From 655ea5abd545db3990caf7c79909cb4993b52cef Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Bernon?= Date: Tue, 13 Oct 2020 18:02:39 +0200 Subject: [PATCH 7/9] windows.gaming.input: Implement IRawGameControllerStatics::RawGameControllers stubs. --- .../windows.gaming.input_main.c | 107 +++++++++++++++++- 1 file changed, 106 insertions(+), 1 deletion(-) diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c index 078043b0963..c73f08b248d 100644 --- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c +++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c @@ -40,6 +40,7 @@ struct windows_gaming_input IGamepadStatics IGamepadStatics_iface; IRawGameControllerStatics IRawGameControllerStatics_iface; IVectorView_Gamepad IVectorView_Gamepad_iface; + IVectorView_RawGameController IVectorView_RawGameController_iface; LONG ref; }; @@ -173,6 +174,108 @@ static const struct IVectorView_GamepadVtbl vector_view_gamepad_vtbl = vector_view_gamepad_GetMany, }; +static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_QueryInterface( + IVectorView_RawGameController *iface, REFIID iid, void **out) +{ + TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out); + + if (IsEqualGUID(iid, &IID_IUnknown) || + IsEqualGUID(iid, &IID_IInspectable) || + IsEqualGUID(iid, &IID_IVectorView_RawGameController)) + { + IUnknown_AddRef(iface); + *out = iface; + return S_OK; + } + + WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); + *out = NULL; + return E_NOINTERFACE; +} + +static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_AddRef( + IVectorView_RawGameController *iface) +{ + struct windows_gaming_input *impl = impl_from_IVectorView_RawGameController(iface); + ULONG ref = InterlockedIncrement(&impl->ref); + TRACE("iface %p, ref %u.\n", iface, ref); + return ref; +} + +static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_Release( + IVectorView_RawGameController *iface) +{ + struct windows_gaming_input *impl = impl_from_IVectorView_RawGameController(iface); + ULONG ref = InterlockedDecrement(&impl->ref); + TRACE("iface %p, ref %u.\n", iface, ref); + return ref; +} + +static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetIids( + IVectorView_RawGameController *iface, ULONG *iid_count, IID **iids) +{ + FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetRuntimeClassName( + IVectorView_RawGameController *iface, HSTRING *class_name) +{ + FIXME("iface %p, class_name %p stub!\n", iface, class_name); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetTrustLevel( + IVectorView_RawGameController *iface, TrustLevel *trust_level) +{ + FIXME("iface %p, trust_level %p stub!\n", iface, trust_level); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetAt( + IVectorView_RawGameController *iface, ULONG index, IRawGameController **value) +{ + FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_get_Size( + IVectorView_RawGameController *iface, ULONG *value) +{ + FIXME("iface %p, value %p stub!\n", iface, value); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_IndexOf( + IVectorView_RawGameController *iface, IRawGameController *element, ULONG *index, BOOLEAN *value) +{ + FIXME("iface %p, element %p, index %p, value %p stub!\n", iface, element, index, value); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetMany( + IVectorView_RawGameController *iface, ULONG start_index, IRawGameController **items, UINT *value) +{ + FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value); + return E_NOTIMPL; +} + +static const struct IVectorView_RawGameControllerVtbl vector_view_raw_game_controller_vtbl = +{ + vector_view_raw_game_controller_QueryInterface, + vector_view_raw_game_controller_AddRef, + vector_view_raw_game_controller_Release, + /* IInspectable methods */ + vector_view_raw_game_controller_GetIids, + vector_view_raw_game_controller_GetRuntimeClassName, + vector_view_raw_game_controller_GetTrustLevel, + /* IVectorView methods */ + vector_view_raw_game_controller_GetAt, + vector_view_raw_game_controller_get_Size, + vector_view_raw_game_controller_IndexOf, + vector_view_raw_game_controller_GetMany, +}; + static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface( IGamepadStatics *iface, REFIID iid, void **out) { @@ -372,7 +475,8 @@ static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_get_RawGameControll { struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface); FIXME("iface %p, value %p stub!\n", iface, value); - return E_NOTIMPL; + *value = &impl->IVectorView_RawGameController_iface; + return S_OK; } static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_FromGameController( @@ -499,6 +603,7 @@ static struct windows_gaming_input windows_gaming_input = {&gamepad_statics_vtbl}, {&raw_game_controller_statics_vtbl}, {&vector_view_gamepad_vtbl}, + {&vector_view_raw_game_controller_vtbl}, 0 }; -- 2.28.0