wine-staging/patches/vkd3d-latest/0001-Updated-vkd3d-to-03ad04c89004c7f800c5b1a0ea7ba286229.patch
2024-10-23 13:51:57 +11:00

21433 lines
885 KiB
Diff

From 0633df4d8d67331fb19a60d22494b13136b6d263 Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Tue, 3 Sep 2024 07:18:49 +1000
Subject: [PATCH] Updated vkd3d to 03ad04c89004c7f800c5b1a0ea7ba28622916328.
---
libs/vkd3d/Makefile.in | 1 +
libs/vkd3d/include/private/vkd3d_common.h | 4 +-
libs/vkd3d/include/vkd3d_shader.h | 159 +-
libs/vkd3d/libs/vkd3d-common/blob.c | 1 +
libs/vkd3d/libs/vkd3d-shader/checksum.c | 49 +-
libs/vkd3d/libs/vkd3d-shader/d3d_asm.c | 94 +-
libs/vkd3d/libs/vkd3d-shader/d3dbc.c | 1270 ++-----
libs/vkd3d/libs/vkd3d-shader/dxbc.c | 21 +-
libs/vkd3d/libs/vkd3d-shader/dxil.c | 116 +-
libs/vkd3d/libs/vkd3d-shader/fx.c | 1001 ++++-
libs/vkd3d/libs/vkd3d-shader/glsl.c | 2107 ++++++++++-
libs/vkd3d/libs/vkd3d-shader/hlsl.c | 349 +-
libs/vkd3d/libs/vkd3d-shader/hlsl.h | 134 +-
libs/vkd3d/libs/vkd3d-shader/hlsl.l | 3 +-
libs/vkd3d/libs/vkd3d-shader/hlsl.y | 1046 ++++--
libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c | 1789 ++++++++-
.../libs/vkd3d-shader/hlsl_constant_ops.c | 20 +-
libs/vkd3d/libs/vkd3d-shader/ir.c | 3347 +++++++++++------
libs/vkd3d/libs/vkd3d-shader/msl.c | 881 +++++
libs/vkd3d/libs/vkd3d-shader/preproc.h | 3 +-
libs/vkd3d/libs/vkd3d-shader/preproc.l | 56 +-
libs/vkd3d/libs/vkd3d-shader/preproc.y | 13 -
libs/vkd3d/libs/vkd3d-shader/spirv.c | 433 ++-
libs/vkd3d/libs/vkd3d-shader/tpf.c | 1360 +++++--
.../libs/vkd3d-shader/vkd3d_shader_main.c | 145 +-
.../libs/vkd3d-shader/vkd3d_shader_private.h | 105 +-
libs/vkd3d/libs/vkd3d/command.c | 91 +-
libs/vkd3d/libs/vkd3d/device.c | 1 +
libs/vkd3d/libs/vkd3d/state.c | 383 +-
libs/vkd3d/libs/vkd3d/utils.c | 3 +-
libs/vkd3d/libs/vkd3d/vkd3d_main.c | 1 +
libs/vkd3d/libs/vkd3d/vkd3d_private.h | 4 +-
32 files changed, 11274 insertions(+), 3716 deletions(-)
create mode 100644 libs/vkd3d/libs/vkd3d-shader/msl.c
diff --git a/libs/vkd3d/Makefile.in b/libs/vkd3d/Makefile.in
index 94e4833dc9a..b073790d986 100644
--- a/libs/vkd3d/Makefile.in
+++ b/libs/vkd3d/Makefile.in
@@ -25,6 +25,7 @@ SOURCES = \
libs/vkd3d-shader/hlsl_codegen.c \
libs/vkd3d-shader/hlsl_constant_ops.c \
libs/vkd3d-shader/ir.c \
+ libs/vkd3d-shader/msl.c \
libs/vkd3d-shader/preproc.l \
libs/vkd3d-shader/preproc.y \
libs/vkd3d-shader/spirv.c \
diff --git a/libs/vkd3d/include/private/vkd3d_common.h b/libs/vkd3d/include/private/vkd3d_common.h
index 39145a97df1..fd62730f948 100644
--- a/libs/vkd3d/include/private/vkd3d_common.h
+++ b/libs/vkd3d/include/private/vkd3d_common.h
@@ -62,6 +62,8 @@
#define VKD3D_STRINGIFY(x) #x
#define VKD3D_EXPAND_AND_STRINGIFY(x) VKD3D_EXPAND(VKD3D_STRINGIFY(x))
+#define vkd3d_clamp(value, lower, upper) max(min(value, upper), lower)
+
#define TAG_AON9 VKD3D_MAKE_TAG('A', 'o', 'n', '9')
#define TAG_DXBC VKD3D_MAKE_TAG('D', 'X', 'B', 'C')
#define TAG_DXIL VKD3D_MAKE_TAG('D', 'X', 'I', 'L')
@@ -273,7 +275,7 @@ static inline unsigned int vkd3d_popcount(unsigned int v)
{
#ifdef _MSC_VER
return __popcnt(v);
-#elif defined(__MINGW32__)
+#elif defined(HAVE_BUILTIN_POPCOUNT)
return __builtin_popcount(v);
#else
v -= (v >> 1) & 0x55555555;
diff --git a/libs/vkd3d/include/vkd3d_shader.h b/libs/vkd3d/include/vkd3d_shader.h
index d9a355d3bc9..5c0d13ea9e2 100644
--- a/libs/vkd3d/include/vkd3d_shader.h
+++ b/libs/vkd3d/include/vkd3d_shader.h
@@ -190,6 +190,17 @@ enum vkd3d_shader_compile_option_backward_compatibility
* - DEPTH to SV_Depth for pixel shader outputs.
*/
VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES = 0x00000001,
+ /**
+ * Causes 'double' to behave as an alias for 'float'. This option only
+ * applies to HLSL sources with shader model 1-3 target profiles. Without
+ * this option using the 'double' type produces compilation errors in
+ * these target profiles.
+ *
+ * This option is disabled by default.
+ *
+ * \since 1.14
+ */
+ VKD3D_SHADER_COMPILE_OPTION_DOUBLE_AS_FLOAT_ALIAS = 0x00000002,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY),
};
@@ -469,8 +480,8 @@ enum vkd3d_shader_parameter_type
/** The parameter value is embedded directly in the shader. */
VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT,
/**
- * The parameter value is provided to the shader via a specialization
- * constant. This value is only supported for the SPIR-V target type.
+ * The parameter value is provided to the shader via specialization
+ * constants. This value is only supported for the SPIR-V target type.
*/
VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT,
/**
@@ -495,6 +506,13 @@ enum vkd3d_shader_parameter_data_type
VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32,
/** The parameter is provided as a 32-bit float. \since 1.13 */
VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32,
+ /**
+ * The parameter is provided as a 4-dimensional vector of 32-bit floats.
+ * This parameter must be used with struct vkd3d_shader_parameter1;
+ * it cannot be used with struct vkd3d_shader_parameter.
+ * \since 1.14
+ */
+ VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_DATA_TYPE),
};
@@ -578,6 +596,110 @@ enum vkd3d_shader_parameter_name
* \since 1.13
*/
VKD3D_SHADER_PARAMETER_NAME_FLAT_INTERPOLATION,
+ /**
+ * A mask of enabled clip planes.
+ *
+ * When this parameter is provided to a vertex shader, for each nonzero bit
+ * of this mask, a user clip distance will be generated from vertex position
+ * in clip space, and the clip plane defined by the indexed vector, taken
+ * from the VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_# parameter.
+ *
+ * Regardless of the specific clip planes which are enabled, the clip
+ * distances which are output are a contiguous array starting from clip
+ * distance 0. This affects the interface of OpenGL. For example, if only
+ * clip planes 1 and 3 are enabled (and so the value of the mask is 0xa),
+ * the user should enable only GL_CLIP_DISTANCE0 and GL_CLIP_DISTANCE1.
+ *
+ * The default value is zero, i.e. do not enable any clip planes.
+ *
+ * The data type for this parameter must be
+ * VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
+ *
+ * Only VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT is supported in this
+ * version of vkd3d-shader.
+ *
+ * If the source shader writes clip distances and this parameter is nonzero,
+ * compilation fails.
+ *
+ * \since 1.14
+ */
+ VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_MASK,
+ /**
+ * Clip plane values.
+ * See VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_MASK for documentation of
+ * clip planes.
+ *
+ * These enum values are contiguous and arithmetic may safely be performed
+ * on them. That is, VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_[n] is
+ * VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_0 plus n.
+ *
+ * The data type for each parameter must be
+ * VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4.
+ *
+ * The default value for each plane is a (0, 0, 0, 0) vector.
+ *
+ * \since 1.14
+ */
+ VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_0,
+ VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_1,
+ VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_2,
+ VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_3,
+ VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_4,
+ VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_5,
+ VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_6,
+ VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_7,
+ /**
+ * Point size.
+ *
+ * When this parameter is provided to a vertex, tessellation, or geometry
+ * shader, and the source shader does not write point size, it specifies a
+ * uniform value which will be written to point size.
+ * If the source shader writes point size, this parameter is ignored.
+ *
+ * This parameter can be used to implement fixed function point size, as
+ * present in Direct3D versions 8 and 9, if the target environment does not
+ * support point size as part of its own fixed-function API (as Vulkan and
+ * core OpenGL).
+ *
+ * The data type for this parameter must be
+ * VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
+ *
+ * \since 1.14
+ */
+ VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE,
+ /**
+ * Minimum point size.
+ *
+ * When this parameter is provided to a vertex, tessellation, or geometry
+ * shader, and the source shader writes point size or uses the
+ * VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE parameter, the point size will
+ * be clamped to the provided minimum value.
+ * If point size is not written in one of these ways,
+ * this parameter is ignored.
+ * If this parameter is not provided, the point size will not be clamped
+ * to a minimum size by vkd3d-shader.
+ *
+ * This parameter can be used to implement fixed function point size, as
+ * present in Direct3D versions 8 and 9, if the target environment does not
+ * support point size as part of its own fixed-function API (as Vulkan and
+ * core OpenGL).
+ *
+ * The data type for this parameter must be
+ * VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
+ *
+ * \since 1.14
+ */
+ VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MIN,
+ /**
+ * Maximum point size.
+ *
+ * This parameter has identical behaviour to
+ * VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MIN, except that it provides
+ * the maximum size rather than the minimum.
+ *
+ * \since 1.14
+ */
+ VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MAX,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_NAME),
};
@@ -625,6 +747,13 @@ struct vkd3d_shader_parameter_immediate_constant1
* VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
*/
float f32;
+ /**
+ * A pointer to the value if the parameter's data type is
+ * VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4.
+ *
+ * \since 1.14
+ */
+ float f32_vec4[4];
void *_pointer_pad;
uint32_t _pad[4];
} u;
@@ -636,7 +765,13 @@ struct vkd3d_shader_parameter_immediate_constant1
*/
struct vkd3d_shader_parameter_specialization_constant
{
- /** The ID of the specialization constant. */
+ /**
+ * The ID of the specialization constant.
+ * If the type comprises more than one constant, such as
+ * VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4, then a contiguous
+ * array of specialization constants should be used, one for each component,
+ * and this ID should point to the first component.
+ */
uint32_t id;
};
@@ -1046,6 +1181,11 @@ enum vkd3d_shader_source_type
* the format used for Direct3D shader model 6 shaders. \since 1.9
*/
VKD3D_SHADER_SOURCE_DXBC_DXIL,
+ /**
+ * Binary format used by Direct3D 9/10.x/11 effects.
+ * Input is a raw FX section without container. \since 1.14
+ */
+ VKD3D_SHADER_SOURCE_FX,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
};
@@ -1087,6 +1227,10 @@ enum vkd3d_shader_target_type
* Output is a raw FX section without container. \since 1.11
*/
VKD3D_SHADER_TARGET_FX,
+ /**
+ * A 'Metal Shading Language' shader. \since 1.14
+ */
+ VKD3D_SHADER_TARGET_MSL,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
};
@@ -1292,7 +1436,8 @@ typedef int (*PFN_vkd3d_shader_open_include)(const char *filename, bool local,
* vkd3d_shader_preprocess_info.
*
* \param code Contents of the included file, which were allocated by the
- * \ref pfn_open_include callback. The user must free them.
+ * vkd3d_shader_preprocess_info.pfn_open_include callback.
+ * The user must free them.
*
* \param context The user-defined pointer passed to struct
* vkd3d_shader_preprocess_info.
@@ -1319,8 +1464,8 @@ struct vkd3d_shader_preprocess_info
/**
* Pointer to an array of predefined macros. Each macro in this array will
- * be expanded as if a corresponding #define statement were prepended to the
- * source code.
+ * be expanded as if a corresponding \#define statement were prepended to
+ * the source code.
*
* If the same macro is specified multiple times, only the last value is
* used.
@@ -2798,7 +2943,7 @@ VKD3D_SHADER_API void vkd3d_shader_free_scan_signature_info(struct vkd3d_shader_
* \param input_signature The input signature of the second shader.
*
* \param count On output, contains the number of entries written into
- * \ref varyings.
+ * "varyings".
*
* \param varyings Pointer to an output array of varyings.
* This must point to space for N varyings, where N is the number of elements
diff --git a/libs/vkd3d/libs/vkd3d-common/blob.c b/libs/vkd3d/libs/vkd3d-common/blob.c
index f60ef7db769..c2c6ad67804 100644
--- a/libs/vkd3d/libs/vkd3d-common/blob.c
+++ b/libs/vkd3d/libs/vkd3d-common/blob.c
@@ -20,6 +20,7 @@
#define WIDL_C_INLINE_WRAPPERS
#endif
#define COBJMACROS
+
#define CONST_VTABLE
#include "vkd3d.h"
#include "vkd3d_blob.h"
diff --git a/libs/vkd3d/libs/vkd3d-shader/checksum.c b/libs/vkd3d/libs/vkd3d-shader/checksum.c
index d9560628c77..45de1c92513 100644
--- a/libs/vkd3d/libs/vkd3d-shader/checksum.c
+++ b/libs/vkd3d/libs/vkd3d-shader/checksum.c
@@ -33,6 +33,11 @@
* will fill a supplied 16-byte array with the digest.
*/
+/*
+ * DXBC uses a variation of the MD5 algorithm, which only changes the way
+ * the message is padded in the final step.
+ */
+
#include "vkd3d_shader_private.h"
#define DXBC_CHECKSUM_BLOCK_SIZE 64
@@ -230,10 +235,9 @@ static void md5_update(struct md5_ctx *ctx, const unsigned char *buf, unsigned i
memcpy(ctx->in, buf, len);
}
-static void dxbc_checksum_final(struct md5_ctx *ctx)
+static void md5_final(struct md5_ctx *ctx, enum vkd3d_md5_variant variant)
{
unsigned int padding;
- unsigned int length;
unsigned int count;
unsigned char *p;
@@ -260,7 +264,7 @@ static void dxbc_checksum_final(struct md5_ctx *ctx)
/* Now fill the next block */
memset(ctx->in, 0, DXBC_CHECKSUM_BLOCK_SIZE);
}
- else
+ else if (variant == VKD3D_MD5_DXBC)
{
/* Make place for bitcount at the beginning of the block */
memmove(&ctx->in[4], ctx->in, count);
@@ -268,33 +272,44 @@ static void dxbc_checksum_final(struct md5_ctx *ctx)
/* Pad block to 60 bytes */
memset(p + 4, 0, padding - 4);
}
+ else
+ {
+ /* Pad block to 56 bytes */
+ memset(p, 0, padding - 8);
+ }
/* Append length in bits and transform */
- length = ctx->i[0];
- memcpy(&ctx->in[0], &length, sizeof(length));
- byte_reverse(&ctx->in[4], 14);
- length = ctx->i[0] >> 2 | 0x1;
- memcpy(&ctx->in[DXBC_CHECKSUM_BLOCK_SIZE - 4], &length, sizeof(length));
+ if (variant == VKD3D_MD5_DXBC)
+ {
+ unsigned int length;
+
+ length = ctx->i[0];
+ memcpy(&ctx->in[0], &length, sizeof(length));
+ byte_reverse(&ctx->in[4], 14);
+ length = ctx->i[0] >> 2 | 0x1;
+ memcpy(&ctx->in[DXBC_CHECKSUM_BLOCK_SIZE - 4], &length, sizeof(length));
+ }
+ else
+ {
+ byte_reverse(ctx->in, 14);
+
+ ((unsigned int *)ctx->in)[14] = ctx->i[0];
+ ((unsigned int *)ctx->in)[15] = ctx->i[1];
+ }
md5_transform(ctx->buf, (unsigned int *)ctx->in);
byte_reverse((unsigned char *)ctx->buf, 4);
memcpy(ctx->digest, ctx->buf, 16);
}
-#define DXBC_CHECKSUM_SKIP_BYTE_COUNT 20
-
-void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4])
+void vkd3d_compute_md5(const void *data, size_t size, uint32_t checksum[4], enum vkd3d_md5_variant variant)
{
- const uint8_t *ptr = dxbc;
+ const uint8_t *ptr = data;
struct md5_ctx ctx;
- VKD3D_ASSERT(size > DXBC_CHECKSUM_SKIP_BYTE_COUNT);
- ptr += DXBC_CHECKSUM_SKIP_BYTE_COUNT;
- size -= DXBC_CHECKSUM_SKIP_BYTE_COUNT;
-
md5_init(&ctx);
md5_update(&ctx, ptr, size);
- dxbc_checksum_final(&ctx);
+ md5_final(&ctx, variant);
memcpy(checksum, ctx.digest, sizeof(ctx.digest));
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
index 77e9711300f..38d566d9fe0 100644
--- a/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
+++ b/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
@@ -79,7 +79,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_DCL_INDEXABLE_TEMP ] = "dcl_indexableTemp",
[VKD3DSIH_DCL_INPUT ] = "dcl_input",
[VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT ] = "dcl_input_control_point_count",
- [VKD3DSIH_DCL_INPUT_PRIMITIVE ] = "dcl_inputPrimitive",
+ [VKD3DSIH_DCL_INPUT_PRIMITIVE ] = "dcl_inputprimitive",
[VKD3DSIH_DCL_INPUT_PS ] = "dcl_input_ps",
[VKD3DSIH_DCL_INPUT_PS_SGV ] = "dcl_input_ps_sgv",
[VKD3DSIH_DCL_INPUT_PS_SIV ] = "dcl_input_ps_siv",
@@ -89,7 +89,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_DCL_OUTPUT ] = "dcl_output",
[VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT ] = "dcl_output_control_point_count",
[VKD3DSIH_DCL_OUTPUT_SIV ] = "dcl_output_siv",
- [VKD3DSIH_DCL_OUTPUT_TOPOLOGY ] = "dcl_outputTopology",
+ [VKD3DSIH_DCL_OUTPUT_TOPOLOGY ] = "dcl_outputtopology",
[VKD3DSIH_DCL_RESOURCE_RAW ] = "dcl_resource_raw",
[VKD3DSIH_DCL_RESOURCE_STRUCTURED ] = "dcl_resource_structured",
[VKD3DSIH_DCL_SAMPLER ] = "dcl_sampler",
@@ -104,7 +104,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_DCL_UAV_RAW ] = "dcl_uav_raw",
[VKD3DSIH_DCL_UAV_STRUCTURED ] = "dcl_uav_structured",
[VKD3DSIH_DCL_UAV_TYPED ] = "dcl_uav_typed",
- [VKD3DSIH_DCL_VERTICES_OUT ] = "dcl_maxOutputVertexCount",
+ [VKD3DSIH_DCL_VERTICES_OUT ] = "dcl_maxout",
[VKD3DSIH_DDIV ] = "ddiv",
[VKD3DSIH_DEF ] = "def",
[VKD3DSIH_DEFAULT ] = "default",
@@ -675,9 +675,6 @@ static void shader_dump_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
{
[VKD3D_DATA_FLOAT ] = "float",
[VKD3D_DATA_INT ] = "int",
- [VKD3D_DATA_RESOURCE ] = "resource",
- [VKD3D_DATA_SAMPLER ] = "sampler",
- [VKD3D_DATA_UAV ] = "uav",
[VKD3D_DATA_UINT ] = "uint",
[VKD3D_DATA_UNORM ] = "unorm",
[VKD3D_DATA_SNORM ] = "snorm",
@@ -1229,8 +1226,6 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
case VKD3D_DATA_INT:
shader_print_int_literal(compiler, "", reg->u.immconst_u32[0], "");
break;
- case VKD3D_DATA_RESOURCE:
- case VKD3D_DATA_SAMPLER:
case VKD3D_DATA_UINT:
shader_print_uint_literal(compiler, "", reg->u.immconst_u32[0], "");
break;
@@ -1266,8 +1261,6 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
shader_print_int_literal(compiler, ", ", reg->u.immconst_u32[2], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_u32[3], "");
break;
- case VKD3D_DATA_RESOURCE:
- case VKD3D_DATA_SAMPLER:
case VKD3D_DATA_UINT:
shader_print_uint_literal(compiler, "", reg->u.immconst_u32[0], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_u32[1], "");
@@ -1319,6 +1312,23 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
}
vkd3d_string_buffer_printf(buffer, ")");
}
+ else if (compiler->flags & VSIR_ASM_FLAG_DUMP_ALL_INDICES)
+ {
+ unsigned int i = 0;
+
+ if (reg->idx_count == 0 || reg->idx[0].rel_addr)
+ {
+ vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.reset);
+ }
+ else
+ {
+ vkd3d_string_buffer_printf(buffer, "%u%s", offset, compiler->colours.reset);
+ i = 1;
+ }
+
+ for (; i < reg->idx_count; ++i)
+ shader_print_subscript(compiler, reg->idx[i].offset, reg->idx[i].rel_addr);
+ }
else if (reg->type != VKD3DSPR_RASTOUT
&& reg->type != VKD3DSPR_MISCTYPE
&& reg->type != VKD3DSPR_NULL
@@ -2258,7 +2268,7 @@ static const char *get_semantic_register_name(enum vkd3d_shader_sysval_semantic
}
}
-static enum vkd3d_result dump_signature(struct vkd3d_d3d_asm_compiler *compiler,
+static enum vkd3d_result dump_dxbc_signature(struct vkd3d_d3d_asm_compiler *compiler,
const char *name, const char *register_name, const struct shader_signature *signature)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
@@ -2325,21 +2335,21 @@ static enum vkd3d_result dump_signature(struct vkd3d_d3d_asm_compiler *compiler,
return VKD3D_OK;
}
-static enum vkd3d_result dump_signatures(struct vkd3d_d3d_asm_compiler *compiler,
+static enum vkd3d_result dump_dxbc_signatures(struct vkd3d_d3d_asm_compiler *compiler,
const struct vsir_program *program)
{
enum vkd3d_result ret;
- if ((ret = dump_signature(compiler, ".input",
+ if ((ret = dump_dxbc_signature(compiler, ".input",
program->shader_version.type == VKD3D_SHADER_TYPE_DOMAIN ? "vicp" : "v",
&program->input_signature)) < 0)
return ret;
- if ((ret = dump_signature(compiler, ".output", "o",
+ if ((ret = dump_dxbc_signature(compiler, ".output", "o",
&program->output_signature)) < 0)
return ret;
- if ((ret = dump_signature(compiler, ".patch_constant",
+ if ((ret = dump_dxbc_signature(compiler, ".patch_constant",
program->shader_version.type == VKD3D_SHADER_TYPE_DOMAIN ? "vpc" : "o",
&program->patch_constant_signature)) < 0)
return ret;
@@ -2427,7 +2437,7 @@ enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
* doesn't even have an explicit concept of signature. */
if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_IO_SIGNATURES && shader_version->major >= 4)
{
- if ((result = dump_signatures(&compiler, program)) < 0)
+ if ((result = dump_dxbc_signatures(&compiler, program)) < 0)
{
vkd3d_string_buffer_cleanup(buffer);
return result;
@@ -2489,12 +2499,58 @@ enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
return result;
}
-void vkd3d_shader_trace(const struct vsir_program *program)
+/* This is meant exclusively for development use. Therefore, differently from
+ * dump_dxbc_signature(), it doesn't try particularly hard to make the output
+ * nice or easily parsable, and it dumps all fields, not just the DXBC ones.
+ * This format isn't meant to be stable. */
+static void trace_signature(const struct shader_signature *signature, const char *signature_type)
{
- const char *p, *q, *end;
+ struct vkd3d_string_buffer buffer;
+ unsigned int i;
+
+ TRACE("%s signature:%s\n", signature_type, signature->element_count == 0 ? " empty" : "");
+
+ vkd3d_string_buffer_init(&buffer);
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ const struct signature_element *element = &signature->elements[i];
+
+ vkd3d_string_buffer_clear(&buffer);
+
+ vkd3d_string_buffer_printf(&buffer, "Element %u: %s %u-%u %s", i,
+ get_component_type_name(element->component_type),
+ element->register_index, element->register_index + element->register_count,
+ element->semantic_name);
+ if (element->semantic_index != -1)
+ vkd3d_string_buffer_printf(&buffer, "%u", element->semantic_index);
+ vkd3d_string_buffer_printf(&buffer,
+ " mask %#x used_mask %#x sysval %s min_precision %s interpolation %u stream %u",
+ element->mask, element->used_mask, get_sysval_semantic_name(element->sysval_semantic),
+ get_minimum_precision_name(element->min_precision), element->interpolation_mode,
+ element->stream_index);
+ if (element->target_location != -1)
+ vkd3d_string_buffer_printf(&buffer, " target %u", element->target_location);
+ else
+ vkd3d_string_buffer_printf(&buffer, " unused");
+
+ TRACE("%s\n", buffer.buffer);
+ }
+
+ vkd3d_string_buffer_cleanup(&buffer);
+}
+
+void vsir_program_trace(const struct vsir_program *program)
+{
+ const unsigned int flags = VSIR_ASM_FLAG_DUMP_TYPES | VSIR_ASM_FLAG_DUMP_ALL_INDICES;
struct vkd3d_shader_code code;
+ const char *p, *q, *end;
+
+ trace_signature(&program->input_signature, "Input");
+ trace_signature(&program->output_signature, "Output");
+ trace_signature(&program->patch_constant_signature, "Patch-constant");
- if (d3d_asm_compile(program, NULL, &code, VSIR_ASM_FLAG_DUMP_TYPES) != VKD3D_OK)
+ if (d3d_asm_compile(program, NULL, &code, flags) != VKD3D_OK)
return;
end = (const char *)code.code + code.size;
diff --git a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
index d05394c3ab7..ae8e864c179 100644
--- a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
+++ b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
@@ -104,6 +104,12 @@ enum vkd3d_sm1_resource_type
VKD3D_SM1_RESOURCE_TEXTURE_3D = 0x4,
};
+enum vkd3d_sm1_misc_register
+{
+ VKD3D_SM1_MISC_POSITION = 0x0,
+ VKD3D_SM1_MISC_FACE = 0x1,
+};
+
enum vkd3d_sm1_opcode
{
VKD3D_SM1_OP_NOP = 0x00,
@@ -444,17 +450,36 @@ static uint32_t swizzle_from_sm1(uint32_t swizzle)
shader_sm1_get_swizzle_component(swizzle, 3));
}
+/* D3DBC doesn't have the concept of index count. All registers implicitly have
+ * exactly one index. However for some register types the index doesn't make
+ * sense, so we remove it. */
+static unsigned int idx_count_from_reg_type(enum vkd3d_shader_register_type reg_type)
+{
+ switch (reg_type)
+ {
+ case VKD3DSPR_DEPTHOUT:
+ return 0;
+
+ default:
+ return 1;
+ }
+}
+
static void shader_sm1_parse_src_param(uint32_t param, struct vkd3d_shader_src_param *rel_addr,
struct vkd3d_shader_src_param *src)
{
enum vkd3d_shader_register_type reg_type = ((param & VKD3D_SM1_REGISTER_TYPE_MASK) >> VKD3D_SM1_REGISTER_TYPE_SHIFT)
| ((param & VKD3D_SM1_REGISTER_TYPE_MASK2) >> VKD3D_SM1_REGISTER_TYPE_SHIFT2);
+ unsigned int idx_count = idx_count_from_reg_type(reg_type);
- vsir_register_init(&src->reg, reg_type, VKD3D_DATA_FLOAT, 1);
+ vsir_register_init(&src->reg, reg_type, VKD3D_DATA_FLOAT, idx_count);
src->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
src->reg.non_uniform = false;
- src->reg.idx[0].offset = param & VKD3D_SM1_REGISTER_NUMBER_MASK;
- src->reg.idx[0].rel_addr = rel_addr;
+ if (idx_count == 1)
+ {
+ src->reg.idx[0].offset = param & VKD3D_SM1_REGISTER_NUMBER_MASK;
+ src->reg.idx[0].rel_addr = rel_addr;
+ }
if (src->reg.type == VKD3DSPR_SAMPLER)
src->reg.dimension = VSIR_DIMENSION_NONE;
else if (src->reg.type == VKD3DSPR_DEPTHOUT)
@@ -470,12 +495,16 @@ static void shader_sm1_parse_dst_param(uint32_t param, struct vkd3d_shader_src_p
{
enum vkd3d_shader_register_type reg_type = ((param & VKD3D_SM1_REGISTER_TYPE_MASK) >> VKD3D_SM1_REGISTER_TYPE_SHIFT)
| ((param & VKD3D_SM1_REGISTER_TYPE_MASK2) >> VKD3D_SM1_REGISTER_TYPE_SHIFT2);
+ unsigned int idx_count = idx_count_from_reg_type(reg_type);
- vsir_register_init(&dst->reg, reg_type, VKD3D_DATA_FLOAT, 1);
+ vsir_register_init(&dst->reg, reg_type, VKD3D_DATA_FLOAT, idx_count);
dst->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
dst->reg.non_uniform = false;
- dst->reg.idx[0].offset = param & VKD3D_SM1_REGISTER_NUMBER_MASK;
- dst->reg.idx[0].rel_addr = rel_addr;
+ if (idx_count == 1)
+ {
+ dst->reg.idx[0].offset = param & VKD3D_SM1_REGISTER_NUMBER_MASK;
+ dst->reg.idx[0].rel_addr = rel_addr;
+ }
if (dst->reg.type == VKD3DSPR_SAMPLER)
dst->reg.dimension = VSIR_DIMENSION_NONE;
else if (dst->reg.type == VKD3DSPR_DEPTHOUT)
@@ -532,6 +561,21 @@ static struct signature_element *find_signature_element_by_register_index(
return NULL;
}
+/* Add missing bits to a mask to make it contiguous. */
+static unsigned int make_mask_contiguous(unsigned int mask)
+{
+ static const unsigned int table[] =
+ {
+ 0x0, 0x1, 0x2, 0x3,
+ 0x4, 0x7, 0x6, 0x7,
+ 0x8, 0xf, 0xe, 0xf,
+ 0xc, 0xf, 0xe, 0xf,
+ };
+
+ VKD3D_ASSERT(mask < ARRAY_SIZE(table));
+ return table[mask];
+}
+
static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool output,
const char *name, unsigned int index, enum vkd3d_shader_sysval_semantic sysval,
unsigned int register_index, bool is_dcl, unsigned int mask)
@@ -547,7 +591,7 @@ static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool outp
if ((element = find_signature_element(signature, name, index)))
{
- element->mask |= mask;
+ element->mask = make_mask_contiguous(element->mask | mask);
if (!is_dcl)
element->used_mask |= mask;
return true;
@@ -567,7 +611,7 @@ static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool outp
element->register_index = register_index;
element->target_location = register_index;
element->register_count = 1;
- element->mask = mask;
+ element->mask = make_mask_contiguous(mask);
element->used_mask = is_dcl ? 0 : mask;
if (program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL && !output)
element->interpolation_mode = VKD3DSIM_LINEAR;
@@ -601,7 +645,7 @@ static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *
const struct vkd3d_shader_register *reg, bool is_dcl, unsigned int mask)
{
const struct vkd3d_shader_version *version = &sm1->p.program->shader_version;
- unsigned int register_index = reg->idx[0].offset;
+ unsigned int register_index = reg->idx_count > 0 ? reg->idx[0].offset : 0;
switch (reg->type)
{
@@ -921,6 +965,9 @@ static void shader_sm1_read_dst_param(struct vkd3d_shader_sm1_parser *sm1, const
shader_sm1_parse_src_param(addr_token, NULL, dst_rel_addr);
}
shader_sm1_parse_dst_param(token, dst_rel_addr, dst_param);
+
+ if (dst_param->reg.type == VKD3DSPR_RASTOUT && dst_param->reg.idx[0].offset == VSIR_RASTOUT_POINT_SIZE)
+ sm1->p.program->has_point_size = true;
}
static void shader_sm1_read_semantic(struct vkd3d_shader_sm1_parser *sm1,
@@ -1272,7 +1319,8 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1, st
sm1->end = &code[token_count];
/* Estimate instruction count to avoid reallocation in most shaders. */
- if (!vsir_program_init(program, compile_info, &version, code_size != ~(size_t)0 ? token_count / 4u + 4 : 16))
+ if (!vsir_program_init(program, compile_info, &version,
+ code_size != ~(size_t)0 ? token_count / 4u + 4 : 16, VSIR_CF_STRUCTURED, false))
return VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_parser_init(&sm1->p, program, message_context, compile_info->source_name);
@@ -1338,9 +1386,6 @@ int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t c
for (i = 0; i < ARRAY_SIZE(program->flat_constant_count); ++i)
program->flat_constant_count[i] = get_external_constant_count(&sm1, i);
- if (!sm1.p.failed)
- ret = vkd3d_shader_parser_validate(&sm1.p, config_flags);
-
if (sm1.p.failed && ret >= 0)
ret = VKD3D_ERROR_INVALID_SHADER;
@@ -1351,10 +1396,21 @@ int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t c
return ret;
}
- return ret;
+ if ((ret = vkd3d_shader_parser_validate(&sm1.p, config_flags)) < 0)
+ {
+ WARN("Failed to validate shader after parsing, ret %d.\n", ret);
+
+ if (TRACE_ON())
+ vsir_program_trace(program);
+
+ vsir_program_cleanup(program);
+ return ret;
+ }
+
+ return VKD3D_OK;
}
-bool hlsl_sm1_register_from_semantic(const struct vkd3d_shader_version *version, const char *semantic_name,
+bool sm1_register_from_semantic_name(const struct vkd3d_shader_version *version, const char *semantic_name,
unsigned int semantic_index, bool output, enum vkd3d_shader_register_type *type, unsigned int *reg)
{
unsigned int i;
@@ -1384,22 +1440,22 @@ bool hlsl_sm1_register_from_semantic(const struct vkd3d_shader_version *version,
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_DEPTHOUT},
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_DEPTHOUT},
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_COLOROUT},
- {"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_MISCTYPE, D3DSMO_POSITION},
- {"vface", false, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_MISCTYPE, D3DSMO_FACE},
- {"vpos", false, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_MISCTYPE, D3DSMO_POSITION},
+ {"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_MISCTYPE, VKD3D_SM1_MISC_POSITION},
+ {"vface", false, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_MISCTYPE, VKD3D_SM1_MISC_FACE},
+ {"vpos", false, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_MISCTYPE, VKD3D_SM1_MISC_POSITION},
{"color", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_ATTROUT},
- {"fog", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_RASTOUT, D3DSRO_FOG},
- {"position", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_RASTOUT, D3DSRO_POSITION},
- {"psize", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
- {"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_RASTOUT, D3DSRO_POSITION},
+ {"fog", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_RASTOUT, VSIR_RASTOUT_FOG},
+ {"position", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_RASTOUT, VSIR_RASTOUT_POSITION},
+ {"psize", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_RASTOUT, VSIR_RASTOUT_POINT_SIZE},
+ {"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_RASTOUT, VSIR_RASTOUT_POSITION},
{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_TEXCRDOUT},
{"color", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_ATTROUT},
- {"fog", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_RASTOUT, D3DSRO_FOG},
- {"position", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_RASTOUT, D3DSRO_POSITION},
- {"psize", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
- {"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_RASTOUT, D3DSRO_POSITION},
+ {"fog", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_RASTOUT, VSIR_RASTOUT_FOG},
+ {"position", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_RASTOUT, VSIR_RASTOUT_POSITION},
+ {"psize", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_RASTOUT, VSIR_RASTOUT_POINT_SIZE},
+ {"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_RASTOUT, VSIR_RASTOUT_POSITION},
{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_TEXCRDOUT},
};
@@ -1422,33 +1478,33 @@ bool hlsl_sm1_register_from_semantic(const struct vkd3d_shader_version *version,
return false;
}
-bool hlsl_sm1_usage_from_semantic(const char *semantic_name,
- uint32_t semantic_index, D3DDECLUSAGE *usage, uint32_t *usage_idx)
+bool sm1_usage_from_semantic_name(const char *semantic_name,
+ uint32_t semantic_index, enum vkd3d_decl_usage *usage, uint32_t *usage_idx)
{
static const struct
{
const char *name;
- D3DDECLUSAGE usage;
+ enum vkd3d_decl_usage usage;
}
semantics[] =
{
- {"binormal", D3DDECLUSAGE_BINORMAL},
- {"blendindices", D3DDECLUSAGE_BLENDINDICES},
- {"blendweight", D3DDECLUSAGE_BLENDWEIGHT},
- {"color", D3DDECLUSAGE_COLOR},
- {"depth", D3DDECLUSAGE_DEPTH},
- {"fog", D3DDECLUSAGE_FOG},
- {"normal", D3DDECLUSAGE_NORMAL},
- {"position", D3DDECLUSAGE_POSITION},
- {"positiont", D3DDECLUSAGE_POSITIONT},
- {"psize", D3DDECLUSAGE_PSIZE},
- {"sample", D3DDECLUSAGE_SAMPLE},
- {"sv_depth", D3DDECLUSAGE_DEPTH},
- {"sv_position", D3DDECLUSAGE_POSITION},
- {"sv_target", D3DDECLUSAGE_COLOR},
- {"tangent", D3DDECLUSAGE_TANGENT},
- {"tessfactor", D3DDECLUSAGE_TESSFACTOR},
- {"texcoord", D3DDECLUSAGE_TEXCOORD},
+ {"binormal", VKD3D_DECL_USAGE_BINORMAL},
+ {"blendindices", VKD3D_DECL_USAGE_BLEND_INDICES},
+ {"blendweight", VKD3D_DECL_USAGE_BLEND_WEIGHT},
+ {"color", VKD3D_DECL_USAGE_COLOR},
+ {"depth", VKD3D_DECL_USAGE_DEPTH},
+ {"fog", VKD3D_DECL_USAGE_FOG},
+ {"normal", VKD3D_DECL_USAGE_NORMAL},
+ {"position", VKD3D_DECL_USAGE_POSITION},
+ {"positiont", VKD3D_DECL_USAGE_POSITIONT},
+ {"psize", VKD3D_DECL_USAGE_PSIZE},
+ {"sample", VKD3D_DECL_USAGE_SAMPLE},
+ {"sv_depth", VKD3D_DECL_USAGE_DEPTH},
+ {"sv_position", VKD3D_DECL_USAGE_POSITION},
+ {"sv_target", VKD3D_DECL_USAGE_COLOR},
+ {"tangent", VKD3D_DECL_USAGE_TANGENT},
+ {"tessfactor", VKD3D_DECL_USAGE_TESS_FACTOR},
+ {"texcoord", VKD3D_DECL_USAGE_TEXCOORD},
};
unsigned int i;
@@ -1468,21 +1524,17 @@ bool hlsl_sm1_usage_from_semantic(const char *semantic_name,
struct d3dbc_compiler
{
+ const struct vkd3d_sm1_opcode_info *opcode_table;
struct vsir_program *program;
struct vkd3d_bytecode_buffer buffer;
struct vkd3d_shader_message_context *message_context;
-
- /* OBJECTIVE: Store all the required information in the other fields so
- * that this hlsl_ctx is no longer necessary. */
- struct hlsl_ctx *ctx;
+ bool failed;
};
static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor)
{
- if (type == VKD3D_SHADER_TYPE_VERTEX)
- return D3DVS_VERSION(major, minor);
- else
- return D3DPS_VERSION(major, minor);
+ return vkd3d_make_u32(vkd3d_make_u16(minor, major),
+ type == VKD3D_SHADER_TYPE_VERTEX ? VKD3D_SM1_VS : VKD3D_SM1_PS);
}
D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
@@ -1512,6 +1564,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
case HLSL_CLASS_DEPTH_STENCIL_STATE:
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_EFFECT_GROUP:
+ case HLSL_CLASS_ERROR:
case HLSL_CLASS_PASS:
case HLSL_CLASS_RASTERIZER_STATE:
case HLSL_CLASS_RENDER_TARGET_VIEW:
@@ -1617,6 +1670,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
case HLSL_CLASS_DEPTH_STENCIL_STATE:
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_EFFECT_GROUP:
+ case HLSL_CLASS_ERROR:
case HLSL_CLASS_PASS:
case HLSL_CLASS_RASTERIZER_STATE:
case HLSL_CLASS_RENDER_TARGET_VIEW:
@@ -1709,7 +1763,7 @@ static void sm1_sort_externs(struct hlsl_ctx *ctx)
void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
{
- size_t ctab_offset, ctab_start, ctab_end, vars_start, size_offset, creator_offset, offset;
+ size_t ctab_offset, ctab_start, ctab_end, vars_offset, vars_start, size_offset, creator_offset, offset;
unsigned int uniform_count = 0;
struct hlsl_ir_var *var;
@@ -1741,15 +1795,16 @@ void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buff
size_offset = put_u32(buffer, 0);
ctab_offset = put_u32(buffer, VKD3D_MAKE_TAG('C','T','A','B'));
- ctab_start = put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE));
+ ctab_start = put_u32(buffer, 7 * sizeof(uint32_t)); /* CTAB header size. */
creator_offset = put_u32(buffer, 0);
put_u32(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
put_u32(buffer, uniform_count);
- put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); /* offset of constants */
+ vars_offset = put_u32(buffer, 0);
put_u32(buffer, 0); /* FIXME: flags */
put_u32(buffer, 0); /* FIXME: target string */
vars_start = bytecode_align(buffer);
+ set_u32(buffer, vars_offset, vars_start - ctab_start);
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
@@ -1825,8 +1880,10 @@ void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buff
switch (comp_type->e.numeric.type)
{
case HLSL_TYPE_DOUBLE:
- hlsl_fixme(ctx, &var->loc, "Write double default values.");
- uni.u = 0;
+ if (ctx->double_as_float_alias)
+ uni.u = var->default_values[k].number.u;
+ else
+ uni.u = 0;
break;
case HLSL_TYPE_INT:
@@ -1860,24 +1917,24 @@ void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buff
set_u32(buffer, creator_offset, offset - ctab_start);
ctab_end = bytecode_align(buffer);
- set_u32(buffer, size_offset, vkd3d_make_u32(D3DSIO_COMMENT, (ctab_end - ctab_offset) / sizeof(uint32_t)));
+ set_u32(buffer, size_offset, vkd3d_make_u32(VKD3D_SM1_OP_COMMENT, (ctab_end - ctab_offset) / sizeof(uint32_t)));
}
static uint32_t sm1_encode_register_type(enum vkd3d_shader_register_type type)
{
- return ((type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK)
- | ((type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2);
+ return ((type << VKD3D_SM1_REGISTER_TYPE_SHIFT) & VKD3D_SM1_REGISTER_TYPE_MASK)
+ | ((type << VKD3D_SM1_REGISTER_TYPE_SHIFT2) & VKD3D_SM1_REGISTER_TYPE_MASK2);
}
struct sm1_instruction
{
- D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode;
+ enum vkd3d_sm1_opcode opcode;
unsigned int flags;
struct sm1_dst_register
{
enum vkd3d_shader_register_type type;
- D3DSHADER_PARAM_DSTMOD_TYPE mod;
+ enum vkd3d_shader_dst_modifier mod;
unsigned int writemask;
uint32_t reg;
} dst;
@@ -1885,7 +1942,7 @@ struct sm1_instruction
struct sm1_src_register
{
enum vkd3d_shader_register_type type;
- D3DSHADER_PARAM_SRCMOD_TYPE mod;
+ enum vkd3d_shader_src_modifier mod;
unsigned int swizzle;
uint32_t reg;
} srcs[4];
@@ -1900,11 +1957,11 @@ static bool is_inconsequential_instr(const struct sm1_instruction *instr)
const struct sm1_dst_register *dst = &instr->dst;
unsigned int i;
- if (instr->opcode != D3DSIO_MOV)
+ if (instr->opcode != VKD3D_SM1_OP_MOV)
return false;
- if (dst->mod != D3DSPDM_NONE)
+ if (dst->mod != VKD3DSPDM_NONE)
return false;
- if (src->mod != D3DSPSM_NONE)
+ if (src->mod != VKD3DSPSM_NONE)
return false;
if (src->type != dst->type)
return false;
@@ -1923,13 +1980,19 @@ static bool is_inconsequential_instr(const struct sm1_instruction *instr)
static void write_sm1_dst_register(struct vkd3d_bytecode_buffer *buffer, const struct sm1_dst_register *reg)
{
VKD3D_ASSERT(reg->writemask);
- put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->writemask << 16) | reg->reg);
+ put_u32(buffer, VKD3D_SM1_INSTRUCTION_PARAMETER
+ | sm1_encode_register_type(reg->type)
+ | (reg->mod << VKD3D_SM1_DST_MODIFIER_SHIFT)
+ | (reg->writemask << VKD3D_SM1_WRITEMASK_SHIFT) | reg->reg);
}
static void write_sm1_src_register(struct vkd3d_bytecode_buffer *buffer,
const struct sm1_src_register *reg)
{
- put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->swizzle << 16) | reg->reg);
+ put_u32(buffer, VKD3D_SM1_INSTRUCTION_PARAMETER
+ | sm1_encode_register_type(reg->type)
+ | (reg->mod << VKD3D_SM1_SRC_MODIFIER_SHIFT)
+ | (reg->swizzle << VKD3D_SM1_SWIZZLE_SHIFT) | reg->reg);
}
static void d3dbc_write_instruction(struct d3dbc_compiler *d3dbc, const struct sm1_instruction *instr)
@@ -1945,7 +2008,7 @@ static void d3dbc_write_instruction(struct d3dbc_compiler *d3dbc, const struct s
token |= VKD3D_SM1_INSTRUCTION_FLAGS_MASK & (instr->flags << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT);
if (version->major > 1)
- token |= (instr->has_dst + instr->src_count) << D3DSI_INSTLENGTH_SHIFT;
+ token |= (instr->has_dst + instr->src_count) << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
put_u32(buffer, token);
if (instr->has_dst)
@@ -1955,346 +2018,112 @@ static void d3dbc_write_instruction(struct d3dbc_compiler *d3dbc, const struct s
write_sm1_src_register(buffer, &instr->srcs[i]);
};
-static void sm1_map_src_swizzle(struct sm1_src_register *src, unsigned int map_writemask)
-{
- src->swizzle = hlsl_map_swizzle(src->swizzle, map_writemask);
-}
-
-static void d3dbc_write_dp2add(struct d3dbc_compiler *d3dbc, const struct hlsl_reg *dst,
- const struct hlsl_reg *src1, const struct hlsl_reg *src2, const struct hlsl_reg *src3)
-{
- struct sm1_instruction instr =
- {
- .opcode = D3DSIO_DP2ADD,
-
- .dst.type = VKD3DSPR_TEMP,
- .dst.writemask = dst->writemask,
- .dst.reg = dst->id,
- .has_dst = 1,
-
- .srcs[0].type = VKD3DSPR_TEMP,
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
- .srcs[0].reg = src1->id,
- .srcs[1].type = VKD3DSPR_TEMP,
- .srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
- .srcs[1].reg = src2->id,
- .srcs[2].type = VKD3DSPR_TEMP,
- .srcs[2].swizzle = hlsl_swizzle_from_writemask(src3->writemask),
- .srcs[2].reg = src3->id,
- .src_count = 3,
- };
-
- d3dbc_write_instruction(d3dbc, &instr);
-}
-
-static void d3dbc_write_ternary_op(struct d3dbc_compiler *d3dbc,
- D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
- const struct hlsl_reg *src1, const struct hlsl_reg *src2, const struct hlsl_reg *src3)
-{
- struct sm1_instruction instr =
- {
- .opcode = opcode,
-
- .dst.type = VKD3DSPR_TEMP,
- .dst.writemask = dst->writemask,
- .dst.reg = dst->id,
- .has_dst = 1,
-
- .srcs[0].type = VKD3DSPR_TEMP,
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
- .srcs[0].reg = src1->id,
- .srcs[1].type = VKD3DSPR_TEMP,
- .srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
- .srcs[1].reg = src2->id,
- .srcs[2].type = VKD3DSPR_TEMP,
- .srcs[2].swizzle = hlsl_swizzle_from_writemask(src3->writemask),
- .srcs[2].reg = src3->id,
- .src_count = 3,
- };
-
- sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
- sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask);
- sm1_map_src_swizzle(&instr.srcs[2], instr.dst.writemask);
- d3dbc_write_instruction(d3dbc, &instr);
-}
-
-static void d3dbc_write_binary_op(struct d3dbc_compiler *d3dbc, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode,
- const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2)
+static const struct vkd3d_sm1_opcode_info *shader_sm1_get_opcode_info_from_vsir(
+ struct d3dbc_compiler *d3dbc, enum vkd3d_shader_opcode vkd3d_opcode)
{
- struct sm1_instruction instr =
- {
- .opcode = opcode,
-
- .dst.type = VKD3DSPR_TEMP,
- .dst.writemask = dst->writemask,
- .dst.reg = dst->id,
- .has_dst = 1,
-
- .srcs[0].type = VKD3DSPR_TEMP,
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
- .srcs[0].reg = src1->id,
- .srcs[1].type = VKD3DSPR_TEMP,
- .srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
- .srcs[1].reg = src2->id,
- .src_count = 2,
- };
-
- sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
- sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask);
- d3dbc_write_instruction(d3dbc, &instr);
-}
+ const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
+ const struct vkd3d_sm1_opcode_info *info;
+ unsigned int i = 0;
-static void d3dbc_write_dot(struct d3dbc_compiler *d3dbc, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode,
- const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2)
-{
- struct sm1_instruction instr =
+ for (;;)
{
- .opcode = opcode,
-
- .dst.type = VKD3DSPR_TEMP,
- .dst.writemask = dst->writemask,
- .dst.reg = dst->id,
- .has_dst = 1,
-
- .srcs[0].type = VKD3DSPR_TEMP,
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
- .srcs[0].reg = src1->id,
- .srcs[1].type = VKD3DSPR_TEMP,
- .srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
- .srcs[1].reg = src2->id,
- .src_count = 2,
- };
+ info = &d3dbc->opcode_table[i++];
+ if (info->vkd3d_opcode == VKD3DSIH_INVALID)
+ return NULL;
- d3dbc_write_instruction(d3dbc, &instr);
+ if (vkd3d_opcode == info->vkd3d_opcode
+ && vkd3d_shader_ver_ge(version, info->min_version.major, info->min_version.minor)
+ && (vkd3d_shader_ver_le(version, info->max_version.major, info->max_version.minor)
+ || !info->max_version.major))
+ return info;
+ }
}
-static void d3dbc_write_unary_op(struct d3dbc_compiler *d3dbc, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode,
- const struct hlsl_reg *dst, const struct hlsl_reg *src,
- D3DSHADER_PARAM_SRCMOD_TYPE src_mod, D3DSHADER_PARAM_DSTMOD_TYPE dst_mod)
+static uint32_t swizzle_from_vsir(uint32_t swizzle)
{
- struct sm1_instruction instr =
- {
- .opcode = opcode,
+ uint32_t x = vsir_swizzle_get_component(swizzle, 0);
+ uint32_t y = vsir_swizzle_get_component(swizzle, 1);
+ uint32_t z = vsir_swizzle_get_component(swizzle, 2);
+ uint32_t w = vsir_swizzle_get_component(swizzle, 3);
- .dst.type = VKD3DSPR_TEMP,
- .dst.mod = dst_mod,
- .dst.writemask = dst->writemask,
- .dst.reg = dst->id,
- .has_dst = 1,
+ if (x & ~0x3u || y & ~0x3u || z & ~0x3u || w & ~0x3u)
+ ERR("Unexpected vsir swizzle: 0x%08x.\n", swizzle);
- .srcs[0].type = VKD3DSPR_TEMP,
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(src->writemask),
- .srcs[0].reg = src->id,
- .srcs[0].mod = src_mod,
- .src_count = 1,
- };
-
- sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
- d3dbc_write_instruction(d3dbc, &instr);
+ return ((x & 0x3u) << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(0))
+ | ((y & 0x3) << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(1))
+ | ((z & 0x3) << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(2))
+ | ((w & 0x3) << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(3));
}
-static void d3dbc_write_cast(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
+static void sm1_src_reg_from_vsir(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_src_param *param,
+ struct sm1_src_register *src, const struct vkd3d_shader_location *loc)
{
- struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
- const struct hlsl_ir_node *arg1 = expr->operands[0].node;
- const struct hlsl_type *dst_type = expr->node.data_type;
- const struct hlsl_type *src_type = arg1->data_type;
- struct hlsl_ctx *ctx = d3dbc->ctx;
+ src->mod = param->modifiers;
+ src->reg = param->reg.idx[0].offset;
+ src->type = param->reg.type;
+ src->swizzle = swizzle_from_vsir(param->swizzle);
- /* Narrowing casts were already lowered. */
- VKD3D_ASSERT(src_type->dimx == dst_type->dimx);
-
- switch (dst_type->e.numeric.type)
+ if (param->reg.idx[0].rel_addr)
{
- case HLSL_TYPE_HALF:
- case HLSL_TYPE_FLOAT:
- switch (src_type->e.numeric.type)
- {
- case HLSL_TYPE_INT:
- case HLSL_TYPE_UINT:
- case HLSL_TYPE_BOOL:
- /* Integrals are internally represented as floats, so no change is necessary.*/
- case HLSL_TYPE_HALF:
- case HLSL_TYPE_FLOAT:
- d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
- break;
-
- case HLSL_TYPE_DOUBLE:
- hlsl_fixme(ctx, &instr->loc, "SM1 cast from double to float.");
- break;
-
- default:
- vkd3d_unreachable();
- }
- break;
-
- case HLSL_TYPE_INT:
- case HLSL_TYPE_UINT:
- switch(src_type->e.numeric.type)
- {
- case HLSL_TYPE_HALF:
- case HLSL_TYPE_FLOAT:
- /* A compilation pass turns these into FLOOR+REINTERPRET, so we should not
- * reach this case unless we are missing something. */
- hlsl_fixme(ctx, &instr->loc, "Unlowered SM1 cast from float to integer.");
- break;
- case HLSL_TYPE_INT:
- case HLSL_TYPE_UINT:
- d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
- break;
-
- case HLSL_TYPE_BOOL:
- hlsl_fixme(ctx, &instr->loc, "SM1 cast from bool to integer.");
- break;
-
- case HLSL_TYPE_DOUBLE:
- hlsl_fixme(ctx, &instr->loc, "SM1 cast from double to integer.");
- break;
-
- default:
- vkd3d_unreachable();
- }
- break;
-
- case HLSL_TYPE_DOUBLE:
- hlsl_fixme(ctx, &instr->loc, "SM1 cast to double.");
- break;
-
- case HLSL_TYPE_BOOL:
- /* Casts to bool should have already been lowered. */
- default:
- hlsl_fixme(ctx, &expr->node.loc, "SM1 cast from %s to %s.",
- debug_hlsl_type(ctx, src_type), debug_hlsl_type(ctx, dst_type));
- break;
+ vkd3d_shader_error(d3dbc->message_context, loc, VKD3D_SHADER_ERROR_D3DBC_NOT_IMPLEMENTED,
+ "Unhandled relative addressing on source register.");
+ d3dbc->failed = true;
}
}
-static void d3dbc_write_constant_defs(struct d3dbc_compiler *d3dbc)
+static void sm1_dst_reg_from_vsir(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_dst_param *param,
+ struct sm1_dst_register *dst, const struct vkd3d_shader_location *loc)
{
- const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
- struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
- struct hlsl_ctx *ctx = d3dbc->ctx;
- unsigned int i, x;
+ dst->mod = param->modifiers;
+ dst->reg = param->reg.idx[0].offset;
+ dst->type = param->reg.type;
+ dst->writemask = param->write_mask;
- for (i = 0; i < ctx->constant_defs.count; ++i)
+ if (param->reg.idx[0].rel_addr)
{
- const struct hlsl_constant_register *constant_reg = &ctx->constant_defs.regs[i];
- uint32_t token = D3DSIO_DEF;
- const struct sm1_dst_register reg =
- {
- .type = VKD3DSPR_CONST,
- .writemask = VKD3DSP_WRITEMASK_ALL,
- .reg = constant_reg->index,
- };
-
- if (version->major > 1)
- token |= 5 << D3DSI_INSTLENGTH_SHIFT;
- put_u32(buffer, token);
-
- write_sm1_dst_register(buffer, &reg);
- for (x = 0; x < 4; ++x)
- put_f32(buffer, constant_reg->value.f[x]);
+ vkd3d_shader_error(d3dbc->message_context, loc, VKD3D_SHADER_ERROR_D3DBC_NOT_IMPLEMENTED,
+ "Unhandled relative addressing on destination register.");
+ d3dbc->failed = true;
}
}
-static void d3dbc_write_semantic_dcl(struct d3dbc_compiler *d3dbc,
- const struct signature_element *element, bool output)
+static void d3dbc_write_vsir_def(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins)
{
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
- struct sm1_dst_register reg = {0};
- uint32_t token, usage_idx;
- D3DDECLUSAGE usage;
- bool ret;
+ uint32_t token;
- if (hlsl_sm1_register_from_semantic(version, element->semantic_name,
- element->semantic_index, output, &reg.type, &reg.reg))
- {
- usage = 0;
- usage_idx = 0;
- }
- else
+ const struct sm1_dst_register reg =
{
- ret = hlsl_sm1_usage_from_semantic(element->semantic_name, element->semantic_index, &usage, &usage_idx);
- VKD3D_ASSERT(ret);
- reg.type = output ? VKD3DSPR_OUTPUT : VKD3DSPR_INPUT;
- reg.reg = element->register_index;
- }
+ .type = VKD3DSPR_CONST,
+ .writemask = VKD3DSP_WRITEMASK_ALL,
+ .reg = ins->dst[0].reg.idx[0].offset,
+ };
- token = D3DSIO_DCL;
+ token = VKD3D_SM1_OP_DEF;
if (version->major > 1)
- token |= 2 << D3DSI_INSTLENGTH_SHIFT;
+ token |= 5 << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
put_u32(buffer, token);
- token = (1u << 31);
- token |= usage << D3DSP_DCL_USAGE_SHIFT;
- token |= usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT;
- put_u32(buffer, token);
-
- reg.writemask = element->mask;
write_sm1_dst_register(buffer, &reg);
+ for (unsigned int x = 0; x < 4; ++x)
+ put_f32(buffer, ins->src[0].reg.u.immconst_f32[x]);
}
-static void d3dbc_write_semantic_dcls(struct d3dbc_compiler *d3dbc)
-{
- struct vsir_program *program = d3dbc->program;
- const struct vkd3d_shader_version *version;
- bool write_in = false, write_out = false;
-
- version = &program->shader_version;
- if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major >= 2)
- write_in = true;
- else if (version->type == VKD3D_SHADER_TYPE_VERTEX && version->major == 3)
- write_in = write_out = true;
- else if (version->type == VKD3D_SHADER_TYPE_VERTEX && version->major < 3)
- write_in = true;
-
- if (write_in)
- {
- for (unsigned int i = 0; i < program->input_signature.element_count; ++i)
- d3dbc_write_semantic_dcl(d3dbc, &program->input_signature.elements[i], false);
- }
-
- if (write_out)
- {
- for (unsigned int i = 0; i < program->output_signature.element_count; ++i)
- d3dbc_write_semantic_dcl(d3dbc, &program->output_signature.elements[i], true);
- }
-}
-
-static void d3dbc_write_sampler_dcl(struct d3dbc_compiler *d3dbc,
- unsigned int reg_id, enum hlsl_sampler_dim sampler_dim)
+static void d3dbc_write_vsir_sampler_dcl(struct d3dbc_compiler *d3dbc,
+ unsigned int reg_id, enum vkd3d_sm1_resource_type res_type)
{
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
struct sm1_dst_register reg = {0};
- uint32_t token, res_type = 0;
+ uint32_t token;
- token = D3DSIO_DCL;
+ token = VKD3D_SM1_OP_DCL;
if (version->major > 1)
- token |= 2 << D3DSI_INSTLENGTH_SHIFT;
+ token |= 2 << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
put_u32(buffer, token);
- switch (sampler_dim)
- {
- case HLSL_SAMPLER_DIM_2D:
- res_type = VKD3D_SM1_RESOURCE_TEXTURE_2D;
- break;
-
- case HLSL_SAMPLER_DIM_CUBE:
- res_type = VKD3D_SM1_RESOURCE_TEXTURE_CUBE;
- break;
-
- case HLSL_SAMPLER_DIM_3D:
- res_type = VKD3D_SM1_RESOURCE_TEXTURE_3D;
- break;
-
- default:
- vkd3d_unreachable();
- break;
- }
-
- token = (1u << 31);
+ token = VKD3D_SM1_INSTRUCTION_PARAMETER;
token |= res_type << VKD3D_SM1_RESOURCE_TYPE_SHIFT;
put_u32(buffer, token);
@@ -2305,618 +2134,283 @@ static void d3dbc_write_sampler_dcl(struct d3dbc_compiler *d3dbc,
write_sm1_dst_register(buffer, &reg);
}
-static void d3dbc_write_sampler_dcls(struct d3dbc_compiler *d3dbc)
+static void d3dbc_write_vsir_dcl(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins)
{
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
- struct hlsl_ctx *ctx = d3dbc->ctx;
- enum hlsl_sampler_dim sampler_dim;
- unsigned int i, count, reg_id;
- struct hlsl_ir_var *var;
+ const struct vkd3d_shader_semantic *semantic = &ins->declaration.semantic;
+ unsigned int reg_id;
if (version->major < 2)
return;
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
- {
- if (!var->regs[HLSL_REGSET_SAMPLERS].allocated)
- continue;
-
- count = var->bind_count[HLSL_REGSET_SAMPLERS];
-
- for (i = 0; i < count; ++i)
- {
- if (var->objects_usage[HLSL_REGSET_SAMPLERS][i].used)
- {
- sampler_dim = var->objects_usage[HLSL_REGSET_SAMPLERS][i].sampler_dim;
- if (sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
- {
- /* These can appear in sm4-style combined sample instructions. */
- hlsl_fixme(ctx, &var->loc, "Generic samplers need to be lowered.");
- continue;
- }
-
- reg_id = var->regs[HLSL_REGSET_SAMPLERS].index + i;
- d3dbc_write_sampler_dcl(d3dbc, reg_id, sampler_dim);
- }
- }
- }
-}
-
-static void d3dbc_write_constant(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
-{
- const struct hlsl_ir_constant *constant = hlsl_ir_constant(instr);
- struct sm1_instruction sm1_instr =
- {
- .opcode = D3DSIO_MOV,
-
- .dst.type = VKD3DSPR_TEMP,
- .dst.reg = instr->reg.id,
- .dst.writemask = instr->reg.writemask,
- .has_dst = 1,
-
- .srcs[0].type = VKD3DSPR_CONST,
- .srcs[0].reg = constant->reg.id,
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(constant->reg.writemask),
- .src_count = 1,
- };
-
- VKD3D_ASSERT(instr->reg.allocated);
- VKD3D_ASSERT(constant->reg.allocated);
- sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
- d3dbc_write_instruction(d3dbc, &sm1_instr);
-}
-
-static void d3dbc_write_per_component_unary_op(struct d3dbc_compiler *d3dbc,
- const struct hlsl_ir_node *instr, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode)
-{
- struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
- struct hlsl_ir_node *arg1 = expr->operands[0].node;
- unsigned int i;
-
- for (i = 0; i < instr->data_type->dimx; ++i)
- {
- struct hlsl_reg src = arg1->reg, dst = instr->reg;
-
- src.writemask = hlsl_combine_writemasks(src.writemask, 1u << i);
- dst.writemask = hlsl_combine_writemasks(dst.writemask, 1u << i);
- d3dbc_write_unary_op(d3dbc, opcode, &dst, &src, 0, 0);
- }
-}
-
-static void d3dbc_write_sincos(struct d3dbc_compiler *d3dbc, enum hlsl_ir_expr_op op,
- const struct hlsl_reg *dst, const struct hlsl_reg *src)
-{
- struct sm1_instruction instr =
- {
- .opcode = D3DSIO_SINCOS,
-
- .dst.type = VKD3DSPR_TEMP,
- .dst.writemask = dst->writemask,
- .dst.reg = dst->id,
- .has_dst = 1,
-
- .srcs[0].type = VKD3DSPR_TEMP,
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(src->writemask),
- .srcs[0].reg = src->id,
- .src_count = 1,
- };
-
- if (op == HLSL_OP1_COS_REDUCED)
- VKD3D_ASSERT(dst->writemask == VKD3DSP_WRITEMASK_0);
- else /* HLSL_OP1_SIN_REDUCED */
- VKD3D_ASSERT(dst->writemask == VKD3DSP_WRITEMASK_1);
-
- if (d3dbc->ctx->profile->major_version < 3)
- {
- instr.src_count = 3;
-
- instr.srcs[1].type = VKD3DSPR_CONST;
- instr.srcs[1].swizzle = hlsl_swizzle_from_writemask(VKD3DSP_WRITEMASK_ALL);
- instr.srcs[1].reg = d3dbc->ctx->d3dsincosconst1.id;
-
- instr.srcs[2].type = VKD3DSPR_CONST;
- instr.srcs[2].swizzle = hlsl_swizzle_from_writemask(VKD3DSP_WRITEMASK_ALL);
- instr.srcs[2].reg = d3dbc->ctx->d3dsincosconst2.id;
- }
-
- d3dbc_write_instruction(d3dbc, &instr);
-}
-
-static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
-{
- const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
- struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
- struct hlsl_ir_node *arg1 = expr->operands[0].node;
- struct hlsl_ir_node *arg2 = expr->operands[1].node;
- struct hlsl_ir_node *arg3 = expr->operands[2].node;
- struct hlsl_ctx *ctx = d3dbc->ctx;
-
- VKD3D_ASSERT(instr->reg.allocated);
-
- if (expr->op == HLSL_OP1_REINTERPRET)
- {
- d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0);
- return;
- }
-
- if (expr->op == HLSL_OP1_CAST)
- {
- d3dbc_write_cast(d3dbc, instr);
- return;
- }
+ reg_id = semantic->resource.reg.reg.idx[0].offset;
- if (instr->data_type->e.numeric.type != HLSL_TYPE_FLOAT)
+ if (semantic->resource.reg.reg.type != VKD3DSPR_SAMPLER)
{
- /* These need to be lowered. */
- hlsl_fixme(ctx, &instr->loc, "SM1 non-float expression.");
+ vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_TYPE,
+ "dcl instruction with register type %u.", semantic->resource.reg.reg.type);
+ d3dbc->failed = true;
return;
}
- switch (expr->op)
+ switch (semantic->resource_type)
{
- case HLSL_OP1_ABS:
- d3dbc_write_unary_op(d3dbc, D3DSIO_ABS, &instr->reg, &arg1->reg, 0, 0);
- break;
-
- case HLSL_OP1_DSX:
- d3dbc_write_unary_op(d3dbc, D3DSIO_DSX, &instr->reg, &arg1->reg, 0, 0);
- break;
-
- case HLSL_OP1_DSY:
- d3dbc_write_unary_op(d3dbc, D3DSIO_DSY, &instr->reg, &arg1->reg, 0, 0);
- break;
-
- case HLSL_OP1_EXP2:
- d3dbc_write_per_component_unary_op(d3dbc, instr, D3DSIO_EXP);
- break;
-
- case HLSL_OP1_LOG2:
- d3dbc_write_per_component_unary_op(d3dbc, instr, D3DSIO_LOG);
- break;
-
- case HLSL_OP1_NEG:
- d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG, 0);
+ case VKD3D_SHADER_RESOURCE_TEXTURE_2D:
+ d3dbc_write_vsir_sampler_dcl(d3dbc, reg_id, VKD3D_SM1_RESOURCE_TEXTURE_2D);
break;
- case HLSL_OP1_SAT:
- d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, D3DSPDM_SATURATE);
+ case VKD3D_SHADER_RESOURCE_TEXTURE_CUBE:
+ d3dbc_write_vsir_sampler_dcl(d3dbc, reg_id, VKD3D_SM1_RESOURCE_TEXTURE_CUBE);
break;
- case HLSL_OP1_RCP:
- d3dbc_write_per_component_unary_op(d3dbc, instr, D3DSIO_RCP);
- break;
-
- case HLSL_OP1_RSQ:
- d3dbc_write_per_component_unary_op(d3dbc, instr, D3DSIO_RSQ);
- break;
-
- case HLSL_OP1_COS_REDUCED:
- case HLSL_OP1_SIN_REDUCED:
- d3dbc_write_sincos(d3dbc, expr->op, &instr->reg, &arg1->reg);
- break;
-
- case HLSL_OP2_ADD:
- d3dbc_write_binary_op(d3dbc, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
- break;
-
- case HLSL_OP2_MAX:
- d3dbc_write_binary_op(d3dbc, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
- break;
-
- case HLSL_OP2_MIN:
- d3dbc_write_binary_op(d3dbc, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg);
- break;
-
- case HLSL_OP2_MUL:
- d3dbc_write_binary_op(d3dbc, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
- break;
-
- case HLSL_OP1_FRACT:
- d3dbc_write_unary_op(d3dbc, D3DSIO_FRC, &instr->reg, &arg1->reg, D3DSPSM_NONE, 0);
- break;
-
- case HLSL_OP2_DOT:
- switch (arg1->data_type->dimx)
- {
- case 4:
- d3dbc_write_dot(d3dbc, D3DSIO_DP4, &instr->reg, &arg1->reg, &arg2->reg);
- break;
-
- case 3:
- d3dbc_write_dot(d3dbc, D3DSIO_DP3, &instr->reg, &arg1->reg, &arg2->reg);
- break;
-
- default:
- vkd3d_unreachable();
- }
- break;
-
- case HLSL_OP2_LOGIC_AND:
- d3dbc_write_binary_op(d3dbc, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg);
- break;
-
- case HLSL_OP2_LOGIC_OR:
- d3dbc_write_binary_op(d3dbc, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
- break;
-
- case HLSL_OP2_SLT:
- if (version->type == VKD3D_SHADER_TYPE_PIXEL)
- hlsl_fixme(ctx, &instr->loc, "Lower SLT instructions for pixel shaders.");
- d3dbc_write_binary_op(d3dbc, D3DSIO_SLT, &instr->reg, &arg1->reg, &arg2->reg);
- break;
-
- case HLSL_OP3_CMP:
- if (version->type == VKD3D_SHADER_TYPE_VERTEX)
- hlsl_fixme(ctx, &instr->loc, "Lower CMP instructions for vertex shaders.");
- d3dbc_write_ternary_op(d3dbc, D3DSIO_CMP, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
- break;
-
- case HLSL_OP3_DP2ADD:
- d3dbc_write_dp2add(d3dbc, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
- break;
-
- case HLSL_OP3_MAD:
- d3dbc_write_ternary_op(d3dbc, D3DSIO_MAD, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
+ case VKD3D_SHADER_RESOURCE_TEXTURE_3D:
+ d3dbc_write_vsir_sampler_dcl(d3dbc, reg_id, VKD3D_SM1_RESOURCE_TEXTURE_3D);
break;
default:
- hlsl_fixme(ctx, &instr->loc, "SM1 \"%s\" expression.", debug_hlsl_expr_op(expr->op));
- break;
- }
-}
-
-static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_block *block);
-
-static void d3dbc_write_if(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
-{
- const struct hlsl_ir_if *iff = hlsl_ir_if(instr);
- const struct hlsl_ir_node *condition;
- struct sm1_instruction sm1_ifc, sm1_else, sm1_endif;
-
- condition = iff->condition.node;
- VKD3D_ASSERT(condition->data_type->dimx == 1 && condition->data_type->dimy == 1);
-
- sm1_ifc = (struct sm1_instruction)
- {
- .opcode = D3DSIO_IFC,
- .flags = VKD3D_SHADER_REL_OP_NE, /* Make it a "if_ne" instruction. */
-
- .srcs[0].type = VKD3DSPR_TEMP,
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(condition->reg.writemask),
- .srcs[0].reg = condition->reg.id,
- .srcs[0].mod = 0,
-
- .srcs[1].type = VKD3DSPR_TEMP,
- .srcs[1].swizzle = hlsl_swizzle_from_writemask(condition->reg.writemask),
- .srcs[1].reg = condition->reg.id,
- .srcs[1].mod = D3DSPSM_NEG,
-
- .src_count = 2,
- };
- d3dbc_write_instruction(d3dbc, &sm1_ifc);
- d3dbc_write_block(d3dbc, &iff->then_block);
-
- if (!list_empty(&iff->else_block.instrs))
- {
- sm1_else = (struct sm1_instruction){.opcode = D3DSIO_ELSE};
- d3dbc_write_instruction(d3dbc, &sm1_else);
- d3dbc_write_block(d3dbc, &iff->else_block);
+ vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_RESOURCE_TYPE,
+ "dcl instruction with resource_type %u.", semantic->resource_type);
+ d3dbc->failed = true;
+ return;
}
-
- sm1_endif = (struct sm1_instruction){.opcode = D3DSIO_ENDIF};
- d3dbc_write_instruction(d3dbc, &sm1_endif);
}
-static void d3dbc_write_jump(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
+static const struct vkd3d_sm1_opcode_info *shader_sm1_get_opcode_info_from_vsir_instruction(
+ struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins)
{
- const struct hlsl_ir_jump *jump = hlsl_ir_jump(instr);
+ const struct vkd3d_sm1_opcode_info *info;
- switch (jump->type)
+ if (!(info = shader_sm1_get_opcode_info_from_vsir(d3dbc, ins->opcode)))
{
- case HLSL_IR_JUMP_DISCARD_NEG:
- {
- struct hlsl_reg *reg = &jump->condition.node->reg;
-
- struct sm1_instruction sm1_instr =
- {
- .opcode = D3DSIO_TEXKILL,
-
- .dst.type = VKD3DSPR_TEMP,
- .dst.reg = reg->id,
- .dst.writemask = reg->writemask,
- .has_dst = 1,
- };
-
- d3dbc_write_instruction(d3dbc, &sm1_instr);
- break;
- }
-
- default:
- hlsl_fixme(d3dbc->ctx, &jump->node.loc, "Jump type %s.", hlsl_jump_type_to_string(jump->type));
+ vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
+ "Opcode %#x not supported for shader profile.", ins->opcode);
+ d3dbc->failed = true;
+ return NULL;
}
-}
-
-static void d3dbc_write_load(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
-{
- const struct hlsl_ir_load *load = hlsl_ir_load(instr);
- struct hlsl_ctx *ctx = d3dbc->ctx;
- const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &load->src);
- struct sm1_instruction sm1_instr =
- {
- .opcode = D3DSIO_MOV,
- .dst.type = VKD3DSPR_TEMP,
- .dst.reg = instr->reg.id,
- .dst.writemask = instr->reg.writemask,
- .has_dst = 1,
-
- .srcs[0].type = VKD3DSPR_TEMP,
- .srcs[0].reg = reg.id,
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(reg.writemask),
- .src_count = 1,
- };
-
- VKD3D_ASSERT(instr->reg.allocated);
-
- if (load->src.var->is_uniform)
+ if (ins->dst_count != info->dst_count)
{
- VKD3D_ASSERT(reg.allocated);
- sm1_instr.srcs[0].type = VKD3DSPR_CONST;
+ vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_COUNT,
+ "Invalid destination count %u for vsir instruction %#x (expected %u).",
+ ins->dst_count, ins->opcode, info->dst_count);
+ d3dbc->failed = true;
+ return NULL;
}
- else if (load->src.var->is_input_semantic)
+ if (ins->src_count != info->src_count)
{
- if (!hlsl_sm1_register_from_semantic(&d3dbc->program->shader_version, load->src.var->semantic.name,
- load->src.var->semantic.index, false, &sm1_instr.srcs[0].type, &sm1_instr.srcs[0].reg))
- {
- VKD3D_ASSERT(reg.allocated);
- sm1_instr.srcs[0].type = VKD3DSPR_INPUT;
- sm1_instr.srcs[0].reg = reg.id;
- }
- else
- sm1_instr.srcs[0].swizzle = hlsl_swizzle_from_writemask((1 << load->src.var->data_type->dimx) - 1);
+ vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_COUNT,
+ "Invalid source count %u for vsir instruction %#x (expected %u).",
+ ins->src_count, ins->opcode, info->src_count);
+ d3dbc->failed = true;
+ return NULL;
}
- sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
- d3dbc_write_instruction(d3dbc, &sm1_instr);
+ return info;
}
-static void d3dbc_write_resource_load(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
+static void d3dbc_write_vsir_simple_instruction(struct d3dbc_compiler *d3dbc,
+ const struct vkd3d_shader_instruction *ins)
{
- const struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr);
- struct hlsl_ir_node *coords = load->coords.node;
- struct hlsl_ir_node *ddx = load->ddx.node;
- struct hlsl_ir_node *ddy = load->ddy.node;
- unsigned int sampler_offset, reg_id;
- struct hlsl_ctx *ctx = d3dbc->ctx;
- struct sm1_instruction sm1_instr;
+ struct sm1_instruction instr = {0};
+ const struct vkd3d_sm1_opcode_info *info;
- sampler_offset = hlsl_offset_from_deref_safe(ctx, &load->resource);
- reg_id = load->resource.var->regs[HLSL_REGSET_SAMPLERS].index + sampler_offset;
+ if (!(info = shader_sm1_get_opcode_info_from_vsir_instruction(d3dbc, ins)))
+ return;
- sm1_instr = (struct sm1_instruction)
- {
- .dst.type = VKD3DSPR_TEMP,
- .dst.reg = instr->reg.id,
- .dst.writemask = instr->reg.writemask,
- .has_dst = 1,
+ instr.opcode = info->sm1_opcode;
+ instr.flags = ins->flags;
+ instr.has_dst = info->dst_count;
+ instr.src_count = info->src_count;
- .srcs[0].type = VKD3DSPR_TEMP,
- .srcs[0].reg = coords->reg.id,
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(coords->reg.writemask),
+ if (instr.has_dst)
+ sm1_dst_reg_from_vsir(d3dbc, &ins->dst[0], &instr.dst, &ins->location);
+ for (unsigned int i = 0; i < instr.src_count; ++i)
+ sm1_src_reg_from_vsir(d3dbc, &ins->src[i], &instr.srcs[i], &ins->location);
- .srcs[1].type = VKD3DSPR_COMBINED_SAMPLER,
- .srcs[1].reg = reg_id,
- .srcs[1].swizzle = hlsl_swizzle_from_writemask(VKD3DSP_WRITEMASK_ALL),
+ d3dbc_write_instruction(d3dbc, &instr);
+}
- .src_count = 2,
- };
+static void d3dbc_write_vsir_instruction(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins)
+{
+ uint32_t writemask;
- switch (load->load_type)
+ switch (ins->opcode)
{
- case HLSL_RESOURCE_SAMPLE:
- sm1_instr.opcode = D3DSIO_TEX;
+ case VKD3DSIH_DEF:
+ d3dbc_write_vsir_def(d3dbc, ins);
break;
- case HLSL_RESOURCE_SAMPLE_PROJ:
- sm1_instr.opcode = D3DSIO_TEX;
- sm1_instr.opcode |= VKD3DSI_TEXLD_PROJECT << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT;
+ case VKD3DSIH_DCL:
+ d3dbc_write_vsir_dcl(d3dbc, ins);
break;
- case HLSL_RESOURCE_SAMPLE_LOD_BIAS:
- sm1_instr.opcode = D3DSIO_TEX;
- sm1_instr.opcode |= VKD3DSI_TEXLD_BIAS << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT;
+ case VKD3DSIH_ABS:
+ case VKD3DSIH_ADD:
+ case VKD3DSIH_CMP:
+ case VKD3DSIH_DP2ADD:
+ case VKD3DSIH_DP3:
+ case VKD3DSIH_DP4:
+ case VKD3DSIH_DSX:
+ case VKD3DSIH_DSY:
+ case VKD3DSIH_ELSE:
+ case VKD3DSIH_ENDIF:
+ case VKD3DSIH_FRC:
+ case VKD3DSIH_IFC:
+ case VKD3DSIH_MAD:
+ case VKD3DSIH_MAX:
+ case VKD3DSIH_MIN:
+ case VKD3DSIH_MOV:
+ case VKD3DSIH_MUL:
+ case VKD3DSIH_SINCOS:
+ case VKD3DSIH_SLT:
+ case VKD3DSIH_TEX:
+ case VKD3DSIH_TEXKILL:
+ case VKD3DSIH_TEXLDD:
+ d3dbc_write_vsir_simple_instruction(d3dbc, ins);
break;
- case HLSL_RESOURCE_SAMPLE_GRAD:
- sm1_instr.opcode = D3DSIO_TEXLDD;
-
- sm1_instr.srcs[2].type = VKD3DSPR_TEMP;
- sm1_instr.srcs[2].reg = ddx->reg.id;
- sm1_instr.srcs[2].swizzle = hlsl_swizzle_from_writemask(ddx->reg.writemask);
-
- sm1_instr.srcs[3].type = VKD3DSPR_TEMP;
- sm1_instr.srcs[3].reg = ddy->reg.id;
- sm1_instr.srcs[3].swizzle = hlsl_swizzle_from_writemask(ddy->reg.writemask);
-
- sm1_instr.src_count += 2;
+ case VKD3DSIH_EXP:
+ case VKD3DSIH_LOG:
+ case VKD3DSIH_RCP:
+ case VKD3DSIH_RSQ:
+ writemask = ins->dst->write_mask;
+ if (writemask != VKD3DSP_WRITEMASK_0 && writemask != VKD3DSP_WRITEMASK_1
+ && writemask != VKD3DSP_WRITEMASK_2 && writemask != VKD3DSP_WRITEMASK_3)
+ {
+ vkd3d_shader_error(d3dbc->message_context, &ins->location,
+ VKD3D_SHADER_ERROR_D3DBC_INVALID_WRITEMASK,
+ "writemask %#x for vsir instruction with opcode %#x is not single component.",
+ writemask, ins->opcode);
+ d3dbc->failed = true;
+ }
+ d3dbc_write_vsir_simple_instruction(d3dbc, ins);
break;
default:
- hlsl_fixme(ctx, &instr->loc, "Resource load type %u.", load->load_type);
- return;
+ vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
+ "vsir instruction with opcode %#x.", ins->opcode);
+ d3dbc->failed = true;
+ break;
}
-
- VKD3D_ASSERT(instr->reg.allocated);
-
- d3dbc_write_instruction(d3dbc, &sm1_instr);
}
-static void d3dbc_write_store(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
+static void d3dbc_write_semantic_dcl(struct d3dbc_compiler *d3dbc,
+ const struct signature_element *element, bool output)
{
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
- const struct hlsl_ir_store *store = hlsl_ir_store(instr);
- struct hlsl_ctx *ctx = d3dbc->ctx;
- const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs);
- const struct hlsl_ir_node *rhs = store->rhs.node;
- struct sm1_instruction sm1_instr =
- {
- .opcode = D3DSIO_MOV,
-
- .dst.type = VKD3DSPR_TEMP,
- .dst.reg = reg.id,
- .dst.writemask = hlsl_combine_writemasks(reg.writemask, store->writemask),
- .has_dst = 1,
-
- .srcs[0].type = VKD3DSPR_TEMP,
- .srcs[0].reg = rhs->reg.id,
- .srcs[0].swizzle = hlsl_swizzle_from_writemask(rhs->reg.writemask),
- .src_count = 1,
- };
+ struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
+ struct sm1_dst_register reg = {0};
+ enum vkd3d_decl_usage usage;
+ uint32_t token, usage_idx;
+ bool ret;
- if (store->lhs.var->is_output_semantic)
+ if (sm1_register_from_semantic_name(version, element->semantic_name,
+ element->semantic_index, output, &reg.type, &reg.reg))
{
- if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major == 1)
- {
- sm1_instr.dst.type = VKD3DSPR_TEMP;
- sm1_instr.dst.reg = 0;
- }
- else if (!hlsl_sm1_register_from_semantic(&d3dbc->program->shader_version, store->lhs.var->semantic.name,
- store->lhs.var->semantic.index, true, &sm1_instr.dst.type, &sm1_instr.dst.reg))
- {
- VKD3D_ASSERT(reg.allocated);
- sm1_instr.dst.type = VKD3DSPR_OUTPUT;
- sm1_instr.dst.reg = reg.id;
- }
- else
- sm1_instr.dst.writemask = (1u << store->lhs.var->data_type->dimx) - 1;
+ usage = 0;
+ usage_idx = 0;
}
else
- VKD3D_ASSERT(reg.allocated);
-
- sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
- d3dbc_write_instruction(d3dbc, &sm1_instr);
-}
-
-static void d3dbc_write_swizzle(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
-{
- const struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
- const struct hlsl_ir_node *val = swizzle->val.node;
- struct sm1_instruction sm1_instr =
{
- .opcode = D3DSIO_MOV,
+ ret = sm1_usage_from_semantic_name(element->semantic_name, element->semantic_index, &usage, &usage_idx);
+ VKD3D_ASSERT(ret);
+ reg.type = output ? VKD3DSPR_OUTPUT : VKD3DSPR_INPUT;
+ reg.reg = element->register_index;
+ }
- .dst.type = VKD3DSPR_TEMP,
- .dst.reg = instr->reg.id,
- .dst.writemask = instr->reg.writemask,
- .has_dst = 1,
+ token = VKD3D_SM1_OP_DCL;
+ if (version->major > 1)
+ token |= 2 << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
+ put_u32(buffer, token);
- .srcs[0].type = VKD3DSPR_TEMP,
- .srcs[0].reg = val->reg.id,
- .srcs[0].swizzle = hlsl_combine_swizzles(hlsl_swizzle_from_writemask(val->reg.writemask),
- swizzle->swizzle, instr->data_type->dimx),
- .src_count = 1,
- };
+ token = (1u << 31);
+ token |= usage << VKD3D_SM1_DCL_USAGE_SHIFT;
+ token |= usage_idx << VKD3D_SM1_DCL_USAGE_INDEX_SHIFT;
+ put_u32(buffer, token);
- VKD3D_ASSERT(instr->reg.allocated);
- VKD3D_ASSERT(val->reg.allocated);
- sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
- d3dbc_write_instruction(d3dbc, &sm1_instr);
+ reg.writemask = element->mask;
+ write_sm1_dst_register(buffer, &reg);
}
-static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_block *block)
+static void d3dbc_write_semantic_dcls(struct d3dbc_compiler *d3dbc)
{
- struct hlsl_ctx *ctx = d3dbc->ctx;
- const struct hlsl_ir_node *instr;
-
- LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
- {
- if (instr->data_type)
- {
- if (instr->data_type->class != HLSL_CLASS_SCALAR && instr->data_type->class != HLSL_CLASS_VECTOR)
- {
- hlsl_fixme(ctx, &instr->loc, "Class %#x should have been lowered or removed.", instr->data_type->class);
- break;
- }
- }
-
- switch (instr->type)
- {
- case HLSL_IR_CALL:
- vkd3d_unreachable();
-
- case HLSL_IR_CONSTANT:
- d3dbc_write_constant(d3dbc, instr);
- break;
-
- case HLSL_IR_EXPR:
- d3dbc_write_expr(d3dbc, instr);
- break;
-
- case HLSL_IR_IF:
- if (hlsl_version_ge(ctx, 2, 1))
- d3dbc_write_if(d3dbc, instr);
- else
- hlsl_fixme(ctx, &instr->loc, "Flatten \"if\" conditionals branches.");
- break;
-
- case HLSL_IR_JUMP:
- d3dbc_write_jump(d3dbc, instr);
- break;
+ struct vsir_program *program = d3dbc->program;
+ const struct vkd3d_shader_version *version;
+ bool write_in = false, write_out = false;
- case HLSL_IR_LOAD:
- d3dbc_write_load(d3dbc, instr);
- break;
+ version = &program->shader_version;
+ if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major >= 2)
+ write_in = true;
+ else if (version->type == VKD3D_SHADER_TYPE_VERTEX && version->major == 3)
+ write_in = write_out = true;
+ else if (version->type == VKD3D_SHADER_TYPE_VERTEX && version->major < 3)
+ write_in = true;
- case HLSL_IR_RESOURCE_LOAD:
- d3dbc_write_resource_load(d3dbc, instr);
- break;
+ if (write_in)
+ {
+ for (unsigned int i = 0; i < program->input_signature.element_count; ++i)
+ d3dbc_write_semantic_dcl(d3dbc, &program->input_signature.elements[i], false);
+ }
- case HLSL_IR_STORE:
- d3dbc_write_store(d3dbc, instr);
- break;
+ if (write_out)
+ {
+ for (unsigned int i = 0; i < program->output_signature.element_count; ++i)
+ d3dbc_write_semantic_dcl(d3dbc, &program->output_signature.elements[i], true);
+ }
+}
- case HLSL_IR_SWIZZLE:
- d3dbc_write_swizzle(d3dbc, instr);
- break;
+static void d3dbc_write_program_instructions(struct d3dbc_compiler *d3dbc)
+{
+ struct vsir_program *program = d3dbc->program;
+ unsigned int i;
- default:
- hlsl_fixme(ctx, &instr->loc, "Instruction type %s.", hlsl_node_type_to_string(instr->type));
- }
- }
+ for (i = 0; i < program->instructions.count; ++i)
+ d3dbc_write_vsir_instruction(d3dbc, &program->instructions.elements[i]);
}
-/* OBJECTIVE: Stop relying on ctx and entry_func on this function, receiving
- * data from the other parameters instead, so it can be removed as an argument
- * and be declared in vkd3d_shader_private.h and used without relying on HLSL
- * IR structs. */
int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_code *ctab,
- struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context,
- struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
+ struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
const struct vkd3d_shader_version *version = &program->shader_version;
struct d3dbc_compiler d3dbc = {0};
struct vkd3d_bytecode_buffer *buffer = &d3dbc.buffer;
+ int result;
- d3dbc.ctx = ctx;
d3dbc.program = program;
d3dbc.message_context = message_context;
+ switch (version->type)
+ {
+ case VKD3D_SHADER_TYPE_VERTEX:
+ d3dbc.opcode_table = vs_opcode_table;
+ break;
+
+ case VKD3D_SHADER_TYPE_PIXEL:
+ d3dbc.opcode_table = ps_opcode_table;
+ break;
+
+ default:
+ vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_D3DBC_INVALID_PROFILE,
+ "Invalid shader type %u.", version->type);
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
put_u32(buffer, sm1_version(version->type, version->major, version->minor));
bytecode_put_bytes(buffer, ctab->code, ctab->size);
- d3dbc_write_constant_defs(&d3dbc);
d3dbc_write_semantic_dcls(&d3dbc);
- d3dbc_write_sampler_dcls(&d3dbc);
- d3dbc_write_block(&d3dbc, &entry_func->body);
+ d3dbc_write_program_instructions(&d3dbc);
- put_u32(buffer, D3DSIO_END);
+ put_u32(buffer, VKD3D_SM1_OP_END);
+ result = VKD3D_OK;
if (buffer->status)
- ctx->result = buffer->status;
+ result = buffer->status;
+ if (d3dbc.failed)
+ result = VKD3D_ERROR_INVALID_SHADER;
- if (!ctx->result)
+ if (!result)
{
out->code = buffer->data;
out->size = buffer->size;
@@ -2925,5 +2419,5 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
{
vkd3d_free(buffer->data);
}
- return ctx->result;
+ return result;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/dxbc.c b/libs/vkd3d/libs/vkd3d-shader/dxbc.c
index 184788dc57e..f6ac8e0829e 100644
--- a/libs/vkd3d/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d/libs/vkd3d-shader/dxbc.c
@@ -20,6 +20,19 @@
#include "vkd3d_shader_private.h"
+#define DXBC_CHECKSUM_SKIP_BYTE_COUNT 20
+
+static void compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4])
+{
+ const uint8_t *ptr = dxbc;
+
+ VKD3D_ASSERT(size > DXBC_CHECKSUM_SKIP_BYTE_COUNT);
+ ptr += DXBC_CHECKSUM_SKIP_BYTE_COUNT;
+ size -= DXBC_CHECKSUM_SKIP_BYTE_COUNT;
+
+ vkd3d_compute_md5(ptr, size, checksum, VKD3D_MD5_DXBC);
+}
+
void dxbc_writer_init(struct dxbc_writer *dxbc)
{
memset(dxbc, 0, sizeof(*dxbc));
@@ -72,7 +85,7 @@ int vkd3d_shader_serialize_dxbc(size_t section_count, const struct vkd3d_shader_
}
set_u32(&buffer, size_position, bytecode_get_size(&buffer));
- vkd3d_compute_dxbc_checksum(buffer.data, buffer.size, checksum);
+ compute_dxbc_checksum(buffer.data, buffer.size, checksum);
for (i = 0; i < 4; ++i)
set_u32(&buffer, checksum_position + i * sizeof(uint32_t), checksum[i]);
@@ -188,7 +201,7 @@ static int parse_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_
checksum[3] = read_u32(&ptr);
if (!(flags & VKD3D_SHADER_PARSE_DXBC_IGNORE_CHECKSUM))
{
- vkd3d_compute_dxbc_checksum(data, data_size, calculated_checksum);
+ compute_dxbc_checksum(data, data_size, calculated_checksum);
if (memcmp(checksum, calculated_checksum, sizeof(checksum)))
{
WARN("Checksum {0x%08x, 0x%08x, 0x%08x, 0x%08x} does not match "
@@ -406,8 +419,6 @@ static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *s
const char *name;
uint32_t mask;
- e[i].sort_index = i;
-
if (has_stream_index)
e[i].stream_index = read_u32(&ptr);
else
@@ -1488,7 +1499,7 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_ro
dxbc->code = context.buffer.data;
dxbc->size = total_size;
- vkd3d_compute_dxbc_checksum(dxbc->code, dxbc->size, checksum);
+ compute_dxbc_checksum(dxbc->code, dxbc->size, checksum);
for (i = 0; i < 4; ++i)
set_u32(&context.buffer, (i + 1) * sizeof(uint32_t), checksum[i]);
diff --git a/libs/vkd3d/libs/vkd3d-shader/dxil.c b/libs/vkd3d/libs/vkd3d-shader/dxil.c
index 4a17c62292b..f9f44f34bcf 100644
--- a/libs/vkd3d/libs/vkd3d-shader/dxil.c
+++ b/libs/vkd3d/libs/vkd3d-shader/dxil.c
@@ -3888,7 +3888,7 @@ static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shade
if (is_control_point)
{
if (reg_type == VKD3DSPR_OUTPUT)
- param->reg.idx[count].rel_addr = instruction_array_create_outpointid_param(&sm6->p.program->instructions);
+ param->reg.idx[count].rel_addr = vsir_program_create_outpointid_param(sm6->p.program);
param->reg.idx[count++].offset = 0;
}
@@ -4161,8 +4161,7 @@ static void sm6_parser_emit_atomicrmw(struct sm6_parser *sm6, const struct dxil_
dst_param_init(&dst_params[0]);
dst_params[1].reg = ptr->u.reg;
- /* The groupshared register has data type UAV when accessed. */
- dst_params[1].reg.data_type = VKD3D_DATA_UAV;
+ dst_params[1].reg.data_type = VKD3D_DATA_UNUSED;
dst_params[1].reg.idx[1].rel_addr = NULL;
dst_params[1].reg.idx[1].offset = ~0u;
dst_params[1].reg.idx_count = 1;
@@ -4175,6 +4174,7 @@ static enum vkd3d_shader_opcode map_binary_op(uint64_t code, const struct sm6_ty
const struct sm6_type *type_b, struct sm6_parser *sm6)
{
bool is_int = sm6_type_is_bool_i16_i32_i64(type_a);
+ bool is_double = sm6_type_is_double(type_a);
bool is_bool = sm6_type_is_bool(type_a);
enum vkd3d_shader_opcode op;
bool is_valid;
@@ -4199,7 +4199,7 @@ static enum vkd3d_shader_opcode map_binary_op(uint64_t code, const struct sm6_ty
case BINOP_ADD:
case BINOP_SUB:
/* NEG is applied later for subtraction. */
- op = is_int ? VKD3DSIH_IADD : VKD3DSIH_ADD;
+ op = is_int ? VKD3DSIH_IADD : (is_double ? VKD3DSIH_DADD : VKD3DSIH_ADD);
is_valid = !is_bool;
break;
case BINOP_AND:
@@ -4215,7 +4215,7 @@ static enum vkd3d_shader_opcode map_binary_op(uint64_t code, const struct sm6_ty
is_valid = is_int && !is_bool;
break;
case BINOP_MUL:
- op = is_int ? VKD3DSIH_UMUL : VKD3DSIH_MUL;
+ op = is_int ? VKD3DSIH_UMUL : (is_double ? VKD3DSIH_DMUL : VKD3DSIH_MUL);
is_valid = !is_bool;
break;
case BINOP_OR:
@@ -4223,7 +4223,7 @@ static enum vkd3d_shader_opcode map_binary_op(uint64_t code, const struct sm6_ty
is_valid = is_int;
break;
case BINOP_SDIV:
- op = is_int ? VKD3DSIH_IDIV : VKD3DSIH_DIV;
+ op = is_int ? VKD3DSIH_IDIV : (is_double ? VKD3DSIH_DDIV : VKD3DSIH_DIV);
is_valid = !is_bool;
break;
case BINOP_SREM:
@@ -4865,8 +4865,10 @@ static void sm6_parser_emit_dx_cbuffer_load(struct sm6_parser *sm6, enum dx_intr
if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
return;
src_param_init_vector_from_reg(src_param, &buffer->u.handle.reg);
+ /* Differently from other descriptors, constant buffers require an
+ * additional index, used to index within the constant buffer itself. */
+ src_param->reg.idx_count = 3;
register_index_address_init(&src_param->reg.idx[2], operands[1], sm6);
- VKD3D_ASSERT(src_param->reg.idx_count == 3);
type = sm6_type_get_scalar_type(dst->type, 0);
VKD3D_ASSERT(type);
@@ -4965,8 +4967,7 @@ static void sm6_parser_emit_dx_create_handle(struct sm6_parser *sm6, enum dx_int
dst->u.handle.d = d;
reg = &dst->u.handle.reg;
- /* Set idx_count to 3 for use with load/store instructions. */
- vsir_register_init(reg, d->reg_type, d->reg_data_type, 3);
+ vsir_register_init(reg, d->reg_type, d->reg_data_type, 2);
reg->dimension = VSIR_DIMENSION_VEC4;
reg->idx[0].offset = id;
register_index_address_init(&reg->idx[1], operands[2], sm6);
@@ -5871,6 +5872,8 @@ static void sm6_parser_emit_dx_store_output(struct sm6_parser *sm6, enum dx_intr
return;
}
e = &signature->elements[row_index];
+ if (!e->sysval_semantic)
+ column_index += vsir_write_mask_get_component_idx(e->mask);
if (column_index >= VKD3D_VEC4_SIZE)
{
@@ -6861,7 +6864,6 @@ static void sm6_parser_emit_cmpxchg(struct sm6_parser *sm6, const struct dxil_re
struct vkd3d_shader_dst_param *dst_params;
struct vkd3d_shader_src_param *src_params;
const struct sm6_value *ptr, *cmp, *new;
- const struct sm6_type *type;
unsigned int i = 0;
bool is_volatile;
uint64_t code;
@@ -6887,9 +6889,10 @@ static void sm6_parser_emit_cmpxchg(struct sm6_parser *sm6, const struct dxil_re
return;
}
- type = ptr->type->u.pointer.type;
- cmp = sm6_parser_get_value_by_ref(sm6, record, type, &i);
- new = sm6_parser_get_value_by_ref(sm6, record, type, &i);
+ /* Forward-referenced comparands are stored as value/type pairs, even
+ * though in principle we could use the destination type. */
+ cmp = sm6_parser_get_value_by_ref(sm6, record, NULL, &i);
+ new = sm6_parser_get_value_by_ref(sm6, record, ptr->type->u.pointer.type, &i);
if (!cmp || !new)
return;
@@ -7287,7 +7290,6 @@ static void sm6_parser_emit_store(struct sm6_parser *sm6, const struct dxil_reco
unsigned int i = 0, alignment, operand_count;
struct vkd3d_shader_src_param *src_params;
struct vkd3d_shader_dst_param *dst_param;
- const struct sm6_type *pointee_type;
const struct sm6_value *ptr, *src;
uint64_t alignment_code;
@@ -7299,13 +7301,14 @@ static void sm6_parser_emit_store(struct sm6_parser *sm6, const struct dxil_reco
return;
}
- pointee_type = ptr->type->u.pointer.type;
- if (!(src = sm6_parser_get_value_by_ref(sm6, record, pointee_type, &i)))
+ /* Forward-referenced sources are stored as value/type pairs, even
+ * though in principle we could use the destination type. */
+ if (!(src = sm6_parser_get_value_by_ref(sm6, record, NULL, &i)))
return;
if (!sm6_value_validate_is_numeric(src, sm6))
return;
- if (pointee_type != src->type)
+ if (ptr->type->u.pointer.type != src->type)
{
WARN("Type mismatch.\n");
vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_TYPE_MISMATCH,
@@ -8908,7 +8911,7 @@ static enum vkd3d_result sm6_parser_resources_load_srv(struct sm6_parser *sm6,
d->resource_type = ins->resource_type;
d->kind = kind;
d->reg_type = VKD3DSPR_RESOURCE;
- d->reg_data_type = (ins->resource_type == VKD3D_SHADER_RESOURCE_BUFFER) ? VKD3D_DATA_UINT : VKD3D_DATA_RESOURCE;
+ d->reg_data_type = VKD3D_DATA_UNUSED;
d->resource_data_type = (ins->opcode == VKD3DSIH_DCL)
? ins->declaration.semantic.resource_data_type[0] : VKD3D_DATA_UNUSED;
@@ -8982,7 +8985,7 @@ static enum vkd3d_result sm6_parser_resources_load_uav(struct sm6_parser *sm6,
d->resource_type = ins->resource_type;
d->kind = values[0];
d->reg_type = VKD3DSPR_UAV;
- d->reg_data_type = (ins->resource_type == VKD3D_SHADER_RESOURCE_BUFFER) ? VKD3D_DATA_UINT : VKD3D_DATA_UAV;
+ d->reg_data_type = VKD3D_DATA_UNUSED;
d->resource_data_type = (ins->opcode == VKD3DSIH_DCL_UAV_TYPED)
? ins->declaration.semantic.resource_data_type[0] : VKD3D_DATA_UNUSED;
@@ -9346,7 +9349,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
WARN("Signature element is not a node.\n");
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"Signature element is not a metadata node.");
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
element_node = m->u.node;
@@ -9355,7 +9358,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
WARN("Invalid operand count %u.\n", element_node->operand_count);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"Invalid signature element operand count %u.", element_node->operand_count);
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
if (element_node->operand_count > 11)
{
@@ -9374,7 +9377,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
WARN("Failed to load uint value at index %u.\n", j);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"Signature element value at index %u is not an integer.", j);
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
}
@@ -9385,7 +9388,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
FIXME("Unsupported element id %u not equal to its index %u.\n", values[0], i);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"A non-sequential and non-zero-based element id is not supported.");
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
if (!sm6_metadata_value_is_string(element_node->operands[1]))
@@ -9393,7 +9396,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
WARN("Element name is not a string.\n");
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"Signature element name is not a metadata string.");
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
e->semantic_name = element_node->operands[1]->u.string_value;
@@ -9407,7 +9410,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
WARN("Unhandled semantic kind %u.\n", j);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"DXIL semantic kind %u is unhandled.", j);
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
if ((e->interpolation_mode = values[5]) >= VKD3DSIM_COUNT)
@@ -9415,7 +9418,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
WARN("Unhandled interpolation mode %u.\n", e->interpolation_mode);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"Interpolation mode %u is unhandled.", e->interpolation_mode);
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
e->register_count = values[6];
@@ -9430,7 +9433,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
WARN("Unhandled I/O register semantic kind %u.\n", j);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"DXIL semantic kind %u is unhandled for an I/O register.", j);
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
}
else if (e->register_index > MAX_REG_OUTPUT || e->register_count > MAX_REG_OUTPUT - e->register_index)
@@ -9439,7 +9442,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"A signature element starting row of %u with count %u is invalid.",
e->register_index, e->register_count);
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
index = values[9];
@@ -9448,7 +9451,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
WARN("Invalid column start %u with count %u.\n", index, column_count);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"A signature element starting column %u with count %u is invalid.", index, column_count);
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
e->mask = vkd3d_write_mask_from_component_count(column_count);
@@ -9471,7 +9474,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
WARN("Semantic index list is not a node.\n");
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"Signature element semantic index list is not a metadata node.");
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
element_node = m->u.node;
@@ -9516,6 +9519,10 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
s->element_count = operand_count;
return VKD3D_OK;
+
+invalid:
+ vkd3d_free(elements);
+ return VKD3D_ERROR_INVALID_SHADER;
}
static enum vkd3d_result sm6_parser_signatures_init(struct sm6_parser *sm6, const struct sm6_metadata_value *m,
@@ -9633,6 +9640,7 @@ static enum vkd3d_result sm6_parser_emit_thread_group(struct sm6_parser *sm6, co
ins->declaration.thread_group_size.x = group_sizes[0];
ins->declaration.thread_group_size.y = group_sizes[1];
ins->declaration.thread_group_size.z = group_sizes[2];
+ sm6->p.program->thread_group_size = ins->declaration.thread_group_size;
return VKD3D_OK;
}
@@ -10303,12 +10311,28 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_pro
/* Estimate instruction count to avoid reallocation in most shaders. */
count = max(token_count, 400) - 400;
- if (!vsir_program_init(program, compile_info, &version, (count + (count >> 2)) / 2u + 10))
+ if (!vsir_program_init(program, compile_info, &version,
+ (count + (count >> 2)) / 2u + 10, VSIR_CF_BLOCKS, true))
return VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_parser_init(&sm6->p, program, message_context, compile_info->source_name);
sm6->ptr = &sm6->start[1];
sm6->bitpos = 2;
+ switch (program->shader_version.type)
+ {
+ case VKD3D_SHADER_TYPE_HULL:
+ case VKD3D_SHADER_TYPE_DOMAIN:
+ break;
+
+ default:
+ if (program->patch_constant_signature.element_count != 0)
+ {
+ WARN("The patch constant signature only makes sense for Hull and Domain Shaders, ignoring it.\n");
+ shader_signature_cleanup(&program->patch_constant_signature);
+ }
+ break;
+ }
+
input_signature = &program->input_signature;
output_signature = &program->output_signature;
patch_constant_signature = &program->patch_constant_signature;
@@ -10526,9 +10550,16 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_pro
dxil_block_destroy(&sm6->root_block);
+ if (sm6->p.failed)
+ {
+ ret = VKD3D_ERROR_INVALID_SHADER;
+ goto fail;
+ }
+
return VKD3D_OK;
fail:
+ sm6_parser_cleanup(sm6);
vsir_program_cleanup(program);
return ret;
}
@@ -10570,18 +10601,25 @@ int dxil_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t co
free_dxbc_shader_desc(&dxbc_desc);
vkd3d_free(byte_code);
- if (!sm6.p.failed && ret >= 0)
- ret = vkd3d_shader_parser_validate(&sm6.p, config_flags);
-
- if (sm6.p.failed && ret >= 0)
- ret = VKD3D_ERROR_INVALID_SHADER;
-
- sm6_parser_cleanup(&sm6);
if (ret < 0)
{
WARN("Failed to parse shader.\n");
return ret;
}
- return ret;
+ if ((ret = vkd3d_shader_parser_validate(&sm6.p, config_flags)) < 0)
+ {
+ WARN("Failed to validate shader after parsing, ret %d.\n", ret);
+
+ if (TRACE_ON())
+ vsir_program_trace(program);
+
+ sm6_parser_cleanup(&sm6);
+ vsir_program_cleanup(program);
+ return ret;
+ }
+
+ sm6_parser_cleanup(&sm6);
+
+ return VKD3D_OK;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/fx.c b/libs/vkd3d/libs/vkd3d-shader/fx.c
index a1d1fd6572f..f3f7a2c765c 100644
--- a/libs/vkd3d/libs/vkd3d-shader/fx.c
+++ b/libs/vkd3d/libs/vkd3d-shader/fx.c
@@ -25,6 +25,17 @@ static inline size_t put_u32_unaligned(struct vkd3d_bytecode_buffer *buffer, uin
return bytecode_put_bytes_unaligned(buffer, &value, sizeof(value));
}
+struct fx_4_binary_type
+{
+ uint32_t name;
+ uint32_t class;
+ uint32_t element_count;
+ uint32_t unpacked_size;
+ uint32_t stride;
+ uint32_t packed_size;
+ uint32_t typeinfo;
+};
+
struct string_entry
{
struct rb_entry entry;
@@ -38,6 +49,7 @@ struct type_entry
struct list entry;
const char *name;
uint32_t elements_count;
+ uint32_t modifiers;
uint32_t offset;
};
@@ -181,6 +193,7 @@ struct fx_write_context
struct vkd3d_bytecode_buffer unstructured;
struct vkd3d_bytecode_buffer structured;
+ struct vkd3d_bytecode_buffer objects;
struct rb_tree strings;
struct list types;
@@ -223,11 +236,6 @@ static void set_status(struct fx_write_context *fx, int status)
fx->status = status;
}
-static bool has_annotations(const struct hlsl_ir_var *var)
-{
- return var->annotations && !list_empty(&var->annotations->vars);
-}
-
static uint32_t write_string(const char *string, struct fx_write_context *fx)
{
return fx->ops->write_string(string, fx);
@@ -278,9 +286,9 @@ static void write_fx_4_state_block(struct hlsl_ir_var *var, unsigned int block_i
static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context *fx)
{
+ unsigned int elements_count, modifiers;
const struct hlsl_type *element_type;
struct type_entry *type_entry;
- unsigned int elements_count;
const char *name;
VKD3D_ASSERT(fx->ctx->profile->major_version >= 4);
@@ -297,6 +305,7 @@ static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context
}
name = get_fx_4_type_name(element_type);
+ modifiers = element_type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK;
LIST_FOR_EACH_ENTRY(type_entry, &fx->types, struct type_entry, entry)
{
@@ -306,6 +315,9 @@ static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context
if (type_entry->elements_count != elements_count)
continue;
+ if (type_entry->modifiers != modifiers)
+ continue;
+
return type_entry->offset;
}
@@ -315,6 +327,7 @@ static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context
type_entry->offset = write_fx_4_type(type, fx);
type_entry->name = name;
type_entry->elements_count = elements_count;
+ type_entry->modifiers = modifiers;
list_add_tail(&fx->types, &type_entry->entry);
@@ -429,17 +442,26 @@ static void write_fx_4_pass(struct hlsl_ir_var *var, struct fx_write_context *fx
write_fx_4_state_block(var, 0, count_offset, fx);
}
+static void write_fx_2_annotations(struct hlsl_ir_var *var, uint32_t count_offset, struct fx_write_context *fx)
+{
+ struct vkd3d_bytecode_buffer *buffer = &fx->structured;
+ uint32_t count;
+
+ count = write_annotations(var->annotations, fx);
+ set_u32(buffer, count_offset, count);
+}
+
static void write_fx_2_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
- uint32_t name_offset;
+ uint32_t name_offset, annotation_count_offset;
name_offset = write_string(var->name, fx);
put_u32(buffer, name_offset);
- put_u32(buffer, 0); /* Annotation count. */
+ annotation_count_offset = put_u32(buffer, 0);
put_u32(buffer, 0); /* Assignment count. */
- /* TODO: annotations */
+ write_fx_2_annotations(var, annotation_count_offset, fx);
/* TODO: assignments */
if (var->state_block_count && var->state_blocks[0]->count)
@@ -459,25 +481,48 @@ static uint32_t get_fx_4_type_size(const struct hlsl_type *type)
return type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float) * elements_count;
}
-static const uint32_t fx_4_numeric_base_type[] =
+enum fx_4_type_constants
{
- [HLSL_TYPE_FLOAT] = 1,
- [HLSL_TYPE_INT ] = 2,
- [HLSL_TYPE_UINT ] = 3,
- [HLSL_TYPE_BOOL ] = 4,
+ /* Numeric types encoding */
+ FX_4_NUMERIC_TYPE_FLOAT = 1,
+ FX_4_NUMERIC_TYPE_INT = 2,
+ FX_4_NUMERIC_TYPE_UINT = 3,
+ FX_4_NUMERIC_TYPE_BOOL = 4,
+
+ FX_4_NUMERIC_CLASS_SCALAR = 1,
+ FX_4_NUMERIC_CLASS_VECTOR = 2,
+ FX_4_NUMERIC_CLASS_MATRIX = 3,
+
+ FX_4_NUMERIC_BASE_TYPE_SHIFT = 3,
+ FX_4_NUMERIC_ROWS_SHIFT = 8,
+ FX_4_NUMERIC_COLUMNS_SHIFT = 11,
+ FX_4_NUMERIC_COLUMN_MAJOR_MASK = 0x4000,
+
+ /* Object types */
+ FX_4_OBJECT_TYPE_STRING = 1,
+
+ /* Types */
+ FX_4_TYPE_CLASS_NUMERIC = 1,
+ FX_4_TYPE_CLASS_OBJECT = 2,
+ FX_4_TYPE_CLASS_STRUCT = 3,
+};
+
+static const uint32_t fx_4_numeric_base_types[] =
+{
+ [HLSL_TYPE_HALF ] = FX_4_NUMERIC_TYPE_FLOAT,
+ [HLSL_TYPE_FLOAT] = FX_4_NUMERIC_TYPE_FLOAT,
+ [HLSL_TYPE_INT ] = FX_4_NUMERIC_TYPE_INT,
+ [HLSL_TYPE_UINT ] = FX_4_NUMERIC_TYPE_UINT,
+ [HLSL_TYPE_BOOL ] = FX_4_NUMERIC_TYPE_BOOL,
};
static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type, struct fx_write_context *fx)
{
- static const unsigned int NUMERIC_BASE_TYPE_SHIFT = 3;
- static const unsigned int NUMERIC_ROWS_SHIFT = 8;
- static const unsigned int NUMERIC_COLUMNS_SHIFT = 11;
- static const unsigned int NUMERIC_COLUMN_MAJOR_MASK = 0x4000;
static const uint32_t numeric_type_class[] =
{
- [HLSL_CLASS_SCALAR] = 1,
- [HLSL_CLASS_VECTOR] = 2,
- [HLSL_CLASS_MATRIX] = 3,
+ [HLSL_CLASS_SCALAR] = FX_4_NUMERIC_CLASS_SCALAR,
+ [HLSL_CLASS_VECTOR] = FX_4_NUMERIC_CLASS_VECTOR,
+ [HLSL_CLASS_MATRIX] = FX_4_NUMERIC_CLASS_MATRIX,
};
struct hlsl_ctx *ctx = fx->ctx;
uint32_t value = 0;
@@ -497,20 +542,21 @@ static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type,
switch (type->e.numeric.type)
{
case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
case HLSL_TYPE_BOOL:
- value |= (fx_4_numeric_base_type[type->e.numeric.type] << NUMERIC_BASE_TYPE_SHIFT);
+ value |= (fx_4_numeric_base_types[type->e.numeric.type] << FX_4_NUMERIC_BASE_TYPE_SHIFT);
break;
default:
hlsl_fixme(ctx, &ctx->location, "Not implemented for base type %u.", type->e.numeric.type);
return 0;
}
- value |= (type->dimy & 0x7) << NUMERIC_ROWS_SHIFT;
- value |= (type->dimx & 0x7) << NUMERIC_COLUMNS_SHIFT;
+ value |= (type->dimy & 0x7) << FX_4_NUMERIC_ROWS_SHIFT;
+ value |= (type->dimx & 0x7) << FX_4_NUMERIC_COLUMNS_SHIFT;
if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
- value |= NUMERIC_COLUMN_MAJOR_MASK;
+ value |= FX_4_NUMERIC_COLUMN_MAJOR_MASK;
return value;
}
@@ -564,17 +610,32 @@ static const char * get_fx_4_type_name(const struct hlsl_type *type)
case HLSL_CLASS_VERTEX_SHADER:
return "VertexShader";
+ case HLSL_CLASS_GEOMETRY_SHADER:
+ return "GeometryShader";
+
case HLSL_CLASS_PIXEL_SHADER:
return "PixelShader";
case HLSL_CLASS_STRING:
return "String";
+ case HLSL_CLASS_SCALAR:
+ case HLSL_CLASS_VECTOR:
+ case HLSL_CLASS_MATRIX:
+ if (type->e.numeric.type == HLSL_TYPE_HALF)
+ return "float";
+ /* fall-through */
default:
return type->name;
}
}
+static bool is_numeric_fx_4_type(const struct hlsl_type *type)
+{
+ type = hlsl_get_multiarray_element_type(type);
+ return type->class == HLSL_CLASS_STRUCT || hlsl_is_numeric_type(type);
+}
+
static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_context *fx)
{
struct field_offsets
@@ -584,48 +645,46 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
uint32_t offset;
uint32_t type;
};
- uint32_t name_offset, offset, total_size, packed_size, stride, numeric_desc;
+ uint32_t name_offset, offset, unpacked_size, packed_size, stride, numeric_desc;
struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
struct field_offsets *field_offsets = NULL;
+ const struct hlsl_type *element_type;
struct hlsl_ctx *ctx = fx->ctx;
uint32_t elements_count = 0;
const char *name;
size_t i;
- /* Resolve arrays to element type and number of elements. */
if (type->class == HLSL_CLASS_ARRAY)
- {
elements_count = hlsl_get_multiarray_size(type);
- type = hlsl_get_multiarray_element_type(type);
- }
+ element_type = hlsl_get_multiarray_element_type(type);
- name = get_fx_4_type_name(type);
+ name = get_fx_4_type_name(element_type);
name_offset = write_string(name, fx);
- if (type->class == HLSL_CLASS_STRUCT)
+ if (element_type->class == HLSL_CLASS_STRUCT)
{
- if (!(field_offsets = hlsl_calloc(ctx, type->e.record.field_count, sizeof(*field_offsets))))
+ if (!(field_offsets = hlsl_calloc(ctx, element_type->e.record.field_count, sizeof(*field_offsets))))
return 0;
- for (i = 0; i < type->e.record.field_count; ++i)
+ for (i = 0; i < element_type->e.record.field_count; ++i)
{
- const struct hlsl_struct_field *field = &type->e.record.fields[i];
+ const struct hlsl_struct_field *field = &element_type->e.record.fields[i];
field_offsets[i].name = write_string(field->name, fx);
field_offsets[i].semantic = write_string(field->semantic.raw_name, fx);
- field_offsets[i].offset = field->reg_offset[HLSL_REGSET_NUMERIC];
+ field_offsets[i].offset = field->reg_offset[HLSL_REGSET_NUMERIC] * sizeof(float);
field_offsets[i].type = write_type(field->type, fx);
}
}
offset = put_u32_unaligned(buffer, name_offset);
- switch (type->class)
+ switch (element_type->class)
{
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
case HLSL_CLASS_MATRIX:
- put_u32_unaligned(buffer, 1);
+ put_u32_unaligned(buffer, FX_4_TYPE_CLASS_NUMERIC);
break;
case HLSL_CLASS_DEPTH_STENCIL_STATE:
@@ -643,15 +702,16 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
case HLSL_CLASS_GEOMETRY_SHADER:
case HLSL_CLASS_BLEND_STATE:
case HLSL_CLASS_STRING:
- put_u32_unaligned(buffer, 2);
+ put_u32_unaligned(buffer, FX_4_TYPE_CLASS_OBJECT);
break;
case HLSL_CLASS_STRUCT:
- put_u32_unaligned(buffer, 3);
+ put_u32_unaligned(buffer, FX_4_TYPE_CLASS_STRUCT);
break;
case HLSL_CLASS_ARRAY:
case HLSL_CLASS_EFFECT_GROUP:
+ case HLSL_CLASS_ERROR:
case HLSL_CLASS_PASS:
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_CONSTANT_BUFFER:
@@ -659,32 +719,32 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
vkd3d_unreachable();
case HLSL_CLASS_VOID:
- FIXME("Writing type class %u is not implemented.\n", type->class);
+ FIXME("Writing type class %u is not implemented.\n", element_type->class);
set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
return 0;
}
/* Structures can only contain numeric fields, this is validated during variable declaration. */
- total_size = stride = type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float);
+ unpacked_size = type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float);
+
packed_size = 0;
- if (type->class == HLSL_CLASS_STRUCT || hlsl_is_numeric_type(type))
- packed_size = hlsl_type_component_count(type) * sizeof(float);
+ if (is_numeric_fx_4_type(element_type))
+ packed_size = hlsl_type_component_count(element_type) * sizeof(float);
if (elements_count)
- {
- total_size *= elements_count;
packed_size *= elements_count;
- }
+
+ stride = element_type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float);
stride = align(stride, 4 * sizeof(float));
put_u32_unaligned(buffer, elements_count);
- put_u32_unaligned(buffer, total_size);
+ put_u32_unaligned(buffer, unpacked_size);
put_u32_unaligned(buffer, stride);
put_u32_unaligned(buffer, packed_size);
- if (type->class == HLSL_CLASS_STRUCT)
+ if (element_type->class == HLSL_CLASS_STRUCT)
{
- put_u32_unaligned(buffer, type->e.record.field_count);
- for (i = 0; i < type->e.record.field_count; ++i)
+ put_u32_unaligned(buffer, element_type->e.record.field_count);
+ for (i = 0; i < element_type->e.record.field_count; ++i)
{
const struct field_offsets *field = &field_offsets[i];
@@ -700,7 +760,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
put_u32_unaligned(buffer, 0); /* Interface count */
}
}
- else if (type->class == HLSL_CLASS_TEXTURE)
+ else if (element_type->class == HLSL_CLASS_TEXTURE)
{
static const uint32_t texture_type[] =
{
@@ -716,13 +776,13 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
[HLSL_SAMPLER_DIM_CUBEARRAY] = 23,
};
- put_u32_unaligned(buffer, texture_type[type->sampler_dim]);
+ put_u32_unaligned(buffer, texture_type[element_type->sampler_dim]);
}
- else if (type->class == HLSL_CLASS_SAMPLER)
+ else if (element_type->class == HLSL_CLASS_SAMPLER)
{
put_u32_unaligned(buffer, 21);
}
- else if (type->class == HLSL_CLASS_UAV)
+ else if (element_type->class == HLSL_CLASS_UAV)
{
static const uint32_t uav_type[] =
{
@@ -735,60 +795,60 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = 40,
};
- put_u32_unaligned(buffer, uav_type[type->sampler_dim]);
+ put_u32_unaligned(buffer, uav_type[element_type->sampler_dim]);
}
- else if (type->class == HLSL_CLASS_DEPTH_STENCIL_VIEW)
+ else if (element_type->class == HLSL_CLASS_DEPTH_STENCIL_VIEW)
{
put_u32_unaligned(buffer, 20);
}
- else if (type->class == HLSL_CLASS_RENDER_TARGET_VIEW)
+ else if (element_type->class == HLSL_CLASS_RENDER_TARGET_VIEW)
{
put_u32_unaligned(buffer, 19);
}
- else if (type->class == HLSL_CLASS_PIXEL_SHADER)
+ else if (element_type->class == HLSL_CLASS_PIXEL_SHADER)
{
put_u32_unaligned(buffer, 5);
}
- else if (type->class == HLSL_CLASS_VERTEX_SHADER)
+ else if (element_type->class == HLSL_CLASS_VERTEX_SHADER)
{
put_u32_unaligned(buffer, 6);
}
- else if (type->class == HLSL_CLASS_RASTERIZER_STATE)
+ else if (element_type->class == HLSL_CLASS_RASTERIZER_STATE)
{
put_u32_unaligned(buffer, 4);
}
- else if (type->class == HLSL_CLASS_DEPTH_STENCIL_STATE)
+ else if (element_type->class == HLSL_CLASS_DEPTH_STENCIL_STATE)
{
put_u32_unaligned(buffer, 3);
}
- else if (type->class == HLSL_CLASS_BLEND_STATE)
+ else if (element_type->class == HLSL_CLASS_BLEND_STATE)
{
put_u32_unaligned(buffer, 2);
}
- else if (type->class == HLSL_CLASS_STRING)
+ else if (element_type->class == HLSL_CLASS_STRING)
{
- put_u32_unaligned(buffer, 1);
+ put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_STRING);
}
- else if (hlsl_is_numeric_type(type))
+ else if (hlsl_is_numeric_type(element_type))
{
- numeric_desc = get_fx_4_numeric_type_description(type, fx);
+ numeric_desc = get_fx_4_numeric_type_description(element_type, fx);
put_u32_unaligned(buffer, numeric_desc);
}
- else if (type->class == HLSL_CLASS_COMPUTE_SHADER)
+ else if (element_type->class == HLSL_CLASS_COMPUTE_SHADER)
{
put_u32_unaligned(buffer, 28);
}
- else if (type->class == HLSL_CLASS_HULL_SHADER)
+ else if (element_type->class == HLSL_CLASS_HULL_SHADER)
{
put_u32_unaligned(buffer, 29);
}
- else if (type->class == HLSL_CLASS_DOMAIN_SHADER)
+ else if (element_type->class == HLSL_CLASS_DOMAIN_SHADER)
{
put_u32_unaligned(buffer, 30);
}
else
{
- FIXME("Type %u is not supported.\n", type->class);
+ FIXME("Type %u is not supported.\n", element_type->class);
set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
}
@@ -963,16 +1023,16 @@ static uint32_t write_fx_2_parameter(const struct hlsl_type *type, const char *n
static void write_fx_2_technique(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
+ uint32_t name_offset, pass_count_offset, annotation_count_offset, count = 0;
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
- uint32_t name_offset, count_offset, count = 0;
struct hlsl_ir_var *pass;
name_offset = write_string(var->name, fx);
put_u32(buffer, name_offset);
- put_u32(buffer, 0); /* Annotation count. */
- count_offset = put_u32(buffer, 0); /* Pass count. */
+ annotation_count_offset = put_u32(buffer, 0);
+ pass_count_offset = put_u32(buffer, 0);
- /* FIXME: annotations */
+ write_fx_2_annotations(var, annotation_count_offset, fx);
LIST_FOR_EACH_ENTRY(pass, &var->scope->vars, struct hlsl_ir_var, scope_entry)
{
@@ -980,47 +1040,128 @@ static void write_fx_2_technique(struct hlsl_ir_var *var, struct fx_write_contex
++count;
}
- set_u32(buffer, count_offset, count);
+ set_u32(buffer, pass_count_offset, count);
}
-static uint32_t get_fx_2_type_size(const struct hlsl_type *type)
+static uint32_t write_fx_2_default_value(struct hlsl_type *value_type, struct hlsl_default_value *value,
+ struct fx_write_context *fx)
{
- uint32_t size = 0, elements_count;
- size_t i;
+ const struct hlsl_type *type = hlsl_get_multiarray_element_type(value_type);
+ uint32_t elements_count = hlsl_get_multiarray_size(value_type), i, j;
+ struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
+ struct hlsl_ctx *ctx = fx->ctx;
+ uint32_t offset = buffer->size;
+ unsigned int comp_count;
- if (type->class == HLSL_CLASS_ARRAY)
+ if (!value)
+ return 0;
+
+ comp_count = hlsl_type_component_count(type);
+
+ for (i = 0; i < elements_count; ++i)
{
- elements_count = hlsl_get_multiarray_size(type);
- type = hlsl_get_multiarray_element_type(type);
- return get_fx_2_type_size(type) * elements_count;
+ switch (type->class)
+ {
+ case HLSL_CLASS_SCALAR:
+ case HLSL_CLASS_VECTOR:
+ case HLSL_CLASS_MATRIX:
+ {
+ switch (type->e.numeric.type)
+ {
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ case HLSL_TYPE_BOOL:
+
+ for (j = 0; j < comp_count; ++j)
+ {
+ put_u32(buffer, value->number.u);
+ value++;
+ }
+ break;
+ default:
+ hlsl_fixme(ctx, &ctx->location, "Writing default values for numeric type %u is not implemented.",
+ type->e.numeric.type);
+ }
+
+ break;
+ }
+ case HLSL_CLASS_STRUCT:
+ {
+ struct hlsl_struct_field *fields = type->e.record.fields;
+
+ for (j = 0; j < type->e.record.field_count; ++j)
+ {
+ write_fx_2_default_value(fields[i].type, value, fx);
+ value += hlsl_type_component_count(fields[i].type);
+ }
+ break;
+ }
+ default:
+ hlsl_fixme(ctx, &ctx->location, "Writing default values for class %u is not implemented.", type->class);
+ }
}
- else if (type->class == HLSL_CLASS_STRUCT)
+
+ return offset;
+}
+
+static uint32_t write_fx_2_object_initializer(const struct hlsl_ir_var *var, struct fx_write_context *fx)
+{
+ const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
+ unsigned int i, elements_count = hlsl_get_multiarray_size(var->data_type);
+ struct vkd3d_bytecode_buffer *buffer = &fx->objects;
+ uint32_t offset = fx->unstructured.size, id, size;
+ struct hlsl_ctx *ctx = fx->ctx;
+ const void *data;
+
+ for (i = 0; i < elements_count; ++i)
{
- for (i = 0; i < type->e.record.field_count; ++i)
+ if (type->class == HLSL_CLASS_SAMPLER)
{
- const struct hlsl_struct_field *field = &type->e.record.fields[i];
- size += get_fx_2_type_size(field->type);
+ hlsl_fixme(ctx, &var->loc, "Writing fx_2_0 sampler objects initializers is not implemented.");
}
+ else
+ {
+ switch (type->class)
+ {
+ case HLSL_CLASS_STRING:
+ {
+ const char *string = var->default_values[i].string ? var->default_values[i].string : "";
+ size = strlen(string) + 1;
+ data = string;
+ break;
+ }
+ case HLSL_CLASS_TEXTURE:
+ size = 0;
+ break;
+ case HLSL_CLASS_PIXEL_SHADER:
+ case HLSL_CLASS_VERTEX_SHADER:
+ size = 0;
+ hlsl_fixme(ctx, &var->loc, "Writing fx_2_0 shader objects initializers is not implemented.");
+ break;
+ default:
+ vkd3d_unreachable();
+ }
+ id = fx->object_variable_count++;
- return size;
+ put_u32(&fx->unstructured, id);
+
+ put_u32(buffer, id);
+ put_u32(buffer, size);
+ if (size)
+ bytecode_put_bytes(buffer, data, size);
+ }
}
- return type->dimx * type->dimy * sizeof(float);
+ return offset;
}
static uint32_t write_fx_2_initial_value(const struct hlsl_ir_var *var, struct fx_write_context *fx)
{
- struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
- const struct hlsl_type *type = var->data_type;
- uint32_t offset, size, elements_count = 1;
-
- size = get_fx_2_type_size(type);
-
- if (type->class == HLSL_CLASS_ARRAY)
- {
- elements_count = hlsl_get_multiarray_size(type);
- type = hlsl_get_multiarray_element_type(type);
- }
+ const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
+ struct hlsl_ctx *ctx = fx->ctx;
+ uint32_t offset;
/* Note that struct fields must all be numeric;
* this was validated in check_invalid_object_fields(). */
@@ -1030,21 +1171,20 @@ static uint32_t write_fx_2_initial_value(const struct hlsl_ir_var *var, struct f
case HLSL_CLASS_VECTOR:
case HLSL_CLASS_MATRIX:
case HLSL_CLASS_STRUCT:
- /* FIXME: write actual initial value */
- if (var->default_values)
- hlsl_fixme(fx->ctx, &var->loc, "Write default values.\n");
-
- offset = put_u32(buffer, 0);
+ offset = write_fx_2_default_value(var->data_type, var->default_values, fx);
+ break;
- for (uint32_t i = 1; i < size / sizeof(uint32_t); ++i)
- put_u32(buffer, 0);
+ case HLSL_CLASS_SAMPLER:
+ case HLSL_CLASS_TEXTURE:
+ case HLSL_CLASS_STRING:
+ case HLSL_CLASS_PIXEL_SHADER:
+ case HLSL_CLASS_VERTEX_SHADER:
+ offset = write_fx_2_object_initializer(var, fx);
break;
default:
- /* Objects are given sequential ids. */
- offset = put_u32(buffer, fx->object_variable_count++);
- for (uint32_t i = 1; i < elements_count; ++i)
- put_u32(buffer, fx->object_variable_count++);
+ offset = 0;
+ hlsl_fixme(ctx, &var->loc, "Writing initializer not implemented for parameter class %#x.", type->class);
break;
}
@@ -1070,6 +1210,7 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
return is_type_supported_fx_2(ctx, type->e.array.type, loc);
case HLSL_CLASS_TEXTURE:
+ case HLSL_CLASS_SAMPLER:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
@@ -1083,9 +1224,10 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
}
break;
- case HLSL_CLASS_PIXEL_SHADER:
- case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
+ return true;
+
+ case HLSL_CLASS_PIXEL_SHADER:
case HLSL_CLASS_VERTEX_SHADER:
hlsl_fixme(ctx, loc, "Write fx 2.0 parameter class %#x.", type->class);
return false;
@@ -1104,6 +1246,7 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
return false;
case HLSL_CLASS_EFFECT_GROUP:
+ case HLSL_CLASS_ERROR:
case HLSL_CLASS_PASS:
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_CONSTANT_BUFFER:
@@ -1117,8 +1260,8 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
static void write_fx_2_parameters(struct fx_write_context *fx)
{
+ uint32_t desc_offset, value_offset, flags, annotation_count_offset;
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
- uint32_t desc_offset, value_offset, flags;
struct hlsl_ctx *ctx = fx->ctx;
struct hlsl_ir_var *var;
enum fx_2_parameter_flags
@@ -1138,23 +1281,35 @@ static void write_fx_2_parameters(struct fx_write_context *fx)
if (var->storage_modifiers & HLSL_STORAGE_SHARED)
flags |= IS_SHARED;
- put_u32(buffer, desc_offset); /* Parameter description */
- put_u32(buffer, value_offset); /* Value */
- put_u32(buffer, flags); /* Flags */
+ put_u32(buffer, desc_offset);
+ put_u32(buffer, value_offset);
+ put_u32(buffer, flags);
- put_u32(buffer, 0); /* Annotations count */
- if (has_annotations(var))
- hlsl_fixme(ctx, &ctx->location, "Writing annotations for parameters is not implemented.");
+ annotation_count_offset = put_u32(buffer, 0);
+ write_fx_2_annotations(var, annotation_count_offset, fx);
++fx->parameter_count;
}
}
+static void write_fx_2_annotation(struct hlsl_ir_var *var, struct fx_write_context *fx)
+{
+ struct vkd3d_bytecode_buffer *buffer = &fx->structured;
+ uint32_t desc_offset, value_offset;
+
+ desc_offset = write_fx_2_parameter(var->data_type, var->name, &var->semantic, fx);
+ value_offset = write_fx_2_initial_value(var, fx);
+
+ put_u32(buffer, desc_offset);
+ put_u32(buffer, value_offset);
+}
+
static const struct fx_write_context_ops fx_2_ops =
{
.write_string = write_fx_2_string,
.write_technique = write_fx_2_technique,
.write_pass = write_fx_2_pass,
+ .write_annotation = write_fx_2_annotation,
};
static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
@@ -1180,19 +1335,18 @@ static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
object_count = put_u32(structured, 0);
write_fx_2_parameters(&fx);
- set_u32(structured, parameter_count, fx.parameter_count);
- set_u32(structured, object_count, fx.object_variable_count);
-
write_techniques(ctx->globals, &fx);
- set_u32(structured, technique_count, fx.technique_count);
- set_u32(structured, shader_count, fx.shader_count);
-
- put_u32(structured, 0); /* String count */
+ put_u32(structured, fx.object_variable_count - 1);
put_u32(structured, 0); /* Resource count */
- /* TODO: strings */
+ bytecode_put_bytes(structured, fx.objects.data, fx.objects.size);
/* TODO: resources */
+ set_u32(structured, parameter_count, fx.parameter_count);
+ set_u32(structured, object_count, fx.object_variable_count);
+ set_u32(structured, technique_count, fx.technique_count);
+ set_u32(structured, shader_count, fx.shader_count);
+
size = align(fx.unstructured.size, 4);
set_u32(&buffer, offset, size);
@@ -1201,6 +1355,7 @@ static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
vkd3d_free(fx.unstructured.data);
vkd3d_free(fx.structured.data);
+ vkd3d_free(fx.objects.data);
if (!fx.technique_count)
hlsl_error(ctx, &ctx->location, VKD3D_SHADER_ERROR_HLSL_MISSING_TECHNIQUE, "No techniques found.");
@@ -1252,6 +1407,7 @@ static uint32_t write_fx_4_default_value(struct hlsl_type *value_type, struct hl
switch (type->e.numeric.type)
{
case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
case HLSL_TYPE_BOOL:
@@ -1420,7 +1576,7 @@ static uint32_t write_fx_4_state_numeric_value(struct hlsl_ir_constant *value, s
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
case HLSL_TYPE_BOOL:
- type = fx_4_numeric_base_type[data_type->e.numeric.type];
+ type = fx_4_numeric_base_types[data_type->e.numeric.type];
break;
default:
type = 0;
@@ -1438,11 +1594,14 @@ static uint32_t write_fx_4_state_numeric_value(struct hlsl_ir_constant *value, s
static void write_fx_4_state_assignment(const struct hlsl_ir_var *var, struct hlsl_state_block_entry *entry,
struct fx_write_context *fx)
{
- uint32_t value_offset = 0, assignment_type = 0, rhs_offset;
- uint32_t type_offset;
+ uint32_t value_offset = 0, assignment_type = 0, rhs_offset, type_offset, offset;
+ struct vkd3d_bytecode_buffer *unstructured = &fx->unstructured;
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
- struct hlsl_ctx *ctx = fx->ctx;
struct hlsl_ir_node *value = entry->args->node;
+ struct hlsl_ctx *ctx = fx->ctx;
+ struct hlsl_ir_var *index_var;
+ struct hlsl_ir_constant *c;
+ struct hlsl_ir_load *load;
put_u32(buffer, entry->name_id);
put_u32(buffer, entry->lhs_index);
@@ -1453,7 +1612,7 @@ static void write_fx_4_state_assignment(const struct hlsl_ir_var *var, struct hl
{
case HLSL_IR_CONSTANT:
{
- struct hlsl_ir_constant *c = hlsl_ir_constant(value);
+ c = hlsl_ir_constant(value);
value_offset = write_fx_4_state_numeric_value(c, fx);
assignment_type = 1;
@@ -1461,15 +1620,71 @@ static void write_fx_4_state_assignment(const struct hlsl_ir_var *var, struct hl
}
case HLSL_IR_LOAD:
{
- struct hlsl_ir_load *l = hlsl_ir_load(value);
+ load = hlsl_ir_load(value);
- if (l->src.path_len)
+ if (load->src.path_len)
hlsl_fixme(ctx, &var->loc, "Indexed access in RHS values is not implemented.");
- value_offset = write_fx_4_string(l->src.var->name, fx);
+ value_offset = write_fx_4_string(load->src.var->name, fx);
assignment_type = 2;
break;
}
+ case HLSL_IR_INDEX:
+ {
+ struct hlsl_ir_index *index = hlsl_ir_index(value);
+ struct hlsl_ir_node *val = index->val.node;
+ struct hlsl_ir_node *idx = index->idx.node;
+ struct hlsl_type *type;
+
+ if (val->type != HLSL_IR_LOAD)
+ {
+ hlsl_fixme(ctx, &var->loc, "Unexpected indexed RHS value type.");
+ break;
+ }
+
+ load = hlsl_ir_load(val);
+ value_offset = write_fx_4_string(load->src.var->name, fx);
+ type = load->src.var->data_type;
+
+ switch (idx->type)
+ {
+ case HLSL_IR_CONSTANT:
+ {
+ c = hlsl_ir_constant(idx);
+ value_offset = put_u32(unstructured, value_offset);
+ put_u32(unstructured, c->value.u[0].u);
+ assignment_type = 3;
+
+ if (c->value.u[0].u >= type->e.array.elements_count)
+ hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OFFSET_OUT_OF_BOUNDS,
+ "Array index %u exceeds array size %u.", c->value.u[0].u, type->e.array.elements_count);
+ break;
+ }
+
+ case HLSL_IR_LOAD:
+ {
+ load = hlsl_ir_load(idx);
+ index_var = load->src.var;
+
+ /* Special case for uint index variables, for anything more complex use an expression. */
+ if (hlsl_types_are_equal(index_var->data_type, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT))
+ && !load->src.path_len)
+ {
+ offset = write_fx_4_string(index_var->name, fx);
+
+ value_offset = put_u32(unstructured, value_offset);
+ put_u32(unstructured, offset);
+ assignment_type = 4;
+ break;
+ }
+ }
+ /* fall through */
+
+ default:
+ hlsl_fixme(ctx, &var->loc, "Complex array index expressions in RHS values are not implemented.");
+ }
+ break;
+ }
default:
hlsl_fixme(ctx, &var->loc, "Unsupported assignment type for state %s.", entry->name);
}
@@ -2118,7 +2333,7 @@ static unsigned int decompose_fx_4_state_function_call(struct hlsl_ir_var *var,
const struct function_component *comp = &components[i];
unsigned int arg_index = (i + 1) % entry->args_count;
block->entries[entry_index + i] = clone_stateblock_entry(ctx, entry, comp->name,
- comp->lhs_has_index, comp->lhs_index, arg_index);
+ comp->lhs_has_index, comp->lhs_index, true, arg_index);
}
hlsl_free_state_block_entry(entry);
@@ -2126,7 +2341,7 @@ static unsigned int decompose_fx_4_state_function_call(struct hlsl_ir_var *var,
}
/* For some states assignment sets all of the elements. This behaviour is limited to certain states of BlendState
- object, and only when fx_5_0 profile is used. */
+ object, and only when fx_4_1 or fx_5_0 profile is used. */
static unsigned int decompose_fx_4_state_block_expand_array(struct hlsl_ir_var *var, struct hlsl_state_block *block,
unsigned int entry_index, struct fx_write_context *fx)
{
@@ -2140,7 +2355,7 @@ static unsigned int decompose_fx_4_state_block_expand_array(struct hlsl_ir_var *
if (type->class != HLSL_CLASS_BLEND_STATE)
return 1;
- if (ctx->profile->major_version != 5)
+ if (hlsl_version_lt(ctx, 4, 1))
return 1;
if (entry->lhs_has_index)
return 1;
@@ -2164,7 +2379,7 @@ static unsigned int decompose_fx_4_state_block_expand_array(struct hlsl_ir_var *
for (i = 1; i < array_size; ++i)
{
block->entries[entry_index + i] = clone_stateblock_entry(ctx, entry,
- entry->name, true, i, 0);
+ entry->name, true, i, true, 0);
}
return array_size;
@@ -2401,6 +2616,9 @@ static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx
size = 0;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
+ if (!is_numeric_fx_4_type(var->data_type))
+ continue;
+
if (var->buffer != b)
continue;
@@ -2629,3 +2847,506 @@ int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
vkd3d_unreachable();
}
}
+
+struct fx_parser
+{
+ const uint8_t *ptr, *start, *end;
+ struct vkd3d_shader_message_context *message_context;
+ struct vkd3d_string_buffer buffer;
+ unsigned int indent;
+ struct
+ {
+ const uint8_t *ptr;
+ const uint8_t *end;
+ uint32_t size;
+ } unstructured;
+ uint32_t buffer_count;
+ uint32_t object_count;
+ bool failed;
+};
+
+static uint32_t fx_parser_read_u32(struct fx_parser *parser)
+{
+ uint32_t ret;
+
+ if ((parser->end - parser->ptr) < sizeof(uint32_t))
+ {
+ parser->failed = true;
+ return 0;
+ }
+
+ ret = *(uint32_t *)parser->ptr;
+ parser->ptr += sizeof(uint32_t);
+
+ return ret;
+}
+
+static void fx_parser_read_u32s(struct fx_parser *parser, void *dst, size_t size)
+{
+ uint32_t *ptr = dst;
+ size_t i;
+
+ for (i = 0; i < size / sizeof(uint32_t); ++i)
+ ptr[i] = fx_parser_read_u32(parser);
+}
+
+static void fx_parser_skip(struct fx_parser *parser, size_t size)
+{
+ if ((parser->end - parser->ptr) < size)
+ {
+ parser->ptr = parser->end;
+ parser->failed = true;
+ return;
+ }
+ parser->ptr += size;
+}
+
+static void VKD3D_PRINTF_FUNC(3, 4) fx_parser_error(struct fx_parser *parser, enum vkd3d_shader_error error,
+ const char *format, ...)
+{
+ va_list args;
+
+ va_start(args, format);
+ vkd3d_shader_verror(parser->message_context, NULL, error, format, args);
+ va_end(args);
+
+ parser->failed = true;
+}
+
+static int fx_2_parse(struct fx_parser *parser)
+{
+ fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED, "Parsing fx_2_0 binaries is not implemented.\n");
+
+ return -1;
+}
+
+static void fx_parser_read_unstructured(struct fx_parser *parser, void *dst, uint32_t offset, size_t size)
+{
+ const uint8_t *ptr = parser->unstructured.ptr;
+
+ memset(dst, 0, size);
+ if (offset >= parser->unstructured.size
+ || size > parser->unstructured.size - offset)
+ {
+ parser->failed = true;
+ return;
+ }
+
+ ptr += offset;
+ memcpy(dst, ptr, size);
+}
+
+static const char *fx_4_get_string(struct fx_parser *parser, uint32_t offset)
+{
+ const uint8_t *ptr = parser->unstructured.ptr;
+ const uint8_t *end = parser->unstructured.end;
+
+ if (offset >= parser->unstructured.size)
+ {
+ parser->failed = true;
+ return "<invalid>";
+ }
+
+ ptr += offset;
+
+ while (ptr < end && *ptr)
+ ++ptr;
+
+ if (*ptr)
+ {
+ parser->failed = true;
+ return "<invalid>";
+ }
+
+ return (const char *)(parser->unstructured.ptr + offset);
+}
+
+static void parse_fx_start_indent(struct fx_parser *parser)
+{
+ ++parser->indent;
+}
+
+static void parse_fx_end_indent(struct fx_parser *parser)
+{
+ --parser->indent;
+}
+
+static void parse_fx_print_indent(struct fx_parser *parser)
+{
+ vkd3d_string_buffer_printf(&parser->buffer, "%*s", 4 * parser->indent, "");
+}
+
+static void parse_fx_4_numeric_value(struct fx_parser *parser, uint32_t offset,
+ const struct fx_4_binary_type *type)
+{
+ unsigned int base_type, comp_count;
+ size_t i;
+
+ base_type = (type->typeinfo >> FX_4_NUMERIC_BASE_TYPE_SHIFT) & 0xf;
+
+ comp_count = type->packed_size / sizeof(uint32_t);
+ for (i = 0; i < comp_count; ++i)
+ {
+ union hlsl_constant_value_component value;
+
+ fx_parser_read_unstructured(parser, &value, offset, sizeof(uint32_t));
+
+ if (base_type == FX_4_NUMERIC_TYPE_FLOAT)
+ vkd3d_string_buffer_printf(&parser->buffer, "%f", value.f);
+ else if (base_type == FX_4_NUMERIC_TYPE_INT)
+ vkd3d_string_buffer_printf(&parser->buffer, "%d", value.i);
+ else if (base_type == FX_4_NUMERIC_TYPE_UINT)
+ vkd3d_string_buffer_printf(&parser->buffer, "%u", value.u);
+ else if (base_type == FX_4_NUMERIC_TYPE_BOOL)
+ vkd3d_string_buffer_printf(&parser->buffer, "%s", value.u ? "true" : "false" );
+ else
+ vkd3d_string_buffer_printf(&parser->buffer, "%#x", value.u);
+
+ if (i < comp_count - 1)
+ vkd3d_string_buffer_printf(&parser->buffer, ", ");
+
+ offset += sizeof(uint32_t);
+ }
+}
+
+static void fx_4_parse_string_initializer(struct fx_parser *parser, uint32_t offset)
+{
+ const char *str = fx_4_get_string(parser, offset);
+ vkd3d_string_buffer_printf(&parser->buffer, "\"%s\"", str);
+}
+
+static void fx_parse_fx_4_annotations(struct fx_parser *parser)
+{
+ struct fx_4_annotation
+ {
+ uint32_t name;
+ uint32_t type;
+ } var;
+ struct fx_4_binary_type type;
+ const char *name, *type_name;
+ uint32_t count, i, value;
+
+ count = fx_parser_read_u32(parser);
+
+ if (!count)
+ return;
+
+ vkd3d_string_buffer_printf(&parser->buffer, "\n");
+ parse_fx_print_indent(parser);
+ vkd3d_string_buffer_printf(&parser->buffer, "<\n");
+ parse_fx_start_indent(parser);
+
+ for (i = 0; i < count; ++i)
+ {
+ fx_parser_read_u32s(parser, &var, sizeof(var));
+ fx_parser_read_unstructured(parser, &type, var.type, sizeof(type));
+
+ name = fx_4_get_string(parser, var.name);
+ type_name = fx_4_get_string(parser, type.name);
+
+ parse_fx_print_indent(parser);
+ vkd3d_string_buffer_printf(&parser->buffer, "%s %s", type_name, name);
+ if (type.element_count)
+ vkd3d_string_buffer_printf(&parser->buffer, "[%u]", type.element_count);
+ vkd3d_string_buffer_printf(&parser->buffer, " = ");
+ if (type.element_count)
+ vkd3d_string_buffer_printf(&parser->buffer, "{ ");
+
+ if (type.class == FX_4_TYPE_CLASS_NUMERIC)
+ {
+ value = fx_parser_read_u32(parser);
+ parse_fx_4_numeric_value(parser, value, &type);
+ }
+ else if (type.class == FX_4_TYPE_CLASS_OBJECT && type.typeinfo == FX_4_OBJECT_TYPE_STRING)
+ {
+ uint32_t element_count = max(type.element_count, 1);
+
+ for (uint32_t j = 0; j < element_count; ++j)
+ {
+ value = fx_parser_read_u32(parser);
+ fx_4_parse_string_initializer(parser, value);
+ if (j < element_count - 1)
+ vkd3d_string_buffer_printf(&parser->buffer, ", ");
+ }
+ }
+ else
+ {
+ fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_INVALID_DATA,
+ "Only numeric and string types are supported in annotations.\n");
+ }
+
+ if (type.element_count)
+ vkd3d_string_buffer_printf(&parser->buffer, " }");
+ vkd3d_string_buffer_printf(&parser->buffer, ";\n");
+ }
+ parse_fx_end_indent(parser);
+
+ parse_fx_print_indent(parser);
+ vkd3d_string_buffer_printf(&parser->buffer, ">");
+}
+
+
+static void fx_parse_fx_4_numeric_variables(struct fx_parser *parser, uint32_t count)
+{
+ struct fx_4_numeric_variable
+ {
+ uint32_t name;
+ uint32_t type;
+ uint32_t semantic;
+ uint32_t offset;
+ uint32_t value;
+ uint32_t flags;
+ } var;
+ const char *name, *semantic, *type_name;
+ struct fx_4_binary_type type;
+ uint32_t i;
+
+ for (i = 0; i < count; ++i)
+ {
+ fx_parser_read_u32s(parser, &var, sizeof(var));
+ fx_parser_read_unstructured(parser, &type, var.type, sizeof(type));
+
+ name = fx_4_get_string(parser, var.name);
+ type_name = fx_4_get_string(parser, type.name);
+
+ vkd3d_string_buffer_printf(&parser->buffer, " %s %s", type_name, name);
+ if (type.element_count)
+ vkd3d_string_buffer_printf(&parser->buffer, "[%u]", type.element_count);
+
+ if (var.semantic)
+ {
+ semantic = fx_4_get_string(parser, var.semantic);
+ vkd3d_string_buffer_printf(&parser->buffer, " : %s", semantic);
+ }
+ fx_parse_fx_4_annotations(parser);
+
+ if (var.value)
+ {
+ vkd3d_string_buffer_printf(&parser->buffer, " = { ");
+ parse_fx_4_numeric_value(parser, var.value, &type);
+ vkd3d_string_buffer_printf(&parser->buffer, " }");
+ }
+ vkd3d_string_buffer_printf(&parser->buffer, "; // Offset: %u, size %u.\n", var.offset, type.unpacked_size);
+ }
+}
+
+static void fx_parse_buffers(struct fx_parser *parser)
+{
+ struct fx_buffer
+ {
+ uint32_t name;
+ uint32_t size;
+ uint32_t flags;
+ uint32_t count;
+ uint32_t bind_point;
+ } buffer;
+ const char *name;
+ uint32_t i;
+
+ if (parser->failed)
+ return;
+
+ for (i = 0; i < parser->buffer_count; ++i)
+ {
+ fx_parser_read_u32s(parser, &buffer, sizeof(buffer));
+
+ name = fx_4_get_string(parser, buffer.name);
+
+ vkd3d_string_buffer_printf(&parser->buffer, "cbuffer %s", name);
+ fx_parse_fx_4_annotations(parser);
+
+ vkd3d_string_buffer_printf(&parser->buffer, "\n{\n");
+ parse_fx_start_indent(parser);
+ fx_parse_fx_4_numeric_variables(parser, buffer.count);
+ parse_fx_end_indent(parser);
+ vkd3d_string_buffer_printf(&parser->buffer, "}\n\n");
+ }
+}
+
+static void fx_4_parse_objects(struct fx_parser *parser)
+{
+ struct fx_4_object_variable
+ {
+ uint32_t name;
+ uint32_t type;
+ uint32_t semantic;
+ uint32_t bind_point;
+ } var;
+ uint32_t i, j, value, element_count;
+ struct fx_4_binary_type type;
+ const char *name, *type_name;
+
+ if (parser->failed)
+ return;
+
+ for (i = 0; i < parser->object_count; ++i)
+ {
+ fx_parser_read_u32s(parser, &var, sizeof(var));
+ fx_parser_read_unstructured(parser, &type, var.type, sizeof(type));
+
+ name = fx_4_get_string(parser, var.name);
+ type_name = fx_4_get_string(parser, type.name);
+ vkd3d_string_buffer_printf(&parser->buffer, "%s %s", type_name, name);
+ if (type.element_count)
+ vkd3d_string_buffer_printf(&parser->buffer, "[%u]", type.element_count);
+ vkd3d_string_buffer_printf(&parser->buffer, " = {\n");
+
+ element_count = max(type.element_count, 1);
+ for (j = 0; j < element_count; ++j)
+ {
+ switch (type.typeinfo)
+ {
+ case FX_4_OBJECT_TYPE_STRING:
+ vkd3d_string_buffer_printf(&parser->buffer, " ");
+ value = fx_parser_read_u32(parser);
+ fx_4_parse_string_initializer(parser, value);
+ break;
+ default:
+ fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED,
+ "Parsing object type %u is not implemented.\n", type.typeinfo);
+ return;
+ }
+ vkd3d_string_buffer_printf(&parser->buffer, ",\n");
+ }
+ vkd3d_string_buffer_printf(&parser->buffer, "};\n");
+ }
+}
+
+static int fx_4_parse(struct fx_parser *parser)
+{
+ struct fx_4_header
+ {
+ uint32_t version;
+ uint32_t buffer_count;
+ uint32_t numeric_variable_count;
+ uint32_t object_count;
+ uint32_t shared_buffer_count;
+ uint32_t shared_numeric_variable_count;
+ uint32_t shared_object_count;
+ uint32_t technique_count;
+ uint32_t unstructured_size;
+ uint32_t string_count;
+ uint32_t texture_count;
+ uint32_t depth_stencil_state_count;
+ uint32_t blend_state_count;
+ uint32_t rasterizer_state_count;
+ uint32_t sampler_state_count;
+ uint32_t rtv_count;
+ uint32_t dsv_count;
+ uint32_t shader_count;
+ uint32_t inline_shader_count;
+ } header;
+
+ fx_parser_read_u32s(parser, &header, sizeof(header));
+ parser->buffer_count = header.buffer_count;
+ parser->object_count = header.object_count;
+
+ if (parser->end - parser->ptr < header.unstructured_size)
+ {
+ parser->failed = true;
+ return -1;
+ }
+
+ parser->unstructured.ptr = parser->ptr;
+ parser->unstructured.end = parser->ptr + header.unstructured_size;
+ parser->unstructured.size = header.unstructured_size;
+ fx_parser_skip(parser, header.unstructured_size);
+
+ fx_parse_buffers(parser);
+ fx_4_parse_objects(parser);
+
+ return parser->failed ? - 1 : 0;
+}
+
+static int fx_5_parse(struct fx_parser *parser)
+{
+ struct fx_5_header
+ {
+ uint32_t version;
+ uint32_t buffer_count;
+ uint32_t numeric_variable_count;
+ uint32_t object_count;
+ uint32_t shared_buffer_count;
+ uint32_t shared_numeric_variable_count;
+ uint32_t shared_object_count;
+ uint32_t technique_count;
+ uint32_t unstructured_size;
+ uint32_t string_count;
+ uint32_t texture_count;
+ uint32_t depth_stencil_state_count;
+ uint32_t blend_state_count;
+ uint32_t rasterizer_state_count;
+ uint32_t sampler_state_count;
+ uint32_t rtv_count;
+ uint32_t dsv_count;
+ uint32_t shader_count;
+ uint32_t inline_shader_count;
+ uint32_t group_count;
+ uint32_t uav_count;
+ uint32_t interface_variable_count;
+ uint32_t interface_variable_element_count;
+ uint32_t class_instance_element_count;
+ } header;
+
+ fx_parser_read_u32s(parser, &header, sizeof(header));
+ parser->buffer_count = header.buffer_count;
+ parser->object_count = header.object_count;
+
+ if (parser->end - parser->ptr < header.unstructured_size)
+ {
+ parser->failed = true;
+ return -1;
+ }
+
+ parser->unstructured.ptr = parser->ptr;
+ parser->unstructured.end = parser->ptr + header.unstructured_size;
+ parser->unstructured.size = header.unstructured_size;
+ fx_parser_skip(parser, header.unstructured_size);
+
+ fx_parse_buffers(parser);
+ fx_4_parse_objects(parser);
+
+ return parser->failed ? - 1 : 0;
+}
+
+int fx_parse(const struct vkd3d_shader_compile_info *compile_info,
+ struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
+{
+ struct fx_parser parser =
+ {
+ .start = compile_info->source.code,
+ .ptr = compile_info->source.code,
+ .end = (uint8_t *)compile_info->source.code + compile_info->source.size,
+ .message_context = message_context,
+ };
+ uint32_t version;
+ int ret;
+
+ vkd3d_string_buffer_init(&parser.buffer);
+
+ if (parser.end - parser.start < sizeof(version))
+ return -1;
+ version = *(uint32_t *)parser.ptr;
+
+ switch (version)
+ {
+ case 0xfeff0901:
+ ret = fx_2_parse(&parser);
+ break;
+ case 0xfeff1001:
+ case 0xfeff1011:
+ ret = fx_4_parse(&parser);
+ break;
+ case 0xfeff2001:
+ ret = fx_5_parse(&parser);
+ break;
+ default:
+ fx_parser_error(&parser, VKD3D_SHADER_ERROR_FX_INVALID_VERSION,
+ "Invalid effect binary version value 0x%08x.", version);
+ ret = -1;
+ }
+
+ vkd3d_shader_code_from_string_buffer(out, &parser.buffer);
+
+ return ret;
+}
diff --git a/libs/vkd3d/libs/vkd3d-shader/glsl.c b/libs/vkd3d/libs/vkd3d-shader/glsl.c
index d1f02ab568b..46515818d07 100644
--- a/libs/vkd3d/libs/vkd3d-shader/glsl.c
+++ b/libs/vkd3d/libs/vkd3d-shader/glsl.c
@@ -18,6 +18,13 @@
#include "vkd3d_shader_private.h"
+struct glsl_resource_type_info
+{
+ size_t coord_size;
+ bool shadow;
+ const char *type_suffix;
+};
+
struct glsl_src
{
struct vkd3d_string_buffer *str;
@@ -38,9 +45,26 @@ struct vkd3d_glsl_generator
struct vkd3d_shader_location location;
struct vkd3d_shader_message_context *message_context;
unsigned int indent;
+ const char *prefix;
bool failed;
+
+ struct shader_limits
+ {
+ unsigned int input_count;
+ unsigned int output_count;
+ } limits;
+ bool interstage_input;
+ bool interstage_output;
+
+ const struct vkd3d_shader_interface_info *interface_info;
+ const struct vkd3d_shader_descriptor_offset_info *offset_info;
+ const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info;
+ const struct vkd3d_shader_scan_combined_resource_sampler_info *combined_sampler_info;
};
+static void shader_glsl_print_subscript(struct vkd3d_string_buffer *buffer, struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_src_param *rel_addr, unsigned int offset);
+
static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error(
struct vkd3d_glsl_generator *generator,
enum vkd3d_shader_error error, const char *fmt, ...)
@@ -53,11 +77,110 @@ static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error(
generator->failed = true;
}
+static const char *shader_glsl_get_prefix(enum vkd3d_shader_type type)
+{
+ switch (type)
+ {
+ case VKD3D_SHADER_TYPE_VERTEX:
+ return "vs";
+ case VKD3D_SHADER_TYPE_HULL:
+ return "hs";
+ case VKD3D_SHADER_TYPE_DOMAIN:
+ return "ds";
+ case VKD3D_SHADER_TYPE_GEOMETRY:
+ return "gs";
+ case VKD3D_SHADER_TYPE_PIXEL:
+ return "ps";
+ case VKD3D_SHADER_TYPE_COMPUTE:
+ return "cs";
+ default:
+ return NULL;
+ }
+}
+
+static const struct glsl_resource_type_info *shader_glsl_get_resource_type_info(enum vkd3d_shader_resource_type t)
+{
+ static const struct glsl_resource_type_info info[] =
+ {
+ {0, 0, "None"}, /* VKD3D_SHADER_RESOURCE_NONE */
+ {1, 0, "Buffer"}, /* VKD3D_SHADER_RESOURCE_BUFFER */
+ {1, 1, "1D"}, /* VKD3D_SHADER_RESOURCE_TEXTURE_1D */
+ {2, 1, "2D"}, /* VKD3D_SHADER_RESOURCE_TEXTURE_2D */
+ {2, 0, "2DMS"}, /* VKD3D_SHADER_RESOURCE_TEXTURE_2DMS */
+ {3, 0, "3D"}, /* VKD3D_SHADER_RESOURCE_TEXTURE_3D */
+ {3, 1, "Cube"}, /* VKD3D_SHADER_RESOURCE_TEXTURE_CUBE */
+ {2, 1, "1DArray"}, /* VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY */
+ {3, 1, "2DArray"}, /* VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY */
+ {3, 0, "2DMSArray"}, /* VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY */
+ {4, 1, "CubeArray"}, /* VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY */
+ };
+
+ if (!t || t >= ARRAY_SIZE(info))
+ return NULL;
+
+ return &info[t];
+}
+
+static const struct vkd3d_shader_descriptor_info1 *shader_glsl_get_descriptor(struct vkd3d_glsl_generator *gen,
+ enum vkd3d_shader_descriptor_type type, unsigned int idx, unsigned int space)
+{
+ const struct vkd3d_shader_scan_descriptor_info1 *info = gen->descriptor_info;
+
+ for (unsigned int i = 0; i < info->descriptor_count; ++i)
+ {
+ const struct vkd3d_shader_descriptor_info1 *d = &info->descriptors[i];
+
+ if (d->type == type && d->register_space == space && d->register_index == idx)
+ return d;
+ }
+
+ return NULL;
+}
+
+static const struct vkd3d_shader_descriptor_info1 *shader_glsl_get_descriptor_by_id(
+ struct vkd3d_glsl_generator *gen, enum vkd3d_shader_descriptor_type type, unsigned int id)
+{
+ const struct vkd3d_shader_scan_descriptor_info1 *info = gen->descriptor_info;
+
+ for (unsigned int i = 0; i < info->descriptor_count; ++i)
+ {
+ const struct vkd3d_shader_descriptor_info1 *d = &info->descriptors[i];
+
+ if (d->type == type && d->register_id == id)
+ return d;
+ }
+
+ return NULL;
+}
+
static void shader_glsl_print_indent(struct vkd3d_string_buffer *buffer, unsigned int indent)
{
vkd3d_string_buffer_printf(buffer, "%*s", 4 * indent, "");
}
+static void shader_glsl_print_combined_sampler_name(struct vkd3d_string_buffer *buffer,
+ struct vkd3d_glsl_generator *gen, unsigned int resource_index,
+ unsigned int resource_space, unsigned int sampler_index, unsigned int sampler_space)
+{
+ vkd3d_string_buffer_printf(buffer, "%s_t_%u", gen->prefix, resource_index);
+ if (resource_space)
+ vkd3d_string_buffer_printf(buffer, "_%u", resource_space);
+ if (sampler_index != VKD3D_SHADER_DUMMY_SAMPLER_INDEX)
+ {
+ vkd3d_string_buffer_printf(buffer, "_s_%u", sampler_index);
+ if (sampler_space)
+ vkd3d_string_buffer_printf(buffer, "_%u", sampler_space);
+ }
+}
+
+static void shader_glsl_print_image_name(struct vkd3d_string_buffer *buffer,
+ struct vkd3d_glsl_generator *gen, unsigned int idx, unsigned int space)
+{
+ vkd3d_string_buffer_printf(buffer, "%s_image_%u", gen->prefix, idx);
+ if (space)
+ vkd3d_string_buffer_printf(buffer, "_%u", space);
+}
+
static void shader_glsl_print_register_name(struct vkd3d_string_buffer *buffer,
struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_register *reg)
{
@@ -67,6 +190,95 @@ static void shader_glsl_print_register_name(struct vkd3d_string_buffer *buffer,
vkd3d_string_buffer_printf(buffer, "r[%u]", reg->idx[0].offset);
break;
+ case VKD3DSPR_INPUT:
+ if (reg->idx_count != 1)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled input register index count %u.", reg->idx_count);
+ vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
+ break;
+ }
+ if (reg->idx[0].rel_addr)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled input register indirect addressing.");
+ vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
+ break;
+ }
+ vkd3d_string_buffer_printf(buffer, "%s_in[%u]", gen->prefix, reg->idx[0].offset);
+ break;
+
+ case VKD3DSPR_OUTPUT:
+ if (reg->idx_count != 1)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled output register index count %u.", reg->idx_count);
+ vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
+ break;
+ }
+ if (reg->idx[0].rel_addr)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled output register indirect addressing.");
+ vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
+ break;
+ }
+ vkd3d_string_buffer_printf(buffer, "%s_out[%u]", gen->prefix, reg->idx[0].offset);
+ break;
+
+ case VKD3DSPR_DEPTHOUT:
+ if (gen->program->shader_version.type != VKD3D_SHADER_TYPE_PIXEL)
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled depth output in shader type #%x.",
+ gen->program->shader_version.type);
+ vkd3d_string_buffer_printf(buffer, "gl_FragDepth");
+ break;
+
+ case VKD3DSPR_IMMCONST:
+ switch (reg->dimension)
+ {
+ case VSIR_DIMENSION_SCALAR:
+ vkd3d_string_buffer_printf(buffer, "%#xu", reg->u.immconst_u32[0]);
+ break;
+
+ case VSIR_DIMENSION_VEC4:
+ vkd3d_string_buffer_printf(buffer, "uvec4(%#xu, %#xu, %#xu, %#xu)",
+ reg->u.immconst_u32[0], reg->u.immconst_u32[1],
+ reg->u.immconst_u32[2], reg->u.immconst_u32[3]);
+ break;
+
+ default:
+ vkd3d_string_buffer_printf(buffer, "<unhandled_dimension %#x>", reg->dimension);
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled dimension %#x.", reg->dimension);
+ break;
+ }
+ break;
+
+ case VKD3DSPR_CONSTBUFFER:
+ if (reg->idx_count != 3)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled constant buffer register index count %u.", reg->idx_count);
+ vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
+ break;
+ }
+ if (reg->idx[0].rel_addr || reg->idx[2].rel_addr)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled constant buffer register indirect addressing.");
+ vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
+ break;
+ }
+ vkd3d_string_buffer_printf(buffer, "%s_cb_%u[%u]",
+ gen->prefix, reg->idx[0].offset, reg->idx[2].offset);
+ break;
+
+ case VKD3DSPR_IDXTEMP:
+ vkd3d_string_buffer_printf(buffer, "x%u", reg->idx[0].offset);
+ shader_glsl_print_subscript(buffer, gen, reg->idx[1].rel_addr, reg->idx[1].offset);
+ break;
+
default:
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled register type %#x.", reg->type);
@@ -106,23 +318,118 @@ static void glsl_src_cleanup(struct glsl_src *src, struct vkd3d_string_buffer_ca
vkd3d_string_buffer_release(cache, src->str);
}
-static void glsl_src_init(struct glsl_src *glsl_src, struct vkd3d_glsl_generator *gen,
- const struct vkd3d_shader_src_param *vsir_src, uint32_t mask)
+static void shader_glsl_print_bitcast(struct vkd3d_string_buffer *dst, struct vkd3d_glsl_generator *gen,
+ const char *src, enum vkd3d_data_type dst_data_type, enum vkd3d_data_type src_data_type, unsigned int size)
+{
+ if (dst_data_type == VKD3D_DATA_UNORM || dst_data_type == VKD3D_DATA_SNORM)
+ dst_data_type = VKD3D_DATA_FLOAT;
+ if (src_data_type == VKD3D_DATA_UNORM || src_data_type == VKD3D_DATA_SNORM)
+ src_data_type = VKD3D_DATA_FLOAT;
+
+ if (dst_data_type == src_data_type)
+ {
+ vkd3d_string_buffer_printf(dst, "%s", src);
+ return;
+ }
+
+ if (src_data_type == VKD3D_DATA_FLOAT)
+ {
+ switch (dst_data_type)
+ {
+ case VKD3D_DATA_INT:
+ vkd3d_string_buffer_printf(dst, "floatBitsToInt(%s)", src);
+ return;
+ case VKD3D_DATA_UINT:
+ vkd3d_string_buffer_printf(dst, "floatBitsToUint(%s)", src);
+ return;
+ default:
+ break;
+ }
+ }
+
+ if (src_data_type == VKD3D_DATA_UINT)
+ {
+ switch (dst_data_type)
+ {
+ case VKD3D_DATA_FLOAT:
+ vkd3d_string_buffer_printf(dst, "uintBitsToFloat(%s)", src);
+ return;
+ case VKD3D_DATA_INT:
+ if (size == 1)
+ vkd3d_string_buffer_printf(dst, "int(%s)", src);
+ else
+ vkd3d_string_buffer_printf(dst, "ivec%u(%s)", size, src);
+ return;
+ default:
+ break;
+ }
+ }
+
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled bitcast from %#x to %#x.",
+ src_data_type, dst_data_type);
+ vkd3d_string_buffer_printf(dst, "%s", src);
+}
+
+static void shader_glsl_print_src(struct vkd3d_string_buffer *buffer, struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_src_param *vsir_src, uint32_t mask, enum vkd3d_data_type data_type)
{
const struct vkd3d_shader_register *reg = &vsir_src->reg;
+ struct vkd3d_string_buffer *register_name, *str;
+ enum vkd3d_data_type src_data_type;
+ unsigned int size;
- glsl_src->str = vkd3d_string_buffer_get(&gen->string_buffers);
+ register_name = vkd3d_string_buffer_get(&gen->string_buffers);
if (reg->non_uniform)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled 'non-uniform' modifier.");
- if (vsir_src->modifiers)
- vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
- "Internal compiler error: Unhandled source modifier(s) %#x.", vsir_src->modifiers);
- shader_glsl_print_register_name(glsl_src->str, gen, reg);
+ if (reg->type == VKD3DSPR_IMMCONST)
+ src_data_type = VKD3D_DATA_UINT;
+ else
+ src_data_type = VKD3D_DATA_FLOAT;
+
+ shader_glsl_print_register_name(register_name, gen, reg);
+
+ if (!vsir_src->modifiers)
+ str = buffer;
+ else
+ str = vkd3d_string_buffer_get(&gen->string_buffers);
+
+ size = reg->dimension == VSIR_DIMENSION_VEC4 ? 4 : 1;
+ shader_glsl_print_bitcast(str, gen, register_name->buffer, data_type, src_data_type, size);
if (reg->dimension == VSIR_DIMENSION_VEC4)
- shader_glsl_print_swizzle(glsl_src->str, vsir_src->swizzle, mask);
+ shader_glsl_print_swizzle(str, vsir_src->swizzle, mask);
+
+ switch (vsir_src->modifiers)
+ {
+ case VKD3DSPSM_NONE:
+ break;
+ case VKD3DSPSM_NEG:
+ vkd3d_string_buffer_printf(buffer, "-%s", str->buffer);
+ break;
+ case VKD3DSPSM_ABS:
+ vkd3d_string_buffer_printf(buffer, "abs(%s)", str->buffer);
+ break;
+ default:
+ vkd3d_string_buffer_printf(buffer, "<unhandled modifier %#x>(%s)",
+ vsir_src->modifiers, str->buffer);
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled source modifier(s) %#x.", vsir_src->modifiers);
+ break;
+ }
+
+ if (str != buffer)
+ vkd3d_string_buffer_release(&gen->string_buffers, str);
+ vkd3d_string_buffer_release(&gen->string_buffers, register_name);
+}
+
+static void glsl_src_init(struct glsl_src *glsl_src, struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_src_param *vsir_src, uint32_t mask)
+{
+ glsl_src->str = vkd3d_string_buffer_get(&gen->string_buffers);
+ shader_glsl_print_src(glsl_src->str, gen, vsir_src, mask, vsir_src->reg.data_type);
}
static void glsl_dst_cleanup(struct glsl_dst *dst, struct vkd3d_string_buffer_cache *cache)
@@ -153,26 +460,89 @@ static uint32_t glsl_dst_init(struct glsl_dst *glsl_dst, struct vkd3d_glsl_gener
return write_mask;
}
-static void VKD3D_PRINTF_FUNC(3, 4) shader_glsl_print_assignment(
- struct vkd3d_glsl_generator *gen, struct glsl_dst *dst, const char *format, ...)
+static void shader_glsl_print_subscript(struct vkd3d_string_buffer *buffer, struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_src_param *rel_addr, unsigned int offset)
{
- va_list args;
+ struct glsl_src r;
+
+ if (!rel_addr)
+ {
+ vkd3d_string_buffer_printf(buffer, "[%u]", offset);
+ return;
+ }
+
+ glsl_src_init(&r, gen, rel_addr, VKD3DSP_WRITEMASK_0);
+ vkd3d_string_buffer_printf(buffer, "[%s", r.str->buffer);
+ if (offset)
+ vkd3d_string_buffer_printf(buffer, " + %u", offset);
+ else
+ vkd3d_string_buffer_printf(buffer, "]");
+ glsl_src_cleanup(&r, &gen->string_buffers);
+}
+
+static void VKD3D_PRINTF_FUNC(4, 0) shader_glsl_vprint_assignment(struct vkd3d_glsl_generator *gen,
+ struct glsl_dst *dst, enum vkd3d_data_type data_type, const char *format, va_list args)
+{
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ uint32_t modifiers = dst->vsir->modifiers;
+ bool close = true;
if (dst->vsir->shift)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled destination shift %#x.", dst->vsir->shift);
- if (dst->vsir->modifiers)
+ if (modifiers & ~VKD3DSPDM_SATURATE)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
- "Internal compiler error: Unhandled destination modifier(s) %#x.", dst->vsir->modifiers);
+ "Internal compiler error: Unhandled destination modifier(s) %#x.", modifiers);
- shader_glsl_print_indent(gen->buffer, gen->indent);
- vkd3d_string_buffer_printf(gen->buffer, "%s%s = ", dst->register_name->buffer, dst->mask->buffer);
+ shader_glsl_print_indent(buffer, gen->indent);
+ vkd3d_string_buffer_printf(buffer, "%s%s = ", dst->register_name->buffer, dst->mask->buffer);
+ if (modifiers & VKD3DSPDM_SATURATE)
+ vkd3d_string_buffer_printf(buffer, "clamp(");
+
+ switch (data_type)
+ {
+ default:
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled destination register data type %#x.", data_type);
+ /* fall through */
+ case VKD3D_DATA_FLOAT:
+ close = false;
+ break;
+ case VKD3D_DATA_INT:
+ vkd3d_string_buffer_printf(buffer, "intBitsToFloat(");
+ break;
+ case VKD3D_DATA_UINT:
+ vkd3d_string_buffer_printf(buffer, "uintBitsToFloat(");
+ break;
+ }
+
+ vkd3d_string_buffer_vprintf(buffer, format, args);
+
+ if (close)
+ vkd3d_string_buffer_printf(buffer, ")");
+ if (modifiers & VKD3DSPDM_SATURATE)
+ vkd3d_string_buffer_printf(buffer, ", 0.0, 1.0)");
+ vkd3d_string_buffer_printf(buffer, ";\n");
+}
+
+static void VKD3D_PRINTF_FUNC(3, 4) shader_glsl_print_assignment(
+ struct vkd3d_glsl_generator *gen, struct glsl_dst *dst, const char *format, ...)
+{
+ va_list args;
va_start(args, format);
- vkd3d_string_buffer_vprintf(gen->buffer, format, args);
+ shader_glsl_vprint_assignment(gen, dst, dst->vsir->reg.data_type, format, args);
va_end(args);
+}
+
+static void VKD3D_PRINTF_FUNC(4, 5) shader_glsl_print_assignment_ext(struct vkd3d_glsl_generator *gen,
+ struct glsl_dst *dst, enum vkd3d_data_type data_type, const char *format, ...)
+{
+ va_list args;
- vkd3d_string_buffer_printf(gen->buffer, ";\n");
+ va_start(args, format);
+ shader_glsl_vprint_assignment(gen, dst, data_type, format, args);
+ va_end(args);
}
static void shader_glsl_unhandled(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
@@ -183,138 +553,1671 @@ static void shader_glsl_unhandled(struct vkd3d_glsl_generator *gen, const struct
"Internal compiler error: Unhandled instruction %#x.", ins->opcode);
}
-static void shader_glsl_mov(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
+static void shader_glsl_binop(struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_instruction *ins, const char *op)
{
- struct glsl_src src;
+ struct glsl_src src[2];
struct glsl_dst dst;
uint32_t mask;
mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
- glsl_src_init(&src, gen, &ins->src[0], mask);
+ glsl_src_init(&src[0], gen, &ins->src[0], mask);
+ glsl_src_init(&src[1], gen, &ins->src[1], mask);
- shader_glsl_print_assignment(gen, &dst, "%s", src.str->buffer);
+ shader_glsl_print_assignment(gen, &dst, "%s %s %s", src[0].str->buffer, op, src[1].str->buffer);
- glsl_src_cleanup(&src, &gen->string_buffers);
+ glsl_src_cleanup(&src[1], &gen->string_buffers);
+ glsl_src_cleanup(&src[0], &gen->string_buffers);
glsl_dst_cleanup(&dst, &gen->string_buffers);
}
-static void shader_glsl_ret(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
+static void shader_glsl_dot(struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_instruction *ins, uint32_t src_mask)
{
- const struct vkd3d_shader_version *version = &gen->program->shader_version;
+ unsigned int component_count;
+ struct glsl_src src[2];
+ struct glsl_dst dst;
+ uint32_t dst_mask;
- /*
- * TODO: Implement in_subroutine
- * TODO: shader_glsl_generate_shader_epilogue(generator);
- */
- if (version->major >= 4)
- {
- shader_glsl_print_indent(gen->buffer, gen->indent);
- vkd3d_string_buffer_printf(gen->buffer, "return;\n");
- }
+ dst_mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
+ glsl_src_init(&src[0], gen, &ins->src[0], src_mask);
+ glsl_src_init(&src[1], gen, &ins->src[1], src_mask);
+
+ if ((component_count = vsir_write_mask_component_count(dst_mask)) > 1)
+ shader_glsl_print_assignment(gen, &dst, "vec%d(dot(%s, %s))",
+ component_count, src[0].str->buffer, src[1].str->buffer);
+ else
+ shader_glsl_print_assignment(gen, &dst, "dot(%s, %s)",
+ src[0].str->buffer, src[1].str->buffer);
+
+ glsl_src_cleanup(&src[1], &gen->string_buffers);
+ glsl_src_cleanup(&src[0], &gen->string_buffers);
+ glsl_dst_cleanup(&dst, &gen->string_buffers);
}
-static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
- const struct vkd3d_shader_instruction *ins)
+static void shader_glsl_intrinsic(struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_instruction *ins, const char *op)
{
- gen->location = ins->location;
+ struct vkd3d_string_buffer *args;
+ struct glsl_src src;
+ struct glsl_dst dst;
+ unsigned int i;
+ uint32_t mask;
- switch (ins->opcode)
+ mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
+ args = vkd3d_string_buffer_get(&gen->string_buffers);
+
+ for (i = 0; i < ins->src_count; ++i)
{
- case VKD3DSIH_DCL_INPUT:
- case VKD3DSIH_DCL_OUTPUT:
- case VKD3DSIH_DCL_OUTPUT_SIV:
- case VKD3DSIH_NOP:
- break;
- case VKD3DSIH_MOV:
- shader_glsl_mov(gen, ins);
- break;
- case VKD3DSIH_RET:
- shader_glsl_ret(gen, ins);
- break;
- default:
- shader_glsl_unhandled(gen, ins);
- break;
+ glsl_src_init(&src, gen, &ins->src[i], mask);
+ vkd3d_string_buffer_printf(args, "%s%s", i ? ", " : "", src.str->buffer);
+ glsl_src_cleanup(&src, &gen->string_buffers);
}
+ shader_glsl_print_assignment(gen, &dst, "%s(%s)", op, args->buffer);
+
+ vkd3d_string_buffer_release(&gen->string_buffers, args);
+ glsl_dst_cleanup(&dst, &gen->string_buffers);
}
-static void shader_glsl_generate_declarations(struct vkd3d_glsl_generator *gen)
+static void shader_glsl_relop(struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_instruction *ins, const char *scalar_op, const char *vector_op)
{
- const struct vsir_program *program = gen->program;
- struct vkd3d_string_buffer *buffer = gen->buffer;
+ unsigned int mask_size;
+ struct glsl_src src[2];
+ struct glsl_dst dst;
+ uint32_t mask;
- if (program->temp_count)
- vkd3d_string_buffer_printf(buffer, "vec4 r[%u];\n\n", program->temp_count);
+ mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
+ glsl_src_init(&src[0], gen, &ins->src[0], mask);
+ glsl_src_init(&src[1], gen, &ins->src[1], mask);
+
+ if ((mask_size = vsir_write_mask_component_count(mask)) > 1)
+ shader_glsl_print_assignment(gen, &dst, "uvec%u(%s(%s, %s)) * 0xffffffffu",
+ mask_size, vector_op, src[0].str->buffer, src[1].str->buffer);
+ else
+ shader_glsl_print_assignment(gen, &dst, "%s %s %s ? 0xffffffffu : 0u",
+ src[0].str->buffer, scalar_op, src[1].str->buffer);
+
+ glsl_src_cleanup(&src[1], &gen->string_buffers);
+ glsl_src_cleanup(&src[0], &gen->string_buffers);
+ glsl_dst_cleanup(&dst, &gen->string_buffers);
}
-static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *gen, struct vkd3d_shader_code *out)
+static void shader_glsl_cast(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins,
+ const char *scalar_constructor, const char *vector_constructor)
{
- const struct vkd3d_shader_instruction_array *instructions = &gen->program->instructions;
- struct vkd3d_string_buffer *buffer = gen->buffer;
- unsigned int i;
- void *code;
-
- MESSAGE("Generating a GLSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
+ unsigned int component_count;
+ struct glsl_src src;
+ struct glsl_dst dst;
+ uint32_t mask;
- vkd3d_string_buffer_printf(buffer, "#version 440\n\n");
+ mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
+ glsl_src_init(&src, gen, &ins->src[0], mask);
- vkd3d_string_buffer_printf(buffer, "/* Generated by %s. */\n\n", vkd3d_shader_get_version(NULL, NULL));
+ if ((component_count = vsir_write_mask_component_count(mask)) > 1)
+ shader_glsl_print_assignment(gen, &dst, "%s%u(%s)",
+ vector_constructor, component_count, src.str->buffer);
+ else
+ shader_glsl_print_assignment(gen, &dst, "%s(%s)",
+ scalar_constructor, src.str->buffer);
- shader_glsl_generate_declarations(gen);
+ glsl_src_cleanup(&src, &gen->string_buffers);
+ glsl_dst_cleanup(&dst, &gen->string_buffers);
+}
- vkd3d_string_buffer_printf(buffer, "void main()\n{\n");
+static void shader_glsl_end_block(struct vkd3d_glsl_generator *gen)
+{
+ --gen->indent;
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "}\n");
+}
+static void shader_glsl_begin_block(struct vkd3d_glsl_generator *gen)
+{
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "{\n");
++gen->indent;
- for (i = 0; i < instructions->count; ++i)
- {
- vkd3d_glsl_handle_instruction(gen, &instructions->elements[i]);
- }
+}
- vkd3d_string_buffer_printf(buffer, "}\n");
+static void shader_glsl_if(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ const char *condition;
+ struct glsl_src src;
- if (TRACE_ON())
- vkd3d_string_buffer_trace(buffer);
+ glsl_src_init(&src, gen, &ins->src[0], VKD3DSP_WRITEMASK_0);
- if (gen->failed)
- return VKD3D_ERROR_INVALID_SHADER;
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ condition = ins->flags == VKD3D_SHADER_CONDITIONAL_OP_NZ ? "bool" : "!bool";
+ vkd3d_string_buffer_printf(gen->buffer, "if (%s(%s))\n", condition, src.str->buffer);
- if ((code = vkd3d_malloc(buffer->buffer_size)))
- {
- memcpy(code, buffer->buffer, buffer->content_size);
- out->size = buffer->content_size;
- out->code = code;
- }
- else return VKD3D_ERROR_OUT_OF_MEMORY;
+ glsl_src_cleanup(&src, &gen->string_buffers);
- return VKD3D_OK;
+ shader_glsl_begin_block(gen);
}
-static void vkd3d_glsl_generator_cleanup(struct vkd3d_glsl_generator *gen)
+static void shader_glsl_else(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
- vkd3d_string_buffer_release(&gen->string_buffers, gen->buffer);
- vkd3d_string_buffer_cache_cleanup(&gen->string_buffers);
+ shader_glsl_end_block(gen);
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "else\n");
+ shader_glsl_begin_block(gen);
}
-static void vkd3d_glsl_generator_init(struct vkd3d_glsl_generator *gen,
- struct vsir_program *program, struct vkd3d_shader_message_context *message_context)
+static void shader_glsl_loop(struct vkd3d_glsl_generator *gen)
{
- memset(gen, 0, sizeof(*gen));
- gen->program = program;
- vkd3d_string_buffer_cache_init(&gen->string_buffers);
- gen->buffer = vkd3d_string_buffer_get(&gen->string_buffers);
- gen->message_context = message_context;
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "for (;;)\n");
+ shader_glsl_begin_block(gen);
}
-int glsl_compile(struct vsir_program *program, uint64_t config_flags,
- const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
- struct vkd3d_shader_message_context *message_context)
+static void shader_glsl_break(struct vkd3d_glsl_generator *gen)
{
- struct vkd3d_glsl_generator generator;
- int ret;
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "break;\n");
+}
- if ((ret = vsir_program_normalise(program, config_flags, compile_info, message_context)) < 0)
- return ret;
+static void shader_glsl_continue(struct vkd3d_glsl_generator *gen)
+{
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "continue;\n");
+}
+
+static void shader_glsl_switch(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ struct glsl_src src;
+
+ glsl_src_init(&src, gen, &ins->src[0], VKD3DSP_WRITEMASK_0);
+
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "switch (%s)\n", src.str->buffer);
+ shader_glsl_begin_block(gen);
+
+ glsl_src_cleanup(&src, &gen->string_buffers);
+}
+
+static void shader_glsl_case(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ struct glsl_src src;
+
+ glsl_src_init(&src, gen, &ins->src[0], VKD3DSP_WRITEMASK_0);
+
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "case %s:\n", src.str->buffer);
+
+ glsl_src_cleanup(&src, &gen->string_buffers);
+}
+
+static void shader_glsl_default(struct vkd3d_glsl_generator *gen)
+{
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "default:\n");
+}
+
+static void shader_glsl_ld(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ const struct glsl_resource_type_info *resource_type_info;
+ unsigned int resource_id, resource_idx, resource_space;
+ const struct vkd3d_shader_descriptor_info1 *d;
+ enum vkd3d_shader_component_type sampled_type;
+ enum vkd3d_shader_resource_type resource_type;
+ struct vkd3d_string_buffer *fetch;
+ enum vkd3d_data_type data_type;
+ struct glsl_src coord, lod;
+ struct glsl_dst dst;
+ uint32_t coord_mask;
+
+ if (vkd3d_shader_instruction_has_texel_offset(ins))
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled texel fetch offset.");
+
+ if (ins->src[1].reg.idx[0].rel_addr || ins->src[1].reg.idx[1].rel_addr)
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_UNSUPPORTED,
+ "Descriptor indexing is not supported.");
+
+ resource_id = ins->src[1].reg.idx[0].offset;
+ resource_idx = ins->src[1].reg.idx[1].offset;
+ if ((d = shader_glsl_get_descriptor_by_id(gen, VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, resource_id)))
+ {
+ resource_type = d->resource_type;
+ resource_space = d->register_space;
+ sampled_type = vkd3d_component_type_from_resource_data_type(d->resource_data_type);
+ data_type = vkd3d_data_type_from_component_type(sampled_type);
+ }
+ else
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Undeclared resource descriptor %u.", resource_id);
+ resource_space = 0;
+ resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
+ data_type = VKD3D_DATA_FLOAT;
+ }
+
+ if ((resource_type_info = shader_glsl_get_resource_type_info(resource_type)))
+ {
+ coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
+ }
+ else
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled resource type %#x.", resource_type);
+ coord_mask = vkd3d_write_mask_from_component_count(2);
+ }
+
+ glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
+ glsl_src_init(&coord, gen, &ins->src[0], coord_mask);
+ glsl_src_init(&lod, gen, &ins->src[0], VKD3DSP_WRITEMASK_3);
+ fetch = vkd3d_string_buffer_get(&gen->string_buffers);
+
+ vkd3d_string_buffer_printf(fetch, "texelFetch(");
+ shader_glsl_print_combined_sampler_name(fetch, gen, resource_idx,
+ resource_space, VKD3D_SHADER_DUMMY_SAMPLER_INDEX, 0);
+ vkd3d_string_buffer_printf(fetch, ", %s", coord.str->buffer);
+ if (resource_type != VKD3D_SHADER_RESOURCE_BUFFER)
+ vkd3d_string_buffer_printf(fetch, ", %s", lod.str->buffer);
+ vkd3d_string_buffer_printf(fetch, ")");
+ shader_glsl_print_swizzle(fetch, ins->src[1].swizzle, ins->dst[0].write_mask);
+
+ shader_glsl_print_assignment_ext(gen, &dst, data_type, "%s", fetch->buffer);
+
+ vkd3d_string_buffer_release(&gen->string_buffers, fetch);
+ glsl_src_cleanup(&lod, &gen->string_buffers);
+ glsl_src_cleanup(&coord, &gen->string_buffers);
+ glsl_dst_cleanup(&dst, &gen->string_buffers);
+}
+
+static void shader_glsl_sample(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ const struct glsl_resource_type_info *resource_type_info;
+ unsigned int resource_id, resource_idx, resource_space;
+ unsigned int sampler_id, sampler_idx, sampler_space;
+ const struct vkd3d_shader_descriptor_info1 *d;
+ enum vkd3d_shader_component_type sampled_type;
+ enum vkd3d_shader_resource_type resource_type;
+ struct vkd3d_string_buffer *sample;
+ enum vkd3d_data_type data_type;
+ struct glsl_src coord;
+ struct glsl_dst dst;
+ uint32_t coord_mask;
+
+ if (vkd3d_shader_instruction_has_texel_offset(ins))
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled texel sample offset.");
+
+ if (ins->src[1].reg.idx[0].rel_addr || ins->src[1].reg.idx[1].rel_addr
+ || ins->src[2].reg.idx[0].rel_addr || ins->src[2].reg.idx[1].rel_addr)
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_UNSUPPORTED,
+ "Descriptor indexing is not supported.");
+
+ resource_id = ins->src[1].reg.idx[0].offset;
+ resource_idx = ins->src[1].reg.idx[1].offset;
+ if ((d = shader_glsl_get_descriptor_by_id(gen, VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, resource_id)))
+ {
+ resource_type = d->resource_type;
+ resource_space = d->register_space;
+ sampled_type = vkd3d_component_type_from_resource_data_type(d->resource_data_type);
+ data_type = vkd3d_data_type_from_component_type(sampled_type);
+ }
+ else
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Undeclared resource descriptor %u.", resource_id);
+ resource_space = 0;
+ resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
+ data_type = VKD3D_DATA_FLOAT;
+ }
+
+ if ((resource_type_info = shader_glsl_get_resource_type_info(resource_type)))
+ {
+ coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
+ }
+ else
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled resource type %#x.", resource_type);
+ coord_mask = vkd3d_write_mask_from_component_count(2);
+ }
+
+ sampler_id = ins->src[2].reg.idx[0].offset;
+ sampler_idx = ins->src[2].reg.idx[1].offset;
+ if ((d = shader_glsl_get_descriptor_by_id(gen, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, sampler_id)))
+ {
+ sampler_space = d->register_space;
+ }
+ else
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Undeclared sampler descriptor %u.", sampler_id);
+ sampler_space = 0;
+ }
+
+ glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
+ glsl_src_init(&coord, gen, &ins->src[0], coord_mask);
+ sample = vkd3d_string_buffer_get(&gen->string_buffers);
+
+ vkd3d_string_buffer_printf(sample, "texture(");
+ shader_glsl_print_combined_sampler_name(sample, gen, resource_idx, resource_space, sampler_idx, sampler_space);
+ vkd3d_string_buffer_printf(sample, ", %s)", coord.str->buffer);
+ shader_glsl_print_swizzle(sample, ins->src[1].swizzle, ins->dst[0].write_mask);
+
+ shader_glsl_print_assignment_ext(gen, &dst, data_type, "%s", sample->buffer);
+
+ vkd3d_string_buffer_release(&gen->string_buffers, sample);
+ glsl_src_cleanup(&coord, &gen->string_buffers);
+ glsl_dst_cleanup(&dst, &gen->string_buffers);
+}
+
+static void shader_glsl_store_uav_typed(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ const struct glsl_resource_type_info *resource_type_info;
+ enum vkd3d_shader_component_type component_type;
+ const struct vkd3d_shader_descriptor_info1 *d;
+ enum vkd3d_shader_resource_type resource_type;
+ unsigned int uav_id, uav_idx, uav_space;
+ struct vkd3d_string_buffer *image_data;
+ struct glsl_src image_coord;
+ uint32_t coord_mask;
+
+ if (ins->dst[0].reg.idx[0].rel_addr || ins->dst[0].reg.idx[1].rel_addr)
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_UNSUPPORTED,
+ "Descriptor indexing is not supported.");
+
+ uav_id = ins->dst[0].reg.idx[0].offset;
+ uav_idx = ins->dst[0].reg.idx[1].offset;
+ if ((d = shader_glsl_get_descriptor_by_id(gen, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, uav_id)))
+ {
+ resource_type = d->resource_type;
+ uav_space = d->register_space;
+ component_type = vkd3d_component_type_from_resource_data_type(d->resource_data_type);
+ }
+ else
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Undeclared UAV descriptor %u.", uav_id);
+ uav_space = 0;
+ resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
+ component_type = VKD3D_SHADER_COMPONENT_FLOAT;
+ }
+
+ if ((resource_type_info = shader_glsl_get_resource_type_info(resource_type)))
+ {
+ coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
+ }
+ else
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled UAV type %#x.", resource_type);
+ coord_mask = vkd3d_write_mask_from_component_count(2);
+ }
+
+ glsl_src_init(&image_coord, gen, &ins->src[0], coord_mask);
+ image_data = vkd3d_string_buffer_get(&gen->string_buffers);
+
+ if (ins->src[1].reg.dimension == VSIR_DIMENSION_SCALAR)
+ {
+ switch (component_type)
+ {
+ case VKD3D_SHADER_COMPONENT_UINT:
+ vkd3d_string_buffer_printf(image_data, "uvec4(");
+ break;
+ case VKD3D_SHADER_COMPONENT_INT:
+ vkd3d_string_buffer_printf(image_data, "ivec4(");
+ break;
+ default:
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled component type %#x.", component_type);
+ /* fall through */
+ case VKD3D_SHADER_COMPONENT_FLOAT:
+ vkd3d_string_buffer_printf(image_data, "vec4(");
+ break;
+ }
+ }
+ shader_glsl_print_src(image_data, gen, &ins->src[1], VKD3DSP_WRITEMASK_ALL,
+ vkd3d_data_type_from_component_type(component_type));
+ if (ins->src[1].reg.dimension == VSIR_DIMENSION_SCALAR)
+ vkd3d_string_buffer_printf(image_data, ", 0, 0, 0)");
+
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "imageStore(");
+ shader_glsl_print_image_name(gen->buffer, gen, uav_idx, uav_space);
+ vkd3d_string_buffer_printf(gen->buffer, ", %s, %s);\n", image_coord.str->buffer, image_data->buffer);
+
+ vkd3d_string_buffer_release(&gen->string_buffers, image_data);
+ glsl_src_cleanup(&image_coord, &gen->string_buffers);
+}
+
+static void shader_glsl_unary_op(struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_instruction *ins, const char *op)
+{
+ struct glsl_src src;
+ struct glsl_dst dst;
+ uint32_t mask;
+
+ mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
+ glsl_src_init(&src, gen, &ins->src[0], mask);
+
+ shader_glsl_print_assignment(gen, &dst, "%s%s", op, src.str->buffer);
+
+ glsl_src_cleanup(&src, &gen->string_buffers);
+ glsl_dst_cleanup(&dst, &gen->string_buffers);
+}
+
+static void shader_glsl_mov(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ struct glsl_src src;
+ struct glsl_dst dst;
+ uint32_t mask;
+
+ mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
+ glsl_src_init(&src, gen, &ins->src[0], mask);
+
+ shader_glsl_print_assignment(gen, &dst, "%s", src.str->buffer);
+
+ glsl_src_cleanup(&src, &gen->string_buffers);
+ glsl_dst_cleanup(&dst, &gen->string_buffers);
+}
+
+static void shader_glsl_movc(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ unsigned int component_count;
+ struct glsl_src src[3];
+ struct glsl_dst dst;
+ uint32_t mask;
+
+ mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
+ glsl_src_init(&src[0], gen, &ins->src[0], mask);
+ glsl_src_init(&src[1], gen, &ins->src[1], mask);
+ glsl_src_init(&src[2], gen, &ins->src[2], mask);
+
+ if ((component_count = vsir_write_mask_component_count(mask)) > 1)
+ shader_glsl_print_assignment(gen, &dst, "mix(%s, %s, bvec%u(%s))",
+ src[2].str->buffer, src[1].str->buffer, component_count, src[0].str->buffer);
+ else
+ shader_glsl_print_assignment(gen, &dst, "mix(%s, %s, bool(%s))",
+ src[2].str->buffer, src[1].str->buffer, src[0].str->buffer);
+
+ glsl_src_cleanup(&src[2], &gen->string_buffers);
+ glsl_src_cleanup(&src[1], &gen->string_buffers);
+ glsl_src_cleanup(&src[0], &gen->string_buffers);
+ glsl_dst_cleanup(&dst, &gen->string_buffers);
+}
+
+static void shader_glsl_mul_extended(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ struct glsl_src src[2];
+ struct glsl_dst dst;
+ uint32_t mask;
+
+ if (ins->dst[0].reg.type != VKD3DSPR_NULL)
+ {
+ /* FIXME: imulExtended()/umulExtended() from ARB_gpu_shader5/GLSL 4.00+. */
+ mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
+ shader_glsl_print_assignment(gen, &dst, "<unhandled 64-bit multiplication>");
+ glsl_dst_cleanup(&dst, &gen->string_buffers);
+
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled 64-bit integer multiplication.");
+ }
+
+ if (ins->dst[1].reg.type != VKD3DSPR_NULL)
+ {
+ mask = glsl_dst_init(&dst, gen, ins, &ins->dst[1]);
+ glsl_src_init(&src[0], gen, &ins->src[0], mask);
+ glsl_src_init(&src[1], gen, &ins->src[1], mask);
+
+ shader_glsl_print_assignment(gen, &dst, "%s * %s", src[0].str->buffer, src[1].str->buffer);
+
+ glsl_src_cleanup(&src[1], &gen->string_buffers);
+ glsl_src_cleanup(&src[0], &gen->string_buffers);
+ glsl_dst_cleanup(&dst, &gen->string_buffers);
+ }
+}
+
+static void shader_glsl_print_sysval_name(struct vkd3d_string_buffer *buffer, struct vkd3d_glsl_generator *gen,
+ enum vkd3d_shader_sysval_semantic sysval, unsigned int idx)
+{
+ const struct vkd3d_shader_version *version = &gen->program->shader_version;
+
+ switch (sysval)
+ {
+ case VKD3D_SHADER_SV_POSITION:
+ if (version->type == VKD3D_SHADER_TYPE_COMPUTE)
+ {
+ vkd3d_string_buffer_printf(buffer, "<unhandled sysval %#x>", sysval);
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled SV_POSITION in shader type #%x.", version->type);
+ break;
+ }
+ if (idx)
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled SV_POSITION index %u.", idx);
+ if (version->type == VKD3D_SHADER_TYPE_PIXEL)
+ vkd3d_string_buffer_printf(buffer, "gl_FragCoord");
+ else
+ vkd3d_string_buffer_printf(buffer, "gl_Position");
+ break;
+
+ case VKD3D_SHADER_SV_VERTEX_ID:
+ if (version->type != VKD3D_SHADER_TYPE_VERTEX)
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled SV_VERTEX_ID in shader type #%x.", version->type);
+ vkd3d_string_buffer_printf(buffer, "intBitsToFloat(ivec4(gl_VertexID, 0, 0, 0))");
+ break;
+
+ case VKD3D_SHADER_SV_IS_FRONT_FACE:
+ if (version->type != VKD3D_SHADER_TYPE_PIXEL)
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled SV_IS_FRONT_FACE in shader type #%x.", version->type);
+ vkd3d_string_buffer_printf(buffer,
+ "uintBitsToFloat(uvec4(gl_FrontFacing ? 0xffffffffu : 0u, 0u, 0u, 0u))");
+
+ break;
+
+ case VKD3D_SHADER_SV_TARGET:
+ if (version->type != VKD3D_SHADER_TYPE_PIXEL)
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled SV_TARGET in shader type #%x.", version->type);
+ vkd3d_string_buffer_printf(buffer, "shader_out_%u", idx);
+ break;
+
+ default:
+ vkd3d_string_buffer_printf(buffer, "<unhandled sysval %#x>", sysval);
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled system value %#x.", sysval);
+ break;
+ }
+}
+
+static void shader_glsl_shader_prologue(struct vkd3d_glsl_generator *gen)
+{
+ const struct shader_signature *signature = &gen->program->input_signature;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ const struct signature_element *e;
+ unsigned int i;
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ e = &signature->elements[i];
+
+ if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
+ continue;
+
+ shader_glsl_print_indent(buffer, gen->indent);
+ vkd3d_string_buffer_printf(buffer, "%s_in[%u]", gen->prefix, e->register_index);
+ shader_glsl_print_write_mask(buffer, e->mask);
+ if (e->sysval_semantic == VKD3D_SHADER_SV_NONE)
+ {
+ if (gen->interstage_input)
+ {
+ vkd3d_string_buffer_printf(buffer, " = shader_in.reg_%u", e->target_location);
+ if (e->target_location >= gen->limits.input_count)
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Input element %u specifies target location %u, "
+ "but only %u inputs are supported.",
+ i, e->target_location, gen->limits.input_count);
+ }
+ else
+ {
+ switch (e->component_type)
+ {
+ case VKD3D_SHADER_COMPONENT_UINT:
+ vkd3d_string_buffer_printf(buffer, " = uintBitsToFloat(shader_in_%u)", i);
+ break;
+ case VKD3D_SHADER_COMPONENT_INT:
+ vkd3d_string_buffer_printf(buffer, " = intBitsToFloat(shader_in_%u)", i);
+ break;
+ default:
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled input component type %#x.", e->component_type);
+ /* fall through */
+ case VKD3D_SHADER_COMPONENT_FLOAT:
+ vkd3d_string_buffer_printf(buffer, " = shader_in_%u", i);
+ break;
+ }
+ }
+ }
+ else
+ {
+ vkd3d_string_buffer_printf(buffer, " = ");
+ shader_glsl_print_sysval_name(buffer, gen, e->sysval_semantic, e->semantic_index);
+ }
+ shader_glsl_print_write_mask(buffer, e->mask);
+ vkd3d_string_buffer_printf(buffer, ";\n");
+ }
+}
+
+static void shader_glsl_shader_epilogue(struct vkd3d_glsl_generator *gen)
+{
+ const struct shader_signature *signature = &gen->program->output_signature;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ enum vkd3d_shader_component_type type;
+ const struct signature_element *e;
+ unsigned int i;
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ e = &signature->elements[i];
+
+ if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
+ continue;
+
+ type = e->component_type;
+ shader_glsl_print_indent(buffer, gen->indent);
+ if (e->sysval_semantic == VKD3D_SHADER_SV_NONE)
+ {
+ if (gen->interstage_output)
+ {
+ type = VKD3D_SHADER_COMPONENT_FLOAT;
+ vkd3d_string_buffer_printf(buffer, "shader_out.reg_%u", e->target_location);
+ if (e->target_location >= gen->limits.output_count)
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Output element %u specifies target location %u, "
+ "but only %u outputs are supported.",
+ i, e->target_location, gen->limits.output_count);
+ }
+ else
+ {
+ vkd3d_string_buffer_printf(buffer, "<unhandled output %u>", e->target_location);
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled output.");
+ }
+ }
+ else
+ {
+ shader_glsl_print_sysval_name(buffer, gen, e->sysval_semantic, e->semantic_index);
+ }
+ shader_glsl_print_write_mask(buffer, e->mask);
+ switch (type)
+ {
+ case VKD3D_SHADER_COMPONENT_UINT:
+ vkd3d_string_buffer_printf(buffer, " = floatBitsToUint(%s_out[%u])", gen->prefix, e->register_index);
+ break;
+ default:
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled output component type %#x.", e->component_type);
+ /* fall through */
+ case VKD3D_SHADER_COMPONENT_FLOAT:
+ vkd3d_string_buffer_printf(buffer, " = %s_out[%u]", gen->prefix, e->register_index);
+ break;
+ }
+ shader_glsl_print_write_mask(buffer, e->mask);
+ vkd3d_string_buffer_printf(buffer, ";\n");
+ }
+}
+
+static void shader_glsl_ret(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ const struct vkd3d_shader_version *version = &gen->program->shader_version;
+
+ if (version->major >= 4)
+ {
+ shader_glsl_shader_epilogue(gen);
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "return;\n");
+ }
+}
+
+static void shader_glsl_dcl_indexable_temp(struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_instruction *ins)
+{
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "vec4 x%u[%u];\n",
+ ins->declaration.indexable_temp.register_idx,
+ ins->declaration.indexable_temp.register_size);
+}
+
+static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_instruction *ins)
+{
+ gen->location = ins->location;
+
+ switch (ins->opcode)
+ {
+ case VKD3DSIH_ADD:
+ case VKD3DSIH_IADD:
+ shader_glsl_binop(gen, ins, "+");
+ break;
+ case VKD3DSIH_AND:
+ shader_glsl_binop(gen, ins, "&");
+ break;
+ case VKD3DSIH_BREAK:
+ shader_glsl_break(gen);
+ break;
+ case VKD3DSIH_CASE:
+ shader_glsl_case(gen, ins);
+ break;
+ case VKD3DSIH_CONTINUE:
+ shader_glsl_continue(gen);
+ break;
+ case VKD3DSIH_DCL_INDEXABLE_TEMP:
+ shader_glsl_dcl_indexable_temp(gen, ins);
+ break;
+ case VKD3DSIH_DCL_INPUT:
+ case VKD3DSIH_DCL_INPUT_PS:
+ case VKD3DSIH_DCL_INPUT_PS_SGV:
+ case VKD3DSIH_DCL_INPUT_PS_SIV:
+ case VKD3DSIH_DCL_INPUT_SGV:
+ case VKD3DSIH_DCL_OUTPUT:
+ case VKD3DSIH_DCL_OUTPUT_SIV:
+ case VKD3DSIH_NOP:
+ break;
+ case VKD3DSIH_DEFAULT:
+ shader_glsl_default(gen);
+ break;
+ case VKD3DSIH_DIV:
+ shader_glsl_binop(gen, ins, "/");
+ break;
+ case VKD3DSIH_DP2:
+ shader_glsl_dot(gen, ins, vkd3d_write_mask_from_component_count(2));
+ break;
+ case VKD3DSIH_DP3:
+ shader_glsl_dot(gen, ins, vkd3d_write_mask_from_component_count(3));
+ break;
+ case VKD3DSIH_DP4:
+ shader_glsl_dot(gen, ins, VKD3DSP_WRITEMASK_ALL);
+ break;
+ case VKD3DSIH_ELSE:
+ shader_glsl_else(gen, ins);
+ break;
+ case VKD3DSIH_ENDIF:
+ case VKD3DSIH_ENDLOOP:
+ case VKD3DSIH_ENDSWITCH:
+ shader_glsl_end_block(gen);
+ break;
+ case VKD3DSIH_EQO:
+ case VKD3DSIH_IEQ:
+ shader_glsl_relop(gen, ins, "==", "equal");
+ break;
+ case VKD3DSIH_EXP:
+ shader_glsl_intrinsic(gen, ins, "exp2");
+ break;
+ case VKD3DSIH_FRC:
+ shader_glsl_intrinsic(gen, ins, "fract");
+ break;
+ case VKD3DSIH_FTOI:
+ shader_glsl_cast(gen, ins, "int", "ivec");
+ break;
+ case VKD3DSIH_FTOU:
+ shader_glsl_cast(gen, ins, "uint", "uvec");
+ break;
+ case VKD3DSIH_GEO:
+ case VKD3DSIH_IGE:
+ shader_glsl_relop(gen, ins, ">=", "greaterThanEqual");
+ break;
+ case VKD3DSIH_IF:
+ shader_glsl_if(gen, ins);
+ break;
+ case VKD3DSIH_MAD:
+ shader_glsl_intrinsic(gen, ins, "fma");
+ break;
+ case VKD3DSIH_ILT:
+ case VKD3DSIH_LTO:
+ case VKD3DSIH_ULT:
+ shader_glsl_relop(gen, ins, "<", "lessThan");
+ break;
+ case VKD3DSIH_IMAX:
+ case VKD3DSIH_MAX:
+ shader_glsl_intrinsic(gen, ins, "max");
+ break;
+ case VKD3DSIH_MIN:
+ shader_glsl_intrinsic(gen, ins, "min");
+ break;
+ case VKD3DSIH_IMUL:
+ shader_glsl_mul_extended(gen, ins);
+ break;
+ case VKD3DSIH_INE:
+ case VKD3DSIH_NEU:
+ shader_glsl_relop(gen, ins, "!=", "notEqual");
+ break;
+ case VKD3DSIH_INEG:
+ shader_glsl_unary_op(gen, ins, "-");
+ break;
+ case VKD3DSIH_ISHL:
+ shader_glsl_binop(gen, ins, "<<");
+ break;
+ case VKD3DSIH_ISHR:
+ case VKD3DSIH_USHR:
+ shader_glsl_binop(gen, ins, ">>");
+ break;
+ case VKD3DSIH_ITOF:
+ case VKD3DSIH_UTOF:
+ shader_glsl_cast(gen, ins, "float", "vec");
+ break;
+ case VKD3DSIH_LD:
+ shader_glsl_ld(gen, ins);
+ break;
+ case VKD3DSIH_LOG:
+ shader_glsl_intrinsic(gen, ins, "log2");
+ break;
+ case VKD3DSIH_LOOP:
+ shader_glsl_loop(gen);
+ break;
+ case VKD3DSIH_MOV:
+ shader_glsl_mov(gen, ins);
+ break;
+ case VKD3DSIH_MOVC:
+ shader_glsl_movc(gen, ins);
+ break;
+ case VKD3DSIH_MUL:
+ shader_glsl_binop(gen, ins, "*");
+ break;
+ case VKD3DSIH_NOT:
+ shader_glsl_unary_op(gen, ins, "~");
+ break;
+ case VKD3DSIH_OR:
+ shader_glsl_binop(gen, ins, "|");
+ break;
+ case VKD3DSIH_RET:
+ shader_glsl_ret(gen, ins);
+ break;
+ case VKD3DSIH_ROUND_NE:
+ shader_glsl_intrinsic(gen, ins, "roundEven");
+ break;
+ case VKD3DSIH_ROUND_NI:
+ shader_glsl_intrinsic(gen, ins, "floor");
+ break;
+ case VKD3DSIH_ROUND_PI:
+ shader_glsl_intrinsic(gen, ins, "ceil");
+ break;
+ case VKD3DSIH_ROUND_Z:
+ shader_glsl_intrinsic(gen, ins, "trunc");
+ break;
+ case VKD3DSIH_RSQ:
+ shader_glsl_intrinsic(gen, ins, "inversesqrt");
+ break;
+ case VKD3DSIH_SAMPLE:
+ shader_glsl_sample(gen, ins);
+ break;
+ case VKD3DSIH_SQRT:
+ shader_glsl_intrinsic(gen, ins, "sqrt");
+ break;
+ case VKD3DSIH_STORE_UAV_TYPED:
+ shader_glsl_store_uav_typed(gen, ins);
+ break;
+ case VKD3DSIH_SWITCH:
+ shader_glsl_switch(gen, ins);
+ break;
+ default:
+ shader_glsl_unhandled(gen, ins);
+ break;
+ }
+}
+
+static bool shader_glsl_check_shader_visibility(const struct vkd3d_glsl_generator *gen,
+ enum vkd3d_shader_visibility visibility)
+{
+ enum vkd3d_shader_type t = gen->program->shader_version.type;
+
+ switch (visibility)
+ {
+ case VKD3D_SHADER_VISIBILITY_ALL:
+ return true;
+ case VKD3D_SHADER_VISIBILITY_VERTEX:
+ return t == VKD3D_SHADER_TYPE_VERTEX;
+ case VKD3D_SHADER_VISIBILITY_HULL:
+ return t == VKD3D_SHADER_TYPE_HULL;
+ case VKD3D_SHADER_VISIBILITY_DOMAIN:
+ return t == VKD3D_SHADER_TYPE_DOMAIN;
+ case VKD3D_SHADER_VISIBILITY_GEOMETRY:
+ return t == VKD3D_SHADER_TYPE_GEOMETRY;
+ case VKD3D_SHADER_VISIBILITY_PIXEL:
+ return t == VKD3D_SHADER_TYPE_PIXEL;
+ case VKD3D_SHADER_VISIBILITY_COMPUTE:
+ return t == VKD3D_SHADER_TYPE_COMPUTE;
+ default:
+ WARN("Invalid shader visibility %#x.\n", visibility);
+ return false;
+ }
+}
+
+static bool shader_glsl_get_uav_binding(const struct vkd3d_glsl_generator *gen, unsigned int register_space,
+ unsigned int register_idx, enum vkd3d_shader_resource_type resource_type, unsigned int *binding_idx)
+{
+ const struct vkd3d_shader_interface_info *interface_info = gen->interface_info;
+ const struct vkd3d_shader_resource_binding *binding;
+ enum vkd3d_shader_binding_flag resource_type_flag;
+ unsigned int i;
+
+ if (!interface_info)
+ return false;
+
+ resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER
+ ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
+
+ for (i = 0; i < interface_info->binding_count; ++i)
+ {
+ binding = &interface_info->bindings[i];
+
+ if (binding->type != VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
+ continue;
+ if (binding->register_space != register_space)
+ continue;
+ if (binding->register_index != register_idx)
+ continue;
+ if (!shader_glsl_check_shader_visibility(gen, binding->shader_visibility))
+ continue;
+ if (!(binding->flags & resource_type_flag))
+ continue;
+ *binding_idx = i;
+ return true;
+ }
+
+ return false;
+}
+
+static void shader_glsl_generate_uav_declaration(struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_descriptor_info1 *uav)
+{
+ const struct glsl_resource_type_info *resource_type_info;
+ const char *image_type_prefix, *image_type, *read_format;
+ const struct vkd3d_shader_descriptor_binding *binding;
+ const struct vkd3d_shader_descriptor_offset *offset;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ enum vkd3d_shader_component_type component_type;
+ unsigned int binding_idx;
+
+ if (uav->count != 1)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_UNSUPPORTED,
+ "UAV %u has unsupported descriptor array size %u.", uav->register_id, uav->count);
+ return;
+ }
+
+ if (!shader_glsl_get_uav_binding(gen, uav->register_space,
+ uav->register_index, uav->resource_type, &binding_idx))
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_BINDING_NOT_FOUND,
+ "No descriptor binding specified for UAV %u.", uav->register_id);
+ return;
+ }
+
+ binding = &gen->interface_info->bindings[binding_idx].binding;
+
+ if (binding->set != 0)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_BINDING_NOT_FOUND,
+ "Unsupported binding set %u specified for UAV %u.", binding->set, uav->register_id);
+ return;
+ }
+
+ if (binding->count != 1)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_BINDING_NOT_FOUND,
+ "Unsupported binding count %u specified for UAV %u.", binding->count, uav->register_id);
+ return;
+ }
+
+ if (gen->offset_info && gen->offset_info->binding_offsets)
+ {
+ offset = &gen->offset_info->binding_offsets[binding_idx];
+ if (offset->static_offset || offset->dynamic_offset_index != ~0u)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled descriptor offset specified for UAV %u.",
+ uav->register_id);
+ return;
+ }
+ }
+
+ if ((resource_type_info = shader_glsl_get_resource_type_info(uav->resource_type)))
+ {
+ image_type = resource_type_info->type_suffix;
+ }
+ else
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled UAV type %#x.", uav->resource_type);
+ image_type = "<unhandled image type>";
+ }
+
+ switch ((component_type = vkd3d_component_type_from_resource_data_type(uav->resource_data_type)))
+ {
+ case VKD3D_SHADER_COMPONENT_UINT:
+ image_type_prefix = "u";
+ read_format = "r32ui";
+ break;
+ case VKD3D_SHADER_COMPONENT_INT:
+ image_type_prefix = "i";
+ read_format = "r32i";
+ break;
+ default:
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled component type %#x for UAV %u.",
+ component_type, uav->register_id);
+ /* fall through */
+ case VKD3D_SHADER_COMPONENT_FLOAT:
+ image_type_prefix = "";
+ read_format = "r32f";
+ break;
+ }
+
+ vkd3d_string_buffer_printf(buffer, "layout(binding = %u", binding->binding);
+ if (uav->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ)
+ vkd3d_string_buffer_printf(buffer, ", %s) ", read_format);
+ else
+ vkd3d_string_buffer_printf(buffer, ") writeonly ");
+ vkd3d_string_buffer_printf(buffer, "uniform %simage%s ", image_type_prefix, image_type);
+ shader_glsl_print_image_name(buffer, gen, uav->register_index, uav->register_space);
+ vkd3d_string_buffer_printf(buffer, ";\n");
+}
+
+static bool shader_glsl_get_cbv_binding(const struct vkd3d_glsl_generator *gen,
+ unsigned int register_space, unsigned int register_idx, unsigned int *binding_idx)
+{
+ const struct vkd3d_shader_interface_info *interface_info = gen->interface_info;
+ const struct vkd3d_shader_resource_binding *binding;
+ unsigned int i;
+
+ if (!interface_info)
+ return false;
+
+ for (i = 0; i < interface_info->binding_count; ++i)
+ {
+ binding = &interface_info->bindings[i];
+
+ if (binding->type != VKD3D_SHADER_DESCRIPTOR_TYPE_CBV)
+ continue;
+ if (binding->register_space != register_space)
+ continue;
+ if (binding->register_index != register_idx)
+ continue;
+ if (!shader_glsl_check_shader_visibility(gen, binding->shader_visibility))
+ continue;
+ if (!(binding->flags & VKD3D_SHADER_BINDING_FLAG_BUFFER))
+ continue;
+ *binding_idx = i;
+ return true;
+ }
+
+ return false;
+}
+
+static void shader_glsl_generate_cbv_declaration(struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_descriptor_info1 *cbv)
+{
+ const struct vkd3d_shader_descriptor_binding *binding;
+ const struct vkd3d_shader_descriptor_offset *offset;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ const char *prefix = gen->prefix;
+ unsigned int binding_idx;
+ size_t size;
+
+ if (cbv->count != 1)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_UNSUPPORTED,
+ "Constant buffer %u has unsupported descriptor array size %u.", cbv->register_id, cbv->count);
+ return;
+ }
+
+ if (!shader_glsl_get_cbv_binding(gen, cbv->register_space, cbv->register_index, &binding_idx))
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_BINDING_NOT_FOUND,
+ "No descriptor binding specified for constant buffer %u.", cbv->register_id);
+ return;
+ }
+
+ binding = &gen->interface_info->bindings[binding_idx].binding;
+
+ if (binding->set != 0)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_BINDING_NOT_FOUND,
+ "Unsupported binding set %u specified for constant buffer %u.", binding->set, cbv->register_id);
+ return;
+ }
+
+ if (binding->count != 1)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_BINDING_NOT_FOUND,
+ "Unsupported binding count %u specified for constant buffer %u.", binding->count, cbv->register_id);
+ return;
+ }
+
+ if (gen->offset_info && gen->offset_info->binding_offsets)
+ {
+ offset = &gen->offset_info->binding_offsets[binding_idx];
+ if (offset->static_offset || offset->dynamic_offset_index != ~0u)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled descriptor offset specified for constant buffer %u.",
+ cbv->register_id);
+ return;
+ }
+ }
+
+ size = align(cbv->buffer_size, VKD3D_VEC4_SIZE * sizeof(uint32_t));
+ size /= VKD3D_VEC4_SIZE * sizeof(uint32_t);
+
+ vkd3d_string_buffer_printf(buffer,
+ "layout(std140, binding = %u) uniform block_%s_cb_%u { vec4 %s_cb_%u[%zu]; };\n",
+ binding->binding, prefix, cbv->register_id, prefix, cbv->register_id, size);
+}
+
+static bool shader_glsl_get_combined_sampler_binding(const struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_combined_resource_sampler_info *crs,
+ enum vkd3d_shader_resource_type resource_type, unsigned int *binding_idx)
+{
+ const struct vkd3d_shader_interface_info *interface_info = gen->interface_info;
+ const struct vkd3d_shader_combined_resource_sampler *s;
+ enum vkd3d_shader_binding_flag resource_type_flag;
+ unsigned int i;
+
+ if (!interface_info)
+ return false;
+
+ resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER
+ ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
+
+ for (i = 0; i < interface_info->combined_sampler_count; ++i)
+ {
+ s = &interface_info->combined_samplers[i];
+
+ if (s->resource_space != crs->resource_space)
+ continue;
+ if (s->resource_index != crs->resource_index)
+ continue;
+ if (crs->sampler_index != VKD3D_SHADER_DUMMY_SAMPLER_INDEX)
+ {
+ if (s->sampler_space != crs->sampler_space)
+ continue;
+ if (s->sampler_index != crs->sampler_index)
+ continue;
+ }
+ if (!shader_glsl_check_shader_visibility(gen, s->shader_visibility))
+ continue;
+ if (!(s->flags & resource_type_flag))
+ continue;
+ *binding_idx = i;
+ return true;
+ }
+
+ return false;
+}
+
+static void shader_glsl_generate_sampler_declaration(struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_combined_resource_sampler_info *crs)
+{
+ const struct vkd3d_shader_descriptor_info1 *sampler, *srv;
+ const struct glsl_resource_type_info *resource_type_info;
+ const struct vkd3d_shader_descriptor_binding *binding;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ enum vkd3d_shader_component_type component_type;
+ const char *sampler_type, *sampler_type_prefix;
+ unsigned int binding_idx;
+ bool shadow = false;
+
+ if (crs->sampler_index != VKD3D_SHADER_DUMMY_SAMPLER_INDEX)
+ {
+ if (!(sampler = shader_glsl_get_descriptor(gen, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER,
+ crs->sampler_index, crs->sampler_space)))
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: No descriptor found for sampler %u, space %u.",
+ crs->sampler_index, crs->sampler_space);
+ return;
+ }
+ shadow = sampler->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE;
+ }
+
+ if (!(srv = shader_glsl_get_descriptor(gen, VKD3D_SHADER_DESCRIPTOR_TYPE_SRV,
+ crs->resource_index, crs->resource_space)))
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: No descriptor found for resource %u, space %u.",
+ crs->resource_index, crs->resource_space);
+ return;
+ }
+
+ if ((resource_type_info = shader_glsl_get_resource_type_info(srv->resource_type)))
+ {
+ sampler_type = resource_type_info->type_suffix;
+ if (shadow && !resource_type_info->shadow)
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_UNSUPPORTED,
+ "Comparison samplers are not supported with resource type %#x.", srv->resource_type);
+ }
+ else
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled resource type %#x for combined resource/sampler "
+ "for resource %u, space %u and sampler %u, space %u.", srv->resource_type,
+ crs->resource_index, crs->resource_space, crs->sampler_index, crs->sampler_space);
+ sampler_type = "<unhandled sampler type>";
+ }
+
+ switch ((component_type = vkd3d_component_type_from_resource_data_type(srv->resource_data_type)))
+ {
+ case VKD3D_SHADER_COMPONENT_UINT:
+ sampler_type_prefix = "u";
+ break;
+ case VKD3D_SHADER_COMPONENT_INT:
+ sampler_type_prefix = "i";
+ break;
+ case VKD3D_SHADER_COMPONENT_FLOAT:
+ sampler_type_prefix = "";
+ break;
+ default:
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled component type %#x for combined resource/sampler "
+ "for resource %u, space %u and sampler %u, space %u.", component_type,
+ crs->resource_index, crs->resource_space, crs->sampler_index, crs->sampler_space);
+ sampler_type_prefix = "";
+ break;
+ }
+
+ if (!shader_glsl_get_combined_sampler_binding(gen, crs, srv->resource_type, &binding_idx))
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_BINDING_NOT_FOUND,
+ "No descriptor binding specified for combined resource/sampler "
+ "for resource %u, space %u and sampler %u, space %u.",
+ crs->resource_index, crs->resource_space, crs->sampler_index, crs->sampler_space);
+ return;
+ }
+
+ binding = &gen->interface_info->combined_samplers[binding_idx].binding;
+
+ if (binding->set != 0)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_BINDING_NOT_FOUND,
+ "Unsupported binding set %u specified for combined resource/sampler "
+ "for resource %u, space %u and sampler %u, space %u.", binding->set,
+ crs->resource_index, crs->resource_space, crs->sampler_index, crs->sampler_space);
+ return;
+ }
+
+ if (binding->count != 1)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_BINDING_NOT_FOUND,
+ "Unsupported binding count %u specified for combined resource/sampler "
+ "for resource %u, space %u and sampler %u, space %u.", binding->count,
+ crs->resource_index, crs->resource_space, crs->sampler_index, crs->sampler_space);
+ return;
+ }
+
+ vkd3d_string_buffer_printf(buffer, "layout(binding = %u) uniform %ssampler%s%s ",
+ binding->binding, sampler_type_prefix, sampler_type, shadow ? "Shadow" : "");
+ shader_glsl_print_combined_sampler_name(buffer, gen, crs->resource_index,
+ crs->resource_space, crs->sampler_index, crs->sampler_space);
+ vkd3d_string_buffer_printf(buffer, ";\n");
+}
+
+static void shader_glsl_generate_descriptor_declarations(struct vkd3d_glsl_generator *gen)
+{
+ const struct vkd3d_shader_scan_combined_resource_sampler_info *sampler_info = gen->combined_sampler_info;
+ const struct vkd3d_shader_scan_descriptor_info1 *info = gen->descriptor_info;
+ const struct vkd3d_shader_descriptor_info1 *descriptor;
+ unsigned int i;
+
+ for (i = 0; i < info->descriptor_count; ++i)
+ {
+ descriptor = &info->descriptors[i];
+
+ switch (descriptor->type)
+ {
+ case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
+ case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
+ /* GLSL uses combined resource/sampler descriptors.*/
+ break;
+
+ case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
+ shader_glsl_generate_uav_declaration(gen, descriptor);
+ break;
+
+ case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
+ shader_glsl_generate_cbv_declaration(gen, descriptor);
+ break;
+
+ default:
+ vkd3d_string_buffer_printf(gen->buffer, "/* <unhandled descriptor type %#x> */\n", descriptor->type);
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled descriptor type %#x.", descriptor->type);
+ break;
+ }
+ }
+ for (i = 0; i < sampler_info->combined_sampler_count; ++i)
+ {
+ shader_glsl_generate_sampler_declaration(gen, &sampler_info->combined_samplers[i]);
+ }
+ if (info->descriptor_count)
+ vkd3d_string_buffer_printf(gen->buffer, "\n");
+}
+
+static const struct signature_element *signature_get_element_by_location(
+ const struct shader_signature *signature, unsigned int location)
+{
+ const struct signature_element *e;
+ unsigned int i;
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ e = &signature->elements[i];
+
+ if (e->target_location != location)
+ continue;
+
+ return e;
+ }
+
+ return NULL;
+}
+
+static const char *shader_glsl_get_interpolation(struct vkd3d_glsl_generator *gen,
+ const struct shader_signature *signature, const char *type, unsigned int location)
+{
+ enum vkd3d_shader_interpolation_mode m;
+ const struct signature_element *e;
+
+ if ((e = signature_get_element_by_location(signature, location)))
+ m = e->interpolation_mode;
+ else
+ m = VKD3DSIM_NONE;
+
+ switch (m)
+ {
+ case VKD3DSIM_NONE:
+ case VKD3DSIM_LINEAR:
+ return "";
+ case VKD3DSIM_CONSTANT:
+ return "flat ";
+ default:
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled interpolation mode %#x for %s location %u.", m, type, location);
+ return "";
+ }
+}
+
+static void shader_glsl_generate_interface_block(struct vkd3d_glsl_generator *gen,
+ const struct shader_signature *signature, const char *type, unsigned int count)
+{
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ const char *interpolation;
+ unsigned int i;
+
+ vkd3d_string_buffer_printf(buffer, "%s shader_in_out\n{\n", type);
+ for (i = 0; i < count; ++i)
+ {
+ interpolation = shader_glsl_get_interpolation(gen, signature, type, i);
+ vkd3d_string_buffer_printf(buffer, " %svec4 reg_%u;\n", interpolation, i);
+ }
+ vkd3d_string_buffer_printf(buffer, "} shader_%s;\n", type);
+}
+
+static void shader_glsl_generate_input_declarations(struct vkd3d_glsl_generator *gen)
+{
+ const struct shader_signature *signature = &gen->program->input_signature;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ const struct signature_element *e;
+ unsigned int i, count;
+
+ if (!gen->interstage_input)
+ {
+ for (i = 0, count = 0; i < signature->element_count; ++i)
+ {
+ e = &signature->elements[i];
+
+ if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED || e->sysval_semantic)
+ continue;
+
+ if (e->min_precision != VKD3D_SHADER_MINIMUM_PRECISION_NONE)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled minimum precision %#x.", e->min_precision);
+ continue;
+ }
+
+ if (e->interpolation_mode != VKD3DSIM_NONE)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled interpolation mode %#x.", e->interpolation_mode);
+ continue;
+ }
+
+ vkd3d_string_buffer_printf(buffer, "layout(location = %u) in ", e->target_location);
+ switch (e->component_type)
+ {
+ case VKD3D_SHADER_COMPONENT_UINT:
+ vkd3d_string_buffer_printf(buffer, "uvec4");
+ break;
+ case VKD3D_SHADER_COMPONENT_INT:
+ vkd3d_string_buffer_printf(buffer, "ivec4");
+ break;
+ case VKD3D_SHADER_COMPONENT_FLOAT:
+ vkd3d_string_buffer_printf(buffer, "vec4");
+ break;
+ default:
+ vkd3d_string_buffer_printf(buffer, "<unhandled type %#x>", e->component_type);
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled input component type %#x.", e->component_type);
+ break;
+ }
+ vkd3d_string_buffer_printf(buffer, " shader_in_%u;\n", i);
+ ++count;
+ }
+ if (count)
+ vkd3d_string_buffer_printf(buffer, "\n");
+ }
+ else if (gen->limits.input_count)
+ {
+ shader_glsl_generate_interface_block(gen, signature, "in", gen->limits.input_count);
+ vkd3d_string_buffer_printf(buffer, "\n");
+ }
+}
+
+static void shader_glsl_generate_output_declarations(struct vkd3d_glsl_generator *gen)
+{
+ const struct shader_signature *signature = &gen->program->output_signature;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ const struct signature_element *e;
+ unsigned int i, count;
+
+ if (!gen->interstage_output)
+ {
+ for (i = 0, count = 0; i < signature->element_count; ++i)
+ {
+ e = &signature->elements[i];
+
+ if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
+ continue;
+
+ if (e->sysval_semantic != VKD3D_SHADER_SV_TARGET)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled system value %#x.", e->sysval_semantic);
+ continue;
+ }
+
+ if (e->min_precision != VKD3D_SHADER_MINIMUM_PRECISION_NONE)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled minimum precision %#x.", e->min_precision);
+ continue;
+ }
+
+ if (e->interpolation_mode != VKD3DSIM_NONE)
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled interpolation mode %#x.", e->interpolation_mode);
+ continue;
+ }
+
+ vkd3d_string_buffer_printf(buffer, "layout(location = %u) out ", e->target_location);
+ switch (e->component_type)
+ {
+ case VKD3D_SHADER_COMPONENT_UINT:
+ vkd3d_string_buffer_printf(buffer, "uvec4");
+ break;
+ case VKD3D_SHADER_COMPONENT_FLOAT:
+ vkd3d_string_buffer_printf(buffer, "vec4");
+ break;
+ default:
+ vkd3d_string_buffer_printf(buffer, "<unhandled type %#x>", e->component_type);
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled output component type %#x.", e->component_type);
+ break;
+ }
+ vkd3d_string_buffer_printf(buffer, " shader_out_%u;\n", e->semantic_index);
+ ++count;
+ }
+ if (count)
+ vkd3d_string_buffer_printf(buffer, "\n");
+ }
+ else if (gen->limits.output_count)
+ {
+ shader_glsl_generate_interface_block(gen, signature, "out", gen->limits.output_count);
+ vkd3d_string_buffer_printf(buffer, "\n");
+ }
+}
+
+static void shader_glsl_generate_declarations(struct vkd3d_glsl_generator *gen)
+{
+ const struct vsir_program *program = gen->program;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ const struct vsir_thread_group_size *group_size;
+
+ if (program->shader_version.type == VKD3D_SHADER_TYPE_COMPUTE)
+ {
+ group_size = &program->thread_group_size;
+ vkd3d_string_buffer_printf(buffer, "layout(local_size_x = %u, local_size_y = %u, local_size_z = %u) in;\n\n",
+ group_size->x, group_size->y, group_size->z);
+ }
+
+ shader_glsl_generate_descriptor_declarations(gen);
+ shader_glsl_generate_input_declarations(gen);
+ shader_glsl_generate_output_declarations(gen);
+
+ if (gen->limits.input_count)
+ vkd3d_string_buffer_printf(buffer, "vec4 %s_in[%u];\n", gen->prefix, gen->limits.input_count);
+ if (gen->limits.output_count)
+ vkd3d_string_buffer_printf(buffer, "vec4 %s_out[%u];\n", gen->prefix, gen->limits.output_count);
+ if (program->temp_count)
+ vkd3d_string_buffer_printf(buffer, "vec4 r[%u];\n", program->temp_count);
+ vkd3d_string_buffer_printf(buffer, "\n");
+}
+
+static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *gen, struct vkd3d_shader_code *out)
+{
+ const struct vkd3d_shader_instruction_array *instructions = &gen->program->instructions;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ unsigned int i;
+ void *code;
+
+ MESSAGE("Generating a GLSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
+
+ vkd3d_string_buffer_printf(buffer, "#version 440\n\n");
+
+ vkd3d_string_buffer_printf(buffer, "/* Generated by %s. */\n\n", vkd3d_shader_get_version(NULL, NULL));
+
+ shader_glsl_generate_declarations(gen);
+
+ vkd3d_string_buffer_printf(buffer, "void main()\n{\n");
+
+ ++gen->indent;
+ shader_glsl_shader_prologue(gen);
+ for (i = 0; i < instructions->count; ++i)
+ {
+ vkd3d_glsl_handle_instruction(gen, &instructions->elements[i]);
+ }
+
+ vkd3d_string_buffer_printf(buffer, "}\n");
+
+ if (TRACE_ON())
+ vkd3d_string_buffer_trace(buffer);
+
+ if (gen->failed)
+ return VKD3D_ERROR_INVALID_SHADER;
+
+ if ((code = vkd3d_malloc(buffer->buffer_size)))
+ {
+ memcpy(code, buffer->buffer, buffer->content_size);
+ out->size = buffer->content_size;
+ out->code = code;
+ }
+ else return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ return VKD3D_OK;
+}
+
+static void vkd3d_glsl_generator_cleanup(struct vkd3d_glsl_generator *gen)
+{
+ vkd3d_string_buffer_release(&gen->string_buffers, gen->buffer);
+ vkd3d_string_buffer_cache_cleanup(&gen->string_buffers);
+}
+
+static void shader_glsl_init_limits(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_version *version)
+{
+ struct shader_limits *limits = &gen->limits;
+
+ if (version->major < 4 || version->major >= 6)
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled shader version %u.%u.", version->major, version->minor);
+
+ switch (version->type)
+ {
+ case VKD3D_SHADER_TYPE_VERTEX:
+ limits->input_count = 32;
+ limits->output_count = 32;
+ break;
+ case VKD3D_SHADER_TYPE_PIXEL:
+ limits->input_count = 32;
+ limits->output_count = 8;
+ break;
+ case VKD3D_SHADER_TYPE_COMPUTE:
+ limits->input_count = 0;
+ limits->output_count = 0;
+ break;
+ default:
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled shader type %#x.", version->type);
+ limits->input_count = 0;
+ limits->output_count = 0;
+ break;
+ }
+}
+
+static void vkd3d_glsl_generator_init(struct vkd3d_glsl_generator *gen,
+ struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info,
+ const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info,
+ const struct vkd3d_shader_scan_combined_resource_sampler_info *combined_sampler_info,
+ struct vkd3d_shader_message_context *message_context)
+{
+ enum vkd3d_shader_type type = program->shader_version.type;
+
+ memset(gen, 0, sizeof(*gen));
+ gen->program = program;
+ vkd3d_string_buffer_cache_init(&gen->string_buffers);
+ gen->buffer = vkd3d_string_buffer_get(&gen->string_buffers);
+ gen->location.source_name = compile_info->source_name;
+ gen->message_context = message_context;
+ if (!(gen->prefix = shader_glsl_get_prefix(type)))
+ {
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled shader type %#x.", type);
+ gen->prefix = "unknown";
+ }
+ shader_glsl_init_limits(gen, &program->shader_version);
+ gen->interstage_input = type != VKD3D_SHADER_TYPE_VERTEX && type != VKD3D_SHADER_TYPE_COMPUTE;
+ gen->interstage_output = type != VKD3D_SHADER_TYPE_PIXEL && type != VKD3D_SHADER_TYPE_COMPUTE;
+
+ gen->interface_info = vkd3d_find_struct(compile_info->next, INTERFACE_INFO);
+ gen->offset_info = vkd3d_find_struct(compile_info->next, DESCRIPTOR_OFFSET_INFO);
+ gen->descriptor_info = descriptor_info;
+ gen->combined_sampler_info = combined_sampler_info;
+}
+
+int glsl_compile(struct vsir_program *program, uint64_t config_flags,
+ const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info,
+ const struct vkd3d_shader_scan_combined_resource_sampler_info *combined_sampler_info,
+ const struct vkd3d_shader_compile_info *compile_info,
+ struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
+{
+ struct vkd3d_glsl_generator generator;
+ int ret;
+
+ if ((ret = vsir_program_transform(program, config_flags, compile_info, message_context)) < 0)
+ return ret;
+
+ VKD3D_ASSERT(program->normalised_io);
+ VKD3D_ASSERT(program->normalised_hull_cp_io);
- vkd3d_glsl_generator_init(&generator, program, message_context);
+ vkd3d_glsl_generator_init(&generator, program, compile_info,
+ descriptor_info, combined_sampler_info, message_context);
ret = vkd3d_glsl_generator_generate(&generator, out);
vkd3d_glsl_generator_cleanup(&generator);
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.c b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
index bd5baacd83d..6ad0117fd5c 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
@@ -254,6 +254,46 @@ bool hlsl_type_is_resource(const struct hlsl_type *type)
}
}
+bool hlsl_type_is_shader(const struct hlsl_type *type)
+{
+ switch (type->class)
+ {
+ case HLSL_CLASS_ARRAY:
+ return hlsl_type_is_shader(type->e.array.type);
+
+ case HLSL_CLASS_COMPUTE_SHADER:
+ case HLSL_CLASS_DOMAIN_SHADER:
+ case HLSL_CLASS_GEOMETRY_SHADER:
+ case HLSL_CLASS_HULL_SHADER:
+ case HLSL_CLASS_PIXEL_SHADER:
+ case HLSL_CLASS_VERTEX_SHADER:
+ return true;
+
+ case HLSL_CLASS_SCALAR:
+ case HLSL_CLASS_VECTOR:
+ case HLSL_CLASS_MATRIX:
+ case HLSL_CLASS_STRUCT:
+ case HLSL_CLASS_DEPTH_STENCIL_STATE:
+ case HLSL_CLASS_DEPTH_STENCIL_VIEW:
+ case HLSL_CLASS_EFFECT_GROUP:
+ case HLSL_CLASS_ERROR:
+ case HLSL_CLASS_PASS:
+ case HLSL_CLASS_RASTERIZER_STATE:
+ case HLSL_CLASS_RENDER_TARGET_VIEW:
+ case HLSL_CLASS_SAMPLER:
+ case HLSL_CLASS_STRING:
+ case HLSL_CLASS_TECHNIQUE:
+ case HLSL_CLASS_TEXTURE:
+ case HLSL_CLASS_UAV:
+ case HLSL_CLASS_CONSTANT_BUFFER:
+ case HLSL_CLASS_BLEND_STATE:
+ case HLSL_CLASS_VOID:
+ case HLSL_CLASS_NULL:
+ return false;
+ }
+ return false;
+}
+
/* Only intended to be used for derefs (after copies have been lowered to components or vectors) or
* resources, since for both their data types span across a single regset. */
static enum hlsl_regset type_get_regset(const struct hlsl_type *type)
@@ -379,6 +419,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
case HLSL_CLASS_DEPTH_STENCIL_STATE:
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_EFFECT_GROUP:
+ case HLSL_CLASS_ERROR:
case HLSL_CLASS_PASS:
case HLSL_CLASS_PIXEL_SHADER:
case HLSL_CLASS_RASTERIZER_STATE:
@@ -455,6 +496,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
{
case HLSL_CLASS_DEPTH_STENCIL_STATE:
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
+ case HLSL_CLASS_ERROR:
case HLSL_CLASS_PIXEL_SHADER:
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_SAMPLER:
@@ -631,6 +673,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
break;
case HLSL_CLASS_EFFECT_GROUP:
+ case HLSL_CLASS_ERROR:
case HLSL_CLASS_PASS:
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_VOID:
@@ -930,6 +973,7 @@ static const char * get_case_insensitive_typename(const char *name)
{
"dword",
"float",
+ "geometryshader",
"matrix",
"pixelshader",
"texture",
@@ -1021,6 +1065,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
case HLSL_CLASS_DEPTH_STENCIL_STATE:
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
+ case HLSL_CLASS_ERROR:
case HLSL_CLASS_PIXEL_SHADER:
case HLSL_CLASS_RASTERIZER_STATE:
case HLSL_CLASS_RENDER_TARGET_VIEW:
@@ -1115,6 +1160,7 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
case HLSL_CLASS_DEPTH_STENCIL_STATE:
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_EFFECT_GROUP:
+ case HLSL_CLASS_ERROR:
case HLSL_CLASS_PASS:
case HLSL_CLASS_PIXEL_SHADER:
case HLSL_CLASS_RASTERIZER_STATE:
@@ -1575,7 +1621,6 @@ struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_exp
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {arg1, arg2};
- VKD3D_ASSERT(hlsl_types_are_equal(arg1->data_type, arg2->data_type));
return hlsl_new_expr(ctx, op, operands, arg1->data_type, &arg1->loc);
}
@@ -1589,6 +1634,16 @@ struct hlsl_ir_node *hlsl_new_ternary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_ex
return hlsl_new_expr(ctx, op, operands, arg1->data_type, &arg1->loc);
}
+static struct hlsl_ir_node *hlsl_new_error_expr(struct hlsl_ctx *ctx)
+{
+ static const struct vkd3d_shader_location loc = {.source_name = "<error>"};
+ struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
+
+ /* Use a dummy location; we should never report any messages related to
+ * this expression. */
+ return hlsl_new_expr(ctx, HLSL_OP0_ERROR, operands, ctx->builtin_types.error, &loc);
+}
+
struct hlsl_ir_node *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition,
struct hlsl_block *then_block, struct hlsl_block *else_block, const struct vkd3d_shader_location *loc)
{
@@ -1792,6 +1847,118 @@ struct hlsl_ir_node *hlsl_new_swizzle(struct hlsl_ctx *ctx, uint32_t s, unsigned
return &swizzle->node;
}
+struct hlsl_ir_node *hlsl_new_compile(struct hlsl_ctx *ctx, enum hlsl_compile_type compile_type,
+ const char *profile_name, struct hlsl_ir_node **args, unsigned int args_count,
+ struct hlsl_block *args_instrs, const struct vkd3d_shader_location *loc)
+{
+ const struct hlsl_profile_info *profile_info = NULL;
+ struct hlsl_ir_compile *compile;
+ struct hlsl_type *type = NULL;
+ unsigned int i;
+
+ switch (compile_type)
+ {
+ case HLSL_COMPILE_TYPE_COMPILE:
+ if (!(profile_info = hlsl_get_target_info(profile_name)))
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_PROFILE, "Unknown profile \"%s\".", profile_name);
+ return NULL;
+ }
+
+ if (profile_info->type == VKD3D_SHADER_TYPE_PIXEL)
+ type = hlsl_get_type(ctx->cur_scope, "PixelShader", true, true);
+ else if (profile_info->type == VKD3D_SHADER_TYPE_VERTEX)
+ type = hlsl_get_type(ctx->cur_scope, "VertexShader", true, true);
+
+ if (!type)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_PROFILE, "Invalid profile \"%s\".", profile_name);
+ return NULL;
+ }
+
+ break;
+
+ case HLSL_COMPILE_TYPE_CONSTRUCTGSWITHSO:
+ type = hlsl_get_type(ctx->cur_scope, "GeometryShader", true, true);
+ break;
+ }
+
+ if (!(compile = hlsl_alloc(ctx, sizeof(*compile))))
+ return NULL;
+
+ init_node(&compile->node, HLSL_IR_COMPILE, type, loc);
+
+ compile->compile_type = compile_type;
+ compile->profile = profile_info;
+
+ hlsl_block_init(&compile->instrs);
+ hlsl_block_add_block(&compile->instrs, args_instrs);
+
+ compile->args_count = args_count;
+ if (!(compile->args = hlsl_alloc(ctx, sizeof(*compile->args) * args_count)))
+ {
+ vkd3d_free(compile);
+ return NULL;
+ }
+ for (i = 0; i < compile->args_count; ++i)
+ hlsl_src_from_node(&compile->args[i], args[i]);
+
+ return &compile->node;
+}
+
+bool hlsl_state_block_add_entry(struct hlsl_state_block *state_block,
+ struct hlsl_state_block_entry *entry)
+{
+ if (!vkd3d_array_reserve((void **)&state_block->entries,
+ &state_block->capacity, state_block->count + 1,
+ sizeof(*state_block->entries)))
+ return false;
+
+ state_block->entries[state_block->count++] = entry;
+ return true;
+}
+
+struct hlsl_ir_node *hlsl_new_sampler_state(struct hlsl_ctx *ctx,
+ const struct hlsl_state_block *state_block, struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_sampler_state *sampler_state;
+ struct hlsl_type *type = ctx->builtin_types.sampler[HLSL_SAMPLER_DIM_GENERIC];
+
+ if (!(sampler_state = hlsl_alloc(ctx, sizeof(*sampler_state))))
+ return NULL;
+
+ init_node(&sampler_state->node, HLSL_IR_SAMPLER_STATE, type, loc);
+
+ if (!(sampler_state->state_block = hlsl_alloc(ctx, sizeof(*sampler_state->state_block))))
+ {
+ vkd3d_free(sampler_state);
+ return NULL;
+ }
+
+ if (state_block)
+ {
+ for (unsigned int i = 0; i < state_block->count; ++i)
+ {
+ const struct hlsl_state_block_entry *src = state_block->entries[i];
+ struct hlsl_state_block_entry *entry;
+
+ if (!(entry = clone_stateblock_entry(ctx, src, src->name, src->lhs_has_index, src->lhs_index, false, 0)))
+ {
+ hlsl_free_instr(&sampler_state->node);
+ return NULL;
+ }
+
+ if (!hlsl_state_block_add_entry(sampler_state->state_block, entry))
+ {
+ hlsl_free_instr(&sampler_state->node);
+ return NULL;
+ }
+ }
+ }
+
+ return &sampler_state->node;
+}
+
struct hlsl_ir_node *hlsl_new_stateblock_constant(struct hlsl_ctx *ctx, const char *name,
struct vkd3d_shader_location *loc)
{
@@ -2142,6 +2309,51 @@ static struct hlsl_ir_node *clone_index(struct hlsl_ctx *ctx, struct clone_instr
return dst;
}
+static struct hlsl_ir_node *clone_compile(struct hlsl_ctx *ctx,
+ struct clone_instr_map *map, struct hlsl_ir_compile *compile)
+{
+ const char *profile_name = NULL;
+ struct hlsl_ir_node **args;
+ struct hlsl_ir_node *node;
+ struct hlsl_block block;
+ unsigned int i;
+
+ if (!(clone_block(ctx, &block, &compile->instrs, map)))
+ return NULL;
+
+ if (!(args = hlsl_alloc(ctx, sizeof(*args) * compile->args_count)))
+ {
+ hlsl_block_cleanup(&block);
+ return NULL;
+ }
+ for (i = 0; i < compile->args_count; ++i)
+ {
+ args[i] = map_instr(map, compile->args[i].node);
+ VKD3D_ASSERT(args[i]);
+ }
+
+ if (compile->profile)
+ profile_name = compile->profile->name;
+
+ if (!(node = hlsl_new_compile(ctx, compile->compile_type, profile_name,
+ args, compile->args_count, &block, &compile->node.loc)))
+ {
+ hlsl_block_cleanup(&block);
+ vkd3d_free(args);
+ return NULL;
+ }
+
+ vkd3d_free(args);
+ return node;
+}
+
+static struct hlsl_ir_node *clone_sampler_state(struct hlsl_ctx *ctx,
+ struct clone_instr_map *map, struct hlsl_ir_sampler_state *sampler_state)
+{
+ return hlsl_new_sampler_state(ctx, sampler_state->state_block,
+ &sampler_state->node.loc);
+}
+
static struct hlsl_ir_node *clone_stateblock_constant(struct hlsl_ctx *ctx,
struct clone_instr_map *map, struct hlsl_ir_stateblock_constant *constant)
{
@@ -2149,8 +2361,8 @@ static struct hlsl_ir_node *clone_stateblock_constant(struct hlsl_ctx *ctx,
}
struct hlsl_state_block_entry *clone_stateblock_entry(struct hlsl_ctx *ctx,
- struct hlsl_state_block_entry *src, const char *name, bool lhs_has_index,
- unsigned int lhs_index, unsigned int arg_index)
+ const struct hlsl_state_block_entry *src, const char *name, bool lhs_has_index,
+ unsigned int lhs_index, bool single_arg, unsigned int arg_index)
{
struct hlsl_state_block_entry *entry;
struct clone_instr_map map = { 0 };
@@ -2166,7 +2378,11 @@ struct hlsl_state_block_entry *clone_stateblock_entry(struct hlsl_ctx *ctx,
return NULL;
}
- entry->args_count = 1;
+ if (single_arg)
+ entry->args_count = 1;
+ else
+ entry->args_count = src->args_count;
+
if (!(entry->args = hlsl_alloc(ctx, sizeof(*entry->args) * entry->args_count)))
{
hlsl_free_state_block_entry(entry);
@@ -2179,7 +2395,16 @@ struct hlsl_state_block_entry *clone_stateblock_entry(struct hlsl_ctx *ctx,
hlsl_free_state_block_entry(entry);
return NULL;
}
- clone_src(&map, entry->args, &src->args[arg_index]);
+
+ if (single_arg)
+ {
+ clone_src(&map, entry->args, &src->args[arg_index]);
+ }
+ else
+ {
+ for (unsigned int i = 0; i < src->args_count; ++i)
+ clone_src(&map, &entry->args[i], &src->args[i]);
+ }
vkd3d_free(map.instrs);
return entry;
@@ -2284,6 +2509,12 @@ static struct hlsl_ir_node *clone_instr(struct hlsl_ctx *ctx,
case HLSL_IR_SWIZZLE:
return clone_swizzle(ctx, map, hlsl_ir_swizzle(instr));
+ case HLSL_IR_COMPILE:
+ return clone_compile(ctx, map, hlsl_ir_compile(instr));
+
+ case HLSL_IR_SAMPLER_STATE:
+ return clone_sampler_state(ctx, map, hlsl_ir_sampler_state(instr));
+
case HLSL_IR_STATEBLOCK_CONSTANT:
return clone_stateblock_constant(ctx, map, hlsl_ir_stateblock_constant(instr));
}
@@ -2314,6 +2545,7 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx,
decl->return_type = return_type;
decl->parameters = *parameters;
decl->loc = *loc;
+ list_init(&decl->extern_vars);
if (!hlsl_types_are_equal(return_type, ctx->builtin_types.Void))
{
@@ -2570,6 +2802,10 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
}
return string;
+ case HLSL_CLASS_ERROR:
+ vkd3d_string_buffer_printf(string, "<error type>");
+ return string;
+
case HLSL_CLASS_DEPTH_STENCIL_STATE:
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_EFFECT_GROUP:
@@ -2698,6 +2934,9 @@ const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type)
[HLSL_IR_STORE ] = "HLSL_IR_STORE",
[HLSL_IR_SWITCH ] = "HLSL_IR_SWITCH",
[HLSL_IR_SWIZZLE ] = "HLSL_IR_SWIZZLE",
+
+ [HLSL_IR_COMPILE] = "HLSL_IR_COMPILE",
+ [HLSL_IR_SAMPLER_STATE] = "HLSL_IR_SAMPLER_STATE",
[HLSL_IR_STATEBLOCK_CONSTANT] = "HLSL_IR_STATEBLOCK_CONSTANT",
};
@@ -2907,6 +3146,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
{
static const char *const op_names[] =
{
+ [HLSL_OP0_ERROR] = "error",
[HLSL_OP0_VOID] = "void",
[HLSL_OP0_RASTERIZER_SAMPLE_COUNT] = "GetRenderTargetSampleCount",
@@ -3146,6 +3386,40 @@ static void dump_ir_index(struct vkd3d_string_buffer *buffer, const struct hlsl_
vkd3d_string_buffer_printf(buffer, "]");
}
+static void dump_ir_compile(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer,
+ const struct hlsl_ir_compile *compile)
+{
+ unsigned int i;
+
+ switch (compile->compile_type)
+ {
+ case HLSL_COMPILE_TYPE_COMPILE:
+ vkd3d_string_buffer_printf(buffer, "compile %s {\n", compile->profile->name);
+ break;
+
+ case HLSL_COMPILE_TYPE_CONSTRUCTGSWITHSO:
+ vkd3d_string_buffer_printf(buffer, "ConstructGSWithSO {\n");
+ break;
+ }
+
+ dump_block(ctx, buffer, &compile->instrs);
+
+ vkd3d_string_buffer_printf(buffer, " %10s } (", "");
+ for (i = 0; i < compile->args_count; ++i)
+ {
+ dump_src(buffer, &compile->args[i]);
+ if (i + 1 < compile->args_count)
+ vkd3d_string_buffer_printf(buffer, ", ");
+ }
+ vkd3d_string_buffer_printf(buffer, ")");
+}
+
+static void dump_ir_sampler_state(struct vkd3d_string_buffer *buffer,
+ const struct hlsl_ir_sampler_state *sampler_state)
+{
+ vkd3d_string_buffer_printf(buffer, "sampler_state {...}");
+}
+
static void dump_ir_stateblock_constant(struct vkd3d_string_buffer *buffer,
const struct hlsl_ir_stateblock_constant *constant)
{
@@ -3245,6 +3519,14 @@ static void dump_instr(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer,
dump_ir_swizzle(buffer, hlsl_ir_swizzle(instr));
break;
+ case HLSL_IR_COMPILE:
+ dump_ir_compile(ctx, buffer, hlsl_ir_compile(instr));
+ break;
+
+ case HLSL_IR_SAMPLER_STATE:
+ dump_ir_sampler_state(buffer, hlsl_ir_sampler_state(instr));
+ break;
+
case HLSL_IR_STATEBLOCK_CONSTANT:
dump_ir_stateblock_constant(buffer, hlsl_ir_stateblock_constant(instr));
break;
@@ -3308,8 +3590,8 @@ void hlsl_replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new)
{
struct hlsl_src *src, *next;
- VKD3D_ASSERT(old->data_type->dimx == new->data_type->dimx);
- VKD3D_ASSERT(old->data_type->dimy == new->data_type->dimy);
+ VKD3D_ASSERT(old->data_type == new->data_type || old->data_type->dimx == new->data_type->dimx);
+ VKD3D_ASSERT(old->data_type == new->data_type || old->data_type->dimy == new->data_type->dimy);
LIST_FOR_EACH_ENTRY_SAFE(src, next, &old->uses, struct hlsl_src, entry)
{
@@ -3459,6 +3741,24 @@ static void free_ir_index(struct hlsl_ir_index *index)
vkd3d_free(index);
}
+static void free_ir_compile(struct hlsl_ir_compile *compile)
+{
+ unsigned int i;
+
+ for (i = 0; i < compile->args_count; ++i)
+ hlsl_src_remove(&compile->args[i]);
+
+ hlsl_block_cleanup(&compile->instrs);
+ vkd3d_free(compile);
+}
+
+static void free_ir_sampler_state(struct hlsl_ir_sampler_state *sampler_state)
+{
+ if (sampler_state->state_block)
+ hlsl_free_state_block(sampler_state->state_block);
+ vkd3d_free(sampler_state);
+}
+
static void free_ir_stateblock_constant(struct hlsl_ir_stateblock_constant *constant)
{
vkd3d_free(constant->name);
@@ -3527,6 +3827,14 @@ void hlsl_free_instr(struct hlsl_ir_node *node)
free_ir_switch(hlsl_ir_switch(node));
break;
+ case HLSL_IR_COMPILE:
+ free_ir_compile(hlsl_ir_compile(node));
+ break;
+
+ case HLSL_IR_SAMPLER_STATE:
+ free_ir_sampler_state(hlsl_ir_sampler_state(node));
+ break;
+
case HLSL_IR_STATEBLOCK_CONSTANT:
free_ir_stateblock_constant(hlsl_ir_stateblock_constant(node));
break;
@@ -3801,12 +4109,12 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
static const char * const names[] =
{
- "float",
- "half",
- "double",
- "int",
- "uint",
- "bool",
+ [HLSL_TYPE_FLOAT] = "float",
+ [HLSL_TYPE_HALF] = "half",
+ [HLSL_TYPE_DOUBLE] = "double",
+ [HLSL_TYPE_INT] = "int",
+ [HLSL_TYPE_UINT] = "uint",
+ [HLSL_TYPE_BOOL] = "bool",
};
static const char *const variants_float[] = {"min10float", "min16float"};
@@ -3957,6 +4265,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
ctx->builtin_types.Void = hlsl_new_simple_type(ctx, "void", HLSL_CLASS_VOID);
ctx->builtin_types.null = hlsl_new_type(ctx, "NULL", HLSL_CLASS_NULL, HLSL_TYPE_UINT, 1, 1);
ctx->builtin_types.string = hlsl_new_simple_type(ctx, "string", HLSL_CLASS_STRING);
+ ctx->builtin_types.error = hlsl_new_simple_type(ctx, "<error type>", HLSL_CLASS_ERROR);
hlsl_scope_add_type(ctx->globals, ctx->builtin_types.string);
hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "DepthStencilView", HLSL_CLASS_DEPTH_STENCIL_VIEW));
hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "DepthStencilState", HLSL_CLASS_DEPTH_STENCIL_STATE));
@@ -4059,6 +4368,7 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
case VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY:
ctx->semantic_compat_mapping = option->value & VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES;
+ ctx->double_as_float_alias = option->value & VKD3D_SHADER_COMPILE_OPTION_DOUBLE_AS_FLOAT_ALIAS;
break;
case VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT:
@@ -4078,6 +4388,15 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
}
}
+ if (!(ctx->error_instr = hlsl_new_error_expr(ctx)))
+ return false;
+ hlsl_block_add_instr(&ctx->static_initializers, ctx->error_instr);
+
+ ctx->domain = VKD3D_TESSELLATOR_DOMAIN_INVALID;
+ ctx->output_control_point_count = UINT_MAX;
+ ctx->output_primitive = 0;
+ ctx->partitioning = 0;
+
return true;
}
@@ -4089,8 +4408,6 @@ static void hlsl_ctx_cleanup(struct hlsl_ctx *ctx)
struct hlsl_type *type, *next_type;
unsigned int i;
- hlsl_block_cleanup(&ctx->static_initializers);
-
for (i = 0; i < ctx->source_files_count; ++i)
vkd3d_free((void *)ctx->source_files[i]);
vkd3d_free(ctx->source_files);
@@ -4098,6 +4415,8 @@ static void hlsl_ctx_cleanup(struct hlsl_ctx *ctx)
rb_destroy(&ctx->functions, free_function_rb, NULL);
+ hlsl_block_cleanup(&ctx->static_initializers);
+
/* State blocks must be free before the variables, because they contain instructions that may
* refer to them. */
LIST_FOR_EACH_ENTRY_SAFE(scope, next_scope, &ctx->scopes, struct hlsl_scope, entry)
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.h b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
index 22e25b23988..efe3aec024b 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
@@ -22,7 +22,6 @@
#include "vkd3d_shader_private.h"
#include "wine/rbtree.h"
-#include "d3dcommon.h"
#include "d3dx9shader.h"
/* The general IR structure is inspired by Mesa GLSL hir, even though the code
@@ -70,6 +69,14 @@ static inline unsigned int hlsl_swizzle_get_component(uint32_t swizzle, unsigned
return (swizzle >> HLSL_SWIZZLE_SHIFT(idx)) & HLSL_SWIZZLE_MASK;
}
+static inline uint32_t vsir_swizzle_from_hlsl(uint32_t swizzle)
+{
+ return vkd3d_shader_create_swizzle(hlsl_swizzle_get_component(swizzle, 0),
+ hlsl_swizzle_get_component(swizzle, 1),
+ hlsl_swizzle_get_component(swizzle, 2),
+ hlsl_swizzle_get_component(swizzle, 3));
+}
+
enum hlsl_type_class
{
HLSL_CLASS_SCALAR,
@@ -99,6 +106,7 @@ enum hlsl_type_class
HLSL_CLASS_BLEND_STATE,
HLSL_CLASS_VOID,
HLSL_CLASS_NULL,
+ HLSL_CLASS_ERROR,
};
enum hlsl_base_type
@@ -316,6 +324,9 @@ enum hlsl_ir_node_type
HLSL_IR_STORE,
HLSL_IR_SWIZZLE,
HLSL_IR_SWITCH,
+
+ HLSL_IR_COMPILE,
+ HLSL_IR_SAMPLER_STATE,
HLSL_IR_STATEBLOCK_CONSTANT,
};
@@ -352,6 +363,9 @@ struct hlsl_block
{
/* List containing instruction nodes; linked by the hlsl_ir_node.entry fields. */
struct list instrs;
+ /* Instruction representing the "value" of this block, if applicable.
+ * This may point to an instruction outside of this block! */
+ struct hlsl_ir_node *value;
};
/* A reference to an instruction node (struct hlsl_ir_node), usable as a field in other structs.
@@ -474,6 +488,8 @@ struct hlsl_ir_var
* range). The IR instructions are numerated starting from 2, because 0 means unused, and 1
* means function entry. */
unsigned int first_write, last_read;
+ /* Whether the variable is read in any entry function. */
+ bool is_read;
/* Offset where the variable's value is stored within its buffer in numeric register components.
* This in case the variable is uniform. */
unsigned int buffer_offset;
@@ -591,10 +607,18 @@ struct hlsl_ir_function_decl
unsigned int attr_count;
const struct hlsl_attribute *const *attrs;
+ bool early_depth_test;
+
/* Synthetic boolean variable marking whether a return statement has been
* executed. Needed to deal with return statements in non-uniform control
* flow, since some backends can't handle them. */
struct hlsl_ir_var *early_return_var;
+
+ /* List of all the extern semantic variables; linked by the
+ * hlsl_ir_var.extern_entry fields. This exists as a convenience because
+ * it is often necessary to iterate all extern variables and these can be
+ * declared in as function parameters, or as the function return value. */
+ struct list extern_vars;
};
struct hlsl_ir_call
@@ -646,6 +670,7 @@ struct hlsl_ir_switch
enum hlsl_ir_expr_op
{
+ HLSL_OP0_ERROR,
HLSL_OP0_VOID,
HLSL_OP0_RASTERIZER_SAMPLE_COUNT,
@@ -703,7 +728,7 @@ enum hlsl_ir_expr_op
HLSL_OP2_SLT,
/* DP2ADD(a, b, c) computes the scalar product of a.xy and b.xy,
- * then adds c. */
+ * then adds c, where c must have dimx=1. */
HLSL_OP3_DP2ADD,
/* TERNARY(a, b, c) returns 'b' if 'a' is true and 'c' otherwise. 'a' must always be boolean.
* CMP(a, b, c) returns 'b' if 'a' >= 0, and 'c' otherwise. It's used only for SM1-SM3 targets. */
@@ -854,6 +879,43 @@ struct hlsl_ir_string_constant
char *string;
};
+/* Represents shader compilation call for effects, such as "CompileShader()".
+ *
+ * Unlike hlsl_ir_call, it is not flattened, thus, it keeps track of its
+ * arguments and maintains its own instruction block. */
+struct hlsl_ir_compile
+{
+ struct hlsl_ir_node node;
+
+ enum hlsl_compile_type
+ {
+ /* A shader compilation through the CompileShader() function or the "compile" syntax. */
+ HLSL_COMPILE_TYPE_COMPILE,
+ /* A call to ConstructGSWithSO(), which receives a geometry shader and retrieves one as well. */
+ HLSL_COMPILE_TYPE_CONSTRUCTGSWITHSO,
+ } compile_type;
+
+ /* Special field to store the profile argument for HLSL_COMPILE_TYPE_COMPILE. */
+ const struct hlsl_profile_info *profile;
+
+ /* Block containing the instructions required by the arguments of the
+ * compilation call. */
+ struct hlsl_block instrs;
+
+ /* Arguments to the compilation call. For HLSL_COMPILE_TYPE_COMPILE
+ * args[0] is an hlsl_ir_call to the specified function. */
+ struct hlsl_src *args;
+ unsigned int args_count;
+};
+
+/* Represents a state block initialized with the "sampler_state" keyword. */
+struct hlsl_ir_sampler_state
+{
+ struct hlsl_ir_node node;
+
+ struct hlsl_state_block *state_block;
+};
+
/* Stateblock constants are undeclared values found on state blocks or technique passes descriptions,
* that do not concern regular pixel, vertex, or compute shaders, except for parsing. */
struct hlsl_ir_stateblock_constant
@@ -965,10 +1027,11 @@ struct hlsl_ctx
struct hlsl_scope *dummy_scope;
/* List of all the scopes in the program; linked by the hlsl_scope.entry fields. */
struct list scopes;
- /* List of all the extern variables; linked by the hlsl_ir_var.extern_entry fields.
- * This exists as a convenience because it is often necessary to iterate all extern variables
- * and these can be declared in global scope, as function parameters, or as the function
- * return value. */
+
+ /* List of all the extern variables, excluding semantic variables; linked
+ * by the hlsl_ir_var.extern_entry fields. This exists as a convenience
+ * because it is often necessary to iterate all extern variables declared
+ * in the global scope or as function parameters. */
struct list extern_vars;
/* List containing both the built-in HLSL buffers ($Globals and $Params) and the ones declared
@@ -1003,8 +1066,12 @@ struct hlsl_ctx
struct hlsl_type *string;
struct hlsl_type *Void;
struct hlsl_type *null;
+ struct hlsl_type *error;
} builtin_types;
+ /* Pre-allocated "error" expression. */
+ struct hlsl_ir_node *error_instr;
+
/* List of the instruction nodes for initializing static variables. */
struct hlsl_block static_initializers;
@@ -1016,19 +1083,23 @@ struct hlsl_ctx
{
uint32_t index;
struct hlsl_vec4 value;
+ struct vkd3d_shader_location loc;
} *regs;
size_t count, size;
} constant_defs;
/* 'c' registers where the constants expected by SM2 sincos are stored. */
struct hlsl_reg d3dsincosconst1, d3dsincosconst2;
- /* Number of temp. registers required for the shader to run, i.e. the largest temp register
- * index that will be used in the output bytecode (+1). */
- uint32_t temp_count;
/* Number of threads to be executed (on the X, Y, and Z dimensions) in a single thread group in
* compute shader profiles. It is set using the numthreads() attribute in the entry point. */
uint32_t thread_count[3];
+ enum vkd3d_tessellator_domain domain;
+ unsigned int output_control_point_count;
+ enum vkd3d_shader_tessellator_output_primitive output_primitive;
+ enum vkd3d_shader_tessellator_partitioning partitioning;
+ struct hlsl_ir_function_decl *patch_constant_func;
+
/* In some cases we generate opcodes by parsing an HLSL function and then
* invoking it. If not NULL, this field is the name of the function that we
* are currently parsing, "mangled" with an internal prefix to avoid
@@ -1044,6 +1115,7 @@ struct hlsl_ctx
bool child_effect;
bool include_empty_buffers;
bool warn_implicit_truncation;
+ bool double_as_float_alias;
};
static inline bool hlsl_version_ge(const struct hlsl_ctx *ctx, unsigned int major, unsigned int minor)
@@ -1149,6 +1221,18 @@ static inline struct hlsl_ir_switch *hlsl_ir_switch(const struct hlsl_ir_node *n
return CONTAINING_RECORD(node, struct hlsl_ir_switch, node);
}
+static inline struct hlsl_ir_compile *hlsl_ir_compile(const struct hlsl_ir_node *node)
+{
+ VKD3D_ASSERT(node->type == HLSL_IR_COMPILE);
+ return CONTAINING_RECORD(node, struct hlsl_ir_compile, node);
+}
+
+static inline struct hlsl_ir_sampler_state *hlsl_ir_sampler_state(const struct hlsl_ir_node *node)
+{
+ VKD3D_ASSERT(node->type == HLSL_IR_SAMPLER_STATE);
+ return CONTAINING_RECORD(node, struct hlsl_ir_sampler_state, node);
+};
+
static inline struct hlsl_ir_stateblock_constant *hlsl_ir_stateblock_constant(const struct hlsl_ir_node *node)
{
VKD3D_ASSERT(node->type == HLSL_IR_STATEBLOCK_CONSTANT);
@@ -1158,16 +1242,19 @@ static inline struct hlsl_ir_stateblock_constant *hlsl_ir_stateblock_constant(co
static inline void hlsl_block_init(struct hlsl_block *block)
{
list_init(&block->instrs);
+ block->value = NULL;
}
static inline void hlsl_block_add_instr(struct hlsl_block *block, struct hlsl_ir_node *instr)
{
list_add_tail(&block->instrs, &instr->entry);
+ block->value = (instr->data_type ? instr : NULL);
}
static inline void hlsl_block_add_block(struct hlsl_block *block, struct hlsl_block *add)
{
list_move_tail(&block->instrs, &add->instrs);
+ block->value = add->value;
}
static inline void hlsl_src_from_node(struct hlsl_src *src, struct hlsl_ir_node *node)
@@ -1330,13 +1417,19 @@ bool hlsl_clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block, const
void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func);
void hlsl_dump_var_default_values(const struct hlsl_ir_var *var);
+bool hlsl_state_block_add_entry(struct hlsl_state_block *state_block,
+ struct hlsl_state_block_entry *entry);
bool hlsl_validate_state_block_entry(struct hlsl_ctx *ctx, struct hlsl_state_block_entry *entry,
const struct vkd3d_shader_location *loc);
struct hlsl_state_block_entry *clone_stateblock_entry(struct hlsl_ctx *ctx,
- struct hlsl_state_block_entry *src, const char *name, bool lhs_has_index,
- unsigned int lhs_index, unsigned int arg_index);
+ const struct hlsl_state_block_entry *src, const char *name, bool lhs_has_index,
+ unsigned int lhs_index, bool single_arg, unsigned int arg_index);
+void hlsl_lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_block *body);
void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body);
+uint32_t allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func);
+void mark_indexable_vars(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func);
+void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func);
int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out);
int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out);
@@ -1428,6 +1521,9 @@ bool hlsl_index_is_noncontiguous(struct hlsl_ir_index *index);
bool hlsl_index_is_resource_access(struct hlsl_ir_index *index);
bool hlsl_index_chain_has_resource_access(struct hlsl_ir_index *index);
+struct hlsl_ir_node *hlsl_new_compile(struct hlsl_ctx *ctx, enum hlsl_compile_type compile_type,
+ const char *profile_name, struct hlsl_ir_node **args, unsigned int args_count,
+ struct hlsl_block *args_instrs, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *val,
struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx,
@@ -1440,6 +1536,8 @@ struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name,
struct hlsl_struct_field *fields, size_t field_count);
struct hlsl_ir_node *hlsl_new_swizzle(struct hlsl_ctx *ctx, uint32_t s, unsigned int components,
struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc);
+struct hlsl_ir_node *hlsl_new_sampler_state(struct hlsl_ctx *ctx,
+ const struct hlsl_state_block *state_block, struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_stateblock_constant(struct hlsl_ctx *ctx, const char *name,
struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_string_constant(struct hlsl_ctx *ctx, const char *str,
@@ -1493,6 +1591,7 @@ unsigned int hlsl_type_minor_size(const struct hlsl_type *type);
unsigned int hlsl_type_major_size(const struct hlsl_type *type);
unsigned int hlsl_type_element_count(const struct hlsl_type *type);
bool hlsl_type_is_resource(const struct hlsl_type *type);
+bool hlsl_type_is_shader(const struct hlsl_type *type);
unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset);
bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);
@@ -1525,23 +1624,16 @@ bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx,
D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type);
D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type);
-bool hlsl_sm1_register_from_semantic(const struct vkd3d_shader_version *version, const char *semantic_name,
- unsigned int semantic_index, bool output, enum vkd3d_shader_register_type *type, unsigned int *reg);
-bool hlsl_sm1_usage_from_semantic(const char *semantic_name,
- uint32_t semantic_index, D3DDECLUSAGE *usage, uint32_t *usage_idx);
void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer);
int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_code *ctab,
+ struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
+
+int tpf_compile(struct vsir_program *program, uint64_t config_flags,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context,
struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func);
-bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx,
- const struct hlsl_semantic *semantic, bool output, D3D_NAME *usage);
-bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
- bool output, enum vkd3d_shader_register_type *type, bool *has_idx);
-int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
-
struct hlsl_ir_function_decl *hlsl_compile_internal_function(struct hlsl_ctx *ctx, const char *name, const char *hlsl);
int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl);
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.l b/libs/vkd3d/libs/vkd3d-shader/hlsl.l
index 0c02b27817e..97d8b13772b 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.l
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.l
@@ -80,7 +80,9 @@ centroid {return KW_CENTROID; }
column_major {return KW_COLUMN_MAJOR; }
ComputeShader {return KW_COMPUTESHADER; }
compile {return KW_COMPILE; }
+CompileShader {return KW_COMPILESHADER; }
const {return KW_CONST; }
+ConstructGSWithSO {return KW_CONSTRUCTGSWITHSO; }
continue {return KW_CONTINUE; }
DepthStencilState {return KW_DEPTHSTENCILSTATE; }
DepthStencilView {return KW_DEPTHSTENCILVIEW; }
@@ -88,7 +90,6 @@ default {return KW_DEFAULT; }
discard {return KW_DISCARD; }
DomainShader {return KW_DOMAINSHADER; }
do {return KW_DO; }
-double {return KW_DOUBLE; }
else {return KW_ELSE; }
export {return KW_EXPORT; }
extern {return KW_EXTERN; }
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.y b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
index 3f319dea0d8..213cec79c3d 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
@@ -40,6 +40,7 @@ struct parse_initializer
unsigned int args_count;
struct hlsl_block *instrs;
bool braces;
+ struct vkd3d_shader_location loc;
};
struct parse_parameter
@@ -147,7 +148,7 @@ static void yyerror(YYLTYPE *loc, void *scanner, struct hlsl_ctx *ctx, const cha
static struct hlsl_ir_node *node_from_block(struct hlsl_block *block)
{
- return LIST_ENTRY(list_tail(&block->instrs), struct hlsl_ir_node, entry);
+ return block->value;
}
static struct hlsl_block *make_empty_block(struct hlsl_ctx *ctx)
@@ -437,6 +438,9 @@ static struct hlsl_ir_node *add_implicit_conversion(struct hlsl_ctx *ctx, struct
if (hlsl_types_are_equal(src_type, dst_type))
return node;
+ if (node->type == HLSL_IR_SAMPLER_STATE && dst_type->class == HLSL_CLASS_SAMPLER)
+ return node;
+
if (!implicit_compatible_data_types(ctx, src_type, dst_type))
{
struct vkd3d_string_buffer *src_string, *dst_string;
@@ -458,6 +462,40 @@ static struct hlsl_ir_node *add_implicit_conversion(struct hlsl_ctx *ctx, struct
return add_cast(ctx, block, node, dst_type, loc);
}
+static bool add_explicit_conversion(struct hlsl_ctx *ctx, struct hlsl_block *block,
+ struct hlsl_type *dst_type, const struct parse_array_sizes *arrays, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *instr = node_from_block(block);
+ struct hlsl_type *src_type = instr->data_type;
+ unsigned int i;
+
+ for (i = 0; i < arrays->count; ++i)
+ {
+ if (arrays->sizes[i] == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT)
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Implicit size arrays not allowed in casts.");
+ dst_type = hlsl_new_array_type(ctx, dst_type, arrays->sizes[i]);
+ }
+
+ if (instr->data_type->class == HLSL_CLASS_ERROR)
+ return true;
+
+ if (!explicit_compatible_data_types(ctx, src_type, dst_type))
+ {
+ struct vkd3d_string_buffer *src_string, *dst_string;
+
+ src_string = hlsl_type_to_string(ctx, src_type);
+ dst_string = hlsl_type_to_string(ctx, dst_type);
+ if (src_string && dst_string)
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Can't cast from %s to %s.",
+ src_string->buffer, dst_string->buffer);
+ hlsl_release_string_buffer(ctx, src_string);
+ hlsl_release_string_buffer(ctx, dst_string);
+ return false;
+ }
+
+ return add_cast(ctx, block, instr, dst_type, loc);
+}
+
static uint32_t add_modifiers(struct hlsl_ctx *ctx, uint32_t modifiers, uint32_t mod,
const struct vkd3d_shader_location *loc)
{
@@ -489,9 +527,10 @@ static bool append_conditional_break(struct hlsl_ctx *ctx, struct hlsl_block *co
check_condition_type(ctx, condition);
bool_type = hlsl_get_scalar_type(ctx, HLSL_TYPE_BOOL);
- if (!(cast = hlsl_new_cast(ctx, condition, bool_type, &condition->loc)))
+ /* We already checked for a 1-component numeric type, so
+ * add_implicit_conversion() is equivalent to add_cast() here. */
+ if (!(cast = add_cast(ctx, cond_block, condition, bool_type, &condition->loc)))
return false;
- hlsl_block_add_instr(cond_block, cast);
if (!(not = hlsl_new_unary_expr(ctx, HLSL_OP1_LOGIC_NOT, cast, &condition->loc)))
return false;
@@ -516,7 +555,7 @@ enum loop_type
LOOP_DO_WHILE
};
-static bool attribute_list_has_duplicates(const struct parse_attribute_list *attrs)
+static void check_attribute_list_for_duplicates(struct hlsl_ctx *ctx, const struct parse_attribute_list *attrs)
{
unsigned int i, j;
@@ -525,11 +564,10 @@ static bool attribute_list_has_duplicates(const struct parse_attribute_list *att
for (j = i + 1; j < attrs->count; ++j)
{
if (!strcmp(attrs->attrs[i]->name, attrs->attrs[j]->name))
- return true;
+ hlsl_error(ctx, &attrs->attrs[j]->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
+ "Found duplicate attribute \"%s\".", attrs->attrs[j]->name);
}
}
-
- return false;
}
static void resolve_loop_continue(struct hlsl_ctx *ctx, struct hlsl_block *block, enum loop_type type,
@@ -610,8 +648,10 @@ static struct hlsl_default_value evaluate_static_expression(struct hlsl_ctx *ctx
{
switch (node->type)
{
+ case HLSL_IR_COMPILE:
case HLSL_IR_CONSTANT:
case HLSL_IR_EXPR:
+ case HLSL_IR_SAMPLER_STATE:
case HLSL_IR_STRING_CONSTANT:
case HLSL_IR_SWIZZLE:
case HLSL_IR_LOAD:
@@ -639,14 +679,15 @@ static struct hlsl_default_value evaluate_static_expression(struct hlsl_ctx *ctx
return ret;
hlsl_block_add_block(&expr, block);
- if (!add_implicit_conversion(ctx, &expr, node_from_block(&expr), dst_type, loc))
+ if (!(node = add_implicit_conversion(ctx, &expr, node_from_block(&expr), dst_type, loc)))
{
hlsl_block_cleanup(&expr);
return ret;
}
/* Wrap the node into a src to allow the reference to survive the multiple const passes. */
- hlsl_src_from_node(&src, node_from_block(&expr));
+ hlsl_src_from_node(&src, node);
+ hlsl_lower_index_loads(ctx, &expr);
hlsl_run_const_passes(ctx, &expr);
node = src.node;
hlsl_src_remove(&src);
@@ -697,9 +738,7 @@ static struct hlsl_block *create_loop(struct hlsl_ctx *ctx, enum loop_type type,
unsigned int i, unroll_limit = 0;
struct hlsl_ir_node *loop;
- if (attribute_list_has_duplicates(attributes))
- hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Found duplicate attribute.");
-
+ check_attribute_list_for_duplicates(ctx, attributes);
check_loop_attributes(ctx, attributes, loc);
/* Ignore unroll(0) attribute, and any invalid attribute. */
@@ -974,6 +1013,12 @@ static bool add_array_access(struct hlsl_ctx *ctx, struct hlsl_block *block, str
const struct hlsl_type *expr_type = array->data_type, *index_type = index->data_type;
struct hlsl_ir_node *return_index, *cast;
+ if (array->data_type->class == HLSL_CLASS_ERROR || index->data_type->class == HLSL_CLASS_ERROR)
+ {
+ block->value = ctx->error_instr;
+ return true;
+ }
+
if ((expr_type->class == HLSL_CLASS_TEXTURE || expr_type->class == HLSL_CLASS_UAV)
&& expr_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
@@ -1164,6 +1209,32 @@ static bool gen_struct_fields(struct hlsl_ctx *ctx, struct parse_fields *fields,
return true;
}
+static bool add_record_access_recurse(struct hlsl_ctx *ctx, struct hlsl_block *block,
+ const char *name, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *record = node_from_block(block);
+ const struct hlsl_type *type = record->data_type;
+ const struct hlsl_struct_field *field, *base;
+
+ if ((field = get_struct_field(type->e.record.fields, type->e.record.field_count, name)))
+ {
+ unsigned int field_idx = field - type->e.record.fields;
+
+ return add_record_access(ctx, block, record, field_idx, loc);
+ }
+ else if ((base = get_struct_field(type->e.record.fields, type->e.record.field_count, "$super")))
+ {
+ unsigned int base_idx = base - type->e.record.fields;
+
+ if (!add_record_access(ctx, block, record, base_idx, loc))
+ return false;
+ return add_record_access_recurse(ctx, block, name, loc);
+ }
+
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "Field \"%s\" is not defined.", name);
+ return false;
+}
+
static bool add_typedef(struct hlsl_ctx *ctx, struct hlsl_type *const orig_type, struct list *list)
{
struct parse_variable_def *v, *v_next;
@@ -1227,7 +1298,8 @@ static bool add_typedef(struct hlsl_ctx *ctx, struct hlsl_type *const orig_type,
}
static void initialize_var_components(struct hlsl_ctx *ctx, struct hlsl_block *instrs,
- struct hlsl_ir_var *dst, unsigned int *store_index, struct hlsl_ir_node *src);
+ struct hlsl_ir_var *dst, unsigned int *store_index, struct hlsl_ir_node *src,
+ bool is_default_values_initializer);
static bool add_func_parameter(struct hlsl_ctx *ctx, struct hlsl_func_parameters *parameters,
struct parse_parameter *param, const struct vkd3d_shader_location *loc)
@@ -1285,7 +1357,8 @@ static bool add_func_parameter(struct hlsl_ctx *ctx, struct hlsl_func_parameters
for (i = 0; i < param->initializer.args_count; ++i)
{
- initialize_var_components(ctx, param->initializer.instrs, var, &store_index, param->initializer.args[i]);
+ initialize_var_components(ctx, param->initializer.instrs, var,
+ &store_index, param->initializer.args[i], true);
}
free_parse_initializer(&param->initializer);
@@ -1673,25 +1746,36 @@ static struct hlsl_ir_node *add_expr(struct hlsl_ctx *ctx, struct hlsl_block *bl
return expr;
}
-static void check_integer_type(struct hlsl_ctx *ctx, const struct hlsl_ir_node *instr)
+static bool type_is_integer(enum hlsl_base_type type)
{
- const struct hlsl_type *type = instr->data_type;
- struct vkd3d_string_buffer *string;
-
- switch (type->e.numeric.type)
+ switch (type)
{
case HLSL_TYPE_BOOL:
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
- break;
+ return true;
- default:
- if ((string = hlsl_type_to_string(ctx, type)))
- hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
- "Expression type '%s' is not integer.", string->buffer);
- hlsl_release_string_buffer(ctx, string);
- break;
+ case HLSL_TYPE_DOUBLE:
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ return false;
}
+
+ vkd3d_unreachable();
+}
+
+static void check_integer_type(struct hlsl_ctx *ctx, const struct hlsl_ir_node *instr)
+{
+ const struct hlsl_type *type = instr->data_type;
+ struct vkd3d_string_buffer *string;
+
+ if (type_is_integer(type->e.numeric.type))
+ return;
+
+ if ((string = hlsl_type_to_string(ctx, type)))
+ hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Expression type '%s' is not integer.", string->buffer);
+ hlsl_release_string_buffer(ctx, string);
}
static struct hlsl_ir_node *add_unary_arithmetic_expr(struct hlsl_ctx *ctx, struct hlsl_block *block,
@@ -1699,12 +1783,18 @@ static struct hlsl_ir_node *add_unary_arithmetic_expr(struct hlsl_ctx *ctx, stru
{
struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {arg};
+ if (arg->data_type->class == HLSL_CLASS_ERROR)
+ return arg;
+
return add_expr(ctx, block, op, args, arg->data_type, loc);
}
static struct hlsl_ir_node *add_unary_bitwise_expr(struct hlsl_ctx *ctx, struct hlsl_block *block,
enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg, const struct vkd3d_shader_location *loc)
{
+ if (arg->data_type->class == HLSL_CLASS_ERROR)
+ return arg;
+
check_integer_type(ctx, arg);
return add_unary_arithmetic_expr(ctx, block, op, arg, loc);
@@ -1716,6 +1806,9 @@ static struct hlsl_ir_node *add_unary_logical_expr(struct hlsl_ctx *ctx, struct
struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
struct hlsl_type *bool_type;
+ if (arg->data_type->class == HLSL_CLASS_ERROR)
+ return arg;
+
bool_type = hlsl_get_numeric_type(ctx, arg->data_type->class, HLSL_TYPE_BOOL,
arg->data_type->dimx, arg->data_type->dimy);
@@ -1745,7 +1838,11 @@ static struct hlsl_ir_node *add_binary_arithmetic_expr(struct hlsl_ctx *ctx, str
struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
struct hlsl_type *common_type;
- common_type = get_common_numeric_type(ctx, arg1, arg2, loc);
+ if (!(common_type = get_common_numeric_type(ctx, arg1, arg2, loc)))
+ {
+ block->value = ctx->error_instr;
+ return block->value;
+ }
if (!(args[0] = add_implicit_conversion(ctx, block, arg1, common_type, loc)))
return NULL;
@@ -1942,6 +2039,12 @@ static struct hlsl_block *add_binary_expr_merge(struct hlsl_ctx *ctx, struct hls
hlsl_block_add_block(block1, block2);
destroy_block(block2);
+ if (arg1->data_type->class == HLSL_CLASS_ERROR || arg2->data_type->class == HLSL_CLASS_ERROR)
+ {
+ block1->value = ctx->error_instr;
+ return block1;
+ }
+
if (add_binary_expr(ctx, block1, op, arg1, arg2, loc) == NULL)
return NULL;
@@ -2048,18 +2151,23 @@ static bool invert_swizzle_matrix(uint32_t *swizzle, unsigned int *writemask, un
return true;
}
-static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *lhs,
+static bool add_assignment(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *lhs,
enum parse_assign_op assign_op, struct hlsl_ir_node *rhs)
{
struct hlsl_type *lhs_type = lhs->data_type;
- struct hlsl_ir_node *copy;
unsigned int writemask = 0, width = 0;
bool matrix_writemask = false;
+ if (lhs->data_type->class == HLSL_CLASS_ERROR || rhs->data_type->class == HLSL_CLASS_ERROR)
+ {
+ block->value = ctx->error_instr;
+ return true;
+ }
+
if (assign_op == ASSIGN_OP_SUB)
{
if (!(rhs = add_unary_arithmetic_expr(ctx, block, HLSL_OP1_NEG, rhs, &rhs->loc)))
- return NULL;
+ return false;
assign_op = ASSIGN_OP_ADD;
}
if (assign_op != ASSIGN_OP_ASSIGN)
@@ -2068,7 +2176,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
VKD3D_ASSERT(op);
if (!(rhs = add_binary_expr(ctx, block, op, lhs, rhs, &rhs->loc)))
- return NULL;
+ return false;
}
if (hlsl_is_numeric_type(lhs_type))
@@ -2078,14 +2186,14 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
}
if (!(rhs = add_implicit_conversion(ctx, block, rhs, lhs_type, &rhs->loc)))
- return NULL;
+ return false;
while (lhs->type != HLSL_IR_LOAD && lhs->type != HLSL_IR_INDEX)
{
if (lhs->type == HLSL_IR_EXPR && hlsl_ir_expr(lhs)->op == HLSL_OP1_CAST)
{
hlsl_fixme(ctx, &lhs->loc, "Cast on the LHS.");
- return NULL;
+ return false;
}
else if (lhs->type == HLSL_IR_SWIZZLE)
{
@@ -2100,25 +2208,23 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
if (swizzle->val.node->type != HLSL_IR_LOAD && swizzle->val.node->type != HLSL_IR_INDEX)
{
hlsl_fixme(ctx, &lhs->loc, "Unhandled source of matrix swizzle.");
- return NULL;
+ return false;
}
if (!invert_swizzle_matrix(&s, &writemask, &width))
{
hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_WRITEMASK, "Invalid writemask for matrix.");
- return NULL;
+ return false;
}
matrix_writemask = true;
}
else if (!invert_swizzle(&s, &writemask, &width))
{
hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_WRITEMASK, "Invalid writemask.");
- return NULL;
+ return false;
}
if (!(new_swizzle = hlsl_new_swizzle(ctx, s, width, rhs, &swizzle->node.loc)))
- {
- return NULL;
- }
+ return false;
hlsl_block_add_instr(block, new_swizzle);
lhs = swizzle->val.node;
@@ -2127,7 +2233,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
else
{
hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_LVALUE, "Invalid lvalue.");
- return NULL;
+ return false;
}
}
@@ -2142,11 +2248,11 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
if (!hlsl_index_is_resource_access(hlsl_ir_index(lhs)))
{
hlsl_fixme(ctx, &lhs->loc, "Non-direct structured resource store.");
- return NULL;
+ return false;
}
if (!hlsl_init_deref_from_index_chain(ctx, &resource_deref, hlsl_ir_index(lhs)->val.node))
- return NULL;
+ return false;
resource_type = hlsl_deref_get_type(ctx, &resource_deref);
VKD3D_ASSERT(resource_type->class == HLSL_CLASS_TEXTURE || resource_type->class == HLSL_CLASS_UAV);
@@ -2168,7 +2274,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
if (!(store = hlsl_new_resource_store(ctx, &resource_deref, coords, rhs, &lhs->loc)))
{
hlsl_cleanup_deref(&resource_deref);
- return NULL;
+ return false;
}
hlsl_block_add_instr(block, store);
hlsl_cleanup_deref(&resource_deref);
@@ -2195,13 +2301,13 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
if (!(load = hlsl_add_load_component(ctx, block, rhs, k++, &rhs->loc)))
{
hlsl_cleanup_deref(&deref);
- return NULL;
+ return false;
}
if (!hlsl_new_store_component(ctx, &store_block, &deref, component, load))
{
hlsl_cleanup_deref(&deref);
- return NULL;
+ return false;
}
hlsl_block_add_block(block, &store_block);
}
@@ -2226,23 +2332,23 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
continue;
if (!(c = hlsl_new_uint_constant(ctx, i, &lhs->loc)))
- return NULL;
+ return false;
hlsl_block_add_instr(block, c);
if (!(cell = hlsl_new_index(ctx, &row->node, c, &lhs->loc)))
- return NULL;
+ return false;
hlsl_block_add_instr(block, cell);
if (!(load = hlsl_add_load_component(ctx, block, rhs, k++, &rhs->loc)))
- return NULL;
+ return false;
if (!hlsl_init_deref_from_index_chain(ctx, &deref, cell))
- return NULL;
+ return false;
if (!(store = hlsl_new_store_index(ctx, &deref, NULL, load, 0, &rhs->loc)))
{
hlsl_cleanup_deref(&deref);
- return NULL;
+ return false;
}
hlsl_block_add_instr(block, store);
hlsl_cleanup_deref(&deref);
@@ -2254,24 +2360,19 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
struct hlsl_deref deref;
if (!hlsl_init_deref_from_index_chain(ctx, &deref, lhs))
- return NULL;
+ return false;
if (!(store = hlsl_new_store_index(ctx, &deref, NULL, rhs, writemask, &rhs->loc)))
{
hlsl_cleanup_deref(&deref);
- return NULL;
+ return false;
}
hlsl_block_add_instr(block, store);
hlsl_cleanup_deref(&deref);
}
- /* Don't use the instruction itself as a source, as this makes structure
- * splitting easier. Instead copy it here. Since we retrieve sources from
- * the last instruction in the list, we do need to copy. */
- if (!(copy = hlsl_new_copy(ctx, rhs)))
- return NULL;
- hlsl_block_add_instr(block, copy);
- return copy;
+ block->value = rhs;
+ return true;
}
static bool add_increment(struct hlsl_ctx *ctx, struct hlsl_block *block, bool decrement, bool post,
@@ -2280,6 +2381,9 @@ static bool add_increment(struct hlsl_ctx *ctx, struct hlsl_block *block, bool d
struct hlsl_ir_node *lhs = node_from_block(block);
struct hlsl_ir_node *one;
+ if (lhs->data_type->class == HLSL_CLASS_ERROR)
+ return true;
+
if (lhs->data_type->modifiers & HLSL_MODIFIER_CONST)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_MODIFIES_CONST,
"Argument to %s%screment operator is const.", post ? "post" : "pre", decrement ? "de" : "in");
@@ -2307,57 +2411,9 @@ static bool add_increment(struct hlsl_ctx *ctx, struct hlsl_block *block, bool d
return true;
}
-/* For some reason, for matrices, values from default value initializers end up in different
- * components than from regular initializers. Default value initializers fill the matrix in
- * vertical reading order (left-to-right top-to-bottom) instead of regular reading order
- * (top-to-bottom left-to-right), so they have to be adjusted.
- * An exception is that the order of matrix initializers for function parameters are row-major
- * (top-to-bottom left-to-right). */
-static unsigned int get_component_index_from_default_initializer_index(struct hlsl_ctx *ctx,
- struct hlsl_type *type, unsigned int index)
-{
- unsigned int element_comp_count, element, x, y, i;
- unsigned int base = 0;
-
- if (ctx->profile->major_version < 4)
- return index;
-
- if (ctx->profile->type == VKD3D_SHADER_TYPE_EFFECT)
- return index;
-
- switch (type->class)
- {
- case HLSL_CLASS_MATRIX:
- x = index / type->dimy;
- y = index % type->dimy;
- return y * type->dimx + x;
-
- case HLSL_CLASS_ARRAY:
- element_comp_count = hlsl_type_component_count(type->e.array.type);
- element = index / element_comp_count;
- base = element * element_comp_count;
- return base + get_component_index_from_default_initializer_index(ctx, type->e.array.type, index - base);
-
- case HLSL_CLASS_STRUCT:
- for (i = 0; i < type->e.record.field_count; ++i)
- {
- struct hlsl_type *field_type = type->e.record.fields[i].type;
-
- element_comp_count = hlsl_type_component_count(field_type);
- if (index - base < element_comp_count)
- return base + get_component_index_from_default_initializer_index(ctx, field_type, index - base);
- base += element_comp_count;
- }
- break;
-
- default:
- return index;
- }
- vkd3d_unreachable();
-}
-
static void initialize_var_components(struct hlsl_ctx *ctx, struct hlsl_block *instrs,
- struct hlsl_ir_var *dst, unsigned int *store_index, struct hlsl_ir_node *src)
+ struct hlsl_ir_var *dst, unsigned int *store_index, struct hlsl_ir_node *src,
+ bool is_default_values_initializer)
{
unsigned int src_comp_count = hlsl_type_component_count(src->data_type);
struct hlsl_deref dst_deref;
@@ -2376,38 +2432,107 @@ static void initialize_var_components(struct hlsl_ctx *ctx, struct hlsl_block *i
dst_comp_type = hlsl_type_get_component_type(ctx, dst->data_type, *store_index);
- if (dst->default_values)
+ if (is_default_values_initializer)
{
struct hlsl_default_value default_value = {0};
- unsigned int dst_index;
-
- if (!hlsl_clone_block(ctx, &block, instrs))
- return;
- default_value = evaluate_static_expression(ctx, &block, dst_comp_type, &src->loc);
- if (dst->is_param)
- dst_index = *store_index;
+ if (src->type == HLSL_IR_COMPILE || src->type == HLSL_IR_SAMPLER_STATE)
+ {
+ if (hlsl_is_numeric_type(dst_comp_type))
+ {
+ /* Default values are discarded if they contain an object
+ * literal expression for a numeric component. */
+ if (dst->default_values)
+ {
+ hlsl_warning(ctx, &src->loc, VKD3D_SHADER_WARNING_HLSL_IGNORED_DEFAULT_VALUE,
+ "Component %u in variable '%s' initializer is object literal. Default values discarded.",
+ k, dst->name);
+ vkd3d_free(dst->default_values);
+ dst->default_values = NULL;
+ }
+ }
+ }
else
- dst_index = get_component_index_from_default_initializer_index(ctx, dst->data_type, *store_index);
+ {
+ if (!hlsl_clone_block(ctx, &block, instrs))
+ return;
+ default_value = evaluate_static_expression(ctx, &block, dst_comp_type, &src->loc);
- dst->default_values[dst_index] = default_value;
+ if (dst->default_values)
+ dst->default_values[*store_index] = default_value;
- hlsl_block_cleanup(&block);
+ hlsl_block_cleanup(&block);
+ }
}
else
{
- if (!(conv = add_implicit_conversion(ctx, instrs, load, dst_comp_type, &src->loc)))
- return;
+ if (src->type == HLSL_IR_SAMPLER_STATE)
+ {
+ /* Sampler states end up in the variable's state_blocks instead of
+ * being used to initialize its value. */
+ struct hlsl_ir_sampler_state *sampler_state = hlsl_ir_sampler_state(src);
- if (!hlsl_new_store_component(ctx, &block, &dst_deref, *store_index, conv))
- return;
- hlsl_block_add_block(instrs, &block);
+ if (dst_comp_type->class != HLSL_CLASS_SAMPLER)
+ {
+ struct vkd3d_string_buffer *dst_string;
+
+ dst_string = hlsl_type_to_string(ctx, dst_comp_type);
+ if (dst_string)
+ hlsl_error(ctx, &src->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Cannot assign sampler_state to %s.", dst_string->buffer);
+ hlsl_release_string_buffer(ctx, dst_string);
+ return;
+ }
+
+ if (!hlsl_array_reserve(ctx, (void **)&dst->state_blocks, &dst->state_block_capacity,
+ dst->state_block_count + 1, sizeof(*dst->state_blocks)))
+ return;
+
+ dst->state_blocks[dst->state_block_count] = sampler_state->state_block;
+ sampler_state->state_block = NULL;
+ ++dst->state_block_count;
+ }
+ else
+ {
+ if (!(conv = add_implicit_conversion(ctx, instrs, load, dst_comp_type, &src->loc)))
+ return;
+
+ if (!hlsl_new_store_component(ctx, &block, &dst_deref, *store_index, conv))
+ return;
+ hlsl_block_add_block(instrs, &block);
+ }
}
++*store_index;
}
}
+static void initialize_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *dst,
+ const struct parse_initializer *initializer, bool is_default_values_initializer)
+{
+ unsigned int store_index = 0;
+
+ /* If any of the elements has an error type, then initializer_size() is not
+ * meaningful. */
+ for (unsigned int i = 0; i < initializer->args_count; ++i)
+ {
+ if (initializer->args[i]->data_type->class == HLSL_CLASS_ERROR)
+ return;
+ }
+
+ if (initializer_size(initializer) != hlsl_type_component_count(dst->data_type))
+ {
+ hlsl_error(ctx, &initializer->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Expected %u components in initializer, but got %u.",
+ hlsl_type_component_count(dst->data_type), initializer_size(initializer));
+ return;
+ }
+
+ for (unsigned int i = 0; i < initializer->args_count; ++i)
+ initialize_var_components(ctx, initializer->instrs, dst, &store_index,
+ initializer->args[i], is_default_values_initializer);
+}
+
static bool type_has_object_components(const struct hlsl_type *type)
{
if (type->class == HLSL_CLASS_ARRAY)
@@ -2733,13 +2858,15 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
if (v->initializer.args_count)
{
- unsigned int store_index = 0;
bool is_default_values_initializer;
- unsigned int size, k;
is_default_values_initializer = (ctx->cur_buffer != ctx->globals_buffer)
|| (var->storage_modifiers & HLSL_STORAGE_UNIFORM)
|| ctx->cur_scope->annotations;
+ if (hlsl_get_multiarray_element_type(type)->class == HLSL_CLASS_SAMPLER)
+ is_default_values_initializer = false;
+ if (hlsl_type_is_shader(type))
+ is_default_values_initializer = false;
if (is_default_values_initializer)
{
@@ -2769,19 +2896,7 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
v->initializer.args[0] = node_from_block(v->initializer.instrs);
}
- size = initializer_size(&v->initializer);
- if (component_count != size)
- {
- hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
- "Expected %u components in initializer, but got %u.", component_count, size);
- free_parse_variable_def(v);
- continue;
- }
-
- for (k = 0; k < v->initializer.args_count; ++k)
- {
- initialize_var_components(ctx, v->initializer.instrs, var, &store_index, v->initializer.args[k]);
- }
+ initialize_var(ctx, var, &v->initializer, is_default_values_initializer);
if (is_default_values_initializer)
{
@@ -2795,6 +2910,9 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
{
hlsl_block_add_block(initializers, v->initializer.instrs);
}
+
+ if (var->state_blocks)
+ TRACE("Variable %s has %u state blocks.\n", var->name, var->state_block_count);
}
else if (var->storage_modifiers & HLSL_STORAGE_STATIC)
{
@@ -2835,28 +2953,36 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
return initializers;
}
-static bool func_is_compatible_match(struct hlsl_ctx *ctx,
- const struct hlsl_ir_function_decl *decl, const struct parse_initializer *args)
+static bool func_is_compatible_match(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *decl,
+ bool is_compile, const struct parse_initializer *args)
{
- unsigned int i;
+ unsigned int i, k;
- if (decl->parameters.count < args->args_count)
- return false;
-
- for (i = 0; i < args->args_count; ++i)
+ k = 0;
+ for (i = 0; i < decl->parameters.count; ++i)
{
- if (!implicit_compatible_data_types(ctx, args->args[i]->data_type, decl->parameters.vars[i]->data_type))
+ if (is_compile && !(decl->parameters.vars[i]->storage_modifiers & HLSL_STORAGE_UNIFORM))
+ continue;
+
+ if (k >= args->args_count)
+ {
+ if (!decl->parameters.vars[i]->default_values)
+ return false;
+ return true;
+ }
+
+ if (!implicit_compatible_data_types(ctx, args->args[k]->data_type, decl->parameters.vars[i]->data_type))
return false;
- }
- if (args->args_count < decl->parameters.count && !decl->parameters.vars[args->args_count]->default_values)
+ ++k;
+ }
+ if (k < args->args_count)
return false;
-
return true;
}
static struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *ctx,
- const char *name, const struct parse_initializer *args,
+ const char *name, const struct parse_initializer *args, bool is_compile,
const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_function_decl *decl, *compatible_match = NULL;
@@ -2869,7 +2995,7 @@ static struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *ctx,
LIST_FOR_EACH_ENTRY(decl, &func->overloads, struct hlsl_ir_function_decl, entry)
{
- if (func_is_compatible_match(ctx, decl, args))
+ if (func_is_compatible_match(ctx, decl, is_compile, args))
{
if (compatible_match)
{
@@ -2890,26 +3016,35 @@ static struct hlsl_ir_node *hlsl_new_void_expr(struct hlsl_ctx *ctx, const struc
return hlsl_new_expr(ctx, HLSL_OP0_VOID, operands, ctx->builtin_types.Void, loc);
}
-static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *func,
- const struct parse_initializer *args, const struct vkd3d_shader_location *loc)
+static struct hlsl_ir_node *add_user_call(struct hlsl_ctx *ctx,
+ struct hlsl_ir_function_decl *func, const struct parse_initializer *args,
+ bool is_compile, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *call;
- unsigned int i, j;
+ unsigned int i, j, k;
VKD3D_ASSERT(args->args_count <= func->parameters.count);
- for (i = 0; i < args->args_count; ++i)
+ k = 0;
+ for (i = 0; i < func->parameters.count; ++i)
{
struct hlsl_ir_var *param = func->parameters.vars[i];
- struct hlsl_ir_node *arg = args->args[i];
+ struct hlsl_ir_node *arg;
+
+ if (is_compile && !(param->storage_modifiers & HLSL_STORAGE_UNIFORM))
+ continue;
+
+ if (k >= args->args_count)
+ break;
+ arg = args->args[k];
if (!hlsl_types_are_equal(arg->data_type, param->data_type))
{
struct hlsl_ir_node *cast;
if (!(cast = add_cast(ctx, args->instrs, arg, param->data_type, &arg->loc)))
- return false;
- args->args[i] = cast;
+ return NULL;
+ args->args[k] = cast;
arg = cast;
}
@@ -2918,13 +3053,15 @@ static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fu
struct hlsl_ir_node *store;
if (!(store = hlsl_new_simple_store(ctx, param, arg)))
- return false;
+ return NULL;
hlsl_block_add_instr(args->instrs, store);
}
+
+ ++k;
}
/* Add default values for the remaining parameters. */
- for (i = args->args_count; i < func->parameters.count; ++i)
+ for (; i < func->parameters.count; ++i)
{
struct hlsl_ir_var *param = func->parameters.vars[i];
unsigned int comp_count = hlsl_type_component_count(param->data_type);
@@ -2932,6 +3069,9 @@ static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fu
VKD3D_ASSERT(param->default_values);
+ if (is_compile && !(param->storage_modifiers & HLSL_STORAGE_UNIFORM))
+ continue;
+
hlsl_init_simple_deref_from_var(&param_deref, param);
for (j = 0; j < comp_count; ++j)
@@ -2945,20 +3085,23 @@ static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fu
{
value.u[0] = param->default_values[j].number;
if (!(comp = hlsl_new_constant(ctx, type, &value, loc)))
- return false;
+ return NULL;
hlsl_block_add_instr(args->instrs, comp);
if (!hlsl_new_store_component(ctx, &store_block, &param_deref, j, comp))
- return false;
+ return NULL;
hlsl_block_add_block(args->instrs, &store_block);
}
}
}
if (!(call = hlsl_new_call(ctx, func, loc)))
- return false;
+ return NULL;
hlsl_block_add_instr(args->instrs, call);
+ if (is_compile)
+ return call;
+
for (i = 0; i < args->args_count; ++i)
{
struct hlsl_ir_var *param = func->parameters.vars[i];
@@ -2973,11 +3116,11 @@ static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fu
"Output argument to \"%s\" is const.", func->func->name);
if (!(load = hlsl_new_var_load(ctx, param, &arg->loc)))
- return false;
+ return NULL;
hlsl_block_add_instr(args->instrs, &load->node);
if (!add_assignment(ctx, args->instrs, arg, ASSIGN_OP_ASSIGN, &load->node))
- return false;
+ return NULL;
}
}
@@ -2998,7 +3141,7 @@ static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fu
hlsl_block_add_instr(args->instrs, expr);
}
- return true;
+ return call;
}
static struct hlsl_ir_node *intrinsic_float_convert_arg(struct hlsl_ctx *ctx,
@@ -3006,7 +3149,7 @@ static struct hlsl_ir_node *intrinsic_float_convert_arg(struct hlsl_ctx *ctx,
{
struct hlsl_type *type = arg->data_type;
- if (type->e.numeric.type == HLSL_TYPE_FLOAT || type->e.numeric.type == HLSL_TYPE_HALF)
+ if (!type_is_integer(type->e.numeric.type))
return arg;
type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
@@ -3094,14 +3237,12 @@ static bool elementwise_intrinsic_convert_args(struct hlsl_ctx *ctx,
static bool elementwise_intrinsic_float_convert_args(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
- enum hlsl_base_type base_type;
struct hlsl_type *type;
if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc)))
return false;
-
- base_type = type->e.numeric.type == HLSL_TYPE_HALF ? HLSL_TYPE_HALF : HLSL_TYPE_FLOAT;
- type = hlsl_get_numeric_type(ctx, type->class, base_type, type->dimx, type->dimy);
+ if (type_is_integer(type->e.numeric.type))
+ type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
return convert_args(ctx, params, type, loc);
}
@@ -3129,6 +3270,7 @@ static bool write_acos_or_asin(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc, bool asin_mode)
{
struct hlsl_ir_function_decl *func;
+ struct hlsl_ir_node *arg;
struct hlsl_type *type;
char *body;
@@ -3152,8 +3294,9 @@ static bool write_acos_or_asin(struct hlsl_ctx *ctx,
const char *fn_name = asin_mode ? fn_name_asin : fn_name_acos;
- type = params->args[0]->data_type;
- type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
+ if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
+ return false;
+ type = arg->data_type;
if (!(body = hlsl_sprintf_alloc(ctx, template,
type->name, fn_name, type->name,
@@ -3165,7 +3308,7 @@ static bool write_acos_or_asin(struct hlsl_ctx *ctx,
if (!func)
return false;
- return add_user_call(ctx, func, params, loc);
+ return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_acos(struct hlsl_ctx *ctx,
@@ -3282,9 +3425,9 @@ static bool write_atan_or_atan2(struct hlsl_ctx *ctx,
" : poly_approx;\n"
"}";
- if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc)))
+ if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
return false;
- type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
+ type = params->args[0]->data_type;
if (!(buf = hlsl_get_string_buffer(ctx)))
return false;
@@ -3314,7 +3457,7 @@ static bool write_atan_or_atan2(struct hlsl_ctx *ctx,
if (!func)
return false;
- return add_user_call(ctx, func, params, loc);
+ return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_atan(struct hlsl_ctx *ctx,
@@ -3507,7 +3650,7 @@ static bool write_cosh_or_sinh(struct hlsl_ctx *ctx,
if (!func)
return false;
- return add_user_call(ctx, func, params, loc);
+ return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_cosh(struct hlsl_ctx *ctx,
@@ -3525,9 +3668,8 @@ static bool intrinsic_cross(struct hlsl_ctx *ctx,
struct hlsl_type *cast_type;
enum hlsl_base_type base;
- if (arg1->data_type->e.numeric.type == HLSL_TYPE_HALF && arg2->data_type->e.numeric.type == HLSL_TYPE_HALF)
- base = HLSL_TYPE_HALF;
- else
+ base = expr_common_base_type(arg1->data_type->e.numeric.type, arg2->data_type->e.numeric.type);
+ if (type_is_integer(base))
base = HLSL_TYPE_FLOAT;
cast_type = hlsl_get_vector_type(ctx, base, 3);
@@ -3698,15 +3840,14 @@ static bool intrinsic_determinant(struct hlsl_ctx *ctx,
return false;
}
+ if (!(arg = intrinsic_float_convert_arg(ctx, params, arg, loc)))
+ return false;
+
dim = min(type->dimx, type->dimy);
if (dim == 1)
- {
- if (!(arg = intrinsic_float_convert_arg(ctx, params, arg, loc)))
- return false;
return hlsl_add_load_component(ctx, params->instrs, arg, 0, loc);
- }
- typename = type->e.numeric.type == HLSL_TYPE_HALF ? "half" : "float";
+ typename = hlsl_get_scalar_type(ctx, arg->data_type->e.numeric.type)->name;
template = templates[dim];
switch (dim)
@@ -3734,7 +3875,7 @@ static bool intrinsic_determinant(struct hlsl_ctx *ctx,
if (!func)
return false;
- return add_user_call(ctx, func, params, loc);
+ return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_distance(struct hlsl_ctx *ctx,
@@ -3751,19 +3892,63 @@ static bool intrinsic_distance(struct hlsl_ctx *ctx,
if (!(neg = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_NEG, arg2, loc)))
return false;
- if (!(add = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, arg1, neg, loc)))
+ if (!(add = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, arg1, neg, loc)))
+ return false;
+
+ if (!(dot = add_binary_dot_expr(ctx, params->instrs, add, add, loc)))
+ return false;
+
+ return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SQRT, dot, loc);
+}
+
+static bool intrinsic_dot(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ return !!add_binary_dot_expr(ctx, params->instrs, params->args[0], params->args[1], loc);
+}
+
+static bool intrinsic_dst(struct hlsl_ctx *ctx, const struct parse_initializer *params,
+ const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_function_decl *func;
+ struct hlsl_type *type, *vec4_type;
+ char *body;
+
+ static const char template[] =
+ "%s dst(%s i0, %s i1)\n"
+ "{\n"
+ /* Scalars and vector-4s are both valid inputs, so promote scalars
+ * if necessary. */
+ " %s src0 = i0, src1 = i1;\n"
+ " return %s(1, src0.y * src1.y, src0.z, src1.w);\n"
+ "}";
+
+ if (!elementwise_intrinsic_convert_args(ctx, params, loc))
+ return false;
+ type = params->args[0]->data_type;
+ if (!(type->class == HLSL_CLASS_SCALAR
+ || (type->class == HLSL_CLASS_VECTOR && type->dimx == 4)))
+ {
+ struct vkd3d_string_buffer *string;
+ if ((string = hlsl_type_to_string(ctx, type)))
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Wrong dimension for dst(): expected scalar or 4-dimensional vector, but got %s.",
+ string->buffer);
+ hlsl_release_string_buffer(ctx, string);
+ }
+ vec4_type = hlsl_get_vector_type(ctx, type->e.numeric.type, 4);
+
+ if (!(body = hlsl_sprintf_alloc(ctx, template,
+ vec4_type->name, type->name, type->name,
+ vec4_type->name,
+ vec4_type->name)))
return false;
-
- if (!(dot = add_binary_dot_expr(ctx, params->instrs, add, add, loc)))
+ func = hlsl_compile_internal_function(ctx, "dst", body);
+ vkd3d_free(body);
+ if (!func)
return false;
- return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SQRT, dot, loc);
-}
-
-static bool intrinsic_dot(struct hlsl_ctx *ctx,
- const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
-{
- return !!add_binary_dot_expr(ctx, params->instrs, params->args[0], params->args[1], loc);
+ return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_exp(struct hlsl_ctx *ctx,
@@ -3809,9 +3994,9 @@ static bool intrinsic_faceforward(struct hlsl_ctx *ctx,
" return dot(i, ng) < 0 ? n : -n;\n"
"}\n";
- if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc)))
+ if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
return false;
- type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
+ type = params->args[0]->data_type;
if (!(body = hlsl_sprintf_alloc(ctx, template,
type->name, type->name, type->name, type->name)))
@@ -3821,7 +4006,7 @@ static bool intrinsic_faceforward(struct hlsl_ctx *ctx,
if (!func)
return false;
- return add_user_call(ctx, func, params, loc);
+ return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_f16tof32(struct hlsl_ctx *ctx,
@@ -3926,7 +4111,7 @@ static bool intrinsic_fwidth(struct hlsl_ctx *ctx,
if (!func)
return false;
- return add_user_call(ctx, func, params, loc);
+ return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_ldexp(struct hlsl_ctx *ctx,
@@ -4029,7 +4214,7 @@ static bool intrinsic_lit(struct hlsl_ctx *ctx,
if (!(func = hlsl_compile_internal_function(ctx, "lit", body)))
return false;
- return add_user_call(ctx, func, params, loc);
+ return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_log(struct hlsl_ctx *ctx,
@@ -4081,6 +4266,20 @@ static bool intrinsic_log2(struct hlsl_ctx *ctx,
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_LOG2, arg, loc);
}
+static bool intrinsic_mad(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
+
+ if (!elementwise_intrinsic_convert_args(ctx, params, loc))
+ return false;
+
+ args[0] = params->args[0];
+ args[1] = params->args[1];
+ args[2] = params->args[2];
+ return add_expr(ctx, params->instrs, HLSL_OP3_MAD, args, args[0]->data_type, loc);
+}
+
static bool intrinsic_max(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -4099,6 +4298,35 @@ static bool intrinsic_min(struct hlsl_ctx *ctx,
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MIN, params->args[0], params->args[1], loc);
}
+static bool intrinsic_modf(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_function_decl *func;
+ struct hlsl_type *type;
+ char *body;
+
+ static const char template[] =
+ "%s modf(%s x, out %s ip)\n"
+ "{\n"
+ " ip = trunc(x);\n"
+ " return x - ip;\n"
+ "}";
+
+ if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
+ return false;
+ type = params->args[0]->data_type;
+
+ if (!(body = hlsl_sprintf_alloc(ctx, template,
+ type->name, type->name, type->name)))
+ return false;
+ func = hlsl_compile_internal_function(ctx, "modf", body);
+ vkd3d_free(body);
+ if (!func)
+ return false;
+
+ return !!add_user_call(ctx, func, params, false, loc);
+}
+
static bool intrinsic_mul(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -4285,13 +4513,9 @@ static bool intrinsic_reflect(struct hlsl_ctx *ctx,
static bool intrinsic_refract(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
- struct hlsl_type *r_type = params->args[0]->data_type;
- struct hlsl_type *n_type = params->args[1]->data_type;
- struct hlsl_type *i_type = params->args[2]->data_type;
- struct hlsl_type *res_type, *idx_type, *scal_type;
- struct parse_initializer mut_params;
+ struct hlsl_type *type, *scalar_type;
struct hlsl_ir_function_decl *func;
- enum hlsl_base_type base;
+ struct hlsl_ir_node *index;
char *body;
static const char template[] =
@@ -4303,28 +4527,34 @@ static bool intrinsic_refract(struct hlsl_ctx *ctx,
" return t >= 0.0 ? i.x * r - (i.x * d + sqrt(t)) * n : 0;\n"
"}";
- if (r_type->class == HLSL_CLASS_MATRIX
- || n_type->class == HLSL_CLASS_MATRIX
- || i_type->class == HLSL_CLASS_MATRIX)
+ if (params->args[0]->data_type->class == HLSL_CLASS_MATRIX
+ || params->args[1]->data_type->class == HLSL_CLASS_MATRIX
+ || params->args[2]->data_type->class == HLSL_CLASS_MATRIX)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Matrix arguments are not supported.");
return false;
}
- VKD3D_ASSERT(params->args_count == 3);
- mut_params = *params;
- mut_params.args_count = 2;
- if (!(res_type = elementwise_intrinsic_get_common_type(ctx, &mut_params, loc)))
+ /* This is technically not an elementwise intrinsic, but the first two
+ * arguments are.
+ * The third argument is a scalar, but can be passed as a vector,
+ * which should generate an implicit truncation warning.
+ * Cast down to scalar explicitly, then we can just use
+ * elementwise_intrinsic_float_convert_args().
+ * This may result in casting the scalar back to a vector,
+ * which we will only use the first component of. */
+
+ scalar_type = hlsl_get_scalar_type(ctx, params->args[2]->data_type->e.numeric.type);
+ if (!(index = add_implicit_conversion(ctx, params->instrs, params->args[2], scalar_type, loc)))
return false;
+ params->args[2] = index;
- base = expr_common_base_type(res_type->e.numeric.type, i_type->e.numeric.type);
- base = base == HLSL_TYPE_HALF ? HLSL_TYPE_HALF : HLSL_TYPE_FLOAT;
- res_type = convert_numeric_type(ctx, res_type, base);
- idx_type = convert_numeric_type(ctx, i_type, base);
- scal_type = hlsl_get_scalar_type(ctx, base);
+ if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
+ return false;
+ type = params->args[0]->data_type;
- if (!(body = hlsl_sprintf_alloc(ctx, template, res_type->name, res_type->name,
- res_type->name, idx_type->name, scal_type->name)))
+ if (!(body = hlsl_sprintf_alloc(ctx, template, type->name, type->name,
+ type->name, type->name, scalar_type->name)))
return false;
func = hlsl_compile_internal_function(ctx, "refract", body);
@@ -4332,7 +4562,7 @@ static bool intrinsic_refract(struct hlsl_ctx *ctx,
if (!func)
return false;
- return add_user_call(ctx, func, params, loc);
+ return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_round(struct hlsl_ctx *ctx,
@@ -4415,6 +4645,35 @@ static bool intrinsic_sin(struct hlsl_ctx *ctx,
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SIN, arg, loc);
}
+static bool intrinsic_sincos(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_function_decl *func;
+ struct hlsl_type *type;
+ char *body;
+
+ static const char template[] =
+ "void sincos(%s f, out %s s, out %s c)\n"
+ "{\n"
+ " s = sin(f);\n"
+ " c = cos(f);\n"
+ "}";
+
+ if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
+ return false;
+ type = params->args[0]->data_type;
+
+ if (!(body = hlsl_sprintf_alloc(ctx, template,
+ type->name, type->name, type->name)))
+ return false;
+ func = hlsl_compile_internal_function(ctx, "sincos", body);
+ vkd3d_free(body);
+ if (!func)
+ return false;
+
+ return !!add_user_call(ctx, func, params, false, loc);
+}
+
static bool intrinsic_sinh(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -4436,9 +4695,9 @@ static bool intrinsic_smoothstep(struct hlsl_ctx *ctx,
" return (p * p) * (3 - 2 * p);\n"
"}";
- if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc)))
+ if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
return false;
- type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
+ type = params->args[0]->data_type;
if (!(body = hlsl_sprintf_alloc(ctx, template, type->name, type->name, type->name, type->name, type->name)))
return false;
@@ -4447,7 +4706,7 @@ static bool intrinsic_smoothstep(struct hlsl_ctx *ctx,
if (!func)
return false;
- return add_user_call(ctx, func, params, loc);
+ return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_sqrt(struct hlsl_ctx *ctx,
@@ -4469,13 +4728,12 @@ static bool intrinsic_step(struct hlsl_ctx *ctx,
if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
return false;
+ type = params->args[0]->data_type;
if (!(ge = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_GEQUAL,
params->args[1], params->args[0], loc)))
return false;
- type = ge->data_type;
- type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
return !!add_implicit_conversion(ctx, params->instrs, ge, type, loc);
}
@@ -4523,7 +4781,7 @@ static bool intrinsic_tanh(struct hlsl_ctx *ctx,
if (!func)
return false;
- return add_user_call(ctx, func, params, loc);
+ return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *params,
@@ -4661,17 +4919,17 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
if (!(var = hlsl_new_synthetic_var(ctx, "coords", hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 2), loc)))
return false;
- initialize_var_components(ctx, params->instrs, var, &idx, coords);
+ initialize_var_components(ctx, params->instrs, var, &idx, coords, false);
if (hlsl_version_ge(ctx, 4, 0))
{
if (!(half = hlsl_new_float_constant(ctx, 0.5f, loc)))
return false;
hlsl_block_add_instr(params->instrs, half);
- initialize_var_components(ctx, params->instrs, var, &idx, half);
+ initialize_var_components(ctx, params->instrs, var, &idx, half, false);
}
else
- initialize_var_components(ctx, params->instrs, var, &idx, coords);
+ initialize_var_components(ctx, params->instrs, var, &idx, coords, false);
if (!(load = hlsl_new_var_load(ctx, var, loc)))
return false;
@@ -4937,6 +5195,7 @@ intrinsic_functions[] =
{"determinant", 1, true, intrinsic_determinant},
{"distance", 2, true, intrinsic_distance},
{"dot", 2, true, intrinsic_dot},
+ {"dst", 2, true, intrinsic_dst},
{"exp", 1, true, intrinsic_exp},
{"exp2", 1, true, intrinsic_exp2},
{"f16tof32", 1, true, intrinsic_f16tof32},
@@ -4952,8 +5211,10 @@ intrinsic_functions[] =
{"log", 1, true, intrinsic_log},
{"log10", 1, true, intrinsic_log10},
{"log2", 1, true, intrinsic_log2},
+ {"mad", 3, true, intrinsic_mad},
{"max", 2, true, intrinsic_max},
{"min", 2, true, intrinsic_min},
+ {"modf", 2, true, intrinsic_modf},
{"mul", 2, true, intrinsic_mul},
{"normalize", 1, true, intrinsic_normalize},
{"pow", 2, true, intrinsic_pow},
@@ -4966,6 +5227,7 @@ intrinsic_functions[] =
{"saturate", 1, true, intrinsic_saturate},
{"sign", 1, true, intrinsic_sign},
{"sin", 1, true, intrinsic_sin},
+ {"sincos", 3, true, intrinsic_sincos},
{"sinh", 1, true, intrinsic_sinh},
{"smoothstep", 3, true, intrinsic_smoothstep},
{"sqrt", 1, true, intrinsic_sqrt},
@@ -5002,9 +5264,18 @@ static struct hlsl_block *add_call(struct hlsl_ctx *ctx, const char *name,
struct intrinsic_function *intrinsic;
struct hlsl_ir_function_decl *decl;
- if ((decl = find_function_call(ctx, name, args, loc)))
+ for (unsigned int i = 0; i < args->args_count; ++i)
+ {
+ if (args->args[i]->data_type->class == HLSL_CLASS_ERROR)
+ {
+ args->instrs->value = ctx->error_instr;
+ return args->instrs;
+ }
+ }
+
+ if ((decl = find_function_call(ctx, name, args, false, loc)))
{
- if (!add_user_call(ctx, decl, args, loc))
+ if (!add_user_call(ctx, decl, args, false, loc))
goto fail;
}
else if ((intrinsic = bsearch(name, intrinsic_functions, ARRAY_SIZE(intrinsic_functions),
@@ -5060,18 +5331,94 @@ fail:
return NULL;
}
+static struct hlsl_block *add_shader_compilation(struct hlsl_ctx *ctx, const char *profile_name,
+ const char *function_name, struct parse_initializer *args, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *compile, *call_to_compile = NULL;
+ struct hlsl_ir_function_decl *decl;
+
+ if (!ctx->in_state_block && ctx->cur_scope != ctx->globals)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_MISPLACED_COMPILE,
+ "Shader compilation statements must be in global scope or a state block.");
+ free_parse_initializer(args);
+ return NULL;
+ }
+
+ if (!(decl = find_function_call(ctx, function_name, args, true, loc)))
+ {
+ if (rb_get(&ctx->functions, function_name))
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
+ "No compatible \"%s\" declaration with %u uniform parameters found.",
+ function_name, args->args_count);
+ }
+ else
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
+ "Function \"%s\" is not defined.", function_name);
+ }
+ free_parse_initializer(args);
+ return NULL;
+ }
+
+ if (!(call_to_compile = add_user_call(ctx, decl, args, true, loc)))
+ {
+ free_parse_initializer(args);
+ return NULL;
+ }
+
+ if (!(compile = hlsl_new_compile(ctx, HLSL_COMPILE_TYPE_COMPILE,
+ profile_name, &call_to_compile, 1, args->instrs, loc)))
+ {
+ free_parse_initializer(args);
+ return NULL;
+ }
+
+ free_parse_initializer(args);
+ return make_block(ctx, compile);
+}
+
+static struct hlsl_block *add_compile_variant(struct hlsl_ctx *ctx, enum hlsl_compile_type compile_type,
+ struct parse_initializer *args, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *compile;
+
+ switch (compile_type)
+ {
+ case HLSL_COMPILE_TYPE_COMPILE:
+ vkd3d_unreachable();
+
+ case HLSL_COMPILE_TYPE_CONSTRUCTGSWITHSO:
+ if (args->args_count != 2 && args->args_count != 6)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Wrong number of arguments to ConstructGSWithSO: expected 2 or 6, but got %u.",
+ args->args_count);
+ }
+ break;
+ }
+
+ if (!(compile = hlsl_new_compile(ctx, compile_type, NULL, args->args, args->args_count, args->instrs, loc)))
+ {
+ free_parse_initializer(args);
+ return NULL;
+ }
+
+ free_parse_initializer(args);
+ return make_block(ctx, compile);
+}
+
static struct hlsl_block *add_constructor(struct hlsl_ctx *ctx, struct hlsl_type *type,
struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_load *load;
struct hlsl_ir_var *var;
- unsigned int i, idx = 0;
if (!(var = hlsl_new_synthetic_var(ctx, "constructor", type, loc)))
return NULL;
- for (i = 0; i < params->args_count; ++i)
- initialize_var_components(ctx, params->instrs, var, &idx, params->args[i]);
+ initialize_var(ctx, var, params, false);
if (!(load = hlsl_new_var_load(ctx, var, loc)))
return NULL;
@@ -5088,6 +5435,14 @@ static bool add_ternary(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_type *cond_type = cond->data_type;
struct hlsl_type *common_type;
+ if (cond->data_type->class == HLSL_CLASS_ERROR
+ || first->data_type->class == HLSL_CLASS_ERROR
+ || second->data_type->class == HLSL_CLASS_ERROR)
+ {
+ block->value = ctx->error_instr;
+ return true;
+ }
+
if (cond_type->class > HLSL_CLASS_LAST_NUMERIC)
{
struct vkd3d_string_buffer *string;
@@ -5113,11 +5468,6 @@ static bool add_ternary(struct hlsl_ctx *ctx, struct hlsl_block *block,
}
else
{
- cond_type = hlsl_get_numeric_type(ctx, cond_type->class, HLSL_TYPE_BOOL,
- cond_type->dimx, cond_type->dimy);
- if (!(cond = add_implicit_conversion(ctx, block, cond, cond_type, &cond->loc)))
- return false;
-
if (common_type->dimx == 1 && common_type->dimy == 1)
{
common_type = hlsl_get_numeric_type(ctx, cond_type->class,
@@ -5139,6 +5489,11 @@ static bool add_ternary(struct hlsl_ctx *ctx, struct hlsl_block *block,
hlsl_release_string_buffer(ctx, cond_string);
hlsl_release_string_buffer(ctx, value_string);
}
+
+ cond_type = hlsl_get_numeric_type(ctx, common_type->class, HLSL_TYPE_BOOL,
+ common_type->dimx, common_type->dimy);
+ if (!(cond = add_implicit_conversion(ctx, block, cond, cond_type, &cond->loc)))
+ return false;
}
if (!(first = add_implicit_conversion(ctx, block, first, common_type, &first->loc)))
@@ -5854,6 +6209,21 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, stru
const struct hlsl_type *object_type = object->data_type;
const struct method_function *method;
+ if (object_type->class == HLSL_CLASS_ERROR)
+ {
+ block->value = ctx->error_instr;
+ return true;
+ }
+
+ for (unsigned int i = 0; i < params->args_count; ++i)
+ {
+ if (params->args[i]->data_type->class == HLSL_CLASS_ERROR)
+ {
+ block->value = ctx->error_instr;
+ return true;
+ }
+ }
+
if (object_type->class != HLSL_CLASS_TEXTURE || object_type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;
@@ -5995,16 +6365,6 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
hlsl_release_string_buffer(ctx, string);
}
-static bool state_block_add_entry(struct hlsl_state_block *state_block, struct hlsl_state_block_entry *entry)
-{
- if (!vkd3d_array_reserve((void **)&state_block->entries, &state_block->capacity, state_block->count + 1,
- sizeof(*state_block->entries)))
- return false;
-
- state_block->entries[state_block->count++] = entry;
- return true;
-}
-
}
%locations
@@ -6058,8 +6418,10 @@ static bool state_block_add_entry(struct hlsl_state_block *state_block, struct h
%token KW_CENTROID
%token KW_COLUMN_MAJOR
%token KW_COMPILE
+%token KW_COMPILESHADER
%token KW_COMPUTESHADER
%token KW_CONST
+%token KW_CONSTRUCTGSWITHSO
%token KW_CONTINUE
%token KW_DEFAULT
%token KW_DEPTHSTENCILSTATE
@@ -6067,7 +6429,6 @@ static bool state_block_add_entry(struct hlsl_state_block *state_block, struct h
%token KW_DISCARD
%token KW_DO
%token KW_DOMAINSHADER
-%token KW_DOUBLE
%token KW_ELSE
%token KW_EXPORT
%token KW_EXTERN
@@ -6273,6 +6634,7 @@ static bool state_block_add_entry(struct hlsl_state_block *state_block, struct h
%type <switch_case> switch_case
+%type <type> base_optional
%type <type> field_type
%type <type> named_struct_spec
%type <type> unnamed_struct_spec
@@ -6487,11 +6849,28 @@ struct_spec:
| unnamed_struct_spec
named_struct_spec:
- KW_STRUCT any_identifier '{' fields_list '}'
+ KW_STRUCT any_identifier base_optional '{' fields_list '}'
{
bool ret;
- $$ = hlsl_new_struct_type(ctx, $2, $4.fields, $4.count);
+ if ($3)
+ {
+ char *name;
+
+ if (!(name = hlsl_strdup(ctx, "$super")))
+ YYABORT;
+ if (!hlsl_array_reserve(ctx, (void **)&$5.fields, &$5.capacity, 1 + $5.count, sizeof(*$5.fields)))
+ YYABORT;
+ memmove(&$5.fields[1], $5.fields, $5.count * sizeof(*$5.fields));
+ ++$5.count;
+
+ memset(&$5.fields[0], 0, sizeof($5.fields[0]));
+ $5.fields[0].type = $3;
+ $5.fields[0].loc = @3;
+ $5.fields[0].name = name;
+ }
+
+ $$ = hlsl_new_struct_type(ctx, $2, $5.fields, $5.count);
if (hlsl_get_var(ctx->cur_scope, $2))
{
@@ -6518,6 +6897,23 @@ any_identifier:
| TYPE_IDENTIFIER
| NEW_IDENTIFIER
+/* TODO: Multiple inheritance support for interfaces. */
+base_optional:
+ %empty
+ {
+ $$ = NULL;
+ }
+ | ':' TYPE_IDENTIFIER
+ {
+ $$ = hlsl_get_type(ctx->cur_scope, $2, true, true);
+ if ($$->class != HLSL_CLASS_STRUCT)
+ {
+ hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Base type \"%s\" is not a struct.", $2);
+ YYABORT;
+ }
+ vkd3d_free($2);
+ }
+
fields_list:
%empty
{
@@ -6827,6 +7223,8 @@ func_prototype:
func_prototype_no_attrs
| attribute_list func_prototype_no_attrs
{
+ check_attribute_list_for_duplicates(ctx, &$1);
+
if ($2.first)
{
$2.decl->attr_count = $1.count;
@@ -7614,11 +8012,21 @@ stateblock_lhs_identifier:
if (!($$ = hlsl_strdup(ctx, "pixelshader")))
YYABORT;
}
+ | KW_TEXTURE
+ {
+ if (!($$ = hlsl_strdup(ctx, "texture")))
+ YYABORT;
+ }
| KW_VERTEXSHADER
{
if (!($$ = hlsl_strdup(ctx, "vertexshader")))
YYABORT;
}
+ | KW_GEOMETRYSHADER
+ {
+ if (!($$ = hlsl_strdup(ctx, "geometryshader")))
+ YYABORT;
+ }
state_block_index_opt:
%empty
@@ -7666,7 +8074,7 @@ state_block:
vkd3d_free($5.args);
$$ = $1;
- state_block_add_entry($$, entry);
+ hlsl_state_block_add_entry($$, entry);
}
| state_block any_identifier '(' func_arguments ')' ';'
{
@@ -7694,7 +8102,7 @@ state_block:
hlsl_validate_state_block_entry(ctx, entry, &@4);
$$ = $1;
- state_block_add_entry($$, entry);
+ hlsl_state_block_add_entry($$, entry);
}
state_block_list:
@@ -7931,6 +8339,7 @@ complex_initializer:
$$.args[0] = node_from_block($1);
$$.instrs = $1;
$$.braces = false;
+ $$.loc = @$;
}
| '{' complex_initializer_list '}'
{
@@ -7962,6 +8371,7 @@ complex_initializer_list:
$$.args[$$.args_count++] = $3.args[i];
hlsl_block_add_block($$.instrs, $3.instrs);
free_parse_initializer(&$3);
+ $$.loc = @$;
}
initializer_expr:
@@ -7979,6 +8389,7 @@ initializer_expr_list:
$$.args[0] = node_from_block($1);
$$.instrs = $1;
$$.braces = false;
+ $$.loc = @$;
}
| initializer_expr_list ',' initializer_expr
{
@@ -8092,8 +8503,7 @@ selection_statement:
struct hlsl_ir_node *instr;
unsigned int i;
- if (attribute_list_has_duplicates(attributes))
- hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Found duplicate attribute.");
+ check_attribute_list_for_duplicates(ctx, attributes);
for (i = 0; i < attributes->count; ++i)
{
@@ -8298,6 +8708,7 @@ func_arguments:
if (!($$.instrs = make_empty_block(ctx)))
YYABORT;
$$.braces = false;
+ $$.loc = @$;
}
| initializer_expr_list
@@ -8391,6 +8802,34 @@ primary_expr:
{
$$ = $2;
}
+
+ | KW_COMPILE any_identifier var_identifier '(' func_arguments ')'
+ {
+ if (!($$ = add_shader_compilation(ctx, $2, $3, &$5, &@1)))
+ {
+ vkd3d_free($2);
+ vkd3d_free($3);
+ YYABORT;
+ }
+ vkd3d_free($2);
+ vkd3d_free($3);
+ }
+ | KW_COMPILESHADER '(' any_identifier ',' var_identifier '(' func_arguments ')' ')'
+ {
+ if (!($$ = add_shader_compilation(ctx, $3, $5, &$7, &@1)))
+ {
+ vkd3d_free($3);
+ vkd3d_free($5);
+ YYABORT;
+ }
+ vkd3d_free($3);
+ vkd3d_free($5);
+ }
+ | KW_CONSTRUCTGSWITHSO '(' func_arguments ')'
+ {
+ if (!($$ = add_compile_variant(ctx, HLSL_COMPILE_TYPE_CONSTRUCTGSWITHSO, &$3, &@1)))
+ YYABORT;
+ }
| var_identifier '(' func_arguments ')'
{
if (!($$ = add_call(ctx, $1, &$3, &@1)))
@@ -8400,6 +8839,25 @@ primary_expr:
}
vkd3d_free($1);
}
+ | KW_SAMPLER_STATE '{' state_block_start state_block '}'
+ {
+ struct hlsl_ir_node *sampler_state;
+ ctx->in_state_block = 0;
+
+ if (!ctx->in_state_block && ctx->cur_scope != ctx->globals)
+ hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_MISPLACED_SAMPLER_STATE,
+ "sampler_state must be in global scope or a state block.");
+
+ if (!(sampler_state = hlsl_new_sampler_state(ctx, $4, &@1)))
+ {
+ hlsl_free_state_block($4);
+ YYABORT;
+ }
+ hlsl_free_state_block($4);
+
+ if (!($$ = make_block(ctx, sampler_state)))
+ YYABORT;
+ }
| NEW_IDENTIFIER
{
if (ctx->in_state_block)
@@ -8416,7 +8874,11 @@ primary_expr:
else
{
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "Identifier \"%s\" is not declared.", $1);
- YYABORT;
+ vkd3d_free($1);
+
+ if (!($$ = make_empty_block(ctx)))
+ YYABORT;
+ $$->value = ctx->error_instr;
}
}
@@ -8446,25 +8908,12 @@ postfix_expr:
if (node->data_type->class == HLSL_CLASS_STRUCT)
{
- struct hlsl_type *type = node->data_type;
- const struct hlsl_struct_field *field;
- unsigned int field_idx = 0;
-
- if (!(field = get_struct_field(type->e.record.fields, type->e.record.field_count, $3)))
- {
- hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "Field \"%s\" is not defined.", $3);
- vkd3d_free($3);
- YYABORT;
- }
-
- field_idx = field - type->e.record.fields;
- if (!add_record_access(ctx, $1, node, field_idx, &@2))
+ if (!add_record_access_recurse(ctx, $1, $3, &@2))
{
vkd3d_free($3);
YYABORT;
}
vkd3d_free($3);
- $$ = $1;
}
else if (hlsl_is_numeric_type(node->data_type))
{
@@ -8478,14 +8927,14 @@ postfix_expr:
}
hlsl_block_add_instr($1, swizzle);
vkd3d_free($3);
- $$ = $1;
}
- else
+ else if (node->data_type->class != HLSL_CLASS_ERROR)
{
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Invalid subscript \"%s\".", $3);
vkd3d_free($3);
YYABORT;
}
+ $$ = $1;
}
| postfix_expr '[' expr ']'
{
@@ -8523,14 +8972,6 @@ postfix_expr:
free_parse_initializer(&$4);
YYABORT;
}
- if ($2->dimx * $2->dimy != initializer_size(&$4))
- {
- hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
- "Expected %u components in constructor, but got %u.",
- $2->dimx * $2->dimy, initializer_size(&$4));
- free_parse_initializer(&$4);
- YYABORT;
- }
if (!($$ = add_constructor(ctx, $2, &$4, &@2)))
{
@@ -8597,10 +9038,6 @@ unary_expr:
/* var_modifiers is necessary to avoid shift/reduce conflicts. */
| '(' var_modifiers type arrays ')' unary_expr
{
- struct hlsl_type *src_type = node_from_block($6)->data_type;
- struct hlsl_type *dst_type;
- unsigned int i;
-
if ($2)
{
hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
@@ -8608,36 +9045,13 @@ unary_expr:
YYABORT;
}
- dst_type = $3;
- for (i = 0; i < $4.count; ++i)
- {
- if ($4.sizes[i] == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT)
- {
- hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
- "Implicit size arrays not allowed in casts.");
- }
- dst_type = hlsl_new_array_type(ctx, dst_type, $4.sizes[i]);
- }
-
- if (!explicit_compatible_data_types(ctx, src_type, dst_type))
- {
- struct vkd3d_string_buffer *src_string, *dst_string;
-
- src_string = hlsl_type_to_string(ctx, src_type);
- dst_string = hlsl_type_to_string(ctx, dst_type);
- if (src_string && dst_string)
- hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Can't cast from %s to %s.",
- src_string->buffer, dst_string->buffer);
- hlsl_release_string_buffer(ctx, src_string);
- hlsl_release_string_buffer(ctx, dst_string);
- YYABORT;
- }
-
- if (!add_cast(ctx, $6, node_from_block($6), dst_type, &@3))
+ if (!add_explicit_conversion(ctx, $6, $3, &$4, &@3))
{
destroy_block($6);
+ vkd3d_free($4.sizes);
YYABORT;
}
+ vkd3d_free($4.sizes);
$$ = $6;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
index 92b5c71c43f..88bec8610cb 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
@@ -276,8 +276,8 @@ static bool types_are_semantic_equivalent(struct hlsl_ctx *ctx, const struct hls
== base_type_get_semantic_equivalent(type2->e.numeric.type);
}
-static struct hlsl_ir_var *add_semantic_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
- struct hlsl_type *type, uint32_t modifiers, struct hlsl_semantic *semantic,
+static struct hlsl_ir_var *add_semantic_var(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *func,
+ struct hlsl_ir_var *var, struct hlsl_type *type, uint32_t modifiers, struct hlsl_semantic *semantic,
uint32_t index, bool output, const struct vkd3d_shader_location *loc)
{
struct hlsl_semantic new_semantic;
@@ -287,7 +287,7 @@ static struct hlsl_ir_var *add_semantic_var(struct hlsl_ctx *ctx, struct hlsl_ir
if (!(new_name = hlsl_sprintf_alloc(ctx, "<%s-%s%u>", output ? "output" : "input", semantic->name, index)))
return NULL;
- LIST_FOR_EACH_ENTRY(ext_var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ LIST_FOR_EACH_ENTRY(ext_var, &func->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!ascii_strcasecmp(ext_var->name, new_name))
{
@@ -339,12 +339,12 @@ static struct hlsl_ir_var *add_semantic_var(struct hlsl_ctx *ctx, struct hlsl_ir
ext_var->is_input_semantic = 1;
ext_var->is_param = var->is_param;
list_add_before(&var->scope_entry, &ext_var->scope_entry);
- list_add_tail(&ctx->extern_vars, &ext_var->extern_entry);
+ list_add_tail(&func->extern_vars, &ext_var->extern_entry);
return ext_var;
}
-static void prepend_input_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_load *lhs,
+static void prepend_input_copy(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *func, struct hlsl_ir_load *lhs,
uint32_t modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
{
struct hlsl_type *type = lhs->node.data_type, *vector_type_src, *vector_type_dst;
@@ -375,7 +375,7 @@ static void prepend_input_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, s
struct hlsl_ir_var *input;
struct hlsl_ir_load *load;
- if (!(input = add_semantic_var(ctx, var, vector_type_src, modifiers, semantic,
+ if (!(input = add_semantic_var(ctx, func, var, vector_type_src, modifiers, semantic,
semantic_index + i, false, loc)))
return;
@@ -408,8 +408,8 @@ static void prepend_input_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, s
}
}
-static void prepend_input_copy_recurse(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_load *lhs,
- uint32_t modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
+static void prepend_input_copy_recurse(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *func,
+ struct hlsl_ir_load *lhs, uint32_t modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
{
struct vkd3d_shader_location *loc = &lhs->node.loc;
struct hlsl_type *type = lhs->node.data_type;
@@ -466,30 +466,30 @@ static void prepend_input_copy_recurse(struct hlsl_ctx *ctx, struct hlsl_block *
return;
list_add_after(&c->entry, &element_load->node.entry);
- prepend_input_copy_recurse(ctx, block, element_load, element_modifiers, semantic, elem_semantic_index);
+ prepend_input_copy_recurse(ctx, func, element_load, element_modifiers, semantic, elem_semantic_index);
}
}
else
{
- prepend_input_copy(ctx, block, lhs, modifiers, semantic, semantic_index);
+ prepend_input_copy(ctx, func, lhs, modifiers, semantic, semantic_index);
}
}
/* Split inputs into two variables representing the semantic and temp registers,
* and copy the former to the latter, so that writes to input variables work. */
-static void prepend_input_var_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_var *var)
+static void prepend_input_var_copy(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *func, struct hlsl_ir_var *var)
{
struct hlsl_ir_load *load;
/* This redundant load is expected to be deleted later by DCE. */
if (!(load = hlsl_new_var_load(ctx, var, &var->loc)))
return;
- list_add_head(&block->instrs, &load->node.entry);
+ list_add_head(&func->body.instrs, &load->node.entry);
- prepend_input_copy_recurse(ctx, block, load, var->storage_modifiers, &var->semantic, var->semantic.index);
+ prepend_input_copy_recurse(ctx, func, load, var->storage_modifiers, &var->semantic, var->semantic.index);
}
-static void append_output_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_load *rhs,
+static void append_output_copy(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *func, struct hlsl_ir_load *rhs,
uint32_t modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
{
struct hlsl_type *type = rhs->node.data_type, *vector_type;
@@ -517,18 +517,19 @@ static void append_output_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, s
struct hlsl_ir_var *output;
struct hlsl_ir_load *load;
- if (!(output = add_semantic_var(ctx, var, vector_type, modifiers, semantic, semantic_index + i, true, loc)))
+ if (!(output = add_semantic_var(ctx, func, var, vector_type,
+ modifiers, semantic, semantic_index + i, true, loc)))
return;
if (type->class == HLSL_CLASS_MATRIX)
{
if (!(c = hlsl_new_uint_constant(ctx, i, &var->loc)))
return;
- hlsl_block_add_instr(block, c);
+ hlsl_block_add_instr(&func->body, c);
if (!(load = hlsl_new_load_index(ctx, &rhs->src, c, &var->loc)))
return;
- hlsl_block_add_instr(block, &load->node);
+ hlsl_block_add_instr(&func->body, &load->node);
}
else
{
@@ -536,17 +537,17 @@ static void append_output_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, s
if (!(load = hlsl_new_load_index(ctx, &rhs->src, NULL, &var->loc)))
return;
- hlsl_block_add_instr(block, &load->node);
+ hlsl_block_add_instr(&func->body, &load->node);
}
if (!(store = hlsl_new_simple_store(ctx, output, &load->node)))
return;
- hlsl_block_add_instr(block, store);
+ hlsl_block_add_instr(&func->body, store);
}
}
-static void append_output_copy_recurse(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_load *rhs,
- uint32_t modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
+static void append_output_copy_recurse(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *func,
+ struct hlsl_ir_load *rhs, uint32_t modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
{
struct vkd3d_shader_location *loc = &rhs->node.loc;
struct hlsl_type *type = rhs->node.data_type;
@@ -580,34 +581,34 @@ static void append_output_copy_recurse(struct hlsl_ctx *ctx, struct hlsl_block *
if (!(c = hlsl_new_uint_constant(ctx, i, &var->loc)))
return;
- hlsl_block_add_instr(block, c);
+ hlsl_block_add_instr(&func->body, c);
if (!(element_load = hlsl_new_load_index(ctx, &rhs->src, c, loc)))
return;
- hlsl_block_add_instr(block, &element_load->node);
+ hlsl_block_add_instr(&func->body, &element_load->node);
- append_output_copy_recurse(ctx, block, element_load, modifiers, semantic, elem_semantic_index);
+ append_output_copy_recurse(ctx, func, element_load, modifiers, semantic, elem_semantic_index);
}
}
else
{
- append_output_copy(ctx, block, rhs, modifiers, semantic, semantic_index);
+ append_output_copy(ctx, func, rhs, modifiers, semantic, semantic_index);
}
}
/* Split outputs into two variables representing the temp and semantic
* registers, and copy the former to the latter, so that reads from output
* variables work. */
-static void append_output_var_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_var *var)
+static void append_output_var_copy(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *func, struct hlsl_ir_var *var)
{
struct hlsl_ir_load *load;
/* This redundant load is expected to be deleted later by DCE. */
if (!(load = hlsl_new_var_load(ctx, var, &var->loc)))
return;
- hlsl_block_add_instr(block, &load->node);
+ hlsl_block_add_instr(&func->body, &load->node);
- append_output_copy_recurse(ctx, block, load, var->storage_modifiers, &var->semantic, var->semantic.index);
+ append_output_copy_recurse(ctx, func, load, var->storage_modifiers, &var->semantic, var->semantic.index);
}
bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx, struct hlsl_ir_node *, void *),
@@ -1655,11 +1656,16 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
case HLSL_CLASS_MATRIX:
case HLSL_CLASS_ARRAY:
case HLSL_CLASS_STRUCT:
- case HLSL_CLASS_CONSTANT_BUFFER:
- /* FIXME: Actually we shouldn't even get here, but we don't split
- * matrices yet. */
+ /* We can't handle complex types here.
+ * They should have been already split anyway by earlier passes,
+ * but they may not have been deleted yet. We can't rely on DCE to
+ * solve that problem for us, since we may be called on a partial
+ * block, but DCE deletes dead stores, so it needs to be able to
+ * see the whole program. */
+ case HLSL_CLASS_ERROR:
return false;
+ case HLSL_CLASS_CONSTANT_BUFFER:
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_PASS:
case HLSL_CLASS_TECHNIQUE:
@@ -4050,12 +4056,14 @@ static bool dce(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
switch (instr->type)
{
case HLSL_IR_CONSTANT:
+ case HLSL_IR_COMPILE:
case HLSL_IR_EXPR:
case HLSL_IR_INDEX:
case HLSL_IR_LOAD:
case HLSL_IR_RESOURCE_LOAD:
case HLSL_IR_STRING_CONSTANT:
case HLSL_IR_SWIZZLE:
+ case HLSL_IR_SAMPLER_STATE:
if (list_empty(&instr->uses))
{
list_remove(&instr->entry);
@@ -4106,7 +4114,7 @@ static void dump_function(struct rb_entry *entry, void *context)
}
}
-static bool mark_indexable_vars(struct hlsl_ctx *ctx, struct hlsl_deref *deref,
+static bool mark_indexable_var(struct hlsl_ctx *ctx, struct hlsl_deref *deref,
struct hlsl_ir_node *instr)
{
if (!deref->rel_offset.node)
@@ -4119,6 +4127,20 @@ static bool mark_indexable_vars(struct hlsl_ctx *ctx, struct hlsl_deref *deref,
return true;
}
+void mark_indexable_vars(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
+{
+ struct hlsl_scope *scope;
+ struct hlsl_ir_var *var;
+
+ LIST_FOR_EACH_ENTRY(scope, &ctx->scopes, struct hlsl_scope, entry)
+ {
+ LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
+ var->indexable = false;
+ }
+
+ transform_derefs(ctx, mark_indexable_var, &entry_func->body);
+}
+
static char get_regset_name(enum hlsl_regset regset)
{
switch (regset)
@@ -4135,11 +4157,11 @@ static char get_regset_name(enum hlsl_regset regset)
vkd3d_unreachable();
}
-static void allocate_register_reservations(struct hlsl_ctx *ctx)
+static void allocate_register_reservations(struct hlsl_ctx *ctx, struct list *extern_vars)
{
struct hlsl_ir_var *var;
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ LIST_FOR_EACH_ENTRY(var, extern_vars, struct hlsl_ir_var, extern_entry)
{
const struct hlsl_reg_reservation *reservation = &var->reg_reservation;
unsigned int r;
@@ -4337,11 +4359,23 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
case HLSL_IR_CONSTANT:
case HLSL_IR_STRING_CONSTANT:
break;
+ case HLSL_IR_COMPILE:
+ case HLSL_IR_SAMPLER_STATE:
+ /* These types are skipped as they are only relevant to effects. */
+ break;
}
}
}
-static void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
+static void init_var_liveness(struct hlsl_ir_var *var)
+{
+ if (var->is_uniform || var->is_input_semantic)
+ var->first_write = 1;
+ else if (var->is_output_semantic)
+ var->last_read = UINT_MAX;
+}
+
+void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
{
struct hlsl_scope *scope;
struct hlsl_ir_var *var;
@@ -4355,16 +4389,29 @@ static void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
}
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
- {
- if (var->is_uniform || var->is_input_semantic)
- var->first_write = 1;
- else if (var->is_output_semantic)
- var->last_read = UINT_MAX;
- }
+ init_var_liveness(var);
+
+ LIST_FOR_EACH_ENTRY(var, &entry_func->extern_vars, struct hlsl_ir_var, extern_entry)
+ init_var_liveness(var);
compute_liveness_recurse(&entry_func->body, 0, 0);
}
+static void mark_vars_usage(struct hlsl_ctx *ctx)
+{
+ struct hlsl_scope *scope;
+ struct hlsl_ir_var *var;
+
+ LIST_FOR_EACH_ENTRY(scope, &ctx->scopes, struct hlsl_scope, entry)
+ {
+ LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
+ {
+ if (var->last_read)
+ var->is_read = true;
+ }
+ }
+}
+
struct register_allocator
{
struct allocation
@@ -4816,7 +4863,8 @@ static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx,
}
}
-static void record_constant(struct hlsl_ctx *ctx, unsigned int component_index, float f)
+static void record_constant(struct hlsl_ctx *ctx, unsigned int component_index, float f,
+ const struct vkd3d_shader_location *loc)
{
struct hlsl_constant_defs *defs = &ctx->constant_defs;
struct hlsl_constant_register *reg;
@@ -4838,6 +4886,7 @@ static void record_constant(struct hlsl_ctx *ctx, unsigned int component_index,
memset(reg, 0, sizeof(*reg));
reg->index = component_index / 4;
reg->value.f[component_index % 4] = f;
+ reg->loc = *loc;
}
static void allocate_const_registers_recurse(struct hlsl_ctx *ctx,
@@ -4898,7 +4947,7 @@ static void allocate_const_registers_recurse(struct hlsl_ctx *ctx,
vkd3d_unreachable();
}
- record_constant(ctx, constant->reg.id * 4 + x, f);
+ record_constant(ctx, constant->reg.id * 4 + x, f, &constant->node.loc);
}
break;
@@ -4991,17 +5040,17 @@ static void allocate_sincos_const_registers(struct hlsl_ctx *ctx, struct hlsl_bl
ctx->d3dsincosconst1 = allocate_numeric_registers_for_type(ctx, allocator, 1, UINT_MAX, type);
TRACE("Allocated D3DSINCOSCONST1 to %s.\n", debug_register('c', ctx->d3dsincosconst1, type));
- record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 0, -1.55009923e-06f);
- record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 1, -2.17013894e-05f);
- record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 2, 2.60416674e-03f);
- record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 3, 2.60416680e-04f);
+ record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 0, -1.55009923e-06f, &instr->loc);
+ record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 1, -2.17013894e-05f, &instr->loc);
+ record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 2, 2.60416674e-03f, &instr->loc);
+ record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 3, 2.60416680e-04f, &instr->loc);
ctx->d3dsincosconst2 = allocate_numeric_registers_for_type(ctx, allocator, 1, UINT_MAX, type);
TRACE("Allocated D3DSINCOSCONST2 to %s.\n", debug_register('c', ctx->d3dsincosconst2, type));
- record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 0, -2.08333340e-02f);
- record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 1, -1.25000000e-01f);
- record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 2, 1.00000000e+00f);
- record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 3, 5.00000000e-01f);
+ record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 0, -2.08333340e-02f, &instr->loc);
+ record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 1, -1.25000000e-01f, &instr->loc);
+ record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 2, 1.00000000e+00f, &instr->loc);
+ record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 3, 5.00000000e-01f, &instr->loc);
return;
}
@@ -5081,9 +5130,21 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functi
* index to all (simultaneously live) variables or intermediate values. Agnostic
* as to how many registers are actually available for the current backend, and
* does not handle constants. */
-static void allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
+uint32_t allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
{
struct register_allocator allocator = {0};
+ struct hlsl_scope *scope;
+ struct hlsl_ir_var *var;
+
+ /* Reset variable temp register allocations. */
+ LIST_FOR_EACH_ENTRY(scope, &ctx->scopes, struct hlsl_scope, entry)
+ {
+ LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
+ {
+ if (!(var->is_input_semantic || var->is_output_semantic || var->is_uniform))
+ memset(var->regs, 0, sizeof(var->regs));
+ }
+ }
/* ps_1_* outputs are special and go in temp register 0. */
if (ctx->profile->major_version == 1 && ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
@@ -5092,8 +5153,7 @@ static void allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functio
for (i = 0; i < entry_func->parameters.count; ++i)
{
- const struct hlsl_ir_var *var = entry_func->parameters.vars[i];
-
+ var = entry_func->parameters.vars[i];
if (var->is_output_semantic)
{
record_allocation(ctx, &allocator, 0, VKD3DSP_WRITEMASK_ALL, var->first_write, var->last_read);
@@ -5103,11 +5163,13 @@ static void allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functio
}
allocate_temp_registers_recurse(ctx, &entry_func->body, &allocator);
- ctx->temp_count = allocator.reg_count;
vkd3d_free(allocator.allocations);
+
+ return allocator.reg_count;
}
-static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, unsigned int *counter, bool output)
+static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
+ unsigned int *counter, bool output, bool is_patch_constant_func)
{
static const char *const shader_names[] =
{
@@ -5120,27 +5182,28 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
};
enum vkd3d_shader_register_type type;
+ struct vkd3d_shader_version version;
uint32_t reg;
bool builtin;
VKD3D_ASSERT(var->semantic.name);
- if (ctx->profile->major_version < 4)
+ version.major = ctx->profile->major_version;
+ version.minor = ctx->profile->minor_version;
+ version.type = ctx->profile->type;
+
+ if (version.major < 4)
{
- struct vkd3d_shader_version version;
- D3DDECLUSAGE usage;
+ enum vkd3d_decl_usage usage;
uint32_t usage_idx;
/* ps_1_* outputs are special and go in temp register 0. */
- if (ctx->profile->major_version == 1 && output && ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ if (version.major == 1 && output && version.type == VKD3D_SHADER_TYPE_PIXEL)
return;
- version.major = ctx->profile->major_version;
- version.minor = ctx->profile->minor_version;
- version.type = ctx->profile->type;
- builtin = hlsl_sm1_register_from_semantic(&version,
+ builtin = sm1_register_from_semantic_name(&version,
var->semantic.name, var->semantic.index, output, &type, &reg);
- if (!builtin && !hlsl_sm1_usage_from_semantic(var->semantic.name, var->semantic.index, &usage, &usage_idx))
+ if (!builtin && !sm1_usage_from_semantic_name(var->semantic.name, var->semantic.index, &usage, &usage_idx))
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
"Invalid semantic '%s'.", var->semantic.name);
@@ -5152,22 +5215,24 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
}
else
{
- D3D_NAME usage;
+ enum vkd3d_shader_sysval_semantic semantic;
bool has_idx;
- if (!hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage))
+ if (!sm4_sysval_semantic_from_semantic_name(&semantic, &version, ctx->semantic_compat_mapping,
+ ctx->domain, var->semantic.name, var->semantic.index, output, is_patch_constant_func))
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
"Invalid semantic '%s'.", var->semantic.name);
return;
}
- if ((builtin = hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, &has_idx)))
+
+ if ((builtin = sm4_register_from_semantic_name(&version, var->semantic.name, output, &type, &has_idx)))
reg = has_idx ? var->semantic.index : 0;
}
if (builtin)
{
- TRACE("%s %s semantic %s[%u] matches predefined register %#x[%u].\n", shader_names[ctx->profile->type],
+ TRACE("%s %s semantic %s[%u] matches predefined register %#x[%u].\n", shader_names[version.type],
output ? "output" : "input", var->semantic.name, var->semantic.index, type, reg);
}
else
@@ -5181,21 +5246,23 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
}
}
-static void allocate_semantic_registers(struct hlsl_ctx *ctx)
+static void allocate_semantic_registers(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
{
+ bool is_patch_constant_func = entry_func == ctx->patch_constant_func;
unsigned int input_counter = 0, output_counter = 0;
struct hlsl_ir_var *var;
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ LIST_FOR_EACH_ENTRY(var, &entry_func->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (var->is_input_semantic)
- allocate_semantic_register(ctx, var, &input_counter, false);
+ allocate_semantic_register(ctx, var, &input_counter, false, is_patch_constant_func);
if (var->is_output_semantic)
- allocate_semantic_register(ctx, var, &output_counter, true);
+ allocate_semantic_register(ctx, var, &output_counter, true, is_patch_constant_func);
}
}
-static const struct hlsl_buffer *get_reserved_buffer(struct hlsl_ctx *ctx, uint32_t space, uint32_t index)
+static const struct hlsl_buffer *get_reserved_buffer(struct hlsl_ctx *ctx,
+ uint32_t space, uint32_t index, bool allocated_only)
{
const struct hlsl_buffer *buffer;
@@ -5203,7 +5270,12 @@ static const struct hlsl_buffer *get_reserved_buffer(struct hlsl_ctx *ctx, uint3
{
if (buffer->reservation.reg_type == 'b'
&& buffer->reservation.reg_space == space && buffer->reservation.reg_index == index)
+ {
+ if (allocated_only && !buffer->reg.allocated)
+ continue;
+
return buffer;
+ }
}
return NULL;
}
@@ -5260,7 +5332,7 @@ static void hlsl_calculate_buffer_offset(struct hlsl_ctx *ctx, struct hlsl_ir_va
TRACE("Allocated buffer offset %u to %s.\n", var->buffer_offset, var->name);
buffer->size = max(buffer->size, var->buffer_offset + var_reg_size);
- if (var->last_read)
+ if (var->is_read)
buffer->used_size = max(buffer->used_size, var->buffer_offset + var_reg_size);
}
@@ -5386,8 +5458,8 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
if (reservation->reg_type == 'b')
{
- const struct hlsl_buffer *reserved_buffer = get_reserved_buffer(ctx,
- reservation->reg_space, reservation->reg_index);
+ const struct hlsl_buffer *allocated_buffer = get_reserved_buffer(ctx,
+ reservation->reg_space, reservation->reg_index, true);
unsigned int max_index = get_max_cbuffer_reg_index(ctx);
if (buffer->reservation.reg_index > max_index)
@@ -5395,14 +5467,14 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
"Buffer reservation cb%u exceeds target's maximum (cb%u).",
buffer->reservation.reg_index, max_index);
- if (reserved_buffer && reserved_buffer != buffer)
+ if (allocated_buffer && allocated_buffer != buffer)
{
hlsl_error(ctx, &buffer->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
"Multiple buffers bound to space %u, index %u.",
reservation->reg_space, reservation->reg_index);
- hlsl_note(ctx, &reserved_buffer->loc, VKD3D_SHADER_LOG_ERROR,
+ hlsl_note(ctx, &allocated_buffer->loc, VKD3D_SHADER_LOG_ERROR,
"Buffer %s is already bound to space %u, index %u.",
- reserved_buffer->name, reservation->reg_space, reservation->reg_index);
+ allocated_buffer->name, reservation->reg_space, reservation->reg_index);
}
buffer->reg.space = reservation->reg_space;
@@ -5419,12 +5491,12 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
else if (!reservation->reg_type)
{
unsigned int max_index = get_max_cbuffer_reg_index(ctx);
- while (get_reserved_buffer(ctx, 0, index))
+ while (get_reserved_buffer(ctx, 0, index, false))
++index;
if (index > max_index)
hlsl_error(ctx, &buffer->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
- "Too many buffers allocated, target's maximum is %u.", max_index);
+ "Too many buffers reserved, target's maximum is %u.", max_index);
buffer->reg.space = 0;
buffer->reg.index = index;
@@ -5491,15 +5563,15 @@ static const struct hlsl_ir_var *get_allocated_object(struct hlsl_ctx *ctx, enum
return NULL;
}
-static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset)
+static void allocate_objects(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *func, enum hlsl_regset regset)
{
char regset_name = get_regset_name(regset);
uint32_t min_index = 0, id = 0;
struct hlsl_ir_var *var;
- if (regset == HLSL_REGSET_UAVS)
+ if (regset == HLSL_REGSET_UAVS && ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
{
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ LIST_FOR_EACH_ENTRY(var, &func->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (var->semantic.name && (!ascii_strcasecmp(var->semantic.name, "color")
|| !ascii_strcasecmp(var->semantic.name, "sv_target")))
@@ -5786,6 +5858,26 @@ struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_dere
return ret;
}
+static const char *get_string_argument_value(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr, unsigned int i)
+{
+ const struct hlsl_ir_node *instr = attr->args[i].node;
+ const struct hlsl_type *type = instr->data_type;
+
+ if (type->class != HLSL_CLASS_STRING)
+ {
+ struct vkd3d_string_buffer *string;
+
+ if ((string = hlsl_type_to_string(ctx, type)))
+ hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Wrong type for the argument %u of [%s]: expected string, but got %s.",
+ i, attr->name, string->buffer);
+ hlsl_release_string_buffer(ctx, string);
+ return NULL;
+ }
+
+ return hlsl_ir_string_constant(instr)->string;
+}
+
static void parse_numthreads_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
{
unsigned int i;
@@ -5834,6 +5926,263 @@ static void parse_numthreads_attribute(struct hlsl_ctx *ctx, const struct hlsl_a
}
}
+static void parse_domain_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
+{
+ const char *value;
+
+ if (attr->args_count != 1)
+ {
+ hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Expected 1 parameter for [domain] attribute, but got %u.", attr->args_count);
+ return;
+ }
+
+ if (!(value = get_string_argument_value(ctx, attr, 0)))
+ return;
+
+ if (!strcmp(value, "isoline"))
+ ctx->domain = VKD3D_TESSELLATOR_DOMAIN_LINE;
+ else if (!strcmp(value, "tri"))
+ ctx->domain = VKD3D_TESSELLATOR_DOMAIN_TRIANGLE;
+ else if (!strcmp(value, "quad"))
+ ctx->domain = VKD3D_TESSELLATOR_DOMAIN_QUAD;
+ else
+ hlsl_error(ctx, &attr->args[0].node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_DOMAIN,
+ "Invalid tessellator domain \"%s\": expected \"isoline\", \"tri\", or \"quad\".",
+ value);
+}
+
+static void parse_outputcontrolpoints_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
+{
+ const struct hlsl_ir_node *instr;
+ const struct hlsl_type *type;
+ const struct hlsl_ir_constant *constant;
+
+ if (attr->args_count != 1)
+ {
+ hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Expected 1 parameter for [outputcontrolpoints] attribute, but got %u.", attr->args_count);
+ return;
+ }
+
+ instr = attr->args[0].node;
+ type = instr->data_type;
+
+ if (type->class != HLSL_CLASS_SCALAR
+ || (type->e.numeric.type != HLSL_TYPE_INT && type->e.numeric.type != HLSL_TYPE_UINT))
+ {
+ struct vkd3d_string_buffer *string;
+
+ if ((string = hlsl_type_to_string(ctx, type)))
+ hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Wrong type for argument 0 of [outputcontrolpoints]: expected int or uint, but got %s.",
+ string->buffer);
+ hlsl_release_string_buffer(ctx, string);
+ return;
+ }
+
+ if (instr->type != HLSL_IR_CONSTANT)
+ {
+ hlsl_fixme(ctx, &instr->loc, "Non-constant expression in [outputcontrolpoints] initializer.");
+ return;
+ }
+ constant = hlsl_ir_constant(instr);
+
+ if ((type->e.numeric.type == HLSL_TYPE_INT && constant->value.u[0].i < 0)
+ || constant->value.u[0].u > 32)
+ hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_CONTROL_POINT_COUNT,
+ "Output control point count must be between 0 and 32.");
+
+ ctx->output_control_point_count = constant->value.u[0].u;
+}
+
+static void parse_outputtopology_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
+{
+ const char *value;
+
+ if (attr->args_count != 1)
+ {
+ hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Expected 1 parameter for [outputtopology] attribute, but got %u.", attr->args_count);
+ return;
+ }
+
+ if (!(value = get_string_argument_value(ctx, attr, 0)))
+ return;
+
+ if (!strcmp(value, "point"))
+ ctx->output_primitive = VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT;
+ else if (!strcmp(value, "line"))
+ ctx->output_primitive = VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE;
+ else if (!strcmp(value, "triangle_cw"))
+ ctx->output_primitive = VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW;
+ else if (!strcmp(value, "triangle_ccw"))
+ ctx->output_primitive = VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW;
+ else
+ hlsl_error(ctx, &attr->args[0].node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE,
+ "Invalid tessellator output topology \"%s\": "
+ "expected \"point\", \"line\", \"triangle_cw\", or \"triangle_ccw\".", value);
+}
+
+static void parse_partitioning_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
+{
+ const char *value;
+
+ if (attr->args_count != 1)
+ {
+ hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Expected 1 parameter for [partitioning] attribute, but got %u.", attr->args_count);
+ return;
+ }
+
+ if (!(value = get_string_argument_value(ctx, attr, 0)))
+ return;
+
+ if (!strcmp(value, "integer"))
+ ctx->partitioning = VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER;
+ else if (!strcmp(value, "pow2"))
+ ctx->partitioning = VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2;
+ else if (!strcmp(value, "fractional_even"))
+ ctx->partitioning = VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN;
+ else if (!strcmp(value, "fractional_odd"))
+ ctx->partitioning = VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD;
+ else
+ hlsl_error(ctx, &attr->args[0].node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_PARTITIONING,
+ "Invalid tessellator partitioning \"%s\": "
+ "expected \"integer\", \"pow2\", \"fractional_even\", or \"fractional_odd\".", value);
+}
+
+static void parse_patchconstantfunc_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
+{
+ const char *name;
+ struct hlsl_ir_function *func;
+ struct hlsl_ir_function_decl *decl;
+
+ if (attr->args_count != 1)
+ {
+ hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Expected 1 parameter for [patchconstantfunc] attribute, but got %u.", attr->args_count);
+ return;
+ }
+
+ if (!(name = get_string_argument_value(ctx, attr, 0)))
+ return;
+
+ ctx->patch_constant_func = NULL;
+ if ((func = hlsl_get_function(ctx, name)))
+ {
+ /* Pick the last overload with a body. */
+ LIST_FOR_EACH_ENTRY_REV(decl, &func->overloads, struct hlsl_ir_function_decl, entry)
+ {
+ if (decl->has_body)
+ {
+ ctx->patch_constant_func = decl;
+ break;
+ }
+ }
+ }
+
+ if (!ctx->patch_constant_func)
+ hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
+ "Patch constant function \"%s\" is not defined.", name);
+}
+
+static void parse_entry_function_attributes(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
+{
+ const struct hlsl_profile_info *profile = ctx->profile;
+ unsigned int i;
+
+ for (i = 0; i < entry_func->attr_count; ++i)
+ {
+ const struct hlsl_attribute *attr = entry_func->attrs[i];
+
+ if (!strcmp(attr->name, "numthreads") && profile->type == VKD3D_SHADER_TYPE_COMPUTE)
+ parse_numthreads_attribute(ctx, attr);
+ else if (!strcmp(attr->name, "domain")
+ && (profile->type == VKD3D_SHADER_TYPE_HULL || profile->type == VKD3D_SHADER_TYPE_DOMAIN))
+ parse_domain_attribute(ctx, attr);
+ else if (!strcmp(attr->name, "outputcontrolpoints") && profile->type == VKD3D_SHADER_TYPE_HULL)
+ parse_outputcontrolpoints_attribute(ctx, attr);
+ else if (!strcmp(attr->name, "outputtopology") && profile->type == VKD3D_SHADER_TYPE_HULL)
+ parse_outputtopology_attribute(ctx, attr);
+ else if (!strcmp(attr->name, "partitioning") && profile->type == VKD3D_SHADER_TYPE_HULL)
+ parse_partitioning_attribute(ctx, attr);
+ else if (!strcmp(attr->name, "patchconstantfunc") && profile->type == VKD3D_SHADER_TYPE_HULL)
+ parse_patchconstantfunc_attribute(ctx, attr);
+ else if (!strcmp(attr->name, "earlydepthstencil") && profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ entry_func->early_depth_test = true;
+ else
+ hlsl_warning(ctx, &entry_func->attrs[i]->loc, VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE,
+ "Ignoring unknown attribute \"%s\".", entry_func->attrs[i]->name);
+ }
+}
+
+static void validate_hull_shader_attributes(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *entry_func)
+{
+ if (ctx->domain == VKD3D_TESSELLATOR_DOMAIN_INVALID)
+ {
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
+ "Entry point \"%s\" is missing a [domain] attribute.", entry_func->func->name);
+ }
+
+ if (ctx->output_control_point_count == UINT_MAX)
+ {
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
+ "Entry point \"%s\" is missing a [outputcontrolpoints] attribute.", entry_func->func->name);
+ }
+
+ if (!ctx->output_primitive)
+ {
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
+ "Entry point \"%s\" is missing a [outputtopology] attribute.", entry_func->func->name);
+ }
+
+ if (!ctx->partitioning)
+ {
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
+ "Entry point \"%s\" is missing a [partitioning] attribute.", entry_func->func->name);
+ }
+
+ if (!ctx->patch_constant_func)
+ {
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
+ "Entry point \"%s\" is missing a [patchconstantfunc] attribute.", entry_func->func->name);
+ }
+ else if (ctx->patch_constant_func == entry_func)
+ {
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_RECURSIVE_CALL,
+ "Patch constant function cannot be the entry point function.");
+ /* Native returns E_NOTIMPL instead of E_FAIL here. */
+ ctx->result = VKD3D_ERROR_NOT_IMPLEMENTED;
+ return;
+ }
+
+ switch (ctx->domain)
+ {
+ case VKD3D_TESSELLATOR_DOMAIN_LINE:
+ if (ctx->output_primitive == VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW
+ || ctx->output_primitive == VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW)
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE,
+ "Triangle output topologies are not available for isoline domains.");
+ break;
+
+ case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
+ if (ctx->output_primitive == VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE)
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE,
+ "Line output topologies are not available for triangle domains.");
+ break;
+
+ case VKD3D_TESSELLATOR_DOMAIN_QUAD:
+ if (ctx->output_primitive == VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE)
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE,
+ "Line output topologies are not available for quad domains.");
+ break;
+
+ default:
+ break;
+ }
+}
+
static void remove_unreachable_code(struct hlsl_ctx *ctx, struct hlsl_block *body)
{
struct hlsl_ir_node *instr, *next;
@@ -5890,12 +6239,16 @@ static void remove_unreachable_code(struct hlsl_ctx *ctx, struct hlsl_block *bod
}
}
+void hlsl_lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_block *body)
+{
+ lower_ir(ctx, lower_index_loads, body);
+}
+
void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body)
{
bool progress;
lower_ir(ctx, lower_matrix_swizzles, body);
- lower_ir(ctx, lower_index_loads, body);
lower_ir(ctx, lower_broadcasts, body);
while (hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL));
@@ -5928,22 +6281,104 @@ void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body)
} while (progress);
}
-static void sm1_generate_vsir_signature_entry(struct hlsl_ctx *ctx,
- struct vsir_program *program, bool output, struct hlsl_ir_var *var)
+static void generate_vsir_signature_entry(struct hlsl_ctx *ctx, struct vsir_program *program,
+ struct shader_signature *signature, bool output, struct hlsl_ir_var *var)
{
enum vkd3d_shader_sysval_semantic sysval = VKD3D_SHADER_SV_NONE;
+ enum vkd3d_shader_component_type component_type;
+ unsigned int register_index, mask, use_mask;
+ const char *name = var->semantic.name;
enum vkd3d_shader_register_type type;
- struct shader_signature *signature;
struct signature_element *element;
- unsigned int register_index, mask;
- if ((!output && !var->last_read) || (output && !var->first_write))
- return;
+ if (hlsl_version_ge(ctx, 4, 0))
+ {
+ struct vkd3d_string_buffer *string;
+ bool has_idx, ret;
- if (output)
- signature = &program->output_signature;
+ ret = sm4_sysval_semantic_from_semantic_name(&sysval, &program->shader_version,
+ ctx->semantic_compat_mapping, ctx->domain, var->semantic.name, var->semantic.index,
+ output, signature == &program->patch_constant_signature);
+ VKD3D_ASSERT(ret);
+ if (sysval == ~0u)
+ return;
+
+ if (sm4_register_from_semantic_name(&program->shader_version, var->semantic.name, output, &type, &has_idx))
+ {
+ register_index = has_idx ? var->semantic.index : ~0u;
+ }
+ else
+ {
+ VKD3D_ASSERT(var->regs[HLSL_REGSET_NUMERIC].allocated);
+ register_index = var->regs[HLSL_REGSET_NUMERIC].id;
+ }
+
+ /* NOTE: remember to change this to the actually allocated mask once
+ * we start optimizing interstage signatures. */
+ mask = (1u << var->data_type->dimx) - 1;
+ use_mask = mask; /* FIXME: retrieve use mask accurately. */
+
+ switch (var->data_type->e.numeric.type)
+ {
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ component_type = VKD3D_SHADER_COMPONENT_FLOAT;
+ break;
+
+ case HLSL_TYPE_INT:
+ component_type = VKD3D_SHADER_COMPONENT_INT;
+ break;
+
+ case HLSL_TYPE_BOOL:
+ case HLSL_TYPE_UINT:
+ component_type = VKD3D_SHADER_COMPONENT_UINT;
+ break;
+
+ default:
+ if ((string = hlsl_type_to_string(ctx, var->data_type)))
+ hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Invalid data type %s for semantic variable %s.", string->buffer, var->name);
+ hlsl_release_string_buffer(ctx, string);
+ component_type = VKD3D_SHADER_COMPONENT_VOID;
+ break;
+ }
+
+ if (sysval == VKD3D_SHADER_SV_TARGET && !ascii_strcasecmp(name, "color"))
+ name = "SV_Target";
+ else if (sysval == VKD3D_SHADER_SV_DEPTH && !ascii_strcasecmp(name, "depth"))
+ name ="SV_Depth";
+ else if (sysval == VKD3D_SHADER_SV_POSITION && !ascii_strcasecmp(name, "position"))
+ name = "SV_Position";
+ }
else
- signature = &program->input_signature;
+ {
+ if ((!output && !var->last_read) || (output && !var->first_write))
+ return;
+
+ if (!sm1_register_from_semantic_name(&program->shader_version,
+ var->semantic.name, var->semantic.index, output, &type, &register_index))
+ {
+ enum vkd3d_decl_usage usage;
+ unsigned int usage_idx;
+ bool ret;
+
+ register_index = var->regs[HLSL_REGSET_NUMERIC].id;
+
+ ret = sm1_usage_from_semantic_name(var->semantic.name, var->semantic.index, &usage, &usage_idx);
+ VKD3D_ASSERT(ret);
+ /* With the exception of vertex POSITION output, none of these are
+ * system values. Pixel POSITION input is not equivalent to
+ * SV_Position; the closer equivalent is VPOS, which is not declared
+ * as a semantic. */
+ if (program->shader_version.type == VKD3D_SHADER_TYPE_VERTEX
+ && output && usage == VKD3D_DECL_USAGE_POSITION)
+ sysval = VKD3D_SHADER_SV_POSITION;
+ }
+
+ mask = (1 << var->data_type->dimx) - 1;
+ use_mask = mask; /* FIXME: retrieve use mask accurately. */
+ component_type = VKD3D_SHADER_COMPONENT_FLOAT;
+ }
if (!vkd3d_array_reserve((void **)&signature->elements, &signature->elements_capacity,
signature->element_count + 1, sizeof(*signature->elements)))
@@ -5952,73 +6387,986 @@ static void sm1_generate_vsir_signature_entry(struct hlsl_ctx *ctx,
return;
}
element = &signature->elements[signature->element_count++];
+ memset(element, 0, sizeof(*element));
- if (!hlsl_sm1_register_from_semantic(&program->shader_version,
- var->semantic.name, var->semantic.index, output, &type, &register_index))
+ if (!(element->semantic_name = vkd3d_strdup(name)))
{
- unsigned int usage_idx;
- D3DDECLUSAGE usage;
- bool ret;
-
- register_index = var->regs[HLSL_REGSET_NUMERIC].id;
-
- ret = hlsl_sm1_usage_from_semantic(var->semantic.name, var->semantic.index, &usage, &usage_idx);
- VKD3D_ASSERT(ret);
- /* With the exception of vertex POSITION output, none of these are
- * system values. Pixel POSITION input is not equivalent to
- * SV_Position; the closer equivalent is VPOS, which is not declared
- * as a semantic. */
- if (program->shader_version.type == VKD3D_SHADER_TYPE_VERTEX
- && output && usage == D3DDECLUSAGE_POSITION)
- sysval = VKD3D_SHADER_SV_POSITION;
- }
- mask = (1 << var->data_type->dimx) - 1;
+ --signature->element_count;
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
+ return;
+ }
+ element->semantic_index = var->semantic.index;
+ element->sysval_semantic = sysval;
+ element->component_type = component_type;
+ element->register_index = register_index;
+ element->target_location = register_index;
+ element->register_count = 1;
+ element->mask = mask;
+ element->used_mask = use_mask;
+ if (program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL && !output)
+ element->interpolation_mode = VKD3DSIM_LINEAR;
+}
+
+static void generate_vsir_signature(struct hlsl_ctx *ctx,
+ struct vsir_program *program, struct hlsl_ir_function_decl *func)
+{
+ struct hlsl_ir_var *var;
+
+ LIST_FOR_EACH_ENTRY(var, &func->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ if (func == ctx->patch_constant_func)
+ {
+ generate_vsir_signature_entry(ctx, program,
+ &program->patch_constant_signature, var->is_output_semantic, var);
+ }
+ else
+ {
+ if (var->is_input_semantic)
+ generate_vsir_signature_entry(ctx, program, &program->input_signature, false, var);
+ if (var->is_output_semantic)
+ generate_vsir_signature_entry(ctx, program, &program->output_signature, true, var);
+ }
+ }
+}
+
+static uint32_t sm1_generate_vsir_get_src_swizzle(uint32_t src_writemask, uint32_t dst_writemask)
+{
+ uint32_t swizzle;
+
+ swizzle = hlsl_swizzle_from_writemask(src_writemask);
+ swizzle = hlsl_map_swizzle(swizzle, dst_writemask);
+ swizzle = vsir_swizzle_from_hlsl(swizzle);
+ return swizzle;
+}
+
+static void sm1_generate_vsir_constant_defs(struct hlsl_ctx *ctx, struct vsir_program *program,
+ struct hlsl_block *block)
+{
+ struct vkd3d_shader_instruction_array *instructions = &program->instructions;
+ struct vkd3d_shader_dst_param *dst_param;
+ struct vkd3d_shader_src_param *src_param;
+ struct vkd3d_shader_instruction *ins;
+ unsigned int i, x;
+
+ for (i = 0; i < ctx->constant_defs.count; ++i)
+ {
+ const struct hlsl_constant_register *constant_reg = &ctx->constant_defs.regs[i];
+
+ if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
+ {
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
+ return;
+ }
+
+ ins = &instructions->elements[instructions->count];
+ if (!vsir_instruction_init_with_params(program, ins, &constant_reg->loc, VKD3DSIH_DEF, 1, 1))
+ {
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
+ return;
+ }
+ ++instructions->count;
+
+ dst_param = &ins->dst[0];
+ vsir_register_init(&dst_param->reg, VKD3DSPR_CONST, VKD3D_DATA_FLOAT, 1);
+ ins->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
+ ins->dst[0].reg.idx[0].offset = constant_reg->index;
+ ins->dst[0].write_mask = VKD3DSP_WRITEMASK_ALL;
+
+ src_param = &ins->src[0];
+ vsir_register_init(&src_param->reg, VKD3DSPR_IMMCONST, VKD3D_DATA_FLOAT, 0);
+ src_param->reg.type = VKD3DSPR_IMMCONST;
+ src_param->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
+ src_param->reg.non_uniform = false;
+ src_param->reg.data_type = VKD3D_DATA_FLOAT;
+ src_param->reg.dimension = VSIR_DIMENSION_VEC4;
+ for (x = 0; x < 4; ++x)
+ src_param->reg.u.immconst_f32[x] = constant_reg->value.f[x];
+ src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
+ }
+}
+
+static void sm1_generate_vsir_sampler_dcls(struct hlsl_ctx *ctx,
+ struct vsir_program *program, struct hlsl_block *block)
+{
+ struct vkd3d_shader_instruction_array *instructions = &program->instructions;
+ enum vkd3d_shader_resource_type resource_type;
+ struct vkd3d_shader_register_range *range;
+ struct vkd3d_shader_dst_param *dst_param;
+ struct vkd3d_shader_semantic *semantic;
+ struct vkd3d_shader_instruction *ins;
+ enum hlsl_sampler_dim sampler_dim;
+ struct hlsl_ir_var *var;
+ unsigned int i, count;
+
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ if (!var->regs[HLSL_REGSET_SAMPLERS].allocated)
+ continue;
+
+ count = var->bind_count[HLSL_REGSET_SAMPLERS];
+ for (i = 0; i < count; ++i)
+ {
+ if (var->objects_usage[HLSL_REGSET_SAMPLERS][i].used)
+ {
+ sampler_dim = var->objects_usage[HLSL_REGSET_SAMPLERS][i].sampler_dim;
+
+ switch (sampler_dim)
+ {
+ case HLSL_SAMPLER_DIM_2D:
+ resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
+ break;
+
+ case HLSL_SAMPLER_DIM_CUBE:
+ resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_CUBE;
+ break;
+
+ case HLSL_SAMPLER_DIM_3D:
+ resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_3D;
+ break;
+
+ case HLSL_SAMPLER_DIM_GENERIC:
+ /* These can appear in sm4-style combined sample instructions. */
+ hlsl_fixme(ctx, &var->loc, "Generic samplers need to be lowered.");
+ continue;
+
+ default:
+ vkd3d_unreachable();
+ break;
+ }
+
+ if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
+ {
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
+ return;
+ }
+
+ ins = &instructions->elements[instructions->count];
+ if (!vsir_instruction_init_with_params(program, ins, &var->loc, VKD3DSIH_DCL, 0, 0))
+ {
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
+ return;
+ }
+ ++instructions->count;
+
+ semantic = &ins->declaration.semantic;
+ semantic->resource_type = resource_type;
+
+ dst_param = &semantic->resource.reg;
+ vsir_register_init(&dst_param->reg, VKD3DSPR_SAMPLER, VKD3D_DATA_FLOAT, 1);
+ dst_param->reg.dimension = VSIR_DIMENSION_NONE;
+ dst_param->reg.idx[0].offset = var->regs[HLSL_REGSET_SAMPLERS].index + i;
+ dst_param->write_mask = 0;
+ range = &semantic->resource.range;
+ range->space = 0;
+ range->first = range->last = dst_param->reg.idx[0].offset;
+ }
+ }
+ }
+}
+
+static struct vkd3d_shader_instruction *generate_vsir_add_program_instruction(
+ struct hlsl_ctx *ctx, struct vsir_program *program,
+ const struct vkd3d_shader_location *loc, enum vkd3d_shader_opcode opcode,
+ unsigned int dst_count, unsigned int src_count)
+{
+ struct vkd3d_shader_instruction_array *instructions = &program->instructions;
+ struct vkd3d_shader_instruction *ins;
+
+ if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
+ {
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
+ return NULL;
+ }
+ ins = &instructions->elements[instructions->count];
+ if (!vsir_instruction_init_with_params(program, ins, loc, opcode, dst_count, src_count))
+ {
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
+ return NULL;
+ }
+ ++instructions->count;
+ return ins;
+}
+
+static void sm1_generate_vsir_instr_constant(struct hlsl_ctx *ctx,
+ struct vsir_program *program, struct hlsl_ir_constant *constant)
+{
+ struct hlsl_ir_node *instr = &constant->node;
+ struct vkd3d_shader_dst_param *dst_param;
+ struct vkd3d_shader_src_param *src_param;
+ struct vkd3d_shader_instruction *ins;
+
+ VKD3D_ASSERT(instr->reg.allocated);
+ VKD3D_ASSERT(constant->reg.allocated);
+
+ if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_MOV, 1, 1)))
+ return;
+
+ src_param = &ins->src[0];
+ vsir_register_init(&src_param->reg, VKD3DSPR_CONST, VKD3D_DATA_FLOAT, 1);
+ src_param->reg.idx[0].offset = constant->reg.id;
+ src_param->swizzle = sm1_generate_vsir_get_src_swizzle(constant->reg.writemask, instr->reg.writemask);
+
+ dst_param = &ins->dst[0];
+ vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ dst_param->reg.idx[0].offset = instr->reg.id;
+ dst_param->write_mask = instr->reg.writemask;
+}
+
+/* Translate ops that can be mapped to a single vsir instruction with only one dst register. */
+static void sm1_generate_vsir_instr_expr_single_instr_op(struct hlsl_ctx *ctx, struct vsir_program *program,
+ struct hlsl_ir_expr *expr, enum vkd3d_shader_opcode opcode, uint32_t src_mod, uint32_t dst_mod,
+ bool map_src_swizzles)
+{
+ struct hlsl_ir_node *instr = &expr->node;
+ struct vkd3d_shader_dst_param *dst_param;
+ struct vkd3d_shader_src_param *src_param;
+ struct vkd3d_shader_instruction *ins;
+ unsigned int i, src_count = 0;
+
+ VKD3D_ASSERT(instr->reg.allocated);
+
+ for (i = 0; i < HLSL_MAX_OPERANDS; ++i)
+ {
+ if (expr->operands[i].node)
+ src_count = i + 1;
+ }
+ VKD3D_ASSERT(!src_mod || src_count == 1);
+
+ if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, opcode, 1, src_count)))
+ return;
+
+ dst_param = &ins->dst[0];
+ vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ dst_param->reg.idx[0].offset = instr->reg.id;
+ dst_param->write_mask = instr->reg.writemask;
+ dst_param->modifiers = dst_mod;
+
+ for (i = 0; i < src_count; ++i)
+ {
+ struct hlsl_ir_node *operand = expr->operands[i].node;
+
+ src_param = &ins->src[i];
+ vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ src_param->reg.idx[0].offset = operand->reg.id;
+ src_param->swizzle = sm1_generate_vsir_get_src_swizzle(operand->reg.writemask,
+ map_src_swizzles ? dst_param->write_mask : VKD3DSP_WRITEMASK_ALL);
+ src_param->modifiers = src_mod;
+ }
+}
+
+/* Translate ops that have 1 src and need one instruction for each component in
+ * the d3dbc backend. */
+static void sm1_generate_vsir_instr_expr_per_component_instr_op(struct hlsl_ctx *ctx,
+ struct vsir_program *program, struct hlsl_ir_expr *expr, enum vkd3d_shader_opcode opcode)
+{
+ struct hlsl_ir_node *operand = expr->operands[0].node;
+ struct hlsl_ir_node *instr = &expr->node;
+ struct vkd3d_shader_dst_param *dst_param;
+ struct vkd3d_shader_src_param *src_param;
+ struct vkd3d_shader_instruction *ins;
+ uint32_t src_swizzle;
+ unsigned int i, c;
+
+ VKD3D_ASSERT(instr->reg.allocated);
+ VKD3D_ASSERT(operand);
+
+ src_swizzle = sm1_generate_vsir_get_src_swizzle(operand->reg.writemask, instr->reg.writemask);
+ for (i = 0; i < 4; ++i)
+ {
+ if (instr->reg.writemask & (1u << i))
+ {
+ if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, opcode, 1, 1)))
+ return;
+
+ dst_param = &ins->dst[0];
+ vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ dst_param->reg.idx[0].offset = instr->reg.id;
+ dst_param->write_mask = 1u << i;
+
+ src_param = &ins->src[0];
+ vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ src_param->reg.idx[0].offset = operand->reg.id;
+ c = vsir_swizzle_get_component(src_swizzle, i);
+ src_param->swizzle = vsir_swizzle_from_writemask(1u << c);
+ }
+ }
+}
+
+static void sm1_generate_vsir_instr_expr_sincos(struct hlsl_ctx *ctx, struct vsir_program *program,
+ struct hlsl_ir_expr *expr)
+{
+ struct hlsl_ir_node *operand = expr->operands[0].node;
+ struct hlsl_ir_node *instr = &expr->node;
+ struct vkd3d_shader_dst_param *dst_param;
+ struct vkd3d_shader_src_param *src_param;
+ struct vkd3d_shader_instruction *ins;
+ unsigned int src_count = 0;
+
+ VKD3D_ASSERT(instr->reg.allocated);
+ src_count = (ctx->profile->major_version < 3) ? 3 : 1;
+
+ if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_SINCOS, 1, src_count)))
+ return;
+
+ dst_param = &ins->dst[0];
+ vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ dst_param->reg.idx[0].offset = instr->reg.id;
+ dst_param->write_mask = instr->reg.writemask;
+
+ src_param = &ins->src[0];
+ vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ src_param->reg.idx[0].offset = operand->reg.id;
+ src_param->swizzle = sm1_generate_vsir_get_src_swizzle(operand->reg.writemask, VKD3DSP_WRITEMASK_ALL);
+
+ if (ctx->profile->major_version < 3)
+ {
+ src_param = &ins->src[1];
+ vsir_register_init(&src_param->reg, VKD3DSPR_CONST, VKD3D_DATA_FLOAT, 1);
+ src_param->reg.idx[0].offset = ctx->d3dsincosconst1.id;
+ src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
+
+ src_param = &ins->src[1];
+ vsir_register_init(&src_param->reg, VKD3DSPR_CONST, VKD3D_DATA_FLOAT, 1);
+ src_param->reg.idx[0].offset = ctx->d3dsincosconst2.id;
+ src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
+ }
+}
+
+static bool sm1_generate_vsir_instr_expr_cast(struct hlsl_ctx *ctx,
+ struct vsir_program *program, struct hlsl_ir_expr *expr)
+{
+ const struct hlsl_type *src_type, *dst_type;
+ const struct hlsl_ir_node *arg1, *instr;
+
+ arg1 = expr->operands[0].node;
+ src_type = arg1->data_type;
+ instr = &expr->node;
+ dst_type = instr->data_type;
+
+ /* Narrowing casts were already lowered. */
+ VKD3D_ASSERT(src_type->dimx == dst_type->dimx);
+
+ switch (dst_type->e.numeric.type)
+ {
+ case HLSL_TYPE_HALF:
+ case HLSL_TYPE_FLOAT:
+ switch (src_type->e.numeric.type)
+ {
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ case HLSL_TYPE_BOOL:
+ /* Integrals are internally represented as floats, so no change is necessary.*/
+ case HLSL_TYPE_HALF:
+ case HLSL_TYPE_FLOAT:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, 0, true);
+ return true;
+
+ case HLSL_TYPE_DOUBLE:
+ if (ctx->double_as_float_alias)
+ {
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, 0, true);
+ return true;
+ }
+ hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "The 'double' type is not supported for the %s profile.", ctx->profile->name);
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+ break;
+
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ switch(src_type->e.numeric.type)
+ {
+ case HLSL_TYPE_HALF:
+ case HLSL_TYPE_FLOAT:
+ /* A compilation pass turns these into FLOOR+REINTERPRET, so we should not
+ * reach this case unless we are missing something. */
+ hlsl_fixme(ctx, &instr->loc, "Unlowered SM1 cast from float to integer.");
+ break;
+
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, 0, true);
+ return true;
+
+ case HLSL_TYPE_BOOL:
+ hlsl_fixme(ctx, &instr->loc, "SM1 cast from bool to integer.");
+ break;
+
+ case HLSL_TYPE_DOUBLE:
+ hlsl_fixme(ctx, &instr->loc, "SM1 cast from double to integer.");
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+ break;
+
+ case HLSL_TYPE_DOUBLE:
+ switch (src_type->e.numeric.type)
+ {
+ case HLSL_TYPE_FLOAT:
+ if (ctx->double_as_float_alias)
+ {
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, 0, true);
+ return true;
+ }
+ hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "The 'double' type is not supported for the %s profile.", ctx->profile->name);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &instr->loc, "SM1 cast to double.");
+ break;
+ }
+ break;
+
+ case HLSL_TYPE_BOOL:
+ /* Casts to bool should have already been lowered. */
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM1 cast from %s to %s.",
+ debug_hlsl_type(ctx, src_type), debug_hlsl_type(ctx, dst_type));
+ break;
+ }
+
+ return false;
+}
+
+static bool sm1_generate_vsir_instr_expr(struct hlsl_ctx *ctx, struct vsir_program *program,
+ struct hlsl_ir_expr *expr)
+{
+ struct hlsl_ir_node *instr = &expr->node;
+
+ if (expr->op != HLSL_OP1_REINTERPRET && expr->op != HLSL_OP1_CAST
+ && instr->data_type->e.numeric.type != HLSL_TYPE_FLOAT)
+ {
+ /* These need to be lowered. */
+ hlsl_fixme(ctx, &instr->loc, "SM1 non-float expression.");
+ return false;
+ }
+
+ switch (expr->op)
+ {
+ case HLSL_OP1_ABS:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_ABS, 0, 0, true);
+ break;
+
+ case HLSL_OP1_CAST:
+ return sm1_generate_vsir_instr_expr_cast(ctx, program, expr);
+
+ case HLSL_OP1_COS_REDUCED:
+ VKD3D_ASSERT(expr->node.reg.writemask == VKD3DSP_WRITEMASK_0);
+ sm1_generate_vsir_instr_expr_sincos(ctx, program, expr);
+ break;
+
+ case HLSL_OP1_DSX:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DSX, 0, 0, true);
+ break;
+
+ case HLSL_OP1_DSY:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DSY, 0, 0, true);
+ break;
+
+ case HLSL_OP1_EXP2:
+ sm1_generate_vsir_instr_expr_per_component_instr_op(ctx, program, expr, VKD3DSIH_EXP);
+ break;
+
+ case HLSL_OP1_LOG2:
+ sm1_generate_vsir_instr_expr_per_component_instr_op(ctx, program, expr, VKD3DSIH_LOG);
+ break;
+
+ case HLSL_OP1_NEG:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, VKD3DSPSM_NEG, 0, true);
+ break;
+
+ case HLSL_OP1_RCP:
+ sm1_generate_vsir_instr_expr_per_component_instr_op(ctx, program, expr, VKD3DSIH_RCP);
+ break;
+
+ case HLSL_OP1_REINTERPRET:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, 0, true);
+ break;
+
+ case HLSL_OP1_RSQ:
+ sm1_generate_vsir_instr_expr_per_component_instr_op(ctx, program, expr, VKD3DSIH_RSQ);
+ break;
+
+ case HLSL_OP1_SAT:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, VKD3DSPDM_SATURATE, true);
+ break;
+
+ case HLSL_OP1_SIN_REDUCED:
+ VKD3D_ASSERT(expr->node.reg.writemask == VKD3DSP_WRITEMASK_1);
+ sm1_generate_vsir_instr_expr_sincos(ctx, program, expr);
+ break;
+
+ case HLSL_OP2_ADD:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_ADD, 0, 0, true);
+ break;
+
+ case HLSL_OP2_DOT:
+ switch (expr->operands[0].node->data_type->dimx)
+ {
+ case 3:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DP3, 0, 0, false);
+ break;
+
+ case 4:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DP4, 0, 0, false);
+ break;
+
+ default:
+ vkd3d_unreachable();
+ return false;
+ }
+ break;
+
+ case HLSL_OP2_MAX:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MAX, 0, 0, true);
+ break;
+
+ case HLSL_OP2_MIN:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MIN, 0, 0, true);
+ break;
+
+ case HLSL_OP2_MUL:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MUL, 0, 0, true);
+ break;
+
+ case HLSL_OP1_FRACT:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_FRC, 0, 0, true);
+ break;
+
+ case HLSL_OP2_LOGIC_AND:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MIN, 0, 0, true);
+ break;
+
+ case HLSL_OP2_LOGIC_OR:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MAX, 0, 0, true);
+ break;
+
+ case HLSL_OP2_SLT:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_SLT, 0, 0, true);
+ break;
+
+ case HLSL_OP3_CMP:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_CMP, 0, 0, true);
+ break;
+
+ case HLSL_OP3_DP2ADD:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DP2ADD, 0, 0, false);
+ break;
+
+ case HLSL_OP3_MAD:
+ sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MAD, 0, 0, true);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &instr->loc, "SM1 \"%s\" expression.", debug_hlsl_expr_op(expr->op));
+ return false;
+ }
+
+ return true;
+}
+
+static void sm1_generate_vsir_init_dst_param_from_deref(struct hlsl_ctx *ctx,
+ struct vkd3d_shader_dst_param *dst_param, struct hlsl_deref *deref,
+ const struct vkd3d_shader_location *loc, unsigned int writemask)
+{
+ enum vkd3d_shader_register_type type = VKD3DSPR_TEMP;
+ struct vkd3d_shader_version version;
+ uint32_t register_index;
+ struct hlsl_reg reg;
+
+ reg = hlsl_reg_from_deref(ctx, deref);
+ register_index = reg.id;
+ writemask = hlsl_combine_writemasks(reg.writemask, writemask);
+
+ if (deref->var->is_output_semantic)
+ {
+ version.major = ctx->profile->major_version;
+ version.minor = ctx->profile->minor_version;
+ version.type = ctx->profile->type;
+
+ if (version.type == VKD3D_SHADER_TYPE_PIXEL && version.major == 1)
+ {
+ type = VKD3DSPR_TEMP;
+ register_index = 0;
+ }
+ else if (!sm1_register_from_semantic_name(&version, deref->var->semantic.name,
+ deref->var->semantic.index, true, &type, &register_index))
+ {
+ VKD3D_ASSERT(reg.allocated);
+ type = VKD3DSPR_OUTPUT;
+ register_index = reg.id;
+ }
+ else
+ writemask = (1u << deref->var->data_type->dimx) - 1;
+ }
+ else
+ VKD3D_ASSERT(reg.allocated);
+
+ vsir_register_init(&dst_param->reg, type, VKD3D_DATA_FLOAT, 1);
+ dst_param->write_mask = writemask;
+ dst_param->reg.idx[0].offset = register_index;
+
+ if (deref->rel_offset.node)
+ hlsl_fixme(ctx, loc, "Translate relative addressing on dst register for vsir.");
+}
+
+static void sm1_generate_vsir_init_src_param_from_deref(struct hlsl_ctx *ctx,
+ struct vkd3d_shader_src_param *src_param, struct hlsl_deref *deref,
+ unsigned int dst_writemask, const struct vkd3d_shader_location *loc)
+{
+ enum vkd3d_shader_register_type type = VKD3DSPR_TEMP;
+ struct vkd3d_shader_version version;
+ uint32_t register_index;
+ unsigned int writemask;
+ struct hlsl_reg reg;
- memset(element, 0, sizeof(*element));
- if (!(element->semantic_name = vkd3d_strdup(var->semantic.name)))
+ if (hlsl_type_is_resource(deref->var->data_type))
{
- --signature->element_count;
- ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
+ unsigned int sampler_offset;
+
+ type = VKD3DSPR_COMBINED_SAMPLER;
+
+ sampler_offset = hlsl_offset_from_deref_safe(ctx, deref);
+ register_index = deref->var->regs[HLSL_REGSET_SAMPLERS].index + sampler_offset;
+ writemask = VKD3DSP_WRITEMASK_ALL;
+ }
+ else if (deref->var->is_uniform)
+ {
+ type = VKD3DSPR_CONST;
+
+ reg = hlsl_reg_from_deref(ctx, deref);
+ register_index = reg.id;
+ writemask = reg.writemask;
+ VKD3D_ASSERT(reg.allocated);
+ }
+ else if (deref->var->is_input_semantic)
+ {
+ version.major = ctx->profile->major_version;
+ version.minor = ctx->profile->minor_version;
+ version.type = ctx->profile->type;
+ if (sm1_register_from_semantic_name(&version, deref->var->semantic.name,
+ deref->var->semantic.index, false, &type, &register_index))
+ {
+ writemask = (1 << deref->var->data_type->dimx) - 1;
+ }
+ else
+ {
+ type = VKD3DSPR_INPUT;
+
+ reg = hlsl_reg_from_deref(ctx, deref);
+ register_index = reg.id;
+ writemask = reg.writemask;
+ VKD3D_ASSERT(reg.allocated);
+ }
+ }
+ else
+ {
+ type = VKD3DSPR_TEMP;
+
+ reg = hlsl_reg_from_deref(ctx, deref);
+ register_index = reg.id;
+ writemask = reg.writemask;
+ }
+
+ vsir_register_init(&src_param->reg, type, VKD3D_DATA_FLOAT, 1);
+ src_param->reg.idx[0].offset = register_index;
+ src_param->swizzle = sm1_generate_vsir_get_src_swizzle(writemask, dst_writemask);
+
+ if (deref->rel_offset.node)
+ hlsl_fixme(ctx, loc, "Translate relative addressing on src register for vsir.");
+}
+
+static void sm1_generate_vsir_instr_load(struct hlsl_ctx *ctx, struct vsir_program *program,
+ struct hlsl_ir_load *load)
+{
+ struct hlsl_ir_node *instr = &load->node;
+ struct vkd3d_shader_dst_param *dst_param;
+ struct vkd3d_shader_instruction *ins;
+
+ VKD3D_ASSERT(instr->reg.allocated);
+
+ if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_MOV, 1, 1)))
return;
+
+ dst_param = &ins->dst[0];
+ vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ dst_param->reg.idx[0].offset = instr->reg.id;
+ dst_param->write_mask = instr->reg.writemask;
+
+ sm1_generate_vsir_init_src_param_from_deref(ctx, &ins->src[0], &load->src, dst_param->write_mask,
+ &ins->location);
+}
+
+static void sm1_generate_vsir_instr_resource_load(struct hlsl_ctx *ctx,
+ struct vsir_program *program, struct hlsl_ir_resource_load *load)
+{
+ struct hlsl_ir_node *coords = load->coords.node;
+ struct hlsl_ir_node *ddx = load->ddx.node;
+ struct hlsl_ir_node *ddy = load->ddy.node;
+ struct hlsl_ir_node *instr = &load->node;
+ struct vkd3d_shader_dst_param *dst_param;
+ struct vkd3d_shader_src_param *src_param;
+ struct vkd3d_shader_instruction *ins;
+ enum vkd3d_shader_opcode opcode;
+ unsigned int src_count = 2;
+ uint32_t flags = 0;
+
+ VKD3D_ASSERT(instr->reg.allocated);
+
+ switch (load->load_type)
+ {
+ case HLSL_RESOURCE_SAMPLE:
+ opcode = VKD3DSIH_TEX;
+ break;
+
+ case HLSL_RESOURCE_SAMPLE_PROJ:
+ opcode = VKD3DSIH_TEX;
+ flags |= VKD3DSI_TEXLD_PROJECT;
+ break;
+
+ case HLSL_RESOURCE_SAMPLE_LOD_BIAS:
+ opcode = VKD3DSIH_TEX;
+ flags |= VKD3DSI_TEXLD_BIAS;
+ break;
+
+ case HLSL_RESOURCE_SAMPLE_GRAD:
+ opcode = VKD3DSIH_TEXLDD;
+ src_count += 2;
+ break;
+
+ default:
+ hlsl_fixme(ctx, &instr->loc, "Resource load type %u.", load->load_type);
+ return;
+ }
+
+ if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, opcode, 1, src_count)))
+ return;
+ ins->flags = flags;
+
+ dst_param = &ins->dst[0];
+ vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ dst_param->reg.idx[0].offset = instr->reg.id;
+ dst_param->write_mask = instr->reg.writemask;
+
+ src_param = &ins->src[0];
+ vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ src_param->reg.idx[0].offset = coords->reg.id;
+ src_param->swizzle = sm1_generate_vsir_get_src_swizzle(coords->reg.writemask, VKD3DSP_WRITEMASK_ALL);
+
+ sm1_generate_vsir_init_src_param_from_deref(ctx, &ins->src[1], &load->resource,
+ VKD3DSP_WRITEMASK_ALL, &ins->location);
+
+ if (load->load_type == HLSL_RESOURCE_SAMPLE_GRAD)
+ {
+ src_param = &ins->src[2];
+ vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ src_param->reg.idx[0].offset = ddx->reg.id;
+ src_param->swizzle = sm1_generate_vsir_get_src_swizzle(ddx->reg.writemask, VKD3DSP_WRITEMASK_ALL);
+
+ src_param = &ins->src[3];
+ vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ src_param->reg.idx[0].offset = ddy->reg.id;
+ src_param->swizzle = sm1_generate_vsir_get_src_swizzle(ddy->reg.writemask, VKD3DSP_WRITEMASK_ALL);
}
- element->semantic_index = var->semantic.index;
- element->sysval_semantic = sysval;
- element->component_type = VKD3D_SHADER_COMPONENT_FLOAT;
- element->register_index = register_index;
- element->target_location = register_index;
- element->register_count = 1;
- element->mask = mask;
- element->used_mask = mask;
- if (program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL && !output)
- element->interpolation_mode = VKD3DSIM_LINEAR;
}
-static void sm1_generate_vsir_signature(struct hlsl_ctx *ctx, struct vsir_program *program)
+static void sm1_generate_vsir_instr_swizzle(struct hlsl_ctx *ctx, struct vsir_program *program,
+ struct hlsl_ir_swizzle *swizzle_instr)
{
- struct hlsl_ir_var *var;
+ struct hlsl_ir_node *instr = &swizzle_instr->node, *val = swizzle_instr->val.node;
+ struct vkd3d_shader_dst_param *dst_param;
+ struct vkd3d_shader_src_param *src_param;
+ struct vkd3d_shader_instruction *ins;
+ uint32_t swizzle;
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ VKD3D_ASSERT(instr->reg.allocated);
+
+ if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_MOV, 1, 1)))
+ return;
+
+ dst_param = &ins->dst[0];
+ vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ dst_param->reg.idx[0].offset = instr->reg.id;
+ dst_param->write_mask = instr->reg.writemask;
+
+ swizzle = hlsl_swizzle_from_writemask(val->reg.writemask);
+ swizzle = hlsl_combine_swizzles(swizzle, swizzle_instr->swizzle, instr->data_type->dimx);
+ swizzle = hlsl_map_swizzle(swizzle, ins->dst[0].write_mask);
+ swizzle = vsir_swizzle_from_hlsl(swizzle);
+
+ src_param = &ins->src[0];
+ vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ src_param->reg.idx[0].offset = val->reg.id;
+ src_param->swizzle = swizzle;
+}
+
+static void sm1_generate_vsir_instr_store(struct hlsl_ctx *ctx, struct vsir_program *program,
+ struct hlsl_ir_store *store)
+{
+ struct hlsl_ir_node *rhs = store->rhs.node;
+ struct hlsl_ir_node *instr = &store->node;
+ struct vkd3d_shader_instruction *ins;
+ struct vkd3d_shader_src_param *src_param;
+
+ if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_MOV, 1, 1)))
+ return;
+
+ sm1_generate_vsir_init_dst_param_from_deref(ctx, &ins->dst[0], &store->lhs, &ins->location, store->writemask);
+
+ src_param = &ins->src[0];
+ vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ src_param->reg.idx[0].offset = rhs->reg.id;
+ src_param->swizzle = sm1_generate_vsir_get_src_swizzle(rhs->reg.writemask, ins->dst[0].write_mask);
+}
+
+static void sm1_generate_vsir_instr_jump(struct hlsl_ctx *ctx,
+ struct vsir_program *program, struct hlsl_ir_jump *jump)
+{
+ struct hlsl_ir_node *condition = jump->condition.node;
+ struct hlsl_ir_node *instr = &jump->node;
+ struct vkd3d_shader_dst_param *dst_param;
+ struct vkd3d_shader_instruction *ins;
+
+ if (jump->type == HLSL_IR_JUMP_DISCARD_NEG)
{
- if (var->is_input_semantic)
- sm1_generate_vsir_signature_entry(ctx, program, false, var);
- if (var->is_output_semantic)
- sm1_generate_vsir_signature_entry(ctx, program, true, var);
+ if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_TEXKILL, 1, 0)))
+ return;
+
+ dst_param = &ins->dst[0];
+ vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ dst_param->reg.idx[0].offset = condition->reg.id;
+ dst_param->write_mask = condition->reg.writemask;
+ }
+ else
+ {
+ hlsl_fixme(ctx, &instr->loc, "Jump type %s.", hlsl_jump_type_to_string(jump->type));
+ }
+}
+
+static void sm1_generate_vsir_block(struct hlsl_ctx *ctx, struct hlsl_block *block, struct vsir_program *program);
+
+static void sm1_generate_vsir_instr_if(struct hlsl_ctx *ctx, struct vsir_program *program, struct hlsl_ir_if *iff)
+{
+ struct hlsl_ir_node *condition = iff->condition.node;
+ struct vkd3d_shader_src_param *src_param;
+ struct hlsl_ir_node *instr = &iff->node;
+ struct vkd3d_shader_instruction *ins;
+ uint32_t swizzle;
+
+ if (hlsl_version_lt(ctx, 2, 1))
+ {
+ hlsl_fixme(ctx, &instr->loc, "Flatten \"if\" conditionals branches.");
+ return;
+ }
+ VKD3D_ASSERT(condition->data_type->dimx == 1 && condition->data_type->dimy == 1);
+
+ if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_IFC, 0, 2)))
+ return;
+ ins->flags = VKD3D_SHADER_REL_OP_NE;
+
+ swizzle = hlsl_swizzle_from_writemask(condition->reg.writemask);
+ swizzle = vsir_swizzle_from_hlsl(swizzle);
+
+ src_param = &ins->src[0];
+ vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ src_param->reg.idx[0].offset = condition->reg.id;
+ src_param->swizzle = swizzle;
+ src_param->modifiers = 0;
+
+ src_param = &ins->src[1];
+ vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ src_param->reg.idx[0].offset = condition->reg.id;
+ src_param->swizzle = swizzle;
+ src_param->modifiers = VKD3DSPSM_NEG;
+
+ sm1_generate_vsir_block(ctx, &iff->then_block, program);
+
+ if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_ELSE, 0, 0)))
+ return;
+
+ sm1_generate_vsir_block(ctx, &iff->else_block, program);
+
+ if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_ENDIF, 0, 0)))
+ return;
+}
+
+static void sm1_generate_vsir_block(struct hlsl_ctx *ctx, struct hlsl_block *block, struct vsir_program *program)
+{
+ struct hlsl_ir_node *instr, *next;
+
+ LIST_FOR_EACH_ENTRY_SAFE(instr, next, &block->instrs, struct hlsl_ir_node, entry)
+ {
+ if (instr->data_type)
+ {
+ if (instr->data_type->class != HLSL_CLASS_SCALAR && instr->data_type->class != HLSL_CLASS_VECTOR)
+ {
+ hlsl_fixme(ctx, &instr->loc, "Class %#x should have been lowered or removed.", instr->data_type->class);
+ break;
+ }
+ }
+
+ switch (instr->type)
+ {
+ case HLSL_IR_CALL:
+ vkd3d_unreachable();
+
+ case HLSL_IR_CONSTANT:
+ sm1_generate_vsir_instr_constant(ctx, program, hlsl_ir_constant(instr));
+ break;
+
+ case HLSL_IR_EXPR:
+ sm1_generate_vsir_instr_expr(ctx, program, hlsl_ir_expr(instr));
+ break;
+
+ case HLSL_IR_IF:
+ sm1_generate_vsir_instr_if(ctx, program, hlsl_ir_if(instr));
+ break;
+
+ case HLSL_IR_JUMP:
+ sm1_generate_vsir_instr_jump(ctx, program, hlsl_ir_jump(instr));
+ break;
+
+ case HLSL_IR_LOAD:
+ sm1_generate_vsir_instr_load(ctx, program, hlsl_ir_load(instr));
+ break;
+
+ case HLSL_IR_RESOURCE_LOAD:
+ sm1_generate_vsir_instr_resource_load(ctx, program, hlsl_ir_resource_load(instr));
+ break;
+
+ case HLSL_IR_STORE:
+ sm1_generate_vsir_instr_store(ctx, program, hlsl_ir_store(instr));
+ break;
+
+ case HLSL_IR_SWIZZLE:
+ sm1_generate_vsir_instr_swizzle(ctx, program, hlsl_ir_swizzle(instr));
+ break;
+
+ default:
+ hlsl_fixme(ctx, &instr->loc, "Instruction type %s.", hlsl_node_type_to_string(instr->type));
+ break;
+ }
}
}
-/* OBJECTIVE: Translate all the information from ctx and entry_func to the
- * vsir_program and ctab blob, so they can be used as input to d3dbc_compile()
- * without relying on ctx and entry_func. */
static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
uint64_t config_flags, struct vsir_program *program, struct vkd3d_shader_code *ctab)
{
struct vkd3d_shader_version version = {0};
struct vkd3d_bytecode_buffer buffer = {0};
+ struct hlsl_block block;
version.major = ctx->profile->major_version;
version.minor = ctx->profile->minor_version;
version.type = ctx->profile->type;
- if (!vsir_program_init(program, NULL, &version, 0))
+ if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, false))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
@@ -6034,7 +7382,37 @@ static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
ctab->code = buffer.data;
ctab->size = buffer.size;
- sm1_generate_vsir_signature(ctx, program);
+ generate_vsir_signature(ctx, program, entry_func);
+
+ hlsl_block_init(&block);
+ sm1_generate_vsir_constant_defs(ctx, program, &block);
+ sm1_generate_vsir_sampler_dcls(ctx, program, &block);
+ list_move_head(&entry_func->body.instrs, &block.instrs);
+
+ sm1_generate_vsir_block(ctx, &entry_func->body, program);
+}
+
+/* OBJECTIVE: Translate all the information from ctx and entry_func to the
+ * vsir_program, so it can be used as input to tpf_compile() without relying
+ * on ctx and entry_func. */
+static void sm4_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
+ uint64_t config_flags, struct vsir_program *program)
+{
+ struct vkd3d_shader_version version = {0};
+
+ version.major = ctx->profile->major_version;
+ version.minor = ctx->profile->minor_version;
+ version.type = ctx->profile->type;
+
+ if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, false))
+ {
+ ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
+ return;
+ }
+
+ generate_vsir_signature(ctx, program, entry_func);
+ if (version.type == VKD3D_SHADER_TYPE_HULL)
+ generate_vsir_signature(ctx, program, ctx->patch_constant_func);
}
static struct hlsl_ir_jump *loop_unrolling_find_jump(struct hlsl_block *block, struct hlsl_ir_node *stop_point,
@@ -6337,16 +7715,23 @@ static bool lower_f16tof32(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, stru
return true;
}
-int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
- enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out)
+static void process_entry_function(struct hlsl_ctx *ctx,
+ const struct hlsl_block *global_uniform_block, struct hlsl_ir_function_decl *entry_func)
{
const struct hlsl_profile_info *profile = ctx->profile;
+ struct hlsl_block static_initializers, global_uniforms;
struct hlsl_block *const body = &entry_func->body;
struct recursive_call_ctx recursive_call_ctx;
struct hlsl_ir_var *var;
unsigned int i;
- list_move_head(&body->instrs, &ctx->static_initializers.instrs);
+ if (!hlsl_clone_block(ctx, &static_initializers, &ctx->static_initializers))
+ return;
+ list_move_head(&body->instrs, &static_initializers.instrs);
+
+ if (!hlsl_clone_block(ctx, &global_uniforms, global_uniform_block))
+ return;
+ list_move_head(&body->instrs, &global_uniforms.instrs);
memset(&recursive_call_ctx, 0, sizeof(recursive_call_ctx));
hlsl_transform_ir(ctx, find_recursive_calls, body, &recursive_call_ctx);
@@ -6355,7 +7740,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
/* Avoid going into an infinite loop when processing call instructions.
* lower_return() recurses into inferior calls. */
if (ctx->result)
- return ctx->result;
+ return;
if (hlsl_version_ge(ctx, 4, 0) && hlsl_version_lt(ctx, 5, 0))
lower_ir(ctx, lower_f16tof32, body);
@@ -6367,20 +7752,22 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
lower_ir(ctx, lower_matrix_swizzles, body);
lower_ir(ctx, lower_index_loads, body);
- LIST_FOR_EACH_ENTRY(var, &ctx->globals->vars, struct hlsl_ir_var, scope_entry)
- {
- if (var->storage_modifiers & HLSL_STORAGE_UNIFORM)
- prepend_uniform_copy(ctx, body, var);
- }
-
for (i = 0; i < entry_func->parameters.count; ++i)
{
var = entry_func->parameters.vars[i];
- if (hlsl_type_is_resource(var->data_type) || (var->storage_modifiers & HLSL_STORAGE_UNIFORM))
+ if (hlsl_type_is_resource(var->data_type))
{
prepend_uniform_copy(ctx, body, var);
}
+ else if ((var->storage_modifiers & HLSL_STORAGE_UNIFORM))
+ {
+ if (ctx->profile->type == VKD3D_SHADER_TYPE_HULL && entry_func == ctx->patch_constant_func)
+ hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
+ "Patch constant function parameter \"%s\" cannot be uniform.", var->name);
+ else
+ prepend_uniform_copy(ctx, body, var);
+ }
else
{
if (hlsl_get_multiarray_element_type(var->data_type)->class != HLSL_CLASS_STRUCT
@@ -6392,9 +7779,9 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
}
if (var->storage_modifiers & HLSL_STORAGE_IN)
- prepend_input_var_copy(ctx, body, var);
+ prepend_input_var_copy(ctx, entry_func, var);
if (var->storage_modifiers & HLSL_STORAGE_OUT)
- append_output_var_copy(ctx, body, var);
+ append_output_var_copy(ctx, entry_func, var);
}
}
if (entry_func->return_var)
@@ -6403,24 +7790,9 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_SEMANTIC,
"Entry point \"%s\" is missing a return value semantic.", entry_func->func->name);
- append_output_var_copy(ctx, body, entry_func->return_var);
- }
-
- for (i = 0; i < entry_func->attr_count; ++i)
- {
- const struct hlsl_attribute *attr = entry_func->attrs[i];
-
- if (!strcmp(attr->name, "numthreads") && profile->type == VKD3D_SHADER_TYPE_COMPUTE)
- parse_numthreads_attribute(ctx, attr);
- else
- hlsl_warning(ctx, &entry_func->attrs[i]->loc, VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE,
- "Ignoring unknown attribute \"%s\".", entry_func->attrs[i]->name);
+ append_output_var_copy(ctx, entry_func, entry_func->return_var);
}
- if (profile->type == VKD3D_SHADER_TYPE_COMPUTE && !ctx->found_numthreads)
- hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
- "Entry point \"%s\" is missing a [numthreads] attribute.", entry_func->func->name);
-
if (profile->major_version >= 4)
{
hlsl_transform_ir(ctx, lower_discard_neg, body, NULL);
@@ -6496,29 +7868,69 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
while (hlsl_transform_ir(ctx, dce, body, NULL));
compute_liveness(ctx, entry_func);
+ mark_vars_usage(ctx);
- if (TRACE_ON())
- rb_for_each_entry(&ctx->functions, dump_function, ctx);
+ calculate_resource_register_counts(ctx);
- transform_derefs(ctx, mark_indexable_vars, body);
+ allocate_register_reservations(ctx, &ctx->extern_vars);
+ allocate_register_reservations(ctx, &entry_func->extern_vars);
+ allocate_semantic_registers(ctx, entry_func);
+}
- calculate_resource_register_counts(ctx);
+int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
+ enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out)
+{
+ const struct hlsl_profile_info *profile = ctx->profile;
+ struct hlsl_block global_uniform_block;
+ struct hlsl_ir_var *var;
+
+ parse_entry_function_attributes(ctx, entry_func);
+ if (ctx->result)
+ return ctx->result;
- allocate_register_reservations(ctx);
+ if (profile->type == VKD3D_SHADER_TYPE_HULL)
+ validate_hull_shader_attributes(ctx, entry_func);
+ else if (profile->type == VKD3D_SHADER_TYPE_COMPUTE && !ctx->found_numthreads)
+ hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
+ "Entry point \"%s\" is missing a [numthreads] attribute.", entry_func->func->name);
+
+ hlsl_block_init(&global_uniform_block);
+
+ LIST_FOR_EACH_ENTRY(var, &ctx->globals->vars, struct hlsl_ir_var, scope_entry)
+ {
+ if (var->storage_modifiers & HLSL_STORAGE_UNIFORM)
+ prepend_uniform_copy(ctx, &global_uniform_block, var);
+ }
+
+ process_entry_function(ctx, &global_uniform_block, entry_func);
+ if (ctx->result)
+ return ctx->result;
+
+ if (profile->type == VKD3D_SHADER_TYPE_HULL)
+ {
+ process_entry_function(ctx, &global_uniform_block, ctx->patch_constant_func);
+ if (ctx->result)
+ return ctx->result;
+ }
+
+ hlsl_block_cleanup(&global_uniform_block);
- allocate_temp_registers(ctx, entry_func);
if (profile->major_version < 4)
{
+ mark_indexable_vars(ctx, entry_func);
+ allocate_temp_registers(ctx, entry_func);
allocate_const_registers(ctx, entry_func);
}
else
{
allocate_buffers(ctx);
- allocate_objects(ctx, HLSL_REGSET_TEXTURES);
- allocate_objects(ctx, HLSL_REGSET_UAVS);
+ allocate_objects(ctx, entry_func, HLSL_REGSET_TEXTURES);
+ allocate_objects(ctx, entry_func, HLSL_REGSET_UAVS);
}
- allocate_semantic_registers(ctx);
- allocate_objects(ctx, HLSL_REGSET_SAMPLERS);
+ allocate_objects(ctx, entry_func, HLSL_REGSET_SAMPLERS);
+
+ if (TRACE_ON())
+ rb_for_each_entry(&ctx->functions, dump_function, ctx);
if (ctx->result)
return ctx->result;
@@ -6540,14 +7952,29 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
return ctx->result;
}
- result = d3dbc_compile(&program, config_flags, NULL, &ctab, out, ctx->message_context, ctx, entry_func);
+ result = d3dbc_compile(&program, config_flags, NULL, &ctab, out, ctx->message_context);
vsir_program_cleanup(&program);
vkd3d_shader_free_shader_code(&ctab);
return result;
}
case VKD3D_SHADER_TARGET_DXBC_TPF:
- return hlsl_sm4_write(ctx, entry_func, out);
+ {
+ uint32_t config_flags = vkd3d_shader_init_config_flags();
+ struct vsir_program program;
+ int result;
+
+ sm4_generate_vsir(ctx, entry_func, config_flags, &program);
+ if (ctx->result)
+ {
+ vsir_program_cleanup(&program);
+ return ctx->result;
+ }
+
+ result = tpf_compile(&program, config_flags, out, ctx->message_context, ctx, entry_func);
+ vsir_program_cleanup(&program);
+ return result;
+ }
default:
ERR("Unsupported shader target type %#x.\n", target_type);
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c
index db4913b7c62..716adb15f08 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c
@@ -1452,11 +1452,15 @@ static bool constant_is_one(struct hlsl_ir_constant *const_arg)
case HLSL_TYPE_UINT:
case HLSL_TYPE_INT:
- case HLSL_TYPE_BOOL:
if (const_arg->value.u[k].u != 1)
return false;
break;
+ case HLSL_TYPE_BOOL:
+ if (const_arg->value.u[k].u != ~0)
+ return false;
+ break;
+
default:
return false;
}
@@ -1514,6 +1518,20 @@ bool hlsl_fold_constant_identities(struct hlsl_ctx *ctx, struct hlsl_ir_node *in
res_node = mut_arg;
break;
+ case HLSL_OP2_LOGIC_AND:
+ if (constant_is_zero(const_arg))
+ res_node = &const_arg->node;
+ else if (constant_is_one(const_arg))
+ res_node = mut_arg;
+ break;
+
+ case HLSL_OP2_LOGIC_OR:
+ if (constant_is_zero(const_arg))
+ res_node = mut_arg;
+ else if (constant_is_one(const_arg))
+ res_node = &const_arg->node;
+ break;
+
default:
break;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/ir.c b/libs/vkd3d/libs/vkd3d-shader/ir.c
index 747238e2fee..b47f12d2188 100644
--- a/libs/vkd3d/libs/vkd3d-shader/ir.c
+++ b/libs/vkd3d/libs/vkd3d-shader/ir.c
@@ -19,6 +19,15 @@
#include "vkd3d_shader_private.h"
#include "vkd3d_types.h"
+struct vsir_transformation_context
+{
+ enum vkd3d_result result;
+ struct vsir_program *program;
+ uint64_t config_flags;
+ const struct vkd3d_shader_compile_info *compile_info;
+ struct vkd3d_shader_message_context *message_context;
+};
+
static int convert_parameter_info(const struct vkd3d_shader_compile_info *compile_info,
unsigned int *ret_count, const struct vkd3d_shader_parameter1 **ret_parameters)
{
@@ -65,7 +74,8 @@ static int convert_parameter_info(const struct vkd3d_shader_compile_info *compil
}
bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info,
- const struct vkd3d_shader_version *version, unsigned int reserve)
+ const struct vkd3d_shader_version *version, unsigned int reserve, enum vsir_control_flow_type cf_type,
+ bool normalised_io)
{
memset(program, 0, sizeof(*program));
@@ -87,6 +97,9 @@ bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_c
}
program->shader_version = *version;
+ program->cf_type = cf_type;
+ program->normalised_io = normalised_io;
+ program->normalised_hull_cp_io = normalised_io;
return shader_instruction_array_init(&program->instructions, reserve);
}
@@ -117,26 +130,156 @@ const struct vkd3d_shader_parameter1 *vsir_program_get_parameter(
return NULL;
}
+void vsir_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
+ enum vkd3d_data_type data_type, unsigned int idx_count)
+{
+ reg->type = reg_type;
+ reg->precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
+ reg->non_uniform = false;
+ reg->data_type = data_type;
+ reg->idx[0].offset = ~0u;
+ reg->idx[0].rel_addr = NULL;
+ reg->idx[0].is_in_bounds = false;
+ reg->idx[1].offset = ~0u;
+ reg->idx[1].rel_addr = NULL;
+ reg->idx[1].is_in_bounds = false;
+ reg->idx[2].offset = ~0u;
+ reg->idx[2].rel_addr = NULL;
+ reg->idx[2].is_in_bounds = false;
+ reg->idx_count = idx_count;
+ reg->dimension = VSIR_DIMENSION_SCALAR;
+ reg->alignment = 0;
+}
+
static inline bool shader_register_is_phase_instance_id(const struct vkd3d_shader_register *reg)
{
return reg->type == VKD3DSPR_FORKINSTID || reg->type == VKD3DSPR_JOININSTID;
}
-static bool vsir_instruction_is_dcl(const struct vkd3d_shader_instruction *instruction)
+void vsir_src_param_init(struct vkd3d_shader_src_param *param, enum vkd3d_shader_register_type reg_type,
+ enum vkd3d_data_type data_type, unsigned int idx_count)
{
- enum vkd3d_shader_opcode opcode = instruction->opcode;
- return (VKD3DSIH_DCL <= opcode && opcode <= VKD3DSIH_DCL_VERTICES_OUT)
- || opcode == VKD3DSIH_HS_DECLS;
+ vsir_register_init(&param->reg, reg_type, data_type, idx_count);
+ param->swizzle = 0;
+ param->modifiers = VKD3DSPSM_NONE;
}
-static void vkd3d_shader_instruction_make_nop(struct vkd3d_shader_instruction *ins)
+static void src_param_init_const_uint(struct vkd3d_shader_src_param *src, uint32_t value)
{
- struct vkd3d_shader_location location = ins->location;
+ vsir_src_param_init(src, VKD3DSPR_IMMCONST, VKD3D_DATA_UINT, 0);
+ src->reg.u.immconst_u32[0] = value;
+}
- vsir_instruction_init(ins, &location, VKD3DSIH_NOP);
+void vsir_src_param_init_label(struct vkd3d_shader_src_param *param, unsigned int label_id)
+{
+ vsir_src_param_init(param, VKD3DSPR_LABEL, VKD3D_DATA_UNUSED, 1);
+ param->reg.dimension = VSIR_DIMENSION_NONE;
+ param->reg.idx[0].offset = label_id;
+}
+
+static void src_param_init_parameter(struct vkd3d_shader_src_param *src, uint32_t idx, enum vkd3d_data_type type)
+{
+ vsir_src_param_init(src, VKD3DSPR_PARAMETER, type, 1);
+ src->reg.idx[0].offset = idx;
+}
+
+static void vsir_src_param_init_resource(struct vkd3d_shader_src_param *src, unsigned int id, unsigned int idx)
+{
+ vsir_src_param_init(src, VKD3DSPR_RESOURCE, VKD3D_DATA_UNUSED, 2);
+ src->reg.idx[0].offset = id;
+ src->reg.idx[1].offset = idx;
+ src->reg.dimension = VSIR_DIMENSION_VEC4;
+ src->swizzle = VKD3D_SHADER_NO_SWIZZLE;
+}
+
+static void vsir_src_param_init_sampler(struct vkd3d_shader_src_param *src, unsigned int id, unsigned int idx)
+{
+ vsir_src_param_init(src, VKD3DSPR_SAMPLER, VKD3D_DATA_UNUSED, 2);
+ src->reg.idx[0].offset = id;
+ src->reg.idx[1].offset = idx;
+ src->reg.dimension = VSIR_DIMENSION_NONE;
+}
+
+static void src_param_init_ssa_bool(struct vkd3d_shader_src_param *src, unsigned int idx)
+{
+ vsir_src_param_init(src, VKD3DSPR_SSA, VKD3D_DATA_BOOL, 1);
+ src->reg.idx[0].offset = idx;
+}
+
+static void src_param_init_ssa_float(struct vkd3d_shader_src_param *src, unsigned int idx)
+{
+ vsir_src_param_init(src, VKD3DSPR_SSA, VKD3D_DATA_FLOAT, 1);
+ src->reg.idx[0].offset = idx;
+}
+
+static void src_param_init_temp_bool(struct vkd3d_shader_src_param *src, unsigned int idx)
+{
+ vsir_src_param_init(src, VKD3DSPR_TEMP, VKD3D_DATA_BOOL, 1);
+ src->reg.idx[0].offset = idx;
+}
+
+static void src_param_init_temp_float(struct vkd3d_shader_src_param *src, unsigned int idx)
+{
+ vsir_src_param_init(src, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ src->reg.idx[0].offset = idx;
+}
+
+static void src_param_init_temp_float4(struct vkd3d_shader_src_param *src, unsigned int idx)
+{
+ vsir_src_param_init(src, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
+ src->reg.dimension = VSIR_DIMENSION_VEC4;
+ src->swizzle = VKD3D_SHADER_NO_SWIZZLE;
+ src->reg.idx[0].offset = idx;
+}
+
+static void src_param_init_temp_uint(struct vkd3d_shader_src_param *src, unsigned int idx)
+{
+ vsir_src_param_init(src, VKD3DSPR_TEMP, VKD3D_DATA_UINT, 1);
+ src->reg.idx[0].offset = idx;
+}
+
+void vsir_dst_param_init(struct vkd3d_shader_dst_param *param, enum vkd3d_shader_register_type reg_type,
+ enum vkd3d_data_type data_type, unsigned int idx_count)
+{
+ vsir_register_init(&param->reg, reg_type, data_type, idx_count);
+ param->write_mask = VKD3DSP_WRITEMASK_0;
+ param->modifiers = VKD3DSPDM_NONE;
+ param->shift = 0;
+}
+
+static void dst_param_init_ssa_bool(struct vkd3d_shader_dst_param *dst, unsigned int idx)
+{
+ vsir_dst_param_init(dst, VKD3DSPR_SSA, VKD3D_DATA_BOOL, 1);
+ dst->reg.idx[0].offset = idx;
+}
+
+static void dst_param_init_ssa_float(struct vkd3d_shader_dst_param *dst, unsigned int idx)
+{
+ vsir_dst_param_init(dst, VKD3DSPR_SSA, VKD3D_DATA_FLOAT, 1);
+ dst->reg.idx[0].offset = idx;
+}
+
+static void dst_param_init_temp_bool(struct vkd3d_shader_dst_param *dst, unsigned int idx)
+{
+ vsir_dst_param_init(dst, VKD3DSPR_TEMP, VKD3D_DATA_BOOL, 1);
+ dst->reg.idx[0].offset = idx;
+}
+
+static void dst_param_init_temp_uint(struct vkd3d_shader_dst_param *dst, unsigned int idx)
+{
+ vsir_dst_param_init(dst, VKD3DSPR_TEMP, VKD3D_DATA_UINT, 1);
+ dst->reg.idx[0].offset = idx;
+}
+
+void vsir_instruction_init(struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
+ enum vkd3d_shader_opcode opcode)
+{
+ memset(ins, 0, sizeof(*ins));
+ ins->location = *location;
+ ins->opcode = opcode;
}
-static bool vsir_instruction_init_with_params(struct vsir_program *program,
+bool vsir_instruction_init_with_params(struct vsir_program *program,
struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
enum vkd3d_shader_opcode opcode, unsigned int dst_count, unsigned int src_count)
{
@@ -161,6 +304,37 @@ static bool vsir_instruction_init_with_params(struct vsir_program *program,
return true;
}
+static bool vsir_instruction_init_label(struct vkd3d_shader_instruction *ins,
+ const struct vkd3d_shader_location *location, unsigned int label_id, struct vsir_program *program)
+{
+ struct vkd3d_shader_src_param *src_param;
+
+ if (!(src_param = vsir_program_get_src_params(program, 1)))
+ return false;
+
+ vsir_src_param_init_label(src_param, label_id);
+
+ vsir_instruction_init(ins, location, VKD3DSIH_LABEL);
+ ins->src = src_param;
+ ins->src_count = 1;
+
+ return true;
+}
+
+static bool vsir_instruction_is_dcl(const struct vkd3d_shader_instruction *instruction)
+{
+ enum vkd3d_shader_opcode opcode = instruction->opcode;
+ return (VKD3DSIH_DCL <= opcode && opcode <= VKD3DSIH_DCL_VERTICES_OUT)
+ || opcode == VKD3DSIH_HS_DECLS;
+}
+
+static void vkd3d_shader_instruction_make_nop(struct vkd3d_shader_instruction *ins)
+{
+ struct vkd3d_shader_location location = ins->location;
+
+ vsir_instruction_init(ins, &location, VKD3DSIH_NOP);
+}
+
static bool get_opcode_from_rel_op(enum vkd3d_shader_rel_op rel_op, enum vkd3d_data_type data_type,
enum vkd3d_shader_opcode *opcode, bool *requires_swap)
{
@@ -441,10 +615,58 @@ static enum vkd3d_result vsir_program_lower_sm1_sincos(struct vsir_program *prog
return VKD3D_OK;
}
+static enum vkd3d_result vsir_program_lower_tex(struct vsir_program *program, struct vkd3d_shader_instruction *tex)
+{
+ unsigned int idx = tex->src[1].reg.idx[0].offset;
+ struct vkd3d_shader_src_param *srcs;
+
+ VKD3D_ASSERT(tex->src[1].reg.idx_count == 1);
+ VKD3D_ASSERT(!tex->src[1].reg.idx[0].rel_addr);
+
+ if (!(srcs = shader_src_param_allocator_get(&program->instructions.src_params, 3)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ srcs[0] = tex->src[0];
+ vsir_src_param_init_resource(&srcs[1], idx, idx);
+ vsir_src_param_init_sampler(&srcs[2], idx, idx);
+
+ tex->opcode = VKD3DSIH_SAMPLE;
+ tex->src = srcs;
+ tex->src_count = 3;
+
+ return VKD3D_OK;
+}
+
+static enum vkd3d_result vsir_program_lower_texldd(struct vsir_program *program,
+ struct vkd3d_shader_instruction *texldd)
+{
+ unsigned int idx = texldd->src[1].reg.idx[0].offset;
+ struct vkd3d_shader_src_param *srcs;
+
+ VKD3D_ASSERT(texldd->src[1].reg.idx_count == 1);
+ VKD3D_ASSERT(!texldd->src[1].reg.idx[0].rel_addr);
+
+ if (!(srcs = shader_src_param_allocator_get(&program->instructions.src_params, 5)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ srcs[0] = texldd->src[0];
+ vsir_src_param_init_resource(&srcs[1], idx, idx);
+ vsir_src_param_init_sampler(&srcs[2], idx, idx);
+ srcs[3] = texldd->src[2];
+ srcs[4] = texldd->src[3];
+
+ texldd->opcode = VKD3DSIH_SAMPLE_GRAD;
+ texldd->src = srcs;
+ texldd->src_count = 5;
+
+ return VKD3D_OK;
+}
+
static enum vkd3d_result vsir_program_lower_instructions(struct vsir_program *program,
- struct vkd3d_shader_message_context *message_context)
+ struct vsir_transformation_context *ctx)
{
struct vkd3d_shader_instruction_array *instructions = &program->instructions;
+ struct vkd3d_shader_message_context *message_context = ctx->message_context;
unsigned int tmp_idx = ~0u, i;
enum vkd3d_result ret;
@@ -473,6 +695,8 @@ static enum vkd3d_result vsir_program_lower_instructions(struct vsir_program *pr
case VKD3DSIH_DCL_CONSTANT_BUFFER:
case VKD3DSIH_DCL_SAMPLER:
case VKD3DSIH_DCL_TEMPS:
+ case VKD3DSIH_DCL_THREAD_GROUP:
+ case VKD3DSIH_DCL_UAV_TYPED:
vkd3d_shader_instruction_make_nop(ins);
break;
@@ -481,6 +705,38 @@ static enum vkd3d_result vsir_program_lower_instructions(struct vsir_program *pr
return ret;
break;
+ case VKD3DSIH_TEX:
+ if ((ret = vsir_program_lower_tex(program, ins)) < 0)
+ return ret;
+ break;
+
+ case VKD3DSIH_TEXLDD:
+ if ((ret = vsir_program_lower_texldd(program, ins)) < 0)
+ return ret;
+ break;
+
+ case VKD3DSIH_TEXBEM:
+ case VKD3DSIH_TEXBEML:
+ case VKD3DSIH_TEXCOORD:
+ case VKD3DSIH_TEXDEPTH:
+ case VKD3DSIH_TEXDP3:
+ case VKD3DSIH_TEXDP3TEX:
+ case VKD3DSIH_TEXLDL:
+ case VKD3DSIH_TEXM3x2PAD:
+ case VKD3DSIH_TEXM3x2TEX:
+ case VKD3DSIH_TEXM3x3DIFF:
+ case VKD3DSIH_TEXM3x3PAD:
+ case VKD3DSIH_TEXM3x3SPEC:
+ case VKD3DSIH_TEXM3x3TEX:
+ case VKD3DSIH_TEXM3x3VSPEC:
+ case VKD3DSIH_TEXREG2AR:
+ case VKD3DSIH_TEXREG2GB:
+ case VKD3DSIH_TEXREG2RGB:
+ vkd3d_shader_error(ctx->message_context, &ins->location, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ "Aborting due to unimplemented feature: Combined sampler instruction %#x.",
+ ins->opcode);
+ return VKD3D_ERROR_NOT_IMPLEMENTED;
+
default:
break;
}
@@ -523,7 +779,7 @@ static void shader_instruction_eliminate_phase_instance_id(struct vkd3d_shader_i
}
for (i = 0; i < ins->dst_count; ++i)
- shader_register_eliminate_phase_addressing((struct vkd3d_shader_register *)&ins->dst[i].reg, instance_id);
+ shader_register_eliminate_phase_addressing(&ins->dst[i].reg, instance_id);
}
static const struct vkd3d_shader_varying_map *find_varying_map(
@@ -541,9 +797,11 @@ static const struct vkd3d_shader_varying_map *find_varying_map(
}
static enum vkd3d_result vsir_program_remap_output_signature(struct vsir_program *program,
- const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
+ struct vsir_transformation_context *ctx)
{
- const struct vkd3d_shader_location location = {.source_name = compile_info->source_name};
+ const struct vkd3d_shader_location location = {.source_name = ctx->compile_info->source_name};
+ struct vkd3d_shader_message_context *message_context = ctx->message_context;
+ const struct vkd3d_shader_compile_info *compile_info = ctx->compile_info;
struct shader_signature *signature = &program->output_signature;
const struct vkd3d_shader_varying_map_info *varying_map;
unsigned int i;
@@ -727,144 +985,20 @@ static enum vkd3d_result flattener_flatten_phases(struct hull_flattener *normali
return VKD3D_OK;
}
-void vsir_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
- enum vkd3d_data_type data_type, unsigned int idx_count)
+static enum vkd3d_result vsir_program_flatten_hull_shader_phases(struct vsir_program *program,
+ struct vsir_transformation_context *ctx)
{
- reg->type = reg_type;
- reg->precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
- reg->non_uniform = false;
- reg->data_type = data_type;
- reg->idx[0].offset = ~0u;
- reg->idx[0].rel_addr = NULL;
- reg->idx[0].is_in_bounds = false;
- reg->idx[1].offset = ~0u;
- reg->idx[1].rel_addr = NULL;
- reg->idx[1].is_in_bounds = false;
- reg->idx[2].offset = ~0u;
- reg->idx[2].rel_addr = NULL;
- reg->idx[2].is_in_bounds = false;
- reg->idx_count = idx_count;
- reg->dimension = VSIR_DIMENSION_SCALAR;
- reg->alignment = 0;
-}
+ struct hull_flattener flattener = {program->instructions};
+ struct vkd3d_shader_instruction_array *instructions;
+ struct shader_phase_location_array locations;
+ enum vkd3d_result result = VKD3D_OK;
+ unsigned int i;
-void vsir_src_param_init(struct vkd3d_shader_src_param *param, enum vkd3d_shader_register_type reg_type,
- enum vkd3d_data_type data_type, unsigned int idx_count)
-{
- vsir_register_init(&param->reg, reg_type, data_type, idx_count);
- param->swizzle = 0;
- param->modifiers = VKD3DSPSM_NONE;
-}
+ instructions = &flattener.instructions;
-void vsir_dst_param_init(struct vkd3d_shader_dst_param *param, enum vkd3d_shader_register_type reg_type,
- enum vkd3d_data_type data_type, unsigned int idx_count)
-{
- vsir_register_init(&param->reg, reg_type, data_type, idx_count);
- param->write_mask = VKD3DSP_WRITEMASK_0;
- param->modifiers = VKD3DSPDM_NONE;
- param->shift = 0;
-}
-
-void vsir_src_param_init_label(struct vkd3d_shader_src_param *param, unsigned int label_id)
-{
- vsir_src_param_init(param, VKD3DSPR_LABEL, VKD3D_DATA_UNUSED, 1);
- param->reg.dimension = VSIR_DIMENSION_NONE;
- param->reg.idx[0].offset = label_id;
-}
-
-static void src_param_init_ssa_bool(struct vkd3d_shader_src_param *src, unsigned int idx)
-{
- vsir_src_param_init(src, VKD3DSPR_SSA, VKD3D_DATA_BOOL, 1);
- src->reg.idx[0].offset = idx;
-}
-
-static void src_param_init_temp_bool(struct vkd3d_shader_src_param *src, unsigned int idx)
-{
- vsir_src_param_init(src, VKD3DSPR_TEMP, VKD3D_DATA_BOOL, 1);
- src->reg.idx[0].offset = idx;
-}
-
-static void dst_param_init_ssa_bool(struct vkd3d_shader_dst_param *dst, unsigned int idx)
-{
- vsir_dst_param_init(dst, VKD3DSPR_SSA, VKD3D_DATA_BOOL, 1);
- dst->reg.idx[0].offset = idx;
-}
-
-static void dst_param_init_temp_bool(struct vkd3d_shader_dst_param *dst, unsigned int idx)
-{
- vsir_dst_param_init(dst, VKD3DSPR_TEMP, VKD3D_DATA_BOOL, 1);
- dst->reg.idx[0].offset = idx;
-}
-
-static void dst_param_init_temp_uint(struct vkd3d_shader_dst_param *dst, unsigned int idx)
-{
- vsir_dst_param_init(dst, VKD3DSPR_TEMP, VKD3D_DATA_UINT, 1);
- dst->reg.idx[0].offset = idx;
- dst->write_mask = VKD3DSP_WRITEMASK_0;
-}
-
-static void src_param_init_temp_float(struct vkd3d_shader_src_param *src, unsigned int idx)
-{
- vsir_src_param_init(src, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
- src->reg.idx[0].offset = idx;
-}
-
-static void src_param_init_temp_uint(struct vkd3d_shader_src_param *src, unsigned int idx)
-{
- vsir_src_param_init(src, VKD3DSPR_TEMP, VKD3D_DATA_UINT, 1);
- src->reg.idx[0].offset = idx;
-}
-
-static void src_param_init_const_uint(struct vkd3d_shader_src_param *src, uint32_t value)
-{
- vsir_src_param_init(src, VKD3DSPR_IMMCONST, VKD3D_DATA_UINT, 0);
- src->reg.u.immconst_u32[0] = value;
-}
-
-static void src_param_init_parameter(struct vkd3d_shader_src_param *src, uint32_t idx, enum vkd3d_data_type type)
-{
- vsir_src_param_init(src, VKD3DSPR_PARAMETER, type, 1);
- src->reg.idx[0].offset = idx;
-}
-
-void vsir_instruction_init(struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
- enum vkd3d_shader_opcode opcode)
-{
- memset(ins, 0, sizeof(*ins));
- ins->location = *location;
- ins->opcode = opcode;
-}
-
-static bool vsir_instruction_init_label(struct vkd3d_shader_instruction *ins,
- const struct vkd3d_shader_location *location, unsigned int label_id, struct vsir_program *program)
-{
- struct vkd3d_shader_src_param *src_param;
-
- if (!(src_param = vsir_program_get_src_params(program, 1)))
- return false;
-
- vsir_src_param_init_label(src_param, label_id);
-
- vsir_instruction_init(ins, location, VKD3DSIH_LABEL);
- ins->src = src_param;
- ins->src_count = 1;
-
- return true;
-}
-
-static enum vkd3d_result instruction_array_flatten_hull_shader_phases(struct vkd3d_shader_instruction_array *src_instructions)
-{
- struct hull_flattener flattener = {*src_instructions};
- struct vkd3d_shader_instruction_array *instructions;
- struct shader_phase_location_array locations;
- enum vkd3d_result result = VKD3D_OK;
- unsigned int i;
-
- instructions = &flattener.instructions;
-
- flattener.phase = VKD3DSIH_INVALID;
- for (i = 0, locations.count = 0; i < instructions->count; ++i)
- flattener_eliminate_phase_related_dcls(&flattener, i, &locations);
+ flattener.phase = VKD3DSIH_INVALID;
+ for (i = 0, locations.count = 0; i < instructions->count; ++i)
+ flattener_eliminate_phase_related_dcls(&flattener, i, &locations);
if ((result = flattener_flatten_phases(&flattener, &locations)) < 0)
return result;
@@ -876,7 +1010,7 @@ static enum vkd3d_result instruction_array_flatten_hull_shader_phases(struct vkd
vsir_instruction_init(&instructions->elements[instructions->count++], &flattener.last_ret_location, VKD3DSIH_RET);
}
- *src_instructions = flattener.instructions;
+ program->instructions = flattener.instructions;
return result;
}
@@ -892,9 +1026,9 @@ static bool control_point_normaliser_is_in_control_point_phase(const struct cont
return normaliser->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE;
}
-struct vkd3d_shader_src_param *instruction_array_create_outpointid_param(
- struct vkd3d_shader_instruction_array *instructions)
+struct vkd3d_shader_src_param *vsir_program_create_outpointid_param(struct vsir_program *program)
{
+ struct vkd3d_shader_instruction_array *instructions = &program->instructions;
struct vkd3d_shader_src_param *rel_addr;
if (instructions->outpointid_param)
@@ -991,7 +1125,7 @@ static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_p
}
static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_io(
- struct vkd3d_shader_instruction_array *src_instructions, const struct shader_signature *input_signature)
+ struct vsir_program *program, struct vsir_transformation_context *ctx)
{
struct vkd3d_shader_instruction_array *instructions;
struct control_point_normaliser normaliser;
@@ -1001,12 +1135,20 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
enum vkd3d_result ret;
unsigned int i, j;
- if (!(normaliser.outpointid_param = instruction_array_create_outpointid_param(src_instructions)))
+ VKD3D_ASSERT(!program->normalised_hull_cp_io);
+
+ if (program->shader_version.type != VKD3D_SHADER_TYPE_HULL)
+ {
+ program->normalised_hull_cp_io = true;
+ return VKD3D_OK;
+ }
+
+ if (!(normaliser.outpointid_param = vsir_program_create_outpointid_param(program)))
{
ERR("Failed to allocate src param.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
- normaliser.instructions = *src_instructions;
+ normaliser.instructions = program->instructions;
instructions = &normaliser.instructions;
normaliser.phase = VKD3DSIH_INVALID;
@@ -1043,22 +1185,25 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
input_control_point_count = ins->declaration.count;
break;
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
- *src_instructions = normaliser.instructions;
+ program->instructions = normaliser.instructions;
+ program->normalised_hull_cp_io = true;
return VKD3D_OK;
case VKD3DSIH_HS_FORK_PHASE:
case VKD3DSIH_HS_JOIN_PHASE:
/* ins may be relocated if the instruction array expands. */
location = ins->location;
- ret = control_point_normaliser_emit_hs_input(&normaliser, input_signature,
+ ret = control_point_normaliser_emit_hs_input(&normaliser, &program->input_signature,
input_control_point_count, i, &location);
- *src_instructions = normaliser.instructions;
+ program->instructions = normaliser.instructions;
+ program->normalised_hull_cp_io = true;
return ret;
default:
break;
}
}
- *src_instructions = normaliser.instructions;
+ program->instructions = normaliser.instructions;
+ program->normalised_hull_cp_io = true;
return VKD3D_OK;
}
@@ -1098,36 +1243,35 @@ static bool io_normaliser_is_in_control_point_phase(const struct io_normaliser *
return normaliser->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE;
}
-static unsigned int shader_signature_find_element_for_reg(const struct shader_signature *signature,
- unsigned int reg_idx, unsigned int write_mask)
+static bool shader_signature_find_element_for_reg(const struct shader_signature *signature,
+ unsigned int reg_idx, unsigned int write_mask, unsigned int *element_idx)
{
- unsigned int i, base_write_mask;
+ const struct signature_element *e;
+ unsigned int i;
for (i = 0; i < signature->element_count; ++i)
{
- struct signature_element *e = &signature->elements[i];
- if (e->register_index <= reg_idx && e->register_index + e->register_count > reg_idx
+ e = &signature->elements[i];
+ if (e->register_index <= reg_idx && e->register_count > reg_idx - e->register_index
&& (e->mask & write_mask) == write_mask)
{
- return i;
+ *element_idx = i;
+ return true;
}
}
- /* Validated in the TPF reader, but failure in signature_element_range_expand_mask()
- * can land us here on an unmatched vector mask. */
- FIXME("Failed to find signature element for register index %u, mask %#x; using scalar mask.\n",
- reg_idx, write_mask);
- base_write_mask = 1u << vsir_write_mask_get_component_idx(write_mask);
- if (base_write_mask != write_mask)
- return shader_signature_find_element_for_reg(signature, reg_idx, base_write_mask);
-
- vkd3d_unreachable();
+ return false;
}
struct signature_element *vsir_signature_find_element_for_reg(const struct shader_signature *signature,
unsigned int reg_idx, unsigned int write_mask)
{
- return &signature->elements[shader_signature_find_element_for_reg(signature, reg_idx, write_mask)];
+ unsigned int element_idx;
+
+ if (shader_signature_find_element_for_reg(signature, reg_idx, write_mask, &element_idx))
+ return &signature->elements[element_idx];
+
+ return NULL;
}
static unsigned int range_map_get_register_count(uint8_t range_map[][VKD3D_VEC4_SIZE],
@@ -1181,9 +1325,10 @@ static void io_normaliser_add_index_range(struct io_normaliser *normaliser,
{
const struct vkd3d_shader_index_range *range = &ins->declaration.index_range;
const struct vkd3d_shader_register *reg = &range->dst.reg;
- unsigned int reg_idx, write_mask, element_idx;
const struct shader_signature *signature;
uint8_t (*range_map)[VKD3D_VEC4_SIZE];
+ struct signature_element *element;
+ unsigned int reg_idx, write_mask;
switch (reg->type)
{
@@ -1215,9 +1360,8 @@ static void io_normaliser_add_index_range(struct io_normaliser *normaliser,
reg_idx = reg->idx[reg->idx_count - 1].offset;
write_mask = range->dst.write_mask;
- element_idx = shader_signature_find_element_for_reg(signature, reg_idx, write_mask);
- range_map_set_register_range(range_map, reg_idx, range->register_count,
- signature->elements[element_idx].mask, true);
+ element = vsir_signature_find_element_for_reg(signature, reg_idx, write_mask);
+ range_map_set_register_range(range_map, reg_idx, range->register_count, element->mask, true);
}
static int signature_element_mask_compare(const void *a, const void *b)
@@ -1345,6 +1489,9 @@ static bool shader_signature_merge(struct shader_signature *s, uint8_t range_map
return false;
memcpy(elements, s->elements, element_count * sizeof(*elements));
+ for (i = 0; i < element_count; ++i)
+ elements[i].sort_index = i;
+
qsort(elements, element_count, sizeof(elements[0]), signature_element_register_compare);
for (i = 0, new_count = 0; i < element_count; i = j, elements[new_count++] = *e)
@@ -1388,6 +1535,8 @@ static bool shader_signature_merge(struct shader_signature *s, uint8_t range_map
else
e->interpolation_mode = f->interpolation_mode;
}
+
+ vkd3d_free((void *)f->semantic_name);
}
}
element_count = new_count;
@@ -1415,6 +1564,12 @@ static bool shader_signature_merge(struct shader_signature *s, uint8_t range_map
TRACE("Merging %s, base reg %u, count %u.\n", e->semantic_name, e->register_index, register_count);
e->register_count = register_count;
e->mask = signature_element_range_expand_mask(e, register_count, range_map);
+
+ for (j = 1; j < register_count; ++j)
+ {
+ f = &elements[i + j];
+ vkd3d_free((void *)f->semantic_name);
+ }
}
}
element_count = new_count;
@@ -1518,6 +1673,9 @@ static bool shader_dst_param_io_normalise(struct vkd3d_shader_dst_param *dst_par
break;
case VKD3DSPR_RASTOUT:
+ /* Leave point size as a system value for the backends to consume. */
+ if (reg->idx[0].offset == VSIR_RASTOUT_POINT_SIZE)
+ return true;
reg_idx = SM1_RASTOUT_REGISTER_OFFSET + reg->idx[0].offset;
signature = normaliser->output_signature;
reg->type = VKD3DSPR_OUTPUT;
@@ -1530,10 +1688,10 @@ static bool shader_dst_param_io_normalise(struct vkd3d_shader_dst_param *dst_par
id_idx = reg->idx_count - 1;
write_mask = dst_param->write_mask;
- element_idx = shader_signature_find_element_for_reg(signature, reg_idx, write_mask);
+ if (!shader_signature_find_element_for_reg(signature, reg_idx, write_mask, &element_idx))
+ vkd3d_unreachable();
e = &signature->elements[element_idx];
- dst_param->write_mask >>= vsir_write_mask_get_component_idx(e->mask);
if (is_io_dcl)
{
/* Validated in the TPF reader. */
@@ -1653,7 +1811,8 @@ static void shader_src_param_io_normalise(struct vkd3d_shader_src_param *src_par
id_idx = reg->idx_count - 1;
write_mask = VKD3DSP_WRITEMASK_0 << vsir_swizzle_get_component(src_param->swizzle, 0);
- element_idx = shader_signature_find_element_for_reg(signature, reg_idx, write_mask);
+ if (!shader_signature_find_element_for_reg(signature, reg_idx, write_mask, &element_idx))
+ vkd3d_unreachable();
e = &signature->elements[element_idx];
if ((e->register_count > 1 || vsir_sysval_semantic_is_tess_factor(e->sysval_semantic)))
@@ -1737,13 +1896,13 @@ static bool use_flat_interpolation(const struct vsir_program *program,
if (parameter->type != VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
{
vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
- "Unsupported flat interpolation parameter type %#x.\n", parameter->type);
+ "Unsupported flat interpolation parameter type %#x.", parameter->type);
return false;
}
if (parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32)
{
vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Invalid flat interpolation parameter data type %#x.\n", parameter->data_type);
+ "Invalid flat interpolation parameter data type %#x.", parameter->data_type);
return false;
}
@@ -1751,12 +1910,14 @@ static bool use_flat_interpolation(const struct vsir_program *program,
}
static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program *program,
- struct vkd3d_shader_message_context *message_context)
+ struct vsir_transformation_context *ctx)
{
+ struct vkd3d_shader_message_context *message_context = ctx->message_context;
struct io_normaliser normaliser = {program->instructions};
struct vkd3d_shader_instruction *ins;
- bool has_control_point_phase;
- unsigned int i, j;
+ unsigned int i;
+
+ VKD3D_ASSERT(!program->normalised_io);
normaliser.phase = VKD3DSIH_INVALID;
normaliser.shader_type = program->shader_version.type;
@@ -1765,7 +1926,7 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
normaliser.output_signature = &program->output_signature;
normaliser.patch_constant_signature = &program->patch_constant_signature;
- for (i = 0, has_control_point_phase = false; i < program->instructions.count; ++i)
+ for (i = 0; i < program->instructions.count; ++i)
{
ins = &program->instructions.elements[i];
@@ -1779,8 +1940,6 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
vkd3d_shader_instruction_make_nop(ins);
break;
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
- has_control_point_phase = true;
- /* fall through */
case VKD3DSIH_HS_FORK_PHASE:
case VKD3DSIH_HS_JOIN_PHASE:
normaliser.phase = ins->opcode;
@@ -1790,22 +1949,6 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
}
}
- if (normaliser.shader_type == VKD3D_SHADER_TYPE_HULL && !has_control_point_phase)
- {
- /* Inputs and outputs must match for the default phase, so merge ranges must match too. */
- for (i = 0; i < MAX_REG_OUTPUT; ++i)
- {
- for (j = 0; j < VKD3D_VEC4_SIZE; ++j)
- {
- if (!normaliser.input_range_map[i][j] && normaliser.output_range_map[i][j])
- normaliser.input_range_map[i][j] = normaliser.output_range_map[i][j];
- else if (normaliser.input_range_map[i][j] && !normaliser.output_range_map[i][j])
- normaliser.output_range_map[i][j] = normaliser.input_range_map[i][j];
- else VKD3D_ASSERT(normaliser.input_range_map[i][j] == normaliser.output_range_map[i][j]);
- }
- }
- }
-
if (!shader_signature_merge(&program->input_signature, normaliser.input_range_map, false)
|| !shader_signature_merge(&program->output_signature, normaliser.output_range_map, false)
|| !shader_signature_merge(&program->patch_constant_signature, normaliser.pc_range_map, true))
@@ -1832,6 +1975,7 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
program->instructions = normaliser.instructions;
program->use_vocp = normaliser.use_vocp;
+ program->normalised_io = true;
return VKD3D_OK;
}
@@ -1918,7 +2062,8 @@ static void shader_register_normalise_flat_constants(struct vkd3d_shader_src_par
param->reg.idx_count = 3;
}
-static enum vkd3d_result instruction_array_normalise_flat_constants(struct vsir_program *program)
+static enum vkd3d_result vsir_program_normalise_flat_constants(struct vsir_program *program,
+ struct vsir_transformation_context *ctx)
{
struct flat_constants_normaliser normaliser = {0};
unsigned int i, j;
@@ -1957,7 +2102,8 @@ static enum vkd3d_result instruction_array_normalise_flat_constants(struct vsir_
return VKD3D_OK;
}
-static void remove_dead_code(struct vsir_program *program)
+static enum vkd3d_result vsir_program_remove_dead_code(struct vsir_program *program,
+ struct vsir_transformation_context *ctx)
{
size_t i, depth = 0;
bool dead = false;
@@ -2045,103 +2191,6 @@ static void remove_dead_code(struct vsir_program *program)
break;
}
}
-}
-
-static enum vkd3d_result vsir_program_normalise_combined_samplers(struct vsir_program *program,
- struct vkd3d_shader_message_context *message_context)
-{
- unsigned int i;
-
- for (i = 0; i < program->instructions.count; ++i)
- {
- struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
- struct vkd3d_shader_src_param *srcs;
-
- switch (ins->opcode)
- {
- case VKD3DSIH_TEX:
- if (!(srcs = shader_src_param_allocator_get(&program->instructions.src_params, 3)))
- return VKD3D_ERROR_OUT_OF_MEMORY;
- memset(srcs, 0, sizeof(*srcs) * 3);
-
- ins->opcode = VKD3DSIH_SAMPLE;
-
- srcs[0] = ins->src[0];
-
- srcs[1].reg.type = VKD3DSPR_RESOURCE;
- srcs[1].reg.idx[0] = ins->src[1].reg.idx[0];
- srcs[1].reg.idx[1] = ins->src[1].reg.idx[0];
- srcs[1].reg.idx_count = 2;
- srcs[1].reg.data_type = VKD3D_DATA_RESOURCE;
- srcs[1].reg.dimension = VSIR_DIMENSION_VEC4;
- srcs[1].swizzle = VKD3D_SHADER_NO_SWIZZLE;
-
- srcs[2].reg.type = VKD3DSPR_SAMPLER;
- srcs[2].reg.idx[0] = ins->src[1].reg.idx[0];
- srcs[2].reg.idx[1] = ins->src[1].reg.idx[0];
- srcs[2].reg.idx_count = 2;
- srcs[2].reg.data_type = VKD3D_DATA_SAMPLER;
-
- ins->src = srcs;
- ins->src_count = 3;
- break;
-
- case VKD3DSIH_TEXLDD:
- if (!(srcs = shader_src_param_allocator_get(&program->instructions.src_params, 5)))
- return VKD3D_ERROR_OUT_OF_MEMORY;
- memset(srcs, 0, sizeof(*srcs) * 5);
-
- ins->opcode = VKD3DSIH_SAMPLE_GRAD;
-
- srcs[0] = ins->src[0];
-
- srcs[1].reg.type = VKD3DSPR_RESOURCE;
- srcs[1].reg.idx[0] = ins->src[1].reg.idx[0];
- srcs[1].reg.idx[1] = ins->src[1].reg.idx[0];
- srcs[1].reg.idx_count = 2;
- srcs[1].reg.data_type = VKD3D_DATA_RESOURCE;
- srcs[1].reg.dimension = VSIR_DIMENSION_VEC4;
- srcs[1].swizzle = VKD3D_SHADER_NO_SWIZZLE;
-
- srcs[2].reg.type = VKD3DSPR_SAMPLER;
- srcs[2].reg.idx[0] = ins->src[1].reg.idx[0];
- srcs[2].reg.idx[1] = ins->src[1].reg.idx[0];
- srcs[2].reg.idx_count = 2;
- srcs[2].reg.data_type = VKD3D_DATA_SAMPLER;
-
- srcs[3] = ins->src[2];
- srcs[4] = ins->src[3];
-
- ins->src = srcs;
- ins->src_count = 5;
- break;
-
- case VKD3DSIH_TEXBEM:
- case VKD3DSIH_TEXBEML:
- case VKD3DSIH_TEXCOORD:
- case VKD3DSIH_TEXDEPTH:
- case VKD3DSIH_TEXDP3:
- case VKD3DSIH_TEXDP3TEX:
- case VKD3DSIH_TEXLDL:
- case VKD3DSIH_TEXM3x2PAD:
- case VKD3DSIH_TEXM3x2TEX:
- case VKD3DSIH_TEXM3x3DIFF:
- case VKD3DSIH_TEXM3x3PAD:
- case VKD3DSIH_TEXM3x3SPEC:
- case VKD3DSIH_TEXM3x3TEX:
- case VKD3DSIH_TEXM3x3VSPEC:
- case VKD3DSIH_TEXREG2AR:
- case VKD3DSIH_TEXREG2GB:
- case VKD3DSIH_TEXREG2RGB:
- vkd3d_shader_error(message_context, &ins->location, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
- "Aborting due to not yet implemented feature: "
- "Combined sampler instruction %#x.", ins->opcode);
- return VKD3D_ERROR_NOT_IMPLEMENTED;
-
- default:
- break;
- }
- }
return VKD3D_OK;
}
@@ -2789,11 +2838,14 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
}
static enum vkd3d_result vsir_program_flatten_control_flow_constructs(struct vsir_program *program,
- struct vkd3d_shader_message_context *message_context)
+ struct vsir_transformation_context *ctx)
{
+ struct vkd3d_shader_message_context *message_context = ctx->message_context;
struct cf_flattener flattener = {.program = program};
enum vkd3d_result result;
+ VKD3D_ASSERT(program->cf_type == VSIR_CF_STRUCTURED);
+
if ((result = cf_flattener_iterate_instruction_array(&flattener, message_context)) >= 0)
{
vkd3d_free(program->instructions.elements);
@@ -2801,6 +2853,7 @@ static enum vkd3d_result vsir_program_flatten_control_flow_constructs(struct vsi
program->instructions.capacity = flattener.instruction_capacity;
program->instructions.count = flattener.instruction_count;
program->block_count = flattener.block_id;
+ program->cf_type = VSIR_CF_BLOCKS;
}
else
{
@@ -2860,13 +2913,16 @@ static bool lower_switch_to_if_ladder_add_block_mapping(struct lower_switch_to_i
return true;
}
-static enum vkd3d_result lower_switch_to_if_ladder(struct vsir_program *program)
+static enum vkd3d_result vsir_program_lower_switch_to_selection_ladder(struct vsir_program *program,
+ struct vsir_transformation_context *ctx)
{
unsigned int block_count = program->block_count, ssa_count = program->ssa_count, current_label = 0, if_label;
size_t ins_capacity = 0, ins_count = 0, i, map_capacity = 0, map_count = 0;
struct vkd3d_shader_instruction *instructions = NULL;
struct lower_switch_to_if_ladder_block_mapping *block_map = NULL;
+ VKD3D_ASSERT(program->cf_type == VSIR_CF_BLOCKS);
+
if (!reserve_instructions(&instructions, &ins_capacity, program->instructions.count))
goto fail;
@@ -3050,7 +3106,8 @@ static void ssas_to_temps_block_info_cleanup(struct ssas_to_temps_block_info *bl
vkd3d_free(block_info);
}
-static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps(struct vsir_program *program)
+static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps(struct vsir_program *program,
+ struct vsir_transformation_context *ctx)
{
size_t ins_capacity = 0, ins_count = 0, phi_count, incoming_count, i;
struct ssas_to_temps_block_info *info, *block_info = NULL;
@@ -3058,6 +3115,8 @@ static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps(struct vsir_
struct ssas_to_temps_alloc alloc = {0};
unsigned int current_label = 0;
+ VKD3D_ASSERT(program->cf_type == VSIR_CF_BLOCKS);
+
if (!(block_info = vkd3d_calloc(program->block_count, sizeof(*block_info))))
{
ERR("Failed to allocate block info array.\n");
@@ -5271,12 +5330,15 @@ out:
}
static enum vkd3d_result vsir_program_structurize(struct vsir_program *program,
- struct vkd3d_shader_message_context *message_context)
+ struct vsir_transformation_context *ctx)
{
+ struct vkd3d_shader_message_context *message_context = ctx->message_context;
struct vsir_cfg_emit_target target = {0};
enum vkd3d_result ret;
size_t i;
+ VKD3D_ASSERT(program->cf_type == VSIR_CF_BLOCKS);
+
target.jump_target_temp_idx = program->temp_count;
target.temp_count = program->temp_count + 1;
@@ -5324,6 +5386,7 @@ static enum vkd3d_result vsir_program_structurize(struct vsir_program *program,
program->instructions.capacity = target.ins_capacity;
program->instructions.count = target.ins_count;
program->temp_count = target.temp_count;
+ program->cf_type = VSIR_CF_STRUCTURED;
return VKD3D_OK;
@@ -5451,11 +5514,14 @@ static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps_in_f
}
static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(struct vsir_program *program,
- struct vkd3d_shader_message_context *message_context)
+ struct vsir_transformation_context *ctx)
{
+ struct vkd3d_shader_message_context *message_context = ctx->message_context;
enum vkd3d_result ret;
size_t i;
+ VKD3D_ASSERT(program->cf_type == VSIR_CF_BLOCKS);
+
for (i = 0; i < program->instructions.count;)
{
struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
@@ -5508,9 +5574,11 @@ static bool find_colour_signature_idx(const struct shader_signature *signature,
static enum vkd3d_result insert_alpha_test_before_ret(struct vsir_program *program,
const struct vkd3d_shader_instruction *ret, enum vkd3d_shader_comparison_func compare_func,
- const struct vkd3d_shader_parameter1 *ref, uint32_t colour_signature_idx, uint32_t colour_temp, size_t *ret_pos)
+ const struct vkd3d_shader_parameter1 *ref, uint32_t colour_signature_idx,
+ uint32_t colour_temp, size_t *ret_pos, struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_instruction_array *instructions = &program->instructions;
+ static const struct vkd3d_shader_location no_loc;
size_t pos = ret - instructions->elements;
struct vkd3d_shader_instruction *ins;
@@ -5565,6 +5633,11 @@ static enum vkd3d_result insert_alpha_test_before_ret(struct vsir_program *progr
VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF, VKD3D_DATA_UINT);
break;
+ case VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4:
+ vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_PARAMETER,
+ "Alpha test reference data type must be a single component.");
+ return VKD3D_ERROR_INVALID_ARGUMENT;
+
default:
FIXME("Unhandled parameter data type %#x.\n", ref->data_type);
return VKD3D_ERROR_NOT_IMPLEMENTED;
@@ -5596,8 +5669,9 @@ static enum vkd3d_result insert_alpha_test_before_ret(struct vsir_program *progr
}
static enum vkd3d_result vsir_program_insert_alpha_test(struct vsir_program *program,
- struct vkd3d_shader_message_context *message_context)
+ struct vsir_transformation_context *ctx)
{
+ struct vkd3d_shader_message_context *message_context = ctx->message_context;
const struct vkd3d_shader_parameter1 *func = NULL, *ref = NULL;
static const struct vkd3d_shader_location no_loc;
enum vkd3d_shader_comparison_func compare_func;
@@ -5620,13 +5694,13 @@ static enum vkd3d_result vsir_program_insert_alpha_test(struct vsir_program *pro
if (func->type != VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
{
vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
- "Unsupported alpha test function parameter type %#x.\n", func->type);
+ "Unsupported alpha test function parameter type %#x.", func->type);
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
if (func->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32)
{
vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Invalid alpha test function parameter data type %#x.\n", func->data_type);
+ "Invalid alpha test function parameter data type %#x.", func->data_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
compare_func = func->u.immediate_constant.u.u32;
@@ -5650,7 +5724,7 @@ static enum vkd3d_result vsir_program_insert_alpha_test(struct vsir_program *pro
if (ins->opcode == VKD3DSIH_RET)
{
if ((ret = insert_alpha_test_before_ret(program, ins, compare_func,
- ref, colour_signature_idx, colour_temp, &new_pos)) < 0)
+ ref, colour_signature_idx, colour_temp, &new_pos, message_context)) < 0)
return ret;
i = new_pos;
continue;
@@ -5677,456 +5751,1845 @@ static enum vkd3d_result vsir_program_insert_alpha_test(struct vsir_program *pro
return VKD3D_OK;
}
-struct validation_context
+static enum vkd3d_result insert_clip_planes_before_ret(struct vsir_program *program,
+ const struct vkd3d_shader_instruction *ret, uint32_t mask, uint32_t position_signature_idx,
+ uint32_t position_temp, uint32_t low_signature_idx, uint32_t high_signature_idx, size_t *ret_pos)
{
- struct vkd3d_shader_message_context *message_context;
- const struct vsir_program *program;
- size_t instruction_idx;
- struct vkd3d_shader_location null_location;
- bool invalid_instruction_idx;
- enum vkd3d_result status;
- bool dcl_temps_found;
- enum vkd3d_shader_opcode phase;
- enum cf_type
- {
- CF_TYPE_UNKNOWN = 0,
- CF_TYPE_STRUCTURED,
- CF_TYPE_BLOCKS,
- } cf_type;
- bool inside_block;
+ struct vkd3d_shader_instruction_array *instructions = &program->instructions;
+ size_t pos = ret - instructions->elements;
+ struct vkd3d_shader_instruction *ins;
+ unsigned int output_idx = 0;
- struct validation_context_temp_data
- {
- enum vsir_dimension dimension;
- size_t first_seen;
- } *temps;
+ if (!shader_instruction_array_insert_at(&program->instructions, pos, vkd3d_popcount(mask) + 1))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
- struct validation_context_ssa_data
+ ins = &program->instructions.elements[pos];
+
+ for (unsigned int i = 0; i < 8; ++i)
{
- enum vsir_dimension dimension;
- enum vkd3d_data_type data_type;
- size_t first_seen;
- uint32_t write_mask;
- uint32_t read_mask;
- size_t first_assigned;
- } *ssas;
+ if (!(mask & (1u << i)))
+ continue;
- enum vkd3d_shader_opcode *blocks;
- size_t depth;
- size_t blocks_capacity;
-};
+ vsir_instruction_init_with_params(program, ins, &ret->location, VKD3DSIH_DP4, 1, 2);
+ src_param_init_temp_float4(&ins->src[0], position_temp);
+ src_param_init_parameter(&ins->src[1], VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_0 + i, VKD3D_DATA_FLOAT);
+ ins->src[1].swizzle = VKD3D_SHADER_NO_SWIZZLE;
+ ins->src[1].reg.dimension = VSIR_DIMENSION_VEC4;
-static void VKD3D_PRINTF_FUNC(3, 4) validator_error(struct validation_context *ctx,
- enum vkd3d_shader_error error, const char *format, ...)
-{
- struct vkd3d_string_buffer buf;
- va_list args;
+ vsir_dst_param_init(&ins->dst[0], VKD3DSPR_OUTPUT, VKD3D_DATA_FLOAT, 1);
+ if (output_idx < 4)
+ ins->dst[0].reg.idx[0].offset = low_signature_idx;
+ else
+ ins->dst[0].reg.idx[0].offset = high_signature_idx;
+ ins->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
+ ins->dst[0].write_mask = (1u << (output_idx % 4));
+ ++output_idx;
- vkd3d_string_buffer_init(&buf);
+ ++ins;
+ }
- va_start(args, format);
- vkd3d_string_buffer_vprintf(&buf, format, args);
- va_end(args);
+ vsir_instruction_init_with_params(program, ins, &ret->location, VKD3DSIH_MOV, 1, 1);
+ vsir_dst_param_init(&ins->dst[0], VKD3DSPR_OUTPUT, VKD3D_DATA_FLOAT, 1);
+ ins->dst[0].reg.idx[0].offset = position_signature_idx;
+ ins->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
+ ins->dst[0].write_mask = program->output_signature.elements[position_signature_idx].mask;
+ src_param_init_temp_float(&ins->src[0], position_temp);
+ ins->src[0].reg.dimension = VSIR_DIMENSION_VEC4;
+ ins->src[0].swizzle = VKD3D_SHADER_NO_SWIZZLE;
- if (ctx->invalid_instruction_idx)
- {
- vkd3d_shader_error(ctx->message_context, &ctx->null_location, error, "%s", buf.buffer);
- ERR("VSIR validation error: %s\n", buf.buffer);
- }
- else
+ *ret_pos = pos + vkd3d_popcount(mask) + 1;
+ return VKD3D_OK;
+}
+
+static bool find_sysval_signature_idx(const struct shader_signature *signature,
+ enum vkd3d_shader_sysval_semantic sysval, uint32_t *idx)
+{
+ for (unsigned int i = 0; i < signature->element_count; ++i)
{
- const struct vkd3d_shader_instruction *ins = &ctx->program->instructions.elements[ctx->instruction_idx];
- vkd3d_shader_error(ctx->message_context, &ins->location, error,
- "instruction %zu: %s", ctx->instruction_idx + 1, buf.buffer);
- ERR("VSIR validation error: instruction %zu: %s\n", ctx->instruction_idx + 1, buf.buffer);
+ if (signature->elements[i].sysval_semantic == sysval)
+ {
+ *idx = i;
+ return true;
+ }
}
- vkd3d_string_buffer_cleanup(&buf);
-
- if (!ctx->status)
- ctx->status = VKD3D_ERROR_INVALID_SHADER;
+ return false;
}
-static void vsir_validate_src_param(struct validation_context *ctx,
- const struct vkd3d_shader_src_param *src);
-
-static void vsir_validate_register(struct validation_context *ctx,
- const struct vkd3d_shader_register *reg)
+static enum vkd3d_result vsir_program_insert_clip_planes(struct vsir_program *program,
+ struct vsir_transformation_context *ctx)
{
- unsigned int i;
-
- if (reg->type >= VKD3DSPR_COUNT)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE, "Invalid register type %#x.",
- reg->type);
+ struct shader_signature *signature = &program->output_signature;
+ unsigned int low_signature_idx = ~0u, high_signature_idx = ~0u;
+ const struct vkd3d_shader_parameter1 *mask_parameter = NULL;
+ struct signature_element *new_elements, *clip_element;
+ uint32_t position_signature_idx, position_temp, mask;
+ static const struct vkd3d_shader_location no_loc;
+ struct vkd3d_shader_instruction *ins;
+ unsigned int plane_count;
+ size_t new_pos;
+ int ret;
- if (reg->precision >= VKD3D_SHADER_REGISTER_PRECISION_COUNT)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION, "Invalid register precision %#x.",
- reg->precision);
+ if (program->shader_version.type != VKD3D_SHADER_TYPE_VERTEX)
+ return VKD3D_OK;
- if (reg->data_type >= VKD3D_DATA_COUNT)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE, "Invalid register data type %#x.",
- reg->data_type);
+ for (unsigned int i = 0; i < program->parameter_count; ++i)
+ {
+ const struct vkd3d_shader_parameter1 *parameter = &program->parameters[i];
- if (reg->dimension >= VSIR_DIMENSION_COUNT)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, "Invalid register dimension %#x.",
- reg->dimension);
+ if (parameter->name == VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_MASK)
+ mask_parameter = parameter;
+ }
- if (reg->idx_count > ARRAY_SIZE(reg->idx))
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid register index count %u.",
- reg->idx_count);
+ if (!mask_parameter)
+ return VKD3D_OK;
- for (i = 0; i < min(reg->idx_count, ARRAY_SIZE(reg->idx)); ++i)
+ if (mask_parameter->type != VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
{
- const struct vkd3d_shader_src_param *param = reg->idx[i].rel_addr;
- if (reg->idx[i].rel_addr)
- vsir_validate_src_param(ctx, param);
+ vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ "Unsupported clip plane mask parameter type %#x.", mask_parameter->type);
+ return VKD3D_ERROR_NOT_IMPLEMENTED;
+ }
+ if (mask_parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32)
+ {
+ vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ "Invalid clip plane mask parameter data type %#x.", mask_parameter->data_type);
+ return VKD3D_ERROR_INVALID_ARGUMENT;
}
+ mask = mask_parameter->u.immediate_constant.u.u32;
- switch (reg->type)
+ if (!mask)
+ return VKD3D_OK;
+
+ for (unsigned int i = 0; i < signature->element_count; ++i)
{
- case VKD3DSPR_TEMP:
+ if (signature->elements[i].sysval_semantic == VKD3D_SHADER_SV_CLIP_DISTANCE)
{
- struct validation_context_temp_data *data;
+ vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_PARAMETER,
+ "Clip planes cannot be used if the shader writes clip distance.");
+ return VKD3D_ERROR_INVALID_ARGUMENT;
+ }
+ }
- if (reg->idx_count != 1)
- {
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a TEMP register.",
- reg->idx_count);
- break;
- }
+ if (!find_sysval_signature_idx(signature, VKD3D_SHADER_SV_POSITION, &position_signature_idx))
+ {
+ vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_MISSING_SEMANTIC,
+ "Shader does not write position.");
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
- if (reg->idx[0].rel_addr)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "Non-NULL relative address for a TEMP register.");
+ /* Append the clip plane signature indices. */
- if (reg->idx[0].offset >= ctx->program->temp_count)
- {
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "TEMP register index %u exceeds the maximum count %u.",
- reg->idx[0].offset, ctx->program->temp_count);
- break;
- }
+ plane_count = vkd3d_popcount(mask);
- data = &ctx->temps[reg->idx[0].offset];
+ if (!(new_elements = vkd3d_realloc(signature->elements,
+ (signature->element_count + 2) * sizeof(*signature->elements))))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ signature->elements = new_elements;
+
+ low_signature_idx = signature->element_count;
+ clip_element = &signature->elements[signature->element_count++];
+ memset(clip_element, 0, sizeof(*clip_element));
+ clip_element->sysval_semantic = VKD3D_SHADER_SV_CLIP_DISTANCE;
+ clip_element->component_type = VKD3D_SHADER_COMPONENT_FLOAT;
+ clip_element->register_count = 1;
+ clip_element->mask = vkd3d_write_mask_from_component_count(min(plane_count, 4));
+ clip_element->used_mask = clip_element->mask;
+ clip_element->min_precision = VKD3D_SHADER_MINIMUM_PRECISION_NONE;
+
+ if (plane_count > 4)
+ {
+ high_signature_idx = signature->element_count;
+ clip_element = &signature->elements[signature->element_count++];
+ memset(clip_element, 0, sizeof(*clip_element));
+ clip_element->sysval_semantic = VKD3D_SHADER_SV_CLIP_DISTANCE;
+ clip_element->semantic_index = 1;
+ clip_element->component_type = VKD3D_SHADER_COMPONENT_FLOAT;
+ clip_element->register_count = 1;
+ clip_element->mask = vkd3d_write_mask_from_component_count(plane_count - 4);
+ clip_element->used_mask = clip_element->mask;
+ clip_element->min_precision = VKD3D_SHADER_MINIMUM_PRECISION_NONE;
+ }
+
+ /* We're going to be reading from the output position, so we need to go
+ * through the whole shader and convert it to a temp. */
- if (reg->dimension == VSIR_DIMENSION_NONE)
- {
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, "Invalid dimension NONE for a TEMP register.");
- break;
- }
+ position_temp = program->temp_count++;
- /* TEMP registers can be scalar or vec4, provided that
- * each individual register always appears with the same
- * dimension. */
- if (data->dimension == VSIR_DIMENSION_NONE)
- {
- data->dimension = reg->dimension;
- data->first_seen = ctx->instruction_idx;
- }
- else if (data->dimension != reg->dimension)
- {
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, "Invalid dimension %#x for a TEMP register: "
- "it has already been seen with dimension %#x at instruction %zu.",
- reg->dimension, data->dimension, data->first_seen);
- }
- break;
+ for (size_t i = 0; i < program->instructions.count; ++i)
+ {
+ ins = &program->instructions.elements[i];
+
+ if (vsir_instruction_is_dcl(ins))
+ continue;
+
+ if (ins->opcode == VKD3DSIH_RET)
+ {
+ if ((ret = insert_clip_planes_before_ret(program, ins, mask, position_signature_idx,
+ position_temp, low_signature_idx, high_signature_idx, &new_pos)) < 0)
+ return ret;
+ i = new_pos;
+ continue;
}
- case VKD3DSPR_SSA:
+ for (size_t j = 0; j < ins->dst_count; ++j)
{
- struct validation_context_ssa_data *data;
+ struct vkd3d_shader_dst_param *dst = &ins->dst[j];
- if (reg->idx_count != 1)
+ /* Note we run after I/O normalization. */
+ if (dst->reg.type == VKD3DSPR_OUTPUT && dst->reg.idx[0].offset == position_signature_idx)
{
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a SSA register.",
- reg->idx_count);
- break;
+ dst->reg.type = VKD3DSPR_TEMP;
+ dst->reg.idx[0].offset = position_temp;
}
+ }
+ }
- if (reg->idx[0].rel_addr)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "Non-NULL relative address for a SSA register.");
+ return VKD3D_OK;
+}
- if (reg->idx[0].offset >= ctx->program->ssa_count)
- {
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
- "SSA register index %u exceeds the maximum count %u.",
- reg->idx[0].offset, ctx->program->ssa_count);
- break;
- }
+static enum vkd3d_result insert_point_size_before_ret(struct vsir_program *program,
+ const struct vkd3d_shader_instruction *ret, size_t *ret_pos)
+{
+ struct vkd3d_shader_instruction_array *instructions = &program->instructions;
+ size_t pos = ret - instructions->elements;
+ struct vkd3d_shader_instruction *ins;
- data = &ctx->ssas[reg->idx[0].offset];
+ if (!shader_instruction_array_insert_at(&program->instructions, pos, 1))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
- if (reg->dimension == VSIR_DIMENSION_NONE)
- {
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, "Invalid dimension NONE for a SSA register.");
- break;
- }
+ ins = &program->instructions.elements[pos];
- /* SSA registers can be scalar or vec4, provided that each
- * individual register always appears with the same
- * dimension. */
- if (data->dimension == VSIR_DIMENSION_NONE)
- {
- data->dimension = reg->dimension;
- data->data_type = reg->data_type;
- data->first_seen = ctx->instruction_idx;
- }
- else
- {
- if (data->dimension != reg->dimension)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, "Invalid dimension %#x for a SSA register: "
- "it has already been seen with dimension %#x at instruction %zu.",
- reg->dimension, data->dimension, data->first_seen);
-
- if (data_type_is_64_bit(data->data_type) != data_type_is_64_bit(reg->data_type))
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE, "Invalid data type %#x for a SSA register: "
- "it has already been seen with data type %#x at instruction %zu.",
- reg->data_type, data->data_type, data->first_seen);
- }
- break;
- }
+ vsir_instruction_init_with_params(program, ins, &ret->location, VKD3DSIH_MOV, 1, 1);
+ vsir_dst_param_init(&ins->dst[0], VKD3DSPR_RASTOUT, VKD3D_DATA_FLOAT, 1);
+ ins->dst[0].reg.idx[0].offset = VSIR_RASTOUT_POINT_SIZE;
+ src_param_init_parameter(&ins->src[0], VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE, VKD3D_DATA_FLOAT);
- case VKD3DSPR_LABEL:
- if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION, "Invalid precision %#x for a LABEL register.",
- reg->precision);
+ *ret_pos = pos + 1;
+ return VKD3D_OK;
+}
- if (reg->data_type != VKD3D_DATA_UNUSED)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE, "Invalid data type %#x for a LABEL register.",
- reg->data_type);
+static enum vkd3d_result vsir_program_insert_point_size(struct vsir_program *program,
+ struct vsir_transformation_context *ctx)
+{
+ const struct vkd3d_shader_parameter1 *size_parameter = NULL;
+ static const struct vkd3d_shader_location no_loc;
- if (reg->dimension != VSIR_DIMENSION_NONE)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, "Invalid dimension %#x for a LABEL register.",
- reg->dimension);
+ if (program->has_point_size)
+ return VKD3D_OK;
- if (reg->idx_count != 1)
- {
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a LABEL register.",
- reg->idx_count);
- break;
- }
+ if (program->shader_version.type != VKD3D_SHADER_TYPE_VERTEX
+ && program->shader_version.type != VKD3D_SHADER_TYPE_GEOMETRY
+ && program->shader_version.type != VKD3D_SHADER_TYPE_HULL
+ && program->shader_version.type != VKD3D_SHADER_TYPE_DOMAIN)
+ return VKD3D_OK;
- if (reg->idx[0].rel_addr)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "Non-NULL relative address for a LABEL register.");
-
- /* Index == 0 is invalid, but it is temporarily allowed
- * for intermediate stages. Once we support validation
- * dialects we can selectively check for that. */
- if (reg->idx[0].offset > ctx->program->block_count)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
- "LABEL register index %u exceeds the maximum count %u.",
- reg->idx[0].offset, ctx->program->block_count);
- break;
+ for (unsigned int i = 0; i < program->parameter_count; ++i)
+ {
+ const struct vkd3d_shader_parameter1 *parameter = &program->parameters[i];
- case VKD3DSPR_NULL:
- if (reg->idx_count != 0)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a NULL register.",
- reg->idx_count);
- break;
+ if (parameter->name == VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE)
+ size_parameter = parameter;
+ }
- case VKD3DSPR_IMMCONST:
- if (reg->idx_count != 0)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a IMMCONST register.",
- reg->idx_count);
- break;
+ if (!size_parameter)
+ return VKD3D_OK;
- case VKD3DSPR_IMMCONST64:
- if (reg->idx_count != 0)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a IMMCONST64 register.",
- reg->idx_count);
- break;
+ if (size_parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32)
+ {
+ vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ "Invalid point size parameter data type %#x.", size_parameter->data_type);
+ return VKD3D_ERROR_INVALID_ARGUMENT;
+ }
- default:
- break;
+ program->has_point_size = true;
+
+ /* Append a point size write before each ret. */
+ for (size_t i = 0; i < program->instructions.count; ++i)
+ {
+ struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
+
+ if (ins->opcode == VKD3DSIH_RET)
+ {
+ size_t new_pos;
+ int ret;
+
+ if ((ret = insert_point_size_before_ret(program, ins, &new_pos)) < 0)
+ return ret;
+ i = new_pos;
+ }
}
+
+ return VKD3D_OK;
}
-static void vsir_validate_dst_param(struct validation_context *ctx,
- const struct vkd3d_shader_dst_param *dst)
+static enum vkd3d_result vsir_program_insert_point_size_clamp(struct vsir_program *program,
+ struct vsir_transformation_context *ctx)
{
- vsir_validate_register(ctx, &dst->reg);
+ const struct vkd3d_shader_parameter1 *min_parameter = NULL, *max_parameter = NULL;
+ static const struct vkd3d_shader_location no_loc;
- if (dst->write_mask & ~VKD3DSP_WRITEMASK_ALL)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK, "Destination has invalid write mask %#x.",
- dst->write_mask);
+ if (!program->has_point_size)
+ return VKD3D_OK;
- switch (dst->reg.dimension)
- {
- case VSIR_DIMENSION_SCALAR:
- if (dst->write_mask != VKD3DSP_WRITEMASK_0)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK, "Scalar destination has invalid write mask %#x.",
- dst->write_mask);
- break;
+ if (program->shader_version.type != VKD3D_SHADER_TYPE_VERTEX
+ && program->shader_version.type != VKD3D_SHADER_TYPE_GEOMETRY
+ && program->shader_version.type != VKD3D_SHADER_TYPE_HULL
+ && program->shader_version.type != VKD3D_SHADER_TYPE_DOMAIN)
+ return VKD3D_OK;
- case VSIR_DIMENSION_VEC4:
- if (dst->write_mask == 0)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK, "Vec4 destination has empty write mask.");
- break;
+ for (unsigned int i = 0; i < program->parameter_count; ++i)
+ {
+ const struct vkd3d_shader_parameter1 *parameter = &program->parameters[i];
- default:
- if (dst->write_mask != 0)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK, "Destination of dimension %u has invalid write mask %#x.",
- dst->reg.dimension, dst->write_mask);
- break;
+ if (parameter->name == VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MIN)
+ min_parameter = parameter;
+ else if (parameter->name == VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MAX)
+ max_parameter = parameter;
}
- if (dst->modifiers & ~VKD3DSPDM_MASK)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS, "Destination has invalid modifiers %#x.",
- dst->modifiers);
+ if (!min_parameter && !max_parameter)
+ return VKD3D_OK;
- switch (dst->shift)
+ if (min_parameter && min_parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32)
{
- case 0:
- case 1:
- case 2:
- case 3:
- case 13:
- case 14:
- case 15:
- break;
+ vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ "Invalid minimum point size parameter data type %#x.", min_parameter->data_type);
+ return VKD3D_ERROR_INVALID_ARGUMENT;
+ }
- default:
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SHIFT, "Destination has invalid shift %#x.",
- dst->shift);
+ if (max_parameter && max_parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32)
+ {
+ vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ "Invalid maximum point size parameter data type %#x.", max_parameter->data_type);
+ return VKD3D_ERROR_INVALID_ARGUMENT;
}
- switch (dst->reg.type)
+ /* Replace writes to the point size by inserting a clamp before each write. */
+
+ for (size_t i = 0; i < program->instructions.count; ++i)
{
- case VKD3DSPR_SSA:
- if (dst->reg.idx[0].offset < ctx->program->ssa_count)
- {
- struct validation_context_ssa_data *data = &ctx->ssas[dst->reg.idx[0].offset];
+ struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
+ const struct vkd3d_shader_location *loc;
+ unsigned int ssa_value;
+ bool clamp = false;
- if (data->write_mask == 0)
- {
- data->write_mask = dst->write_mask;
- data->first_assigned = ctx->instruction_idx;
- }
- else
- {
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SSA_USAGE,
- "SSA register is already assigned at instruction %zu.",
- data->first_assigned);
- }
+ if (vsir_instruction_is_dcl(ins))
+ continue;
+
+ for (size_t j = 0; j < ins->dst_count; ++j)
+ {
+ struct vkd3d_shader_dst_param *dst = &ins->dst[j];
+
+ /* Note we run after I/O normalization. */
+ if (dst->reg.type == VKD3DSPR_RASTOUT)
+ {
+ dst_param_init_ssa_float(dst, program->ssa_count);
+ ssa_value = program->ssa_count++;
+ clamp = true;
}
- break;
+ }
- case VKD3DSPR_IMMCONST:
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
- "Invalid IMMCONST register used as destination parameter.");
- break;
+ if (!clamp)
+ continue;
- case VKD3DSPR_IMMCONST64:
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
- "Invalid IMMCONST64 register used as destination parameter.");
- break;
+ if (!shader_instruction_array_insert_at(&program->instructions, i + 1, !!min_parameter + !!max_parameter))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
- default:
- break;
- }
-}
+ loc = &program->instructions.elements[i].location;
+ ins = &program->instructions.elements[i + 1];
+
+ if (min_parameter)
+ {
+ vsir_instruction_init_with_params(program, ins, loc, VKD3DSIH_MAX, 1, 2);
+ src_param_init_ssa_float(&ins->src[0], ssa_value);
+ src_param_init_parameter(&ins->src[1], VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MIN, VKD3D_DATA_FLOAT);
+ if (max_parameter)
+ {
+ dst_param_init_ssa_float(&ins->dst[0], program->ssa_count);
+ ssa_value = program->ssa_count++;
+ }
+ else
+ {
+ vsir_dst_param_init(&ins->dst[0], VKD3DSPR_RASTOUT, VKD3D_DATA_FLOAT, 1);
+ ins->dst[0].reg.idx[0].offset = VSIR_RASTOUT_POINT_SIZE;
+ }
+ ++ins;
+ ++i;
+ }
+
+ if (max_parameter)
+ {
+ vsir_instruction_init_with_params(program, ins, loc, VKD3DSIH_MIN, 1, 2);
+ src_param_init_ssa_float(&ins->src[0], ssa_value);
+ src_param_init_parameter(&ins->src[1], VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MAX, VKD3D_DATA_FLOAT);
+ vsir_dst_param_init(&ins->dst[0], VKD3DSPR_RASTOUT, VKD3D_DATA_FLOAT, 1);
+ ins->dst[0].reg.idx[0].offset = VSIR_RASTOUT_POINT_SIZE;
+
+ ++i;
+ }
+ }
+
+ return VKD3D_OK;
+}
+
+struct validation_context
+{
+ struct vkd3d_shader_message_context *message_context;
+ const struct vsir_program *program;
+ size_t instruction_idx;
+ struct vkd3d_shader_location null_location;
+ bool invalid_instruction_idx;
+ enum vkd3d_result status;
+ bool dcl_temps_found;
+ enum vkd3d_shader_opcode phase;
+ bool inside_block;
+
+ struct validation_context_temp_data
+ {
+ enum vsir_dimension dimension;
+ size_t first_seen;
+ } *temps;
+
+ struct validation_context_ssa_data
+ {
+ enum vsir_dimension dimension;
+ enum vkd3d_data_type data_type;
+ size_t first_seen;
+ uint32_t write_mask;
+ uint32_t read_mask;
+ size_t first_assigned;
+ } *ssas;
+
+ enum vkd3d_shader_opcode *blocks;
+ size_t depth;
+ size_t blocks_capacity;
+};
+
+static void VKD3D_PRINTF_FUNC(3, 4) validator_error(struct validation_context *ctx,
+ enum vkd3d_shader_error error, const char *format, ...)
+{
+ struct vkd3d_string_buffer buf;
+ va_list args;
+
+ vkd3d_string_buffer_init(&buf);
+
+ va_start(args, format);
+ vkd3d_string_buffer_vprintf(&buf, format, args);
+ va_end(args);
+
+ if (ctx->invalid_instruction_idx)
+ {
+ vkd3d_shader_error(ctx->message_context, &ctx->null_location, error, "%s", buf.buffer);
+ WARN("VSIR validation error: %s\n", buf.buffer);
+ }
+ else
+ {
+ const struct vkd3d_shader_instruction *ins = &ctx->program->instructions.elements[ctx->instruction_idx];
+ vkd3d_shader_error(ctx->message_context, &ins->location, error,
+ "instruction %zu: %s", ctx->instruction_idx + 1, buf.buffer);
+ WARN("VSIR validation error: instruction %zu: %s\n", ctx->instruction_idx + 1, buf.buffer);
+ }
+
+ vkd3d_string_buffer_cleanup(&buf);
+
+ if (!ctx->status)
+ ctx->status = VKD3D_ERROR_INVALID_SHADER;
+}
+
+static void vsir_validate_register_without_indices(struct validation_context *ctx,
+ const struct vkd3d_shader_register *reg)
+{
+ if (reg->idx_count != 0)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
+ "Invalid index count %u for a register of type %#x.",
+ reg->idx_count, reg->type);
+}
+
+static void vsir_validate_io_register(struct validation_context *ctx,
+ const struct vkd3d_shader_register *reg)
+{
+ const struct shader_signature *signature;
+ bool has_control_point = false;
+
+ switch (reg->type)
+ {
+ case VKD3DSPR_INPUT:
+ signature = &ctx->program->input_signature;
+
+ switch (ctx->program->shader_version.type)
+ {
+ case VKD3D_SHADER_TYPE_GEOMETRY:
+ case VKD3D_SHADER_TYPE_HULL:
+ case VKD3D_SHADER_TYPE_DOMAIN:
+ has_control_point = true;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case VKD3DSPR_OUTPUT:
+ switch (ctx->program->shader_version.type)
+ {
+ case VKD3D_SHADER_TYPE_HULL:
+ if (ctx->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE)
+ {
+ signature = &ctx->program->output_signature;
+ has_control_point = ctx->program->normalised_hull_cp_io;
+ }
+ else if (ctx->program->normalised_io)
+ {
+ signature = &ctx->program->output_signature;
+ has_control_point = true;
+ }
+ else
+ {
+ signature = &ctx->program->patch_constant_signature;
+ }
+ break;
+
+ default:
+ signature = &ctx->program->output_signature;
+ break;
+ }
+ break;
+
+ case VKD3DSPR_INCONTROLPOINT:
+ signature = &ctx->program->input_signature;
+ has_control_point = true;
+ break;
+
+ case VKD3DSPR_OUTCONTROLPOINT:
+ signature = &ctx->program->output_signature;
+ has_control_point = true;
+ break;
+
+ case VKD3DSPR_PATCHCONST:
+ signature = &ctx->program->patch_constant_signature;
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+
+ if (!ctx->program->normalised_io)
+ {
+ /* Indices are [register] or [control point, register]. Both are
+ * allowed to have a relative address. */
+ unsigned int expected_idx_count = 1 + !!has_control_point;
+
+ if (reg->idx_count != expected_idx_count)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
+ "Invalid index count %u for a register of type %#x.",
+ reg->idx_count, reg->type);
+ return;
+ }
+ }
+ else
+ {
+ struct signature_element *element;
+ unsigned int expected_idx_count;
+ unsigned int signature_idx;
+ bool is_array = false;
+
+ /* If the signature element is not an array, indices are
+ * [signature] or [control point, signature]. If the signature
+ * element is an array, indices are [array, signature] or
+ * [control point, array, signature]. In any case `signature' is
+ * not allowed to have a relative address, while the others are.
+ */
+ if (reg->idx_count < 1)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
+ "Invalid index count %u for a register of type %#x.",
+ reg->idx_count, reg->type);
+ return;
+ }
+
+ if (reg->idx[reg->idx_count - 1].rel_addr)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
+ "Non-NULL relative address for the signature index of a register of type %#x.",
+ reg->type);
+ return;
+ }
+
+ signature_idx = reg->idx[reg->idx_count - 1].offset;
+
+ if (signature_idx >= signature->element_count)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
+ "Signature index %u exceeds the signature size %u in a register of type %#x.",
+ signature_idx, signature->element_count, reg->type);
+ return;
+ }
+
+ element = &signature->elements[signature_idx];
+ if (element->register_count > 1 || vsir_sysval_semantic_is_tess_factor(element->sysval_semantic))
+ is_array = true;
+
+ expected_idx_count = 1 + !!has_control_point + !!is_array;
+
+ if (reg->idx_count != expected_idx_count)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
+ "Invalid index count %u for a register of type %#x.",
+ reg->idx_count, reg->type);
+ return;
+ }
+ }
+}
+
+static void vsir_validate_temp_register(struct validation_context *ctx,
+ const struct vkd3d_shader_register *reg)
+{
+ struct validation_context_temp_data *data;
+
+ if (reg->idx_count != 1)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
+ "Invalid index count %u for a TEMP register.",
+ reg->idx_count);
+ return;
+ }
+
+ if (reg->idx[0].rel_addr)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
+ "Non-NULL relative address for a TEMP register.");
+
+ if (reg->idx[0].offset >= ctx->program->temp_count)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
+ "TEMP register index %u exceeds the maximum count %u.",
+ reg->idx[0].offset, ctx->program->temp_count);
+ return;
+ }
+
+ data = &ctx->temps[reg->idx[0].offset];
+
+ if (reg->dimension == VSIR_DIMENSION_NONE)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
+ "Invalid dimension NONE for a TEMP register.");
+ return;
+ }
+
+ /* TEMP registers can be scalar or vec4, provided that
+ * each individual register always appears with the same
+ * dimension. */
+ if (data->dimension == VSIR_DIMENSION_NONE)
+ {
+ data->dimension = reg->dimension;
+ data->first_seen = ctx->instruction_idx;
+ }
+ else if (data->dimension != reg->dimension)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
+ "Invalid dimension %#x for a TEMP register: "
+ "it has already been seen with dimension %#x at instruction %zu.",
+ reg->dimension, data->dimension, data->first_seen);
+ }
+}
+
+static void vsir_validate_rastout_register(struct validation_context *ctx,
+ const struct vkd3d_shader_register *reg)
+{
+ if (reg->idx_count != 1)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
+ "Invalid index count %u for a RASTOUT register.",
+ reg->idx_count);
+ return;
+ }
+
+ if (reg->idx[0].rel_addr)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
+ "Non-NULL relative address for a RASTOUT register.");
+
+ if (reg->idx[0].offset >= 3)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
+ "Invalid offset for a RASTOUT register.");
+}
+
+static void vsir_validate_misctype_register(struct validation_context *ctx,
+ const struct vkd3d_shader_register *reg)
+{
+ if (reg->idx_count != 1)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
+ "Invalid index count %u for a MISCTYPE register.",
+ reg->idx_count);
+ return;
+ }
+
+ if (reg->idx[0].rel_addr)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
+ "Non-NULL relative address for a MISCTYPE register.");
+
+ if (reg->idx[0].offset >= 2)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
+ "Invalid offset for a MISCTYPE register.");
+}
+
+static void vsir_validate_label_register(struct validation_context *ctx,
+ const struct vkd3d_shader_register *reg)
+{
+ if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,
+ "Invalid precision %#x for a LABEL register.", reg->precision);
+
+ if (reg->data_type != VKD3D_DATA_UNUSED)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ "Invalid data type %#x for a LABEL register.", reg->data_type);
+
+ if (reg->dimension != VSIR_DIMENSION_NONE)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
+ "Invalid dimension %#x for a LABEL register.", reg->dimension);
+
+ if (reg->idx_count != 1)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
+ "Invalid index count %u for a LABEL register.", reg->idx_count);
+ return;
+ }
+
+ if (reg->idx[0].rel_addr)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
+ "Non-NULL relative address for a LABEL register.");
+
+ /* Index == 0 is invalid, but it is temporarily allowed
+ * for intermediate stages. Once we support validation
+ * dialects we can selectively check for that. */
+ if (reg->idx[0].offset > ctx->program->block_count)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
+ "LABEL register index %u exceeds the maximum count %u.",
+ reg->idx[0].offset, ctx->program->block_count);
+}
+
+static void vsir_validate_sampler_register(struct validation_context *ctx,
+ const struct vkd3d_shader_register *reg)
+{
+ if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,
+ "Invalid precision %#x for a SAMPLER register.", reg->precision);
+
+ if (reg->data_type != VKD3D_DATA_UNUSED)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ "Invalid data type %#x for a SAMPLER register.", reg->data_type);
+
+ /* VEC4 is allowed in gather operations. */
+ if (reg->dimension == VSIR_DIMENSION_SCALAR)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
+ "Invalid dimension SCALAR for a SAMPLER register.");
+
+ if (reg->idx_count != 2)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
+ "Invalid index count %u for a SAMPLER register.", reg->idx_count);
+ return;
+ }
+
+ if (reg->idx[0].rel_addr)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
+ "Non-NULL relative address for the descriptor index of a SAMPLER register.");
+}
+
+static void vsir_validate_resource_register(struct validation_context *ctx,
+ const struct vkd3d_shader_register *reg)
+{
+ if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,
+ "Invalid precision %#x for a RESOURCE register.", reg->precision);
+
+ if (reg->data_type != VKD3D_DATA_UNUSED)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ "Invalid data type %#x for a RESOURCE register.", reg->data_type);
+
+ if (reg->dimension != VSIR_DIMENSION_VEC4)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
+ "Invalid dimension %#x for a RESOURCE register.", reg->dimension);
+
+ if (reg->idx_count != 2)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
+ "Invalid index count %u for a RESOURCE register.", reg->idx_count);
+ return;
+ }
+
+ if (reg->idx[0].rel_addr)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
+ "Non-NULL relative address for the descriptor index of a RESOURCE register.");
+}
+
+static void vsir_validate_uav_register(struct validation_context *ctx,
+ const struct vkd3d_shader_register *reg)
+{
+ if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,
+ "Invalid precision %#x for a UAV register.",
+ reg->precision);
+
+ if (reg->data_type != VKD3D_DATA_UNUSED)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ "Invalid data type %#x for a UAV register.",
+ reg->data_type);
+
+ /* NONE is allowed in counter operations. */
+ if (reg->dimension == VSIR_DIMENSION_SCALAR)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
+ "Invalid dimension %#x for a UAV register.",
+ reg->dimension);
+
+ if (reg->idx_count != 2)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
+ "Invalid index count %u for a UAV register.",
+ reg->idx_count);
+ return;
+ }
+
+ if (reg->idx[0].rel_addr)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
+ "Non-NULL relative address for the descriptor index of a UAV register.");
+}
+
+static void vsir_validate_ssa_register(struct validation_context *ctx,
+ const struct vkd3d_shader_register *reg)
+{
+ struct validation_context_ssa_data *data;
+
+ if (reg->idx_count != 1)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
+ "Invalid index count %u for a SSA register.",
+ reg->idx_count);
+ return;
+ }
+
+ if (reg->idx[0].rel_addr)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
+ "Non-NULL relative address for a SSA register.");
+
+ if (reg->idx[0].offset >= ctx->program->ssa_count)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
+ "SSA register index %u exceeds the maximum count %u.",
+ reg->idx[0].offset, ctx->program->ssa_count);
+ return;
+ }
+
+ data = &ctx->ssas[reg->idx[0].offset];
+
+ if (reg->dimension == VSIR_DIMENSION_NONE)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
+ "Invalid dimension NONE for a SSA register.");
+ return;
+ }
+
+ /* SSA registers can be scalar or vec4, provided that each
+ * individual register always appears with the same
+ * dimension. */
+ if (data->dimension == VSIR_DIMENSION_NONE)
+ {
+ data->dimension = reg->dimension;
+ data->data_type = reg->data_type;
+ data->first_seen = ctx->instruction_idx;
+ }
+ else
+ {
+ if (data->dimension != reg->dimension)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
+ "Invalid dimension %#x for a SSA register: "
+ "it has already been seen with dimension %#x at instruction %zu.",
+ reg->dimension, data->dimension, data->first_seen);
+
+ if (data_type_is_64_bit(data->data_type) != data_type_is_64_bit(reg->data_type))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ "Invalid data type %#x for a SSA register: "
+ "it has already been seen with data type %#x at instruction %zu.",
+ reg->data_type, data->data_type, data->first_seen);
+ }
+}
+
+static void vsir_validate_src_param(struct validation_context *ctx,
+ const struct vkd3d_shader_src_param *src);
+
+static void vsir_validate_register(struct validation_context *ctx,
+ const struct vkd3d_shader_register *reg)
+{
+ unsigned int i;
+
+ if (reg->type >= VKD3DSPR_COUNT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE, "Invalid register type %#x.",
+ reg->type);
+
+ if (reg->precision >= VKD3D_SHADER_REGISTER_PRECISION_COUNT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION, "Invalid register precision %#x.",
+ reg->precision);
+
+ if (reg->data_type >= VKD3D_DATA_COUNT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE, "Invalid register data type %#x.",
+ reg->data_type);
+
+ if (reg->dimension >= VSIR_DIMENSION_COUNT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, "Invalid register dimension %#x.",
+ reg->dimension);
+
+ if (reg->idx_count > ARRAY_SIZE(reg->idx))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid register index count %u.",
+ reg->idx_count);
+
+ for (i = 0; i < min(reg->idx_count, ARRAY_SIZE(reg->idx)); ++i)
+ {
+ const struct vkd3d_shader_src_param *param = reg->idx[i].rel_addr;
+ if (reg->idx[i].rel_addr)
+ vsir_validate_src_param(ctx, param);
+ }
+
+ switch (reg->type)
+ {
+ case VKD3DSPR_TEMP:
+ vsir_validate_temp_register(ctx, reg);
+ break;
+
+ case VKD3DSPR_INPUT:
+ vsir_validate_io_register(ctx, reg);
+ break;
+
+ case VKD3DSPR_RASTOUT:
+ vsir_validate_rastout_register(ctx, reg);
+ break;
+
+ case VKD3DSPR_OUTPUT:
+ vsir_validate_io_register(ctx, reg);
+ break;
+
+ case VKD3DSPR_DEPTHOUT:
+ vsir_validate_register_without_indices(ctx, reg);
+ break;
+
+ case VKD3DSPR_MISCTYPE:
+ vsir_validate_misctype_register(ctx, reg);
+ break;
+
+ case VKD3DSPR_LABEL:
+ vsir_validate_label_register(ctx, reg);
+ break;
+
+ case VKD3DSPR_IMMCONST:
+ vsir_validate_register_without_indices(ctx, reg);
+ break;
+
+ case VKD3DSPR_IMMCONST64:
+ vsir_validate_register_without_indices(ctx, reg);
+ break;
+
+ case VKD3DSPR_NULL:
+ vsir_validate_register_without_indices(ctx, reg);
+ break;
+
+ case VKD3DSPR_SAMPLER:
+ vsir_validate_sampler_register(ctx, reg);
+ break;
+
+ case VKD3DSPR_RESOURCE:
+ vsir_validate_resource_register(ctx, reg);
+ break;
+
+ case VKD3DSPR_UAV:
+ vsir_validate_uav_register(ctx, reg);
+ break;
+
+ case VKD3DSPR_INCONTROLPOINT:
+ vsir_validate_io_register(ctx, reg);
+ break;
+
+ case VKD3DSPR_OUTCONTROLPOINT:
+ vsir_validate_io_register(ctx, reg);
+ break;
+
+ case VKD3DSPR_PATCHCONST:
+ vsir_validate_io_register(ctx, reg);
+ break;
+
+ case VKD3DSPR_DEPTHOUTGE:
+ vsir_validate_register_without_indices(ctx, reg);
+ break;
+
+ case VKD3DSPR_DEPTHOUTLE:
+ vsir_validate_register_without_indices(ctx, reg);
+ break;
+
+ case VKD3DSPR_SSA:
+ vsir_validate_ssa_register(ctx, reg);
+ break;
+
+ default:
+ break;
+ }
+}
+
+static void vsir_validate_dst_param(struct validation_context *ctx,
+ const struct vkd3d_shader_dst_param *dst)
+{
+ vsir_validate_register(ctx, &dst->reg);
+
+ if (dst->write_mask & ~VKD3DSP_WRITEMASK_ALL)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK, "Destination has invalid write mask %#x.",
+ dst->write_mask);
+
+ switch (dst->reg.dimension)
+ {
+ case VSIR_DIMENSION_SCALAR:
+ if (dst->write_mask != VKD3DSP_WRITEMASK_0)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK, "Scalar destination has invalid write mask %#x.",
+ dst->write_mask);
+ break;
+
+ case VSIR_DIMENSION_VEC4:
+ if (dst->write_mask == 0)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK, "Vec4 destination has empty write mask.");
+ break;
+
+ default:
+ if (dst->write_mask != 0)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK, "Destination of dimension %u has invalid write mask %#x.",
+ dst->reg.dimension, dst->write_mask);
+ break;
+ }
+
+ if (dst->modifiers & ~VKD3DSPDM_MASK)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS, "Destination has invalid modifiers %#x.",
+ dst->modifiers);
+
+ switch (dst->shift)
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 13:
+ case 14:
+ case 15:
+ break;
+
+ default:
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SHIFT, "Destination has invalid shift %#x.",
+ dst->shift);
+ }
+
+ switch (dst->reg.type)
+ {
+ case VKD3DSPR_SSA:
+ if (dst->reg.idx[0].offset < ctx->program->ssa_count)
+ {
+ struct validation_context_ssa_data *data = &ctx->ssas[dst->reg.idx[0].offset];
+
+ if (data->write_mask == 0)
+ {
+ data->write_mask = dst->write_mask;
+ data->first_assigned = ctx->instruction_idx;
+ }
+ else
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SSA_USAGE,
+ "SSA register is already assigned at instruction %zu.",
+ data->first_assigned);
+ }
+ }
+ break;
+
+ case VKD3DSPR_IMMCONST:
+ case VKD3DSPR_IMMCONST64:
+ case VKD3DSPR_SAMPLER:
+ case VKD3DSPR_RESOURCE:
+ case VKD3DSPR_INPUT:
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Invalid %#x register used as destination parameter.", dst->reg.type);
+ break;
+
+ case VKD3DSPR_PATCHCONST:
+ if (ctx->program->shader_version.type != VKD3D_SHADER_TYPE_HULL)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "PATCHCONST register used as destination parameters are only allowed in Hull Shaders.");
+ break;
+
+ default:
+ break;
+ }
+}
static void vsir_validate_src_param(struct validation_context *ctx,
const struct vkd3d_shader_src_param *src)
{
- vsir_validate_register(ctx, &src->reg);
+ vsir_validate_register(ctx, &src->reg);
+
+ if (src->swizzle & ~0x03030303u)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE, "Source has invalid swizzle %#x.",
+ src->swizzle);
+
+ if (src->reg.dimension != VSIR_DIMENSION_VEC4 && src->swizzle != 0)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE, "Source of dimension %u has invalid swizzle %#x.",
+ src->reg.dimension, src->swizzle);
+
+ if (src->modifiers >= VKD3DSPSM_COUNT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS, "Source has invalid modifiers %#x.",
+ src->modifiers);
+
+ switch (src->reg.type)
+ {
+ case VKD3DSPR_SSA:
+ if (src->reg.idx[0].offset < ctx->program->ssa_count)
+ {
+ struct validation_context_ssa_data *data = &ctx->ssas[src->reg.idx[0].offset];
+ unsigned int i;
+
+ for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
+ data->read_mask |= (1u << vsir_swizzle_get_component(src->swizzle, i));
+ }
+ break;
+
+ case VKD3DSPR_NULL:
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Invalid NULL register used as source parameter.");
+ break;
+
+ case VKD3DSPR_OUTPUT:
+ if (ctx->program->shader_version.type != VKD3D_SHADER_TYPE_HULL
+ || (ctx->phase != VKD3DSIH_HS_FORK_PHASE && ctx->phase != VKD3DSIH_HS_JOIN_PHASE))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Invalid OUTPUT register used as source parameter.");
+ break;
+
+ case VKD3DSPR_PATCHCONST:
+ if (ctx->program->shader_version.type != VKD3D_SHADER_TYPE_DOMAIN
+ && ctx->program->shader_version.type != VKD3D_SHADER_TYPE_HULL)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "PATCHCONST register used as source parameters are only allowed in Hull and Domain Shaders.");
+ break;
+
+ default:
+ break;
+ }
+}
+
+static void vsir_validate_dst_count(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction, unsigned int count)
+{
+ if (instruction->dst_count != count)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DEST_COUNT,
+ "Invalid destination count %u for an instruction of type %#x, expected %u.",
+ instruction->dst_count, instruction->opcode, count);
+}
- if (src->swizzle & ~0x03030303u)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE, "Source has invalid swizzle %#x.",
- src->swizzle);
+static void vsir_validate_src_count(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction, unsigned int count)
+{
+ if (instruction->src_count != count)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SOURCE_COUNT,
+ "Invalid source count %u for an instruction of type %#x, expected %u.",
+ instruction->src_count, instruction->opcode, count);
+}
- if (src->reg.dimension != VSIR_DIMENSION_VEC4 && src->swizzle != 0)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE, "Source of dimension %u has invalid swizzle %#x.",
- src->reg.dimension, src->swizzle);
+static bool vsir_validate_src_min_count(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction, unsigned int count)
+{
+ if (instruction->src_count < count)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SOURCE_COUNT,
+ "Invalid source count %u for an instruction of type %#x, expected at least %u.",
+ instruction->src_count, instruction->opcode, count);
+ return false;
+ }
- if (src->modifiers >= VKD3DSPSM_COUNT)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS, "Source has invalid modifiers %#x.",
- src->modifiers);
+ return true;
+}
+
+static bool vsir_validate_src_max_count(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction, unsigned int count)
+{
+ if (instruction->src_count > count)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SOURCE_COUNT,
+ "Invalid source count %u for an instruction of type %#x, expected at most %u.",
+ instruction->src_count, instruction->opcode, count);
+ return false;
+ }
+
+ return true;
+}
+
+enum vsir_signature_type
+{
+ SIGNATURE_TYPE_INPUT,
+ SIGNATURE_TYPE_OUTPUT,
+ SIGNATURE_TYPE_PATCH_CONSTANT,
+};
+
+static const char * const signature_type_names[] =
+{
+ [SIGNATURE_TYPE_INPUT] = "input",
+ [SIGNATURE_TYPE_OUTPUT] = "output",
+ [SIGNATURE_TYPE_PATCH_CONSTANT] = "patch constant",
+};
+
+#define PS_BIT (1u << VKD3D_SHADER_TYPE_PIXEL)
+#define VS_BIT (1u << VKD3D_SHADER_TYPE_VERTEX)
+#define GS_BIT (1u << VKD3D_SHADER_TYPE_GEOMETRY)
+#define HS_BIT (1u << VKD3D_SHADER_TYPE_HULL)
+#define DS_BIT (1u << VKD3D_SHADER_TYPE_DOMAIN)
+#define CS_BIT (1u << VKD3D_SHADER_TYPE_COMPUTE)
+
+static const struct sysval_validation_data_element
+{
+ unsigned int input;
+ unsigned int output;
+ unsigned int patch_constant;
+ enum vkd3d_shader_component_type data_type;
+ unsigned int component_count;
+}
+sysval_validation_data[] =
+{
+ [VKD3D_SHADER_SV_POSITION] = {PS_BIT | GS_BIT | HS_BIT | DS_BIT, VS_BIT | GS_BIT | HS_BIT | DS_BIT, 0,
+ VKD3D_SHADER_COMPONENT_FLOAT, 4},
+ [VKD3D_SHADER_SV_CLIP_DISTANCE] = {PS_BIT | GS_BIT | HS_BIT | DS_BIT, PS_BIT | VS_BIT | GS_BIT | HS_BIT | DS_BIT, 0,
+ VKD3D_SHADER_COMPONENT_FLOAT, 4},
+ [VKD3D_SHADER_SV_CULL_DISTANCE] = {PS_BIT | GS_BIT | HS_BIT | DS_BIT, PS_BIT | VS_BIT | GS_BIT | HS_BIT | DS_BIT, 0,
+ VKD3D_SHADER_COMPONENT_FLOAT, 4},
+ [VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE] = {0, 0, HS_BIT | DS_BIT, VKD3D_SHADER_COMPONENT_FLOAT, 1},
+ [VKD3D_SHADER_SV_TESS_FACTOR_QUADINT] = {0, 0, HS_BIT | DS_BIT, VKD3D_SHADER_COMPONENT_FLOAT, 1},
+ [VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE] = {0, 0, HS_BIT | DS_BIT, VKD3D_SHADER_COMPONENT_FLOAT, 1},
+ [VKD3D_SHADER_SV_TESS_FACTOR_TRIINT] = {0, 0, HS_BIT | DS_BIT, VKD3D_SHADER_COMPONENT_FLOAT, 1},
+ [VKD3D_SHADER_SV_TESS_FACTOR_LINEDET] = {0, 0, HS_BIT | DS_BIT, VKD3D_SHADER_COMPONENT_FLOAT, 1},
+ [VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN] = {0, 0, HS_BIT | DS_BIT, VKD3D_SHADER_COMPONENT_FLOAT, 1},
+};
+
+static void vsir_validate_signature_element(struct validation_context *ctx,
+ const struct shader_signature *signature, enum vsir_signature_type signature_type,
+ unsigned int idx)
+{
+ const char *signature_type_name = signature_type_names[signature_type];
+ const struct signature_element *element = &signature->elements[idx];
+ bool integer_type = false;
+
+ if (element->register_count == 0)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "element %u of %s signature: Invalid zero register count.", idx, signature_type_name);
+
+ if (element->mask == 0 || (element->mask & ~0xf))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "element %u of %s signature: Invalid mask %#x.", idx, signature_type_name, element->mask);
+
+ if (!vkd3d_bitmask_is_contiguous(element->mask))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "element %u of %s signature: Non-contiguous mask %#x.",
+ idx, signature_type_name, element->mask);
+
+ /* Here we'd likely want to validate that the usage mask is a subset of the
+ * signature mask. Unfortunately the D3DBC parser sometimes violates this.
+ * For example I've seen a shader like this:
+ * ps_3_0
+ * [...]
+ * dcl_texcoord0 v0
+ * [...]
+ * texld r2.xyzw, v0.xyzw, s1.xyzw
+ * [...]
+ *
+ * The dcl_textcoord0 instruction secretly has a .xy mask, which is used to
+ * compute the signature mask, but the texld instruction apparently uses all
+ * the components. Of course the last two components are ignored, but
+ * formally they seem to be used. So we end up with a signature element with
+ * mask .xy and usage mask .xyzw.
+ *
+ * The correct fix would probably be to make the D3DBC parser aware of which
+ * components are really used for each instruction, but that would take some
+ * time. */
+ if (element->used_mask & ~0xf)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "element %u of %s signature: Invalid usage mask %#x.",
+ idx, signature_type_name, element->used_mask);
+
+ switch (element->sysval_semantic)
+ {
+ case VKD3D_SHADER_SV_NONE:
+ case VKD3D_SHADER_SV_POSITION:
+ case VKD3D_SHADER_SV_CLIP_DISTANCE:
+ case VKD3D_SHADER_SV_CULL_DISTANCE:
+ case VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX:
+ case VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX:
+ case VKD3D_SHADER_SV_VERTEX_ID:
+ case VKD3D_SHADER_SV_PRIMITIVE_ID:
+ case VKD3D_SHADER_SV_INSTANCE_ID:
+ case VKD3D_SHADER_SV_IS_FRONT_FACE:
+ case VKD3D_SHADER_SV_SAMPLE_INDEX:
+ case VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE:
+ case VKD3D_SHADER_SV_TESS_FACTOR_QUADINT:
+ case VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE:
+ case VKD3D_SHADER_SV_TESS_FACTOR_TRIINT:
+ case VKD3D_SHADER_SV_TESS_FACTOR_LINEDET:
+ case VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN:
+ case VKD3D_SHADER_SV_TARGET:
+ case VKD3D_SHADER_SV_DEPTH:
+ case VKD3D_SHADER_SV_COVERAGE:
+ case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL:
+ case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL:
+ case VKD3D_SHADER_SV_STENCIL_REF:
+ break;
+
+ default:
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "element %u of %s signature: Invalid system value semantic %#x.",
+ idx, signature_type_name, element->sysval_semantic);
+ break;
+ }
+
+ if (element->sysval_semantic < ARRAY_SIZE(sysval_validation_data))
+ {
+ const struct sysval_validation_data_element *data = &sysval_validation_data[element->sysval_semantic];
+
+ if (data->input || data->output || data->patch_constant)
+ {
+ unsigned int mask;
+
+ switch (signature_type)
+ {
+ case SIGNATURE_TYPE_INPUT:
+ mask = data->input;
+ break;
+
+ case SIGNATURE_TYPE_OUTPUT:
+ mask = data->output;
+ break;
+
+ case SIGNATURE_TYPE_PATCH_CONSTANT:
+ mask = data->patch_constant;
+ break;
+
+ default:
+ vkd3d_unreachable();
+ }
+
+ if (!(mask & (1u << ctx->program->shader_version.type)))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "element %u of %s signature: Invalid system value semantic %#x.",
+ idx, signature_type_name, element->sysval_semantic);
+ }
+
+ if (data->component_count != 0)
+ {
+ if (element->component_type != data->data_type)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "element %u of %s signature: Invalid data type %#x for system value semantic %#x.",
+ idx, signature_type_name, element->component_type, element->sysval_semantic);
+
+ if (vsir_write_mask_component_count(element->mask) > data->component_count)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "element %u of %s signature: Invalid mask %#x for system value semantic %#x.",
+ idx, signature_type_name, element->mask, element->sysval_semantic);
+ }
+ }
+
+ switch (element->component_type)
+ {
+ case VKD3D_SHADER_COMPONENT_INT:
+ case VKD3D_SHADER_COMPONENT_UINT:
+ integer_type = true;
+ break;
+
+ case VKD3D_SHADER_COMPONENT_FLOAT:
+ break;
+
+ default:
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "element %u of %s signature: Invalid component type %#x.",
+ idx, signature_type_name, element->component_type);
+ break;
+ }
+
+ if (element->min_precision >= VKD3D_SHADER_MINIMUM_PRECISION_COUNT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "element %u of %s signature: Invalid minimum precision %#x.",
+ idx, signature_type_name, element->min_precision);
+
+ if (element->interpolation_mode >= VKD3DSIM_COUNT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "element %u of %s signature: Invalid interpolation mode %#x.",
+ idx, signature_type_name, element->interpolation_mode);
+
+ if (integer_type && element->interpolation_mode != VKD3DSIM_NONE
+ && element->interpolation_mode != VKD3DSIM_CONSTANT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "element %u of %s signature: Invalid interpolation mode %#x for integer component type.",
+ idx, signature_type_name, element->interpolation_mode);
+}
+
+static const unsigned int allowed_signature_phases[] =
+{
+ [SIGNATURE_TYPE_INPUT] = PS_BIT | VS_BIT | GS_BIT | HS_BIT | DS_BIT,
+ [SIGNATURE_TYPE_OUTPUT] = PS_BIT | VS_BIT | GS_BIT | HS_BIT | DS_BIT,
+ [SIGNATURE_TYPE_PATCH_CONSTANT] = HS_BIT | DS_BIT,
+};
+
+static void vsir_validate_signature(struct validation_context *ctx,
+ const struct shader_signature *signature, enum vsir_signature_type signature_type)
+{
+ unsigned int i;
+
+ if (signature->element_count != 0 && !(allowed_signature_phases[signature_type]
+ & (1u << ctx->program->shader_version.type)))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "Unexpected %s signature.", signature_type_names[signature_type]);
+
+ for (i = 0; i < signature->element_count; ++i)
+ vsir_validate_signature_element(ctx, signature, signature_type, i);
+}
+
+static const char *name_from_cf_type(enum vsir_control_flow_type type)
+{
+ switch (type)
+ {
+ case VSIR_CF_STRUCTURED:
+ return "structured";
+ case VSIR_CF_BLOCKS:
+ return "block-based";
+ default:
+ vkd3d_unreachable();
+ }
+}
+
+static void vsir_validate_cf_type(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction, enum vsir_control_flow_type expected_type)
+{
+ if (ctx->program->cf_type != expected_type)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "Invalid instruction %#x in %s shader.",
+ instruction->opcode, name_from_cf_type(ctx->program->cf_type));
+}
+
+static void vsir_validator_push_block(struct validation_context *ctx, enum vkd3d_shader_opcode opcode)
+{
+ if (!vkd3d_array_reserve((void **)&ctx->blocks, &ctx->blocks_capacity, ctx->depth + 1, sizeof(*ctx->blocks)))
+ {
+ ctx->status = VKD3D_ERROR_OUT_OF_MEMORY;
+ return;
+ }
+ ctx->blocks[ctx->depth++] = opcode;
+}
+
+static void vsir_validate_hull_shader_phase(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ if (ctx->program->shader_version.type != VKD3D_SHADER_TYPE_HULL)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER,
+ "Phase instruction %#x is only valid in a hull shader.",
+ instruction->opcode);
+ if (ctx->depth != 0)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
+ "Phase instruction %#x must appear to top level.",
+ instruction->opcode);
+ ctx->phase = instruction->opcode;
+ ctx->dcl_temps_found = false;
+}
+
+static void vsir_validate_branch(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
+{
+ size_t i;
+
+ vsir_validate_cf_type(ctx, instruction, VSIR_CF_BLOCKS);
+ vsir_validate_dst_count(ctx, instruction, 0);
+
+ if (!vsir_validate_src_min_count(ctx, instruction, 1))
+ return;
+
+ if (vsir_register_is_label(&instruction->src[0].reg))
+ {
+ /* Unconditional branch: parameters are jump label,
+ * optional merge label, optional continue label. */
+ vsir_validate_src_max_count(ctx, instruction, 3);
+
+ for (i = 0; i < instruction->src_count; ++i)
+ {
+ if (!vsir_register_is_label(&instruction->src[i].reg))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Invalid register of type %#x in unconditional BRANCH instruction, expected LABEL.",
+ instruction->src[i].reg.type);
+ }
+ }
+ else
+ {
+ /* Conditional branch: parameters are condition, true
+ * jump label, false jump label, optional merge label,
+ * optional continue label. */
+ vsir_validate_src_min_count(ctx, instruction, 3);
+ vsir_validate_src_max_count(ctx, instruction, 5);
+
+ for (i = 1; i < instruction->src_count; ++i)
+ {
+ if (!vsir_register_is_label(&instruction->src[i].reg))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Invalid register of type %#x in conditional BRANCH instruction, expected LABEL.",
+ instruction->src[i].reg.type);
+ }
+ }
+
+ ctx->inside_block = false;
+}
+
+static void vsir_validate_dcl_gs_instances(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ if (!instruction->declaration.count || instruction->declaration.count > 32)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_GS, "GS instance count %u is invalid.",
+ instruction->declaration.count);
+}
+
+static void vsir_validate_dcl_hs_max_tessfactor(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ /* Exclude non-finite values. */
+ if (!(instruction->declaration.max_tessellation_factor >= 1.0f
+ && instruction->declaration.max_tessellation_factor <= 64.0f))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
+ "Max tessellation factor %f is invalid.",
+ instruction->declaration.max_tessellation_factor);
+}
+
+static void vsir_validate_dcl_input_primitive(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ if (instruction->declaration.primitive_type.type == VKD3D_PT_UNDEFINED
+ || instruction->declaration.primitive_type.type >= VKD3D_PT_COUNT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_GS, "GS input primitive %u is invalid.",
+ instruction->declaration.primitive_type.type);
+}
+
+static void vsir_validate_dcl_output_control_point_count(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ if (!instruction->declaration.count || instruction->declaration.count > 32)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
+ "Output control point count %u is invalid.",
+ instruction->declaration.count);
+}
+
+static void vsir_validate_dcl_output_topology(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ if (instruction->declaration.primitive_type.type == VKD3D_PT_UNDEFINED
+ || instruction->declaration.primitive_type.type >= VKD3D_PT_COUNT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_GS, "GS output primitive %u is invalid.",
+ instruction->declaration.primitive_type.type);
+}
+
+static void vsir_validate_dcl_temps(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ if (ctx->dcl_temps_found)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_DUPLICATE_DCL_TEMPS,
+ "Duplicate DCL_TEMPS instruction.");
+ if (instruction->declaration.count > ctx->program->temp_count)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DCL_TEMPS,
+ "Invalid DCL_TEMPS count %u, expected at most %u.",
+ instruction->declaration.count, ctx->program->temp_count);
+ ctx->dcl_temps_found = true;
+}
+
+static void vsir_validate_dcl_tessellator_domain(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ if (instruction->declaration.tessellator_domain == VKD3D_TESSELLATOR_DOMAIN_INVALID
+ || instruction->declaration.tessellator_domain >= VKD3D_TESSELLATOR_DOMAIN_COUNT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
+ "Tessellator domain %#x is invalid.", instruction->declaration.tessellator_domain);
+}
+
+static void vsir_validate_dcl_tessellator_output_primitive(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ if (!instruction->declaration.tessellator_output_primitive
+ || instruction->declaration.tessellator_output_primitive
+ > VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
+ "Tessellator output primitive %#x is invalid.",
+ instruction->declaration.tessellator_output_primitive);
+}
+
+static void vsir_validate_dcl_tessellator_partitioning(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ if (!instruction->declaration.tessellator_partitioning
+ || instruction->declaration.tessellator_partitioning
+ > VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
+ "Tessellator partitioning %#x is invalid.",
+ instruction->declaration.tessellator_partitioning);
+}
+
+static void vsir_validate_dcl_vertices_out(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ if (instruction->declaration.count > 1024)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_GS, "GS output vertex count %u is invalid.",
+ instruction->declaration.count);
+}
+
+static void vsir_validate_else(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
+{
+ vsir_validate_cf_type(ctx, instruction, VSIR_CF_STRUCTURED);
+ if (ctx->depth == 0 || ctx->blocks[ctx->depth - 1] != VKD3DSIH_IF)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
+ "ELSE instruction doesn't terminate IF block.");
+ else
+ ctx->blocks[ctx->depth - 1] = VKD3DSIH_ELSE;
+}
+
+static void vsir_validate_endif(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
+{
+ vsir_validate_cf_type(ctx, instruction, VSIR_CF_STRUCTURED);
+ if (ctx->depth == 0 || (ctx->blocks[ctx->depth - 1] != VKD3DSIH_IF
+ && ctx->blocks[ctx->depth - 1] != VKD3DSIH_ELSE))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
+ "ENDIF instruction doesn't terminate IF/ELSE block.");
+ else
+ --ctx->depth;
+}
+
+static void vsir_validate_endloop(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
+{
+ vsir_validate_cf_type(ctx, instruction, VSIR_CF_STRUCTURED);
+ if (ctx->depth == 0 || ctx->blocks[ctx->depth - 1] != VKD3DSIH_LOOP)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
+ "ENDLOOP instruction doesn't terminate LOOP block.");
+ else
+ --ctx->depth;
+}
+
+static void vsir_validate_endrep(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
+{
+ vsir_validate_cf_type(ctx, instruction, VSIR_CF_STRUCTURED);
+ if (ctx->depth == 0 || ctx->blocks[ctx->depth - 1] != VKD3DSIH_REP)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
+ "ENDREP instruction doesn't terminate REP block.");
+ else
+ --ctx->depth;
+}
+
+static void vsir_validate_endswitch(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
+{
+ vsir_validate_cf_type(ctx, instruction, VSIR_CF_STRUCTURED);
+ if (ctx->depth == 0 || ctx->blocks[ctx->depth - 1] != VKD3DSIH_SWITCH)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
+ "ENDSWITCH instruction doesn't terminate SWITCH block.");
+ else
+ --ctx->depth;
+}
+
+static void vsir_validate_if(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
+{
+ vsir_validate_cf_type(ctx, instruction, VSIR_CF_STRUCTURED);
+ vsir_validator_push_block(ctx, VKD3DSIH_IF);
+}
+
+static void vsir_validate_ifc(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
+{
+ vsir_validate_cf_type(ctx, instruction, VSIR_CF_STRUCTURED);
+ vsir_validator_push_block(ctx, VKD3DSIH_IF);
+}
+
+static void vsir_validate_label(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
+{
+ vsir_validate_cf_type(ctx, instruction, VSIR_CF_BLOCKS);
+ if (instruction->src_count >= 1 && !vsir_register_is_label(&instruction->src[0].reg))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Invalid register of type %#x in a LABEL instruction, expected LABEL.",
+ instruction->src[0].reg.type);
+
+ if (ctx->inside_block)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
+ "Invalid LABEL instruction inside a block.");
+ ctx->inside_block = true;
+}
+
+static void vsir_validate_loop(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
+{
+ vsir_validate_cf_type(ctx, instruction, VSIR_CF_STRUCTURED);
+ vsir_validate_src_count(ctx, instruction, ctx->program->shader_version.major <= 3 ? 2 : 0);
+ vsir_validator_push_block(ctx, VKD3DSIH_LOOP);
+}
+
+static void vsir_validate_nop(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
+{
+}
+
+static void vsir_validate_phi(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
+{
+ unsigned int i, incoming_count;
+
+ vsir_validate_cf_type(ctx, instruction, VSIR_CF_BLOCKS);
+
+ vsir_validate_src_min_count(ctx, instruction, 2);
+
+ if (instruction->src_count % 2 != 0)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SOURCE_COUNT,
+ "Invalid source count %u for a PHI instruction, it must be an even number.",
+ instruction->src_count);
+ incoming_count = instruction->src_count / 2;
- switch (src->reg.type)
+ for (i = 0; i < incoming_count; ++i)
{
- case VKD3DSPR_SSA:
- if (src->reg.idx[0].offset < ctx->program->ssa_count)
- {
- struct validation_context_ssa_data *data = &ctx->ssas[src->reg.idx[0].offset];
- unsigned int i;
+ unsigned int value_idx = 2 * i;
+ unsigned int label_idx = 2 * i + 1;
- for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
- data->read_mask |= (1u << vsir_swizzle_get_component(src->swizzle, i));
- }
- break;
+ if (!register_is_constant_or_undef(&instruction->src[value_idx].reg)
+ && !register_is_ssa(&instruction->src[value_idx].reg))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Invalid value register for incoming %u of type %#x in PHI instruction, "
+ "expected SSA, IMMCONST or IMMCONST64.", i, instruction->src[value_idx].reg.type);
- default:
- break;
+ if (instruction->src[value_idx].reg.dimension != VSIR_DIMENSION_SCALAR)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
+ "Invalid value dimension %#x for incoming %u in PHI instruction, expected scalar.",
+ instruction->src[value_idx].reg.dimension, i);
+
+ if (!vsir_register_is_label(&instruction->src[label_idx].reg))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Invalid label register for case %u of type %#x in PHI instruction, "
+ "expected LABEL.", i, instruction->src[value_idx].reg.type);
}
+
+ if (instruction->dst_count < 1)
+ return;
+
+ if (!register_is_ssa(&instruction->dst[0].reg))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Invalid destination of type %#x in PHI instruction, expected SSA.",
+ instruction->dst[0].reg.type);
+
+ if (instruction->dst[0].reg.dimension != VSIR_DIMENSION_SCALAR)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
+ "Invalid destination dimension %#x in PHI instruction, expected scalar.",
+ instruction->dst[0].reg.dimension);
+
+ if (instruction->dst[0].modifiers != VKD3DSPDM_NONE)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS,
+ "Invalid modifiers %#x for the destination of a PHI instruction, expected none.",
+ instruction->dst[0].modifiers);
+
+ if (instruction->dst[0].shift != 0)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SHIFT,
+ "Invalid shift %#x for the destination of a PHI instruction, expected none.",
+ instruction->dst[0].shift);
}
-static void vsir_validate_dst_count(struct validation_context *ctx,
- const struct vkd3d_shader_instruction *instruction, unsigned int count)
+static void vsir_validate_rep(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
{
- if (instruction->dst_count != count)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DEST_COUNT,
- "Invalid destination count %u for an instruction of type %#x, expected %u.",
- instruction->dst_count, instruction->opcode, count);
+ vsir_validate_cf_type(ctx, instruction, VSIR_CF_STRUCTURED);
+ vsir_validator_push_block(ctx, VKD3DSIH_REP);
}
-static void vsir_validate_src_count(struct validation_context *ctx,
- const struct vkd3d_shader_instruction *instruction, unsigned int count)
+static void vsir_validate_ret(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
{
- if (instruction->src_count != count)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SOURCE_COUNT,
- "Invalid source count %u for an instruction of type %#x, expected %u.",
- instruction->src_count, instruction->opcode, count);
+ ctx->inside_block = false;
}
-static bool vsir_validate_src_min_count(struct validation_context *ctx,
- const struct vkd3d_shader_instruction *instruction, unsigned int count)
+static void vsir_validate_switch(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
{
- if (instruction->src_count < count)
- {
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SOURCE_COUNT,
- "Invalid source count %u for an instruction of type %#x, expected at least %u.",
- instruction->src_count, instruction->opcode, count);
- return false;
- }
-
- return true;
+ vsir_validate_cf_type(ctx, instruction, VSIR_CF_STRUCTURED);
+ vsir_validator_push_block(ctx, VKD3DSIH_SWITCH);
}
-static bool vsir_validate_src_max_count(struct validation_context *ctx,
- const struct vkd3d_shader_instruction *instruction, unsigned int count)
+static void vsir_validate_switch_monolithic(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
{
- if (instruction->src_count > count)
- {
+ unsigned int i, case_count;
+
+ vsir_validate_cf_type(ctx, instruction, VSIR_CF_BLOCKS);
+
+ /* Parameters are source, default label, merge label and
+ * then pairs of constant value and case label. */
+
+ if (!vsir_validate_src_min_count(ctx, instruction, 3))
+ return;
+
+ if (instruction->src_count % 2 != 1)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SOURCE_COUNT,
- "Invalid source count %u for an instruction of type %#x, expected at most %u.",
- instruction->src_count, instruction->opcode, count);
- return false;
- }
+ "Invalid source count %u for a monolithic SWITCH instruction, it must be an odd number.",
+ instruction->src_count);
- return true;
-}
+ if (!vsir_register_is_label(&instruction->src[1].reg))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Invalid default label register of type %#x in monolithic SWITCH instruction, expected LABEL.",
+ instruction->src[1].reg.type);
-static const char *name_from_cf_type(enum cf_type type)
-{
- switch (type)
+ if (!vsir_register_is_label(&instruction->src[2].reg))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Invalid merge label register of type %#x in monolithic SWITCH instruction, expected LABEL.",
+ instruction->src[2].reg.type);
+
+ case_count = (instruction->src_count - 3) / 2;
+
+ for (i = 0; i < case_count; ++i)
{
- case CF_TYPE_STRUCTURED:
- return "structured";
- case CF_TYPE_BLOCKS:
- return "block-based";
- default:
- vkd3d_unreachable();
+ unsigned int value_idx = 3 + 2 * i;
+ unsigned int label_idx = 3 + 2 * i + 1;
+
+ if (!register_is_constant(&instruction->src[value_idx].reg))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Invalid value register for case %u of type %#x in monolithic SWITCH instruction, "
+ "expected IMMCONST or IMMCONST64.", i, instruction->src[value_idx].reg.type);
+
+ if (!vsir_register_is_label(&instruction->src[label_idx].reg))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Invalid label register for case %u of type %#x in monolithic SWITCH instruction, "
+ "expected LABEL.", i, instruction->src[value_idx].reg.type);
}
+
+ ctx->inside_block = false;
}
-static void vsir_validate_cf_type(struct validation_context *ctx,
- const struct vkd3d_shader_instruction *instruction, enum cf_type expected_type)
+struct vsir_validator_instruction_desc
{
- VKD3D_ASSERT(ctx->cf_type != CF_TYPE_UNKNOWN);
- VKD3D_ASSERT(expected_type != CF_TYPE_UNKNOWN);
- if (ctx->cf_type != expected_type)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "Invalid instruction %#x in %s shader.",
- instruction->opcode, name_from_cf_type(ctx->cf_type));
-}
+ unsigned int dst_param_count;
+ unsigned int src_param_count;
+ void (*validate)(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction);
+};
+
+static const struct vsir_validator_instruction_desc vsir_validator_instructions[] =
+{
+ [VKD3DSIH_BRANCH] = {0, ~0u, vsir_validate_branch},
+ [VKD3DSIH_HS_CONTROL_POINT_PHASE] = {0, 0, vsir_validate_hull_shader_phase},
+ [VKD3DSIH_HS_DECLS] = {0, 0, vsir_validate_hull_shader_phase},
+ [VKD3DSIH_HS_FORK_PHASE] = {0, 0, vsir_validate_hull_shader_phase},
+ [VKD3DSIH_HS_JOIN_PHASE] = {0, 0, vsir_validate_hull_shader_phase},
+ [VKD3DSIH_DCL_GS_INSTANCES] = {0, 0, vsir_validate_dcl_gs_instances},
+ [VKD3DSIH_DCL_HS_MAX_TESSFACTOR] = {0, 0, vsir_validate_dcl_hs_max_tessfactor},
+ [VKD3DSIH_DCL_INPUT_PRIMITIVE] = {0, 0, vsir_validate_dcl_input_primitive},
+ [VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT] = {0, 0, vsir_validate_dcl_output_control_point_count},
+ [VKD3DSIH_DCL_OUTPUT_TOPOLOGY] = {0, 0, vsir_validate_dcl_output_topology},
+ [VKD3DSIH_DCL_TEMPS] = {0, 0, vsir_validate_dcl_temps},
+ [VKD3DSIH_DCL_TESSELLATOR_DOMAIN] = {0, 0, vsir_validate_dcl_tessellator_domain},
+ [VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE] = {0, 0, vsir_validate_dcl_tessellator_output_primitive},
+ [VKD3DSIH_DCL_TESSELLATOR_PARTITIONING] = {0, 0, vsir_validate_dcl_tessellator_partitioning},
+ [VKD3DSIH_DCL_VERTICES_OUT] = {0, 0, vsir_validate_dcl_vertices_out},
+ [VKD3DSIH_ELSE] = {0, 0, vsir_validate_else},
+ [VKD3DSIH_ENDIF] = {0, 0, vsir_validate_endif},
+ [VKD3DSIH_ENDLOOP] = {0, 0, vsir_validate_endloop},
+ [VKD3DSIH_ENDREP] = {0, 0, vsir_validate_endrep},
+ [VKD3DSIH_ENDSWITCH] = {0, 0, vsir_validate_endswitch},
+ [VKD3DSIH_IF] = {0, 1, vsir_validate_if},
+ [VKD3DSIH_IFC] = {0, 2, vsir_validate_ifc},
+ [VKD3DSIH_LABEL] = {0, 1, vsir_validate_label},
+ [VKD3DSIH_LOOP] = {0, ~0u, vsir_validate_loop},
+ [VKD3DSIH_NOP] = {0, 0, vsir_validate_nop},
+ [VKD3DSIH_PHI] = {1, ~0u, vsir_validate_phi},
+ [VKD3DSIH_REP] = {0, 1, vsir_validate_rep},
+ [VKD3DSIH_RET] = {0, 0, vsir_validate_ret},
+ [VKD3DSIH_SWITCH] = {0, 1, vsir_validate_switch},
+ [VKD3DSIH_SWITCH_MONOLITHIC] = {0, ~0u, vsir_validate_switch_monolithic},
+};
static void vsir_validate_instruction(struct validation_context *ctx)
{
@@ -6148,136 +7611,40 @@ static void vsir_validate_instruction(struct validation_context *ctx)
instruction->opcode);
}
- switch (instruction->opcode)
+ if (version->type == VKD3D_SHADER_TYPE_HULL && ctx->phase == VKD3DSIH_INVALID)
{
- case VKD3DSIH_HS_DECLS:
- case VKD3DSIH_HS_CONTROL_POINT_PHASE:
- case VKD3DSIH_HS_FORK_PHASE:
- case VKD3DSIH_HS_JOIN_PHASE:
- vsir_validate_dst_count(ctx, instruction, 0);
- vsir_validate_src_count(ctx, instruction, 0);
- if (version->type != VKD3D_SHADER_TYPE_HULL)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER,
- "Phase instruction %#x is only valid in a hull shader.",
- instruction->opcode);
- if (ctx->depth != 0)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
- "Phase instruction %#x must appear to top level.",
- instruction->opcode);
- ctx->phase = instruction->opcode;
- ctx->dcl_temps_found = false;
- return;
-
- case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
- /* Exclude non-finite values. */
- if (!(instruction->declaration.max_tessellation_factor >= 1.0f
- && instruction->declaration.max_tessellation_factor <= 64.0f))
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION, "Max tessellation factor %f is invalid.",
- instruction->declaration.max_tessellation_factor);
- return;
-
- case VKD3DSIH_DCL_INPUT_PRIMITIVE:
- if (instruction->declaration.primitive_type.type == VKD3D_PT_UNDEFINED
- || instruction->declaration.primitive_type.type >= VKD3D_PT_COUNT)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_GS, "GS input primitive %u is invalid.",
- instruction->declaration.primitive_type.type);
- return;
-
- case VKD3DSIH_DCL_VERTICES_OUT:
- if (instruction->declaration.count > 1024)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_GS, "GS output vertex count %u is invalid.",
- instruction->declaration.count);
- return;
-
- case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
- if (instruction->declaration.primitive_type.type == VKD3D_PT_UNDEFINED
- || instruction->declaration.primitive_type.type >= VKD3D_PT_COUNT)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_GS, "GS output primitive %u is invalid.",
- instruction->declaration.primitive_type.type);
- return;
-
- case VKD3DSIH_DCL_GS_INSTANCES:
- if (!instruction->declaration.count || instruction->declaration.count > 32)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_GS, "GS instance count %u is invalid.",
- instruction->declaration.count);
- return;
-
- case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
- if (!instruction->declaration.count || instruction->declaration.count > 32)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION, "Output control point count %u is invalid.",
- instruction->declaration.count);
- return;
-
- case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
- if (instruction->declaration.tessellator_domain == VKD3D_TESSELLATOR_DOMAIN_INVALID
- || instruction->declaration.tessellator_domain >= VKD3D_TESSELLATOR_DOMAIN_COUNT)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
- "Tessellator domain %#x is invalid.", instruction->declaration.tessellator_domain);
- return;
-
- case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
- if (!instruction->declaration.tessellator_output_primitive
- || instruction->declaration.tessellator_output_primitive > VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
- "Tessellator output primitive %#x is invalid.", instruction->declaration.tessellator_output_primitive);
- return;
-
- case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
- if (!instruction->declaration.tessellator_partitioning
- || instruction->declaration.tessellator_partitioning > VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
- "Tessellator partitioning %#x is invalid.", instruction->declaration.tessellator_partitioning);
- return;
-
- default:
- break;
- }
-
- /* Only DCL instructions may occur outside hull shader phases. */
- if (!vsir_instruction_is_dcl(instruction) && version->type == VKD3D_SHADER_TYPE_HULL
- && ctx->phase == VKD3DSIH_INVALID)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER,
- "Instruction %#x appear before any phase instruction in a hull shader.",
- instruction->opcode);
+ switch (instruction->opcode)
+ {
+ case VKD3DSIH_NOP:
+ case VKD3DSIH_HS_DECLS:
+ case VKD3DSIH_HS_CONTROL_POINT_PHASE:
+ case VKD3DSIH_HS_FORK_PHASE:
+ case VKD3DSIH_HS_JOIN_PHASE:
+ break;
- /* We support two different control flow types in shaders:
- * block-based, like DXIL and SPIR-V, and structured, like D3DBC
- * and TPF. The shader is detected as block-based when its first
- * instruction, except for DCL_* and phases, is a LABEL. Currently
- * we mandate that each shader is either purely block-based or
- * purely structured. In principle we could allow structured
- * constructs in a block, provided they are confined in a single
- * block, but need for that hasn't arisen yet, so we don't. */
- if (ctx->cf_type == CF_TYPE_UNKNOWN && !vsir_instruction_is_dcl(instruction))
- {
- if (instruction->opcode == VKD3DSIH_LABEL)
- ctx->cf_type = CF_TYPE_BLOCKS;
- else
- ctx->cf_type = CF_TYPE_STRUCTURED;
+ default:
+ if (!vsir_instruction_is_dcl(instruction))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER,
+ "Instruction %#x appear before any phase instruction in a hull shader.",
+ instruction->opcode);
+ break;
+ }
}
- if (ctx->cf_type == CF_TYPE_BLOCKS && !vsir_instruction_is_dcl(instruction))
+ if (ctx->program->cf_type == VSIR_CF_BLOCKS && !ctx->inside_block)
{
switch (instruction->opcode)
{
+ case VKD3DSIH_NOP:
case VKD3DSIH_LABEL:
- if (ctx->inside_block)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "Invalid LABEL instruction inside a block.");
- ctx->inside_block = true;
- break;
-
- case VKD3DSIH_RET:
- case VKD3DSIH_BRANCH:
- case VKD3DSIH_SWITCH_MONOLITHIC:
- if (!ctx->inside_block)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
- "Invalid instruction %#x outside any block.",
- instruction->opcode);
- ctx->inside_block = false;
+ case VKD3DSIH_HS_DECLS:
+ case VKD3DSIH_HS_CONTROL_POINT_PHASE:
+ case VKD3DSIH_HS_FORK_PHASE:
+ case VKD3DSIH_HS_JOIN_PHASE:
break;
default:
- if (!ctx->inside_block)
+ if (!vsir_instruction_is_dcl(instruction))
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
"Invalid instruction %#x outside any block.",
instruction->opcode);
@@ -6285,271 +7652,20 @@ static void vsir_validate_instruction(struct validation_context *ctx)
}
}
- switch (instruction->opcode)
+ if (instruction->opcode < ARRAY_SIZE(vsir_validator_instructions))
{
- case VKD3DSIH_DCL_TEMPS:
- vsir_validate_dst_count(ctx, instruction, 0);
- vsir_validate_src_count(ctx, instruction, 0);
- if (ctx->dcl_temps_found)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_DUPLICATE_DCL_TEMPS, "Duplicate DCL_TEMPS instruction.");
- if (instruction->declaration.count > ctx->program->temp_count)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DCL_TEMPS,
- "Invalid DCL_TEMPS count %u, expected at most %u.",
- instruction->declaration.count, ctx->program->temp_count);
- ctx->dcl_temps_found = true;
- break;
-
- case VKD3DSIH_IF:
- vsir_validate_cf_type(ctx, instruction, CF_TYPE_STRUCTURED);
- vsir_validate_dst_count(ctx, instruction, 0);
- vsir_validate_src_count(ctx, instruction, 1);
- if (!vkd3d_array_reserve((void **)&ctx->blocks, &ctx->blocks_capacity, ctx->depth + 1, sizeof(*ctx->blocks)))
- return;
- ctx->blocks[ctx->depth++] = instruction->opcode;
- break;
-
- case VKD3DSIH_IFC:
- vsir_validate_cf_type(ctx, instruction, CF_TYPE_STRUCTURED);
- vsir_validate_dst_count(ctx, instruction, 0);
- vsir_validate_src_count(ctx, instruction, 2);
- if (!vkd3d_array_reserve((void **)&ctx->blocks, &ctx->blocks_capacity, ctx->depth + 1, sizeof(*ctx->blocks)))
- return;
- ctx->blocks[ctx->depth++] = VKD3DSIH_IF;
- break;
-
- case VKD3DSIH_ELSE:
- vsir_validate_cf_type(ctx, instruction, CF_TYPE_STRUCTURED);
- vsir_validate_dst_count(ctx, instruction, 0);
- vsir_validate_src_count(ctx, instruction, 0);
- if (ctx->depth == 0 || ctx->blocks[ctx->depth - 1] != VKD3DSIH_IF)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "ELSE instruction doesn't terminate IF block.");
- else
- ctx->blocks[ctx->depth - 1] = instruction->opcode;
- break;
-
- case VKD3DSIH_ENDIF:
- vsir_validate_cf_type(ctx, instruction, CF_TYPE_STRUCTURED);
- vsir_validate_dst_count(ctx, instruction, 0);
- vsir_validate_src_count(ctx, instruction, 0);
- if (ctx->depth == 0 || (ctx->blocks[ctx->depth - 1] != VKD3DSIH_IF && ctx->blocks[ctx->depth - 1] != VKD3DSIH_ELSE))
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "ENDIF instruction doesn't terminate IF/ELSE block.");
- else
- --ctx->depth;
- break;
-
- case VKD3DSIH_LOOP:
- vsir_validate_cf_type(ctx, instruction, CF_TYPE_STRUCTURED);
- vsir_validate_dst_count(ctx, instruction, 0);
- vsir_validate_src_count(ctx, instruction, version->major <= 3 ? 2 : 0);
- if (!vkd3d_array_reserve((void **)&ctx->blocks, &ctx->blocks_capacity, ctx->depth + 1, sizeof(*ctx->blocks)))
- return;
- ctx->blocks[ctx->depth++] = instruction->opcode;
- break;
-
- case VKD3DSIH_ENDLOOP:
- vsir_validate_cf_type(ctx, instruction, CF_TYPE_STRUCTURED);
- vsir_validate_dst_count(ctx, instruction, 0);
- vsir_validate_src_count(ctx, instruction, 0);
- if (ctx->depth == 0 || ctx->blocks[ctx->depth - 1] != VKD3DSIH_LOOP)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "ENDLOOP instruction doesn't terminate LOOP block.");
- else
- --ctx->depth;
- break;
-
- case VKD3DSIH_REP:
- vsir_validate_cf_type(ctx, instruction, CF_TYPE_STRUCTURED);
- vsir_validate_dst_count(ctx, instruction, 0);
- vsir_validate_src_count(ctx, instruction, 1);
- if (!vkd3d_array_reserve((void **)&ctx->blocks, &ctx->blocks_capacity, ctx->depth + 1, sizeof(*ctx->blocks)))
- return;
- ctx->blocks[ctx->depth++] = instruction->opcode;
- break;
-
- case VKD3DSIH_ENDREP:
- vsir_validate_cf_type(ctx, instruction, CF_TYPE_STRUCTURED);
- vsir_validate_dst_count(ctx, instruction, 0);
- vsir_validate_src_count(ctx, instruction, 0);
- if (ctx->depth == 0 || ctx->blocks[ctx->depth - 1] != VKD3DSIH_REP)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "ENDREP instruction doesn't terminate REP block.");
- else
- --ctx->depth;
- break;
-
- case VKD3DSIH_SWITCH:
- vsir_validate_cf_type(ctx, instruction, CF_TYPE_STRUCTURED);
- vsir_validate_dst_count(ctx, instruction, 0);
- vsir_validate_src_count(ctx, instruction, 1);
- if (!vkd3d_array_reserve((void **)&ctx->blocks, &ctx->blocks_capacity, ctx->depth + 1, sizeof(*ctx->blocks)))
- return;
- ctx->blocks[ctx->depth++] = instruction->opcode;
- break;
-
- case VKD3DSIH_ENDSWITCH:
- vsir_validate_cf_type(ctx, instruction, CF_TYPE_STRUCTURED);
- vsir_validate_dst_count(ctx, instruction, 0);
- vsir_validate_src_count(ctx, instruction, 0);
- if (ctx->depth == 0 || ctx->blocks[ctx->depth - 1] != VKD3DSIH_SWITCH)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "ENDSWITCH instruction doesn't terminate SWITCH block.");
- else
- --ctx->depth;
- break;
-
- case VKD3DSIH_RET:
- vsir_validate_dst_count(ctx, instruction, 0);
- vsir_validate_src_count(ctx, instruction, 0);
- break;
-
- case VKD3DSIH_LABEL:
- vsir_validate_cf_type(ctx, instruction, CF_TYPE_BLOCKS);
- vsir_validate_dst_count(ctx, instruction, 0);
- vsir_validate_src_count(ctx, instruction, 1);
- if (instruction->src_count >= 1 && !vsir_register_is_label(&instruction->src[0].reg))
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
- "Invalid register of type %#x in a LABEL instruction, expected LABEL.",
- instruction->src[0].reg.type);
- break;
-
- case VKD3DSIH_BRANCH:
- vsir_validate_cf_type(ctx, instruction, CF_TYPE_BLOCKS);
- vsir_validate_dst_count(ctx, instruction, 0);
- if (!vsir_validate_src_min_count(ctx, instruction, 1))
- break;
- if (vsir_register_is_label(&instruction->src[0].reg))
- {
- /* Unconditional branch: parameters are jump label,
- * optional merge label, optional continue label. */
- vsir_validate_src_max_count(ctx, instruction, 3);
-
- for (i = 0; i < instruction->src_count; ++i)
- {
- if (!vsir_register_is_label(&instruction->src[i].reg))
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
- "Invalid register of type %#x in unconditional BRANCH instruction, expected LABEL.",
- instruction->src[i].reg.type);
- }
- }
- else
- {
- /* Conditional branch: parameters are condition, true
- * jump label, false jump label, optional merge label,
- * optional continue label. */
- vsir_validate_src_min_count(ctx, instruction, 3);
- vsir_validate_src_max_count(ctx, instruction, 5);
-
- for (i = 1; i < instruction->src_count; ++i)
- {
- if (!vsir_register_is_label(&instruction->src[i].reg))
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
- "Invalid register of type %#x in conditional BRANCH instruction, expected LABEL.",
- instruction->src[i].reg.type);
- }
- }
- break;
-
- case VKD3DSIH_SWITCH_MONOLITHIC:
- {
- unsigned int case_count;
-
- vsir_validate_cf_type(ctx, instruction, CF_TYPE_BLOCKS);
- vsir_validate_dst_count(ctx, instruction, 0);
- /* Parameters are source, default label, merge label and
- * then pairs of constant value and case label. */
- if (!vsir_validate_src_min_count(ctx, instruction, 3))
- break;
- if (instruction->src_count % 2 != 1)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SOURCE_COUNT,
- "Invalid source count %u for a monolithic SWITCH instruction, it must be an odd number.",
- instruction->src_count);
+ const struct vsir_validator_instruction_desc *desc;
- if (!vsir_register_is_label(&instruction->src[1].reg))
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
- "Invalid default label register of type %#x in monolithic SWITCH instruction, expected LABEL.",
- instruction->src[1].reg.type);
-
- if (!vsir_register_is_label(&instruction->src[2].reg))
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
- "Invalid merge label register of type %#x in monolithic SWITCH instruction, expected LABEL.",
- instruction->src[2].reg.type);
-
- case_count = (instruction->src_count - 3) / 2;
-
- for (i = 0; i < case_count; ++i)
- {
- unsigned int value_idx = 3 + 2 * i;
- unsigned int label_idx = 3 + 2 * i + 1;
-
- if (!register_is_constant(&instruction->src[value_idx].reg))
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
- "Invalid value register for case %zu of type %#x in monolithic SWITCH instruction, "
- "expected IMMCONST or IMMCONST64.", i, instruction->src[value_idx].reg.type);
-
- if (!vsir_register_is_label(&instruction->src[label_idx].reg))
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
- "Invalid label register for case %zu of type %#x in monolithic SWITCH instruction, "
- "expected LABEL.", i, instruction->src[value_idx].reg.type);
- }
- break;
- }
+ desc = &vsir_validator_instructions[instruction->opcode];
- case VKD3DSIH_PHI:
+ if (desc->validate)
{
- unsigned int incoming_count;
-
- vsir_validate_cf_type(ctx, instruction, CF_TYPE_BLOCKS);
- vsir_validate_dst_count(ctx, instruction, 1);
- vsir_validate_src_min_count(ctx, instruction, 2);
- if (instruction->src_count % 2 != 0)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SOURCE_COUNT,
- "Invalid source count %u for a PHI instruction, it must be an even number.",
- instruction->src_count);
- incoming_count = instruction->src_count / 2;
-
- if (!register_is_ssa(&instruction->dst[0].reg))
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
- "Invalid destination of type %#x in PHI instruction, expected SSA.",
- instruction->dst[0].reg.type);
-
- if (instruction->dst[0].reg.dimension != VSIR_DIMENSION_SCALAR)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
- "Invalid destination dimension %#x in PHI instruction, expected scalar.",
- instruction->dst[0].reg.dimension);
-
- if (instruction->dst[0].modifiers != VKD3DSPDM_NONE)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS,
- "Invalid modifiers %#x for the destination of a PHI instruction, expected none.",
- instruction->dst[0].modifiers);
-
- if (instruction->dst[0].shift != 0)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SHIFT,
- "Invalid shift %#x for the destination of a PHI instruction, expected none.",
- instruction->dst[0].shift);
-
- for (i = 0; i < incoming_count; ++i)
- {
- unsigned int value_idx = 2 * i;
- unsigned int label_idx = 2 * i + 1;
-
- if (!register_is_constant_or_undef(&instruction->src[value_idx].reg)
- && !register_is_ssa(&instruction->src[value_idx].reg))
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
- "Invalid value register for incoming %zu of type %#x in PHI instruction, "
- "expected SSA, IMMCONST or IMMCONST64.", i, instruction->src[value_idx].reg.type);
-
- if (instruction->src[value_idx].reg.dimension != VSIR_DIMENSION_SCALAR)
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
- "Invalid value dimension %#x for incoming %zu in PHI instruction, expected scalar.",
- instruction->src[value_idx].reg.dimension, i);
-
- if (!vsir_register_is_label(&instruction->src[label_idx].reg))
- validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
- "Invalid label register for case %zu of type %#x in PHI instruction, "
- "expected LABEL.", i, instruction->src[value_idx].reg.type);
- }
- break;
+ if (desc->dst_param_count != ~0u)
+ vsir_validate_dst_count(ctx, instruction, desc->dst_param_count);
+ if (desc->src_param_count != ~0u)
+ vsir_validate_src_count(ctx, instruction, desc->src_param_count);
+ desc->validate(ctx, instruction);
}
-
- default:
- break;
}
}
@@ -6563,19 +7679,71 @@ enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t c
.null_location = {.source_name = source_name},
.status = VKD3D_OK,
.phase = VKD3DSIH_INVALID,
+ .invalid_instruction_idx = true,
};
unsigned int i;
if (!(config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION))
return VKD3D_OK;
+ switch (program->shader_version.type)
+ {
+ case VKD3D_SHADER_TYPE_HULL:
+ case VKD3D_SHADER_TYPE_DOMAIN:
+ break;
+
+ default:
+ if (program->patch_constant_signature.element_count != 0)
+ validator_error(&ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "Patch constant signature is only valid for hull and domain shaders.");
+ }
+
+ switch (program->shader_version.type)
+ {
+ case VKD3D_SHADER_TYPE_HULL:
+ case VKD3D_SHADER_TYPE_DOMAIN:
+ case VKD3D_SHADER_TYPE_GEOMETRY:
+ if (program->input_control_point_count == 0)
+ validator_error(&ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "Invalid zero input control point count.");
+ break;
+
+ default:
+ if (program->input_control_point_count != 0)
+ validator_error(&ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "Invalid input control point count %u.",
+ program->input_control_point_count);
+ }
+
+ switch (program->shader_version.type)
+ {
+ case VKD3D_SHADER_TYPE_HULL:
+ if (program->output_control_point_count == 0)
+ validator_error(&ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "Invalid zero output control point count.");
+ break;
+
+ default:
+ if (program->output_control_point_count != 0)
+ validator_error(&ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "Invalid output control point count %u.",
+ program->output_control_point_count);
+ }
+
+ vsir_validate_signature(&ctx, &program->input_signature, SIGNATURE_TYPE_INPUT);
+ vsir_validate_signature(&ctx, &program->output_signature, SIGNATURE_TYPE_OUTPUT);
+ vsir_validate_signature(&ctx, &program->patch_constant_signature, SIGNATURE_TYPE_PATCH_CONSTANT);
+
if (!(ctx.temps = vkd3d_calloc(ctx.program->temp_count, sizeof(*ctx.temps))))
goto fail;
if (!(ctx.ssas = vkd3d_calloc(ctx.program->ssa_count, sizeof(*ctx.ssas))))
goto fail;
- for (ctx.instruction_idx = 0; ctx.instruction_idx < program->instructions.count; ++ctx.instruction_idx)
+ ctx.invalid_instruction_idx = false;
+
+ for (ctx.instruction_idx = 0; ctx.instruction_idx < program->instructions.count
+ && ctx.status != VKD3D_ERROR_OUT_OF_MEMORY; ++ctx.instruction_idx)
vsir_validate_instruction(&ctx);
ctx.invalid_instruction_idx = true;
@@ -6610,74 +7778,75 @@ fail:
return VKD3D_ERROR_OUT_OF_MEMORY;
}
-enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t config_flags,
- const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
+#define vsir_transform(ctx, step) vsir_transform_(ctx, #step, step)
+static void vsir_transform_(
+ struct vsir_transformation_context *ctx, const char *step_name,
+ enum vkd3d_result (*step)(struct vsir_program *program, struct vsir_transformation_context *ctx))
{
- enum vkd3d_result result = VKD3D_OK;
-
- if ((result = vsir_program_lower_instructions(program, message_context)) < 0)
- return result;
+ if (ctx->result < 0)
+ return;
- if (program->shader_version.major >= 6)
+ if ((ctx->result = step(ctx->program, ctx)) < 0)
{
- if ((result = vsir_program_materialise_phi_ssas_to_temps(program)) < 0)
- return result;
+ WARN("Transformation \"%s\" failed with result %d.\n", step_name, ctx->result);
+ return;
+ }
- if ((result = lower_switch_to_if_ladder(program)) < 0)
- return result;
+ if ((ctx->result = vsir_program_validate(ctx->program, ctx->config_flags,
+ ctx->compile_info->source_name, ctx->message_context)) < 0)
+ {
+ WARN("Validation failed with result %d after transformation \"%s\".\n", ctx->result, step_name);
+ return;
+ }
+}
- if ((result = vsir_program_structurize(program, message_context)) < 0)
- return result;
+enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t config_flags,
+ const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
+{
+ struct vsir_transformation_context ctx =
+ {
+ .result = VKD3D_OK,
+ .program = program,
+ .config_flags = config_flags,
+ .compile_info = compile_info,
+ .message_context = message_context,
+ };
- if ((result = vsir_program_flatten_control_flow_constructs(program, message_context)) < 0)
- return result;
+ vsir_transform(&ctx, vsir_program_lower_instructions);
- if ((result = vsir_program_materialize_undominated_ssas_to_temps(program, message_context)) < 0)
- return result;
+ if (program->shader_version.major >= 6)
+ {
+ vsir_transform(&ctx, vsir_program_materialise_phi_ssas_to_temps);
+ vsir_transform(&ctx, vsir_program_lower_switch_to_selection_ladder);
+ vsir_transform(&ctx, vsir_program_structurize);
+ vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs);
+ vsir_transform(&ctx, vsir_program_materialize_undominated_ssas_to_temps);
}
else
{
if (program->shader_version.type != VKD3D_SHADER_TYPE_PIXEL)
- {
- if ((result = vsir_program_remap_output_signature(program, compile_info, message_context)) < 0)
- return result;
- }
+ vsir_transform(&ctx, vsir_program_remap_output_signature);
if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL)
- {
- if ((result = instruction_array_flatten_hull_shader_phases(&program->instructions)) < 0)
- return result;
-
- if ((result = instruction_array_normalise_hull_shader_control_point_io(&program->instructions,
- &program->input_signature)) < 0)
- return result;
- }
-
- if ((result = vsir_program_normalise_io_registers(program, message_context)) < 0)
- return result;
-
- if ((result = instruction_array_normalise_flat_constants(program)) < 0)
- return result;
-
- remove_dead_code(program);
+ vsir_transform(&ctx, vsir_program_flatten_hull_shader_phases);
- if ((result = vsir_program_normalise_combined_samplers(program, message_context)) < 0)
- return result;
+ vsir_transform(&ctx, instruction_array_normalise_hull_shader_control_point_io);
+ vsir_transform(&ctx, vsir_program_normalise_io_registers);
+ vsir_transform(&ctx, vsir_program_normalise_flat_constants);
+ vsir_transform(&ctx, vsir_program_remove_dead_code);
if (compile_info->target_type != VKD3D_SHADER_TARGET_GLSL
- && (result = vsir_program_flatten_control_flow_constructs(program, message_context)) < 0)
- return result;
+ && compile_info->target_type != VKD3D_SHADER_TARGET_MSL)
+ vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs);
}
- if ((result = vsir_program_insert_alpha_test(program, message_context)) < 0)
- return result;
+ vsir_transform(&ctx, vsir_program_insert_alpha_test);
+ vsir_transform(&ctx, vsir_program_insert_clip_planes);
+ vsir_transform(&ctx, vsir_program_insert_point_size);
+ vsir_transform(&ctx, vsir_program_insert_point_size_clamp);
if (TRACE_ON())
- vkd3d_shader_trace(program);
-
- if ((result = vsir_program_validate(program, config_flags,
- compile_info->source_name, message_context)) < 0)
- return result;
+ vsir_program_trace(program);
- return result;
+ return ctx.result;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/msl.c b/libs/vkd3d/libs/vkd3d-shader/msl.c
new file mode 100644
index 00000000000..5baefbc1f44
--- /dev/null
+++ b/libs/vkd3d/libs/vkd3d-shader/msl.c
@@ -0,0 +1,881 @@
+/*
+ * Copyright 2024 Feifan He for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "vkd3d_shader_private.h"
+
+struct msl_src
+{
+ struct vkd3d_string_buffer *str;
+};
+
+struct msl_dst
+{
+ const struct vkd3d_shader_dst_param *vsir;
+ struct vkd3d_string_buffer *register_name;
+ struct vkd3d_string_buffer *mask;
+};
+
+struct msl_generator
+{
+ struct vsir_program *program;
+ struct vkd3d_string_buffer_cache string_buffers;
+ struct vkd3d_string_buffer *buffer;
+ struct vkd3d_shader_location location;
+ struct vkd3d_shader_message_context *message_context;
+ unsigned int indent;
+ const char *prefix;
+ const struct vkd3d_shader_interface_info *interface_info;
+ const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info;
+};
+
+static void VKD3D_PRINTF_FUNC(3, 4) msl_compiler_error(struct msl_generator *gen,
+ enum vkd3d_shader_error error, const char *fmt, ...)
+{
+ va_list args;
+
+ va_start(args, fmt);
+ vkd3d_shader_verror(gen->message_context, &gen->location, error, fmt, args);
+ va_end(args);
+}
+
+static const char *msl_get_prefix(enum vkd3d_shader_type type)
+{
+ switch (type)
+ {
+ case VKD3D_SHADER_TYPE_VERTEX:
+ return "vs";
+ case VKD3D_SHADER_TYPE_HULL:
+ return "hs";
+ case VKD3D_SHADER_TYPE_DOMAIN:
+ return "ds";
+ case VKD3D_SHADER_TYPE_GEOMETRY:
+ return "gs";
+ case VKD3D_SHADER_TYPE_PIXEL:
+ return "ps";
+ case VKD3D_SHADER_TYPE_COMPUTE:
+ return "cs";
+ default:
+ return NULL;
+ }
+}
+
+static void msl_print_indent(struct vkd3d_string_buffer *buffer, unsigned int indent)
+{
+ vkd3d_string_buffer_printf(buffer, "%*s", 4 * indent, "");
+}
+
+static void msl_print_register_datatype(struct vkd3d_string_buffer *buffer,
+ struct msl_generator *gen, enum vkd3d_data_type data_type)
+{
+ vkd3d_string_buffer_printf(buffer, ".");
+ switch (data_type)
+ {
+ case VKD3D_DATA_FLOAT:
+ vkd3d_string_buffer_printf(buffer, "f");
+ break;
+ case VKD3D_DATA_INT:
+ vkd3d_string_buffer_printf(buffer, "i");
+ break;
+ case VKD3D_DATA_UINT:
+ vkd3d_string_buffer_printf(buffer, "u");
+ break;
+ default:
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled register datatype %#x.", data_type);
+ vkd3d_string_buffer_printf(buffer, "<unrecognised register datatype %#x>", data_type);
+ break;
+ }
+}
+
+static void msl_print_register_name(struct vkd3d_string_buffer *buffer,
+ struct msl_generator *gen, const struct vkd3d_shader_register *reg)
+{
+ switch (reg->type)
+ {
+ case VKD3DSPR_TEMP:
+ vkd3d_string_buffer_printf(buffer, "r[%u]", reg->idx[0].offset);
+ msl_print_register_datatype(buffer, gen, reg->data_type);
+ break;
+
+ case VKD3DSPR_INPUT:
+ if (reg->idx_count != 1)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled input register index count %u.", reg->idx_count);
+ vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
+ break;
+ }
+ if (reg->idx[0].rel_addr)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled input register indirect addressing.");
+ vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
+ break;
+ }
+ vkd3d_string_buffer_printf(buffer, "v[%u]", reg->idx[0].offset);
+ msl_print_register_datatype(buffer, gen, reg->data_type);
+ break;
+
+ case VKD3DSPR_OUTPUT:
+ if (reg->idx_count != 1)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled output register index count %u.", reg->idx_count);
+ vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
+ break;
+ }
+ if (reg->idx[0].rel_addr)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled output register indirect addressing.");
+ vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
+ break;
+ }
+ vkd3d_string_buffer_printf(buffer, "o[%u]", reg->idx[0].offset);
+ msl_print_register_datatype(buffer, gen, reg->data_type);
+ break;
+
+ case VKD3DSPR_CONSTBUFFER:
+ if (reg->idx_count != 3)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled constant buffer register index count %u.", reg->idx_count);
+ vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
+ break;
+ }
+ if (reg->idx[0].rel_addr || reg->idx[2].rel_addr)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled constant buffer register indirect addressing.");
+ vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
+ break;
+ }
+ vkd3d_string_buffer_printf(buffer, "descriptors.cb_%u[%u]", reg->idx[0].offset, reg->idx[2].offset);
+ msl_print_register_datatype(buffer, gen, reg->data_type);
+ break;
+
+ default:
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled register type %#x.", reg->type);
+ vkd3d_string_buffer_printf(buffer, "<unrecognised register %#x>", reg->type);
+ break;
+ }
+}
+
+static void msl_print_swizzle(struct vkd3d_string_buffer *buffer, uint32_t swizzle, uint32_t mask)
+{
+ const char swizzle_chars[] = "xyzw";
+ unsigned int i;
+
+ vkd3d_string_buffer_printf(buffer, ".");
+ for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
+ {
+ if (mask & (VKD3DSP_WRITEMASK_0 << i))
+ vkd3d_string_buffer_printf(buffer, "%c", swizzle_chars[vsir_swizzle_get_component(swizzle, i)]);
+ }
+}
+
+static void msl_print_write_mask(struct vkd3d_string_buffer *buffer, uint32_t write_mask)
+{
+ vkd3d_string_buffer_printf(buffer, ".");
+ if (write_mask & VKD3DSP_WRITEMASK_0)
+ vkd3d_string_buffer_printf(buffer, "x");
+ if (write_mask & VKD3DSP_WRITEMASK_1)
+ vkd3d_string_buffer_printf(buffer, "y");
+ if (write_mask & VKD3DSP_WRITEMASK_2)
+ vkd3d_string_buffer_printf(buffer, "z");
+ if (write_mask & VKD3DSP_WRITEMASK_3)
+ vkd3d_string_buffer_printf(buffer, "w");
+}
+
+static void msl_src_cleanup(struct msl_src *src, struct vkd3d_string_buffer_cache *cache)
+{
+ vkd3d_string_buffer_release(cache, src->str);
+}
+
+static void msl_src_init(struct msl_src *msl_src, struct msl_generator *gen,
+ const struct vkd3d_shader_src_param *vsir_src, uint32_t mask)
+{
+ const struct vkd3d_shader_register *reg = &vsir_src->reg;
+
+ msl_src->str = vkd3d_string_buffer_get(&gen->string_buffers);
+
+ if (reg->non_uniform)
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled 'non-uniform' modifier.");
+ if (vsir_src->modifiers)
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled source modifier(s) %#x.", vsir_src->modifiers);
+
+ msl_print_register_name(msl_src->str, gen, reg);
+ if (reg->dimension == VSIR_DIMENSION_VEC4)
+ msl_print_swizzle(msl_src->str, vsir_src->swizzle, mask);
+}
+
+static void msl_dst_cleanup(struct msl_dst *dst, struct vkd3d_string_buffer_cache *cache)
+{
+ vkd3d_string_buffer_release(cache, dst->mask);
+ vkd3d_string_buffer_release(cache, dst->register_name);
+}
+
+static uint32_t msl_dst_init(struct msl_dst *msl_dst, struct msl_generator *gen,
+ const struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_dst_param *vsir_dst)
+{
+ uint32_t write_mask = vsir_dst->write_mask;
+
+ if (ins->flags & VKD3DSI_PRECISE_XYZW)
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled 'precise' modifier.");
+ if (vsir_dst->reg.non_uniform)
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled 'non-uniform' modifier.");
+
+ msl_dst->vsir = vsir_dst;
+ msl_dst->register_name = vkd3d_string_buffer_get(&gen->string_buffers);
+ msl_dst->mask = vkd3d_string_buffer_get(&gen->string_buffers);
+
+ msl_print_register_name(msl_dst->register_name, gen, &vsir_dst->reg);
+ msl_print_write_mask(msl_dst->mask, write_mask);
+
+ return write_mask;
+}
+
+static void VKD3D_PRINTF_FUNC(3, 4) msl_print_assignment(
+ struct msl_generator *gen, struct msl_dst *dst, const char *format, ...)
+{
+ va_list args;
+
+ if (dst->vsir->shift)
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled destination shift %#x.", dst->vsir->shift);
+ if (dst->vsir->modifiers)
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled destination modifier(s) %#x.", dst->vsir->modifiers);
+
+ msl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "%s%s = ", dst->register_name->buffer, dst->mask->buffer);
+
+ va_start(args, format);
+ vkd3d_string_buffer_vprintf(gen->buffer, format, args);
+ va_end(args);
+
+ vkd3d_string_buffer_printf(gen->buffer, ";\n");
+}
+
+static void msl_unhandled(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ msl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "/* <unhandled instruction %#x> */\n", ins->opcode);
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled instruction %#x.", ins->opcode);
+}
+
+static void msl_mov(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ struct msl_src src;
+ struct msl_dst dst;
+ uint32_t mask;
+
+ mask = msl_dst_init(&dst, gen, ins, &ins->dst[0]);
+ msl_src_init(&src, gen, &ins->src[0], mask);
+
+ msl_print_assignment(gen, &dst, "%s", src.str->buffer);
+
+ msl_src_cleanup(&src, &gen->string_buffers);
+ msl_dst_cleanup(&dst, &gen->string_buffers);
+}
+
+static void msl_ret(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ msl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "return;\n");
+}
+
+static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ gen->location = ins->location;
+
+ switch (ins->opcode)
+ {
+ case VKD3DSIH_NOP:
+ break;
+ case VKD3DSIH_MOV:
+ msl_mov(gen, ins);
+ break;
+ case VKD3DSIH_RET:
+ msl_ret(gen, ins);
+ break;
+ default:
+ msl_unhandled(gen, ins);
+ break;
+ }
+}
+
+static bool msl_check_shader_visibility(const struct msl_generator *gen,
+ enum vkd3d_shader_visibility visibility)
+{
+ enum vkd3d_shader_type t = gen->program->shader_version.type;
+
+ switch (visibility)
+ {
+ case VKD3D_SHADER_VISIBILITY_ALL:
+ return true;
+ case VKD3D_SHADER_VISIBILITY_VERTEX:
+ return t == VKD3D_SHADER_TYPE_VERTEX;
+ case VKD3D_SHADER_VISIBILITY_HULL:
+ return t == VKD3D_SHADER_TYPE_HULL;
+ case VKD3D_SHADER_VISIBILITY_DOMAIN:
+ return t == VKD3D_SHADER_TYPE_DOMAIN;
+ case VKD3D_SHADER_VISIBILITY_GEOMETRY:
+ return t == VKD3D_SHADER_TYPE_GEOMETRY;
+ case VKD3D_SHADER_VISIBILITY_PIXEL:
+ return t == VKD3D_SHADER_TYPE_PIXEL;
+ case VKD3D_SHADER_VISIBILITY_COMPUTE:
+ return t == VKD3D_SHADER_TYPE_COMPUTE;
+ default:
+ WARN("Invalid shader visibility %#x.\n", visibility);
+ return false;
+ }
+}
+
+static bool msl_get_cbv_binding(const struct msl_generator *gen,
+ unsigned int register_space, unsigned int register_idx, unsigned int *binding_idx)
+{
+ const struct vkd3d_shader_interface_info *interface_info = gen->interface_info;
+ const struct vkd3d_shader_resource_binding *binding;
+ unsigned int i;
+
+ if (!interface_info)
+ return false;
+
+ for (i = 0; i < interface_info->binding_count; ++i)
+ {
+ binding = &interface_info->bindings[i];
+
+ if (binding->type != VKD3D_SHADER_DESCRIPTOR_TYPE_CBV)
+ continue;
+ if (binding->register_space != register_space)
+ continue;
+ if (binding->register_index != register_idx)
+ continue;
+ if (!msl_check_shader_visibility(gen, binding->shader_visibility))
+ continue;
+ if (!(binding->flags & VKD3D_SHADER_BINDING_FLAG_BUFFER))
+ continue;
+ *binding_idx = i;
+ return true;
+ }
+
+ return false;
+}
+
+static void msl_generate_cbv_declaration(struct msl_generator *gen,
+ const struct vkd3d_shader_descriptor_info1 *cbv)
+{
+ const struct vkd3d_shader_descriptor_binding *binding;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ unsigned int binding_idx;
+ size_t size;
+
+ if (cbv->count != 1)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
+ "Constant buffer %u has unsupported descriptor array size %u.", cbv->register_id, cbv->count);
+ return;
+ }
+
+ if (!msl_get_cbv_binding(gen, cbv->register_space, cbv->register_index, &binding_idx))
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
+ "No descriptor binding specified for constant buffer %u.", cbv->register_id);
+ return;
+ }
+
+ binding = &gen->interface_info->bindings[binding_idx].binding;
+
+ if (binding->set != 0)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
+ "Unsupported binding set %u specified for constant buffer %u.", binding->set, cbv->register_id);
+ return;
+ }
+
+ if (binding->count != 1)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
+ "Unsupported binding count %u specified for constant buffer %u.", binding->count, cbv->register_id);
+ return;
+ }
+
+ size = align(cbv->buffer_size, VKD3D_VEC4_SIZE * sizeof(uint32_t));
+ size /= VKD3D_VEC4_SIZE * sizeof(uint32_t);
+
+ vkd3d_string_buffer_printf(buffer,
+ "constant vkd3d_vec4 (&cb_%u)[%zu] [[id(%u)]];", cbv->register_id, size, binding->binding);
+};
+
+static void msl_generate_descriptor_struct_declarations(struct msl_generator *gen)
+{
+ const struct vkd3d_shader_scan_descriptor_info1 *info = gen->descriptor_info;
+ const struct vkd3d_shader_descriptor_info1 *descriptor;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ unsigned int i;
+
+ if (!info->descriptor_count)
+ return;
+
+ vkd3d_string_buffer_printf(buffer, "struct vkd3d_%s_descriptors\n{\n", gen->prefix);
+
+ for (i = 0; i < info->descriptor_count; ++i)
+ {
+ descriptor = &info->descriptors[i];
+
+ msl_print_indent(buffer, 1);
+ switch (descriptor->type)
+ {
+ case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
+ msl_generate_cbv_declaration(gen, descriptor);
+ break;
+
+ default:
+ vkd3d_string_buffer_printf(buffer, "/* <unhandled descriptor type %#x> */", descriptor->type);
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled descriptor type %#x.", descriptor->type);
+ break;
+ }
+ vkd3d_string_buffer_printf(buffer, "\n");
+ }
+
+ vkd3d_string_buffer_printf(buffer, "};\n\n");
+}
+
+static void msl_generate_input_struct_declarations(struct msl_generator *gen)
+{
+ const struct shader_signature *signature = &gen->program->input_signature;
+ enum vkd3d_shader_type type = gen->program->shader_version.type;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ const struct signature_element *e;
+ unsigned int i;
+
+ vkd3d_string_buffer_printf(buffer, "struct vkd3d_%s_in\n{\n", gen->prefix);
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ e = &signature->elements[i];
+
+ if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
+ continue;
+
+ if (e->sysval_semantic)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled system value %#x.", e->sysval_semantic);
+ continue;
+ }
+
+ if (e->min_precision != VKD3D_SHADER_MINIMUM_PRECISION_NONE)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled minimum precision %#x.", e->min_precision);
+ continue;
+ }
+
+ if (e->interpolation_mode != VKD3DSIM_NONE)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled interpolation mode %#x.", e->interpolation_mode);
+ continue;
+ }
+
+ if(e->register_count > 1)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled register count %u.", e->register_count);
+ continue;
+ }
+
+ msl_print_indent(gen->buffer, 1);
+
+ switch(e->component_type)
+ {
+ case VKD3D_SHADER_COMPONENT_FLOAT:
+ vkd3d_string_buffer_printf(buffer, "float4 ");
+ break;
+ case VKD3D_SHADER_COMPONENT_INT:
+ vkd3d_string_buffer_printf(buffer, "int4 ");
+ break;
+ case VKD3D_SHADER_COMPONENT_UINT:
+ vkd3d_string_buffer_printf(buffer, "uint4 ");
+ break;
+ default:
+ vkd3d_string_buffer_printf(buffer, "<unhandled component type %#x> ", e->component_type);
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled component type %#x.", e->component_type);
+ break;
+ }
+
+ vkd3d_string_buffer_printf(buffer, "shader_in_%u ", i);
+
+ switch (type)
+ {
+ case VKD3D_SHADER_TYPE_VERTEX:
+ vkd3d_string_buffer_printf(gen->buffer, "[[attribute(%u)]]", e->target_location);
+ break;
+ case VKD3D_SHADER_TYPE_PIXEL:
+ vkd3d_string_buffer_printf(gen->buffer, "[[user(locn%u)]]", e->target_location);
+ break;
+ default:
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled shader type %#x.", type);
+ break;
+ }
+
+ vkd3d_string_buffer_printf(buffer, ";\n");
+ }
+
+ vkd3d_string_buffer_printf(buffer, "};\n\n");
+}
+
+static void msl_generate_vertex_output_element_attribute(struct msl_generator *gen, const struct signature_element *e)
+{
+ switch (e->sysval_semantic)
+ {
+ case VKD3D_SHADER_SV_POSITION:
+ vkd3d_string_buffer_printf(gen->buffer, "[[position]]");
+ break;
+ case VKD3D_SHADER_SV_NONE:
+ vkd3d_string_buffer_printf(gen->buffer, "[[user(locn%u)]]", e->target_location);
+ break;
+ default:
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled vertex shader system value %#x.", e->sysval_semantic);
+ break;
+ }
+}
+
+static void msl_generate_pixel_output_element_attribute(struct msl_generator *gen, const struct signature_element *e)
+{
+ switch (e->sysval_semantic)
+ {
+ case VKD3D_SHADER_SV_TARGET:
+ vkd3d_string_buffer_printf(gen->buffer, "[[color(%u)]]", e->target_location);
+ break;
+ default:
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled pixel shader system value %#x.", e->sysval_semantic);
+ break;
+ }
+}
+
+static void msl_generate_output_struct_declarations(struct msl_generator *gen)
+{
+ const struct shader_signature *signature = &gen->program->output_signature;
+ enum vkd3d_shader_type type = gen->program->shader_version.type;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ const struct signature_element *e;
+ unsigned int i;
+
+ vkd3d_string_buffer_printf(buffer, "struct vkd3d_%s_out\n{\n", gen->prefix);
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ e = &signature->elements[i];
+
+ if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
+ continue;
+
+ if (e->min_precision != VKD3D_SHADER_MINIMUM_PRECISION_NONE)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled minimum precision %#x.", e->min_precision);
+ continue;
+ }
+
+ if (e->interpolation_mode != VKD3DSIM_NONE)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled interpolation mode %#x.", e->interpolation_mode);
+ continue;
+ }
+
+ if(e->register_count > 1)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled register count %u.", e->register_count);
+ continue;
+ }
+
+ msl_print_indent(gen->buffer, 1);
+
+ switch(e->component_type)
+ {
+ case VKD3D_SHADER_COMPONENT_FLOAT:
+ vkd3d_string_buffer_printf(buffer, "float4 ");
+ break;
+ case VKD3D_SHADER_COMPONENT_INT:
+ vkd3d_string_buffer_printf(buffer, "int4 ");
+ break;
+ case VKD3D_SHADER_COMPONENT_UINT:
+ vkd3d_string_buffer_printf(buffer, "uint4 ");
+ break;
+ default:
+ vkd3d_string_buffer_printf(buffer, "<unhandled component type %#x> ", e->component_type);
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled component type %#x.", e->component_type);
+ break;
+ }
+
+ vkd3d_string_buffer_printf(buffer, "shader_out_%u ", i);
+
+ switch (type)
+ {
+ case VKD3D_SHADER_TYPE_VERTEX:
+ msl_generate_vertex_output_element_attribute(gen, e);
+ break;
+ case VKD3D_SHADER_TYPE_PIXEL:
+ msl_generate_pixel_output_element_attribute(gen, e);
+ break;
+ default:
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled shader type %#x.", type);
+ break;
+ }
+
+ vkd3d_string_buffer_printf(buffer, ";\n");
+ }
+
+ vkd3d_string_buffer_printf(buffer, "};\n\n");
+}
+
+static void msl_generate_entrypoint_prologue(struct msl_generator *gen)
+{
+ const struct shader_signature *signature = &gen->program->input_signature;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ const struct signature_element *e;
+ unsigned int i;
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ e = &signature->elements[i];
+
+ if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
+ continue;
+
+ vkd3d_string_buffer_printf(buffer, " %s_in[%u]", gen->prefix, e->register_index);
+ if (e->sysval_semantic == VKD3D_SHADER_SV_NONE)
+ {
+ msl_print_register_datatype(buffer, gen, vkd3d_data_type_from_component_type(e->component_type));
+ msl_print_write_mask(buffer, e->mask);
+ vkd3d_string_buffer_printf(buffer, " = input.shader_in_%u", i);
+ msl_print_write_mask(buffer, e->mask);
+ }
+ else
+ {
+ vkd3d_string_buffer_printf(buffer, " = <unhandled sysval %#x>", e->sysval_semantic);
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled system value %#x input.", e->sysval_semantic);
+ }
+ vkd3d_string_buffer_printf(buffer, ";\n");
+ }
+}
+
+static void msl_generate_entrypoint_epilogue(struct msl_generator *gen)
+{
+ const struct shader_signature *signature = &gen->program->output_signature;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ const struct signature_element *e;
+ unsigned int i;
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ e = &signature->elements[i];
+
+ if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
+ continue;
+
+ switch (e->sysval_semantic)
+ {
+ case VKD3D_SHADER_SV_NONE:
+ case VKD3D_SHADER_SV_TARGET:
+ case VKD3D_SHADER_SV_POSITION:
+ vkd3d_string_buffer_printf(buffer, " output.shader_out_%u", i);
+ msl_print_write_mask(buffer, e->mask);
+ vkd3d_string_buffer_printf(buffer, " = %s_out", gen->prefix);
+ msl_print_register_datatype(buffer, gen, vkd3d_data_type_from_component_type(e->component_type));
+ msl_print_write_mask(buffer, e->mask);
+ break;
+ default:
+ vkd3d_string_buffer_printf(buffer, " <unhandled sysval %#x>", e->sysval_semantic);
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled system value %#x input.", e->sysval_semantic);
+ }
+ vkd3d_string_buffer_printf(buffer, ";\n");
+ }
+}
+
+static void msl_generate_entrypoint(struct msl_generator *gen)
+{
+ enum vkd3d_shader_type type = gen->program->shader_version.type;
+
+ switch (type)
+ {
+ case VKD3D_SHADER_TYPE_VERTEX:
+ vkd3d_string_buffer_printf(gen->buffer, "vertex ");
+ break;
+ case VKD3D_SHADER_TYPE_PIXEL:
+ vkd3d_string_buffer_printf(gen->buffer, "fragment ");
+ break;
+ default:
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled shader type %#x.", type);
+ return;
+ }
+
+ vkd3d_string_buffer_printf(gen->buffer, "vkd3d_%s_out shader_entry(\n", gen->prefix);
+
+ if (gen->descriptor_info->descriptor_count)
+ {
+ msl_print_indent(gen->buffer, 2);
+ /* TODO: Configurable argument buffer binding location. */
+ vkd3d_string_buffer_printf(gen->buffer,
+ "constant vkd3d_%s_descriptors& descriptors [[buffer(0)]],\n", gen->prefix);
+ }
+
+ msl_print_indent(gen->buffer, 2);
+ vkd3d_string_buffer_printf(gen->buffer, "vkd3d_%s_in input [[stage_in]])\n{\n", gen->prefix);
+
+ /* TODO: declare #maximum_register + 1 */
+ vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 %s_in[%u];\n", gen->prefix, 32);
+ vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 %s_out[%u];\n", gen->prefix, 32);
+ vkd3d_string_buffer_printf(gen->buffer, " vkd3d_%s_out output;\n", gen->prefix);
+
+ msl_generate_entrypoint_prologue(gen);
+
+ vkd3d_string_buffer_printf(gen->buffer, " %s_main(%s_in, %s_out", gen->prefix, gen->prefix, gen->prefix);
+ if (gen->descriptor_info->descriptor_count)
+ vkd3d_string_buffer_printf(gen->buffer, ", descriptors");
+ vkd3d_string_buffer_printf(gen->buffer, ");\n");
+
+ msl_generate_entrypoint_epilogue(gen);
+
+ vkd3d_string_buffer_printf(gen->buffer, " return output;\n}\n");
+}
+
+static void msl_generator_generate(struct msl_generator *gen)
+{
+ const struct vkd3d_shader_instruction_array *instructions = &gen->program->instructions;
+ unsigned int i;
+
+ MESSAGE("Generating a MSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
+
+ vkd3d_string_buffer_printf(gen->buffer, "/* Generated by %s. */\n\n", vkd3d_shader_get_version(NULL, NULL));
+
+ vkd3d_string_buffer_printf(gen->buffer, "union vkd3d_vec4\n{\n");
+ vkd3d_string_buffer_printf(gen->buffer, " uint4 u;\n");
+ vkd3d_string_buffer_printf(gen->buffer, " int4 i;\n");
+ vkd3d_string_buffer_printf(gen->buffer, " float4 f;\n};\n\n");
+
+ msl_generate_descriptor_struct_declarations(gen);
+ msl_generate_input_struct_declarations(gen);
+ msl_generate_output_struct_declarations(gen);
+
+ vkd3d_string_buffer_printf(gen->buffer,
+ "void %s_main(thread vkd3d_vec4 *v, "
+ "thread vkd3d_vec4 *o",
+ gen->prefix);
+ if (gen->descriptor_info->descriptor_count)
+ vkd3d_string_buffer_printf(gen->buffer, ", constant vkd3d_%s_descriptors& descriptors", gen->prefix);
+ vkd3d_string_buffer_printf(gen->buffer, ")\n{\n");
+
+ ++gen->indent;
+
+ if (gen->program->temp_count)
+ {
+ msl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "vkd3d_vec4 r[%u];\n\n", gen->program->temp_count);
+ }
+
+ for (i = 0; i < instructions->count; ++i)
+ {
+ msl_handle_instruction(gen, &instructions->elements[i]);
+ }
+
+ --gen->indent;
+
+ vkd3d_string_buffer_printf(gen->buffer, "}\n\n");
+
+ msl_generate_entrypoint(gen);
+
+ if (TRACE_ON())
+ vkd3d_string_buffer_trace(gen->buffer);
+}
+
+static void msl_generator_cleanup(struct msl_generator *gen)
+{
+ vkd3d_string_buffer_release(&gen->string_buffers, gen->buffer);
+ vkd3d_string_buffer_cache_cleanup(&gen->string_buffers);
+}
+
+static int msl_generator_init(struct msl_generator *gen, struct vsir_program *program,
+ const struct vkd3d_shader_compile_info *compile_info,
+ const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info,
+ struct vkd3d_shader_message_context *message_context)
+{
+ enum vkd3d_shader_type type = program->shader_version.type;
+
+ memset(gen, 0, sizeof(*gen));
+ gen->program = program;
+ vkd3d_string_buffer_cache_init(&gen->string_buffers);
+ if (!(gen->buffer = vkd3d_string_buffer_get(&gen->string_buffers)))
+ {
+ vkd3d_string_buffer_cache_cleanup(&gen->string_buffers);
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
+ gen->message_context = message_context;
+ if (!(gen->prefix = msl_get_prefix(type)))
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled shader type %#x.", type);
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
+ gen->interface_info = vkd3d_find_struct(compile_info->next, INTERFACE_INFO);
+ gen->descriptor_info = descriptor_info;
+
+ return VKD3D_OK;
+}
+
+int msl_compile(struct vsir_program *program, uint64_t config_flags,
+ const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info,
+ const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
+{
+ struct msl_generator generator;
+ int ret;
+
+ if ((ret = vsir_program_transform(program, config_flags, compile_info, message_context)) < 0)
+ return ret;
+
+ VKD3D_ASSERT(program->normalised_io);
+ VKD3D_ASSERT(program->normalised_hull_cp_io);
+
+ if ((ret = msl_generator_init(&generator, program, compile_info, descriptor_info, message_context)) < 0)
+ return ret;
+ msl_generator_generate(&generator);
+ msl_generator_cleanup(&generator);
+
+ return VKD3D_ERROR_INVALID_SHADER;
+}
diff --git a/libs/vkd3d/libs/vkd3d-shader/preproc.h b/libs/vkd3d/libs/vkd3d-shader/preproc.h
index 9806614a35b..a98c8ae3df5 100644
--- a/libs/vkd3d/libs/vkd3d-shader/preproc.h
+++ b/libs/vkd3d/libs/vkd3d-shader/preproc.h
@@ -60,6 +60,7 @@ struct preproc_expansion
{
struct preproc_buffer buffer;
const struct preproc_text *text;
+ struct preproc_text *arg_values;
/* Back-pointer to the macro, if this expansion a macro body. This is
* necessary so that argument tokens can be correctly replaced. */
struct preproc_macro *macro;
@@ -72,7 +73,6 @@ struct preproc_macro
char **arg_names;
size_t arg_count;
- struct preproc_text *arg_values;
struct preproc_text body;
};
@@ -117,6 +117,7 @@ struct preproc_ctx
STATE_ARGS,
} state;
unsigned int paren_depth;
+ struct preproc_text *arg_values;
} text_func, directive_func;
int current_directive;
diff --git a/libs/vkd3d/libs/vkd3d-shader/preproc.l b/libs/vkd3d/libs/vkd3d-shader/preproc.l
index 2b7455a5c30..d167415c356 100644
--- a/libs/vkd3d/libs/vkd3d-shader/preproc.l
+++ b/libs/vkd3d/libs/vkd3d-shader/preproc.l
@@ -20,6 +20,7 @@
%{
+#include "preproc.h"
#include "preproc.tab.h"
#undef ERROR /* defined in wingdi.h */
@@ -29,11 +30,11 @@
#define YY_DECL static int preproc_lexer_lex(YYSTYPE *yylval_param, YYLTYPE *yylloc_param, yyscan_t yyscanner)
-static struct preproc_macro *preproc_get_top_macro(struct preproc_ctx *ctx)
+static struct preproc_expansion *preproc_get_top_expansion(struct preproc_ctx *ctx)
{
if (!ctx->expansion_count)
return NULL;
- return ctx->expansion_stack[ctx->expansion_count - 1].macro;
+ return &ctx->expansion_stack[ctx->expansion_count - 1];
}
static void update_location(struct preproc_ctx *ctx);
@@ -66,7 +67,7 @@ static void update_location(struct preproc_ctx *ctx);
NEWLINE \r?\n
WS [ \t\r]
-IDENTIFIER [A-Za-z_][A-Za-z0-9_]*
+IDENTIFIER (::)?[A-Za-z_]((::)?[A-Za-z0-9_]+)*
INT_SUFFIX [uUlL]{0,2}
%%
@@ -132,14 +133,14 @@ INT_SUFFIX [uUlL]{0,2}
if (!ctx->last_was_newline)
{
- struct preproc_macro *macro;
+ struct preproc_expansion *exp;
/* Stringification is only done for function-like macro bodies.
* Anywhere else, we need to parse it as two separate tokens.
* We could use a state for this, but yyless() is easier and cheap.
*/
- if ((macro = preproc_get_top_macro(ctx)) && macro->arg_count)
+ if ((exp = preproc_get_top_expansion(ctx)) && exp->macro && exp->macro->arg_count)
return T_HASHSTRING;
yyless(1);
@@ -258,6 +259,12 @@ static void preproc_pop_buffer(struct preproc_ctx *ctx)
yy_delete_buffer(exp->buffer.lexer_buffer, ctx->scanner);
+ if (exp->macro)
+ {
+ for (unsigned int i = 0; i < exp->macro->arg_count; ++i)
+ vkd3d_string_buffer_cleanup(&exp->arg_values[i].text);
+ free(exp->arg_values);
+ }
--ctx->expansion_count;
TRACE("Expansion stack size is now %zu.\n", ctx->expansion_count);
}
@@ -310,15 +317,15 @@ static int return_token(int token, YYSTYPE *lval, const char *text)
static const struct preproc_text *find_arg_expansion(struct preproc_ctx *ctx, const char *s)
{
- struct preproc_macro *macro;
+ struct preproc_expansion *exp;
unsigned int i;
- if ((macro = preproc_get_top_macro(ctx)))
+ if ((exp = preproc_get_top_expansion(ctx)) && exp->macro)
{
- for (i = 0; i < macro->arg_count; ++i)
+ for (i = 0; i < exp->macro->arg_count; ++i)
{
- if (!strcmp(s, macro->arg_names[i]))
- return &macro->arg_values[i];
+ if (!strcmp(s, exp->macro->arg_names[i]))
+ return &exp->arg_values[i];
}
}
return NULL;
@@ -330,7 +337,7 @@ static void preproc_text_add(struct preproc_text *text, const char *string)
}
static bool preproc_push_expansion(struct preproc_ctx *ctx,
- const struct preproc_text *text, struct preproc_macro *macro)
+ const struct preproc_text *text, struct preproc_macro *macro, struct preproc_text *arg_values)
{
struct preproc_expansion *exp;
@@ -342,6 +349,7 @@ static bool preproc_push_expansion(struct preproc_ctx *ctx,
exp->buffer.lexer_buffer = yy_scan_bytes(text->text.buffer, text->text.content_size, ctx->scanner);
exp->buffer.location = text->location;
exp->macro = macro;
+ exp->arg_values = arg_values;
TRACE("Expansion stack size is now %zu.\n", ctx->expansion_count);
return true;
}
@@ -542,7 +550,7 @@ int yylex(YYSTYPE *lval, YYLTYPE *lloc, yyscan_t scanner)
if ((expansion = find_arg_expansion(ctx, text)))
{
- preproc_push_expansion(ctx, expansion, NULL);
+ preproc_push_expansion(ctx, expansion, NULL, NULL);
continue;
}
@@ -550,7 +558,7 @@ int yylex(YYSTYPE *lval, YYLTYPE *lloc, yyscan_t scanner)
{
if (!macro->arg_count)
{
- preproc_push_expansion(ctx, &macro->body, macro);
+ preproc_push_expansion(ctx, &macro->body, macro, NULL);
}
else
{
@@ -616,16 +624,19 @@ int yylex(YYSTYPE *lval, YYLTYPE *lloc, yyscan_t scanner)
case STATE_IDENTIFIER:
if (token == '(')
{
- struct preproc_text *first_arg = &func_state->macro->arg_values[0];
- unsigned int i;
+ struct preproc_text *arg_values;
+
+ if (!(arg_values = calloc(func_state->macro->arg_count, sizeof(*arg_values))))
+ return 0;
+
+ for (unsigned int i = 0; i < func_state->macro->arg_count; ++i)
+ vkd3d_string_buffer_init(&arg_values[i].text);
+ arg_values[0].location = *lloc;
func_state->arg_count = 0;
func_state->paren_depth = 1;
func_state->state = STATE_ARGS;
- for (i = 0; i < func_state->macro->arg_count; ++i)
- func_state->macro->arg_values[i].text.content_size = 0;
-
- first_arg->location = *lloc;
+ func_state->arg_values = arg_values;
}
else
{
@@ -649,7 +660,7 @@ int yylex(YYSTYPE *lval, YYLTYPE *lloc, yyscan_t scanner)
VKD3D_ASSERT(func_state->macro->arg_count);
if (func_state->arg_count < func_state->macro->arg_count)
- current_arg = &func_state->macro->arg_values[func_state->arg_count];
+ current_arg = &func_state->arg_values[func_state->arg_count];
switch (token)
{
@@ -664,7 +675,7 @@ int yylex(YYSTYPE *lval, YYLTYPE *lloc, yyscan_t scanner)
if ((expansion = find_arg_expansion(ctx, text)))
{
- preproc_push_expansion(ctx, expansion, NULL);
+ preproc_push_expansion(ctx, expansion, NULL, NULL);
continue;
}
@@ -700,7 +711,8 @@ int yylex(YYSTYPE *lval, YYLTYPE *lloc, yyscan_t scanner)
{
if (++func_state->arg_count == func_state->macro->arg_count)
{
- preproc_push_expansion(ctx, &func_state->macro->body, func_state->macro);
+ preproc_push_expansion(ctx, &func_state->macro->body,
+ func_state->macro, func_state->arg_values);
}
else
{
diff --git a/libs/vkd3d/libs/vkd3d-shader/preproc.y b/libs/vkd3d/libs/vkd3d-shader/preproc.y
index 366e351e3b5..c6be17bd230 100644
--- a/libs/vkd3d/libs/vkd3d-shader/preproc.y
+++ b/libs/vkd3d/libs/vkd3d-shader/preproc.y
@@ -91,7 +91,6 @@ bool preproc_add_macro(struct preproc_ctx *ctx, const struct vkd3d_shader_locati
size_t arg_count, const struct vkd3d_shader_location *body_loc, struct vkd3d_string_buffer *body)
{
struct preproc_macro *macro;
- unsigned int i;
int ret;
if ((macro = preproc_find_macro(ctx, name)))
@@ -108,14 +107,6 @@ bool preproc_add_macro(struct preproc_ctx *ctx, const struct vkd3d_shader_locati
macro->name = name;
macro->arg_names = arg_names;
macro->arg_count = arg_count;
- macro->arg_values = NULL;
- if (arg_count && !(macro->arg_values = vkd3d_calloc(arg_count, sizeof(*macro->arg_values))))
- {
- vkd3d_free(macro);
- return false;
- }
- for (i = 0; i < arg_count; ++i)
- vkd3d_string_buffer_init(&macro->arg_values[i].text);
macro->body.text = *body;
macro->body.location = *body_loc;
ret = rb_put(&ctx->macros, name, &macro->entry);
@@ -129,12 +120,8 @@ void preproc_free_macro(struct preproc_macro *macro)
vkd3d_free(macro->name);
for (i = 0; i < macro->arg_count; ++i)
- {
- vkd3d_string_buffer_cleanup(&macro->arg_values[i].text);
vkd3d_free(macro->arg_names[i]);
- }
vkd3d_free(macro->arg_names);
- vkd3d_free(macro->arg_values);
vkd3d_string_buffer_cleanup(&macro->body.text);
vkd3d_free(macro);
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
index 49979ab2491..6a28e2cd68e 100644
--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
@@ -97,15 +97,37 @@ static enum vkd3d_result vkd3d_spirv_binary_to_text(const struct vkd3d_shader_co
if (!(spvret = spvBinaryToText(context, spirv->code, spirv->size / sizeof(uint32_t),
get_binary_to_text_options(formatting), &text, &diagnostic)))
{
- void *code = vkd3d_malloc(text->length);
- if (code)
+ const char *p, *q, *end, *pad, *truncate;
+ struct vkd3d_string_buffer buffer;
+ size_t line_len;
+
+ vkd3d_string_buffer_init(&buffer);
+
+ for (p = text->str, end = p + text->length; p < end; p = q)
{
- memcpy(code, text->str, text->length);
- out->size = text->length;
- out->code = code;
+ if (!(q = memchr(p, '\n', end - p)))
+ q = end;
+ else
+ ++q;
+
+ /* FIXME: Note that when colour output is enabled, we count colour
+ * escape codes towards the line length. It's possible to fix
+ * that, but not completely trivial. */
+ for (pad = "", line_len = 100; q - p > line_len; line_len = 100 - strlen(pad))
+ {
+ if (!(truncate = memchr(p + line_len, ' ', q - p - line_len)))
+ break;
+ vkd3d_string_buffer_printf(&buffer, "%s%.*s\n", pad, (int)(truncate - p), p);
+ p = truncate + 1;
+ if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT)
+ pad = " ";
+ else
+ pad = " ";
+ }
+ vkd3d_string_buffer_printf(&buffer, "%s%.*s", pad, (int)(q - p), p);
}
- else
- result = VKD3D_ERROR_OUT_OF_MEMORY;
+
+ vkd3d_shader_code_from_string_buffer(out, &buffer);
}
else
{
@@ -277,6 +299,16 @@ static void vkd3d_spirv_stream_free(struct vkd3d_spirv_stream *stream)
vkd3d_spirv_stream_clear(stream);
}
+static void vkd3d_shader_code_from_spirv_stream(struct vkd3d_shader_code *code, struct vkd3d_spirv_stream *stream)
+{
+ code->code = stream->words;
+ code->size = stream->word_count * sizeof(*stream->words);
+
+ stream->words = NULL;
+ stream->capacity = 0;
+ stream->word_count = 0;
+}
+
static size_t vkd3d_spirv_stream_current_location(struct vkd3d_spirv_stream *stream)
{
return stream->word_count;
@@ -362,6 +394,7 @@ struct vkd3d_spirv_builder
uint32_t type_bool_id;
uint32_t type_void_id;
uint32_t scope_subgroup_id;
+ uint32_t numeric_type_ids[VKD3D_SHADER_COMPONENT_TYPE_COUNT][VKD3D_VEC4_SIZE];
struct vkd3d_spirv_stream debug_stream; /* debug instructions */
struct vkd3d_spirv_stream annotation_stream; /* decoration instructions */
@@ -1195,6 +1228,13 @@ static uint32_t vkd3d_spirv_build_op_constant_composite(struct vkd3d_spirv_build
SpvOpConstantComposite, result_type, constituents, constituent_count);
}
+static uint32_t vkd3d_spirv_build_op_spec_constant_composite(struct vkd3d_spirv_builder *builder,
+ uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count)
+{
+ return vkd3d_spirv_build_op_trv(builder, &builder->global_stream,
+ SpvOpSpecConstantComposite, result_type, constituents, constituent_count);
+}
+
static uint32_t vkd3d_spirv_get_op_constant_composite(struct vkd3d_spirv_builder *builder,
uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count)
{
@@ -1870,29 +1910,37 @@ static uint32_t vkd3d_spirv_build_op_glsl_std450_nclamp(struct vkd3d_spirv_build
static uint32_t vkd3d_spirv_get_type_id(struct vkd3d_spirv_builder *builder,
enum vkd3d_shader_component_type component_type, unsigned int component_count)
{
- uint32_t scalar_id;
+ uint32_t scalar_id, type_id;
+
+ VKD3D_ASSERT(component_type < VKD3D_SHADER_COMPONENT_TYPE_COUNT);
+ VKD3D_ASSERT(1 <= component_count && component_count <= VKD3D_VEC4_SIZE);
+
+ if ((type_id = builder->numeric_type_ids[component_type][component_count - 1]))
+ return type_id;
if (component_count == 1)
{
switch (component_type)
{
case VKD3D_SHADER_COMPONENT_VOID:
- return vkd3d_spirv_get_op_type_void(builder);
+ type_id = vkd3d_spirv_get_op_type_void(builder);
break;
case VKD3D_SHADER_COMPONENT_FLOAT:
- return vkd3d_spirv_get_op_type_float(builder, 32);
+ type_id = vkd3d_spirv_get_op_type_float(builder, 32);
break;
case VKD3D_SHADER_COMPONENT_INT:
case VKD3D_SHADER_COMPONENT_UINT:
- return vkd3d_spirv_get_op_type_int(builder, 32, component_type == VKD3D_SHADER_COMPONENT_INT);
+ type_id = vkd3d_spirv_get_op_type_int(builder, 32, component_type == VKD3D_SHADER_COMPONENT_INT);
break;
case VKD3D_SHADER_COMPONENT_BOOL:
- return vkd3d_spirv_get_op_type_bool(builder);
+ type_id = vkd3d_spirv_get_op_type_bool(builder);
break;
case VKD3D_SHADER_COMPONENT_DOUBLE:
- return vkd3d_spirv_get_op_type_float(builder, 64);
+ type_id = vkd3d_spirv_get_op_type_float(builder, 64);
+ break;
case VKD3D_SHADER_COMPONENT_UINT64:
- return vkd3d_spirv_get_op_type_int(builder, 64, 0);
+ type_id = vkd3d_spirv_get_op_type_int(builder, 64, 0);
+ break;
default:
FIXME("Unhandled component type %#x.\n", component_type);
return 0;
@@ -1902,46 +1950,21 @@ static uint32_t vkd3d_spirv_get_type_id(struct vkd3d_spirv_builder *builder,
{
VKD3D_ASSERT(component_type != VKD3D_SHADER_COMPONENT_VOID);
scalar_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
- return vkd3d_spirv_get_op_type_vector(builder, scalar_id, component_count);
+ type_id = vkd3d_spirv_get_op_type_vector(builder, scalar_id, component_count);
}
+
+ builder->numeric_type_ids[component_type][component_count - 1] = type_id;
+
+ return type_id;
}
static uint32_t vkd3d_spirv_get_type_id_for_data_type(struct vkd3d_spirv_builder *builder,
enum vkd3d_data_type data_type, unsigned int component_count)
{
- uint32_t scalar_id;
+ enum vkd3d_shader_component_type component_type;
- if (component_count == 1)
- {
- switch (data_type)
- {
- case VKD3D_DATA_HALF: /* Minimum precision. TODO: native 16-bit */
- case VKD3D_DATA_FLOAT:
- case VKD3D_DATA_SNORM:
- case VKD3D_DATA_UNORM:
- return vkd3d_spirv_get_op_type_float(builder, 32);
- break;
- case VKD3D_DATA_INT:
- case VKD3D_DATA_UINT:
- case VKD3D_DATA_UINT16: /* Minimum precision. TODO: native 16-bit */
- return vkd3d_spirv_get_op_type_int(builder, 32, data_type == VKD3D_DATA_INT);
- break;
- case VKD3D_DATA_DOUBLE:
- return vkd3d_spirv_get_op_type_float(builder, 64);
- case VKD3D_DATA_UINT64:
- return vkd3d_spirv_get_op_type_int(builder, 64, 0);
- case VKD3D_DATA_BOOL:
- return vkd3d_spirv_get_op_type_bool(builder);
- default:
- FIXME("Unhandled data type %#x.\n", data_type);
- return 0;
- }
- }
- else
- {
- scalar_id = vkd3d_spirv_get_type_id_for_data_type(builder, data_type, 1);
- return vkd3d_spirv_get_op_type_vector(builder, scalar_id, component_count);
- }
+ component_type = vkd3d_component_type_from_data_type(data_type);
+ return vkd3d_spirv_get_type_id(builder, component_type, component_count);
}
static void vkd3d_spirv_builder_init(struct vkd3d_spirv_builder *builder, const char *entry_point)
@@ -1996,9 +2019,7 @@ static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
{
uint64_t capability_mask = builder->capability_mask;
struct vkd3d_spirv_stream stream;
- uint32_t *code;
unsigned int i;
- size_t size;
vkd3d_spirv_stream_init(&stream);
@@ -2053,26 +2074,20 @@ static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
if (builder->invocation_count)
vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream,
builder->main_function_id, SpvExecutionModeInvocations, &builder->invocation_count, 1);
- vkd3d_spirv_stream_append(&stream, &builder->execution_mode_stream);
- vkd3d_spirv_stream_append(&stream, &builder->debug_stream);
- vkd3d_spirv_stream_append(&stream, &builder->annotation_stream);
- vkd3d_spirv_stream_append(&stream, &builder->global_stream);
- vkd3d_spirv_stream_append(&stream, &builder->function_stream);
-
- if (!(code = vkd3d_calloc(stream.word_count, sizeof(*code))))
+ if (!vkd3d_spirv_stream_append(&stream, &builder->execution_mode_stream)
+ || !vkd3d_spirv_stream_append(&stream, &builder->debug_stream)
+ || !vkd3d_spirv_stream_append(&stream, &builder->annotation_stream)
+ || !vkd3d_spirv_stream_append(&stream, &builder->global_stream)
+ || !vkd3d_spirv_stream_append(&stream, &builder->function_stream))
{
vkd3d_spirv_stream_free(&stream);
return false;
}
- size = stream.word_count * sizeof(*code);
- memcpy(code, stream.words, size);
+ vkd3d_shader_code_from_spirv_stream(spirv, &stream);
vkd3d_spirv_stream_free(&stream);
- spirv->code = code;
- spirv->size = size;
-
return true;
}
@@ -2647,8 +2662,6 @@ static struct spirv_compiler *spirv_compiler_create(const struct vsir_program *p
if ((shader_interface = vkd3d_find_struct(compile_info->next, INTERFACE_INFO)))
{
compiler->xfb_info = vkd3d_find_struct(compile_info->next, TRANSFORM_FEEDBACK_INFO);
- compiler->emit_point_size = compiler->xfb_info && compiler->xfb_info->element_count
- && compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY;
compiler->shader_interface = *shader_interface;
if (shader_interface->push_constant_buffer_count)
@@ -2675,6 +2688,11 @@ static struct spirv_compiler *spirv_compiler_create(const struct vsir_program *p
}
}
+ if (compiler->shader_type == VKD3D_SHADER_TYPE_VERTEX)
+ compiler->emit_point_size = true;
+ else if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY)
+ compiler->emit_point_size = compiler->xfb_info && compiler->xfb_info->element_count;
+
compiler->scan_descriptor_info = scan_descriptor_info;
compiler->phase = VKD3DSIH_INVALID;
@@ -3252,18 +3270,6 @@ static void spirv_compiler_emit_register_debug_name(struct vkd3d_spirv_builder *
vkd3d_spirv_build_op_name(builder, id, "%s", debug_name);
}
-static uint32_t spirv_compiler_emit_variable(struct spirv_compiler *compiler,
- struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
- enum vkd3d_shader_component_type component_type, unsigned int component_count)
-{
- struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- uint32_t type_id, ptr_type_id;
-
- type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
- ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
- return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
-}
-
static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compiler,
struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
enum vkd3d_shader_component_type component_type, unsigned int component_count,
@@ -3273,10 +3279,6 @@ static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compil
uint32_t type_id, length_id, ptr_type_id;
unsigned int i;
- if (!length_count)
- return spirv_compiler_emit_variable(compiler,
- stream, storage_class, component_type, component_count);
-
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
for (i = 0; i < length_count; ++i)
{
@@ -3290,6 +3292,14 @@ static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compil
return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
}
+static uint32_t spirv_compiler_emit_variable(struct spirv_compiler *compiler,
+ struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
+ enum vkd3d_shader_component_type component_type, unsigned int component_count)
+{
+ return spirv_compiler_emit_array_variable(compiler, stream, storage_class,
+ component_type, component_count, NULL, 0);
+}
+
static const struct vkd3d_spec_constant_info
{
enum vkd3d_shader_parameter_name name;
@@ -3316,8 +3326,10 @@ static const struct vkd3d_spec_constant_info *get_spec_constant_info(enum vkd3d_
return NULL;
}
-static uint32_t spirv_compiler_alloc_spec_constant_id(struct spirv_compiler *compiler)
+static uint32_t spirv_compiler_alloc_spec_constant_id(struct spirv_compiler *compiler, unsigned int count)
{
+ uint32_t ret;
+
if (!compiler->current_spec_constant_id)
{
unsigned int i, id = 0;
@@ -3327,28 +3339,52 @@ static uint32_t spirv_compiler_alloc_spec_constant_id(struct spirv_compiler *com
const struct vkd3d_shader_parameter1 *current = &compiler->program->parameters[i];
if (current->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
- id = max(current->u.specialization_constant.id + 1, id);
+ {
+ switch (current->data_type)
+ {
+ case VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4:
+ id = max(current->u.specialization_constant.id + 4, id);
+ break;
+
+ default:
+ id = max(current->u.specialization_constant.id + 1, id);
+ break;
+ }
+ }
}
compiler->current_spec_constant_id = id;
}
- return compiler->current_spec_constant_id++;
+ ret = compiler->current_spec_constant_id;
+ compiler->current_spec_constant_id += count;
+ return ret;
}
static uint32_t spirv_compiler_emit_spec_constant(struct spirv_compiler *compiler,
- enum vkd3d_shader_parameter_name name, uint32_t spec_id, enum vkd3d_data_type type)
+ enum vkd3d_shader_parameter_name name, uint32_t spec_id,
+ enum vkd3d_data_type type, unsigned int component_count)
{
+ uint32_t scalar_type_id, vector_type_id, id, default_value, components[4];
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_spec_constant_info *info;
- uint32_t type_id, id, default_value;
info = get_spec_constant_info(name);
default_value = info ? info->default_value : 0;
- type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(type), 1);
- id = vkd3d_spirv_build_op_spec_constant(builder, type_id, default_value);
- vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationSpecId, spec_id);
+ scalar_type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(type), 1);
+ vector_type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(type), component_count);
+
+ for (unsigned int i = 0; i < component_count; ++i)
+ {
+ components[i] = vkd3d_spirv_build_op_spec_constant(builder, scalar_type_id, default_value);
+ vkd3d_spirv_build_op_decorate1(builder, components[i], SpvDecorationSpecId, spec_id + i);
+ }
+
+ if (component_count == 1)
+ id = components[0];
+ else
+ id = vkd3d_spirv_build_op_spec_constant_composite(builder, vector_type_id, components, component_count);
if (info)
vkd3d_spirv_build_op_name(builder, id, "%s", info->debug_name);
@@ -3365,7 +3401,8 @@ static uint32_t spirv_compiler_emit_spec_constant(struct spirv_compiler *compile
}
static uint32_t spirv_compiler_get_spec_constant(struct spirv_compiler *compiler,
- enum vkd3d_shader_parameter_name name, uint32_t spec_id, enum vkd3d_data_type type)
+ enum vkd3d_shader_parameter_name name, uint32_t spec_id,
+ enum vkd3d_data_type type, unsigned int component_count)
{
unsigned int i;
@@ -3375,17 +3412,17 @@ static uint32_t spirv_compiler_get_spec_constant(struct spirv_compiler *compiler
return compiler->spec_constants[i].id;
}
- return spirv_compiler_emit_spec_constant(compiler, name, spec_id, type);
+ return spirv_compiler_emit_spec_constant(compiler, name, spec_id, type, component_count);
}
static uint32_t spirv_compiler_get_buffer_parameter(struct spirv_compiler *compiler,
- const struct vkd3d_shader_parameter1 *parameter, enum vkd3d_data_type type)
+ const struct vkd3d_shader_parameter1 *parameter, enum vkd3d_data_type type, unsigned int component_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int index = parameter - compiler->program->parameters;
uint32_t type_id, ptr_id, ptr_type_id;
- type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(type), 1);
+ type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(type), component_count);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
ptr_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id,
compiler->spirv_parameter_info[index].buffer_id,
@@ -3393,48 +3430,49 @@ static uint32_t spirv_compiler_get_buffer_parameter(struct spirv_compiler *compi
return vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone);
}
+static const struct
+{
+ enum vkd3d_data_type type;
+ unsigned int component_count;
+}
+parameter_data_type_map[] =
+{
+ [VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32] = {VKD3D_DATA_FLOAT, 1},
+ [VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32] = {VKD3D_DATA_UINT, 1},
+ [VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4] = {VKD3D_DATA_FLOAT, 4},
+};
+
static uint32_t spirv_compiler_emit_shader_parameter(struct spirv_compiler *compiler,
- enum vkd3d_shader_parameter_name name, enum vkd3d_data_type type)
+ enum vkd3d_shader_parameter_name name, enum vkd3d_data_type type, unsigned int component_count)
{
const struct vkd3d_shader_parameter1 *parameter;
- static const struct
- {
- enum vkd3d_data_type type;
- }
- type_map[] =
- {
- [VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32] = {VKD3D_DATA_FLOAT},
- [VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32] = {VKD3D_DATA_UINT},
- };
-
if (!(parameter = vsir_program_get_parameter(compiler->program, name)))
{
WARN("Unresolved shader parameter %#x.\n", name);
goto default_parameter;
}
- if (type_map[parameter->data_type].type != type)
- ERR("Expected data type %#x for parameter %#x, got %#x.\n", type, name, parameter->data_type);
+ if (parameter_data_type_map[parameter->data_type].type != type
+ || parameter_data_type_map[parameter->data_type].component_count != component_count)
+ ERR("Expected type %#x, count %u for parameter %#x, got %#x.\n",
+ type, component_count, name, parameter->data_type);
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
- {
- if (parameter->data_type == VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32)
- return spirv_compiler_get_constant_float(compiler, parameter->u.immediate_constant.u.f32);
- else
- return spirv_compiler_get_constant_uint(compiler, parameter->u.immediate_constant.u.u32);
- }
+ return spirv_compiler_get_constant(compiler, vkd3d_component_type_from_data_type(type),
+ component_count, (const uint32_t *)&parameter->u.immediate_constant);
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
- return spirv_compiler_get_spec_constant(compiler, name, parameter->u.specialization_constant.id, type);
+ return spirv_compiler_get_spec_constant(compiler, name,
+ parameter->u.specialization_constant.id, type, component_count);
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_BUFFER)
- return spirv_compiler_get_buffer_parameter(compiler, parameter, type);
+ return spirv_compiler_get_buffer_parameter(compiler, parameter, type, component_count);
FIXME("Unhandled parameter type %#x.\n", parameter->type);
default_parameter:
return spirv_compiler_get_spec_constant(compiler,
- name, spirv_compiler_alloc_spec_constant_id(compiler), type);
+ name, spirv_compiler_alloc_spec_constant_id(compiler, component_count), type, component_count);
}
static uint32_t spirv_compiler_emit_construct_vector(struct spirv_compiler *compiler,
@@ -4210,7 +4248,8 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
else if (reg->type == VKD3DSPR_UNDEF)
return spirv_compiler_emit_load_undef(compiler, reg, write_mask);
else if (reg->type == VKD3DSPR_PARAMETER)
- return spirv_compiler_emit_shader_parameter(compiler, reg->idx[0].offset, reg->data_type);
+ return spirv_compiler_emit_shader_parameter(compiler, reg->idx[0].offset,
+ reg->data_type, reg->dimension == VSIR_DIMENSION_VEC4 ? 4 : 1);
component_count = vsir_write_mask_component_count(write_mask);
component_type = vkd3d_component_type_from_data_type(reg->data_type);
@@ -4500,9 +4539,24 @@ static uint32_t spirv_compiler_emit_sat(struct spirv_compiler *compiler,
static void spirv_compiler_emit_store_dst(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, uint32_t val_id)
{
- VKD3D_ASSERT(!(dst->modifiers & ~VKD3DSPDM_SATURATE));
- if (dst->modifiers & VKD3DSPDM_SATURATE)
+ uint32_t modifiers = dst->modifiers;
+
+ /* It is always legitimate to ignore _pp. */
+ modifiers &= ~VKD3DSPDM_PARTIALPRECISION;
+
+ if (modifiers & VKD3DSPDM_SATURATE)
+ {
val_id = spirv_compiler_emit_sat(compiler, &dst->reg, dst->write_mask, val_id);
+ modifiers &= ~VKD3DSPDM_SATURATE;
+ }
+
+ if (dst->modifiers & VKD3DSPDM_MSAMPCENTROID)
+ {
+ FIXME("Ignoring _centroid modifier.\n");
+ modifiers &= ~VKD3DSPDM_MSAMPCENTROID;
+ }
+
+ VKD3D_ASSERT(!modifiers);
spirv_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id);
}
@@ -4809,6 +4863,10 @@ static const struct vkd3d_spirv_builtin vkd3d_pixel_shader_position_builtin =
{
VKD3D_SHADER_COMPONENT_FLOAT, 4, SpvBuiltInFragCoord, frag_coord_fixup,
};
+static const struct vkd3d_spirv_builtin vkd3d_output_point_size_builtin =
+{
+ VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInPointSize,
+};
static const struct
{
enum vkd3d_shader_register_type reg_type;
@@ -5398,7 +5456,11 @@ static void spirv_compiler_emit_output_register(struct spirv_compiler *compiler,
VKD3D_ASSERT(!reg->idx_count || !reg->idx[0].rel_addr);
VKD3D_ASSERT(reg->idx_count < 2);
- if (!(builtin = get_spirv_builtin_for_register(reg->type)))
+ if (reg->type == VKD3DSPR_RASTOUT && reg->idx[0].offset == VSIR_RASTOUT_POINT_SIZE)
+ {
+ builtin = &vkd3d_output_point_size_builtin;
+ }
+ else if (!(builtin = get_spirv_builtin_for_register(reg->type)))
{
FIXME("Unhandled register %#x.\n", reg->type);
return;
@@ -5451,7 +5513,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
const struct shader_signature *shader_signature;
const struct vkd3d_spirv_builtin *builtin;
enum vkd3d_shader_sysval_semantic sysval;
- uint32_t write_mask, reg_write_mask;
+ uint32_t write_mask;
bool use_private_variable = false;
struct vkd3d_symbol reg_symbol;
SpvStorageClass storage_class;
@@ -5502,7 +5564,6 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
use_private_variable = true;
}
- reg_write_mask = write_mask >> component_idx;
vkd3d_symbol_make_io(&reg_symbol, reg_type, element_idx);
if (rb_get(&compiler->symbol_table, &reg_symbol))
@@ -5580,7 +5641,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
use_private_variable ? VKD3D_SHADER_COMPONENT_FLOAT : component_type,
- use_private_variable ? VKD3DSP_WRITEMASK_ALL : reg_write_mask);
+ use_private_variable ? VKD3DSP_WRITEMASK_ALL : write_mask);
reg_symbol.info.reg.is_aggregate = array_sizes[0] || array_sizes[1];
VKD3D_ASSERT(!builtin || !builtin->spirv_array_size || use_private_variable || array_sizes[0] || array_sizes[1]);
@@ -5591,7 +5652,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
if (use_private_variable)
{
compiler->private_output_variable[element_idx] = var_id;
- compiler->private_output_variable_write_mask[element_idx] |= reg_write_mask;
+ compiler->private_output_variable_write_mask[element_idx] |= write_mask >> component_idx;
if (!compiler->epilogue_function_id)
compiler->epilogue_function_id = vkd3d_spirv_alloc_id(builder);
}
@@ -6120,12 +6181,12 @@ static void spirv_compiler_decorate_descriptor(struct spirv_compiler *compiler,
static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *compiler,
SpvStorageClass storage_class, uint32_t type_id, const struct vkd3d_shader_register *reg,
const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type,
- bool is_uav, bool is_uav_counter, struct vkd3d_descriptor_variable_info *var_info)
+ const struct vkd3d_shader_descriptor_info1 *descriptor, bool is_uav_counter,
+ struct vkd3d_descriptor_variable_info *var_info)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_descriptor_binding_address binding_address;
struct vkd3d_shader_descriptor_binding binding;
- const struct vkd3d_shader_descriptor_info1 *d;
uint32_t array_type_id, ptr_type_id, var_id;
bool write_only = false, coherent = false;
struct vkd3d_symbol symbol;
@@ -6135,12 +6196,11 @@ static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *
resource_type, is_uav_counter, &binding_address);
var_info->binding_base_idx = binding_address.binding_base_idx;
- if (is_uav)
+ if (descriptor->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV && !is_uav_counter)
{
- d = spirv_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range);
- write_only = !(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ);
+ write_only = !(descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ);
/* ROVs are implicitly globally coherent. */
- coherent = d->uav_flags & (VKD3DSUF_GLOBALLY_COHERENT | VKD3DSUF_RASTERISER_ORDERED_VIEW);
+ coherent = descriptor->uav_flags & (VKD3DSUF_GLOBALLY_COHERENT | VKD3DSUF_RASTERISER_ORDERED_VIEW);
}
if (binding.count == 1 && range->first == binding_address.binding_base_idx && range->last != ~0u
@@ -6194,11 +6254,12 @@ static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *
}
static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
- const struct vkd3d_shader_register_range *range, unsigned int register_id, unsigned int size_in_bytes)
+ const struct vkd3d_shader_register_range *range, const struct vkd3d_shader_descriptor_info1 *descriptor)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t vec4_id, array_type_id, length_id, struct_id, var_id;
const SpvStorageClass storage_class = SpvStorageClassUniform;
+ unsigned int size_in_bytes = descriptor->buffer_size;
struct vkd3d_push_constant_buffer_binding *push_cb;
struct vkd3d_descriptor_variable_info var_info;
struct vkd3d_shader_register reg;
@@ -6206,7 +6267,7 @@ static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
unsigned int size;
vsir_register_init(&reg, VKD3DSPR_CONSTBUFFER, VKD3D_DATA_FLOAT, 3);
- reg.idx[0].offset = register_id;
+ reg.idx[0].offset = descriptor->register_id;
reg.idx[1].offset = range->first;
reg.idx[2].offset = range->last;
@@ -6239,7 +6300,7 @@ static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
vkd3d_spirv_build_op_name(builder, struct_id, "cb%u_struct", size);
var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, struct_id,
- &reg, range, VKD3D_SHADER_RESOURCE_BUFFER, false, false, &var_info);
+ &reg, range, VKD3D_SHADER_RESOURCE_BUFFER, descriptor, false, &var_info);
vkd3d_symbol_make_register(&reg_symbol, &reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
@@ -6275,7 +6336,7 @@ static void spirv_compiler_emit_dcl_immediate_constant_buffer(struct spirv_compi
}
static void spirv_compiler_emit_sampler_declaration(struct spirv_compiler *compiler,
- const struct vkd3d_shader_register_range *range, unsigned int register_id)
+ const struct vkd3d_shader_register_range *range, const struct vkd3d_shader_descriptor_info1 *descriptor)
{
const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
@@ -6285,7 +6346,7 @@ static void spirv_compiler_emit_sampler_declaration(struct spirv_compiler *compi
uint32_t type_id, var_id;
vsir_register_init(&reg, VKD3DSPR_SAMPLER, VKD3D_DATA_FLOAT, 1);
- reg.idx[0].offset = register_id;
+ reg.idx[0].offset = descriptor->register_id;
vkd3d_symbol_make_sampler(&reg_symbol, &reg);
reg_symbol.info.sampler.range = *range;
@@ -6295,8 +6356,8 @@ static void spirv_compiler_emit_sampler_declaration(struct spirv_compiler *compi
return;
type_id = vkd3d_spirv_get_op_type_sampler(builder);
- var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, type_id, &reg,
- range, VKD3D_SHADER_RESOURCE_NONE, false, false, &var_info);
+ var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, type_id,
+ &reg, range, VKD3D_SHADER_RESOURCE_NONE, descriptor, false, &var_info);
vkd3d_symbol_make_register(&reg_symbol, &reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
@@ -6346,7 +6407,7 @@ static SpvImageFormat image_format_for_image_read(enum vkd3d_shader_component_ty
static uint32_t spirv_compiler_get_image_type_id(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range,
const struct vkd3d_spirv_resource_type *resource_type_info, enum vkd3d_shader_component_type data_type,
- bool raw_structured, uint32_t depth)
+ bool raw_structured)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_descriptor_info1 *d;
@@ -6369,7 +6430,7 @@ static uint32_t spirv_compiler_get_image_type_id(struct spirv_compiler *compiler
sampled_type_id = vkd3d_spirv_get_type_id(builder, data_type, 1);
return vkd3d_spirv_get_op_type_image(builder, sampled_type_id, resource_type_info->dim,
- depth, resource_type_info->arrayed, resource_type_info->ms,
+ 2, resource_type_info->arrayed, resource_type_info->ms,
reg->type == VKD3DSPR_UAV ? 2 : 1, format);
}
@@ -6384,18 +6445,14 @@ static void spirv_compiler_emit_combined_sampler_declarations(struct spirv_compi
const struct vkd3d_shader_combined_resource_sampler *current;
uint32_t image_type_id, type_id, ptr_type_id, var_id;
enum vkd3d_shader_binding_flag resource_type_flag;
- const struct vkd3d_shader_descriptor_info1 *d;
struct vkd3d_symbol symbol;
unsigned int i;
- bool depth;
resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER
? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
for (i = 0; i < shader_interface->combined_sampler_count; ++i)
{
- struct vkd3d_shader_register_range sampler_range;
-
current = &shader_interface->combined_samplers[i];
if (current->resource_space != resource_range->space || current->resource_index != resource_range->first)
@@ -6417,16 +6474,8 @@ static void spirv_compiler_emit_combined_sampler_declarations(struct spirv_compi
current->sampler_space, current->binding.count);
}
- sampler_range.space = current->sampler_space;
- sampler_range.first = current->sampler_index;
- sampler_range.last = current->sampler_index;
- d = spirv_compiler_get_descriptor_info(compiler,
- VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &sampler_range);
- depth = current->sampler_index != VKD3D_SHADER_DUMMY_SAMPLER_INDEX
- && (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE);
-
image_type_id = spirv_compiler_get_image_type_id(compiler, resource, resource_range,
- resource_type_info, sampled_type, structure_stride || raw, depth);
+ resource_type_info, sampled_type, structure_stride || raw);
type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image_type_id);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
@@ -6461,21 +6510,24 @@ static void spirv_compiler_emit_combined_sampler_declarations(struct spirv_compi
}
static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *compiler,
- const struct vkd3d_shader_register_range *range, unsigned int register_id,
- unsigned int sample_count, bool is_uav, enum vkd3d_shader_resource_type resource_type,
- enum vkd3d_shader_resource_data_type resource_data_type, unsigned int structure_stride, bool raw)
+ const struct vkd3d_shader_register_range *range, const struct vkd3d_shader_descriptor_info1 *descriptor)
{
+ bool raw = descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER;
+ enum vkd3d_shader_resource_type resource_type = descriptor->resource_type;
struct vkd3d_descriptor_variable_info var_info, counter_var_info = {0};
+ bool is_uav = descriptor->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
+ unsigned int structure_stride = descriptor->structure_stride / 4;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
SpvStorageClass storage_class = SpvStorageClassUniformConstant;
uint32_t counter_type_id, type_id, var_id, counter_var_id = 0;
const struct vkd3d_spirv_resource_type *resource_type_info;
+ unsigned int sample_count = descriptor->sample_count;
enum vkd3d_shader_component_type sampled_type;
struct vkd3d_symbol resource_symbol;
struct vkd3d_shader_register reg;
vsir_register_init(&reg, is_uav ? VKD3DSPR_UAV : VKD3DSPR_RESOURCE, VKD3D_DATA_FLOAT, 1);
- reg.idx[0].offset = register_id;
+ reg.idx[0].offset = descriptor->register_id;
if (resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS && sample_count == 1)
resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
@@ -6489,7 +6541,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
return;
}
- sampled_type = vkd3d_component_type_from_resource_data_type(resource_data_type);
+ sampled_type = vkd3d_component_type_from_resource_data_type(descriptor->resource_data_type);
if (!is_uav && spirv_compiler_has_combined_sampler_for_resource(compiler, range))
{
@@ -6517,19 +6569,15 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
else
{
type_id = spirv_compiler_get_image_type_id(compiler, &reg, range,
- resource_type_info, sampled_type, structure_stride || raw, 0);
+ resource_type_info, sampled_type, structure_stride || raw);
}
- var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, type_id, &reg,
- range, resource_type, is_uav, false, &var_info);
+ var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class,
+ type_id, &reg, range, resource_type, descriptor, false, &var_info);
if (is_uav)
{
- const struct vkd3d_shader_descriptor_info1 *d;
-
- d = spirv_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range);
-
- if (d->uav_flags & VKD3DSUF_RASTERISER_ORDERED_VIEW)
+ if (descriptor->uav_flags & VKD3DSUF_RASTERISER_ORDERED_VIEW)
{
if (compiler->shader_type != VKD3D_SHADER_TYPE_PIXEL)
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
@@ -6543,7 +6591,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
compiler->use_invocation_interlock = true;
}
- if (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER)
+ if (descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER)
{
VKD3D_ASSERT(structure_stride); /* counters are valid only for structured buffers */
@@ -6571,7 +6619,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
}
counter_var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class,
- type_id, &reg, range, resource_type, false, true, &counter_var_info);
+ type_id, &reg, range, resource_type, descriptor, true, &counter_var_info);
}
}
@@ -6709,7 +6757,8 @@ static void spirv_compiler_emit_dcl_input_primitive(struct spirv_compiler *compi
static void spirv_compiler_emit_point_size(struct spirv_compiler *compiler)
{
- static const struct vkd3d_spirv_builtin point_size = {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInPointSize};
+ if (compiler->program->has_point_size)
+ return;
/* Set the point size. Point sprites are not supported in d3d10+, but
* point primitives can still be used with e.g. stream output. Vulkan
@@ -6723,7 +6772,8 @@ static void spirv_compiler_emit_point_size(struct spirv_compiler *compiler)
|| compiler->write_tess_geom_point_size)
{
vkd3d_spirv_build_op_store(&compiler->spirv_builder,
- spirv_compiler_emit_builtin_variable(compiler, &point_size, SpvStorageClassOutput, 0),
+ spirv_compiler_emit_builtin_variable(compiler,
+ &vkd3d_output_point_size_builtin, SpvStorageClassOutput, 0),
spirv_compiler_get_constant_float(compiler, 1.0f), SpvMemoryAccessMaskNone);
}
}
@@ -6845,10 +6895,9 @@ static void spirv_compiler_emit_tessellator_partitioning(struct spirv_compiler *
spirv_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
-static void spirv_compiler_emit_dcl_thread_group(struct spirv_compiler *compiler,
- const struct vkd3d_shader_instruction *instruction)
+static void spirv_compiler_emit_thread_group_size(struct spirv_compiler *compiler,
+ const struct vsir_thread_group_size *group_size)
{
- const struct vkd3d_shader_thread_group_size *group_size = &instruction->declaration.thread_group_size;
const uint32_t local_size[] = {group_size->x, group_size->y, group_size->z};
spirv_compiler_emit_execution_mode(compiler,
@@ -7391,7 +7440,7 @@ static void spirv_compiler_emit_mov(struct spirv_compiler *compiler,
uint32_t components[VKD3D_VEC4_SIZE];
if (register_is_constant_or_undef(&src->reg) || src->reg.type == VKD3DSPR_SSA || dst->reg.type == VKD3DSPR_SSA
- || dst->modifiers || src->modifiers)
+ || src->reg.type == VKD3DSPR_PARAMETER || dst->modifiers || src->modifiers)
goto general_implementation;
spirv_compiler_get_register_info(compiler, &dst->reg, &dst_reg_info);
@@ -8433,11 +8482,10 @@ static void spirv_compiler_prepare_image(struct spirv_compiler *compiler,
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t sampler_var_id, sampler_id, sampled_image_type_id;
const struct vkd3d_symbol *symbol = NULL;
- bool load, sampled, depth_comparison;
+ bool load, sampled;
load = !(flags & VKD3D_IMAGE_FLAG_NO_LOAD);
sampled = flags & VKD3D_IMAGE_FLAG_SAMPLED;
- depth_comparison = flags & VKD3D_IMAGE_FLAG_DEPTH;
if (resource_reg->type == VKD3DSPR_RESOURCE)
symbol = spirv_compiler_find_combined_sampler(compiler, resource_reg, sampler_reg);
@@ -8491,7 +8539,7 @@ static void spirv_compiler_prepare_image(struct spirv_compiler *compiler,
image->image_type_id = spirv_compiler_get_image_type_id(compiler, resource_reg,
&symbol->info.resource.range, image->resource_type_info,
- image->sampled_type, image->structure_stride || image->raw, depth_comparison);
+ image->sampled_type, image->structure_stride || image->raw);
if (sampled)
{
@@ -9569,7 +9617,7 @@ static uint32_t spirv_compiler_emit_query_sample_count(struct spirv_compiler *co
if (src->reg.type == VKD3DSPR_RASTERIZER)
{
val_id = spirv_compiler_emit_shader_parameter(compiler,
- VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT, VKD3D_DATA_UINT);
+ VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT, VKD3D_DATA_UINT, 1);
}
else
{
@@ -10183,9 +10231,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
spirv_compiler_emit_tessellator_partitioning(compiler,
instruction->declaration.tessellator_partitioning);
break;
- case VKD3DSIH_DCL_THREAD_GROUP:
- spirv_compiler_emit_dcl_thread_group(compiler, instruction);
- break;
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
case VKD3DSIH_HS_FORK_PHASE:
case VKD3DSIH_HS_JOIN_PHASE:
@@ -10506,7 +10551,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
case VKD3DSIH_DCL_UAV_RAW:
case VKD3DSIH_DCL_UAV_STRUCTURED:
- case VKD3DSIH_DCL_UAV_TYPED:
case VKD3DSIH_HS_DECLS:
case VKD3DSIH_NOP:
/* nothing to do */
@@ -10543,6 +10587,15 @@ static void spirv_compiler_emit_io_declarations(struct spirv_compiler *compiler)
else
spirv_compiler_emit_input(compiler, VKD3DSPR_PATCHCONST, i);
}
+
+ if (compiler->program->has_point_size)
+ {
+ struct vkd3d_shader_dst_param dst;
+
+ vsir_dst_param_init(&dst, VKD3DSPR_RASTOUT, VKD3D_DATA_FLOAT, 1);
+ dst.reg.idx[0].offset = VSIR_RASTOUT_POINT_SIZE;
+ spirv_compiler_emit_output_register(compiler, &dst);
+ }
}
static void spirv_compiler_emit_descriptor_declarations(struct spirv_compiler *compiler)
@@ -10564,23 +10617,16 @@ static void spirv_compiler_emit_descriptor_declarations(struct spirv_compiler *c
switch (descriptor->type)
{
case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
- spirv_compiler_emit_sampler_declaration(compiler, &range, descriptor->register_id);
+ spirv_compiler_emit_sampler_declaration(compiler, &range, descriptor);
break;
case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
- spirv_compiler_emit_cbv_declaration(compiler, &range, descriptor->register_id, descriptor->buffer_size);
+ spirv_compiler_emit_cbv_declaration(compiler, &range, descriptor);
break;
case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
- spirv_compiler_emit_resource_declaration(compiler, &range, descriptor->register_id,
- descriptor->sample_count, false, descriptor->resource_type, descriptor->resource_data_type,
- descriptor->structure_stride / 4, descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER);
- break;
-
case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
- spirv_compiler_emit_resource_declaration(compiler, &range, descriptor->register_id,
- descriptor->sample_count, true, descriptor->resource_type, descriptor->resource_data_type,
- descriptor->structure_stride / 4, descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER);
+ spirv_compiler_emit_resource_declaration(compiler, &range, descriptor);
break;
default:
@@ -10600,10 +10646,13 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct
enum vkd3d_result result = VKD3D_OK;
unsigned int i, max_element_count;
- if ((result = vsir_program_normalise(program, compiler->config_flags,
+ if ((result = vsir_program_transform(program, compiler->config_flags,
compile_info, compiler->message_context)) < 0)
return result;
+ VKD3D_ASSERT(program->normalised_io);
+ VKD3D_ASSERT(program->normalised_hull_cp_io);
+
max_element_count = max(program->output_signature.element_count, program->patch_constant_signature.element_count);
if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info))))
return VKD3D_ERROR_OUT_OF_MEMORY;
@@ -10612,6 +10661,8 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct
spirv_compiler_emit_temps(compiler, program->temp_count);
if (program->ssa_count)
spirv_compiler_allocate_ssa_register_ids(compiler, program->ssa_count);
+ if (compiler->shader_type == VKD3D_SHADER_TYPE_COMPUTE)
+ spirv_compiler_emit_thread_group_size(compiler, &program->thread_group_size);
spirv_compiler_emit_descriptor_declarations(compiler);
@@ -10624,7 +10675,9 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct
{
uint32_t type_id, struct_id, ptr_type_id, var_id;
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ type_id = vkd3d_spirv_get_type_id(builder,
+ vkd3d_component_type_from_data_type(parameter_data_type_map[parameter->data_type].type),
+ parameter_data_type_map[parameter->data_type].component_count);
struct_id = vkd3d_spirv_build_op_type_struct(builder, &type_id, 1);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBlock, NULL, 0);
diff --git a/libs/vkd3d/libs/vkd3d-shader/tpf.c b/libs/vkd3d/libs/vkd3d-shader/tpf.c
index 84f641cc316..848e78a34d3 100644
--- a/libs/vkd3d/libs/vkd3d-shader/tpf.c
+++ b/libs/vkd3d/libs/vkd3d-shader/tpf.c
@@ -23,6 +23,7 @@
#include "hlsl.h"
#include "vkd3d_shader_private.h"
+#include "d3dcommon.h"
#define SM4_MAX_SRC_COUNT 6
#define SM4_MAX_DST_COUNT 2
@@ -616,6 +617,47 @@ enum vkd3d_sm4_shader_data_type
VKD3D_SM4_SHADER_DATA_MESSAGE = 0x4,
};
+enum vkd3d_sm4_stat_field
+{
+ VKD3D_STAT_UNUSED = 0,
+ VKD3D_STAT_INSTR_COUNT,
+ VKD3D_STAT_MOV,
+ VKD3D_STAT_MOVC,
+ VKD3D_STAT_CONV,
+ VKD3D_STAT_FLOAT,
+ VKD3D_STAT_INT,
+ VKD3D_STAT_UINT,
+ VKD3D_STAT_EMIT,
+ VKD3D_STAT_CUT,
+ VKD3D_STAT_SAMPLE,
+ VKD3D_STAT_SAMPLE_C,
+ VKD3D_STAT_SAMPLE_GRAD,
+ VKD3D_STAT_SAMPLE_BIAS,
+ VKD3D_STAT_LOAD,
+ VKD3D_STAT_STORE,
+ VKD3D_STAT_DCL_VERTICES_OUT,
+ VKD3D_STAT_DCL_INPUT_PRIMITIVE,
+ VKD3D_STAT_DCL_OUTPUT_TOPOLOGY,
+ VKD3D_STAT_DCL_GS_INSTANCES,
+ VKD3D_STAT_BITWISE,
+ VKD3D_STAT_ATOMIC,
+ VKD3D_STAT_TESS_DOMAIN,
+ VKD3D_STAT_TESS_PARTITIONING,
+ VKD3D_STAT_TESS_OUTPUT_PRIMITIVE,
+ VKD3D_STAT_TESS_CONTROL_POINT_COUNT,
+ VKD3D_STAT_BARRIER,
+ VKD3D_STAT_LOD,
+ VKD3D_STAT_GATHER,
+ VKD3D_STAT_TEMPS,
+ VKD3D_STAT_COUNT,
+};
+
+struct vkd3d_sm4_stat_field_info
+{
+ enum vkd3d_sm4_opcode opcode;
+ enum vkd3d_sm4_stat_field field;
+};
+
struct sm4_index_range
{
unsigned int index;
@@ -634,6 +676,7 @@ struct vkd3d_sm4_lookup_tables
const struct vkd3d_sm4_opcode_info *opcode_info_from_sm4[VKD3D_SM4_OP_COUNT];
const struct vkd3d_sm4_register_type_info *register_type_info_from_sm4[VKD3D_SM4_REGISTER_TYPE_COUNT];
const struct vkd3d_sm4_register_type_info *register_type_info_from_vkd3d[VKD3DSPR_COUNT];
+ const struct vkd3d_sm4_stat_field_info *stat_field_from_sm4[VKD3D_SM4_OP_COUNT];
};
struct vkd3d_shader_sm4_parser
@@ -853,7 +896,7 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, u
>> VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT;
}
- reg_data_type = opcode == VKD3D_SM4_OP_DCL_RESOURCE ? VKD3D_DATA_RESOURCE : VKD3D_DATA_UAV;
+ reg_data_type = VKD3D_DATA_UNUSED;
shader_sm4_read_dst_param(priv, &tokens, end, reg_data_type, &semantic->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &semantic->resource.reg.reg, &semantic->resource.range);
@@ -873,7 +916,7 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, u
}
}
- if (reg_data_type == VKD3D_DATA_UAV)
+ if (opcode != VKD3D_SM4_OP_DCL_RESOURCE)
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
shader_sm4_read_register_space(priv, &tokens, end, &semantic->resource.range.space);
@@ -915,7 +958,7 @@ static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins, ui
ins->flags = (opcode_token & VKD3D_SM4_SAMPLER_MODE_MASK) >> VKD3D_SM4_SAMPLER_MODE_SHIFT;
if (ins->flags & ~VKD3D_SM4_SAMPLER_COMPARISON)
FIXME("Unhandled sampler mode %#x.\n", ins->flags);
- shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_SAMPLER, &ins->declaration.sampler.src);
+ shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_UNUSED, &ins->declaration.sampler.src);
shader_sm4_set_descriptor_register_range(priv, &ins->declaration.sampler.src.reg, &ins->declaration.sampler.range);
shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.sampler.range.space);
}
@@ -1115,7 +1158,18 @@ static void shader_sm4_read_dcl_input_ps(struct vkd3d_shader_instruction *ins, u
struct signature_element *e = vsir_signature_find_element_for_reg(
&priv->p.program->input_signature, dst->reg.idx[dst->reg.idx_count - 1].offset, dst->write_mask);
- e->interpolation_mode = ins->flags;
+ if (!e)
+ {
+ WARN("No matching signature element for input register %u with mask %#x.\n",
+ dst->reg.idx[dst->reg.idx_count - 1].offset, dst->write_mask);
+ vkd3d_shader_parser_error(&priv->p, VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_DCL,
+ "No matching signature element for input register %u with mask %#x.\n",
+ dst->reg.idx[dst->reg.idx_count - 1].offset, dst->write_mask);
+ }
+ else
+ {
+ e->interpolation_mode = ins->flags;
+ }
}
}
@@ -1130,7 +1184,18 @@ static void shader_sm4_read_dcl_input_ps_siv(struct vkd3d_shader_instruction *in
struct signature_element *e = vsir_signature_find_element_for_reg(
&priv->p.program->input_signature, dst->reg.idx[dst->reg.idx_count - 1].offset, dst->write_mask);
- e->interpolation_mode = ins->flags;
+ if (!e)
+ {
+ WARN("No matching signature element for input register %u with mask %#x.\n",
+ dst->reg.idx[dst->reg.idx_count - 1].offset, dst->write_mask);
+ vkd3d_shader_parser_error(&priv->p, VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_DCL,
+ "No matching signature element for input register %u with mask %#x.\n",
+ dst->reg.idx[dst->reg.idx_count - 1].offset, dst->write_mask);
+ }
+ else
+ {
+ e->interpolation_mode = ins->flags;
+ }
}
ins->declaration.register_semantic.sysval_semantic = *tokens;
}
@@ -1224,11 +1289,14 @@ static void shader_sm5_read_dcl_hs_max_tessfactor(struct vkd3d_shader_instructio
}
static void shader_sm5_read_dcl_thread_group(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *sm4)
{
+ struct vsir_program *program = sm4->p.program;
+
ins->declaration.thread_group_size.x = *tokens++;
ins->declaration.thread_group_size.y = *tokens++;
ins->declaration.thread_group_size.z = *tokens++;
+ program->thread_group_size = ins->declaration.thread_group_size;
}
static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token,
@@ -1237,7 +1305,7 @@ static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins, ui
struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource;
const uint32_t *end = &tokens[token_count];
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
+ shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UNUSED, &resource->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
@@ -1249,7 +1317,7 @@ static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *
struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource;
const uint32_t *end = &tokens[token_count];
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
+ shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UNUSED, &resource->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
resource->byte_stride = *tokens++;
@@ -1286,7 +1354,7 @@ static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruct
struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource;
const uint32_t *end = &tokens[token_count];
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg);
+ shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UNUSED, &resource->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
resource->byte_stride = *tokens++;
if (resource->byte_stride % 4)
@@ -1300,7 +1368,7 @@ static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *in
struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource;
const uint32_t *end = &tokens[token_count];
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg);
+ shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UNUSED, &resource->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
}
@@ -1330,11 +1398,21 @@ static const enum vkd3d_shader_register_precision register_precision_table[] =
/* VKD3D_SM4_REGISTER_PRECISION_MIN_UINT_16 */ VKD3D_SHADER_REGISTER_PRECISION_MIN_UINT_16,
};
-struct tpf_writer
+struct sm4_stat
{
+ uint32_t fields[VKD3D_STAT_COUNT];
+};
+
+struct tpf_compiler
+{
+ /* OBJECTIVE: We want to get rid of this HLSL IR specific field. */
struct hlsl_ctx *ctx;
- struct vkd3d_bytecode_buffer *buffer;
+ struct vsir_program *program;
struct vkd3d_sm4_lookup_tables lookup;
+ struct sm4_stat *stat;
+
+ struct vkd3d_bytecode_buffer *buffer;
+ struct dxbc_writer dxbc;
};
static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
@@ -1400,8 +1478,8 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
{VKD3D_SM4_OP_ISHR, VKD3DSIH_ISHR, "i", "ii"},
{VKD3D_SM4_OP_ITOF, VKD3DSIH_ITOF, "f", "i"},
{VKD3D_SM4_OP_LABEL, VKD3DSIH_LABEL, "", "O"},
- {VKD3D_SM4_OP_LD, VKD3DSIH_LD, "u", "iR"},
- {VKD3D_SM4_OP_LD2DMS, VKD3DSIH_LD2DMS, "u", "iRi"},
+ {VKD3D_SM4_OP_LD, VKD3DSIH_LD, "u", "i*"},
+ {VKD3D_SM4_OP_LD2DMS, VKD3DSIH_LD2DMS, "u", "i*i"},
{VKD3D_SM4_OP_LOG, VKD3DSIH_LOG, "f", "f"},
{VKD3D_SM4_OP_LOOP, VKD3DSIH_LOOP, "", ""},
{VKD3D_SM4_OP_LT, VKD3DSIH_LTO, "u", "ff"},
@@ -1417,7 +1495,7 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
{VKD3D_SM4_OP_NOP, VKD3DSIH_NOP, "", ""},
{VKD3D_SM4_OP_NOT, VKD3DSIH_NOT, "u", "u"},
{VKD3D_SM4_OP_OR, VKD3DSIH_OR, "u", "uu"},
- {VKD3D_SM4_OP_RESINFO, VKD3DSIH_RESINFO, "f", "iR"},
+ {VKD3D_SM4_OP_RESINFO, VKD3DSIH_RESINFO, "f", "i*"},
{VKD3D_SM4_OP_RET, VKD3DSIH_RET, "", ""},
{VKD3D_SM4_OP_RETC, VKD3DSIH_RETP, "", "u",
shader_sm4_read_conditional_op},
@@ -1426,12 +1504,12 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
{VKD3D_SM4_OP_ROUND_PI, VKD3DSIH_ROUND_PI, "f", "f"},
{VKD3D_SM4_OP_ROUND_Z, VKD3DSIH_ROUND_Z, "f", "f"},
{VKD3D_SM4_OP_RSQ, VKD3DSIH_RSQ, "f", "f"},
- {VKD3D_SM4_OP_SAMPLE, VKD3DSIH_SAMPLE, "u", "fRS"},
- {VKD3D_SM4_OP_SAMPLE_C, VKD3DSIH_SAMPLE_C, "f", "fRSf"},
- {VKD3D_SM4_OP_SAMPLE_C_LZ, VKD3DSIH_SAMPLE_C_LZ, "f", "fRSf"},
- {VKD3D_SM4_OP_SAMPLE_LOD, VKD3DSIH_SAMPLE_LOD, "u", "fRSf"},
- {VKD3D_SM4_OP_SAMPLE_GRAD, VKD3DSIH_SAMPLE_GRAD, "u", "fRSff"},
- {VKD3D_SM4_OP_SAMPLE_B, VKD3DSIH_SAMPLE_B, "u", "fRSf"},
+ {VKD3D_SM4_OP_SAMPLE, VKD3DSIH_SAMPLE, "u", "f**"},
+ {VKD3D_SM4_OP_SAMPLE_C, VKD3DSIH_SAMPLE_C, "f", "f**f"},
+ {VKD3D_SM4_OP_SAMPLE_C_LZ, VKD3DSIH_SAMPLE_C_LZ, "f", "f**f"},
+ {VKD3D_SM4_OP_SAMPLE_LOD, VKD3DSIH_SAMPLE_LOD, "u", "f**f"},
+ {VKD3D_SM4_OP_SAMPLE_GRAD, VKD3DSIH_SAMPLE_GRAD, "u", "f**ff"},
+ {VKD3D_SM4_OP_SAMPLE_B, VKD3DSIH_SAMPLE_B, "u", "f**f"},
{VKD3D_SM4_OP_SQRT, VKD3DSIH_SQRT, "f", "f"},
{VKD3D_SM4_OP_SWITCH, VKD3DSIH_SWITCH, "", "i"},
{VKD3D_SM4_OP_SINCOS, VKD3DSIH_SINCOS, "ff", "f"},
@@ -1480,10 +1558,10 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
shader_sm4_read_dcl_indexable_temp},
{VKD3D_SM4_OP_DCL_GLOBAL_FLAGS, VKD3DSIH_DCL_GLOBAL_FLAGS, "", "",
shader_sm4_read_dcl_global_flags},
- {VKD3D_SM4_OP_LOD, VKD3DSIH_LOD, "f", "fRS"},
- {VKD3D_SM4_OP_GATHER4, VKD3DSIH_GATHER4, "u", "fRS"},
- {VKD3D_SM4_OP_SAMPLE_POS, VKD3DSIH_SAMPLE_POS, "f", "Ru"},
- {VKD3D_SM4_OP_SAMPLE_INFO, VKD3DSIH_SAMPLE_INFO, "f", "R"},
+ {VKD3D_SM4_OP_LOD, VKD3DSIH_LOD, "f", "f**"},
+ {VKD3D_SM4_OP_GATHER4, VKD3DSIH_GATHER4, "u", "f**"},
+ {VKD3D_SM4_OP_SAMPLE_POS, VKD3DSIH_SAMPLE_POS, "f", "*u"},
+ {VKD3D_SM4_OP_SAMPLE_INFO, VKD3DSIH_SAMPLE_INFO, "f", "*"},
{VKD3D_SM5_OP_HS_DECLS, VKD3DSIH_HS_DECLS, "", ""},
{VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE, VKD3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
{VKD3D_SM5_OP_HS_FORK_PHASE, VKD3DSIH_HS_FORK_PHASE, "", ""},
@@ -1492,14 +1570,14 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
{VKD3D_SM5_OP_CUT_STREAM, VKD3DSIH_CUT_STREAM, "", "f"},
{VKD3D_SM5_OP_FCALL, VKD3DSIH_FCALL, "", "O",
shader_sm5_read_fcall},
- {VKD3D_SM5_OP_BUFINFO, VKD3DSIH_BUFINFO, "i", "U"},
+ {VKD3D_SM5_OP_BUFINFO, VKD3DSIH_BUFINFO, "i", "*"},
{VKD3D_SM5_OP_DERIV_RTX_COARSE, VKD3DSIH_DSX_COARSE, "f", "f"},
{VKD3D_SM5_OP_DERIV_RTX_FINE, VKD3DSIH_DSX_FINE, "f", "f"},
{VKD3D_SM5_OP_DERIV_RTY_COARSE, VKD3DSIH_DSY_COARSE, "f", "f"},
{VKD3D_SM5_OP_DERIV_RTY_FINE, VKD3DSIH_DSY_FINE, "f", "f"},
- {VKD3D_SM5_OP_GATHER4_C, VKD3DSIH_GATHER4_C, "f", "fRSf"},
- {VKD3D_SM5_OP_GATHER4_PO, VKD3DSIH_GATHER4_PO, "f", "fiRS"},
- {VKD3D_SM5_OP_GATHER4_PO_C, VKD3DSIH_GATHER4_PO_C, "f", "fiRSf"},
+ {VKD3D_SM5_OP_GATHER4_C, VKD3DSIH_GATHER4_C, "f", "f**f"},
+ {VKD3D_SM5_OP_GATHER4_PO, VKD3DSIH_GATHER4_PO, "f", "fi**"},
+ {VKD3D_SM5_OP_GATHER4_PO_C, VKD3DSIH_GATHER4_PO_C, "f", "fi**f"},
{VKD3D_SM5_OP_RCP, VKD3DSIH_RCP, "f", "f"},
{VKD3D_SM5_OP_F32TOF16, VKD3DSIH_F32TOF16, "u", "f"},
{VKD3D_SM5_OP_F16TOF32, VKD3DSIH_F16TOF32, "f", "u"},
@@ -1551,33 +1629,33 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
shader_sm5_read_dcl_resource_raw},
{VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED, VKD3DSIH_DCL_RESOURCE_STRUCTURED, "", "",
shader_sm5_read_dcl_resource_structured},
- {VKD3D_SM5_OP_LD_UAV_TYPED, VKD3DSIH_LD_UAV_TYPED, "u", "iU"},
- {VKD3D_SM5_OP_STORE_UAV_TYPED, VKD3DSIH_STORE_UAV_TYPED, "U", "iu"},
- {VKD3D_SM5_OP_LD_RAW, VKD3DSIH_LD_RAW, "u", "iU"},
- {VKD3D_SM5_OP_STORE_RAW, VKD3DSIH_STORE_RAW, "U", "uu"},
- {VKD3D_SM5_OP_LD_STRUCTURED, VKD3DSIH_LD_STRUCTURED, "u", "iiR"},
- {VKD3D_SM5_OP_STORE_STRUCTURED, VKD3DSIH_STORE_STRUCTURED, "U", "iiu"},
- {VKD3D_SM5_OP_ATOMIC_AND, VKD3DSIH_ATOMIC_AND, "U", "iu"},
- {VKD3D_SM5_OP_ATOMIC_OR, VKD3DSIH_ATOMIC_OR, "U", "iu"},
- {VKD3D_SM5_OP_ATOMIC_XOR, VKD3DSIH_ATOMIC_XOR, "U", "iu"},
- {VKD3D_SM5_OP_ATOMIC_CMP_STORE, VKD3DSIH_ATOMIC_CMP_STORE, "U", "iuu"},
- {VKD3D_SM5_OP_ATOMIC_IADD, VKD3DSIH_ATOMIC_IADD, "U", "ii"},
- {VKD3D_SM5_OP_ATOMIC_IMAX, VKD3DSIH_ATOMIC_IMAX, "U", "ii"},
- {VKD3D_SM5_OP_ATOMIC_IMIN, VKD3DSIH_ATOMIC_IMIN, "U", "ii"},
- {VKD3D_SM5_OP_ATOMIC_UMAX, VKD3DSIH_ATOMIC_UMAX, "U", "iu"},
- {VKD3D_SM5_OP_ATOMIC_UMIN, VKD3DSIH_ATOMIC_UMIN, "U", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_ALLOC, VKD3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
- {VKD3D_SM5_OP_IMM_ATOMIC_CONSUME, VKD3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
- {VKD3D_SM5_OP_IMM_ATOMIC_IADD, VKD3DSIH_IMM_ATOMIC_IADD, "uU", "ii"},
- {VKD3D_SM5_OP_IMM_ATOMIC_AND, VKD3DSIH_IMM_ATOMIC_AND, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_OR, VKD3DSIH_IMM_ATOMIC_OR, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_XOR, VKD3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_EXCH, VKD3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, VKD3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_IMAX, VKD3DSIH_IMM_ATOMIC_IMAX, "iU", "ii"},
- {VKD3D_SM5_OP_IMM_ATOMIC_IMIN, VKD3DSIH_IMM_ATOMIC_IMIN, "iU", "ii"},
- {VKD3D_SM5_OP_IMM_ATOMIC_UMAX, VKD3DSIH_IMM_ATOMIC_UMAX, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_UMIN, VKD3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"},
+ {VKD3D_SM5_OP_LD_UAV_TYPED, VKD3DSIH_LD_UAV_TYPED, "u", "i*"},
+ {VKD3D_SM5_OP_STORE_UAV_TYPED, VKD3DSIH_STORE_UAV_TYPED, "*", "iu"},
+ {VKD3D_SM5_OP_LD_RAW, VKD3DSIH_LD_RAW, "u", "i*"},
+ {VKD3D_SM5_OP_STORE_RAW, VKD3DSIH_STORE_RAW, "*", "uu"},
+ {VKD3D_SM5_OP_LD_STRUCTURED, VKD3DSIH_LD_STRUCTURED, "u", "ii*"},
+ {VKD3D_SM5_OP_STORE_STRUCTURED, VKD3DSIH_STORE_STRUCTURED, "*", "iiu"},
+ {VKD3D_SM5_OP_ATOMIC_AND, VKD3DSIH_ATOMIC_AND, "*", "iu"},
+ {VKD3D_SM5_OP_ATOMIC_OR, VKD3DSIH_ATOMIC_OR, "*", "iu"},
+ {VKD3D_SM5_OP_ATOMIC_XOR, VKD3DSIH_ATOMIC_XOR, "*", "iu"},
+ {VKD3D_SM5_OP_ATOMIC_CMP_STORE, VKD3DSIH_ATOMIC_CMP_STORE, "*", "iuu"},
+ {VKD3D_SM5_OP_ATOMIC_IADD, VKD3DSIH_ATOMIC_IADD, "*", "ii"},
+ {VKD3D_SM5_OP_ATOMIC_IMAX, VKD3DSIH_ATOMIC_IMAX, "*", "ii"},
+ {VKD3D_SM5_OP_ATOMIC_IMIN, VKD3DSIH_ATOMIC_IMIN, "*", "ii"},
+ {VKD3D_SM5_OP_ATOMIC_UMAX, VKD3DSIH_ATOMIC_UMAX, "*", "iu"},
+ {VKD3D_SM5_OP_ATOMIC_UMIN, VKD3DSIH_ATOMIC_UMIN, "*", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_ALLOC, VKD3DSIH_IMM_ATOMIC_ALLOC, "u", "*"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_CONSUME, VKD3DSIH_IMM_ATOMIC_CONSUME, "u", "*"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_IADD, VKD3DSIH_IMM_ATOMIC_IADD, "u*", "ii"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_AND, VKD3DSIH_IMM_ATOMIC_AND, "u*", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_OR, VKD3DSIH_IMM_ATOMIC_OR, "u*", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_XOR, VKD3DSIH_IMM_ATOMIC_XOR, "u*", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_EXCH, VKD3DSIH_IMM_ATOMIC_EXCH, "u*", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, VKD3DSIH_IMM_ATOMIC_CMP_EXCH, "u*", "iuu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_IMAX, VKD3DSIH_IMM_ATOMIC_IMAX, "i*", "ii"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_IMIN, VKD3DSIH_IMM_ATOMIC_IMIN, "i*", "ii"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_UMAX, VKD3DSIH_IMM_ATOMIC_UMAX, "u*", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_UMIN, VKD3DSIH_IMM_ATOMIC_UMIN, "u*", "iu"},
{VKD3D_SM5_OP_SYNC, VKD3DSIH_SYNC, "", "",
shader_sm5_read_sync},
{VKD3D_SM5_OP_DADD, VKD3DSIH_DADD, "d", "dd"},
@@ -1604,21 +1682,21 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
{VKD3D_SM5_OP_DTOU, VKD3DSIH_DTOU, "u", "d"},
{VKD3D_SM5_OP_ITOD, VKD3DSIH_ITOD, "d", "i"},
{VKD3D_SM5_OP_UTOD, VKD3DSIH_UTOD, "d", "u"},
- {VKD3D_SM5_OP_GATHER4_S, VKD3DSIH_GATHER4_S, "uu", "fRS"},
- {VKD3D_SM5_OP_GATHER4_C_S, VKD3DSIH_GATHER4_C_S, "fu", "fRSf"},
- {VKD3D_SM5_OP_GATHER4_PO_S, VKD3DSIH_GATHER4_PO_S, "fu", "fiRS"},
- {VKD3D_SM5_OP_GATHER4_PO_C_S, VKD3DSIH_GATHER4_PO_C_S, "fu", "fiRSf"},
- {VKD3D_SM5_OP_LD_S, VKD3DSIH_LD_S, "uu", "iR"},
- {VKD3D_SM5_OP_LD2DMS_S, VKD3DSIH_LD2DMS_S, "uu", "iRi"},
+ {VKD3D_SM5_OP_GATHER4_S, VKD3DSIH_GATHER4_S, "uu", "f**"},
+ {VKD3D_SM5_OP_GATHER4_C_S, VKD3DSIH_GATHER4_C_S, "fu", "f**f"},
+ {VKD3D_SM5_OP_GATHER4_PO_S, VKD3DSIH_GATHER4_PO_S, "fu", "fi**"},
+ {VKD3D_SM5_OP_GATHER4_PO_C_S, VKD3DSIH_GATHER4_PO_C_S, "fu", "fi**f"},
+ {VKD3D_SM5_OP_LD_S, VKD3DSIH_LD_S, "uu", "i*"},
+ {VKD3D_SM5_OP_LD2DMS_S, VKD3DSIH_LD2DMS_S, "uu", "i*i"},
{VKD3D_SM5_OP_LD_UAV_TYPED_S, VKD3DSIH_LD_UAV_TYPED_S, "uu", "iU"},
{VKD3D_SM5_OP_LD_RAW_S, VKD3DSIH_LD_RAW_S, "uu", "iU"},
- {VKD3D_SM5_OP_LD_STRUCTURED_S, VKD3DSIH_LD_STRUCTURED_S, "uu", "iiR"},
- {VKD3D_SM5_OP_SAMPLE_LOD_S, VKD3DSIH_SAMPLE_LOD_S, "uu", "fRSf"},
- {VKD3D_SM5_OP_SAMPLE_C_LZ_S, VKD3DSIH_SAMPLE_C_LZ_S, "fu", "fRSf"},
- {VKD3D_SM5_OP_SAMPLE_CL_S, VKD3DSIH_SAMPLE_CL_S, "uu", "fRSf"},
- {VKD3D_SM5_OP_SAMPLE_B_CL_S, VKD3DSIH_SAMPLE_B_CL_S, "uu", "fRSff"},
- {VKD3D_SM5_OP_SAMPLE_GRAD_CL_S, VKD3DSIH_SAMPLE_GRAD_CL_S, "uu", "fRSfff"},
- {VKD3D_SM5_OP_SAMPLE_C_CL_S, VKD3DSIH_SAMPLE_C_CL_S, "fu", "fRSff"},
+ {VKD3D_SM5_OP_LD_STRUCTURED_S, VKD3DSIH_LD_STRUCTURED_S, "uu", "ii*"},
+ {VKD3D_SM5_OP_SAMPLE_LOD_S, VKD3DSIH_SAMPLE_LOD_S, "uu", "f**f"},
+ {VKD3D_SM5_OP_SAMPLE_C_LZ_S, VKD3DSIH_SAMPLE_C_LZ_S, "fu", "f**f"},
+ {VKD3D_SM5_OP_SAMPLE_CL_S, VKD3DSIH_SAMPLE_CL_S, "uu", "f**f"},
+ {VKD3D_SM5_OP_SAMPLE_B_CL_S, VKD3DSIH_SAMPLE_B_CL_S, "uu", "f**ff"},
+ {VKD3D_SM5_OP_SAMPLE_GRAD_CL_S, VKD3DSIH_SAMPLE_GRAD_CL_S, "uu", "f**fff"},
+ {VKD3D_SM5_OP_SAMPLE_C_CL_S, VKD3DSIH_SAMPLE_C_CL_S, "fu", "f**ff"},
{VKD3D_SM5_OP_CHECK_ACCESS_FULLY_MAPPED, VKD3DSIH_CHECK_ACCESS_FULLY_MAPPED, "u", "u"},
};
@@ -1662,6 +1740,161 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
{VKD3D_SM5_RT_OUTPUT_STENCIL_REF, VKD3DSPR_OUTSTENCILREF, VKD3D_SM4_SWIZZLE_VEC4},
};
+ static const struct vkd3d_sm4_stat_field_info stat_field_table[] =
+ {
+ {VKD3D_SM4_OP_MOV, VKD3D_STAT_MOV},
+ {VKD3D_SM4_OP_MOVC, VKD3D_STAT_MOVC},
+ {VKD3D_SM5_OP_DMOV, VKD3D_STAT_MOV},
+ {VKD3D_SM5_OP_DMOVC, VKD3D_STAT_MOVC},
+
+ {VKD3D_SM4_OP_ITOF, VKD3D_STAT_CONV},
+ {VKD3D_SM4_OP_FTOI, VKD3D_STAT_CONV},
+ {VKD3D_SM4_OP_FTOU, VKD3D_STAT_CONV},
+ {VKD3D_SM4_OP_UTOF, VKD3D_STAT_CONV},
+ {VKD3D_SM5_OP_DTOU, VKD3D_STAT_CONV},
+ {VKD3D_SM5_OP_UTOD, VKD3D_STAT_CONV},
+ {VKD3D_SM5_OP_DTOF, VKD3D_STAT_CONV},
+ {VKD3D_SM5_OP_FTOD, VKD3D_STAT_CONV},
+ {VKD3D_SM5_OP_DTOI, VKD3D_STAT_CONV},
+ {VKD3D_SM5_OP_ITOD, VKD3D_STAT_CONV},
+ {VKD3D_SM5_OP_F32TOF16, VKD3D_STAT_CONV},
+ {VKD3D_SM5_OP_F16TOF32, VKD3D_STAT_CONV},
+
+ {VKD3D_SM4_OP_ADD, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_DIV, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_DP2, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_DP3, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_DP4, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_EQ, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_EXP, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_FRC, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_GE, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_LT, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_MAD, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_MIN, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_MAX, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_MUL, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_NE, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_ROUND_NE, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_ROUND_NI, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_ROUND_PI, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_ROUND_Z, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_RSQ, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_SQRT, VKD3D_STAT_FLOAT},
+ {VKD3D_SM4_OP_SINCOS, VKD3D_STAT_FLOAT},
+ {VKD3D_SM5_OP_RCP, VKD3D_STAT_FLOAT},
+ {VKD3D_SM5_OP_DADD, VKD3D_STAT_FLOAT},
+ {VKD3D_SM5_OP_DMAX, VKD3D_STAT_FLOAT},
+ {VKD3D_SM5_OP_DMIN, VKD3D_STAT_FLOAT},
+ {VKD3D_SM5_OP_DMUL, VKD3D_STAT_FLOAT},
+ {VKD3D_SM5_OP_DEQ, VKD3D_STAT_FLOAT},
+ {VKD3D_SM5_OP_DGE, VKD3D_STAT_FLOAT},
+ {VKD3D_SM5_OP_DLT, VKD3D_STAT_FLOAT},
+ {VKD3D_SM5_OP_DNE, VKD3D_STAT_FLOAT},
+ {VKD3D_SM5_OP_DDIV, VKD3D_STAT_FLOAT},
+ {VKD3D_SM5_OP_DFMA, VKD3D_STAT_FLOAT},
+ {VKD3D_SM5_OP_DRCP, VKD3D_STAT_FLOAT},
+
+ {VKD3D_SM4_OP_IADD, VKD3D_STAT_INT},
+ {VKD3D_SM4_OP_IEQ, VKD3D_STAT_INT},
+ {VKD3D_SM4_OP_IGE, VKD3D_STAT_INT},
+ {VKD3D_SM4_OP_ILT, VKD3D_STAT_INT},
+ {VKD3D_SM4_OP_IMAD, VKD3D_STAT_INT},
+ {VKD3D_SM4_OP_IMAX, VKD3D_STAT_INT},
+ {VKD3D_SM4_OP_IMIN, VKD3D_STAT_INT},
+ {VKD3D_SM4_OP_IMUL, VKD3D_STAT_INT},
+ {VKD3D_SM4_OP_INE, VKD3D_STAT_INT},
+ {VKD3D_SM4_OP_INEG, VKD3D_STAT_INT},
+ {VKD3D_SM4_OP_ISHL, VKD3D_STAT_INT},
+ {VKD3D_SM4_OP_ISHR, VKD3D_STAT_INT},
+ {VKD3D_SM4_OP_ITOF, VKD3D_STAT_INT},
+
+ {VKD3D_SM4_OP_UDIV, VKD3D_STAT_UINT},
+ {VKD3D_SM4_OP_ULT, VKD3D_STAT_UINT},
+ {VKD3D_SM4_OP_UGE, VKD3D_STAT_UINT},
+ {VKD3D_SM4_OP_UMUL, VKD3D_STAT_UINT},
+ {VKD3D_SM4_OP_UMAX, VKD3D_STAT_UINT},
+ {VKD3D_SM4_OP_UMIN, VKD3D_STAT_UINT},
+ {VKD3D_SM4_OP_USHR, VKD3D_STAT_UINT},
+
+ {VKD3D_SM4_OP_EMIT, VKD3D_STAT_EMIT},
+ {VKD3D_SM4_OP_CUT, VKD3D_STAT_CUT},
+ {VKD3D_SM5_OP_EMIT_STREAM, VKD3D_STAT_EMIT},
+ {VKD3D_SM5_OP_CUT_STREAM, VKD3D_STAT_CUT},
+
+ {VKD3D_SM4_OP_SAMPLE, VKD3D_STAT_SAMPLE},
+ {VKD3D_SM4_OP_SAMPLE_LOD, VKD3D_STAT_SAMPLE},
+ {VKD3D_SM5_OP_SAMPLE_LOD_S, VKD3D_STAT_SAMPLE},
+ {VKD3D_SM5_OP_SAMPLE_CL_S, VKD3D_STAT_SAMPLE},
+ {VKD3D_SM4_OP_SAMPLE_C, VKD3D_STAT_SAMPLE_C},
+ {VKD3D_SM4_OP_SAMPLE_C_LZ, VKD3D_STAT_SAMPLE_C},
+ {VKD3D_SM5_OP_SAMPLE_C_LZ_S, VKD3D_STAT_SAMPLE_C},
+ {VKD3D_SM5_OP_SAMPLE_C_CL_S, VKD3D_STAT_SAMPLE_C},
+ {VKD3D_SM4_OP_SAMPLE_GRAD, VKD3D_STAT_SAMPLE_GRAD},
+ {VKD3D_SM5_OP_SAMPLE_GRAD_CL_S, VKD3D_STAT_SAMPLE_GRAD},
+ {VKD3D_SM4_OP_SAMPLE_B, VKD3D_STAT_SAMPLE_BIAS},
+ {VKD3D_SM4_OP_GATHER4, VKD3D_STAT_GATHER},
+ {VKD3D_SM5_OP_GATHER4_PO, VKD3D_STAT_GATHER},
+ {VKD3D_SM4_OP_LOD, VKD3D_STAT_LOD},
+
+ {VKD3D_SM4_OP_LD, VKD3D_STAT_LOAD},
+ {VKD3D_SM4_OP_LD2DMS, VKD3D_STAT_LOAD},
+ {VKD3D_SM5_OP_LD_UAV_TYPED, VKD3D_STAT_LOAD},
+ {VKD3D_SM5_OP_LD_RAW, VKD3D_STAT_LOAD},
+ {VKD3D_SM5_OP_LD_STRUCTURED, VKD3D_STAT_LOAD},
+ {VKD3D_SM5_OP_LD_S, VKD3D_STAT_LOAD},
+ {VKD3D_SM5_OP_LD2DMS_S, VKD3D_STAT_LOAD},
+ {VKD3D_SM5_OP_LD_UAV_TYPED_S, VKD3D_STAT_LOAD},
+ {VKD3D_SM5_OP_LD_RAW_S, VKD3D_STAT_LOAD},
+ {VKD3D_SM5_OP_LD_STRUCTURED_S, VKD3D_STAT_LOAD},
+
+ {VKD3D_SM5_OP_STORE_UAV_TYPED, VKD3D_STAT_STORE},
+ {VKD3D_SM5_OP_STORE_RAW, VKD3D_STAT_STORE},
+ {VKD3D_SM5_OP_STORE_STRUCTURED,VKD3D_STAT_STORE},
+
+ {VKD3D_SM4_OP_DCL_VERTICES_OUT, VKD3D_STAT_DCL_VERTICES_OUT},
+ {VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE, VKD3D_STAT_DCL_INPUT_PRIMITIVE},
+ {VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, VKD3D_STAT_DCL_OUTPUT_TOPOLOGY},
+ {VKD3D_SM5_OP_DCL_GS_INSTANCES, VKD3D_STAT_DCL_GS_INSTANCES},
+
+ {VKD3D_SM4_OP_AND, VKD3D_STAT_BITWISE},
+ {VKD3D_SM4_OP_NOT, VKD3D_STAT_BITWISE},
+ {VKD3D_SM4_OP_OR, VKD3D_STAT_BITWISE},
+ {VKD3D_SM4_OP_XOR, VKD3D_STAT_BITWISE},
+
+ {VKD3D_SM5_OP_ATOMIC_AND, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_ATOMIC_OR, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_ATOMIC_XOR, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_ATOMIC_CMP_STORE, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_ATOMIC_IADD, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_ATOMIC_IMAX, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_ATOMIC_IMIN, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_ATOMIC_UMAX, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_ATOMIC_UMIN, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_IMM_ATOMIC_ALLOC, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_IMM_ATOMIC_CONSUME, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_IMM_ATOMIC_IADD, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_IMM_ATOMIC_AND, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_IMM_ATOMIC_OR, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_IMM_ATOMIC_XOR, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_IMM_ATOMIC_EXCH, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_IMM_ATOMIC_IMAX, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_IMM_ATOMIC_IMIN, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_IMM_ATOMIC_UMAX, VKD3D_STAT_ATOMIC},
+ {VKD3D_SM5_OP_IMM_ATOMIC_UMIN, VKD3D_STAT_ATOMIC},
+
+ {VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, VKD3D_STAT_TESS_DOMAIN},
+ {VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING, VKD3D_STAT_TESS_PARTITIONING},
+ {VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, VKD3D_STAT_TESS_OUTPUT_PRIMITIVE},
+ {VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, VKD3D_STAT_TESS_CONTROL_POINT_COUNT},
+ {VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, VKD3D_STAT_TESS_CONTROL_POINT_COUNT},
+
+ {VKD3D_SM5_OP_SYNC, VKD3D_STAT_BARRIER},
+
+ {VKD3D_SM4_OP_DCL_TEMPS, VKD3D_STAT_TEMPS},
+ };
+
memset(lookup, 0, sizeof(*lookup));
for (i = 0; i < ARRAY_SIZE(opcode_table); ++i)
@@ -1678,13 +1911,13 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
lookup->register_type_info_from_sm4[info->sm4_type] = info;
lookup->register_type_info_from_vkd3d[info->vkd3d_type] = info;
}
-}
-static void tpf_writer_init(struct tpf_writer *tpf, struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
-{
- tpf->ctx = ctx;
- tpf->buffer = buffer;
- init_sm4_lookup_tables(&tpf->lookup);
+ for (i = 0; i < ARRAY_SIZE(stat_field_table); ++i)
+ {
+ const struct vkd3d_sm4_stat_field_info *info = &stat_field_table[i];
+
+ lookup->stat_field_from_sm4[info->opcode] = info;
+ }
}
static const struct vkd3d_sm4_opcode_info *get_info_from_sm4_opcode(
@@ -1721,6 +1954,16 @@ static enum vkd3d_sm4_swizzle_type vkd3d_sm4_get_default_swizzle_type(
return register_type_info->default_src_swizzle_type;
}
+static enum vkd3d_sm4_stat_field get_stat_field_from_sm4_opcode(
+ const struct vkd3d_sm4_lookup_tables *lookup, enum vkd3d_sm4_opcode sm4_opcode)
+{
+ const struct vkd3d_sm4_stat_field_info *field_info;
+
+ if (sm4_opcode >= VKD3D_SM4_OP_COUNT || !(field_info = lookup->stat_field_from_sm4[sm4_opcode]))
+ return VKD3D_STAT_UNUSED;
+ return field_info->field;
+}
+
static enum vkd3d_data_type map_data_type(char t)
{
switch (t)
@@ -1735,12 +1978,8 @@ static enum vkd3d_data_type map_data_type(char t)
return VKD3D_DATA_UINT;
case 'O':
return VKD3D_DATA_OPAQUE;
- case 'R':
- return VKD3D_DATA_RESOURCE;
- case 'S':
- return VKD3D_DATA_SAMPLER;
- case 'U':
- return VKD3D_DATA_UAV;
+ case '*':
+ return VKD3D_DATA_UNUSED;
default:
ERR("Invalid data type '%c'.\n", t);
return VKD3D_DATA_FLOAT;
@@ -2553,7 +2792,8 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, struct vsir_pro
version.minor = VKD3D_SM4_VERSION_MINOR(version_token);
/* Estimate instruction count to avoid reallocation in most shaders. */
- if (!vsir_program_init(program, compile_info, &version, token_count / 7u + 20))
+ if (!vsir_program_init(program, compile_info,
+ &version, token_count / 7u + 20, VSIR_CF_STRUCTURED, false))
return false;
vkd3d_shader_parser_init(&sm4->p, program, message_context, compile_info->source_name);
sm4->ptr = sm4->start;
@@ -2670,6 +2910,21 @@ int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t con
if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL)
uninvert_used_masks(&program->patch_constant_signature);
+ switch (program->shader_version.type)
+ {
+ case VKD3D_SHADER_TYPE_HULL:
+ case VKD3D_SHADER_TYPE_DOMAIN:
+ break;
+
+ default:
+ if (program->patch_constant_signature.element_count != 0)
+ {
+ WARN("The patch constant signature only makes sense for Hull and Domain Shaders, ignoring it.\n");
+ shader_signature_cleanup(&program->patch_constant_signature);
+ }
+ break;
+ }
+
if (!shader_sm4_parser_validate_signature(&sm4, &program->input_signature,
sm4.input_register_masks, "Input")
|| !shader_sm4_parser_validate_signature(&sm4, &program->output_signature,
@@ -2706,9 +2961,6 @@ int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t con
&& !sm4.has_control_point_phase && !sm4.p.failed)
shader_sm4_validate_default_phase_index_ranges(&sm4);
- if (!sm4.p.failed)
- vkd3d_shader_parser_validate(&sm4.p, config_flags);
-
if (sm4.p.failed)
{
WARN("Failed to parse shader.\n");
@@ -2716,10 +2968,21 @@ int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t con
return VKD3D_ERROR_INVALID_SHADER;
}
+ if ((ret = vkd3d_shader_parser_validate(&sm4.p, config_flags)) < 0)
+ {
+ WARN("Failed to validate shader after parsing, ret %d.\n", ret);
+
+ if (TRACE_ON())
+ vsir_program_trace(program);
+
+ vsir_program_cleanup(program);
+ return ret;
+ }
+
return VKD3D_OK;
}
-static void write_sm4_block(const struct tpf_writer *tpf, const struct hlsl_block *block);
+static void write_sm4_block(const struct tpf_compiler *tpf, const struct hlsl_block *block);
static bool type_is_integer(const struct hlsl_type *type)
{
@@ -2735,8 +2998,8 @@ static bool type_is_integer(const struct hlsl_type *type)
}
}
-bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
- bool output, enum vkd3d_shader_register_type *type, bool *has_idx)
+bool sm4_register_from_semantic_name(const struct vkd3d_shader_version *version,
+ const char *semantic_name, bool output, enum vkd3d_shader_register_type *type, bool *has_idx)
{
unsigned int i;
@@ -2756,6 +3019,9 @@ bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_sem
{"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3DSPR_PRIMID, false},
+ {"sv_outputcontrolpointid", false, VKD3D_SHADER_TYPE_HULL, VKD3DSPR_OUTPOINTID, false},
+ {"sv_primitiveid", false, VKD3D_SHADER_TYPE_HULL, VKD3DSPR_PRIMID, false},
+
/* Put sv_target in this table, instead of letting it fall through to
* default varying allocation, so that the register index matches the
* usage index. */
@@ -2768,9 +3034,9 @@ bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_sem
for (i = 0; i < ARRAY_SIZE(register_table); ++i)
{
- if (!ascii_strcasecmp(semantic->name, register_table[i].semantic)
+ if (!ascii_strcasecmp(semantic_name, register_table[i].semantic)
&& output == register_table[i].output
- && ctx->profile->type == register_table[i].shader_type)
+ && version->type == register_table[i].shader_type)
{
if (type)
*type = register_table[i].type;
@@ -2782,8 +3048,57 @@ bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_sem
return false;
}
-bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
- bool output, D3D_NAME *usage)
+static bool get_tessfactor_sysval_semantic(enum vkd3d_shader_sysval_semantic *semantic,
+ enum vkd3d_tessellator_domain domain, uint32_t index)
+{
+ switch (domain)
+ {
+ case VKD3D_TESSELLATOR_DOMAIN_LINE:
+ if (index == 0)
+ *semantic = VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN;
+ else if (index == 1)
+ *semantic = VKD3D_SHADER_SV_TESS_FACTOR_LINEDET;
+ else
+ return false;
+ return true;
+
+ case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
+ *semantic = VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE;
+ return index < 3;
+
+ case VKD3D_TESSELLATOR_DOMAIN_QUAD:
+ *semantic = VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE;
+ return index < 4;
+
+ default:
+ vkd3d_unreachable();
+ }
+}
+
+static bool get_insidetessfactor_sysval_semantic(enum vkd3d_shader_sysval_semantic *semantic,
+ enum vkd3d_tessellator_domain domain, uint32_t index)
+{
+ switch (domain)
+ {
+ case VKD3D_TESSELLATOR_DOMAIN_LINE:
+ return false;
+
+ case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
+ *semantic = VKD3D_SHADER_SV_TESS_FACTOR_TRIINT;
+ return index == 0;
+
+ case VKD3D_TESSELLATOR_DOMAIN_QUAD:
+ *semantic = VKD3D_SHADER_SV_TESS_FACTOR_QUADINT;
+ return index < 2;
+
+ default:
+ vkd3d_unreachable();
+ }
+}
+
+bool sm4_sysval_semantic_from_semantic_name(enum vkd3d_shader_sysval_semantic *sysval_semantic,
+ const struct vkd3d_shader_version *version, bool semantic_compat_mapping, enum vkd3d_tessellator_domain domain,
+ const char *semantic_name, unsigned int semantic_idx, bool output, bool is_patch_constant_func)
{
unsigned int i;
@@ -2792,7 +3107,7 @@ bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semant
const char *name;
bool output;
enum vkd3d_shader_type shader_type;
- D3D_NAME usage;
+ enum vkd3d_shader_sysval_semantic semantic;
}
semantics[] =
{
@@ -2800,46 +3115,79 @@ bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semant
{"sv_groupid", false, VKD3D_SHADER_TYPE_COMPUTE, ~0u},
{"sv_groupthreadid", false, VKD3D_SHADER_TYPE_COMPUTE, ~0u},
- {"position", false, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
- {"sv_position", false, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
- {"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_PRIMITIVE_ID},
-
- {"position", true, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
- {"sv_position", true, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
- {"sv_primitiveid", true, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_PRIMITIVE_ID},
-
- {"position", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_POSITION},
- {"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_POSITION},
- {"sv_primitiveid", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_PRIMITIVE_ID},
- {"sv_isfrontface", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_IS_FRONT_FACE},
- {"sv_rendertargetarrayindex", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_RENDER_TARGET_ARRAY_INDEX},
- {"sv_viewportarrayindex", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_VIEWPORT_ARRAY_INDEX},
-
- {"color", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_TARGET},
- {"depth", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_DEPTH},
- {"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_TARGET},
- {"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_DEPTH},
- {"sv_coverage", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_COVERAGE},
-
- {"sv_position", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_UNDEFINED},
- {"sv_vertexid", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_VERTEX_ID},
- {"sv_instanceid", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_INSTANCE_ID},
-
- {"position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION},
- {"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION},
- {"sv_rendertargetarrayindex", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_RENDER_TARGET_ARRAY_INDEX},
- {"sv_viewportarrayindex", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_VIEWPORT_ARRAY_INDEX},
+ {"position", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_POSITION},
+ {"sv_position", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_POSITION},
+ {"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_PRIMITIVE_ID},
+
+ {"position", true, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_POSITION},
+ {"sv_position", true, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_POSITION},
+ {"sv_primitiveid", true, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_PRIMITIVE_ID},
+
+ {"sv_outputcontrolpointid", false, VKD3D_SHADER_TYPE_HULL, ~0u},
+ {"sv_position", false, VKD3D_SHADER_TYPE_HULL, ~0u},
+ {"sv_primitiveid", false, VKD3D_SHADER_TYPE_HULL, ~0u},
+
+ {"sv_position", true, VKD3D_SHADER_TYPE_HULL, VKD3D_SHADER_SV_POSITION},
+
+ {"position", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_POSITION},
+ {"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_POSITION},
+ {"sv_primitiveid", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_PRIMITIVE_ID},
+ {"sv_isfrontface", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_IS_FRONT_FACE},
+ {"sv_rendertargetarrayindex", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX},
+ {"sv_viewportarrayindex", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX},
+ {"sv_sampleindex", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_SAMPLE_INDEX},
+
+ {"color", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_TARGET},
+ {"depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_DEPTH},
+ {"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_TARGET},
+ {"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_DEPTH},
+ {"sv_coverage", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_COVERAGE},
+
+ {"sv_position", false, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_SV_NONE},
+ {"sv_vertexid", false, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_SV_VERTEX_ID},
+ {"sv_instanceid", false, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_SV_INSTANCE_ID},
+
+ {"position", true, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_SV_POSITION},
+ {"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_SV_POSITION},
+ {"sv_rendertargetarrayindex", true, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX},
+ {"sv_viewportarrayindex", true, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX},
};
- bool needs_compat_mapping = ascii_strncasecmp(semantic->name, "sv_", 3);
+ bool needs_compat_mapping = ascii_strncasecmp(semantic_name, "sv_", 3);
+
+ if (is_patch_constant_func)
+ {
+ if (output)
+ {
+ if (!ascii_strcasecmp(semantic_name, "sv_tessfactor"))
+ return get_tessfactor_sysval_semantic(sysval_semantic, domain, semantic_idx);
+ if (!ascii_strcasecmp(semantic_name, "sv_insidetessfactor"))
+ return get_insidetessfactor_sysval_semantic(sysval_semantic, domain, semantic_idx);
+ if (!ascii_strcasecmp(semantic_name, "sv_position"))
+ {
+ *sysval_semantic = VKD3D_SHADER_SV_NONE;
+ return true;
+ }
+ }
+ else
+ {
+ if (!ascii_strcasecmp(semantic_name, "sv_primitiveid")
+ || !ascii_strcasecmp(semantic_name, "sv_position"))
+ {
+ *sysval_semantic = ~0u;
+ return true;
+ }
+ return false;
+ }
+ }
for (i = 0; i < ARRAY_SIZE(semantics); ++i)
{
- if (!ascii_strcasecmp(semantic->name, semantics[i].name)
+ if (!ascii_strcasecmp(semantic_name, semantics[i].name)
&& output == semantics[i].output
- && (ctx->semantic_compat_mapping == needs_compat_mapping || !needs_compat_mapping)
- && ctx->profile->type == semantics[i].shader_type)
+ && (semantic_compat_mapping == needs_compat_mapping || !needs_compat_mapping)
+ && version->type == semantics[i].shader_type)
{
- *usage = semantics[i].usage;
+ *sysval_semantic = semantics[i].semantic;
return true;
}
}
@@ -2847,7 +3195,7 @@ bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semant
if (!needs_compat_mapping)
return false;
- *usage = D3D_NAME_UNDEFINED;
+ *sysval_semantic = VKD3D_SHADER_SV_NONE;
return true;
}
@@ -2865,110 +3213,46 @@ static void add_section(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc,
ctx->result = buffer->status;
}
-static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc, bool output)
+static void tpf_write_signature(struct tpf_compiler *tpf, const struct shader_signature *signature, uint32_t tag)
{
+ bool output = tag == TAG_OSGN || tag == TAG_PCSG;
struct vkd3d_bytecode_buffer buffer = {0};
- struct vkd3d_string_buffer *string;
- const struct hlsl_ir_var *var;
- size_t count_position;
unsigned int i;
- bool ret;
- count_position = put_u32(&buffer, 0);
+ put_u32(&buffer, signature->element_count);
put_u32(&buffer, 8); /* unknown */
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ for (i = 0; i < signature->element_count; ++i)
{
- unsigned int width = (1u << var->data_type->dimx) - 1, use_mask;
- uint32_t usage_idx, reg_idx;
- D3D_NAME usage;
- bool has_idx;
+ const struct signature_element *element = &signature->elements[i];
+ enum vkd3d_shader_sysval_semantic sysval;
+ uint32_t used_mask = element->used_mask;
- if ((output && !var->is_output_semantic) || (!output && !var->is_input_semantic))
- continue;
-
- ret = hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage);
- VKD3D_ASSERT(ret);
- if (usage == ~0u)
- continue;
- usage_idx = var->semantic.index;
-
- if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, NULL, &has_idx))
- {
- reg_idx = has_idx ? var->semantic.index : ~0u;
- }
- else
- {
- VKD3D_ASSERT(var->regs[HLSL_REGSET_NUMERIC].allocated);
- reg_idx = var->regs[HLSL_REGSET_NUMERIC].id;
- }
-
- use_mask = width; /* FIXME: accurately report use mask */
if (output)
- use_mask = 0xf ^ use_mask;
+ used_mask = 0xf ^ used_mask;
- /* Special pixel shader semantics (TARGET, DEPTH, COVERAGE). */
- if (usage >= 64)
- usage = 0;
+ sysval = element->sysval_semantic;
+ if (sysval >= VKD3D_SHADER_SV_TARGET)
+ sysval = VKD3D_SHADER_SV_NONE;
put_u32(&buffer, 0); /* name */
- put_u32(&buffer, usage_idx);
- put_u32(&buffer, usage);
- switch (var->data_type->e.numeric.type)
- {
- case HLSL_TYPE_FLOAT:
- case HLSL_TYPE_HALF:
- put_u32(&buffer, D3D_REGISTER_COMPONENT_FLOAT32);
- break;
-
- case HLSL_TYPE_INT:
- put_u32(&buffer, D3D_REGISTER_COMPONENT_SINT32);
- break;
-
- case HLSL_TYPE_BOOL:
- case HLSL_TYPE_UINT:
- put_u32(&buffer, D3D_REGISTER_COMPONENT_UINT32);
- break;
-
- default:
- if ((string = hlsl_type_to_string(ctx, var->data_type)))
- hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
- "Invalid data type %s for semantic variable %s.", string->buffer, var->name);
- hlsl_release_string_buffer(ctx, string);
- put_u32(&buffer, D3D_REGISTER_COMPONENT_UNKNOWN);
- }
- put_u32(&buffer, reg_idx);
- put_u32(&buffer, vkd3d_make_u16(width, use_mask));
+ put_u32(&buffer, element->semantic_index);
+ put_u32(&buffer, sysval);
+ put_u32(&buffer, element->component_type);
+ put_u32(&buffer, element->register_index);
+ put_u32(&buffer, vkd3d_make_u16(element->mask, used_mask));
}
- i = 0;
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ for (i = 0; i < signature->element_count; ++i)
{
- const char *semantic = var->semantic.name;
+ const struct signature_element *element = &signature->elements[i];
size_t string_offset;
- D3D_NAME usage;
-
- if ((output && !var->is_output_semantic) || (!output && !var->is_input_semantic))
- continue;
-
- hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage);
- if (usage == ~0u)
- continue;
- if (usage == D3D_NAME_TARGET && !ascii_strcasecmp(semantic, "color"))
- string_offset = put_string(&buffer, "SV_Target");
- else if (usage == D3D_NAME_DEPTH && !ascii_strcasecmp(semantic, "depth"))
- string_offset = put_string(&buffer, "SV_Depth");
- else if (usage == D3D_NAME_POSITION && !ascii_strcasecmp(semantic, "position"))
- string_offset = put_string(&buffer, "SV_Position");
- else
- string_offset = put_string(&buffer, semantic);
- set_u32(&buffer, (2 + i++ * 6) * sizeof(uint32_t), string_offset);
+ string_offset = put_string(&buffer, element->semantic_name);
+ set_u32(&buffer, (2 + i * 6) * sizeof(uint32_t), string_offset);
}
- set_u32(&buffer, count_position, i);
-
- add_section(ctx, dxbc, output ? TAG_OSGN : TAG_ISGN, &buffer);
+ add_section(tpf->ctx, &tpf->dxbc, tag, &buffer);
}
static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
@@ -2990,6 +3274,7 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
case HLSL_CLASS_DEPTH_STENCIL_STATE:
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_EFFECT_GROUP:
+ case HLSL_CLASS_ERROR:
case HLSL_CLASS_STRUCT:
case HLSL_CLASS_PASS:
case HLSL_CLASS_PIXEL_SHADER:
@@ -3123,24 +3408,24 @@ static D3D_SHADER_INPUT_TYPE sm4_resource_type(const struct hlsl_type *type)
vkd3d_unreachable();
}
-static D3D_RESOURCE_RETURN_TYPE sm4_resource_format(const struct hlsl_type *type)
+static enum vkd3d_sm4_data_type sm4_data_type(const struct hlsl_type *type)
{
switch (type->e.resource.format->e.numeric.type)
{
case HLSL_TYPE_DOUBLE:
- return D3D_RETURN_TYPE_DOUBLE;
+ return VKD3D_SM4_DATA_DOUBLE;
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
- return D3D_RETURN_TYPE_FLOAT;
+ return VKD3D_SM4_DATA_FLOAT;
case HLSL_TYPE_INT:
- return D3D_RETURN_TYPE_SINT;
+ return VKD3D_SM4_DATA_INT;
break;
case HLSL_TYPE_BOOL:
case HLSL_TYPE_UINT:
- return D3D_RETURN_TYPE_UINT;
+ return VKD3D_SM4_DATA_UINT;
default:
vkd3d_unreachable();
@@ -3398,6 +3683,48 @@ static struct extern_resource *sm4_get_extern_resources(struct hlsl_ctx *ctx, un
return extern_resources;
}
+/* For some reason, for matrices, values from default value initializers end up in different
+ * components than from regular initializers. Default value initializers fill the matrix in
+ * vertical reading order (left-to-right top-to-bottom) instead of regular reading order
+ * (top-to-bottom left-to-right), so they have to be adjusted.
+ * An exception is that the order of matrix initializers for function parameters are row-major
+ * (top-to-bottom left-to-right). */
+static unsigned int get_component_index_from_default_initializer_index(struct hlsl_type *type, unsigned int index)
+{
+ unsigned int element_comp_count, element, x, y, i;
+ unsigned int base = 0;
+
+ switch (type->class)
+ {
+ case HLSL_CLASS_MATRIX:
+ x = index / type->dimy;
+ y = index % type->dimy;
+ return y * type->dimx + x;
+
+ case HLSL_CLASS_ARRAY:
+ element_comp_count = hlsl_type_component_count(type->e.array.type);
+ element = index / element_comp_count;
+ base = element * element_comp_count;
+ return base + get_component_index_from_default_initializer_index(type->e.array.type, index - base);
+
+ case HLSL_CLASS_STRUCT:
+ for (i = 0; i < type->e.record.field_count; ++i)
+ {
+ struct hlsl_type *field_type = type->e.record.fields[i].type;
+
+ element_comp_count = hlsl_type_component_count(field_type);
+ if (index - base < element_comp_count)
+ return base + get_component_index_from_default_initializer_index(field_type, index - base);
+ base += element_comp_count;
+ }
+ break;
+
+ default:
+ return index;
+ }
+ vkd3d_unreachable();
+}
+
static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
{
uint32_t binding_desc_size = (hlsl_version_ge(ctx, 5, 1) ? 10 : 8) * sizeof(uint32_t);
@@ -3471,7 +3798,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
{
unsigned int dimx = resource->component_type->e.resource.format->dimx;
- put_u32(&buffer, sm4_resource_format(resource->component_type));
+ put_u32(&buffer, sm4_data_type(resource->component_type));
put_u32(&buffer, sm4_rdef_resource_dimension(resource->component_type));
put_u32(&buffer, ~0u); /* FIXME: multisample count */
flags |= (dimx - 1) << VKD3D_SM4_SIF_TEXTURE_COMPONENTS_SHIFT;
@@ -3552,7 +3879,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
{
uint32_t flags = 0;
- if (var->last_read)
+ if (var->is_read)
flags |= D3D_SVF_USED;
put_u32(&buffer, 0); /* name */
@@ -3598,7 +3925,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
for (k = 0; k < comp_count; ++k)
{
struct hlsl_type *comp_type = hlsl_type_get_component_type(ctx, var->data_type, k);
- unsigned int comp_offset;
+ unsigned int comp_offset, comp_index;
enum hlsl_regset regset;
if (comp_type->class == HLSL_CLASS_STRING)
@@ -3608,7 +3935,8 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
continue;
}
- comp_offset = hlsl_type_get_component_offset(ctx, var->data_type, k, &regset);
+ comp_index = get_component_index_from_default_initializer_index(var->data_type, k);
+ comp_offset = hlsl_type_get_component_offset(ctx, var->data_type, comp_index, &regset);
if (regset == HLSL_REGSET_NUMERIC)
{
if (comp_type->e.numeric.type == HLSL_TYPE_DOUBLE)
@@ -3779,11 +4107,13 @@ static void sm4_numeric_register_from_deref(struct hlsl_ctx *ctx, struct vkd3d_s
*writemask = hlsl_combine_writemasks(var->regs[HLSL_REGSET_NUMERIC].writemask, *writemask);
}
-static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct vkd3d_shader_register *reg,
+static void sm4_register_from_deref(const struct tpf_compiler *tpf, struct vkd3d_shader_register *reg,
uint32_t *writemask, const struct hlsl_deref *deref, struct sm4_instruction *sm4_instr)
{
- const struct hlsl_type *data_type = hlsl_deref_get_type(ctx, deref);
+ const struct vkd3d_shader_version *version = &tpf->program->shader_version;
+ const struct hlsl_type *data_type = hlsl_deref_get_type(tpf->ctx, deref);
const struct hlsl_ir_var *var = deref->var;
+ struct hlsl_ctx *ctx = tpf->ctx;
if (var->is_uniform)
{
@@ -3793,7 +4123,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct vkd3d_shader_re
{
reg->type = VKD3DSPR_RESOURCE;
reg->dimension = VSIR_DIMENSION_VEC4;
- if (hlsl_version_ge(ctx, 5, 1))
+ if (vkd3d_shader_ver_ge(version, 5, 1))
{
reg->idx[0].offset = var->regs[HLSL_REGSET_TEXTURES].id;
reg->idx[1].offset = var->regs[HLSL_REGSET_TEXTURES].index; /* FIXME: array index */
@@ -3812,7 +4142,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct vkd3d_shader_re
{
reg->type = VKD3DSPR_UAV;
reg->dimension = VSIR_DIMENSION_VEC4;
- if (hlsl_version_ge(ctx, 5, 1))
+ if (vkd3d_shader_ver_ge(version, 5, 1))
{
reg->idx[0].offset = var->regs[HLSL_REGSET_UAVS].id;
reg->idx[1].offset = var->regs[HLSL_REGSET_UAVS].index; /* FIXME: array index */
@@ -3831,7 +4161,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct vkd3d_shader_re
{
reg->type = VKD3DSPR_SAMPLER;
reg->dimension = VSIR_DIMENSION_NONE;
- if (hlsl_version_ge(ctx, 5, 1))
+ if (vkd3d_shader_ver_ge(version, 5, 1))
{
reg->idx[0].offset = var->regs[HLSL_REGSET_SAMPLERS].id;
reg->idx[1].offset = var->regs[HLSL_REGSET_SAMPLERS].index; /* FIXME: array index */
@@ -3853,7 +4183,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct vkd3d_shader_re
VKD3D_ASSERT(data_type->class <= HLSL_CLASS_VECTOR);
reg->type = VKD3DSPR_CONSTBUFFER;
reg->dimension = VSIR_DIMENSION_VEC4;
- if (hlsl_version_ge(ctx, 5, 1))
+ if (vkd3d_shader_ver_ge(version, 5, 1))
{
reg->idx[0].offset = var->buffer->reg.id;
reg->idx[1].offset = var->buffer->reg.index; /* FIXME: array index */
@@ -3873,7 +4203,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct vkd3d_shader_re
{
bool has_idx;
- if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, false, &reg->type, &has_idx))
+ if (sm4_register_from_semantic_name(version, var->semantic.name, false, &reg->type, &has_idx))
{
unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref);
@@ -3883,7 +4213,10 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct vkd3d_shader_re
reg->idx_count = 1;
}
- reg->dimension = VSIR_DIMENSION_VEC4;
+ if (shader_sm4_is_scalar_register(reg))
+ reg->dimension = VSIR_DIMENSION_SCALAR;
+ else
+ reg->dimension = VSIR_DIMENSION_VEC4;
*writemask = ((1u << data_type->dimx) - 1) << (offset % 4);
}
else
@@ -3902,7 +4235,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct vkd3d_shader_re
{
bool has_idx;
- if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, true, &reg->type, &has_idx))
+ if (sm4_register_from_semantic_name(version, var->semantic.name, true, &reg->type, &has_idx))
{
unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref);
@@ -3912,7 +4245,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct vkd3d_shader_re
reg->idx_count = 1;
}
- if (reg->type == VKD3DSPR_DEPTHOUT)
+ if (shader_sm4_is_scalar_register(reg))
reg->dimension = VSIR_DIMENSION_SCALAR;
else
reg->dimension = VSIR_DIMENSION_VEC4;
@@ -3938,13 +4271,13 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct vkd3d_shader_re
}
}
-static void sm4_src_from_deref(const struct tpf_writer *tpf, struct vkd3d_shader_src_param *src,
+static void sm4_src_from_deref(const struct tpf_compiler *tpf, struct vkd3d_shader_src_param *src,
const struct hlsl_deref *deref, unsigned int map_writemask, struct sm4_instruction *sm4_instr)
{
unsigned int hlsl_swizzle;
uint32_t writemask;
- sm4_register_from_deref(tpf->ctx, &src->reg, &writemask, deref, sm4_instr);
+ sm4_register_from_deref(tpf, &src->reg, &writemask, deref, sm4_instr);
if (vkd3d_sm4_get_default_swizzle_type(&tpf->lookup, src->reg.type) == VKD3D_SM4_SWIZZLE_VEC4)
{
hlsl_swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), map_writemask);
@@ -3982,7 +4315,7 @@ static void sm4_src_from_constant_value(struct vkd3d_shader_src_param *src,
}
}
-static void sm4_src_from_node(const struct tpf_writer *tpf, struct vkd3d_shader_src_param *src,
+static void sm4_src_from_node(const struct tpf_compiler *tpf, struct vkd3d_shader_src_param *src,
const struct hlsl_ir_node *instr, uint32_t map_writemask)
{
unsigned int hlsl_swizzle;
@@ -4018,7 +4351,7 @@ static unsigned int sm4_get_index_addressing_from_reg(const struct vkd3d_shader_
return 0;
}
-static uint32_t sm4_encode_register(const struct tpf_writer *tpf, const struct vkd3d_shader_register *reg,
+static uint32_t sm4_encode_register(const struct tpf_compiler *tpf, const struct vkd3d_shader_register *reg,
enum vkd3d_sm4_swizzle_type sm4_swizzle_type, uint32_t sm4_swizzle)
{
const struct vkd3d_sm4_register_type_info *register_type_info;
@@ -4078,7 +4411,7 @@ static uint32_t sm4_encode_register(const struct tpf_writer *tpf, const struct v
return token;
}
-static void sm4_write_register_index(const struct tpf_writer *tpf, const struct vkd3d_shader_register *reg,
+static void sm4_write_register_index(const struct tpf_compiler *tpf, const struct vkd3d_shader_register *reg,
unsigned int j)
{
unsigned int addressing = sm4_get_index_addressing_from_reg(reg, j);
@@ -4108,7 +4441,7 @@ static void sm4_write_register_index(const struct tpf_writer *tpf, const struct
}
}
-static void sm4_write_dst_register(const struct tpf_writer *tpf, const struct vkd3d_shader_dst_param *dst)
+static void sm4_write_dst_register(const struct tpf_compiler *tpf, const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_bytecode_buffer *buffer = tpf->buffer;
uint32_t token = 0;
@@ -4121,7 +4454,7 @@ static void sm4_write_dst_register(const struct tpf_writer *tpf, const struct vk
sm4_write_register_index(tpf, &dst->reg, j);
}
-static void sm4_write_src_register(const struct tpf_writer *tpf, const struct vkd3d_shader_src_param *src)
+static void sm4_write_src_register(const struct tpf_compiler *tpf, const struct vkd3d_shader_src_param *src)
{
struct vkd3d_bytecode_buffer *buffer = tpf->buffer;
uint32_t token = 0, mod_token = 0;
@@ -4182,10 +4515,55 @@ static void sm4_write_src_register(const struct tpf_writer *tpf, const struct vk
}
}
-static void write_sm4_instruction(const struct tpf_writer *tpf, const struct sm4_instruction *instr)
+static void sm4_update_stat_counters(const struct tpf_compiler *tpf, const struct sm4_instruction *instr)
+{
+ enum vkd3d_shader_type shader_type = tpf->program->shader_version.type;
+ enum vkd3d_sm4_stat_field stat_field;
+ uint32_t opcode;
+
+ ++tpf->stat->fields[VKD3D_STAT_INSTR_COUNT];
+
+ opcode = instr->opcode & VKD3D_SM4_OPCODE_MASK;
+ stat_field = get_stat_field_from_sm4_opcode(&tpf->lookup, opcode);
+
+ switch (opcode)
+ {
+ case VKD3D_SM4_OP_DCL_TEMPS:
+ tpf->stat->fields[stat_field] = max(tpf->stat->fields[stat_field], instr->idx[0]);
+ break;
+ case VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY:
+ case VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE:
+ tpf->stat->fields[stat_field] = (instr->opcode & VKD3D_SM4_PRIMITIVE_TYPE_MASK)
+ >> VKD3D_SM4_PRIMITIVE_TYPE_SHIFT;
+ break;
+ case VKD3D_SM4_OP_DCL_VERTICES_OUT:
+ case VKD3D_SM5_OP_DCL_GS_INSTANCES:
+ tpf->stat->fields[stat_field] = instr->idx[0];
+ break;
+ case VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN:
+ case VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING:
+ case VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
+ tpf->stat->fields[stat_field] = (instr->opcode & VKD3D_SM5_TESSELLATOR_MASK) >> VKD3D_SM5_TESSELLATOR_SHIFT;
+ break;
+ case VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT:
+ case VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT:
+ if ((shader_type == VKD3D_SHADER_TYPE_HULL && opcode == VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT)
+ || (shader_type == VKD3D_SHADER_TYPE_DOMAIN
+ && opcode == VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT))
+ {
+ tpf->stat->fields[stat_field] = (instr->opcode & VKD3D_SM5_CONTROL_POINT_COUNT_MASK)
+ >> VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT;
+ }
+ break;
+ default:
+ ++tpf->stat->fields[stat_field];
+ }
+}
+
+static void write_sm4_instruction(const struct tpf_compiler *tpf, const struct sm4_instruction *instr)
{
- struct vkd3d_bytecode_buffer *buffer = tpf->buffer;
uint32_t token = instr->opcode | instr->extra_bits;
+ struct vkd3d_bytecode_buffer *buffer = tpf->buffer;
unsigned int size, i, j;
size_t token_position;
@@ -4218,6 +4596,8 @@ static void write_sm4_instruction(const struct tpf_writer *tpf, const struct sm4
size = (bytecode_get_size(buffer) - token_position) / sizeof(uint32_t);
token |= (size << VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT);
set_u32(buffer, token_position, token);
+
+ sm4_update_stat_counters(tpf, instr);
}
static bool encode_texel_offset_as_aoffimmi(struct sm4_instruction *instr,
@@ -4247,7 +4627,7 @@ static bool encode_texel_offset_as_aoffimmi(struct sm4_instruction *instr,
return true;
}
-static void write_sm4_dcl_constant_buffer(const struct tpf_writer *tpf, const struct hlsl_buffer *cbuffer)
+static void write_sm4_dcl_constant_buffer(const struct tpf_compiler *tpf, const struct hlsl_buffer *cbuffer)
{
size_t size = (cbuffer->used_size + 3) / 4;
@@ -4282,7 +4662,7 @@ static void write_sm4_dcl_constant_buffer(const struct tpf_writer *tpf, const st
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_dcl_samplers(const struct tpf_writer *tpf, const struct extern_resource *resource)
+static void write_sm4_dcl_samplers(const struct tpf_compiler *tpf, const struct extern_resource *resource)
{
unsigned int i;
struct sm4_instruction instr =
@@ -4323,9 +4703,10 @@ static void write_sm4_dcl_samplers(const struct tpf_writer *tpf, const struct ex
}
}
-static void write_sm4_dcl_textures(const struct tpf_writer *tpf, const struct extern_resource *resource,
+static void write_sm4_dcl_textures(const struct tpf_compiler *tpf, const struct extern_resource *resource,
bool uav)
{
+ const struct vkd3d_shader_version *version = &tpf->program->shader_version;
enum hlsl_regset regset = uav ? HLSL_REGSET_UAVS : HLSL_REGSET_TEXTURES;
struct hlsl_type *component_type;
struct sm4_instruction instr;
@@ -4348,21 +4729,21 @@ static void write_sm4_dcl_textures(const struct tpf_writer *tpf, const struct ex
.dsts[0].reg.idx_count = 1,
.dst_count = 1,
- .idx[0] = sm4_resource_format(component_type) * 0x1111,
+ .idx[0] = sm4_data_type(component_type) * 0x1111,
.idx_count = 1,
};
multisampled = component_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS
|| component_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY;
- if (hlsl_version_lt(tpf->ctx, 4, 1) && multisampled && !component_type->sample_count)
+ if (!vkd3d_shader_ver_ge(version, 4, 1) && multisampled && !component_type->sample_count)
{
hlsl_error(tpf->ctx, &resource->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
- "Multisampled texture object declaration needs sample count for profile %s.",
- tpf->ctx->profile->name);
+ "Multisampled texture object declaration needs sample count for profile %u.%u.",
+ version->major, version->minor);
}
- if (hlsl_version_ge(tpf->ctx, 5, 1))
+ if (vkd3d_shader_ver_ge(version, 5, 1))
{
VKD3D_ASSERT(!i);
instr.dsts[0].reg.idx[0].offset = resource->id;
@@ -4408,11 +4789,12 @@ static void write_sm4_dcl_textures(const struct tpf_writer *tpf, const struct ex
}
}
-static void write_sm4_dcl_semantic(const struct tpf_writer *tpf, const struct hlsl_ir_var *var)
+static void tpf_write_dcl_semantic(const struct tpf_compiler *tpf,
+ const struct hlsl_ir_var *var, bool is_patch_constant_func)
{
- const struct hlsl_profile_info *profile = tpf->ctx->profile;
+ const struct vkd3d_shader_version *version = &tpf->program->shader_version;
const bool output = var->is_output_semantic;
- D3D_NAME usage;
+ enum vkd3d_shader_sysval_semantic semantic;
bool has_idx;
struct sm4_instruction instr =
@@ -4421,7 +4803,7 @@ static void write_sm4_dcl_semantic(const struct tpf_writer *tpf, const struct hl
.dst_count = 1,
};
- if (hlsl_sm4_register_from_semantic(tpf->ctx, &var->semantic, output, &instr.dsts[0].reg.type, &has_idx))
+ if (sm4_register_from_semantic_name(version, var->semantic.name, output, &instr.dsts[0].reg.type, &has_idx))
{
if (has_idx)
{
@@ -4442,36 +4824,39 @@ static void write_sm4_dcl_semantic(const struct tpf_writer *tpf, const struct hl
instr.dsts[0].write_mask = var->regs[HLSL_REGSET_NUMERIC].writemask;
}
- if (instr.dsts[0].reg.type == VKD3DSPR_DEPTHOUT)
+ if (shader_sm4_is_scalar_register(&instr.dsts[0].reg))
instr.dsts[0].reg.dimension = VSIR_DIMENSION_SCALAR;
- hlsl_sm4_usage_from_semantic(tpf->ctx, &var->semantic, output, &usage);
- if (usage == ~0u)
- usage = D3D_NAME_UNDEFINED;
+ sm4_sysval_semantic_from_semantic_name(&semantic, version, tpf->ctx->semantic_compat_mapping,
+ tpf->ctx->domain, var->semantic.name, var->semantic.index, output, is_patch_constant_func);
+ if (semantic == ~0u)
+ semantic = VKD3D_SHADER_SV_NONE;
if (var->is_input_semantic)
{
- switch (usage)
+ switch (semantic)
{
- case D3D_NAME_UNDEFINED:
- instr.opcode = (profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ case VKD3D_SHADER_SV_NONE:
+ instr.opcode = (version->type == VKD3D_SHADER_TYPE_PIXEL)
? VKD3D_SM4_OP_DCL_INPUT_PS : VKD3D_SM4_OP_DCL_INPUT;
break;
- case D3D_NAME_INSTANCE_ID:
- case D3D_NAME_PRIMITIVE_ID:
- case D3D_NAME_VERTEX_ID:
- instr.opcode = (profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ case VKD3D_SHADER_SV_INSTANCE_ID:
+ case VKD3D_SHADER_SV_IS_FRONT_FACE:
+ case VKD3D_SHADER_SV_PRIMITIVE_ID:
+ case VKD3D_SHADER_SV_SAMPLE_INDEX:
+ case VKD3D_SHADER_SV_VERTEX_ID:
+ instr.opcode = (version->type == VKD3D_SHADER_TYPE_PIXEL)
? VKD3D_SM4_OP_DCL_INPUT_PS_SGV : VKD3D_SM4_OP_DCL_INPUT_SGV;
break;
default:
- instr.opcode = (profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ instr.opcode = (version->type == VKD3D_SHADER_TYPE_PIXEL)
? VKD3D_SM4_OP_DCL_INPUT_PS_SIV : VKD3D_SM4_OP_DCL_INPUT_SIV;
break;
}
- if (profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ if (version->type == VKD3D_SHADER_TYPE_PIXEL)
{
enum vkd3d_shader_interpolation_mode mode = VKD3DSIM_LINEAR;
@@ -4510,32 +4895,32 @@ static void write_sm4_dcl_semantic(const struct tpf_writer *tpf, const struct hl
}
else
{
- if (usage == D3D_NAME_UNDEFINED || profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ if (semantic == VKD3D_SHADER_SV_NONE || version->type == VKD3D_SHADER_TYPE_PIXEL)
instr.opcode = VKD3D_SM4_OP_DCL_OUTPUT;
else
instr.opcode = VKD3D_SM4_OP_DCL_OUTPUT_SIV;
}
- switch (usage)
+ if (instr.opcode == VKD3D_SM4_OP_DCL_OUTPUT)
{
- case D3D_NAME_COVERAGE:
- case D3D_NAME_DEPTH:
- case D3D_NAME_DEPTH_GREATER_EQUAL:
- case D3D_NAME_DEPTH_LESS_EQUAL:
- case D3D_NAME_TARGET:
- case D3D_NAME_UNDEFINED:
- break;
-
- default:
- instr.idx_count = 1;
- instr.idx[0] = usage;
- break;
+ VKD3D_ASSERT(semantic == VKD3D_SHADER_SV_NONE || semantic == VKD3D_SHADER_SV_TARGET
+ || instr.dsts[0].reg.type != VKD3DSPR_OUTPUT);
+ }
+ else if (instr.opcode == VKD3D_SM4_OP_DCL_INPUT || instr.opcode == VKD3D_SM4_OP_DCL_INPUT_PS)
+ {
+ VKD3D_ASSERT(semantic == VKD3D_SHADER_SV_NONE);
+ }
+ else
+ {
+ VKD3D_ASSERT(semantic != VKD3D_SHADER_SV_NONE);
+ instr.idx_count = 1;
+ instr.idx[0] = vkd3d_siv_from_sysval_indexed(semantic, var->semantic.index);
}
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_dcl_temps(const struct tpf_writer *tpf, uint32_t temp_count)
+static void write_sm4_dcl_temps(const struct tpf_compiler *tpf, uint32_t temp_count)
{
struct sm4_instruction instr =
{
@@ -4548,7 +4933,7 @@ static void write_sm4_dcl_temps(const struct tpf_writer *tpf, uint32_t temp_coun
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_dcl_indexable_temp(const struct tpf_writer *tpf, uint32_t idx,
+static void write_sm4_dcl_indexable_temp(const struct tpf_compiler *tpf, uint32_t idx,
uint32_t size, uint32_t comp_count)
{
struct sm4_instruction instr =
@@ -4562,7 +4947,7 @@ static void write_sm4_dcl_indexable_temp(const struct tpf_writer *tpf, uint32_t
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_dcl_thread_group(const struct tpf_writer *tpf, const uint32_t thread_count[3])
+static void write_sm4_dcl_thread_group(const struct tpf_compiler *tpf, const uint32_t thread_count[3])
{
struct sm4_instruction instr =
{
@@ -4577,7 +4962,105 @@ static void write_sm4_dcl_thread_group(const struct tpf_writer *tpf, const uint3
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_ret(const struct tpf_writer *tpf)
+static void write_sm4_dcl_global_flags(const struct tpf_compiler *tpf, uint32_t flags)
+{
+ struct sm4_instruction instr =
+ {
+ .opcode = VKD3D_SM4_OP_DCL_GLOBAL_FLAGS,
+ .extra_bits = flags << VKD3D_SM4_GLOBAL_FLAGS_SHIFT,
+ };
+
+ write_sm4_instruction(tpf, &instr);
+}
+
+static void tpf_write_hs_decls(const struct tpf_compiler *tpf)
+{
+ struct sm4_instruction instr =
+ {
+ .opcode = VKD3D_SM5_OP_HS_DECLS,
+ };
+
+ write_sm4_instruction(tpf, &instr);
+}
+
+static void tpf_write_hs_control_point_phase(const struct tpf_compiler *tpf)
+{
+ struct sm4_instruction instr =
+ {
+ .opcode = VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE,
+ };
+
+ write_sm4_instruction(tpf, &instr);
+}
+
+static void tpf_write_hs_fork_phase(const struct tpf_compiler *tpf)
+{
+ struct sm4_instruction instr =
+ {
+ .opcode = VKD3D_SM5_OP_HS_FORK_PHASE,
+ };
+
+ write_sm4_instruction(tpf, &instr);
+}
+
+static void tpf_write_dcl_input_control_point_count(const struct tpf_compiler *tpf, const uint32_t count)
+{
+ struct sm4_instruction instr =
+ {
+ .opcode = VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT,
+ .extra_bits = count << VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT,
+ };
+
+ write_sm4_instruction(tpf, &instr);
+}
+
+static void tpf_write_dcl_output_control_point_count(const struct tpf_compiler *tpf, const uint32_t count)
+{
+ struct sm4_instruction instr =
+ {
+ .opcode = VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT,
+ .extra_bits = count << VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT,
+ };
+
+ write_sm4_instruction(tpf, &instr);
+}
+
+static void tpf_write_dcl_tessellator_domain(const struct tpf_compiler *tpf, enum vkd3d_tessellator_domain domain)
+{
+ struct sm4_instruction instr =
+ {
+ .opcode = VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN,
+ .extra_bits = domain << VKD3D_SM5_TESSELLATOR_SHIFT,
+ };
+
+ write_sm4_instruction(tpf, &instr);
+}
+
+static void tpf_write_dcl_tessellator_partitioning(const struct tpf_compiler *tpf,
+ enum vkd3d_shader_tessellator_partitioning partitioning)
+{
+ struct sm4_instruction instr =
+ {
+ .opcode = VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING,
+ .extra_bits = partitioning << VKD3D_SM5_TESSELLATOR_SHIFT,
+ };
+
+ write_sm4_instruction(tpf, &instr);
+}
+
+static void tpf_write_dcl_tessellator_output_primitive(const struct tpf_compiler *tpf,
+ enum vkd3d_shader_tessellator_output_primitive output_primitive)
+{
+ struct sm4_instruction instr =
+ {
+ .opcode = VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
+ .extra_bits = output_primitive << VKD3D_SM5_TESSELLATOR_SHIFT,
+ };
+
+ write_sm4_instruction(tpf, &instr);
+}
+
+static void write_sm4_ret(const struct tpf_compiler *tpf)
{
struct sm4_instruction instr =
{
@@ -4587,7 +5070,7 @@ static void write_sm4_ret(const struct tpf_writer *tpf)
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_unary_op(const struct tpf_writer *tpf, enum vkd3d_sm4_opcode opcode,
+static void write_sm4_unary_op(const struct tpf_compiler *tpf, enum vkd3d_sm4_opcode opcode,
const struct hlsl_ir_node *dst, const struct hlsl_ir_node *src, enum vkd3d_shader_src_modifier src_mod)
{
struct sm4_instruction instr;
@@ -4605,7 +5088,7 @@ static void write_sm4_unary_op(const struct tpf_writer *tpf, enum vkd3d_sm4_opco
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_unary_op_with_two_destinations(const struct tpf_writer *tpf, enum vkd3d_sm4_opcode opcode,
+static void write_sm4_unary_op_with_two_destinations(const struct tpf_compiler *tpf, enum vkd3d_sm4_opcode opcode,
const struct hlsl_ir_node *dst, unsigned int dst_idx, const struct hlsl_ir_node *src)
{
struct sm4_instruction instr;
@@ -4626,7 +5109,7 @@ static void write_sm4_unary_op_with_two_destinations(const struct tpf_writer *tp
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_binary_op(const struct tpf_writer *tpf, enum vkd3d_sm4_opcode opcode,
+static void write_sm4_binary_op(const struct tpf_compiler *tpf, enum vkd3d_sm4_opcode opcode,
const struct hlsl_ir_node *dst, const struct hlsl_ir_node *src1, const struct hlsl_ir_node *src2)
{
struct sm4_instruction instr;
@@ -4645,7 +5128,7 @@ static void write_sm4_binary_op(const struct tpf_writer *tpf, enum vkd3d_sm4_opc
}
/* dp# instructions don't map the swizzle. */
-static void write_sm4_binary_op_dot(const struct tpf_writer *tpf, enum vkd3d_sm4_opcode opcode,
+static void write_sm4_binary_op_dot(const struct tpf_compiler *tpf, enum vkd3d_sm4_opcode opcode,
const struct hlsl_ir_node *dst, const struct hlsl_ir_node *src1, const struct hlsl_ir_node *src2)
{
struct sm4_instruction instr;
@@ -4663,7 +5146,7 @@ static void write_sm4_binary_op_dot(const struct tpf_writer *tpf, enum vkd3d_sm4
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_binary_op_with_two_destinations(const struct tpf_writer *tpf,
+static void write_sm4_binary_op_with_two_destinations(const struct tpf_compiler *tpf,
enum vkd3d_sm4_opcode opcode, const struct hlsl_ir_node *dst, unsigned int dst_idx,
const struct hlsl_ir_node *src1, const struct hlsl_ir_node *src2)
{
@@ -4686,7 +5169,7 @@ static void write_sm4_binary_op_with_two_destinations(const struct tpf_writer *t
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_ternary_op(const struct tpf_writer *tpf, enum vkd3d_sm4_opcode opcode,
+static void write_sm4_ternary_op(const struct tpf_compiler *tpf, enum vkd3d_sm4_opcode opcode,
const struct hlsl_ir_node *dst, const struct hlsl_ir_node *src1, const struct hlsl_ir_node *src2,
const struct hlsl_ir_node *src3)
{
@@ -4706,7 +5189,7 @@ static void write_sm4_ternary_op(const struct tpf_writer *tpf, enum vkd3d_sm4_op
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_ld(const struct tpf_writer *tpf, const struct hlsl_ir_node *dst,
+static void write_sm4_ld(const struct tpf_compiler *tpf, const struct hlsl_ir_node *dst,
const struct hlsl_deref *resource, const struct hlsl_ir_node *coords,
const struct hlsl_ir_node *sample_index, const struct hlsl_ir_node *texel_offset,
enum hlsl_sampler_dim dim)
@@ -4715,6 +5198,7 @@ static void write_sm4_ld(const struct tpf_writer *tpf, const struct hlsl_ir_node
bool multisampled = resource_type->class == HLSL_CLASS_TEXTURE
&& (resource_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS || resource_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY);
bool uav = (hlsl_deref_get_regset(tpf->ctx, resource) == HLSL_REGSET_UAVS);
+ const struct vkd3d_shader_version *version = &tpf->program->shader_version;
unsigned int coords_writemask = VKD3DSP_WRITEMASK_ALL;
struct sm4_instruction instr;
@@ -4769,7 +5253,7 @@ static void write_sm4_ld(const struct tpf_writer *tpf, const struct hlsl_ir_node
reg->dimension = VSIR_DIMENSION_SCALAR;
reg->u.immconst_u32[0] = index->value.u[0].u;
}
- else if (tpf->ctx->profile->major_version == 4 && tpf->ctx->profile->minor_version == 0)
+ else if (version->major == 4 && version->minor == 0)
{
hlsl_error(tpf->ctx, &sample_index->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Expected literal sample index.");
}
@@ -4784,7 +5268,7 @@ static void write_sm4_ld(const struct tpf_writer *tpf, const struct hlsl_ir_node
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_sample(const struct tpf_writer *tpf, const struct hlsl_ir_resource_load *load)
+static void write_sm4_sample(const struct tpf_compiler *tpf, const struct hlsl_ir_resource_load *load)
{
const struct hlsl_ir_node *texel_offset = load->texel_offset.node;
const struct hlsl_ir_node *coords = load->coords.node;
@@ -4864,7 +5348,7 @@ static void write_sm4_sample(const struct tpf_writer *tpf, const struct hlsl_ir_
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_sampleinfo(const struct tpf_writer *tpf, const struct hlsl_ir_resource_load *load)
+static void write_sm4_sampleinfo(const struct tpf_compiler *tpf, const struct hlsl_ir_resource_load *load)
{
const struct hlsl_deref *resource = &load->resource;
const struct hlsl_ir_node *dst = &load->node;
@@ -4886,7 +5370,7 @@ static void write_sm4_sampleinfo(const struct tpf_writer *tpf, const struct hlsl
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_resinfo(const struct tpf_writer *tpf, const struct hlsl_ir_resource_load *load)
+static void write_sm4_resinfo(const struct tpf_compiler *tpf, const struct hlsl_ir_resource_load *load)
{
const struct hlsl_deref *resource = &load->resource;
const struct hlsl_ir_node *dst = &load->node;
@@ -4921,7 +5405,7 @@ static bool type_is_float(const struct hlsl_type *type)
return type->e.numeric.type == HLSL_TYPE_FLOAT || type->e.numeric.type == HLSL_TYPE_HALF;
}
-static void write_sm4_cast_from_bool(const struct tpf_writer *tpf, const struct hlsl_ir_expr *expr,
+static void write_sm4_cast_from_bool(const struct tpf_compiler *tpf, const struct hlsl_ir_expr *expr,
const struct hlsl_ir_node *arg, uint32_t mask)
{
struct sm4_instruction instr;
@@ -4941,7 +5425,7 @@ static void write_sm4_cast_from_bool(const struct tpf_writer *tpf, const struct
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_cast(const struct tpf_writer *tpf, const struct hlsl_ir_expr *expr)
+static void write_sm4_cast(const struct tpf_compiler *tpf, const struct hlsl_ir_expr *expr)
{
static const union
{
@@ -5050,7 +5534,7 @@ static void write_sm4_cast(const struct tpf_writer *tpf, const struct hlsl_ir_ex
}
}
-static void write_sm4_store_uav_typed(const struct tpf_writer *tpf, const struct hlsl_deref *dst,
+static void write_sm4_store_uav_typed(const struct tpf_compiler *tpf, const struct hlsl_deref *dst,
const struct hlsl_ir_node *coords, const struct hlsl_ir_node *value)
{
struct sm4_instruction instr;
@@ -5058,7 +5542,7 @@ static void write_sm4_store_uav_typed(const struct tpf_writer *tpf, const struct
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM5_OP_STORE_UAV_TYPED;
- sm4_register_from_deref(tpf->ctx, &instr.dsts[0].reg, &instr.dsts[0].write_mask, dst, &instr);
+ sm4_register_from_deref(tpf, &instr.dsts[0].reg, &instr.dsts[0].write_mask, dst, &instr);
instr.dst_count = 1;
sm4_src_from_node(tpf, &instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL);
@@ -5068,7 +5552,7 @@ static void write_sm4_store_uav_typed(const struct tpf_writer *tpf, const struct
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_rasterizer_sample_count(const struct tpf_writer *tpf, const struct hlsl_ir_node *dst)
+static void write_sm4_rasterizer_sample_count(const struct tpf_compiler *tpf, const struct hlsl_ir_node *dst)
{
struct sm4_instruction instr;
@@ -5087,8 +5571,9 @@ static void write_sm4_rasterizer_sample_count(const struct tpf_writer *tpf, cons
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_expr(const struct tpf_writer *tpf, const struct hlsl_ir_expr *expr)
+static void write_sm4_expr(const struct tpf_compiler *tpf, const struct hlsl_ir_expr *expr)
{
+ const struct vkd3d_shader_version *version = &tpf->program->shader_version;
const struct hlsl_ir_node *arg1 = expr->operands[0].node;
const struct hlsl_ir_node *arg2 = expr->operands[1].node;
const struct hlsl_ir_node *arg3 = expr->operands[2].node;
@@ -5103,7 +5588,7 @@ static void write_sm4_expr(const struct tpf_writer *tpf, const struct hlsl_ir_ex
switch (expr->op)
{
case HLSL_OP0_RASTERIZER_SAMPLE_COUNT:
- if (tpf->ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL && hlsl_version_ge(tpf->ctx, 4, 1))
+ if (version->type == VKD3D_SHADER_TYPE_PIXEL && vkd3d_shader_ver_ge(version, 4, 1))
write_sm4_rasterizer_sample_count(tpf, &expr->node);
else
hlsl_error(tpf->ctx, &expr->node.loc, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
@@ -5224,7 +5709,7 @@ static void write_sm4_expr(const struct tpf_writer *tpf, const struct hlsl_ir_ex
{
case HLSL_TYPE_FLOAT:
/* SM5 comes with a RCP opcode */
- if (tpf->ctx->profile->major_version >= 5)
+ if (vkd3d_shader_ver_ge(version, 5, 0))
{
write_sm4_unary_op(tpf, VKD3D_SM5_OP_RCP, &expr->node, arg1, 0);
}
@@ -5578,6 +6063,23 @@ static void write_sm4_expr(const struct tpf_writer *tpf, const struct hlsl_ir_ex
write_sm4_ternary_op(tpf, VKD3D_SM4_OP_MOVC, &expr->node, arg1, arg2, arg3);
break;
+ case HLSL_OP3_MAD:
+ switch (dst_type->e.numeric.type)
+ {
+ case HLSL_TYPE_FLOAT:
+ write_sm4_ternary_op(tpf, VKD3D_SM4_OP_MAD, &expr->node, arg1, arg2, arg3);
+ break;
+
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ write_sm4_ternary_op(tpf, VKD3D_SM4_OP_IMAD, &expr->node, arg1, arg2, arg3);
+ break;
+
+ default:
+ hlsl_fixme(tpf->ctx, &expr->node.loc, "SM4 %s negation expression.", dst_type_string->buffer);
+ }
+ break;
+
default:
hlsl_fixme(tpf->ctx, &expr->node.loc, "SM4 %s expression.", debug_hlsl_expr_op(expr->op));
}
@@ -5585,7 +6087,7 @@ static void write_sm4_expr(const struct tpf_writer *tpf, const struct hlsl_ir_ex
hlsl_release_string_buffer(tpf->ctx, dst_type_string);
}
-static void write_sm4_if(const struct tpf_writer *tpf, const struct hlsl_ir_if *iff)
+static void write_sm4_if(const struct tpf_compiler *tpf, const struct hlsl_ir_if *iff)
{
struct sm4_instruction instr =
{
@@ -5614,7 +6116,7 @@ static void write_sm4_if(const struct tpf_writer *tpf, const struct hlsl_ir_if *
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_jump(const struct tpf_writer *tpf, const struct hlsl_ir_jump *jump)
+static void write_sm4_jump(const struct tpf_compiler *tpf, const struct hlsl_ir_jump *jump)
{
struct sm4_instruction instr = {0};
@@ -5653,16 +6155,17 @@ static void write_sm4_jump(const struct tpf_writer *tpf, const struct hlsl_ir_ju
/* Does this variable's data come directly from the API user, rather than being
* temporary or from a previous shader stage?
* I.e. is it a uniform or VS input? */
-static bool var_is_user_input(struct hlsl_ctx *ctx, const struct hlsl_ir_var *var)
+static bool var_is_user_input(const struct vkd3d_shader_version *version, const struct hlsl_ir_var *var)
{
if (var->is_uniform)
return true;
- return var->is_input_semantic && ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX;
+ return var->is_input_semantic && version->type == VKD3D_SHADER_TYPE_VERTEX;
}
-static void write_sm4_load(const struct tpf_writer *tpf, const struct hlsl_ir_load *load)
+static void write_sm4_load(const struct tpf_compiler *tpf, const struct hlsl_ir_load *load)
{
+ const struct vkd3d_shader_version *version = &tpf->program->shader_version;
const struct hlsl_type *type = load->node.data_type;
struct sm4_instruction instr;
@@ -5672,7 +6175,7 @@ static void write_sm4_load(const struct tpf_writer *tpf, const struct hlsl_ir_lo
instr.dst_count = 1;
VKD3D_ASSERT(hlsl_is_numeric_type(type));
- if (type->e.numeric.type == HLSL_TYPE_BOOL && var_is_user_input(tpf->ctx, load->src.var))
+ if (type->e.numeric.type == HLSL_TYPE_BOOL && var_is_user_input(version, load->src.var))
{
struct hlsl_constant_value value;
@@ -5700,7 +6203,7 @@ static void write_sm4_load(const struct tpf_writer *tpf, const struct hlsl_ir_lo
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_loop(const struct tpf_writer *tpf, const struct hlsl_ir_loop *loop)
+static void write_sm4_loop(const struct tpf_compiler *tpf, const struct hlsl_ir_loop *loop)
{
struct sm4_instruction instr =
{
@@ -5715,10 +6218,11 @@ static void write_sm4_loop(const struct tpf_writer *tpf, const struct hlsl_ir_lo
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_gather(const struct tpf_writer *tpf, const struct hlsl_ir_node *dst,
+static void write_sm4_gather(const struct tpf_compiler *tpf, const struct hlsl_ir_node *dst,
const struct hlsl_deref *resource, const struct hlsl_deref *sampler,
const struct hlsl_ir_node *coords, uint32_t swizzle, const struct hlsl_ir_node *texel_offset)
{
+ const struct vkd3d_shader_version *version = &tpf->program->shader_version;
struct vkd3d_shader_src_param *src;
struct sm4_instruction instr;
@@ -5735,7 +6239,7 @@ static void write_sm4_gather(const struct tpf_writer *tpf, const struct hlsl_ir_
{
if (!encode_texel_offset_as_aoffimmi(&instr, texel_offset))
{
- if (tpf->ctx->profile->major_version < 5)
+ if (!vkd3d_shader_ver_ge(version, 5, 0))
{
hlsl_error(tpf->ctx, &texel_offset->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET,
"Offset must resolve to integer literal in the range -8 to 7 for profiles < 5.");
@@ -5756,7 +6260,7 @@ static void write_sm4_gather(const struct tpf_writer *tpf, const struct hlsl_ir_
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_resource_load(const struct tpf_writer *tpf, const struct hlsl_ir_resource_load *load)
+static void write_sm4_resource_load(const struct tpf_compiler *tpf, const struct hlsl_ir_resource_load *load)
{
const struct hlsl_ir_node *texel_offset = load->texel_offset.node;
const struct hlsl_ir_node *sample_index = load->sample_index.node;
@@ -5825,7 +6329,7 @@ static void write_sm4_resource_load(const struct tpf_writer *tpf, const struct h
}
}
-static void write_sm4_resource_store(const struct tpf_writer *tpf, const struct hlsl_ir_resource_store *store)
+static void write_sm4_resource_store(const struct tpf_compiler *tpf, const struct hlsl_ir_resource_store *store)
{
struct hlsl_type *resource_type = hlsl_deref_get_type(tpf->ctx, &store->resource);
@@ -5844,7 +6348,7 @@ static void write_sm4_resource_store(const struct tpf_writer *tpf, const struct
write_sm4_store_uav_typed(tpf, &store->resource, store->coords.node, store->value.node);
}
-static void write_sm4_store(const struct tpf_writer *tpf, const struct hlsl_ir_store *store)
+static void write_sm4_store(const struct tpf_compiler *tpf, const struct hlsl_ir_store *store)
{
const struct hlsl_ir_node *rhs = store->rhs.node;
struct sm4_instruction instr;
@@ -5853,7 +6357,7 @@ static void write_sm4_store(const struct tpf_writer *tpf, const struct hlsl_ir_s
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_MOV;
- sm4_register_from_deref(tpf->ctx, &instr.dsts[0].reg, &writemask, &store->lhs, &instr);
+ sm4_register_from_deref(tpf, &instr.dsts[0].reg, &writemask, &store->lhs, &instr);
instr.dsts[0].write_mask = hlsl_combine_writemasks(writemask, store->writemask);
instr.dst_count = 1;
@@ -5863,7 +6367,7 @@ static void write_sm4_store(const struct tpf_writer *tpf, const struct hlsl_ir_s
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_switch(const struct tpf_writer *tpf, const struct hlsl_ir_switch *s)
+static void write_sm4_switch(const struct tpf_compiler *tpf, const struct hlsl_ir_switch *s)
{
const struct hlsl_ir_node *selector = s->selector.node;
struct hlsl_ir_switch_case *c;
@@ -5903,7 +6407,7 @@ static void write_sm4_switch(const struct tpf_writer *tpf, const struct hlsl_ir_
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_swizzle(const struct tpf_writer *tpf, const struct hlsl_ir_swizzle *swizzle)
+static void write_sm4_swizzle(const struct tpf_compiler *tpf, const struct hlsl_ir_swizzle *swizzle)
{
unsigned int hlsl_swizzle;
struct sm4_instruction instr;
@@ -5924,7 +6428,7 @@ static void write_sm4_swizzle(const struct tpf_writer *tpf, const struct hlsl_ir
write_sm4_instruction(tpf, &instr);
}
-static void write_sm4_block(const struct tpf_writer *tpf, const struct hlsl_block *block)
+static void write_sm4_block(const struct tpf_compiler *tpf, const struct hlsl_block *block)
{
const struct hlsl_ir_node *instr;
@@ -5998,18 +6502,65 @@ static void write_sm4_block(const struct tpf_writer *tpf, const struct hlsl_bloc
}
}
-static void write_sm4_shdr(struct hlsl_ctx *ctx,
- const struct hlsl_ir_function_decl *entry_func, struct dxbc_writer *dxbc)
+static void tpf_write_shader_function(struct tpf_compiler *tpf, struct hlsl_ir_function_decl *func)
{
- const struct hlsl_profile_info *profile = ctx->profile;
+ struct hlsl_ctx *ctx = tpf->ctx;
+ const struct hlsl_scope *scope;
+ const struct hlsl_ir_var *var;
+ uint32_t temp_count;
+
+ compute_liveness(ctx, func);
+ mark_indexable_vars(ctx, func);
+ temp_count = allocate_temp_registers(ctx, func);
+ if (ctx->result)
+ return;
+
+ LIST_FOR_EACH_ENTRY(var, &func->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ if ((var->is_input_semantic && var->last_read)
+ || (var->is_output_semantic && var->first_write))
+ tpf_write_dcl_semantic(tpf, var, func == ctx->patch_constant_func);
+ }
+
+ if (tpf->program->shader_version.type == VKD3D_SHADER_TYPE_COMPUTE)
+ write_sm4_dcl_thread_group(tpf, ctx->thread_count);
+
+ if (temp_count)
+ write_sm4_dcl_temps(tpf, temp_count);
+
+ LIST_FOR_EACH_ENTRY(scope, &ctx->scopes, struct hlsl_scope, entry)
+ {
+ LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
+ {
+ if (var->is_uniform || var->is_input_semantic || var->is_output_semantic)
+ continue;
+ if (!var->regs[HLSL_REGSET_NUMERIC].allocated)
+ continue;
+
+ if (var->indexable)
+ {
+ unsigned int id = var->regs[HLSL_REGSET_NUMERIC].id;
+ unsigned int size = align(var->data_type->reg_size[HLSL_REGSET_NUMERIC], 4) / 4;
+
+ write_sm4_dcl_indexable_temp(tpf, id, size, 4);
+ }
+ }
+ }
+
+ write_sm4_block(tpf, &func->body);
+
+ write_sm4_ret(tpf);
+}
+
+static void tpf_write_shdr(struct tpf_compiler *tpf, struct hlsl_ir_function_decl *entry_func)
+{
+ const struct vkd3d_shader_version *version = &tpf->program->shader_version;
struct vkd3d_bytecode_buffer buffer = {0};
struct extern_resource *extern_resources;
unsigned int extern_resources_count, i;
const struct hlsl_buffer *cbuffer;
- const struct hlsl_scope *scope;
- const struct hlsl_ir_var *var;
+ struct hlsl_ctx *ctx = tpf->ctx;
size_t token_count_position;
- struct tpf_writer tpf;
static const uint16_t shader_types[VKD3D_SHADER_TYPE_COUNT] =
{
@@ -6024,17 +6575,28 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx,
VKD3D_SM4_LIB,
};
- tpf_writer_init(&tpf, ctx, &buffer);
+ tpf->buffer = &buffer;
extern_resources = sm4_get_extern_resources(ctx, &extern_resources_count);
- put_u32(&buffer, vkd3d_make_u32((profile->major_version << 4) | profile->minor_version, shader_types[profile->type]));
+ put_u32(&buffer, vkd3d_make_u32((version->major << 4) | version->minor, shader_types[version->type]));
token_count_position = put_u32(&buffer, 0);
+ if (version->type == VKD3D_SHADER_TYPE_HULL)
+ {
+ tpf_write_hs_decls(tpf);
+
+ tpf_write_dcl_input_control_point_count(tpf, 1); /* TODO: Obtain from InputPatch */
+ tpf_write_dcl_output_control_point_count(tpf, ctx->output_control_point_count);
+ tpf_write_dcl_tessellator_domain(tpf, ctx->domain);
+ tpf_write_dcl_tessellator_partitioning(tpf, ctx->partitioning);
+ tpf_write_dcl_tessellator_output_primitive(tpf, ctx->output_primitive);
+ }
+
LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
{
if (cbuffer->reg.allocated)
- write_sm4_dcl_constant_buffer(&tpf, cbuffer);
+ write_sm4_dcl_constant_buffer(tpf, cbuffer);
}
for (i = 0; i < extern_resources_count; ++i)
@@ -6042,59 +6604,40 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx,
const struct extern_resource *resource = &extern_resources[i];
if (resource->regset == HLSL_REGSET_SAMPLERS)
- write_sm4_dcl_samplers(&tpf, resource);
+ write_sm4_dcl_samplers(tpf, resource);
else if (resource->regset == HLSL_REGSET_TEXTURES)
- write_sm4_dcl_textures(&tpf, resource, false);
+ write_sm4_dcl_textures(tpf, resource, false);
else if (resource->regset == HLSL_REGSET_UAVS)
- write_sm4_dcl_textures(&tpf, resource, true);
+ write_sm4_dcl_textures(tpf, resource, true);
}
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
- {
- if ((var->is_input_semantic && var->last_read) || (var->is_output_semantic && var->first_write))
- write_sm4_dcl_semantic(&tpf, var);
- }
+ if (entry_func->early_depth_test && vkd3d_shader_ver_ge(version, 5, 0))
+ write_sm4_dcl_global_flags(tpf, VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL);
- if (profile->type == VKD3D_SHADER_TYPE_COMPUTE)
- write_sm4_dcl_thread_group(&tpf, ctx->thread_count);
+ if (version->type == VKD3D_SHADER_TYPE_HULL)
+ tpf_write_hs_control_point_phase(tpf);
- if (ctx->temp_count)
- write_sm4_dcl_temps(&tpf, ctx->temp_count);
+ tpf_write_shader_function(tpf, entry_func);
- LIST_FOR_EACH_ENTRY(scope, &ctx->scopes, struct hlsl_scope, entry)
+ if (version->type == VKD3D_SHADER_TYPE_HULL)
{
- LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
- {
- if (var->is_uniform || var->is_input_semantic || var->is_output_semantic)
- continue;
- if (!var->regs[HLSL_REGSET_NUMERIC].allocated)
- continue;
-
- if (var->indexable)
- {
- unsigned int id = var->regs[HLSL_REGSET_NUMERIC].id;
- unsigned int size = align(var->data_type->reg_size[HLSL_REGSET_NUMERIC], 4) / 4;
-
- write_sm4_dcl_indexable_temp(&tpf, id, size, 4);
- }
- }
+ tpf_write_hs_fork_phase(tpf);
+ tpf_write_shader_function(tpf, ctx->patch_constant_func);
}
- write_sm4_block(&tpf, &entry_func->body);
-
- write_sm4_ret(&tpf);
-
set_u32(&buffer, token_count_position, bytecode_get_size(&buffer) / sizeof(uint32_t));
- add_section(ctx, dxbc, TAG_SHDR, &buffer);
+ add_section(ctx, &tpf->dxbc, TAG_SHDR, &buffer);
+ tpf->buffer = NULL;
sm4_free_extern_resources(extern_resources, extern_resources_count);
}
-static void write_sm4_sfi0(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
+static void tpf_write_sfi0(struct tpf_compiler *tpf)
{
struct extern_resource *extern_resources;
unsigned int extern_resources_count;
+ struct hlsl_ctx *ctx = tpf->ctx;
uint64_t *flags;
flags = vkd3d_calloc(1, sizeof(*flags));
@@ -6110,29 +6653,94 @@ static void write_sm4_sfi0(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
/* FIXME: We also emit code that should require UAVS_AT_EVERY_STAGE,
* STENCIL_REF, and TYPED_UAV_LOAD_ADDITIONAL_FORMATS. */
- if (flags)
- dxbc_writer_add_section(dxbc, TAG_SFI0, flags, sizeof(*flags));
+ if (*flags)
+ dxbc_writer_add_section(&tpf->dxbc, TAG_SFI0, flags, sizeof(*flags));
else
vkd3d_free(flags);
}
-int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out)
+static void tpf_write_stat(struct tpf_compiler *tpf)
{
- struct dxbc_writer dxbc;
+ struct vkd3d_bytecode_buffer buffer = {0};
+ const struct sm4_stat *stat = tpf->stat;
+ struct hlsl_ctx *ctx = tpf->ctx;
+
+ put_u32(&buffer, stat->fields[VKD3D_STAT_INSTR_COUNT]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_TEMPS]);
+ put_u32(&buffer, 0); /* Def count */
+ put_u32(&buffer, 0); /* DCL count */
+ put_u32(&buffer, stat->fields[VKD3D_STAT_FLOAT]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_INT]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_UINT]);
+ put_u32(&buffer, 0); /* Static flow control count */
+ put_u32(&buffer, 0); /* Dynamic flow control count */
+ put_u32(&buffer, 0); /* Macro instruction count */
+ put_u32(&buffer, 0); /* Temp array count */
+ put_u32(&buffer, 0); /* Array instr count */
+ put_u32(&buffer, stat->fields[VKD3D_STAT_CUT]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_EMIT]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_SAMPLE]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_LOAD]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_SAMPLE_C]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_SAMPLE_BIAS]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_SAMPLE_GRAD]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_MOV]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_MOVC]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_CONV]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_BITWISE]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_DCL_INPUT_PRIMITIVE]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_DCL_OUTPUT_TOPOLOGY]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_DCL_VERTICES_OUT]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_GATHER]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_LOD]);
+ put_u32(&buffer, 0); /* Sample frequency */
+
+ if (hlsl_version_ge(ctx, 5, 0))
+ {
+ put_u32(&buffer, stat->fields[VKD3D_STAT_DCL_GS_INSTANCES]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_TESS_CONTROL_POINT_COUNT]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_TESS_OUTPUT_PRIMITIVE]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_TESS_PARTITIONING]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_TESS_DOMAIN]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_BARRIER]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_ATOMIC]);
+ put_u32(&buffer, stat->fields[VKD3D_STAT_STORE]);
+ }
+
+ add_section(ctx, &tpf->dxbc, TAG_STAT, &buffer);
+}
+
+/* OBJECTIVE: Stop relying on ctx and entry_func on this function, receiving
+ * data from the other parameters instead, so they can be removed from the
+ * arguments and this function can be independent of HLSL structs. */
+int tpf_compile(struct vsir_program *program, uint64_t config_flags,
+ struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context,
+ struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
+{
+ struct tpf_compiler tpf = {0};
+ struct sm4_stat stat = {0};
size_t i;
int ret;
- dxbc_writer_init(&dxbc);
-
- write_sm4_signature(ctx, &dxbc, false);
- write_sm4_signature(ctx, &dxbc, true);
- write_sm4_rdef(ctx, &dxbc);
- write_sm4_shdr(ctx, entry_func, &dxbc);
- write_sm4_sfi0(ctx, &dxbc);
+ tpf.ctx = ctx;
+ tpf.program = program;
+ tpf.buffer = NULL;
+ tpf.stat = &stat;
+ init_sm4_lookup_tables(&tpf.lookup);
+ dxbc_writer_init(&tpf.dxbc);
+
+ tpf_write_signature(&tpf, &program->input_signature, TAG_ISGN);
+ tpf_write_signature(&tpf, &program->output_signature, TAG_OSGN);
+ if (ctx->profile->type == VKD3D_SHADER_TYPE_HULL)
+ tpf_write_signature(&tpf, &program->patch_constant_signature, TAG_PCSG);
+ write_sm4_rdef(ctx, &tpf.dxbc);
+ tpf_write_shdr(&tpf, entry_func);
+ tpf_write_sfi0(&tpf);
+ tpf_write_stat(&tpf);
if (!(ret = ctx->result))
- ret = dxbc_writer_write(&dxbc, out);
- for (i = 0; i < dxbc.section_count; ++i)
- vkd3d_shader_free_shader_code(&dxbc.sections[i].data);
+ ret = dxbc_writer_write(&tpf.dxbc, out);
+ for (i = 0; i < tpf.dxbc.section_count; ++i)
+ vkd3d_shader_free_shader_code(&tpf.dxbc.sections[i].data);
return ret;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
index 306c1ca0dd8..ca012d4948a 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -23,6 +23,8 @@
#include <stdio.h>
#include <math.h>
+/* VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG"); */
+
static inline int char_to_int(char c)
{
if ('0' <= c && c <= '9')
@@ -443,20 +445,47 @@ void set_string(struct vkd3d_bytecode_buffer *buffer, size_t offset, const char
bytecode_set_bytes(buffer, offset, string, length);
}
-static void vkd3d_shader_dump_blob(const char *path, const char *profile,
- const char *suffix, const void *data, size_t size)
+struct shader_dump_data
+{
+ uint8_t checksum[16];
+ const char *path;
+ const char *profile;
+ const char *source_suffix;
+ const char *target_suffix;
+};
+
+static void vkd3d_shader_dump_shader(const struct shader_dump_data *dump_data,
+ const void *data, size_t size, bool source)
{
- static unsigned int shader_id = 0;
+ static const char hexadecimal_digits[] = "0123456789abcdef";
+ const uint8_t *checksum = dump_data->checksum;
+ char str_checksum[33];
+ unsigned int pos = 0;
char filename[1024];
- unsigned int id;
+ unsigned int i;
FILE *f;
- id = vkd3d_atomic_increment_u32(&shader_id) - 1;
+ if (!dump_data->path)
+ return;
+
+ for (i = 0; i < ARRAY_SIZE(dump_data->checksum); ++i)
+ {
+ str_checksum[2 * i] = hexadecimal_digits[checksum[i] >> 4];
+ str_checksum[2 * i + 1] = hexadecimal_digits[checksum[i] & 0xf];
+ }
+ str_checksum[32] = '\0';
+
+ pos = snprintf(filename, ARRAY_SIZE(filename), "%s/vkd3d-shader-%s", dump_data->path, str_checksum);
+
+ if (dump_data->profile)
+ pos += snprintf(filename + pos, ARRAY_SIZE(filename) - pos, "-%s", dump_data->profile);
- if (profile)
- snprintf(filename, ARRAY_SIZE(filename), "%s/vkd3d-shader-%u-%s.%s", path, id, profile, suffix);
+ if (source)
+ pos += snprintf(filename + pos, ARRAY_SIZE(filename) - pos, "-source.%s", dump_data->source_suffix);
else
- snprintf(filename, ARRAY_SIZE(filename), "%s/vkd3d-shader-%u.%s", path, id, suffix);
+ pos += snprintf(filename + pos, ARRAY_SIZE(filename) - pos, "-target.%s", dump_data->target_suffix);
+
+ TRACE("Dumping shader to \"%s\".\n", filename);
if ((f = fopen(filename, "wb")))
{
if (fwrite(data, 1, size, f) != size)
@@ -488,37 +517,61 @@ static const char *shader_get_source_type_suffix(enum vkd3d_shader_source_type t
}
}
-void vkd3d_shader_dump_shader(const struct vkd3d_shader_compile_info *compile_info)
+static const char *shader_get_target_type_suffix(enum vkd3d_shader_target_type type)
+{
+ switch (type)
+ {
+ case VKD3D_SHADER_TARGET_SPIRV_BINARY:
+ return "spv";
+ case VKD3D_SHADER_TARGET_SPIRV_TEXT:
+ return "spv.s";
+ case VKD3D_SHADER_TARGET_D3D_ASM:
+ return "d3d.s";
+ case VKD3D_SHADER_TARGET_D3D_BYTECODE:
+ return "d3dbc";
+ case VKD3D_SHADER_TARGET_DXBC_TPF:
+ return "dxbc";
+ case VKD3D_SHADER_TARGET_GLSL:
+ return "glsl";
+ case VKD3D_SHADER_TARGET_FX:
+ return "fx";
+ case VKD3D_SHADER_TARGET_MSL:
+ return "msl";
+ default:
+ FIXME("Unhandled target type %#x.\n", type);
+ return "bin";
+ }
+}
+
+static void fill_shader_dump_data(const struct vkd3d_shader_compile_info *compile_info,
+ struct shader_dump_data *data)
{
- const struct vkd3d_shader_code *shader = &compile_info->source;
- const struct vkd3d_shader_hlsl_source_info *hlsl_source_info;
- const struct hlsl_profile_info *profile;
- const char *profile_name = NULL;
static bool enabled = true;
- const char *path;
+
+ data->path = NULL;
if (!enabled)
return;
- if (!(path = getenv("VKD3D_SHADER_DUMP_PATH")))
+ if (!(data->path = getenv("VKD3D_SHADER_DUMP_PATH")))
{
enabled = false;
return;
}
+ data->profile = NULL;
if (compile_info->source_type == VKD3D_SHADER_SOURCE_HLSL)
{
- if (!(hlsl_source_info = vkd3d_find_struct(compile_info->next, HLSL_SOURCE_INFO)))
- return;
-
- if (!(profile = hlsl_get_target_info(hlsl_source_info->profile)))
- return;
+ const struct vkd3d_shader_hlsl_source_info *hlsl_source_info;
- profile_name = profile->name;
+ if ((hlsl_source_info = vkd3d_find_struct(compile_info->next, HLSL_SOURCE_INFO)))
+ data->profile = hlsl_source_info->profile;
}
- vkd3d_shader_dump_blob(path, profile_name, shader_get_source_type_suffix(compile_info->source_type),
- shader->code, shader->size);
+ vkd3d_compute_md5(compile_info->source.code, compile_info->source.size,
+ (uint32_t *)data->checksum, VKD3D_MD5_STANDARD);
+ data->source_suffix = shader_get_source_type_suffix(compile_info->source_type);
+ data->target_suffix = shader_get_target_type_suffix(compile_info->target_type);
}
static void init_scan_signature_info(const struct vkd3d_shader_compile_info *info)
@@ -1436,7 +1489,7 @@ static int vsir_program_scan(struct vsir_program *program, const struct vkd3d_sh
descriptor_info1, combined_sampler_info, message_context);
if (TRACE_ON())
- vkd3d_shader_trace(program);
+ vsir_program_trace(program);
for (i = 0; i < program->instructions.count; ++i)
{
@@ -1497,6 +1550,7 @@ static int vsir_program_scan(struct vsir_program *program, const struct vkd3d_sh
int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages)
{
struct vkd3d_shader_message_context message_context;
+ struct shader_dump_data dump_data;
int ret;
TRACE("compile_info %p, messages %p.\n", compile_info, messages);
@@ -1511,7 +1565,8 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
- vkd3d_shader_dump_shader(compile_info);
+ fill_shader_dump_data(compile_info, &dump_data);
+ vkd3d_shader_dump_shader(&dump_data, compile_info->source.code, compile_info->source.size, true);
if (compile_info->source_type == VKD3D_SHADER_SOURCE_HLSL)
{
@@ -1565,6 +1620,7 @@ int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
struct vkd3d_shader_message_context *message_context)
{
+ struct vkd3d_shader_scan_combined_resource_sampler_info combined_sampler_info;
struct vkd3d_shader_scan_descriptor_info1 scan_descriptor_info;
struct vkd3d_shader_compile_info scan_info;
int ret;
@@ -1578,9 +1634,14 @@ int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
break;
case VKD3D_SHADER_TARGET_GLSL:
+ combined_sampler_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO;
+ combined_sampler_info.next = scan_info.next;
+ scan_info.next = &combined_sampler_info;
if ((ret = vsir_program_scan(program, &scan_info, message_context, &scan_descriptor_info)) < 0)
return ret;
- ret = glsl_compile(program, config_flags, compile_info, out, message_context);
+ ret = glsl_compile(program, config_flags, &scan_descriptor_info,
+ &combined_sampler_info, compile_info, out, message_context);
+ vkd3d_shader_free_scan_combined_resource_sampler_info(&combined_sampler_info);
vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
break;
@@ -1593,6 +1654,13 @@ int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
break;
+ case VKD3D_SHADER_TARGET_MSL:
+ if ((ret = vsir_program_scan(program, &scan_info, message_context, &scan_descriptor_info)) < 0)
+ return ret;
+ ret = msl_compile(program, config_flags, &scan_descriptor_info, compile_info, message_context);
+ vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
+ break;
+
default:
/* Validation should prevent us from reaching this. */
vkd3d_unreachable();
@@ -1620,6 +1688,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, char **messages)
{
struct vkd3d_shader_message_context message_context;
+ struct shader_dump_data dump_data;
int ret;
TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages);
@@ -1634,12 +1703,17 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
- vkd3d_shader_dump_shader(compile_info);
+ fill_shader_dump_data(compile_info, &dump_data);
+ vkd3d_shader_dump_shader(&dump_data, compile_info->source.code, compile_info->source.size, true);
if (compile_info->source_type == VKD3D_SHADER_SOURCE_HLSL)
{
ret = compile_hlsl(compile_info, out, &message_context);
}
+ else if (compile_info->source_type == VKD3D_SHADER_SOURCE_FX)
+ {
+ ret = fx_parse(compile_info, out, &message_context);
+ }
else
{
uint64_t config_flags = vkd3d_shader_init_config_flags();
@@ -1676,6 +1750,8 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
}
}
+ vkd3d_shader_dump_shader(&dump_data, out->code, out->size, false);
+
vkd3d_shader_message_context_trace_messages(&message_context);
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
@@ -1777,6 +1853,8 @@ void shader_signature_cleanup(struct shader_signature *signature)
}
vkd3d_free(signature->elements);
signature->elements = NULL;
+ signature->elements_capacity = 0;
+ signature->element_count = 0;
}
int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
@@ -1868,6 +1946,7 @@ const enum vkd3d_shader_source_type *vkd3d_shader_get_supported_source_types(uns
#ifdef VKD3D_SHADER_UNSUPPORTED_DXIL
VKD3D_SHADER_SOURCE_DXBC_DXIL,
#endif
+ VKD3D_SHADER_SOURCE_FX,
};
TRACE("count %p.\n", count);
@@ -1888,6 +1967,9 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
VKD3D_SHADER_TARGET_D3D_ASM,
#ifdef VKD3D_SHADER_UNSUPPORTED_GLSL
VKD3D_SHADER_TARGET_GLSL,
+#endif
+#ifdef VKD3D_SHADER_UNSUPPORTED_MSL
+ VKD3D_SHADER_TARGET_MSL,
#endif
};
@@ -1923,6 +2005,11 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
};
#endif
+ static const enum vkd3d_shader_target_type fx_types[] =
+ {
+ VKD3D_SHADER_TARGET_D3D_ASM,
+ };
+
TRACE("source_type %#x, count %p.\n", source_type, count);
switch (source_type)
@@ -1945,6 +2032,10 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
return dxbc_dxil_types;
#endif
+ case VKD3D_SHADER_SOURCE_FX:
+ *count = ARRAY_SIZE(fx_types);
+ return fx_types;
+
default:
*count = 0;
return NULL;
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
index ef66a8ca07a..9df538a0da0 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -59,6 +59,9 @@
#define VKD3D_VEC4_SIZE 4
#define VKD3D_DVEC2_SIZE 2
+#define VKD3D_SHADER_COMPONENT_TYPE_COUNT (VKD3D_SHADER_COMPONENT_UINT64 + 1)
+#define VKD3D_SHADER_MINIMUM_PRECISION_COUNT (VKD3D_SHADER_MINIMUM_PRECISION_UINT_16 + 1)
+
enum vkd3d_shader_error
{
VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE = 1,
@@ -80,6 +83,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_TPF_INVALID_CASE_VALUE = 1007,
VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_DIMENSION = 1008,
VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_SWIZZLE = 1009,
+ VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_DCL = 1010,
VKD3D_SHADER_WARNING_TPF_MASK_NOT_CONTIGUOUS = 1300,
VKD3D_SHADER_WARNING_TPF_UNHANDLED_INDEX_RANGE_MASK = 1301,
@@ -152,6 +156,13 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_HLSL_UNKNOWN_MODIFIER = 5030,
VKD3D_SHADER_ERROR_HLSL_INVALID_STATE_BLOCK_ENTRY = 5031,
VKD3D_SHADER_ERROR_HLSL_FAILED_FORCED_UNROLL = 5032,
+ VKD3D_SHADER_ERROR_HLSL_INVALID_PROFILE = 5033,
+ VKD3D_SHADER_ERROR_HLSL_MISPLACED_COMPILE = 5034,
+ VKD3D_SHADER_ERROR_HLSL_INVALID_DOMAIN = 5035,
+ VKD3D_SHADER_ERROR_HLSL_INVALID_CONTROL_POINT_COUNT = 5036,
+ VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE = 5037,
+ VKD3D_SHADER_ERROR_HLSL_INVALID_PARTITIONING = 5038,
+ VKD3D_SHADER_ERROR_HLSL_MISPLACED_SAMPLER_STATE = 5039,
VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
@@ -159,8 +170,11 @@ enum vkd3d_shader_error
VKD3D_SHADER_WARNING_HLSL_IMAGINARY_NUMERIC_RESULT = 5303,
VKD3D_SHADER_WARNING_HLSL_NON_FINITE_RESULT = 5304,
VKD3D_SHADER_WARNING_HLSL_IGNORED_ATTRIBUTE = 5305,
+ VKD3D_SHADER_WARNING_HLSL_IGNORED_DEFAULT_VALUE = 5306,
VKD3D_SHADER_ERROR_GLSL_INTERNAL = 6000,
+ VKD3D_SHADER_ERROR_GLSL_BINDING_NOT_FOUND = 6001,
+ VKD3D_SHADER_ERROR_GLSL_UNSUPPORTED = 6002,
VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF = 7000,
VKD3D_SHADER_ERROR_D3DBC_INVALID_VERSION_TOKEN = 7001,
@@ -169,6 +183,11 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY = 7004,
VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_INDEX = 7005,
VKD3D_SHADER_ERROR_D3DBC_UNDECLARED_SEMANTIC = 7006,
+ VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_TYPE = 7007,
+ VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_COUNT = 7008,
+ VKD3D_SHADER_ERROR_D3DBC_NOT_IMPLEMENTED = 7009,
+ VKD3D_SHADER_ERROR_D3DBC_INVALID_PROFILE = 7010,
+ VKD3D_SHADER_ERROR_D3DBC_INVALID_WRITEMASK = 7011,
VKD3D_SHADER_WARNING_D3DBC_IGNORED_INSTRUCTION_FLAGS= 7300,
@@ -225,8 +244,18 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_VSIR_INVALID_SSA_USAGE = 9017,
VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION = 9018,
VKD3D_SHADER_ERROR_VSIR_INVALID_GS = 9019,
+ VKD3D_SHADER_ERROR_VSIR_INVALID_PARAMETER = 9020,
+ VKD3D_SHADER_ERROR_VSIR_MISSING_SEMANTIC = 9021,
+ VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE = 9022,
VKD3D_SHADER_WARNING_VSIR_DYNAMIC_DESCRIPTOR_ARRAY = 9300,
+
+ VKD3D_SHADER_ERROR_MSL_INTERNAL = 10000,
+ VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND = 10001,
+
+ VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED = 11000,
+ VKD3D_SHADER_ERROR_FX_INVALID_VERSION = 11001,
+ VKD3D_SHADER_ERROR_FX_INVALID_DATA = 11002,
};
enum vkd3d_shader_opcode
@@ -625,6 +654,13 @@ enum vkd3d_shader_register_type
VKD3DSPR_INVALID = ~0u,
};
+enum vsir_rastout_register
+{
+ VSIR_RASTOUT_POSITION = 0x0,
+ VSIR_RASTOUT_FOG = 0x1,
+ VSIR_RASTOUT_POINT_SIZE = 0x2,
+};
+
enum vkd3d_shader_register_precision
{
VKD3D_SHADER_REGISTER_PRECISION_DEFAULT,
@@ -642,9 +678,6 @@ enum vkd3d_data_type
{
VKD3D_DATA_FLOAT,
VKD3D_DATA_INT,
- VKD3D_DATA_RESOURCE,
- VKD3D_DATA_SAMPLER,
- VKD3D_DATA_UAV,
VKD3D_DATA_UINT,
VKD3D_DATA_UNORM,
VKD3D_DATA_SNORM,
@@ -1042,6 +1075,9 @@ enum vkd3d_shader_input_sysval_semantic
struct signature_element
{
+ /* sort_index is not a property of the signature element, it is just a
+ * convenience field used to retain the original order in a signature and
+ * recover it after having permuted the signature itself. */
unsigned int sort_index;
const char *semantic_name;
unsigned int semantic_index;
@@ -1145,7 +1181,7 @@ struct vkd3d_shader_tgsm_structured
bool zero_init;
};
-struct vkd3d_shader_thread_group_size
+struct vsir_thread_group_size
{
unsigned int x, y, z;
};
@@ -1224,7 +1260,7 @@ struct vkd3d_shader_instruction
struct vkd3d_shader_structured_resource structured_resource;
struct vkd3d_shader_tgsm_raw tgsm_raw;
struct vkd3d_shader_tgsm_structured tgsm_structured;
- struct vkd3d_shader_thread_group_size thread_group_size;
+ struct vsir_thread_group_size thread_group_size;
enum vkd3d_tessellator_domain tessellator_domain;
enum vkd3d_shader_tessellator_output_primitive tessellator_output_primitive;
enum vkd3d_shader_tessellator_partitioning tessellator_partitioning;
@@ -1344,8 +1380,6 @@ bool shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *ins
struct vkd3d_shader_immediate_constant_buffer *icb);
bool shader_instruction_array_clone_instruction(struct vkd3d_shader_instruction_array *instructions,
unsigned int dst, unsigned int src);
-struct vkd3d_shader_src_param *instruction_array_create_outpointid_param(
- struct vkd3d_shader_instruction_array *instructions);
void shader_instruction_array_destroy(struct vkd3d_shader_instruction_array *instructions);
enum vkd3d_shader_config_flags
@@ -1353,6 +1387,12 @@ enum vkd3d_shader_config_flags
VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION = 0x00000001,
};
+enum vsir_control_flow_type
+{
+ VSIR_CF_STRUCTURED,
+ VSIR_CF_BLOCKS,
+};
+
struct vsir_program
{
struct vkd3d_shader_version shader_version;
@@ -1367,11 +1407,16 @@ struct vsir_program
bool free_parameters;
unsigned int input_control_point_count, output_control_point_count;
+ struct vsir_thread_group_size thread_group_size;
unsigned int flat_constant_count[3];
unsigned int block_count;
unsigned int temp_count;
unsigned int ssa_count;
bool use_vocp;
+ bool has_point_size;
+ enum vsir_control_flow_type cf_type;
+ bool normalised_io;
+ bool normalised_hull_cp_io;
const char **block_names;
size_t block_name_count;
@@ -1384,11 +1429,17 @@ int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_parameter1 *vsir_program_get_parameter(
const struct vsir_program *program, enum vkd3d_shader_parameter_name name);
bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info,
- const struct vkd3d_shader_version *version, unsigned int reserve);
-enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t config_flags,
+ const struct vkd3d_shader_version *version, unsigned int reserve, enum vsir_control_flow_type cf_type,
+ bool normalised_io);
+enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t config_flags,
const char *source_name, struct vkd3d_shader_message_context *message_context);
+struct vkd3d_shader_src_param *vsir_program_create_outpointid_param(
+ struct vsir_program *program);
+bool vsir_instruction_init_with_params(struct vsir_program *program,
+ struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
+ enum vkd3d_shader_opcode opcode, unsigned int dst_count, unsigned int src_count);
static inline struct vkd3d_shader_dst_param *vsir_program_get_dst_params(
struct vsir_program *program, unsigned int count)
@@ -1445,7 +1496,7 @@ struct vkd3d_shader_scan_descriptor_info1
unsigned int descriptor_count;
};
-void vkd3d_shader_trace(const struct vsir_program *program);
+void vsir_program_trace(const struct vsir_program *program);
const char *shader_get_type_prefix(enum vkd3d_shader_type type);
@@ -1465,6 +1516,7 @@ enum vsir_asm_flags
{
VSIR_ASM_FLAG_NONE = 0,
VSIR_ASM_FLAG_DUMP_TYPES = 0x1,
+ VSIR_ASM_FLAG_DUMP_ALL_INDICES = 0x2,
};
enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
@@ -1549,18 +1601,29 @@ void vkd3d_shader_warning(struct vkd3d_shader_message_context *context, const st
void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, va_list args);
-void vkd3d_shader_dump_shader(const struct vkd3d_shader_compile_info *compile_info);
uint64_t vkd3d_shader_init_config_flags(void);
void vkd3d_shader_trace_text_(const char *text, size_t size, const char *function);
#define vkd3d_shader_trace_text(text, size) \
vkd3d_shader_trace_text_(text, size, __FUNCTION__)
+bool sm1_register_from_semantic_name(const struct vkd3d_shader_version *version, const char *semantic_name,
+ unsigned int semantic_index, bool output, enum vkd3d_shader_register_type *type, unsigned int *reg);
+bool sm1_usage_from_semantic_name(const char *semantic_name,
+ uint32_t semantic_index, enum vkd3d_decl_usage *usage, uint32_t *usage_idx);
+bool sm4_register_from_semantic_name(const struct vkd3d_shader_version *version,
+ const char *semantic_name, bool output, enum vkd3d_shader_register_type *type, bool *has_idx);
+bool sm4_sysval_semantic_from_semantic_name(enum vkd3d_shader_sysval_semantic *sysval_semantic,
+ const struct vkd3d_shader_version *version, bool semantic_compat_mapping, enum vkd3d_tessellator_domain domain,
+ const char *semantic_name, unsigned int semantic_idx, bool output, bool is_patch_constant_func);
+
int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
struct vkd3d_shader_message_context *message_context, struct vsir_program *program);
int dxil_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
struct vkd3d_shader_message_context *message_context, struct vsir_program *program);
int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
struct vkd3d_shader_message_context *message_context, struct vsir_program *program);
+int fx_parse(const struct vkd3d_shader_compile_info *compile_info,
+ struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
void free_dxbc_shader_desc(struct dxbc_shader_desc *desc);
@@ -1570,8 +1633,10 @@ int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_message_context *message_context, struct shader_signature *signature);
int glsl_compile(struct vsir_program *program, uint64_t config_flags,
- const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
- struct vkd3d_shader_message_context *message_context);
+ const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info,
+ const struct vkd3d_shader_scan_combined_resource_sampler_info *combined_sampler_info,
+ const struct vkd3d_shader_compile_info *compile_info,
+ struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
#define SPIRV_MAX_SRC_COUNT 6
@@ -1580,7 +1645,17 @@ int spirv_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
-void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]);
+int msl_compile(struct vsir_program *program, uint64_t config_flags,
+ const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info,
+ const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
+
+enum vkd3d_md5_variant
+{
+ VKD3D_MD5_STANDARD,
+ VKD3D_MD5_DXBC,
+};
+
+void vkd3d_compute_md5(const void *dxbc, size_t size, uint32_t checksum[4], enum vkd3d_md5_variant variant);
int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
@@ -1853,7 +1928,7 @@ static inline void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
#define VKD3D_DXBC_HEADER_SIZE (8 * sizeof(uint32_t))
#define VKD3D_DXBC_CHUNK_ALIGNMENT sizeof(uint32_t)
-#define DXBC_MAX_SECTION_COUNT 5
+#define DXBC_MAX_SECTION_COUNT 7
struct dxbc_writer
{
diff --git a/libs/vkd3d/libs/vkd3d/command.c b/libs/vkd3d/libs/vkd3d/command.c
index dcc7690876f..5495809fcb9 100644
--- a/libs/vkd3d/libs/vkd3d/command.c
+++ b/libs/vkd3d/libs/vkd3d/command.c
@@ -19,6 +19,7 @@
*/
#include "vkd3d_private.h"
+#include <math.h>
static void d3d12_fence_incref(struct d3d12_fence *fence);
static void d3d12_fence_decref(struct d3d12_fence *fence);
@@ -2451,6 +2452,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_Close(ID3D12GraphicsCommandL
}
list->is_recording = false;
+ list->has_depth_bounds = false;
if (!list->is_valid)
{
@@ -2479,7 +2481,7 @@ static void d3d12_command_list_reset_state(struct d3d12_command_list *list,
list->fb_layer_count = 0;
list->xfb_enabled = false;
-
+ list->has_depth_bounds = false;
list->is_predicated = false;
list->current_framebuffer = VK_NULL_HANDLE;
@@ -2793,39 +2795,30 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
/* We use separate bindings for buffer and texture SRVs/UAVs.
* See d3d12_root_signature_init(). For unbounded ranges the
* descriptors exist in two consecutive sets, otherwise they occur
- * in pairs in one set. */
- if (range->descriptor_count == UINT_MAX)
- {
- if (vk_descriptor_type != VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
- && vk_descriptor_type != VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
- {
- vk_descriptor_write->dstSet = vk_descriptor_sets[set + 1];
- vk_descriptor_write->dstBinding = 0;
- }
- }
- else
- {
- if (!use_array)
- vk_descriptor_write->dstBinding = vk_binding + 2 * index;
- if (vk_descriptor_type != VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
- && vk_descriptor_type != VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
- ++vk_descriptor_write->dstBinding;
- }
-
+ * as consecutive ranges within a set. */
if (vk_descriptor_type == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
|| vk_descriptor_type == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
{
vk_descriptor_write->pTexelBufferView = &u.view->v.u.vk_buffer_view;
+ break;
+ }
+
+ if (range->descriptor_count == UINT_MAX)
+ {
+ vk_descriptor_write->dstSet = vk_descriptor_sets[set + 1];
+ vk_descriptor_write->dstBinding = 0;
}
else
{
- vk_image_info->sampler = VK_NULL_HANDLE;
- vk_image_info->imageView = u.view->v.u.vk_image_view;
- vk_image_info->imageLayout = u.header->magic == VKD3D_DESCRIPTOR_MAGIC_SRV
- ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL;
-
- vk_descriptor_write->pImageInfo = vk_image_info;
+ vk_descriptor_write->dstBinding += use_array ? 1 : range->descriptor_count;
}
+
+ vk_image_info->sampler = VK_NULL_HANDLE;
+ vk_image_info->imageView = u.view->v.u.vk_image_view;
+ vk_image_info->imageLayout = u.header->magic == VKD3D_DESCRIPTOR_MAGIC_SRV
+ ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL;
+
+ vk_descriptor_write->pImageInfo = vk_image_info;
break;
case VKD3D_DESCRIPTOR_MAGIC_SAMPLER:
@@ -3078,7 +3071,7 @@ done:
vkd3d_free(vk_descriptor_writes);
}
-static void d3d12_command_list_update_descriptors(struct d3d12_command_list *list,
+static void d3d12_command_list_update_virtual_descriptors(struct d3d12_command_list *list,
enum vkd3d_pipeline_bind_point bind_point)
{
struct vkd3d_pipeline_bindings *bindings = &list->pipeline_bindings[bind_point];
@@ -3210,6 +3203,9 @@ static void command_list_flush_vk_heap_updates(struct d3d12_command_list *list)
static void command_list_add_descriptor_heap(struct d3d12_command_list *list, struct d3d12_descriptor_heap *heap)
{
+ if (!list->device->use_vk_heaps)
+ return;
+
if (!contains_heap(list->descriptor_heaps, list->descriptor_heap_count, heap))
{
if (list->descriptor_heap_count == ARRAY_SIZE(list->descriptor_heaps))
@@ -3296,6 +3292,15 @@ static void d3d12_command_list_update_heap_descriptors(struct d3d12_command_list
d3d12_command_list_bind_descriptor_heap(list, bind_point, sampler_heap);
}
+static void d3d12_command_list_update_descriptors(struct d3d12_command_list *list,
+ enum vkd3d_pipeline_bind_point bind_point)
+{
+ if (list->device->use_vk_heaps)
+ d3d12_command_list_update_heap_descriptors(list, bind_point);
+ else
+ d3d12_command_list_update_virtual_descriptors(list, bind_point);
+}
+
static bool d3d12_command_list_update_compute_state(struct d3d12_command_list *list)
{
d3d12_command_list_end_current_render_pass(list);
@@ -3303,7 +3308,7 @@ static bool d3d12_command_list_update_compute_state(struct d3d12_command_list *l
if (!d3d12_command_list_update_compute_pipeline(list))
return false;
- list->update_descriptors(list, VKD3D_PIPELINE_BIND_POINT_COMPUTE);
+ d3d12_command_list_update_descriptors(list, VKD3D_PIPELINE_BIND_POINT_COMPUTE);
return true;
}
@@ -3320,7 +3325,7 @@ static bool d3d12_command_list_begin_render_pass(struct d3d12_command_list *list
if (!d3d12_command_list_update_current_framebuffer(list))
return false;
- list->update_descriptors(list, VKD3D_PIPELINE_BIND_POINT_GRAPHICS);
+ d3d12_command_list_update_descriptors(list, VKD3D_PIPELINE_BIND_POINT_GRAPHICS);
if (list->current_render_pass != VK_NULL_HANDLE)
return true;
@@ -3351,6 +3356,12 @@ static bool d3d12_command_list_begin_render_pass(struct d3d12_command_list *list
list->xfb_enabled = true;
}
+ if (graphics->ds_desc.depthBoundsTestEnable && !list->has_depth_bounds)
+ {
+ list->has_depth_bounds = true;
+ VK_CALL(vkCmdSetDepthBounds(list->vk_command_buffer, 0.0f, 1.0f));
+ }
+
return true;
}
@@ -5939,7 +5950,25 @@ static void STDMETHODCALLTYPE d3d12_command_list_AtomicCopyBufferUINT64(ID3D12Gr
static void STDMETHODCALLTYPE d3d12_command_list_OMSetDepthBounds(ID3D12GraphicsCommandList6 *iface,
FLOAT min, FLOAT max)
{
- FIXME("iface %p, min %.8e, max %.8e stub!\n", iface, min, max);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList6(iface);
+ const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
+
+ TRACE("iface %p, min %.8e, max %.8e.\n", iface, min, max);
+
+ if (isnan(max))
+ max = 0.0f;
+ if (isnan(min))
+ min = 0.0f;
+
+ if (!list->device->vk_info.EXT_depth_range_unrestricted && (min < 0.0f || min > 1.0f || max < 0.0f || max > 1.0f))
+ {
+ WARN("VK_EXT_depth_range_unrestricted was not found, clamping depth bounds to 0.0 and 1.0.\n");
+ max = vkd3d_clamp(max, 0.0f, 1.0f);
+ min = vkd3d_clamp(min, 0.0f, 1.0f);
+ }
+
+ list->has_depth_bounds = true;
+ VK_CALL(vkCmdSetDepthBounds(list->vk_command_buffer, min, max));
}
static void STDMETHODCALLTYPE d3d12_command_list_SetSamplePositions(ID3D12GraphicsCommandList6 *iface,
@@ -6189,8 +6218,6 @@ static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d
list->allocator = allocator;
- list->update_descriptors = device->use_vk_heaps ? d3d12_command_list_update_heap_descriptors
- : d3d12_command_list_update_descriptors;
list->descriptor_heap_count = 0;
if (SUCCEEDED(hr = d3d12_command_allocator_allocate_command_buffer(allocator, list)))
diff --git a/libs/vkd3d/libs/vkd3d/device.c b/libs/vkd3d/libs/vkd3d/device.c
index 01841c89692..65339c7ba5d 100644
--- a/libs/vkd3d/libs/vkd3d/device.c
+++ b/libs/vkd3d/libs/vkd3d/device.c
@@ -102,6 +102,7 @@ static const struct vkd3d_optional_extension_info optional_device_extensions[] =
VK_EXTENSION(EXT_CALIBRATED_TIMESTAMPS, EXT_calibrated_timestamps),
VK_EXTENSION(EXT_CONDITIONAL_RENDERING, EXT_conditional_rendering),
VK_DEBUG_EXTENSION(EXT_DEBUG_MARKER, EXT_debug_marker),
+ VK_EXTENSION(EXT_DEPTH_RANGE_UNRESTRICTED, EXT_depth_range_unrestricted),
VK_EXTENSION(EXT_DEPTH_CLIP_ENABLE, EXT_depth_clip_enable),
VK_EXTENSION(EXT_DESCRIPTOR_INDEXING, EXT_descriptor_indexing),
VK_EXTENSION(EXT_FRAGMENT_SHADER_INTERLOCK, EXT_fragment_shader_interlock),
diff --git a/libs/vkd3d/libs/vkd3d/state.c b/libs/vkd3d/libs/vkd3d/state.c
index 682d488faa8..8e5ec70a577 100644
--- a/libs/vkd3d/libs/vkd3d/state.c
+++ b/libs/vkd3d/libs/vkd3d/state.c
@@ -219,6 +219,30 @@ static VkShaderStageFlags stage_flags_from_visibility(D3D12_SHADER_VISIBILITY vi
}
}
+static VkShaderStageFlags stage_flags_from_vkd3d_shader_visibility(enum vkd3d_shader_visibility visibility)
+{
+ switch (visibility)
+ {
+ case VKD3D_SHADER_VISIBILITY_ALL:
+ return VK_SHADER_STAGE_ALL;
+ case VKD3D_SHADER_VISIBILITY_VERTEX:
+ return VK_SHADER_STAGE_VERTEX_BIT;
+ case VKD3D_SHADER_VISIBILITY_HULL:
+ return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
+ case VKD3D_SHADER_VISIBILITY_DOMAIN:
+ return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
+ case VKD3D_SHADER_VISIBILITY_GEOMETRY:
+ return VK_SHADER_STAGE_GEOMETRY_BIT;
+ case VKD3D_SHADER_VISIBILITY_PIXEL:
+ return VK_SHADER_STAGE_FRAGMENT_BIT;
+ case VKD3D_SHADER_VISIBILITY_COMPUTE:
+ return VK_SHADER_STAGE_COMPUTE_BIT;
+ default:
+ FIXME("Unhandled visibility %#x.\n", visibility);
+ return VKD3D_SHADER_VISIBILITY_ALL;
+ }
+}
+
static enum vkd3d_shader_visibility vkd3d_shader_visibility_from_d3d12(D3D12_SHADER_VISIBILITY visibility)
{
switch (visibility)
@@ -260,23 +284,6 @@ static VkDescriptorType vk_descriptor_type_from_vkd3d_descriptor_type(enum vkd3d
}
}
-static VkDescriptorType vk_descriptor_type_from_d3d12_root_parameter(D3D12_ROOT_PARAMETER_TYPE type)
-{
- switch (type)
- {
- /* SRV and UAV root parameters are buffer views. */
- case D3D12_ROOT_PARAMETER_TYPE_SRV:
- return VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
- case D3D12_ROOT_PARAMETER_TYPE_UAV:
- return VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
- case D3D12_ROOT_PARAMETER_TYPE_CBV:
- return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- default:
- FIXME("Unhandled descriptor root parameter type %#x.\n", type);
- return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
- }
-}
-
static enum vkd3d_shader_descriptor_type vkd3d_descriptor_type_from_d3d12_range_type(
D3D12_DESCRIPTOR_RANGE_TYPE type)
{
@@ -313,20 +320,6 @@ static enum vkd3d_shader_descriptor_type vkd3d_descriptor_type_from_d3d12_root_p
}
}
-static bool vk_binding_from_d3d12_descriptor_range(struct VkDescriptorSetLayoutBinding *binding_desc,
- enum vkd3d_shader_descriptor_type descriptor_type, D3D12_SHADER_VISIBILITY shader_visibility,
- bool is_buffer, uint32_t vk_binding, unsigned int descriptor_count)
-{
- binding_desc->binding = vk_binding;
- binding_desc->descriptorType
- = vk_descriptor_type_from_vkd3d_descriptor_type(descriptor_type, is_buffer);
- binding_desc->descriptorCount = descriptor_count;
- binding_desc->stageFlags = stage_flags_from_visibility(shader_visibility);
- binding_desc->pImmutableSamplers = NULL;
-
- return true;
-}
-
struct d3d12_root_signature_info
{
size_t binding_count;
@@ -719,18 +712,66 @@ static HRESULT d3d12_root_signature_init_push_constants(struct d3d12_root_signat
return S_OK;
}
+struct vk_binding_array
+{
+ VkDescriptorSetLayoutBinding *bindings;
+ size_t capacity, count;
+
+ unsigned int table_index;
+ unsigned int unbounded_offset;
+ VkDescriptorSetLayoutCreateFlags flags;
+};
+
+static void vk_binding_array_cleanup(struct vk_binding_array *array)
+{
+ vkd3d_free(array->bindings);
+ array->bindings = NULL;
+}
+
+static bool vk_binding_array_add_binding(struct vk_binding_array *array,
+ VkDescriptorType descriptor_type, unsigned int descriptor_count,
+ VkShaderStageFlags stage_flags, const VkSampler *immutable_sampler, unsigned int *binding_idx)
+{
+ unsigned int binding_count = array->count;
+ VkDescriptorSetLayoutBinding *binding;
+
+ if (!vkd3d_array_reserve((void **)&array->bindings, &array->capacity,
+ array->count + 1, sizeof(*array->bindings)))
+ {
+ ERR("Failed to reallocate the Vulkan binding array.\n");
+ return false;
+ }
+
+ *binding_idx = binding_count;
+ binding = &array->bindings[binding_count];
+ binding->binding = binding_count;
+ binding->descriptorType = descriptor_type;
+ binding->descriptorCount = descriptor_count;
+ binding->stageFlags = stage_flags;
+ binding->pImmutableSamplers = immutable_sampler;
+ ++array->count;
+
+ return true;
+}
+
struct vkd3d_descriptor_set_context
{
- VkDescriptorSetLayoutBinding *current_binding;
- VkDescriptorSetLayoutBinding *first_binding;
+ struct vk_binding_array vk_bindings[VKD3D_MAX_DESCRIPTOR_SETS];
unsigned int table_index;
unsigned int unbounded_offset;
unsigned int descriptor_index;
unsigned int uav_counter_index;
unsigned int push_constant_index;
- uint32_t descriptor_binding;
};
+static void descriptor_set_context_cleanup(struct vkd3d_descriptor_set_context *context)
+{
+ size_t i;
+
+ for (i = 0; i < ARRAY_SIZE(context->vk_bindings); ++i)
+ vk_binding_array_cleanup(&context->vk_bindings[i]);
+}
+
static bool vkd3d_validate_descriptor_set_count(struct d3d12_device *device, unsigned int set_count)
{
uint32_t max_count = min(VKD3D_MAX_DESCRIPTOR_SETS, device->vk_info.device_limits.maxBoundDescriptorSets);
@@ -738,63 +779,63 @@ static bool vkd3d_validate_descriptor_set_count(struct d3d12_device *device, uns
if (set_count > max_count)
{
/* NOTE: If maxBoundDescriptorSets is < 9, try VKD3D_CONFIG=virtual_heaps */
- ERR("Required descriptor set count exceeds maximum allowed count of %u.\n", max_count);
+ WARN("Required descriptor set count exceeds maximum allowed count of %u.\n", max_count);
return false;
}
return true;
}
-static HRESULT vkd3d_create_descriptor_set_layout(struct d3d12_device *device,
- VkDescriptorSetLayoutCreateFlags flags, unsigned int binding_count, bool unbounded,
- const VkDescriptorSetLayoutBinding *bindings, VkDescriptorSetLayout *set_layout);
-
-static HRESULT d3d12_root_signature_append_descriptor_set_layout(struct d3d12_root_signature *root_signature,
- struct vkd3d_descriptor_set_context *context, VkDescriptorSetLayoutCreateFlags flags)
+static struct vk_binding_array *d3d12_root_signature_current_vk_binding_array(
+ struct d3d12_root_signature *root_signature, struct vkd3d_descriptor_set_context *context)
{
- struct d3d12_descriptor_set_layout *layout;
- unsigned int index;
- HRESULT hr;
-
- if (!context->descriptor_binding)
- return S_OK;
+ if (root_signature->vk_set_count >= ARRAY_SIZE(context->vk_bindings))
+ return NULL;
- index = root_signature->vk_set_count;
- layout = &root_signature->descriptor_set_layouts[index];
+ return &context->vk_bindings[root_signature->vk_set_count];
+}
- if (!vkd3d_validate_descriptor_set_count(root_signature->device, index + 1))
- return E_INVALIDARG;
+static void d3d12_root_signature_append_vk_binding_array(struct d3d12_root_signature *root_signature,
+ VkDescriptorSetLayoutCreateFlags flags, struct vkd3d_descriptor_set_context *context)
+{
+ struct vk_binding_array *array;
- if (FAILED(hr = vkd3d_create_descriptor_set_layout(root_signature->device, flags, context->descriptor_binding,
- context->unbounded_offset != UINT_MAX, context->first_binding, &layout->vk_layout)))
- return hr;
- layout->table_index = context->table_index;
- layout->unbounded_offset = context->unbounded_offset;
- ++root_signature->vk_set_count;
+ if (!(array = d3d12_root_signature_current_vk_binding_array(root_signature, context)) || !array->count)
+ return;
- context->current_binding = context->first_binding;
- context->descriptor_binding = 0;
+ array->table_index = context->table_index;
+ array->unbounded_offset = context->unbounded_offset;
+ array->flags = flags;
- return S_OK;
+ ++root_signature->vk_set_count;
}
static HRESULT d3d12_root_signature_append_vk_binding(struct d3d12_root_signature *root_signature,
- enum vkd3d_shader_descriptor_type descriptor_type, unsigned int register_space, unsigned int register_idx,
- bool buffer_descriptor, enum vkd3d_shader_visibility shader_visibility,
- unsigned int descriptor_count, struct vkd3d_descriptor_set_context *context)
+ enum vkd3d_shader_descriptor_type descriptor_type, unsigned int register_space,
+ unsigned int register_idx, bool buffer_descriptor, enum vkd3d_shader_visibility shader_visibility,
+ unsigned int descriptor_count, struct vkd3d_descriptor_set_context *context,
+ const VkSampler *immutable_sampler, unsigned int *binding_idx)
{
struct vkd3d_shader_descriptor_offset *offset = root_signature->descriptor_offsets
? &root_signature->descriptor_offsets[context->descriptor_index] : NULL;
- struct vkd3d_shader_resource_binding *mapping
- = &root_signature->descriptor_mapping[context->descriptor_index++];
+ struct vkd3d_shader_resource_binding *mapping;
+ struct vk_binding_array *array;
+ unsigned int idx;
+
+ if (!(array = d3d12_root_signature_current_vk_binding_array(root_signature, context))
+ || !(vk_binding_array_add_binding(&context->vk_bindings[root_signature->vk_set_count],
+ vk_descriptor_type_from_vkd3d_descriptor_type(descriptor_type, buffer_descriptor), descriptor_count,
+ stage_flags_from_vkd3d_shader_visibility(shader_visibility), immutable_sampler, &idx)))
+ return E_OUTOFMEMORY;
+ mapping = &root_signature->descriptor_mapping[context->descriptor_index++];
mapping->type = descriptor_type;
mapping->register_space = register_space;
mapping->register_index = register_idx;
mapping->shader_visibility = shader_visibility;
mapping->flags = buffer_descriptor ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
mapping->binding.set = root_signature->vk_set_count;
- mapping->binding.binding = context->descriptor_binding++;
+ mapping->binding.binding = idx;
mapping->binding.count = descriptor_count;
if (offset)
{
@@ -803,37 +844,11 @@ static HRESULT d3d12_root_signature_append_vk_binding(struct d3d12_root_signatur
}
if (context->unbounded_offset != UINT_MAX)
- return d3d12_root_signature_append_descriptor_set_layout(root_signature, context, 0);
+ d3d12_root_signature_append_vk_binding_array(root_signature, 0, context);
- return S_OK;
-}
+ if (binding_idx)
+ *binding_idx = idx;
-static HRESULT d3d12_root_signature_assign_vk_bindings(struct d3d12_root_signature *root_signature,
- enum vkd3d_shader_descriptor_type descriptor_type, unsigned int register_space, unsigned int base_register_idx,
- unsigned int binding_count, bool is_buffer_descriptor, bool duplicate_descriptors,
- enum vkd3d_shader_visibility shader_visibility, struct vkd3d_descriptor_set_context *context,
- uint32_t *first_binding)
-{
- unsigned int i;
- HRESULT hr;
-
- is_buffer_descriptor |= descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
- duplicate_descriptors = (descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
- || descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
- && duplicate_descriptors;
-
- *first_binding = context->descriptor_binding;
- for (i = 0; i < binding_count; ++i)
- {
- if (duplicate_descriptors
- && FAILED(hr = d3d12_root_signature_append_vk_binding(root_signature, descriptor_type,
- register_space, base_register_idx + i, true, shader_visibility, 1, context)))
- return hr;
-
- if (FAILED(hr = d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, register_space,
- base_register_idx + i, is_buffer_descriptor, shader_visibility, 1, context)))
- return hr;
- }
return S_OK;
}
@@ -895,38 +910,41 @@ static unsigned int vk_binding_count_from_descriptor_range(const struct d3d12_ro
return min(count, VKD3D_MAX_VIRTUAL_HEAP_DESCRIPTORS_PER_TYPE);
}
-static HRESULT d3d12_root_signature_init_descriptor_array_binding(struct d3d12_root_signature *root_signature,
+static HRESULT d3d12_root_signature_init_descriptor_table_binding(struct d3d12_root_signature *root_signature,
const struct d3d12_root_descriptor_table_range *range, D3D12_SHADER_VISIBILITY visibility,
+ unsigned int vk_binding_array_count, unsigned int bindings_per_range,
struct vkd3d_descriptor_set_context *context)
{
enum vkd3d_shader_visibility shader_visibility = vkd3d_shader_visibility_from_d3d12(visibility);
- bool is_buffer = range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
+ bool is_buffer = range->type != VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER;
enum vkd3d_shader_descriptor_type descriptor_type = range->type;
+ unsigned int i, register_space = range->register_space;
HRESULT hr;
if (range->descriptor_count == UINT_MAX)
context->unbounded_offset = range->offset;
- if (descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV || descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
+ for (i = 0; i < bindings_per_range; ++i)
{
- if (!vk_binding_from_d3d12_descriptor_range(context->current_binding,
- descriptor_type, visibility, true, context->descriptor_binding, range->vk_binding_count))
- return E_NOTIMPL;
- ++context->current_binding;
-
- if (FAILED(hr = d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, range->register_space,
- range->base_register_idx, true, shader_visibility, range->vk_binding_count, context)))
+ if (FAILED(hr = d3d12_root_signature_append_vk_binding(root_signature, descriptor_type,
+ register_space, range->base_register_idx + i, is_buffer, shader_visibility,
+ vk_binding_array_count, context, NULL, NULL)))
return hr;
}
- if (!vk_binding_from_d3d12_descriptor_range(context->current_binding,
- descriptor_type, visibility, is_buffer, context->descriptor_binding, range->vk_binding_count))
- return E_NOTIMPL;
- ++context->current_binding;
+ if (descriptor_type != VKD3D_SHADER_DESCRIPTOR_TYPE_SRV && descriptor_type != VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
+ {
+ context->unbounded_offset = UINT_MAX;
+ return S_OK;
+ }
- if (FAILED(hr = d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, range->register_space,
- range->base_register_idx, is_buffer, shader_visibility, range->vk_binding_count, context)))
- return hr;
+ for (i = 0; i < bindings_per_range; ++i)
+ {
+ if (FAILED(hr = d3d12_root_signature_append_vk_binding(root_signature, descriptor_type,
+ register_space, range->base_register_idx + i, false, shader_visibility,
+ vk_binding_array_count, context, NULL, NULL)))
+ return hr;
+ }
context->unbounded_offset = UINT_MAX;
@@ -1107,18 +1125,19 @@ static int compare_descriptor_range(const void *a, const void *b)
if ((ret = vkd3d_u32_compare(range_a->offset, range_b->offset)))
return ret;
- return (range_a->descriptor_count == UINT_MAX) - (range_b->descriptor_count == UINT_MAX);
+ /* Place bounded ranges after unbounded ones of equal offset,
+ * so the bounded range can be mapped to the unbounded one. */
+ return (range_b->descriptor_count == UINT_MAX) - (range_a->descriptor_count == UINT_MAX);
}
static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_root_signature *root_signature,
const D3D12_ROOT_SIGNATURE_DESC *desc, const struct d3d12_root_signature_info *info,
struct vkd3d_descriptor_set_context *context)
{
+ unsigned int i, j, range_count, bindings_per_range, vk_binding_array_count;
const struct d3d12_device *device = root_signature->device;
bool use_vk_heaps = root_signature->device->use_vk_heaps;
struct d3d12_root_descriptor_table *table;
- unsigned int i, j, k, range_count;
- uint32_t vk_binding;
HRESULT hr;
root_signature->descriptor_table_mask = 0;
@@ -1175,7 +1194,6 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
for (j = 0; j < range_count; ++j)
{
struct d3d12_root_descriptor_table_range *range;
- VkDescriptorSetLayoutBinding *cur_binding;
range = &table->ranges[j];
@@ -1221,53 +1239,23 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
base_range = range;
}
- range->binding = context->descriptor_binding;
range->vk_binding_count = vk_binding_count_from_descriptor_range(range,
info, &device->vk_info.descriptor_limits);
-
- if (FAILED(hr = d3d12_root_signature_init_descriptor_array_binding(root_signature,
- range, p->ShaderVisibility, context)))
- return hr;
-
- continue;
+ vk_binding_array_count = range->vk_binding_count;
+ bindings_per_range = 1;
}
-
- cur_binding = context->current_binding;
-
- if (FAILED(hr = d3d12_root_signature_assign_vk_bindings(root_signature,
- range->type, range->register_space, range->base_register_idx, range->descriptor_count, false, true,
- shader_visibility, context, &vk_binding)))
- return hr;
-
- /* Unroll descriptor range. */
- for (k = 0; k < range->descriptor_count; ++k)
+ else
{
- uint32_t vk_current_binding = vk_binding + k;
-
- if (range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
- || range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
- {
- vk_current_binding = vk_binding + 2 * k;
-
- /* Assign binding for image view. */
- if (!vk_binding_from_d3d12_descriptor_range(cur_binding,
- range->type, p->ShaderVisibility, false, vk_current_binding + 1, 1))
- return E_NOTIMPL;
-
- ++cur_binding;
- }
-
- if (!vk_binding_from_d3d12_descriptor_range(cur_binding,
- range->type, p->ShaderVisibility, true, vk_current_binding, 1))
- return E_NOTIMPL;
-
- ++cur_binding;
+ range->vk_binding_count = range->descriptor_count;
+ vk_binding_array_count = 1;
+ bindings_per_range = range->descriptor_count;
}
- table->ranges[j].vk_binding_count = table->ranges[j].descriptor_count;
- table->ranges[j].binding = vk_binding;
+ range->binding = context->vk_bindings[root_signature->vk_set_count].count;
- context->current_binding = cur_binding;
+ if (FAILED(hr = d3d12_root_signature_init_descriptor_table_binding(root_signature, range,
+ p->ShaderVisibility, vk_binding_array_count, bindings_per_range, context)))
+ return hr;
}
++context->push_constant_index;
}
@@ -1278,8 +1266,7 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
static HRESULT d3d12_root_signature_init_root_descriptors(struct d3d12_root_signature *root_signature,
const D3D12_ROOT_SIGNATURE_DESC *desc, struct vkd3d_descriptor_set_context *context)
{
- VkDescriptorSetLayoutBinding *cur_binding = context->current_binding;
- unsigned int i;
+ unsigned int binding, i;
HRESULT hr;
root_signature->push_descriptor_mask = 0;
@@ -1294,23 +1281,16 @@ static HRESULT d3d12_root_signature_init_root_descriptors(struct d3d12_root_sign
root_signature->push_descriptor_mask |= 1u << i;
- if (FAILED(hr = d3d12_root_signature_assign_vk_bindings(root_signature,
+ if (FAILED(hr = d3d12_root_signature_append_vk_binding(root_signature,
vkd3d_descriptor_type_from_d3d12_root_parameter_type(p->ParameterType),
- p->u.Descriptor.RegisterSpace, p->u.Descriptor.ShaderRegister, 1, true, false,
- vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility), context, &cur_binding->binding)))
+ p->u.Descriptor.RegisterSpace, p->u.Descriptor.ShaderRegister, true,
+ vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility), 1, context, NULL, &binding)))
return hr;
- cur_binding->descriptorType = vk_descriptor_type_from_d3d12_root_parameter(p->ParameterType);
- cur_binding->descriptorCount = 1;
- cur_binding->stageFlags = stage_flags_from_visibility(p->ShaderVisibility);
- cur_binding->pImmutableSamplers = NULL;
root_signature->parameters[i].parameter_type = p->ParameterType;
- root_signature->parameters[i].u.descriptor.binding = cur_binding->binding;
-
- ++cur_binding;
+ root_signature->parameters[i].u.descriptor.binding = binding;
}
- context->current_binding = cur_binding;
return S_OK;
}
@@ -1318,7 +1298,6 @@ static HRESULT d3d12_root_signature_init_static_samplers(struct d3d12_root_signa
struct d3d12_device *device, const D3D12_ROOT_SIGNATURE_DESC *desc,
struct vkd3d_descriptor_set_context *context)
{
- VkDescriptorSetLayoutBinding *cur_binding = context->current_binding;
unsigned int i;
HRESULT hr;
@@ -1330,21 +1309,15 @@ static HRESULT d3d12_root_signature_init_static_samplers(struct d3d12_root_signa
if (FAILED(hr = vkd3d_create_static_sampler(device, s, &root_signature->static_samplers[i])))
return hr;
- if (FAILED(hr = d3d12_root_signature_assign_vk_bindings(root_signature,
- VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, s->RegisterSpace, s->ShaderRegister, 1, false, false,
- vkd3d_shader_visibility_from_d3d12(s->ShaderVisibility), context, &cur_binding->binding)))
+ if (FAILED(hr = d3d12_root_signature_append_vk_binding(root_signature,
+ VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, s->RegisterSpace, s->ShaderRegister, false,
+ vkd3d_shader_visibility_from_d3d12(s->ShaderVisibility), 1, context,
+ &root_signature->static_samplers[i], NULL)))
return hr;
- cur_binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
- cur_binding->descriptorCount = 1;
- cur_binding->stageFlags = stage_flags_from_visibility(s->ShaderVisibility);
- cur_binding->pImmutableSamplers = &root_signature->static_samplers[i];
-
- ++cur_binding;
}
- context->current_binding = cur_binding;
if (device->use_vk_heaps)
- return d3d12_root_signature_append_descriptor_set_layout(root_signature, context, 0);
+ d3d12_root_signature_append_vk_binding_array(root_signature, 0, context);
return S_OK;
}
@@ -1477,6 +1450,34 @@ static HRESULT vkd3d_create_pipeline_layout(struct d3d12_device *device,
return S_OK;
}
+static HRESULT d3d12_root_signature_create_descriptor_set_layouts(struct d3d12_root_signature *root_signature,
+ struct vkd3d_descriptor_set_context *context)
+{
+ unsigned int i;
+ HRESULT hr;
+
+ d3d12_root_signature_append_vk_binding_array(root_signature, 0, context);
+
+ if (!vkd3d_validate_descriptor_set_count(root_signature->device, root_signature->vk_set_count))
+ return E_INVALIDARG;
+
+ for (i = 0; i < root_signature->vk_set_count; ++i)
+ {
+ struct d3d12_descriptor_set_layout *layout = &root_signature->descriptor_set_layouts[i];
+ struct vk_binding_array *array = &context->vk_bindings[i];
+
+ VKD3D_ASSERT(array->count);
+
+ if (FAILED(hr = vkd3d_create_descriptor_set_layout(root_signature->device, array->flags, array->count,
+ array->unbounded_offset != UINT_MAX, array->bindings, &layout->vk_layout)))
+ return hr;
+ layout->unbounded_offset = array->unbounded_offset;
+ layout->table_index = array->table_index;
+ }
+
+ return S_OK;
+}
+
static unsigned int d3d12_root_signature_copy_descriptor_set_layouts(const struct d3d12_root_signature *root_signature,
VkDescriptorSetLayout *vk_set_layouts)
{
@@ -1508,7 +1509,6 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
VkDescriptorSetLayout vk_layouts[VKD3D_MAX_DESCRIPTOR_SETS];
const struct vkd3d_vulkan_info *vk_info = &device->vk_info;
struct vkd3d_descriptor_set_context context;
- VkDescriptorSetLayoutBinding *binding_desc;
struct d3d12_root_signature_info info;
bool use_vk_heaps;
unsigned int i;
@@ -1516,7 +1516,6 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
memset(&context, 0, sizeof(context));
context.unbounded_offset = UINT_MAX;
- binding_desc = NULL;
root_signature->ID3D12RootSignature_iface.lpVtbl = &d3d12_root_signature_vtbl;
root_signature->refcount = 1;
@@ -1578,20 +1577,14 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
sizeof(*root_signature->static_samplers))))
goto fail;
- if (!(binding_desc = vkd3d_calloc(info.binding_count, sizeof(*binding_desc))))
- goto fail;
- context.first_binding = binding_desc;
- context.current_binding = binding_desc;
-
if (FAILED(hr = d3d12_root_signature_init_root_descriptors(root_signature, desc, &context)))
goto fail;
/* We use KHR_push_descriptor for root descriptor parameters. */
if (vk_info->KHR_push_descriptor)
{
- if (FAILED(hr = d3d12_root_signature_append_descriptor_set_layout(root_signature,
- &context, VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR)))
- goto fail;
+ d3d12_root_signature_append_vk_binding_array(root_signature,
+ VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR, &context);
}
root_signature->main_set = root_signature->vk_set_count;
@@ -1607,11 +1600,10 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
if (use_vk_heaps)
d3d12_root_signature_init_descriptor_table_push_constants(root_signature, &context);
- if (FAILED(hr = d3d12_root_signature_append_descriptor_set_layout(root_signature, &context, 0)))
+ if (FAILED(hr = d3d12_root_signature_create_descriptor_set_layouts(root_signature, &context)))
goto fail;
- vkd3d_free(binding_desc);
- binding_desc = NULL;
+ descriptor_set_context_cleanup(&context);
i = d3d12_root_signature_copy_descriptor_set_layouts(root_signature, vk_layouts);
if (FAILED(hr = vkd3d_create_pipeline_layout(device, i,
@@ -1627,7 +1619,7 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
return S_OK;
fail:
- vkd3d_free(binding_desc);
+ descriptor_set_context_cleanup(&context);
d3d12_root_signature_cleanup(root_signature, device);
return hr;
}
@@ -3867,6 +3859,7 @@ VkPipeline d3d12_pipeline_state_get_or_create_pipeline(struct d3d12_pipeline_sta
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS,
};
static const VkPipelineDynamicStateCreateInfo dynamic_desc =
{
diff --git a/libs/vkd3d/libs/vkd3d/utils.c b/libs/vkd3d/libs/vkd3d/utils.c
index 831dc07af56..839bb173854 100644
--- a/libs/vkd3d/libs/vkd3d/utils.c
+++ b/libs/vkd3d/libs/vkd3d/utils.c
@@ -703,7 +703,7 @@ const char *debug_vk_extent_3d(VkExtent3D extent)
const char *debug_vk_queue_flags(VkQueueFlags flags)
{
- char buffer[159];
+ char buffer[191];
buffer[0] = '\0';
#define FLAG_TO_STR(f) if (flags & f) { strcat(buffer, " | "#f); flags &= ~f; }
@@ -715,6 +715,7 @@ const char *debug_vk_queue_flags(VkQueueFlags flags)
#undef FLAG_TO_STR
#define FLAG_TO_STR(f, n) if (flags & f) { strcat(buffer, " | "#n); flags &= ~f; }
FLAG_TO_STR(0x20, VK_QUEUE_VIDEO_DECODE_BIT_KHR)
+ FLAG_TO_STR(0x40, VK_QUEUE_VIDEO_ENCODE_BIT_KHR)
#undef FLAG_TO_STR
if (flags)
FIXME("Unrecognized flag(s) %#x.\n", flags);
diff --git a/libs/vkd3d/libs/vkd3d/vkd3d_main.c b/libs/vkd3d/libs/vkd3d/vkd3d_main.c
index 9eccec111c7..5215cf8ef86 100644
--- a/libs/vkd3d/libs/vkd3d/vkd3d_main.c
+++ b/libs/vkd3d/libs/vkd3d/vkd3d_main.c
@@ -415,6 +415,7 @@ HRESULT vkd3d_create_versioned_root_signature_deserializer(const void *data, SIZ
if (FAILED(hr = d3d12_versioned_root_signature_deserializer_init(object, &dxbc)))
{
vkd3d_free(object);
+ *deserializer = NULL;
return hr;
}
diff --git a/libs/vkd3d/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/libs/vkd3d/vkd3d_private.h
index ba4e2e8488d..e6d477a5c12 100644
--- a/libs/vkd3d/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/libs/vkd3d/vkd3d_private.h
@@ -131,6 +131,7 @@ struct vkd3d_vulkan_info
bool EXT_calibrated_timestamps;
bool EXT_conditional_rendering;
bool EXT_debug_marker;
+ bool EXT_depth_range_unrestricted;
bool EXT_depth_clip_enable;
bool EXT_descriptor_indexing;
bool EXT_fragment_shader_interlock;
@@ -1254,7 +1255,7 @@ struct d3d12_command_list
VkFormat dsv_format;
bool xfb_enabled;
-
+ bool has_depth_bounds;
bool is_predicated;
VkFramebuffer current_framebuffer;
@@ -1271,7 +1272,6 @@ struct d3d12_command_list
VkBuffer so_counter_buffers[D3D12_SO_BUFFER_SLOT_COUNT];
VkDeviceSize so_counter_buffer_offsets[D3D12_SO_BUFFER_SLOT_COUNT];
- void (*update_descriptors)(struct d3d12_command_list *list, enum vkd3d_pipeline_bind_point bind_point);
struct d3d12_descriptor_heap *descriptor_heaps[64];
unsigned int descriptor_heap_count;
--
2.45.2