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mirror of https://gitlab.winehq.org/wine/wine-staging.git synced 2025-04-13 14:42:51 -07:00
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5,245 Commits 6 Branches 340 Tags
6fd31b354c7693c85e62113f3db0cf6488c63c15
Commit Graph

7 Commits

Author SHA1 Message Date
Zebediah Figura
4eaa5b69b8 ntdll-NtAlertThreadByThreadId: Make Win32 futexes fair.
Resident Evil 8 depends on this.
2021-10-20 22:25:15 -05:00
Alistair Leslie-Hughes
e59eb7639a Rebase against 6763ed84cf0629dd7d1495263e1e3ea9aaf3d663. 2021-07-08 11:16:34 +10:00
Alistair Leslie-Hughes
876024f44f Rebase against afd5550b07f6d55e56738f61d829085d6bc82888. 2021-06-17 10:06:41 +10:00
Alistair Leslie-Hughes
08912e4896 Rebase against 2a505efb1ca14f33503657eb070de6edd484b4f3. 2021-06-10 10:07:27 +10:00
Zebediah Figura
99d312740b Rebase against 94eb8d36461f6eb380b95e58629ad4871e5efef4. 2021-05-24 22:39:23 -05:00
Zebediah Figura
c814617e2c ntdll-NtAlertThreadByThreadId: Fix compilation on Mac OS. 2021-05-03 10:57:10 -05:00
Zebediah Figura
a1a2d65488 ntdll-NtAlertThreadByThreadId: Use flat two-dimensional arrays indexed by thread ID on both the PE and Unix side.
This should be less invasive and hopefully improve performance.
2021-04-30 18:10:02 -05:00
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