_register_precision
+{
+ VKD3D_SM4_REGISTER_PRECISION_DEFAULT = 0x0,
+ VKD3D_SM4_REGISTER_PRECISION_MIN_FLOAT_16 = 0x1,
+ VKD3D_SM4_REGISTER_PRECISION_MIN_FLOAT_10 = 0x2,
+ VKD3D_SM4_REGISTER_PRECISION_MIN_INT_16 = 0x4,
+ VKD3D_SM4_REGISTER_PRECISION_MIN_UINT_16 = 0x5,
+};
+
+enum vkd3d_sm4_output_primitive_type
+{
+ VKD3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
+ VKD3D_SM4_OUTPUT_PT_LINESTRIP = 0x3,
+ VKD3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
+};
+
+enum vkd3d_sm4_input_primitive_type
+{
+ VKD3D_SM4_INPUT_PT_POINT = 0x01,
+ VKD3D_SM4_INPUT_PT_LINE = 0x02,
+ VKD3D_SM4_INPUT_PT_TRIANGLE = 0x03,
+ VKD3D_SM4_INPUT_PT_LINEADJ = 0x06,
+ VKD3D_SM4_INPUT_PT_TRIANGLEADJ = 0x07,
+ VKD3D_SM5_INPUT_PT_PATCH1 = 0x08,
+ VKD3D_SM5_INPUT_PT_PATCH2 = 0x09,
+ VKD3D_SM5_INPUT_PT_PATCH3 = 0x0a,
+ VKD3D_SM5_INPUT_PT_PATCH4 = 0x0b,
+ VKD3D_SM5_INPUT_PT_PATCH5 = 0x0c,
+ VKD3D_SM5_INPUT_PT_PATCH6 = 0x0d,
+ VKD3D_SM5_INPUT_PT_PATCH7 = 0x0e,
+ VKD3D_SM5_INPUT_PT_PATCH8 = 0x0f,
+ VKD3D_SM5_INPUT_PT_PATCH9 = 0x10,
+ VKD3D_SM5_INPUT_PT_PATCH10 = 0x11,
+ VKD3D_SM5_INPUT_PT_PATCH11 = 0x12,
+ VKD3D_SM5_INPUT_PT_PATCH12 = 0x13,
+ VKD3D_SM5_INPUT_PT_PATCH13 = 0x14,
+ VKD3D_SM5_INPUT_PT_PATCH14 = 0x15,
+ VKD3D_SM5_INPUT_PT_PATCH15 = 0x16,
+ VKD3D_SM5_INPUT_PT_PATCH16 = 0x17,
+ VKD3D_SM5_INPUT_PT_PATCH17 = 0x18,
+ VKD3D_SM5_INPUT_PT_PATCH18 = 0x19,
+ VKD3D_SM5_INPUT_PT_PATCH19 = 0x1a,
+ VKD3D_SM5_INPUT_PT_PATCH20 = 0x1b,
+ VKD3D_SM5_INPUT_PT_PATCH21 = 0x1c,
+ VKD3D_SM5_INPUT_PT_PATCH22 = 0x1d,
+ VKD3D_SM5_INPUT_PT_PATCH23 = 0x1e,
+ VKD3D_SM5_INPUT_PT_PATCH24 = 0x1f,
+ VKD3D_SM5_INPUT_PT_PATCH25 = 0x20,
+ VKD3D_SM5_INPUT_PT_PATCH26 = 0x21,
+ VKD3D_SM5_INPUT_PT_PATCH27 = 0x22,
+ VKD3D_SM5_INPUT_PT_PATCH28 = 0x23,
+ VKD3D_SM5_INPUT_PT_PATCH29 = 0x24,
+ VKD3D_SM5_INPUT_PT_PATCH30 = 0x25,
+ VKD3D_SM5_INPUT_PT_PATCH31 = 0x26,
+ VKD3D_SM5_INPUT_PT_PATCH32 = 0x27,
+};
+
+enum vkd3d_sm4_swizzle_type
+{
+ VKD3D_SM4_SWIZZLE_NONE = 0x0,
+ VKD3D_SM4_SWIZZLE_VEC4 = 0x1,
+ VKD3D_SM4_SWIZZLE_SCALAR = 0x2,
+};
+
+enum vkd3d_sm4_dimension
+{
+ VKD3D_SM4_DIMENSION_NONE = 0x0,
+ VKD3D_SM4_DIMENSION_SCALAR = 0x1,
+ VKD3D_SM4_DIMENSION_VEC4 = 0x2,
+};
+
+enum vkd3d_sm4_resource_type
+{
+ VKD3D_SM4_RESOURCE_BUFFER = 0x1,
+ VKD3D_SM4_RESOURCE_TEXTURE_1D = 0x2,
+ VKD3D_SM4_RESOURCE_TEXTURE_2D = 0x3,
+ VKD3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4,
+ VKD3D_SM4_RESOURCE_TEXTURE_3D = 0x5,
+ VKD3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6,
+ VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7,
+ VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8,
+ VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
+ VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY = 0xa,
+ VKD3D_SM4_RESOURCE_RAW_BUFFER = 0xb,
+ VKD3D_SM4_RESOURCE_STRUCTURED_BUFFER = 0xc,
+};
+
+enum vkd3d_sm4_data_type
+{
+ VKD3D_SM4_DATA_UNORM = 0x1,
+ VKD3D_SM4_DATA_SNORM = 0x2,
+ VKD3D_SM4_DATA_INT = 0x3,
+ VKD3D_SM4_DATA_UINT = 0x4,
+ VKD3D_SM4_DATA_FLOAT = 0x5,
+ VKD3D_SM4_DATA_MIXED = 0x6,
+ VKD3D_SM4_DATA_DOUBLE = 0x7,
+ VKD3D_SM4_DATA_CONTINUED = 0x8,
+ VKD3D_SM4_DATA_UNUSED = 0x9,
+};
+
+enum vkd3d_sm4_sampler_mode
+{
+ VKD3D_SM4_SAMPLER_DEFAULT = 0x0,
+ VKD3D_SM4_SAMPLER_COMPARISON = 0x1,
+};
+
+enum vkd3d_sm4_shader_data_type
+{
+ VKD3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3,
+ VKD3D_SM4_SHADER_DATA_MESSAGE = 0x4,
+};
+
+struct sm4_index_range
+{
+ unsigned int index;
+ unsigned int count;
+ unsigned int mask;
+};
+
+struct sm4_index_range_array
+{
+ unsigned int count;
+ struct sm4_index_range ranges[MAX_REG_OUTPUT * 2];
+};
+
+struct vkd3d_shader_sm4_parser
+{
+ const uint32_t *start, *end, *ptr;
+
+ unsigned int output_map[MAX_REG_OUTPUT];
+
+ enum vkd3d_shader_opcode phase;
+ bool has_control_point_phase;
+ unsigned int input_register_masks[MAX_REG_OUTPUT];
+ unsigned int output_register_masks[MAX_REG_OUTPUT];
+ unsigned int patch_constant_register_masks[MAX_REG_OUTPUT];
+
+ struct sm4_index_range_array input_index_ranges;
+ struct sm4_index_range_array output_index_ranges;
+ struct sm4_index_range_array patch_constant_index_ranges;
+
+ struct vkd3d_shader_parser p;
+};
+
+struct vkd3d_sm4_opcode_info
+{
+ enum vkd3d_sm4_opcode opcode;
+ enum vkd3d_shader_opcode handler_idx;
+ char dst_info[SM4_MAX_DST_COUNT];
+ char src_info[SM4_MAX_SRC_COUNT];
+ void (*read_opcode_func)(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token,
+ const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv);
+};
+
+static const enum vkd3d_primitive_type output_primitive_type_table[] =
+{
+ /* UNKNOWN */ VKD3D_PT_UNDEFINED,
+ /* VKD3D_SM4_OUTPUT_PT_POINTLIST */ VKD3D_PT_POINTLIST,
+ /* UNKNOWN */ VKD3D_PT_UNDEFINED,
+ /* VKD3D_SM4_OUTPUT_PT_LINESTRIP */ VKD3D_PT_LINESTRIP,
+ /* UNKNOWN */ VKD3D_PT_UNDEFINED,
+ /* VKD3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ VKD3D_PT_TRIANGLESTRIP,
+};
+
+static const enum vkd3d_primitive_type input_primitive_type_table[] =
+{
+ /* UNKNOWN */ VKD3D_PT_UNDEFINED,
+ /* VKD3D_SM4_INPUT_PT_POINT */ VKD3D_PT_POINTLIST,
+ /* VKD3D_SM4_INPUT_PT_LINE */ VKD3D_PT_LINELIST,
+ /* VKD3D_SM4_INPUT_PT_TRIANGLE */ VKD3D_PT_TRIANGLELIST,
+ /* UNKNOWN */ VKD3D_PT_UNDEFINED,
+ /* UNKNOWN */ VKD3D_PT_UNDEFINED,
+ /* VKD3D_SM4_INPUT_PT_LINEADJ */ VKD3D_PT_LINELIST_ADJ,
+ /* VKD3D_SM4_INPUT_PT_TRIANGLEADJ */ VKD3D_PT_TRIANGLELIST_ADJ,
+};
+
+static const enum vkd3d_shader_resource_type resource_type_table[] =
+{
+ /* 0 */ VKD3D_SHADER_RESOURCE_NONE,
+ /* VKD3D_SM4_RESOURCE_BUFFER */ VKD3D_SHADER_RESOURCE_BUFFER,
+ /* VKD3D_SM4_RESOURCE_TEXTURE_1D */ VKD3D_SHADER_RESOURCE_TEXTURE_1D,
+ /* VKD3D_SM4_RESOURCE_TEXTURE_2D */ VKD3D_SHADER_RESOURCE_TEXTURE_2D,
+ /* VKD3D_SM4_RESOURCE_TEXTURE_2DMS */ VKD3D_SHADER_RESOURCE_TEXTURE_2DMS,
+ /* VKD3D_SM4_RESOURCE_TEXTURE_3D */ VKD3D_SHADER_RESOURCE_TEXTURE_3D,
+ /* VKD3D_SM4_RESOURCE_TEXTURE_CUBE */ VKD3D_SHADER_RESOURCE_TEXTURE_CUBE,
+ /* VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
+ /* VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
+ /* VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
+ /* VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
+ /* VKD3D_SM4_RESOURCE_RAW_BUFFER */ VKD3D_SHADER_RESOURCE_BUFFER,
+ /* VKD3D_SM4_RESOURCE_STRUCTURED_BUFFER */ VKD3D_SHADER_RESOURCE_BUFFER,
+};
+
+static const enum vkd3d_data_type data_type_table[] =
+{
+ /* 0 */ VKD3D_DATA_FLOAT,
+ /* VKD3D_SM4_DATA_UNORM */ VKD3D_DATA_UNORM,
+ /* VKD3D_SM4_DATA_SNORM */ VKD3D_DATA_SNORM,
+ /* VKD3D_SM4_DATA_INT */ VKD3D_DATA_INT,
+ /* VKD3D_SM4_DATA_UINT */ VKD3D_DATA_UINT,
+ /* VKD3D_SM4_DATA_FLOAT */ VKD3D_DATA_FLOAT,
+ /* VKD3D_SM4_DATA_MIXED */ VKD3D_DATA_MIXED,
+ /* VKD3D_SM4_DATA_DOUBLE */ VKD3D_DATA_DOUBLE,
+ /* VKD3D_SM4_DATA_CONTINUED */ VKD3D_DATA_CONTINUED,
+ /* VKD3D_SM4_DATA_UNUSED */ VKD3D_DATA_UNUSED,
+};
+
+static struct vkd3d_shader_sm4_parser *vkd3d_shader_sm4_parser(struct vkd3d_shader_parser *parser)
+{
+ return CONTAINING_RECORD(parser, struct vkd3d_shader_sm4_parser, p);
+}
+
+static bool shader_is_sm_5_1(const struct vkd3d_shader_sm4_parser *sm4)
+{
+ const struct vkd3d_shader_version *version = &sm4->p.shader_version;
+
+ return version->major >= 5 && version->minor >= 1;
+}
+
+static bool shader_sm4_read_src_param(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr,
+ const uint32_t *end, enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param);
+static bool shader_sm4_read_dst_param(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr,
+ const uint32_t *end, enum vkd3d_data_type data_type, struct vkd3d_shader_dst_param *dst_param);
+
+static bool shader_sm4_read_register_space(struct vkd3d_shader_sm4_parser *priv,
+ const uint32_t **ptr, const uint32_t *end, unsigned int *register_space)
+{
+ *register_space = 0;
+
+ if (!shader_is_sm_5_1(priv))
+ return true;
+
+ if (*ptr >= end)
+ {
+ WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
+ return false;
+ }
+
+ *register_space = *(*ptr)++;
+ return true;
+}
+
+static void shader_sm4_read_conditional_op(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_UINT,
+ (struct vkd3d_shader_src_param *)&ins->src[0]);
+ ins->flags = (opcode_token & VKD3D_SM4_CONDITIONAL_NZ) ?
+ VKD3D_SHADER_CONDITIONAL_OP_NZ : VKD3D_SHADER_CONDITIONAL_OP_Z;
+}
+
+static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token,
+ const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ struct vkd3d_shader_immediate_constant_buffer *icb;
+ enum vkd3d_sm4_shader_data_type type;
+ unsigned int icb_size;
+
+ type = (opcode_token & VKD3D_SM4_SHADER_DATA_TYPE_MASK) >> VKD3D_SM4_SHADER_DATA_TYPE_SHIFT;
+ if (type != VKD3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER)
+ {
+ FIXME("Ignoring shader data type %#x.\n", type);
+ ins->handler_idx = VKD3DSIH_NOP;
+ return;
+ }
+
+ ++tokens;
+ icb_size = token_count - 1;
+ if (icb_size % 4)
+ {
+ FIXME("Unexpected immediate constant buffer size %u.\n", icb_size);
+ ins->handler_idx = VKD3DSIH_INVALID;
+ return;
+ }
+
+ if (!(icb = vkd3d_malloc(offsetof(struct vkd3d_shader_immediate_constant_buffer, data[icb_size]))))
+ {
+ ERR("Failed to allocate immediate constant buffer, size %u.\n", icb_size);
+ vkd3d_shader_parser_error(&priv->p, VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY, "Out of memory.");
+ ins->handler_idx = VKD3DSIH_INVALID;
+ return;
+ }
+ icb->vec4_count = icb_size / 4;
+ memcpy(icb->data, tokens, sizeof(*tokens) * icb_size);
+ shader_instruction_array_add_icb(&priv->p.instructions, icb);
+ ins->declaration.icb = icb;
+}
+
+static void shader_sm4_set_descriptor_register_range(struct vkd3d_shader_sm4_parser *sm4,
+ const struct vkd3d_shader_register *reg, struct vkd3d_shader_register_range *range)
+{
+ range->first = reg->idx[1].offset;
+ range->last = reg->idx[shader_is_sm_5_1(sm4) ? 2 : 1].offset;
+ if (range->last < range->first)
+ {
+ FIXME("Invalid register range [%u:%u].\n", range->first, range->last);
+ vkd3d_shader_parser_error(&sm4->p, VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_RANGE,
+ "Last register %u must not be less than first register %u in range.", range->last, range->first);
+ }
+}
+
+static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ struct vkd3d_shader_semantic *semantic = &ins->declaration.semantic;
+ enum vkd3d_sm4_resource_type resource_type;
+ const uint32_t *end = &tokens[token_count];
+ enum vkd3d_sm4_data_type data_type;
+ enum vkd3d_data_type reg_data_type;
+ DWORD components;
+ unsigned int i;
+
+ resource_type = (opcode_token & VKD3D_SM4_RESOURCE_TYPE_MASK) >> VKD3D_SM4_RESOURCE_TYPE_SHIFT;
+ if (!resource_type || (resource_type >= ARRAY_SIZE(resource_type_table)))
+ {
+ FIXME("Unhandled resource type %#x.\n", resource_type);
+ semantic->resource_type = VKD3D_SHADER_RESOURCE_NONE;
+ }
+ else
+ {
+ semantic->resource_type = resource_type_table[resource_type];
+ }
+
+ if (semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
+ || semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
+ {
+ semantic->sample_count = (opcode_token & VKD3D_SM4_RESOURCE_SAMPLE_COUNT_MASK)
+ >> VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT;
+ }
+
+ reg_data_type = opcode == VKD3D_SM4_OP_DCL_RESOURCE ? VKD3D_DATA_RESOURCE : VKD3D_DATA_UAV;
+ shader_sm4_read_dst_param(priv, &tokens, end, reg_data_type, &semantic->resource.reg);
+ shader_sm4_set_descriptor_register_range(priv, &semantic->resource.reg.reg, &semantic->resource.range);
+
+ components = *tokens++;
+ for (i = 0; i < VKD3D_VEC4_SIZE; i++)
+ {
+ data_type = VKD3D_SM4_TYPE_COMPONENT(components, i);
+
+ if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
+ {
+ FIXME("Unhandled data type %#x.\n", data_type);
+ semantic->resource_data_type[i] = VKD3D_DATA_FLOAT;
+ }
+ else
+ {
+ semantic->resource_data_type[i] = data_type_table[data_type];
+ }
+ }
+
+ if (reg_data_type == VKD3D_DATA_UAV)
+ ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
+
+ shader_sm4_read_register_space(priv, &tokens, end, &semantic->resource.range.space);
+}
+
+static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ const uint32_t *end = &tokens[token_count];
+
+ shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_FLOAT, &ins->declaration.cb.src);
+ shader_sm4_set_descriptor_register_range(priv, &ins->declaration.cb.src.reg, &ins->declaration.cb.range);
+ if (opcode_token & VKD3D_SM4_INDEX_TYPE_MASK)
+ ins->flags |= VKD3DSI_INDEXED_DYNAMIC;
+
+ ins->declaration.cb.size = ins->declaration.cb.src.reg.idx[2].offset;
+ ins->declaration.cb.range.space = 0;
+
+ if (shader_is_sm_5_1(priv))
+ {
+ if (tokens >= end)
+ {
+ FIXME("Invalid ptr %p >= end %p.\n", tokens, end);
+ return;
+ }
+
+ ins->declaration.cb.size = *tokens++;
+ shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.cb.range.space);
+ }
+}
+
+static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token,
+ const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ const uint32_t *end = &tokens[token_count];
+
+ ins->flags = (opcode_token & VKD3D_SM4_SAMPLER_MODE_MASK) >> VKD3D_SM4_SAMPLER_MODE_SHIFT;
+ if (ins->flags & ~VKD3D_SM4_SAMPLER_COMPARISON)
+ FIXME("Unhandled sampler mode %#x.\n", ins->flags);
+ shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_SAMPLER, &ins->declaration.sampler.src);
+ shader_sm4_set_descriptor_register_range(priv, &ins->declaration.sampler.src.reg, &ins->declaration.sampler.range);
+ shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.sampler.range.space);
+}
+
+static bool sm4_parser_is_in_fork_or_join_phase(const struct vkd3d_shader_sm4_parser *sm4)
+{
+ return sm4->phase == VKD3DSIH_HS_FORK_PHASE || sm4->phase == VKD3DSIH_HS_JOIN_PHASE;
+}
+
+static void shader_sm4_read_dcl_index_range(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ struct vkd3d_shader_index_range *index_range = &ins->declaration.index_range;
+ unsigned int i, register_idx, register_count, write_mask;
+ enum vkd3d_shader_register_type type;
+ struct sm4_index_range_array *ranges;
+ unsigned int *io_masks;
+
+ shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_OPAQUE,
+ &index_range->dst);
+ index_range->register_count = *tokens;
+
+ register_idx = index_range->dst.reg.idx[index_range->dst.reg.idx_count - 1].offset;
+ register_count = index_range->register_count;
+ write_mask = index_range->dst.write_mask;
+
+ if (vkd3d_write_mask_component_count(write_mask) != 1)
+ {
+ WARN("Unhandled write mask %#x.\n", write_mask);
+ vkd3d_shader_parser_warning(&priv->p, VKD3D_SHADER_WARNING_TPF_UNHANDLED_INDEX_RANGE_MASK,
+ "Index range mask %#x is not scalar.", write_mask);
+ }
+
+ switch ((type = index_range->dst.reg.type))
+ {
+ case VKD3DSPR_INPUT:
+ case VKD3DSPR_INCONTROLPOINT:
+ io_masks = priv->input_register_masks;
+ ranges = &priv->input_index_ranges;
+ break;
+ case VKD3DSPR_OUTPUT:
+ if (sm4_parser_is_in_fork_or_join_phase(priv))
+ {
+ io_masks = priv->patch_constant_register_masks;
+ ranges = &priv->patch_constant_index_ranges;
+ }
+ else
+ {
+ io_masks = priv->output_register_masks;
+ ranges = &priv->output_index_ranges;
+ }
+ break;
+ case VKD3DSPR_COLOROUT:
+ case VKD3DSPR_OUTCONTROLPOINT:
+ io_masks = priv->output_register_masks;
+ ranges = &priv->output_index_ranges;
+ break;
+ case VKD3DSPR_PATCHCONST:
+ io_masks = priv->patch_constant_register_masks;
+ ranges = &priv->patch_constant_index_ranges;
+ break;
+
+ default:
+ WARN("Unhandled register type %#x.\n", type);
+ vkd3d_shader_parser_error(&priv->p, VKD3D_SHADER_ERROR_TPF_INVALID_INDEX_RANGE_DCL,
+ "Invalid register type %#x for index range base %u, count %u, mask %#x.",
+ type, register_idx, register_count, write_mask);
+ return;
+ }
+
+ for (i = 0; i < ranges->count; ++i)
+ {
+ struct sm4_index_range r = ranges->ranges[i];
+
+ if (!(r.mask & write_mask))
+ continue;
+ /* Ranges with the same base but different lengths are not an issue. */
+ if (register_idx == r.index)
+ continue;
+
+ if ((r.index <= register_idx && register_idx - r.index < r.count)
+ || (register_idx < r.index && r.index - register_idx < register_count))
+ {
+ WARN("Detected index range collision for base %u, count %u, mask %#x.\n",
+ register_idx, register_count, write_mask);
+ vkd3d_shader_parser_error(&priv->p, VKD3D_SHADER_ERROR_TPF_INVALID_INDEX_RANGE_DCL,
+ "Register index range base %u, count %u, mask %#x collides with a previous declaration.",
+ register_idx, register_count, write_mask);
+ return;
+ }
+ }
+ ranges->ranges[ranges->count].index = register_idx;
+ ranges->ranges[ranges->count].count = register_count;
+ ranges->ranges[ranges->count++].mask = write_mask;
+
+ for (i = 0; i < register_count; ++i)
+ {
+ if ((io_masks[register_idx + i] & write_mask) != write_mask)
+ {
+ WARN("No matching declaration for index range base %u, count %u, mask %#x.\n",
+ register_idx, register_count, write_mask);
+ vkd3d_shader_parser_error(&priv->p, VKD3D_SHADER_ERROR_TPF_INVALID_INDEX_RANGE_DCL,
+ "Input/output registers matching index range base %u, count %u, mask %#x were not declared.",
+ register_idx, register_count, write_mask);
+ return;
+ }
+ }
+}
+
+static void shader_sm4_read_dcl_output_topology(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ enum vkd3d_sm4_output_primitive_type primitive_type;
+
+ primitive_type = (opcode_token & VKD3D_SM4_PRIMITIVE_TYPE_MASK) >> VKD3D_SM4_PRIMITIVE_TYPE_SHIFT;
+ if (primitive_type >= ARRAY_SIZE(output_primitive_type_table))
+ ins->declaration.primitive_type.type = VKD3D_PT_UNDEFINED;
+ else
+ ins->declaration.primitive_type.type = output_primitive_type_table[primitive_type];
+
+ if (ins->declaration.primitive_type.type == VKD3D_PT_UNDEFINED)
+ FIXME("Unhandled output primitive type %#x.\n", primitive_type);
+}
+
+static void shader_sm4_read_dcl_input_primitive(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ enum vkd3d_sm4_input_primitive_type primitive_type;
+
+ primitive_type = (opcode_token & VKD3D_SM4_PRIMITIVE_TYPE_MASK) >> VKD3D_SM4_PRIMITIVE_TYPE_SHIFT;
+ if (VKD3D_SM5_INPUT_PT_PATCH1 <= primitive_type && primitive_type <= VKD3D_SM5_INPUT_PT_PATCH32)
+ {
+ ins->declaration.primitive_type.type = VKD3D_PT_PATCH;
+ ins->declaration.primitive_type.patch_vertex_count = primitive_type - VKD3D_SM5_INPUT_PT_PATCH1 + 1;
+ }
+ else if (primitive_type >= ARRAY_SIZE(input_primitive_type_table))
+ {
+ ins->declaration.primitive_type.type = VKD3D_PT_UNDEFINED;
+ }
+ else
+ {
+ ins->declaration.primitive_type.type = input_primitive_type_table[primitive_type];
+ }
+
+ if (ins->declaration.primitive_type.type == VKD3D_PT_UNDEFINED)
+ FIXME("Unhandled input primitive type %#x.\n", primitive_type);
+}
+
+static void shader_sm4_read_declaration_count(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ ins->declaration.count = *tokens;
+}
+
+static void shader_sm4_read_declaration_dst(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.dst);
+}
+
+static void shader_sm4_read_declaration_register_semantic(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT,
+ &ins->declaration.register_semantic.reg);
+ ins->declaration.register_semantic.sysval_semantic = *tokens;
+}
+
+static void shader_sm4_read_dcl_input_ps(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ ins->flags = (opcode_token & VKD3D_SM4_INTERPOLATION_MODE_MASK) >> VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
+ shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.dst);
+}
+
+static void shader_sm4_read_dcl_input_ps_siv(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ ins->flags = (opcode_token & VKD3D_SM4_INTERPOLATION_MODE_MASK) >> VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
+ shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT,
+ &ins->declaration.register_semantic.reg);
+ ins->declaration.register_semantic.sysval_semantic = *tokens;
+}
+
+static void shader_sm4_read_dcl_indexable_temp(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ ins->declaration.indexable_temp.register_idx = *tokens++;
+ ins->declaration.indexable_temp.register_size = *tokens++;
+ ins->declaration.indexable_temp.component_count = *tokens;
+}
+
+static void shader_sm4_read_dcl_global_flags(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ ins->flags = (opcode_token & VKD3D_SM4_GLOBAL_FLAGS_MASK) >> VKD3D_SM4_GLOBAL_FLAGS_SHIFT;
+}
+
+static void shader_sm5_read_fcall(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token,
+ const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ struct vkd3d_shader_src_param *src_params = (struct vkd3d_shader_src_param *)ins->src;
+ src_params[0].reg.u.fp_body_idx = *tokens++;
+ shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_OPAQUE, &src_params[0]);
+}
+
+static void shader_sm5_read_dcl_function_body(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ ins->declaration.index = *tokens;
+}
+
+static void shader_sm5_read_dcl_function_table(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ ins->declaration.index = *tokens++;
+ FIXME("Ignoring set of function bodies (count %u).\n", *tokens);
+}
+
+static void shader_sm5_read_dcl_interface(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ ins->declaration.fp.index = *tokens++;
+ ins->declaration.fp.body_count = *tokens++;
+ ins->declaration.fp.array_size = *tokens >> VKD3D_SM5_FP_ARRAY_SIZE_SHIFT;
+ ins->declaration.fp.table_count = *tokens++ & VKD3D_SM5_FP_TABLE_COUNT_MASK;
+ FIXME("Ignoring set of function tables (count %u).\n", ins->declaration.fp.table_count);
+}
+
+static void shader_sm5_read_control_point_count(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ ins->declaration.count = (opcode_token & VKD3D_SM5_CONTROL_POINT_COUNT_MASK)
+ >> VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT;
+}
+
+static void shader_sm5_read_dcl_tessellator_domain(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ ins->declaration.tessellator_domain = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK)
+ >> VKD3D_SM5_TESSELLATOR_SHIFT;
+}
+
+static void shader_sm5_read_dcl_tessellator_partitioning(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ ins->declaration.tessellator_partitioning = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK)
+ >> VKD3D_SM5_TESSELLATOR_SHIFT;
+}
+
+static void shader_sm5_read_dcl_tessellator_output_primitive(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ ins->declaration.tessellator_output_primitive = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK)
+ >> VKD3D_SM5_TESSELLATOR_SHIFT;
+}
+
+static void shader_sm5_read_dcl_hs_max_tessfactor(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ ins->declaration.max_tessellation_factor = *(float *)tokens;
+}
+
+static void shader_sm5_read_dcl_thread_group(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ ins->declaration.thread_group_size.x = *tokens++;
+ ins->declaration.thread_group_size.y = *tokens++;
+ ins->declaration.thread_group_size.z = *tokens++;
+}
+
+static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token,
+ const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource;
+ const uint32_t *end = &tokens[token_count];
+
+ shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
+ shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
+ ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
+ shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
+}
+
+static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource;
+ const uint32_t *end = &tokens[token_count];
+
+ shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
+ shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
+ ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
+ resource->byte_stride = *tokens++;
+ if (resource->byte_stride % 4)
+ FIXME("Byte stride %u is not multiple of 4.\n", resource->byte_stride);
+ shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
+}
+
+static void shader_sm5_read_dcl_tgsm_raw(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.tgsm_raw.reg);
+ ins->declaration.tgsm_raw.byte_count = *tokens;
+ if (ins->declaration.tgsm_raw.byte_count % 4)
+ FIXME("Byte count %u is not multiple of 4.\n", ins->declaration.tgsm_raw.byte_count);
+}
+
+static void shader_sm5_read_dcl_tgsm_structured(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT,
+ &ins->declaration.tgsm_structured.reg);
+ ins->declaration.tgsm_structured.byte_stride = *tokens++;
+ ins->declaration.tgsm_structured.structure_count = *tokens;
+ if (ins->declaration.tgsm_structured.byte_stride % 4)
+ FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.tgsm_structured.byte_stride);
+}
+
+static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource;
+ const uint32_t *end = &tokens[token_count];
+
+ shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg);
+ shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
+ resource->byte_stride = *tokens++;
+ if (resource->byte_stride % 4)
+ FIXME("Byte stride %u is not multiple of 4.\n", resource->byte_stride);
+ shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
+}
+
+static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *ins, uint32_t opcode,
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource;
+ const uint32_t *end = &tokens[token_count];
+
+ shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg);
+ shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
+ shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
+}
+
+static void shader_sm5_read_sync(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token,
+ const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+{
+ ins->flags = (opcode_token & VKD3D_SM5_SYNC_FLAGS_MASK) >> VKD3D_SM5_SYNC_FLAGS_SHIFT;
+}
+
+/*
+ * d -> VKD3D_DATA_DOUBLE
+ * f -> VKD3D_DATA_FLOAT
+ * i -> VKD3D_DATA_INT
+ * u -> VKD3D_DATA_UINT
+ * O -> VKD3D_DATA_OPAQUE
+ * R -> VKD3D_DATA_RESOURCE
+ * S -> VKD3D_DATA_SAMPLER
+ * U -> VKD3D_DATA_UAV
+ */
+static const struct vkd3d_sm4_opcode_info opcode_table[] =
+{
+ {VKD3D_SM4_OP_ADD, VKD3DSIH_ADD, "f", "ff"},
+ {VKD3D_SM4_OP_AND, VKD3DSIH_AND, "u", "uu"},
+ {VKD3D_SM4_OP_BREAK, VKD3DSIH_BREAK, "", ""},
+ {VKD3D_SM4_OP_BREAKC, VKD3DSIH_BREAKP, "", "u",
+ shader_sm4_read_conditional_op},
+ {VKD3D_SM4_OP_CASE, VKD3DSIH_CASE, "", "u"},
+ {VKD3D_SM4_OP_CONTINUE, VKD3DSIH_CONTINUE, "", ""},
+ {VKD3D_SM4_OP_CONTINUEC, VKD3DSIH_CONTINUEP, "", "u",
+ shader_sm4_read_conditional_op},
+ {VKD3D_SM4_OP_CUT, VKD3DSIH_CUT, "", ""},
+ {VKD3D_SM4_OP_DEFAULT, VKD3DSIH_DEFAULT, "", ""},
+ {VKD3D_SM4_OP_DERIV_RTX, VKD3DSIH_DSX, "f", "f"},
+ {VKD3D_SM4_OP_DERIV_RTY, VKD3DSIH_DSY, "f", "f"},
+ {VKD3D_SM4_OP_DISCARD, VKD3DSIH_DISCARD, "", "u",
+ shader_sm4_read_conditional_op},
+ {VKD3D_SM4_OP_DIV, VKD3DSIH_DIV, "f", "ff"},
+ {VKD3D_SM4_OP_DP2, VKD3DSIH_DP2, "f", "ff"},
+ {VKD3D_SM4_OP_DP3, VKD3DSIH_DP3, "f", "ff"},
+ {VKD3D_SM4_OP_DP4, VKD3DSIH_DP4, "f", "ff"},
+ {VKD3D_SM4_OP_ELSE, VKD3DSIH_ELSE, "", ""},
+ {VKD3D_SM4_OP_EMIT, VKD3DSIH_EMIT, "", ""},
+ {VKD3D_SM4_OP_ENDIF, VKD3DSIH_ENDIF, "", ""},
+ {VKD3D_SM4_OP_ENDLOOP, VKD3DSIH_ENDLOOP, "", ""},
+ {VKD3D_SM4_OP_ENDSWITCH, VKD3DSIH_ENDSWITCH, "", ""},
+ {VKD3D_SM4_OP_EQ, VKD3DSIH_EQ, "u", "ff"},
+ {VKD3D_SM4_OP_EXP, VKD3DSIH_EXP, "f", "f"},
+ {VKD3D_SM4_OP_FRC, VKD3DSIH_FRC, "f", "f"},
+ {VKD3D_SM4_OP_FTOI, VKD3DSIH_FTOI, "i", "f"},
+ {VKD3D_SM4_OP_FTOU, VKD3DSIH_FTOU, "u", "f"},
+ {VKD3D_SM4_OP_GE, VKD3DSIH_GE, "u", "ff"},
+ {VKD3D_SM4_OP_IADD, VKD3DSIH_IADD, "i", "ii"},
+ {VKD3D_SM4_OP_IF, VKD3DSIH_IF, "", "u",
+ shader_sm4_read_conditional_op},
+ {VKD3D_SM4_OP_IEQ, VKD3DSIH_IEQ, "u", "ii"},
+ {VKD3D_SM4_OP_IGE, VKD3DSIH_IGE, "u", "ii"},
+ {VKD3D_SM4_OP_ILT, VKD3DSIH_ILT, "u", "ii"},
+ {VKD3D_SM4_OP_IMAD, VKD3DSIH_IMAD, "i", "iii"},
+ {VKD3D_SM4_OP_IMAX, VKD3DSIH_IMAX, "i", "ii"},
+ {VKD3D_SM4_OP_IMIN, VKD3DSIH_IMIN, "i", "ii"},
+ {VKD3D_SM4_OP_IMUL, VKD3DSIH_IMUL, "ii", "ii"},
+ {VKD3D_SM4_OP_INE, VKD3DSIH_INE, "u", "ii"},
+ {VKD3D_SM4_OP_INEG, VKD3DSIH_INEG, "i", "i"},
+ {VKD3D_SM4_OP_ISHL, VKD3DSIH_ISHL, "i", "ii"},
+ {VKD3D_SM4_OP_ISHR, VKD3DSIH_ISHR, "i", "ii"},
+ {VKD3D_SM4_OP_ITOF, VKD3DSIH_ITOF, "f", "i"},
+ {VKD3D_SM4_OP_LABEL, VKD3DSIH_LABEL, "", "O"},
+ {VKD3D_SM4_OP_LD, VKD3DSIH_LD, "u", "iR"},
+ {VKD3D_SM4_OP_LD2DMS, VKD3DSIH_LD2DMS, "u", "iRi"},
+ {VKD3D_SM4_OP_LOG, VKD3DSIH_LOG, "f", "f"},
+ {VKD3D_SM4_OP_LOOP, VKD3DSIH_LOOP, "", ""},
+ {VKD3D_SM4_OP_LT, VKD3DSIH_LT, "u", "ff"},
+ {VKD3D_SM4_OP_MAD, VKD3DSIH_MAD, "f", "fff"},
+ {VKD3D_SM4_OP_MIN, VKD3DSIH_MIN, "f", "ff"},
+ {VKD3D_SM4_OP_MAX, VKD3DSIH_MAX, "f", "ff"},
+ {VKD3D_SM4_OP_SHADER_DATA, VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, "", "",
+ shader_sm4_read_shader_data},
+ {VKD3D_SM4_OP_MOV, VKD3DSIH_MOV, "f", "f"},
+ {VKD3D_SM4_OP_MOVC, VKD3DSIH_MOVC, "f", "uff"},
+ {VKD3D_SM4_OP_MUL, VKD3DSIH_MUL, "f", "ff"},
+ {VKD3D_SM4_OP_NE, VKD3DSIH_NE, "u", "ff"},
+ {VKD3D_SM4_OP_NOP, VKD3DSIH_NOP, "", ""},
+ {VKD3D_SM4_OP_NOT, VKD3DSIH_NOT, "u", "u"},
+ {VKD3D_SM4_OP_OR, VKD3DSIH_OR, "u", "uu"},
+ {VKD3D_SM4_OP_RESINFO, VKD3DSIH_RESINFO, "f", "iR"},
+ {VKD3D_SM4_OP_RET, VKD3DSIH_RET, "", ""},
+ {VKD3D_SM4_OP_RETC, VKD3DSIH_RETP, "", "u",
+ shader_sm4_read_conditional_op},
+ {VKD3D_SM4_OP_ROUND_NE, VKD3DSIH_ROUND_NE, "f", "f"},
+ {VKD3D_SM4_OP_ROUND_NI, VKD3DSIH_ROUND_NI, "f", "f"},
+ {VKD3D_SM4_OP_ROUND_PI, VKD3DSIH_ROUND_PI, "f", "f"},
+ {VKD3D_SM4_OP_ROUND_Z, VKD3DSIH_ROUND_Z, "f", "f"},
+ {VKD3D_SM4_OP_RSQ, VKD3DSIH_RSQ, "f", "f"},
+ {VKD3D_SM4_OP_SAMPLE, VKD3DSIH_SAMPLE, "u", "fRS"},
+ {VKD3D_SM4_OP_SAMPLE_C, VKD3DSIH_SAMPLE_C, "f", "fRSf"},
+ {VKD3D_SM4_OP_SAMPLE_C_LZ, VKD3DSIH_SAMPLE_C_LZ, "f", "fRSf"},
+ {VKD3D_SM4_OP_SAMPLE_LOD, VKD3DSIH_SAMPLE_LOD, "u", "fRSf"},
+ {VKD3D_SM4_OP_SAMPLE_GRAD, VKD3DSIH_SAMPLE_GRAD, "u", "fRSff"},
+ {VKD3D_SM4_OP_SAMPLE_B, VKD3DSIH_SAMPLE_B, "u", "fRSf"},
+ {VKD3D_SM4_OP_SQRT, VKD3DSIH_SQRT, "f", "f"},
+ {VKD3D_SM4_OP_SWITCH, VKD3DSIH_SWITCH, "", "i"},
+ {VKD3D_SM4_OP_SINCOS, VKD3DSIH_SINCOS, "ff", "f"},
+ {VKD3D_SM4_OP_UDIV, VKD3DSIH_UDIV, "uu", "uu"},
+ {VKD3D_SM4_OP_ULT, VKD3DSIH_ULT, "u", "uu"},
+ {VKD3D_SM4_OP_UGE, VKD3DSIH_UGE, "u", "uu"},
+ {VKD3D_SM4_OP_UMUL, VKD3DSIH_UMUL, "uu", "uu"},
+ {VKD3D_SM4_OP_UMAX, VKD3DSIH_UMAX, "u", "uu"},
+ {VKD3D_SM4_OP_UMIN, VKD3DSIH_UMIN, "u", "uu"},
+ {VKD3D_SM4_OP_USHR, VKD3DSIH_USHR, "u", "uu"},
+ {VKD3D_SM4_OP_UTOF, VKD3DSIH_UTOF, "f", "u"},
+ {VKD3D_SM4_OP_XOR, VKD3DSIH_XOR, "u", "uu"},
+ {VKD3D_SM4_OP_DCL_RESOURCE, VKD3DSIH_DCL, "", "",
+ shader_sm4_read_dcl_resource},
+ {VKD3D_SM4_OP_DCL_CONSTANT_BUFFER, VKD3DSIH_DCL_CONSTANT_BUFFER, "", "",
+ shader_sm4_read_dcl_constant_buffer},
+ {VKD3D_SM4_OP_DCL_SAMPLER, VKD3DSIH_DCL_SAMPLER, "", "",
+ shader_sm4_read_dcl_sampler},
+ {VKD3D_SM4_OP_DCL_INDEX_RANGE, VKD3DSIH_DCL_INDEX_RANGE, "", "",
+ shader_sm4_read_dcl_index_range},
+ {VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, VKD3DSIH_DCL_OUTPUT_TOPOLOGY, "", "",
+ shader_sm4_read_dcl_output_topology},
+ {VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE, VKD3DSIH_DCL_INPUT_PRIMITIVE, "", "",
+ shader_sm4_read_dcl_input_primitive},
+ {VKD3D_SM4_OP_DCL_VERTICES_OUT, VKD3DSIH_DCL_VERTICES_OUT, "", "",
+ shader_sm4_read_declaration_count},
+ {VKD3D_SM4_OP_DCL_INPUT, VKD3DSIH_DCL_INPUT, "", "",
+ shader_sm4_read_declaration_dst},
+ {VKD3D_SM4_OP_DCL_INPUT_SGV, VKD3DSIH_DCL_INPUT_SGV, "", "",
+ shader_sm4_read_declaration_register_semantic},
+ {VKD3D_SM4_OP_DCL_INPUT_SIV, VKD3DSIH_DCL_INPUT_SIV, "", "",
+ shader_sm4_read_declaration_register_semantic},
+ {VKD3D_SM4_OP_DCL_INPUT_PS, VKD3DSIH_DCL_INPUT_PS, "", "",
+ shader_sm4_read_dcl_input_ps},
+ {VKD3D_SM4_OP_DCL_INPUT_PS_SGV, VKD3DSIH_DCL_INPUT_PS_SGV, "", "",
+ shader_sm4_read_declaration_register_semantic},
+ {VKD3D_SM4_OP_DCL_INPUT_PS_SIV, VKD3DSIH_DCL_INPUT_PS_SIV, "", "",
+ shader_sm4_read_dcl_input_ps_siv},
+ {VKD3D_SM4_OP_DCL_OUTPUT, VKD3DSIH_DCL_OUTPUT, "", "",
+ shader_sm4_read_declaration_dst},
+ {VKD3D_SM4_OP_DCL_OUTPUT_SIV, VKD3DSIH_DCL_OUTPUT_SIV, "", "",
+ shader_sm4_read_declaration_register_semantic},
+ {VKD3D_SM4_OP_DCL_TEMPS, VKD3DSIH_DCL_TEMPS, "", "",
+ shader_sm4_read_declaration_count},
+ {VKD3D_SM4_OP_DCL_INDEXABLE_TEMP, VKD3DSIH_DCL_INDEXABLE_TEMP, "", "",
+ shader_sm4_read_dcl_indexable_temp},
+ {VKD3D_SM4_OP_DCL_GLOBAL_FLAGS, VKD3DSIH_DCL_GLOBAL_FLAGS, "", "",
+ shader_sm4_read_dcl_global_flags},
+ {VKD3D_SM4_OP_LOD, VKD3DSIH_LOD, "f", "fRS"},
+ {VKD3D_SM4_OP_GATHER4, VKD3DSIH_GATHER4, "u", "fRS"},
+ {VKD3D_SM4_OP_SAMPLE_POS, VKD3DSIH_SAMPLE_POS, "f", "Ru"},
+ {VKD3D_SM4_OP_SAMPLE_INFO, VKD3DSIH_SAMPLE_INFO, "f", "R"},
+ {VKD3D_SM5_OP_HS_DECLS, VKD3DSIH_HS_DECLS, "", ""},
+ {VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE, VKD3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
+ {VKD3D_SM5_OP_HS_FORK_PHASE, VKD3DSIH_HS_FORK_PHASE, "", ""},
+ {VKD3D_SM5_OP_HS_JOIN_PHASE, VKD3DSIH_HS_JOIN_PHASE, "", ""},
+ {VKD3D_SM5_OP_EMIT_STREAM, VKD3DSIH_EMIT_STREAM, "", "f"},
+ {VKD3D_SM5_OP_CUT_STREAM, VKD3DSIH_CUT_STREAM, "", "f"},
+ {VKD3D_SM5_OP_FCALL, VKD3DSIH_FCALL, "", "O",
+ shader_sm5_read_fcall},
+ {VKD3D_SM5_OP_BUFINFO, VKD3DSIH_BUFINFO, "i", "U"},
+ {VKD3D_SM5_OP_DERIV_RTX_COARSE, VKD3DSIH_DSX_COARSE, "f", "f"},
+ {VKD3D_SM5_OP_DERIV_RTX_FINE, VKD3DSIH_DSX_FINE, "f", "f"},
+ {VKD3D_SM5_OP_DERIV_RTY_COARSE, VKD3DSIH_DSY_COARSE, "f", "f"},
+ {VKD3D_SM5_OP_DERIV_RTY_FINE, VKD3DSIH_DSY_FINE, "f", "f"},
+ {VKD3D_SM5_OP_GATHER4_C, VKD3DSIH_GATHER4_C, "f", "fRSf"},
+ {VKD3D_SM5_OP_GATHER4_PO, VKD3DSIH_GATHER4_PO, "f", "fiRS"},
+ {VKD3D_SM5_OP_GATHER4_PO_C, VKD3DSIH_GATHER4_PO_C, "f", "fiRSf"},
+ {VKD3D_SM5_OP_RCP, VKD3DSIH_RCP, "f", "f"},
+ {VKD3D_SM5_OP_F32TOF16, VKD3DSIH_F32TOF16, "u", "f"},
+ {VKD3D_SM5_OP_F16TOF32, VKD3DSIH_F16TOF32, "f", "u"},
+ {VKD3D_SM5_OP_COUNTBITS, VKD3DSIH_COUNTBITS, "u", "u"},
+ {VKD3D_SM5_OP_FIRSTBIT_HI, VKD3DSIH_FIRSTBIT_HI, "u", "u"},
+ {VKD3D_SM5_OP_FIRSTBIT_LO, VKD3DSIH_FIRSTBIT_LO, "u", "u"},
+ {VKD3D_SM5_OP_FIRSTBIT_SHI, VKD3DSIH_FIRSTBIT_SHI, "u", "i"},
+ {VKD3D_SM5_OP_UBFE, VKD3DSIH_UBFE, "u", "iiu"},
+ {VKD3D_SM5_OP_IBFE, VKD3DSIH_IBFE, "i", "iii"},
+ {VKD3D_SM5_OP_BFI, VKD3DSIH_BFI, "u", "iiuu"},
+ {VKD3D_SM5_OP_BFREV, VKD3DSIH_BFREV, "u", "u"},
+ {VKD3D_SM5_OP_SWAPC, VKD3DSIH_SWAPC, "ff", "uff"},
+ {VKD3D_SM5_OP_DCL_STREAM, VKD3DSIH_DCL_STREAM, "", "O"},
+ {VKD3D_SM5_OP_DCL_FUNCTION_BODY, VKD3DSIH_DCL_FUNCTION_BODY, "", "",
+ shader_sm5_read_dcl_function_body},
+ {VKD3D_SM5_OP_DCL_FUNCTION_TABLE, VKD3DSIH_DCL_FUNCTION_TABLE, "", "",
+ shader_sm5_read_dcl_function_table},
+ {VKD3D_SM5_OP_DCL_INTERFACE, VKD3DSIH_DCL_INTERFACE, "", "",
+ shader_sm5_read_dcl_interface},
+ {VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", "",
+ shader_sm5_read_control_point_count},
+ {VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", "",
+ shader_sm5_read_control_point_count},
+ {VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, VKD3DSIH_DCL_TESSELLATOR_DOMAIN, "", "",
+ shader_sm5_read_dcl_tessellator_domain},
+ {VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING, VKD3DSIH_DCL_TESSELLATOR_PARTITIONING, "", "",
+ shader_sm5_read_dcl_tessellator_partitioning},
+ {VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, "", "",
+ shader_sm5_read_dcl_tessellator_output_primitive},
+ {VKD3D_SM5_OP_DCL_HS_MAX_TESSFACTOR, VKD3DSIH_DCL_HS_MAX_TESSFACTOR, "", "",
+ shader_sm5_read_dcl_hs_max_tessfactor},
+ {VKD3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", "",
+ shader_sm4_read_declaration_count},
+ {VKD3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, "", "",
+ shader_sm4_read_declaration_count},
+ {VKD3D_SM5_OP_DCL_THREAD_GROUP, VKD3DSIH_DCL_THREAD_GROUP, "", "",
+ shader_sm5_read_dcl_thread_group},
+ {VKD3D_SM5_OP_DCL_UAV_TYPED, VKD3DSIH_DCL_UAV_TYPED, "", "",
+ shader_sm4_read_dcl_resource},
+ {VKD3D_SM5_OP_DCL_UAV_RAW, VKD3DSIH_DCL_UAV_RAW, "", "",
+ shader_sm5_read_dcl_uav_raw},
+ {VKD3D_SM5_OP_DCL_UAV_STRUCTURED, VKD3DSIH_DCL_UAV_STRUCTURED, "", "",
+ shader_sm5_read_dcl_uav_structured},
+ {VKD3D_SM5_OP_DCL_TGSM_RAW, VKD3DSIH_DCL_TGSM_RAW, "", "",
+ shader_sm5_read_dcl_tgsm_raw},
+ {VKD3D_SM5_OP_DCL_TGSM_STRUCTURED, VKD3DSIH_DCL_TGSM_STRUCTURED, "", "",
+ shader_sm5_read_dcl_tgsm_structured},
+ {VKD3D_SM5_OP_DCL_RESOURCE_RAW, VKD3DSIH_DCL_RESOURCE_RAW, "", "",
+ shader_sm5_read_dcl_resource_raw},
+ {VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED, VKD3DSIH_DCL_RESOURCE_STRUCTURED, "", "",
+ shader_sm5_read_dcl_resource_structured},
+ {VKD3D_SM5_OP_LD_UAV_TYPED, VKD3DSIH_LD_UAV_TYPED, "u", "iU"},
+ {VKD3D_SM5_OP_STORE_UAV_TYPED, VKD3DSIH_STORE_UAV_TYPED, "U", "iu"},
+ {VKD3D_SM5_OP_LD_RAW, VKD3DSIH_LD_RAW, "u", "iU"},
+ {VKD3D_SM5_OP_STORE_RAW, VKD3DSIH_STORE_RAW, "U", "uu"},
+ {VKD3D_SM5_OP_LD_STRUCTURED, VKD3DSIH_LD_STRUCTURED, "u", "iiR"},
+ {VKD3D_SM5_OP_STORE_STRUCTURED, VKD3DSIH_STORE_STRUCTURED, "U", "iiu"},
+ {VKD3D_SM5_OP_ATOMIC_AND, VKD3DSIH_ATOMIC_AND, "U", "iu"},
+ {VKD3D_SM5_OP_ATOMIC_OR, VKD3DSIH_ATOMIC_OR, "U", "iu"},
+ {VKD3D_SM5_OP_ATOMIC_XOR, VKD3DSIH_ATOMIC_XOR, "U", "iu"},
+ {VKD3D_SM5_OP_ATOMIC_CMP_STORE, VKD3DSIH_ATOMIC_CMP_STORE, "U", "iuu"},
+ {VKD3D_SM5_OP_ATOMIC_IADD, VKD3DSIH_ATOMIC_IADD, "U", "ii"},
+ {VKD3D_SM5_OP_ATOMIC_IMAX, VKD3DSIH_ATOMIC_IMAX, "U", "ii"},
+ {VKD3D_SM5_OP_ATOMIC_IMIN, VKD3DSIH_ATOMIC_IMIN, "U", "ii"},
+ {VKD3D_SM5_OP_ATOMIC_UMAX, VKD3DSIH_ATOMIC_UMAX, "U", "iu"},
+ {VKD3D_SM5_OP_ATOMIC_UMIN, VKD3DSIH_ATOMIC_UMIN, "U", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_ALLOC, VKD3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_CONSUME, VKD3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_IADD, VKD3DSIH_IMM_ATOMIC_IADD, "uU", "ii"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_AND, VKD3DSIH_IMM_ATOMIC_AND, "uU", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_OR, VKD3DSIH_IMM_ATOMIC_OR, "uU", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_XOR, VKD3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_EXCH, VKD3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, VKD3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_IMAX, VKD3DSIH_IMM_ATOMIC_IMAX, "iU", "ii"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_IMIN, VKD3DSIH_IMM_ATOMIC_IMIN, "iU", "ii"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_UMAX, VKD3DSIH_IMM_ATOMIC_UMAX, "uU", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_UMIN, VKD3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"},
+ {VKD3D_SM5_OP_SYNC, VKD3DSIH_SYNC, "", "",
+ shader_sm5_read_sync},
+ {VKD3D_SM5_OP_DADD, VKD3DSIH_DADD, "d", "dd"},
+ {VKD3D_SM5_OP_DMAX, VKD3DSIH_DMAX, "d", "dd"},
+ {VKD3D_SM5_OP_DMIN, VKD3DSIH_DMIN, "d", "dd"},
+ {VKD3D_SM5_OP_DMUL, VKD3DSIH_DMUL, "d", "dd"},
+ {VKD3D_SM5_OP_DEQ, VKD3DSIH_DEQ, "u", "dd"},
+ {VKD3D_SM5_OP_DGE, VKD3DSIH_DGE, "u", "dd"},
+ {VKD3D_SM5_OP_DLT, VKD3DSIH_DLT, "u", "dd"},
+ {VKD3D_SM5_OP_DNE, VKD3DSIH_DNE, "u", "dd"},
+ {VKD3D_SM5_OP_DMOV, VKD3DSIH_DMOV, "d", "d"},
+ {VKD3D_SM5_OP_DMOVC, VKD3DSIH_DMOVC, "d", "udd"},
+ {VKD3D_SM5_OP_DTOF, VKD3DSIH_DTOF, "f", "d"},
+ {VKD3D_SM5_OP_FTOD, VKD3DSIH_FTOD, "d", "f"},
+ {VKD3D_SM5_OP_EVAL_SAMPLE_INDEX, VKD3DSIH_EVAL_SAMPLE_INDEX, "f", "fi"},
+ {VKD3D_SM5_OP_EVAL_CENTROID, VKD3DSIH_EVAL_CENTROID, "f", "f"},
+ {VKD3D_SM5_OP_DCL_GS_INSTANCES, VKD3DSIH_DCL_GS_INSTANCES, "", "",
+ shader_sm4_read_declaration_count},
+ {VKD3D_SM5_OP_DDIV, VKD3DSIH_DDIV, "d", "dd"},
+ {VKD3D_SM5_OP_DFMA, VKD3DSIH_DFMA, "d", "ddd"},
+ {VKD3D_SM5_OP_DRCP, VKD3DSIH_DRCP, "d", "d"},
+ {VKD3D_SM5_OP_MSAD, VKD3DSIH_MSAD, "u", "uuu"},
+ {VKD3D_SM5_OP_DTOI, VKD3DSIH_DTOI, "i", "d"},
+ {VKD3D_SM5_OP_DTOU, VKD3DSIH_DTOU, "u", "d"},
+ {VKD3D_SM5_OP_ITOD, VKD3DSIH_ITOD, "d", "i"},
+ {VKD3D_SM5_OP_UTOD, VKD3DSIH_UTOD, "d", "u"},
+ {VKD3D_SM5_OP_GATHER4_S, VKD3DSIH_GATHER4_S, "uu", "fRS"},
+ {VKD3D_SM5_OP_GATHER4_C_S, VKD3DSIH_GATHER4_C_S, "fu", "fRSf"},
+ {VKD3D_SM5_OP_GATHER4_PO_S, VKD3DSIH_GATHER4_PO_S, "fu", "fiRS"},
+ {VKD3D_SM5_OP_GATHER4_PO_C_S, VKD3DSIH_GATHER4_PO_C_S, "fu", "fiRSf"},
+ {VKD3D_SM5_OP_LD_S, VKD3DSIH_LD_S, "uu", "iR"},
+ {VKD3D_SM5_OP_LD2DMS_S, VKD3DSIH_LD2DMS_S, "uu", "iRi"},
+ {VKD3D_SM5_OP_LD_UAV_TYPED_S, VKD3DSIH_LD_UAV_TYPED_S, "uu", "iU"},
+ {VKD3D_SM5_OP_LD_RAW_S, VKD3DSIH_LD_RAW_S, "uu", "iU"},
+ {VKD3D_SM5_OP_LD_STRUCTURED_S, VKD3DSIH_LD_STRUCTURED_S, "uu", "iiR"},
+ {VKD3D_SM5_OP_SAMPLE_LOD_S, VKD3DSIH_SAMPLE_LOD_S, "uu", "fRSf"},
+ {VKD3D_SM5_OP_SAMPLE_C_LZ_S, VKD3DSIH_SAMPLE_C_LZ_S, "fu", "fRSf"},
+ {VKD3D_SM5_OP_SAMPLE_CL_S, VKD3DSIH_SAMPLE_CL_S, "uu", "fRSf"},
+ {VKD3D_SM5_OP_SAMPLE_B_CL_S, VKD3DSIH_SAMPLE_B_CL_S, "uu", "fRSff"},
+ {VKD3D_SM5_OP_SAMPLE_GRAD_CL_S, VKD3DSIH_SAMPLE_GRAD_CL_S, "uu", "fRSfff"},
+ {VKD3D_SM5_OP_SAMPLE_C_CL_S, VKD3DSIH_SAMPLE_C_CL_S, "fu", "fRSff"},
+ {VKD3D_SM5_OP_CHECK_ACCESS_FULLY_MAPPED, VKD3DSIH_CHECK_ACCESS_FULLY_MAPPED, "u", "u"},
+};
+
+static const enum vkd3d_shader_register_type register_type_table[] =
+{
+ /* VKD3D_SM4_RT_TEMP */ VKD3DSPR_TEMP,
+ /* VKD3D_SM4_RT_INPUT */ VKD3DSPR_INPUT,
+ /* VKD3D_SM4_RT_OUTPUT */ VKD3DSPR_OUTPUT,
+ /* VKD3D_SM4_RT_INDEXABLE_TEMP */ VKD3DSPR_IDXTEMP,
+ /* VKD3D_SM4_RT_IMMCONST */ VKD3DSPR_IMMCONST,
+ /* VKD3D_SM4_RT_IMMCONST64 */ VKD3DSPR_IMMCONST64,
+ /* VKD3D_SM4_RT_SAMPLER */ VKD3DSPR_SAMPLER,
+ /* VKD3D_SM4_RT_RESOURCE */ VKD3DSPR_RESOURCE,
+ /* VKD3D_SM4_RT_CONSTBUFFER */ VKD3DSPR_CONSTBUFFER,
+ /* VKD3D_SM4_RT_IMMCONSTBUFFER */ VKD3DSPR_IMMCONSTBUFFER,
+ /* UNKNOWN */ ~0u,
+ /* VKD3D_SM4_RT_PRIMID */ VKD3DSPR_PRIMID,
+ /* VKD3D_SM4_RT_DEPTHOUT */ VKD3DSPR_DEPTHOUT,
+ /* VKD3D_SM4_RT_NULL */ VKD3DSPR_NULL,
+ /* VKD3D_SM4_RT_RASTERIZER */ VKD3DSPR_RASTERIZER,
+ /* VKD3D_SM4_RT_OMASK */ VKD3DSPR_SAMPLEMASK,
+ /* VKD3D_SM5_RT_STREAM */ VKD3DSPR_STREAM,
+ /* VKD3D_SM5_RT_FUNCTION_BODY */ VKD3DSPR_FUNCTIONBODY,
+ /* UNKNOWN */ ~0u,
+ /* VKD3D_SM5_RT_FUNCTION_POINTER */ VKD3DSPR_FUNCTIONPOINTER,
+ /* UNKNOWN */ ~0u,
+ /* UNKNOWN */ ~0u,
+ /* VKD3D_SM5_RT_OUTPUT_CONTROL_POINT_ID */ VKD3DSPR_OUTPOINTID,
+ /* VKD3D_SM5_RT_FORK_INSTANCE_ID */ VKD3DSPR_FORKINSTID,
+ /* VKD3D_SM5_RT_JOIN_INSTANCE_ID */ VKD3DSPR_JOININSTID,
+ /* VKD3D_SM5_RT_INPUT_CONTROL_POINT */ VKD3DSPR_INCONTROLPOINT,
+ /* VKD3D_SM5_RT_OUTPUT_CONTROL_POINT */ VKD3DSPR_OUTCONTROLPOINT,
+ /* VKD3D_SM5_RT_PATCH_CONSTANT_DATA */ VKD3DSPR_PATCHCONST,
+ /* VKD3D_SM5_RT_DOMAIN_LOCATION */ VKD3DSPR_TESSCOORD,
+ /* UNKNOWN */ ~0u,
+ /* VKD3D_SM5_RT_UAV */ VKD3DSPR_UAV,
+ /* VKD3D_SM5_RT_SHARED_MEMORY */ VKD3DSPR_GROUPSHAREDMEM,
+ /* VKD3D_SM5_RT_THREAD_ID */ VKD3DSPR_THREADID,
+ /* VKD3D_SM5_RT_THREAD_GROUP_ID */ VKD3DSPR_THREADGROUPID,
+ /* VKD3D_SM5_RT_LOCAL_THREAD_ID */ VKD3DSPR_LOCALTHREADID,
+ /* VKD3D_SM5_RT_COVERAGE */ VKD3DSPR_COVERAGE,
+ /* VKD3D_SM5_RT_LOCAL_THREAD_INDEX */ VKD3DSPR_LOCALTHREADINDEX,
+ /* VKD3D_SM5_RT_GS_INSTANCE_ID */ VKD3DSPR_GSINSTID,
+ /* VKD3D_SM5_RT_DEPTHOUT_GREATER_EQUAL */ VKD3DSPR_DEPTHOUTGE,
+ /* VKD3D_SM5_RT_DEPTHOUT_LESS_EQUAL */ VKD3DSPR_DEPTHOUTLE,
+ /* VKD3D_SM5_RT_CYCLE_COUNTER */ ~0u,
+ /* VKD3D_SM5_RT_OUTPUT_STENCIL_REF */ VKD3DSPR_OUTSTENCILREF,
+};
+
+static const enum vkd3d_shader_register_precision register_precision_table[] =
+{
+ /* VKD3D_SM4_REGISTER_PRECISION_DEFAULT */ VKD3D_SHADER_REGISTER_PRECISION_DEFAULT,
+ /* VKD3D_SM4_REGISTER_PRECISION_MIN_FLOAT_16 */ VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_16,
+ /* VKD3D_SM4_REGISTER_PRECISION_MIN_FLOAT_10 */ VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_10,
+ /* UNKNOWN */ VKD3D_SHADER_REGISTER_PRECISION_INVALID,
+ /* VKD3D_SM4_REGISTER_PRECISION_MIN_INT_16 */ VKD3D_SHADER_REGISTER_PRECISION_MIN_INT_16,
+ /* VKD3D_SM4_REGISTER_PRECISION_MIN_UINT_16 */ VKD3D_SHADER_REGISTER_PRECISION_MIN_UINT_16,
+};
+
+static const struct vkd3d_sm4_opcode_info *get_opcode_info(enum vkd3d_sm4_opcode opcode)
+{
+ unsigned int i;
+
+ for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
+ {
+ if (opcode == opcode_table[i].opcode) return &opcode_table[i];
+ }
+
+ return NULL;
+}
+
+static void map_register(const struct vkd3d_shader_sm4_parser *sm4, struct vkd3d_shader_register *reg)
+{
+ switch (sm4->p.shader_version.type)
+ {
+ case VKD3D_SHADER_TYPE_PIXEL:
+ if (reg->type == VKD3DSPR_OUTPUT)
+ {
+ unsigned int reg_idx = reg->idx[0].offset;
+
+ if (reg_idx >= ARRAY_SIZE(sm4->output_map))
+ {
+ /* Validated later */
+ break;
+ }
+
+ reg->type = VKD3DSPR_COLOROUT;
+ reg->idx[0].offset = sm4->output_map[reg_idx];
+ }
+ break;
+
+ default:
+ break;
+ }
+}
+
+static enum vkd3d_data_type map_data_type(char t)
+{
+ switch (t)
+ {
+ case 'd':
+ return VKD3D_DATA_DOUBLE;
+ case 'f':
+ return VKD3D_DATA_FLOAT;
+ case 'i':
+ return VKD3D_DATA_INT;
+ case 'u':
+ return VKD3D_DATA_UINT;
+ case 'O':
+ return VKD3D_DATA_OPAQUE;
+ case 'R':
+ return VKD3D_DATA_RESOURCE;
+ case 'S':
+ return VKD3D_DATA_SAMPLER;
+ case 'U':
+ return VKD3D_DATA_UAV;
+ default:
+ ERR("Invalid data type '%c'.\n", t);
+ return VKD3D_DATA_FLOAT;
+ }
+}
+
+static void shader_sm4_destroy(struct vkd3d_shader_parser *parser)
+{
+ struct vkd3d_shader_sm4_parser *sm4 = vkd3d_shader_sm4_parser(parser);
+
+ shader_instruction_array_destroy(&parser->instructions);
+ free_shader_desc(&parser->shader_desc);
+ vkd3d_free(sm4);
+}
+
+static bool shader_sm4_read_reg_idx(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr,
+ const uint32_t *end, uint32_t addressing, struct vkd3d_shader_register_index *reg_idx)
+{
+ if (addressing & VKD3D_SM4_ADDRESSING_RELATIVE)
+ {
+ struct vkd3d_shader_src_param *rel_addr = shader_parser_get_src_params(&priv->p, 1);
+
+ if (!(reg_idx->rel_addr = rel_addr))
+ {
+ ERR("Failed to get src param for relative addressing.\n");
+ return false;
+ }
+
+ if (addressing & VKD3D_SM4_ADDRESSING_OFFSET)
+ reg_idx->offset = *(*ptr)++;
+ else
+ reg_idx->offset = 0;
+ shader_sm4_read_src_param(priv, ptr, end, VKD3D_DATA_INT, rel_addr);
+ }
+ else
+ {
+ reg_idx->rel_addr = NULL;
+ reg_idx->offset = *(*ptr)++;
+ }
+
+ return true;
+}
+
+static bool sm4_register_is_descriptor(enum vkd3d_sm4_register_type register_type)
+{
+ switch (register_type)
+ {
+ case VKD3D_SM4_RT_SAMPLER:
+ case VKD3D_SM4_RT_RESOURCE:
+ case VKD3D_SM4_RT_CONSTBUFFER:
+ case VKD3D_SM5_RT_UAV:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr, const uint32_t *end,
+ enum vkd3d_data_type data_type, struct vkd3d_shader_register *param, enum vkd3d_shader_src_modifier *modifier)
+{
+ enum vkd3d_sm4_register_precision precision;
+ enum vkd3d_sm4_register_type register_type;
+ enum vkd3d_sm4_extended_operand_type type;
+ enum vkd3d_sm4_register_modifier m;
+ uint32_t token, order, extended;
+
+ if (*ptr >= end)
+ {
+ WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
+ return false;
+ }
+ token = *(*ptr)++;
+
+ register_type = (token & VKD3D_SM4_REGISTER_TYPE_MASK) >> VKD3D_SM4_REGISTER_TYPE_SHIFT;
+ if (register_type >= ARRAY_SIZE(register_type_table)
+ || register_type_table[register_type] == VKD3DSPR_INVALID)
+ {
+ FIXME("Unhandled register type %#x.\n", register_type);
+ param->type = VKD3DSPR_TEMP;
+ }
+ else
+ {
+ param->type = register_type_table[register_type];
+ }
+ param->precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
+ param->non_uniform = false;
+ param->data_type = data_type;
+
+ *modifier = VKD3DSPSM_NONE;
+ if (token & VKD3D_SM4_EXTENDED_OPERAND)
+ {
+ if (*ptr >= end)
+ {
+ WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
+ return false;
+ }
+ extended = *(*ptr)++;
+
+ if (extended & VKD3D_SM4_EXTENDED_OPERAND)
+ {
+ FIXME("Skipping second-order extended operand.\n");
+ *ptr += *ptr < end;
+ }
+
+ type = extended & VKD3D_SM4_EXTENDED_OPERAND_TYPE_MASK;
+ if (type == VKD3D_SM4_EXTENDED_OPERAND_MODIFIER)
+ {
+ m = (extended & VKD3D_SM4_REGISTER_MODIFIER_MASK) >> VKD3D_SM4_REGISTER_MODIFIER_SHIFT;
+ switch (m)
+ {
+ case VKD3D_SM4_REGISTER_MODIFIER_NEGATE:
+ *modifier = VKD3DSPSM_NEG;
+ break;
+
+ case VKD3D_SM4_REGISTER_MODIFIER_ABS:
+ *modifier = VKD3DSPSM_ABS;
+ break;
+
+ case VKD3D_SM4_REGISTER_MODIFIER_ABS_NEGATE:
+ *modifier = VKD3DSPSM_ABSNEG;
+ break;
+
+ default:
+ FIXME("Unhandled register modifier %#x.\n", m);
+ /* fall-through */
+ case VKD3D_SM4_REGISTER_MODIFIER_NONE:
+ break;
+ }
+
+ precision = (extended & VKD3D_SM4_REGISTER_PRECISION_MASK) >> VKD3D_SM4_REGISTER_PRECISION_SHIFT;
+ if (precision >= ARRAY_SIZE(register_precision_table)
+ || register_precision_table[precision] == VKD3D_SHADER_REGISTER_PRECISION_INVALID)
+ {
+ FIXME("Unhandled register precision %#x.\n", precision);
+ param->precision = VKD3D_SHADER_REGISTER_PRECISION_INVALID;
+ }
+ else
+ {
+ param->precision = register_precision_table[precision];
+ }
+
+ if (extended & VKD3D_SM4_REGISTER_NON_UNIFORM_MASK)
+ param->non_uniform = true;
+
+ extended &= ~(VKD3D_SM4_EXTENDED_OPERAND_TYPE_MASK | VKD3D_SM4_REGISTER_MODIFIER_MASK
+ | VKD3D_SM4_REGISTER_PRECISION_MASK | VKD3D_SM4_REGISTER_NON_UNIFORM_MASK
+ | VKD3D_SM4_EXTENDED_OPERAND);
+ if (extended)
+ FIXME("Skipping unhandled extended operand bits 0x%08x.\n", extended);
+ }
+ else if (type)
+ {
+ FIXME("Skipping unhandled extended operand token 0x%08x (type %#x).\n", extended, type);
+ }
+ }
+
+ order = (token & VKD3D_SM4_REGISTER_ORDER_MASK) >> VKD3D_SM4_REGISTER_ORDER_SHIFT;
+
+ if (order < 1)
+ {
+ param->idx[0].offset = ~0u;
+ param->idx[0].rel_addr = NULL;
+ }
+ else
+ {
+ DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK0) >> VKD3D_SM4_ADDRESSING_SHIFT0;
+ if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[0])))
+ {
+ ERR("Failed to read register index.\n");
+ return false;
+ }
+ }
+
+ if (order < 2)
+ {
+ param->idx[1].offset = ~0u;
+ param->idx[1].rel_addr = NULL;
+ }
+ else
+ {
+ DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK1) >> VKD3D_SM4_ADDRESSING_SHIFT1;
+ if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[1])))
+ {
+ ERR("Failed to read register index.\n");
+ return false;
+ }
+ }
+
+ if (order < 3)
+ {
+ param->idx[2].offset = ~0u;
+ param->idx[2].rel_addr = NULL;
+ }
+ else
+ {
+ DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK2) >> VKD3D_SM4_ADDRESSING_SHIFT2;
+ if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[2])))
+ {
+ ERR("Failed to read register index.\n");
+ return false;
+ }
+ }
+
+ if (order > 3)
+ {
+ WARN("Unhandled order %u.\n", order);
+ return false;
+ }
+
+ param->idx_count = order;
+
+ if (register_type == VKD3D_SM4_RT_IMMCONST || register_type == VKD3D_SM4_RT_IMMCONST64)
+ {
+ enum vkd3d_sm4_dimension dimension = (token & VKD3D_SM4_DIMENSION_MASK) >> VKD3D_SM4_DIMENSION_SHIFT;
+ unsigned int dword_count;
+
+ switch (dimension)
+ {
+ case VKD3D_SM4_DIMENSION_SCALAR:
+ param->immconst_type = VKD3D_IMMCONST_SCALAR;
+ dword_count = 1 + (register_type == VKD3D_SM4_RT_IMMCONST64);
+ if (end - *ptr < dword_count)
+ {
+ WARN("Invalid ptr %p, end %p.\n", *ptr, end);
+ return false;
+ }
+ memcpy(param->u.immconst_uint, *ptr, dword_count * sizeof(DWORD));
+ *ptr += dword_count;
+ break;
+
+ case VKD3D_SM4_DIMENSION_VEC4:
+ param->immconst_type = VKD3D_IMMCONST_VEC4;
+ if (end - *ptr < VKD3D_VEC4_SIZE)
+ {
+ WARN("Invalid ptr %p, end %p.\n", *ptr, end);
+ return false;
+ }
+ memcpy(param->u.immconst_uint, *ptr, VKD3D_VEC4_SIZE * sizeof(DWORD));
+ *ptr += 4;
+ break;
+
+ default:
+ FIXME("Unhandled dimension %#x.\n", dimension);
+ break;
+ }
+ }
+ else if (!shader_is_sm_5_1(priv) && sm4_register_is_descriptor(register_type))
+ {
+ /* SM5.1 places a symbol identifier in idx[0] and moves
+ * other values up one slot. Normalize to SM5.1. */
+ param->idx[2] = param->idx[1];
+ param->idx[1] = param->idx[0];
+ ++param->idx_count;
+ }
+
+ map_register(priv, param);
+
+ return true;
+}
+
+static bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *reg)
+{
+ switch (reg->type)
+ {
+ case VKD3DSPR_COVERAGE:
+ case VKD3DSPR_DEPTHOUT:
+ case VKD3DSPR_DEPTHOUTGE:
+ case VKD3DSPR_DEPTHOUTLE:
+ case VKD3DSPR_GSINSTID:
+ case VKD3DSPR_LOCALTHREADINDEX:
+ case VKD3DSPR_OUTPOINTID:
+ case VKD3DSPR_PRIMID:
+ case VKD3DSPR_SAMPLEMASK:
+ case VKD3DSPR_OUTSTENCILREF:
+ return true;
+ default:
+ return false;
+ }
+}
+
+static uint32_t swizzle_from_sm4(uint32_t s)
+{
+ return vkd3d_shader_create_swizzle(s & 0x3, (s >> 2) & 0x3, (s >> 4) & 0x3, (s >> 6) & 0x3);
+}
+
+static bool register_is_input_output(const struct vkd3d_shader_register *reg)
+{
+ switch (reg->type)
+ {
+ case VKD3DSPR_INPUT:
+ case VKD3DSPR_OUTPUT:
+ case VKD3DSPR_COLOROUT:
+ case VKD3DSPR_INCONTROLPOINT:
+ case VKD3DSPR_OUTCONTROLPOINT:
+ case VKD3DSPR_PATCHCONST:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+static bool register_is_control_point_input(const struct vkd3d_shader_register *reg,
+ const struct vkd3d_shader_sm4_parser *priv)
+{
+ return reg->type == VKD3DSPR_INCONTROLPOINT || reg->type == VKD3DSPR_OUTCONTROLPOINT
+ || (reg->type == VKD3DSPR_INPUT && (priv->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE
+ || priv->p.shader_version.type == VKD3D_SHADER_TYPE_GEOMETRY));
+}
+
+static unsigned int mask_from_swizzle(unsigned int swizzle)
+{
+ return (1u << vkd3d_swizzle_get_component(swizzle, 0))
+ | (1u << vkd3d_swizzle_get_component(swizzle, 1))
+ | (1u << vkd3d_swizzle_get_component(swizzle, 2))
+ | (1u << vkd3d_swizzle_get_component(swizzle, 3));
+}
+
+static bool shader_sm4_validate_input_output_register(struct vkd3d_shader_sm4_parser *priv,
+ const struct vkd3d_shader_register *reg, unsigned int mask)
+{
+ unsigned int idx_count = 1 + register_is_control_point_input(reg, priv);
+ const unsigned int *masks;
+ unsigned int register_idx;
+
+ if (reg->idx_count != idx_count)
+ {
+ vkd3d_shader_parser_error(&priv->p, VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_INDEX_COUNT,
+ "Invalid index count %u for register type %#x; expected count %u.",
+ reg->idx_count, reg->type, idx_count);
+ return false;
+ }
+
+ switch (reg->type)
+ {
+ case VKD3DSPR_INPUT:
+ case VKD3DSPR_INCONTROLPOINT:
+ masks = priv->input_register_masks;
+ break;
+ case VKD3DSPR_OUTPUT:
+ masks = sm4_parser_is_in_fork_or_join_phase(priv) ? priv->patch_constant_register_masks
+ : priv->output_register_masks;
+ break;
+ case VKD3DSPR_COLOROUT:
+ case VKD3DSPR_OUTCONTROLPOINT:
+ masks = priv->output_register_masks;
+ break;
+ case VKD3DSPR_PATCHCONST:
+ masks = priv->patch_constant_register_masks;
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+
+ register_idx = reg->idx[reg->idx_count - 1].offset;
+ /* The signature element registers have already been checked against MAX_REG_OUTPUT. */
+ if (register_idx >= MAX_REG_OUTPUT || (masks[register_idx] & mask) != mask)
+ {
+ WARN("Failed to find signature element for register type %#x, index %u and mask %#x.\n",
+ reg->type, register_idx, mask);
+ vkd3d_shader_parser_error(&priv->p, VKD3D_SHADER_ERROR_TPF_INVALID_IO_REGISTER,
+ "Could not find signature element matching register type %#x, index %u and mask %#x.",
+ reg->type, register_idx, mask);
+ return false;
+ }
+
+ return true;
+}
+
+static bool shader_sm4_read_src_param(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr,
+ const uint32_t *end, enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param)
+{
+ DWORD token;
+
+ if (*ptr >= end)
+ {
+ WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
+ return false;
+ }
+ token = **ptr;
+
+ if (!shader_sm4_read_param(priv, ptr, end, data_type, &src_param->reg, &src_param->modifiers))
+ {
+ ERR("Failed to read parameter.\n");
+ return false;
+ }
+
+ if (src_param->reg.type == VKD3DSPR_IMMCONST || src_param->reg.type == VKD3DSPR_IMMCONST64)
+ {
+ src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
+ }
+ else
+ {
+ enum vkd3d_sm4_swizzle_type swizzle_type =
+ (token & VKD3D_SM4_SWIZZLE_TYPE_MASK) >> VKD3D_SM4_SWIZZLE_TYPE_SHIFT;
+
+ switch (swizzle_type)
+ {
+ case VKD3D_SM4_SWIZZLE_NONE:
+ if (shader_sm4_is_scalar_register(&src_param->reg))
+ src_param->swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
+ else
+ src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
+ break;
+
+ case VKD3D_SM4_SWIZZLE_SCALAR:
+ src_param->swizzle = (token & VKD3D_SM4_SWIZZLE_MASK) >> VKD3D_SM4_SWIZZLE_SHIFT;
+ src_param->swizzle = (src_param->swizzle & 0x3) * 0x01010101;
+ break;
+
+ case VKD3D_SM4_SWIZZLE_VEC4:
+ src_param->swizzle = swizzle_from_sm4((token & VKD3D_SM4_SWIZZLE_MASK) >> VKD3D_SM4_SWIZZLE_SHIFT);
+ break;
+
+ default:
+ FIXME("Unhandled swizzle type %#x.\n", swizzle_type);
+ break;
+ }
+ }
+
+ if (register_is_input_output(&src_param->reg) && !shader_sm4_validate_input_output_register(priv,
+ &src_param->reg, mask_from_swizzle(src_param->swizzle)))
+ return false;
+
+ return true;
+}
+
+static bool shader_sm4_read_dst_param(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr,
+ const uint32_t *end, enum vkd3d_data_type data_type, struct vkd3d_shader_dst_param *dst_param)
+{
+ enum vkd3d_shader_src_modifier modifier;
+ DWORD token;
+
+ if (*ptr >= end)
+ {
+ WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
+ return false;
+ }
+ token = **ptr;
+
+ if (!shader_sm4_read_param(priv, ptr, end, data_type, &dst_param->reg, &modifier))
+ {
+ ERR("Failed to read parameter.\n");
+ return false;
+ }
+
+ if (modifier != VKD3DSPSM_NONE)
+ {
+ ERR("Invalid source modifier %#x on destination register.\n", modifier);
+ return false;
+ }
+
+ dst_param->write_mask = (token & VKD3D_SM4_WRITEMASK_MASK) >> VKD3D_SM4_WRITEMASK_SHIFT;
+ if (data_type == VKD3D_DATA_DOUBLE)
+ dst_param->write_mask = vkd3d_write_mask_64_from_32(dst_param->write_mask);
+ /* Scalar registers are declared with no write mask in shader bytecode. */
+ if (!dst_param->write_mask && shader_sm4_is_scalar_register(&dst_param->reg))
+ dst_param->write_mask = VKD3DSP_WRITEMASK_0;
+ dst_param->modifiers = 0;
+ dst_param->shift = 0;
+
+ if (register_is_input_output(&dst_param->reg) && !shader_sm4_validate_input_output_register(priv,
+ &dst_param->reg, dst_param->write_mask))
+ return false;
+
+ return true;
+}
+
+static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_shader_instruction *ins)
+{
+ enum vkd3d_sm4_instruction_modifier modifier_type = modifier & VKD3D_SM4_MODIFIER_MASK;
+
+ switch (modifier_type)
+ {
+ case VKD3D_SM4_MODIFIER_AOFFIMMI:
+ {
+ static const DWORD recognized_bits = VKD3D_SM4_INSTRUCTION_MODIFIER
+ | VKD3D_SM4_MODIFIER_MASK
+ | VKD3D_SM4_AOFFIMMI_U_MASK
+ | VKD3D_SM4_AOFFIMMI_V_MASK
+ | VKD3D_SM4_AOFFIMMI_W_MASK;
+
+ /* Bit fields are used for sign extension. */
+ struct
+ {
+ int u : 4;
+ int v : 4;
+ int w : 4;
+ } aoffimmi;
+
+ if (modifier & ~recognized_bits)
+ FIXME("Unhandled instruction modifier %#x.\n", modifier);
+
+ aoffimmi.u = (modifier & VKD3D_SM4_AOFFIMMI_U_MASK) >> VKD3D_SM4_AOFFIMMI_U_SHIFT;
+ aoffimmi.v = (modifier & VKD3D_SM4_AOFFIMMI_V_MASK) >> VKD3D_SM4_AOFFIMMI_V_SHIFT;
+ aoffimmi.w = (modifier & VKD3D_SM4_AOFFIMMI_W_MASK) >> VKD3D_SM4_AOFFIMMI_W_SHIFT;
+ ins->texel_offset.u = aoffimmi.u;
+ ins->texel_offset.v = aoffimmi.v;
+ ins->texel_offset.w = aoffimmi.w;
+ break;
+ }
+
+ case VKD3D_SM5_MODIFIER_DATA_TYPE:
+ {
+ DWORD components = (modifier & VKD3D_SM5_MODIFIER_DATA_TYPE_MASK) >> VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT;
+ unsigned int i;
+
+ for (i = 0; i < VKD3D_VEC4_SIZE; i++)
+ {
+ enum vkd3d_sm4_data_type data_type = VKD3D_SM4_TYPE_COMPONENT(components, i);
+
+ if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
+ {
+ FIXME("Unhandled data type %#x.\n", data_type);
+ ins->resource_data_type[i] = VKD3D_DATA_FLOAT;
+ }
+ else
+ {
+ ins->resource_data_type[i] = data_type_table[data_type];
+ }
+ }
+ break;
+ }
+
+ case VKD3D_SM5_MODIFIER_RESOURCE_TYPE:
+ {
+ enum vkd3d_sm4_resource_type resource_type
+ = (modifier & VKD3D_SM5_MODIFIER_RESOURCE_TYPE_MASK) >> VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT;
+
+ if (resource_type == VKD3D_SM4_RESOURCE_RAW_BUFFER)
+ ins->raw = true;
+ else if (resource_type == VKD3D_SM4_RESOURCE_STRUCTURED_BUFFER)
+ ins->structured = true;
+
+ if (resource_type < ARRAY_SIZE(resource_type_table))
+ ins->resource_type = resource_type_table[resource_type];
+ else
+ {
+ FIXME("Unhandled resource type %#x.\n", resource_type);
+ ins->resource_type = VKD3D_SHADER_RESOURCE_NONE;
+ }
+
+ ins->resource_stride
+ = (modifier & VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_MASK) >> VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_SHIFT;
+ break;
+ }
+
+ default:
+ FIXME("Unhandled instruction modifier %#x.\n", modifier);
+ }
+}
+
+static void shader_sm4_read_instruction(struct vkd3d_shader_sm4_parser *sm4, struct vkd3d_shader_instruction *ins)
+{
+ const struct vkd3d_sm4_opcode_info *opcode_info;
+ uint32_t opcode_token, opcode, previous_token;
+ struct vkd3d_shader_dst_param *dst_params;
+ struct vkd3d_shader_src_param *src_params;
+ const uint32_t **ptr = &sm4->ptr;
+ unsigned int i, len;
+ size_t remaining;
+ const uint32_t *p;
+ DWORD precise;
+
+ if (*ptr >= sm4->end)
+ {
+ WARN("End of byte-code, failed to read opcode.\n");
+ goto fail;
+ }
+ remaining = sm4->end - *ptr;
+
+ ++sm4->p.location.line;
+
+ opcode_token = *(*ptr)++;
+ opcode = opcode_token & VKD3D_SM4_OPCODE_MASK;
+
+ len = ((opcode_token & VKD3D_SM4_INSTRUCTION_LENGTH_MASK) >> VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT);
+ if (!len)
+ {
+ if (remaining < 2)
+ {
+ WARN("End of byte-code, failed to read length token.\n");
+ goto fail;
+ }
+ len = **ptr;
+ }
+ if (!len || remaining < len)
+ {
+ WARN("Read invalid length %u (remaining %zu).\n", len, remaining);
+ goto fail;
+ }
+ --len;
+
+ if (!(opcode_info = get_opcode_info(opcode)))
+ {
+ FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
+ ins->handler_idx = VKD3DSIH_INVALID;
+ *ptr += len;
+ return;
+ }
+
+ ins->handler_idx = opcode_info->handler_idx;
+ if (ins->handler_idx == VKD3DSIH_HS_CONTROL_POINT_PHASE || ins->handler_idx == VKD3DSIH_HS_FORK_PHASE
+ || ins->handler_idx == VKD3DSIH_HS_JOIN_PHASE)
+ sm4->phase = ins->handler_idx;
+ sm4->has_control_point_phase |= ins->handler_idx == VKD3DSIH_HS_CONTROL_POINT_PHASE;
+ ins->flags = 0;
+ ins->coissue = false;
+ ins->raw = false;
+ ins->structured = false;
+ ins->predicate = NULL;
+ ins->dst_count = strnlen(opcode_info->dst_info, SM4_MAX_DST_COUNT);
+ ins->src_count = strnlen(opcode_info->src_info, SM4_MAX_SRC_COUNT);
+ ins->src = src_params = shader_parser_get_src_params(&sm4->p, ins->src_count);
+ if (!src_params && ins->src_count)
+ {
+ ERR("Failed to allocate src parameters.\n");
+ vkd3d_shader_parser_error(&sm4->p, VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY, "Out of memory.");
+ ins->handler_idx = VKD3DSIH_INVALID;
+ return;
+ }
+ ins->resource_type = VKD3D_SHADER_RESOURCE_NONE;
+ ins->resource_stride = 0;
+ ins->resource_data_type[0] = VKD3D_DATA_FLOAT;
+ ins->resource_data_type[1] = VKD3D_DATA_FLOAT;
+ ins->resource_data_type[2] = VKD3D_DATA_FLOAT;
+ ins->resource_data_type[3] = VKD3D_DATA_FLOAT;
+ memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
+
+ p = *ptr;
+ *ptr += len;
+
+ if (opcode_info->read_opcode_func)
+ {
+ ins->dst = NULL;
+ ins->dst_count = 0;
+ opcode_info->read_opcode_func(ins, opcode, opcode_token, p, len, sm4);
+ }
+ else
+ {
+ enum vkd3d_shader_dst_modifier instruction_dst_modifier = VKD3DSPDM_NONE;
+
+ previous_token = opcode_token;
+ while (previous_token & VKD3D_SM4_INSTRUCTION_MODIFIER && p != *ptr)
+ shader_sm4_read_instruction_modifier(previous_token = *p++, ins);
+
+ ins->flags = (opcode_token & VKD3D_SM4_INSTRUCTION_FLAGS_MASK) >> VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT;
+ if (ins->flags & VKD3D_SM4_INSTRUCTION_FLAG_SATURATE)
+ {
+ ins->flags &= ~VKD3D_SM4_INSTRUCTION_FLAG_SATURATE;
+ instruction_dst_modifier = VKD3DSPDM_SATURATE;
+ }
+ precise = (opcode_token & VKD3D_SM5_PRECISE_MASK) >> VKD3D_SM5_PRECISE_SHIFT;
+ ins->flags |= precise << VKD3DSI_PRECISE_SHIFT;
+
+ ins->dst = dst_params = shader_parser_get_dst_params(&sm4->p, ins->dst_count);
+ if (!dst_params && ins->dst_count)
+ {
+ ERR("Failed to allocate dst parameters.\n");
+ vkd3d_shader_parser_error(&sm4->p, VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY, "Out of memory.");
+ ins->handler_idx = VKD3DSIH_INVALID;
+ return;
+ }
+ for (i = 0; i < ins->dst_count; ++i)
+ {
+ if (!(shader_sm4_read_dst_param(sm4, &p, *ptr, map_data_type(opcode_info->dst_info[i]),
+ &dst_params[i])))
+ {
+ ins->handler_idx = VKD3DSIH_INVALID;
+ return;
+ }
+ dst_params[i].modifiers |= instruction_dst_modifier;
+ }
+
+ for (i = 0; i < ins->src_count; ++i)
+ {
+ if (!(shader_sm4_read_src_param(sm4, &p, *ptr, map_data_type(opcode_info->src_info[i]),
+ &src_params[i])))
+ {
+ ins->handler_idx = VKD3DSIH_INVALID;
+ return;
+ }
+ }
+ }
+
+ return;
+
+fail:
+ *ptr = sm4->end;
+ ins->handler_idx = VKD3DSIH_INVALID;
+ return;
+}
+
+static const struct vkd3d_shader_parser_ops shader_sm4_parser_ops =
+{
+ .parser_destroy = shader_sm4_destroy,
+};
+
+static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t *byte_code,
+ size_t byte_code_size, const char *source_name, const struct shader_signature *output_signature,
+ struct vkd3d_shader_message_context *message_context)
+{
+ struct vkd3d_shader_version version;
+ uint32_t version_token, token_count;
+ unsigned int i;
+
+ if (byte_code_size / sizeof(*byte_code) < 2)
+ {
+ WARN("Invalid byte code size %lu.\n", (long)byte_code_size);
+ return false;
+ }
+
+ version_token = byte_code[0];
+ TRACE("Version: 0x%08x.\n", version_token);
+ token_count = byte_code[1];
+ TRACE("Token count: %u.\n", token_count);
+
+ if (token_count < 2 || byte_code_size / sizeof(*byte_code) < token_count)
+ {
+ WARN("Invalid token count %u.\n", token_count);
+ return false;
+ }
+
+ sm4->start = &byte_code[2];
+ sm4->end = &byte_code[token_count];
+
+ switch (version_token >> 16)
+ {
+ case VKD3D_SM4_PS:
+ version.type = VKD3D_SHADER_TYPE_PIXEL;
+ break;
+
+ case VKD3D_SM4_VS:
+ version.type = VKD3D_SHADER_TYPE_VERTEX;
+ break;
+
+ case VKD3D_SM4_GS:
+ version.type = VKD3D_SHADER_TYPE_GEOMETRY;
+ break;
+
+ case VKD3D_SM5_HS:
+ version.type = VKD3D_SHADER_TYPE_HULL;
+ break;
+
+ case VKD3D_SM5_DS:
+ version.type = VKD3D_SHADER_TYPE_DOMAIN;
+ break;
+
+ case VKD3D_SM5_CS:
+ version.type = VKD3D_SHADER_TYPE_COMPUTE;
+ break;
+
+ default:
+ FIXME("Unrecognised shader type %#x.\n", version_token >> 16);
+ }
+ version.major = VKD3D_SM4_VERSION_MAJOR(version_token);
+ version.minor = VKD3D_SM4_VERSION_MINOR(version_token);
+
+ /* Estimate instruction count to avoid reallocation in most shaders. */
+ if (!vkd3d_shader_parser_init(&sm4->p, message_context, source_name, &version, &shader_sm4_parser_ops,
+ token_count / 7u + 20))
+ return false;
+ sm4->ptr = sm4->start;
+
+ memset(sm4->output_map, 0xff, sizeof(sm4->output_map));
+ for (i = 0; i < output_signature->element_count; ++i)
+ {
+ struct signature_element *e = &output_signature->elements[i];
+
+ if (version.type == VKD3D_SHADER_TYPE_PIXEL
+ && ascii_strcasecmp(e->semantic_name, "SV_Target"))
+ continue;
+ if (e->register_index >= ARRAY_SIZE(sm4->output_map))
+ {
+ WARN("Invalid output index %u.\n", e->register_index);
+ continue;
+ }
+
+ sm4->output_map[e->register_index] = e->semantic_index;
+ }
+
+ return true;
+}
+
+static bool shader_sm4_parser_validate_signature(struct vkd3d_shader_sm4_parser *sm4,
+ const struct shader_signature *signature, unsigned int *masks, const char *name)
+{
+ unsigned int i, register_idx, register_count, mask;
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ register_idx = signature->elements[i].register_index;
+ register_count = signature->elements[i].register_count;
+ if (register_idx != ~0u && (register_idx >= MAX_REG_OUTPUT || MAX_REG_OUTPUT - register_idx < register_count))
+ {
+ WARN("%s signature element %u unhandled register index %u, count %u.\n",
+ name, i, register_idx, register_count);
+ vkd3d_shader_parser_error(&sm4->p, VKD3D_SHADER_ERROR_TPF_TOO_MANY_REGISTERS,
+ "%s signature element %u register index %u, count %u exceeds maximum index of %u.", name,
+ i, register_idx, register_count, MAX_REG_OUTPUT - 1);
+ return false;
+ }
+
+ if (!vkd3d_bitmask_is_contiguous(mask = signature->elements[i].mask))
+ {
+ WARN("%s signature element %u mask %#x is not contiguous.\n", name, i, mask);
+ vkd3d_shader_parser_warning(&sm4->p, VKD3D_SHADER_WARNING_TPF_MASK_NOT_CONTIGUOUS,
+ "%s signature element %u mask %#x is not contiguous.", name, i, mask);
+ }
+
+ if (register_idx != ~0u)
+ masks[register_idx] |= mask;
+ }
+
+ return true;
+}
+
+static int index_range_compare(const void *a, const void *b)
+{
+ return memcmp(a, b, sizeof(struct sm4_index_range));
+}
+
+static void shader_sm4_validate_default_phase_index_ranges(struct vkd3d_shader_sm4_parser *sm4)
+{
+ if (!sm4->input_index_ranges.count || !sm4->output_index_ranges.count)
+ return;
+
+ if (sm4->input_index_ranges.count == sm4->output_index_ranges.count)
+ {
+ qsort(sm4->input_index_ranges.ranges, sm4->input_index_ranges.count, sizeof(sm4->input_index_ranges.ranges[0]),
+ index_range_compare);
+ qsort(sm4->output_index_ranges.ranges, sm4->output_index_ranges.count, sizeof(sm4->output_index_ranges.ranges[0]),
+ index_range_compare);
+ if (!memcmp(sm4->input_index_ranges.ranges, sm4->output_index_ranges.ranges,
+ sm4->input_index_ranges.count * sizeof(sm4->input_index_ranges.ranges[0])))
+ return;
+ }
+
+ /* This is very unlikely to occur and would complicate the default control point phase implementation. */
+ WARN("Default phase index ranges are not identical.\n");
+ vkd3d_shader_parser_error(&sm4->p, VKD3D_SHADER_ERROR_TPF_INVALID_INDEX_RANGE_DCL,
+ "Default control point phase input and output index range declarations are not identical.");
+ return;
+}
+
+int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info,
+ struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
+{
+ struct vkd3d_shader_instruction_array *instructions;
+ struct vkd3d_shader_desc *shader_desc;
+ struct vkd3d_shader_instruction *ins;
+ struct vkd3d_shader_sm4_parser *sm4;
+ int ret;
+
+ if (!(sm4 = vkd3d_calloc(1, sizeof(*sm4))))
+ {
+ ERR("Failed to allocate parser.\n");
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
+
+ shader_desc = &sm4->p.shader_desc;
+ if ((ret = shader_extract_from_dxbc(&compile_info->source,
+ message_context, compile_info->source_name, shader_desc)) < 0)
+ {
+ WARN("Failed to extract shader, vkd3d result %d.\n", ret);
+ vkd3d_free(sm4);
+ return ret;
+ }
+
+ if (!shader_sm4_init(sm4, shader_desc->byte_code, shader_desc->byte_code_size,
+ compile_info->source_name, &shader_desc->output_signature, message_context))
+ {
+ WARN("Failed to initialise shader parser.\n");
+ free_shader_desc(shader_desc);
+ vkd3d_free(sm4);
+ return VKD3D_ERROR_INVALID_ARGUMENT;
+ }
+
+ if (!shader_sm4_parser_validate_signature(sm4, &shader_desc->input_signature,
+ sm4->input_register_masks, "Input")
+ || !shader_sm4_parser_validate_signature(sm4, &shader_desc->output_signature,
+ sm4->output_register_masks, "Output")
+ || !shader_sm4_parser_validate_signature(sm4, &shader_desc->patch_constant_signature,
+ sm4->patch_constant_register_masks, "Patch constant"))
+ {
+ shader_sm4_destroy(&sm4->p);
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
+
+ instructions = &sm4->p.instructions;
+ while (sm4->ptr != sm4->end)
+ {
+ if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
+ {
+ ERR("Failed to allocate instructions.\n");
+ vkd3d_shader_parser_error(&sm4->p, VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY, "Out of memory.");
+ shader_sm4_destroy(&sm4->p);
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
+ ins = &instructions->elements[instructions->count];
+ shader_sm4_read_instruction(sm4, ins);
+
+ if (ins->handler_idx == VKD3DSIH_INVALID)
+ {
+ WARN("Encountered unrecognized or invalid instruction.\n");
+ shader_sm4_destroy(&sm4->p);
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
+ ++instructions->count;
+ }
+ if (sm4->p.shader_version.type == VKD3D_SHADER_TYPE_HULL && !sm4->has_control_point_phase && !sm4->p.failed)
+ shader_sm4_validate_default_phase_index_ranges(sm4);
+
+ *parser = &sm4->p;
+
+ return sm4->p.failed ? VKD3D_ERROR_INVALID_SHADER : VKD3D_OK;
+}
+
+static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_block *block);
+
+static bool type_is_integer(const struct hlsl_type *type)
+{
+ switch (type->base_type)
+ {
+ case HLSL_TYPE_BOOL:
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
+ bool output, unsigned int *type, enum vkd3d_sm4_swizzle_type *swizzle_type, bool *has_idx)
+{
+ unsigned int i;
+
+ static const struct
+ {
+ const char *semantic;
+ bool output;
+ enum vkd3d_shader_type shader_type;
+ enum vkd3d_sm4_swizzle_type swizzle_type;
+ enum vkd3d_sm4_register_type type;
+ bool has_idx;
+ }
+ register_table[] =
+ {
+ {"sv_dispatchthreadid", false, VKD3D_SHADER_TYPE_COMPUTE, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM5_RT_THREAD_ID, false},
+ {"sv_groupid", false, VKD3D_SHADER_TYPE_COMPUTE, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM5_RT_THREAD_GROUP_ID, false},
+ {"sv_groupthreadid", false, VKD3D_SHADER_TYPE_COMPUTE, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM5_RT_LOCAL_THREAD_ID, false},
+
+ {"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SM4_SWIZZLE_NONE, VKD3D_SM4_RT_PRIMID, false},
+
+ /* Put sv_target in this table, instead of letting it fall through to
+ * default varying allocation, so that the register index matches the
+ * usage index. */
+ {"color", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM4_RT_OUTPUT, true},
+ {"depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM4_RT_DEPTHOUT, false},
+ {"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM4_RT_DEPTHOUT, false},
+ {"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM4_RT_OUTPUT, true},
+ };
+
+ for (i = 0; i < ARRAY_SIZE(register_table); ++i)
+ {
+ if (!ascii_strcasecmp(semantic->name, register_table[i].semantic)
+ && output == register_table[i].output
+ && ctx->profile->type == register_table[i].shader_type)
+ {
+ *type = register_table[i].type;
+ if (swizzle_type)
+ *swizzle_type = register_table[i].swizzle_type;
+ *has_idx = register_table[i].has_idx;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
+ bool output, D3D_NAME *usage)
+{
+ unsigned int i;
+
+ static const struct
+ {
+ const char *name;
+ bool output;
+ enum vkd3d_shader_type shader_type;
+ D3DDECLUSAGE usage;
+ }
+ semantics[] =
+ {
+ {"sv_dispatchthreadid", false, VKD3D_SHADER_TYPE_COMPUTE, ~0u},
+ {"sv_groupid", false, VKD3D_SHADER_TYPE_COMPUTE, ~0u},
+ {"sv_groupthreadid", false, VKD3D_SHADER_TYPE_COMPUTE, ~0u},
+
+ {"position", false, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
+ {"sv_position", false, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
+ {"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_PRIMITIVE_ID},
+
+ {"position", true, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
+ {"sv_position", true, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
+ {"sv_primitiveid", true, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_PRIMITIVE_ID},
+
+ {"position", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_POSITION},
+ {"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_POSITION},
+ {"sv_isfrontface", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_IS_FRONT_FACE},
+
+ {"color", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_TARGET},
+ {"depth", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_DEPTH},
+ {"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_TARGET},
+ {"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_DEPTH},
+
+ {"sv_position", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_UNDEFINED},
+ {"sv_vertexid", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_VERTEX_ID},
+
+ {"position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION},
+ {"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION},
+ };
+
+ for (i = 0; i < ARRAY_SIZE(semantics); ++i)
+ {
+ if (!ascii_strcasecmp(semantic->name, semantics[i].name)
+ && output == semantics[i].output
+ && ctx->profile->type == semantics[i].shader_type
+ && !ascii_strncasecmp(semantic->name, "sv_", 3))
+ {
+ *usage = semantics[i].usage;
+ return true;
+ }
+ }
+
+ if (!ascii_strncasecmp(semantic->name, "sv_", 3))
+ return false;
+
+ *usage = D3D_NAME_UNDEFINED;
+ return true;
+}
+
+static void add_section(struct dxbc_writer *dxbc, uint32_t tag, struct vkd3d_bytecode_buffer *buffer)
+{
+ /* Native D3DDisassemble() expects at least the sizes of the ISGN and OSGN
+ * sections to be aligned. Without this, the sections themselves will be
+ * aligned, but their reported sizes won't. */
+ size_t size = bytecode_align(buffer);
+
+ dxbc_writer_add_section(dxbc, tag, buffer->data, size);
+}
+
+static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc, bool output)
+{
+ struct vkd3d_bytecode_buffer buffer = {0};
+ struct vkd3d_string_buffer *string;
+ const struct hlsl_ir_var *var;
+ size_t count_position;
+ unsigned int i;
+ bool ret;
+
+ count_position = put_u32(&buffer, 0);
+ put_u32(&buffer, 8); /* unknown */
+
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ unsigned int width = (1u << var->data_type->dimx) - 1, use_mask;
+ enum vkd3d_sm4_register_type type;
+ uint32_t usage_idx, reg_idx;
+ D3D_NAME usage;
+ bool has_idx;
+
+ if ((output && !var->is_output_semantic) || (!output && !var->is_input_semantic))
+ continue;
+
+ ret = hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage);
+ assert(ret);
+ if (usage == ~0u)
+ continue;
+ usage_idx = var->semantic.index;
+
+ if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, NULL, &has_idx))
+ {
+ reg_idx = has_idx ? var->semantic.index : ~0u;
+ }
+ else
+ {
+ assert(var->regs[HLSL_REGSET_NUMERIC].allocated);
+ type = VKD3D_SM4_RT_INPUT;
+ reg_idx = var->regs[HLSL_REGSET_NUMERIC].id;
+ }
+
+ use_mask = width; /* FIXME: accurately report use mask */
+ if (output)
+ use_mask = 0xf ^ use_mask;
+
+ /* Special pixel shader semantics (TARGET, DEPTH, COVERAGE). */
+ if (usage >= 64)
+ usage = 0;
+
+ put_u32(&buffer, 0); /* name */
+ put_u32(&buffer, usage_idx);
+ put_u32(&buffer, usage);
+ switch (var->data_type->base_type)
+ {
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ put_u32(&buffer, D3D_REGISTER_COMPONENT_FLOAT32);
+ break;
+
+ case HLSL_TYPE_INT:
+ put_u32(&buffer, D3D_REGISTER_COMPONENT_SINT32);
+ break;
+
+ case HLSL_TYPE_BOOL:
+ case HLSL_TYPE_UINT:
+ put_u32(&buffer, D3D_REGISTER_COMPONENT_UINT32);
+ break;
+
+ default:
+ if ((string = hlsl_type_to_string(ctx, var->data_type)))
+ hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Invalid data type %s for semantic variable %s.", string->buffer, var->name);
+ hlsl_release_string_buffer(ctx, string);
+ put_u32(&buffer, D3D_REGISTER_COMPONENT_UNKNOWN);
+ }
+ put_u32(&buffer, reg_idx);
+ put_u32(&buffer, vkd3d_make_u16(width, use_mask));
+ }
+
+ i = 0;
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ const char *semantic = var->semantic.name;
+ size_t string_offset;
+ D3D_NAME usage;
+
+ if ((output && !var->is_output_semantic) || (!output && !var->is_input_semantic))
+ continue;
+
+ hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage);
+ if (usage == ~0u)
+ continue;
+
+ if (usage == D3D_NAME_TARGET && !ascii_strcasecmp(semantic, "color"))
+ string_offset = put_string(&buffer, "SV_Target");
+ else if (usage == D3D_NAME_DEPTH && !ascii_strcasecmp(semantic, "depth"))
+ string_offset = put_string(&buffer, "SV_Depth");
+ else if (usage == D3D_NAME_POSITION && !ascii_strcasecmp(semantic, "position"))
+ string_offset = put_string(&buffer, "SV_Position");
+ else
+ string_offset = put_string(&buffer, semantic);
+ set_u32(&buffer, (2 + i++ * 6) * sizeof(uint32_t), string_offset);
+ }
+
+ set_u32(&buffer, count_position, i);
+
+ add_section(dxbc, output ? TAG_OSGN : TAG_ISGN, &buffer);
+}
+
+static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
+{
+ switch (type->class)
+ {
+ case HLSL_CLASS_ARRAY:
+ return sm4_class(type->e.array.type);
+ case HLSL_CLASS_MATRIX:
+ assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
+ if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
+ return D3D_SVC_MATRIX_COLUMNS;
+ else
+ return D3D_SVC_MATRIX_ROWS;
+ case HLSL_CLASS_OBJECT:
+ return D3D_SVC_OBJECT;
+ case HLSL_CLASS_SCALAR:
+ return D3D_SVC_SCALAR;
+ case HLSL_CLASS_STRUCT:
+ return D3D_SVC_STRUCT;
+ case HLSL_CLASS_VECTOR:
+ return D3D_SVC_VECTOR;
+ default:
+ ERR("Invalid class %#x.\n", type->class);
+ vkd3d_unreachable();
+ }
+}
+
+static D3D_SHADER_VARIABLE_TYPE sm4_base_type(const struct hlsl_type *type)
+{
+ switch (type->base_type)
+ {
+ case HLSL_TYPE_BOOL:
+ return D3D_SVT_BOOL;
+ case HLSL_TYPE_DOUBLE:
+ return D3D_SVT_DOUBLE;
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ return D3D_SVT_FLOAT;
+ case HLSL_TYPE_INT:
+ return D3D_SVT_INT;
+ case HLSL_TYPE_PIXELSHADER:
+ return D3D_SVT_PIXELSHADER;
+ case HLSL_TYPE_SAMPLER:
+ switch (type->sampler_dim)
+ {
+ case HLSL_SAMPLER_DIM_1D:
+ return D3D_SVT_SAMPLER1D;
+ case HLSL_SAMPLER_DIM_2D:
+ return D3D_SVT_SAMPLER2D;
+ case HLSL_SAMPLER_DIM_3D:
+ return D3D_SVT_SAMPLER3D;
+ case HLSL_SAMPLER_DIM_CUBE:
+ return D3D_SVT_SAMPLERCUBE;
+ case HLSL_SAMPLER_DIM_GENERIC:
+ return D3D_SVT_SAMPLER;
+ default:
+ vkd3d_unreachable();
+ }
+ break;
+ case HLSL_TYPE_STRING:
+ return D3D_SVT_STRING;
+ case HLSL_TYPE_TEXTURE:
+ switch (type->sampler_dim)
+ {
+ case HLSL_SAMPLER_DIM_1D:
+ return D3D_SVT_TEXTURE1D;
+ case HLSL_SAMPLER_DIM_2D:
+ return D3D_SVT_TEXTURE2D;
+ case HLSL_SAMPLER_DIM_2DMS:
+ return D3D_SVT_TEXTURE2DMS;
+ case HLSL_SAMPLER_DIM_3D:
+ return D3D_SVT_TEXTURE3D;
+ case HLSL_SAMPLER_DIM_CUBE:
+ return D3D_SVT_TEXTURECUBE;
+ case HLSL_SAMPLER_DIM_GENERIC:
+ return D3D_SVT_TEXTURE;
+ default:
+ vkd3d_unreachable();
+ }
+ break;
+ case HLSL_TYPE_UINT:
+ return D3D_SVT_UINT;
+ case HLSL_TYPE_VERTEXSHADER:
+ return D3D_SVT_VERTEXSHADER;
+ case HLSL_TYPE_VOID:
+ return D3D_SVT_VOID;
+ default:
+ vkd3d_unreachable();
+ }
+}
+
+static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, struct hlsl_type *type)
+{
+ const struct hlsl_type *array_type = hlsl_get_multiarray_element_type(type);
+ const char *name = array_type->name ? array_type->name : "<unnamed>";
+ const struct hlsl_profile_info *profile = ctx->profile;
+ unsigned int field_count = 0, array_size = 0;
+ size_t fields_offset = 0, name_offset = 0;
+ size_t i;
+
+ if (type->bytecode_offset)
+ return;
+
+ if (profile->major_version >= 5)
+ name_offset = put_string(buffer, name);
+
+ if (type->class == HLSL_CLASS_ARRAY)
+ array_size = hlsl_get_multiarray_size(type);
+
+ if (array_type->class == HLSL_CLASS_STRUCT)
+ {
+ field_count = array_type->e.record.field_count;
+
+ for (i = 0; i < field_count; ++i)
+ {
+ struct hlsl_struct_field *field = &array_type->e.record.fields[i];
+
+ field->name_bytecode_offset = put_string(buffer, field->name);
+ write_sm4_type(ctx, buffer, field->type);
+ }
+
+ fields_offset = bytecode_align(buffer);
+
+ for (i = 0; i < field_count; ++i)
+ {
+ struct hlsl_struct_field *field = &array_type->e.record.fields[i];
+
+ put_u32(buffer, field->name_bytecode_offset);
+ put_u32(buffer, field->type->bytecode_offset);
+ put_u32(buffer, field->reg_offset[HLSL_REGSET_NUMERIC]);
+ }
+ }
+
+ type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(sm4_class(type), sm4_base_type(type)));
+ put_u32(buffer, vkd3d_make_u32(type->dimy, type->dimx));
+ put_u32(buffer, vkd3d_make_u32(array_size, field_count));
+ put_u32(buffer, fields_offset);
+
+ if (profile->major_version >= 5)
+ {
+ put_u32(buffer, 0); /* FIXME: unknown */
+ put_u32(buffer, 0); /* FIXME: unknown */
+ put_u32(buffer, 0); /* FIXME: unknown */
+ put_u32(buffer, 0); /* FIXME: unknown */
+ put_u32(buffer, name_offset);
+ }
+}
+
+static D3D_SHADER_INPUT_TYPE sm4_resource_type(const struct hlsl_type *type)
+{
+ if (type->class == HLSL_CLASS_ARRAY)
+ return sm4_resource_type(type->e.array.type);
+
+ switch (type->base_type)
+ {
+ case HLSL_TYPE_SAMPLER:
+ return D3D_SIT_SAMPLER;
+ case HLSL_TYPE_TEXTURE:
+ return D3D_SIT_TEXTURE;
+ case HLSL_TYPE_UAV:
+ return D3D_SIT_UAV_RWTYPED;
+ default:
+ vkd3d_unreachable();
+ }
+}
+
+static D3D_RESOURCE_RETURN_TYPE sm4_resource_format(const struct hlsl_type *type)
+{
+ if (type->class == HLSL_CLASS_ARRAY)
+ return sm4_resource_format(type->e.array.type);
+
+ switch (type->e.resource_format->base_type)
+ {
+ case HLSL_TYPE_DOUBLE:
+ return D3D_RETURN_TYPE_DOUBLE;
+
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ return D3D_RETURN_TYPE_FLOAT;
+
+ case HLSL_TYPE_INT:
+ return D3D_RETURN_TYPE_SINT;
+ break;
+
+ case HLSL_TYPE_BOOL:
+ case HLSL_TYPE_UINT:
+ return D3D_RETURN_TYPE_UINT;
+
+ default:
+ vkd3d_unreachable();
+ }
+}
+
+static D3D_SRV_DIMENSION sm4_rdef_resource_dimension(const struct hlsl_type *type)
+{
+ if (type->class == HLSL_CLASS_ARRAY)
+ return sm4_rdef_resource_dimension(type->e.array.type);
+
+ switch (type->sampler_dim)
+ {
+ case HLSL_SAMPLER_DIM_1D:
+ return D3D_SRV_DIMENSION_TEXTURE1D;
+ case HLSL_SAMPLER_DIM_2D:
+ return D3D_SRV_DIMENSION_TEXTURE2D;
+ case HLSL_SAMPLER_DIM_3D:
+ return D3D_SRV_DIMENSION_TEXTURE3D;
+ case HLSL_SAMPLER_DIM_CUBE:
+ return D3D_SRV_DIMENSION_TEXTURECUBE;
+ case HLSL_SAMPLER_DIM_1DARRAY:
+ return D3D_SRV_DIMENSION_TEXTURE1DARRAY;
+ case HLSL_SAMPLER_DIM_2DARRAY:
+ return D3D_SRV_DIMENSION_TEXTURE2DARRAY;
+ case HLSL_SAMPLER_DIM_2DMS:
+ return D3D_SRV_DIMENSION_TEXTURE2DMS;
+ case HLSL_SAMPLER_DIM_2DMSARRAY:
+ return D3D_SRV_DIMENSION_TEXTURE2DMSARRAY;
+ case HLSL_SAMPLER_DIM_CUBEARRAY:
+ return D3D_SRV_DIMENSION_TEXTURECUBEARRAY;
+ case HLSL_SAMPLER_DIM_BUFFER:
+ case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER:
+ return D3D_SRV_DIMENSION_BUFFER;
+ default:
+ vkd3d_unreachable();
+ }
+}
+
+static int sm4_compare_extern_resources(const void *a, const void *b)
+{
+ const struct hlsl_ir_var *aa = *(const struct hlsl_ir_var **)a;
+ const struct hlsl_ir_var *bb = *(const struct hlsl_ir_var **)b;
+ enum hlsl_regset aa_regset, bb_regset;
+
+ aa_regset = hlsl_type_get_regset(aa->data_type);
+ bb_regset = hlsl_type_get_regset(bb->data_type);
+
+ if (aa_regset != bb_regset)
+ return aa_regset - bb_regset;
+
+ return aa->regs[aa_regset].id - bb->regs[bb_regset].id;
+}
+
+static const struct hlsl_ir_var **sm4_get_extern_resources(struct hlsl_ctx *ctx, unsigned int *count)
+{
+ const struct hlsl_ir_var **extern_resources = NULL;
+ const struct hlsl_ir_var *var;
+ enum hlsl_regset regset;
+ size_t capacity = 0;
+
+ *count = 0;
+
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ if (!hlsl_type_is_resource(var->data_type))
+ continue;
+ regset = hlsl_type_get_regset(var->data_type);
+ if (!var->regs[regset].allocated)
+ continue;
+
+ if (!(hlsl_array_reserve(ctx, (void **)&extern_resources, &capacity, *count + 1,
+ sizeof(*extern_resources))))
+ {
+ *count = 0;
+ return NULL;
+ }
+
+ extern_resources[*count] = var;
+ ++*count;
+ }
+
+ qsort(extern_resources, *count, sizeof(*extern_resources), sm4_compare_extern_resources);
+ return extern_resources;
+}
+
+static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
+{
+ unsigned int cbuffer_count = 0, resource_count = 0, extern_resources_count, i, j;
+ size_t cbuffers_offset, resources_offset, creator_offset, string_offset;
+ size_t cbuffer_position, resource_position, creator_position;
+ const struct hlsl_profile_info *profile = ctx->profile;
+ const struct hlsl_ir_var **extern_resources;
+ struct vkd3d_bytecode_buffer buffer = {0};
+ const struct hlsl_buffer *cbuffer;
+ const struct hlsl_ir_var *var;
+
+ static const uint16_t target_types[] =
+ {
+ 0xffff, /* PIXEL */
+ 0xfffe, /* VERTEX */
+ 0x4753, /* GEOMETRY */
+ 0x4853, /* HULL */
+ 0x4453, /* DOMAIN */
+ 0x4353, /* COMPUTE */
+ };
+
+ extern_resources = sm4_get_extern_resources(ctx, &extern_resources_count);
+
+ resource_count += extern_resources_count;
+ LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
+ {
+ if (cbuffer->reg.allocated)
+ {
+ ++cbuffer_count;
+ ++resource_count;
+ }
+ }
+
+ put_u32(&buffer, cbuffer_count);
+ cbuffer_position = put_u32(&buffer, 0);
+ put_u32(&buffer, resource_count);
+ resource_position = put_u32(&buffer, 0);
+ put_u32(&buffer, vkd3d_make_u32(vkd3d_make_u16(profile->minor_version, profile->major_version),
+ target_types[profile->type]));
+ put_u32(&buffer, 0); /* FIXME: compilation flags */
+ creator_position = put_u32(&buffer, 0);
+
+ if (profile->major_version >= 5)
+ {
+ put_u32(&buffer, TAG_RD11);
+ put_u32(&buffer, 15 * sizeof(uint32_t)); /* size of RDEF header including this header */
+ put_u32(&buffer, 6 * sizeof(uint32_t)); /* size of buffer desc */
+ put_u32(&buffer, 8 * sizeof(uint32_t)); /* size of binding desc */
+ put_u32(&buffer, 10 * sizeof(uint32_t)); /* size of variable desc */
+ put_u32(&buffer, 9 * sizeof(uint32_t)); /* size of type desc */
+ put_u32(&buffer, 3 * sizeof(uint32_t)); /* size of member desc */
+ put_u32(&buffer, 0); /* unknown; possibly a null terminator */
+ }
+
+ /* Bound resources. */
+
+ resources_offset = bytecode_align(&buffer);
+ set_u32(&buffer, resource_position, resources_offset);
+
+ for (i = 0; i < extern_resources_count; ++i)
+ {
+ enum hlsl_regset regset;
+ uint32_t flags = 0;
+
+ var = extern_resources[i];
+ regset = hlsl_type_get_regset(var->data_type);
+
+ if (var->reg_reservation.reg_type)
+ flags |= D3D_SIF_USERPACKED;
+
+ put_u32(&buffer, 0); /* name */
+ put_u32(&buffer, sm4_resource_type(var->data_type));
+ if (regset == HLSL_REGSET_SAMPLERS)
+ {
+ put_u32(&buffer, 0);
+ put_u32(&buffer, 0);
+ put_u32(&buffer, 0);
+ }
+ else
+ {
+ unsigned int dimx = hlsl_type_get_component_type(ctx, var->data_type, 0)->e.resource_format->dimx;
+
+ put_u32(&buffer, sm4_resource_format(var->data_type));
+ put_u32(&buffer, sm4_rdef_resource_dimension(var->data_type));
+ put_u32(&buffer, ~0u); /* FIXME: multisample count */
+ flags |= (dimx - 1) << VKD3D_SM4_SIF_TEXTURE_COMPONENTS_SHIFT;
+ }
+ put_u32(&buffer, var->regs[regset].id);
+ put_u32(&buffer, var->regs[regset].bind_count);
+ put_u32(&buffer, flags);
+ }
+
+ LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
+ {
+ uint32_t flags = 0;
+
+ if (!cbuffer->reg.allocated)
+ continue;
+
+ if (cbuffer->reservation.reg_type)
+ flags |= D3D_SIF_USERPACKED;
+
+ put_u32(&buffer, 0); /* name */
+ put_u32(&buffer, cbuffer->type == HLSL_BUFFER_CONSTANT ? D3D_SIT_CBUFFER : D3D_SIT_TBUFFER);
+ put_u32(&buffer, 0); /* return type */
+ put_u32(&buffer, 0); /* dimension */
+ put_u32(&buffer, 0); /* multisample count */
+ put_u32(&buffer, cbuffer->reg.id); /* bind point */
+ put_u32(&buffer, 1); /* bind count */
+ put_u32(&buffer, flags); /* flags */
+ }
+
+ for (i = 0; i < extern_resources_count; ++i)
+ {
+ var = extern_resources[i];
+
+ string_offset = put_string(&buffer, var->name);
+ set_u32(&buffer, resources_offset + i * 8 * sizeof(uint32_t), string_offset);
+ }
+
+ LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
+ {
+ if (!cbuffer->reg.allocated)
+ continue;
+
+ string_offset = put_string(&buffer, cbuffer->name);
+ set_u32(&buffer, resources_offset + i++ * 8 * sizeof(uint32_t), string_offset);
+ }
+
+ /* Buffers. */
+
+ cbuffers_offset = bytecode_align(&buffer);
+ set_u32(&buffer, cbuffer_position, cbuffers_offset);
+ LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
+ {
+ unsigned int var_count = 0;
+
+ if (!cbuffer->reg.allocated)
+ continue;
+
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ if (var->is_uniform && var->buffer == cbuffer)
+ ++var_count;
+ }
+
+ put_u32(&buffer, 0); /* name */
+ put_u32(&buffer, var_count);
+ put_u32(&buffer, 0); /* variable offset */
+ put_u32(&buffer, align(cbuffer->size, 4) * sizeof(float));
+ put_u32(&buffer, 0); /* FIXME: flags */
+ put_u32(&buffer, cbuffer->type == HLSL_BUFFER_CONSTANT ? D3D_CT_CBUFFER : D3D_CT_TBUFFER);
+ }
+
+ i = 0;
+ LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
+ {
+ if (!cbuffer->reg.allocated)
+ continue;
+
+ string_offset = put_string(&buffer, cbuffer->name);
+ set_u32(&buffer, cbuffers_offset + i++ * 6 * sizeof(uint32_t), string_offset);
+ }
+
+ i = 0;
+ LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
+ {
+ size_t vars_start = bytecode_align(&buffer);
+
+ if (!cbuffer->reg.allocated)
+ continue;
+
+ set_u32(&buffer, cbuffers_offset + (i++ * 6 + 2) * sizeof(uint32_t), vars_start);
+
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ if (var->is_uniform && var->buffer == cbuffer)
+ {
+ uint32_t flags = 0;
+
+ if (var->last_read)
+ flags |= D3D_SVF_USED;
+
+ put_u32(&buffer, 0); /* name */
+ put_u32(&buffer, var->buffer_offset * sizeof(float));
+ put_u32(&buffer, var->data_type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float));
+ put_u32(&buffer, flags);
+ put_u32(&buffer, 0); /* type */
+ put_u32(&buffer, 0); /* FIXME: default value */
+
+ if (profile->major_version >= 5)
+ {
+ put_u32(&buffer, 0); /* texture start */
+ put_u32(&buffer, 0); /* texture count */
+ put_u32(&buffer, 0); /* sampler start */
+ put_u32(&buffer, 0); /* sampler count */
+ }
+ }
+ }
+
+ j = 0;
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ if (var->is_uniform && var->buffer == cbuffer)
+ {
+ const unsigned int var_size = (profile->major_version >= 5 ? 10 : 6);
+ size_t var_offset = vars_start + j * var_size * sizeof(uint32_t);
+ size_t string_offset = put_string(&buffer, var->name);
+
+ set_u32(&buffer, var_offset, string_offset);
+ write_sm4_type(ctx, &buffer, var->data_type);
+ set_u32(&buffer, var_offset + 4 * sizeof(uint32_t), var->data_type->bytecode_offset);
+ ++j;
+ }
+ }
+ }
+
+ creator_offset = put_string(&buffer, vkd3d_shader_get_version(NULL, NULL));
+ set_u32(&buffer, creator_position, creator_offset);
+
+ add_section(dxbc, TAG_RDEF, &buffer);
+
+ vkd3d_free(extern_resources);
+}
+
+static enum vkd3d_sm4_resource_type sm4_resource_dimension(const struct hlsl_type *type)
+{
+ switch (type->sampler_dim)
+ {
+ case HLSL_SAMPLER_DIM_1D:
+ return VKD3D_SM4_RESOURCE_TEXTURE_1D;
+ case HLSL_SAMPLER_DIM_2D:
+ return VKD3D_SM4_RESOURCE_TEXTURE_2D;
+ case HLSL_SAMPLER_DIM_3D:
+ return VKD3D_SM4_RESOURCE_TEXTURE_3D;
+ case HLSL_SAMPLER_DIM_CUBE:
+ return VKD3D_SM4_RESOURCE_TEXTURE_CUBE;
+ case HLSL_SAMPLER_DIM_1DARRAY:
+ return VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY;
+ case HLSL_SAMPLER_DIM_2DARRAY:
+ return VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY;
+ case HLSL_SAMPLER_DIM_2DMS:
+ return VKD3D_SM4_RESOURCE_TEXTURE_2DMS;
+ case HLSL_SAMPLER_DIM_2DMSARRAY:
+ return VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY;
+ case HLSL_SAMPLER_DIM_CUBEARRAY:
+ return VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY;
+ case HLSL_SAMPLER_DIM_BUFFER:
+ case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER:
+ return VKD3D_SM4_RESOURCE_BUFFER;
+ default:
+ vkd3d_unreachable();
+ }
+}
+
+struct sm4_instruction_modifier
+{
+ enum vkd3d_sm4_instruction_modifier type;
+
+ union
+ {
+ struct
+ {
+ int u, v, w;
+ } aoffimmi;
+ } u;
+};
+
+static uint32_t sm4_encode_instruction_modifier(const struct sm4_instruction_modifier *imod)
+{
+ uint32_t word = 0;
+
+ word |= VKD3D_SM4_MODIFIER_MASK & imod->type;
+
+ switch (imod->type)
+ {
+ case VKD3D_SM4_MODIFIER_AOFFIMMI:
+ assert(-8 <= imod->u.aoffimmi.u && imod->u.aoffimmi.u <= 7);
+ assert(-8 <= imod->u.aoffimmi.v && imod->u.aoffimmi.v <= 7);
+ assert(-8 <= imod->u.aoffimmi.w && imod->u.aoffimmi.w <= 7);
+ word |= ((uint32_t)imod->u.aoffimmi.u & 0xf) << VKD3D_SM4_AOFFIMMI_U_SHIFT;
+ word |= ((uint32_t)imod->u.aoffimmi.v & 0xf) << VKD3D_SM4_AOFFIMMI_V_SHIFT;
+ word |= ((uint32_t)imod->u.aoffimmi.w & 0xf) << VKD3D_SM4_AOFFIMMI_W_SHIFT;
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+
+ return word;
+}
+
+struct sm4_register
+{
+ enum vkd3d_sm4_register_type type;
+ uint32_t idx[2];
+ unsigned int idx_count;
+ enum vkd3d_sm4_dimension dim;
+ uint32_t immconst_uint[4];
+ unsigned int mod;
+};
+
+struct sm4_instruction
+{
+ enum vkd3d_sm4_opcode opcode;
+
+ struct sm4_instruction_modifier modifiers[1];
+ unsigned int modifier_count;
+
+ struct sm4_dst_register
+ {
+ struct sm4_register reg;
+ unsigned int writemask;
+ } dsts[2];
+ unsigned int dst_count;
+
+ struct sm4_src_register
+ {
+ struct sm4_register reg;
+ enum vkd3d_sm4_swizzle_type swizzle_type;
+ unsigned int swizzle;
+ } srcs[5];
+ unsigned int src_count;
+
+ unsigned int byte_stride;
+
+ uint32_t idx[3];
+ unsigned int idx_count;
+};
+
+static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *reg,
+ unsigned int *writemask, enum vkd3d_sm4_swizzle_type *swizzle_type,
+ const struct hlsl_deref *deref, const struct hlsl_type *data_type)
+{
+ const struct hlsl_ir_var *var = deref->var;
+
+ if (var->is_uniform)
+ {
+ enum hlsl_regset regset = hlsl_type_get_regset(data_type);
+
+ if (regset == HLSL_REGSET_TEXTURES)
+ {
+ reg->type = VKD3D_SM4_RT_RESOURCE;
+ reg->dim = VKD3D_SM4_DIMENSION_VEC4;
+ if (swizzle_type)
+ *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
+ reg->idx[0] = var->regs[HLSL_REGSET_TEXTURES].id;
+ reg->idx[0] += hlsl_offset_from_deref_safe(ctx, deref);
+ assert(deref->offset_regset == HLSL_REGSET_TEXTURES);
+ reg->idx_count = 1;
+ *writemask = VKD3DSP_WRITEMASK_ALL;
+ }
+ else if (regset == HLSL_REGSET_UAVS)
+ {
+ reg->type = VKD3D_SM5_RT_UAV;
+ reg->dim = VKD3D_SM4_DIMENSION_VEC4;
+ if (swizzle_type)
+ *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
+ reg->idx[0] = var->regs[HLSL_REGSET_UAVS].id;
+ reg->idx[0] += hlsl_offset_from_deref_safe(ctx, deref);
+ assert(deref->offset_regset == HLSL_REGSET_UAVS);
+ reg->idx_count = 1;
+ *writemask = VKD3DSP_WRITEMASK_ALL;
+ }
+ else if (regset == HLSL_REGSET_SAMPLERS)
+ {
+ reg->type = VKD3D_SM4_RT_SAMPLER;
+ reg->dim = VKD3D_SM4_DIMENSION_NONE;
+ if (swizzle_type)
+ *swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
+ reg->idx[0] = var->regs[HLSL_REGSET_SAMPLERS].id;
+ reg->idx[0] += hlsl_offset_from_deref_safe(ctx, deref);
+ assert(deref->offset_regset == HLSL_REGSET_SAMPLERS);
+ reg->idx_count = 1;
+ *writemask = VKD3DSP_WRITEMASK_ALL;
+ }
+ else
+ {
+ unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref) + var->buffer_offset;
+
+ assert(data_type->class <= HLSL_CLASS_VECTOR);
+ reg->type = VKD3D_SM4_RT_CONSTBUFFER;
+ reg->dim = VKD3D_SM4_DIMENSION_VEC4;
+ if (swizzle_type)
+ *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
+ reg->idx[0] = var->buffer->reg.id;
+ reg->idx[1] = offset / 4;
+ reg->idx_count = 2;
+ *writemask = ((1u << data_type->dimx) - 1) << (offset & 3);
+ }
+ }
+ else if (var->is_input_semantic)
+ {
+ bool has_idx;
+
+ if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, false, &reg->type, swizzle_type, &has_idx))
+ {
+ unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref);
+
+ if (has_idx)
+ {
+ reg->idx[0] = var->semantic.index + offset / 4;
+ reg->idx_count = 1;
+ }
+
+ reg->dim = VKD3D_SM4_DIMENSION_VEC4;
+ *writemask = ((1u << data_type->dimx) - 1) << (offset % 4);
+ }
+ else
+ {
+ struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref);
+
+ assert(hlsl_reg.allocated);
+ reg->type = VKD3D_SM4_RT_INPUT;
+ reg->dim = VKD3D_SM4_DIMENSION_VEC4;
+ if (swizzle_type)
+ *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
+ reg->idx[0] = hlsl_reg.id;
+ reg->idx_count = 1;
+ *writemask = hlsl_reg.writemask;
+ }
+ }
+ else if (var->is_output_semantic)
+ {
+ bool has_idx;
+
+ if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, true, &reg->type, swizzle_type, &has_idx))
+ {
+ unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref);
+
+ if (has_idx)
+ {
+ reg->idx[0] = var->semantic.index + offset / 4;
+ reg->idx_count = 1;
+ }
+
+ if (reg->type == VKD3D_SM4_RT_DEPTHOUT)
+ reg->dim = VKD3D_SM4_DIMENSION_SCALAR;
+ else
+ reg->dim = VKD3D_SM4_DIMENSION_VEC4;
+ *writemask = ((1u << data_type->dimx) - 1) << (offset % 4);
+ }
+ else
+ {
+ struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref);
+
+ assert(hlsl_reg.allocated);
+ reg->type = VKD3D_SM4_RT_OUTPUT;
+ reg->dim = VKD3D_SM4_DIMENSION_VEC4;
+ reg->idx[0] = hlsl_reg.id;
+ reg->idx_count = 1;
+ *writemask = hlsl_reg.writemask;
+ }
+ }
+ else
+ {
+ struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref);
+
+ assert(hlsl_reg.allocated);
+ reg->type = VKD3D_SM4_RT_TEMP;
+ reg->dim = VKD3D_SM4_DIMENSION_VEC4;
+ if (swizzle_type)
+ *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
+ reg->idx[0] = hlsl_reg.id;
+ reg->idx_count = 1;
+ *writemask = hlsl_reg.writemask;
+ }
+}
+
+static void sm4_src_from_deref(struct hlsl_ctx *ctx, struct sm4_src_register *src,
+ const struct hlsl_deref *deref, const struct hlsl_type *data_type, unsigned int map_writemask)
+{
+ unsigned int writemask;
+
+ sm4_register_from_deref(ctx, &src->reg, &writemask, &src->swizzle_type, deref, data_type);
+ if (src->swizzle_type == VKD3D_SM4_SWIZZLE_VEC4)
+ src->swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), map_writemask);
+}
+
+static void sm4_register_from_node(struct sm4_register *reg, unsigned int *writemask,
+ enum vkd3d_sm4_swizzle_type *swizzle_type, const struct hlsl_ir_node *instr)
+{
+ assert(instr->reg.allocated);
+ reg->type = VKD3D_SM4_RT_TEMP;
+ reg->dim = VKD3D_SM4_DIMENSION_VEC4;
+ *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
+ reg->idx[0] = instr->reg.id;
+ reg->idx_count = 1;
+ *writemask = instr->reg.writemask;
+}
+
+static void sm4_dst_from_node(struct sm4_dst_register *dst, const struct hlsl_ir_node *instr)
+{
+ unsigned int swizzle_type;
+
+ sm4_register_from_node(&dst->reg, &dst->writemask, &swizzle_type, instr);
+}
+
+static void sm4_src_from_constant_value(struct sm4_src_register *src,
+ const struct hlsl_constant_value *value, unsigned int width, unsigned int map_writemask)
+{
+ src->swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
+ src->reg.type = VKD3D_SM4_RT_IMMCONST;
+ if (width == 1)
+ {
+ src->reg.dim = VKD3D_SM4_DIMENSION_SCALAR;
+ src->reg.immconst_uint[0] = value->u[0].u;
+ }
+ else
+ {
+ unsigned int i, j = 0;
+
+ src->reg.dim = VKD3D_SM4_DIMENSION_VEC4;
+ for (i = 0; i < 4; ++i)
+ {
+ if (map_writemask & (1u << i))
+ src->reg.immconst_uint[i] = value->u[j++].u;
+ }
+ }
+}
+
+static void sm4_src_from_node(struct sm4_src_register *src,
+ const struct hlsl_ir_node *instr, unsigned int map_writemask)
+{
+ unsigned int writemask;
+
+ if (instr->type == HLSL_IR_CONSTANT)
+ {
+ struct hlsl_ir_constant *constant = hlsl_ir_constant(instr);
+
+ sm4_src_from_constant_value(src, &constant->value, instr->data_type->dimx, map_writemask);
+ return;
+ }
+
+ sm4_register_from_node(&src->reg, &writemask, &src->swizzle_type, instr);
+ if (src->swizzle_type == VKD3D_SM4_SWIZZLE_VEC4)
+ src->swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), map_writemask);
+}
+
+static uint32_t sm4_encode_register(const struct sm4_register *reg)
+{
+ return (reg->type << VKD3D_SM4_REGISTER_TYPE_SHIFT)
+ | (reg->idx_count << VKD3D_SM4_REGISTER_ORDER_SHIFT)
+ | (reg->dim << VKD3D_SM4_DIMENSION_SHIFT);
+}
+
+static uint32_t sm4_register_order(const struct sm4_register *reg)
+{
+ uint32_t order = 1;
+ if (reg->type == VKD3D_SM4_RT_IMMCONST)
+ order += reg->dim == VKD3D_SM4_DIMENSION_VEC4 ? 4 : 1;
+ order += reg->idx_count;
+ if (reg->mod)
+ ++order;
+ return order;
+}
+
+static void write_sm4_instruction(struct vkd3d_bytecode_buffer *buffer, const struct sm4_instruction *instr)
+{
+ uint32_t token = instr->opcode;
+ unsigned int size = 1, i, j;
+
+ size += instr->modifier_count;
+ for (i = 0; i < instr->dst_count; ++i)
+ size += sm4_register_order(&instr->dsts[i].reg);
+ for (i = 0; i < instr->src_count; ++i)
+ size += sm4_register_order(&instr->srcs[i].reg);
+ size += instr->idx_count;
+ if (instr->byte_stride)
+ ++size;
+
+ token |= (size << VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT);
+
+ if (instr->modifier_count > 0)
+ token |= VKD3D_SM4_INSTRUCTION_MODIFIER;
+ put_u32(buffer, token);
+
+ for (i = 0; i < instr->modifier_count; ++i)
+ {
+ token = sm4_encode_instruction_modifier(&instr->modifiers[i]);
+ if (instr->modifier_count > i + 1)
+ token |= VKD3D_SM4_INSTRUCTION_MODIFIER;
+ put_u32(buffer, token);
+ }
+
+ for (i = 0; i < instr->dst_count; ++i)
+ {
+ token = sm4_encode_register(&instr->dsts[i].reg);
+ if (instr->dsts[i].reg.dim == VKD3D_SM4_DIMENSION_VEC4)
+ token |= instr->dsts[i].writemask << VKD3D_SM4_WRITEMASK_SHIFT;
+ put_u32(buffer, token);
+
+ for (j = 0; j < instr->dsts[i].reg.idx_count; ++j)
+ put_u32(buffer, instr->dsts[i].reg.idx[j]);
+ }
+
+ for (i = 0; i < instr->src_count; ++i)
+ {
+ token = sm4_encode_register(&instr->srcs[i].reg);
+ token |= (uint32_t)instr->srcs[i].swizzle_type << VKD3D_SM4_SWIZZLE_TYPE_SHIFT;
+ token |= instr->srcs[i].swizzle << VKD3D_SM4_SWIZZLE_SHIFT;
+ if (instr->srcs[i].reg.mod)
+ token |= VKD3D_SM4_EXTENDED_OPERAND;
+ put_u32(buffer, token);
+
+ if (instr->srcs[i].reg.mod)
+ put_u32(buffer, (instr->srcs[i].reg.mod << VKD3D_SM4_REGISTER_MODIFIER_SHIFT)
+ | VKD3D_SM4_EXTENDED_OPERAND_MODIFIER);
+
+ for (j = 0; j < instr->srcs[i].reg.idx_count; ++j)
+ put_u32(buffer, instr->srcs[i].reg.idx[j]);
+
+ if (instr->srcs[i].reg.type == VKD3D_SM4_RT_IMMCONST)
+ {
+ put_u32(buffer, instr->srcs[i].reg.immconst_uint[0]);
+ if (instr->srcs[i].reg.dim == VKD3D_SM4_DIMENSION_VEC4)
+ {
+ put_u32(buffer, instr->srcs[i].reg.immconst_uint[1]);
+ put_u32(buffer, instr->srcs[i].reg.immconst_uint[2]);
+ put_u32(buffer, instr->srcs[i].reg.immconst_uint[3]);
+ }
+ }
+ }
+
+ if (instr->byte_stride)
+ put_u32(buffer, instr->byte_stride);
+
+ for (j = 0; j < instr->idx_count; ++j)
+ put_u32(buffer, instr->idx[j]);
+}
+
+static bool encode_texel_offset_as_aoffimmi(struct sm4_instruction *instr,
+ const struct hlsl_ir_node *texel_offset)
+{
+ struct sm4_instruction_modifier modif;
+ struct hlsl_ir_constant *offset;
+
+ if (!texel_offset || texel_offset->type != HLSL_IR_CONSTANT)
+ return false;
+ offset = hlsl_ir_constant(texel_offset);
+
+ modif.type = VKD3D_SM4_MODIFIER_AOFFIMMI;
+ modif.u.aoffimmi.u = offset->value.u[0].i;
+ modif.u.aoffimmi.v = 0;
+ modif.u.aoffimmi.w = 0;
+ if (offset->node.data_type->dimx > 1)
+ modif.u.aoffimmi.v = offset->value.u[1].i;
+ if (offset->node.data_type->dimx > 2)
+ modif.u.aoffimmi.w = offset->value.u[2].i;
+ if (modif.u.aoffimmi.u < -8 || modif.u.aoffimmi.u > 7
+ || modif.u.aoffimmi.v < -8 || modif.u.aoffimmi.v > 7
+ || modif.u.aoffimmi.w < -8 || modif.u.aoffimmi.w > 7)
+ return false;
+
+ instr->modifiers[instr->modifier_count++] = modif;
+ return true;
+}
+
+static void write_sm4_dcl_constant_buffer(struct vkd3d_bytecode_buffer *buffer, const struct hlsl_buffer *cbuffer)
+{
+ const struct sm4_instruction instr =
+ {
+ .opcode = VKD3D_SM4_OP_DCL_CONSTANT_BUFFER,
+
+ .srcs[0].reg.dim = VKD3D_SM4_DIMENSION_VEC4,
+ .srcs[0].reg.type = VKD3D_SM4_RT_CONSTBUFFER,
+ .srcs[0].reg.idx = {cbuffer->reg.id, (cbuffer->used_size + 3) / 4},
+ .srcs[0].reg.idx_count = 2,
+ .srcs[0].swizzle_type = VKD3D_SM4_SWIZZLE_VEC4,
+ .srcs[0].swizzle = HLSL_SWIZZLE(X, Y, Z, W),
+ .src_count = 1,
+ };
+ write_sm4_instruction(buffer, &instr);
+}
+
+static void write_sm4_dcl_samplers(struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_var *var)
+{
+ unsigned int i, count = var->data_type->reg_size[HLSL_REGSET_SAMPLERS];
+ struct sm4_instruction instr =
+ {
+ .opcode = VKD3D_SM4_OP_DCL_SAMPLER,
+
+ .dsts[0].reg.type = VKD3D_SM4_RT_SAMPLER,
+ .dsts[0].reg.idx_count = 1,
+ .dst_count = 1,
+ };
+
+ if (var->data_type->sampler_dim == HLSL_SAMPLER_DIM_COMPARISON)
+ instr.opcode |= VKD3D_SM4_SAMPLER_COMPARISON << VKD3D_SM4_SAMPLER_MODE_SHIFT;
+
+ for (i = 0; i < count; ++i)
+ {
+ if (!var->objects_usage[HLSL_REGSET_SAMPLERS][i].used)
+ continue;
+
+ instr.dsts[0].reg.idx[0] = var->regs[HLSL_REGSET_SAMPLERS].id + i;
+ write_sm4_instruction(buffer, &instr);
+ }
+}
+
+static void write_sm4_dcl_textures(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ const struct hlsl_ir_var *var, bool uav)
+{
+ enum hlsl_regset regset = uav ? HLSL_REGSET_UAVS : HLSL_REGSET_TEXTURES;
+ unsigned int i, count = var->data_type->reg_size[regset];
+ struct hlsl_type *component_type;
+ struct sm4_instruction instr;
+
+ component_type = hlsl_type_get_component_type(ctx, var->data_type, 0);
+
+ for (i = 0; i < count; ++i)
+ {
+ if (!var->objects_usage[regset][i].used)
+ continue;
+
+ instr = (struct sm4_instruction)
+ {
+ .dsts[0].reg.type = uav ? VKD3D_SM5_RT_UAV : VKD3D_SM4_RT_RESOURCE,
+ .dsts[0].reg.idx = {var->regs[regset].id + i},
+ .dsts[0].reg.idx_count = 1,
+ .dst_count = 1,
+
+ .idx[0] = sm4_resource_format(component_type) * 0x1111,
+ .idx_count = 1,
+ };
+
+ if (uav)
+ {
+ switch (var->data_type->sampler_dim)
+ {
+ case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER:
+ instr.opcode = VKD3D_SM5_OP_DCL_UAV_STRUCTURED;
+ instr.byte_stride = var->data_type->e.resource_format->reg_size[HLSL_REGSET_NUMERIC] * 4;
+ break;
+ default:
+ instr.opcode = VKD3D_SM5_OP_DCL_UAV_TYPED;
+ break;
+ }
+ }
+ else
+ {
+ instr.opcode = VKD3D_SM4_OP_DCL_RESOURCE;
+ }
+ instr.opcode |= (sm4_resource_dimension(component_type) << VKD3D_SM4_RESOURCE_TYPE_SHIFT);
+
+ if (component_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS
+ || component_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY)
+ {
+ instr.opcode |= component_type->sample_count << VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT;
+ }
+
+ write_sm4_instruction(buffer, &instr);
+ }
+}
+
+static void write_sm4_dcl_semantic(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_var *var)
+{
+ const struct hlsl_profile_info *profile = ctx->profile;
+ const bool output = var->is_output_semantic;
+ D3D_NAME usage;
+ bool has_idx;
+
+ struct sm4_instruction instr =
+ {
+ .dsts[0].reg.dim = VKD3D_SM4_DIMENSION_VEC4,
+ .dst_count = 1,
+ };
+
+ if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &instr.dsts[0].reg.type, NULL, &has_idx))
+ {
+ if (has_idx)
+ {
+ instr.dsts[0].reg.idx[0] = var->semantic.index;
+ instr.dsts[0].reg.idx_count = 1;
+ }
+ else
+ {
+ instr.dsts[0].reg.idx_count = 0;
+ }
+ instr.dsts[0].writemask = (1 << var->data_type->dimx) - 1;
+ }
+ else
+ {
+ instr.dsts[0].reg.type = output ? VKD3D_SM4_RT_OUTPUT : VKD3D_SM4_RT_INPUT;
+ instr.dsts[0].reg.idx[0] = var->regs[HLSL_REGSET_NUMERIC].id;
+ instr.dsts[0].reg.idx_count = 1;
+ instr.dsts[0].writemask = var->regs[HLSL_REGSET_NUMERIC].writemask;
+ }
+
+ if (instr.dsts[0].reg.type == VKD3D_SM4_RT_DEPTHOUT)
+ instr.dsts[0].reg.dim = VKD3D_SM4_DIMENSION_SCALAR;
+
+ hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage);
+ if (usage == ~0u)
+ usage = D3D_NAME_UNDEFINED;
+
+ if (var->is_input_semantic)
+ {
+ switch (usage)
+ {
+ case D3D_NAME_UNDEFINED:
+ instr.opcode = (profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ ? VKD3D_SM4_OP_DCL_INPUT_PS : VKD3D_SM4_OP_DCL_INPUT;
+ break;
+
+ case D3D_NAME_INSTANCE_ID:
+ case D3D_NAME_PRIMITIVE_ID:
+ case D3D_NAME_VERTEX_ID:
+ instr.opcode = (profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ ? VKD3D_SM4_OP_DCL_INPUT_PS_SGV : VKD3D_SM4_OP_DCL_INPUT_SGV;
+ break;
+
+ default:
+ instr.opcode = (profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ ? VKD3D_SM4_OP_DCL_INPUT_PS_SIV : VKD3D_SM4_OP_DCL_INPUT_SIV;
+ break;
+ }
+
+ if (profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ {
+ enum vkd3d_shader_interpolation_mode mode = VKD3DSIM_LINEAR;
+
+ if ((var->storage_modifiers & HLSL_STORAGE_NOINTERPOLATION) || type_is_integer(var->data_type))
+ mode = VKD3DSIM_CONSTANT;
+
+ instr.opcode |= mode << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
+ }
+ }
+ else
+ {
+ if (usage == D3D_NAME_UNDEFINED || profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ instr.opcode = VKD3D_SM4_OP_DCL_OUTPUT;
+ else
+ instr.opcode = VKD3D_SM4_OP_DCL_OUTPUT_SIV;
+ }
+
+ switch (usage)
+ {
+ case D3D_NAME_COVERAGE:
+ case D3D_NAME_DEPTH:
+ case D3D_NAME_DEPTH_GREATER_EQUAL:
+ case D3D_NAME_DEPTH_LESS_EQUAL:
+ case D3D_NAME_TARGET:
+ case D3D_NAME_UNDEFINED:
+ break;
+
+ default:
+ instr.idx_count = 1;
+ instr.idx[0] = usage;
+ break;
+ }
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+static void write_sm4_dcl_temps(struct vkd3d_bytecode_buffer *buffer, uint32_t temp_count)
+{
+ struct sm4_instruction instr =
+ {
+ .opcode = VKD3D_SM4_OP_DCL_TEMPS,
+
+ .idx = {temp_count},
+ .idx_count = 1,
+ };
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+static void write_sm4_dcl_thread_group(struct vkd3d_bytecode_buffer *buffer, const uint32_t thread_count[3])
+{
+ struct sm4_instruction instr =
+ {
+ .opcode = VKD3D_SM5_OP_DCL_THREAD_GROUP,
+
+ .idx = {thread_count[0], thread_count[1], thread_count[2]},
+ .idx_count = 3,
+ };
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+static void write_sm4_ret(struct vkd3d_bytecode_buffer *buffer)
+{
+ struct sm4_instruction instr =
+ {
+ .opcode = VKD3D_SM4_OP_RET,
+ };
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+static void write_sm4_unary_op(struct vkd3d_bytecode_buffer *buffer, enum vkd3d_sm4_opcode opcode,
+ const struct hlsl_ir_node *dst, const struct hlsl_ir_node *src, unsigned int src_mod)
+{
+ struct sm4_instruction instr;
+
+ memset(&instr, 0, sizeof(instr));
+ instr.opcode = opcode;
+
+ sm4_dst_from_node(&instr.dsts[0], dst);
+ instr.dst_count = 1;
+
+ sm4_src_from_node(&instr.srcs[0], src, instr.dsts[0].writemask);
+ instr.srcs[0].reg.mod = src_mod;
+ instr.src_count = 1;
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+static void write_sm4_unary_op_with_two_destinations(struct vkd3d_bytecode_buffer *buffer,
+ enum vkd3d_sm4_opcode opcode, const struct hlsl_ir_node *dst, unsigned dst_idx,
+ const struct hlsl_ir_node *src)
+{
+ struct sm4_instruction instr;
+
+ memset(&instr, 0, sizeof(instr));
+ instr.opcode = opcode;
+
+ assert(dst_idx < ARRAY_SIZE(instr.dsts));
+ sm4_dst_from_node(&instr.dsts[dst_idx], dst);
+ assert(1 - dst_idx >= 0);
+ instr.dsts[1 - dst_idx].reg.type = VKD3D_SM4_RT_NULL;
+ instr.dsts[1 - dst_idx].reg.dim = VKD3D_SM4_DIMENSION_NONE;
+ instr.dsts[1 - dst_idx].reg.idx_count = 0;
+ instr.dst_count = 2;
+
+ sm4_src_from_node(&instr.srcs[0], src, instr.dsts[dst_idx].writemask);
+ instr.src_count = 1;
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+static void write_sm4_binary_op(struct vkd3d_bytecode_buffer *buffer, enum vkd3d_sm4_opcode opcode,
+ const struct hlsl_ir_node *dst, const struct hlsl_ir_node *src1, const struct hlsl_ir_node *src2)
+{
+ struct sm4_instruction instr;
+
+ memset(&instr, 0, sizeof(instr));
+ instr.opcode = opcode;
+
+ sm4_dst_from_node(&instr.dsts[0], dst);
+ instr.dst_count = 1;
+
+ sm4_src_from_node(&instr.srcs[0], src1, instr.dsts[0].writemask);
+ sm4_src_from_node(&instr.srcs[1], src2, instr.dsts[0].writemask);
+ instr.src_count = 2;
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+/* dp# instructions don't map the swizzle. */
+static void write_sm4_binary_op_dot(struct vkd3d_bytecode_buffer *buffer, enum vkd3d_sm4_opcode opcode,
+ const struct hlsl_ir_node *dst, const struct hlsl_ir_node *src1, const struct hlsl_ir_node *src2)
+{
+ struct sm4_instruction instr;
+
+ memset(&instr, 0, sizeof(instr));
+ instr.opcode = opcode;
+
+ sm4_dst_from_node(&instr.dsts[0], dst);
+ instr.dst_count = 1;
+
+ sm4_src_from_node(&instr.srcs[0], src1, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_node(&instr.srcs[1], src2, VKD3DSP_WRITEMASK_ALL);
+ instr.src_count = 2;
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+static void write_sm4_binary_op_with_two_destinations(struct vkd3d_bytecode_buffer *buffer,
+ enum vkd3d_sm4_opcode opcode, const struct hlsl_ir_node *dst, unsigned dst_idx,
+ const struct hlsl_ir_node *src1, const struct hlsl_ir_node *src2)
+{
+ struct sm4_instruction instr;
+
+ memset(&instr, 0, sizeof(instr));
+ instr.opcode = opcode;
+
+ assert(dst_idx < ARRAY_SIZE(instr.dsts));
+ sm4_dst_from_node(&instr.dsts[dst_idx], dst);
+ assert(1 - dst_idx >= 0);
+ instr.dsts[1 - dst_idx].reg.type = VKD3D_SM4_RT_NULL;
+ instr.dsts[1 - dst_idx].reg.dim = VKD3D_SM4_DIMENSION_NONE;
+ instr.dsts[1 - dst_idx].reg.idx_count = 0;
+ instr.dst_count = 2;
+
+ sm4_src_from_node(&instr.srcs[0], src1, instr.dsts[dst_idx].writemask);
+ sm4_src_from_node(&instr.srcs[1], src2, instr.dsts[dst_idx].writemask);
+ instr.src_count = 2;
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
+ const struct hlsl_deref *resource, const struct hlsl_ir_node *coords,
+ const struct hlsl_ir_node *sample_index, const struct hlsl_ir_node *texel_offset,
+ enum hlsl_sampler_dim dim)
+{
+ bool multisampled = resource_type->base_type == HLSL_TYPE_TEXTURE
+ && (resource_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS || resource_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY);
+ bool uav = (hlsl_type_get_regset(resource_type) == HLSL_REGSET_UAVS);
+ unsigned int coords_writemask = VKD3DSP_WRITEMASK_ALL;
+ struct sm4_instruction instr;
+
+ memset(&instr, 0, sizeof(instr));
+ if (uav)
+ instr.opcode = VKD3D_SM5_OP_LD_UAV_TYPED;
+ else
+ instr.opcode = multisampled ? VKD3D_SM4_OP_LD2DMS : VKD3D_SM4_OP_LD;
+
+ if (texel_offset)
+ {
+ if (!encode_texel_offset_as_aoffimmi(&instr, texel_offset))
+ {
+ hlsl_error(ctx, &texel_offset->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET,
+ "Offset must resolve to integer literal in the range -8 to 7.");
+ return;
+ }
+ }
+
+ sm4_dst_from_node(&instr.dsts[0], dst);
+ instr.dst_count = 1;
+
+ if (!uav)
+ {
+ /* Mipmap level is in the last component in the IR, but needs to be in the W
+ * component in the instruction. */
+ unsigned int dim_count = hlsl_sampler_dim_count(dim);
+
+ if (dim_count == 1)
+ coords_writemask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_3;
+ if (dim_count == 2)
+ coords_writemask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1 | VKD3DSP_WRITEMASK_3;
+ }
+
+ sm4_src_from_node(&instr.srcs[0], coords, coords_writemask);
+
+ sm4_src_from_deref(ctx, &instr.srcs[1], resource, resource_type, instr.dsts[0].writemask);
+
+ instr.src_count = 2;
+
+ if (multisampled)
+ {
+ if (sample_index->type == HLSL_IR_CONSTANT)
+ {
+ struct sm4_register *reg = &instr.srcs[2].reg;
+ struct hlsl_ir_constant *index;
+
+ index = hlsl_ir_constant(sample_index);
+
+ memset(&instr.srcs[2], 0, sizeof(instr.srcs[2]));
+ instr.srcs[2].swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
+ reg->type = VKD3D_SM4_RT_IMMCONST;
+ reg->dim = VKD3D_SM4_DIMENSION_SCALAR;
+ reg->immconst_uint[0] = index->value.u[0].u;
+ }
+ else if (ctx->profile->major_version == 4 && ctx->profile->minor_version == 0)
+ {
+ hlsl_error(ctx, &sample_index->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Expected literal sample index.");
+ }
+ else
+ {
+ sm4_src_from_node(&instr.srcs[2], sample_index, 0);
+ }
+
+ ++instr.src_count;
+ }
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ const struct hlsl_ir_resource_load *load)
+{
+ const struct hlsl_type *resource_type = load->resource.var->data_type;
+ const struct hlsl_ir_node *texel_offset = load->texel_offset.node;
+ const struct hlsl_ir_node *coords = load->coords.node;
+ const struct hlsl_deref *resource = &load->resource;
+ const struct hlsl_deref *sampler = &load->sampler;
+ const struct hlsl_ir_node *dst = &load->node;
+ struct sm4_instruction instr;
+
+ memset(&instr, 0, sizeof(instr));
+ switch (load->load_type)
+ {
+ case HLSL_RESOURCE_SAMPLE:
+ instr.opcode = VKD3D_SM4_OP_SAMPLE;
+ break;
+
+ case HLSL_RESOURCE_SAMPLE_CMP:
+ instr.opcode = VKD3D_SM4_OP_SAMPLE_C;
+ break;
+
+ case HLSL_RESOURCE_SAMPLE_CMP_LZ:
+ instr.opcode = VKD3D_SM4_OP_SAMPLE_C_LZ;
+ break;
+
+ case HLSL_RESOURCE_SAMPLE_LOD:
+ instr.opcode = VKD3D_SM4_OP_SAMPLE_LOD;
+ break;
+
+ case HLSL_RESOURCE_SAMPLE_LOD_BIAS:
+ instr.opcode = VKD3D_SM4_OP_SAMPLE_B;
+ break;
+
+ case HLSL_RESOURCE_SAMPLE_GRAD:
+ instr.opcode = VKD3D_SM4_OP_SAMPLE_GRAD;
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+
+ if (texel_offset)
+ {
+ if (!encode_texel_offset_as_aoffimmi(&instr, texel_offset))
+ {
+ hlsl_error(ctx, &texel_offset->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET,
+ "Offset must resolve to integer literal in the range -8 to 7.");
+ return;
+ }
+ }
+
+ sm4_dst_from_node(&instr.dsts[0], dst);
+ instr.dst_count = 1;
+
+ sm4_src_from_node(&instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_deref(ctx, &instr.srcs[1], resource, resource_type, instr.dsts[0].writemask);
+ sm4_src_from_deref(ctx, &instr.srcs[2], sampler, sampler->var->data_type, VKD3DSP_WRITEMASK_ALL);
+ instr.src_count = 3;
+
+ if (load->load_type == HLSL_RESOURCE_SAMPLE_LOD
+ || load->load_type == HLSL_RESOURCE_SAMPLE_LOD_BIAS)
+ {
+ sm4_src_from_node(&instr.srcs[3], load->lod.node, VKD3DSP_WRITEMASK_ALL);
+ ++instr.src_count;
+ }
+ else if (load->load_type == HLSL_RESOURCE_SAMPLE_GRAD)
+ {
+ sm4_src_from_node(&instr.srcs[3], load->ddx.node, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_node(&instr.srcs[4], load->ddy.node, VKD3DSP_WRITEMASK_ALL);
+ instr.src_count += 2;
+ }
+ else if (load->load_type == HLSL_RESOURCE_SAMPLE_CMP
+ || load->load_type == HLSL_RESOURCE_SAMPLE_CMP_LZ)
+ {
+ sm4_src_from_node(&instr.srcs[3], load->cmp.node, VKD3DSP_WRITEMASK_ALL);
+ ++instr.src_count;
+ }
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+static bool type_is_float(const struct hlsl_type *type)
+{
+ return type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF;
+}
+
+static void write_sm4_cast_from_bool(struct hlsl_ctx *ctx,
+ struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr,
+ const struct hlsl_ir_node *arg, uint32_t mask)
+{
+ struct sm4_instruction instr;
+
+ memset(&instr, 0, sizeof(instr));
+ instr.opcode = VKD3D_SM4_OP_AND;
+
+ sm4_dst_from_node(&instr.dsts[0], &expr->node);
+ instr.dst_count = 1;
+
+ sm4_src_from_node(&instr.srcs[0], arg, instr.dsts[0].writemask);
+ instr.srcs[1].swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
+ instr.srcs[1].reg.type = VKD3D_SM4_RT_IMMCONST;
+ instr.srcs[1].reg.dim = VKD3D_SM4_DIMENSION_SCALAR;
+ instr.srcs[1].reg.immconst_uint[0] = mask;
+ instr.src_count = 2;
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+static void write_sm4_cast(struct hlsl_ctx *ctx,
+ struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr)
+{
+ static const union
+ {
+ uint32_t u;
+ float f;
+ } one = { .f = 1.0 };
+ const struct hlsl_ir_node *arg1 = expr->operands[0].node;
+ const struct hlsl_type *dst_type = expr->node.data_type;
+ const struct hlsl_type *src_type = arg1->data_type;
+
+ /* Narrowing casts were already lowered. */
+ assert(src_type->dimx == dst_type->dimx);
+
+ switch (dst_type->base_type)
+ {
+ case HLSL_TYPE_HALF:
+ case HLSL_TYPE_FLOAT:
+ switch (src_type->base_type)
+ {
+ case HLSL_TYPE_HALF:
+ case HLSL_TYPE_FLOAT:
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_TYPE_INT:
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_ITOF, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_TYPE_UINT:
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_UTOF, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_TYPE_BOOL:
+ write_sm4_cast_from_bool(ctx, buffer, expr, arg1, one.u);
+ break;
+
+ case HLSL_TYPE_DOUBLE:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to float.");
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+ break;
+
+ case HLSL_TYPE_INT:
+ switch (src_type->base_type)
+ {
+ case HLSL_TYPE_HALF:
+ case HLSL_TYPE_FLOAT:
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOI, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_TYPE_BOOL:
+ write_sm4_cast_from_bool(ctx, buffer, expr, arg1, 1);
+ break;
+
+ case HLSL_TYPE_DOUBLE:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to int.");
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+ break;
+
+ case HLSL_TYPE_UINT:
+ switch (src_type->base_type)
+ {
+ case HLSL_TYPE_HALF:
+ case HLSL_TYPE_FLOAT:
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOU, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_TYPE_BOOL:
+ write_sm4_cast_from_bool(ctx, buffer, expr, arg1, 1);
+ break;
+
+ case HLSL_TYPE_DOUBLE:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.");
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+ break;
+
+ case HLSL_TYPE_DOUBLE:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double.");
+ break;
+
+ case HLSL_TYPE_BOOL:
+ /* Casts to bool should have already been lowered. */
+ default:
+ vkd3d_unreachable();
+ }
+}
+
+static void write_sm4_store_uav_typed(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ const struct hlsl_deref *dst, const struct hlsl_ir_node *coords, const struct hlsl_ir_node *value)
+{
+ struct sm4_instruction instr;
+
+ memset(&instr, 0, sizeof(instr));
+ instr.opcode = VKD3D_SM5_OP_STORE_UAV_TYPED;
+
+ sm4_register_from_deref(ctx, &instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst, dst->var->data_type);
+ instr.dst_count = 1;
+
+ sm4_src_from_node(&instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL);
+ sm4_src_from_node(&instr.srcs[1], value, VKD3DSP_WRITEMASK_ALL);
+ instr.src_count = 2;
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+static void write_sm4_expr(struct hlsl_ctx *ctx,
+ struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr)
+{
+ const struct hlsl_ir_node *arg1 = expr->operands[0].node;
+ const struct hlsl_ir_node *arg2 = expr->operands[1].node;
+ const struct hlsl_type *dst_type = expr->node.data_type;
+ struct vkd3d_string_buffer *dst_type_string;
+
+ assert(expr->node.reg.allocated);
+
+ if (!(dst_type_string = hlsl_type_to_string(ctx, dst_type)))
+ return;
+
+ switch (expr->op)
+ {
+ case HLSL_OP1_ABS:
+ switch (dst_type->base_type)
+ {
+ case HLSL_TYPE_FLOAT:
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_ABS);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 %s absolute value expression.", dst_type_string->buffer);
+ }
+ break;
+
+ case HLSL_OP1_BIT_NOT:
+ assert(type_is_integer(dst_type));
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_NOT, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_OP1_CAST:
+ write_sm4_cast(ctx, buffer, expr);
+ break;
+
+ case HLSL_OP1_COS:
+ assert(type_is_float(dst_type));
+ write_sm4_unary_op_with_two_destinations(buffer, VKD3D_SM4_OP_SINCOS, &expr->node, 1, arg1);
+ break;
+
+ case HLSL_OP1_DSX:
+ assert(type_is_float(dst_type));
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_DERIV_RTX, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_OP1_DSY:
+ assert(type_is_float(dst_type));
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_DERIV_RTY, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_OP1_EXP2:
+ assert(type_is_float(dst_type));
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_OP1_FLOOR:
+ assert(type_is_float(dst_type));
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NI, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_OP1_FRACT:
+ assert(type_is_float(dst_type));
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_FRC, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_OP1_LOG2:
+ assert(type_is_float(dst_type));
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_OP1_LOGIC_NOT:
+ assert(dst_type->base_type == HLSL_TYPE_BOOL);
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_NOT, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_OP1_NEG:
+ switch (dst_type->base_type)
+ {
+ case HLSL_TYPE_FLOAT:
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_NEGATE);
+ break;
+
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_INEG, &expr->node, arg1, 0);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 %s negation expression.", dst_type_string->buffer);
+ }
+ break;
+
+ case HLSL_OP1_REINTERPRET:
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_OP1_ROUND:
+ assert(type_is_float(dst_type));
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NE, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_OP1_RSQ:
+ assert(type_is_float(dst_type));
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_RSQ, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_OP1_SAT:
+ assert(type_is_float(dst_type));
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV
+ | (VKD3D_SM4_INSTRUCTION_FLAG_SATURATE << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT),
+ &expr->node, arg1, 0);
+ break;
+
+ case HLSL_OP1_SIN:
+ assert(type_is_float(dst_type));
+ write_sm4_unary_op_with_two_destinations(buffer, VKD3D_SM4_OP_SINCOS, &expr->node, 0, arg1);
+ break;
+
+ case HLSL_OP1_SQRT:
+ assert(type_is_float(dst_type));
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_SQRT, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_OP1_TRUNC:
+ assert(type_is_float(dst_type));
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_Z, &expr->node, arg1, 0);
+ break;
+
+ case HLSL_OP2_ADD:
+ switch (dst_type->base_type)
+ {
+ case HLSL_TYPE_FLOAT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_ADD, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_IADD, &expr->node, arg1, arg2);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 %s addition expression.", dst_type_string->buffer);
+ }
+ break;
+
+ case HLSL_OP2_BIT_AND:
+ assert(type_is_integer(dst_type));
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_AND, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_OP2_BIT_OR:
+ assert(type_is_integer(dst_type));
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_OR, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_OP2_BIT_XOR:
+ assert(type_is_integer(dst_type));
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_XOR, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_OP2_DIV:
+ switch (dst_type->base_type)
+ {
+ case HLSL_TYPE_FLOAT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_DIV, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_TYPE_UINT:
+ write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_UDIV, &expr->node, 0, arg1, arg2);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 %s division expression.", dst_type_string->buffer);
+ }
+ break;
+
+ case HLSL_OP2_DOT:
+ switch (dst_type->base_type)
+ {
+ case HLSL_TYPE_FLOAT:
+ switch (arg1->data_type->dimx)
+ {
+ case 4:
+ write_sm4_binary_op_dot(buffer, VKD3D_SM4_OP_DP4, &expr->node, arg1, arg2);
+ break;
+
+ case 3:
+ write_sm4_binary_op_dot(buffer, VKD3D_SM4_OP_DP3, &expr->node, arg1, arg2);
+ break;
+
+ case 2:
+ write_sm4_binary_op_dot(buffer, VKD3D_SM4_OP_DP2, &expr->node, arg1, arg2);
+ break;
+
+ case 1:
+ default:
+ vkd3d_unreachable();
+ }
+ break;
+
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 %s dot expression.", dst_type_string->buffer);
+ }
+ break;
+
+ case HLSL_OP2_EQUAL:
+ {
+ const struct hlsl_type *src_type = arg1->data_type;
+
+ assert(dst_type->base_type == HLSL_TYPE_BOOL);
+
+ switch (src_type->base_type)
+ {
+ case HLSL_TYPE_FLOAT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_EQ, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_TYPE_BOOL:
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_IEQ, &expr->node, arg1, arg2);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 equality between \"%s\" operands.",
+ debug_hlsl_type(ctx, src_type));
+ break;
+ }
+ break;
+ }
+
+ case HLSL_OP2_GEQUAL:
+ {
+ const struct hlsl_type *src_type = arg1->data_type;
+
+ assert(dst_type->base_type == HLSL_TYPE_BOOL);
+
+ switch (src_type->base_type)
+ {
+ case HLSL_TYPE_FLOAT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_GE, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_TYPE_INT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_IGE, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_TYPE_BOOL:
+ case HLSL_TYPE_UINT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_UGE, &expr->node, arg1, arg2);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 greater-than-or-equal between \"%s\" operands.",
+ debug_hlsl_type(ctx, src_type));
+ break;
+ }
+ break;
+ }
+
+ case HLSL_OP2_LESS:
+ {
+ const struct hlsl_type *src_type = arg1->data_type;
+
+ assert(dst_type->base_type == HLSL_TYPE_BOOL);
+
+ switch (src_type->base_type)
+ {
+ case HLSL_TYPE_FLOAT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_LT, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_TYPE_INT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_ILT, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_TYPE_BOOL:
+ case HLSL_TYPE_UINT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_ULT, &expr->node, arg1, arg2);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 less-than between \"%s\" operands.",
+ debug_hlsl_type(ctx, src_type));
+ break;
+ }
+ break;
+ }
+
+ case HLSL_OP2_LOGIC_AND:
+ assert(dst_type->base_type == HLSL_TYPE_BOOL);
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_AND, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_OP2_LOGIC_OR:
+ assert(dst_type->base_type == HLSL_TYPE_BOOL);
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_OR, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_OP2_LSHIFT:
+ assert(type_is_integer(dst_type));
+ assert(dst_type->base_type != HLSL_TYPE_BOOL);
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_ISHL, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_OP2_MAX:
+ switch (dst_type->base_type)
+ {
+ case HLSL_TYPE_FLOAT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_MAX, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_TYPE_INT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMAX, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_TYPE_UINT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_UMAX, &expr->node, arg1, arg2);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 %s maximum expression.", dst_type_string->buffer);
+ }
+ break;
+
+ case HLSL_OP2_MIN:
+ switch (dst_type->base_type)
+ {
+ case HLSL_TYPE_FLOAT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_MIN, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_TYPE_INT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMIN, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_TYPE_UINT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_UMIN, &expr->node, arg1, arg2);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 %s minimum expression.", dst_type_string->buffer);
+ }
+ break;
+
+ case HLSL_OP2_MOD:
+ switch (dst_type->base_type)
+ {
+ case HLSL_TYPE_UINT:
+ write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_UDIV, &expr->node, 1, arg1, arg2);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 %s modulus expression.", dst_type_string->buffer);
+ }
+ break;
+
+ case HLSL_OP2_MUL:
+ switch (dst_type->base_type)
+ {
+ case HLSL_TYPE_FLOAT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_MUL, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ /* Using IMUL instead of UMUL because we're taking the low
+ * bits, and the native compiler generates IMUL. */
+ write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_IMUL, &expr->node, 1, arg1, arg2);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 %s multiplication expression.", dst_type_string->buffer);
+ }
+ break;
+
+ case HLSL_OP2_NEQUAL:
+ {
+ const struct hlsl_type *src_type = arg1->data_type;
+
+ assert(dst_type->base_type == HLSL_TYPE_BOOL);
+
+ switch (src_type->base_type)
+ {
+ case HLSL_TYPE_FLOAT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_NE, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_TYPE_BOOL:
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_INE, &expr->node, arg1, arg2);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 inequality between \"%s\" operands.",
+ debug_hlsl_type(ctx, src_type));
+ break;
+ }
+ break;
+ }
+
+ case HLSL_OP2_RSHIFT:
+ assert(type_is_integer(dst_type));
+ assert(dst_type->base_type != HLSL_TYPE_BOOL);
+ write_sm4_binary_op(buffer, dst_type->base_type == HLSL_TYPE_INT ? VKD3D_SM4_OP_ISHR : VKD3D_SM4_OP_USHR,
+ &expr->node, arg1, arg2);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 %s expression.", debug_hlsl_expr_op(expr->op));
+ }
+
+ hlsl_release_string_buffer(ctx, dst_type_string);
+}
+
+static void write_sm4_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_if *iff)
+{
+ struct sm4_instruction instr =
+ {
+ .opcode = VKD3D_SM4_OP_IF | VKD3D_SM4_CONDITIONAL_NZ,
+ .src_count = 1,
+ };
+
+ assert(iff->condition.node->data_type->dimx == 1);
+
+ sm4_src_from_node(&instr.srcs[0], iff->condition.node, VKD3DSP_WRITEMASK_ALL);
+ write_sm4_instruction(buffer, &instr);
+
+ write_sm4_block(ctx, buffer, &iff->then_block);
+
+ if (!list_empty(&iff->else_block.instrs))
+ {
+ instr.opcode = VKD3D_SM4_OP_ELSE;
+ instr.src_count = 0;
+ write_sm4_instruction(buffer, &instr);
+
+ write_sm4_block(ctx, buffer, &iff->else_block);
+ }
+
+ instr.opcode = VKD3D_SM4_OP_ENDIF;
+ instr.src_count = 0;
+ write_sm4_instruction(buffer, &instr);
+}
+
+static void write_sm4_jump(struct hlsl_ctx *ctx,
+ struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_jump *jump)
+{
+ struct sm4_instruction instr = {0};
+
+ switch (jump->type)
+ {
+ case HLSL_IR_JUMP_BREAK:
+ instr.opcode = VKD3D_SM4_OP_BREAK;
+ break;
+
+ case HLSL_IR_JUMP_DISCARD:
+ {
+ struct sm4_register *reg = &instr.srcs[0].reg;
+
+ instr.opcode = VKD3D_SM4_OP_DISCARD | VKD3D_SM4_CONDITIONAL_NZ;
+
+ memset(&instr.srcs[0], 0, sizeof(*instr.srcs));
+ instr.srcs[0].swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
+ instr.src_count = 1;
+ reg->type = VKD3D_SM4_RT_IMMCONST;
+ reg->dim = VKD3D_SM4_DIMENSION_SCALAR;
+ reg->immconst_uint[0] = ~0u;
+
+ break;
+ }
+
+ case HLSL_IR_JUMP_RETURN:
+ vkd3d_unreachable();
+
+ default:
+ hlsl_fixme(ctx, &jump->node.loc, "Jump type %s.\n", hlsl_jump_type_to_string(jump->type));
+ return;
+ }
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+/* Does this variable's data come directly from the API user, rather than being
+ * temporary or from a previous shader stage?
+ * I.e. is it a uniform or VS input? */
+static bool var_is_user_input(struct hlsl_ctx *ctx, const struct hlsl_ir_var *var)
+{
+ if (var->is_uniform)
+ return true;
+
+ return var->is_input_semantic && ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX;
+}
+
+static void write_sm4_load(struct hlsl_ctx *ctx,
+ struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_load *load)
+{
+ const struct hlsl_type *type = load->node.data_type;
+ struct sm4_instruction instr;
+
+ memset(&instr, 0, sizeof(instr));
+
+ sm4_dst_from_node(&instr.dsts[0], &load->node);
+ instr.dst_count = 1;
+
+ assert(type->class <= HLSL_CLASS_LAST_NUMERIC);
+ if (type->base_type == HLSL_TYPE_BOOL && var_is_user_input(ctx, load->src.var))
+ {
+ struct hlsl_constant_value value;
+
+ /* Uniform bools can be specified as anything, but internal bools always
+ * have 0 for false and ~0 for true. Normalize that here. */
+
+ instr.opcode = VKD3D_SM4_OP_MOVC;
+
+ sm4_src_from_deref(ctx, &instr.srcs[0], &load->src, type, instr.dsts[0].writemask);
+
+ memset(&value, 0xff, sizeof(value));
+ sm4_src_from_constant_value(&instr.srcs[1], &value, type->dimx, instr.dsts[0].writemask);
+ memset(&value, 0, sizeof(value));
+ sm4_src_from_constant_value(&instr.srcs[2], &value, type->dimx, instr.dsts[0].writemask);
+ instr.src_count = 3;
+ }
+ else
+ {
+ instr.opcode = VKD3D_SM4_OP_MOV;
+
+ sm4_src_from_deref(ctx, &instr.srcs[0], &load->src, type, instr.dsts[0].writemask);
+ instr.src_count = 1;
+ }
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+static void write_sm4_loop(struct hlsl_ctx *ctx,
+ struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_loop *loop)
+{
+ struct sm4_instruction instr =
+ {
+ .opcode = VKD3D_SM4_OP_LOOP,
+ };
+
+ write_sm4_instruction(buffer, &instr);
+
+ write_sm4_block(ctx, buffer, &loop->body);
+
+ instr.opcode = VKD3D_SM4_OP_ENDLOOP;
+ write_sm4_instruction(buffer, &instr);
+}
+
+static void write_sm4_gather(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
+ const struct hlsl_deref *resource, const struct hlsl_deref *sampler,
+ const struct hlsl_ir_node *coords, unsigned int swizzle, const struct hlsl_ir_node *texel_offset)
+{
+ struct sm4_src_register *src;
+ struct sm4_instruction instr;
+
+ memset(&instr, 0, sizeof(instr));
+
+ instr.opcode = VKD3D_SM4_OP_GATHER4;
+
+ sm4_dst_from_node(&instr.dsts[0], dst);
+ instr.dst_count = 1;
+
+ sm4_src_from_node(&instr.srcs[instr.src_count++], coords, VKD3DSP_WRITEMASK_ALL);
+
+ if (texel_offset)
+ {
+ if (!encode_texel_offset_as_aoffimmi(&instr, texel_offset))
+ {
+ if (ctx->profile->major_version < 5)
+ {
+ hlsl_error(ctx, &texel_offset->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET,
+ "Offset must resolve to integer literal in the range -8 to 7 for profiles < 5.");
+ return;
+ }
+ instr.opcode = VKD3D_SM5_OP_GATHER4_PO;
+ sm4_src_from_node(&instr.srcs[instr.src_count++], texel_offset, VKD3DSP_WRITEMASK_ALL);
+ }
+ }
+
+ sm4_src_from_deref(ctx, &instr.srcs[instr.src_count++], resource, resource_type, instr.dsts[0].writemask);
+
+ src = &instr.srcs[instr.src_count++];
+ sm4_src_from_deref(ctx, src, sampler, sampler->var->data_type, VKD3DSP_WRITEMASK_ALL);
+ src->reg.dim = VKD3D_SM4_DIMENSION_VEC4;
+ src->swizzle_type = VKD3D_SM4_SWIZZLE_SCALAR;
+ src->swizzle = swizzle;
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+static void write_sm4_resource_load(struct hlsl_ctx *ctx,
+ struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_load *load)
+{
+ const struct hlsl_type *resource_type = load->resource.var->data_type;
+ const struct hlsl_ir_node *texel_offset = load->texel_offset.node;
+ const struct hlsl_ir_node *sample_index = load->sample_index.node;
+ const struct hlsl_ir_node *coords = load->coords.node;
+
+ if (!hlsl_type_is_resource(resource_type))
+ {
+ hlsl_fixme(ctx, &load->node.loc, "Separate object fields as new variables.");
+ return;
+ }
+
+ if (load->sampler.var)
+ {
+ const struct hlsl_type *sampler_type = load->sampler.var->data_type;
+
+ if (!hlsl_type_is_resource(sampler_type))
+ {
+ hlsl_fixme(ctx, &load->node.loc, "Separate object fields as new variables.");
+ return;
+ }
+
+ if (!load->sampler.var->is_uniform)
+ {
+ hlsl_fixme(ctx, &load->node.loc, "Sample using non-uniform sampler variable.");
+ return;
+ }
+ }
+
+ if (!load->resource.var->is_uniform)
+ {
+ hlsl_fixme(ctx, &load->node.loc, "Load from non-uniform resource variable.");
+ return;
+ }
+
+ switch (load->load_type)
+ {
+ case HLSL_RESOURCE_LOAD:
+ write_sm4_ld(ctx, buffer, resource_type, &load->node, &load->resource,
+ coords, sample_index, texel_offset, load->sampling_dim);
+ break;
+
+ case HLSL_RESOURCE_SAMPLE:
+ case HLSL_RESOURCE_SAMPLE_CMP:
+ case HLSL_RESOURCE_SAMPLE_CMP_LZ:
+ case HLSL_RESOURCE_SAMPLE_LOD:
+ case HLSL_RESOURCE_SAMPLE_LOD_BIAS:
+ case HLSL_RESOURCE_SAMPLE_GRAD:
+ if (!load->sampler.var)
+ {
+ hlsl_fixme(ctx, &load->node.loc, "SM4 combined sample expression.");
+ return;
+ }
+ write_sm4_sample(ctx, buffer, load);
+ break;
+
+ case HLSL_RESOURCE_GATHER_RED:
+ write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
+ &load->sampler, coords, HLSL_SWIZZLE(X, X, X, X), texel_offset);
+ break;
+
+ case HLSL_RESOURCE_GATHER_GREEN:
+ write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
+ &load->sampler, coords, HLSL_SWIZZLE(Y, Y, Y, Y), texel_offset);
+ break;
+
+ case HLSL_RESOURCE_GATHER_BLUE:
+ write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
+ &load->sampler, coords, HLSL_SWIZZLE(Z, Z, Z, Z), texel_offset);
+ break;
+
+ case HLSL_RESOURCE_GATHER_ALPHA:
+ write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
+ &load->sampler, coords, HLSL_SWIZZLE(W, W, W, W), texel_offset);
+ break;
+ }
+}
+
+static void write_sm4_resource_store(struct hlsl_ctx *ctx,
+ struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_store *store)
+{
+ const struct hlsl_type *resource_type = store->resource.var->data_type;
+
+ if (!hlsl_type_is_resource(resource_type))
+ {
+ hlsl_fixme(ctx, &store->node.loc, "Separate object fields as new variables.");
+ return;
+ }
+
+ if (!store->resource.var->is_uniform)
+ {
+ hlsl_fixme(ctx, &store->node.loc, "Store to non-uniform resource variable.");
+ return;
+ }
+
+ if (resource_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
+ {
+ hlsl_fixme(ctx, &store->node.loc, "Structured buffers store is not implemented.\n");
+ return;
+ }
+
+ write_sm4_store_uav_typed(ctx, buffer, &store->resource, store->coords.node, store->value.node);
+}
+
+static void write_sm4_store(struct hlsl_ctx *ctx,
+ struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_store *store)
+{
+ const struct hlsl_ir_node *rhs = store->rhs.node;
+ struct sm4_instruction instr;
+ unsigned int writemask;
+
+ memset(&instr, 0, sizeof(instr));
+ instr.opcode = VKD3D_SM4_OP_MOV;
+
+ sm4_register_from_deref(ctx, &instr.dsts[0].reg, &writemask, NULL, &store->lhs, rhs->data_type);
+ instr.dsts[0].writemask = hlsl_combine_writemasks(writemask, store->writemask);
+ instr.dst_count = 1;
+
+ sm4_src_from_node(&instr.srcs[0], rhs, instr.dsts[0].writemask);
+ instr.src_count = 1;
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+static void write_sm4_swizzle(struct hlsl_ctx *ctx,
+ struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_swizzle *swizzle)
+{
+ struct sm4_instruction instr;
+ unsigned int writemask;
+
+ memset(&instr, 0, sizeof(instr));
+ instr.opcode = VKD3D_SM4_OP_MOV;
+
+ sm4_dst_from_node(&instr.dsts[0], &swizzle->node);
+ instr.dst_count = 1;
+
+ sm4_register_from_node(&instr.srcs[0].reg, &writemask, &instr.srcs[0].swizzle_type, swizzle->val.node);
+ instr.srcs[0].swizzle = hlsl_map_swizzle(hlsl_combine_swizzles(hlsl_swizzle_from_writemask(writemask),
+ swizzle->swizzle, swizzle->node.data_type->dimx), instr.dsts[0].writemask);
+ instr.src_count = 1;
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ const struct hlsl_block *block)
+{
+ const struct hlsl_ir_node *instr;
+
+ LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
+ {
+ if (instr->data_type)
+ {
+ if (instr->data_type->class == HLSL_CLASS_MATRIX)
+ {
+ hlsl_fixme(ctx, &instr->loc, "Matrix operations need to be lowered.");
+ break;
+ }
+ else if (instr->data_type->class == HLSL_CLASS_OBJECT)
+ {
+ hlsl_fixme(ctx, &instr->loc, "Object copy.");
+ break;
+ }
+
+ assert(instr->data_type->class == HLSL_CLASS_SCALAR || instr->data_type->class == HLSL_CLASS_VECTOR);
+
+ if (!instr->reg.allocated)
+ {
+ assert(instr->type == HLSL_IR_CONSTANT);
+ continue;
+ }
+ }
+
+ switch (instr->type)
+ {
+ case HLSL_IR_CALL:
+ case HLSL_IR_CONSTANT:
+ vkd3d_unreachable();
+
+ case HLSL_IR_EXPR:
+ write_sm4_expr(ctx, buffer, hlsl_ir_expr(instr));
+ break;
+
+ case HLSL_IR_IF:
+ write_sm4_if(ctx, buffer, hlsl_ir_if(instr));
+ break;
+
+ case HLSL_IR_JUMP:
+ write_sm4_jump(ctx, buffer, hlsl_ir_jump(instr));
+ break;
+
+ case HLSL_IR_LOAD:
+ write_sm4_load(ctx, buffer, hlsl_ir_load(instr));
+ break;
+
+ case HLSL_IR_RESOURCE_LOAD:
+ write_sm4_resource_load(ctx, buffer, hlsl_ir_resource_load(instr));
+ break;
+
+ case HLSL_IR_RESOURCE_STORE:
+ write_sm4_resource_store(ctx, buffer, hlsl_ir_resource_store(instr));
+ break;
+
+ case HLSL_IR_LOOP:
+ write_sm4_loop(ctx, buffer, hlsl_ir_loop(instr));
+ break;
+
+ case HLSL_IR_STORE:
+ write_sm4_store(ctx, buffer, hlsl_ir_store(instr));
+ break;
+
+ case HLSL_IR_SWIZZLE:
+ write_sm4_swizzle(ctx, buffer, hlsl_ir_swizzle(instr));
+ break;
+
+ default:
+ hlsl_fixme(ctx, &instr->loc, "Instruction type %s.", hlsl_node_type_to_string(instr->type));
+ }
+ }
+}
+
+static void write_sm4_shdr(struct hlsl_ctx *ctx,
+ const struct hlsl_ir_function_decl *entry_func, struct dxbc_writer *dxbc)
+{
+ const struct hlsl_profile_info *profile = ctx->profile;
+ const struct hlsl_ir_var **extern_resources;
+ struct vkd3d_bytecode_buffer buffer = {0};
+ unsigned int extern_resources_count, i;
+ const struct hlsl_buffer *cbuffer;
+ const struct hlsl_ir_var *var;
+ size_t token_count_position;
+
+ static const uint16_t shader_types[VKD3D_SHADER_TYPE_COUNT] =
+ {
+ VKD3D_SM4_PS,
+ VKD3D_SM4_VS,
+ VKD3D_SM4_GS,
+ VKD3D_SM5_HS,
+ VKD3D_SM5_DS,
+ VKD3D_SM5_CS,
+ 0, /* EFFECT */
+ 0, /* TEXTURE */
+ VKD3D_SM4_LIB,
+ };
+
+ extern_resources = sm4_get_extern_resources(ctx, &extern_resources_count);
+
+ put_u32(&buffer, vkd3d_make_u32((profile->major_version << 4) | profile->minor_version, shader_types[profile->type]));
+ token_count_position = put_u32(&buffer, 0);
+
+ LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
+ {
+ if (cbuffer->reg.allocated)
+ write_sm4_dcl_constant_buffer(&buffer, cbuffer);
+ }
+
+ for (i = 0; i < extern_resources_count; ++i)
+ {
+ enum hlsl_regset regset;
+
+ var = extern_resources[i];
+ regset = hlsl_type_get_regset(var->data_type);
+
+ if (regset == HLSL_REGSET_SAMPLERS)
+ write_sm4_dcl_samplers(&buffer, var);
+ else if (regset == HLSL_REGSET_TEXTURES)
+ write_sm4_dcl_textures(ctx, &buffer, var, false);
+ else if (regset == HLSL_REGSET_UAVS)
+ write_sm4_dcl_textures(ctx, &buffer, var, true);
+ }
+
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ if ((var->is_input_semantic && var->last_read) || (var->is_output_semantic && var->first_write))
+ write_sm4_dcl_semantic(ctx, &buffer, var);
+ }
+
+ if (profile->type == VKD3D_SHADER_TYPE_COMPUTE)
+ write_sm4_dcl_thread_group(&buffer, ctx->thread_count);
+
+ if (ctx->temp_count)
+ write_sm4_dcl_temps(&buffer, ctx->temp_count);
+
+ write_sm4_block(ctx, &buffer, &entry_func->body);
+
+ write_sm4_ret(&buffer);
+
+ set_u32(&buffer, token_count_position, bytecode_get_size(&buffer) / sizeof(uint32_t));
+
+ add_section(dxbc, TAG_SHDR, &buffer);
+
+ vkd3d_free(extern_resources);
+}
+
+int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out)
+{
+ struct dxbc_writer dxbc;
+ size_t i;
+ int ret;
+
+ dxbc_writer_init(&dxbc);
+
+ write_sm4_signature(ctx, &dxbc, false);
+ write_sm4_signature(ctx, &dxbc, true);
+ write_sm4_rdef(ctx, &dxbc);
+ write_sm4_shdr(ctx, entry_func, &dxbc);
+
+ if (!(ret = ctx->result))
+ ret = dxbc_writer_write(&dxbc, out);
+ for (i = 0; i < dxbc.section_count; ++i)
+ vkd3d_shader_free_shader_code(&dxbc.sections[i].data);
+ return ret;
+}
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
index c9c15f01155..343fdb2252e 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -22,6 +22,8 @@
#include <stdio.h>
#include <math.h>
+/* VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG"); */
+
static inline int char_to_int(char c)
{
if ('0' <= c && c <= '9')
@@ -338,22 +340,35 @@ void vkd3d_shader_error(struct vkd3d_shader_message_context *context, const stru
va_end(args);
}
+size_t bytecode_align(struct vkd3d_bytecode_buffer *buffer)
+{
+ size_t aligned_size = align(buffer->size, 4);
+
+ if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->capacity, aligned_size, 1))
+ {
+ buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
+ return aligned_size;
+ }
+
+ memset(buffer->data + buffer->size, 0xab, aligned_size - buffer->size);
+ buffer->size = aligned_size;
+ return aligned_size;
+}
+
size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size)
{
- size_t aligned_size = align(size, 4);
- size_t offset = buffer->size;
+ size_t offset = bytecode_align(buffer);
if (buffer->status)
return offset;
- if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->capacity, offset + aligned_size, 1))
+ if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->capacity, offset + size, 1))
{
buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
return offset;
}
memcpy(buffer->data + offset, bytes, size);
- memset(buffer->data + offset + size, 0xab, aligned_size - size);
- buffer->size = offset + aligned_size;
+ buffer->size = offset + size;
return offset;
}
@@ -1070,7 +1085,7 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
if (TRACE_ON())
{
- vkd3d_shader_trace(parser);
+ vkd3d_shader_trace(&parser->instructions, &parser->shader_version);
}
for (i = 0; i < parser->instructions.count; ++i)
@@ -1167,75 +1182,73 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
return ret;
}
-static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info,
+static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
+ const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_scan_descriptor_info scan_descriptor_info;
+ struct vkd3d_glsl_generator *glsl_generator;
struct vkd3d_shader_compile_info scan_info;
- struct spirv_compiler *spirv_compiler;
- struct vkd3d_shader_parser *parser;
int ret;
+ vkd3d_shader_dump_shader(compile_info->source_type, parser->shader_version.type, &compile_info->source);
+
scan_info = *compile_info;
scan_descriptor_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
scan_descriptor_info.next = scan_info.next;
scan_info.next = &scan_descriptor_info;
- if ((ret = scan_dxbc(&scan_info, message_context)) < 0)
+ if ((ret = scan_with_parser(&scan_info, message_context, parser)) < 0)
return ret;
- if ((ret = vkd3d_shader_sm4_parser_create(compile_info, message_context, &parser)) < 0)
+ switch (compile_info->target_type)
{
- WARN("Failed to initialise shader parser.\n");
- vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
- return ret;
- }
+ case VKD3D_SHADER_TARGET_D3D_ASM:
+ ret = vkd3d_dxbc_binary_to_text(&parser->instructions, &parser->shader_version, compile_info, out);
+ break;
- vkd3d_shader_dump_shader(compile_info->source_type, parser->shader_version.type, &compile_info->source);
+ case VKD3D_SHADER_TARGET_GLSL:
+ if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->shader_version,
+ message_context, &parser->location)))
+ {
+ ERR("Failed to create GLSL generator.\n");
+ vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
+ return VKD3D_ERROR;
+ }
- if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM)
- {
- vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
- ret = vkd3d_dxbc_binary_to_text(parser, compile_info, out);
- vkd3d_shader_parser_destroy(parser);
- return ret;
- }
+ ret = vkd3d_glsl_generator_generate(glsl_generator, parser, out);
+ vkd3d_glsl_generator_destroy(glsl_generator);
+ break;
- if (compile_info->target_type == VKD3D_SHADER_TARGET_GLSL)
- {
- struct vkd3d_glsl_generator *glsl_generator;
+ case VKD3D_SHADER_TARGET_SPIRV_BINARY:
+ case VKD3D_SHADER_TARGET_SPIRV_TEXT:
+ ret = spirv_compile(parser, &scan_descriptor_info, compile_info, out, message_context);
+ break;
- if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->shader_version,
- message_context, &parser->location)))
- {
- ERR("Failed to create GLSL generator.\n");
- vkd3d_shader_parser_destroy(parser);
- vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
- return VKD3D_ERROR;
- }
+ default:
+ /* Validation should prevent us from reaching this. */
+ assert(0);
+ }
- ret = vkd3d_glsl_generator_generate(glsl_generator, parser, out);
+ vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
+ return ret;
+}
- vkd3d_glsl_generator_destroy(glsl_generator);
- vkd3d_shader_parser_destroy(parser);
- vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
- return ret;
- }
+static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info,
+ struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
+{
+ struct vkd3d_shader_parser *parser;
+ int ret;
- if (!(spirv_compiler = spirv_compiler_create(&parser->shader_version, &parser->shader_desc,
- compile_info, &scan_descriptor_info, message_context, &parser->location)))
+ if ((ret = vkd3d_shader_sm4_parser_create(compile_info, message_context, &parser)) < 0)
{
- ERR("Failed to create DXBC compiler.\n");
- vkd3d_shader_parser_destroy(parser);
- vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
- return VKD3D_ERROR;
+ WARN("Failed to initialise shader parser.\n");
+ return ret;
}
- ret = spirv_compiler_generate_spirv(spirv_compiler, compile_info, parser, out);
+ ret = vkd3d_shader_parser_compile(parser, compile_info, out, message_context);
- spirv_compiler_destroy(spirv_compiler);
vkd3d_shader_parser_destroy(parser);
- vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret;
}
@@ -1270,7 +1283,7 @@ static int compile_d3d_bytecode(const struct vkd3d_shader_compile_info *compile_
if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM)
{
- ret = vkd3d_dxbc_binary_to_text(parser, compile_info, out);
+ ret = vkd3d_dxbc_binary_to_text(&parser->instructions, &parser->shader_version, compile_info, out);
vkd3d_shader_parser_destroy(parser);
return ret;
}
@@ -1388,10 +1401,54 @@ void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signatu
desc->version = 0;
}
+static bool vkd3d_shader_signature_from_shader_signature(struct vkd3d_shader_signature *signature,
+ const struct shader_signature *src)
+{
+ unsigned int i;
+
+ signature->element_count = src->element_count;
+ if (!src->elements)
+ {
+ assert(!signature->element_count);
+ signature->elements = NULL;
+ return true;
+ }
+
+ if (!(signature->elements = vkd3d_calloc(signature->element_count, sizeof(*signature->elements))))
+ return false;
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ struct vkd3d_shader_signature_element *d = &signature->elements[i];
+ struct signature_element *e = &src->elements[i];
+
+ d->semantic_name = e->semantic_name;
+ d->semantic_index = e->semantic_index;
+ d->stream_index = e->stream_index;
+ d->sysval_semantic = e->sysval_semantic;
+ d->component_type = e->component_type;
+ d->register_index = e->register_index;
+ if (e->register_count > 1)
+ FIXME("Arrayed elements are not supported yet.\n");
+ d->mask = e->mask;
+ d->used_mask = e->used_mask;
+ d->min_precision = e->min_precision;
+ }
+
+ return true;
+}
+
+void shader_signature_cleanup(struct shader_signature *signature)
+{
+ vkd3d_free(signature->elements);
+ signature->elements = NULL;
+}
+
int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_signature *signature, char **messages)
{
struct vkd3d_shader_message_context message_context;
+ struct shader_signature shader_signature;
int ret;
TRACE("dxbc {%p, %zu}, signature %p, messages %p.\n", dxbc->code, dxbc->size, signature, messages);
@@ -1400,13 +1457,17 @@ int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
*messages = NULL;
vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
- ret = shader_parse_input_signature(dxbc, &message_context, signature);
+ ret = shader_parse_input_signature(dxbc, &message_context, &shader_signature);
vkd3d_shader_message_context_trace_messages(&message_context);
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_message_context_cleanup(&message_context);
+ if (!vkd3d_shader_signature_from_shader_signature(signature, &shader_signature))
+ ret = VKD3D_ERROR_OUT_OF_MEMORY;
+
+ shader_signature_cleanup(&shader_signature);
return ret;
}
@@ -1642,6 +1703,84 @@ bool shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *ins
return true;
}
+static struct vkd3d_shader_src_param *shader_instruction_array_clone_src_params(
+ struct vkd3d_shader_instruction_array *instructions, const struct vkd3d_shader_src_param *params,
+ unsigned int count);
+
+static bool shader_register_clone_relative_addresses(struct vkd3d_shader_register *reg,
+ struct vkd3d_shader_instruction_array *instructions)
+{
+ unsigned int i;
+
+ for (i = 0; i < reg->idx_count; ++i)
+ {
+ if (!reg->idx[i].rel_addr)
+ continue;
+
+ if (!(reg->idx[i].rel_addr = shader_instruction_array_clone_src_params(instructions, reg->idx[i].rel_addr, 1)))
+ return false;
+ }
+
+ return true;
+}
+
+static struct vkd3d_shader_dst_param *shader_instruction_array_clone_dst_params(
+ struct vkd3d_shader_instruction_array *instructions, const struct vkd3d_shader_dst_param *params,
+ unsigned int count)
+{
+ struct vkd3d_shader_dst_param *dst_params;
+ unsigned int i;
+
+ if (!(dst_params = shader_dst_param_allocator_get(&instructions->dst_params, count)))
+ return NULL;
+
+ memcpy(dst_params, params, count * sizeof(*params));
+ for (i = 0; i < count; ++i)
+ {
+ if (!shader_register_clone_relative_addresses(&dst_params[i].reg, instructions))
+ return NULL;
+ }
+
+ return dst_params;
+}
+
+static struct vkd3d_shader_src_param *shader_instruction_array_clone_src_params(
+ struct vkd3d_shader_instruction_array *instructions, const struct vkd3d_shader_src_param *params,
+ unsigned int count)
+{
+ struct vkd3d_shader_src_param *src_params;
+ unsigned int i;
+
+ if (!(src_params = shader_src_param_allocator_get(&instructions->src_params, count)))
+ return NULL;
+
+ memcpy(src_params, params, count * sizeof(*params));
+ for (i = 0; i < count; ++i)
+ {
+ if (!shader_register_clone_relative_addresses(&src_params[i].reg, instructions))
+ return NULL;
+ }
+
+ return src_params;
+}
+
+/* NOTE: Immediate constant buffers are not cloned, so the source must not be destroyed while the
+ * destination is in use. This seems like a reasonable requirement given how this is currently used. */
+bool shader_instruction_array_clone_instruction(struct vkd3d_shader_instruction_array *instructions,
+ unsigned int dst, unsigned int src)
+{
+ struct vkd3d_shader_instruction *ins = &instructions->elements[dst];
+
+ *ins = instructions->elements[src];
+
+ if (ins->dst_count && ins->dst && !(ins->dst = shader_instruction_array_clone_dst_params(instructions,
+ ins->dst, ins->dst_count)))
+ return false;
+
+ return !ins->src_count || !!(ins->src = shader_instruction_array_clone_src_params(instructions,
+ ins->src, ins->src_count));
+}
+
void shader_instruction_array_destroy(struct vkd3d_shader_instruction_array *instructions)
{
unsigned int i;
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
index 79be999adf9..406d53a3391 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -49,7 +49,7 @@
#include "vkd3d_common.h"
#include "vkd3d_memory.h"
#include "vkd3d_shader.h"
-#include "wine/list.h"
+#include "list.h"
#include <assert.h>
#include <inttypes.h>
@@ -74,6 +74,13 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF = 1000,
VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_RANGE = 1001,
VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY = 1002,
+ VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_INDEX_COUNT = 1003,
+ VKD3D_SHADER_ERROR_TPF_TOO_MANY_REGISTERS = 1004,
+ VKD3D_SHADER_ERROR_TPF_INVALID_IO_REGISTER = 1005,
+ VKD3D_SHADER_ERROR_TPF_INVALID_INDEX_RANGE_DCL = 1006,
+
+ VKD3D_SHADER_WARNING_TPF_MASK_NOT_CONTIGUOUS = 1300,
+ VKD3D_SHADER_WARNING_TPF_UNHANDLED_INDEX_RANGE_MASK = 1301,
VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND = 2000,
VKD3D_SHADER_ERROR_SPV_INVALID_REGISTER_TYPE = 2001,
@@ -125,6 +132,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_HLSL_INVALID_THREAD_COUNT = 5023,
VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE = 5024,
VKD3D_SHADER_ERROR_HLSL_RECURSIVE_CALL = 5025,
+ VKD3D_SHADER_ERROR_HLSL_INCONSISTENT_SAMPLER = 5026,
VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
@@ -223,6 +231,7 @@ enum vkd3d_shader_opcode
VKD3DSIH_DEQ,
VKD3DSIH_DFMA,
VKD3DSIH_DGE,
+ VKD3DSIH_DISCARD,
VKD3DSIH_DIV,
VKD3DSIH_DLT,
VKD3DSIH_DMAX,
@@ -675,6 +684,7 @@ struct vkd3d_shader_register
bool non_uniform;
enum vkd3d_data_type data_type;
struct vkd3d_shader_register_index idx[3];
+ unsigned int idx_count;
enum vkd3d_immconst_type immconst_type;
union
{
@@ -774,13 +784,36 @@ enum vkd3d_shader_input_sysval_semantic
VKD3D_SIV_LINE_DENSITY_TESS_FACTOR = 22,
};
+struct signature_element
+{
+ unsigned int sort_index;
+ const char *semantic_name;
+ unsigned int semantic_index;
+ unsigned int stream_index;
+ enum vkd3d_shader_sysval_semantic sysval_semantic;
+ enum vkd3d_shader_component_type component_type;
+ unsigned int register_index;
+ unsigned int register_count;
+ unsigned int mask;
+ unsigned int used_mask;
+ enum vkd3d_shader_minimum_precision min_precision;
+};
+
+struct shader_signature
+{
+ struct signature_element *elements;
+ unsigned int element_count;
+};
+
+void shader_signature_cleanup(struct shader_signature *signature);
+
struct vkd3d_shader_desc
{
const uint32_t *byte_code;
size_t byte_code_size;
- struct vkd3d_shader_signature input_signature;
- struct vkd3d_shader_signature output_signature;
- struct vkd3d_shader_signature patch_constant_signature;
+ struct shader_signature input_signature;
+ struct shader_signature output_signature;
+ struct shader_signature patch_constant_signature;
};
struct vkd3d_shader_register_semantic
@@ -927,6 +960,11 @@ static inline bool vkd3d_shader_register_is_output(const struct vkd3d_shader_reg
return reg->type == VKD3DSPR_OUTPUT || reg->type == VKD3DSPR_COLOROUT;
}
+static inline bool vkd3d_shader_register_is_patch_constant(const struct vkd3d_shader_register *reg)
+{
+ return reg->type == VKD3DSPR_PATCHCONST;
+}
+
struct vkd3d_shader_location
{
const char *source_name;
@@ -981,6 +1019,8 @@ bool shader_instruction_array_init(struct vkd3d_shader_instruction_array *instru
bool shader_instruction_array_reserve(struct vkd3d_shader_instruction_array *instructions, unsigned int reserve);
bool shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions,
struct vkd3d_shader_immediate_constant_buffer *icb);
+bool shader_instruction_array_clone_instruction(struct vkd3d_shader_instruction_array *instructions,
+ unsigned int dst, unsigned int src);
void shader_instruction_array_destroy(struct vkd3d_shader_instruction_array *instructions);
struct vkd3d_shader_parser
@@ -991,10 +1031,8 @@ struct vkd3d_shader_parser
struct vkd3d_shader_desc shader_desc;
struct vkd3d_shader_version shader_version;
- const uint32_t *ptr;
const struct vkd3d_shader_parser_ops *ops;
struct vkd3d_shader_instruction_array instructions;
- size_t instruction_idx;
};
struct vkd3d_shader_parser_ops
@@ -1028,7 +1066,8 @@ static inline void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parse
parser->ops->parser_destroy(parser);
}
-void vkd3d_shader_trace(struct vkd3d_shader_parser *parser);
+void vkd3d_shader_trace(const struct vkd3d_shader_instruction_array *instructions,
+ const struct vkd3d_shader_version *shader_version);
const char *shader_get_type_prefix(enum vkd3d_shader_type type);
@@ -1044,8 +1083,9 @@ struct vkd3d_string_buffer_cache
size_t count, max_count, capacity;
};
-enum vkd3d_result vkd3d_dxbc_binary_to_text(struct vkd3d_shader_parser *parser,
- const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out);
+enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vkd3d_shader_instruction_array *instructions,
+ const struct vkd3d_shader_version *shader_version, const struct vkd3d_shader_compile_info *compile_info,
+ struct vkd3d_shader_code *out);
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer);
struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_cache *list);
void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer);
@@ -1067,6 +1107,8 @@ struct vkd3d_bytecode_buffer
int status;
};
+/* Align to the next 4-byte offset, and return that offset. */
+size_t bytecode_align(struct vkd3d_bytecode_buffer *buffer);
size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size);
void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value);
@@ -1128,8 +1170,10 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
void free_shader_desc(struct vkd3d_shader_desc *desc);
+int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
+ struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc);
int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
- struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature);
+ struct vkd3d_shader_message_context *message_context, struct shader_signature *signature);
struct vkd3d_glsl_generator;
@@ -1141,16 +1185,10 @@ void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator);
#define SPIRV_MAX_SRC_COUNT 6
-struct spirv_compiler;
-
-struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_version *shader_version,
- const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
+int spirv_compile(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
- struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location);
-int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
- const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_parser *parser,
- struct vkd3d_shader_code *spirv);
-void spirv_compiler_destroy(struct spirv_compiler *compiler);
+ const struct vkd3d_shader_compile_info *compile_info,
+ struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]);
@@ -1202,6 +1240,14 @@ static inline enum vkd3d_data_type vkd3d_data_type_from_component_type(
}
}
+enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enum vkd3d_shader_sysval_semantic sysval,
+ unsigned int index);
+
+static inline enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval(enum vkd3d_shader_sysval_semantic sysval)
+{
+ return vkd3d_siv_from_sysval_indexed(sysval, 0);
+}
+
static inline unsigned int vkd3d_write_mask_get_component_idx(DWORD write_mask)
{
unsigned int i;
@@ -1323,4 +1369,11 @@ void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void
void dxbc_writer_init(struct dxbc_writer *dxbc);
int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *code);
+enum vkd3d_result instruction_array_flatten_hull_shader_phases(struct vkd3d_shader_instruction_array *instructions);
+enum vkd3d_result instruction_array_normalise_hull_shader_control_point_io(
+ struct vkd3d_shader_instruction_array *instructions, const struct shader_signature *input_signature);
+enum vkd3d_result instruction_array_normalise_io_registers(struct vkd3d_shader_instruction_array *instructions,
+ enum vkd3d_shader_type shader_type, struct shader_signature *input_signature,
+ struct shader_signature *output_signature, struct shader_signature *patch_constant_signature);
+
#endif /* __VKD3D_SHADER_PRIVATE_H */
diff --git a/libs/vkd3d/libs/vkd3d/command.c b/libs/vkd3d/libs/vkd3d/command.c
index 6eddcfa2d14..32439eec7eb 100644
--- a/libs/vkd3d/libs/vkd3d/command.c
+++ b/libs/vkd3d/libs/vkd3d/command.c
@@ -1437,7 +1437,7 @@ static VkDescriptorPool d3d12_command_allocator_allocate_descriptor_pool(
pool_desc.pNext = NULL;
pool_desc.flags = 0;
pool_desc.maxSets = 512;
- pool_desc.poolSizeCount = ARRAY_SIZE(device->vk_pool_sizes);
+ pool_desc.poolSizeCount = device->vk_pool_count;
pool_desc.pPoolSizes = device->vk_pool_sizes;
if ((vr = VK_CALL(vkCreateDescriptorPool(vk_device, &pool_desc, NULL, &vk_pool))) < 0)
{
@@ -2463,6 +2463,8 @@ static void d3d12_command_list_reset_state(struct d3d12_command_list *list,
memset(list->so_counter_buffers, 0, sizeof(list->so_counter_buffers));
memset(list->so_counter_buffer_offsets, 0, sizeof(list->so_counter_buffer_offsets));
+ list->descriptor_heap_count = 0;
+
ID3D12GraphicsCommandList2_SetPipelineState(iface, initial_pipeline_state);
}
@@ -2720,28 +2722,31 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
unsigned int index, bool use_array)
{
uint32_t descriptor_range_magic = range->descriptor_magic;
- const struct vkd3d_view *view = descriptor->s.u.view_info.view;
+ union d3d12_desc_object u = descriptor->s.u;
uint32_t vk_binding = range->binding;
+ VkDescriptorType vk_descriptor_type;
uint32_t set = range->set;
- if (descriptor->s.magic != descriptor_range_magic)
+ if (!u.header || u.header->magic != descriptor_range_magic)
return false;
+ vk_descriptor_type = u.header->vk_descriptor_type;
+
vk_descriptor_write->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
vk_descriptor_write->pNext = NULL;
vk_descriptor_write->dstSet = vk_descriptor_sets[set];
vk_descriptor_write->dstBinding = use_array ? vk_binding : vk_binding + index;
vk_descriptor_write->dstArrayElement = use_array ? index : 0;
vk_descriptor_write->descriptorCount = 1;
- vk_descriptor_write->descriptorType = descriptor->s.vk_descriptor_type;
+ vk_descriptor_write->descriptorType = vk_descriptor_type;
vk_descriptor_write->pImageInfo = NULL;
vk_descriptor_write->pBufferInfo = NULL;
vk_descriptor_write->pTexelBufferView = NULL;
- switch (descriptor->s.magic)
+ switch (u.header->magic)
{
case VKD3D_DESCRIPTOR_MAGIC_CBV:
- vk_descriptor_write->pBufferInfo = &descriptor->s.u.vk_cbv_info;
+ vk_descriptor_write->pBufferInfo = &u.cb_desc->vk_cbv_info;
break;
case VKD3D_DESCRIPTOR_MAGIC_SRV:
@@ -2752,8 +2757,8 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
* in pairs in one set. */
if (range->descriptor_count == UINT_MAX)
{
- if (descriptor->s.vk_descriptor_type != VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
- && descriptor->s.vk_descriptor_type != VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
+ if (vk_descriptor_type != VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
+ && vk_descriptor_type != VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
{
vk_descriptor_write->dstSet = vk_descriptor_sets[set + 1];
vk_descriptor_write->dstBinding = 0;
@@ -2763,21 +2768,21 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
{
if (!use_array)
vk_descriptor_write->dstBinding = vk_binding + 2 * index;
- if (descriptor->s.vk_descriptor_type != VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
- && descriptor->s.vk_descriptor_type != VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
+ if (vk_descriptor_type != VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
+ && vk_descriptor_type != VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
++vk_descriptor_write->dstBinding;
}
- if (descriptor->s.vk_descriptor_type == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
- || descriptor->s.vk_descriptor_type == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
+ if (vk_descriptor_type == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
+ || vk_descriptor_type == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
{
- vk_descriptor_write->pTexelBufferView = &view->u.vk_buffer_view;
+ vk_descriptor_write->pTexelBufferView = &u.view->v.u.vk_buffer_view;
}
else
{
vk_image_info->sampler = VK_NULL_HANDLE;
- vk_image_info->imageView = view->u.vk_image_view;
- vk_image_info->imageLayout = descriptor->s.magic == VKD3D_DESCRIPTOR_MAGIC_SRV
+ vk_image_info->imageView = u.view->v.u.vk_image_view;
+ vk_image_info->imageLayout = u.header->magic == VKD3D_DESCRIPTOR_MAGIC_SRV
? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL;
vk_descriptor_write->pImageInfo = vk_image_info;
@@ -2785,7 +2790,7 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
break;
case VKD3D_DESCRIPTOR_MAGIC_SAMPLER:
- vk_image_info->sampler = view->u.vk_sampler;
+ vk_image_info->sampler = u.view->v.u.vk_sampler;
vk_image_info->imageView = VK_NULL_HANDLE;
vk_image_info->imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
@@ -2793,7 +2798,7 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
break;
default:
- ERR("Invalid descriptor %#x.\n", descriptor->s.magic);
+ ERR("Invalid descriptor %#x.\n", u.header->magic);
return false;
}
@@ -2847,6 +2852,11 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list
for (j = 0; j < descriptor_count; ++j, ++descriptor)
{
unsigned int register_idx = range->base_register_idx + j;
+ union d3d12_desc_object u = descriptor->s.u;
+ VkBufferView vk_counter_view;
+
+ vk_counter_view = (u.header && u.header->magic == VKD3D_DESCRIPTOR_MAGIC_UAV)
+ ? u.view->v.vk_counter_view : VK_NULL_HANDLE;
/* Track UAV counters. */
if (range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_UAV)
@@ -2856,8 +2866,6 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list
if (state->uav_counters.bindings[k].register_space == range->register_space
&& state->uav_counters.bindings[k].register_index == register_idx)
{
- VkBufferView vk_counter_view = descriptor->s.magic == VKD3D_DESCRIPTOR_MAGIC_UAV
- ? descriptor->s.u.view_info.view->vk_counter_view : VK_NULL_HANDLE;
if (bindings->vk_uav_counter_views[k] != vk_counter_view)
bindings->uav_counters_dirty = true;
bindings->vk_uav_counter_views[k] = vk_counter_view;
@@ -2867,7 +2875,7 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list
}
/* Not all descriptors are necessarily populated if the range is unbounded. */
- if (descriptor->s.magic == VKD3D_DESCRIPTOR_MAGIC_FREE)
+ if (!u.header)
continue;
if (!vk_write_descriptor_set_from_d3d12_desc(current_descriptor_write, current_image_info,
@@ -3153,6 +3161,30 @@ static void d3d12_command_list_update_descriptor_tables(struct d3d12_command_lis
}
}
+static bool contains_heap(struct d3d12_descriptor_heap **heap_array, unsigned int count,
+ const struct d3d12_descriptor_heap *query)
+{
+ unsigned int i;
+
+ for (i = 0; i < count; ++i)
+ if (heap_array[i] == query)
+ return true;
+ return false;
+}
+
+static void command_list_flush_vk_heap_updates(struct d3d12_command_list *list)
+{
+ struct d3d12_device *device = list->device;
+ unsigned int i;
+
+ for (i = 0; i < list->descriptor_heap_count; ++i)
+ {
+ vkd3d_mutex_lock(&list->descriptor_heaps[i]->vk_sets_mutex);
+ d3d12_desc_flush_vk_heap_updates_locked(list->descriptor_heaps[i], device);
+ vkd3d_mutex_unlock(&list->descriptor_heaps[i]->vk_sets_mutex);
+ }
+}
+
static void d3d12_command_list_bind_descriptor_heap(struct d3d12_command_list *list,
enum vkd3d_pipeline_bind_point bind_point, struct d3d12_descriptor_heap *heap)
{
@@ -3177,10 +3209,18 @@ static void d3d12_command_list_bind_descriptor_heap(struct d3d12_command_list *l
bindings->sampler_heap_id = heap->serial_id;
}
- /* These sets can be shared across multiple command lists, and therefore binding must
- * be synchronised. On an experimental branch in which caching of Vk descriptor writes
- * greatly increased the chance of multiple threads arriving here at the same time,
- * GRID 2019 crashed without the mutex lock. */
+ if (!contains_heap(list->descriptor_heaps, list->descriptor_heap_count, heap))
+ {
+ if (list->descriptor_heap_count == ARRAY_SIZE(list->descriptor_heaps))
+ {
+ /* Descriptors can be written after binding. */
+ FIXME("Flushing descriptor updates while list %p is not closed.\n", list);
+ command_list_flush_vk_heap_updates(list);
+ list->descriptor_heap_count = 0;
+ }
+ list->descriptor_heaps[list->descriptor_heap_count++] = heap;
+ }
+
vkd3d_mutex_lock(&heap->vk_sets_mutex);
for (set = 0; set < ARRAY_SIZE(heap->vk_descriptor_sets); ++set)
@@ -3963,10 +4003,12 @@ static void STDMETHODCALLTYPE d3d12_command_list_RSSetViewports(ID3D12GraphicsCo
vk_viewports[i].minDepth = viewports[i].MinDepth;
vk_viewports[i].maxDepth = viewports[i].MaxDepth;
- if (!vk_viewports[i].width || !vk_viewports[i].height)
+ if (vk_viewports[i].width <= 0.0f)
{
- FIXME_ONCE("Invalid viewport %u, ignoring RSSetViewports().\n", i);
- return;
+ /* Vulkan does not support width <= 0 */
+ FIXME_ONCE("Setting invalid viewport %u to zero height.\n", i);
+ vk_viewports[i].width = 1.0f;
+ vk_viewports[i].height = 0.0f;
}
}
@@ -4481,11 +4523,20 @@ static void d3d12_command_list_set_root_cbv(struct d3d12_command_list *list,
root_parameter = root_signature_get_root_descriptor(root_signature, index);
assert(root_parameter->parameter_type == D3D12_ROOT_PARAMETER_TYPE_CBV);
- resource = vkd3d_gpu_va_allocator_dereference(&list->device->gpu_va_allocator, gpu_address);
- buffer_info.buffer = resource->u.vk_buffer;
- buffer_info.offset = gpu_address - resource->gpu_address;
- buffer_info.range = resource->desc.Width - buffer_info.offset;
- buffer_info.range = min(buffer_info.range, vk_info->device_limits.maxUniformBufferRange);
+ if (gpu_address)
+ {
+ resource = vkd3d_gpu_va_allocator_dereference(&list->device->gpu_va_allocator, gpu_address);
+ buffer_info.buffer = resource->u.vk_buffer;
+ buffer_info.offset = gpu_address - resource->gpu_address;
+ buffer_info.range = resource->desc.Width - buffer_info.offset;
+ buffer_info.range = min(buffer_info.range, vk_info->device_limits.maxUniformBufferRange);
+ }
+ else
+ {
+ buffer_info.buffer = list->device->null_resources.vk_buffer;
+ buffer_info.offset = 0;
+ buffer_info.range = VK_WHOLE_SIZE;
+ }
if (vk_info->KHR_push_descriptor)
{
@@ -4547,13 +4598,13 @@ static void d3d12_command_list_set_root_descriptor(struct d3d12_command_list *li
assert(root_parameter->parameter_type != D3D12_ROOT_PARAMETER_TYPE_CBV);
/* FIXME: Re-use buffer views. */
- if (!vkd3d_create_raw_buffer_view(list->device, gpu_address, &vk_buffer_view))
+ if (!vkd3d_create_raw_buffer_view(list->device, gpu_address, root_parameter->parameter_type, &vk_buffer_view))
{
ERR("Failed to create buffer view.\n");
return;
}
- if (!(d3d12_command_allocator_add_buffer_view(list->allocator, vk_buffer_view)))
+ if (vk_buffer_view && !(d3d12_command_allocator_add_buffer_view(list->allocator, vk_buffer_view)))
{
ERR("Failed to add buffer view.\n");
VK_CALL(vkDestroyBufferView(vk_device, vk_buffer_view, NULL));
@@ -4644,6 +4695,11 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetIndexBuffer(ID3D12Graphics
WARN("Ignoring NULL index buffer view.\n");
return;
}
+ if (!view->BufferLocation)
+ {
+ WARN("Ignoring index buffer location 0.\n");
+ return;
+ }
vk_procs = &list->device->vk_procs;
@@ -4844,7 +4900,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetRenderTargets(ID3D12Graphi
WARN("Failed to add view.\n");
}
- list->rtvs[i] = view->u.vk_image_view;
+ list->rtvs[i] = view->v.u.vk_image_view;
list->fb_width = max(list->fb_width, rtv_desc->width);
list->fb_height = max(list->fb_height, rtv_desc->height);
list->fb_layer_count = max(list->fb_layer_count, rtv_desc->layer_count);
@@ -4868,7 +4924,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetRenderTargets(ID3D12Graphi
list->dsv = VK_NULL_HANDLE;
}
- list->dsv = view->u.vk_image_view;
+ list->dsv = view->v.u.vk_image_view;
list->fb_width = max(list->fb_width, dsv_desc->width);
list->fb_height = max(list->fb_height, dsv_desc->height);
list->fb_layer_count = max(list->fb_layer_count, dsv_desc->layer_count);
@@ -4960,7 +5016,7 @@ static void d3d12_command_list_clear(struct d3d12_command_list *list,
fb_desc.flags = 0;
fb_desc.renderPass = vk_render_pass;
fb_desc.attachmentCount = 1;
- fb_desc.pAttachments = &view->u.vk_image_view;
+ fb_desc.pAttachments = &view->v.u.vk_image_view;
fb_desc.width = width;
fb_desc.height = height;
fb_desc.layers = layer_count;
@@ -5163,13 +5219,14 @@ static void vkd3d_uav_clear_state_get_image_pipeline(const struct vkd3d_uav_clea
}
static void d3d12_command_list_clear_uav(struct d3d12_command_list *list,
- struct d3d12_resource *resource, struct vkd3d_view *view, const VkClearColorValue *clear_colour,
+ struct d3d12_resource *resource, struct vkd3d_view *descriptor, const VkClearColorValue *clear_colour,
unsigned int rect_count, const D3D12_RECT *rects)
{
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
unsigned int i, miplevel_idx, layer_count;
struct vkd3d_uav_clear_pipeline pipeline;
struct vkd3d_uav_clear_args clear_args;
+ const struct vkd3d_resource_view *view;
VkDescriptorImageInfo image_info;
D3D12_RECT full_rect, curr_rect;
VkWriteDescriptorSet write_set;
@@ -5181,8 +5238,9 @@ static void d3d12_command_list_clear_uav(struct d3d12_command_list *list,
d3d12_command_list_invalidate_bindings(list, list->state);
d3d12_command_list_invalidate_root_parameters(list, VKD3D_PIPELINE_BIND_POINT_COMPUTE);
- if (!d3d12_command_allocator_add_view(list->allocator, view))
+ if (!d3d12_command_allocator_add_view(list->allocator, descriptor))
WARN("Failed to add view.\n");
+ view = &descriptor->v;
clear_args.colour = *clear_colour;
@@ -5295,10 +5353,11 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
const UINT values[4], UINT rect_count, const D3D12_RECT *rects)
{
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList2(iface);
+ struct vkd3d_view *descriptor, *uint_view = NULL;
struct d3d12_device *device = list->device;
- struct vkd3d_view *view, *uint_view = NULL;
struct vkd3d_texture_view_desc view_desc;
const struct vkd3d_format *uint_format;
+ const struct vkd3d_resource_view *view;
struct d3d12_resource *resource_impl;
VkClearColorValue colour;
@@ -5306,7 +5365,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
iface, gpu_handle.ptr, cpu_handle.ptr, resource, values, rect_count, rects);
resource_impl = unsafe_impl_from_ID3D12Resource(resource);
- view = d3d12_desc_from_cpu_handle(cpu_handle)->s.u.view_info.view;
+ if (!(descriptor = d3d12_desc_from_cpu_handle(cpu_handle)->s.u.view))
+ return;
+ view = &descriptor->v;
memcpy(colour.uint32, values, sizeof(colour.uint32));
if (view->format->type != VKD3D_FORMAT_TYPE_UINT)
@@ -5320,8 +5381,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
if (d3d12_resource_is_buffer(resource_impl))
{
- if (!vkd3d_create_buffer_view(device, resource_impl->u.vk_buffer, uint_format,
- view->info.buffer.offset, view->info.buffer.size, &uint_view))
+ if (!vkd3d_create_buffer_view(device, VKD3D_DESCRIPTOR_MAGIC_UAV, resource_impl->u.vk_buffer,
+ uint_format, view->info.buffer.offset, view->info.buffer.size, &uint_view))
{
ERR("Failed to create buffer view.\n");
return;
@@ -5337,16 +5398,17 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
view_desc.layer_idx = view->info.texture.layer_idx;
view_desc.layer_count = view->info.texture.layer_count;
- if (!vkd3d_create_texture_view(device, resource_impl->u.vk_image, &view_desc, &uint_view))
+ if (!vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_UAV, resource_impl->u.vk_image, &view_desc,
+ &uint_view))
{
ERR("Failed to create image view.\n");
return;
}
}
- view = uint_view;
+ descriptor = uint_view;
}
- d3d12_command_list_clear_uav(list, resource_impl, view, &colour, rect_count, rects);
+ d3d12_command_list_clear_uav(list, resource_impl, descriptor, &colour, rect_count, rects);
if (uint_view)
vkd3d_view_decref(uint_view, device);
@@ -5365,7 +5427,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewFloat(I
iface, gpu_handle.ptr, cpu_handle.ptr, resource, values, rect_count, rects);
resource_impl = unsafe_impl_from_ID3D12Resource(resource);
- view = d3d12_desc_from_cpu_handle(cpu_handle)->s.u.view_info.view;
+ if (!(view = d3d12_desc_from_cpu_handle(cpu_handle)->s.u.view))
+ return;
memcpy(colour.float32, values, sizeof(colour.float32));
d3d12_command_list_clear_uav(list, resource_impl, view, &colour, rect_count, rects);
@@ -5906,6 +5969,7 @@ static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d
list->update_descriptors = device->use_vk_heaps ? d3d12_command_list_update_heap_descriptors
: d3d12_command_list_update_descriptors;
+ list->descriptor_heap_count = 0;
if (SUCCEEDED(hr = d3d12_command_allocator_allocate_command_buffer(allocator, list)))
{
@@ -6199,6 +6263,8 @@ static void STDMETHODCALLTYPE d3d12_command_queue_ExecuteCommandLists(ID3D12Comm
return;
}
+ command_list_flush_vk_heap_updates(cmd_list);
+
buffers[i] = cmd_list->vk_command_buffer;
}
diff --git a/libs/vkd3d/libs/vkd3d/device.c b/libs/vkd3d/libs/vkd3d/device.c
index 39a5ca013c7..4263dcf4184 100644
--- a/libs/vkd3d/libs/vkd3d/device.c
+++ b/libs/vkd3d/libs/vkd3d/device.c
@@ -19,6 +19,8 @@
#include "vkd3d_private.h"
#include "vkd3d_version.h"
+#define VKD3D_MAX_UAV_CLEAR_DESCRIPTORS_PER_TYPE 256u
+
struct vkd3d_struct
{
enum vkd3d_structure_type type;
@@ -2393,9 +2395,23 @@ static void vkd3d_time_domains_init(struct d3d12_device *device)
WARN("Found no acceptable host time domain. Calibrated timestamps will not be available.\n");
}
-static void vkd3d_init_descriptor_pool_sizes(VkDescriptorPoolSize *pool_sizes,
- const struct vkd3d_device_descriptor_limits *limits)
+static void device_init_descriptor_pool_sizes(struct d3d12_device *device)
{
+ const struct vkd3d_device_descriptor_limits *limits = &device->vk_info.descriptor_limits;
+ VkDescriptorPoolSize *pool_sizes = device->vk_pool_sizes;
+
+ if (device->use_vk_heaps)
+ {
+ pool_sizes[0].type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
+ pool_sizes[0].descriptorCount = min(limits->storage_image_max_descriptors,
+ VKD3D_MAX_UAV_CLEAR_DESCRIPTORS_PER_TYPE);
+ pool_sizes[1].type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
+ pool_sizes[1].descriptorCount = pool_sizes[0].descriptorCount;
+ device->vk_pool_count = 2;
+ return;
+ }
+
+ assert(ARRAY_SIZE(device->vk_pool_sizes) >= 6);
pool_sizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
pool_sizes[0].descriptorCount = min(limits->uniform_buffer_max_descriptors,
VKD3D_MAX_VIRTUAL_HEAP_DESCRIPTORS_PER_TYPE);
@@ -2412,8 +2428,27 @@ static void vkd3d_init_descriptor_pool_sizes(VkDescriptorPoolSize *pool_sizes,
pool_sizes[5].type = VK_DESCRIPTOR_TYPE_SAMPLER;
pool_sizes[5].descriptorCount = min(limits->sampler_max_descriptors,
VKD3D_MAX_VIRTUAL_HEAP_DESCRIPTORS_PER_TYPE);
+ device->vk_pool_count = 6;
};
+static void vkd3d_desc_object_cache_init(struct vkd3d_desc_object_cache *cache, size_t size)
+{
+ cache->head = NULL;
+ cache->size = size;
+}
+
+static void vkd3d_desc_object_cache_cleanup(struct vkd3d_desc_object_cache *cache)
+{
+ union d3d12_desc_object u;
+ void *next;
+
+ for (u.object = cache->head; u.object; u.object = next)
+ {
+ next = u.header->next;
+ vkd3d_free(u.object);
+ }
+}
+
/* ID3D12Device */
static inline struct d3d12_device *impl_from_ID3D12Device(ID3D12Device *iface)
{
@@ -2454,7 +2489,6 @@ static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device *iface)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
ULONG refcount = InterlockedDecrement(&device->refcount);
- size_t i;
TRACE("%p decreasing refcount to %u.\n", device, refcount);
@@ -2474,8 +2508,8 @@ static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device *iface)
vkd3d_render_pass_cache_cleanup(&device->render_pass_cache, device);
d3d12_device_destroy_pipeline_cache(device);
d3d12_device_destroy_vkd3d_queues(device);
- for (i = 0; i < ARRAY_SIZE(device->desc_mutex); ++i)
- vkd3d_mutex_destroy(&device->desc_mutex[i]);
+ vkd3d_desc_object_cache_cleanup(&device->view_desc_cache);
+ vkd3d_desc_object_cache_cleanup(&device->cbuffer_desc_cache);
VK_CALL(vkDestroyDevice(device->vk_device, NULL));
if (device->parent)
IUnknown_Release(device->parent);
@@ -3368,132 +3402,6 @@ static void STDMETHODCALLTYPE d3d12_device_CreateSampler(ID3D12Device *iface,
d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
}
-static void flush_desc_writes(struct d3d12_desc_copy_location locations[][VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE],
- struct d3d12_desc_copy_info *infos, struct d3d12_descriptor_heap *descriptor_heap, struct d3d12_device *device)
-{
- enum vkd3d_vk_descriptor_set_index set;
- for (set = 0; set < VKD3D_SET_INDEX_COUNT; ++set)
- {
- if (!infos[set].count)
- continue;
- d3d12_desc_copy_vk_heap_range(locations[set], &infos[set], descriptor_heap, set, device);
- infos[set].count = 0;
- infos[set].uav_counter = false;
- }
-}
-
-static void d3d12_desc_buffered_copy_atomic(struct d3d12_desc *dst, const struct d3d12_desc *src,
- struct d3d12_desc_copy_location locations[][VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE],
- struct d3d12_desc_copy_info *infos, struct d3d12_descriptor_heap *descriptor_heap, struct d3d12_device *device)
-{
- struct d3d12_desc_copy_location *location;
- enum vkd3d_vk_descriptor_set_index set;
- struct vkd3d_mutex *mutex;
-
- mutex = d3d12_device_get_descriptor_mutex(device, src);
- vkd3d_mutex_lock(mutex);
-
- if (src->s.magic == VKD3D_DESCRIPTOR_MAGIC_FREE)
- {
- /* Source must be unlocked first, and therefore can't be used as a null source. */
- static const struct d3d12_desc null = {0};
- vkd3d_mutex_unlock(mutex);
- d3d12_desc_write_atomic(dst, &null, device);
- return;
- }
-
- set = vkd3d_vk_descriptor_set_index_from_vk_descriptor_type(src->s.vk_descriptor_type);
- location = &locations[set][infos[set].count++];
-
- location->src.s = src->s;
-
- if (location->src.s.magic & VKD3D_DESCRIPTOR_MAGIC_HAS_VIEW)
- vkd3d_view_incref(location->src.s.u.view_info.view);
-
- vkd3d_mutex_unlock(mutex);
-
- infos[set].uav_counter |= (location->src.s.magic == VKD3D_DESCRIPTOR_MAGIC_UAV)
- && !!location->src.s.u.view_info.view->vk_counter_view;
- location->dst = dst;
-
- if (infos[set].count == ARRAY_SIZE(locations[0]))
- {
- d3d12_desc_copy_vk_heap_range(locations[set], &infos[set], descriptor_heap, set, device);
- infos[set].count = 0;
- infos[set].uav_counter = false;
- }
-}
-
-/* Some games, e.g. Control, copy a large number of descriptors per frame, so the
- * speed of this function is critical. */
-static void d3d12_device_vk_heaps_copy_descriptors(struct d3d12_device *device,
- UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,
- const UINT *dst_descriptor_range_sizes,
- UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,
- const UINT *src_descriptor_range_sizes)
-{
- struct d3d12_desc_copy_location locations[VKD3D_SET_INDEX_COUNT][VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE];
- unsigned int dst_range_idx, dst_idx, src_range_idx, src_idx;
- /* The locations array is relatively large, and often mostly empty. Keeping these
- * values together in a separate array will likely result in fewer cache misses. */
- struct d3d12_desc_copy_info infos[VKD3D_SET_INDEX_COUNT];
- struct d3d12_descriptor_heap *descriptor_heap = NULL;
- const struct d3d12_desc *src, *heap_base, *heap_end;
- unsigned int dst_range_size, src_range_size;
- struct d3d12_desc *dst;
-
- descriptor_heap = d3d12_desc_get_descriptor_heap(d3d12_desc_from_cpu_handle(dst_descriptor_range_offsets[0]));
- heap_base = (const struct d3d12_desc *)descriptor_heap->descriptors;
- heap_end = heap_base + descriptor_heap->desc.NumDescriptors;
-
- memset(infos, 0, sizeof(infos));
- dst_range_idx = dst_idx = 0;
- src_range_idx = src_idx = 0;
- while (dst_range_idx < dst_descriptor_range_count && src_range_idx < src_descriptor_range_count)
- {
- dst_range_size = dst_descriptor_range_sizes ? dst_descriptor_range_sizes[dst_range_idx] : 1;
- src_range_size = src_descriptor_range_sizes ? src_descriptor_range_sizes[src_range_idx] : 1;
-
- dst = d3d12_desc_from_cpu_handle(dst_descriptor_range_offsets[dst_range_idx]);
- src = d3d12_desc_from_cpu_handle(src_descriptor_range_offsets[src_range_idx]);
-
- if (dst < heap_base || dst >= heap_end)
- {
- flush_desc_writes(locations, infos, descriptor_heap, device);
- descriptor_heap = d3d12_desc_get_descriptor_heap(dst);
- heap_base = (const struct d3d12_desc *)descriptor_heap->descriptors;
- heap_end = heap_base + descriptor_heap->desc.NumDescriptors;
- }
-
- for (; dst_idx < dst_range_size && src_idx < src_range_size; src_idx++, dst_idx++)
- {
- /* We don't need to lock either descriptor for the identity check. The descriptor
- * mutex is only intended to prevent use-after-free of the vkd3d_view caused by a
- * race condition in the calling app. It is unnecessary to protect this test as it's
- * the app's race condition, not ours. */
- if (dst[dst_idx].s.magic == src[src_idx].s.magic && (dst[dst_idx].s.magic & VKD3D_DESCRIPTOR_MAGIC_HAS_VIEW)
- && dst[dst_idx].s.u.view_info.written_serial_id == src[src_idx].s.u.view_info.view->serial_id)
- continue;
- d3d12_desc_buffered_copy_atomic(&dst[dst_idx], &src[src_idx], locations, infos, descriptor_heap, device);
- }
-
- if (dst_idx >= dst_range_size)
- {
- ++dst_range_idx;
- dst_idx = 0;
- }
- if (src_idx >= src_range_size)
- {
- ++src_range_idx;
- src_idx = 0;
- }
- }
-
- flush_desc_writes(locations, infos, descriptor_heap, device);
-}
-
-#define VKD3D_DESCRIPTOR_OPTIMISED_COPY_MIN_COUNT 8
-
static void STDMETHODCALLTYPE d3d12_device_CopyDescriptors(ID3D12Device *iface,
UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,
const UINT *dst_descriptor_range_sizes,
@@ -3525,15 +3433,6 @@ static void STDMETHODCALLTYPE d3d12_device_CopyDescriptors(ID3D12Device *iface,
if (!dst_descriptor_range_count)
return;
- if (device->use_vk_heaps && (dst_descriptor_range_count > 1 || (dst_descriptor_range_sizes
- && dst_descriptor_range_sizes[0] >= VKD3D_DESCRIPTOR_OPTIMISED_COPY_MIN_COUNT)))
- {
- d3d12_device_vk_heaps_copy_descriptors(device, dst_descriptor_range_count, dst_descriptor_range_offsets,
- dst_descriptor_range_sizes, src_descriptor_range_count, src_descriptor_range_offsets,
- src_descriptor_range_sizes);
- return;
- }
-
dst_range_idx = dst_idx = 0;
src_range_idx = src_idx = 0;
while (dst_range_idx < dst_descriptor_range_count && src_range_idx < src_descriptor_range_count)
@@ -3544,8 +3443,12 @@ static void STDMETHODCALLTYPE d3d12_device_CopyDescriptors(ID3D12Device *iface,
dst = d3d12_desc_from_cpu_handle(dst_descriptor_range_offsets[dst_range_idx]);
src = d3d12_desc_from_cpu_handle(src_descriptor_range_offsets[src_range_idx]);
- while (dst_idx < dst_range_size && src_idx < src_range_size)
- d3d12_desc_copy(&dst[dst_idx++], &src[src_idx++], device);
+ for (; dst_idx < dst_range_size && src_idx < src_range_size; ++dst_idx, ++src_idx)
+ {
+ if (dst[dst_idx].s.u.object == src[src_idx].s.u.object)
+ continue;
+ d3d12_desc_copy(&dst[dst_idx], &src[src_idx], device);
+ }
if (dst_idx >= dst_range_size)
{
@@ -3570,17 +3473,6 @@ static void STDMETHODCALLTYPE d3d12_device_CopyDescriptorsSimple(ID3D12Device *i
iface, descriptor_count, dst_descriptor_range_offset.ptr, src_descriptor_range_offset.ptr,
descriptor_heap_type);
- if (descriptor_count >= VKD3D_DESCRIPTOR_OPTIMISED_COPY_MIN_COUNT)
- {
- struct d3d12_device *device = impl_from_ID3D12Device(iface);
- if (device->use_vk_heaps)
- {
- d3d12_device_vk_heaps_copy_descriptors(device, 1, &dst_descriptor_range_offset,
- &descriptor_count, 1, &src_descriptor_range_offset, &descriptor_count);
- return;
- }
- }
-
d3d12_device_CopyDescriptors(iface, 1, &dst_descriptor_range_offset, &descriptor_count,
1, &src_descriptor_range_offset, &descriptor_count, descriptor_heap_type);
}
@@ -4080,7 +3972,6 @@ static HRESULT d3d12_device_init(struct d3d12_device *device,
{
const struct vkd3d_vk_device_procs *vk_procs;
HRESULT hr;
- size_t i;
device->ID3D12Device_iface.lpVtbl = &d3d12_device_vtbl;
device->refcount = 1;
@@ -4123,10 +4014,10 @@ static HRESULT d3d12_device_init(struct d3d12_device *device,
device->blocked_queue_count = 0;
vkd3d_mutex_init(&device->blocked_queues_mutex);
- for (i = 0; i < ARRAY_SIZE(device->desc_mutex); ++i)
- vkd3d_mutex_init(&device->desc_mutex[i]);
+ vkd3d_desc_object_cache_init(&device->view_desc_cache, sizeof(struct vkd3d_view));
+ vkd3d_desc_object_cache_init(&device->cbuffer_desc_cache, sizeof(struct vkd3d_cbuffer_desc));
- vkd3d_init_descriptor_pool_sizes(device->vk_pool_sizes, &device->vk_info.descriptor_limits);
+ device_init_descriptor_pool_sizes(device);
if ((device->parent = create_info->parent))
IUnknown_AddRef(device->parent);
diff --git a/libs/vkd3d/libs/vkd3d/resource.c b/libs/vkd3d/libs/vkd3d/resource.c
index 8c050cfeb32..ea7b6859cc1 100644
--- a/libs/vkd3d/libs/vkd3d/resource.c
+++ b/libs/vkd3d/libs/vkd3d/resource.c
@@ -326,6 +326,9 @@ static void d3d12_heap_destroy(struct d3d12_heap *heap)
vkd3d_private_store_destroy(&heap->private_store);
+ if (heap->map_ptr)
+ VK_CALL(vkUnmapMemory(device->vk_device, heap->vk_memory));
+
VK_CALL(vkFreeMemory(device->vk_device, heap->vk_memory, NULL));
vkd3d_mutex_destroy(&heap->mutex);
@@ -346,12 +349,19 @@ static ULONG STDMETHODCALLTYPE d3d12_heap_Release(ID3D12Heap *iface)
TRACE("%p decreasing refcount to %u.\n", heap, refcount);
- if (!refcount)
+ /* A heap must not be destroyed until all contained resources are destroyed. */
+ if (!refcount && !heap->resource_count)
d3d12_heap_destroy(heap);
return refcount;
}
+static void d3d12_heap_resource_destroyed(struct d3d12_heap *heap)
+{
+ if (!InterlockedDecrement(&heap->resource_count) && (!heap->refcount || heap->is_private))
+ d3d12_heap_destroy(heap);
+}
+
static HRESULT STDMETHODCALLTYPE d3d12_heap_GetPrivateData(ID3D12Heap *iface,
REFGUID guid, UINT *data_size, void *data)
{
@@ -437,97 +447,6 @@ struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface)
return impl_from_ID3D12Heap(iface);
}
-static HRESULT d3d12_heap_map(struct d3d12_heap *heap, uint64_t offset,
- struct d3d12_resource *resource, void **data)
-{
- struct d3d12_device *device = heap->device;
- HRESULT hr = S_OK;
- VkResult vr;
-
- vkd3d_mutex_lock(&heap->mutex);
-
- assert(!resource->map_count || heap->map_ptr);
-
- if (!resource->map_count)
- {
- if (!heap->map_ptr)
- {
- const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
-
- TRACE("Mapping heap %p.\n", heap);
-
- assert(!heap->map_count);
-
- if ((vr = VK_CALL(vkMapMemory(device->vk_device, heap->vk_memory,
- 0, VK_WHOLE_SIZE, 0, &heap->map_ptr))) < 0)
- {
- WARN("Failed to map device memory, vr %d.\n", vr);
- heap->map_ptr = NULL;
- }
-
- hr = hresult_from_vk_result(vr);
- }
-
- if (heap->map_ptr)
- ++heap->map_count;
- }
-
- if (hr == S_OK)
- {
- assert(heap->map_ptr);
- if (data)
- *data = (BYTE *)heap->map_ptr + offset;
- ++resource->map_count;
- }
- else
- {
- assert(!heap->map_ptr);
- if (data)
- *data = NULL;
- }
-
- vkd3d_mutex_unlock(&heap->mutex);
-
- return hr;
-}
-
-static void d3d12_heap_unmap(struct d3d12_heap *heap, struct d3d12_resource *resource)
-{
- struct d3d12_device *device = heap->device;
-
- vkd3d_mutex_lock(&heap->mutex);
-
- if (!resource->map_count)
- {
- WARN("Resource %p is not mapped.\n", resource);
- goto done;
- }
-
- --resource->map_count;
- if (resource->map_count)
- goto done;
-
- if (!heap->map_count)
- {
- ERR("Heap %p is not mapped.\n", heap);
- goto done;
- }
-
- --heap->map_count;
- if (!heap->map_count)
- {
- const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
-
- TRACE("Unmapping heap %p, ptr %p.\n", heap, heap->map_ptr);
-
- VK_CALL(vkUnmapMemory(device->vk_device, heap->vk_memory));
- heap->map_ptr = NULL;
- }
-
-done:
- vkd3d_mutex_unlock(&heap->mutex);
-}
-
static HRESULT validate_heap_desc(const D3D12_HEAP_DESC *desc, const struct d3d12_resource *resource)
{
if (!resource && !desc->SizeInBytes)
@@ -552,15 +471,23 @@ static HRESULT validate_heap_desc(const D3D12_HEAP_DESC *desc, const struct d3d1
return S_OK;
}
+static VkMemoryPropertyFlags d3d12_heap_get_memory_property_flags(const struct d3d12_heap *heap)
+{
+ return heap->device->memory_properties.memoryTypes[heap->vk_memory_type].propertyFlags;
+}
+
static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
struct d3d12_device *device, const D3D12_HEAP_DESC *desc, const struct d3d12_resource *resource)
{
+ const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryRequirements memory_requirements;
VkDeviceSize vk_memory_size;
+ VkResult vr;
HRESULT hr;
heap->ID3D12Heap_iface.lpVtbl = &d3d12_heap_vtbl;
heap->refcount = 1;
+ heap->resource_count = 0;
heap->is_private = !!resource;
@@ -628,6 +555,20 @@ static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
heap->device = device;
if (!heap->is_private)
d3d12_device_add_ref(heap->device);
+ else
+ heap->resource_count = 1;
+
+ if (d3d12_heap_get_memory_property_flags(heap) & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
+ {
+ if ((vr = VK_CALL(vkMapMemory(device->vk_device,
+ heap->vk_memory, 0, VK_WHOLE_SIZE, 0, &heap->map_ptr))) < 0)
+ {
+ heap->map_ptr = NULL;
+ ERR("Failed to map memory, vr %d.\n", vr);
+ d3d12_heap_destroy(heap);
+ return hresult_from_vk_result(hr);
+ }
+ }
return S_OK;
}
@@ -1027,8 +968,8 @@ static void d3d12_resource_destroy(struct d3d12_resource *resource, struct d3d12
else
VK_CALL(vkDestroyImage(device->vk_device, resource->u.vk_image, NULL));
- if (resource->flags & VKD3D_RESOURCE_DEDICATED_HEAP)
- d3d12_heap_destroy(resource->heap);
+ if (resource->heap)
+ d3d12_heap_resource_destroyed(resource->heap);
}
static ULONG d3d12_resource_incref(struct d3d12_resource *resource)
@@ -1223,12 +1164,55 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_GetDevice(ID3D12Resource *iface,
return d3d12_device_query_interface(resource->device, iid, device);
}
+static void *d3d12_resource_get_map_ptr(struct d3d12_resource *resource)
+{
+ assert(resource->heap->map_ptr);
+ return (uint8_t *)resource->heap->map_ptr + resource->heap_offset;
+}
+
+static void d3d12_resource_get_vk_range(struct d3d12_resource *resource,
+ uint64_t offset, uint64_t size, VkMappedMemoryRange *vk_range)
+{
+ vk_range->sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
+ vk_range->pNext = NULL;
+ vk_range->memory = resource->heap->vk_memory;
+ vk_range->offset = resource->heap_offset + offset;
+ vk_range->size = size;
+}
+
+static void d3d12_resource_invalidate(struct d3d12_resource *resource, uint64_t offset, uint64_t size)
+{
+ const struct vkd3d_vk_device_procs *vk_procs = &resource->device->vk_procs;
+ VkMappedMemoryRange vk_range;
+ VkResult vr;
+
+ if (d3d12_heap_get_memory_property_flags(resource->heap) & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
+ return;
+
+ d3d12_resource_get_vk_range(resource, offset, size, &vk_range);
+ if ((vr = VK_CALL(vkInvalidateMappedMemoryRanges(resource->device->vk_device, 1, &vk_range))) < 0)
+ ERR("Failed to invalidate memory, vr %d.\n", vr);
+}
+
+static void d3d12_resource_flush(struct d3d12_resource *resource, uint64_t offset, uint64_t size)
+{
+ const struct vkd3d_vk_device_procs *vk_procs = &resource->device->vk_procs;
+ VkMappedMemoryRange vk_range;
+ VkResult vr;
+
+ if (d3d12_heap_get_memory_property_flags(resource->heap) & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
+ return;
+
+ d3d12_resource_get_vk_range(resource, offset, size, &vk_range);
+ if ((vr = VK_CALL(vkFlushMappedMemoryRanges(resource->device->vk_device, 1, &vk_range))) < 0)
+ ERR("Failed to flush memory, vr %d.\n", vr);
+}
+
static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT sub_resource,
const D3D12_RANGE *read_range, void **data)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
unsigned int sub_resource_count;
- HRESULT hr;
TRACE("iface %p, sub_resource %u, read_range %p, data %p.\n",
iface, sub_resource, read_range, data);
@@ -1259,15 +1243,18 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
return E_NOTIMPL;
}
- WARN("Ignoring read range %p.\n", read_range);
-
- if (FAILED(hr = d3d12_heap_map(resource->heap, resource->heap_offset, resource, data)))
- WARN("Failed to map resource %p, hr %#x.\n", resource, hr);
-
if (data)
+ {
+ *data = d3d12_resource_get_map_ptr(resource);
TRACE("Returning pointer %p.\n", *data);
+ }
- return hr;
+ if (!read_range)
+ d3d12_resource_invalidate(resource, 0, resource->desc.Width);
+ else if (read_range->End > read_range->Begin)
+ d3d12_resource_invalidate(resource, read_range->Begin, read_range->End - read_range->Begin);
+
+ return S_OK;
}
static void STDMETHODCALLTYPE d3d12_resource_Unmap(ID3D12Resource *iface, UINT sub_resource,
@@ -1286,9 +1273,10 @@ static void STDMETHODCALLTYPE d3d12_resource_Unmap(ID3D12Resource *iface, UINT s
return;
}
- WARN("Ignoring written range %p.\n", written_range);
-
- d3d12_heap_unmap(resource->heap, resource);
+ if (!written_range)
+ d3d12_resource_flush(resource, 0, resource->desc.Width);
+ else if (written_range->End > written_range->Begin)
+ d3d12_resource_flush(resource, written_range->Begin, written_range->End - written_range->Begin);
}
static D3D12_RESOURCE_DESC * STDMETHODCALLTYPE d3d12_resource_GetDesc(ID3D12Resource *iface,
@@ -1320,10 +1308,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_WriteToSubresource(ID3D12Resourc
VkImageSubresource vk_sub_resource;
const struct vkd3d_format *format;
VkSubresourceLayout vk_layout;
+ uint64_t dst_offset, dst_size;
struct d3d12_device *device;
uint8_t *dst_data;
D3D12_BOX box;
- HRESULT hr;
TRACE("iface %p, src_data %p, src_row_pitch %u, src_slice_pitch %u, "
"dst_sub_resource %u, dst_box %s.\n",
@@ -1381,20 +1369,17 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_WriteToSubresource(ID3D12Resourc
TRACE("Offset %#"PRIx64", size %#"PRIx64", row pitch %#"PRIx64", depth pitch %#"PRIx64".\n",
vk_layout.offset, vk_layout.size, vk_layout.rowPitch, vk_layout.depthPitch);
- if (FAILED(hr = d3d12_heap_map(resource->heap, resource->heap_offset, resource, (void **)&dst_data)))
- {
- WARN("Failed to map resource %p, hr %#x.\n", resource, hr);
- return hr;
- }
-
- dst_data += vk_layout.offset + vkd3d_format_get_data_offset(format, vk_layout.rowPitch,
+ dst_data = d3d12_resource_get_map_ptr(resource);
+ dst_offset = vk_layout.offset + vkd3d_format_get_data_offset(format, vk_layout.rowPitch,
vk_layout.depthPitch, dst_box->left, dst_box->top, dst_box->front);
+ dst_size = vk_layout.offset + vkd3d_format_get_data_offset(format, vk_layout.rowPitch,
+ vk_layout.depthPitch, dst_box->right, dst_box->bottom - 1, dst_box->back - 1) - dst_offset;
vkd3d_format_copy_data(format, src_data, src_row_pitch, src_slice_pitch,
- dst_data, vk_layout.rowPitch, vk_layout.depthPitch, dst_box->right - dst_box->left,
+ dst_data + dst_offset, vk_layout.rowPitch, vk_layout.depthPitch, dst_box->right - dst_box->left,
dst_box->bottom - dst_box->top, dst_box->back - dst_box->front);
- d3d12_heap_unmap(resource->heap, resource);
+ d3d12_resource_flush(resource, dst_offset, dst_size);
return S_OK;
}
@@ -1408,10 +1393,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_ReadFromSubresource(ID3D12Resour
VkImageSubresource vk_sub_resource;
const struct vkd3d_format *format;
VkSubresourceLayout vk_layout;
+ uint64_t src_offset, src_size;
struct d3d12_device *device;
uint8_t *src_data;
D3D12_BOX box;
- HRESULT hr;
TRACE("iface %p, dst_data %p, dst_row_pitch %u, dst_slice_pitch %u, "
"src_sub_resource %u, src_box %s.\n",
@@ -1469,21 +1454,18 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_ReadFromSubresource(ID3D12Resour
TRACE("Offset %#"PRIx64", size %#"PRIx64", row pitch %#"PRIx64", depth pitch %#"PRIx64".\n",
vk_layout.offset, vk_layout.size, vk_layout.rowPitch, vk_layout.depthPitch);
- if (FAILED(hr = d3d12_heap_map(resource->heap, resource->heap_offset, resource, (void **)&src_data)))
- {
- WARN("Failed to map resource %p, hr %#x.\n", resource, hr);
- return hr;
- }
-
- src_data += vk_layout.offset + vkd3d_format_get_data_offset(format, vk_layout.rowPitch,
+ src_data = d3d12_resource_get_map_ptr(resource);
+ src_offset = vk_layout.offset + vkd3d_format_get_data_offset(format, vk_layout.rowPitch,
vk_layout.depthPitch, src_box->left, src_box->top, src_box->front);
+ src_size = vk_layout.offset + vkd3d_format_get_data_offset(format, vk_layout.rowPitch,
+ vk_layout.depthPitch, src_box->right, src_box->bottom - 1, src_box->back - 1) - src_offset;
- vkd3d_format_copy_data(format, src_data, vk_layout.rowPitch, vk_layout.depthPitch,
+ d3d12_resource_invalidate(resource, src_offset, src_size);
+
+ vkd3d_format_copy_data(format, src_data + src_offset, vk_layout.rowPitch, vk_layout.depthPitch,
dst_data, dst_row_pitch, dst_slice_pitch, src_box->right - src_box->left,
src_box->bottom - src_box->top, src_box->back - src_box->front);
- d3d12_heap_unmap(resource->heap, resource);
-
return S_OK;
}
@@ -1941,6 +1923,7 @@ static HRESULT vkd3d_bind_heap_memory(struct d3d12_device *device,
{
resource->heap = heap;
resource->heap_offset = heap_offset;
+ InterlockedIncrement(&heap->resource_count);
}
else
{
@@ -2061,24 +2044,72 @@ ULONG vkd3d_resource_decref(ID3D12Resource *resource)
return d3d12_resource_decref(impl_from_ID3D12Resource(resource));
}
-/* CBVs, SRVs, UAVs */
-static struct vkd3d_view *vkd3d_view_create(enum vkd3d_view_type type)
+/* Objects are cached so that vkd3d_view_incref() can safely check the refcount
+ * of an object freed by another thread. */
+static void *vkd3d_desc_object_cache_get(struct vkd3d_desc_object_cache *cache)
{
- struct vkd3d_view *view;
+ union d3d12_desc_object u;
+ void *next;
- if ((view = vkd3d_malloc(sizeof(*view))))
+ do
{
- view->refcount = 1;
- view->type = type;
- view->serial_id = InterlockedIncrement64(&object_global_serial_id);
- view->vk_counter_view = VK_NULL_HANDLE;
+ u.object = cache->head;
+ if (!u.object)
+ return vkd3d_malloc(cache->size);
+ next = u.header->next;
}
- return view;
+ while (!vkd3d_atomic_compare_exchange_pointer(&cache->head, u.object, next));
+
+ return u.object;
+}
+
+static void vkd3d_desc_object_cache_push(struct vkd3d_desc_object_cache *cache, void *object)
+{
+ union d3d12_desc_object u = {object};
+ void *head;
+
+ do
+ {
+ head = cache->head;
+ u.header->next = head;
+ }
+ while (!vkd3d_atomic_compare_exchange_pointer(&cache->head, head, u.object));
+}
+
+static struct vkd3d_cbuffer_desc *vkd3d_cbuffer_desc_create(struct d3d12_device *device)
+{
+ struct vkd3d_cbuffer_desc *desc;
+
+ if (!(desc = vkd3d_desc_object_cache_get(&device->cbuffer_desc_cache)))
+ return NULL;
+
+ desc->h.magic = VKD3D_DESCRIPTOR_MAGIC_CBV;
+ desc->h.vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ desc->h.refcount = 1;
+
+ return desc;
}
-void vkd3d_view_incref(struct vkd3d_view *view)
+static struct vkd3d_view *vkd3d_view_create(uint32_t magic, VkDescriptorType vk_descriptor_type,
+ enum vkd3d_view_type type, struct d3d12_device *device)
{
- InterlockedIncrement(&view->refcount);
+ struct vkd3d_view *view;
+
+ assert(magic);
+
+ if (!(view = vkd3d_desc_object_cache_get(&device->view_desc_cache)))
+ {
+ ERR("Failed to allocate descriptor object.\n");
+ return NULL;
+ }
+
+ view->h.magic = magic;
+ view->h.vk_descriptor_type = vk_descriptor_type;
+ view->h.refcount = 1;
+ view->v.type = type;
+ view->v.vk_counter_view = VK_NULL_HANDLE;
+
+ return view;
}
static void vkd3d_view_destroy(struct vkd3d_view *view, struct d3d12_device *device)
@@ -2087,313 +2118,299 @@ static void vkd3d_view_destroy(struct vkd3d_view *view, struct d3d12_device *dev
TRACE("Destroying view %p.\n", view);
- switch (view->type)
+ switch (view->v.type)
{
case VKD3D_VIEW_TYPE_BUFFER:
- VK_CALL(vkDestroyBufferView(device->vk_device, view->u.vk_buffer_view, NULL));
+ VK_CALL(vkDestroyBufferView(device->vk_device, view->v.u.vk_buffer_view, NULL));
break;
case VKD3D_VIEW_TYPE_IMAGE:
- VK_CALL(vkDestroyImageView(device->vk_device, view->u.vk_image_view, NULL));
+ VK_CALL(vkDestroyImageView(device->vk_device, view->v.u.vk_image_view, NULL));
break;
case VKD3D_VIEW_TYPE_SAMPLER:
- VK_CALL(vkDestroySampler(device->vk_device, view->u.vk_sampler, NULL));
+ VK_CALL(vkDestroySampler(device->vk_device, view->v.u.vk_sampler, NULL));
break;
default:
- WARN("Unhandled view type %d.\n", view->type);
+ WARN("Unhandled view type %d.\n", view->v.type);
}
- if (view->vk_counter_view)
- VK_CALL(vkDestroyBufferView(device->vk_device, view->vk_counter_view, NULL));
+ if (view->v.vk_counter_view)
+ VK_CALL(vkDestroyBufferView(device->vk_device, view->v.vk_counter_view, NULL));
- vkd3d_free(view);
+ vkd3d_desc_object_cache_push(&device->view_desc_cache, view);
}
-void vkd3d_view_decref(struct vkd3d_view *view, struct d3d12_device *device)
+void vkd3d_view_decref(void *view, struct d3d12_device *device)
{
- if (!InterlockedDecrement(&view->refcount))
- vkd3d_view_destroy(view, device);
+ union d3d12_desc_object u = {view};
+
+ if (vkd3d_atomic_decrement(&u.header->refcount))
+ return;
+
+ if (u.header->magic != VKD3D_DESCRIPTOR_MAGIC_CBV)
+ vkd3d_view_destroy(u.view, device);
+ else
+ vkd3d_desc_object_cache_push(&device->cbuffer_desc_cache, u.object);
}
-/* TODO: write null descriptors to all applicable sets (invalid behaviour workaround). */
-static void d3d12_descriptor_heap_write_vk_descriptor_range(struct d3d12_descriptor_heap_vk_set *descriptor_set,
- struct d3d12_desc_copy_location *locations, unsigned int write_count)
+static inline void d3d12_desc_replace(struct d3d12_desc *dst, void *view, struct d3d12_device *device)
{
- unsigned int i, info_index = 0, write_index = 0;
+ if ((view = vkd3d_atomic_exchange_pointer(&dst->s.u.object, view)))
+ vkd3d_view_decref(view, device);
+}
- switch (locations[0].src.s.vk_descriptor_type)
- {
- case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
- for (; write_index < write_count; ++write_index)
- {
- descriptor_set->vk_descriptor_writes[write_index].pBufferInfo = &descriptor_set->vk_buffer_infos[info_index];
- for (i = 0; i < descriptor_set->vk_descriptor_writes[write_index].descriptorCount; ++i, ++info_index)
- descriptor_set->vk_buffer_infos[info_index] = locations[info_index].src.s.u.vk_cbv_info;
- }
- break;
- case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
- case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
- for (; write_index < write_count; ++write_index)
- {
- descriptor_set->vk_descriptor_writes[write_index].pImageInfo = &descriptor_set->vk_image_infos[info_index];
- for (i = 0; i < descriptor_set->vk_descriptor_writes[write_index].descriptorCount; ++i, ++info_index)
- descriptor_set->vk_image_infos[info_index].imageView = locations[info_index].src.s.u.view_info.view->u.vk_image_view;
- }
- break;
- case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
- case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
- for (; write_index < write_count; ++write_index)
- {
- descriptor_set->vk_descriptor_writes[write_index].pTexelBufferView = &descriptor_set->vk_buffer_views[info_index];
- for (i = 0; i < descriptor_set->vk_descriptor_writes[write_index].descriptorCount; ++i, ++info_index)
- descriptor_set->vk_buffer_views[info_index] = locations[info_index].src.s.u.view_info.view->u.vk_buffer_view;
- }
- break;
- case VK_DESCRIPTOR_TYPE_SAMPLER:
- for (; write_index < write_count; ++write_index)
- {
- descriptor_set->vk_descriptor_writes[write_index].pImageInfo = &descriptor_set->vk_image_infos[info_index];
- for (i = 0; i < descriptor_set->vk_descriptor_writes[write_index].descriptorCount; ++i, ++info_index)
- descriptor_set->vk_image_infos[info_index].sampler = locations[info_index].src.s.u.view_info.view->u.vk_sampler;
- }
- break;
- default:
- ERR("Unhandled descriptor type %#x.\n", locations[0].src.s.vk_descriptor_type);
- break;
- }
+#define VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE 24
+
+struct descriptor_writes
+{
+ VkDescriptorBufferInfo null_vk_cbv_info;
+ VkBufferView null_vk_buffer_view;
+ VkDescriptorImageInfo vk_image_infos[VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE];
+ VkWriteDescriptorSet vk_descriptor_writes[VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE];
+ void *held_refs[VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE];
+ unsigned int count;
+ unsigned int held_ref_count;
+};
+
+static void descriptor_writes_free_object_refs(struct descriptor_writes *writes, struct d3d12_device *device)
+{
+ unsigned int i;
+ for (i = 0; i < writes->held_ref_count; ++i)
+ vkd3d_view_decref(writes->held_refs[i], device);
+ writes->held_ref_count = 0;
}
static void d3d12_desc_write_vk_heap_null_descriptor(struct d3d12_descriptor_heap *descriptor_heap,
- uint32_t dst_array_element, const struct d3d12_device *device)
+ uint32_t dst_array_element, struct descriptor_writes *writes, struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct d3d12_descriptor_heap_vk_set *descriptor_set;
- VkBufferView vk_buffer_view = VK_NULL_HANDLE;
- enum vkd3d_vk_descriptor_set_index i;
- VkDescriptorBufferInfo vk_cbv_info;
-
- vk_cbv_info.buffer = VK_NULL_HANDLE;
- vk_cbv_info.offset = 0;
- vk_cbv_info.range = VK_WHOLE_SIZE;
+ enum vkd3d_vk_descriptor_set_index set;
+ unsigned int i = writes->count;
/* Binding a shader with the wrong null descriptor type works in Windows.
* To support that here we must write one to all applicable Vulkan sets. */
- for (i = VKD3D_SET_INDEX_UNIFORM_BUFFER; i <= VKD3D_SET_INDEX_STORAGE_IMAGE; ++i)
- {
- descriptor_set = &descriptor_heap->vk_descriptor_sets[i];
- descriptor_set->vk_descriptor_writes[0].dstArrayElement = dst_array_element;
- descriptor_set->vk_descriptor_writes[0].descriptorCount = 1;
- switch (i)
+ for (set = VKD3D_SET_INDEX_UNIFORM_BUFFER; set <= VKD3D_SET_INDEX_STORAGE_IMAGE; ++set)
+ {
+ descriptor_set = &descriptor_heap->vk_descriptor_sets[set];
+ writes->vk_descriptor_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ writes->vk_descriptor_writes[i].pNext = NULL;
+ writes->vk_descriptor_writes[i].dstSet = descriptor_set->vk_set;
+ writes->vk_descriptor_writes[i].dstBinding = 0;
+ writes->vk_descriptor_writes[i].dstArrayElement = dst_array_element;
+ writes->vk_descriptor_writes[i].descriptorCount = 1;
+ writes->vk_descriptor_writes[i].descriptorType = descriptor_set->vk_type;
+ switch (set)
{
case VKD3D_SET_INDEX_UNIFORM_BUFFER:
- descriptor_set->vk_descriptor_writes[0].pBufferInfo = &vk_cbv_info;
+ writes->vk_descriptor_writes[i].pImageInfo = NULL;
+ writes->vk_descriptor_writes[i].pBufferInfo = &writes->null_vk_cbv_info;
+ writes->vk_descriptor_writes[i].pTexelBufferView = NULL;
break;
case VKD3D_SET_INDEX_SAMPLED_IMAGE:
case VKD3D_SET_INDEX_STORAGE_IMAGE:
- descriptor_set->vk_image_infos[0].imageView = VK_NULL_HANDLE;
+ writes->vk_descriptor_writes[i].pImageInfo = &writes->vk_image_infos[i];
+ writes->vk_descriptor_writes[i].pBufferInfo = NULL;
+ writes->vk_descriptor_writes[i].pTexelBufferView = NULL;
+ writes->vk_image_infos[i].sampler = VK_NULL_HANDLE;
+ writes->vk_image_infos[i].imageView = VK_NULL_HANDLE;
+ writes->vk_image_infos[i].imageLayout = (set == VKD3D_SET_INDEX_STORAGE_IMAGE)
+ ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
break;
case VKD3D_SET_INDEX_UNIFORM_TEXEL_BUFFER:
case VKD3D_SET_INDEX_STORAGE_TEXEL_BUFFER:
- descriptor_set->vk_descriptor_writes[0].pTexelBufferView = &vk_buffer_view;
+ writes->vk_descriptor_writes[i].pImageInfo = NULL;
+ writes->vk_descriptor_writes[i].pBufferInfo = NULL;
+ writes->vk_descriptor_writes[i].pTexelBufferView = &writes->null_vk_buffer_view;
break;
default:
assert(false);
break;
}
- VK_CALL(vkUpdateDescriptorSets(device->vk_device, 1, descriptor_set->vk_descriptor_writes, 0, NULL));
+ if (++i < ARRAY_SIZE(writes->vk_descriptor_writes) - 1)
+ continue;
+ VK_CALL(vkUpdateDescriptorSets(device->vk_device, i, writes->vk_descriptor_writes, 0, NULL));
+ descriptor_writes_free_object_refs(writes, device);
+ i = 0;
}
+
+ writes->count = i;
}
-/* dst and src contain the same data unless another thread overwrites dst. The array index is
- * calculated from dst, and src is thread safe. */
-static void d3d12_desc_write_vk_heap(const struct d3d12_desc *dst, const struct d3d12_desc *src,
- struct d3d12_device *device)
+static void d3d12_desc_write_vk_heap(struct d3d12_descriptor_heap *descriptor_heap, unsigned int dst_array_element,
+ struct descriptor_writes *writes, void *object, struct d3d12_device *device)
{
struct d3d12_descriptor_heap_vk_set *descriptor_set;
- struct d3d12_descriptor_heap *descriptor_heap;
const struct vkd3d_vk_device_procs *vk_procs;
+ union d3d12_desc_object u = {object};
+ unsigned int i = writes->count;
+ VkDescriptorType type;
bool is_null = false;
- descriptor_heap = d3d12_desc_get_descriptor_heap(dst);
- descriptor_set = &descriptor_heap->vk_descriptor_sets[vkd3d_vk_descriptor_set_index_from_vk_descriptor_type(
- src->s.vk_descriptor_type)];
+ type = u.header->vk_descriptor_type;
+ descriptor_set = &descriptor_heap->vk_descriptor_sets[vkd3d_vk_descriptor_set_index_from_vk_descriptor_type(type)];
vk_procs = &device->vk_procs;
- vkd3d_mutex_lock(&descriptor_heap->vk_sets_mutex);
-
- descriptor_set->vk_descriptor_writes[0].dstArrayElement = dst->index;
- descriptor_set->vk_descriptor_writes[0].descriptorCount = 1;
- switch (src->s.vk_descriptor_type)
+ writes->vk_descriptor_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ writes->vk_descriptor_writes[i].pNext = NULL;
+ writes->vk_descriptor_writes[i].dstSet = descriptor_set->vk_set;
+ writes->vk_descriptor_writes[i].dstBinding = 0;
+ writes->vk_descriptor_writes[i].dstArrayElement = dst_array_element;
+ writes->vk_descriptor_writes[i].descriptorCount = 1;
+ writes->vk_descriptor_writes[i].descriptorType = type;
+ switch (type)
{
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
- descriptor_set->vk_descriptor_writes[0].pBufferInfo = &src->s.u.vk_cbv_info;
- is_null = !src->s.u.vk_cbv_info.buffer;
+ writes->vk_descriptor_writes[i].pImageInfo = NULL;
+ writes->vk_descriptor_writes[i].pBufferInfo = &u.cb_desc->vk_cbv_info;
+ writes->vk_descriptor_writes[i].pTexelBufferView = NULL;
+ is_null = !u.cb_desc->vk_cbv_info.buffer;
break;
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
- is_null = !(descriptor_set->vk_image_infos[0].imageView = src->s.u.view_info.view->u.vk_image_view);
+ writes->vk_descriptor_writes[i].pImageInfo = &writes->vk_image_infos[i];
+ writes->vk_descriptor_writes[i].pBufferInfo = NULL;
+ writes->vk_descriptor_writes[i].pTexelBufferView = NULL;
+ writes->vk_image_infos[i].sampler = VK_NULL_HANDLE;
+ is_null = !(writes->vk_image_infos[i].imageView = u.view->v.u.vk_image_view);
+ writes->vk_image_infos[i].imageLayout = (type == VK_DESCRIPTOR_TYPE_STORAGE_IMAGE)
+ ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
break;
case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
- descriptor_set->vk_descriptor_writes[0].pTexelBufferView = &src->s.u.view_info.view->u.vk_buffer_view;
- is_null = !src->s.u.view_info.view->u.vk_buffer_view;
+ writes->vk_descriptor_writes[i].pImageInfo = NULL;
+ writes->vk_descriptor_writes[i].pBufferInfo = NULL;
+ writes->vk_descriptor_writes[i].pTexelBufferView = &u.view->v.u.vk_buffer_view;
+ is_null = !u.view->v.u.vk_buffer_view;
break;
case VK_DESCRIPTOR_TYPE_SAMPLER:
- descriptor_set->vk_image_infos[0].sampler = src->s.u.view_info.view->u.vk_sampler;
+ writes->vk_descriptor_writes[i].pImageInfo = &writes->vk_image_infos[i];
+ writes->vk_descriptor_writes[i].pBufferInfo = NULL;
+ writes->vk_descriptor_writes[i].pTexelBufferView = NULL;
+ writes->vk_image_infos[i].sampler = u.view->v.u.vk_sampler;
+ writes->vk_image_infos[i].imageView = VK_NULL_HANDLE;
+ writes->vk_image_infos[i].imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
break;
default:
- ERR("Unhandled descriptor type %#x.\n", src->s.vk_descriptor_type);
+ ERR("Unhandled descriptor type %#x.\n", type);
break;
}
if (is_null && device->vk_info.EXT_robustness2)
+ return d3d12_desc_write_vk_heap_null_descriptor(descriptor_heap, dst_array_element, writes, device);
+
+ ++i;
+ if (u.header->magic == VKD3D_DESCRIPTOR_MAGIC_UAV && u.view->v.vk_counter_view)
{
- d3d12_desc_write_vk_heap_null_descriptor(descriptor_heap,
- descriptor_set->vk_descriptor_writes[0].dstArrayElement, device);
- vkd3d_mutex_unlock(&descriptor_heap->vk_sets_mutex);
- return;
+ descriptor_set = &descriptor_heap->vk_descriptor_sets[VKD3D_SET_INDEX_UAV_COUNTER];
+ writes->vk_descriptor_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ writes->vk_descriptor_writes[i].pNext = NULL;
+ writes->vk_descriptor_writes[i].dstSet = descriptor_set->vk_set;
+ writes->vk_descriptor_writes[i].dstBinding = 0;
+ writes->vk_descriptor_writes[i].dstArrayElement = dst_array_element;
+ writes->vk_descriptor_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
+ writes->vk_descriptor_writes[i].descriptorCount = 1;
+ writes->vk_descriptor_writes[i].pImageInfo = NULL;
+ writes->vk_descriptor_writes[i].pBufferInfo = NULL;
+ writes->vk_descriptor_writes[i++].pTexelBufferView = &u.view->v.vk_counter_view;
}
- VK_CALL(vkUpdateDescriptorSets(device->vk_device, 1, descriptor_set->vk_descriptor_writes, 0, NULL));
-
- if (src->s.magic == VKD3D_DESCRIPTOR_MAGIC_UAV && src->s.u.view_info.view->vk_counter_view)
+ if (i >= ARRAY_SIZE(writes->vk_descriptor_writes) - 1)
{
- descriptor_set = &descriptor_heap->vk_descriptor_sets[VKD3D_SET_INDEX_UAV_COUNTER];
- descriptor_set->vk_descriptor_writes[0].dstArrayElement = dst->index;
- descriptor_set->vk_descriptor_writes[0].descriptorCount = 1;
- descriptor_set->vk_descriptor_writes[0].pTexelBufferView = &src->s.u.view_info.view->vk_counter_view;
- VK_CALL(vkUpdateDescriptorSets(device->vk_device, 1, descriptor_set->vk_descriptor_writes, 0, NULL));
+ VK_CALL(vkUpdateDescriptorSets(device->vk_device, i, writes->vk_descriptor_writes, 0, NULL));
+ descriptor_writes_free_object_refs(writes, device);
+ i = 0;
}
- vkd3d_mutex_unlock(&descriptor_heap->vk_sets_mutex);
+ writes->count = i;
}
-static void d3d12_desc_write_atomic_d3d12_only(struct d3d12_desc *dst, const struct d3d12_desc *src, struct d3d12_device *device)
+void d3d12_desc_flush_vk_heap_updates_locked(struct d3d12_descriptor_heap *descriptor_heap, struct d3d12_device *device)
{
- struct vkd3d_view *defunct_view;
- struct vkd3d_mutex *mutex;
-
- mutex = d3d12_device_get_descriptor_mutex(device, dst);
- vkd3d_mutex_lock(mutex);
+ const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
+ struct d3d12_desc *descriptors, *src;
+ struct descriptor_writes writes;
+ union d3d12_desc_object u;
+ unsigned int i, next;
- if (!(dst->s.magic & VKD3D_DESCRIPTOR_MAGIC_HAS_VIEW) || InterlockedDecrement(&dst->s.u.view_info.view->refcount))
- {
- d3d12_desc_copy_raw(dst, src);
- vkd3d_mutex_unlock(mutex);
+ if ((i = vkd3d_atomic_exchange(&descriptor_heap->dirty_list_head, UINT_MAX)) == UINT_MAX)
return;
- }
- defunct_view = dst->s.u.view_info.view;
- d3d12_desc_copy_raw(dst, src);
- vkd3d_mutex_unlock(mutex);
+ writes.null_vk_cbv_info.buffer = VK_NULL_HANDLE;
+ writes.null_vk_cbv_info.offset = 0;
+ writes.null_vk_cbv_info.range = VK_WHOLE_SIZE;
+ writes.null_vk_buffer_view = VK_NULL_HANDLE;
+ writes.count = 0;
+ writes.held_ref_count = 0;
- /* Destroy the view after unlocking to reduce wait time. */
- vkd3d_view_destroy(defunct_view, device);
-}
-
-void d3d12_desc_write_atomic(struct d3d12_desc *dst, const struct d3d12_desc *src,
- struct d3d12_device *device)
-{
- struct vkd3d_view *defunct_view = NULL;
- struct vkd3d_mutex *mutex;
+ descriptors = (struct d3d12_desc *)descriptor_heap->descriptors;
- mutex = d3d12_device_get_descriptor_mutex(device, dst);
- vkd3d_mutex_lock(mutex);
+ for (; i != UINT_MAX; i = next)
+ {
+ src = &descriptors[i];
+ next = (int)src->next >> 1;
- /* Nothing to do for VKD3D_DESCRIPTOR_MAGIC_CBV. */
- if ((dst->s.magic & VKD3D_DESCRIPTOR_MAGIC_HAS_VIEW)
- && !InterlockedDecrement(&dst->s.u.view_info.view->refcount))
- defunct_view = dst->s.u.view_info.view;
+ u.object = d3d12_desc_get_object_ref(src, device);
- d3d12_desc_copy_raw(dst, src);
+ if (!u.object)
+ {
+ vkd3d_atomic_exchange(&src->next, 0);
+ continue;
+ }
- vkd3d_mutex_unlock(mutex);
+ writes.held_refs[writes.held_ref_count++] = u.object;
+ d3d12_desc_write_vk_heap(descriptor_heap, i, &writes, u.object, device);
- /* Destroy the view after unlocking to reduce wait time. */
- if (defunct_view)
- vkd3d_view_destroy(defunct_view, device);
+ vkd3d_atomic_exchange(&src->next, 0);
+ }
- if (device->use_vk_heaps && dst->s.magic)
- d3d12_desc_write_vk_heap(dst, src, device);
+ /* Avoid thunk calls wherever possible. */
+ if (writes.count)
+ VK_CALL(vkUpdateDescriptorSets(device->vk_device, writes.count, writes.vk_descriptor_writes, 0, NULL));
+ descriptor_writes_free_object_refs(&writes, device);
}
-static void d3d12_desc_destroy(struct d3d12_desc *descriptor, struct d3d12_device *device)
+static void d3d12_desc_mark_as_modified(struct d3d12_desc *dst)
{
- static const struct d3d12_desc null_desc = {0};
+ struct d3d12_descriptor_heap *descriptor_heap;
+ unsigned int i, head;
+
+ i = dst->index;
+ descriptor_heap = d3d12_desc_get_descriptor_heap(dst);
+ head = descriptor_heap->dirty_list_head;
- d3d12_desc_write_atomic(descriptor, &null_desc, device);
+ /* Only one thread can swap the value away from zero. */
+ if (!vkd3d_atomic_compare_exchange(&dst->next, 0, (head << 1) | 1))
+ return;
+ /* Now it is safe to modify 'next' to another nonzero value if necessary. */
+ while (!vkd3d_atomic_compare_exchange(&descriptor_heap->dirty_list_head, head, i))
+ {
+ head = descriptor_heap->dirty_list_head;
+ vkd3d_atomic_exchange(&dst->next, (head << 1) | 1);
+ }
}
-void d3d12_desc_copy_vk_heap_range(struct d3d12_desc_copy_location *locations, const struct d3d12_desc_copy_info *info,
- struct d3d12_descriptor_heap *descriptor_heap, enum vkd3d_vk_descriptor_set_index set,
+void d3d12_desc_write_atomic(struct d3d12_desc *dst, const struct d3d12_desc *src,
struct d3d12_device *device)
{
- struct d3d12_descriptor_heap_vk_set *descriptor_set = &descriptor_heap->vk_descriptor_sets[set];
- const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
- unsigned int i, write_count;
-
- vkd3d_mutex_lock(&descriptor_heap->vk_sets_mutex);
-
- for (i = 0, write_count = 0; i < info->count; ++i)
- {
- d3d12_desc_write_atomic_d3d12_only(locations[i].dst, &locations[i].src, device);
+ void *object = src->s.u.object;
- if (i && locations[i].dst == locations[i - 1].dst + 1)
- {
- ++descriptor_set->vk_descriptor_writes[write_count - 1].descriptorCount;
- continue;
- }
- /* Accessing dst->index will be slow if a cache miss occurs, so calculate instead. */
- descriptor_set->vk_descriptor_writes[write_count].dstArrayElement = locations[i].dst
- - (const struct d3d12_desc *)descriptor_heap->descriptors;
- descriptor_set->vk_descriptor_writes[write_count++].descriptorCount = 1;
- }
- d3d12_descriptor_heap_write_vk_descriptor_range(descriptor_set, locations, write_count);
- /* We could pass a VkCopyDescriptorSet array instead, but that would require also storing a src array index
- * for each location, which means querying the src descriptor heap. Contiguous copies require contiguous src
- * descriptors as well as dst, which is less likely to occur. And client race conditions may break it. */
- VK_CALL(vkUpdateDescriptorSets(device->vk_device, write_count, descriptor_set->vk_descriptor_writes, 0, NULL));
-
- if (!info->uav_counter)
- goto done;
-
- descriptor_set = &descriptor_heap->vk_descriptor_sets[VKD3D_SET_INDEX_UAV_COUNTER];
-
- for (i = 0, write_count = 0; i < info->count; ++i)
- {
- if (!locations[i].src.s.u.view_info.view->vk_counter_view)
- continue;
- descriptor_set->vk_buffer_views[write_count] = locations[i].src.s.u.view_info.view->vk_counter_view;
- descriptor_set->vk_descriptor_writes[write_count].pTexelBufferView = &descriptor_set->vk_buffer_views[write_count];
- /* Accessing dst->index will be slow if a cache miss occurs, so calculate instead. */
- descriptor_set->vk_descriptor_writes[write_count].dstArrayElement = locations[i].dst
- - (const struct d3d12_desc *)descriptor_heap->descriptors;
- descriptor_set->vk_descriptor_writes[write_count++].descriptorCount = 1;
- }
- VK_CALL(vkUpdateDescriptorSets(device->vk_device, write_count, descriptor_set->vk_descriptor_writes, 0, NULL));
+ d3d12_desc_replace(dst, object, device);
+ if (device->use_vk_heaps && object && !dst->next)
+ d3d12_desc_mark_as_modified(dst);
+}
-done:
- vkd3d_mutex_unlock(&descriptor_heap->vk_sets_mutex);
+static void d3d12_desc_destroy(struct d3d12_desc *descriptor, struct d3d12_device *device)
+{
+ d3d12_desc_replace(descriptor, NULL, device);
}
void d3d12_desc_copy(struct d3d12_desc *dst, const struct d3d12_desc *src,
struct d3d12_device *device)
{
struct d3d12_desc tmp;
- struct vkd3d_mutex *mutex;
assert(dst != src);
- /* Shadow of the Tomb Raider and possibly other titles sometimes destroy
- * and rewrite a descriptor in another thread while it is being copied. */
- mutex = d3d12_device_get_descriptor_mutex(device, src);
- vkd3d_mutex_lock(mutex);
-
- if (src->s.magic & VKD3D_DESCRIPTOR_MAGIC_HAS_VIEW)
- vkd3d_view_incref(src->s.u.view_info.view);
-
- d3d12_desc_copy_raw(&tmp, src);
-
- vkd3d_mutex_unlock(mutex);
-
+ tmp.s.u.object = d3d12_desc_get_object_ref(src, device);
d3d12_desc_write_atomic(dst, &tmp, device);
}
@@ -2455,8 +2472,9 @@ static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device,
return vr == VK_SUCCESS;
}
-bool vkd3d_create_buffer_view(struct d3d12_device *device, VkBuffer vk_buffer, const struct vkd3d_format *format,
- VkDeviceSize offset, VkDeviceSize size, struct vkd3d_view **view)
+bool vkd3d_create_buffer_view(struct d3d12_device *device, uint32_t magic, VkBuffer vk_buffer,
+ const struct vkd3d_format *format, VkDeviceSize offset, VkDeviceSize size,
+ struct vkd3d_view **view)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkBufferView vk_view = VK_NULL_HANDLE;
@@ -2465,16 +2483,18 @@ bool vkd3d_create_buffer_view(struct d3d12_device *device, VkBuffer vk_buffer, c
if (vk_buffer && !vkd3d_create_vk_buffer_view(device, vk_buffer, format, offset, size, &vk_view))
return false;
- if (!(object = vkd3d_view_create(VKD3D_VIEW_TYPE_BUFFER)))
+ if (!(object = vkd3d_view_create(magic, magic == VKD3D_DESCRIPTOR_MAGIC_UAV
+ ? VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER : VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
+ VKD3D_VIEW_TYPE_BUFFER, device)))
{
VK_CALL(vkDestroyBufferView(device->vk_device, vk_view, NULL));
return false;
}
- object->u.vk_buffer_view = vk_view;
- object->format = format;
- object->info.buffer.offset = offset;
- object->info.buffer.size = size;
+ object->v.u.vk_buffer_view = vk_view;
+ object->v.format = format;
+ object->v.info.buffer.offset = offset;
+ object->v.info.buffer.size = size;
*view = object;
return true;
}
@@ -2482,7 +2502,7 @@ bool vkd3d_create_buffer_view(struct d3d12_device *device, VkBuffer vk_buffer, c
#define VKD3D_VIEW_RAW_BUFFER 0x1
static bool vkd3d_create_buffer_view_for_resource(struct d3d12_device *device,
- struct d3d12_resource *resource, DXGI_FORMAT view_format,
+ uint32_t magic, struct d3d12_resource *resource, DXGI_FORMAT view_format,
unsigned int offset, unsigned int size, unsigned int structure_stride,
unsigned int flags, struct vkd3d_view **view)
{
@@ -2513,7 +2533,7 @@ static bool vkd3d_create_buffer_view_for_resource(struct d3d12_device *device,
assert(d3d12_resource_is_buffer(resource));
- return vkd3d_create_buffer_view(device, resource->u.vk_buffer,
+ return vkd3d_create_buffer_view(device, magic, resource->u.vk_buffer,
format, offset * element_size, size * element_size, view);
}
@@ -2741,7 +2761,7 @@ static void vkd3d_texture_view_desc_normalise(struct vkd3d_texture_view_desc *de
desc->layer_count = max_layer_count;
}
-bool vkd3d_create_texture_view(struct d3d12_device *device, VkImage vk_image,
+bool vkd3d_create_texture_view(struct d3d12_device *device, uint32_t magic, VkImage vk_image,
const struct vkd3d_texture_view_desc *desc, struct vkd3d_view **view)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
@@ -2774,18 +2794,19 @@ bool vkd3d_create_texture_view(struct d3d12_device *device, VkImage vk_image,
}
}
- if (!(object = vkd3d_view_create(VKD3D_VIEW_TYPE_IMAGE)))
+ if (!(object = vkd3d_view_create(magic, magic == VKD3D_DESCRIPTOR_MAGIC_UAV ? VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
+ : VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VKD3D_VIEW_TYPE_IMAGE, device)))
{
VK_CALL(vkDestroyImageView(device->vk_device, vk_view, NULL));
return false;
}
- object->u.vk_image_view = vk_view;
- object->format = format;
- object->info.texture.vk_view_type = desc->view_type;
- object->info.texture.miplevel_idx = desc->miplevel_idx;
- object->info.texture.layer_idx = desc->layer_idx;
- object->info.texture.layer_count = desc->layer_count;
+ object->v.u.vk_image_view = vk_view;
+ object->v.format = format;
+ object->v.info.texture.vk_view_type = desc->view_type;
+ object->v.info.texture.miplevel_idx = desc->miplevel_idx;
+ object->v.info.texture.layer_idx = desc->layer_idx;
+ object->v.info.texture.layer_count = desc->layer_count;
*view = object;
return true;
}
@@ -2794,6 +2815,7 @@ void d3d12_desc_create_cbv(struct d3d12_desc *descriptor,
struct d3d12_device *device, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc)
{
struct VkDescriptorBufferInfo *buffer_info;
+ struct vkd3d_cbuffer_desc *cb_desc;
struct d3d12_resource *resource;
if (!desc)
@@ -2802,13 +2824,19 @@ void d3d12_desc_create_cbv(struct d3d12_desc *descriptor,
return;
}
+ if (!(cb_desc = vkd3d_cbuffer_desc_create(device)))
+ {
+ ERR("Failed to allocate descriptor object.\n");
+ return;
+ }
+
if (desc->SizeInBytes & (D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT - 1))
{
WARN("Size is not %u bytes aligned.\n", D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
return;
}
- buffer_info = &descriptor->s.u.vk_cbv_info;
+ buffer_info = &cb_desc->vk_cbv_info;
if (desc->BufferLocation)
{
resource = vkd3d_gpu_va_allocator_dereference(&device->gpu_va_allocator, desc->BufferLocation);
@@ -2824,8 +2852,7 @@ void d3d12_desc_create_cbv(struct d3d12_desc *descriptor,
buffer_info->range = VK_WHOLE_SIZE;
}
- descriptor->s.magic = VKD3D_DESCRIPTOR_MAGIC_CBV;
- descriptor->s.vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ descriptor->s.u.cb_desc = cb_desc;
}
static unsigned int vkd3d_view_flags_from_d3d12_buffer_srv_flags(D3D12_BUFFER_SRV_FLAGS flags)
@@ -2842,7 +2869,6 @@ static void vkd3d_create_null_srv(struct d3d12_desc *descriptor,
{
struct vkd3d_null_resources *null_resources = &device->null_resources;
struct vkd3d_texture_view_desc vkd3d_desc;
- struct vkd3d_view *view;
VkImage vk_image;
if (!desc)
@@ -2857,15 +2883,9 @@ static void vkd3d_create_null_srv(struct d3d12_desc *descriptor,
if (!device->vk_info.EXT_robustness2)
WARN("Creating NULL buffer SRV %#x.\n", desc->Format);
- if (vkd3d_create_buffer_view(device, null_resources->vk_buffer,
+ vkd3d_create_buffer_view(device, VKD3D_DESCRIPTOR_MAGIC_SRV, null_resources->vk_buffer,
vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false),
- 0, VKD3D_NULL_BUFFER_SIZE, &view))
- {
- descriptor->s.magic = VKD3D_DESCRIPTOR_MAGIC_SRV;
- descriptor->s.vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
- descriptor->s.u.view_info.view = view;
- descriptor->s.u.view_info.written_serial_id = view->serial_id;
- }
+ 0, VKD3D_NULL_BUFFER_SIZE, &descriptor->s.u.view);
return;
case D3D12_SRV_DIMENSION_TEXTURE2D:
@@ -2904,20 +2924,13 @@ static void vkd3d_create_null_srv(struct d3d12_desc *descriptor,
vkd3d_desc.components.a = VK_COMPONENT_SWIZZLE_ZERO;
vkd3d_desc.allowed_swizzle = true;
- if (!vkd3d_create_texture_view(device, vk_image, &vkd3d_desc, &view))
- return;
-
- descriptor->s.magic = VKD3D_DESCRIPTOR_MAGIC_SRV;
- descriptor->s.vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
- descriptor->s.u.view_info.view = view;
- descriptor->s.u.view_info.written_serial_id = view->serial_id;
+ vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_SRV, vk_image, &vkd3d_desc, &descriptor->s.u.view);
}
static void vkd3d_create_buffer_srv(struct d3d12_desc *descriptor,
struct d3d12_device *device, struct d3d12_resource *resource,
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc)
{
- struct vkd3d_view *view;
unsigned int flags;
if (!desc)
@@ -2933,15 +2946,9 @@ static void vkd3d_create_buffer_srv(struct d3d12_desc *descriptor,
}
flags = vkd3d_view_flags_from_d3d12_buffer_srv_flags(desc->u.Buffer.Flags);
- if (!vkd3d_create_buffer_view_for_resource(device, resource, desc->Format,
+ vkd3d_create_buffer_view_for_resource(device, VKD3D_DESCRIPTOR_MAGIC_SRV, resource, desc->Format,
desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements,
- desc->u.Buffer.StructureByteStride, flags, &view))
- return;
-
- descriptor->s.magic = VKD3D_DESCRIPTOR_MAGIC_SRV;
- descriptor->s.vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
- descriptor->s.u.view_info.view = view;
- descriptor->s.u.view_info.written_serial_id = view->serial_id;
+ desc->u.Buffer.StructureByteStride, flags, &descriptor->s.u.view);
}
static VkImageAspectFlags vk_image_aspect_flags_from_d3d12_plane_slice(const struct vkd3d_format *format,
@@ -2970,7 +2977,6 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc)
{
struct vkd3d_texture_view_desc vkd3d_desc;
- struct vkd3d_view *view;
if (!resource)
{
@@ -3002,6 +3008,11 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
switch (desc->ViewDimension)
{
+ case D3D12_SRV_DIMENSION_TEXTURE1D:
+ vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_1D;
+ vkd3d_desc.miplevel_idx = desc->u.Texture1D.MostDetailedMip;
+ vkd3d_desc.miplevel_count = desc->u.Texture1D.MipLevels;
+ break;
case D3D12_SRV_DIMENSION_TEXTURE2D:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
vkd3d_desc.miplevel_idx = desc->u.Texture2D.MostDetailedMip;
@@ -3066,13 +3077,8 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
}
}
- if (!vkd3d_create_texture_view(device, resource->u.vk_image, &vkd3d_desc, &view))
- return;
-
- descriptor->s.magic = VKD3D_DESCRIPTOR_MAGIC_SRV;
- descriptor->s.vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
- descriptor->s.u.view_info.view = view;
- descriptor->s.u.view_info.written_serial_id = view->serial_id;
+ vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_SRV, resource->u.vk_image, &vkd3d_desc,
+ &descriptor->s.u.view);
}
static unsigned int vkd3d_view_flags_from_d3d12_buffer_uav_flags(D3D12_BUFFER_UAV_FLAGS flags)
@@ -3089,7 +3095,6 @@ static void vkd3d_create_null_uav(struct d3d12_desc *descriptor,
{
struct vkd3d_null_resources *null_resources = &device->null_resources;
struct vkd3d_texture_view_desc vkd3d_desc;
- struct vkd3d_view *view;
VkImage vk_image;
if (!desc)
@@ -3104,15 +3109,9 @@ static void vkd3d_create_null_uav(struct d3d12_desc *descriptor,
if (!device->vk_info.EXT_robustness2)
WARN("Creating NULL buffer UAV %#x.\n", desc->Format);
- if (vkd3d_create_buffer_view(device, null_resources->vk_storage_buffer,
+ vkd3d_create_buffer_view(device, VKD3D_DESCRIPTOR_MAGIC_UAV, null_resources->vk_storage_buffer,
vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false),
- 0, VKD3D_NULL_BUFFER_SIZE, &view))
- {
- descriptor->s.magic = VKD3D_DESCRIPTOR_MAGIC_UAV;
- descriptor->s.vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
- descriptor->s.u.view_info.view = view;
- descriptor->s.u.view_info.written_serial_id = view->serial_id;
- }
+ 0, VKD3D_NULL_BUFFER_SIZE, &descriptor->s.u.view);
return;
case D3D12_UAV_DIMENSION_TEXTURE2D:
@@ -3150,13 +3149,7 @@ static void vkd3d_create_null_uav(struct d3d12_desc *descriptor,
vkd3d_desc.components.a = VK_COMPONENT_SWIZZLE_A;
vkd3d_desc.allowed_swizzle = false;
- if (!vkd3d_create_texture_view(device, vk_image, &vkd3d_desc, &view))
- return;
-
- descriptor->s.magic = VKD3D_DESCRIPTOR_MAGIC_UAV;
- descriptor->s.vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
- descriptor->s.u.view_info.view = view;
- descriptor->s.u.view_info.written_serial_id = view->serial_id;
+ vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_UAV, vk_image, &vkd3d_desc, &descriptor->s.u.view);
}
static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, struct d3d12_device *device,
@@ -3179,16 +3172,11 @@ static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, struct d3d12_
}
flags = vkd3d_view_flags_from_d3d12_buffer_uav_flags(desc->u.Buffer.Flags);
- if (!vkd3d_create_buffer_view_for_resource(device, resource, desc->Format,
+ if (!vkd3d_create_buffer_view_for_resource(device, VKD3D_DESCRIPTOR_MAGIC_UAV, resource, desc->Format,
desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements,
desc->u.Buffer.StructureByteStride, flags, &view))
return;
- descriptor->s.magic = VKD3D_DESCRIPTOR_MAGIC_UAV;
- descriptor->s.vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
- descriptor->s.u.view_info.view = view;
- descriptor->s.u.view_info.written_serial_id = view->serial_id;
-
if (counter_resource)
{
const struct vkd3d_format *format;
@@ -3198,13 +3186,16 @@ static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, struct d3d12_
format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false);
if (!vkd3d_create_vk_buffer_view(device, counter_resource->u.vk_buffer, format,
- desc->u.Buffer.CounterOffsetInBytes, sizeof(uint32_t), &view->vk_counter_view))
+ desc->u.Buffer.CounterOffsetInBytes, sizeof(uint32_t), &view->v.vk_counter_view))
{
WARN("Failed to create counter buffer view.\n");
- view->vk_counter_view = VK_NULL_HANDLE;
- d3d12_desc_destroy(descriptor, device);
+ view->v.vk_counter_view = VK_NULL_HANDLE;
+ vkd3d_view_decref(view, device);
+ return;
}
}
+
+ descriptor->s.u.view = view;
}
static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
@@ -3212,7 +3203,6 @@ static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc)
{
struct vkd3d_texture_view_desc vkd3d_desc;
- struct vkd3d_view *view;
if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0))
return;
@@ -3227,6 +3217,9 @@ static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
{
switch (desc->ViewDimension)
{
+ case D3D12_UAV_DIMENSION_TEXTURE1D:
+ vkd3d_desc.miplevel_idx = desc->u.Texture1D.MipSlice;
+ break;
case D3D12_UAV_DIMENSION_TEXTURE2D:
vkd3d_desc.miplevel_idx = desc->u.Texture2D.MipSlice;
if (desc->u.Texture2D.PlaneSlice)
@@ -3257,13 +3250,8 @@ static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
}
}
- if (!vkd3d_create_texture_view(device, resource->u.vk_image, &vkd3d_desc, &view))
- return;
-
- descriptor->s.magic = VKD3D_DESCRIPTOR_MAGIC_UAV;
- descriptor->s.vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
- descriptor->s.u.view_info.view = view;
- descriptor->s.u.view_info.written_serial_id = view->serial_id;
+ vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_UAV, resource->u.vk_image, &vkd3d_desc,
+ &descriptor->s.u.view);
}
void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *device,
@@ -3291,12 +3279,26 @@ void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *d
}
bool vkd3d_create_raw_buffer_view(struct d3d12_device *device,
- D3D12_GPU_VIRTUAL_ADDRESS gpu_address, VkBufferView *vk_buffer_view)
+ D3D12_GPU_VIRTUAL_ADDRESS gpu_address, D3D12_ROOT_PARAMETER_TYPE parameter_type, VkBufferView *vk_buffer_view)
{
const struct vkd3d_format *format;
struct d3d12_resource *resource;
format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false);
+
+ if (!gpu_address)
+ {
+ if (device->vk_info.EXT_robustness2)
+ {
+ *vk_buffer_view = VK_NULL_HANDLE;
+ return true;
+ }
+ WARN("Creating null buffer view.\n");
+ return vkd3d_create_vk_buffer_view(device, parameter_type == D3D12_ROOT_PARAMETER_TYPE_UAV
+ ? device->null_resources.vk_storage_buffer : device->null_resources.vk_buffer,
+ format, 0, VK_WHOLE_SIZE, vk_buffer_view);
+ }
+
resource = vkd3d_gpu_va_allocator_dereference(&device->gpu_va_allocator, gpu_address);
assert(d3d12_resource_is_buffer(resource));
return vkd3d_create_vk_buffer_view(device, resource->u.vk_buffer, format,
@@ -3412,21 +3414,21 @@ void d3d12_desc_create_sampler(struct d3d12_desc *sampler,
FIXME("Ignoring border color {%.8e, %.8e, %.8e, %.8e}.\n",
desc->BorderColor[0], desc->BorderColor[1], desc->BorderColor[2], desc->BorderColor[3]);
- if (!(view = vkd3d_view_create(VKD3D_VIEW_TYPE_SAMPLER)))
+ if (!(view = vkd3d_view_create(VKD3D_DESCRIPTOR_MAGIC_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLER,
+ VKD3D_VIEW_TYPE_SAMPLER, device)))
return;
+ view->v.u.vk_sampler = VK_NULL_HANDLE;
+ view->v.format = NULL;
if (d3d12_create_sampler(device, desc->Filter, desc->AddressU,
desc->AddressV, desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy,
- desc->ComparisonFunc, desc->MinLOD, desc->MaxLOD, &view->u.vk_sampler) < 0)
+ desc->ComparisonFunc, desc->MinLOD, desc->MaxLOD, &view->v.u.vk_sampler) < 0)
{
- vkd3d_free(view);
+ vkd3d_view_decref(view, device);
return;
}
- sampler->s.magic = VKD3D_DESCRIPTOR_MAGIC_SAMPLER;
- sampler->s.vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLER;
- sampler->s.u.view_info.view = view;
- sampler->s.u.view_info.written_serial_id = view->serial_id;
+ sampler->s.u.view = view;
}
HRESULT vkd3d_create_static_sampler(struct d3d12_device *device,
@@ -3448,7 +3450,7 @@ HRESULT vkd3d_create_static_sampler(struct d3d12_device *device,
/* RTVs */
static void d3d12_rtv_desc_destroy(struct d3d12_rtv_desc *rtv, struct d3d12_device *device)
{
- if (rtv->magic != VKD3D_DESCRIPTOR_MAGIC_RTV)
+ if (!rtv->view)
return;
vkd3d_view_decref(rtv->view, device);
@@ -3527,10 +3529,9 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev
assert(d3d12_resource_is_texture(resource));
- if (!vkd3d_create_texture_view(device, resource->u.vk_image, &vkd3d_desc, &view))
+ if (!vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_RTV, resource->u.vk_image, &vkd3d_desc, &view))
return;
- rtv_desc->magic = VKD3D_DESCRIPTOR_MAGIC_RTV;
rtv_desc->sample_count = vk_samples_from_dxgi_sample_desc(&resource->desc.SampleDesc);
rtv_desc->format = vkd3d_desc.format;
rtv_desc->width = d3d12_resource_desc_get_width(&resource->desc, vkd3d_desc.miplevel_idx);
@@ -3543,7 +3544,7 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev
/* DSVs */
static void d3d12_dsv_desc_destroy(struct d3d12_dsv_desc *dsv, struct d3d12_device *device)
{
- if (dsv->magic != VKD3D_DESCRIPTOR_MAGIC_DSV)
+ if (!dsv->view)
return;
vkd3d_view_decref(dsv->view, device);
@@ -3612,10 +3613,9 @@ void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_dev
assert(d3d12_resource_is_texture(resource));
- if (!vkd3d_create_texture_view(device, resource->u.vk_image, &vkd3d_desc, &view))
+ if (!vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_DSV, resource->u.vk_image, &vkd3d_desc, &view))
return;
- dsv_desc->magic = VKD3D_DESCRIPTOR_MAGIC_DSV;
dsv_desc->sample_count = vk_samples_from_dxgi_sample_desc(&resource->desc.SampleDesc);
dsv_desc->format = vkd3d_desc.format;
dsv_desc->width = d3d12_resource_desc_get_width(&resource->desc, vkd3d_desc.miplevel_idx);
@@ -3883,7 +3883,6 @@ static HRESULT d3d12_descriptor_heap_create_descriptor_set(struct d3d12_descript
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkDescriptorSetVariableDescriptorCountAllocateInfoEXT set_size;
VkDescriptorSetAllocateInfo set_desc;
- unsigned int i;
VkResult vr;
set_desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
@@ -3897,8 +3896,7 @@ static HRESULT d3d12_descriptor_heap_create_descriptor_set(struct d3d12_descript
set_size.pDescriptorCounts = &variable_binding_size;
if ((vr = VK_CALL(vkAllocateDescriptorSets(device->vk_device, &set_desc, &descriptor_set->vk_set))) >= 0)
{
- for (i = 0; i < ARRAY_SIZE(descriptor_set->vk_descriptor_writes); ++i)
- descriptor_set->vk_descriptor_writes[i].dstSet = descriptor_set->vk_set;
+ descriptor_set->vk_type = device->vk_descriptor_heap_layouts[set].type;
return S_OK;
}
@@ -3914,7 +3912,6 @@ static HRESULT d3d12_descriptor_heap_vk_descriptor_sets_init(struct d3d12_descri
descriptor_heap->vk_descriptor_pool = VK_NULL_HANDLE;
memset(descriptor_heap->vk_descriptor_sets, 0, sizeof(descriptor_heap->vk_descriptor_sets));
- vkd3d_mutex_init(&descriptor_heap->vk_sets_mutex);
if (!device->use_vk_heaps || (desc->Type != D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV
&& desc->Type != D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER))
@@ -3925,53 +3922,6 @@ static HRESULT d3d12_descriptor_heap_vk_descriptor_sets_init(struct d3d12_descri
for (set = 0; set < ARRAY_SIZE(descriptor_heap->vk_descriptor_sets); ++set)
{
- struct d3d12_descriptor_heap_vk_set *descriptor_set = &descriptor_heap->vk_descriptor_sets[set];
- unsigned int i;
-
- for (i = 0; i < ARRAY_SIZE(descriptor_set->vk_descriptor_writes); ++i)
- {
- descriptor_set->vk_descriptor_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- descriptor_set->vk_descriptor_writes[i].pNext = NULL;
- descriptor_set->vk_descriptor_writes[i].dstBinding = 0;
- descriptor_set->vk_descriptor_writes[i].descriptorType = device->vk_descriptor_heap_layouts[set].type;
- descriptor_set->vk_descriptor_writes[i].pImageInfo = NULL;
- descriptor_set->vk_descriptor_writes[i].pBufferInfo = NULL;
- descriptor_set->vk_descriptor_writes[i].pTexelBufferView = NULL;
- }
- switch (device->vk_descriptor_heap_layouts[set].type)
- {
- case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
- case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
- case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
- break;
- case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
- descriptor_set->vk_descriptor_writes[0].pImageInfo = &descriptor_set->vk_image_infos[0];
- for (i = 0; i < ARRAY_SIZE(descriptor_set->vk_image_infos); ++i)
- {
- descriptor_set->vk_image_infos[i].sampler = VK_NULL_HANDLE;
- descriptor_set->vk_image_infos[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- }
- break;
- case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
- descriptor_set->vk_descriptor_writes[0].pImageInfo = &descriptor_set->vk_image_infos[0];
- for (i = 0; i < ARRAY_SIZE(descriptor_set->vk_image_infos); ++i)
- {
- descriptor_set->vk_image_infos[i].sampler = VK_NULL_HANDLE;
- descriptor_set->vk_image_infos[i].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
- }
- break;
- case VK_DESCRIPTOR_TYPE_SAMPLER:
- descriptor_set->vk_descriptor_writes[0].pImageInfo = &descriptor_set->vk_image_infos[0];
- for (i = 0; i < ARRAY_SIZE(descriptor_set->vk_image_infos); ++i)
- {
- descriptor_set->vk_image_infos[i].imageView = VK_NULL_HANDLE;
- descriptor_set->vk_image_infos[i].imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- }
- break;
- default:
- ERR("Unhandled descriptor type %#x.\n", device->vk_descriptor_heap_layouts[set].type);
- return E_FAIL;
- }
if (device->vk_descriptor_heap_layouts[set].applicable_heap_type == desc->Type
&& FAILED(hr = d3d12_descriptor_heap_create_descriptor_set(descriptor_heap, device, set)))
return hr;
@@ -3995,6 +3945,7 @@ static HRESULT d3d12_descriptor_heap_init(struct d3d12_descriptor_heap *descript
return hr;
d3d12_descriptor_heap_vk_descriptor_sets_init(descriptor_heap, device, desc);
+ vkd3d_mutex_init(&descriptor_heap->vk_sets_mutex);
d3d12_device_add_ref(descriptor_heap->device = device);
@@ -4047,7 +3998,9 @@ HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
{
memset(&dst[i].s, 0, sizeof(dst[i].s));
dst[i].index = i;
+ dst[i].next = 0;
}
+ object->dirty_list_head = UINT_MAX;
}
else
{
diff --git a/libs/vkd3d/libs/vkd3d/state.c b/libs/vkd3d/libs/vkd3d/state.c
index c964ea8fe3a..5e46b467252 100644
--- a/libs/vkd3d/libs/vkd3d/state.c
+++ b/libs/vkd3d/libs/vkd3d/state.c
@@ -1958,7 +1958,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
const struct vkd3d_shader_compile_option options[] =
{
- {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_7},
+ {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_8},
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
{VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE, 0},
};
@@ -2011,7 +2011,7 @@ static int vkd3d_scan_dxbc(const struct d3d12_device *device, const D3D12_SHADER
const struct vkd3d_shader_compile_option options[] =
{
- {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_7},
+ {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_8},
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
};
diff --git a/libs/vkd3d/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/libs/vkd3d/vkd3d_private.h
index 77b795d6278..b0150754434 100644
--- a/libs/vkd3d/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/libs/vkd3d/vkd3d_private.h
@@ -31,8 +31,8 @@
#include "vkd3d_blob.h"
#include "vkd3d_memory.h"
#include "vkd3d_utf8.h"
-#include "wine/list.h"
-#include "wine/rbtree.h"
+#include "list.h"
+#include "rbtree.h"
#include "vkd3d.h"
#include "vkd3d_shader.h"
@@ -44,13 +44,11 @@
#define VK_CALL(f) (vk_procs->f)
-#define VKD3D_DESCRIPTOR_MAGIC_HAS_VIEW 0x01000000u
-
#define VKD3D_DESCRIPTOR_MAGIC_FREE 0x00000000u
#define VKD3D_DESCRIPTOR_MAGIC_CBV VKD3D_MAKE_TAG('C', 'B', 'V', 0)
-#define VKD3D_DESCRIPTOR_MAGIC_SRV VKD3D_MAKE_TAG('S', 'R', 'V', 1)
-#define VKD3D_DESCRIPTOR_MAGIC_UAV VKD3D_MAKE_TAG('U', 'A', 'V', 1)
-#define VKD3D_DESCRIPTOR_MAGIC_SAMPLER VKD3D_MAKE_TAG('S', 'M', 'P', 1)
+#define VKD3D_DESCRIPTOR_MAGIC_SRV VKD3D_MAKE_TAG('S', 'R', 'V', 0)
+#define VKD3D_DESCRIPTOR_MAGIC_UAV VKD3D_MAKE_TAG('U', 'A', 'V', 0)
+#define VKD3D_DESCRIPTOR_MAGIC_SAMPLER VKD3D_MAKE_TAG('S', 'M', 'P', 0)
#define VKD3D_DESCRIPTOR_MAGIC_DSV VKD3D_MAKE_TAG('D', 'S', 'V', 0)
#define VKD3D_DESCRIPTOR_MAGIC_RTV VKD3D_MAKE_TAG('R', 'T', 'V', 0)
@@ -252,6 +250,31 @@ static inline void vkd3d_cond_destroy(struct vkd3d_cond *cond)
{
}
+static inline unsigned int vkd3d_atomic_decrement(unsigned int volatile *x)
+{
+ return InterlockedDecrement((LONG volatile *)x);
+}
+
+static inline bool vkd3d_atomic_compare_exchange(unsigned int volatile *x, unsigned int cmp, unsigned int xchg)
+{
+ return InterlockedCompareExchange((LONG volatile *)x, xchg, cmp) == cmp;
+}
+
+static inline unsigned int vkd3d_atomic_exchange(unsigned int volatile *x, unsigned int val)
+{
+ return InterlockedExchange((LONG volatile *)x, val);
+}
+
+static inline bool vkd3d_atomic_compare_exchange_pointer(void * volatile *x, void *cmp, void *xchg)
+{
+ return InterlockedCompareExchangePointer(x, xchg, cmp) == cmp;
+}
+
+static inline void *vkd3d_atomic_exchange_pointer(void * volatile *x, void *val)
+{
+ return InterlockedExchangePointer(x, val);
+}
+
#else /* _WIN32 */
#include <pthread.h>
@@ -354,6 +377,63 @@ static inline void vkd3d_cond_destroy(struct vkd3d_cond *cond)
ERR("Could not destroy the condition variable, error %d.\n", ret);
}
+# if HAVE_SYNC_SUB_AND_FETCH
+static inline unsigned int vkd3d_atomic_decrement(unsigned int volatile *x)
+{
+ return __sync_sub_and_fetch(x, 1);
+}
+# else
+# error "vkd3d_atomic_decrement() not implemented for this platform"
+# endif /* HAVE_SYNC_ADD_AND_FETCH */
+
+# if HAVE_SYNC_BOOL_COMPARE_AND_SWAP
+static inline bool vkd3d_atomic_compare_exchange(unsigned int volatile *x, unsigned int cmp, unsigned int xchg)
+{
+ return __sync_bool_compare_and_swap(x, cmp, xchg);
+}
+
+static inline bool vkd3d_atomic_compare_exchange_pointer(void * volatile *x, void *cmp, void *xchg)
+{
+ return __sync_bool_compare_and_swap(x, cmp, xchg);
+}
+# else
+# error "vkd3d_atomic_compare_exchange() not implemented for this platform"
+# endif
+
+# if HAVE_ATOMIC_EXCHANGE_N
+static inline unsigned int vkd3d_atomic_exchange(unsigned int volatile *x, unsigned int val)
+{
+ return __atomic_exchange_n(x, val, __ATOMIC_SEQ_CST);
+}
+
+static inline void *vkd3d_atomic_exchange_pointer(void * volatile *x, void *val)
+{
+ return __atomic_exchange_n(x, val, __ATOMIC_SEQ_CST);
+}
+# elif HAVE_SYNC_BOOL_COMPARE_AND_SWAP
+static inline unsigned int vkd3d_atomic_exchange(unsigned int volatile *x, unsigned int val)
+{
+ unsigned int i;
+ do
+ {
+ i = *x;
+ } while (!__sync_bool_compare_and_swap(x, i, val));
+ return i;
+}
+
+static inline void *vkd3d_atomic_exchange_pointer(void * volatile *x, void *val)
+{
+ void *p;
+ do
+ {
+ p = *x;
+ } while (!__sync_bool_compare_and_swap(x, p, val));
+ return p;
+}
+# else
+# error "vkd3d_atomic_exchange() not implemented for this platform"
+# endif
+
#endif /* _WIN32 */
HRESULT vkd3d_create_thread(struct vkd3d_instance *instance,
@@ -563,6 +643,7 @@ struct d3d12_heap
{
ID3D12Heap ID3D12Heap_iface;
LONG refcount;
+ LONG resource_count;
bool is_private;
D3D12_HEAP_DESC desc;
@@ -661,11 +742,9 @@ enum vkd3d_view_type
VKD3D_VIEW_TYPE_SAMPLER,
};
-struct vkd3d_view
+struct vkd3d_resource_view
{
- LONG refcount;
enum vkd3d_view_type type;
- uint64_t serial_id;
union
{
VkBufferView vk_buffer_view;
@@ -691,9 +770,6 @@ struct vkd3d_view
} info;
};
-void vkd3d_view_decref(struct vkd3d_view *view, struct d3d12_device *device);
-void vkd3d_view_incref(struct vkd3d_view *view);
-
struct vkd3d_texture_view_desc
{
VkImageViewType view_type;
@@ -707,32 +783,88 @@ struct vkd3d_texture_view_desc
bool allowed_swizzle;
};
-bool vkd3d_create_buffer_view(struct d3d12_device *device, VkBuffer vk_buffer, const struct vkd3d_format *format,
- VkDeviceSize offset, VkDeviceSize size, struct vkd3d_view **view);
-bool vkd3d_create_texture_view(struct d3d12_device *device, VkImage vk_image,
+struct vkd3d_desc_header
+{
+ uint32_t magic;
+ unsigned int volatile refcount;
+ void *next;
+ VkDescriptorType vk_descriptor_type;
+};
+
+struct vkd3d_view
+{
+ struct vkd3d_desc_header h;
+ struct vkd3d_resource_view v;
+};
+
+bool vkd3d_create_buffer_view(struct d3d12_device *device, uint32_t magic, VkBuffer vk_buffer,
+ const struct vkd3d_format *format, VkDeviceSize offset, VkDeviceSize size, struct vkd3d_view **view);
+bool vkd3d_create_texture_view(struct d3d12_device *device, uint32_t magic, VkImage vk_image,
const struct vkd3d_texture_view_desc *desc, struct vkd3d_view **view);
-struct vkd3d_view_info
+struct vkd3d_cbuffer_desc
{
- uint64_t written_serial_id;
- struct vkd3d_view *view;
+ struct vkd3d_desc_header h;
+ VkDescriptorBufferInfo vk_cbv_info;
};
struct d3d12_desc
{
struct
{
- uint32_t magic;
- VkDescriptorType vk_descriptor_type;
- union
+ union d3d12_desc_object
{
- VkDescriptorBufferInfo vk_cbv_info;
- struct vkd3d_view_info view_info;
+ struct vkd3d_desc_header *header;
+ struct vkd3d_view *view;
+ struct vkd3d_cbuffer_desc *cb_desc;
+ void *object;
} u;
} s;
unsigned int index;
+ unsigned int next;
};
+void vkd3d_view_decref(void *view, struct d3d12_device *device);
+
+static inline bool vkd3d_view_incref(void *desc)
+{
+ struct vkd3d_desc_header *h = desc;
+ unsigned int refcount;
+
+ do
+ {
+ refcount = h->refcount;
+ /* Avoid incrementing a freed object. Reading the value is safe because objects are recycled. */
+ if (refcount <= 0)
+ return false;
+ }
+ while (!vkd3d_atomic_compare_exchange(&h->refcount, refcount, refcount + 1));
+
+ return true;
+}
+
+static inline void *d3d12_desc_get_object_ref(const volatile struct d3d12_desc *src, struct d3d12_device *device)
+{
+ void *view;
+
+ /* Some games, e.g. Shadow of the Tomb Raider, GRID 2019, and Horizon Zero Dawn, write descriptors
+ * from multiple threads without syncronisation. This is apparently valid in Windows. */
+ for (;;)
+ {
+ do
+ {
+ view = src->s.u.object;
+ } while (view && !vkd3d_view_incref(view));
+
+ /* Check if the object is still in src to handle the case where it was
+ * already freed and reused elsewhere when the refcount was incremented. */
+ if (view == src->s.u.object)
+ return view;
+
+ vkd3d_view_decref(view, device);
+ }
+}
+
static inline struct d3d12_desc *d3d12_desc_from_cpu_handle(D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle)
{
return (struct d3d12_desc *)cpu_handle.ptr;
@@ -761,13 +893,12 @@ void d3d12_desc_create_sampler(struct d3d12_desc *sampler, struct d3d12_device *
void d3d12_desc_write_atomic(struct d3d12_desc *dst, const struct d3d12_desc *src, struct d3d12_device *device);
bool vkd3d_create_raw_buffer_view(struct d3d12_device *device,
- D3D12_GPU_VIRTUAL_ADDRESS gpu_address, VkBufferView *vk_buffer_view);
+ D3D12_GPU_VIRTUAL_ADDRESS gpu_address, D3D12_ROOT_PARAMETER_TYPE parameter_type, VkBufferView *vk_buffer_view);
HRESULT vkd3d_create_static_sampler(struct d3d12_device *device,
const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler);
struct d3d12_rtv_desc
{
- uint32_t magic;
VkSampleCountFlagBits sample_count;
const struct vkd3d_format *format;
uint64_t width;
@@ -787,7 +918,6 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev
struct d3d12_dsv_desc
{
- uint32_t magic;
VkSampleCountFlagBits sample_count;
const struct vkd3d_format *format;
uint64_t width;
@@ -837,15 +967,10 @@ struct vkd3d_vk_descriptor_heap_layout
VkDescriptorSetLayout vk_set_layout;
};
-#define VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE 64
-
struct d3d12_descriptor_heap_vk_set
{
VkDescriptorSet vk_set;
- VkDescriptorBufferInfo vk_buffer_infos[VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE];
- VkBufferView vk_buffer_views[VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE];
- VkDescriptorImageInfo vk_image_infos[VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE];
- VkWriteDescriptorSet vk_descriptor_writes[VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE];
+ VkDescriptorType vk_type;
};
/* ID3D12DescriptorHeap */
@@ -865,9 +990,13 @@ struct d3d12_descriptor_heap
struct d3d12_descriptor_heap_vk_set vk_descriptor_sets[VKD3D_SET_INDEX_COUNT];
struct vkd3d_mutex vk_sets_mutex;
- BYTE descriptors[];
+ unsigned int volatile dirty_list_head;
+
+ uint8_t DECLSPEC_ALIGN(sizeof(void *)) descriptors[];
};
+void d3d12_desc_flush_vk_heap_updates_locked(struct d3d12_descriptor_heap *descriptor_heap, struct d3d12_device *device);
+
static inline struct d3d12_descriptor_heap *d3d12_desc_get_descriptor_heap(const struct d3d12_desc *descriptor)
{
return CONTAINING_RECORD(descriptor - descriptor->index, struct d3d12_descriptor_heap, descriptors);
@@ -882,22 +1011,6 @@ static inline unsigned int d3d12_desc_heap_range_size(const struct d3d12_desc *d
HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap);
-struct d3d12_desc_copy_location
-{
- struct d3d12_desc src;
- struct d3d12_desc *dst;
-};
-
-struct d3d12_desc_copy_info
-{
- unsigned int count;
- bool uav_counter;
-};
-
-void d3d12_desc_copy_vk_heap_range(struct d3d12_desc_copy_location *locations, const struct d3d12_desc_copy_info *info,
- struct d3d12_descriptor_heap *descriptor_heap, enum vkd3d_vk_descriptor_set_index set,
- struct d3d12_device *device);
-
/* ID3D12QueryHeap */
struct d3d12_query_heap
{
@@ -1295,6 +1408,8 @@ struct d3d12_command_list
VkDeviceSize so_counter_buffer_offsets[D3D12_SO_BUFFER_SLOT_COUNT];
void (*update_descriptors)(struct d3d12_command_list *list, enum vkd3d_pipeline_bind_point bind_point);
+ struct d3d12_descriptor_heap *descriptor_heaps[64];
+ unsigned int descriptor_heap_count;
struct vkd3d_private_store private_store;
};
@@ -1485,6 +1600,12 @@ struct vkd3d_uav_clear_state
HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d3d12_device *device);
void vkd3d_uav_clear_state_cleanup(struct vkd3d_uav_clear_state *state, struct d3d12_device *device);
+struct vkd3d_desc_object_cache
+{
+ void * volatile head;
+ size_t size;
+};
+
#define VKD3D_DESCRIPTOR_POOL_COUNT 6
/* ID3D12Device */
@@ -1502,7 +1623,8 @@ struct d3d12_device
struct vkd3d_gpu_va_allocator gpu_va_allocator;
struct vkd3d_mutex mutex;
- struct vkd3d_mutex desc_mutex[8];
+ struct vkd3d_desc_object_cache view_desc_cache;
+ struct vkd3d_desc_object_cache cbuffer_desc_cache;
struct vkd3d_render_pass_cache render_pass_cache;
VkPipelineCache vk_pipeline_cache;
@@ -1544,6 +1666,7 @@ struct d3d12_device
struct vkd3d_uav_clear_state uav_clear_state;
VkDescriptorPoolSize vk_pool_sizes[VKD3D_DESCRIPTOR_POOL_COUNT];
+ unsigned int vk_pool_count;
struct vkd3d_vk_descriptor_heap_layout vk_descriptor_heap_layouts[VKD3D_SET_INDEX_COUNT];
bool use_vk_heaps;
};
@@ -1577,19 +1700,6 @@ static inline unsigned int d3d12_device_get_descriptor_handle_increment_size(str
return ID3D12Device_GetDescriptorHandleIncrementSize(&device->ID3D12Device_iface, descriptor_type);
}
-static inline struct vkd3d_mutex *d3d12_device_get_descriptor_mutex(struct d3d12_device *device,
- const struct d3d12_desc *descriptor)
-{
- STATIC_ASSERT(!(ARRAY_SIZE(device->desc_mutex) & (ARRAY_SIZE(device->desc_mutex) - 1)));
- uintptr_t idx = (uintptr_t)descriptor;
-
- idx ^= idx >> 12;
- idx ^= idx >> 6;
- idx ^= idx >> 3;
-
- return &device->desc_mutex[idx & (ARRAY_SIZE(device->desc_mutex) - 1)];
-}
-
/* utils */
enum vkd3d_format_type
{
--
2.40.1