mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-11-21 16:46:54 -08:00
434 lines
19 KiB
Diff
434 lines
19 KiB
Diff
From 4d4c7dc00548735da1f6d446971b74e15a74d106 Mon Sep 17 00:00:00 2001
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From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Date: Fri, 5 Jan 2024 11:03:00 +1100
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Subject: [PATCH] Updated vkd3d to 50cebc72780dada0822a1d081f3247f7d1dbc728.
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---
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libs/vkd3d/libs/vkd3d-shader/d3dbc.c | 24 +++-
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libs/vkd3d/libs/vkd3d-shader/dxil.c | 1 +
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libs/vkd3d/libs/vkd3d-shader/ir.c | 136 ++++++++++++++----
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libs/vkd3d/libs/vkd3d-shader/spirv.c | 9 +-
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libs/vkd3d/libs/vkd3d-shader/tpf.c | 2 +-
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.../libs/vkd3d-shader/vkd3d_shader_private.h | 11 +-
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libs/vkd3d/libs/vkd3d/utils.c | 12 +-
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7 files changed, 149 insertions(+), 46 deletions(-)
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diff --git a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
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index ca6e3b72de9..8fec1e6371a 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
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@@ -482,9 +482,23 @@ static void shader_sm1_parse_dst_param(uint32_t param, const struct vkd3d_shader
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dst->reg.dimension = VSIR_DIMENSION_SCALAR;
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else
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dst->reg.dimension = VSIR_DIMENSION_VEC4;
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- dst->write_mask = (param & VKD3D_SM1_WRITEMASK_MASK) >> VKD3D_SM1_WRITEMASK_SHIFT;
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dst->modifiers = (param & VKD3D_SM1_DST_MODIFIER_MASK) >> VKD3D_SM1_DST_MODIFIER_SHIFT;
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dst->shift = (param & VKD3D_SM1_DSTSHIFT_MASK) >> VKD3D_SM1_DSTSHIFT_SHIFT;
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+
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+ switch (dst->reg.dimension)
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+ {
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+ case VSIR_DIMENSION_SCALAR:
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+ dst->write_mask = VKD3DSP_WRITEMASK_0;
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+ break;
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+
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+ case VSIR_DIMENSION_VEC4:
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+ dst->write_mask = (param & VKD3D_SM1_WRITEMASK_MASK) >> VKD3D_SM1_WRITEMASK_SHIFT;
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+ break;
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+
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+ default:
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+ dst->write_mask = 0;
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+ break;
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+ }
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}
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static struct signature_element *find_signature_element(const struct shader_signature *signature,
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@@ -518,8 +532,6 @@ static struct signature_element *find_signature_element_by_register_index(
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return NULL;
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}
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-#define SM1_COLOR_REGISTER_OFFSET 8
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-
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static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool output,
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const char *name, unsigned int index, enum vkd3d_shader_sysval_semantic sysval,
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unsigned int register_index, bool is_dcl, unsigned int mask)
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@@ -647,15 +659,15 @@ static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *
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{
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case 0:
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return add_signature_element(sm1, true, "POSITION", 0,
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- VKD3D_SHADER_SV_POSITION, register_index, is_dcl, mask);
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+ VKD3D_SHADER_SV_POSITION, SM1_RASTOUT_REGISTER_OFFSET + register_index, is_dcl, mask);
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case 1:
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return add_signature_element(sm1, true, "FOG", 0,
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- VKD3D_SHADER_SV_NONE, register_index, is_dcl, 0x1);
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+ VKD3D_SHADER_SV_NONE, SM1_RASTOUT_REGISTER_OFFSET + register_index, is_dcl, 0x1);
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case 2:
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return add_signature_element(sm1, true, "PSIZE", 0,
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- VKD3D_SHADER_SV_NONE, register_index, is_dcl, 0x1);
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+ VKD3D_SHADER_SV_NONE, SM1_RASTOUT_REGISTER_OFFSET + register_index, is_dcl, 0x1);
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default:
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vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_INDEX,
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diff --git a/libs/vkd3d/libs/vkd3d-shader/dxil.c b/libs/vkd3d/libs/vkd3d-shader/dxil.c
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index 2424b176068..c744dfcedf0 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/dxil.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/dxil.c
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@@ -3432,6 +3432,7 @@ static void sm6_parser_emit_dx_create_handle(struct sm6_parser *sm6, struct sm6_
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/* Set idx_count to 3 for use with load instructions.
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* TODO: set register type from resource type when other types are supported. */
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vsir_register_init(reg, VKD3DSPR_CONSTBUFFER, VKD3D_DATA_FLOAT, 3);
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+ reg->dimension = VSIR_DIMENSION_VEC4;
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reg->idx[0].offset = id;
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register_index_address_init(®->idx[1], operands[2], sm6);
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reg->non_uniform = !!sm6_value_get_constant_uint(operands[3]);
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diff --git a/libs/vkd3d/libs/vkd3d-shader/ir.c b/libs/vkd3d/libs/vkd3d-shader/ir.c
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index d38b3c39712..bac4269198b 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/ir.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/ir.c
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@@ -533,6 +533,7 @@ struct io_normaliser
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{
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struct vkd3d_shader_instruction_array instructions;
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enum vkd3d_shader_type shader_type;
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+ uint8_t major;
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struct shader_signature *input_signature;
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struct shader_signature *output_signature;
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struct shader_signature *patch_constant_signature;
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@@ -867,34 +868,65 @@ static bool shader_dst_param_io_normalise(struct vkd3d_shader_dst_param *dst_par
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const struct shader_signature *signature;
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const struct signature_element *e;
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- if ((reg->type == VKD3DSPR_OUTPUT && io_normaliser_is_in_fork_or_join_phase(normaliser))
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- || reg->type == VKD3DSPR_PATCHCONST)
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- {
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- signature = normaliser->patch_constant_signature;
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- /* Convert patch constant outputs to the patch constant register type to avoid the need
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- * to convert compiler symbols when accessed as inputs in a later stage. */
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- reg->type = VKD3DSPR_PATCHCONST;
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- dcl_params = normaliser->pc_dcl_params;
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- }
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- else if (reg->type == VKD3DSPR_OUTPUT || dst_param->reg.type == VKD3DSPR_COLOROUT)
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- {
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- signature = normaliser->output_signature;
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- reg->type = VKD3DSPR_OUTPUT;
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- dcl_params = normaliser->output_dcl_params;
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- }
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- else if (dst_param->reg.type == VKD3DSPR_INCONTROLPOINT || dst_param->reg.type == VKD3DSPR_INPUT)
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- {
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- signature = normaliser->input_signature;
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- reg->type = VKD3DSPR_INPUT;
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- dcl_params = normaliser->input_dcl_params;
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- }
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- else
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+ switch (reg->type)
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{
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- return true;
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+ case VKD3DSPR_OUTPUT:
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+ reg_idx = reg->idx[reg->idx_count - 1].offset;
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+ if (io_normaliser_is_in_fork_or_join_phase(normaliser))
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+ {
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+ signature = normaliser->patch_constant_signature;
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+ /* Convert patch constant outputs to the patch constant register type to avoid the need
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+ * to convert compiler symbols when accessed as inputs in a later stage. */
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+ reg->type = VKD3DSPR_PATCHCONST;
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+ dcl_params = normaliser->pc_dcl_params;
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+ }
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+ else
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+ {
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+ signature = normaliser->output_signature;
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+ dcl_params = normaliser->output_dcl_params;
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+ }
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+ break;
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+
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+ case VKD3DSPR_PATCHCONST:
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+ reg_idx = reg->idx[reg->idx_count - 1].offset;
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+ signature = normaliser->patch_constant_signature;
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+ dcl_params = normaliser->pc_dcl_params;
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+ break;
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+
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+ case VKD3DSPR_COLOROUT:
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+ reg_idx = reg->idx[0].offset;
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+ signature = normaliser->output_signature;
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+ reg->type = VKD3DSPR_OUTPUT;
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+ dcl_params = normaliser->output_dcl_params;
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+ break;
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+
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+ case VKD3DSPR_INCONTROLPOINT:
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+ case VKD3DSPR_INPUT:
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+ reg_idx = reg->idx[reg->idx_count - 1].offset;
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+ signature = normaliser->input_signature;
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+ reg->type = VKD3DSPR_INPUT;
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+ dcl_params = normaliser->input_dcl_params;
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+ break;
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+
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+ case VKD3DSPR_ATTROUT:
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+ reg_idx = SM1_COLOR_REGISTER_OFFSET + reg->idx[0].offset;
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+ signature = normaliser->output_signature;
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+ reg->type = VKD3DSPR_OUTPUT;
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+ dcl_params = normaliser->output_dcl_params;
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+ break;
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+
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+ case VKD3DSPR_RASTOUT:
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+ reg_idx = SM1_RASTOUT_REGISTER_OFFSET + reg->idx[0].offset;
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+ signature = normaliser->output_signature;
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+ reg->type = VKD3DSPR_OUTPUT;
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+ dcl_params = normaliser->output_dcl_params;
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+ break;
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+
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+ default:
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+ return true;
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}
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id_idx = reg->idx_count - 1;
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- reg_idx = reg->idx[id_idx].offset;
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write_mask = dst_param->write_mask;
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element_idx = shader_signature_find_element_for_reg(signature, reg_idx, write_mask);
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e = &signature->elements[element_idx];
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@@ -982,26 +1014,42 @@ static void shader_src_param_io_normalise(struct vkd3d_shader_src_param *src_par
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switch (reg->type)
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{
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case VKD3DSPR_PATCHCONST:
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+ reg_idx = reg->idx[reg->idx_count - 1].offset;
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signature = normaliser->patch_constant_signature;
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break;
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+
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case VKD3DSPR_INCONTROLPOINT:
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reg->type = VKD3DSPR_INPUT;
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/* fall through */
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case VKD3DSPR_INPUT:
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+ if (normaliser->major < 3 && normaliser->shader_type == VKD3D_SHADER_TYPE_PIXEL)
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+ reg_idx = SM1_COLOR_REGISTER_OFFSET + reg->idx[0].offset;
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+ else
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+ reg_idx = reg->idx[reg->idx_count - 1].offset;
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signature = normaliser->input_signature;
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break;
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+
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case VKD3DSPR_OUTCONTROLPOINT:
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reg->type = VKD3DSPR_OUTPUT;
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/* fall through */
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case VKD3DSPR_OUTPUT:
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+ reg_idx = reg->idx[reg->idx_count - 1].offset;
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signature = normaliser->output_signature;
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break;
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+
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+ case VKD3DSPR_TEXTURE:
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+ if (normaliser->shader_type != VKD3D_SHADER_TYPE_PIXEL)
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+ return;
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+ reg->type = VKD3DSPR_INPUT;
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+ reg_idx = reg->idx[0].offset;
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+ signature = normaliser->input_signature;
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+ break;
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+
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default:
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return;
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}
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id_idx = reg->idx_count - 1;
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- reg_idx = reg->idx[id_idx].offset;
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write_mask = VKD3DSP_WRITEMASK_0 << vsir_swizzle_get_component(src_param->swizzle, 0);
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element_idx = shader_signature_find_element_for_reg(signature, reg_idx, write_mask);
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@@ -1084,6 +1132,7 @@ static enum vkd3d_result shader_normalise_io_registers(struct vkd3d_shader_parse
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normaliser.phase = VKD3DSIH_INVALID;
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normaliser.shader_type = parser->shader_version.type;
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+ normaliser.major = parser->shader_version.major;
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normaliser.input_signature = &parser->shader_desc.input_signature;
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normaliser.output_signature = &parser->shader_desc.output_signature;
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normaliser.patch_constant_signature = &parser->shader_desc.patch_constant_signature;
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@@ -1555,6 +1604,19 @@ static void vsir_validate_register(struct validation_context *ctx,
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reg->idx[0].offset, temp_count);
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break;
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+ case VKD3DSPR_SSA:
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+ if (reg->idx_count != 1)
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+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a SSA register.",
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+ reg->idx_count);
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+
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+ if (reg->idx_count >= 1 && reg->idx[0].rel_addr)
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+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "Non-NULL relative address for a SSA register.");
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+
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+ if (reg->idx_count >= 1 && reg->idx[0].offset >= ctx->parser->shader_desc.ssa_count)
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+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "SSA register index %u exceeds the maximum count %u.",
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+ reg->idx[0].offset, ctx->parser->shader_desc.ssa_count);
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+ break;
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+
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case VKD3DSPR_NULL:
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if (reg->idx_count != 0)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a NULL register.",
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@@ -1587,6 +1649,26 @@ static void vsir_validate_dst_param(struct validation_context *ctx,
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK, "Destination has invalid write mask %#x.",
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dst->write_mask);
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+ switch (dst->reg.dimension)
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+ {
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+ case VSIR_DIMENSION_SCALAR:
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+ if (dst->write_mask != VKD3DSP_WRITEMASK_0)
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+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK, "Scalar destination has invalid write mask %#x.",
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+ dst->write_mask);
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+ break;
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+
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+ case VSIR_DIMENSION_VEC4:
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+ if (dst->write_mask == 0)
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+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK, "Vec4 destination has empty write mask.");
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+ break;
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+
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+ default:
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+ if (dst->write_mask != 0)
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+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK, "Destination of dimension %u has invalid write mask %#x.",
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+ dst->reg.dimension, dst->write_mask);
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+ break;
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+ }
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+
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if (dst->modifiers & ~VKD3DSPDM_MASK)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS, "Destination has invalid modifiers %#x.",
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dst->modifiers);
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@@ -1617,6 +1699,10 @@ static void vsir_validate_src_param(struct validation_context *ctx,
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE, "Source has invalid swizzle %#x.",
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src->swizzle);
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+ if (src->reg.dimension != VSIR_DIMENSION_VEC4 && src->swizzle != 0)
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+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE, "Source of dimension %u has invalid swizzle %#x.",
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+ src->reg.dimension, src->swizzle);
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+
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if (src->modifiers >= VKD3DSPSM_COUNT)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS, "Source has invalid modifiers %#x.",
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src->modifiers);
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diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
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index 387784f2358..a5565d552c0 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
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@@ -3600,8 +3600,7 @@ static uint32_t spirv_compiler_get_register_id(struct spirv_compiler *compiler,
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SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
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}
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-static bool vkd3d_swizzle_is_equal(unsigned int dst_write_mask,
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- unsigned int swizzle, unsigned int write_mask)
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+static bool vkd3d_swizzle_is_equal(uint32_t dst_write_mask, uint32_t swizzle, uint32_t write_mask)
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{
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return vkd3d_compact_swizzle(VKD3D_SHADER_NO_SWIZZLE, dst_write_mask) == vkd3d_compact_swizzle(swizzle, write_mask);
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}
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@@ -3913,7 +3912,7 @@ static uint32_t spirv_compiler_emit_load_ssa_reg(struct spirv_compiler *compiler
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}
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static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
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- const struct vkd3d_shader_register *reg, DWORD swizzle, uint32_t write_mask)
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+ const struct vkd3d_shader_register *reg, uint32_t swizzle, uint32_t write_mask)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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enum vkd3d_shader_component_type component_type;
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@@ -4209,7 +4208,7 @@ static void spirv_compiler_emit_store_dst(struct spirv_compiler *compiler,
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static void spirv_compiler_emit_store_dst_swizzled(struct spirv_compiler *compiler,
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const struct vkd3d_shader_dst_param *dst, uint32_t val_id,
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- enum vkd3d_shader_component_type component_type, DWORD swizzle)
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+ enum vkd3d_shader_component_type component_type, uint32_t swizzle)
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{
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struct vkd3d_shader_dst_param typed_dst = *dst;
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val_id = spirv_compiler_emit_swizzle(compiler,
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@@ -9420,9 +9419,9 @@ static void spirv_compiler_emit_sync(struct spirv_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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unsigned int memory_semantics = SpvMemorySemanticsAcquireReleaseMask;
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- unsigned int flags = instruction->flags;
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SpvScope execution_scope = SpvScopeMax;
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SpvScope memory_scope = SpvScopeDevice;
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+ uint32_t flags = instruction->flags;
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if (flags & VKD3DSSF_GROUP_SHARED_MEMORY)
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{
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diff --git a/libs/vkd3d/libs/vkd3d-shader/tpf.c b/libs/vkd3d/libs/vkd3d-shader/tpf.c
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index f859e758d8e..2cc56663efe 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/tpf.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/tpf.c
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@@ -5488,7 +5488,7 @@ static void write_sm4_loop(const struct tpf_writer *tpf, const struct hlsl_ir_lo
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static void write_sm4_gather(const struct tpf_writer *tpf, const struct hlsl_ir_node *dst,
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const struct hlsl_deref *resource, const struct hlsl_deref *sampler,
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- const struct hlsl_ir_node *coords, DWORD swizzle, const struct hlsl_ir_node *texel_offset)
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+ const struct hlsl_ir_node *coords, uint32_t swizzle, const struct hlsl_ir_node *texel_offset)
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{
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struct vkd3d_shader_src_param *src;
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struct sm4_instruction instr;
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diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
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index 47b245bd7ee..224d27f4e1b 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
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+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
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@@ -871,14 +871,14 @@ struct vkd3d_shader_dst_param
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{
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struct vkd3d_shader_register reg;
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uint32_t write_mask;
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- DWORD modifiers;
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- DWORD shift;
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+ uint32_t modifiers;
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+ unsigned int shift;
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};
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struct vkd3d_shader_src_param
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{
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struct vkd3d_shader_register reg;
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- DWORD swizzle;
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+ uint32_t swizzle;
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enum vkd3d_shader_src_modifier modifiers;
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};
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@@ -955,6 +955,9 @@ enum vkd3d_shader_input_sysval_semantic
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VKD3D_SIV_LINE_DENSITY_TESS_FACTOR = 22,
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};
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+#define SM1_COLOR_REGISTER_OFFSET 8
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+#define SM1_RASTOUT_REGISTER_OFFSET 10
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+
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#define SIGNATURE_TARGET_LOCATION_UNUSED (~0u)
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struct signature_element
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@@ -1120,7 +1123,7 @@ struct vkd3d_shader_instruction
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{
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struct vkd3d_shader_location location;
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enum vkd3d_shader_opcode handler_idx;
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- DWORD flags;
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+ uint32_t flags;
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unsigned int dst_count;
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unsigned int src_count;
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const struct vkd3d_shader_dst_param *dst;
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diff --git a/libs/vkd3d/libs/vkd3d/utils.c b/libs/vkd3d/libs/vkd3d/utils.c
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index 5ebe1b63e99..751971220e7 100644
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--- a/libs/vkd3d/libs/vkd3d/utils.c
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+++ b/libs/vkd3d/libs/vkd3d/utils.c
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@@ -683,7 +683,7 @@ const char *debug_vk_extent_3d(VkExtent3D extent)
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const char *debug_vk_queue_flags(VkQueueFlags flags)
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{
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- char buffer[120];
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+ char buffer[159];
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buffer[0] = '\0';
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#define FLAG_TO_STR(f) if (flags & f) { strcat(buffer, " | "#f); flags &= ~f; }
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@@ -691,6 +691,10 @@ const char *debug_vk_queue_flags(VkQueueFlags flags)
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FLAG_TO_STR(VK_QUEUE_COMPUTE_BIT)
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FLAG_TO_STR(VK_QUEUE_TRANSFER_BIT)
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FLAG_TO_STR(VK_QUEUE_SPARSE_BINDING_BIT)
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+ FLAG_TO_STR(VK_QUEUE_PROTECTED_BIT)
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+#undef FLAG_TO_STR
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+#define FLAG_TO_STR(f, n) if (flags & f) { strcat(buffer, " | "#n); flags &= ~f; }
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+ FLAG_TO_STR(0x20, VK_QUEUE_VIDEO_DECODE_BIT_KHR)
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#undef FLAG_TO_STR
|
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if (flags)
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FIXME("Unrecognized flag(s) %#x.\n", flags);
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@@ -729,10 +733,8 @@ const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags)
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FLAG_TO_STR(VK_MEMORY_PROPERTY_HOST_CACHED_BIT)
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FLAG_TO_STR(VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT)
|
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FLAG_TO_STR(VK_MEMORY_PROPERTY_PROTECTED_BIT)
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|
-#undef FLAG_TO_STR
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-#define FLAG_TO_STR(f, n) if (flags & f) { strcat(buffer, " | "#n); flags &= ~f; }
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- FLAG_TO_STR(0x40, VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD)
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- FLAG_TO_STR(0x80, VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD)
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+ FLAG_TO_STR(VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD)
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+ FLAG_TO_STR(VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD)
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#undef FLAG_TO_STR
|
|
if (flags)
|
|
FIXME("Unrecognized flag(s) %#x.\n", flags);
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--
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2.43.0
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