From 761d9fa421777e8cdec4d1f2f01cab3ef47589bc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Michael=20M=C3=BCller?= Date: Tue, 23 Aug 2016 22:54:14 +0200 Subject: wined3d: Create dummy 1d textures. --- dlls/wined3d/context.c | 12 ++++++++++++ dlls/wined3d/device.c | 26 ++++++++++++++++++++++++++ dlls/wined3d/wined3d_private.h | 2 ++ 3 files changed, 40 insertions(+) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index a362247..924ce844 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1521,6 +1521,7 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru GL_EXTCALL(glActiveTexture(GL_TEXTURE0 + i)); checkGLcall("glActiveTexture"); + gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_textures.tex_1d); gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d); if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) @@ -1533,7 +1534,10 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, device->dummy_textures.tex_cube); if (gl_info->supported[EXT_TEXTURE_ARRAY]) + { + gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_textures.tex_1d_array); gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_textures.tex_2d_array); + } checkGLcall("Bind dummy textures"); } @@ -2381,6 +2385,14 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint case GL_NONE: /* nothing to do */ break; + case GL_TEXTURE_1D: + gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_textures.tex_1d); + checkGLcall("glBindTexture"); + break; + case GL_TEXTURE_1D_ARRAY: + gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_textures.tex_1d_array); + checkGLcall("glBindTexture"); + break; case GL_TEXTURE_2D: gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d); checkGLcall("glBindTexture"); diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index b8ac88a..1ee707e 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -698,6 +698,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_ * to each texture stage when the currently set D3D texture is NULL. */ context_active_texture(context, gl_info, 0); + gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_1d); + checkGLcall("glGenTextures"); + TRACE("Dummy 1D texture given name %u.\n", device->dummy_textures.tex_1d); + + gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_textures.tex_1d); + checkGLcall("glBindTexture"); + + gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA8, 1, 0, + GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color); + checkGLcall("glTexImage1D"); + gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d); checkGLcall("glGenTextures"); TRACE("Dummy 2D texture given name %u.\n", device->dummy_textures.tex_2d); @@ -756,6 +767,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_ if (gl_info->supported[EXT_TEXTURE_ARRAY]) { + gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_1d_array); + checkGLcall("glGenTextures"); + TRACE("Dummy 1D array texture given name %u.\n", device->dummy_textures.tex_1d_array); + + gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_textures.tex_1d_array); + checkGLcall("glBindTexture"); + + gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, 1, 1, 0, + GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color); + checkGLcall("glTexImage2D"); + gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d_array); checkGLcall("glGenTextures"); TRACE("Dummy 2D array texture given name %u.\n", device->dummy_textures.tex_2d_array); @@ -775,7 +797,10 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_ static void destroy_dummy_textures(struct wined3d_device *device, const struct wined3d_gl_info *gl_info) { if (gl_info->supported[EXT_TEXTURE_ARRAY]) + { gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d_array); + gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_1d_array); + } if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_cube); @@ -787,6 +812,7 @@ static void destroy_dummy_textures(struct wined3d_device *device, const struct w gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_rect); gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d); + gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_1d); checkGLcall("Delete dummy textures"); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index a968bda..8b0def5 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2488,10 +2488,12 @@ struct wined3d_device /* Textures for when no other textures are mapped */ struct { + GLuint tex_1d; GLuint tex_2d; GLuint tex_rect; GLuint tex_3d; GLuint tex_cube; + GLuint tex_1d_array; GLuint tex_2d_array; } dummy_textures; -- 2.9.0