From e6d258348f5145557c59da6bb65d1b3044bf8ba4 Mon Sep 17 00:00:00 2001 From: Alistair Leslie-Hughes Date: Thu, 7 Mar 2024 10:40:41 +1100 Subject: [PATCH] Updated vkd3d to a0d52dc38508b76efedcb6fa1df3162a0062ceaf. --- libs/vkd3d/libs/vkd3d-common/blob.c | 2 + libs/vkd3d/libs/vkd3d-shader/d3dbc.c | 22 +++- libs/vkd3d/libs/vkd3d-shader/fx.c | 44 +++---- libs/vkd3d/libs/vkd3d-shader/hlsl.c | 7 +- libs/vkd3d/libs/vkd3d-shader/hlsl.h | 1 + libs/vkd3d/libs/vkd3d-shader/hlsl.l | 5 + libs/vkd3d/libs/vkd3d-shader/hlsl.y | 7 +- libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c | 119 ++++++++++++++++-- libs/vkd3d/libs/vkd3d-shader/spirv.c | 6 +- .../libs/vkd3d-shader/vkd3d_shader_main.c | 2 + .../libs/vkd3d-shader/vkd3d_shader_private.h | 1 + 11 files changed, 169 insertions(+), 47 deletions(-) diff --git a/libs/vkd3d/libs/vkd3d-common/blob.c b/libs/vkd3d/libs/vkd3d-common/blob.c index 06a12ef5bc4..dbb26de7d73 100644 --- a/libs/vkd3d/libs/vkd3d-common/blob.c +++ b/libs/vkd3d/libs/vkd3d-common/blob.c @@ -17,11 +17,13 @@ */ #define COBJMACROS + #define CONST_VTABLE #include "vkd3d.h" #include "vkd3d_blob.h" #include "vkd3d_debug.h" #include "vkd3d_memory.h" +#include "d3d12shader.h" struct vkd3d_blob { diff --git a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c index 27f5c810436..a8cca17faa3 100644 --- a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c +++ b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c @@ -1977,16 +1977,13 @@ static void write_sm1_cast(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b { case HLSL_TYPE_INT: case HLSL_TYPE_UINT: - /* Integers are internally represented as floats, so no change is necessary.*/ + case HLSL_TYPE_BOOL: + /* Integrals are internally represented as floats, so no change is necessary.*/ case HLSL_TYPE_HALF: case HLSL_TYPE_FLOAT: write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0); break; - case HLSL_TYPE_BOOL: - hlsl_fixme(ctx, &instr->loc, "SM1 cast from bool to float."); - break; - case HLSL_TYPE_DOUBLE: hlsl_fixme(ctx, &instr->loc, "SM1 cast from double to float."); break; @@ -2002,7 +1999,10 @@ static void write_sm1_cast(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b { case HLSL_TYPE_HALF: case HLSL_TYPE_FLOAT: - /* A compilation pass applies a FLOOR operation to casts to int, so no change is necessary. */ + /* A compilation pass turns these into FLOOR+REINTERPRET, so we should not + * reach this case unless we are missing something. */ + hlsl_fixme(ctx, &instr->loc, "Unlowered SM1 cast from float to integer."); + break; case HLSL_TYPE_INT: case HLSL_TYPE_UINT: write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0); @@ -2242,6 +2242,12 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b assert(instr->reg.allocated); + if (expr->op == HLSL_OP1_REINTERPRET) + { + write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0); + return; + } + if (expr->op == HLSL_OP1_CAST) { write_sm1_cast(ctx, buffer, instr); @@ -2329,6 +2335,10 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b } break; + case HLSL_OP2_SLT: + write_sm1_binary_op(ctx, buffer, D3DSIO_SLT, &instr->reg, &arg1->reg, &arg2->reg); + break; + case HLSL_OP3_CMP: write_sm1_ternary_op(ctx, buffer, D3DSIO_CMP, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg); break; diff --git a/libs/vkd3d/libs/vkd3d-shader/fx.c b/libs/vkd3d/libs/vkd3d-shader/fx.c index bc70d5220fd..fd5c8443221 100644 --- a/libs/vkd3d/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d/libs/vkd3d-shader/fx.c @@ -179,7 +179,6 @@ static void fx_write_context_init(struct hlsl_ctx *ctx, const struct fx_write_co static int fx_write_context_cleanup(struct fx_write_context *fx) { struct type_entry *type, *next_type; - int status = fx->status; rb_destroy(&fx->strings, string_storage_destroy, NULL); @@ -189,7 +188,7 @@ static int fx_write_context_cleanup(struct fx_write_context *fx) vkd3d_free(type); } - return status; + return fx->ctx->result; } static bool technique_matches_version(const struct hlsl_ir_var *var, const struct fx_write_context *fx) @@ -285,6 +284,7 @@ static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type, [HLSL_TYPE_UINT ] = 3, [HLSL_TYPE_BOOL ] = 4, }; + struct hlsl_ctx *ctx = fx->ctx; uint32_t value = 0; switch (type->class) @@ -295,8 +295,7 @@ static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type, value |= numeric_type_class[type->class]; break; default: - FIXME("Unexpected type class %u.\n", type->class); - set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED); + hlsl_fixme(ctx, &ctx->location, "Not implemented for type class %u.\n", type->class); return 0; } @@ -309,8 +308,7 @@ static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type, value |= (numeric_base_type[type->base_type] << NUMERIC_BASE_TYPE_SHIFT); break; default: - FIXME("Unexpected base type %u.\n", type->base_type); - set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED); + hlsl_fixme(ctx, &ctx->location, "Not implemented for base type %u.\n", type->base_type); return 0; } @@ -359,6 +357,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co [HLSL_SAMPLER_DIM_BUFFER] = "RWBuffer", [HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = "RWStructuredBuffer", }; + struct hlsl_ctx *ctx = fx->ctx; /* Resolve arrays to element type and number of elements. */ if (type->class == HLSL_CLASS_ARRAY) @@ -387,8 +386,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co put_u32_unaligned(buffer, variable_type[type->class]); break; default: - FIXME("Writing type class %u is not implemented.\n", type->class); - set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED); + hlsl_fixme(ctx, &ctx->location, "Writing type class %u is not implemented.\n", type->class); return 0; } @@ -466,8 +464,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co put_u32_unaligned(buffer, uav_type[type->sampler_dim]); break; default: - FIXME("Object type %u is not supported.\n", type->base_type); - set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED); + hlsl_fixme(ctx, &ctx->location, "Object type %u is not supported.\n", type->base_type); return 0; } } @@ -643,15 +640,18 @@ static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) vkd3d_free(fx.unstructured.data); vkd3d_free(fx.structured.data); - if (!fx.status) + if (!fx.technique_count) + hlsl_error(ctx, &ctx->location, VKD3D_SHADER_ERROR_HLSL_MISSING_TECHNIQUE, "No techniques found."); + + if (fx.status < 0) + ctx->result = fx.status; + + if (!ctx->result) { out->code = buffer.data; out->size = buffer.size; } - if (fx.status < 0) - ctx->result = fx.status; - return fx_write_context_cleanup(&fx); } @@ -870,15 +870,15 @@ static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) set_status(&fx, buffer.status); - if (!fx.status) + if (fx.status < 0) + ctx->result = fx.status; + + if (!ctx->result) { out->code = buffer.data; out->size = buffer.size; } - if (fx.status < 0) - ctx->result = fx.status; - return fx_write_context_cleanup(&fx); } @@ -933,15 +933,15 @@ static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) set_status(&fx, buffer.status); - if (!fx.status) + if (fx.status < 0) + ctx->result = fx.status; + + if (!ctx->result) { out->code = buffer.data; out->size = buffer.size; } - if (fx.status < 0) - ctx->result = fx.status; - return fx_write_context_cleanup(&fx); } diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.c b/libs/vkd3d/libs/vkd3d-shader/hlsl.c index 538f083df9c..45d02ce2b4e 100644 --- a/libs/vkd3d/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.c @@ -784,7 +784,9 @@ static const char * get_case_insensitive_typename(const char *name) "dword", "float", "matrix", + "pixelshader", "vector", + "vertexshader", }; unsigned int i; @@ -2611,6 +2613,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op) [HLSL_OP2_MUL] = "*", [HLSL_OP2_NEQUAL] = "!=", [HLSL_OP2_RSHIFT] = ">>", + [HLSL_OP2_SLT] = "slt", [HLSL_OP3_CMP] = "cmp", [HLSL_OP3_DP2ADD] = "dp2add", @@ -3395,8 +3398,8 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) {"pass", HLSL_CLASS_OBJECT, HLSL_TYPE_PASS, 1, 1}, {"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1}, {"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1}, - {"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1}, - {"VERTEXSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1}, + {"pixelshader", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1}, + {"vertexshader", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1}, {"RenderTargetView",HLSL_CLASS_OBJECT, HLSL_TYPE_RENDERTARGETVIEW, 1, 1}, {"DepthStencilView",HLSL_CLASS_OBJECT, HLSL_TYPE_DEPTHSTENCILVIEW, 1, 1}, }; diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.h b/libs/vkd3d/libs/vkd3d-shader/hlsl.h index df0a53b20de..97b9021146d 100644 --- a/libs/vkd3d/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.h @@ -593,6 +593,7 @@ enum hlsl_ir_expr_op HLSL_OP2_MUL, HLSL_OP2_NEQUAL, HLSL_OP2_RSHIFT, + HLSL_OP2_SLT, /* DP2ADD(a, b, c) computes the scalar product of a.xy and b.xy, * then adds c. */ diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.l b/libs/vkd3d/libs/vkd3d-shader/hlsl.l index 558506db108..8dcceb94c1c 100644 --- a/libs/vkd3d/libs/vkd3d-shader/hlsl.l +++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.l @@ -76,6 +76,7 @@ case {return KW_CASE; } cbuffer {return KW_CBUFFER; } centroid {return KW_CENTROID; } column_major {return KW_COLUMN_MAJOR; } +ComputeShader {return KW_COMPUTESHADER; } compile {return KW_COMPILE; } const {return KW_CONST; } continue {return KW_CONTINUE; } @@ -83,6 +84,7 @@ DepthStencilState {return KW_DEPTHSTENCILSTATE; } DepthStencilView {return KW_DEPTHSTENCILVIEW; } default {return KW_DEFAULT; } discard {return KW_DISCARD; } +DomainShader {return KW_DOMAINSHADER; } do {return KW_DO; } double {return KW_DOUBLE; } else {return KW_ELSE; } @@ -92,6 +94,7 @@ for {return KW_FOR; } fxgroup {return KW_FXGROUP; } GeometryShader {return KW_GEOMETRYSHADER; } groupshared {return KW_GROUPSHARED; } +HullShader {return KW_HULLSHADER; } if {return KW_IF; } in {return KW_IN; } inline {return KW_INLINE; } @@ -105,6 +108,7 @@ out {return KW_OUT; } packoffset {return KW_PACKOFFSET; } pass {return KW_PASS; } PixelShader {return KW_PIXELSHADER; } +pixelshader {return KW_PIXELSHADER; } precise {return KW_PRECISE; } RasterizerOrderedBuffer {return KW_RASTERIZERORDEREDBUFFER; } RasterizerOrderedStructuredBuffer {return KW_RASTERIZERORDEREDSTRUCTUREDBUFFER; } @@ -163,6 +167,7 @@ typedef {return KW_TYPEDEF; } uniform {return KW_UNIFORM; } vector {return KW_VECTOR; } VertexShader {return KW_VERTEXSHADER; } +vertexshader {return KW_VERTEXSHADER; } void {return KW_VOID; } volatile {return KW_VOLATILE; } while {return KW_WHILE; } diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.y b/libs/vkd3d/libs/vkd3d-shader/hlsl.y index cd05fd008a6..8cdc8226370 100644 --- a/libs/vkd3d/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.y @@ -5243,6 +5243,7 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, %token KW_CENTROID %token KW_COLUMN_MAJOR %token KW_COMPILE +%token KW_COMPUTESHADER %token KW_CONST %token KW_CONTINUE %token KW_DEFAULT @@ -5250,6 +5251,7 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, %token KW_DEPTHSTENCILVIEW %token KW_DISCARD %token KW_DO +%token KW_DOMAINSHADER %token KW_DOUBLE %token KW_ELSE %token KW_EXTERN @@ -5258,6 +5260,7 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, %token KW_FXGROUP %token KW_GEOMETRYSHADER %token KW_GROUPSHARED +%token KW_HULLSHADER %token KW_IF %token KW_IN %token KW_INLINE @@ -5535,10 +5538,6 @@ technique10: struct hlsl_scope *scope = ctx->cur_scope; hlsl_pop_scope(ctx); - if (ctx->profile->type == VKD3D_SHADER_TYPE_EFFECT && ctx->profile->major_version == 2) - hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, - "The 'technique10' keyword is invalid for this profile."); - if (!add_technique(ctx, $2, scope, $3, "technique10", &@1)) YYABORT; } diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c index 307f86f55b7..8434a921a62 100644 --- a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c @@ -2647,10 +2647,11 @@ static bool sort_synthetic_separated_samplers_first(struct hlsl_ctx *ctx) return false; } -/* Append a FLOOR before a CAST to int or uint (which is written as a mere MOV). */ +/* Turn CAST to int or uint into FLOOR + REINTERPRET (which is written as a mere MOV). */ static bool lower_casts_to_int(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block) { - struct hlsl_ir_node *arg, *floor, *cast2; + struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = { 0 }; + struct hlsl_ir_node *arg, *floor, *res; struct hlsl_ir_expr *expr; if (instr->type != HLSL_IR_EXPR) @@ -2665,17 +2666,15 @@ static bool lower_casts_to_int(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, if (arg->data_type->base_type != HLSL_TYPE_FLOAT && arg->data_type->base_type != HLSL_TYPE_HALF) return false; - /* Check that the argument is not already a FLOOR */ - if (arg->type == HLSL_IR_EXPR && hlsl_ir_expr(arg)->op == HLSL_OP1_FLOOR) - return false; - if (!(floor = hlsl_new_unary_expr(ctx, HLSL_OP1_FLOOR, arg, &instr->loc))) return false; hlsl_block_add_instr(block, floor); - if (!(cast2 = hlsl_new_cast(ctx, floor, instr->data_type, &instr->loc))) + memset(operands, 0, sizeof(operands)); + operands[0] = floor; + if (!(res = hlsl_new_expr(ctx, HLSL_OP1_REINTERPRET, operands, instr->data_type, &instr->loc))) return false; - hlsl_block_add_instr(block, cast2); + hlsl_block_add_instr(block, res); return true; } @@ -2903,7 +2902,7 @@ static bool lower_floor(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct return true; } -/* Use 'movc' for the ternary operator. */ +/* Use movc/cmp/slt for the ternary operator. */ static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block) { struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = { 0 }, *replacement; @@ -2949,8 +2948,44 @@ static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, stru } else if (ctx->profile->major_version < 4 && ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX) { - hlsl_fixme(ctx, &instr->loc, "Ternary operator is not implemented for %s profile.", ctx->profile->name); - return false; + struct hlsl_ir_node *neg, *slt, *sum, *mul, *cond2; + + /* Expression used here is "slt() * (first - second) + second". */ + + if (ctx->profile->major_version == 3) + { + if (!(cond2 = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, cond, &instr->loc))) + return false; + } + else + { + if (!(cond2 = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, cond, cond))) + return false; + } + hlsl_block_add_instr(block, cond2); + + if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, cond2, &instr->loc))) + return false; + hlsl_block_add_instr(block, neg); + + if (!(slt = hlsl_new_binary_expr(ctx, HLSL_OP2_SLT, neg, cond2))) + return false; + hlsl_block_add_instr(block, slt); + + if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, second, &instr->loc))) + return false; + hlsl_block_add_instr(block, neg); + + if (!(sum = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, first, neg))) + return false; + hlsl_block_add_instr(block, sum); + + if (!(mul = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, slt, sum))) + return false; + hlsl_block_add_instr(block, mul); + + if (!(replacement = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, mul, second))) + return false; } else { @@ -3308,6 +3343,61 @@ static bool lower_float_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr return true; } +static bool lower_nonfloat_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block) +{ + struct hlsl_ir_expr *expr; + + if (instr->type != HLSL_IR_EXPR) + return false; + expr = hlsl_ir_expr(instr); + if (expr->op == HLSL_OP1_CAST || instr->data_type->base_type == HLSL_TYPE_FLOAT) + return false; + + switch (expr->op) + { + case HLSL_OP1_ABS: + case HLSL_OP1_NEG: + case HLSL_OP2_ADD: + case HLSL_OP2_DIV: + case HLSL_OP2_MAX: + case HLSL_OP2_MIN: + case HLSL_OP2_MUL: + { + struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0}; + struct hlsl_ir_node *arg, *arg_cast, *float_expr, *ret; + struct hlsl_type *float_type; + unsigned int i; + + for (i = 0; i < HLSL_MAX_OPERANDS; ++i) + { + arg = expr->operands[i].node; + if (!arg) + continue; + + float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, arg->data_type->dimx); + if (!(arg_cast = hlsl_new_cast(ctx, arg, float_type, &instr->loc))) + return false; + hlsl_block_add_instr(block, arg_cast); + + operands[i] = arg_cast; + } + + float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, instr->data_type->dimx); + if (!(float_expr = hlsl_new_expr(ctx, expr->op, operands, float_type, &instr->loc))) + return false; + hlsl_block_add_instr(block, float_expr); + + if (!(ret = hlsl_new_cast(ctx, float_expr, instr->data_type, &instr->loc))) + return false; + hlsl_block_add_instr(block, ret); + + return true; + } + default: + return false; + } +} + static bool lower_discard_neg(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context) { struct hlsl_ir_node *zero, *bool_false, *or, *cmp, *load; @@ -5087,6 +5177,13 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry remove_unreachable_code(ctx, body); hlsl_transform_ir(ctx, normalize_switch_cases, body, NULL); + if (profile-> major_version < 4) + { + lower_ir(ctx, lower_nonfloat_exprs, body); + /* Constants casted to float must be folded. */ + hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL); + } + lower_ir(ctx, lower_nonconstant_vector_derefs, body); lower_ir(ctx, lower_casts_to_bool, body); lower_ir(ctx, lower_int_dot, body); diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c index 5c87ff15503..efdb0b74758 100644 --- a/libs/vkd3d/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c @@ -7093,8 +7093,8 @@ static void spirv_compiler_emit_mov(struct spirv_compiler *compiler, struct vkd3d_shader_register_info dst_reg_info, src_reg_info; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; + unsigned int i, component_count, write_mask; uint32_t components[VKD3D_VEC4_SIZE]; - unsigned int i, component_count; if (register_is_constant_or_undef(&src->reg) || src->reg.type == VKD3DSPR_SSA || dst->reg.type == VKD3DSPR_SSA || dst->modifiers || src->modifiers) @@ -7145,7 +7145,9 @@ static void spirv_compiler_emit_mov(struct spirv_compiler *compiler, } general_implementation: - val_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask); + write_mask = (src->reg.type == VKD3DSPR_IMMCONST64 && !data_type_is_64_bit(dst->reg.data_type)) + ? vsir_write_mask_64_from_32(dst->write_mask) : dst->write_mask; + val_id = spirv_compiler_emit_load_src(compiler, src, write_mask); if (dst->reg.data_type != src->reg.data_type) { val_id = vkd3d_spirv_build_op_bitcast(builder, vkd3d_spirv_get_type_id_for_data_type(builder, diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c index 4f400d19f6f..385c4368e31 100644 --- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c @@ -23,6 +23,8 @@ #include #include +/* VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG"); */ + static inline int char_to_int(char c) { if ('0' <= c && c <= '9') diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h index 2d3b3254638..990a7713308 100644 --- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h @@ -148,6 +148,7 @@ enum vkd3d_shader_error VKD3D_SHADER_ERROR_HLSL_INCONSISTENT_SAMPLER = 5026, VKD3D_SHADER_ERROR_HLSL_NON_FINITE_RESULT = 5027, VKD3D_SHADER_ERROR_HLSL_DUPLICATE_SWITCH_CASE = 5028, + VKD3D_SHADER_ERROR_HLSL_MISSING_TECHNIQUE = 5029, VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301, -- 2.43.0