From 0386aec8078e9f75e1841db486a187bc9d07249d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Bernon?= Date: Tue, 13 Oct 2020 18:02:39 +0200 Subject: [PATCH] windows.gaming.input: Implement IRawGameControllerStatics::RawGameControllers stubs. --- .../windows.gaming.input_main.c | 113 +++++++++++++++++- 1 file changed, 112 insertions(+), 1 deletion(-) diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c index 1a40a8ddc35..b56a2a5962f 100644 --- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c +++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c @@ -33,6 +33,7 @@ struct windows_gaming_input IGamepadStatics IGamepadStatics_iface; IRawGameControllerStatics IRawGameControllerStatics_iface; IVectorView_Gamepad IVectorView_Gamepad_iface; + IVectorView_RawGameController IVectorView_RawGameController_iface; LONG ref; }; @@ -56,6 +57,11 @@ static inline struct windows_gaming_input *impl_from_IVectorView_Gamepad(IVector return CONTAINING_RECORD(iface, struct windows_gaming_input, IVectorView_Gamepad_iface); } +static inline struct windows_gaming_input *impl_from_IVectorView_RawGameController(IVectorView_RawGameController *iface) +{ + return CONTAINING_RECORD(iface, struct windows_gaming_input, IVectorView_RawGameController_iface); +} + static HRESULT STDMETHODCALLTYPE vector_view_gamepad_QueryInterface( IVectorView_Gamepad *iface, REFIID iid, void **out) { @@ -161,6 +167,108 @@ static const struct IVectorView_GamepadVtbl vector_view_gamepad_vtbl = vector_view_gamepad_GetMany, }; +static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_QueryInterface( + IVectorView_RawGameController *iface, REFIID iid, void **out) +{ + TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out); + + if (IsEqualGUID(iid, &IID_IUnknown) || + IsEqualGUID(iid, &IID_IInspectable) || + IsEqualGUID(iid, &IID_IVectorView_RawGameController)) + { + IUnknown_AddRef(iface); + *out = iface; + return S_OK; + } + + WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); + *out = NULL; + return E_NOINTERFACE; +} + +static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_AddRef( + IVectorView_RawGameController *iface) +{ + struct windows_gaming_input *impl = impl_from_IVectorView_RawGameController(iface); + ULONG ref = InterlockedIncrement(&impl->ref); + TRACE("iface %p, ref %u.\n", iface, ref); + return ref; +} + +static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_Release( + IVectorView_RawGameController *iface) +{ + struct windows_gaming_input *impl = impl_from_IVectorView_RawGameController(iface); + ULONG ref = InterlockedDecrement(&impl->ref); + TRACE("iface %p, ref %u.\n", iface, ref); + return ref; +} + +static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetIids( + IVectorView_RawGameController *iface, ULONG *iid_count, IID **iids) +{ + FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetRuntimeClassName( + IVectorView_RawGameController *iface, HSTRING *class_name) +{ + FIXME("iface %p, class_name %p stub!\n", iface, class_name); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetTrustLevel( + IVectorView_RawGameController *iface, TrustLevel *trust_level) +{ + FIXME("iface %p, trust_level %p stub!\n", iface, trust_level); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetAt( + IVectorView_RawGameController *iface, ULONG index, IRawGameController **value) +{ + FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_get_Size( + IVectorView_RawGameController *iface, ULONG *value) +{ + FIXME("iface %p, value %p stub!\n", iface, value); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_IndexOf( + IVectorView_RawGameController *iface, IRawGameController *element, ULONG *index, BOOLEAN *value) +{ + FIXME("iface %p, element %p, index %p, value %p stub!\n", iface, element, index, value); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetMany( + IVectorView_RawGameController *iface, ULONG start_index, IRawGameController **items, UINT *value) +{ + FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value); + return E_NOTIMPL; +} + +static const struct IVectorView_RawGameControllerVtbl vector_view_raw_game_controller_vtbl = +{ + vector_view_raw_game_controller_QueryInterface, + vector_view_raw_game_controller_AddRef, + vector_view_raw_game_controller_Release, + /* IInspectable methods */ + vector_view_raw_game_controller_GetIids, + vector_view_raw_game_controller_GetRuntimeClassName, + vector_view_raw_game_controller_GetTrustLevel, + /* IVectorView methods */ + vector_view_raw_game_controller_GetAt, + vector_view_raw_game_controller_get_Size, + vector_view_raw_game_controller_IndexOf, + vector_view_raw_game_controller_GetMany, +}; + static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface( IGamepadStatics *iface, REFIID iid, void **out) { @@ -358,8 +466,10 @@ static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameContr static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_get_RawGameControllers( IRawGameControllerStatics *iface, IVectorView_RawGameController **value) { + struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface); FIXME("iface %p, value %p stub!\n", iface, value); - return E_NOTIMPL; + *value = &impl->IVectorView_RawGameController_iface; + return S_OK; } static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_FromGameController( @@ -486,6 +596,7 @@ static struct windows_gaming_input windows_gaming_input = {&gamepad_statics_vtbl}, {&raw_game_controller_statics_vtbl}, {&vector_view_gamepad_vtbl}, + {&vector_view_raw_game_controller_vtbl}, 0 }; -- 2.20.1