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Rebase against be12c5bc4f189901541fdca41da267f8a0ef873d.
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@@ -865,7 +865,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -1207,7 +1207,11 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
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@@ -1213,7 +1213,11 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
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if (!device->d3d_initialized)
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return WINED3DERR_INVALIDCALL;
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@@ -877,7 +877,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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if (device->logo_texture)
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wined3d_texture_decref(device->logo_texture);
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@@ -1218,6 +1222,9 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
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@@ -1224,6 +1228,9 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
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wine_rb_clear(&device->samplers, device_free_sampler, NULL);
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@@ -887,7 +887,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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wined3d_device_delete_opengl_contexts(device);
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if (device->fb.depth_stencil)
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@@ -4230,6 +4237,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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@@ -4236,6 +4243,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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return WINED3DERR_INVALIDCALL;
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}
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@@ -895,7 +895,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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if (dst_texture->sub_resources[dst_sub_resource_idx].map_count)
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{
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WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx);
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@@ -4240,6 +4248,19 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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@@ -4246,6 +4254,19 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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{
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WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx);
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return WINED3DERR_INVALIDCALL;
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@@ -915,7 +915,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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}
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if (!src_box)
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@@ -4729,7 +4750,11 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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@@ -4735,7 +4756,11 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
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device, swapchain_desc, mode, callback, reset_state);
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@@ -927,7 +927,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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if (!(swapchain = wined3d_device_get_swapchain(device, 0)))
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{
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@@ -5281,3 +5306,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -5287,3 +5312,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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else
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return CallWindowProcA(proc, window, message, wparam, lparam);
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}
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@@ -1360,7 +1360,7 @@ diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -2650,6 +2650,16 @@ struct wined3d_state
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@@ -2657,6 +2657,16 @@ struct wined3d_state
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struct wined3d_rasterizer_state *rasterizer_state;
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};
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@@ -1377,7 +1377,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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#define WINED3D_UNMAPPED_STAGE ~0u
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/* Multithreaded flag. Removed from the public header to signal that
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@@ -2761,6 +2771,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -2768,6 +2778,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
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@@ -1390,7 +1390,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
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{
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@@ -2947,7 +2963,11 @@ struct wined3d_texture
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@@ -2954,7 +2970,11 @@ struct wined3d_texture
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unsigned int map_count;
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DWORD locations;
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@@ -1402,7 +1402,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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} sub_resources[1];
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};
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@@ -3255,7 +3275,12 @@ struct wined3d_cs_queue
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@@ -3262,7 +3282,12 @@ struct wined3d_cs_queue
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struct wined3d_cs_ops
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{
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@@ -1415,7 +1415,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void (*submit)(struct wined3d_cs *cs);
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void (*finish)(struct wined3d_cs *cs);
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void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
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@@ -3272,7 +3297,13 @@ struct wined3d_cs
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@@ -3279,7 +3304,13 @@ struct wined3d_cs
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HANDLE thread;
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DWORD thread_id;
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@@ -1429,7 +1429,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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size_t data_size, start, end;
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void *data;
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struct list query_poll_list;
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@@ -3355,6 +3386,9 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
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@@ -3362,6 +3393,9 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
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void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
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struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
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