diff --git a/patches/dinput-joy-mappings/0001-dinput-Allow-empty-Joystick-mappings.patch b/patches/dinput-joy-mappings/0001-dinput-Allow-empty-Joystick-mappings.patch index 6a29bd2c..cc35a4c2 100644 --- a/patches/dinput-joy-mappings/0001-dinput-Allow-empty-Joystick-mappings.patch +++ b/patches/dinput-joy-mappings/0001-dinput-Allow-empty-Joystick-mappings.patch @@ -1,18 +1,17 @@ -From e7104770d4b57539d5b64a67212504910692e920 Mon Sep 17 00:00:00 2001 +From 01097ee44ab6835a4c139261c188ae6535bfb311 Mon Sep 17 00:00:00 2001 From: Jetro Jormalainen Date: Tue, 30 Apr 2019 09:20:54 +1000 Subject: [PATCH] dinput: Allow empty Joystick mappings. --- - dlls/dinput/device.c | 77 ++++++++++++++++++++++++++++++------- - dlls/dinput/tests/device8.c | 50 ++++++++++++++++++++++++ - 2 files changed, 113 insertions(+), 14 deletions(-) + dlls/dinput/device.c | 77 ++++++++++++++++++++++++++++++++++++-------- + 1 file changed, 63 insertions(+), 14 deletions(-) diff --git a/dlls/dinput/device.c b/dlls/dinput/device.c -index 6cc190ee7fb..2fd9329aa68 100644 +index c001d1ef29a..d1ff222a653 100644 --- a/dlls/dinput/device.c +++ b/dlls/dinput/device.c -@@ -364,12 +364,26 @@ static DWORD semantic_to_obj_id( struct dinput_device *This, DWORD dwSemantic ) +@@ -341,12 +341,26 @@ static DWORD semantic_to_obj_id( struct dinput_device *This, DWORD dwSemantic ) return type | (0x0000ff00 & (instance << 8)); } @@ -40,7 +39,7 @@ index 6cc190ee7fb..2fd9329aa68 100644 { static const WCHAR *subkey = L"Software\\Wine\\DirectInput\\Mappings\\%s\\%s\\%s"; HKEY hkey; -@@ -380,8 +394,11 @@ static HKEY get_mapping_key(const WCHAR *device, const WCHAR *username, const WC +@@ -357,8 +371,11 @@ static HKEY get_mapping_key(const WCHAR *device, const WCHAR *username, const WC swprintf( keyname, len, subkey, username, device, guid ); /* The key used is HKCU\Software\Wine\DirectInput\Mappings\[username]\[device]\[mapping_guid] */ @@ -54,7 +53,7 @@ index 6cc190ee7fb..2fd9329aa68 100644 free( keyname ); -@@ -401,7 +418,9 @@ static HRESULT save_mapping_settings(IDirectInputDevice8W *iface, LPDIACTIONFORM +@@ -378,7 +395,9 @@ static HRESULT save_mapping_settings(IDirectInputDevice8W *iface, LPDIACTIONFORM if (StringFromCLSID(&lpdiaf->guidActionMap, &guid_str) != S_OK) return DI_SETTINGSNOTSAVED; @@ -65,7 +64,7 @@ index 6cc190ee7fb..2fd9329aa68 100644 if (!hkey) { -@@ -436,7 +455,7 @@ static BOOL load_mapping_settings( struct dinput_device *This, LPDIACTIONFORMATW +@@ -413,7 +432,7 @@ static BOOL load_mapping_settings( struct dinput_device *This, LPDIACTIONFORMATW HKEY hkey; WCHAR *guid_str; DIDEVICEINSTANCEW didev; @@ -74,7 +73,7 @@ index 6cc190ee7fb..2fd9329aa68 100644 didev.dwSize = sizeof(didev); IDirectInputDevice8_GetDeviceInfo(&This->IDirectInputDevice8W_iface, &didev); -@@ -444,7 +463,7 @@ static BOOL load_mapping_settings( struct dinput_device *This, LPDIACTIONFORMATW +@@ -421,7 +440,7 @@ static BOOL load_mapping_settings( struct dinput_device *This, LPDIACTIONFORMATW if (StringFromCLSID(&lpdiaf->guidActionMap, &guid_str) != S_OK) return FALSE; @@ -83,7 +82,7 @@ index 6cc190ee7fb..2fd9329aa68 100644 if (!hkey) { -@@ -464,15 +483,20 @@ static BOOL load_mapping_settings( struct dinput_device *This, LPDIACTIONFORMATW +@@ -441,15 +460,20 @@ static BOOL load_mapping_settings( struct dinput_device *This, LPDIACTIONFORMATW { lpdiaf->rgoAction[i].dwObjID = id; lpdiaf->rgoAction[i].guidInstance = didev.guidInstance; @@ -107,7 +106,7 @@ index 6cc190ee7fb..2fd9329aa68 100644 } static BOOL set_app_data( struct dinput_device *dev, int offset, UINT_PTR app_data ) -@@ -1935,13 +1959,18 @@ static HRESULT WINAPI dinput_device_BuildActionMap( IDirectInputDevice8W *iface, +@@ -1896,13 +1920,18 @@ static HRESULT WINAPI dinput_device_BuildActionMap( IDirectInputDevice8W *iface, load_success = load_mapping_settings( impl, format, username_buf ); } @@ -130,7 +129,7 @@ index 6cc190ee7fb..2fd9329aa68 100644 genre = format->rgoAction[i].dwSemantic & DIGENRE_ANY; if (devMask == genre || (devMask == DIGENRE_ANY && genre != DIMOUSE_MASK && genre != DIKEYBOARD_MASK)) { -@@ -1973,6 +2002,14 @@ static HRESULT WINAPI dinput_device_BuildActionMap( IDirectInputDevice8W *iface, +@@ -1934,6 +1963,14 @@ static HRESULT WINAPI dinput_device_BuildActionMap( IDirectInputDevice8W *iface, } } @@ -145,7 +144,7 @@ index 6cc190ee7fb..2fd9329aa68 100644 if (!has_actions) return DI_NOEFFECT; if (flags & (DIDBAM_DEFAULT|DIDBAM_PRESERVE|DIDBAM_INITIALIZE|DIDBAM_HWDEFAULTS)) FIXME( "Unimplemented flags %#lx\n", flags ); -@@ -1990,6 +2027,7 @@ static HRESULT WINAPI dinput_device_SetActionMap( IDirectInputDevice8W *iface, D +@@ -1951,6 +1988,7 @@ static HRESULT WINAPI dinput_device_SetActionMap( IDirectInputDevice8W *iface, D DIPROPSTRING dps; WCHAR username_buf[MAX_PATH]; DWORD username_len = MAX_PATH; @@ -153,7 +152,7 @@ index 6cc190ee7fb..2fd9329aa68 100644 int i, action = 0, num_actions = 0; unsigned int offset = 0; const DIDATAFORMAT *df; -@@ -2022,12 +2060,23 @@ static HRESULT WINAPI dinput_device_SetActionMap( IDirectInputDevice8W *iface, D +@@ -1983,12 +2021,23 @@ static HRESULT WINAPI dinput_device_SetActionMap( IDirectInputDevice8W *iface, D data_format.dwFlags = DIDF_RELAXIS; data_format.dwDataSize = format->dwDataSize; @@ -178,81 +177,6 @@ index 6cc190ee7fb..2fd9329aa68 100644 /* Construct the dataformat and actionmap */ obj_df = malloc( sizeof(DIOBJECTDATAFORMAT) * num_actions ); -diff --git a/dlls/dinput/tests/device8.c b/dlls/dinput/tests/device8.c -index 2586736cb1d..e2be36ad7d3 100644 ---- a/dlls/dinput/tests/device8.c -+++ b/dlls/dinput/tests/device8.c -@@ -48,6 +48,8 @@ struct enum_data { - /* Dummy GUID */ - static const GUID ACTION_MAPPING_GUID = { 0x1, 0x2, 0x3, { 0x4, 0x5, 0x6, 0x7, 0x8, 0x9, 0xa, 0xb } }; - -+static const GUID NULL_GUID = { 0, 0, 0, { 0, 0, 0, 0, 0, 0, 0, 0 } }; -+ - enum { - DITEST_AXIS, - DITEST_BUTTON, -@@ -472,6 +474,17 @@ static void test_action_mapping(void) - hr = IDirectInputDevice8_SetActionMap(data.keyboard, data.lpdiaf, NULL, 0); - ok (hr == DI_NOEFFECT, "SetActionMap should have no effect with no actions to map hr=%#lx\n", hr); - -+ /* Test that after changing actionformat SetActionMap has effect and that second -+ * SetActionMap call with same empty actionformat has no effect */ -+ af.dwDataSize = 4 * 1; -+ af.dwNumActions = 1; -+ -+ hr = IDirectInputDevice8_SetActionMap(data.keyboard, data.lpdiaf, NULL, 0); -+ ok (hr != DI_NOEFFECT, "SetActionMap should have effect as actionformat has changed hr=%08x\n", hr); -+ -+ hr = IDirectInputDevice8_SetActionMap(data.keyboard, data.lpdiaf, NULL, 0); -+ ok (hr == DI_NOEFFECT, "SetActionMap should have no effect with no actions to map hr=%08x\n", hr); -+ - af.dwDataSize = 4 * ARRAY_SIZE(actionMapping); - af.dwNumActions = ARRAY_SIZE(actionMapping); - -@@ -663,6 +676,43 @@ static void test_save_settings(void) - "Mapped incorrectly expected: 0x%#lx got: 0x%#lx\n", other_results[1], af.rgoAction[1].dwObjID); - ok (IsEqualGUID(&GUID_SysKeyboard, &af.rgoAction[1].guidInstance), "Action should be mapped to keyboard\n"); - -+ /* Save and load empty mapping */ -+ af.rgoAction[0].dwObjID = 0; -+ af.rgoAction[0].dwHow = 0; -+ memset(&af.rgoAction[0].guidInstance, 0, sizeof(GUID)); -+ af.rgoAction[1].dwObjID = 0; -+ af.rgoAction[1].dwHow = 0; -+ memset(&af.rgoAction[1].guidInstance, 0, sizeof(GUID)); -+ -+ hr = IDirectInputDevice8_SetActionMap(pKey, &af, NULL, DIDSAM_FORCESAVE); -+ ok (SUCCEEDED(hr), "SetActionMap failed hr=%08x\n", hr); -+ -+ if (hr == DI_SETTINGSNOTSAVED) -+ { -+ skip ("Can't test saving settings if SetActionMap returns DI_SETTINGSNOTSAVED\n"); -+ return; -+ } -+ -+ af.rgoAction[0].dwObjID = other_results[0]; -+ af.rgoAction[0].dwHow = DIAH_USERCONFIG; -+ af.rgoAction[0].guidInstance = GUID_SysKeyboard; -+ af.rgoAction[1].dwObjID = other_results[1]; -+ af.rgoAction[1].dwHow = DIAH_USERCONFIG; -+ af.rgoAction[1].guidInstance = GUID_SysKeyboard; -+ -+ hr = IDirectInputDevice8_BuildActionMap(pKey, &af, NULL, 0); -+ ok (SUCCEEDED(hr), "BuildActionMap failed hr=%08x\n", hr); -+ -+ ok (other_results[0] == af.rgoAction[0].dwObjID, -+ "Mapped incorrectly expected: 0x%08x got: 0x%08x\n", other_results[0], af.rgoAction[0].dwObjID); -+ ok (af.rgoAction[0].dwHow == DIAH_UNMAPPED, "dwHow should have been DIAH_UNMAPPED\n"); -+ ok (IsEqualGUID(&NULL_GUID, &af.rgoAction[0].guidInstance), "Action should not be mapped\n"); -+ -+ ok (other_results[1] == af.rgoAction[1].dwObjID, -+ "Mapped incorrectly expected: 0x%08x got: 0x%08x\n", other_results[1], af.rgoAction[1].dwObjID); -+ ok (af.rgoAction[1].dwHow == DIAH_UNMAPPED, "dwHow should have been DIAH_UNMAPPED\n"); -+ ok (IsEqualGUID(&NULL_GUID, &af.rgoAction[1].guidInstance), "Action should not be mapped\n"); -+ - IDirectInputDevice_Release(pKey); - IDirectInput_Release(pDI); - } -- -2.34.1 +2.39.2 diff --git a/patches/wined3d-SWVP-shaders/0005-wined3d-Support-SWVP-mode-vertex-shaders.patch b/patches/wined3d-SWVP-shaders/0005-wined3d-Support-SWVP-mode-vertex-shaders.patch index ecdb9f60..4e17e4aa 100644 --- a/patches/wined3d-SWVP-shaders/0005-wined3d-Support-SWVP-mode-vertex-shaders.patch +++ b/patches/wined3d-SWVP-shaders/0005-wined3d-Support-SWVP-mode-vertex-shaders.patch @@ -1,4 +1,4 @@ -From a4d28ab4e362bd30c52442e8fa6bf4706194775e Mon Sep 17 00:00:00 2001 +From b63e72c627b1d258d22b48897b918c768fa617be Mon Sep 17 00:00:00 2001 From: Paul Gofman Date: Mon, 25 Feb 2019 15:23:33 +0300 Subject: [PATCH] wined3d: Support SWVP mode vertex shaders. @@ -14,10 +14,10 @@ Subject: [PATCH] wined3d: Support SWVP mode vertex shaders. 7 files changed, 104 insertions(+), 49 deletions(-) diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c -index 21bd83fc1e0..360650f9723 100644 +index 4cd2a93f7e9..ec088871a6c 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c -@@ -7460,15 +7460,11 @@ float4 main(const float4 color : COLOR) : SV_TARGET +@@ -7478,15 +7478,11 @@ float4 main(const float4 color : COLOR) : SV_TARGET vs = NULL; hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_256, &vs); @@ -35,7 +35,7 @@ index 21bd83fc1e0..360650f9723 100644 refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %lu references left.\n", refcount); -@@ -7485,20 +7481,16 @@ float4 main(const float4 color : COLOR) : SV_TARGET +@@ -7503,20 +7499,16 @@ float4 main(const float4 color : COLOR) : SV_TARGET ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr); hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_256, &vs); @@ -59,10 +59,10 @@ index 21bd83fc1e0..360650f9723 100644 cleanup: refcount = IDirect3DDevice9_Release(device); diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c -index 290e37728f9..92cdbfe8167 100644 +index 410639c51e7..88d7a188da5 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c -@@ -25110,7 +25110,6 @@ static void test_mvp_software_vertex_shaders(void) +@@ -25152,7 +25152,6 @@ static void test_mvp_software_vertex_shaders(void) hr = IDirect3DDevice9_CreateVertexShader(device, reladdr_shader_code, &reladdr_shader); ok(SUCCEEDED(hr), "Got unexpected hr %#lx.\n", hr); hr = IDirect3DDevice9_CreateVertexShader(device, pure_sw_shader_code, &pure_sw_shader); @@ -70,7 +70,7 @@ index 290e37728f9..92cdbfe8167 100644 ok(SUCCEEDED(hr), "Got unexpected hr %#lx.\n", hr); hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration); ok(SUCCEEDED(hr), "Got unexpected hr %#lx.\n", hr); -@@ -25148,7 +25147,7 @@ static void test_mvp_software_vertex_shaders(void) +@@ -25190,7 +25189,7 @@ static void test_mvp_software_vertex_shaders(void) expected_color = 0x00ff0000; /* Color from vertex data and not from the shader. */ color = getPixelColor(device, 5, 5); @@ -79,7 +79,7 @@ index 290e37728f9..92cdbfe8167 100644 expected_color, color); hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); -@@ -25167,7 +25166,6 @@ static void test_mvp_software_vertex_shaders(void) +@@ -25209,7 +25208,6 @@ static void test_mvp_software_vertex_shaders(void) expected_color = 0x00ffffff; color = getPixelColor(device, 5, 5); @@ -87,7 +87,7 @@ index 290e37728f9..92cdbfe8167 100644 ok(color == expected_color, "Expected color 0x%08x, got 0x%08x (sw shader in sw mode).\n", expected_color, color); -@@ -25217,7 +25215,6 @@ static void test_mvp_software_vertex_shaders(void) +@@ -25259,7 +25257,6 @@ static void test_mvp_software_vertex_shaders(void) expected_color = 0x0000ffff; /* c[256] is c_color for SW shader. */ color = getPixelColor(device, 5, 5); @@ -96,10 +96,10 @@ index 290e37728f9..92cdbfe8167 100644 expected_color, color); diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index f205e95c3b5..07de7a962cc 100644 +index 1e96cb206de..99d29f86307 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -4682,6 +4682,14 @@ void CDECL wined3d_device_set_software_vertex_processing(struct wined3d_device * +@@ -4866,6 +4866,14 @@ void CDECL wined3d_device_set_software_vertex_processing(struct wined3d_device * warned = TRUE; } @@ -115,7 +115,7 @@ index f205e95c3b5..07de7a962cc 100644 } diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c -index 53de4803a3f..e8835d88de7 100644 +index 6a133d28cbf..972b6cb96da 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -134,7 +134,9 @@ struct shader_glsl_priv @@ -138,7 +138,7 @@ index 53de4803a3f..e8835d88de7 100644 GLint uniform_i_locations[WINED3D_MAX_CONSTS_I]; GLint uniform_b_locations[WINED3D_MAX_CONSTS_B]; GLint pos_fixup_location; -@@ -1189,7 +1191,7 @@ static void bind_and_orphan_consts_ubo(const struct wined3d_gl_info *gl_info, st +@@ -1187,7 +1189,7 @@ static void bind_and_orphan_consts_ubo(const struct wined3d_gl_info *gl_info, st { GL_EXTCALL(glBindBuffer(GL_UNIFORM_BUFFER, priv->ubo_vs_c)); checkGLcall("glBindBuffer"); @@ -147,7 +147,7 @@ index 53de4803a3f..e8835d88de7 100644 NULL, GL_STREAM_DRAW)); checkGLcall("glBufferData"); } -@@ -1197,14 +1199,16 @@ static void bind_and_orphan_consts_ubo(const struct wined3d_gl_info *gl_info, st +@@ -1195,14 +1197,16 @@ static void bind_and_orphan_consts_ubo(const struct wined3d_gl_info *gl_info, st /* Context activation is done by the caller. */ static void shader_glsl_load_constants_f(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info, const struct wined3d_vec4 *constants, const GLint *constant_locations, const struct constant_heap *heap, @@ -165,7 +165,7 @@ index 53de4803a3f..e8835d88de7 100644 unsigned max_const_used; if (priv->ubo_vs_c == -1) -@@ -1214,22 +1218,32 @@ static void shader_glsl_load_constants_f(const struct wined3d_shader *shader, co +@@ -1212,22 +1216,32 @@ static void shader_glsl_load_constants_f(const struct wined3d_shader *shader, co } bind_and_orphan_consts_ubo(gl_info, priv); @@ -204,7 +204,7 @@ index 53de4803a3f..e8835d88de7 100644 checkGLcall("glBufferSubData"); return; } -@@ -1595,7 +1609,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context +@@ -1593,7 +1607,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context GL_EXTCALL(glGenBuffers(1, &priv->ubo_vs_c)); GL_EXTCALL(glBindBuffer(GL_UNIFORM_BUFFER, priv->ubo_vs_c)); checkGLcall("glBindBuffer (UBO)"); @@ -213,7 +213,7 @@ index 53de4803a3f..e8835d88de7 100644 NULL, GL_STREAM_DRAW)); checkGLcall("glBufferData"); } -@@ -1607,7 +1621,8 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context +@@ -1605,7 +1619,8 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context if (update_mask & WINED3D_SHADER_CONST_VS_F) shader_glsl_load_constants_f(vshader, gl_info, state->vs_consts_f, @@ -223,7 +223,7 @@ index 53de4803a3f..e8835d88de7 100644 if (update_mask & WINED3D_SHADER_CONST_VS_I) shader_glsl_load_constants_i(vshader, gl_info, state->vs_consts_i, -@@ -1760,7 +1775,8 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context +@@ -1758,7 +1773,8 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context if (update_mask & WINED3D_SHADER_CONST_PS_F) shader_glsl_load_constants_f(pshader, gl_info, state->ps_consts_f, @@ -233,7 +233,7 @@ index 53de4803a3f..e8835d88de7 100644 if (update_mask & WINED3D_SHADER_CONST_PS_I) shader_glsl_load_constants_i(pshader, gl_info, state->ps_consts_i, -@@ -1905,7 +1921,7 @@ static void shader_glsl_update_float_vertex_constants(struct wined3d_device *dev +@@ -1903,7 +1919,7 @@ static void shader_glsl_update_float_vertex_constants(struct wined3d_device *dev if (priv->consts_ubo) return; @@ -242,7 +242,7 @@ index 53de4803a3f..e8835d88de7 100644 { update_heap_entry(heap, i, priv->next_constant_version); } -@@ -2277,7 +2293,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c +@@ -2275,7 +2291,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c shader_addline(buffer,"layout(std140) uniform vs_c_ubo\n" "{ \n" " vec4 %s_c[%u];\n" @@ -251,7 +251,7 @@ index 53de4803a3f..e8835d88de7 100644 } else if (shader->limits->constant_float > 0) { -@@ -10056,12 +10072,13 @@ static void shader_glsl_init_vs_uniform_locations(const struct wined3d_gl_info * +@@ -10054,12 +10070,13 @@ static void shader_glsl_init_vs_uniform_locations(const struct wined3d_gl_info * } else if (!priv->consts_ubo) { @@ -267,7 +267,7 @@ index 53de4803a3f..e8835d88de7 100644 } for (i = 0; i < WINED3D_MAX_CONSTS_I; ++i) -@@ -10379,6 +10396,10 @@ static void set_glsl_shader_program(const struct wined3d_context_gl *context_gl, +@@ -10377,6 +10394,10 @@ static void set_glsl_shader_program(const struct wined3d_context_gl *context_gl, vs_list = &ffp_shader->linked_programs; } @@ -278,7 +278,7 @@ index 53de4803a3f..e8835d88de7 100644 hshader = state->shader[WINED3D_SHADER_TYPE_HULL]; if (!(context_gl->c.shader_update_mask & (1u << WINED3D_SHADER_TYPE_HULL)) && ctx_data->glsl_program) hs_id = ctx_data->glsl_program->hs.id; -@@ -11133,7 +11154,7 @@ static void constant_heap_free(struct constant_heap *heap) +@@ -11131,7 +11152,7 @@ static void constant_heap_free(struct constant_heap *heap) static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe, const struct wined3d_fragment_pipe_ops *fragment_pipe) { @@ -287,7 +287,7 @@ index 53de4803a3f..e8835d88de7 100644 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; struct fragment_caps fragment_caps; void *vertex_priv, *fragment_priv; -@@ -11144,6 +11165,18 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win +@@ -11142,6 +11163,18 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win priv->consts_ubo = (device->adapter->d3d_info.wined3d_creation_flags & WINED3D_LEGACY_SHADER_CONSTANTS) && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT]; @@ -306,7 +306,7 @@ index 53de4803a3f..e8835d88de7 100644 string_buffer_list_init(&priv->string_buffers); if (!(vertex_priv = vertex_pipe->vp_alloc(&glsl_shader_backend, priv))) -@@ -11173,7 +11206,7 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win +@@ -11171,7 +11204,7 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win goto fail; } @@ -316,10 +316,10 @@ index 53de4803a3f..e8835d88de7 100644 ERR("Failed to initialize vertex shader constant heap\n"); goto fail; diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c -index 982e8dd3748..6c815faae0c 100644 +index 2a9d76622f6..67597bb2ea9 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c -@@ -590,7 +590,7 @@ static void shader_delete_constant_list(struct list *clist) +@@ -540,7 +540,7 @@ static void shader_delete_constant_list(struct list *clist) list_init(clist); } @@ -328,7 +328,7 @@ index 982e8dd3748..6c815faae0c 100644 { static const struct limits_entry { -@@ -613,6 +613,19 @@ static void shader_set_limits(struct wined3d_shader *shader) +@@ -563,6 +563,19 @@ static void shader_set_limits(struct wined3d_shader *shader) {WINED3D_SHADER_VERSION(4, 1), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 32, 0}}, {0} }, @@ -348,7 +348,7 @@ index 982e8dd3748..6c815faae0c 100644 hs_limits[] = { /* min_version, max_version, sampler, constant_int, constant_float, constant_bool, packed_output, packet_input */ -@@ -657,7 +670,7 @@ static void shader_set_limits(struct wined3d_shader *shader) +@@ -607,7 +620,7 @@ static void shader_set_limits(struct wined3d_shader *shader) FIXME("Unexpected shader type %u found.\n", shader->reg_maps.shader_version.type); /* Fall-through. */ case WINED3D_SHADER_TYPE_VERTEX: @@ -357,7 +357,7 @@ index 982e8dd3748..6c815faae0c 100644 break; case WINED3D_SHADER_TYPE_HULL: limits_array = hs_limits; -@@ -1025,7 +1038,7 @@ static HRESULT shader_scan_output_signature(struct wined3d_shader *shader) +@@ -975,7 +988,7 @@ static HRESULT shader_scan_output_signature(struct wined3d_shader *shader) } /* Note that this does not count the loop register as an address register. */ @@ -366,7 +366,7 @@ index 982e8dd3748..6c815faae0c 100644 { struct wined3d_shader_signature_element input_signature_elements[max(MAX_ATTRIBS, MAX_REG_INPUT)]; struct wined3d_shader_signature_element output_signature_elements[MAX_REG_OUTPUT]; -@@ -1051,7 +1064,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, DWORD co +@@ -1001,7 +1014,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, DWORD co prev_ins = current_ins = ptr; reg_maps->shader_version = shader_version; @@ -375,7 +375,7 @@ index 982e8dd3748..6c815faae0c 100644 if (!(reg_maps->constf = heap_calloc(((min(shader->limits->constant_float, constf_size) + 31) / 32), sizeof(*reg_maps->constf)))) -@@ -3328,7 +3341,7 @@ static unsigned int shader_max_version_from_feature_level(enum wined3d_feature_l +@@ -2079,7 +2092,7 @@ static unsigned int shader_max_version_from_feature_level(enum wined3d_feature_l } static HRESULT shader_set_function(struct wined3d_shader *shader, struct wined3d_device *device, @@ -384,16 +384,16 @@ index 982e8dd3748..6c815faae0c 100644 { const struct wined3d_d3d_info *d3d_info = &shader->device->adapter->d3d_info; struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps; -@@ -3353,7 +3366,7 @@ static HRESULT shader_set_function(struct wined3d_shader *shader, struct wined3d - shader_trace_init(fe, shader->frontend_data); +@@ -2099,7 +2112,7 @@ static HRESULT shader_set_function(struct wined3d_shader *shader, struct wined3d + return WINED3DERR_INVALIDCALL; + } - /* Second pass: figure out which registers are used, what the semantics are, etc. */ - if (FAILED(hr = shader_get_registers_used(shader, float_const_count))) + if (FAILED(hr = shader_get_registers_used(shader, float_const_count, swvp))) return hr; if (version->type != type) -@@ -3699,14 +3712,19 @@ static HRESULT vertex_shader_init(struct wined3d_shader *shader, struct wined3d_ +@@ -2510,14 +2523,19 @@ static HRESULT vertex_shader_init(struct wined3d_shader *shader, struct wined3d_ const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops) { struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps; @@ -414,7 +414,7 @@ index 982e8dd3748..6c815faae0c 100644 { shader_cleanup(shader); return hr; -@@ -3864,7 +3882,7 @@ static HRESULT geometry_shader_init_stream_output(struct wined3d_shader *shader, +@@ -2675,7 +2693,7 @@ static HRESULT geometry_shader_init_stream_output(struct wined3d_shader *shader, { shader->reg_maps.shader_version = shader_version; shader->reg_maps.shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY; @@ -423,7 +423,7 @@ index 982e8dd3748..6c815faae0c 100644 if (FAILED(hr = shader_scan_output_signature(shader))) return hr; } -@@ -3914,7 +3932,7 @@ static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3 +@@ -2725,7 +2743,7 @@ static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3 goto fail; if (shader->function @@ -432,7 +432,7 @@ index 982e8dd3748..6c815faae0c 100644 goto fail; return WINED3D_OK; -@@ -4246,7 +4264,7 @@ static HRESULT pixel_shader_init(struct wined3d_shader *shader, struct wined3d_d +@@ -3057,7 +3075,7 @@ static HRESULT pixel_shader_init(struct wined3d_shader *shader, struct wined3d_d return hr; if (FAILED(hr = shader_set_function(shader, device, @@ -441,7 +441,7 @@ index 982e8dd3748..6c815faae0c 100644 { shader_cleanup(shader); return hr; -@@ -4338,7 +4356,7 @@ HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const stru +@@ -3149,7 +3167,7 @@ HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const stru return hr; } @@ -450,7 +450,7 @@ index 982e8dd3748..6c815faae0c 100644 { shader_cleanup(object); heap_free(object); -@@ -4372,7 +4390,7 @@ HRESULT CDECL wined3d_shader_create_ds(struct wined3d_device *device, const stru +@@ -3183,7 +3201,7 @@ HRESULT CDECL wined3d_shader_create_ds(struct wined3d_device *device, const stru return hr; } @@ -459,7 +459,7 @@ index 982e8dd3748..6c815faae0c 100644 { shader_cleanup(object); heap_free(object); -@@ -4434,7 +4452,7 @@ HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const stru +@@ -3245,7 +3263,7 @@ HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const stru return hr; } @@ -482,10 +482,10 @@ index ed4af5a0409..991f96b6dd1 100644 WARN("Invalid shader version %u.%u (%#lx).\n", major, minor, *byte_code); return NULL; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index c4ac93c2d58..76e2eb63c8a 100644 +index 808a9a00136..de5e8f37b7a 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -4073,6 +4073,13 @@ static inline void wined3d_device_bo_map_unlock(struct wined3d_device *device) +@@ -4100,6 +4100,13 @@ static inline void wined3d_device_bo_map_unlock(struct wined3d_device *device) LeaveCriticalSection(&device->bo_map_lock); } @@ -500,5 +500,5 @@ index c4ac93c2d58..76e2eb63c8a 100644 { const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; -- -2.38.1 +2.39.2 diff --git a/staging/upstream-commit b/staging/upstream-commit index f0939f0e..a8e32a1d 100644 --- a/staging/upstream-commit +++ b/staging/upstream-commit @@ -1 +1 @@ -7db5431699037d03f26c065a58c400991210c7f7 +446da60e78beb321d776b48cdee6f764c81b924b