From 39cabcb0a109f9705740120186858defe1c1cf2c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Bernon?= Date: Tue, 13 Oct 2020 17:58:14 +0200 Subject: [PATCH 3/9] windows.gaming.input: Implement IGamepadStatics::Gamepads stubs. --- .../windows.gaming.input_main.c | 112 +++++++++++++++++- 1 file changed, 111 insertions(+), 1 deletion(-) diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c index 33c260b27b3..a7d9a89244b 100644 --- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c +++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c @@ -32,6 +32,7 @@ struct windows_gaming_input { IActivationFactory IActivationFactory_iface; IGamepadStatics IGamepadStatics_iface; + IVectorView_Gamepad IVectorView_Gamepad_iface; LONG ref; }; @@ -45,6 +46,113 @@ static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadSta return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface); } +static inline struct windows_gaming_input *impl_from_IVectorView_Gamepad(IVectorView_Gamepad *iface) +{ + return CONTAINING_RECORD(iface, struct windows_gaming_input, IVectorView_Gamepad_iface); +} + +static HRESULT STDMETHODCALLTYPE vector_view_gamepad_QueryInterface( + IVectorView_Gamepad *iface, REFIID iid, void **out) +{ + TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out); + + if (IsEqualGUID(iid, &IID_IUnknown) || + IsEqualGUID(iid, &IID_IInspectable) || + IsEqualGUID(iid, &IID_IVectorView_Gamepad)) + { + IUnknown_AddRef(iface); + *out = iface; + return S_OK; + } + + WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); + *out = NULL; + return E_NOINTERFACE; +} + +static ULONG STDMETHODCALLTYPE vector_view_gamepad_AddRef( + IVectorView_Gamepad *iface) +{ + struct windows_gaming_input *impl = impl_from_IVectorView_Gamepad(iface); + ULONG ref = InterlockedIncrement(&impl->ref); + TRACE("iface %p, ref %u.\n", iface, ref); + return ref; +} + +static ULONG STDMETHODCALLTYPE vector_view_gamepad_Release( + IVectorView_Gamepad *iface) +{ + struct windows_gaming_input *impl = impl_from_IVectorView_Gamepad(iface); + ULONG ref = InterlockedDecrement(&impl->ref); + TRACE("iface %p, ref %u.\n", iface, ref); + return ref; +} + +static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetIids( + IVectorView_Gamepad *iface, ULONG *iid_count, IID **iids) +{ + FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetRuntimeClassName( + IVectorView_Gamepad *iface, HSTRING *class_name) +{ + FIXME("iface %p, class_name %p stub!\n", iface, class_name); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetTrustLevel( + IVectorView_Gamepad *iface, TrustLevel *trust_level) +{ + FIXME("iface %p, trust_level %p stub!\n", iface, trust_level); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetAt( + IVectorView_Gamepad *iface, ULONG index, IGamepad **value) +{ + FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_gamepad_get_Size( + IVectorView_Gamepad *iface, ULONG *value) +{ + FIXME("iface %p, value %p stub!\n", iface, value); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_gamepad_IndexOf( + IVectorView_Gamepad *iface, IGamepad *element, ULONG *index, BOOLEAN *value) +{ + FIXME("iface %p, element %p, index %p, value %p stub!\n", iface, element, index, value); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetMany( + IVectorView_Gamepad *iface, ULONG start_index, IGamepad **items, UINT *value) +{ + FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value); + return E_NOTIMPL; +} + +static const struct IVectorView_GamepadVtbl vector_view_gamepad_vtbl = +{ + vector_view_gamepad_QueryInterface, + vector_view_gamepad_AddRef, + vector_view_gamepad_Release, + /* IInspectable methods */ + vector_view_gamepad_GetIids, + vector_view_gamepad_GetRuntimeClassName, + vector_view_gamepad_GetTrustLevel, + /* IVectorView methods */ + vector_view_gamepad_GetAt, + vector_view_gamepad_get_Size, + vector_view_gamepad_IndexOf, + vector_view_gamepad_GetMany, +}; + static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface( IGamepadStatics *iface, REFIID iid, void **out) { @@ -134,7 +242,8 @@ static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads( { struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface); FIXME("iface %p, value %p stub!\n", iface, value); - return E_NOTIMPL; + *value = &impl->IVectorView_Gamepad_iface; + return S_OK; } static const struct IGamepadStaticsVtbl gamepad_statics_vtbl = @@ -244,6 +353,7 @@ static struct windows_gaming_input windows_gaming_input = { {&activation_factory_vtbl}, {&gamepad_statics_vtbl}, + {&vector_view_gamepad_vtbl}, 0 }; -- 2.28.0