From 29d2dd7606178f391c8802f8d5767a7bd83c4e30 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Sat, 14 Jan 2017 07:54:39 +0100
Subject: d3d8: Improve ValidatePixelShader stub.

---
 dlls/d3d8/d3d8_main.c    | 37 +++++++++++++++++--------------------
 dlls/d3d8/tests/device.c | 34 ++++++++++++++++++++--------------
 2 files changed, 37 insertions(+), 34 deletions(-)

diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c
index a562c1c7e30..41f411c30a8 100644
--- a/dlls/d3d8/d3d8_main.c
+++ b/dlls/d3d8/d3d8_main.c
@@ -101,39 +101,36 @@ done:
 
 /***********************************************************************
  *              ValidatePixelShader (D3D8.@)
- *
- * PARAMS
- * toto       result?
  */
-HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto)
+HRESULT WINAPI ValidatePixelShader(DWORD *pixelshader, DWORD *reserved1, BOOL return_error, char **errors)
 {
-  HRESULT ret;
-  static BOOL warned;
-
-  if (TRACE_ON(d3d8) || !warned) {
-      FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
-      warned = TRUE;
-  }
+    const char *message = "";
+    HRESULT hr = E_FAIL;
 
-  if (!pixelshader)
-      return E_FAIL;
+    TRACE("(%p %p %d %p): semi-stub\n", pixelshader, reserved1, return_error, errors);
 
-  if (reserved1)
-      return E_FAIL;
+    if (!pixelshader)
+        return E_FAIL;
 
-  switch(*pixelshader) {
+   switch (*pixelshader)
+   {
         case 0xFFFF0100:
         case 0xFFFF0101:
         case 0xFFFF0102:
         case 0xFFFF0103:
         case 0xFFFF0104:
-            ret=S_OK;
+            hr = S_OK;
             break;
         default:
             WARN("Invalid shader version token %#x.\n", *pixelshader);
-            ret=E_FAIL;
-        }
-  return ret;
+            message = "(Global Validation Error) Version Token: Unsupported pixel shader version.\n";
+    }
+
+    if (!return_error) message = "";
+    if (errors && (*errors = HeapAlloc(GetProcessHeap(), 0, strlen(message) + 1)))
+        strcpy(*errors, message);
+
+    return hr;
 }
 
 void d3d8_resource_cleanup(struct d3d8_resource *resource)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 1368ce3a2cf..9ff3be71776 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -51,7 +51,7 @@ struct device_desc
 static DEVMODEW registry_mode;
 
 static HRESULT (WINAPI *ValidateVertexShader)(DWORD *, DWORD *, DWORD *, BOOL, char **);
-static HRESULT (WINAPI *ValidatePixelShader)(DWORD *, DWORD *, int, DWORD *);
+static HRESULT (WINAPI *ValidatePixelShader)(DWORD *, DWORD *, BOOL, char **);
 
 static BOOL (WINAPI *pGetCursorInfo)(PCURSORINFO);
 
@@ -4296,33 +4296,39 @@ static void test_validate_ps(void)
         0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000,                         /* mul r0, t0, r0               */
         0x0000ffff,                                                             /* end                          */
     };
+    char *errors;
     HRESULT hr;
 
     hr = ValidatePixelShader(0, 0, 0, 0);
     ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
     hr = ValidatePixelShader(0, 0, 1, 0);
     ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+
+    errors = (void *)0xdeadbeef;
+    hr = ValidatePixelShader(0, 0, 1, &errors);
+    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+    ok(errors == (void *)0xdeadbeef, "Expected 0xdeadbeef, got %p.\n", errors);
+
     hr = ValidatePixelShader(ps, 0, 0, 0);
     ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
-
     hr = ValidatePixelShader(ps, 0, 1, 0);
     ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
-    /* Seems to do some version checking. */
+
     *ps = 0xffff0105;                                                           /* bogus version                */
     hr = ValidatePixelShader(ps, 0, 1, 0);
     ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
-    /* I've seen that applications always pass the 2nd parameter as 0.
-     * Simple test with a non-zero parameter. */
-    *ps = 0xffff0101;                                                           /* ps_1_1                       */
-    hr = ValidatePixelShader(ps, ps, 1, 0);
+
+    errors = (void *)0xdeadbeef;
+    hr = ValidatePixelShader(ps, 0, 0, &errors);
+    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+    ok(!strcmp(errors, ""), "Got unexpected string '%s'.\n", errors);
+    HeapFree(GetProcessHeap(), 0, errors);
+
+    errors = (void *)0xdeadbeef;
+    hr = ValidatePixelShader(ps, 0, 1, &errors);
     ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
-    /* I've seen the 3rd parameter always passed as either 0 or 1, but passing
-     * other values doesn't seem to hurt. */
-    hr = ValidatePixelShader(ps, 0, 12345, 0);
-    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
-    /* What is the 4th parameter? The following seems to work ok. */
-    hr = ValidatePixelShader(ps, 0, 1, ps);
-    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+    ok(strstr(errors, "Validation Error") != NULL, "Got unexpected string '%s'.\n", errors);
+    HeapFree(GetProcessHeap(), 0, errors);
 }
 
 static void test_volume_get_container(void)
-- 
2.11.0