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Rebase against 0128e1a18f25848e6f47146580a8f0db69687dd6.
This commit is contained in:
@@ -39,7 +39,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
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diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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--- a/dlls/wined3d/context.c
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+++ b/dlls/wined3d/context.c
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@@ -3787,6 +3787,11 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device,
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@@ -3841,6 +3841,11 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device,
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TRACE("device %p, texture %p, sub_resource_idx %u.\n", device, texture, sub_resource_idx);
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@@ -2914,7 +2914,7 @@ diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
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diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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--- a/dlls/wined3d/surface.c
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+++ b/dlls/wined3d/surface.c
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@@ -2463,7 +2463,11 @@ static BOOL surface_load_texture(struct wined3d_surface *surface,
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@@ -2474,7 +2474,11 @@ static BOOL surface_load_texture(struct wined3d_surface *surface,
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/* Don't use PBOs for converted surfaces. During PBO conversion we look at
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* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
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* getting called. */
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@@ -3440,7 +3440,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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};
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struct wined3d_timestamp_query
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@@ -2604,6 +2614,16 @@ struct wined3d_state
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@@ -2614,6 +2624,16 @@ struct wined3d_state
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struct wined3d_rasterizer_state *rasterizer_state;
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};
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@@ -3457,7 +3457,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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#define WINED3D_UNMAPPED_STAGE ~0u
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/* Multithreaded flag. Removed from the public header to signal that
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@@ -2715,6 +2735,14 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -2725,6 +2745,14 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
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@@ -3472,7 +3472,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
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{
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@@ -2790,11 +2818,13 @@ static inline void wined3d_resource_release(struct wined3d_resource *resource)
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@@ -2800,11 +2828,13 @@ static inline void wined3d_resource_release(struct wined3d_resource *resource)
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InterlockedDecrement(&resource->access_count);
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}
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@@ -3486,7 +3486,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
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enum wined3d_resource_type type, const struct wined3d_format *format,
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@@ -2905,7 +2935,11 @@ struct wined3d_texture
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@@ -2915,7 +2945,11 @@ struct wined3d_texture
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unsigned int map_count;
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DWORD locations;
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@@ -3498,7 +3498,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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} sub_resources[1];
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};
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@@ -3206,6 +3240,7 @@ enum wined3d_push_constants
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@@ -3216,6 +3250,7 @@ enum wined3d_push_constants
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WINED3D_PUSH_CONSTANTS_PS_B,
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};
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@@ -3506,7 +3506,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_cs_ops
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{
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void *(*require_space)(struct wined3d_cs *cs, size_t size);
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@@ -3213,6 +3248,33 @@ struct wined3d_cs_ops
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@@ -3223,6 +3258,33 @@ struct wined3d_cs_ops
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void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
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unsigned int start_idx, unsigned int count, const void *constants);
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};
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@@ -3540,7 +3540,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_cs
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{
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@@ -3223,8 +3285,31 @@ struct wined3d_cs
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@@ -3233,8 +3295,31 @@ struct wined3d_cs
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size_t data_size, start, end;
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void *data;
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@@ -3572,7 +3572,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
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void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
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void wined3d_cs_destroy_object(struct wined3d_cs *cs,
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@@ -3242,10 +3327,20 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
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@@ -3252,10 +3337,20 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
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void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base_vertex_idx,
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unsigned int start_idx, unsigned int index_count, unsigned int start_instance,
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unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
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@@ -3593,7 +3593,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
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const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
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@@ -3293,10 +3388,20 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
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@@ -3303,10 +3398,20 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
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void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
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struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
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@@ -3614,7 +3614,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_cs_init_object(struct wined3d_cs *cs,
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void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
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HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
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@@ -3304,12 +3409,14 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
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@@ -3314,12 +3419,14 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
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HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource,
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unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
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