From 0a5e3bf90552df0bbf21ecec922bd91fe8a27a3a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Bernon?= Date: Fri, 9 Oct 2020 13:38:18 +0200 Subject: [PATCH 1/9] windows.gaming.input: Add stub dll. --- configure.ac | 1 + dlls/windows.gaming.input.dll/Makefile.in | 5 + .../windows.gaming.input.spec | 3 + .../windows.gaming.input_main.c | 140 ++++++++++++++++++ include/Makefile.in | 1 + include/windows.gaming.input.idl | 24 +++ 6 files changed, 174 insertions(+) create mode 100644 dlls/windows.gaming.input.dll/Makefile.in create mode 100644 dlls/windows.gaming.input.dll/windows.gaming.input.spec create mode 100644 dlls/windows.gaming.input.dll/windows.gaming.input_main.c create mode 100644 include/windows.gaming.input.idl diff --git a/configure.ac b/configure.ac index a8649a2e40b..3e717d5191f 100644 --- a/configure.ac +++ b/configure.ac @@ -3822,6 +3822,7 @@ WINE_CONFIG_MAKEFILE(dlls/win32s16.dll16,enable_win16) WINE_CONFIG_MAKEFILE(dlls/win87em.dll16,enable_win16) WINE_CONFIG_MAKEFILE(dlls/winaspi.dll16,enable_win16) WINE_CONFIG_MAKEFILE(dlls/windebug.dll16,enable_win16) +WINE_CONFIG_MAKEFILE(dlls/windows.gaming.input.dll) WINE_CONFIG_MAKEFILE(dlls/windows.media.speech.dll) WINE_CONFIG_MAKEFILE(dlls/windowscodecs) WINE_CONFIG_MAKEFILE(dlls/windowscodecs/tests) diff --git a/dlls/windows.gaming.input.dll/Makefile.in b/dlls/windows.gaming.input.dll/Makefile.in new file mode 100644 index 00000000000..d9478342294 --- /dev/null +++ b/dlls/windows.gaming.input.dll/Makefile.in @@ -0,0 +1,5 @@ +MODULE = windows.gaming.input.dll +IMPORTS = combase uuid +EXTRADLLFLAGS = -mno-cygwin +C_SRCS = \ + windows.gaming.input_main.c diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input.spec b/dlls/windows.gaming.input.dll/windows.gaming.input.spec new file mode 100644 index 00000000000..20a8bfa98ea --- /dev/null +++ b/dlls/windows.gaming.input.dll/windows.gaming.input.spec @@ -0,0 +1,3 @@ +@ stdcall -private DllCanUnloadNow() +@ stdcall -private DllGetActivationFactory(ptr ptr) +@ stdcall -private DllGetClassObject(ptr ptr ptr) diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c new file mode 100644 index 00000000000..2b6abc4dd84 --- /dev/null +++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c @@ -0,0 +1,140 @@ +#include + +#define COBJMACROS +#include "windef.h" +#include "winbase.h" +#include "winstring.h" +#include "wine/debug.h" +#include "objbase.h" + +#include "initguid.h" +#include "activation.h" + +#include "windows.foundation.h" +#include "windows.gaming.input.h" + +WINE_DEFAULT_DEBUG_CHANNEL(input); + +static const char *debugstr_hstring(HSTRING hstr) +{ + const WCHAR *str; + UINT32 len; + if (hstr && !((ULONG_PTR)hstr >> 16)) return "(invalid)"; + str = WindowsGetStringRawBuffer(hstr, &len); + return wine_dbgstr_wn(str, len); +} + +struct windows_gaming_input +{ + IActivationFactory IActivationFactory_iface; + LONG ref; +}; + +static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivationFactory *iface) +{ + return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface); +} + +static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface( + IActivationFactory *iface, REFIID iid, void **out) +{ + struct windows_gaming_input *impl = impl_from_IActivationFactory(iface); + TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out); + + if (IsEqualGUID(iid, &IID_IUnknown) || + IsEqualGUID(iid, &IID_IInspectable) || + IsEqualGUID(iid, &IID_IActivationFactory)) + { + IUnknown_AddRef(iface); + *out = &impl->IActivationFactory_iface; + return S_OK; + } + + FIXME("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); + *out = NULL; + return E_NOINTERFACE; +} + +static ULONG STDMETHODCALLTYPE windows_gaming_input_AddRef( + IActivationFactory *iface) +{ + struct windows_gaming_input *impl = impl_from_IActivationFactory(iface); + ULONG ref = InterlockedIncrement(&impl->ref); + TRACE("iface %p, ref %u.\n", iface, ref); + return ref; +} + +static ULONG STDMETHODCALLTYPE windows_gaming_input_Release( + IActivationFactory *iface) +{ + struct windows_gaming_input *impl = impl_from_IActivationFactory(iface); + ULONG ref = InterlockedDecrement(&impl->ref); + TRACE("iface %p, ref %u.\n", iface, ref); + return ref; +} + +static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetIids( + IActivationFactory *iface, ULONG *iid_count, IID **iids) +{ + FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetRuntimeClassName( + IActivationFactory *iface, HSTRING *class_name) +{ + FIXME("iface %p, class_name %p stub!\n", iface, class_name); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetTrustLevel( + IActivationFactory *iface, TrustLevel *trust_level) +{ + FIXME("iface %p, trust_level %p stub!\n", iface, trust_level); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE windows_gaming_input_ActivateInstance( + IActivationFactory *iface, IInspectable **instance) +{ + FIXME("iface %p, instance %p stub!\n", iface, instance); + return E_NOTIMPL; +} + +static const struct IActivationFactoryVtbl activation_factory_vtbl = +{ + windows_gaming_input_QueryInterface, + windows_gaming_input_AddRef, + windows_gaming_input_Release, + /* IInspectable methods */ + windows_gaming_input_GetIids, + windows_gaming_input_GetRuntimeClassName, + windows_gaming_input_GetTrustLevel, + /* IActivationFactory methods */ + windows_gaming_input_ActivateInstance, +}; + +static struct windows_gaming_input windows_gaming_input = +{ + {&activation_factory_vtbl}, + 0 +}; + +HRESULT WINAPI DllCanUnloadNow(void) +{ + return S_FALSE; +} + +HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, void **out) +{ + FIXME("clsid %s, riid %s, out %p stub!\n", debugstr_guid(clsid), debugstr_guid(riid), out); + return CLASS_E_CLASSNOTAVAILABLE; +} + +HRESULT WINAPI DllGetActivationFactory(HSTRING classid, IActivationFactory **factory) +{ + TRACE("classid %s, factory %p.\n", debugstr_hstring(classid), factory); + *factory = &windows_gaming_input.IActivationFactory_iface; + IUnknown_AddRef(*factory); + return S_OK; +} diff --git a/include/Makefile.in b/include/Makefile.in index 91297753b12..8ae1091b8b7 100644 --- a/include/Makefile.in +++ b/include/Makefile.in @@ -735,6 +735,7 @@ SOURCES = \ windef.h \ windns.h \ windows.foundation.idl \ + windows.gaming.input.idl \ windows.media.speechsynthesis.idl \ windows.h \ windowscontracts.idl \ diff --git a/include/windows.gaming.input.idl b/include/windows.gaming.input.idl new file mode 100644 index 00000000000..575f34ccb58 --- /dev/null +++ b/include/windows.gaming.input.idl @@ -0,0 +1,24 @@ +/* + * Copyright 2020 RĂ©mi Bernon for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifdef __WIDL__ +#pragma winrt ns_prefix +#endif + +import "inspectable.idl"; +import "windows.foundation.idl"; -- 2.28.0