Files
wine-staging/patches/d3drm-starwars/0006-d3drm-IDirect3DRMFrame2-LookAt.patch
Alistair Leslie-Hughes 31b114a4e3 Added d3drm-starwars patchset
This stops the crash but doesn't show the battle at all.

Patchset shows what is needed (as a minimum), to be
implemented in order for it to work correctly.
2025-10-16 17:40:42 +11:00

26 lines
809 B
Diff

From 15f7fb029e62d7027ab6f0d5546a40bef4630daa Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Fri, 13 May 2022 14:24:46 +1000
Subject: [PATCH] d3drm: IDirect3DRMFrame2 LookAt
---
dlls/d3drm/frame.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3drm/frame.c b/dlls/d3drm/frame.c
index 80d47ce7896..f908ea8dfdf 100644
--- a/dlls/d3drm/frame.c
+++ b/dlls/d3drm/frame.c
@@ -1800,7 +1800,7 @@ static HRESULT WINAPI d3drm_frame2_LookAt(IDirect3DRMFrame2 *iface, IDirect3DRMF
{
FIXME("iface %p, target %p, reference %p, constraint %#x stub!\n", iface, target, reference, constraint);
- return E_NOTIMPL;
+ return S_OK;
}
static HRESULT WINAPI d3drm_frame1_LookAt(IDirect3DRMFrame *iface, IDirect3DRMFrame *target,
--
2.45.2