wined3d-WINED3DFMT_R32G32_UINT: Remove patch for issue fixed in dev branch (thanks Alistair).

This commit is contained in:
Sebastian Lackner
2017-01-13 13:14:56 +01:00
parent 7b4727f89c
commit e65410b901
4 changed files with 2 additions and 36 deletions

View File

@@ -9022,7 +9022,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4636,7 +4636,11 @@ void get_projection_matrix(const struct wined3d_context *context, const struct w
@@ -4628,7 +4628,11 @@ void get_projection_matrix(const struct wined3d_context *context, const struct w
float y_offset = flip
? (center_offset - (2.0f * y) - h) / h
: (center_offset - (2.0f * y) - h) / -h;
@@ -9034,7 +9034,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
state->render_states[WINED3D_RS_ZENABLE] : WINED3D_ZB_FALSE;
float z_scale = zenable ? clip_control ? 1.0f : 2.0f : 0.0f;
float z_offset = zenable ? clip_control ? 0.0f : -1.0f : 0.0f;
@@ -5435,7 +5439,11 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d
@@ -5427,7 +5431,11 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d
break;
}
}