Zebediah Figura
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c165d96d23
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Rebase against 6a072b98c100f38a61fad00b6c96c86b3445efac.
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2021-11-10 00:33:41 -06:00 |
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Zebediah Figura
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9a5667dba1
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Rebase against e73bb07ff59d0d0b7925df3d642299689275b0a8.
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2021-10-26 21:50:30 -05:00 |
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Zebediah Figura
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4eaa5b69b8
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ntdll-NtAlertThreadByThreadId: Make Win32 futexes fair.
Resident Evil 8 depends on this.
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2021-10-20 22:25:15 -05:00 |
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Alistair Leslie-Hughes
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3c8c7910e7
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Rebase against ccbb0eef7bcaae672e9f7f69d3a9cdce62574177.
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2021-08-04 09:18:47 +10:00 |
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Alistair Leslie-Hughes
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e59eb7639a
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Rebase against 6763ed84cf0629dd7d1495263e1e3ea9aaf3d663.
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2021-07-08 11:16:34 +10:00 |
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Alistair Leslie-Hughes
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08912e4896
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Rebase against 2a505efb1ca14f33503657eb070de6edd484b4f3.
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2021-06-10 10:07:27 +10:00 |
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Zebediah Figura
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99d312740b
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Rebase against 94eb8d36461f6eb380b95e58629ad4871e5efef4.
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2021-05-24 22:39:23 -05:00 |
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Zebediah Figura
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c814617e2c
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ntdll-NtAlertThreadByThreadId: Fix compilation on Mac OS.
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2021-05-03 10:57:10 -05:00 |
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Zebediah Figura
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a1a2d65488
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ntdll-NtAlertThreadByThreadId: Use flat two-dimensional arrays indexed by thread ID on both the PE and Unix side.
This should be less invasive and hopefully improve performance.
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2021-04-30 18:10:02 -05:00 |
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