wine-staging/patches/wined3d-CSMT_Main
Sebastian Lackner fef3ce6d9e Rebase against fa6c255f8de4b28e6bdeadca8d27d226ddff48d7.
[makefiles-Disabled_Rules]
Removed patch to avoid generating Makefile for disabled rules (fixed upstream).
2016-03-08 02:55:31 +01:00
..
0001-Revert-wined3d-Call-wined3d_texture_set_dirty-in-win.patch
0002-Revert-wined3d-Merge-surface_remove_pbo-and-wined3d_.patch
0003-Revert-wined3d-Merge-surface_prepare_buffer-and-wine.patch
0004-Revert-wined3d-Cleanup-sub-resource-buffer-objects-i.patch
0005-Revert-wined3d-Store-surface-volume-buffer-objects-i.patch
0006-Revert-wined3d-Avoid-volume_from_resource-in-texture.patch
0007-Revert-wined3d-Avoid-surface_from_resource-in-swapch.patch
0008-Revert-wined3d-Avoid-surface_from_resource-in-textur.patch
0009-Revert-wined3d-Avoid-surface_from_resource-in-wined3.patch
0010-Revert-wined3d-Use-a-single-allocation-for-texture-s.patch
0011-Revert-wined3d-Get-rid-of-wined3d_surface_ops.surfac.patch
0012-Revert-wined3d-Keep-track-of-front-buffer-updates-in.patch
0013-Revert-wined3d-Get-rid-of-the-offscreenBuffer-field-.patch
0014-Revert-wined3d-Introduce-wined3d_texture_check_block.patch
0015-Revert-wined3d-Introduce-wined3d_texture_get_pitch.patch
0016-Revert-wined3d-Use-wined3d_format_calculate_pitch-in.patch
0017-Revert-wined3d-Handle-slice-pitch-and-alignment-as-w.patch
0018-Revert-wined3d-Store-custom-pitches-in-the-texture-i.patch
0019-Revert-wined3d-Store-the-user_memory-pointer-in-the-.patch
0020-wined3d-Merge-get_pitch-functions.patch
0021-wined3d-Pass-a-context-to-surface_load_location.patch
0022-wined3d-Make-surface_load_location-return-nothing.patch
0023-wined3d-Store-volume-locations-in-the-resource.patch
0024-wined3d-Move-validate_location-to-resource.c.patch
0025-wined3d-Move-surface-locations-into-the-resource.patch
0026-wined3d-Remove-surface_validate_location.patch
0027-wined3d-Move-invalidate_location-to-resource.c.patch
0028-wined3d-Invalidate-containers-via-callback.patch
0029-wined3d-Remove-surface_invalidate_location.patch
0030-wined3d-Move-bitmap_data-and-user_memory-into-the-re.patch
0031-wined3d-Move-load_location-into-the-resource.patch
0032-wined3d-Replace-surface_load_location-with-resource_.patch
0033-wined3d-Introduce-helper-functions-for-mapping-volum.patch
0034-wined3d-Move-volume-PBO-infrastructure-into-the-reso.patch
0035-wined3d-Remove-surface-pbo.patch
0036-wined3d-Use-resource-buffer-mapping-facilities-in-su.patch
0037-wined3d-Move-buffer-creation-into-the-resource.patch
0038-wined3d-Handle-WINED3D_LOCATION_DISCARDED-in-surface.patch
0039-wined3d-Handle-LOCATION_DISCARDED-in-surface_load_dr.patch
0040-wined3d-Handle-WINED3D_LOCATION_DISCARDED-for-sysmem.patch
0041-wined3d-Discard-implicit-surfaces-on-unload.patch
0042-wined3d-Don-t-try-to-flip-sysmem-copies-in-swapchain.patch
0043-wined3d-Discard-the-backbuffer-in-discard-presents.patch
0044-wined3d-Introduce-a-function-to-retrieve-resource-me.patch
0045-wined3d-Make-surface_ops-unmap-specific-for-front-bu.patch
0046-wined3d-Move-check_block_align-to-resource.c.patch
0047-wined3d-Replace-surface-alloc-functions-with-resourc.patch
0048-wined3d-Don-t-delete-the-buffer-in-surface_cleanup.patch
0049-wined3d-Use-resource-facilities-to-destroy-PBOs.patch
0050-wined3d-Move-simple-location-copying-to-the-resource.patch
0051-wined3d-Move-most-of-volume_map-to-resource.c.patch
0052-wined3d-Use-resource_map-for-surface_map.patch
0053-wined3d-Don-t-call-the-public-map-function-in-surfac.patch
0054-wined3d-Don-t-call-the-public-map-function-in-surfac.patch
0055-wined3d-Move-the-framebuffer-into-wined3d_state.patch
0056-wined3d-Get-rid-of-state-access-in-shader_generate_g.patch
0057-wined3d-Preload-buffers-if-streamsrc-is-not-dirty.patch
0058-wined3d-Hackily-introduce-a-multithreaded-command-st.patch
0059-wined3d-Wait-for-resource-updates-to-finish-when-usi.patch
0060-wined3d-Don-t-store-pointers-in-struct-wined3d_cs_pr.patch
0061-wined3d-Don-t-put-rectangle-pointers-into-wined3d_cs.patch
0062-wined3d-Store-the-color-in-clear-ops-instead-of-a-po.patch
0063-wined3d-Pass-the-state-to-draw_primitive.patch
0064-wined3d-Wait-for-the-cs-before-destroying-objects.patch
0065-wined3d-Give-the-cs-its-own-state.patch
0066-wined3d-Send-float-constant-updates-through-the-comm.patch
0067-wined3d-Request-a-glFinish-before-modifying-resource.patch
0068-wined3d-Finish-the-cs-before-changing-the-texture-lo.patch
0069-wined3d-Don-t-call-glFinish-after-clears.patch
0070-wined3d-Don-t-call-glFinish-after-draws.patch
0071-wined3d-Shadow-device-offscreenBuffer-in-the-context.patch
0072-wined3d-Don-t-access-the-stateblock-in-find_draw_buf.patch
0073-wined3d-Pass-the-depth-stencil-to-swapchain-present.patch
0074-wined3d-Don-t-store-viewport-pointers-in-the-command.patch
0075-wined3d-Keep-track-of-the-onscreen-depth-stencil-in-.patch
0076-wined3d-Send-base-vertex-index-updates-through-the-c.patch
0077-wined3d-Send-primitive-type-updates-through-the-comm.patch
0078-wined3d-Send-bool-constant-updates-through-the-comma.patch
0079-wined3d-Send-int-constant-updates-through-the-comman.patch
0080-wined3d-Send-light-updates-through-the-command-strea.patch
0081-wined3d-Prevent-the-command-stream-from-running-ahea.patch
0082-wined3d-Wait-for-the-cs-to-finish-before-destroying-.patch
0083-wined3d-Run-the-cs-asynchronously.patch
0084-wined3d-Send-blits-through-the-command-stream.patch
0085-wined3d-Get-rid-of-WINED3D_BUFFER_FLUSH.patch
0086-wined3d-Don-t-force-strict-draw-ordering-for-multith.patch
0087-wined3d-Send-render-target-view-clears-through-the-c.patch
0088-wined3d-Wait-for-the-CS-in-GetDC.patch
0089-wined3d-send-resource-maps-through-the-command-strea.patch
0090-wined3d-Get-rid-of-the-end_scene-flush-and-finish.patch
0091-wined3d-Replace-the-linked-lists-with-a-ringbuffer.patch
0092-wined3d-Don-t-preload-buffers-on-unmap.patch
0093-wined3d-Don-t-call-glFinish-before-swapping.patch
0094-wined3d-wined3d_-_query_issue-never-fails.patch
0095-wined3d-Add-query-support-to-the-command-stream.patch
0096-wined3d-Check-our-CS-state-to-find-out-if-a-query-is.patch
0097-wined3d-Poll-queries-automatically-in-the-CS.patch
0098-wined3d-Introduce-a-separate-queue-for-priority-comm.patch
0099-wined3d-Destroy-queries-through-the-CS.patch
0100-wined3d-Separate-main-and-worker-thread-query-state.patch
0101-wined3d-Don-t-poll-queries-that-failed-to-start.patch
0102-wined3d-Remove-restated-queries-from-the-poll-list.patch
0103-wined3d-Don-t-reset-the-query-state-if-it-doesn-t-ha.patch
0104-wined3d-Put-this-into-the-query-poll-patch.patch
0105-wined3d-Send-texture-preloads-through-the-CS.patch
0106-wined3d-Send-update_texture-calls-through-the-CS.patch
0107-wined3d-Get-rid-of-the-surface_upload_data-glFinish.patch
0108-wined3d-Don-t-lock-the-src-volume-in-device_update_v.patch
0109-wined3d-Handle-evit_managed_resources-through-the-CS.patch
0110-wined3d-Introduce-resource-fencing.patch
0111-wined3d-Fence-update_texture-and-update_surface-call.patch
0112-wined3d-Dirtify-resources-on-unmap.patch
0113-wined3d-Fence-texture-reads-in-draws.patch
0114-wined3d-Fence-render-targets-and-depth-stencils.patch
0115-wined3d-Fence-blit-operations.patch
0116-wined3d-Fence-color_fill-operations.patch
0117-wined3d-Fence-clear-calls.patch
0118-wined3d-Fence-present-calls.patch
0119-wined3d-Make-resource-maps-and-unmaps-a-priority-com.patch
0120-wined3d-Dirtify-changed-textures-through-the-command.patch
0121-wined3d-Wrap-GL-BOs-in-a-structure.patch
0122-wined3d-Separate-resource-map-and-draw-buffers.patch
0123-wined3d-Implement-DISCARD-resource-maps-with-buffers.patch
0124-wined3d-Implement-DISCARD-resource-maps-with-heap-me.patch
0125-wined3d-Unset-some-objects-in-state_init_default.patch
0126-wined3d-Don-t-request-the-frontbuffer-to-create-dumm.patch
0127-wined3d-Use-double-buffered-buffers-for-multithreade.patch
0128-wined3d-Don-t-synchronize-NOOVERWRITE-buffer-maps.patch
0129-wined3d-Separate-buffer-map-write-and-draw-read-memo.patch
0130-wined3d-Accelerate-DISCARD-buffer-maps.patch
0131-wined3d-Accelerate-READONLY-buffer-maps.patch
0132-wined3d-Access-the-buffer-dirty-areas-through-the-CS.patch
0133-wined3d-Ignore-buffer-resource.map_count-in-the-CS.patch
0134-wined3d-Send-buffer-preloads-through-the-CS.patch
0135-wined3d-Use-glBufferSubData-instead-of-glMapBufferRa.patch
0136-wined3d-Separate-GL-buffer-discard-control-from-igno.patch
0137-wined3d-Create-buffers-before-mapping-them.patch
0138-wined3d-Destroy-views-through-the-CS.patch
0139-wined3d-Remove-another-glFinish.patch
0140-wined3d-Destroy-vertex-declarations-through-the-CS.patch
0141-wined3d-Destroy-shaders-through-the-CS.patch
0142-wined3d-Create-VBOs-through-the-command-stream.patch
0143-wined3d-Clean-up-resource-data-through-the-CS.patch
0144-wined3d-Clean-up-buffer-resource-data-through-the-CS.patch
0145-wined3d-Clean-up-volume-resource-data-through-the-CS.patch
0146-wined3d-Clean-up-surfaces-through-the-cs.patch
0147-wined3d-Clean-up-texture-resources-through-the-cs.patch
0148-wined3d-Unload-resources-through-the-CS-in-uninit_3d.patch
0149-wined3d-Unload-resources-through-the-CS-in-device_re.patch
0150-wined3d-Don-t-glFinish-after-a-depth-buffer-blit.patch
0151-wined3d-Remove-software-cursor-support.patch
0152-wined3d-Create-dummy-textures-through-the-CS.patch
0153-wined3d-Create-the-initial-context-through-the-CS.patch
0154-wined3d-Recreate-ctx-and-dummy-textures-through-the-.patch
0155-wined3d-Ignore-WINED3D_MAP_NO_DIRTY_UPDATE-in-resour.patch
0156-wined3d-Delete-GL-contexts-through-the-CS-in-reset.patch
0157-wined3d-Delete-GL-contexts-through-the-CS-in-uninit_.patch
0158-wined3d-Invoke-surface_unload-through-the-CS-in-wine.patch
0159-wined3d-Use-an-event-to-block-the-worker-thread-when.patch
0160-wined3d-Fence-preload-operations.patch
0161-d3d8-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch
0162-d3d9-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch
0163-wined3d-Completely-reset-the-state-on-reset.patch
0164-wined3d-Send-getdc-and-releasedc-through-the-command.patch
0165-wined3d-Set-map_heap_memory-NULL-when-allocating-a-P.patch
0166-wined3d-Wait-only-for-the-buffer-to-be-idle.patch
0167-wined3d-Add-a-comment-about-worker-thread-lag.patch
0168-wined3d-Remove-the-texture-destroy-glFinish.patch
0169-wined3d-Move-FBO-destruction-into-the-worker-thread.patch
0170-wined3d-Don-t-incref-decref-textures-in-color-depth-.patch
0171-Winex11-complain-about-glfinish.patch
0172-wined3d-Make-sure-the-new-window-is-set-up-before-se.patch
0173-wined3d-Remove-the-device_reset-CS-sync-fixme.patch
0174-wined3d-Put-GL_APPLE_flush_buffer_range-syncing-back.patch
0175-wined3d-Wait-for-the-resource-to-be-idle-when-destro.patch
0176-wined3d-Don-t-sync-on-redundant-discard-calls.patch
0177-wined3d-Don-t-discard-new-buffers.patch
0178-wined3d-Don-t-try-to-sync-VBOs-manually-on-OSX-with-.patch
0179-wined3d-Render-target-lock-hack.patch
0180-wined3d-Avoid-calling-wined3d_surface_blt-from-surfa.patch
0181-wined3d-Only-discard-buffers-that-are-in-use.patch
0182-wined3d-Destroy-samplers-through-the-command-stream.patch
0183-wined3d-Hack-to-reject-unsupported-color-fills.patch
0184-wined3d-Alloc-the-buffer-map-array-before-mapping-th.patch
0185-wined3d-Send-update_sub_resource-calls-through-the-c.patch
9998-wined3d-Enable-CSMT-by-default-print-a-winediag-mess.patch
9999-IfDefined.patch
definition