diff --git a/patches/wined3d-Improved-RCP_Support/0001-wined3d-Improve-dirt-rendering-in-SpinTires.patch b/patches/wined3d-Improved-RCP_Support/0001-wined3d-Improve-dirt-rendering-in-SpinTires.patch deleted file mode 100644 index a2118d84..00000000 --- a/patches/wined3d-Improved-RCP_Support/0001-wined3d-Improve-dirt-rendering-in-SpinTires.patch +++ /dev/null @@ -1,28 +0,0 @@ -From 4ee7b500311daa517d03d197a1adb9a29c8eeb32 Mon Sep 17 00:00:00 2001 -From: =?UTF-8?q?J=C3=B3zef=20Kucia?= -Date: Mon, 2 Jul 2018 14:08:49 +1000 -Subject: [PATCH] wined3d: Improve dirt rendering in SpinTires - -Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=36089 -Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45375 ---- - dlls/wined3d/glsl_shader.c | 3 +++ - 1 file changed, 3 insertions(+) - -diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c -index 86259ae..b6a858d 100644 ---- a/dlls/wined3d/glsl_shader.c -+++ b/dlls/wined3d/glsl_shader.c -@@ -4400,6 +4400,9 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins) - - if (dst_size > 1 && shader_version < WINED3D_SHADER_VERSION(4, 0)) - shader_addline(buffer, "vec%u(%s%s%s));\n", dst_size, prefix, src0_param.param_str, suffix); -+ else if (ins->handler_idx == WINED3DSIH_RCP) -+ shader_addline(buffer, "%s == 0.0f ? 0.0f : %s%s%s);\n", -+ src0_param.param_str, prefix, src0_param.param_str, suffix); - else - shader_addline(buffer, "%s%s%s);\n", prefix, src0_param.param_str, suffix); - } --- -1.9.1 - diff --git a/patches/wined3d-Improved-RCP_Support/definition b/patches/wined3d-Improved-RCP_Support/definition deleted file mode 100644 index 45ea4b85..00000000 --- a/patches/wined3d-Improved-RCP_Support/definition +++ /dev/null @@ -1,5 +0,0 @@ -# Currently causing regressions. -# https://bugs.winehq.org/show_bug.cgi?id=46148 -Fixes: [36089] Improve dirt rendering in SpinTires -Fixes: [45375] Halo online black display problems -Disabled: True