From 7d03c720e909d4b620bde26ebc78eb4d37557db5 Mon Sep 17 00:00:00 2001 From: Christian Costa Date: Fri, 13 Mar 2015 23:42:20 +0100 Subject: d3d9/tests: Avoid crash when surface and texture creation fails. --- dlls/d3d9/tests/device.c | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index 89ea7721bf1..8624ac3153c 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -8583,8 +8583,14 @@ static void test_surface_blocks(void) break; default: + hr = E_FAIL; break; } + if (FAILED(hr)) + { + skip("Failed to create surface, skipping tests.\n"); + continue; + } if (formats[i].block_width > 1) { @@ -9534,6 +9540,11 @@ static void test_volume_blocks(void) hr = IDirect3DDevice9_CreateVolumeTexture(device, 24, 8, 8, 1, 0, formats[i].fmt, D3DPOOL_SCRATCH, &texture, NULL); ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); + if (FAILED(hr)) + { + skip("Failed to create texture, skipping tests.\n"); + continue; + } /* Test lockrect offset */ for (j = 0; j < ARRAY_SIZE(offset_tests); j++) -- 2.12.2