diff --git a/patches/gdi32-rotation/0001-gdi32-fix-for-rotated-Arc-ArcTo-Chord-and-Pie-drawin.patch b/patches/gdi32-rotation/0001-gdi32-fix-for-rotated-Arc-ArcTo-Chord-and-Pie-drawin.patch index fe67edfd..ef31bdc3 100644 --- a/patches/gdi32-rotation/0001-gdi32-fix-for-rotated-Arc-ArcTo-Chord-and-Pie-drawin.patch +++ b/patches/gdi32-rotation/0001-gdi32-fix-for-rotated-Arc-ArcTo-Chord-and-Pie-drawin.patch @@ -1,4 +1,4 @@ -From e0f91f970149e36d6df50c381f22c4d5994399ba Mon Sep 17 00:00:00 2001 +From b034a39ba4e554aad252745996dacd9bf02d5d53 Mon Sep 17 00:00:00 2001 From: Daniel Wendt Date: Fri, 15 Nov 2013 12:52:37 +0100 Subject: [PATCH] gdi32: fix for rotated Arc, ArcTo, Chord and Pie drawing @@ -11,7 +11,7 @@ Wine-Bug: http://bugs.winehq.org/show_bug.cgi?id=34579 2 files changed, 83 insertions(+) diff --git a/dlls/gdi32/dibdrv/graphics.c b/dlls/gdi32/dibdrv/graphics.c -index 30ffad70b02..5d246eea07f 100644 +index e4e2de8f99f..af82d63e15b 100644 --- a/dlls/gdi32/dibdrv/graphics.c +++ b/dlls/gdi32/dibdrv/graphics.c @@ -312,6 +312,60 @@ static int get_arc_points( int arc_dir, const RECT *rect, POINT start, POINT end @@ -116,11 +116,11 @@ index 30ffad70b02..5d246eea07f 100644 { HeapFree( GetProcessHeap(), 0, points ); diff --git a/dlls/gdi32/gdi_private.h b/dlls/gdi32/gdi_private.h -index 7ffb92d83d1..5860512b67f 100644 +index 105d72b23f0..6624a4f7cb7 100644 --- a/dlls/gdi32/gdi_private.h +++ b/dlls/gdi32/gdi_private.h -@@ -116,4 +116,7 @@ extern BOOL EMFDC_SetPixel( DC_ATTR *dc_attr, INT x, INT y, COLORREF color ) DEC - extern BOOL EMFDC_SetROP2( DC_ATTR *dc_attr, INT rop ) DECLSPEC_HIDDEN; +@@ -122,4 +122,7 @@ extern BOOL EMFDC_SetROP2( DC_ATTR *dc_attr, INT rop ) DECLSPEC_HIDDEN; + extern BOOL EMFDC_SetStretchBltMode( DC_ATTR *dc_attr, INT mode ) DECLSPEC_HIDDEN; extern BOOL EMFDC_SetTextAlign( DC_ATTR *dc_attr, UINT align ) DECLSPEC_HIDDEN; +BOOL xform_has_rotate_and_uniform_scale_and_shear( const XFORM *xform ) DECLSPEC_HIDDEN; diff --git a/patches/patchinstall.sh b/patches/patchinstall.sh index 39b7b896..2e84d140 100755 --- a/patches/patchinstall.sh +++ b/patches/patchinstall.sh @@ -51,7 +51,7 @@ usage() # Get the upstream commit sha upstream_commit() { - echo "5dffe2263de41e76100ba0acd7c717267dc4c878" + echo "10fb33026f2a55209dea0fb00caa279610027a0f" } # Show version information diff --git a/patches/wined3d-zero-inf-shaders/0001-wined3d-Add-a-setting-to-workaround-0-inf-problem-in.patch b/patches/wined3d-zero-inf-shaders/0001-wined3d-Add-a-setting-to-workaround-0-inf-problem-in.patch index bf728b03..e97a78dc 100644 --- a/patches/wined3d-zero-inf-shaders/0001-wined3d-Add-a-setting-to-workaround-0-inf-problem-in.patch +++ b/patches/wined3d-zero-inf-shaders/0001-wined3d-Add-a-setting-to-workaround-0-inf-problem-in.patch @@ -1,4 +1,4 @@ -From e88e1bb791cf3cb2a7318b3a88662d01ec3d1bef Mon Sep 17 00:00:00 2001 +From f6926d9da4c948243bf9b77da073f0be73d9c1f3 Mon Sep 17 00:00:00 2001 From: Paul Gofman Date: Mon, 9 Sep 2019 18:48:43 +0300 Subject: [PATCH] wined3d: Add a setting to workaround 0 * inf problem in @@ -10,15 +10,15 @@ https://bugs.winehq.org/show_bug.cgi?id=34266. Signed-off-by: Paul Gofman --- dlls/wined3d/glsl_shader.c | 156 ++++++++++++++++++++++++++++----- - dlls/wined3d/wined3d_main.c | 3 + + dlls/wined3d/wined3d_main.c | 2 + dlls/wined3d/wined3d_private.h | 1 + - 3 files changed, 136 insertions(+), 24 deletions(-) + 3 files changed, 135 insertions(+), 24 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c -index 25e9772325..e577c98ad2 100644 +index 7c4530f7064..5cccd31207b 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c -@@ -2179,6 +2179,19 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c +@@ -2305,6 +2305,19 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c if (wined3d_settings.strict_shader_math) shader_addline(buffer, "#pragma optionNV(fastmath off)\n"); @@ -38,7 +38,7 @@ index 25e9772325..e577c98ad2 100644 prefix = shader_glsl_get_prefix(version->type); /* Prototype the subroutines */ -@@ -3699,7 +3712,12 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins) +@@ -3880,7 +3893,12 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins) write_mask = shader_glsl_append_dst(buffer, ins); shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param); shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param); @@ -52,7 +52,7 @@ index 25e9772325..e577c98ad2 100644 } static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) -@@ -3912,26 +3930,45 @@ static void shader_glsl_dot(const struct wined3d_shader_instruction *ins) +@@ -4093,26 +4111,45 @@ static void shader_glsl_dot(const struct wined3d_shader_instruction *ins) struct glsl_src_param src0_param; struct glsl_src_param src1_param; DWORD dst_write_mask, src_write_mask; @@ -104,7 +104,7 @@ index 25e9772325..e577c98ad2 100644 } } -@@ -3967,10 +4004,15 @@ static void shader_glsl_cut(const struct wined3d_shader_instruction *ins) +@@ -4148,10 +4185,15 @@ static void shader_glsl_cut(const struct wined3d_shader_instruction *ins) static void shader_glsl_pow(const struct wined3d_shader_instruction *ins) { struct wined3d_string_buffer *buffer = ins->ctx->buffer; @@ -120,7 +120,7 @@ index 25e9772325..e577c98ad2 100644 dst_write_mask = shader_glsl_append_dst(buffer, ins); dst_size = shader_glsl_get_write_mask_size(dst_write_mask); -@@ -3980,13 +4022,33 @@ static void shader_glsl_pow(const struct wined3d_shader_instruction *ins) +@@ -4161,13 +4203,33 @@ static void shader_glsl_pow(const struct wined3d_shader_instruction *ins) if (dst_size > 1) { @@ -158,7 +158,7 @@ index 25e9772325..e577c98ad2 100644 } } -@@ -4161,11 +4223,15 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins) +@@ -4345,11 +4407,15 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins) { DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, ins->ctx->reg_maps->shader_version.minor); @@ -175,7 +175,7 @@ index 25e9772325..e577c98ad2 100644 dst_write_mask = shader_glsl_append_dst(buffer, ins); dst_size = shader_glsl_get_write_mask_size(dst_write_mask); -@@ -4175,41 +4241,78 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins) +@@ -4359,41 +4425,78 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins) shader_glsl_add_src_param(ins, &ins->src[0], dst_write_mask, &src0_param); @@ -264,7 +264,7 @@ index 25e9772325..e577c98ad2 100644 } /** Process the WINED3DSIO_EXPP instruction in GLSL: -@@ -4526,8 +4629,13 @@ static void shader_glsl_mad(const struct wined3d_shader_instruction *ins) +@@ -4710,8 +4813,13 @@ static void shader_glsl_mad(const struct wined3d_shader_instruction *ins) shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param); shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param); shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param); @@ -281,18 +281,10 @@ index 25e9772325..e577c98ad2 100644 /* Handles transforming all WINED3DSIO_M?x? opcodes for diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c -index 5d60a44ef6..e9efbbf08a 100644 +index 6e93b8dc683..5f6adab19ed 100644 --- a/dlls/wined3d/wined3d_main.c +++ b/dlls/wined3d/wined3d_main.c -@@ -111,6 +111,7 @@ struct wined3d_settings wined3d_settings = - ~0u, /* Don't force a specific sample count by default. */ - FALSE, /* Don't range check relative addressing indices in float constants. */ - FALSE, /* No strict shader math by default. */ -+ 0, /* IEEE 0 * inf result. */ - ~0U, /* No VS shader model limit by default. */ - ~0U, /* No HS shader model limit by default. */ - ~0U, /* No DS shader model limit by default. */ -@@ -362,6 +363,8 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL) +@@ -364,6 +364,8 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL) } if (!get_config_key_dword(hkey, appkey, "strict_shader_math", &wined3d_settings.strict_shader_math)) ERR_(winediag)("Setting strict shader math to %#x.\n", wined3d_settings.strict_shader_math); @@ -302,10 +294,10 @@ index 5d60a44ef6..e9efbbf08a 100644 TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs); if (!get_config_key_dword(hkey, appkey, "MaxShaderModelHS", &wined3d_settings.max_sm_hs)) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 5beaa927d7..3b10d80821 100644 +index 7b646179a02..a2adace35f7 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -420,6 +420,7 @@ struct wined3d_settings +@@ -474,6 +474,7 @@ struct wined3d_settings unsigned int sample_count; BOOL check_float_constants; unsigned int strict_shader_math; @@ -314,5 +306,5 @@ index 5beaa927d7..3b10d80821 100644 unsigned int max_sm_hs; unsigned int max_sm_ds; -- -2.24.1 +2.30.2 diff --git a/staging/upstream-commit b/staging/upstream-commit index 2602adf3..16f22c62 100644 --- a/staging/upstream-commit +++ b/staging/upstream-commit @@ -1 +1 @@ -5dffe2263de41e76100ba0acd7c717267dc4c878 +10fb33026f2a55209dea0fb00caa279610027a0f