From b7d12942df2ec5feca52e60c07dffb2811c48fca Mon Sep 17 00:00:00 2001 From: Alistair Leslie-Hughes Date: Thu, 12 Sep 2024 08:58:41 +1000 Subject: [PATCH] Updated vkd3d to ab525f31e43a0f3c04c76b799aae88c12684b110. --- libs/vkd3d/include/private/vkd3d_common.h | 2 + libs/vkd3d/include/vkd3d_shader.h | 9 +- libs/vkd3d/libs/vkd3d-shader/d3dbc.c | 368 ++++-------------- libs/vkd3d/libs/vkd3d-shader/glsl.c | 2 +- libs/vkd3d/libs/vkd3d-shader/hlsl.h | 2 +- libs/vkd3d/libs/vkd3d-shader/hlsl.y | 59 +-- libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c | 300 ++++++++++++++ libs/vkd3d/libs/vkd3d-shader/ir.c | 77 ++-- libs/vkd3d/libs/vkd3d-shader/spirv.c | 2 +- .../libs/vkd3d-shader/vkd3d_shader_private.h | 3 +- libs/vkd3d/libs/vkd3d/command.c | 30 +- libs/vkd3d/libs/vkd3d/device.c | 1 + libs/vkd3d/libs/vkd3d/state.c | 1 + libs/vkd3d/libs/vkd3d/vkd3d_private.h | 3 +- 14 files changed, 481 insertions(+), 378 deletions(-) diff --git a/libs/vkd3d/include/private/vkd3d_common.h b/libs/vkd3d/include/private/vkd3d_common.h index c62dc00415f..fd62730f948 100644 --- a/libs/vkd3d/include/private/vkd3d_common.h +++ b/libs/vkd3d/include/private/vkd3d_common.h @@ -62,6 +62,8 @@ #define VKD3D_STRINGIFY(x) #x #define VKD3D_EXPAND_AND_STRINGIFY(x) VKD3D_EXPAND(VKD3D_STRINGIFY(x)) +#define vkd3d_clamp(value, lower, upper) max(min(value, upper), lower) + #define TAG_AON9 VKD3D_MAKE_TAG('A', 'o', 'n', '9') #define TAG_DXBC VKD3D_MAKE_TAG('D', 'X', 'B', 'C') #define TAG_DXIL VKD3D_MAKE_TAG('D', 'X', 'I', 'L') diff --git a/libs/vkd3d/include/vkd3d_shader.h b/libs/vkd3d/include/vkd3d_shader.h index d9a355d3bc9..5737d27c0e9 100644 --- a/libs/vkd3d/include/vkd3d_shader.h +++ b/libs/vkd3d/include/vkd3d_shader.h @@ -1292,7 +1292,8 @@ typedef int (*PFN_vkd3d_shader_open_include)(const char *filename, bool local, * vkd3d_shader_preprocess_info. * * \param code Contents of the included file, which were allocated by the - * \ref pfn_open_include callback. The user must free them. + * vkd3d_shader_preprocess_info.pfn_open_include callback. + * The user must free them. * * \param context The user-defined pointer passed to struct * vkd3d_shader_preprocess_info. @@ -1319,8 +1320,8 @@ struct vkd3d_shader_preprocess_info /** * Pointer to an array of predefined macros. Each macro in this array will - * be expanded as if a corresponding #define statement were prepended to the - * source code. + * be expanded as if a corresponding \#define statement were prepended to + * the source code. * * If the same macro is specified multiple times, only the last value is * used. @@ -2798,7 +2799,7 @@ VKD3D_SHADER_API void vkd3d_shader_free_scan_signature_info(struct vkd3d_shader_ * \param input_signature The input signature of the second shader. * * \param count On output, contains the number of entries written into - * \ref varyings. + * "varyings". * * \param varyings Pointer to an output array of varyings. * This must point to space for N varyings, where N is the number of elements diff --git a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c index a41182e1f4a..e7d1d2420c6 100644 --- a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c +++ b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c @@ -1877,7 +1877,7 @@ struct sm1_instruction struct sm1_dst_register { enum vkd3d_shader_register_type type; - D3DSHADER_PARAM_DSTMOD_TYPE mod; + enum vkd3d_shader_dst_modifier mod; unsigned int writemask; uint32_t reg; } dst; @@ -1885,7 +1885,7 @@ struct sm1_instruction struct sm1_src_register { enum vkd3d_shader_register_type type; - D3DSHADER_PARAM_SRCMOD_TYPE mod; + enum vkd3d_shader_src_modifier mod; unsigned int swizzle; uint32_t reg; } srcs[4]; @@ -1902,9 +1902,9 @@ static bool is_inconsequential_instr(const struct sm1_instruction *instr) if (instr->opcode != VKD3D_SM1_OP_MOV) return false; - if (dst->mod != D3DSPDM_NONE) + if (dst->mod != VKD3DSPDM_NONE) return false; - if (src->mod != D3DSPSM_NONE) + if (src->mod != VKD3DSPSM_NONE) return false; if (src->type != dst->type) return false; @@ -1923,13 +1923,19 @@ static bool is_inconsequential_instr(const struct sm1_instruction *instr) static void write_sm1_dst_register(struct vkd3d_bytecode_buffer *buffer, const struct sm1_dst_register *reg) { VKD3D_ASSERT(reg->writemask); - put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->writemask << 16) | reg->reg); + put_u32(buffer, VKD3D_SM1_INSTRUCTION_PARAMETER + | sm1_encode_register_type(reg->type) + | (reg->mod << VKD3D_SM1_DST_MODIFIER_SHIFT) + | (reg->writemask << VKD3D_SM1_WRITEMASK_SHIFT) | reg->reg); } static void write_sm1_src_register(struct vkd3d_bytecode_buffer *buffer, const struct sm1_src_register *reg) { - put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->swizzle << 16) | reg->reg); + put_u32(buffer, VKD3D_SM1_INSTRUCTION_PARAMETER + | sm1_encode_register_type(reg->type) + | (reg->mod << VKD3D_SM1_SRC_MODIFIER_SHIFT) + | (reg->swizzle << VKD3D_SM1_SWIZZLE_SHIFT) | reg->reg); } static void d3dbc_write_instruction(struct d3dbc_compiler *d3dbc, const struct sm1_instruction *instr) @@ -1960,117 +1966,9 @@ static void sm1_map_src_swizzle(struct sm1_src_register *src, unsigned int map_w src->swizzle = hlsl_map_swizzle(src->swizzle, map_writemask); } -static void d3dbc_write_dp2add(struct d3dbc_compiler *d3dbc, const struct hlsl_reg *dst, - const struct hlsl_reg *src1, const struct hlsl_reg *src2, const struct hlsl_reg *src3) -{ - struct sm1_instruction instr = - { - .opcode = VKD3D_SM1_OP_DP2ADD, - - .dst.type = VKD3DSPR_TEMP, - .dst.writemask = dst->writemask, - .dst.reg = dst->id, - .has_dst = 1, - - .srcs[0].type = VKD3DSPR_TEMP, - .srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask), - .srcs[0].reg = src1->id, - .srcs[1].type = VKD3DSPR_TEMP, - .srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask), - .srcs[1].reg = src2->id, - .srcs[2].type = VKD3DSPR_TEMP, - .srcs[2].swizzle = hlsl_swizzle_from_writemask(src3->writemask), - .srcs[2].reg = src3->id, - .src_count = 3, - }; - - d3dbc_write_instruction(d3dbc, &instr); -} - -static void d3dbc_write_ternary_op(struct d3dbc_compiler *d3dbc, enum vkd3d_sm1_opcode opcode, - const struct hlsl_reg *dst, const struct hlsl_reg *src1, - const struct hlsl_reg *src2, const struct hlsl_reg *src3) -{ - struct sm1_instruction instr = - { - .opcode = opcode, - - .dst.type = VKD3DSPR_TEMP, - .dst.writemask = dst->writemask, - .dst.reg = dst->id, - .has_dst = 1, - - .srcs[0].type = VKD3DSPR_TEMP, - .srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask), - .srcs[0].reg = src1->id, - .srcs[1].type = VKD3DSPR_TEMP, - .srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask), - .srcs[1].reg = src2->id, - .srcs[2].type = VKD3DSPR_TEMP, - .srcs[2].swizzle = hlsl_swizzle_from_writemask(src3->writemask), - .srcs[2].reg = src3->id, - .src_count = 3, - }; - - sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask); - sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask); - sm1_map_src_swizzle(&instr.srcs[2], instr.dst.writemask); - d3dbc_write_instruction(d3dbc, &instr); -} - -static void d3dbc_write_binary_op(struct d3dbc_compiler *d3dbc, enum vkd3d_sm1_opcode opcode, - const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2) -{ - struct sm1_instruction instr = - { - .opcode = opcode, - - .dst.type = VKD3DSPR_TEMP, - .dst.writemask = dst->writemask, - .dst.reg = dst->id, - .has_dst = 1, - - .srcs[0].type = VKD3DSPR_TEMP, - .srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask), - .srcs[0].reg = src1->id, - .srcs[1].type = VKD3DSPR_TEMP, - .srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask), - .srcs[1].reg = src2->id, - .src_count = 2, - }; - - sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask); - sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask); - d3dbc_write_instruction(d3dbc, &instr); -} - -static void d3dbc_write_dot(struct d3dbc_compiler *d3dbc, enum vkd3d_sm1_opcode opcode, - const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2) -{ - struct sm1_instruction instr = - { - .opcode = opcode, - - .dst.type = VKD3DSPR_TEMP, - .dst.writemask = dst->writemask, - .dst.reg = dst->id, - .has_dst = 1, - - .srcs[0].type = VKD3DSPR_TEMP, - .srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask), - .srcs[0].reg = src1->id, - .srcs[1].type = VKD3DSPR_TEMP, - .srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask), - .srcs[1].reg = src2->id, - .src_count = 2, - }; - - d3dbc_write_instruction(d3dbc, &instr); -} - static void d3dbc_write_unary_op(struct d3dbc_compiler *d3dbc, enum vkd3d_sm1_opcode opcode, const struct hlsl_reg *dst, const struct hlsl_reg *src, - D3DSHADER_PARAM_SRCMOD_TYPE src_mod, D3DSHADER_PARAM_DSTMOD_TYPE dst_mod) + enum vkd3d_shader_src_modifier src_mod, enum vkd3d_shader_dst_modifier dst_mod) { struct sm1_instruction instr = { @@ -2209,7 +2107,7 @@ static uint32_t swizzle_from_vsir(uint32_t swizzle) static void sm1_src_reg_from_vsir(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_src_param *param, struct sm1_src_register *src, const struct vkd3d_shader_location *loc) { - src->mod = (uint32_t)param->modifiers << VKD3D_SM1_SRC_MODIFIER_SHIFT; + src->mod = param->modifiers; src->reg = param->reg.idx[0].offset; src->type = param->reg.type; src->swizzle = swizzle_from_vsir(param->swizzle); @@ -2225,7 +2123,7 @@ static void sm1_src_reg_from_vsir(struct d3dbc_compiler *d3dbc, const struct vkd static void sm1_dst_reg_from_vsir(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_dst_param *param, struct sm1_dst_register *dst, const struct vkd3d_shader_location *loc) { - dst->mod = (uint32_t)param->modifiers << VKD3D_SM1_DST_MODIFIER_SHIFT; + dst->mod = param->modifiers; dst->reg = param->reg.idx[0].offset; dst->type = param->reg.type; dst->writemask = param->write_mask; @@ -2326,13 +2224,18 @@ static void d3dbc_write_vsir_dcl(struct d3dbc_compiler *d3dbc, const struct vkd3 } } -static void d3dbc_write_vsir_simple_instruction(struct d3dbc_compiler *d3dbc, - const struct vkd3d_shader_instruction *ins) +static const struct vkd3d_sm1_opcode_info *shader_sm1_get_opcode_info_from_vsir_instruction( + struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins) { const struct vkd3d_sm1_opcode_info *info; - struct sm1_instruction instr = {0}; - info = shader_sm1_get_opcode_info_from_vsir(d3dbc, ins->opcode); + if (!(info = shader_sm1_get_opcode_info_from_vsir(d3dbc, ins->opcode))) + { + vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE, + "Opcode %#x not supported for shader profile.", ins->opcode); + d3dbc->failed = true; + return NULL; + } if (ins->dst_count != info->dst_count) { @@ -2340,7 +2243,7 @@ static void d3dbc_write_vsir_simple_instruction(struct d3dbc_compiler *d3dbc, "Invalid destination count %u for vsir instruction %#x (expected %u).", ins->dst_count, ins->opcode, info->dst_count); d3dbc->failed = true; - return; + return NULL; } if (ins->src_count != info->src_count) { @@ -2348,9 +2251,21 @@ static void d3dbc_write_vsir_simple_instruction(struct d3dbc_compiler *d3dbc, "Invalid source count %u for vsir instruction %#x (expected %u).", ins->src_count, ins->opcode, info->src_count); d3dbc->failed = true; - return; + return NULL; } + return info; +} + +static void d3dbc_write_vsir_simple_instruction(struct d3dbc_compiler *d3dbc, + const struct vkd3d_shader_instruction *ins) +{ + struct sm1_instruction instr = {0}; + const struct vkd3d_sm1_opcode_info *info; + + if (!(info = shader_sm1_get_opcode_info_from_vsir_instruction(d3dbc, ins))) + return; + instr.opcode = info->sm1_opcode; instr.has_dst = info->dst_count; instr.src_count = info->src_count; @@ -2365,6 +2280,8 @@ static void d3dbc_write_vsir_simple_instruction(struct d3dbc_compiler *d3dbc, static void d3dbc_write_vsir_instruction(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins) { + uint32_t writemask; + switch (ins->opcode) { case VKD3DSIH_DEF: @@ -2375,7 +2292,39 @@ static void d3dbc_write_vsir_instruction(struct d3dbc_compiler *d3dbc, const str d3dbc_write_vsir_dcl(d3dbc, ins); break; + case VKD3DSIH_ABS: + case VKD3DSIH_ADD: + case VKD3DSIH_CMP: + case VKD3DSIH_DP2ADD: + case VKD3DSIH_DP3: + case VKD3DSIH_DP4: + case VKD3DSIH_DSX: + case VKD3DSIH_DSY: + case VKD3DSIH_FRC: + case VKD3DSIH_MAD: + case VKD3DSIH_MAX: + case VKD3DSIH_MIN: case VKD3DSIH_MOV: + case VKD3DSIH_MUL: + case VKD3DSIH_SINCOS: + case VKD3DSIH_SLT: + d3dbc_write_vsir_simple_instruction(d3dbc, ins); + break; + + case VKD3DSIH_EXP: + case VKD3DSIH_LOG: + case VKD3DSIH_RCP: + case VKD3DSIH_RSQ: + writemask = ins->dst->write_mask; + if (writemask != VKD3DSP_WRITEMASK_0 && writemask != VKD3DSP_WRITEMASK_1 + && writemask != VKD3DSP_WRITEMASK_2 && writemask != VKD3DSP_WRITEMASK_3) + { + vkd3d_shader_error(d3dbc->message_context, &ins->location, + VKD3D_SHADER_ERROR_D3DBC_INVALID_WRITEMASK, + "writemask %#x for vsir instruction with opcode %#x is not single component.", + writemask, ins->opcode); + d3dbc->failed = true; + } d3dbc_write_vsir_simple_instruction(d3dbc, ins); break; @@ -2452,69 +2401,10 @@ static void d3dbc_write_semantic_dcls(struct d3dbc_compiler *d3dbc) } } -static void d3dbc_write_per_component_unary_op(struct d3dbc_compiler *d3dbc, - const struct hlsl_ir_node *instr, enum vkd3d_sm1_opcode opcode) -{ - struct hlsl_ir_expr *expr = hlsl_ir_expr(instr); - struct hlsl_ir_node *arg1 = expr->operands[0].node; - unsigned int i; - - for (i = 0; i < instr->data_type->dimx; ++i) - { - struct hlsl_reg src = arg1->reg, dst = instr->reg; - - src.writemask = hlsl_combine_writemasks(src.writemask, 1u << i); - dst.writemask = hlsl_combine_writemasks(dst.writemask, 1u << i); - d3dbc_write_unary_op(d3dbc, opcode, &dst, &src, 0, 0); - } -} - -static void d3dbc_write_sincos(struct d3dbc_compiler *d3dbc, enum hlsl_ir_expr_op op, - const struct hlsl_reg *dst, const struct hlsl_reg *src) -{ - struct sm1_instruction instr = - { - .opcode = VKD3D_SM1_OP_SINCOS, - - .dst.type = VKD3DSPR_TEMP, - .dst.writemask = dst->writemask, - .dst.reg = dst->id, - .has_dst = 1, - - .srcs[0].type = VKD3DSPR_TEMP, - .srcs[0].swizzle = hlsl_swizzle_from_writemask(src->writemask), - .srcs[0].reg = src->id, - .src_count = 1, - }; - - if (op == HLSL_OP1_COS_REDUCED) - VKD3D_ASSERT(dst->writemask == VKD3DSP_WRITEMASK_0); - else /* HLSL_OP1_SIN_REDUCED */ - VKD3D_ASSERT(dst->writemask == VKD3DSP_WRITEMASK_1); - - if (d3dbc->ctx->profile->major_version < 3) - { - instr.src_count = 3; - - instr.srcs[1].type = VKD3DSPR_CONST; - instr.srcs[1].swizzle = hlsl_swizzle_from_writemask(VKD3DSP_WRITEMASK_ALL); - instr.srcs[1].reg = d3dbc->ctx->d3dsincosconst1.id; - - instr.srcs[2].type = VKD3DSPR_CONST; - instr.srcs[2].swizzle = hlsl_swizzle_from_writemask(VKD3DSP_WRITEMASK_ALL); - instr.srcs[2].reg = d3dbc->ctx->d3dsincosconst2.id; - } - - d3dbc_write_instruction(d3dbc, &instr); -} - static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr) { - const struct vkd3d_shader_version *version = &d3dbc->program->shader_version; struct hlsl_ir_expr *expr = hlsl_ir_expr(instr); struct hlsl_ir_node *arg1 = expr->operands[0].node; - struct hlsl_ir_node *arg2 = expr->operands[1].node; - struct hlsl_ir_node *arg3 = expr->operands[2].node; struct hlsl_ctx *ctx = d3dbc->ctx; VKD3D_ASSERT(instr->reg.allocated); @@ -2538,117 +2428,7 @@ static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_ return; } - switch (expr->op) - { - case HLSL_OP1_ABS: - d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_ABS, &instr->reg, &arg1->reg, 0, 0); - break; - - case HLSL_OP1_DSX: - d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_DSX, &instr->reg, &arg1->reg, 0, 0); - break; - - case HLSL_OP1_DSY: - d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_DSY, &instr->reg, &arg1->reg, 0, 0); - break; - - case HLSL_OP1_EXP2: - d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_EXP); - break; - - case HLSL_OP1_LOG2: - d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_LOG); - break; - - case HLSL_OP1_NEG: - d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG, 0); - break; - - case HLSL_OP1_SAT: - d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_MOV, &instr->reg, &arg1->reg, 0, D3DSPDM_SATURATE); - break; - - case HLSL_OP1_RCP: - d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_RCP); - break; - - case HLSL_OP1_RSQ: - d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_RSQ); - break; - - case HLSL_OP1_COS_REDUCED: - case HLSL_OP1_SIN_REDUCED: - d3dbc_write_sincos(d3dbc, expr->op, &instr->reg, &arg1->reg); - break; - - case HLSL_OP2_ADD: - d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_ADD, &instr->reg, &arg1->reg, &arg2->reg); - break; - - case HLSL_OP2_MAX: - d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MAX, &instr->reg, &arg1->reg, &arg2->reg); - break; - - case HLSL_OP2_MIN: - d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MIN, &instr->reg, &arg1->reg, &arg2->reg); - break; - - case HLSL_OP2_MUL: - d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MUL, &instr->reg, &arg1->reg, &arg2->reg); - break; - - case HLSL_OP1_FRACT: - d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_FRC, &instr->reg, &arg1->reg, D3DSPSM_NONE, 0); - break; - - case HLSL_OP2_DOT: - switch (arg1->data_type->dimx) - { - case 4: - d3dbc_write_dot(d3dbc, VKD3D_SM1_OP_DP4, &instr->reg, &arg1->reg, &arg2->reg); - break; - - case 3: - d3dbc_write_dot(d3dbc, VKD3D_SM1_OP_DP3, &instr->reg, &arg1->reg, &arg2->reg); - break; - - default: - vkd3d_unreachable(); - } - break; - - case HLSL_OP2_LOGIC_AND: - d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MIN, &instr->reg, &arg1->reg, &arg2->reg); - break; - - case HLSL_OP2_LOGIC_OR: - d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MAX, &instr->reg, &arg1->reg, &arg2->reg); - break; - - case HLSL_OP2_SLT: - if (version->type == VKD3D_SHADER_TYPE_PIXEL) - hlsl_fixme(ctx, &instr->loc, "Lower SLT instructions for pixel shaders."); - d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_SLT, &instr->reg, &arg1->reg, &arg2->reg); - break; - - case HLSL_OP3_CMP: - if (version->type == VKD3D_SHADER_TYPE_VERTEX) - hlsl_fixme(ctx, &instr->loc, "Lower CMP instructions for vertex shaders."); - d3dbc_write_ternary_op(d3dbc, VKD3D_SM1_OP_CMP, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg); - break; - - case HLSL_OP3_DP2ADD: - d3dbc_write_dp2add(d3dbc, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg); - break; - - case HLSL_OP3_MAD: - d3dbc_write_ternary_op(d3dbc, VKD3D_SM1_OP_MAD, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg); - break; - - default: - hlsl_fixme(ctx, &instr->loc, "SM1 \"%s\" expression.", debug_hlsl_expr_op(expr->op)); - break; - } + hlsl_fixme(ctx, &instr->loc, "SM1 \"%s\" expression.", debug_hlsl_expr_op(expr->op)); } static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_block *block); @@ -2675,7 +2455,7 @@ static void d3dbc_write_if(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_no .srcs[1].type = VKD3DSPR_TEMP, .srcs[1].swizzle = hlsl_swizzle_from_writemask(condition->reg.writemask), .srcs[1].reg = condition->reg.id, - .srcs[1].mod = D3DSPSM_NEG, + .srcs[1].mod = VKD3DSPSM_NEG, .src_count = 2, }; diff --git a/libs/vkd3d/libs/vkd3d-shader/glsl.c b/libs/vkd3d/libs/vkd3d-shader/glsl.c index d1f02ab568b..b0aacdfef65 100644 --- a/libs/vkd3d/libs/vkd3d-shader/glsl.c +++ b/libs/vkd3d/libs/vkd3d-shader/glsl.c @@ -311,7 +311,7 @@ int glsl_compile(struct vsir_program *program, uint64_t config_flags, struct vkd3d_glsl_generator generator; int ret; - if ((ret = vsir_program_normalise(program, config_flags, compile_info, message_context)) < 0) + if ((ret = vsir_program_transform(program, config_flags, compile_info, message_context)) < 0) return ret; vkd3d_glsl_generator_init(&generator, program, message_context); diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.h b/libs/vkd3d/libs/vkd3d-shader/hlsl.h index 9bcba99efff..bdd0e401770 100644 --- a/libs/vkd3d/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.h @@ -715,7 +715,7 @@ enum hlsl_ir_expr_op HLSL_OP2_SLT, /* DP2ADD(a, b, c) computes the scalar product of a.xy and b.xy, - * then adds c. */ + * then adds c, where c must have dimx=1. */ HLSL_OP3_DP2ADD, /* TERNARY(a, b, c) returns 'b' if 'a' is true and 'c' otherwise. 'a' must always be boolean. * CMP(a, b, c) returns 'b' if 'a' >= 0, and 'c' otherwise. It's used only for SM1-SM3 targets. */ diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.y b/libs/vkd3d/libs/vkd3d-shader/hlsl.y index 38642025b52..eabf072befb 100644 --- a/libs/vkd3d/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.y @@ -3309,9 +3309,9 @@ static bool write_atan_or_atan2(struct hlsl_ctx *ctx, " : poly_approx;\n" "}"; - if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc))) + if (!elementwise_intrinsic_float_convert_args(ctx, params, loc)) return false; - type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy); + type = params->args[0]->data_type; if (!(buf = hlsl_get_string_buffer(ctx))) return false; @@ -3809,7 +3809,7 @@ static bool intrinsic_dst(struct hlsl_ctx *ctx, const struct parse_initializer * " return %s(1, src0.y * src1.y, src0.z, src1.w);\n" "}"; - if (!elementwise_intrinsic_float_convert_args(ctx, params, loc)) + if (!elementwise_intrinsic_convert_args(ctx, params, loc)) return false; type = params->args[0]->data_type; if (!(type->class == HLSL_CLASS_SCALAR @@ -3880,9 +3880,9 @@ static bool intrinsic_faceforward(struct hlsl_ctx *ctx, " return dot(i, ng) < 0 ? n : -n;\n" "}\n"; - if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc))) + if (!elementwise_intrinsic_float_convert_args(ctx, params, loc)) return false; - type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy); + type = params->args[0]->data_type; if (!(body = hlsl_sprintf_alloc(ctx, template, type->name, type->name, type->name, type->name))) @@ -4370,13 +4370,9 @@ static bool intrinsic_reflect(struct hlsl_ctx *ctx, static bool intrinsic_refract(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { - struct hlsl_type *r_type = params->args[0]->data_type; - struct hlsl_type *n_type = params->args[1]->data_type; - struct hlsl_type *i_type = params->args[2]->data_type; - struct hlsl_type *res_type, *idx_type, *scal_type; - struct parse_initializer mut_params; + struct hlsl_type *type, *scalar_type; struct hlsl_ir_function_decl *func; - enum hlsl_base_type base; + struct hlsl_ir_node *index; char *body; static const char template[] = @@ -4388,28 +4384,34 @@ static bool intrinsic_refract(struct hlsl_ctx *ctx, " return t >= 0.0 ? i.x * r - (i.x * d + sqrt(t)) * n : 0;\n" "}"; - if (r_type->class == HLSL_CLASS_MATRIX - || n_type->class == HLSL_CLASS_MATRIX - || i_type->class == HLSL_CLASS_MATRIX) + if (params->args[0]->data_type->class == HLSL_CLASS_MATRIX + || params->args[1]->data_type->class == HLSL_CLASS_MATRIX + || params->args[2]->data_type->class == HLSL_CLASS_MATRIX) { hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Matrix arguments are not supported."); return false; } - VKD3D_ASSERT(params->args_count == 3); - mut_params = *params; - mut_params.args_count = 2; - if (!(res_type = elementwise_intrinsic_get_common_type(ctx, &mut_params, loc))) + /* This is technically not an elementwise intrinsic, but the first two + * arguments are. + * The third argument is a scalar, but can be passed as a vector, + * which should generate an implicit truncation warning. + * Cast down to scalar explicitly, then we can just use + * elementwise_intrinsic_float_convert_args(). + * This may result in casting the scalar back to a vector, + * which we will only use the first component of. */ + + scalar_type = hlsl_get_scalar_type(ctx, params->args[2]->data_type->e.numeric.type); + if (!(index = add_implicit_conversion(ctx, params->instrs, params->args[2], scalar_type, loc))) return false; + params->args[2] = index; - base = expr_common_base_type(res_type->e.numeric.type, i_type->e.numeric.type); - base = base == HLSL_TYPE_HALF ? HLSL_TYPE_HALF : HLSL_TYPE_FLOAT; - res_type = convert_numeric_type(ctx, res_type, base); - idx_type = convert_numeric_type(ctx, i_type, base); - scal_type = hlsl_get_scalar_type(ctx, base); + if (!elementwise_intrinsic_float_convert_args(ctx, params, loc)) + return false; + type = params->args[0]->data_type; - if (!(body = hlsl_sprintf_alloc(ctx, template, res_type->name, res_type->name, - res_type->name, idx_type->name, scal_type->name))) + if (!(body = hlsl_sprintf_alloc(ctx, template, type->name, type->name, + type->name, type->name, scalar_type->name))) return false; func = hlsl_compile_internal_function(ctx, "refract", body); @@ -4550,9 +4552,9 @@ static bool intrinsic_smoothstep(struct hlsl_ctx *ctx, " return (p * p) * (3 - 2 * p);\n" "}"; - if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc))) + if (!elementwise_intrinsic_float_convert_args(ctx, params, loc)) return false; - type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy); + type = params->args[0]->data_type; if (!(body = hlsl_sprintf_alloc(ctx, template, type->name, type->name, type->name, type->name, type->name))) return false; @@ -4583,13 +4585,12 @@ static bool intrinsic_step(struct hlsl_ctx *ctx, if (!elementwise_intrinsic_float_convert_args(ctx, params, loc)) return false; + type = params->args[0]->data_type; if (!(ge = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_GEQUAL, params->args[1], params->args[0], loc))) return false; - type = ge->data_type; - type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy); return !!add_implicit_conversion(ctx, params->instrs, ge, type, loc); } diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c index e470115f191..2d80b524913 100644 --- a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c @@ -6506,6 +6506,303 @@ static void sm1_generate_vsir_instr_constant(struct hlsl_ctx *ctx, hlsl_replace_node(instr, vsir_instr); } +/* Translate ops that can be mapped to a single vsir instruction with only one dst register. */ +static void sm1_generate_vsir_instr_expr_single_instr_op(struct hlsl_ctx *ctx, struct vsir_program *program, + struct hlsl_ir_expr *expr, enum vkd3d_shader_opcode opcode, uint32_t src_mod, uint32_t dst_mod, + bool map_src_swizzles) +{ + struct vkd3d_shader_instruction_array *instructions = &program->instructions; + struct hlsl_ir_node *instr = &expr->node; + struct vkd3d_shader_dst_param *dst_param; + struct vkd3d_shader_src_param *src_param; + struct vkd3d_shader_instruction *ins; + struct hlsl_ir_node *vsir_instr; + unsigned int i, src_count = 0; + + VKD3D_ASSERT(instr->reg.allocated); + + for (i = 0; i < HLSL_MAX_OPERANDS; ++i) + { + if (expr->operands[i].node) + src_count = i + 1; + } + VKD3D_ASSERT(!src_mod || src_count == 1); + + if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, opcode, 1, src_count))) + return; + + dst_param = &ins->dst[0]; + vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1); + dst_param->reg.idx[0].offset = instr->reg.id; + dst_param->write_mask = instr->reg.writemask; + dst_param->modifiers = dst_mod; + + for (i = 0; i < src_count; ++i) + { + struct hlsl_ir_node *operand = expr->operands[i].node; + + src_param = &ins->src[i]; + vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1); + src_param->reg.idx[0].offset = operand->reg.id; + src_param->swizzle = sm1_generate_vsir_get_src_swizzle(operand->reg.writemask, + map_src_swizzles ? dst_param->write_mask : VKD3DSP_WRITEMASK_ALL); + src_param->modifiers = src_mod; + } + + if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, instr->data_type, + &instr->reg, &instr->loc))) + { + ctx->result = VKD3D_ERROR_OUT_OF_MEMORY; + return; + } + + list_add_before(&instr->entry, &vsir_instr->entry); + hlsl_replace_node(instr, vsir_instr); +} + +/* Translate ops that have 1 src and need one instruction for each component in + * the d3dbc backend. */ +static void sm1_generate_vsir_instr_expr_per_component_instr_op(struct hlsl_ctx *ctx, + struct vsir_program *program, struct hlsl_ir_expr *expr, enum vkd3d_shader_opcode opcode) +{ + struct vkd3d_shader_instruction_array *instructions = &program->instructions; + struct hlsl_ir_node *operand = expr->operands[0].node; + struct hlsl_ir_node *instr = &expr->node; + struct vkd3d_shader_dst_param *dst_param; + struct vkd3d_shader_src_param *src_param; + struct hlsl_ir_node *vsir_instr = NULL; + struct vkd3d_shader_instruction *ins; + uint32_t src_swizzle; + unsigned int i, c; + + VKD3D_ASSERT(instr->reg.allocated); + VKD3D_ASSERT(operand); + + src_swizzle = sm1_generate_vsir_get_src_swizzle(operand->reg.writemask, instr->reg.writemask); + for (i = 0; i < 4; ++i) + { + if (instr->reg.writemask & (1u << i)) + { + if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, opcode, 1, 1))) + return; + + dst_param = &ins->dst[0]; + vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1); + dst_param->reg.idx[0].offset = instr->reg.id; + dst_param->write_mask = 1u << i; + + src_param = &ins->src[0]; + vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1); + src_param->reg.idx[0].offset = operand->reg.id; + c = vsir_swizzle_get_component(src_swizzle, i); + src_param->swizzle = vsir_swizzle_from_writemask(1u << c); + + if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, + hlsl_get_scalar_type(ctx, instr->data_type->e.numeric.type), + &instr->reg, &instr->loc))) + { + ctx->result = VKD3D_ERROR_OUT_OF_MEMORY; + return; + } + list_add_before(&instr->entry, &vsir_instr->entry); + } + } + + /* Replace expr with a no-op move. For the other instructions that reference it. */ + if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_MOV, 1, 1))) + return; + + dst_param = &ins->dst[0]; + vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1); + dst_param->reg.idx[0].offset = instr->reg.id; + dst_param->write_mask = instr->reg.writemask; + + src_param = &ins->src[0]; + vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1); + src_param->reg.idx[0].offset = instr->reg.id; + src_param->swizzle = sm1_generate_vsir_get_src_swizzle(instr->reg.writemask, dst_param->write_mask); + + if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, instr->data_type, + &instr->reg, &instr->loc))) + { + ctx->result = VKD3D_ERROR_OUT_OF_MEMORY; + return; + } + list_add_before(&instr->entry, &vsir_instr->entry); + hlsl_replace_node(instr, vsir_instr); +} + +static void sm1_generate_vsir_instr_expr_sincos(struct hlsl_ctx *ctx, struct vsir_program *program, + struct hlsl_ir_expr *expr) +{ + struct vkd3d_shader_instruction_array *instructions = &program->instructions; + struct hlsl_ir_node *operand = expr->operands[0].node; + struct hlsl_ir_node *instr = &expr->node; + struct vkd3d_shader_dst_param *dst_param; + struct vkd3d_shader_src_param *src_param; + struct vkd3d_shader_instruction *ins; + struct hlsl_ir_node *vsir_instr; + unsigned int src_count = 0; + + VKD3D_ASSERT(instr->reg.allocated); + src_count = (ctx->profile->major_version < 3) ? 3 : 1; + + if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_SINCOS, 1, src_count))) + return; + + dst_param = &ins->dst[0]; + vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1); + dst_param->reg.idx[0].offset = instr->reg.id; + dst_param->write_mask = instr->reg.writemask; + + src_param = &ins->src[0]; + vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1); + src_param->reg.idx[0].offset = operand->reg.id; + src_param->swizzle = sm1_generate_vsir_get_src_swizzle(operand->reg.writemask, VKD3DSP_WRITEMASK_ALL); + + if (ctx->profile->major_version < 3) + { + src_param = &ins->src[1]; + vsir_register_init(&src_param->reg, VKD3DSPR_CONST, VKD3D_DATA_FLOAT, 1); + src_param->reg.idx[0].offset = ctx->d3dsincosconst1.id; + src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE; + + src_param = &ins->src[1]; + vsir_register_init(&src_param->reg, VKD3DSPR_CONST, VKD3D_DATA_FLOAT, 1); + src_param->reg.idx[0].offset = ctx->d3dsincosconst2.id; + src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE; + } + + if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, instr->data_type, + &instr->reg, &instr->loc))) + { + ctx->result = VKD3D_ERROR_OUT_OF_MEMORY; + return; + } + + list_add_before(&instr->entry, &vsir_instr->entry); + hlsl_replace_node(instr, vsir_instr); +} + +static bool sm1_generate_vsir_instr_expr(struct hlsl_ctx *ctx, struct vsir_program *program, + struct hlsl_ir_expr *expr) +{ + switch (expr->op) + { + case HLSL_OP1_ABS: + sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_ABS, 0, 0, true); + break; + + case HLSL_OP1_COS_REDUCED: + VKD3D_ASSERT(expr->node.reg.writemask == VKD3DSP_WRITEMASK_0); + sm1_generate_vsir_instr_expr_sincos(ctx, program, expr); + break; + + case HLSL_OP1_DSX: + sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DSX, 0, 0, true); + break; + + case HLSL_OP1_DSY: + sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DSY, 0, 0, true); + break; + + case HLSL_OP1_EXP2: + sm1_generate_vsir_instr_expr_per_component_instr_op(ctx, program, expr, VKD3DSIH_EXP); + break; + + case HLSL_OP1_LOG2: + sm1_generate_vsir_instr_expr_per_component_instr_op(ctx, program, expr, VKD3DSIH_LOG); + break; + + case HLSL_OP1_NEG: + sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, VKD3DSPSM_NEG, 0, true); + break; + + case HLSL_OP1_RCP: + sm1_generate_vsir_instr_expr_per_component_instr_op(ctx, program, expr, VKD3DSIH_RCP); + break; + + case HLSL_OP1_RSQ: + sm1_generate_vsir_instr_expr_per_component_instr_op(ctx, program, expr, VKD3DSIH_RSQ); + break; + + case HLSL_OP1_SAT: + sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, VKD3DSPDM_SATURATE, true); + break; + + case HLSL_OP1_SIN_REDUCED: + VKD3D_ASSERT(expr->node.reg.writemask == VKD3DSP_WRITEMASK_1); + sm1_generate_vsir_instr_expr_sincos(ctx, program, expr); + break; + + case HLSL_OP2_ADD: + sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_ADD, 0, 0, true); + break; + + case HLSL_OP2_DOT: + switch (expr->operands[0].node->data_type->dimx) + { + case 3: + sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DP3, 0, 0, false); + break; + + case 4: + sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DP4, 0, 0, false); + break; + + default: + vkd3d_unreachable(); + return false; + } + break; + + case HLSL_OP2_MAX: + sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MAX, 0, 0, true); + break; + + case HLSL_OP2_MIN: + sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MIN, 0, 0, true); + break; + + case HLSL_OP2_MUL: + sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MUL, 0, 0, true); + break; + + case HLSL_OP1_FRACT: + sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_FRC, 0, 0, true); + break; + + case HLSL_OP2_LOGIC_AND: + sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MIN, 0, 0, true); + break; + + case HLSL_OP2_LOGIC_OR: + sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MAX, 0, 0, true); + break; + + case HLSL_OP2_SLT: + sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_SLT, 0, 0, true); + break; + + case HLSL_OP3_CMP: + sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_CMP, 0, 0, true); + break; + + case HLSL_OP3_DP2ADD: + sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DP2ADD, 0, 0, false); + break; + + case HLSL_OP3_MAD: + sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MAD, 0, 0, true); + break; + + default: + return false; + } + + return true; +} + static void sm1_generate_vsir_init_dst_param_from_deref(struct hlsl_ctx *ctx, struct vkd3d_shader_dst_param *dst_param, struct hlsl_deref *deref, const struct vkd3d_shader_location *loc, unsigned int writemask) @@ -6709,6 +7006,9 @@ static bool sm1_generate_vsir_instr(struct hlsl_ctx *ctx, struct hlsl_ir_node *i sm1_generate_vsir_instr_constant(ctx, program, hlsl_ir_constant(instr)); return true; + case HLSL_IR_EXPR: + return sm1_generate_vsir_instr_expr(ctx, program, hlsl_ir_expr(instr)); + case HLSL_IR_LOAD: sm1_generate_vsir_instr_load(ctx, program, hlsl_ir_load(instr)); return true; diff --git a/libs/vkd3d/libs/vkd3d-shader/ir.c b/libs/vkd3d/libs/vkd3d-shader/ir.c index 68f2e2f795e..6cef85fdc84 100644 --- a/libs/vkd3d/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d/libs/vkd3d-shader/ir.c @@ -19,7 +19,7 @@ #include "vkd3d_shader_private.h" #include "vkd3d_types.h" -struct vsir_normalisation_context +struct vsir_transformation_context { enum vkd3d_result result; struct vsir_program *program; @@ -451,7 +451,7 @@ static enum vkd3d_result vsir_program_lower_sm1_sincos(struct vsir_program *prog } static enum vkd3d_result vsir_program_lower_instructions(struct vsir_program *program, - struct vsir_normalisation_context *ctx) + struct vsir_transformation_context *ctx) { struct vkd3d_shader_instruction_array *instructions = &program->instructions; struct vkd3d_shader_message_context *message_context = ctx->message_context; @@ -551,7 +551,7 @@ static const struct vkd3d_shader_varying_map *find_varying_map( } static enum vkd3d_result vsir_program_remap_output_signature(struct vsir_program *program, - struct vsir_normalisation_context *ctx) + struct vsir_transformation_context *ctx) { const struct vkd3d_shader_location location = {.source_name = ctx->compile_info->source_name}; struct vkd3d_shader_message_context *message_context = ctx->message_context; @@ -865,7 +865,7 @@ static bool vsir_instruction_init_label(struct vkd3d_shader_instruction *ins, } static enum vkd3d_result vsir_program_flatten_hull_shader_phases(struct vsir_program *program, - struct vsir_normalisation_context *ctx) + struct vsir_transformation_context *ctx) { struct hull_flattener flattener = {program->instructions}; struct vkd3d_shader_instruction_array *instructions; @@ -1004,7 +1004,7 @@ static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_p } static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_io( - struct vsir_program *program, struct vsir_normalisation_context *ctx) + struct vsir_program *program, struct vsir_transformation_context *ctx) { struct vkd3d_shader_instruction_array *instructions; struct control_point_normaliser normaliser; @@ -1772,7 +1772,7 @@ static bool use_flat_interpolation(const struct vsir_program *program, } static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program *program, - struct vsir_normalisation_context *ctx) + struct vsir_transformation_context *ctx) { struct vkd3d_shader_message_context *message_context = ctx->message_context; struct io_normaliser normaliser = {program->instructions}; @@ -1922,7 +1922,7 @@ static void shader_register_normalise_flat_constants(struct vkd3d_shader_src_par } static enum vkd3d_result vsir_program_normalise_flat_constants(struct vsir_program *program, - struct vsir_normalisation_context *ctx) + struct vsir_transformation_context *ctx) { struct flat_constants_normaliser normaliser = {0}; unsigned int i, j; @@ -1961,7 +1961,8 @@ static enum vkd3d_result vsir_program_normalise_flat_constants(struct vsir_progr return VKD3D_OK; } -static void remove_dead_code(struct vsir_program *program) +static enum vkd3d_result vsir_program_remove_dead_code(struct vsir_program *program, + struct vsir_transformation_context *ctx) { size_t i, depth = 0; bool dead = false; @@ -2049,10 +2050,12 @@ static void remove_dead_code(struct vsir_program *program) break; } } + + return VKD3D_OK; } static enum vkd3d_result vsir_program_normalise_combined_samplers(struct vsir_program *program, - struct vkd3d_shader_message_context *message_context) + struct vsir_transformation_context *ctx) { unsigned int i; @@ -2137,7 +2140,8 @@ static enum vkd3d_result vsir_program_normalise_combined_samplers(struct vsir_pr case VKD3DSIH_TEXREG2AR: case VKD3DSIH_TEXREG2GB: case VKD3DSIH_TEXREG2RGB: - vkd3d_shader_error(message_context, &ins->location, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED, + vkd3d_shader_error(ctx->message_context, &ins->location, + VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED, "Aborting due to not yet implemented feature: " "Combined sampler instruction %#x.", ins->opcode); return VKD3D_ERROR_NOT_IMPLEMENTED; @@ -2793,7 +2797,7 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte } static enum vkd3d_result vsir_program_flatten_control_flow_constructs(struct vsir_program *program, - struct vsir_normalisation_context *ctx) + struct vsir_transformation_context *ctx) { struct vkd3d_shader_message_context *message_context = ctx->message_context; struct cf_flattener flattener = {.program = program}; @@ -2866,7 +2870,7 @@ static bool lower_switch_to_if_ladder_add_block_mapping(struct lower_switch_to_i } static enum vkd3d_result vsir_program_lower_switch_to_selection_ladder(struct vsir_program *program, - struct vsir_normalisation_context *ctx) + struct vsir_transformation_context *ctx) { unsigned int block_count = program->block_count, ssa_count = program->ssa_count, current_label = 0, if_label; size_t ins_capacity = 0, ins_count = 0, i, map_capacity = 0, map_count = 0; @@ -3057,7 +3061,7 @@ static void ssas_to_temps_block_info_cleanup(struct ssas_to_temps_block_info *bl } static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps(struct vsir_program *program, - struct vsir_normalisation_context *ctx) + struct vsir_transformation_context *ctx) { size_t ins_capacity = 0, ins_count = 0, phi_count, incoming_count, i; struct ssas_to_temps_block_info *info, *block_info = NULL; @@ -5278,7 +5282,7 @@ out: } static enum vkd3d_result vsir_program_structurize(struct vsir_program *program, - struct vsir_normalisation_context *ctx) + struct vsir_transformation_context *ctx) { struct vkd3d_shader_message_context *message_context = ctx->message_context; struct vsir_cfg_emit_target target = {0}; @@ -5459,7 +5463,7 @@ static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps_in_f } static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(struct vsir_program *program, - struct vsir_normalisation_context *ctx) + struct vsir_transformation_context *ctx) { struct vkd3d_shader_message_context *message_context = ctx->message_context; enum vkd3d_result ret; @@ -5605,8 +5609,9 @@ static enum vkd3d_result insert_alpha_test_before_ret(struct vsir_program *progr } static enum vkd3d_result vsir_program_insert_alpha_test(struct vsir_program *program, - struct vkd3d_shader_message_context *message_context) + struct vsir_transformation_context *ctx) { + struct vkd3d_shader_message_context *message_context = ctx->message_context; const struct vkd3d_shader_parameter1 *func = NULL, *ref = NULL; static const struct vkd3d_shader_location no_loc; enum vkd3d_shader_comparison_func compare_func; @@ -6622,30 +6627,30 @@ fail: #define vsir_transform(ctx, step) vsir_transform_(ctx, #step, step) static void vsir_transform_( - struct vsir_normalisation_context *ctx, const char *step_name, - enum vkd3d_result (*step)(struct vsir_program *program, struct vsir_normalisation_context *ctx)) + struct vsir_transformation_context *ctx, const char *step_name, + enum vkd3d_result (*step)(struct vsir_program *program, struct vsir_transformation_context *ctx)) { if (ctx->result < 0) return; if ((ctx->result = step(ctx->program, ctx)) < 0) { - WARN("Transformation \"%s\" failed with result %u.\n", step_name, ctx->result); + WARN("Transformation \"%s\" failed with result %d.\n", step_name, ctx->result); return; } if ((ctx->result = vsir_program_validate(ctx->program, ctx->config_flags, ctx->compile_info->source_name, ctx->message_context)) < 0) { - WARN("Validation failed with result %u after transformation \"%s\".\n", ctx->result, step_name); + WARN("Validation failed with result %d after transformation \"%s\".\n", ctx->result, step_name); return; } } -enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t config_flags, +enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t config_flags, const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context) { - struct vsir_normalisation_context ctx = + struct vsir_transformation_context ctx = { .result = VKD3D_OK, .program = program, @@ -6653,7 +6658,6 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t .compile_info = compile_info, .message_context = message_context, }; - enum vkd3d_result result; vsir_transform(&ctx, vsir_program_lower_instructions); @@ -6664,9 +6668,6 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t vsir_transform(&ctx, vsir_program_structurize); vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs); vsir_transform(&ctx, vsir_program_materialize_undominated_ssas_to_temps); - - if (ctx.result < 0) - return ctx.result; } else { @@ -6681,29 +6682,17 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t vsir_transform(&ctx, vsir_program_normalise_io_registers); vsir_transform(&ctx, vsir_program_normalise_flat_constants); + vsir_transform(&ctx, vsir_program_remove_dead_code); + vsir_transform(&ctx, vsir_program_normalise_combined_samplers); - if (ctx.result < 0) - return ctx.result; - - remove_dead_code(program); - - if ((result = vsir_program_normalise_combined_samplers(program, message_context)) < 0) - return result; - - if (compile_info->target_type != VKD3D_SHADER_TARGET_GLSL - && (result = vsir_program_flatten_control_flow_constructs(program, &ctx)) < 0) - return result; + if (compile_info->target_type != VKD3D_SHADER_TARGET_GLSL) + vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs); } - if ((result = vsir_program_insert_alpha_test(program, message_context)) < 0) - return result; + vsir_transform(&ctx, vsir_program_insert_alpha_test); if (TRACE_ON()) vkd3d_shader_trace(program); - if ((result = vsir_program_validate(program, config_flags, - compile_info->source_name, message_context)) < 0) - return result; - - return result; + return ctx.result; } diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c index c1fd07a533a..a3e121f8687 100644 --- a/libs/vkd3d/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c @@ -10614,7 +10614,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct enum vkd3d_result result = VKD3D_OK; unsigned int i, max_element_count; - if ((result = vsir_program_normalise(program, compiler->config_flags, + if ((result = vsir_program_transform(program, compiler->config_flags, compile_info, compiler->message_context)) < 0) return result; diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h index ffec48daa17..bc369ec6866 100644 --- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h @@ -179,6 +179,7 @@ enum vkd3d_shader_error VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_COUNT = 7008, VKD3D_SHADER_ERROR_D3DBC_NOT_IMPLEMENTED = 7009, VKD3D_SHADER_ERROR_D3DBC_INVALID_PROFILE = 7010, + VKD3D_SHADER_ERROR_D3DBC_INVALID_WRITEMASK = 7011, VKD3D_SHADER_WARNING_D3DBC_IGNORED_INSTRUCTION_FLAGS= 7300, @@ -1393,7 +1394,7 @@ const struct vkd3d_shader_parameter1 *vsir_program_get_parameter( const struct vsir_program *program, enum vkd3d_shader_parameter_name name); bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_version *version, unsigned int reserve); -enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t config_flags, +enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t config_flags, const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context); enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t config_flags, const char *source_name, struct vkd3d_shader_message_context *message_context); diff --git a/libs/vkd3d/libs/vkd3d/command.c b/libs/vkd3d/libs/vkd3d/command.c index 188162f9e6e..eab0436bebd 100644 --- a/libs/vkd3d/libs/vkd3d/command.c +++ b/libs/vkd3d/libs/vkd3d/command.c @@ -19,6 +19,7 @@ */ #include "vkd3d_private.h" +#include static void d3d12_fence_incref(struct d3d12_fence *fence); static void d3d12_fence_decref(struct d3d12_fence *fence); @@ -2451,6 +2452,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_Close(ID3D12GraphicsCommandL } list->is_recording = false; + list->has_depth_bounds = false; if (!list->is_valid) { @@ -2479,7 +2481,7 @@ static void d3d12_command_list_reset_state(struct d3d12_command_list *list, list->fb_layer_count = 0; list->xfb_enabled = false; - + list->has_depth_bounds = false; list->is_predicated = false; list->current_framebuffer = VK_NULL_HANDLE; @@ -3363,6 +3365,12 @@ static bool d3d12_command_list_begin_render_pass(struct d3d12_command_list *list list->xfb_enabled = true; } + if (graphics->ds_desc.depthBoundsTestEnable && !list->has_depth_bounds) + { + list->has_depth_bounds = true; + VK_CALL(vkCmdSetDepthBounds(list->vk_command_buffer, 0.0f, 1.0f)); + } + return true; } @@ -5951,7 +5959,25 @@ static void STDMETHODCALLTYPE d3d12_command_list_AtomicCopyBufferUINT64(ID3D12Gr static void STDMETHODCALLTYPE d3d12_command_list_OMSetDepthBounds(ID3D12GraphicsCommandList6 *iface, FLOAT min, FLOAT max) { - FIXME("iface %p, min %.8e, max %.8e stub!\n", iface, min, max); + struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList6(iface); + const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs; + + TRACE("iface %p, min %.8e, max %.8e.\n", iface, min, max); + + if (isnan(max)) + max = 0.0f; + if (isnan(min)) + min = 0.0f; + + if (!list->device->vk_info.EXT_depth_range_unrestricted && (min < 0.0f || min > 1.0f || max < 0.0f || max > 1.0f)) + { + WARN("VK_EXT_depth_range_unrestricted was not found, clamping depth bounds to 0.0 and 1.0.\n"); + max = vkd3d_clamp(max, 0.0f, 1.0f); + min = vkd3d_clamp(min, 0.0f, 1.0f); + } + + list->has_depth_bounds = true; + VK_CALL(vkCmdSetDepthBounds(list->vk_command_buffer, min, max)); } static void STDMETHODCALLTYPE d3d12_command_list_SetSamplePositions(ID3D12GraphicsCommandList6 *iface, diff --git a/libs/vkd3d/libs/vkd3d/device.c b/libs/vkd3d/libs/vkd3d/device.c index 01841c89692..65339c7ba5d 100644 --- a/libs/vkd3d/libs/vkd3d/device.c +++ b/libs/vkd3d/libs/vkd3d/device.c @@ -102,6 +102,7 @@ static const struct vkd3d_optional_extension_info optional_device_extensions[] = VK_EXTENSION(EXT_CALIBRATED_TIMESTAMPS, EXT_calibrated_timestamps), VK_EXTENSION(EXT_CONDITIONAL_RENDERING, EXT_conditional_rendering), VK_DEBUG_EXTENSION(EXT_DEBUG_MARKER, EXT_debug_marker), + VK_EXTENSION(EXT_DEPTH_RANGE_UNRESTRICTED, EXT_depth_range_unrestricted), VK_EXTENSION(EXT_DEPTH_CLIP_ENABLE, EXT_depth_clip_enable), VK_EXTENSION(EXT_DESCRIPTOR_INDEXING, EXT_descriptor_indexing), VK_EXTENSION(EXT_FRAGMENT_SHADER_INTERLOCK, EXT_fragment_shader_interlock), diff --git a/libs/vkd3d/libs/vkd3d/state.c b/libs/vkd3d/libs/vkd3d/state.c index bc887fa2f33..ea7d8f040b5 100644 --- a/libs/vkd3d/libs/vkd3d/state.c +++ b/libs/vkd3d/libs/vkd3d/state.c @@ -3867,6 +3867,7 @@ VkPipeline d3d12_pipeline_state_get_or_create_pipeline(struct d3d12_pipeline_sta VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_BLEND_CONSTANTS, VK_DYNAMIC_STATE_STENCIL_REFERENCE, + VK_DYNAMIC_STATE_DEPTH_BOUNDS, }; static const VkPipelineDynamicStateCreateInfo dynamic_desc = { diff --git a/libs/vkd3d/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/libs/vkd3d/vkd3d_private.h index 729b1baee18..e6d477a5c12 100644 --- a/libs/vkd3d/libs/vkd3d/vkd3d_private.h +++ b/libs/vkd3d/libs/vkd3d/vkd3d_private.h @@ -131,6 +131,7 @@ struct vkd3d_vulkan_info bool EXT_calibrated_timestamps; bool EXT_conditional_rendering; bool EXT_debug_marker; + bool EXT_depth_range_unrestricted; bool EXT_depth_clip_enable; bool EXT_descriptor_indexing; bool EXT_fragment_shader_interlock; @@ -1254,7 +1255,7 @@ struct d3d12_command_list VkFormat dsv_format; bool xfb_enabled; - + bool has_depth_bounds; bool is_predicated; VkFramebuffer current_framebuffer; -- 2.45.2