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wined3d-WINED3DFMT_R32G32_UINT: Remove patch for issue fixed in dev branch (thanks Alistair).
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@@ -9022,7 +9022,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
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--- a/dlls/wined3d/utils.c
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+++ b/dlls/wined3d/utils.c
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@@ -4636,7 +4636,11 @@ void get_projection_matrix(const struct wined3d_context *context, const struct w
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@@ -4628,7 +4628,11 @@ void get_projection_matrix(const struct wined3d_context *context, const struct w
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float y_offset = flip
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? (center_offset - (2.0f * y) - h) / h
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: (center_offset - (2.0f * y) - h) / -h;
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@@ -9034,7 +9034,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
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state->render_states[WINED3D_RS_ZENABLE] : WINED3D_ZB_FALSE;
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float z_scale = zenable ? clip_control ? 1.0f : 2.0f : 0.0f;
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float z_offset = zenable ? clip_control ? 0.0f : -1.0f : 0.0f;
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@@ -5435,7 +5439,11 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d
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@@ -5427,7 +5431,11 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d
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break;
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}
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}
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