From 42c3691a1a3f4124a819dbde46a41eedc94bb17e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Bernon?= Date: Fri, 21 Aug 2020 08:58:32 +0200 Subject: [PATCH 1/4] windows.gaming.input: Add stub dll. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: RĂ©mi Bernon --- configure.ac | 1 + dlls/windows.gaming.input.dll/Makefile.in | 7 +++ .../windows.gaming.input.spec | 3 ++ .../windows.gaming.input_main.c | 54 +++++++++++++++++++ 4 files changed, 65 insertions(+) create mode 100644 dlls/windows.gaming.input.dll/Makefile.in create mode 100644 dlls/windows.gaming.input.dll/windows.gaming.input.spec create mode 100644 dlls/windows.gaming.input.dll/windows.gaming.input_main.c diff --git a/configure.ac b/configure.ac index 61142f73e6..82fc6817be 100644 --- a/configure.ac +++ b/configure.ac @@ -3837,6 +3837,7 @@ WINE_CONFIG_MAKEFILE(dlls/win32s16.dll16,enable_win16) WINE_CONFIG_MAKEFILE(dlls/win87em.dll16,enable_win16) WINE_CONFIG_MAKEFILE(dlls/winaspi.dll16,enable_win16) WINE_CONFIG_MAKEFILE(dlls/windebug.dll16,enable_win16) +WINE_CONFIG_MAKEFILE(dlls/windows.gaming.input.dll) WINE_CONFIG_MAKEFILE(dlls/windowscodecs) WINE_CONFIG_MAKEFILE(dlls/windowscodecs/tests) WINE_CONFIG_MAKEFILE(dlls/windowscodecsext) diff --git a/dlls/windows.gaming.input.dll/Makefile.in b/dlls/windows.gaming.input.dll/Makefile.in new file mode 100644 index 0000000000..782d81ad34 --- /dev/null +++ b/dlls/windows.gaming.input.dll/Makefile.in @@ -0,0 +1,7 @@ +MODULE = windows.gaming.input.dll +IMPORTS = combase uuid + +EXTRADLLFLAGS = -mno-cygwin + +C_SRCS = \ + windows.gaming.input_main.c diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input.spec b/dlls/windows.gaming.input.dll/windows.gaming.input.spec new file mode 100644 index 0000000000..20a8bfa98e --- /dev/null +++ b/dlls/windows.gaming.input.dll/windows.gaming.input.spec @@ -0,0 +1,3 @@ +@ stdcall -private DllCanUnloadNow() +@ stdcall -private DllGetActivationFactory(ptr ptr) +@ stdcall -private DllGetClassObject(ptr ptr ptr) diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c new file mode 100644 index 0000000000..3c12a83e6b --- /dev/null +++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c @@ -0,0 +1,54 @@ +#include + +#define COBJMACROS +#include "windef.h" +#include "winbase.h" +#include "winstring.h" +#include "wine/debug.h" +#include "activation.h" +#include "objbase.h" +#include "initguid.h" + +WINE_DEFAULT_DEBUG_CHANNEL(input); + +static const char *debugstr_hstring(HSTRING hstr) +{ + const WCHAR *str; + UINT32 len; + if (hstr && !((ULONG_PTR)hstr >> 16)) return "(invalid)"; + str = WindowsGetStringRawBuffer(hstr, &len); + return wine_dbgstr_wn(str, len); +} + +BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved) +{ + TRACE("(%p, %u, %p)\n", instance, reason, reserved); + + switch (reason) + { + case DLL_WINE_PREATTACH: + return FALSE; /* prefer native version */ + case DLL_PROCESS_ATTACH: + DisableThreadLibraryCalls(instance); + break; + } + + return TRUE; +} + +HRESULT WINAPI DllCanUnloadNow(void) +{ + return S_FALSE; +} + +HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, LPVOID *object) +{ + FIXME("clsid %s, riid %s, object %p stub!\n", debugstr_guid(clsid), debugstr_guid(riid), object); + return CLASS_E_CLASSNOTAVAILABLE; +} + +HRESULT WINAPI DllGetActivationFactory(HSTRING classid, IActivationFactory **factory) +{ + FIXME("classid %s, factory %p stub!\n", debugstr_hstring(classid), factory); + return E_NOINTERFACE; +} -- 2.28.0