From e6de4311bc082beedabf8aec5d43ab03c009e0b5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Bernon?= Date: Tue, 13 Oct 2020 17:59:51 +0200 Subject: [PATCH] windows.gaming.input: Fake empty IGamepadStatics::Gamepads vector. --- .../windows.gaming.input_main.c | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c index 444eb687175..0df7927a57b 100644 --- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c +++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c @@ -112,28 +112,31 @@ static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetAt( IVectorView_Gamepad *iface, ULONG index, IGamepad **value) { FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value); - return E_NOTIMPL; + return S_OK; } static HRESULT STDMETHODCALLTYPE vector_view_gamepad_get_Size( IVectorView_Gamepad *iface, ULONG *value) { FIXME("iface %p, value %p stub!\n", iface, value); - return E_NOTIMPL; + *value = 0; + return S_OK; } static HRESULT STDMETHODCALLTYPE vector_view_gamepad_IndexOf( IVectorView_Gamepad *iface, IGamepad *element, ULONG *index, BOOLEAN *value) { FIXME("iface %p, element %p, index %p, value %p stub!\n", iface, element, index, value); - return E_NOTIMPL; + *value = FALSE; + return S_OK; } static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetMany( IVectorView_Gamepad *iface, ULONG start_index, IGamepad **items, UINT *value) { FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value); - return E_NOTIMPL; + *value = 0; + return S_OK; } static const struct IVectorView_GamepadVtbl vector_view_gamepad_vtbl = -- 2.20.1